IDS52a0:{
w3e78 = 2
wda08 = 5
w81f5 = 8
w90f5 = 0
w9ff5 = 8
waef5 = 8
wbdf5 = 0
wccf5 = 0
w149b = 2
w14a7 = 04
\TimeSet(14:30)
\Exit(1)
}/
IDx52a0:{
\Bgm(0,020,3,1.0,0)
\gFade(0,0,1.0)
\Se(1,0,0,305)
\TimeCheck(14:59,w1295)
[
w1295 == 2
]{
>5200->IDS5202
}
}/
IDS52a1:{
\SaveLabel(@)
w0c55 += 1
\SceneChg(1,6,0,0,0,0,0)
\Speaker(1,0010102)
@1(
Hm?
Isn't that...
@@)
\Face(0,1070201,0)
\Voice(GB520900,3)
\Speaker(107,1070101)
@1(
Ah, Tact...
@@)
\Bgm(1,049,3,0,0)
\Speaker(1,0010102)
@1(
You looked like you were deep in 
thought. 
If there's something bothering you...
@@)
\Face(0,1070201,0)
\Voice(GB520901,3)
\Speaker(107,1070101)
@1(
No...
@@)
\Face(0,1070101,0)
\Voice(GB520902,3)
\Speaker(107,1070101)
@1(
Um, there is something that I wanted
to ask you, is that okay?
@@)
\Speaker(1,0010102)
@1(
Ask me?
Well, I'll answer if I can.
@@)
\Voice(GB520903,3)
\Speaker(107,1070101)
@1(
Thank you very much.
Very well then...
@@)
\Face(0,1070101,0)
\Voice(GB520904,3)
\Speaker(107,1070101)
@1(
I wanted to ask you about the Angel
Wing's battle against the Black Moon
that happened before this.
@@)
\Speaker(1,0010401)
@1(
The Black Moon, huh?
I'd think the military records would
be better if you want the details...
@@)
\Speaker(1,0010101)
@1(
But I'm sure that you've already read
all of that, right?
@@)
\Voice(GB520905,3)
\Speaker(107,1070101)
@1(
Yes. I have been over the public
records enough times to recite them
by memory.
@@)
\Speaker(1,0010101)
@1(
In that case, you've probably got more
details on it than my memory does.
@@)
\Voice(GBX520905,3)
\Face(0,1070207,0)
\Speaker(107,1070101)
@1(
No, there is no information on what I
wanted to ask you...
@@)
\Face(0,1070201,0)
\Voice(GB520906,3)
\Speaker(107,1070101)
@1(
...What I prefer to know is more about
readying oneself for battle.
@@)
\Speaker(1,0010401)
@1(
Readying yourself... hm...
@@)
\Speaker(1,0010105)
@1(
Ranpha would probably tell you that 
it would be a mistake to ask me that.
@@)
\Face(0,1070103,0)
\Voice(GB520907,3)
\Speaker(107,1070101)
@1(
Not at all.
You are the best one to answer.
@@)
\Speaker(1,0010102)
@1(
I am?
@@)
\Face(0,1070207,0)
\Voice(GB520908,3)
\Speaker(107,1070101)
@1(
I realize that Emblem Frames are 
amazing ships.
I have no doubt about that, but...
@@)
\Voice(GB520909,3)
\Speaker(107,1070101)
@1(
Thinking about simple firepower, the
Emblem Frames should have had almost
no chance of winning that war.
@@)
\Face(0,1070103,0)
\Voice(GB520910,3)
\Speaker(107,1070101)
@1(
Therefore, there must have been some
other factors that lead to victory.
@@)
\Voice(GB520911,3)
\Speaker(107,1070101)
@1(
Yes... if you were not in command,
then that battle would have been
lost.
@@)
\Speaker(1,0010105)
@1(
Hmm... Well, I'm happy to hear you
say that, but...
@@)
\Speaker(1,0010101)
@1(
I think that all of the Angel Wing are
amazing. We were able to win thanks
to all of them.
@@)
\Face(0,1070103,0)
\Voice(GB520912,3)
\Speaker(107,1070101)
@1(
Even so, I believe that it was your
abilities that allowed them to reach
their full potential.
@@)
\Voice(GB520913,3)
\Speaker(107,1070101)
@1(
Emblem Frames are controlled by the
pilot's mental condition. It was your
triumph to bring them to their best.
@@)
\Speaker(1,0010104)
@1(
No, well...
This is awkward.
@@)
\Bgm(0,020,3,0,0)
\Face(0,1070207,0)
\Voice(GB520914,3)
\Speaker(107,1070101)
@1(
Tact... I am uneasy.
@@)
\Bgm(1,050,3,0,0)
\Voice(GB520915,3)
\Speaker(107,1070101)
@1(
For someone like me who just joined the
Angel Wing, can I fight successfully
in a harsh battle...
@@)
\Speaker(1,0010401)
@1(
Chitose...
@@)
\Speaker(1,0010101)
@1(
...If that's all it is, then everything
will be okay.
You don't need to worry about that.
@@)
\Voice(GB520916,3)
\Speaker(107,1070101)
@1(
............
@@)
\Speaker(1,0010105)
@1(
...I guess it's not something you can
just say and make happen.
How to put it then...
@@)
\Speaker(1,0010201)
@1(
Right! We'll find a way!
