\x1A\x01\x07\x04\x01\xC2\x84\x00\x01\x0E :33: \x1A\x01\x0A\x02\x00\x3E 1 \x01\x0E :33: \x0A\x04\x01\xC2\x84\x01\x16 :27F: \x15 :27E: 
:33
\x1A\x01\x07\x04\x01\xC3\x84\x00\x01\x0E :78: \x1A\x01\x0A\x02\x00\x3E 1 \x01\x0E :78: \x1A\x01\x0A\x02\x00\x2D 15 \x01\x15 :78: \x0A\x04\x01\xC3\x84\x01\x16 :3DB: \x15 :27E: 
:78
\x1A\x01\x07\x04\x01\xC4\x84\x00\x01\x0E :B2: \x1A\x01\x0A\x02\x00\x3E 6 \x01\x0E :B2: \x0A\x02\x02\xF3\x02\x00\x0B\x0A\x04\x01\xC4\x84\x01\x16 :618: \x15 :27E: 
:B2
\x1A\x01\x07\x04\x01\xC5\x84\x00\x01\x0E :119: \x1A\x01\x0A\x02\x00\x3E 6 \x01\x0E :119: \x1A\x01\x0A\x02\x01\x9A 0 \x01\x0E :119: \x1A\x01\x0A\x02\x00\x2D 30 \x01\x15 :119: \x1A\x01\x08\x02\x02\xF3\x02\x00\x0B\x01\x0F :119: \x0A\x04\x01\xC5\x84\x01\x16 :B5D: \x15 :27E: 
:119
\x1A\x01\x07\x04\x01\xC6\x84\x00\x01\x0E :14C: \x1A\x01\x0A\x02\x00\x3E 14 \x01\x0E :14C: \x0A\x04\x01\xC6\x84\x01\x16 :116F: \x15 :27E: 
:14C
\x1A\x01\x07\x04\x01\xC7\x84\x00\x01\x0E :17F: \x1A\x01\x0A\x02\x00\x3E 15 \x01\x0E :17F: \x0A\x04\x01\xC7\x84\x01\x16 :14F4: \x15 :27E: 
:17F
\x1A\x01\x07\x04\x01\xC8\x84\x00\x01\x0E :1B2: \x1A\x01\x0A\x02\x00\x3E 16 \x01\x0E :1B2: \x0A\x04\x01\xC8\x84\x01\x16 :1694: \x15 :27E: 
:1B2
\x1A\x01\x07\x04\x01\xC9\x84\x00\x01\x0E :1E5: \x1A\x01\x0A\x02\x00\x3E 17 \x01\x0E :1E5: \x0A\x04\x01\xC9\x84\x01\x16 :1855: \x15 :27E: 
:1E5
\x1A\x01\x07\x04\x01\xCA\x84\x00\x01\x0E :218: \x1A\x01\x0A\x02\x00\x3E 18 \x01\x0E :218: \x0A\x04\x01\xCA\x84\x01\x16 :1996: \x15 :27E: 
:218
\x1A\x01\x07\x04\x01\xCB\x84\x00\x01\x0E :24B: \x1A\x01\x0A\x02\x00\x3E 19 \x01\x0E :24B: \x0A\x04\x01\xCB\x84\x01\x16 :1B16: \x15 :27E: 
:24B
\x1A\x01\x07\x04\x01\xCC\x84\x00\x01\x0E :27E: \x1A\x01\x0A\x02\x00\x3E 19 \x01\x0E :27E: \x0A\x04\x01\xCC\x84\x01\x16 :1BF2: \x15 :27E: 
:27E
\x78
:27F
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Cleaning?"
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0473">
"Cleaning."
#
<name "Darx">
"So... just clean up?"
#
<sprite "ta09a004.agf" 4 4 12>
<name "Rakia" "!EA0474">
"Yes.
 Do a good job."
#
<name "Darx">
"...I guess."
#
<removesprite -1 11>
<exit>
:3DB
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Okay. I'll take this job."
#
<sprite "ta09a001.agf" 4 4 11>
<name "Rakia" "!EA0475">
"Cleaning again?
 I'm surprised you like things so tidy."
#
<name "Darx">
"Your workplace should look good."
