Please see the notes section if you are new to SpoilerAl / getting crashes!
Since grinding is not much fun and i had way too much time i created some cheats for the game.
My script is based on the initial work done by スレにいる皆様. However i enhanced the script by at least 3 times the items you can add and many new options.
Some notes:
HOWTO FREEZE VALUES:
for those who did not find the freeze value option: it is above the insert field / numpad thingy. it is the lonely checkbox at the top of the screen named freeze...
RE crashing in spoileral:
i had a look at spoileral's source code and it sucks balls. there are some funny timing issues which make spoileral crash quite nicely. tldr: let the game and spoileral run on different cpu cores exclusively. make sure that spoileral does run on a different core and you can nearly completely remove the crashes (in your taskmanager select the process register find age.exe and right click. select change affinity. only check one of the checkboxes. do the same for spoileral.exe but choose another cpu checkbox). basically spoileral starves while running on the same core as the game.
Some notes:
- changing a characters status in the deployment section gets lost once you exit the map / the character levels up. benefits from items are already included in the stats
- if you want to alter a characters status permanently use its status option in the permanent changes section. benefits from items are NOT included in these stats
- do not use the character level option to level a character up. you will not get any bonuses for your stats if you skip some levels. instead set your exp to e.g. 99 and you get a level up after the next attack. rinse and repeat...
- you can freeze values if you use the checkbox above the insert / numpad thingy.
- to level up instantly set exp to 99, freeze that value and attack / get attacked. after the attack is done you will get as many level ups as you like. do not click before you see level + 1 on the status screen or this wont work. after you have gained enough levels unfrezze the value.
- there are two options you need to check in order to add an item. first it must be known. find the item in the "found flag" list and set it to any value except 0. 1 should do the trick. next find the item in the regular list and set the item number. you might need to enter and exit a map to force the game to check that there is a new item
- to switch to a decimal system (instead of hexadecimal) click on the lower right button starting with "16" as a caption (it is under the Max button)
The script runs in the japanese program "spoilerall". you can get it from
http://wcs.main.jp/index/software/spal/index.htm. extract version 6.1 and copy my script into the ssg folder. start spoileral.exe and double click on the only available entry (contains "version 2.00"). the cheats are in english! for a short how to use the cheats see e.g.
http://randomneet.blogspot.com/2010/10/ ... at-at.htmldownload link for the ssg file: see edit for new link
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edit: new version
changelog:
- added Supplement Lambda, Supplement Omega
- 8 insert Japanese name here Potions were bugged
- Chunk Of Ice, Angel Halo were bugged
- moved Philosopher Stone to magical stones category
edit2: new version
- added missing characters (thx Artelac)
- purple crystal was missing
- Uya command pointer was bugged
- added some missing text (e.g Red Giant Skin instead of Red Giant)
- some more translations
- moved Silky Powder, Dried Noodles, Golden Rod to misc category
- moved Fluffy Straw to herbs category
- untranslated furniture items can be added more than one time
edit3: new version
- added max command, turn number and current hp/fs/sp
- regrouped the characters to be more clear what effect the options have
edit4: added the freeze value howto
edit5: new version
added batch status change options (temporary for deployed units or permanently for all units). ignore the shown value for each option, it has no meaning for you
edit6: new version
- added reset action toggle for deployed units. you can move / attack multiple times per turn. however you can only act as often as you have deployed units. e.g. you have 4 units deployed: you get to act a max of 4 times with any unit per turn
- added weapon level / exp for all units. like the character level option you should not set the weapon level directly, rather set the weapon exp closely to the limit for the next level. levels range from 0 to 6, 0 = worst, 6 = best.
- Crayanne was missing from the character level selection
- changed the freeze checkbox-text to freeze
edit7: new download links
new version:
- Sturdy Ivy was bugged (forgot to remove a comment)
- Anastasia Exp was bugged
- removed freeze option in batch mode, spoileral might use invalid values and crash/corrupt the game
- added Hannah, Lily, Leguna, Stone Golem
- started Weapon/Acc Level/Exp group. A lot of weapons are still missing. Unlike all the other level stuff: you can set the level directly (no need to set the exp closely to the limit for the next level). You will get the stats bonus and the item recipe on max level.
- started Enemies/Allies Stats group. Again not yet finished. Still have not found a way to distinguish an enemy from an ally: e.g. if there is an ally it might get the pointer address which otherwise points to the 2nd enemy. To use it compare the stats value in-game with the ones in this tool. if they match you might have found the right unit. change the current hp value and see if it got changed in-game too. if not you did not find the right unit. change the value to its former value. anyway take care when using this!
- added AoE charge timer (set the time you can use area attacks again)
- added X/Y position for units. Change it before moving a character, or you might get some minor graphic glitches. The origin is the upper-left position, it has the coordinates 1,1. X points to the right screen side, Y to the bottom.
- perma stats batch mode was bugged (another forgotten white space...)
- added changeable limits for perma stats. stats were resetted on level up, when they were higher than their limit (setting a limit to 0 will remove it)
- added artifact accessories
- finished Weapon/Acc Level for all maid weapons
- Teleport Stone was bugged
- added all furniture items (thanks to 5il3nc3r for translating the missing items). need to group them into smaller sub categories tho...
- added 1st map hack option: gain control over the whole map. after setting this, select any character and you gain full map control. however each time you move, you will still lose control over any room which is occupied by enemies and has no friendly unit in it. unchecking this option has no effect, so dont click it, kthxbye.
- added Trapping Quest - Killed Monsters section. lets you set the amount of monsters you have killed (to trigger the events you still need to kill at least one greyhound after setting greyhound kills to e.g. 100)
- added number of kills for each character / batch mode
- finished Weapon/Acc Level/Exp group. also added a batch mode to set each item to its max level.
- hit status was bugged
- all Retel bows exp were bugged
- added Unit Weapon Mastery Exp Limits group. sets the needed threshold of exp for each level (e.g. to reach weapon level d you needed 3000 exp, while m needed 30000 exp. now you can all set to 1 exp and you can insta level from level e to m)
- added Weapon/Acc Exp Limits. sets the needed kills to level a weapon / an accessory up. each item has its own batch mode to set a min limit. there is also a batch mode to set all items to a min limit.
http://www.multiupload.nl/57RZ98JH3H use this one if your game is using the newest patch (game exe is called kamidori.exe)
http://www.multiupload.nl/I5KLS73A4A use this if your game is using an older patch and calling age.exe