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 Fun With Modding Game Resources 
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Post Re: Fun With Modding Game Resources
akoss wrote:
-Put copies of the following files in some directory to work in along with the mod tools:
APPEND01.AAI
APPEND01.ALF
APPEND02.AAI
APPEND02.ALF
APPEND03.AAI
APPEND03.ALF

-start->run->cmd
-type "exs4alf.exe APPEND01.AAI"
-type "exs4alf.exe APPEND02.AAI"
-type "exs4alf.exe APPEND03.AAI"

You should get 3 folders with all the AGF files in them. Someone already posted a script to convert them all to .bmp


I wonder if im doing it wrong :?

KamiModTools folder inside the Kamidori Directory...
Copied the Appends to KamiModTools Folder...

Followed the instructions:
-start->run->cmd
-type "exs4alf.exe APPEND01.AAI"

For some reason it says:
'exs4alf.exe' is not reocognized as an internal or external command,
operable program or batch file.

:?: :?: :?:

Just gonna post a screenshot if that will help determine what did i do wrong

http://i60.photobucket.com/albums/h40/R ... creen1.jpg


Wed Nov 14, 2012 6:17 am
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Post Re: Fun With Modding Game Resources
**WTF moment :shock:

I'm almost finished with editing Yuela's Armors...
They now have an undress similar to the main heroines
cameo armors (such as God Slayer armor) after 2 days of working on it...

Now i ended up finding an unexpected problem...
Some parts ended up overlapping in some armors after
I tested it through the game (this can be fixed)

The black background saved in bmp happens to be transparent when run in the game
Now comes my problem....
I have no freakin idea how to set the transparency in bmp...
While the 1st layer serves as the background and
the 2nd layer and so forth serves as the edited characters armor

Found a completely black transparent file in DATA1 (CF113)
Tried using that as a base background while the edited armor
on the 2nd layers and so forth...

Tested it through the game... The character disappeared lol :lol:

Does anyone know how to make the Black BG work as a transparent background?
While not having the character disappear when run in the game :P


Wed Nov 14, 2012 11:28 am
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Post Re: Fun With Modding Game Resources
The text to the left of where you enter your commands in command prompt is the location it is currently looking for the file names. You can use the "dir" command to list the files in the current directory. You need to use the "cd" command to navigate to the folder where you stored all those files, or give a full location before the command, like "C:program files\Eushully\...exs4alf.exe APPEND01.AAI"

Are you using photoshop or gimp to edit these? When you load the .bmp files, they have alpha channels. If you remove clothing that has background behind it, instead of bare skin, you need to edit the alpha channel. If you select the alpha channel in in the tab next to the layers tab and view only it, the black part will be transparent in game. You can view all the channels, and then paint black over the alpha channel where you want it to be transparent in game.


Wed Nov 14, 2012 2:25 pm
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Post Re: Fun With Modding Game Resources
akoss wrote:
The text to the left of where you enter your commands in command prompt is the location it is currently looking for the file names. You can use the "dir" command to list the files in the current directory. You need to use the "cd" command to navigate to the folder where you stored all those files, or give a full location before the command, like "C:program files\Eushully\...exs4alf.exe APPEND01.AAI"


Finally did it after a few tries :D


akoss wrote:
Are you using photoshop or gimp to edit these? When you load the .bmp files, they have alpha channels. If you remove clothing that has background behind it, instead of bare skin, you need to edit the alpha channel. If you select the alpha channel in in the tab next to the layers tab and view only it, the black part will be transparent in game. You can view all the channels, and then paint black over the alpha channel where you want it to be transparent in game.


Im using Adobe Photoshop CS5
Gonna try this one out and hopefully I'll do it right this time :P
Sheesh I spent 2 days working on Yuela just to find out that it has transparency issues in the game :shock:

**edit**
Ah! sweet! :D
That did the trick!

Thanks a lot akoss :lol:


Gonna start fixing Yuela's armors,
share it here once im satisfied how it turned out

After that, gonna start working with Servalwi, then Emelita


Wed Nov 14, 2012 8:15 pm
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Post Re: Fun With Modding Game Resources
Np, I'd like to see the finished product.


Wed Nov 14, 2012 11:04 pm
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Post Re: Fun With Modding Game Resources
Since I find it quite disappointing that only the Cameo armors
of the main heroines are the only one that can undress.