@@)
\Face(0,1070201,0)
\Voice(GB520917,3)
\Speaker(107,1070101)
@1(
...Really...?
@@)
\Speaker(1,0010101)
@1(
...I know that you're worried.
Honestly, when we were fighting the
Black Moon, I was too.
@@)
\Speaker(1,0010101)
@1(
But we never gave up and we did 
everything we could, and that's why we
could win.
@@)
\Speaker(1,0010101)
@1(
That was what was most important.
@@)
\Face(0,1070207,0)
\Voice(GB520918,3)
\Speaker(107,1070101)
@1(
But, I still...
@@)
\Speaker(1,0010101)
@1(
You shouldn't worry about not having
much real combat experience.
@@)
\Speaker(1,0010101)
@1(
Vanilla and Ranpha are here, and I'll
give the right orders.
@@)
\Speaker(1,0010101)
@1(
And most importantly, you were selected
to join the Angel Wing. You should have
confidence in that.
@@)
\Speaker(1,0010101)
@1(
Well, I'd also say to not worry so much
about war or the Black Moon and simply
try to do everything you can.
@@)
\Voice(GB520919,3)
\Speaker(107,1070101)
@1(
...Yes.
I'll try to do my best.
@@)
\Bgm(0,026,3,0,0)
\Speaker(1,0010401)
@1(
Hmm... One more thing though, and this
may be hard to hear.
So...
@@)
\Bgm(1,026,3,0,0)
\Speaker(1,0010301)
@1(
...Like the war against the Black Moon,
these fights could become much worse.
@@)
\Face(0,1070201,0)
\Voice(GB520920,3)
\Speaker(107,1070101)
@1(
Huh...!?
@@)
\Speaker(1,0010301)
@1(
The enemy is a powerful automated 
fleet.
What's more, they're hard to track.
@@)
\Speaker(1,0010301)
@1(
We don't even have all the Emblem
Frames right now. We're definitely at
a disadvantage.
@@)
\Face(0,1070207,0)
\Voice(GB520921,3)
\Speaker(107,1070101)
@1(
...Yes...
@@)
\Bgm(1,029,3,0,0)
\Speaker(1,0010302)
@1(
...But we'll definitely win!
@@)
\Face(0,1070304,0)
\Voice(GB520922,3)
\Speaker(107,1070101)
@1(
............
@@)
\Speaker(1,0010401)
@1(
You may have to go through a lot
too...
@@)
\Speaker(1,0010101)
@1(
...I'm counting on you.
@@)
\Face(0,1070103,0)
\Voice(GB520923,3)
\Speaker(107,1070101)
@1(
Y...Yes!
@@)
\Voice(GB520924,3)
\Speaker(107,1070101)
@1(
I shall do my best to live up to your
expectations, Commander Mayers!
@@)
\Speaker(1,0010101)
@1(
Oh? Looks like you're feeling better.
I hope to see you stay like this!
@@)
\Speaker(1,0010101)
@1(
Okay, I should get going.
@@)
\Voice(GB520925,3)
\Speaker(107,1070101)
@1(
Acknowledged.
Please leave it to me.
@@)
\Speaker(1,0010105)
@1(
I'm not exactly sure what I'm leaving
to you here...
Well, thanks anyway.
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a2:{
\SaveLabel(@)
\SceneChg(1,10,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
I'm tired from walking.
I'll get something cold to eat. 
@@)
\Voice(GB521000,3)
\Speaker(25,0250101)
@1(
Welcome`
@@)
\Voice(GB521001,3)
\Speaker(25,0250101)
@1(
Ah, if it isn't Commander Mayers`
Welcome to the store`
@@)
\Speaker(1,0010101)
@1(
I'll have one soft serve cone.
@@)
\Voice(GB521002,3)
\Speaker(25,0250101)
@1(
Yes, with pleasure`
@@)
\Voice(GB521003,3)
\Speaker(25,0250101)
@1(
...By the way, Commander Mayers`
Has there suddenly been some kind of
fashion boom with the girls lately`?
@@)
\Speaker(1,0010102)
@1(
Huh?
What do you mean?
@@)
\Voice(GB521004,3)
\Speaker(25,0250101)
@1(
Yes`
Because sales of craft items are quite
good today`
@@)
\Speaker(1,0010101)
@1(
Oh?
You just started selling them?
@@)
\Voice(GB521005,3)
\Speaker(25,0250101)
@1(
It's the first time we have`
@@)
[
r124502 == 1
]{
>L52a0001
}
>L52a0002
:L52a0001
\Speaker(1,0010102)
@1(
...Do you mean stuff like knitting
supplies?
@@)
\Voice(GB521006,3)
\Speaker(25,0250101)
@1(
Mostly`
Ranpha bought a lot of yarn`
There's almost none left in stock`
@@)
\Speaker(1,0010105)
@1(
...Thought so.
@@)
>L52a0003
:L52a0002
\Speaker(1,0010101)
@1(
Well, there are a lot of women in the
crew. I don't think it's a surprise
for that stuff to sell well.
@@)
\Voice(GB521007,3)
\Speaker(25,0250101)
@1(
You think that's what it is`?
@@)
\Speaker(1,0010105)
@1(
Probably, I guess.
@@)
\Voice(GB521008,3)
\Speaker(25,0250101)
@1(
Is it really`
@@)
\Speaker(1,0010201)
@1(
It is, it is.
