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 The combat thread 
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Yeah.
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Post Re: The combat thread
Lester Killderros wrote:
How sad.
*Decapitates with sword*


I can already imagine you guys gaining more exp by bashing at each other than doing random encounters.

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Tue Oct 04, 2011 3:31 pm
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Post Re: The combat thread
Buliel wrote:
Quote:
Lute playing-5 ranks.
Artillery expertise-5 ranks.


Maximum skill points for class skills is 4 ranks. A 1st-lvl bard-mage would have (4 + int modifier) * 4, so you would have 32 skill points. Class skills (There are a lot for bards!) for you would be:

Appraise ( Int),
Balance (Dex),
Bluff (Cha),
Climb (Str),
Concentration (Con),
Craft ( Int),
Decipher Script ( Int),
Diplomacy (Cha),
Disguise (Cha),
Escape Artist (Dex),
Gather Information (Cha),
Hide (Dex),
Jump (Str),
Knowledge (all skills, taken individually) ( Int),
Listen (Wis),
Move Silently (Dex),
Perform (Cha),
Profession (Wis),
Sense Motive (Wis),
Sleight of Hand (Dex),
Speak Language (n/a),
Spellcraft ( Int),
Swim (Str),
Tumble (Dex),
Use Magic Device (Cha).

- Lute-playing would go under "Perform: String instruments".
- Summoning is not in the skill list. It is a spell, and bards can have summon monster spell without any problem.
- Artillery expertise could give you the ability to wield ranged weapons that even your class doesn't have the proficiency for, plus having knowledge about artillery.

Quote:
Merits:
Absorbs elemental magic.


What does it do exactly? (Does it convert some damage to something? Does it protect you from a part of damage?)

it converts element based damage into hp.
Buliel wrote:
Lester Killderros wrote:
How sad.
*Decapitates with sword*


I can already imagine you guys gaining more exp by bashing at each other than doing random encounters.

we haven't even started yet...and by artillery, I meant cannons.

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Tue Oct 04, 2011 8:10 pm
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Mage of Doom
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Location: Skaia
Post Re: The combat thread
The odd man wrote:
Buliel wrote:
Quote:
Lute playing-5 ranks.
Artillery expertise-5 ranks.


Maximum skill points for class skills is 4 ranks. A 1st-lvl bard-mage would have (4 + int modifier) * 4, so you would have 32 skill points. Class skills (There are a lot for bards!) for you would be:

Appraise ( Int),
Balance (Dex),
Bluff (Cha),
Climb (Str),
Concentration (Con),
Craft ( Int),
Decipher Script ( Int),
Diplomacy (Cha),
Disguise (Cha),
Escape Artist (Dex),
Gather Information (Cha),
Hide (Dex),
Jump (Str),
Knowledge (all skills, taken individually) ( Int),
Listen (Wis),
Move Silently (Dex),
Perform (Cha),
Profession (Wis),
Sense Motive (Wis),
Sleight of Hand (Dex),
Speak Language (n/a),
Spellcraft ( Int),
Swim (Str),
Tumble (Dex),
Use Magic Device (Cha).

- Lute-playing would go under "Perform: String instruments".
- Summoning is not in the skill list. It is a spell, and bards can have summon monster spell without any problem.
- Artillery expertise could give you the ability to wield ranged weapons that even your class doesn't have the proficiency for, plus having knowledge about artillery.

Quote:
Merits:
Absorbs elemental magic.


What does it do exactly? (Does it convert some damage to something? Does it protect you from a part of damage?)

it converts element based damage into hp.
Buliel wrote:
Lester Killderros wrote:
How sad.
*Decapitates with sword*


I can already imagine you guys gaining more exp by bashing at each other than doing random encounters.

we haven't even started yet...and by artillery, I meant cannons.

*Cough*Medieval*cough*

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Tue Oct 04, 2011 8:24 pm
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King of Internet Memes
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Location: Hell
Post Re: The combat thread
I do believe they had cannons, but trebuches, catapults, and similar things would also count.

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Tue Oct 04, 2011 8:26 pm
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Yeah.
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Post Re: The combat thread
Well, you would be able to use stuff related to artillery as well as having knowledge about them.

Oh, and a bard-mage of your stats would have:

Hp = 6 (You might want to have more constitution. Wisdom is not very useful for a bard-mage)
Mp = 5

Quote:
it converts element based damage into hp.


This is a bit hard to accept, as lots of enemies at later levels have element based damage, and it is hard for some to find an alternate way to dodge this. Is it permanent or is there a limit per day? (Limit of damage you can receive or limit of time)

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Last edited by Buliel on Wed Oct 05, 2011 12:29 am, edited 1 time in total.



Tue Oct 04, 2011 8:27 pm
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Location: Skaia
Post Re: The combat thread
Buliel wrote:
Well, you would be able to use cannons as well as having knowledge about them.

Oh, and a bard-mage of your stats would have:

Hp = 6 (You might want to have more constitution. Wisdom is not very useful for a bard-mage)
Mp = 5

Quote:
it converts element based damage into hp.


