Unoffical patch release - Fix max CPU usage and save ~850MB
I have just released a new unofficial patch for Daibanchou Big Bang Age.
Install the normal translation patch first. Save games should still be compatible with the translation patch.
Note: Make sure that the setting "Reduce CPU Usage while active" is enabled in System40's settings.
Changes made:
Fixed the 100% CPU usage problem, now it only uses 100% CPU during heavy calculations, or uncommon transitions.
Upgraded sound engine to support .OGG files (instead of .WAV files)
Supports video files instead of bloated .ALK files that are filled with .JPEG files for each frame.
Main .AIN file is now compressed and cleaned up, now 2.2MB instead of over 18MB.
Code patch: 2.9 MB
Contains the game code, upgraded .DLL and .EXE files. Required to use the media files patch.
https://mega.co.nz/#!oFI23aZC!NcFUMbkV6 ... _UMDQph8sc(warning: Filenames may be wrong if you don't run Winrar under Japanese locale)
Media Files: 65.4 MB
Contains the full game soundtrack converted to .OGG files, and the OP and ED in .mp4 format.
https://mega.co.nz/#!kEBjzRBB!XGdL2Le0i ... zDcx94FXyw(warning: Filenames may be wrong if you don't run Winrar under Japanese locale)
After installing this, you may delete 大番長OP.alk and 大番長ED.alk.
Total disk savings: about 850MB!
Nitty gritty details:
System40.exe upgraded to 1.31
ALDLoader.dll upgraded to 1.07
Sys42VM.dll upgraded to 2.34
Added in DecodeOgg.dll and KiwiSoundEngine.dll
Added in PlayMovie.dll
Made code patches to GLEffectCopy.dll to no longer use 100% CPU usage during most transitions.
Fixed bugs in SurfaceFactory.dll that made it incompatible with newer versions of System40.exe
48 functions in the game have had code changes made to them.