Re: So is BunnyBlack 3 TL dropped?
From my experience you can enter text into games "Like this so you'd think it would appear fine." but ends up appearing "L i k e t h i s s o y o u ' d t h i n k i t w o u l d a p p e a r f i n e ." The reason behind this is the different widths in japanese and english characters so you have to implement a variable width font. At least that's been my experiences with console and handheld game hacking. I've never poked around with PC game hacking so I can't say for certain.
Oh yeah I get it , a variable width font sounds like a simple solution to that problem but... shouldn't it be possible to change the games font rendering engine? (or it's settings) instead? I mean I'm sure if someone asked the original devs nice enough for that sort of help they'd want to oblige right?
Then again TLs could also just be lazy and release the game with double spacing, that way people would at least manage to play it.
It might also be possible to plug a format altering program into the game engine when it's run (so you could use something like sed (one such program) to easily reformat the text automatically string for string while the game is running you could for example get it to remove every space that has a (non-space) character behind it this would remove every space except where the spaces are double where one of the two spaces would remain.
For every problem there always exists a solution, and always another easier solution.