IDS9510:{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Um... Where's Vanilla?
@@)
\Speaker(005)
\Face(141,147,0,0)
\Voice(GAD09001,3)
@1(
Huh?
That's strange, I thought she came back
ahead of us.
@@)
\Speaker(002)
\Face(021,147,0,026)
\Voice(GAD09002,3)
@1(
Vanilla rushed off somewhere in a hurry
as soon as we got back to the ship.
@@)
\Speaker(004)
\Face(101,104,0,026)
\Voice(GAD09003,3)
@1(
Did she?
That is very unusual for her.
@@)
\Speaker(001)
\Face(004,104,0,026)
@1(
I see, Bunbun then...
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GAD09004,3)
@1(
Tact, do you know something?
@@)
\Speaker(001)
\Face(010,0,069,0)
@1(
The space rabbit she's keeping is... in
trouble.
I'm going to the infirmary.
@@)
\Speaker(002)
\Face(021,0,0,025)
\Voice(GAD09005,3)
@1(
I'm coming too!
I don't really understand, but it's
trouble, right?
@@)
\Speaker(003)
\Face(061,067,0,025)
\Voice(GAD09006,3)
@1(
I'm also coming!
I can't just leave Vanilla alone.
@@)
\Speaker(001)
\Face(003,067,0,025)
@1(
Everybody... thanks.
Please come with me.
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,22,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(005,0,0,0)
@1(
Vanilla!
How's Bunbun...?
@@)
\Speaker(026)
\Face(605,0,0,370)
\Voice(GAD09007,3)
@1(
Oh, you all.
...Sorry, but please keep it down.
@@)
\Speaker(004)
\Face(101,120,0,370)
\Voice(GAD09008,3)
@1(
Dr. Cera, where's Vanilla...?
@@)
\Speaker(026)
\Face(605,120,0,370)
\Voice(GAD09009,3)
@1(
Over there.
@@)
\BGM(1,026,3,0,0)
\gCut(2)
\SceneChg(1,631,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09010,3)
@1(
...Get better soon...
You can do it, Bunbun...
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\Speaker(001)
\Face(004,0,0,0)
@1(
Vanilla...
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GAD09011,3)
@1(
I've never... seen her like that before...
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GAD09012,3)
@1(
Tact told us sort of what's happening on
the way over... There's really nothing we
can do to save that space rabbit?
@@)
\Speaker(026)
\Face(605,0,0,0)
\Voice(GAD09013,3)
@1(
He's still breathing.
But... how much longer...
@@)
\Speaker(005)
\Face(171,0,0,0)
\Voice(GAD09014,3)
@1(
It's unavoidable for all life.
There's nothing to do...
@@)
[
flg1271 == 1
]{
\Speaker(001)
\Face(010,0,0,0)
@1(
Vanilla, I told you earlier...
He doesn't have long to live.
There's nothing you can do about old age...
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAD09015,3)
@1(
No... Bunbun is... still alive.
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAD09016,3)
@1(
I'll definitely... save him.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Vanilla...
@@)
}
[
flg1271 == 0
]{
\Speaker(001)
\Face(010,0,0,0)
@1(
Vanilla, Bunbun is at the end of his life.
I'm sorry, I knew about it, and I should
have told you earlier, but I couldn't...
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAD09017,3)
@1(
No...
Even so, before that happens, there has to
be something that I can do for him.
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAD09018,3)
@1(
He is my responsibility...
That's why... I absolutely have to heal
him...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
You can't, Vanilla.
Old age isn't something...
@@)
}
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAD09019,3)
@1(
...Bunbun... is not allowed to die.
I've grown up since then...
This time, it'll be okay...
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09020,3)
@1(
...Bunbun...
You're going to get better...
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09021,3)
@1(
Hang in there, Bunbun...
...You'll recover soon...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
...Vanilla... that's enough.
@@)
\SceneChg(3,22,0,0,0,0,0)
\gCut(1)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD09022,3)
@1(
No... Bunbun is still...
@@)
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(010,0,205,0)
@1(
No, it's enough.
Bunbun's already...
@@)
\Speaker(001)
\Face(010,0,205,0)
@1(
He's... already passed on...
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD09023,3)
@1(
...
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD09024,3)
@1(
...Bunbun...
@@)
\Speaker(001)
\Face(010,0,183,0)
@1(
...Vanilla...
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD09025,3)
@1(
...
@@)
\Speaker(001)
\Face(010,0,183,0)
@1(
...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD09025,3)
@1(
...
@@)
\BGM(1,025,3,0,0)
\gCut(2)
\SceneChg(3,632,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09026,3)
@1(
...Uuu...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09027,3)
@1(
...Uuu... Uuu...
Bun...bun...
@@)
\Speaker(002)
\Face(042,0,0,0)
\Voice(GAD09028,3)
@1(
Vanilla...
@@)
\Speaker(003)
\Face(085,0,0,0)
\Voice(GAD09029,3)
@1(
Why... Why!?
These kinds of things...
@@)
\Speaker(005)
\Face(171,0,0,0)
\Voice(GAD09030,3)
@1(
...Let's leave this to Tact... 
We should step outside for now...
@@)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GAD09031,3)
@1(
...I suppose so...
@@)
\Se(1,2,0,022)
\SeStateChg(1)
\Se(2,2,0,304)
\SeStateChg(2)
\Wait(1.0)
\Speaker(001)
\Face(010,0,0,0)
@1(
...Vanilla...
