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 Useful Lists/Tips/Whatnot 
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Post Re: Useful Lists/Tips/Whatnot
Slaynie wrote:
Character Specific Accessories

Time Bracelet (Crayanne) - Treant (Yuela Route only?, or NG+)


Based on the mobs listed on the location tables... Treants should spawn for both Yuela and Serawi routes.

Dirwong Forest (S Only), Secret Seal (S & Y Routes)


Noticed that Berserk Naiad are exclusive to Serawi and Emelita, while the Treants are with Serawi and Yuela. Nothing exclusive to Emelita and Yuela. Wish I'd known that... would of done Serawi's route 1st.


Sat Apr 07, 2012 10:23 pm
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Post Re: Useful Lists/Tips/Whatnot
IIRC, there are Treants in the foggy valley place where you meet Phinilly.


Sun Apr 08, 2012 4:11 am
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Post Re: Useful Lists/Tips/Whatnot
Ful's Tear (+2 Drop / +1 Move)
Can be found in a Chest in the NG+ Dungeon Untouchable Cage from the Asmodeus Questline if you combine Search+Teleport in the last room with the Lamia Queen boss and Home Base and then follow that way.
This also requires the Silver Key and Lockpick to open the chest/door.

I got the Faithful Necklace recipe and a few ice element weapon recipes after finishing Phema Sluicegate.

I got Bullseye Ring (100 Hit / 25 Crit) recipe after finishing Mirage Forest.
I also got a bunch of earth element weapon recipes for beating it.

I got Reaper's Bane recipe after finishing Phema Mountains.
I also got a bunch of fire element weapon recipes for beating it.

Stage Clear is enough to get the recipes it seems.

In Mirage Forest / Burning Sands:
You can avoid the 4 SP cost of moving by equipping Teleport. It's 1 SP instead then.
And Yuela in Godslayer Armor and Serwai in the Elf Princess Tunic are also immune to the drain.


Sun Apr 08, 2012 11:53 am
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Post Re: Useful Lists/Tips/Whatnot
After reading all those things about damaging effects of Mirage Forest and few other places I thought "it's worth checking out", and so:
Aroduc wrote:
Units immune to the barrier in the lvl 70 Misanshel escort mission are:

Spoiler:


All other units take 40 HP and 40 SP damage/turn (down to 1 HP/0 SP) when on the ruins squares, regardless of elemental strengths or weaknesses.

Well, that's not actually true (at least it's not for subsequent visits). While it's true that characters mentioned don't take damage/turn, it's also true that characters with S+ or higher holy element resistance don't take this damage (checked on Asmodeus and Anastasia).

Same with Mirage Forest. Characters with S or higher earth element resistance aren't affected by damage/turn effect.


Tue Apr 10, 2012 5:55 pm
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Post Re: Useful Lists/Tips/Whatnot
There is something I noticed regarding Vorpal Counter/Counterattack.

What Counterattack and Vorpal Counter claim to do is give a chance to retaliate with a standard attack upon an enemy miss.

To quote the wise words of Aroduc, that is a lie.

What I am led to believe is that Counterattack/Vorpal Counter does NOT have a chance to proc on dodge. Rather, IT IS ITS OWN EVASION SKILL. In other words, Counterattack and Vorpal Counter actually give you a chance to dodge an enemy's attack, and then retaliate. Therefore, skills like Evasion/Sword Flash/Flash Step do nothing to help it proc. My evidence for this are two phenomena that have occurred to me:

First, while using Yuela, Counterattack and Vorpal Counter, for me, have never proc'd in the same combat round that Sword Flash has. Under the assumption that Counterattack and Vorpal Counter will never proc in the same combat round due to being similar skills, I can form a supposition that Sword Flash cannot proc in the same combat round as Counterattack and Vorpal Counter because it, too, is a similar skill; Counterattack, Vorpal Counter, and Sword Flash are all evasion-type skills.

Now, for the second, and I believe this be the decisive piece of evidence. When I fought a Treant or Envoy (boss monster in final dungeon of Demonfolk quest line), both of which have Counterattack, every miss I made allowed them to proc Counterattack every single time. Why is the significance of that, you ask?

