Aroduc
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 FAQs/Mechanics/Bugs/Etc
General Mechanics: Controls: A - Basic attack B - Special attack AB - Super attack (consumes 2 Red) C - Block
Most characters have netural, ↓, and → variations for all basics, specials, and supers with air variations of each.
ex. Taiga's move list
Recovery Press ↑ while in the air after hitstun ends to recover control
Evade C+left/right Ground only Hit box generally disappears during evade
Parry Pressing block right before an attack hits will parry it. The defender will take no chip damage, lose no gauge, and have a few frames of invincibility. Attacks that have multiple hits may not be interruptable, even with the frames of invincibility.
Autoguard Certain attacks (and bosses) have super armor for a certain number of hits before they can be interrupted into hitstun.
Levels Determine gauge size. Nothing else.
Blue Gauge Fills over time Depletes on block or defensive cancel (below) If blue is empty, then extra damage is taken when blocking
Red Gauge Fills when attacking Will fill over blue gauge Normalizes towards half when taking damage (+ if < half, - if > half) Depletes on supers (2 bars) Depletes on offensive cancels (below)
Canceling Almost any attack can be canceled. They can be performed directionally (double tap a direction/C+direction), normal attack to special attack, a normal/special to special/super, or super to super. Not all characters can cancel in every direction (most can't cancel downwards for example) and many characters have unique cancels (ex. Berio's forward offensive cancel creates a shield that bounces the enemy back) There are three main kinds of cancels.
Free cancel Uses no gauge. Norma attack to special attack (or super) Upward direction cancel off normal attack C+↑ from neutral will perform a free (upward) directional cancel
Defensive cancel Uses one blue gauge. Backwards directional cancels
Offensive cancel Forward directional cancel off any attack Upward/downward direction cancel off a special or super Cancelling from one special/super to a different special/super Note: Doesn't include the cost of using the super, so offensive canceling into a super will take 3 red total
Damage Prorating Damage lessens the longer a combo goes on Damage greatly lessens once an enemy is in a down position (even if they are relaunched into the air from it) Damage lessens the less life an enemy has left
============================================== Character specific notes (Just done off the cuff, may have missed something)
Taiga B, AB can be continued by pressing B up to two more times after striking
Mia Ground B attacks are determined by length of time button is held and angle of release. Angle can be changed after attack begins.
Lily →B and →AB can be held to increase detonation distance
Berio B, j.B, ↓AB can be held to increase length/power of effect ↓B, ↓AB and ↓j.AB can be aimed after attack begins ↓C creates shield (req. 1 blue, depletes blue while up and lasts until blue is empty)
Kaede Can triple jump Has a downward cancel in the air When using AAAAA, final hit automatically jumps Has ↑j.B and ↑j.AB j.6B, j.6AB are multiple hit attacks. Continue by pressing B with the correct timing
Rico ↓AB super only available when summon is out Summon slime with →C Summon Necromicon with ↓C Orders for summoned monsters given with C+direction Summons cannot be dismissed. They must be defeated before a new one is summoned. There is no limit on summoning otherwise. Directional cancels have no slowdown or other visual effects Directional cancels free cancel into themselves Cannot directional cancel while a summon is out
Nanashi Head has an independant hit box when detatched (damage is only taken by body) Many attacks change while head is detatched When head takes damage, it cannot be recalled/picked up for a few seconds Being on top of head when it is supposed to enter a stunned state (ie at end of some supers) will automatically reattach it instead When head is detatched, ↓B, ↓AB creates an extra grave underneath head
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Route Mechanics: Route is set at the start of chapter 8. You are given a choice of characters to ask out and whoever goes with you is the route you are on. There is an semi-enforced route order and only the routes that are unlocked will be available to ask out. However, girls may turn you down if you have not gotten enough points/cleared enough flags with them. It's definitely possible (probable even) to have enough points with multiple girls on a single playthrough to choose multiple routes from a single save. Mia is selected by choosing nobody.
Route unlocks are saved to the system data and can be accessed from any game. Completing a girl's route also unlocks her for use in battle instead of controlling Taiga. Levels are carried over in an NG+ when the game is cleared (any ending) but levels are NOT saved to the system data.
MiaC* -- Unlocked from the start Berio -- Unlocked from the start Kaede -- Unlocked from the start Rico -- Complete Berio or Kaede's route Nanashi -- Complete Berio or Kaede's route Lily -- Complete Berio, Kaede, Rico AND Nanashi's routes MiaB* -- Complete Lily's route MiaA* -- Complete MiaB Justice/Crea -- Complete MiaA
*Regarding Mia's route Unlike the other girls, you cannot be turned down when selecting it for having too few points with her. Entering it without fulfilling the conditions for MiaB/A (completing Lily and enough points with Mia) just pushes you into MiaC. MiaC is not a full route and completing it does NOT count as clearing Mia in any way. Second, there is a normal end and a true end. The normal end must be completed before the true end is unlocked. You can simply save in the final chapter and then reload after seeing the normal end to see the true end.
The Justice/Crea route splits off at the end of chapter 7 instead of the start of chapter 8 (as far as the scripts and save files are concerned). If the conditions are fulfilled, there will be a prompt to begin it at the beginning of chapter 8. If no prompt comes up, you have failed to fulfill the conditions.
A quick mnemonic for remembering order is large breasts, small breasts, medium breasts. There is a much more specific reason they're grouped/ordered like that but it's quite spoilery. NOT KIDDING WITH THE SPOILER HERE
Crea events for her route (Destiny Only):
Chapter 4, 2nd Free Action (Night) - Gate Chapter 5, 1st Free Action - Gate (Choose not to bug Berio) Chapter 5, 2nd Free Action - Gate Chapter 6, 1st Free Action - Gate Chapter 7, 2nd Free Action - Gate
ALL MUST BE DONE TO ENTER HER ROUTE.
No other requirements apparently, besides clearing MiaA.
I have no good idea how harem route is unlocked besides winning all the battles.
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Aroduc
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 Re: FAQs/Mechanics/Bugs/Etc
Destiny voice glitches:
taig000000 is an empty padding file, but it's called in the game twice. Once at the start of Crea's route (stomach rumbling noise), and once at the end of Lily's route during the escape. The two lines are not even remotely alike.
Voice 3090030173 and 3090030203 are backwards in Destiny in Berio's route. They're the same line for both, just one has reverb since it's a flashback. I've gone ahead and swapped them back to fix it.
Voice samples 0065060009 and 0065060010 are identical files in Destiny (hospital in Nanako's route). They shouldn't be, but they are. There's nothing I can do since the right line doesn't exist.
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