If you'd like, you can cry.
It's okay to cry when you're safe...
@@)
\SceneChg(3,633,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09032,3)
@1(
...Uuu... Uuu....
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09033,3)
@1(
...Bunbun...
...I'm... so... sorry...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
...You did everything you could.
But that's not something that anybody has
the power to do.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09034,3)
@1(
...I don't understand...
I... don't understand at all...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09035,3)
@1(
...If in the end, my power I've worked so
hard for... can't save someone important...
then why have I tried so hard...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09036,3)
@1(
And I've... both Sister Beryl and Bunbun...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD09037,3)
@1(
...What have I been doing... 
Was everything just a mistake...?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
It wasn't...
...Sorry, but it's hard to answer that...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
But I can say this... Bunbun and Sister
Beryl's deaths... were not your fault.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
So... you don't need to blame yourself so
much.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09038,3)
@1(
...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Everybody has their time to die.
Nothing can be done about it.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
But that's why it's great to be alive.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Until we approach death, we have to live
every day the fullest we can.
...That's what I think is important.
@@)
\BGM(0,020,3,2.0,0)
\SceneChg(3,634,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09039,3)
@1(
...Live... every day the fullest...?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
That's right.
Vanilla, are you happy for the time you got
to spend with Bunbun and Sister Beryl?
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD09040,3)
@1(
...Yes... I was happy...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
And I'm sure that Bunbun and Sister Beryl
were happy for the time they spent with 
you.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09041,3)
@1(
...
@@)
\BGM(1,019,3,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
But everybody has to say good bye someday.
And of course it'll be sad. The more 
memories you share, the sadder it'll be.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
But... until then, it's important to spend
as much time with them as you can.
...That's what I think.
@@)
\Speaker(006)
\Face(184,0,0,0)
\Voice(GAD09042,3)
@1(
...
@@)
\Speaker(006)
\Face(184,0,0,0)
\Voice(GAD09043,3)
@1(
...A little...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD09044,3)
@1(
...I think... I understand a little...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09045,3)
@1(
I... will never forget...
The time I spent with Sister Beryl and
Bunbun...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09046,3)
@1(
The pleasure of being with them, and the
loneliness of when we separated... That
will stay in my heart for a long time...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09047,3)
@1(
...But I'm still not ready to set them
aside them yet... I have a lot of memories
to live together with still...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah... that's right.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I think that'll also be okay.
You need to take hold of your feelings
little by little...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD09048,3)
@1(
...Yes...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Now, let's go see everybody else.
They're all worried about you too.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09049,3)
@1(
Yes...
...And...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD09050,3)
@1(
...Is it okay... if we stay like this...
a little longer...?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, it's okay.
Until you're ready...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD09051,3)
@1(
...Bunbun...
Uuu... uuu....
@@)
\BGM(0,019,3,4.0,0)
\gFade(0,0,4.0)
\SceneChg(3,8,0,0,0,0,0)
\gFade(1,0,2.0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hey, everybody.
You're all still here?
@@)
\Speaker(003)
\Face(061,0,0,065)
\Voice(GAD09052,3)
@1(
Ah, Tact!
...How's Vanilla?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GAD09053,3)
@1(
...I am okay now...
@@)
\BGM(1,019,3,0,0)
\Speaker(005)
\Face(141,142,0,0)
\Voice(GAD09054,3)
@1(
...I see.
That's a relief.
@@)
\Speaker(004)
\Face(101,142,0,101)
\Voice(GAD09055,3)
@1(
Yes.
If you say so, Vanilla...
@@)
[
flg0799 == 1
]{
<9995->IDS1202
}
\Speaker(002)
\Face(021,046,0,101)
\Voice(GAD09056,3)
@1(
Cheer up, Vanilla.
And I'm sure that Bunbun would want to 
tell you "thank you" too.
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GAD09057,3)
@1(
Yeah... I'm sure.
You tried so hard to treat him.
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GAD09058,3)
@1(
Yes...
...Thank you everybody... for worrying
about me...
@@)
\Speaker(003)
\Face(061,0,0,088)
\Voice(GAD09059,3)
@1(
You don't need to be so reserved.
We're your friends, right!
@@)
\Speaker(005)
\Face(141,165,0,088)
\Voice(GAD09060,3)
@1(
We'll have a memorial for Bunbun.
In thanks for everything.
@@)
\Speaker(001)
\Face(001,165,0,088)
@1(
Yeah, that sounds good.
@@)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GAD09061,3)
@1(
Now, let's go have a drink.
You, and Vanilla.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Yeah, let's go.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Hey, Vanilla...
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GAD09062,3)
@1(
Yes...?
@@)
\Speaker(001)
\Face(001,0,187,0)
@1(
There are a lot of people who are thinking
about you.
@@)
\Speaker(001)
\Face(001,0,187,0)
@1(
When you're sad, everybody shares that
sadness. When you're happy, everybody 
laughs with you...
@@)
\Speaker(001)
\Face(002,0,187,0)
@1(
Isn't that something really marvelous?
@@)
\Speaker(006)
\Face(181,0,188,0)
\Voice(GAD09063,3)
@1(
Yes... I believe so.
@@)
\Speaker(006)
\Face(181,0,188,0)
\Voice(GAD09064,3)
@1(
For you and everybody around me...
I am really very thankful... 
@@)
\BGM(0,019,3,3.0,0)
\gFade(0,0,3.0)
>95A0->IDS9511
}/
