|
Page 1 of 1
|
[ 24 posts ] |
|
| Author |
Message |
|
Goctionni
|
 Stat benefits?
So, as far as I can tell there's a list of stats for both characters and for your alchemist store:
Character: Str, Con, Int, Res, Spd, Luk, Hit, Evd, Mov, Cmd, Serv, Skill(?), CP Garden: Sense Store: Stock, Sales, Attact, Prices Workshop: Tools, Skill, Mutate Room: Knowledge, Clerk
Is there any list anywhere that details exactly what every stat does? (Or at least roughly).
Personally, I can be bit of a math-nerd; so if you have numbers besides the general basics ("Mutate% * [x] = Chance of mutation")- that would be !#@$%! awesome. But even just the general function of each stat would be appreciated.
|
| Wed Apr 04, 2012 9:53 am |
|
 |
|
some_loli_catgirl
|
 Re: Stat benefits?
When Tools reaches 66, all resource costs are reduced to 1 for that type of resource. So something that costs 3 wood instead costs 1 wood. There are other points as well where costs go down, but I don't know them offhand.
No clue what Skill does.
Knowledge unlocks alchemy recipes when it exceeds specific points and otherwise does nothing.
Number of Clerks is exactly what is says.
|
| Wed Apr 04, 2012 10:36 am |
|
 |
|
Blanchimont
Location: Finland
|
 Re: Stat benefits?
Most of the stats are self-explanatory, but I've been wondering for a while... What's Service?
|
| Wed Apr 04, 2012 11:04 am |
|
 |
|
Empty_Null
|
 Re: Stat benefits?
Blanchimont wrote: Most of the stats are self-explanatory, but I've been wondering for a while... What's Service? It adds to the % that a customer will buy an item.
|
| Wed Apr 04, 2012 11:22 am |
|
 |
|
Goctionni
|
 Re: Stat benefits?
Blanchimont wrote: Most of the stats are self-explanatory, but I've been wondering for a while... What's Service? Empty_Null wrote: It adds to the % that a customer will buy an item. The chance that the customer will buy, or the prize that the customer will pay. --- So for the 'obvious' stats, does that mean (Correct/Confirm where wrong/right): Str: Increase damage from non-magic attacks Con: Reduces non-magic damage taken Int: Increases damage from magic attacks Res: Reduces magic damage (Non magic school specific) Spd: How many attacks you can do per turn Hit: Hit chance(???) Evd: Chance an opponent misses Mov: Distance you are able to move per turn Cmd: Increases the what partymembers you can take with you / The CMD cost to have that person in your squad --- Those are the character stats that I sort of understand. I'm guessing now that "Skill" is only a title for the skills listed below it- that would explain why it seemed to have no value. Stats I don't know/have no idea: Luk, CP --- What do you mean by "the number of clerks"? What exactly do these clerks do? How do they help me precisely? I think Prices, Attract, Sales and Stock and pretty obvious. Workshop stats: Skill- I don't know. Mutate: Increases the probability, but a formula would be nice; or alternatively a general figure Tools: A formula would be nice  As for Knowledge: Is there a list with recipe's and at what knowledge point you get?
|
| Wed Apr 04, 2012 11:29 am |
|
 |
|
Blanchimont
Location: Finland
|
 Re: Stat benefits?
CP: If you look at the skills list for a character, each one has a set level of CP cost. CP is the limit equipped skills cannot combined exceed.
Hit is more or less the opposite of Evade. So if an enemy has high Evade, having high hit Hit helps...
Luck is a mystery. Might affect item drops. Or Critical Hits. Though if it does, it's pretty unnoticeable...
Skills: For all practical purposes, having high Skill reduces material cost at workshop...
Tools: I also wonder what it does?...
Knowledge; Aside for event/chapter/item in inventory(like weapon)/NG/ specific recipes, having 250 knowledge should give you access to all recipes raising that stat can give...
|
| Wed Apr 04, 2012 11:43 am |
|
 |
|
Haley
|
 Re: Stat benefits?
Skill affects how fast your alchemy skill level increases.
Knowledge/sense cap seems to be 250 according to the jap wiki though there's other conditions to unlock stuff too(like NG+, visiting certain dungeons, recruiting characters, etc) Don't believe anyone's made a list of what amount unlocks what.
You should take a look in the info section of the dictionary, several stats are explained there, though the specifics(for instance, how much 1 point of tool helps) isn't there.
|
| Wed Apr 04, 2012 11:47 am |
|
 |
|
some_loli_catgirl
|
 Re: Stat benefits?
Number of Clerks is the number of people you can have working in the workshop at once. They help items sell, but can't be deployed in battles. You increase this by expanding your room or making beds.
|
| Wed Apr 04, 2012 12:02 pm |
|
 |
|
superyong
|
 Re: Stat benefits?
I'm almost sure Luck affects both your crit chance as well as the opponents. The formula for it is: Crit chance = "Innate Crit chance" + Your Luck - Enemy's Luck. You get the innate Crit chance by adding up the crit from the weapon and clothing. You can check your Innate Crit Chance by right clicking your character in a dungeon or going to their status.