@@)
>L52a0003
:L52a0003
\FontClear()
\Speaker(999,0)
\Se(1,3,0,131)
\Wait(1.0)
\Voice(GB521009,3)
\Speaker(25,0250101)
@1(
...Here, thank you for waiting`
Your soft serve`
@@)
\Speaker(1,0010201)
@1(
Thanks.
I love this stuff.
@@)
\Voice(GB521010,3)
\Speaker(25,0250101)
@1(
Thank you very much`
We eagerly await your return`
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a3:{
\SaveLabel(@)
w08d1 += 1
\SceneChg(1,12,0,0,0,0,0)
\Face(0,0030804,0)
\Voice(GB521100,3)
\Speaker(3,0030101)
@1(
Ah! Tact!
Did you see Vanilla?
@@)
\Bgm(1,011,3,0,0)
[
r253502 == 1
]{
>L52a0004
}
>L52a0005
:L52a0004
\Speaker(1,0010105)
@1(
Yeah, just a few minutes ago.
I was surprised to see her wearing
perfume.
@@)
\Voice(GB521101,3)
\Speaker(3,0030101)
@1(
Ah, I knew it.
@@)
\Speaker(1,0010105)
@1(
You did?
...Then that means that you were behind
it?
@@)
\Face(0,0030101,0)
\Voice(GB521102,3)
\Speaker(3,0030101)
@1(
I guess.
So, were you able to talk to her about
it?
@@)
\Speaker(1,0010402)
@1(
No, I didn't...
@@)
>L52a0006
:L52a0005
\Speaker(1,0010105)
@1(
No.
I want to talk to her, but...
@@)
\Face(0,0030202,0)
\Voice(GB521103,3)
\Speaker(3,0030101)
@1(
Really...
She left my room with four operation
tools... I wonder...
@@)
\Speaker(1,0010102)
@1(
Operation...?
@@)
\Face(0,0030105,0)
\Voice(GB521104,3)
\Speaker(3,0030101)
@1(
N-Nope!
It's nothing!
@@)
\Speaker(1,0010401)
@1(
You're up to something again...
@@)
>L52a0006
:L52a0006
\Face(0,0,0)
\Voice(GB521105,3)
\Speaker(997,0)
@1(
Divine punishment!!
@@)
\Speaker(1,0010102)
@1(
Wha!?
W-What!?
@@)
\Voice(GB521106,3)
\Speaker(997,0)
@1(
Prepare yourself, Commander Mayers!!!!
@@)
\Se(1,3,0,321)
\gFlash(1,1,1)
\gShakeStart(32,32,0,0.1)
\Wait(0.3)
\gShakeOff()
\Wait(0.3)
\Se(1,3,0,321)
\gFlash(1,1,1)
\gShakeStart(32,32,0,0.1)
\Wait(0.3)
\gShakeOff()
\Speaker(1,0010403)
@1(
Ow!
@@)
\Speaker(1,0010302)
@1(
W-Who was that!?
@@)
\Voice(GB521107,3)
\Speaker(3,0030702)
@1(
Toryaaa!!
Shooting Star Kick!!
@@)
\Bgm(1,011,0,0,0)
\Se(1,5,0,099)
\SeStateChg(1)
\gCut(0)
\SceneChg(3,491,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,12,0,0,0,0,0)
\gFade(1,1,1.0)
\gCut(1)
\Voice(GB521108,3)
\Speaker(997,0)
@1(
Bghwaaaaa!!
@@)
\Face(0,0030803,0)
\Voice(GB521109,3)
\Speaker(3,0030101)
@1(
Hold it, you! 
What's the meaning of this?
@@)
\Face(0,0,0)
\Voice(GB521110,3)
\Speaker(997,0)
@1(
R...Retreat!!
@@)
\Se(1,3,0,026)
\Voice(GB521111,3)
\Speaker(3,0030702)
@1(
Ah! Wait!
@@)
\FontClear()
\Wait(0.5)
\Bgm(1,011,3,0,2.0)
\Face(0,0030803,0)
\Voice(GB521112,3)
\Speaker(3,0030101)
@1(
...Aw, geez.
Quick to run away.
@@)
\Speaker(1,0010402)
@1(
Owww...
It really hurts to be hit like that.
@@)
\Face(0,0030202,0)
\Voice(GB521113,3)
\Speaker(3,0030101)
@1(
What was that about?
@@)
\Speaker(1,0010105)
@1(
I wish I knew.
Wasn't that the captain of the 
bodyguards?
@@)
\Voice(GBX521113A,3)
\Face(0,0030102,0)
\Speaker(3,0030101)
@1(
Oho.
I bet it's something like "I won't let
anything happen to Vanilla!"
@@)
\Voice(GBX521113B,3)
\Face(0,0030105,0)
\Speaker(3,0030101)
@1(
Some starstruck guys, right?
Well, I'd be careful if I were you.
@@)
\Speaker(1,0010402)
@1(
Indeed... I think I see.
But I'm supposed to be in command...
@@)
\Voice(GBX521113C,3)
\Face(0,0030101,0)
\Speaker(3,0030101)
@1(
Rank doesn't matter when it comes to
love.
@@)
\Speaker(1,0010105)
@1(
That's the truth.
Thanks for the warning.
@@)
\Face(0,0030804,0)
\Voice(GB521114,3)
\Speaker(3,0030101)
@1(
Don't mention it.