This is a bit hard to accept, as lots of enemies at later levels have element based damage, and it is hard for some to find an alternate way to dodge this. Is it permanent or is there a limit per day? (Limit of damage you can receive or limit of time)

Yeah, you should fix that.
Mine at least has loopholes.
(Standing on grass, wood, or anything that'll keep me from dirt or stone.)

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Tue Oct 04, 2011 8:52 pm
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Stranger
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Location: Anonymous
Post Re: The combat thread
Lester Killderros wrote:
*Cough*Medieval*cough*


I believe the cannon was invented prior to the Renaissance Era in Italy near 1492. Medieval only consists of Trebuchets/Catapults/Ballista/etc.


Tue Oct 04, 2011 11:43 pm
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Location: Skaia
Post Re: The combat thread
Hooves wrote:
Lester Killderros wrote:
*Cough*Medieval*cough*


I believe the cannon was invented prior to the Renaissance Era in Italy near 1492. Medieval only consists of Trebuchets/Catapults/Ballista/etc.

My point exactly.

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Tue Oct 04, 2011 11:53 pm
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Yeah.
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Post Re: The combat thread
Yup, cannons didn't exist in fact. Apparently, the first ones were used in 1260. (Me and my lack of artillery knowledge. I've rarely seen or used in action a heavy artillery weapon in d&d yet.)

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Wed Oct 05, 2011 12:34 am
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Location: Skaia
Post Re: The combat thread
Buliel wrote:
Yup, cannons didn't exist in fact. Apparently, the first ones were used in 1260. (Me and my lack of artillery knowledge. I've rarely seen or used in action a heavy artillery weapon in d&d yet.)

It's not very popular as a whole in d'n'd communities.
Since it's considered by some to be a cheap alternative to skill.

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Wed Oct 05, 2011 12:40 am
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King of Internet Memes
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Location: Hell
Post Re: The combat thread
Buliel wrote:
Well, you would be able to use stuff related to artillery as well as having knowledge about them.

Oh, and a bard-mage of your stats would have:

Hp = 6 (You might want to have more constitution. Wisdom is not very useful for a bard-mage)
Mp = 5

Quote:
it converts element based damage into hp.


This is a bit hard to accept, as lots of enemies at later levels have element based damage, and it is hard for some to find an alternate way to dodge this. Is it permanent or is there a limit per day? (Limit of damage you can receive or limit of time)


okay switch the wisdom and constitution skills.
and, try swords. or just pure mana...


Lester Killderros wrote:
Buliel wrote:
Yup, cannons didn't exist in fact. Apparently, the first ones were used in 1260. (Me and my lack of artillery knowledge. I've rarely seen or used in action a heavy artillery weapon in d&d yet.)

It's not very popular as a whole in d'n'd communities.
Since it's considered by some to be a cheap alternative to skill.

These are dnd players we are talking about here, don't they USUALLY try to get stuff like that?...they would definitely be popular with munchkins though...

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Mon Oct 10, 2011 8:43 pm
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Mage of Doom
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Location: Skaia
Post Re: The combat thread
The odd man wrote:
Buliel wrote:
Well, you would be able to use stuff related to artillery as well as having knowledge about them.

Oh, and a bard-mage of your stats would have:

Hp = 6 (You might want to have more constitution. Wisdom is not very useful for a bard-mage)
Mp = 5

Quote:
it converts element based damage into hp.


This is a bit hard to accept, as lots of enemies at later levels have element based damage, and it is hard for some to find an alternate way to dodge this. Is it permanent or is there a limit per day? (Limit of damage you can receive or limit of time)


okay switch the wisdom and constitution skills.
and, try swords. or just pure mana...


Lester Killderros wrote:
Buliel wrote:
Yup, cannons didn't exist in fact. Apparently, the first ones were used in 1260. (Me and my lack of artillery knowledge. I've rarely seen or used in action a heavy artillery weapon in d&d yet.)

It's not very popular as a whole in d'n'd communities.
Since it's considered by some to be a cheap alternative to skill.

These are dnd players we are talking about here, don't they USUALLY try to get stuff like that?...they would definitely be popular with munchkins though...

You're confusing FF players with D'n'D players.

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Mon Oct 10, 2011 9:08 pm
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King of Internet Memes
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Location: Hell
Post Re: The combat thread
Lester Killderros wrote:
You're confusing FF players with D'n'D players.

No, i wouldnt really know about htat, only teh more recent titles are even multiplayer...
i am refering to tabletop rpg players...

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Mon Oct 10, 2011 9:10 pm
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Yeah.
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Post Re: The combat thread
The odd man wrote:
and, try swords. or just pure mana...


What do you mean by that?

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Mon Oct 10, 2011 9:25 pm
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Mage of Doom
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Location: Skaia
Post Re: The combat thread
The odd man wrote:
Lester Killderros wrote:
You're confusing FF players with D'n'D players.

No, i wouldnt really know about htat, only teh more recent titles are even multiplayer...
i am refering to tabletop rpg players...

*ahem* No, most D'n'D players are more interested in the story

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Thu Oct 20, 2011 7:01 pm
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