Speed affects attacking order and whether you or the opponent gets 3 turns to attack. If the difference of the speed is 3 or higher, then the higher one gets three turns to attack.
The formula of the hit chance is probably: Hit - Evd = Chance to hit in percentages.
If you go to Info -> Lexicon -> No. 101 - No. 104 you'll see what all those things do.
|
| Wed Apr 04, 2012 12:12 pm |
|
 |
|
Goctionni
|
 Re: Stat benefits?
superyong wrote: If you go to Info -> Lexicon -> No. 101 - No. 104 you'll see what all those things do. Ahh that's great  I feel terrible having clicked lexicon a few times and having clicked it away after finding that it appeared to be a sort of dictionary of language/words used in certain places.
|
| Wed Apr 04, 2012 1:08 pm |
|
 |
|
Rosencrance
|
 Re: Stat benefits?
some_loli_catgirl wrote: When Tools reaches 66, all resource costs are reduced to 1 for that type of resource. Not all. I believe when Tools hits at around 100-ish is when all the quantity requirements for the components of synthesizing an item become 1. Tools at 87 still leaves me with Portable Toilet, Carnivorous Plant, and some of the Eushully weapons requiring two of an ingredient. This fact is indeed negligible, but I wished to point this out.
|
| Thu Apr 05, 2012 5:51 am |
|
 |
|
Calessa
|
 Re: Stat benefits?
Tools is a straight % reduction to materials required. 88 is when something that requires 8 is reduced to 1. I don't know if anything has a higher requirement, but 99 tools is the highest theoretical effectiveness of it.
|
| Thu Apr 05, 2012 11:38 am |
|
 |
|
KholdStare88
|
 Re: Stat benefits?
Okay, so it's time for me to ask a question.
Items like the Secret Bracelet, which I think is a special item for Crayl, only gives +15 Evade. Now this seems to be really bad and I'd rather use something like +2 Con. Is +15 Evade that good? Does this item have some special effect that I don't know about?
|
| Thu Apr 05, 2012 9:29 pm |
|
 |
|
ELFail
|
 Re: Stat benefits?
Evade is always good if you want the mobs to miss him, but well, Crayl is range based, so evade won't help much, I think.
|
| Thu Apr 05, 2012 9:44 pm |
|
 |
|
Goctionni
|
 Re: Stat benefits?
KholdStare88 wrote: Okay, so it's time for me to ask a question.
Items like the Secret Bracelet, which I think is a special item for Crayl, only gives +15 Evade. Now this seems to be really bad and I'd rather use something like +2 Con. Is +15 Evade that good? Does this item have some special effect that I don't know about? Not speaking specifically for Crayl here, but... My team is around level 50-ish on my first NG+, on my first playthrough I went through the arena 1vs5 fights using Sharty+Lifesteal, in my NG+ the levels were higher and I was unable to do the last fight in this way. I ended up instead using Yuela, popped an angelic shield on her, a high evade bracelet, and the evasion skills; and throughout the whole fight no mob ever hit Yuela even a single time (which lasted 19/20 turns). So, I would definitely say evade is a good stat, I don't have the exact percentages but I'd say the point for point value is not grossly different from constitution in terms of how much it'll reduce your overall damage taken (Definitely not to the point of making 2 con better than 15 evade)
|
| Fri Apr 06, 2012 4:03 am |
|
 |
|
Ninurto
|
 Re: Stat benefits?
Everything depends on situation. For example: You have an enemy that has 100 hit and 50 phys attack. Your Crayl has 0 evade and 30 con. Statistically +15 evade would reduce dmg by 15%, while 2 con would reduce dmg by 10% (and only physical). Now, if an enemy had 115+ hit, then +15 evade would give completely nothing, while 2 con still would give damage reduction. Still you need to remember that evade works for both magical and physical attack, while con/res work only on their respective types. I would say that +15 evade is still better than +2 con, but in rare situations second excels. Still I would give Crayl offensive accessory 
|
| Fri Apr 06, 2012 5:36 am |
|
 |
|
Rosencrance
|
 Re: Stat benefits?
Goctionni wrote: ....Yuela, popped an angelic shield on her, a high evade bracelet.... How do you equip two accessories on a main heroine? I'm on like my fourth playthrough and two accessory slots have not yet been available to me.
|
| Fri Apr 06, 2012 6:40 am |
|
 |
|
Goctionni
|
 Re: Stat benefits?
Rosencrance wrote: Goctionni wrote: ....Yuela, popped an angelic shield on her, a high evade bracelet.... How do you equip two accessories on a main heroine? I'm on like my fourth playthrough and two accessory slots have not yet been available to me. Err I think I might've been thinking of something else while typing that- Angelic shield + high evade sword. Sorry for the confusion 
|
| Fri Apr 06, 2012 6:42 am |
|
 |
|
Rosencrance
|
 Re: Stat benefits?
