Bunny Black 2 Patch and Issue Reporting - Updated 2/18
---DO NOT USE THIS THREAD FOR THANK YOUS OR CHEERLEADING---I will delete any such posts when I feel like it.
Report all translation errors, bugs, etc here.
Current Build - 2/18
Patch Update Log
Installation instructions
----------------
1.) Copy all contents of the patch into the game install directory
2.) Rename obj.vfs in game install directory
2a.) If this is too complicated, run the setup.bat included
"Do I need to install the 1.02 Japanese patch?"
Probably not, but it can't hurt.
Please report all issues, errors, and bugs at
http://games.seiha.orgKnown Issues:
----------------
Inheriting Japanese NG+ clear data for a new game will crash
Under certain environments (Windows 8?) certain dungeon visual effects cause crashing.
If you encounter this (usually first in the Flame dungeon), try turning off visual effects in the settings.
You can also press F10 and try altering game environment settings.
Notable mechanics changes from BB1
----------------
All units can use any attack from any row.
Units not in the front row have reduced accuracy and increased defense.
Slashing, striking, and ranged attacks are physical. All other attacks are magical.
Learning multiple attacks of the same element powers up that element for that unit.
Visibility of enemy parties in the dungeon varies by dungeon.
Outside of the first dungeon, 'invisible' parties roam around.
There are no more ambushes/side/back attacks, but some units have an innate ability that gives a preemptive attack.
Individual units can be issued orders in battle. The specificity of order depends on a unit's Discipline.
Discipline can only be increased by beating the game with that unit in your party.
Equipment is now five generic slots and affects the entire party.
Effects on attack strengths/weaknesses are immediately reflected on the party's status.
Five swords, or five pieces of armor can be equipped if so desired.