First, the Treants and Envoys have little to no evasion. Even if they did, most of my characters have Bullseye Rings (+100 hit). Thus, for every encounter with a Treant or Envoy, I have 100% hit rate. The Treants and Envoys have no other skill that allows them to dodge an attack, yet they are still capable of dodging AND procing Counterattack on EVERY single miss I make. This can only lead to the conclusion that the only way my characters are missing is because Counterattack, assuming that it is indeed an evasion skill, is the single-most reason why my characters would ever miss these targets, and would obviously indicate that the function of Counterattack and Vorpal Counter is a chance to proc upon an enemy's attack, and if successful, the result is dodging the enemies attack for that round AND delivering a standard melee attack.

Thus, if all that I have said is true, when using Yuela, you do not need to stack up on Evasion to make full use of Counterattack/Vorpal Counter.

And by that token, you will destroy everything equipping both Counterattack and Vorpal Counter, never being touched yet throwing out 5-6 attacks per encounter. That's what my Yuela is doing right now on these 2.0 dungeons.

If you disagree with any of the aforementioned points or evidence I have brought, please feel free to voice your thoughts.


Wed Apr 11, 2012 4:15 am
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Post Re: Useful Lists/Tips/Whatnot
Nope From my testing of skill with cheat program for Sword Flash I, Counter III, and V.Counter III
I got these result

- All of these skill will not occur together
- These skill can occur together with Evade(Skill)
- These skill did not influence your Evd(stat) but having it chance to occur and when activated you will surely dodge the attack (so the activated with Evade just for made you miss-concept its point). The most significant test was with Yuela -7 Evd Vs lv 90 hit 150 up and still can dodge if and only if Sword Flash, V.Counter or Counter activated
- These skill have nothing to do with whether your Evade the enemy attack or not (if it activate it activate not that when your evade made it activate) I test this with Yuela Evd 999 Vs random monster

- I always cheat when I'm not sure what skill does and Counter/V.Counter is one of my interest for sometime now and so this is what result of my testing
- If you have any result that contradict what I claim you can counter me because of these skill are all chance activate and even many many time of test and situation I test, it can occur the time when it miss some point that the chance occur to you but please be sure before counter not that I barely remember or I think.
- So with all these said this is only what I claim for my test and not for the mechanical of the game itself
- hope this help to clear some concept your curios

- After looking again at skill it claim "Chance to counterattack after dodging"
- You can translate it into 2 understanding phrase
- Counterattack when(after) dodging occur
- Or counterattack and dodging (counterattack after dodging can translate into dodging before counterattack in English)
- So I don't think anyone lied about this it's just the phrase that can be translate in 2 ways


Wed Apr 11, 2012 8:33 am
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Post Re: Useful Lists/Tips/Whatnot
The way Prevail works:
Prevail consists of two stages. The factor deciding which stage of Prevail you currently have is decided by your current percentage of HP and which rank of Prevail you've equipped.
Prevail raises your Strength, Constitution, Intelligence, Resistance. Whether other stats such as Luck, Hit, Evade or Crit will increase is unknown.

The first stage of Prevail gives an increase of 20% to your final stats, the second stage gives an increase of 50%.
Skills and elemental affinity are included in the 20%/50% increase.
The numbers are rounded down.

    Example: Wil's Strength is 46. The enemy's Constitution is 12. Disruptor activates and gives you 10 extra Strength (and Intelligence). Elemental affinity (EA) is an S; a 50% decrease.
  • Calculation with no Prevail: 46*0.5= 23 (Elemental affinity) -> 23+10= 33 (Disruptor) -> 33-12= 21 damage
  • Calculation with Prevail stage 1: 46*0.5= 23 -> 23+10= 33 -> 33*1.2= 39.6 -> Round down(39.6)= 39 -> 39-12= 27 damage
  • Calculation with Prevail stage 2: 46*0.5= 23 -> 23+10= 33 -> 33*1.5= 49.5 -> Round down(49.5)= 49 -> 49-12= 37 damage

    How to know in which stage you are:
  • Prevail I
    Stage 1: less than 50% HP; Stage 2: less than 20% HP
  • Prevail II
    Stage 1: less than 65% HP; Stage 2: less than 35% HP
  • Prevail III
    Stage 1: less than 80% HP; Stage 2: less than 50% HP

The way Ferocity works:
This is a lot simpler. Your Strength and Intelligence will increase by 20%.
The higher the rank, the higher the chance to activate it.
If you got both Ferocity and Prevail, just check the calculations above and increase the final damage with another 20% (probably).

