IDS0521:{
\BGM(1,020,3,0,0)
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
All right. The Chrono Drive should be 
ending soon. Hopefully we'll be able
to rendezvous without incident...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Ah, right.
There was something else I had to do.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Angel Wing, can you hear me? Please go
to the hangar and board your Emblem
Frames. You're on standby.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA517001,3)
@1(
Standby?
What's this all about?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
We've often encountered the enemy as soon
as we Drive Out.
That's why we should be ready.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Once we're in normal space and have 
confirmed that there's no ambush, you 
can stand down. Until then, stay sharp.
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA517002,3)
@1(
I guess so... But this was my precious
time off, you know?
Am I going to get some more later?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Yeah, yeah.
Anyway, I'm counting on you.
I've... got a bad feeling about this.
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA517003,3)
@1(
Hopefully this will end and your
suspicion was for nothing.
Whatever, I'm heading to the hangar.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA517004,3)
@1(
...Roger.
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA517005,3)
@1(
Um, I'm kneading dough right now.
Is it okay if I'm a little late?
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA517006,3)
@1(
Denied. Get down here.
That leaves... Mint?
Mint, is something wrong?
@@)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA517007,3)
@1(
...Mrph...?
Who is it...?
@@)
\Speaker(005)
\Face(144,0,0,0)
\Voice(GA517008,3)
@1(
What? Are you still asleep?
Your orders are to standby in your 
Emblem Frame. Hurry up and get down here.
@@)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA517009,3)
@1(
...I understand.
And I had just fallen asleep...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Yeah, I'm sorry. Once we confirm it's
safe, you can go back to sleep.
Okay, good luck.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(001,0,0,0)
@1(
All set.
Now then, back to the bridge to wait for
the Drive Out.
@@)
\gFade(0,0,2.0)
\SceneChg(3,105,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\BGM(1,020,3,0,0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517010,3)
@1(
Elsior, Driving Out.
@@)
\Se(1,3,0,044)
\SeStateChg(1)
\gFade(0,1,0.1)
\SceneChg(3,5,0,0,0,0,0)
\Wait(0.3)
\gFade(1,1,1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517011,3)
@1(
Entering normal space.
Setting a course for the asteroid belt
in front of us as planned.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA517012,3)
@1(
Decrease speed to 130. Past that is where
we're supposed to rendezvous with the
Gimson system's fleet here.
@@)
\Speaker(007)
\Face(221,0,222,0)
\Voice(GA517013,3)
@1(
Sheesh. We can rest easy at last.
The Elsior managed to make it here all 
on its own.
@@)
\Speaker(001)
\Face(004,0,222,0)
@1(
I guess.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517014,3)
@1(
"I guess?" We're finally able to join our
 allies and that's all that you
 can say?
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
Then what do you want me to say?
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA517015,3)
@1(
"How fortunate," or "Good, good," like 
 you always do. Shouldn't you be happier
 about this?
@@)
\Speaker(001)
\Face(004,0,224,0)
@1(
Yeah... I guess.
@@)
\gFade(0,0,1.0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517016,3)
@1(
Passing the main asteroid belt.
We've entered radar range of the 
rendezvous point.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Can you detect the Gimson fleet?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517017,3)
@1(
No, right now there's nothing detected.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Are we here too soon?
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517018,3)
@1(
No, we're 80 minutes behind schedule.
It took us more time than anticipated to
navigate through the asteroids.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517019,3)
@1(
Could their arrival have been delayed?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...I don't think so.
Elsior, continue forward. Proceed to
the rendezvous point as planned.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA517020,3)
@1(
This is the Happy Trigger.
Got a moment?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Yeah, I don't mind.
What is it?
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA517021,3)
@1(
Are you going to keep the Angel Wing
waiting on standby forever?
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA517022,3)
@1(
Now that we're in normal space and about
to join our allies, can we go back?
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA517023,3)
@1(
I need to let the air out of my dough and
split it up.
@@)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA517024,3)
@1(
...Ahh, I'm still sleepy...
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA517025,3)
@1(
...
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Oh, yeah. They've been on standby this
whole time.
What should I do...
@@)
<9999->IDS2326
@(ss
\SelStart(0)
Please hang in there.
Okay, you're dismissed.
@)ss
[
flg0000 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(003,0,0,0)
@1(
Please hang in there, everybody. What if 
you're wrong and we encounter the enemy?
Will you all be able to fight properly?
@@)
\BGM(1,022,3,0,0)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w012
\Speaker(005)
\Face(145,0,0,0)
\Voice(GA517026,3)
@1(
Hey, that's not the problem here.