Okay, I should get going.
@@)
\Face(0,0030105,0)
\Voice(GB521115,3)
\Speaker(3,0030101)
@1(
What should we try for the next 
mission...
@@)
\Speaker(1,0010105)
@1(
You're still plotting something...?
@@)
\Face(0,0030104,0)
\Voice(GB521116,3)
\Speaker(3,0030101)
@1(
You know, it is for your sake.
@@)
\Speaker(1,0010402)
@1(
Yeah, yeah...
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a4:{
\SaveLabel(@)
\SceneChg(1,484,0,0,0,0,0)
\Speaker(1,0010301)
@1(
Vanilla, are you in?
We have to talk...
@@)
\Face(0,0060101,0)
\Se(1,3,0,020)
\Wait(0.4)
\Face(0,0060103,0)
\Voice(GB521200,3)
\Speaker(6,0060101)
@1(
...Ah...
@@)
\Bgm(1,019,3,0,0)
\Speaker(1,0010101)
@1(
Ah, Vanilla.
Right now, we...
@@)
\Face(0,0060903,0)
\Voice(GB521201,3)
\Speaker(6,0060101)
@1(
............
@@)
\Face(0,0060901,0)
\Voice(GB521202,3)
\Speaker(6,0060101)
@1(
...Um, Tact...
@@)
\Speaker(1,0010102)
@1(
Yes, Vanilla?
@@)
\Voice(GB521203,3)
\Speaker(6,0060101)
@1(
...Well...
@@)
\Face(0,0060903,0)
\Voice(GB521204,3)
\Speaker(6,0060101)
@1(
............
@@)
\Speaker(1,0010104)
@1(
Y-You know, Vanilla, I have something
important to talk to you about.
@@)
\Face(0,0060904,0)
\Voice(GB521205,3)
\Speaker(6,0060101)
@1(
...Um...
@@)
\Face(0,0060905,0)
\Voice(GB521206,3)
\Speaker(6,0060101)
@1(
...I...
...There's something...
@@)
\Voice(GB521207,3)
\Speaker(6,0060101)
@1(
...Is there... something... different?
@@)
\Speaker(1,0010104)
@1(
Yeah, about that...
@@)
\Speaker(1,0010102)
@1(
...Huh?
Vanilla, you smell like roses.
@@)
\Speaker(1,0010102)
@1(
Perfume?
I see...
@@)
\Speaker(1,0010401)
@1(
Now how do I answer...
@@)
<52f0->IDx5202
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a5:{
\SaveLabel(@)
w0b74 += 1
\SceneChg(1,22,0,0,0,0,0)
\Speaker(1,0010105)
@1(
Dr. Cera`
Um, I need something to settle a
stomach...
@@)
\Bgm(0,020,3,0,0)
\Face(0,0060103,0)
\Voice(GB521300,3)
\Speaker(6,0060101)
@1(
You have an upset stomach...?
@@)
\Bgm(1,014,3,0,0)
\Speaker(1,0010102)
@1(
Oh, you're here.
@@)
\Face(0,0060904,0)
\Voice(GB521301,3)
\Speaker(6,0060101)
@1(
...Could it be from my soup earlier...?
@@)
\Speaker(1,0010103)
@1(
No, no! Of course not!
It has nothing to do with you!
Um, you see...
@@)
\Speaker(1,0010201)
@1(
Ah, right, it's for Lester!
He's so high strung that I came to get
something to settle his stomach.
@@)
\Face(0,0060701,0)
\Voice(GB521302,3)
\Speaker(6,0060101)
@1(
...Then I shall go treat him now.
@@)
\Speaker(1,0010201)
@1(
No, it's not that big a deal!
I just need some medicine.
...By the way, where's Dr. Cera?
@@)
\Face(0,0060701,0)
\Voice(GB521303,3)
\Speaker(6,0060101)
@1(
She is out right now.
I am watching the infirmary...
@@)
\Speaker(1,0010101)
@1(
I see.
Keep up the good work.
@@)
\Face(0,0,0)
\Voice(GB521304,3)
\Face(0,0060903,0)
\Speaker(6,0060101)
@1(
No... I had business here as well.
@@)
\Bgm(0,020,3,0,0)
\Speaker(1,0010102)
@1(
Business?
@@)
\Bgm(1,019,3,0,0)
\Face(0,0060905,0)
\Voice(GB521305,3)
\Speaker(6,0060101)
@1(
Um... Tact...
Do you have some time right now...?
@@)
\Speaker(1,0010104)
@1(
Yeah, that's fine.
I wanted to talk to you too.
@@)
\Face(0,0060701,0)
\Voice(GB521306,3)
\Speaker(6,0060101)
@1(
Then... please place your head here.
@@)
\Speaker(1,0010103)
@1(
Here...? On your knees...?
...Put my head in your lap!?
@@)
\Voice(GB521307,3)
\Speaker(6,0060101)
@1(
And... let me see your ears.
@@)
\Speaker(1,0010401)
@1(
My ears?
You want me to put my head on your lap
and show you my ears...
@@)
\Face(0,0060701,0)
\Speaker(1,0010105)
@1(
...You mean that you want to clean my
ears?
@@)
\Voice(GB521308,3)
\Speaker(6,0060101)
@1(
Yes.
I was going to go looking for you...
but then you came here...