Source: Japanese Wiki


Last edited by superyong on Sat Apr 14, 2012 6:41 pm, edited 1 time in total.



Thu Apr 12, 2012 12:16 pm
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Post Re: Useful Lists/Tips/Whatnot
Deculture wrote:
It's about Ferocity and Pierce. Pierce only activated when enemy defending our attack right? So i assume Ferocity would be more efficient in many battle situations instead of Pierce?


err.. where did you get the idea that pierce only triggers when the enemy is defending?
isn't it the same for ferocity?
if I understand it correctly, you're saying that whenever you attack (meaning you are the one who started the fight),
then that's the time when pierce procs?
pierce can activate whenever you attack, AFAIK


-----------------------------------------

On another note,
Image
yeah, this is pretty basic but useful for newbies who play

ERTH > ICE > FIRE > WIND > ERTH
HOLY > DARK > HOLY


Thu Apr 12, 2012 9:54 pm
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Post Re: Useful Lists/Tips/Whatnot
Rosencrance wrote:
My experience with Pierce has been extremely unlucky, then. After about four playthroughs, I thought the Pierce III chance was like, 15%. It still seldom procs even with four Atrophos gems (+20 skill rate).


.... What ? Atrophos gems can raise skill chance proc...?

You serious...?


Fri Apr 13, 2012 1:43 am
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Post Re: Useful Lists/Tips/Whatnot
Edel Swordbow mutates into Ryugna Swordbow


Sat Apr 14, 2012 10:18 am
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Post Re: Useful Lists/Tips/Whatnot
Anyone know where to get Athena gem ? Already checked the wiki, no info.

I have no choice but adding it using spoileral engine.


Sun Apr 15, 2012 1:03 am
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Location: Finland
Post Re: Useful Lists/Tips/Whatnot
Deculture wrote:
Anyone know where to get Athena gem ? Already checked the wiki, no info.

I have no choice but adding it using spoileral engine.

Shipwreck Beach has a whole area full of growth items. And soldiers you can't touch or game over...

Couldn't check all of them this run, but wouldn't be surprised if it was one of them.


Sun Apr 15, 2012 4:09 am
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Post Re: Useful Lists/Tips/Whatnot
Deculture wrote:
Anyone know where to get Athena gem ? Already checked the wiki, no info.

I have no choice but adding it using spoileral engine.

It is somewhere on Emelita route (no idea where exactly).


Sun Apr 15, 2012 4:17 am
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Post Re: Useful Lists/Tips/Whatnot
Anyone know where to get Lachesis and Atropos gem?


k1tsune wrote:
Later in the game when you have high selling prices and you're able to buy the salves with price 300 from the church (Hit Salve, Evasion Salve and so on) there is a pretty easy way to make money:
Buy the salves in the church for 300 and sell them again in the workshop for more than that.
Warning: This does not work with low selling prices, if you're not sure just buy one and look at its selling price in the workshop.

With my shop stats: prices 316%, sales 300%, attract 300%, 80 stock.
With all salves fully stocked this yields for me:
About 130k per 10 days with 06 clerks.
About 415k per 10 days with 19 clerks.

The main time waster with this method is buying the salves and stocking them in the shop, since you can just use the forward button to make the time pass ;)
(As am I not aware of a method to buy or stock a big amount like 100 items at once with a few clicks instead of clicking a hundred times on the plus icon or holding the mouse button for quite a while)



I think the best Way to make money is, place Green Stone Mine and Golden Crystal Mine in your Yard and Skip time, you can craft Magnetic Crystal with these and sell them.


