
Re: Bunny Black 3 - Unofficial Interface Translation patch
rivo wrote:
Aroduc has not replied, here:
In the file PgsvTd.dll, at address 76B5 change 74 to EB
This was with 1.01 update applied. Did not attempt before update.
Sent: Tue Sep 25, 2015 10:35 pmView message
fixes the double spacing iirc,
In version 1.10 address 76B5 is indeed 74, but after changing it to EB I still got the crash.
This time it showed the softhouse chara logo and crashed when it should display the main menu.[/color]
EDIT:
My bad, it worked... The packed script I used was crashing the game that time(I used upcastdrake script which worked previously but i guess there are some differences in versions after all)
Here is the result:
EDIT2:
Here is the script and the altered dll if someone wanna take a look.
Dropbox linkBasically you alter the .txt files(please read the README.txt).
box/pro.box/pro.txt is the prologe dialog
If someone really wants to translate the dialog and want some help to repack the script just say something so we can organize
EDIT3:
Bad news, the script packing tool I'm using "WizardsClimberDecrypt"(aka climber tools) seems to have a problem. Almost any event don't work after packing, it shows a background image and sometime a character and then imediatly skips the entire scene. The opening dialog and prologue work okay but not the rest.
I've tested the new game, city inspection and building a farm. They all get skipped.
Sorry, I don't think I can solve that.
LAST EDIT, I PROMISE:
It turns out the version I was using from TL wiki was outdated, I downloaded the climber tools uploaded be Arduoc and it worked perfectly, all events works as intended so the dialog translation should be fine if there are people willing to do it.
Here's the result:
