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Seiha Translations - View topic - The combat thread
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 The combat thread 
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Post The combat thread
Here, you will find people fighting for their cause. The time is medieval. Do you want to rule the world? Do you want to protect the weak? Or do you only want to have a girlfriend? The goal is yours to make.

Character name:

Level: (Always start at lvl 1)

Alignment:

Class:

Age:

Stats: (Each starts off at 10, and you have 34 points to spend. Each stats has a maximum of 18.)

Equipment:

Feats:

Skills:

Merits:

Flaws:

Backstory:

_______________________________________________

Things to note:

- You can have up to 2 characters (for now.)
- In anime, people rarely ever dies.
- Winning will earn you exp and probably something else. Losing will still earn you exp but less than winning.
- There isn't only fighting. Roleplay is still available here.
- For once, you won't start in a bar!

House rules:

- If you decide to do dual wielding, Dexterity helps remove the negative from dual wielding. For example, if you have 18 dexterity and decide to dual wield with the feat, instead of having -4/-4, because of the +4 modifier from dexterity, it would end up being 0/0.
- Mages will be based on mana instead of being based on numbers of spell per day.
- Summons will last 10 min/lvl instead of 1 round/lvl. However, you can only summon 1 monster. (to prevent abuse, such as zerg rush with only 1 person)
- You can propose custom classes.


Last edited by Buliel on Wed Sep 28, 2011 9:02 pm, edited 9 times in total.



Mon Sep 26, 2011 8:23 am
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Post Re: The combat thread
I will also make a character, after I get back from school.


Mon Sep 26, 2011 8:26 am
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Mon Sep 26, 2011 8:28 am
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Post Re: The combat thread
Name:テルミ ユウキ/ハザマ
Level:1
Class:I guess....rogue? maybe?
Age:Who knows......100+
Stats:
Strength:16
Constitution:14
Intellect:18
Wisdom:10
Dexterity:18
Charisma:18

Equipment:
The body of Kazuma Kval
1x simple black suit
1x white shirt
1x pair of short brown gloves
1x pair of brown steel-toed shoes
1x pair of black trousers held up by two brown belts
1x black fedora hat
1x Nox Nyctores: Geminus Anguium: Ouroboros
2x Butterfly Knives
1x Azure Grimoire

Feats:
Slayer of the black beast

Merits:
Creator of the Azure Grimoire: Created the Azure Grimoire.....'Nuff Said
Captain of the N.O.L. Intelligence Division:Pretty good at messing with peoples heads, AND, he can find out pretty much anything.

Flaws:
Member of the six Heroes: Needs a witness to keep him alive......lucky for me, Ragnas little sister, Saya, has that covered.

Back Story:was originally one of the Six Heroes who fought against the Black Beast in the First War of Magic. He created the Azure Grimoire (and in turn, the Black Beast) and had wished to quell the mistake he had made. However after the beast was destroyed, he turned his back on the Six Heroes, and murdered one of them, Nine, who was the mother of a fellow heroes' child.

He was the original owner of the Susano'o unit armor (which now belongs to Hakumen), and it is assumed that, after realizing he was forever linked to the Master Unit while in the armor, he drove himself out of it- which is possibly why he now appears as a ghost. He was formerly sealed away in the Boundary after Hakumen sacrificed himself to pull him into the Boundary, with help from Jubei. He was later released before the events of BlazBlue: Calamity Trigger by Takamagahara.

Years before the events of BlazBlue: Calamity Trigger, Terumi had appeared at Caelica's church, where Ragna, Jin, and Saya lived. Upon arrival, he killed Caelica. After possessing Jin, Terumi burned down the church, cut off Ragna's arm, and abducted Saya. For much the events of the first game, Ragna believed Jin to be responsible for this incident.

During the majority of BlazBlue: Calamity Trigger, Hazama is supervising Noel Vermillion's mission to return major Jin Kisaragi to his post, and attempts to avoid fighting anyone, claiming he "isn't good with that sort of thing". However, during Rachel Alucard's story mode, he appears twice as Terumi, the first time mocking Valkenhayn and the second time mocking Rachel herself.

After the final fight of the True Ending in Calamity Trigger, he appears before Noel and Ragna, and after Rachel arrives, he loses his calm demeanor. His hair spikes up and voice becomes much louder. Rachel and Ragna, having recognized Terumi from the attack on the church years before, attack him immediately, but he simply shrugs it off, and begins to taunt Ragna over the church attack before departing. After the credits roll at the end of the True Ending, he is shown issuing confidential verbal orders to Tsubaki to kill Noel and Jin.

