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 Bunny Black 3 - Unofficial Interface Translation patch 
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Post Bunny Black 3 - Unofficial Interface Translation patch
Here's an interface patch for BB3. This is not an official release by seiha.

Bunny Black 3 Interface patch
BB3 Interface Patch(mediafire link)

UPDATE
Please use interface patch version 1.02 or greater. Version 1.01 was getting the wrong event when building structures, I guess the structure name is coded to the event somewere in the script or the exe so I left the original name there and added the name to the description instead. I also translated the building and internal affairs images(except 3, but their description should be translated).

Disclaimer
Lot of the item translation was based of BB2. There are plenty of bad translation around but you should be able to undernstand the meaning at the very least.

I do not plan to translate any more of BB3, this should be enough to be able to play the game.

Caution
If something does not sound right or is plain broken, just go back to the original obj.vfs. If a line count is wrong it screws up the game itens. I've played the first few turns and it should be fine.

What it translates
The game interface and buttons.
The itens and effect description.
The units names.
The skills and abilities name and effects.


Last edited by Darksshades on Fri Apr 20, 2018 6:40 pm, edited 3 times in total.



Tue Apr 10, 2018 5:15 pm
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
Nice. Thanks OP.
shoujoq in the other thread said they would be willing to translate but didn't know how to deal with technical issues. Would you be willing to help them with that?


Fri Apr 13, 2018 6:20 pm
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
wow thanks man.. this is great :) I still can use machine translation to understand the story/dialog, but yeah still hoping if someone will translate the whole things, I'm just curious how they can complete the chinese translation? Is chinese character doesn't affected by the double spacing issue?


Fri Apr 13, 2018 10:40 pm
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
hexashadow13 wrote:
Nice. Thanks OP.
shoujoq in the other thread said they would be willing to translate but didn't know how to deal with technical issues. Would you be willing to help them with that?


I can pack and unpack the text files but I don't know how to edit the dll and exes.

upcastdrake modified the dlls to fix the double spacing but they only work on version 1.0 of the game. They give a crash if you have version 1.10(latest). If he can help make the dlls work on version 1.10 it should be possible to start translating the game dialog.


Fri Apr 13, 2018 10:50 pm
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
Kusogaki wrote:
wow thanks man.. this is great :) I still can use machine translation to understand the story/dialog, but yeah still hoping if someone will translate the whole things, I'm just curious how they can complete the chinese translation? Is chinese character doesn't affected by the double spacing issue?


Chinese uses the same characters as japanese so generally less character form more phrases, the double spacing is done to fit and read better in the message box, otherwise they get too close and can be difficulty to distinguesh at distance.

e.g.: 攻撃 is attack in japanese, 攻击 is attack in simplified chinese(probably, google translate) so the ingame dialog displays as such:
攻 撃 - (japanese)
攻 击 - (chinese)
a t t a c k - (english)


Fri Apr 13, 2018 10:56 pm
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
Aroduc has not replied, here:

In the file PgsvTd.dll, at address 76B5 change 74 to EB

This was with 1.01 update applied. Did not attempt before update.

Sent: Tue Sep 25, 2015 10:35 pmView message

fixes the double spacing iirc,


Tue Apr 17, 2018 4:52 am
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Post Re: Bunny Black 3 - Unofficial Interface Translation patch
rivo wrote:
Aroduc has not replied, here:

In the file PgsvTd.dll, at address 76B5 change 74 to EB

This was with 1.01 update applied. Did not attempt before update.

Sent: Tue Sep 25, 2015 10:35 pmView message

fixes the double spacing iirc,


In version 1.10 address 76B5 is indeed 74, but after changing it to EB I still got the crash.
This time it showed the softhouse chara logo and crashed when it should display the main menu.[/color]

EDIT:

My bad, it worked... The packed script I used was crashing the game that time(I used upcastdrake script which worked previously but i guess there are some differences in versions after all)

Here is the result:

Spoiler:


EDIT2:
Here is the script and the altered dll if someone wanna take a look.
Dropbox link

Basically you alter the .txt files(please read the README.txt).
box/pro.box/pro.txt is the prologe dialog

If someone really wants to translate the dialog and want some help to repack the script just say something so we can organize

EDIT3:

Bad news, the script packing tool I'm using "WizardsClimberDecrypt"(aka climber tools) seems to have a problem. Almost any event don't work after packing, it shows a background image and sometime a character and then imediatly skips the entire scene. The opening dialog and prologue work okay but not the rest.
I've tested the new game, city inspection and building a farm. They all get skipped.

Sorry, I don't think I can solve that.


LAST EDIT, I PROMISE:
It turns out the version I was using from TL wiki was outdated, I downloaded the climber tools uploaded be Arduoc and it worked perfectly, all events works as intended so the dialog translation should be fine if there are people willing to do it.

Here's the result:
Image


Tue Apr 17, 2018 9:08 pm
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