IDS9504:{
\bgm(0,0,0,0,0)
\SceneChg(1,19,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Vanilla, how's Bunbun doing?
@@)
\BGM(1,026,3,0,0)
\Face(181,0,186,0)
\Voice(GAD04001,3)
@1(
...There has been no change...
Even though... I've been treating him with
nanomachines for so long...
@@)
\Speaker(001)
\Face(006,0,186,0)
@1(
How long have you...?
You've been doing this the whole time!?
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04002,3)
@1(
Time... does not matter.
...I am okay...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
I understand how you feel, but you need to
get some rest. And you cannot concentrate
on treating him when you're that exhausted.
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD04003,3)
@1(
...I have no problems...
I will help Bunbun... 
This time...
@@)
\Speaker(001)
\Face(006,0,198,0)
@1(
Huh...?
This time?
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GAD04004,3)
@1(
I am... different from before...
I will not fail again...
@@)
\Speaker(001)
\Face(006,0,200,0)
@1(
Hey, Vanilla...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04005,3)
@1(
It won't be like Sister Beryl...
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GAD04006,3)
@1(
I won't fail this time... 
Absolutely not...
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\Speaker(001)
\Face(005,0,200,0)
@1(
Vanilla, hold on a minute!
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD04007,3)
@1(
...Please do not... get in the way of the
treatment...
@@)
\Speaker(001)
\Face(003,0,198,0)
@1(
...Calm down, Vanilla.
Aren't you behaving strangely?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GAD04008,3)
@1(
...I am normal.
There is no problem...
@@)
\Speaker(001)
\Face(003,0,181,0)
@1(
No, you're not your usual self at all.
What's this "I won't fail this time," and
"Sister Beryl" all about?
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD04009,3)
@1(
...I... Did I say something like that...?
@@)
\Speaker(001)
\Face(011,0,183,0)
@1(
See? You don't even remember saying that.
It's okay, just calm down.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04010,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
Was Sister Beryl one of your foster
parents?
What happened between the two of you?
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GAD04011,3)
@1(
...That's...
@@)
\Speaker(001)
\Face(004,0,187,0)
@1(
...You don't need to force yourself.
But you don't need to suffer alone either.
@@)
\Speaker(006)
\Face(181,0,189,0)
\Voice(GAD04012,3)
@1(
...
@@)
\BGM(0,020,3,0,0)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04013,3)
@1(
...Sister... Sister Beryl took me in when
I had no family...
@@)
\BGM(1,025,3,0,0)
\gFade(0,0,2.0)
\gcut(2)
\SceneChg(3,300,0,0,0,0,0)
\gFade(1,0,0.1)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD04014,3)
@1(
...After that, she raised me, and taught
me how to use nanomachines...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD04015,3)
@1(
...Those peaceful days would continue
forever... 
That's what I thought when I was a child...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04016,3)
@1(
However...
@@)
\SceneChg(1,630,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04017,3)
@1(
Five years ago... she stopped being able
to get out of bed... and grew weaker every
day... 
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04018,3)
@1(
I... tried to use the nanomachine treatment
that I learned from her...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04019,3)
@1(
But there was no effect at all... and
then... she died...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
So that's what happened...
What was the cause of her death?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GAD04020,3)
@1(
...It was old age... I heard later...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Old age?
Then that's why nanomachines weren't able
to treat it.
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GAD04021,3)
@1(
No...
I didn't have enough strength...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04022,3)
@1(
And... if I had noticed... that something
was wrong with her earlier, then I could
have... 
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
No... You couldn't have.
Even you can't prolong someone's life past
its natural course.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GAD04023,3)
@1(
...No... 
It's my fault...
@@)
\SceneChg(1,19,0,0,0,0,0)
\gcut(1)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04024,3)
@1(
That's why... I knew I was immature.
Because of my immaturity, I lost someone
important... I can't let it happen again...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
...
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GAD04025,3)
@1(
...We have talked long enough.
I need to return to treatment...
@@)
\Speaker(001)
\Face(004,0,181,0)
@1(
..Vanilla...
@@)
<9996->IDS2780
@(ss
\SelStart(0)
I understand. 
Enough, you need to rest.
He'll get better on his own.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,0,181,0)
@1(
...I understand.
Then I won't say anything more.
I'll leave you to it.
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD04026,3)
@1(
Thank you very much...
This time... I'll make... Bunbun better.
@@)
\Speaker(001)
\Face(004,0,205,0)
@1(
Yeah...
I should be going, just please don't push
yourself too hard here.
@@)
\Speaker(001)
\Face(004,0,205,0)
@1(
Bunbun... I hope you get better.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04027,3)
@1(
...Yes.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(005,0,181,0)
@1(
Enough, you need to get some rest.
You've been treating him for a long time, 
you can't keep this up!
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD04028,3)
@1(
...That... is unacceptable.
@@)
\Speaker(001)
\Face(005,0,198,0)
@1(
Vanilla!
I'm thinking about you.
Please, just listen!
@@)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD04029,3)
@1(
If you're thinking about me, then what do
you think I want...?
@@)
\Speaker(001)
\Face(010,0,205,0)
@1(
It'll be okay, just get some rest and calm
down. Right now, you're mixing up Bunbun
and Sister Beryl and blaming yourself.
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GAD04030,3)
@1(
...That may be so...
But...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD04031,3)
@1(
But I... don't want to lose them again...
@@)
\Speaker(001)
\Face(006,0,186,0)
@1(
...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
All right, if that's how you feel...
I need to go, so please don't push yourself
too hard.
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD04032,3)
@1(
...Yes... I'll be okay.
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(001,0,181,0)
@1(
Bunbun will get better on his own.
You really don't need to worry so much,
Vanilla.
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w074 -= w011
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD04033,3)
@1(
...I cannot believe in such groundless
words.
@@)
\Speaker(001)
\Face(006,0,198,0)
@1(
Uuu...
@@)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD04034,3)
@1(
...I will continue treatment.
@@)
\Speaker(001)
\Face(004,0,205,0)
@1(
Sigh... I understand.
I have to be going, so please don't push
yourself, Vanilla. 
@@)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD04035,3)
@1(
...
@@)
}
\BGM(0,025,3,3.0,0)
\gFade(0,0,3.0)
>9550->IDS9505
}/
