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Seiha Translations :: View topic - Eternal Lovers Main Thread
Seiha Translations
http://games.seiha.org/

Eternal Lovers Main Thread
http://games.seiha.org/viewtopic.php?f=7&t=5
Page 1 of 6

Author:  Aroduc [ Tue Apr 12, 2011 3:23 pm ]
Post subject:  Eternal Lovers Main Thread

Due to the nature of this thread, it WILL contain spoilers.

Do not use this thread for sucking up, begging, or anything but reporting errors/typos/other issues. Off-topic and resolved issues will be deleted regularly.





--------------------------------------

Work remaining
--------------------------------------
Editing
Finish Game interface
--------------------------------------

KNOWN ISSUE
--------------------------------------
Very rare/difficult to duplicate battle quote corruption. (Resolved?)
Please screencap and report which stage it occurred on.
--------------------------------------

Installation:
Unzip files into game directory (../Broccoli/GAEternalLoversDVD/)


--------------------------------------

Only one editor has actually been through this. My others were eaten by geese apparently. Don't be shy about reporting issues, editing or translation. I rarely doublecheck my work and am well aware that I make stupid mistakes at times.

Author:  Aroduc [ Mon Apr 18, 2011 3:44 pm ]
Post subject:  Re: Progress and Issue Reporting Thread


Author:  Aroduc [ Wed Aug 10, 2011 4:01 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)

Regarding the battle quote error:
Very rarely, battle quotes are calling parts of the wrong quote for some reason, or cutting the line off incorrectly. The guy who wrote the disassembler/assembler is out of town until the end of August, and it's a hacking problem. I probably can't do anything about it myself, but the more information, the better. When in doubt, take a screencap along with the battle preferably because they're generally referenced according to that.

Examples of the issue:




Author:  Fronzel [ Wed Aug 10, 2011 4:23 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Author:  Aroduc [ Wed Aug 10, 2011 4:54 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Author:  Uriel [ Wed Aug 10, 2011 6:05 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)

Hi, I tried to play using the patch but the game freezes soon after the start of the first battle.
I tried to change the visual settings but nothing changes, and it appears that the moment it freezes is random, but always in the first 20-30 seconds.

I can't say if it's just my problem or is due to the patch, I haven't tried to play without it.

Also, when the first video played I could hear the music but the screen was black.

Update:
These problems are not related to the patch, but with my computer, I have the same problems even without patch.

Author:  Aroduc [ Wed Aug 10, 2011 2:01 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)

EL is built on an updated engine all around, likely due to Sim Mode. Make sure your DirectX is up to date? Otherwise, can't really help because I can't duplicate it.

Author:  Uriel [ Wed Aug 10, 2011 4:53 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)

I tried to install it on a different pc with vista instead of 7 and it seems to work.
I have not checked my directx but I assume it's alright since steam should update them constantly (not sure)

Author:  MartialArtsMaster [ Wed Aug 10, 2011 10:02 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Author:  MartialArtsMaster [ Wed Aug 10, 2011 10:18 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)


Author:  Aroduc [ Thu Aug 11, 2011 3:39 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.6 (Updated 8/10)

I looked through that area in the scripts and didn't see any problems. Upload a save somewhere before that and I'll check. I'm a little burned out on actually playing through GA after repeatedly doing it for the others for testing/editing over the past couple years after I've ALREADY played through it before.

Author:  Aroduc [ Sat Aug 27, 2011 9:18 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)

Fixes above made (of the ones I can make). Patch updated.

Belated edit and update:
I -think- I got the crashing issue in 3-2 of Milfie's. Or at least there was one thing slightly different there from the similar briefings (extra line), but it was never crashing for me in the first place so... *shrug*

2x edit: Wrong folder. Fixed

Author:  KeithKurogane [ Sun Aug 28, 2011 1:10 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)

Do i need to apply the patch for this game before i put the patch files?

Edit: I mean this...
http://www.broccoli.co.jp/ga/game/etern ... lup110.exe

Author:  Aroduc [ Mon Aug 29, 2011 8:55 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)

That's a mystery that you'll just have to take a deep breath and rely on common sense to lead you to the answer.

=====================================

Already noticed and corrected a brainfart translation error common to all chapter 5 pre-battle where Lester and Tact are discussing how the attack on Juno will proceed.

Author:  Aroduc [ Wed Aug 31, 2011 1:57 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)

Visting -> Visiting

Already got it.

Author:  Fronzel [ Thu Sep 01, 2011 11:42 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.85 (Updated 8/27)


Author:  MartialArtsMaster [ Thu Sep 01, 2011 8:07 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Author:  MartialArtsMaster [ Fri Sep 02, 2011 7:03 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Author:  MartialArtsMaster [ Fri Sep 02, 2011 7:13 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)


Author:  Aroduc [ Sun Sep 04, 2011 4:36 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.9 (Updated 9/1)

New patch should (maybe) fix the battle quote issues, but like I said, it happens too rarely to be able to track well. Please let me know if there are still issues with it.

Edit:
And I've taken care of the issues up to here. They'll be included in the next patch.

Author:  Aroduc [ Tue Sep 06, 2011 7:27 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.95 (Updated 9/5)

Subtitled Movies
http://www.megaupload.com/?d=H9JWFYRM

I'll upload them elsewhere once I'm sure they're done.

Author:  Aroduc [ Tue Sep 13, 2011 6:58 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)

FYI. The interface stuff is just me packing up what was imported from ML (before the issues with the disassembler were found) along with the combat stuff and a quick 15 minute job through some other things like the title menu.

When/if I find the motivation, I'll take care of the rest, although I certainly welcome someone else doing it.

Author:  Kozuk [ Wed Sep 14, 2011 7:15 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)

I got this problem if i try to play with a resolution diferent from 640x480, please help!

http://imageshack.us/photo/my-images/43/problem1m.jpg/

http://imageshack.us/photo/my-images/88/problem2r.jpg/

Author:  Aroduc [ Wed Sep 14, 2011 8:39 pm ]
Post subject:  Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)

If you just modified GA_config.ini and then tried to run in windowed, then that's why. It happens regardless of the patch or not.

Author:  Kuroganemaru [ Thu Sep 15, 2011 1:38 am ]
Post subject:  Re: Progress and Issue Reporting Thread v0.98 (Updated 9/13)

Didn't mean to sound rude, but I think it is patch related.

With patch 0.95a


After using patch 0.98


Both using 800x600 windowed resolutions

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