@@)
\Speaker(1,0010104)
@1(
Well, I mean...
@@)
\Face(0,0,0)
\Se(1,3,0,006)
\RatShow(0,1,43)
\Face(0,0060702,0)
\Voice(GB521309,3)
\Speaker(6,0060101)
@1(
...There is no risk. There is a mini
camera on the end of the ear pick...
the image will be shown on the monitor.
@@)
\RatClear(0,1)
\Speaker(1,0010105)
@1(
No, I'm not worried about the danger...
Although... that's a real ear pick,
isn't it?
@@)
\Face(0,0060701,0)
\Speaker(1,0010105)
@1(
Leave it to you to turn something like
this into a medical procedure.
@@)
\Face(0,0060701,0)
\Voice(GB521310,3)
\Speaker(6,0060101)
@1(
...It was originally a medical 
practice.
@@)
\Speaker(1,0010102)
@1(
It was?
I didn't know that. 
@@)
\Speaker(1,0010101)
@1(
Okay, I'll leave it to your expert
hands.
@@)
\Voice(GB521311,3)
\Speaker(6,0060101)
@1(
...Please.
@@)
\Face(0,0,0)
\Speaker(1,0010101)
@1(
T...Then... excuse me...
@@)
\Bgm(0,020,3,0,0)
\Se(1,3,0,020)
\Face(0,0,0)
\Voice(GB521312,3)
\Speaker(20,0200102)
@1(
Owwwwwww...!
@@)
\Speaker(1,0010102)
@1(
Whoa!?
@@)
\Bgm(1,027,3,0,0)
\Voice(GB521313,3)
\Speaker(20,0200102)
@1(
My stomach suddenly started hurting!
Please treat me!
@@)
\Speaker(1,0010105)
@1(
...You again.
@@)
\Voice(GB521314,3)
\Speaker(20,0200101)
@1(
(Heheheh... Too bad, Commander.)
@@)
\Speaker(1,0010102)
@1(
Huh?
@@)
\Voice(GB521315,3)
\Speaker(20,0200101)
@1(
(You won't get close to Vanilla that
 easily...!)
@@)
\Speaker(1,0010105)
@1(
...So that's it.
@@)
\Face(0,0060101,0)
\Voice(GB521316,3)
\Speaker(6,0060101)
@1(
...Let me examine you.
I shall treat you.
@@)
\Speaker(1,0010401)
@1(
...I don't think it's going to be 
possible to talk here.
@@)
\Speaker(1,0010101)
@1(
Vanilla, can we talk when you're free
later?
@@)
\Face(0,0060701,0)
\Voice(GB521317,3)
\Speaker(6,0060101)
@1(
Ah... yes...
@@)
\Face(0,0,0)
\Voice(GB521318,3)
\Speaker(20,0200102)
@1(
Owwww!!!
Vanilla! Hurry`!
@@)
\Speaker(1,0010101)
@1(
...Hey, Vanilla.
I bet if he has some of your green
soup, that'll heal him right up.
@@)
\Voice(GB521319,3)
\Speaker(20,0200102)
@1(
Eeeh!?
@@)
\Face(0,0060201,0)
\Voice(GB521320,3)
\Speaker(6,0060101)
@1(
...Then I shall make it...
@@)
\Voice(GB521321,3)
\Speaker(20,0200102)
@1(
No, um... you see...
@@)
\Speaker(1,0010201)
@1(
I'm counting on you to take care of 
him.
See you later.
@@)
\Speaker(1,0010101)
@1(
And... thank you for worrying about my
ears.
@@)
\Face(0,0060703,0)
\Voice(GB521322,3)
\Speaker(6,0060101)
@1(
...No...
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a6:{
\SaveLabel(@)
\SceneChg(1,22,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Face(0,0260101,0)
\Voice(GB521400,3)
\Speaker(26,0260101)
@1(
Oh, Commander Mayers.
@@)
\Speaker(1,0010102)
@1(
Hm?
Dr. Cera. Where's Vanilla?
@@)
\Voice(GB521401,3)
\Speaker(26,0260101)
@1(
She's left already.
@@)
\Speaker(1,0010401)
@1(
I see...
We missed each other again.
@@)
\Face(0,0260103,0)
\Voice(GB521402,3)
\Speaker(26,0260101)
@1(
...Heheheh.
@@)
\Speaker(1,0010105)
@1(
W-What?
@@)
\Voice(GB521403,3)
\Speaker(26,0260101)
@1(
Your ears.
@@)
\Speaker(1,0010105)
@1(
Huh?
@@)
\Face(0,0260101,0)
\Voice(GB521404,3)
\Speaker(26,0260101)
@1(
How was your ear cleaning?
@@)
\Speaker(1,0010103)
@1(
H-How do you know about that?!
@@)
\Face(0,0260103,0)
\Voice(GB521405,3)
\Speaker(26,0260101)
@1(
Because she asked to borrow an ear pick
from me.
@@)
\Speaker(1,0010104)
@1(
That's... um... thanks...
@@)
\Face(0,0260101,0)
\Voice(GB521406,3)
\Speaker(26,0260101)
@1(
So, what did you say to her?
Did it go well?
@@)
\Speaker(1,0010402)
@1(
Um, well... I still... haven't said
anything.
@@)
\Face(0,0260102,0)
\Voice(GB521407,3)
\Speaker(26,0260101)
@1(
Eeeh?
