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 So is BunnyBlack 3 TL dropped? 
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Post So is BunnyBlack 3 TL dropped?
I noticed this is under completed projects now. Does that mean BB3 will not receive a TL from Seiha Translations?

If it is dropped can you provide some tools and methods you used to TL 1 and 2?


Sat May 21, 2016 9:01 am
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Post Re: So is BunnyBlack 3 TL dropped?
Is there some way to encourage you to pick up the bb3 translation?
I'd like to donate for it, because i dont see any other way to be able to play it... i sure as hell cant spent years to learn japanese just for this game :shock:
I would like to support you in any possible way too, by helping out with redrawing and spell checking and so on..


Fri Aug 19, 2016 11:11 pm
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Post The problem/
The Bunny Black series is double spaced for text sooo, enjoy the rage at trying. I've personally done a bit and quit just cause of the double spacing.


Tue Aug 30, 2016 6:20 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Still no official word from Aroduc?

Double spaced text is a bitch.


Fri Sep 16, 2016 8:55 pm
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Post Re: So is BunnyBlack 3 TL dropped?
What's exactly this double spaced problem and what can be done to be fixed?


Thu Sep 22, 2016 2:11 pm
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Post Re: So is BunnyBlack 3 TL dropped?
That's too bad it's such a pain.... I loved both BB 1 and 2 and really appreciate the translations. Oh well, here's to hoping some day someone is willing to suffer through translating 3.

Though I'm curious as the previous poster was, why is double spaced text such a nightmare?


Sat Oct 01, 2016 6:05 pm
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Post Re: So is BunnyBlack 3 TL dropped?
I'm not entirely sure, but i think double spaced text is just what is sounds like. I saw an example post here somewhere.
It means the entire text l o o k s l i k e t h i s. A n d i t s o b v i o u s l y a p a i n t o b o t h t r a n s l a t e a n d p r o o f r e a d.


Sun Oct 02, 2016 4:55 am
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Post Re: So is BunnyBlack 3 TL dropped?
I've been doing some PS Vita game TL work and a majority of them are double spaced like that it's annoying as hell haha.

Would nice to see some BB1/2 tools released publicly if Aroduc isn't planning on doing BB3 though.


Mon Oct 03, 2016 5:53 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Back to the main question "Is it Dead?"


Fri Oct 07, 2016 6:54 am
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Post Re: So is BunnyBlack 3 TL dropped?
It's dead.


Sat Oct 08, 2016 12:07 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Freddeboy166 wrote:
I'm not entirely sure, but i think double spaced text is just what is sounds like. I saw an example post here somewhere.
It means the entire text l o o k s l i k e t h i s. A n d i t s o b v i o u s l y a p a i n t o b o t h t r a n s l a t e a n d p r o o f r e a d.


Would it be easier if the text had no spacing at all instead? (e.g. alllookedlikethis)

Cus removing whitespace from text strings is pretty easy to arrange...

Or would that not help?


Sun Oct 09, 2016 1:29 am
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Post Re: So is BunnyBlack 3 TL dropped?
To be honest: i have no idea. I'm just parroting something i read somewhere on here.


Mon Oct 10, 2016 1:36 pm
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Post Re: So is BunnyBlack 3 TL dropped?
From my experience you can enter text into games "Like this so you'd think it would appear fine." but ends up appearing "L i k e t h i s s o y o u ' d t h i n k i t w o u l d a p p e a r f i n e ." The reason behind this is the different widths in japanese and english characters so you have to implement a variable width font. At least that's been my experiences with console and handheld game hacking. I've never poked around with PC game hacking so I can't say for certain.


Mon Oct 10, 2016 2:55 pm
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Post Re: So is BunnyBlack 3 TL dropped?
nks wrote:
From my experience you can enter text into games "Like this so you'd think it would appear fine." but ends up appearing "L i k e t h i s s o y o u ' d t h i n k i t w o u l d a p p e a r f i n e ." The reason behind this is the different widths in japanese and english characters so you have to implement a variable width font. At least that's been my experiences with console and handheld game hacking. I've never poked around with PC game hacking so I can't say for certain.



Oh yeah I get it , a variable width font sounds like a simple solution to that problem but... shouldn't it be possible to change the games font rendering engine? (or it's settings) instead? I mean I'm sure if someone asked the original devs nice enough for that sort of help they'd want to oblige right?