Tue Apr 17, 2012 6:41 am
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Post Re: Useful Lists/Tips/Whatnot
Slaynie wrote:
Mirror Bracelet (Elizasleyn) - Felura, Deva (NG+ only?)



Felura in Serawi route when you first go into Dirwong Forest, there are 4 of em. Got mirror bracelet on 2nd kill. Lucked out.

edit: just tried going back after clearing the event... the Felura do not respawn. =/


Mon Apr 23, 2012 5:57 am
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Location: Finland
Post Re: Useful Lists/Tips/Whatnot
Late-game/+NG Santoeril Tip

You'll need;

One or several long-range/long-move/Double Action characters, packing enough punch.

The recipe for Crab Claw (weapon)
-Mesai Beak + Corshino Steel.

High enough Tools in Workshop to reduce the cost of ingredients to 1+1.

Access to Central Lake|Lake Shisetika
-Specifically to the enemy Mesaichuei and it's drop Mesai Beak.
-If you have Mylen, especially if you have her Double Action skill, Equip Ful's Mil/Tear and let her loose bombing the Mesais with her Barrage until they run dry at 4th turn. Withdraw and rinse and repeat.

Access to Hidden Volcano Path|Rosean Mountains
-Specifically to the enemy Rocktoise and its drop Corshino Steel.
-Alternatively you can grind Rocktoises in Yuidora Mine, but here there are two placed nicely close to a Deployment Gate...
-Or you could excavate Corshino Steel in Yuidora Mine, but if you have Ful's Mil/Tear, it's a lot less time-consuming to just farm Rocktoises...

So how effective is this?
Well, the base prize of Crab Claw is 12000. And late-game you should have around 300% markup when selling. I had 388% markup, and with 82 storage I got 3,8 million for selling one single set...


Mon Apr 30, 2012 4:22 pm
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Post Re: Useful Lists/Tips/Whatnot
Very surprised I didn't think of this before now, but I just found that Stones are probably the most profitable item end-game+, assuming you have meteorites.
I found it takes about 12 seconds (I timed myself, obviously) to skip 30 days, go into the workshop, leave, and get ready to skip 30 more days.
The Diana and Phoebus stones (fastest harvested stones) take 8 days for each one to "harvest", thus over 240 days (that is, 8x30 days), you would get 30 of each, or 60 of one if you have 2 meteorites of either. that would mean in 8x12 seconds, or 96 seconds, you can get 60 stones.
At a base price of 640 S, selling 60 nets you 38400 S. at 400% prices, each stone sells for 2560 S, so 60 of those is 153,600 S
Subtract out the daily expenses of 440 (Magnus + Max Workshop Upkeep + 30 party members) for each day; so 240 x 440 = 105,600. Getting the total of 48000 S.
So in 96 seconds, you can net 48k S, divide by 3/2 and that's about 32k S a minute, with an insanely small amount of work.

edit: Bleh, forgot to calculate in daily expenses, that makes this about 1/3 as profitable :(. Changed a bit because of this. In the end, not quite as time-efficient as a lot of other methods, a good way to get very easy money if you're lazy though.


Fri May 04, 2012 9:13 pm
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Location: Finland
Post Re: Useful Lists/Tips/Whatnot
@Slurpees Yes, that works, but there's a better one, assuming you've completed quest 142, 'Trapping'...

'Humane Trap' (furniture, Yard) yields ~3,7 Stuffed Bears/30 days, each with base price 960 (curiously selling it at church nets only 240/bear...).
With 388% markup you get 3724/bear

Best yet it only takes one square, so you can have 11 of them, producing ~40 bears/month, aka ~149 000 of worth

To put it in perspective;
30 day Workshop maintenance cost is 12840 (highest level)
3.7 bears/humane Trap produce ~13700/month (388% markup)
^meaning one furniture, single-square, is enough to sustain the entire Workshop...


Fri May 04, 2012 10:06 pm
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Post Re: Useful Lists/Tips/Whatnot
Blanchimont wrote:
@Slurpees Yes, that works, but there's a better one, assuming you've completed quest 142, 'Trapping'...

