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 GA Roleplaying Thread. 
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The Forums Eternal Troll
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Post Re: GA Roleplaying Thread.
Wanna know my reasoning?
Simple, I knew straight away you'd suck as a dm, I just intended to expose it.
See, I would constantly review the, DM only cs' (never knew the DM had to have a seperate set of cs', did you?) I would've used roll 1 negatives ALOT more. AND, I'd not allow ANY characters to start, WITHOUT knowing their class or weapon proficiencies.
See, I am a dm, you.....you're just pathetic.

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Tue Sep 20, 2011 11:55 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Wanna know my reasoning?
Simple, I knew straight away you'd suck as a dm, I just intended to expose it.
See, I would constantly review the, DM only cs' (never knew the DM had to have a seperate set of cs', did you?) I would've used roll 1 negatives ALOT more. AND, I'd not allow ANY characters to start, WITHOUT knowing their class or weapon proficiencies.
See, I am a dm, you.....you're just pathetic.


(OOG: Well, it is a bit difficult for classes to be there in GA time. I don't actually think there would be any classes. Stats, feats, skills and weapon proficiencies would determine what kind of character you are. For example, my character can't use guns, but he wants to learn magic. He also wants to stealth and attack enemies from behind. I have a flaw about guns and a merit + feat for magic. I have a high dex and high int to back these up.)

(OOG: I am seriously starting to wonder if you are trying to make me a DM indirectly since I have a huge knowledge about d&d.)

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Wed Sep 21, 2011 12:03 am
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Post Re: GA Roleplaying Thread.
Pretty much. You're the only one who HASN'T done it, and you'd do it way better than T-O-M.

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Wed Sep 21, 2011 12:19 am
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Post Re: GA Roleplaying Thread.
(OOG: Well, I could try to make one. But, I'd like it if that GA roleplaying thread stays here, I like the fact that this thread will also include the angels. That would make 2 games running. Idk if it would be the present, future or past for my game, though.)

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Wed Sep 21, 2011 12:29 am
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Post Re: GA Roleplaying Thread.
Well, I'm doing a modern style RPG, 1. so I(the real me) can be in it, and 2.my other RPG page got HIJACKED BY MY MODERATOR!!!!! :( . I'm removing his rep.
Oh, and 3., so I can kick little arazona boys, Chris Cutcliffe, pasty American ass back to the cave he crawled out of.

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Wed Sep 21, 2011 5:52 am
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Well, I'm doing a modern style RPG, 1. so I(the real me) can be in it, and 2.my other RPG page got HIJACKED BY MY MODERATOR!!!!! :( . I'm removing his rep.
Oh, and 3., so I can kick little arazona boys, Chris Cutcliffe, pasty American ass back to the cave he crawled out of.


(OOG: I like most kinds of RPG, except those that the main goal is having ***.)
(OOG: But yea, now what? I've done some battleship tests, what's next?)

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Wed Sep 21, 2011 8:33 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Wanna know my reasoning?
Simple, I knew straight away you'd suck as a dm, I just intended to expose it.
See, I would constantly review the, DM only cs' (never knew the DM had to have a seperate set of cs', did you?) I would've used roll 1 negatives ALOT more. AND, I'd not allow ANY characters to start, WITHOUT knowing their class or weapon proficiencies.
See, I am a dm, you.....you're just pathetic.

Actually, if they don't give me a class or weapon proficiencies, then they have none...which means they can't attack, and can't learn skills.

And they don't need a seperate set, they just need to know what was originally on it...(Which is quite easy to remember when their are only two people, and your about to strike one of them with lightning...)

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Wed Sep 21, 2011 9:19 pm
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Post Re: GA Roleplaying Thread.
(OOG: So basically, we would have a class later, right? What about proficiencies? One thing is sure: My character can't use guns, but he can use simple weapons and throwing weapons. Should I update it in the character sheet?)

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Wed Sep 21, 2011 9:25 pm
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Post Re: GA Roleplaying Thread.
In any case, its my first campaign (Its kind of impossible to start well, but thusfar, since one of the pcs is actually doing what they are supposed to, I'll consider that as something of an accomplishment...and the one who isn't is just doing so for the sole purpose of being a douchebag).
Its very hard to work off of ga anyway, considering that a. it was entirely ship battles and a dating sim.
b. we are doing standard rpg fighting...
c. this meant there is no layout of hte individual planets...

Honestly it would be easier to do the standard mideval setting...
Perhaps something about some Knights questing for the holy grail...


Yes, if you pick one...

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Wed Sep 21, 2011 9:27 pm
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Post Re: GA Roleplaying Thread.
(OOG: I don't know if such class exists, but it would be a class based on stealth, deception and creation magic (mostly summonings, but he could probably create a crystal dagger or do something else too.)