In any case, I'm getting paid either way.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA517027,3)
@1(
...This is our duty.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w052 -= w011
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA517028,3)
@1(
We're here, doing our best, both day 
and night. I'm disappointed that you
don't believe in us.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w030 -= w009
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA517029,3)
@1(
I'm so sad.
By now, my dough is already fermenting.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w010
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA517030,3)
@1(
That doesn't matter.
Tact, what's going on?
How long will we be on standby!?
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
I-I got it, I got it. Please just wait
until we join the fleet, okay?
Bye!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(1.0)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA517031,3)
@1(
...Good work.
@@)
\Speaker(001)
\Face(009,0,224,0)
@1(
Ahh, terrifying.
@@)
flg0550 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, you're dismissed.
We should be okay now.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w004
w033 += w004
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA517032,3)
@1(
Yeah!
Then I'm getting back to it.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w005
w044 += w005
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA517033,3)
@1(
Ahh, thank goodness.
My back was killing me.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w008
w077 += w008
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA517034,3)
@1(
...Acknowledged.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w006
w055 += w006
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA517035,3)
@1(
Then I can go back to sleep...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I guess my hunch was wrong.
Sorry you had to wait so long.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w007
w066 += w007
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA517036,3)
@1(
No, I don't mind if you wanted to be
extra cautious. Don't worry about it.
All right, I'm packing it in.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Sheesh... Well, we should be able to 
join up okay.
@@)
flg0550 = 0
}
\BGM(0,020,3,1.5,0)
\gFade(0,0,1.5)
\SceneChg(3,5,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517037,3)
@1(
Commander Mayers, we'll be arriving at
the specified point soon.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Isn't this strange?
There's still no reaction on radar.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517038,3)
@1(
No, wait.
What's that small group of things
approaching us?
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
Hey now, you don't really think that's 
the fleet stationed here?
@@)
\BGM(1,030,3,0,0)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517039,3)
@1(
I know that without you reminding me.
Can you bring it up on the monitor so we
can confirm it?
@@)
\Speaker(017)
\Face(501,0,223,0)
\Voice(GA517040,3)
@1(
Yes.
Displaying on the main monitor.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,686,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
That's...
That's the remains of a ship, right?
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA517041,3)
@1(
Belonging to the Imperial fleet...
Were they having a mock battle?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
A mock battle?
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA517042,3)
@1(
This region is used for military exercises
That's why they chose here to rendezvous.
Derelicts aren't necessarily suspicious.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517043,3)
@1(
No, wait a moment. From the gas and smoke
around the wreckage, this happened 
recently.
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA517044,3)
@1(
Then that means... no way!?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
That means... that the 3rd Fleet would
have been engaging in mock combat when
we were scheduled to arrive.
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA517045,3)
@1(
Yeah. This was a real battle.
So obviously, the one who destroyed our
allies was...
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(005,0,0,0)
@1(
Elsior, change course!
Get us out of here immediately!
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517046,3)
@1(
Y-Yes!
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA517047,3)
@1(
...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517048,3)
@1(
...What now? Should we go to the
emergency rendezvous point? If they were
able to get away, they might have...
@@)
\Speaker(001)
\Face(003,0,223,0)
@1(
It's also possible that the enemy chased
them there.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517049,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
...
@@)
[
flg0550 == 1
]{
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA517050,3)
@1(
This is getting inexcusable.
Are we just about done yet?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Huh?
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA517051,3)
@1(
Aren't we changing course?
Does that mean we've found our allies?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\Speaker(005)
\Face(144,0,0,0)
\Voice(GA517052,3)
@1(
...What's the matter?
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA517053,3)
@1(
Come on, Tact!
If I don't get back to my dough soon,
it'll be a disaster!
@@)
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA517054,3)
@1(
How long are you planning on keeping us
cooped up down here!?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA517055,3)
@1(
...
@@)
\Speaker(004)
\Face(120,0,0,0)
\Voice(GA517056,3)
@1(
You don't mean... we haven't met our 
allies yet?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
}
\BGM(0,020,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Wait(0.6)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517057,3)
@1(
Multiple ships detected at our rear!
They're headed straight for us!
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA517058,3)
@1(
Is it the Gimson fleet?
@@)
\Speaker(016)
\Face(491,0,223,0)
\Voice(GA517059,3)
@1(
N...No. They aren't transmitting on the
allied channel. 
It's Eonia's fleet!
@@)
\BGM(1,031,3,0,0)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA517060,3)
@1(
Tch... So we were right. But aren't
these even quicker than the previous 
automated ships? They're closing fast.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(011,0,0,0)
@1(
Angel Wing, can you hear me?
Scramble at once!
@@)
<9999->IDS2327
[
flg0550 == 1
]{
\Se(1,3,0,011)
\SeStateChg(1)
w063 += w007
w066 += w007
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA517061,3)
@1(
Yeah, we're ready any time.