In BlazBlue: Continuum Shift, he appears as the main antagonist and a playable character, planning to destroy the core unit, Amateratsu, using Noel Vermillion, who becomes the Kusanagi unit, Mu-12. He sacrificed many NOL members in order to temper her. When he and Ragna battle, the former overwhelms the latter and proceeds to take his life. But Lambda-11 sacrifices herself to protect Ragna and gives him her Idea Engine. This allows him access to the True Azure and he defeats Hazama. However, Ragna does not kill him, and the latter calls the former a chicken before falling unconscious. During the ending it is revealed that Hazama and Relius Clover are working for Ragna and Jin's little sister Saya, who is now the Imperator of The NOL. In the post-credits sequence he is shown standing over a Cauldron containing the remains of Nu-13 with Relius, commenting that it could be used to make the "Sword of the Imperator" ("Sword of Izanami" in the Japanese dub).

It is revealed that Terumi, like Hakumen and Rachel, will fade away without an observer. Takamagahara and later Mu (with the power of the Eye), with whom he shared a Life Link, observed him in Blazblue. However, Mu lost her power after she turned back to Noel (according to Takamagahara) and Takamagahara was attacked by a virus from Phantom, losing its power. Terumi did not fade away, however, because he had awakened Saya, using her as his observer and presumably turning her into the person she has become, much like he did with Noel/Mu. As an added measure, he is using Ragna's hatred as a force to bind him to this world, as well.

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Mon Sep 26, 2011 8:39 am
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Mon Sep 26, 2011 4:08 pm
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Location: US
Post Re: The combat thread
Sounds good. I'd try it, but I lack something called creativity when it comes to stuff like this.

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Mon Sep 26, 2011 5:35 pm
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Mon Sep 26, 2011 5:40 pm
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Location: Your Mind, your MIIIIIND
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Mon Sep 26, 2011 6:34 pm
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Mon Sep 26, 2011 6:36 pm
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Post Re: The combat thread
Version 1 and 2.
Technically slayer/creator would give me a boost for alchemy and magical ability.

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Mon Sep 26, 2011 6:45 pm
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Post Re: The combat thread
Yea, that I can accept. Now I just need to have creation for my character...


Mon Sep 26, 2011 6:49 pm
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Post Re: The combat thread

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Tue Sep 27, 2011 5:39 am
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Post Re: The combat thread
I may as well add my original D'n'D character to this mix.
Word of warning though, he's a bit.......fucked up.
Genetic and cybernetic enhancement and the like. Damn Inter-dimensional travel.
Put simply, we were playing uber in-depth d'n'd and this guy happened....fuck that twisted chronology, and that twisted dm.....druid, shaman wizard, and fighter in one......That even possible?

Name:Lester
Age: 23
Gender: Male
Class:Spellsword
Occupation:Hitman/hired muscle/generic hero.
Race: Human
Allignment:Chaotic Good
Appearance:Roughly 2 metres tall, with a Bulky build, white hair, and a single blue eye.
Likes:Independence, strength, honor brutality in the face of evil, generic paladin style stuff
Dislikes:Dirt, laziness, evil.
Personality:A persistent, and rather intelligent sort of person, although, at times can act eccentric. Not one to take insults to him or his friends lightly, and quick to combat if a situation turns bad, he remains level headed even under the most extreme circumstances.
Biography: He was born in another universe, and was raised to be a strong, honorable and brave warrior. After becoming a hero on his world, an anomaly in time-space led to him having to travel the multi-verse in an attempt to return home, his last stop, which, in the twisted chronology of my local d'n'd den, was one of his first, led to him losing his memories.
Weapon(s): A bastard sword handed down from father to son. A knife, used for skinning dead animals, and a single shot recreational rifle he found lying on the floor on one of the MANY stories.
Abilities:Although suffering amnesia, he has lost none of his bitter, and violently straightfoward combat skills, along with his strength and mental training, allowing him both the strength to crush a bears skull with his hands, and to ignore searing pain or extreme cold, which were drilled into him from an extremely early age. Being a magician, he has the power to control the base elements of Water, Earth, Wind and Fire, and channels them accordingly.
Clothing:Being a tribal warrior at heart, he has a preference for furs, but, since his time travelling through space-time(What?) he developed a more refined taste, and wears an unusual augmentation of his tribal garb and a business suit.