@@)
\Face(0,0260105,0)
\Voice(GB521408,3)
\Speaker(26,0260101)
@1(
Commander Mayers, you're not going
to leave it at that, are you?
@@)
\Speaker(1,0010301)
@1(
N-No...
That's why right now I was...
@@)
\Voice(GB521409,3)
\Speaker(26,0260101)
@1(
Geez! Pull yourself together!
@@)
\Face(0,0260103,0)
\Voice(GB521410,3)
\Speaker(26,0260101)
@1(
...Maybe it'd be better if I force
fed you some truth serum?
@@)
\Speaker(1,0010103)
@1(
N-No!
That will be all right!
@@)
\Speaker(1,0010105)
@1(
I'll... be sure to tell her next time.
@@)
\Face(0,0260101,0)
\Voice(GB521411,3)
\Speaker(26,0260101)
@1(
Of course.
You won't let her cry... that's what
you were going to say?
@@)
\Speaker(1,0010105)
@1(
Y-Yeah... definitely.
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a8:{
\SaveLabel(@)
\Se(1,3,0,034)
\SceneChg(1,23,0,0,0,0,0)
\Wait(2.0)
\Bgm(1,027,3,0,0)
\Face(0,0,0030804)
\Voice(GB521500,3)
\Speaker(3,0030101)
@1(
Hmm... That's there, this is okay too.
@@)
\Face(1070102,0,0030804)
\Voice(GB521501,3)
\Speaker(107,1070101)
@1(
Now we're waiting for Ms. Vanilla.
@@)
\Speaker(1,0010102)
@1(
...Oh?
What are you two up to?
@@)
\Face(1070102,0,0030802)
\Voice(GB521502,3)
\Speaker(3,0030101)
@1(
Tact?
What are you doing here?
@@)
\Se(1,0,0,036)
\Speaker(1,0010105)
@1(
Well, no particular reason...
@@)
\Speaker(1,0010102)
@1(
...Oh?
Hey, what's with all that stuff at
your feet...?
@@)
\Face(0,0,0)
\Se(1,3,0,006)
\RatShow(0,1,38)
\Voice(GB521503,3)
\Speaker(107,1070102)
@1(
Ah, this is...
@@)
\RatClear(0,1)
\Face(0,0030105,0)
\Voice(GB521504,3)
\Speaker(3,0030101)
@1(
...Ahem! That's a secret!
Right, Chitose?
@@)
\Face(1070201,0,0)
\Voice(GB521505,3)
\Speaker(107,1070101)
@1(
Huh?
Ah...
@@)
\Se(1,3,0,020)
\Face(0,0060101,0)
\Voice(GB521506,3)
\Speaker(6,0060101)
@1(
I'm sorry to keep you waiting...
@@)
\Face(0,0060703,0)
\Voice(GB521507,3)
\Speaker(6,0060101)
@1(
...Ah... Tact...
@@)
\Face(1070102,0,0)
\Voice(GB521508,3)
\Speaker(107,1070101)
@1(
Oh, you're here.
@@)
\Face(1070102,0,0030102)
\Voice(GB521509,3)
\Speaker(3,0030101)
@1(
Okay, let's get started.
@@)
\Face(1070102,0,0030101)
\Voice(GB521510,3)
\Speaker(3,0030101)
@1(
Later, Tact.
We're going back there.
@@)
\Face(1070102,0,0030803)
\Voice(GB521511,3)
\Speaker(3,0030101)
@1(
...And no peeking...!
@@)
\Speaker(1,0010105)
@1(
Uh... okay then...
@@)
\Speaker(1,0010105)
@1(
Um, Vanilla.
What the heck are you guys doing?
@@)
\Face(0,0060703,0)
\Voice(GB521512,3)
\Speaker(6,0060101)
@1(
...That's...
@@)
\Face(0,0030401,0)
\Voice(GB521513,3)
\Speaker(3,0030101)
@1(
Absolutely not!
If we wanted you to know then we would
have told you!
@@)
\Face(0,0060703,0)
\Voice(GB521514,3)
\Speaker(6,0060101)
@1(
............
@@)
\Speaker(1,0010401)
@1(
Ranpha... are you up to something 
again?
@@)
\Face(0,0030105,0)
\Voice(GB521515,3)
\Speaker(3,0030101)
@1(
No way! I'm doing nothing wrong!
This is a girl's secret.
@@)
\Face(1070201,0,0)
\Voice(GB521516,3)
\Speaker(107,1070101)
@1(
It's... a secret?
But we're just...
@@)
\Face(0,0030401,0)
\Voice(GB521517,3)
\Speaker(3,0030101)
@1(
So don't say it!!
@@)
\Face(0,0030104,0)
\Voice(GB521518,3)
\Speaker(3,0030101)
@1(
Let's go already!
If we stick around any longer, one of
you's going to let it slip.
@@)
\Face(0,0030102,0)
\Voice(GB521519,3)
\Speaker(3,0030101)
@1(
Tact, you have to go see Kuromie, 
right?
Later.
@@)
\Se(1,3,0,042)
\Face(0,0,0)
\Face(1070201,0,0)
\Voice(GB521520,3)
\Speaker(107,1070101)
@1(
Ah, wait for me, Ms. Ranpha.
