View unanswered posts | View active topics It is currently Sat Nov 18, 2017 11:31 pm



Reply to topic  [ 6 posts ] 
 Unoffical patch release - Fix max CPU usage and save ~850MB 
Author Message
Post Unoffical patch release - Fix max CPU usage and save ~850MB
I have just released a new unofficial patch for Daibanchou Big Bang Age.
Install the normal translation patch first. Save games should still be compatible with the translation patch.
Note: Make sure that the setting "Reduce CPU Usage while active" is enabled in System40's settings.

Changes made:
Fixed the 100% CPU usage problem, now it only uses 100% CPU during heavy calculations, or uncommon transitions.
Upgraded sound engine to support .OGG files (instead of .WAV files)
Supports video files instead of bloated .ALK files that are filled with .JPEG files for each frame.
Main .AIN file is now compressed and cleaned up, now 2.2MB instead of over 18MB.

Code patch: 2.9 MB
Contains the game code, upgraded .DLL and .EXE files. Required to use the media files patch.
https://mega.co.nz/#!oFI23aZC!NcFUMbkV6 ... _UMDQph8sc
(warning: Filenames may be wrong if you don't run Winrar under Japanese locale)

Media Files: 65.4 MB
Contains the full game soundtrack converted to .OGG files, and the OP and ED in .mp4 format.
https://mega.co.nz/#!kEBjzRBB!XGdL2Le0i ... zDcx94FXyw
(warning: Filenames may be wrong if you don't run Winrar under Japanese locale)
After installing this, you may delete 大番長OP.alk and 大番長ED.alk.
Total disk savings: about 850MB!


Nitty gritty details:
System40.exe upgraded to 1.31
ALDLoader.dll upgraded to 1.07
Sys42VM.dll upgraded to 2.34
Added in DecodeOgg.dll and KiwiSoundEngine.dll
Added in PlayMovie.dll
Made code patches to GLEffectCopy.dll to no longer use 100% CPU usage during most transitions.
Fixed bugs in SurfaceFactory.dll that made it incompatible with newer versions of System40.exe
48 functions in the game have had code changes made to them.


Thu Aug 28, 2014 1:11 pm
Profile
Post Re: Unoffical patch release - Fix max CPU usage and save ~85
if i was to make a subtitle track is the anyone here who could hard encode into the op?


Thu Apr 02, 2015 1:04 pm
Profile
Post Re: Unoffical patch release - Fix max CPU usage and save ~85
ChaosticDude wrote:
if i was to make a subtitle track is the anyone here who could hard encode into the op?

I could could do it.
Also, as far as I know, it's just a DirectShow media player, so even soft-subs would work just like in Windows Media Player.


Sun Apr 05, 2015 8:47 pm
Profile
Post Re: Unoffical patch release - Fix max CPU usage and save ~85
Should I make it English or Romeji? I can't guarantee the quality of my translation though


Sat Apr 18, 2015 10:26 pm
Profile
Post Re: Unoffical patch release - Fix max CPU usage and save ~85
Could someone who has the files upload them to another file host? MEGA links here doesnt work for me, the files were probably removed.
Thanks!


Wed Sep 30, 2015 10:37 am
Profile
Post Re: Unoffical patch release - Fix max CPU usage and save ~85
Mmm anyone have the files? Mega Links are ded.


Sun May 28, 2017 10:14 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.