I just edited some of the heroines armors so that it can also undress
just like their Cameo armors (God Slayer Armor, Elf Princess Tunic, Little Devil Robe)

I'm not that good when it comes to edting stuff so forgive me if
the edited armors I made are not up to your liking :|
And I just did this little project out of fun :lol:


Instruction:
Just dump those .agf files in the directory where you installed the game beside the .exe :P


Note: The Preview might look crappy,
but those crappy parts won't show up in the game.... I think 8-)



Yuela's Armor
-
http://www.mediafire.com/?52hz16s4eq6f2de

Servalwi's Armor
-
http://www.mediafire.com/?67d58tg53j5tpke

Emelita's Armor
-
http://www.mediafire.com/?0dbece9t5rhquw8
*Emelita's Robe and Sage Robe Only*
(gonna do the rest when I have the time to do so)

Aht Undress
-
http://www.mediafire.com/?27aepry7s7p86jq

Roka Undress
-
http://www.mediafire.com/?vqjqabby7fi9331


Thu Nov 15, 2012 1:20 am
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Location: Russia
Post Re: Fun With Modding Game Resources
I'll repeat the question asked earlier by LonerAoshi: Is there a way to save the images w/o alpha channel, or otherwise make it look proper?


Fri Nov 30, 2012 3:27 am
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Post Re: Fun With Modding Game Resources
I think what you want is to use the alpha channel to cut it out and paste it onto a new background. That should eliminate the weird looking edges around the image content. These instructions are for photoshop, but they should work in gimp too:

-click the Channels tab next to Layers
-control+click Alpha 1
-copy
-paste to a new layer/image/do w/e with it.

If it copied oddly, make sure you have the right layers/channels selected when you copy.


Fri Nov 30, 2012 4:13 am
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Location: Russia
Post Re: Fun With Modding Game Resources
What is the filename for the workshop theme ("Welcome to My Workshop")? I wanted to change it, as it gets quite annoying very soon.
Edit: Checked, it's BGM004.OGG.


Thu Dec 06, 2012 5:43 am
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Location: Russia
Post Re: Fun With Modding Game Resources
Okay, I went and changed the workshop BGM to Heroes of Might and Magic 5 credits theme (thought it fits kinda well). Still looking for a better replacement though.
http://www.mediafire.com/?j1vdylv4autfiad

Also, I have a problem with unpacking the append ALFs as this post says. When I enter the following:
Code:
"D:\Games\Kamidori Alchemy Meister\exs4alf.exe" "D:\Games\Kamidori Alchemy Meister\APPEND01.AAI"

(quotes included), cmd says "APPEND01.ALF: could not open (skipped!)". What's the problem? Cmd's starting "current directory" is on C: drive (I can't remember the "change drive" command), is that the cause?
(note: I've checked, it is not related to spaces in the folder name)


Sun Dec 09, 2012 11:47 pm
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Post Re: Fun With Modding Game Resources
I get the same problem, not sure why. The command to change drive is just C:, D:, E:, etc. The command to change folders is cd. Try it from the folder holding the files and it should work. I almost never use command prompt, so I'm not sure what is wrong with the command you tried.


Mon Dec 10, 2012 9:37 pm
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Location: Russia
Post Re: Fun With Modding Game Resources
Yes, it worked when I laucnhed it from the game folder. Thank you. ;)


Mon Dec 10, 2012 10:58 pm
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Post Re: Fun With Modding Game Resources
So when I run the bat, I get an odd error....

C:\Program Files (x86)\Eushully\神採りアルケミーマイスター>exs4alf.exe SYS4INI.B
IN
Could not open DATA1/SYSTEM4.BIN (No such file or directory)

C:\Program Files (x86)\Eushully\神採りアルケミーマイスター>pause
Press any key to continue . . .

Something similar happens if I try it on the append ones also.
Anybody know how to solve this?


Tue Dec 11, 2012 2:13 pm
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Post Re: Fun With Modding Game Resources
Miltix wrote:
Is it possible to make the clone unit slot's brightness the same as a normal character? The mod only removes the "Clone Unit" text but it's still dark..


^
this


Tue Dec 11, 2012 8:39 pm
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Post Re: Fun With Modding Game Resources
worldendDominator wrote:
I'll repeat the question asked earlier by LonerAoshi: Is there a way to save the images w/o alpha channel, or otherwise make it look proper?


Spoiler:


EDIT: IGNORE THIS POST. I was trying to edit images that I had already converted to .png. Removing the alpha channels from the original .bmp works. I'm leaving it up as a reminder to myself that I can be incredibly stupid sometimes...


Last edited by LonerAoshi on Sat Dec 22, 2012 10:22 pm, edited 3 times in total.



Sat Dec 22, 2012 6:41 pm
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Post Re: Fun With Modding Game Resources
Most image editing programs don't handle complex bmps well.

Moron-mode:
http://www.qualibyte.com/pixelformer/
Open with that, save as png.