@@)
\Se(1,3,0,042)
\Face(0,0,0)
\Face(0,0060901,0)
\Voice(GB521521,3)
\Speaker(6,0060101)
@1(
...Excuse me...
@@)
\Se(1,3,0,042)
\Face(0,0,0)
\Bgm(0,020,3,0,0)
\Speaker(1,0010102)
@1(
Ah, Vanilla...
@@)
\Bgm(1,020,3,0,1.0)
\Speaker(1,0010105)
@1(
What's Ranpha doing this time?
@@)
\Speaker(1,0010105)
@1(
I wonder...
Well, I'll go see Kuromie for now.
@@)
\Se(2,3,0,042)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(0,0,0)
\Wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(1,0010101)
@1(
Kuromie, are you here?
@@)
\Se(1,3,0,042)
\Wait(1.0)
\Face(0,0080101,0)
\Voice(GB521522,3)
\Speaker(8,0080101)
@1(
Hello.
Out on a walk?
@@)
\Speaker(1,0010105)
@1(
Mmm... It's really noisy lately.
I was just looking for a change of
pace.
@@)
\Voice(GB521523,3)
\Speaker(8,0080101)
@1(
...It's about Vanilla?
@@)
\Se(1,0,0,036)
\Se(2,0,0,036)
\Speaker(1,0010105)
@1(
Ah... 
So even you know about it...
@@)
\Face(0,0080102,0)
\Voice(GB521524,3)
\Speaker(8,0080101)
@1(
Everybody seems to be enjoying it.
@@)
\Speaker(1,0010401)
@1(
Everybody's making a huge fuss, but
think about how I feel in the middle
of it.
@@)
\Speaker(1,0010402)
@1(
Thanks to the chaos, I haven't had a
chance to talk to her about it.
Sigh...
@@)
\Face(0,0080101,0)
\Voice(GB521525,3)
\Speaker(8,0080101)
@1(
It's because everybody likes Vanilla.
@@)
\Speaker(1,0010105)
@1(
Yeah, I know that they don't mean any
harm, but still...
@@)
\Speaker(1,0010401)
@1(
And Ranpha's being Ranpha.
Vanilla's not some toy.
@@)
\Voice(GB521526,3)
\Speaker(8,0080101)
@1(
But Vanilla seems like she's having
fun recently too.
@@)
\Speaker(1,0010102)
@1(
She is...?
@@)
\Face(0,0080102,0)
\Voice(GB521527,3)
\Speaker(8,0080101)
@1(
It seems like it to me.
@@)
\Speaker(1,0010101)
@1(
Huh...
Then maybe I'm worrying too much.
@@)
w1295 = 2
<9999->IDg0001
\Speaker(1,0010101)
@1(
Yeah, no problem.
@@)
\Speaker(1,0010401)
@1(
But... now what...
Sigh...
@@)
\Face(0,0080101,0)
\Voice(GB521600,3)
\Speaker(8,0080101)
@1(
You look very tired.
@@)
\Voice(GB521601,3)
\Speaker(8,0080101)
@1(
If you'd like, why not rest here?
I can serve you tea.
@@)
\Speaker(1,0010101)
@1(
All right, I'll take you up on that.
I'll just calm down and relax...
@@)
\gFade(0,0,1.0)
\SceneChg(3,24,0,0,0,0,0)
\Face(0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Bgm(0,020,3,0,0)
\Voice(GB521602,3)
\Speaker(3,0030701)
@1(
Kyaaaa!!
@@)
\Bgm(1,030,2,0,0)
\Speaker(1,0010102)
@1(
What?
@@)
\Voice(GB521603,3)
\Speaker(107,1070401)
@1(
Aah! Don't...!
@@)
\Voice(GB521604,3)
\Speaker(3,0030701)
@1(
Nooo!! You're messing everything up!
@@)
\Speaker(1,0010301)
@1(
Something's going on with them?
...I'm on my way!
@@)
\Se(1,3,0,026)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,23,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\gCut(1)
\Voice(GB521605,3)
\Speaker(6,0060904)
@1(
...Don't...
...Stop thrashing...
@@)
\Speaker(1,0010302)
@1(
Hey! I heard you guys yelling...
@@)
\Se(1,0,0,036)
\SceneChg(1,0701,0,0,0,0,0)
\Wait(0.5)
\Bgm(1,022,3,0,0)
\Voice(GB521606,3)
\Speaker(6,0060904)
@1(
Wait, Mugimugi...
Behave yourself.
@@)
\Speaker(1,0010105)
@1(
..W-What's going on?
@@)
\Voice(GB521607,3)
\Speaker(3,0030401)
@1(
Tact! Catch that space rabbit!
@@)
\Speaker(1,0010102)
@1(
Huh?
Mugimugi?
@@)
\Voice(GB521608,3)
\Speaker(3,0030701)
@1(
Chitose! Get off me!
@@)
\Voice(GB521609,3)
\Speaker(107,1070701)
@1(
I can't, Ms. Ranpha.
I'm completely tangled up...
@@)
\Speaker(1,0010103)
@1(
...He's got yarn in his mouth?
Whoa!? I'm getting wrapped up too...!
@@)
\Voice(GB521610,3)
\Speaker(3,0030401)
@1(
What are you doing, Tact!?
Hurry up!
@@)
\Voice(GB521611,3)
\Speaker(107,1070201)
@1(
Aah, we spent so much time knitting
it...