Goctionni wrote: Rosencrance wrote: Goctionni wrote: ....Yuela, popped an angelic shield on her, a high evade bracelet.... How do you equip two accessories on a main heroine? I'm on like my fourth playthrough and two accessory slots have not yet been available to me. Err I think I might've been thinking of something else while typing that- Angelic shield + high evade sword. Sorry for the confusion  Ahh, lol. Darn, the prospect of adding another accessory to make Yuela/Serawi/Emelita even more ridiculously powerful made me giddy.
|
| Fri Apr 06, 2012 6:46 am |
|
 |
|
KholdStare88
|
 Re: Stat benefits?
Ninurto wrote: Everything depends on situation. For example: You have an enemy that has 100 hit and 50 phys attack. Your Crayl has 0 evade and 30 con. Statistically +15 evade would reduce dmg by 15%, while 2 con would reduce dmg by 10% (and only physical). Now, if an enemy had 115+ hit, then +15 evade would give completely nothing, while 2 con still would give damage reduction. Still you need to remember that evade works for both magical and physical attack, while con/res work only on their respective types. I would say that +15 evade is still better than +2 con, but in rare situations second excels. Still I would give Crayl offensive accessory  Ah thanks a lot for the info. At this point in the game the only offensive item I have is the Soldier's Ring so I'm juggling between con and evade for the second slot. I didn't know that 2 con gives 10% damage reduction though. Is there a formula that says 1 con gives 5% damage reduction? And yes I overlooked that evade works for magical as well. That's a very good point.
|
| Fri Apr 06, 2012 1:00 pm |
|
 |
|
Goctionni
|
 Re: Stat benefits?
Okay so, the workshop stat "Skill" effects how fast you gain Synthesis experience... What exactly is Synthesis experience useful for? If my Synthesis level is M- does that make the stat "Skill" worth absolutely nothing?
|
| Fri Apr 06, 2012 1:19 pm |
|
 |
|
Razsius
|
 Re: Stat benefits?
Quote: Ahh, lol. Darn, the prospect of adding another accessory to make Yuela/Serawi/Emelita even more ridiculously powerful made me giddy. Are you enhancing their clothing? Wil and gang basically have a second accessory that's pretty bloody OP. Though I admit running 2 of the Fuls items on one of them would be nice. Quote: Ah thanks a lot for the info. At this point in the game the only offensive item I have is the Soldier's Ring so I'm juggling between con and evade for the second slot. I didn't know that 2 con gives 10% damage reduction though. Is there a formula that says 1 con gives 5% damage reduction?
And yes I overlooked that evade works for magical as well. That's a very good point. Hypothetically Crayl shouldn't ever really need it as he's basically your first sniper with a 3 range attack. That's hypothetical though. Keep the Secret Bracelet around you might find it saving your bacon at a later point in time. It's funny the actual acessory looks like it's absolute trash. I mean do I really need 15 evade on my sniper? But the only other item that comes close to giving that much evade on the first playthrough is the Angelwing Shield with 10 evade and Shield II and it requires an Angel Bead to make. Go figure right? Goctionni wrote: Okay so, the workshop stat "Skill" effects how fast you gain Synthesis experience... What exactly is Synthesis experience useful for? If my Synthesis level is M- does that make the stat "Skill" worth absolutely nothing? I assume Synth rank is to unlock new recipes though honestly I have no clue and for all I know might not even do anything. As for the second question M rank is definately max so the "Skill" stat would indeed be worthless.
|
| Fri Apr 06, 2012 1:22 pm |
|
 |
|
Goctionni
|
 Re: Stat benefits?
Razsius wrote: I assume Synth rank is to unlock new recipes though honestly I have no clue and for all I know might not even do anything. As for the second question M rank is definately max so the "Skill" stat would indeed be worthless. Bah, I just created 3x a +10 skill, +10 mutate item. I guess the 10 mutate is still pretty nice, but that does kind of seem to cut the value of the item in half. It's weird though, I think it's a relatively high level item; I doubt more than a few people get their hands on it prior to Synthesis rank M.
|
| Fri Apr 06, 2012 1:30 pm |
|
 |
|
Ninurto
|
 Re: Stat benefits?
KholdStare88 wrote: I didn't know that 2 con gives 10% damage reduction though. Is there a formula that says 1 con gives 5% damage reduction? Well, no. Sorry for misleading you. Formula for physical damage is: str of attacker - con of defender (of course you need to include all weapons/armors/accessory, element of both parties and their skills) Formula for magical damage is similiar. In my example I wrote it as percentage to compare it with evade, but if an enemy had 40 phys attack then damage would be reduced by 20%, if he had 60, then it would be reduced by ~6,66%. My point was that usage of defensive (actually not only defensive) depends on various things like hit, damage, or attack element of your enemies.
|
| Fri Apr 06, 2012 2:28 pm |
|
 |
|
|
Page 1 of 1
|
[ 24 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 4 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|