Sat Dec 22, 2012 6:55 pm
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Post Re: Fun With Modding Game Resources
Yeah, I'm going to leave my post up as a reminder of my stupidity: I was trying to edit images that I had already converted to .png format. Opening the original .bmp file and removing the alpha channel works.

Sometimes I wonder if I'm not a candidate for the Darwin awards...

EDIT: Thanks Aroduc, that program is much easier to use.

@worldendDominator: Use the program Aroduc linked. Import .bmp, export to .png. That gives you a white background. If you want a black background, import .bmp, duplicate the layer (Ctrl+Shift+D), select Layer 1, use the flood fill tool set to black and 255 tolerance and export to .png. Basically, Layer 1 becomes whatever background colour you want.

Eg: Image

Hope that helps (more than my stupidity above, anyway...)


Sat Dec 22, 2012 7:06 pm
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Post Re: Fun With Modding Game Resources
So, i've been working this for past 2 months, and finally it's done.
This zip contain all of heroines undress mechanism.
Pardon me if its not that perfect since i'm not good enough with photoshop.

http://www.mediafire.com/download.php?f6u9s8jx6o2g39h


Sun Dec 23, 2012 12:22 am
Profile YIM
User avatar

Location: Russia
Post Re: Fun With Modding Game Resources
Aroduc, thank you, it's perfect.

Trollwut, are you going to make such modifications for other heroines as well?


Sun Dec 23, 2012 4:06 am
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Location: Russia
Post Re: Fun With Modding Game Resources
I don't think they were posted in the thread yet (except for one), so I will put the scripts for mass-converting append images here.

Append01:
Spoiler:


Append02:
Spoiler:


Append03:
Spoiler:


Nevermind the extra spaces, they don't matter.


Sun Dec 23, 2012 3:27 pm
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Post Re: Fun With Modding Game Resources
@worldendDominator
Probably not, since there aren't any undressed sprite for other character (excluding Aht).
Unless there are somebody that willingly draw them from the scratch maybe i can try to make the bmp files :roll:


Tue Dec 25, 2012 10:51 pm
Profile YIM
Post Re: Fun With Modding Game Resources
Any one have something new?


Fri Feb 01, 2013 2:05 pm
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Post Re: Fun With Modding Game Resources
Did anyone figure out the .bin files structure? From what I see, I think it's compiled to bytecode aligned to 4 bytes, also quite high entropy of first byte of every quad suggests that this file is either compressed or bytecode. Further analysis given me more clues, after I made histograms of few files, I've noticed that some bytes are a lot more common than other (in first byte of the quad). I've found that bytes 9, 3, 1 and 2 occur quite frequently and in files related to inventory byte 137 occurred with high frequency whereas those that guessing by filename would have gui controls but nothing to with inventory (for example CONFIG4.BIN) hasn't got much of this byte. I'm pretty sure this is some kind of bytecode but.. now someone has to reverse it :v

If anyone have any information, please share it :)


Fri Feb 15, 2013 8:44 am
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Post Re: Fun With Modding Game Resources
cyrn wrote:
Anyone tried using these on Arterial? Or are there other tools that might work? Haven't got the game yet but will report back after.


Works perfectly. Would be cool if you shared however you edited the bin files, or any kind of file structure notes you might have. Looks pretty identical to Alchemy in that regard.

Main File contents:
Data1: (3,936)
*.agf (3,128 images)
*.wav (sound effects, featuring 4MB clock chime)
*.cur (9 cursor files)
AGE-EXTEND.TTF (font file)
LEAF0.X, LEAF1.X (no idea)
*.bin rest

Data2:
CGs =
-THC (CG thumbnails),
-THS (other thumbnails)
-EVM (transparency?)

-EV000??,EV999?? (game over/chapter message screen type stuff)

-EV###?? (cg files I expect)

Data3:
BGM = BGM###.ogg #=001-025, 030-036, 039-042, 050

Data4:
Voice Files = 12,582 OGG files

Data5:
Movies = mpeg1 (includes all attack animations)

Data6: (2,864)
Entirely AGF images
-CB (character portrait?)
-CD###?A (Card), CD###?B (thumbnail for it)
-CS###?? (characters)
-CSB###?? (character expressions?)
-CSS###?? (characters)
-IT###?A (Item card?), IT###?B (thumbnail)


Success in ripping failed miserablely in converting them to bmp... said mped type file. little tips / help guys??


Mon Mar 17, 2014 10:39 pm
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Post Re: Fun With Modding Game Resources
umm can anyone reupload heroines mod clothes?,
these links already dead :( :
http://rghost.net/38430952
http://rghost.net/38480774
http://rghost.net/41490438?r=1171


Thu Apr 17, 2014 8:48 pm
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