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Seiha Translations - View topic - Eternal Lovers Main Thread
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 Eternal Lovers Main Thread 
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Post Eternal Lovers Main Thread
Due to the nature of this thread, it WILL contain spoilers.

Do not use this thread for sucking up, begging, or anything but reporting errors/typos/other issues. Off-topic and resolved issues will be deleted regularly.





--------------------------------------

Work remaining
--------------------------------------
Editing
Finish Game interface
--------------------------------------

KNOWN ISSUE
--------------------------------------
Very rare/difficult to duplicate battle quote corruption. (Resolved?)
Please screencap and report which stage it occurred on.
--------------------------------------

Installation:
Unzip files into game directory (../Broccoli/GAEternalLoversDVD/)


--------------------------------------

Only one editor has actually been through this. My others were eaten by geese apparently. Don't be shy about reporting issues, editing or translation. I rarely doublecheck my work and am well aware that I make stupid mistakes at times.


Tue Apr 12, 2011 3:23 pm
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Post Re: Progress and Issue Reporting Thread


Mon Apr 18, 2011 3:44 pm
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)
Regarding the battle quote error:
Very rarely, battle quotes are calling parts of the wrong quote for some reason, or cutting the line off incorrectly. The guy who wrote the disassembler/assembler is out of town until the end of August, and it's a hacking problem. I probably can't do anything about it myself, but the more information, the better. When in doubt, take a screencap along with the battle preferably because they're generally referenced according to that.

Examples of the issue:





Wed Aug 10, 2011 4:01 am
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Wed Aug 10, 2011 4:23 am
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Wed Aug 10, 2011 4:54 am
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)
Hi, I tried to play using the patch but the game freezes soon after the start of the first battle.
I tried to change the visual settings but nothing changes, and it appears that the moment it freezes is random, but always in the first 20-30 seconds.

I can't say if it's just my problem or is due to the patch, I haven't tried to play without it.

Also, when the first video played I could hear the music but the screen was black.

Update:
These problems are not related to the patch, but with my computer, I have the same problems even without patch.


Wed Aug 10, 2011 6:05 am
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)
EL is built on an updated engine all around, likely due to Sim Mode. Make sure your DirectX is up to date? Otherwise, can't really help because I can't duplicate it.


Wed Aug 10, 2011 2:01 pm
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)
I tried to install it on a different pc with vista instead of 7 and it seems to work.
I have not checked my directx but I assume it's alright since steam should update them constantly (not sure)


Wed Aug 10, 2011 4:53 pm
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Wed Aug 10, 2011 10:02 pm
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Wed Aug 10, 2011 10:18 pm
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Post Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)
I looked through that area in the scripts and didn't see any problems. Upload a save somewhere before that and I'll check. I'm a little burned out on actually playing through GA after repeatedly doing it for the others for testing/editing over the past couple years after I've ALREADY played through it before.


Thu Aug 11, 2011 3:39 pm
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Post Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)
Fixes above made (of the ones I can make). Patch updated.

Belated edit and update:
I -think- I got the crashing issue in 3-2 of Milfie's. Or at least there was one thing slightly different there from the similar briefings (extra line), but it was never crashing for me in the first place so... *shrug*

2x edit: Wrong folder. Fixed


Sat Aug 27, 2011 9:18 pm
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Location: Flonyard. Divergence 1.0148586%
Post Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)
Do i need to apply the patch for this game before i put the patch files?

Edit: I mean this...
http://www.broccoli.co.jp/ga/game/etern ... lup110.exe

_________________

fun^10 x int^40 = Ir2, then: fun = log( Ir2 / int^40)


Sun Aug 28, 2011 1:10 am
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Post Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)
That's a mystery that you'll just have to take a deep breath and rely on common sense to lead you to the answer.

=====================================

Already noticed and corrected a brainfart translation error common to all chapter 5 pre-battle where Lester and Tact are discussing how the attack on Juno will proceed.


Mon Aug 29, 2011 8:55 pm
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Post Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)
Visting -> Visiting

Already got it.


Wed Aug 31, 2011 1:57 pm
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Post Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)


Thu Sep 01, 2011 11:42 am
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Post Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Thu Sep 01, 2011 8:07 pm
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Post Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Fri Sep 02, 2011 7:03 pm
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Post Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Last edited by MartialArtsMaster on Sun Sep 04, 2011 9:18 am, edited 5 times in total.



Fri Sep 02, 2011 7:13 pm
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Post Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)
New patch should (maybe) fix the battle quote issues, but like I said, it happens too rarely to be able to track well. Please let me know if there are still issues with it.

Edit:
And I've taken care of the issues up to here. They'll be included in the next patch.


Sun Sep 04, 2011 4:36 pm
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Post Re: Progress and Issue Reporting Thread v0.95 (Updated 9/5)
Subtitled Movies
http://www.megaupload.com/?d=H9JWFYRM

I'll upload them elsewhere once I'm sure they're done.


Tue Sep 06, 2011 7:27 pm
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Post Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)
FYI. The interface stuff is just me packing up what was imported from ML (before the issues with the disassembler were found) along with the combat stuff and a quick 15 minute job through some other things like the title menu.

When/if I find the motivation, I'll take care of the rest, although I certainly welcome someone else doing it.


Tue Sep 13, 2011 6:58 pm
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Post Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)
I got this problem if i try to play with a resolution diferent from 640x480, please help!

http://imageshack.us/photo/my-images/43/problem1m.jpg/

http://imageshack.us/photo/my-images/88/problem2r.jpg/


Wed Sep 14, 2011 7:15 pm
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Post Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)
If you just modified GA_config.ini and then tried to run in windowed, then that's why. It happens regardless of the patch or not.


Wed Sep 14, 2011 8:39 pm
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Post Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)
Didn't mean to sound rude, but I think it is patch related.

With patch 0.95a


After using patch 0.98


Both using 800x600 windowed resolutions


Thu Sep 15, 2011 1:38 am
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