Looks like your hunch was right after 
all, Mr. Commander.
@@)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA517062,3)
@1(
Then our allies aren't here?
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w052 += w006
w055 += w006
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA517063,3)
@1(
Apparently it's the enemy instead.
Keeping us on standby was the correct
decision.
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w041 += w005
w044 += w005
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA517064,3)
@1(
So it is the enemy. That's fine. 
I can get rid of all this frustration from
being cooped up for so long!
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w030 += w004
w033 += w004
\Speaker(002)
\Face(025,0,0,0)
\Voice(GA517065,3)
@1(
Everybody, let's end this battle quickly.
Otherwise, my dough will...
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w074 += w008
w077 += w008
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA517066,3)
@1(
...Acknowledged.
@@)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA517067,3)
@1(
Looks like we're all motivated here.
Send the details and then leave it to us.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Got it.
Everybody, it's up to you.
@@)
>L0540001
}
\Se(1,3,0,013)
\SeStateChg(1)
w041 -= w010
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA517068,3)
@1(
Eeh!?
But we were just dismissed!
What happened to our allies!?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Well, about that...
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(183,0,0,0)
\Voice(GA517069,3)
@1(
...
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w052 -= w011
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA517070,3)
@1(
...Mph?
Sortie... now?
And I was in the middle of a good dream...
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w030 -= w009
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA517071,3)
@1(
My hands are covered in dough right now.
Can't you wait until I wash them?
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w063 -= w012
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA517072,3)
@1(
You shouldn't have dismissed your hunch, 
Mr. Commander... Well, it doesn't matter
now. Let's go, everybody!
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Okay, it's up to you.
@@)
:L0540001
\gFade(0,0,1)
w102 = 50
w098 = 5
w004 = w098
w101 = 0547
\exit(5)
}/
IDS0522:{
\BGM(1,031,3,0,2.0)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\gCut(1)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517073,3)
@1(
You are the commander of the Elsior?
I've been waiting.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA517074,3)
@1(
Who was that!?
@@)
\Speaker(017)
\Face(501,0,225,0)
\Voice(GA517075,3)
@1(
It came from the enemy fleet!
They've tapped into our communications...
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517076,3)
@1(
Image of enemy ship acquired.
It's another new type.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Please put it up on the main screen.
Now then...
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
This is for Eonia's fleet.
Do not interrupt our communications
without permission.
@@)
\gCut(2)
\SceneChg(1,687,0,0,0,0,0)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517077,3)
@1(
That was impolite of me.
My name is Sherry.
Sherry Bristol.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517078,3)
@1(
I am the Commander of the Elsior Pursuit
Force belonging to the Legitimate 
Transbaal Empire. You have my regards.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hmm. I thought all of Eonia's subordinates
were men, but you look rather beautiful 
to me.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517079,3)
@1(
Oh? Thank you.
Have you already discerned the reason that
I'm here?
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Yeah, about ten minutes ago.
Please give my best regards to Mr. Eonia.
Okay then, we should hurry on our way.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517080,3)
@1(
...What a peculiar man.
Then allow me to tell you this in no
uncertain terms.
@@)
\Speaker(042)
\Face(361,0,0,0)
\Voice(GA517081,3)
@1(
Be a good little bee and return to the 
fold. Unless you want the same fate as the
ones who were here, hand over the Prince.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Ms. Sherry, right?
You had bad grades in science... didn't
you?
@@)
\Speaker(042)
\Face(361,0,0,0)
\Voice(GA517082,3)
@1(
Oh? Why?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
There are no princes in a beehive.
@@)
\Speaker(042)
\Face(363,0,0,0)
\Voice(GA517083,3)
@1(
...That's not the point.
Speaking with you was a waste of time.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Really now?
@@)
\Speaker(042)
\Face(361,0,0,0)
\Voice(GA517084,3)
@1(
...This conversation is over.
Hand over Prince Shiva at once.
You cannot escape any longer.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I refuse.
I don't like to just give up.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA517085,3)
@1(
An admirable attitude.
However, you'll come to regret it.
Farewell, Mr. Impetuous Commander.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA517086,3)
@1(
...All communications have ceased.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA517087,3)
@1(
The enemy fleet is closing in!
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(011,0,0,0)
@1(
Angel Wing, everybody ready?
Begin combat!
@@)
\Speaker(099)
\Face(0,0,0,0)
\Voice(GA199012_BL,3)
@1(
Yes, sir!
@@)
\BGM(0,021,3,1.0,0)
\gFade(0,0,1.0)
<9998->IDS3107
w004 = 1297
w101 = 0523
\exit(2)
}/
