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 GA Roleplaying Thread. 
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Post Re: GA Roleplaying Thread.
Buliel wrote:
(OOG: I don't know if such class exists, but it would be a class based on stealth, deception and creation magic (mostly summonings, but he could probably create a crystal dagger or do something else too.)

Perhaps a Dark Souls style of thief. They're neutral, they are good with magic, and with knives and crossbows.

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Thu Oct 20, 2011 7:25 pm
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
Perhaps a Dark Souls style of thief. They're neutral, they are good with magic, and with knives and crossbows.

(OOG: Well, the goal is to summon a creature like the Astral construct, except it would be magic-based and made by crystals instead of ectoplasm and while the enemies are busy fighting that creature, stealth behind and backstab the enemies or flank them. My biggest concern would be guns, so probably also a creation spell to reduce damage from bullets. Light mace as melee stealth weapon for knocking people unconscious, it draws much less blood than knives. My alignment is chaotic good.)

(OOG question: How much skill points would my class give me at 1st lvl once I obtain it? I know rogues have (8 + int modifier) * 4, but since I want creation magic along with stealth, I was thinking of (6 + int modifier) * 4 without the trap sense and special rogue abilities, and good will and reflex saves.)

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Last edited by Buliel on Thu Nov 10, 2011 10:31 pm, edited 2 times in total.



Thu Oct 20, 2011 8:38 pm
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Post Re: GA Roleplaying Thread.
Buliel wrote:
Lester Killderros wrote:
Perhaps a Dark Souls style of thief. They're neutral, they are good with magic, and with knives and crossbows.

(OOG: Well, the goal is to summon a creature like the Astral construct, except it would be magic-based and made by crystals instead of ectoplasm and while the enemies are busy fighting that creature, stealth behind and backstab the enemies or flank them. My biggest concern would be guns, so probably also a creation spell to reduce damage from bullets. Light mace as melee stealth weapon for knocking people unconscious, it draws much less blood than knives. My alignment is chaotic good.)

(OOG question: How much skill points would my class give me at 1st lvl once I obtain it? I know rogues have (8 + int modifier) * 4, but since I want creation magic along with stealth, I was thinking of (4 + int modifier) * 4 without the trap sense rogue ability, and good will and reflex saves.)

http://darksouls.wikia.com/wiki/Thief
Your character can only start a level 5. You want level then a DS Pyromancer would be your style.

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Fri Oct 21, 2011 6:09 am
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Post Re: GA Roleplaying Thread.
Lester Killderros wrote:
http://darksouls.wikia.com/wiki/Thief
Your character can only start a level 5. You want level then a DS Pyromancer would be your style.


(OOG: Just to make sure, what system are we using? Are we using d&d like it was written in my character sheet or the one from the site you provided? This thread was made before Dark Souls came out in english.)

(OOG: From what I've seen from Dark Souls, pyromancers use fire spells and are good at melee, but fire spells are not considered as creation magic, which wouldn't be benefited from my feat. I was thinking of having summons and rogue combined together. (which would mean no offensive direct damage or AoE spells, and the weapons would be a light mace as melee weapon and crossbow or/and his boomerang as range weapon))

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Fri Oct 21, 2011 10:06 am
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Post Re: GA Roleplaying Thread.
(OOG: One question, do lost technologies contain magic? If so, Ragna might be able to attempt identifying some lost technologies once he is able to cast some spells.)

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Mon Oct 31, 2011 10:32 pm
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Post Re: GA Roleplaying Thread.
Yeah, some LT do contain Magicks.
Guess you could pull that.

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Tue Nov 01, 2011 7:42 am
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Post Re: GA Roleplaying Thread.
*Goes to get results and license from the front desk*
(OOC: To go to planet Nithra, I'd need to borrow a ship or enter into one, right?)

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Tue Nov 01, 2011 6:54 pm
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Post Re: GA Roleplaying Thread.
*The clerk takes the paper work and hands you a license*
"Take this to the shipyard near here, and let the owner scan the license, the Empire has brought in a new incentive for new drivers called 'Reach for the Sky' and it provides any young driver with a free one man transport ship."
(OOG:You have NO money right now, and besides.....Transbaal mass produces ALL sorts of ship, they would do something like this, incentive to fly....and thus, join the military, clever innit?)

