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 The Ultimate Role Play Topic 
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Post Re: The Ultimate Role Play Topic
I like the number 1 and 3 idea. We could also have some stories that are related to a specific character too. (For example, a rumor about a character's lost parents being somewhere.)

So far, we would have a carrier and 2 ships. (Unless we are having some NPCs with us to increase the number to 4-6)


Sun Oct 28, 2012 6:39 pm
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Post Re: The Ultimate Role Play Topic
And then wether they were with us already, or wether we recruit them in game.

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Sun Oct 28, 2012 6:44 pm
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Post Re: The Ultimate Role Play Topic

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Sun Oct 28, 2012 6:46 pm
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Post Re: The Ultimate Role Play Topic
Makes sense.


Alright, so what else do we need to come up with?

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Sun Oct 28, 2012 6:47 pm
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Post Re: The Ultimate Role Play Topic
Well, if it hasn't been done yet, creating your character. And updating too.


Sun Oct 28, 2012 6:56 pm
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Post Re: The Ultimate Role Play Topic
Well, since story three has the most manipulatable intro (all three alone until one of us gets the treasure then all three meet and fight, theoretically) we should go with that. We'll need alignments, a start class for each character, starter gear, and stats but otherwise we can figure everything else out once we have these(like I said, intro is for tweaking) Also, the ship combat system could work well like this, all factors affect chance to hit and potential for damage, such as trajectory, firepower(I can't think of what else to call damage output), movement, shielding plating and targeting systems amongst others, and weapon types affect different things better, for instance, a laser is better against a shield then missiles, which are stronger against plating, certain weapons (for instance, we could introduce electronic and plasmatic weapons) can be more effective at disabling certain pieces of onboard equipment, for example, and electronic weapon would be better for shorting out shield generators or engines, and plasma may be better at destroying weapons systems and radar or something, like I said, tweak and refine

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Sun Oct 28, 2012 6:57 pm
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Post Re: The Ultimate Role Play Topic
Okay, so what are the available classes?

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Sun Oct 28, 2012 7:04 pm
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Post Re: The Ultimate Role Play Topic
Well, the class I wanted to have would involve stealth, and also a bit of magic (Summon especially), but it would be a bit later. However, I would have the no-gun flaw in exchange.


Sun Oct 28, 2012 7:05 pm
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Post Re: The Ultimate Role Play Topic
Well, following the standard D'n'D class scheme, we can hold onto them for some of our ground classes, but we should also refine it with classes geared toward THIS RP, like TMI (Transbaal Military Infantry) or TMP(you can guess) as well as (unless there was never a marauder class in D'n'D) a marauder and pirate class redesigned to fit into this time (like the pirates and marauders from the Manga and games) along with support classes like Nano-machinist or moon priest/priestess, we won't place any true restrictions for your class per se but I will be firm on some things, for instance, no tank priests, and no super skill ship pilot infantry men. We'll use the 32 point build for our character design though.

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Sun Oct 28, 2012 7:10 pm
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Post Re: The Ultimate Role Play Topic
I'm thinking of specializing in attack, and defense, at the expense of speed. (and stealth)
In fact, I should probably have a penalty to sneaking, but considering my specialty is demolition, I should have an easier time finding the spots in things with the least structural integrity, and thus the best place to plant explosives.

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Sun Oct 28, 2012 7:14 pm
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Post Re: The Ultimate Role Play Topic
You'll have a bonus to sneak but your attacks will pull ALOT of agro and have the potential for splash damage

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Sun Oct 28, 2012 7:16 pm
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Post Re: The Ultimate Role Play Topic
Works for me, of course, a given the splash damage, I should probably have a secondary weapon for close range, or have some hand to hand combat skills (much less effective than my ranged attacks, of course)

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Sun Oct 28, 2012 7:22 pm
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Post Re: The Ultimate Role Play Topic
A cutting torch for a start but maybe a pistol and a shotgun too

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Sun Oct 28, 2012 7:24 pm
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Post Re: The Ultimate Role Play Topic
Sure, works for me. So, what shall we call this class?

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Sun Oct 28, 2012 7:28 pm
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Post Re: The Ultimate Role Play Topic
Fred :|

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Sun Oct 28, 2012 7:29 pm
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Post Re: The Ultimate Role Play Topic
lol, fine, so I'm a demoman, and Buliel is a...ninja?

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Sun Oct 28, 2012 7:35 pm
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Post Re: The Ultimate Role Play Topic
Ninja priest?

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Sun Oct 28, 2012 7:37 pm
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Post Re: The Ultimate Role Play Topic
Well, it's more related to arcane magic (Idk what kind of magic it would be named in GA universe) and summons, and it will be based on int, so it won't be a priest. But the ninja part would be correct.


Last edited by Buliel on Sun Oct 28, 2012 7:39 pm, edited 1 time in total.



Sun Oct 28, 2012 7:38 pm
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Post Re: The Ultimate Role Play Topic
Ninja mage

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Sun Oct 28, 2012 7:39 pm
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Post Re: The Ultimate Role Play Topic
Alright, we got this, now, alignments.

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Sun Oct 28, 2012 7:45 pm
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Post Re: The Ultimate Role Play Topic
Yup. And I already have an idea about how my stats would look like:

Str 10
Dex 16
Con 14
Int 16
Wis 10
Cha 10

And I would be chaotic good.


Sun Oct 28, 2012 7:45 pm
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Post Re: The Ultimate Role Play Topic
Chaotic Good too

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Sun Oct 28, 2012 7:47 pm
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Post Re: The Ultimate Role Play Topic
Likewise, now, I'm still somewhat of a noob at this, so, I would appreciate some help with the stats.

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Sun Oct 28, 2012 7:50 pm
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Post Re: The Ultimate Role Play Topic
Well I could pre roll (well assume base is 8 for all stats so you have 28 points to distribute) and decide for you or you can choose

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Sun Oct 28, 2012 7:53 pm
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Post Re: The Ultimate Role Play Topic
Since I have no clue what I'm doing here, choose for me please.

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Sun Oct 28, 2012 7:53 pm
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