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Wed Sep 21, 2011 9:30 pm
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Post Re: GA Roleplaying Thread.
So dual classing between alchemist and assasin?

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Wed Sep 21, 2011 9:49 pm
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Post Re: GA Roleplaying Thread.
(OOG: Not exactly. And an assassin must have the evil alignment, so I can't have assassin class. Well, since I have a merit and feat about magic and I want only a specific kind of magic, I don't think that even if I have stealth and deceptive abilities and skills, I would have slower progression than a pure wizard. Instead of a cleric with divine magic and ability to fight very well in melee, it is creation magic with ability to fight well and sneak. If I have to give up some skills or abilities to compensate, it would be about disarming traps, searching and not having trap sense, which gives bonus to AC and save against traps.)

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Wed Sep 21, 2011 9:55 pm
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Post Re: GA Roleplaying Thread.
Impossible, my character is lightning proof.

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Wed Sep 21, 2011 11:30 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Impossible, my character is lightning proof.


(OOG: What lightning? I don't see any lightning here.)

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Fri Sep 23, 2011 11:36 am
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Post Re: GA Roleplaying Thread.
(Oh, and one way to calculate how effective an emblem frame can dodge could be based on the person's happiness plus emblem frame's speed. To calculate the damage taken, it would be based on armor of the emblem frame. Damage would be based on offensive rate of the emblem frame plus happiness. It would be better to use d% instead of d20s for ship battles.)

(As for the movement, try to calculate how much distance can an emblem frame move in-game in 6 seconds and also the distance needed for each attack.)

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Fri Sep 23, 2011 1:55 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Impossible, my character is lightning proof.

Thats not on the character sheet, and I edited my "Aproved" post, so they are now erased from existance in respect to the game.

Buliel wrote:
(Oh, and one way to calculate how effective an emblem frame can dodge could be based on the person's happiness plus emblem frame's speed. To calculate the damage taken, it would be based on armor of the emblem frame. Damage would be based on offensive rate of the emblem frame plus happiness. It would be better to use d% instead of d20s for ship battles.)

(As for the movement, try to calculate how much distance can an emblem frame move in-game in 6 seconds and also the distance needed for each attack.)
Alright.

Buliel wrote:
Lester Killderros wrote:
Impossible, my character is lightning proof.


(OOG: What lightning? I don't see any lightning here.)

I said that you don't need copies of the original character sheets, when their are only two, as it should be easy enough to remember, especially when one of them is actually trustworthy, and the other you are about to strike with lightning...

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Mon Sep 26, 2011 9:21 pm
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Post Re: GA Roleplaying Thread.
(OOG: Oh, you are talking about that lighting. I should of known.)

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Mon Sep 26, 2011 9:30 pm
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Post Re: GA Roleplaying Thread.
Buliel wrote:
(OOG: Oh, you are talking about that lighting. I should of known.)

SALAMI!!!!
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Tue Sep 27, 2011 6:06 am
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Post Re: GA Roleplaying Thread.
So, the twisted life of the d'n'd character Known as Lester, draws to a somewhat friendly close.
Thank God I finally found a way to be rid of this god forsaken universal hero.

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Tue Sep 27, 2011 9:41 am
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
So, the twisted life of the d'n'd character Known as Lester, draws to a somewhat friendly close.
Thank God I finally found a way to be rid of this god forsaken universal hero.

He pissed off the dm till he got erased from existance...

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Mon Oct 03, 2011 7:38 pm
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Post Re: GA Roleplaying Thread.
Um, no.
Try checking the combat thread before commenting.

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Mon Oct 03, 2011 7:51 pm
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Post Re: GA Roleplaying Thread.
I erased your character's approval, thus erradicating him from the game world, and reverting him to a character sheet.


You didn't start that campaign yet.

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Mon Oct 03, 2011 8:05 pm
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Post Re: GA Roleplaying Thread.
The odd man wrote:
I erased your character's approval, thus erradicating him from the game world, and reverting him to a character sheet.


You didn't start that campaign yet.

I care?

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Mon Oct 03, 2011 8:48 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
The odd man wrote:
I erased your character's approval, thus erradicating him from the game world, and reverting him to a character sheet.


You didn't start that campaign yet.

I care?

This means you DIDN'T find a way to get rid of him...unless you count that time we murdered him.

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Tue Oct 04, 2011 8:19 pm
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Post Re: GA Roleplaying Thread.
Buliel wrote:
"Yeah, we could stop for now."

T-O-M has left so, I'll DM.
"Disengaging simulation"
The simulator deactivates, allowing to leave.
"Remember to get your results and your liscense from the front desk as you leave, also, don't forget to travel to planet Nithra to find some of our other great education equipment, including the all new, pre-modern weapons training"
(Aka, Gunpowder, swords and crossbows etc)

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Thu Oct 20, 2011 7:12 pm
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