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Tue Nov 01, 2011 8:38 pm
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Post Re: GA Roleplaying Thread.
"Got it."
*goes to the shipyard*

(OOG: I've updated my items list in the GA character sheet thread. I added the licence in the items list.)

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Tue Nov 01, 2011 10:55 pm
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Post Re: GA Roleplaying Thread.
*The license is approved without a hitch*
"Well, your new ship will be waiting at the launch pad, legally speaking, you need thirty hours behind the wheel before interplanetary travel is legal, and most new drivers want to take it out for a spin right away, so head through the lot, and turn right when you hit the toilet block, you can't miss the lauch pad"
(OOG: Add a new inventory section Called Ship Hangar to avoid confusion, and it, unlike your normal inventory, is limited to 10 ships, unless you buy an estate with a hangar)

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Wed Nov 02, 2011 7:03 am
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Post Re: GA Roleplaying Thread.
"Ok, thanks for the information."
*Goes to the launch pad*

(OOG: The Ship Hangar equipment is where it contains the ships I have, right?)

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Wed Nov 02, 2011 9:51 am
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Post Re: GA Roleplaying Thread.
*You find the ship waiting on the pad, it's already in launch position. All you have to do is start it up and fly*
(OOG:Yes, that inventory section is where ships are stored, but note that unless you are near a launch pad on the same planet as your hangar,, you can only use the ship you have with you)

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Sun Nov 06, 2011 5:57 am
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Post Re: GA Roleplaying Thread.
*Goes inside the ship and starts up the engine*

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Sun Nov 06, 2011 8:47 am
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Post Re: GA Roleplaying Thread.
*The Engines roar to life and the shipyard owners voice crackles over the speakers, "Your paperwork has gone through, and you're cleared for launch."*

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Sun Nov 06, 2011 11:17 pm
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Post Re: GA Roleplaying Thread.
*Launches the ship*

(OOG: So, thirty hours behind the wheel before travelling between planets... Btw, in case of being under attack, how well is this ship able to fight?)

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Mon Nov 07, 2011 12:07 am
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Post Re: GA Roleplaying Thread.
(Ship is an effective one on one fighter, but against a group, or a heavy ship. Your only hope is speed and manouverability, because more than say two standard fighters, and you're fucked sideways(Don't worry too much, I won't pit you against anything too tough once you get your thirty hours))
*The ship responds to your commands with ease, and you begin a quest*
Quest Details:
Name:Thirty Hours
Details: To allow interplanetary travel. You must have flown for approximately thirty hours
Rewards: 500 Gala(GA Currency in the anime)
Interplanetary Travel Liscense.
Access to public Hangar 18(10 ship storage)

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Mon Nov 07, 2011 5:37 am
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Post Re: GA Roleplaying Thread.
*I test some movements and stuff related to speed and manoeuvrability for now.*

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Mon Nov 07, 2011 8:19 am
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Post Re: GA Roleplaying Thread.
*A voice blares over the speakers, "Get a move on, you're not the only one who wants to get moving!"*

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Tue Nov 08, 2011 8:41 pm
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Post Re: GA Roleplaying Thread.
(OOG: Move where? Currently, am I still in the planet or slightly outside it? I was thinking I was already outside testing some movements.)

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Tue Nov 08, 2011 8:47 pm
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Post Re: GA Roleplaying Thread.
(You won't need to test the ships while in atmosphere. Only in space because the planet has SKYSCRAPERS and A TRAFFIC FLOW!)

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Tue Nov 08, 2011 8:58 pm
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Post Re: GA Roleplaying Thread.
(OOG: Ok. Though, where do I need to move?)

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Tue Nov 08, 2011 9:05 pm
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Post Re: GA Roleplaying Thread.
(Either to your Persoal Hangar(1ship) or into traffic for our first few hours.)

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Tue Nov 08, 2011 9:08 pm
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Post Re: GA Roleplaying Thread.
(OOG: Well, since I just started, for the first few hours, I will go into the traffic.)

*Travels to the traffic so that I can get used to it.*

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Tue Nov 08, 2011 9:21 pm
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Post Re: GA Roleplaying Thread.
(OOG: So what do I need to do in the traffic? Do like we usually do IRL with cars, except with ships?)

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Tue Nov 15, 2011 12:50 am
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Post Re: GA Roleplaying Thread.
Pretty much.

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Tue Nov 15, 2011 8:20 pm
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