Yeah...and his stats were something like.
Strength:18
Constitution:18
Intellect:14
Wisdom:14
Dexterity:16
Charisma:14

As said, he's majorly fucked up.
So some of his stats are homebrew(1st edition homebrew.....very uneasy about anything beyond 1st ed) /modified to suit his rather......unique backstory
Merits:
(Homebrew)Interdimensional:Not bound by standard laws of time space in this world(Effects vary day to day, 1 day I may have infinite mana, the next, I may be able to walk on air)
(Homebrew)Child of the Earth: Bound to the Earth and her elements by ancient clannistic rituals(Grants Bonus damage to any elemental attacks, Allows use of 8 free casts of any of the four base elements, and reduces mana cost of elemental spells substantially)
(Homebrew)Cybernetic Enhancement:"Yer, nothing makes a man feel safer than the knowledge that he can crush a bears spine with his bare hands" (Strength +2)
(Homebrew)Immortallity and Invulnerability of earth:As long as he has a large quantity of dirt, acid, stone or anything earthy, he can't die.....
*Under breath*(fucking DM)

Flaws:
(Homebrew)Amnesia:
Prone to forgetfulness(Increases chance of a spell backfire)
(Homebrew)Psychosis:Prone to violent outbursts(Incapable of fleeing from combat)
(Homebrew)Social Retard:He can't make friends(charisma -1)
(My fuccked up dm invented this JUST so I'd have to be a spellsword)Magic Overload:Although limited in magical skills, must use magic to survive
He also doesn't use spells much.......while working on our characters, me and my group invented an entirely new in-game mechanism to make up for that.(Bound Element Souls)
Not sure how I can implement THOSE into this rather....vanilla rp.
Bound Elemental:Flames:
Capabilities: Weapon Enhancement: Capable of binding to a weapon to increase it's attack power and add elemental effects to it
Water: Capabilities:
Water Elemental: Capable of coaxing a water elemental to form(Negligible if under water, or if the water is in vast amounts)
Wind:Capabilities:
Manipulation:Capable of manipulating the flow and strength of the wind
Earth:Capabilities
Weapon Enhancement:Has a chance to inflict effect ((Homebrew) Clay Flesh(dex-5, str-5))upon striking the enemy.
Manipulation:Able to shape the earth, size of shaping is affected by amount of bound earth spirits and by caster level
Aegis:Capable of forming armor.
Yeah....after three hours f using it's ungodly and complex mechanics whereby, a die rolled after using any ability can have the effect it would implace negated by the amount of souls bound, but, only if the die is rolled upon using 5 or more souls, and that's the basics, to calculate damage done, it goes to some extreme d'n'd rule stretching, and has, on several occasions, gone over the top, e.g. my character once killed an entire continent after rolling a 2......but, only managed to make a dragon angry after a 12.....very confusing, how we even managed to take over the world with my character is beyond me.

But, being a spellsword, he does know basic magic. if only 1 spell per level
0 lvl:Apprentice' fireball
1st lvl:Earth Chain Blast.....
Yeah, very hard to deal with.

So, let's refresh our memories of my fucked up dms sick joke of a character.
So, he is a warrior/druid/shaman/wizard, how that happened......no clue
He uses mana to power his spells, except for his major elemental skills which are ungodly basic, yet marty stu overpowered, and those require earth spirits.......
So, why did I bother to upload this motherfucker?
Because, he is essentially god at a high level.
And he can't be killed.(While touching a large quantity of anythng earthy.....)


Probably delete him later, and do a complete overhaul.

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Last edited by Lester Killderros on Wed Sep 28, 2011 2:59 am, edited 2 times in total.



Tue Sep 27, 2011 9:57 am
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Post Re: The combat thread


Tue Sep 27, 2011 12:50 pm
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Post Re: The combat thread
( I had a plan for a combat rogue, but this will do for now.)

__________________________________________________

Character name: Mia

Level: 1

Alignment: CG

Class: Mage

Age: 16

Stats:
Str: 10
Int: 18
Wis: 18
Dex: 18
Cons: 16
Cha: 14

Hp: 11
Mp: 6

Equipment:
1 – Purple-blue witch hat
1 – Red-Purple-blue-white witch robe
1 – Purple-white witch boots
1 – Universal rod, lvl 1 (3 points) (has a number of points per day depending on its level, it can be used to do a ray of frost, lightning, fire and even healing, for now (The rod will have some other uses in the future). Only 3 points per character level can be used in 1 shot.)

Feats:
- Spellcasting prodigy (int) – For the purpose of mana and DC of spells, treat the ability score as 2 points higher than its actual value.
- Magical body – Gain 2 hp for each magic feat you have (including this one).

Skills:
- Concentration – 4 ranks
- Knowledge (magic) – 4 ranks
- Craft (alchemy) – 4 ranks
- Profession (herbalist) – 4 ranks
- Spellcraft – 4 ranks
- Bluff – 4 ranks
- Decipher script – 4 ranks

Merits: Divine blood - Has access to some cleric protective spells.
Spellcasting mastery - Spells are more effective, DC of spells are increased by 1 and add +2 to caster level for the purpose of overcoming spell resistance or determining if the spell is dispelled.