#
<name "Rakia" "!EA0476">
"But, um... with your abilities, don't you
 think you should be taking on somewhat more
 difficult jobs?"
#
<name "Darx">
"Someone's got to do it.
 A journey of a thousand brooms begins with a
 single sweep!"
#
<sprite "ta09a004.agf" 4 4 12>
<name "Rakia" "!EA0477">
"...G-Good luck."
#
<removesprite -1 11>
<exit>
:618
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Rakia."
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0478">
"How can I help you?"
#
<name "Darx">
"Something just occurred to me."
#
<name "Darx">
"If you wanted to keep intruders out of the
 dungeons, why not just blockade the entrance?"
#
<name "Rakia" "!EA0479">
"Huh?"
#
<name "Darx">
"If adventurers can't get in, nobody would have
 to worry about them. Wouldn't that make
 everything easier?"
#
<name "Rakia" "!EA0480">
"You may be right..."
#
<name "Rakia" "!EA0481">
"But unfortunately, the entrance needs to
 remain open."
#
<name "Darx">
"..."
#
<name "Rakia" "!EA0482">
"They are dungeons after all."
#
<name "Darx">
"Is there some reason why?"
#
<sprite "ta09a002.agf" 4 4 12>
<name "Rakia" "!EA0483">
"I'm sorry, I can't tell you now.
 Maybe when you're a higher level."
#
<name "Darx">
"Grr..."
#
<name "Rakia" "!EA0484">
"Growl all you want. It won't help.
 There are some things I can tell you and some
 things that I cannot."
#
<name "Darx">
"...I guess.
 Then tell me once I'm a higher level."
#
<sprite "ta09a004.agf" 4 4 12>
<name "Rakia" "!EA0485">
"I will.
 Ah, there is something I can tell you now."
#
<name "Darx">
"Hm?"
#
<name "Rakia" "!EA0486">
"These dungeons need intruders."
#
<name "Darx">
"They do?"
#
<name "Rakia" "!EA0487">
"Yes. So the entrances cannot be closed."
#
<removesprite -1 11>
<exit>
:B5D
\x41 4 
<background "bg005a0.agf" 10>
<sprite "ta02a011.agf" 4 4 11>
<name "Meryl" "!DA0127">
"...I heard."
#
<name "Darx">
"Hm?
 Heard what?"
#
<name "Meryl" "!DA0128">
"You aren't killing adventurers.
 You're letting them go."
#
<name "Darx">
"Yeah. After I take everything they've got."
#
<name "Meryl" "!DA0135">
"You're letting those trying to kill our
 Overlord go free.
 Do you intend to betray us?"
#
<name "Darx">
"Of course not."
#
<name "Meryl" "!DA0130">
"Then what is the meaning of this?"
#
<name "Darx">
"I talked to Rakia and she told me there was
 no need to kill them."
#
<name "Meryl" "!DA0131">
"Talked to her about what, exactly?"
#
<name "Darx">
"If the goal here is to protect the Overlord,
 then all you have to do is block up all the
 entrances."
#
<removesprite -1 11>
Even if they're closed, there's still the
Doors of Travel to get around.
#
If you just use them, nobody would ever have 
to be attacked by humans.
#
<name "Darx">
"But you don't do that.
 Why not?"
#
<name "Darx">
"Rakia didn't tell me herself, but she did say
 that the entrances are needed.
 Meaning that the dungeons are needed too."
#
<name "Darx">
"And also that intruders are needed."
#
<sprite "ta02a008.agf" 4 4 11>
<name "Meryl" "!DA0132">
"..."
#
<name "Darx">
"So instead of killing the intruders... 
 Killing adventurers so they can't ever come
 back, I take everything they have and then
 let them go."
#
<removesprite -1 11>
And sometimes keep the tastier women for
myself.
#
<name "Darx">
"Do you have a problem with that?"
#
<sprite "ta02a009.agf" 4 4 11>
<name "Meryl" "!DA0133">
"...No."
#
<name "Meryl" "!DA0134">
"But was it really necessary for you to 
 namedrop Rakia in there?"
#
<name "Darx">
"A little."
#
<removesprite -1 11>
<exit>
:116F
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Why do I have to make my own maps of the
 dungeons? I get it if I was an adventurer
 and invading, but I live here now."