'Humane Trap' (furniture, Yard) yields ~3,7 Stuffed Bears/30 days, each with base price 960 (curiously selling it at church nets only 240/bear...).
With 388% markup you get 3724/bear

Best yet it only takes one square, so you can have 11 of them, producing ~40 bears/month, aka ~149 000 of worth

To put it in perspective;
30 day Workshop maintenance cost is 12840 (highest level)
3.7 bears/humane Trap produce ~13700/month (388% markup)
^meaning one furniture, single-square, is enough to sustain the entire Workshop...


IMHO if you subtract the time you needed to get 11 desert sand that you need to make 11 human traps you could have gained more with another method (for example making Valkyrie Halberds, sold at about 42.000 each, by farming the Lemias in Phema Sluicegate, a much easier dungeon to me and growing the other two ingredients in your garden).
Unless you have a fast method to collect desert sand that I couldn't figure out. Mirage Forest's excavations places are far from your starting points and you have to kill a lot of enemies to get there.


Sat May 05, 2012 1:44 am
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Post Re: Useful Lists/Tips/Whatnot
@Reid, you only have to farm the 11 desert sands once to get access to the humane traps, that's a very, very, slight amount of additional time to get them. Maybe about 10 minutes. However with Halberds you have to get as many as you want to sell, and since they don't even have a 100% drop chance that means you have to kill crap loads of lemias.
In this case, it's kind of like investing a bit of time to make a self-sufficient company.

Onto the main purpose of my post...
I actually noticed that now as I was going through all of the workshop sellable items from yard furniture. I was about to post about it, but you got it yesterday, so that's nice.

Some better calculations on that.
Every 8 days you get one, so 30/8 = 3.75.
3.75 x 11 = 41.25.
960 x 4 (400%) = 3840.
41.25 x 3840 = 158400.
158400 - 13200 (Max total Upkeep) = 145200.
145200 S per month with eleven Humane Traps.

Adding time as a factor.
It takes about 15 seconds to go into the shop menu, add 82 bears, and get out of the shop menu.
It takes 2 months to get 82 bears, so 12 seconds x 2 = 24 seconds.
15 seconds + 24 seconds = 39 seconds.
Thus it takes about 40 (rounded up from 39) seconds to get 82 bears and put them onto the shelves.

Now to accommodate for the two months rather than 1 month worth of cash, that's 145200 S x 2 = 290400 S.
Thus 290400 every 40 seconds.
40 seconds x 3/2 = 60 seconds (1 minute)
290400 x 3/2 = 435600 S.
435600 S every minute.

Note I didn't add the time that you had to use to skip days to sell the bears, as I would assume that you would be "harvesting" more bears during that time.

Thus, in the end with Stuffed bears you get 435,600 S every minute.

Just as an extra point, for something like Valkyrie Halberds, at 400% prices, you can sell each at 43520 S each.
435600/43520 = 10.01, meaning you would have to sell about 10 every minute to keep up with the selling price of Stuffed Bears. Good luck getting ten icicles, crafting the halberds, putting them into your shop, selling them, then getting ready to get ten more icicles.
Also, as another note, it only takes about ten or so minutes to get both excavate points from burning sands, save scumming can get you 4 sands pretty easily, so after about 30 minutes you can easily farm the 12 desert sands you need.




In the end, after checking through all the harvestable ingredients and things you could craft with them, and obviously through the things you can just sell; nothing comes close to Stuffed Bears; mostly due to the fact that most of the things that have potential require 2x2 areas. I've gotta say it's almost certainly the most time-efficient item to sell in the game, and it's extremely easy to get, and doesn't require any lucky drops and such. At 435k in a minute, you can money cap yourself in less than half an hour as well assuming you have at least 400% prices, which is only slightly above average for NG+, NG++ will easily have this.





Unrelated to Santoeril, I present to you a full list of harvestable items as well as the time it takes to collect them :D.
I happen to be missing about 3 or so yard furniture I believe; 1 of which is probably "Wind Cage" or something; another is some different trap I believe.


[Brackets mean that it's what furniture gives you the item :D] Though, that would be obvious after looking at the lists for two seconds.
Spoilered for super longs lists.