Flaws:
- Deep sleep – She will usually wake up last. Sneaking up when she is sleeping is easier against her.
- Poison weakness: Weak against poison. Takes -2 penalties to poisons and even if she succeeds her save, she becomes fatigued.
- Good sacrifice material: Most evil character that requires sacrifices will try to attack her and catch her alive

Backstory: Having amnesia, she does not remember her past very much. However, the only thing she knows is that she is able to use magic very efficiently, even some that are restricted to other classes.

Spells:
0th lvl (costs 1 mana, or whichever specified) – Detect magic, detect poison, light, ray of frost and read magic
1st lvl (costs 2 mana, or whichever specified) – Shield, mage armor, magic missile, grease and charm person.



Last edited by Buliel on Tue Sep 27, 2011 11:23 pm, edited 1 time in total.



Tue Sep 27, 2011 1:39 pm
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Post Re: The combat thread
Should probably expand on my abilities. So
Elemental power:
1.fire: Channels fire through his currently equipped weapon
2.Wind: The ability to manipulate the flow of the wind e.g. Turning a breeze into a cyclone
3.Water: water elementals and whatnot
4.Earth: Capable of generating armor, making mountains, and weapon channeling e.g.when a wound is inflicted, the area around the wound will turn to clay.

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Tue Sep 27, 2011 11:03 pm
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Last edited by Buliel on Wed Sep 28, 2011 1:13 am, edited 7 times in total.



Tue Sep 27, 2011 11:22 pm
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Post Re: The combat thread
Okay, I'll fix the stats later.
As for my abilities, the d'n'd people agreed on two free uses of each element, and then they start to cost 5 mana.
(under normal circumstances they'd cost 10-15, but one of my merits reduces all elemental abilities mana costs by a significant amount, "Child of the Earth" it was called, also added elemental resistance, I'll list then once I edit my stats.)
I've found the old character sheet(s) based around my character and his near ungodly existance.
Turns out he was used to INVENT a new D'n'D mechanic.
Fuckin' joyous rapture.

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Wed Sep 28, 2011 12:17 am
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Post Re: The combat thread
Can he still receive damage when he touches earth? (Like, he can receive damage, but can never die as long as he touches the earth)


Wed Sep 28, 2011 9:20 am
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Post Re: The combat thread
Yes, that's the case

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Wed Sep 28, 2011 9:36 am
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Post Re: The combat thread
Ok. Character accepted.


Wed Sep 28, 2011 1:23 pm
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Post Re: The combat thread
So, you start in a peaceful village inside a forest. For about 10 years, this village never received any attacks. The crime rate is very low to none. The people in this village are usually friendly.

(Did your character recently came to this village or he is already living here? If he is already living in this village, how long has he been there?)


Wed Sep 28, 2011 1:32 pm
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Location: Android Hell
Post Re: The combat thread
[quote="Buliel"]Here, you will find people fighting for their cause. The time is medieval. Do you want to rule the world? Do you want to protect the weak? Or do you only want to have a girlfriend? The goal is yours to make.

Character name:
Urethos Mithynal
Level: 1

Alignment:
Chaotic Neutral
Class:
Bard-Mage
Age:
18
Stats:
Strength:11
Dexterity:18
Intelligence:18
Charisma:18
Constitution:11
Wisdom:18
Hp: ? (Not sure how to calculate this)
Mp: ?
Equipment:
1 Magic lute.
1 normal shirt
1 book of spells
1 normal pair of pants
1 normal pair of boots
1 hat
Feats:
Charismatic~ gets bonuses in all diplomacy and pursuasion rolls of +2
Musician~ people are more likely to pay him for street music +2
Skills:
Diplomacy-4 ranks.
Lute playing-5 ranks.
Summoning-1 rank.
Artillery expertise-5 ranks.
Spellcraft-3 ranks.
Merits:
Absorbs elemental magic.
Learns spells very easily.
Flaws:
Has unignorable abhoration of bad music.
Backstory:
Born in the far east, has travelled the world in his life, learning many songs, and is quite famous in a few kingdoms. He is now looking for adventure, as he feels he has spent so much time travelling, he now wishes to explore some.
In his time he has learned swordsmanship, archery, artillery, and professional ogre slaying. He prefers his magic lute though. He is a trained diplomat, and very charismatic. His is great at bartering.
_______________________________________________

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Never gonna give you up


Mon Oct 03, 2011 8:01 pm
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Post Re: The combat thread


Last edited by Buliel on Tue Oct 04, 2011 8:31 pm, edited 1 time in total.



Mon Oct 03, 2011 8:36 pm
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Location: Your Mind, your MIIIIIND
Post Re: The combat thread

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MY shit is wrecked


Mon Oct 03, 2011 8:53 pm
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