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0488">
"I'm sad to say that it's very difficult to
 know the layout of all the dungeons."
#
<name "Darx">
"Huh?"
#
<name "Rakia" "!EA0489">
"There are simply too many, and each Floor 
 Boss is allowed to remodel or extend their
 floors however they desire."
#
<name "Darx">
"So nobody's got a good map of them all?"
#
<name "Rakia" "!EA0490">
"You might be able to get one from whoever is
 in charge of each dungeon, but..."
#
<name "Darx">
"It may or may not be full of mistakes anyway."
#
<name "Rakia" "!EA0491">
"Some won't even give you one."
#
<name "Darx">
"All right. Fine.
 I'll make my own maps."
#
<name "Rakia" "!EA0492">
"Yes. Good luck."
#
<removesprite -1 11>
<exit>
:14F4
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Set off specific traps?"
#
<sprite "ta09a004.agf" 4 4 11>
<name "Rakia" "!EA0493">
"You're checking to see if they're still 
 working."
#
<name "Darx">
"That's gonna hurt."
#
<name "Rakia" "!EA0494">
"Well, usually."
#
<name "Darx">
"Isn't this job a little sadistic?"
#
<name "Rakia" "!EA0495">
"Plenty of medical supplies are available for
 sale."
#
<name "Darx">
"..."
#
<removesprite -1 11>
<exit>
:1694
\x41 4 
<background "bg005a0.agf" 10>
<sprite "ta02a000.agf" 4 4 11>
<name "Meryl" "!DA0136">
"Your job is to defend specific passages."
#
<name "Darx">
"I've got that.
 No problem."
#
<name "Meryl" "!DA0137">
"Good.
 I'm glad to hear it."
#
<name "Darx">
"What I don't understand, is how I'm supposed
 to defend three passages with just my party
 and no other help."
#
<name "Meryl" "!DA0138">
"T-There are ways."
#
<removesprite -1 11>
<exit>
:1855
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"I'm not good with puzzles."
#
<sprite "ta09a005.agf" 4 4 11>
<name "Rakia" "!EA0496">
"What about when you were an adventurer?"
#
<name "Darx">
"I left that to the others."
#
<name "Rakia" "!EA0497">
"Hahaha.
 Good luck."
#
<removesprite -1 11>
<exit>
:1996
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"I'm supposed to start that thing?"
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0498">
"There aren't many I can count on for this."
#
<name "Darx">
"...So this job is proof that you trust me 
 now?"
#
<name "Rakia" "!EA0499">
"Yes. Good luck."
#
<removesprite -1 11>
<exit>
:1B16
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"What's the point of this job?"
#
<sprite "ta09a004.agf" 4 4 11>
<name "Rakia" "!EA0500">
"That's a secret."
#
<name "Darx">
"..."
#
<removesprite -1 11>
<exit>
:1BF2
\x41 4 
<background "bg005a0.agf" 10>
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0501">
"This request is regarding the development of
 that technique. They want to see its efficacy
 in actual use."
#
<name "Darx">
"And they need a lookout?"
#
<name "Rakia" "!EA0502">
"Not at all. Don't worry about the innocent
 bystanders."
#
<removesprite -1 11>
<exit>
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Collect ingredients for wine, huh?"
#
<sprite "ta09a004.agf" 4 4 11>
<name "Rakia" "!EA0503">
"Thank you very much."
#
<removesprite -1 11>
<exit>
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Looking for a lost item?"
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0504">
"Is that not good enough for you?"
#
<name "Darx">
"I'm fine with it.
 I've taken far worse jobs."
#
<name "Rakia" "!EA0505">
"How dependable."
#
<removesprite -1 11>
<exit>
\x41 4 
<background "bg005a0.agf" 10>
<name "Darx">
"Go there and shout?"
#
<sprite "ta09a000.agf" 4 4 11>
<name "Rakia" "!EA0506">
"Yes."
#
<name "Darx">
"...That's all?"
#
<name "Rakia" "!EA0507">
"Yes.
 It's very important."
#
<removesprite -1 11>
...
#
I don't understand this job at all, but I 
guess I'll get it done.
#
<exit>
\x78