Harvestable Items by order they appear in inventory/importance:
Spoiler:










Harvestable Items by time they take to harvest:
Spoiler:






Some of the yard furniture gives something different than what it says ingame; those are typos. Everything in here comes from what I listed.
There's also some stupid things like Mercury Meteorites not giving Mercury Stones.. you just gotta deal with it.
Fairly sure there aren't any typos, but if there are, PRIVATE MESSAGE me. We don't need this thread cluttered with any "X person, there's a typo at Y." posts.

Everything listed here is tested by yours truly, Slurpees. (since they taste yummy :D)
I also created the list, but please feel free to share, this info was mostly made for myself, but I'd be more than happy to help anybody else.


Sat May 05, 2012 3:03 pm
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Location: Finland
Post Re: Useful Lists/Tips/Whatnot
About losing items, while starting 3th playthrough and got to unlocking Eushelly events;

My Eushelly had Infinite Spira equipped, got the quest to make Pinkwing Vacuum. Made it and returned to Eushelly House and completed the quest.
Afterwards I didn't have the Pinkwing Vacuum in inventory, and W. Eushelly still had Infinite Spira equipped.
If I remember correctly she might have had P.V. equipped afterwards the first time around?

Just to be safe, it might be worth to have Eushelly girls weapons unequipped when finishing their quests, those feathers are hard to come by...

----edit;

Eushelly events

Seems there are some hidden parameters when triggering those.

Initial weapons; triggered automatically

Specific items (Warm Straw etc): Amount of time used per character. I base this on;
-My B.Eushelly had M in weapon level, at 71 kills no trigger, at 81 kills Eggplant Ramen quest triggered. No other activity therebetween. However;
-Anastasia 3 kills, Warm Straw quest triggered/completed
-W. Eushelly 16 kills, Ultimate Cleaner quest triggered/completed

Difference in usage Anastasia & W.Eushelly vs B.Eushelly;
-The former I used when clearing Advent Bay and Mirage Forest in Prologue. Amount of time used should be at least comparable to the ~14 rounds in Deadbeat floor 1 and a few rounds in Yuidora Woods during which I used B.Eushelly.

If this is any indication of something more general, that character time is a hidden parameter used not only in this special case, it might explain why some people on +NG have trouble triggering/completing some quests...

Above also seems to indicate that time spent in clone mode seems to count as well, if that's any consolation...


Last edited by Blanchimont on Sun May 13, 2012 7:04 am, edited 2 times in total.



Sun May 13, 2012 5:47 am
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Post Re: Useful Lists/Tips/Whatnot
I purged a whole lot of off-topic chatter. Let's keep the stickies lean and on topic, eh?


Thu May 17, 2012 1:10 pm
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Post Re: Useful Lists/Tips/Whatnot
Bloodsuck and Flurry cannot trigger in the same turn, so Bloodsuck 3 (which always triggers) will complelety override Flurry.
If you use Lily, pick one or the other. I only use Bloodsuck early on, when her survival is dependent on it; but later it gets obsolete since most non-Prevail enemies do 1 damage to her.
Sharty doesn't have this problem because she doesn't have access to Flurry, and being a stat-capped character with very poor base defenses, she needs Bloodsuck to survive.


Mon May 21, 2012 6:13 pm
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Post Re: Useful Lists/Tips/Whatnot
Accd to the first post, you can only get Eushully and her girls at chap1 right?(just for confirmation)
So here comes my next question. How do I find this Eu cards if I need to find them while only in chapter 1? Pls help. I've tried some dungeons but nothing gives a Eu card. I don't even know how to recognize a Eu card.

Pls help


Wed May 23, 2012 10:27 am
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Post Re: Useful Lists/Tips/Whatnot
jib123 wrote:
Accd to the first post, you can only get Eushully and her girls at chap1 right?(just for confirmation)
So here comes my next question. How do I find this Eu cards if I need to find them while only in chapter 1? Pls help. I've tried some dungeons but nothing gives a Eu card. I don't even know how to recognize a Eu card.

Pls help

They are preset in certain dungeons, and look like those random chance cards with a different sprite.
There is one in the prologue training dungeon.


Wed May 23, 2012 8:08 pm
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