Then again TLs could also just be lazy and release the game with double spacing, that way people would at least manage to play it.

It might also be possible to plug a format altering program into the game engine when it's run (so you could use something like sed (one such program) to easily reformat the text automatically string for string while the game is running you could for example get it to remove every space that has a (non-space) character behind it this would remove every space except where the spaces are double where one of the two spaces would remain.

For every problem there always exists a solution, and always another easier solution.


Tue Oct 11, 2016 1:56 am
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Post Re: So is BunnyBlack 3 TL dropped?
The script tool is located here
https://tlwiki.org/?title=Tools#Softhou ... Climber.29

You're welcome to look at it and see how both it doesn't work and the text doesn't display in a readable fashion yourselves.


Mon Oct 17, 2016 10:40 am
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Post Re: So is BunnyBlack 3 TL dropped?
Aroduc wrote:
The script tool is located here
https://tlwiki.org/?title=Tools#Softhou ... Climber.29

You're welcome to look at it and see how both it doesn't work and the text doesn't display in a readable fashion yourselves.


I see, if I wasn't so preoccupied with trying to draw I'd offer to try and fix it (source code is there so I could figure my way through it), but the stylus calls :?

But if I were to change my mind and decide to go ahead and fix it, would you reconsider doing the TL?


Thu Oct 20, 2016 6:27 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Sent a PM to Aroduc with the fix for the width and I hope it's the fix he needs lol.


Fri Oct 21, 2016 7:45 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Keep us updated rivo. <3


Fri Oct 21, 2016 9:32 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Time to help hunt for a fix. I want that game to actually have a translation chance. If you fixed this rivo, I'll cry tears of joy. Otherwise, for now I'll be looking around.


Fri Apr 07, 2017 2:26 pm
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Post Re: So is BunnyBlack 3 TL dropped?
Still hoping \o/


Thu May 04, 2017 2:39 am
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Post Re: So is BunnyBlack 3 TL dropped?
First time poster, long time lurker here...

Any update on the fix? I'm more than happy to donate some dev time during the summer to help re-awaken the project


Wed May 10, 2017 2:13 am
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Post Re: So is BunnyBlack 3 TL dropped?
https://twitter.com/upcastdrake/status/ ... 2756707328
The text looks pretty readable to me. Played around with the .dlls a little.

Although there's still the issue with modifying the .agf files. I looked into the source for the extractor tool and tried playing around with it, but it seems like the structure of some of BB3's .agf files are quite different to the old ones. Different magic numbers, and then even if I hardcoded the magic number check it would error trying to process them. The actual tool that does the processing is written in assembly too and has little/no documentation. On top of .agf being a very obscure filetype that I'm led to believe is in-house so there is no documentation, it doesn't look too promising.


Sat May 27, 2017 5:02 pm
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Post Re: So is BunnyBlack 3 TL dropped?
upcastdrake wrote:
https://twitter.com/upcastdrake/status/828376232756707328
The text looks pretty readable to me. Played around with the .dlls a little.

Although there's still the issue with modifying the .agf files. I looked into the source for the extractor tool and tried playing around with it, but it seems like the structure of some of BB3's .agf files are quite different to the old ones. Different magic numbers, and then even if I hardcoded the magic number check it would error trying to process them. The actual tool that does the processing is written in assembly too and has little/no documentation. On top of .agf being a very obscure filetype that I'm led to believe is in-house so there is no documentation, it doesn't look too promising.

Any plan for translating it? Hehehe.. *Just curious


Fri Jul 28, 2017 5:38 am
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Post Re: So is BunnyBlack 3 TL dropped?
upcastdrake wrote:
https://twitter.com/upcastdrake/status/828376232756707328
The text looks pretty readable to me. Played around with the .dlls a little.

Although there's still the issue with modifying the .agf files. I looked into the source for the extractor tool and tried playing around with it, but it seems like the structure of some of BB3's .agf files are quite different to the old ones. Different magic numbers, and then even if I hardcoded the magic number check it would error trying to process them. The actual tool that does the processing is written in assembly too and has little/no documentation. On top of .agf being a very obscure filetype that I'm led to believe is in-house so there is no documentation, it doesn't look too promising.


Can you at the very least translate the interfaces and items?
I think those are way more important than the dialogues.


Mon Aug 28, 2017 6:20 am
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