@@)
\Voice(GB521612,3)
\Speaker(6,0060904)
@1(
...Come back... 
Don't... 
It's not a toy...
@@)
\Speaker(1,0010403)
@1(
Ummm... I need to free myself from
this yarn first...
If I just pull on it here...
@@)
\Voice(GB521613,3)
\Speaker(3,0030701)
@1(
Tact! Don't do that!
Awww... it's coming completely undone!
@@)
\Speaker(1,0010105)
@1(
Eh? Don't?
@@)
\Speaker(1,0010301)
@1(
Then, this piece?
Yaah!
@@)
\Voice(GB521614,3)
\Speaker(107,1070701)
@1(
T-Tact... Not that one either.
The yarn's... digging into us...
@@)
\Speaker(1,0010103)
@1(
Ah, sorry!
@@)
\Speaker(1,0010105)
@1(
Aww, enough! What am I supposed to do!?
@@)
\Voice(GB521615,3)
\Speaker(6,0060103)
@1(
Tact... Mugimugi went over there.
@@)
\Speaker(1,0010302)
@1(
Got it.
I'll catch him first.
@@)
\Bgm(0,020,3,1.0,0)
\SceneChg(1,490,0,0,0,0,0)
\Speaker(1,0010401)
@1(
Come here, you.
Just be a good boy...
@@)
\Speaker(1,0010101)
@1(
...Okay! Gotcha!
@@)
\SceneChg(1,23,0,0,0,0,0)
\Bgm(1,027,3,0,1.0)
\Face(0,0060301,0)
\Voice(GB521616,3)
\Speaker(6,0060101)
@1(
...I'm sorry...
@@)
\Face(0,0,0030202)
\Voice(GB521617,3)
\Speaker(3,0030101)
@1(
Sigh`
...This is... going to have to be 
redone from scratch.
@@)
\Speaker(1,0010102)
@1(
What the heck was this?
@@)
\Face(1070201,0,0030202)
\Voice(GB521618,3)
\Speaker(107,1070101)
@1(
Ms. Vanilla was learning how to knit.
@@)
\Face(0,0060302,0)
\Voice(GB521619,3)
\Speaker(6,0060101)
@1(
Dr. Cera taught me...
@@)
\Face(0,0,0030202)
\Voice(GB521620,3)
\Speaker(3,0030101)
@1(
Vanilla saw her knitting a sweater and
asked us to help her do it.
@@)
\Speaker(1,0010105)
@1(
And... this disaster?
@@)
\Face(1070207,0,0030202)
\Voice(GB521621,3)
\Speaker(107,1070101)
@1(
It was going fine, but then Ms. 
Vanilla's space rabbit suddenly
grabbed a thread...
@@)
\Face(0,0060301,0)
\Voice(GB521622,3)
\Speaker(6,0060101)
@1(
...Mugimugi saw the yarn and started
playing with it...
@@)
\Speaker(1,0010105)
@1(
And he got wrapped up in it and then
went crazy... I get it now.
@@)
\Face(0,0,0030204)
\Voice(GB521623,3)
\Speaker(3,0030101)
@1(
Awww, we put so much effort into it.
@@)
\Face(0,0060301,0)
\Voice(GB521624,3)
\Speaker(6,0060101)
@1(
...I'm sorry...
@@)
\Face(0,0,0030101)
\Voice(GB521625,3)
\Speaker(3,0030101)
@1(
You don't need to apologize.
It's just one more challenge.
@@)
\Face(1070102,0,0030101)
\Voice(GB521626,3)
\Speaker(107,1070101)
@1(
I will try my best again too.
@@)
\Face(1070102,0,0030105)
\Voice(GB521627,3)
\Speaker(3,0030101)
@1(
Right!
When it's finished, I'm sending it to
my little brothers!
@@)
\Face(1070205,0,0030105)
\Voice(GB521628,3)
\Speaker(107,1070101)
@1(
I want to make one for my mother.
@@)
\Face(1070205,0,0030804)
\Voice(GB521629,3)
\Speaker(3,0030101)
@1(
Let's give it our all to finish them!
@@)
\Face(1070201,0,0030804)
\Voice(GB521630,3)
\Speaker(107,1070101)
@1(
By the way, Ms. Vanilla, who were you
making a sweater for?
@@)
\Face(1070201,0,0030804)
\Voice(GB521631,3)
\Speaker(107,1070101)
@1(
It's pretty big, and the color looks 
like it's suited for a man...
For a brother? Or your father?
@@)
\Face(0,0060903,0)
\Voice(GB521632,3)
\Speaker(6,0060101)
@1(
No... 
My family is...
@@)
\Face(1070401,0,0)
\Voice(GB521633,3)
\Speaker(107,1070101)
@1(
Huh...?
@@)
\Face(1070207,0,0)
\Voice(GB521634,3)
\Speaker(107,1070101)
@1(
Ah... F-Forgive me.
I shouldn't have pried...
@@)
\Face(0,0060701,0)
\Voice(GB521635,3)
\Speaker(6,0060101)
@1(
...You did not mean any harm.
Please do not worry about it...
@@)
\Face(0,0,0030804)
\Voice(GB521636,3)
\Speaker(3,0030101)
@1(
...But you know, see, the Angel Wing
are like sisters, okay? I think of
you like a little sister.
@@)
\Face(0,0060304,0)
\Voice(GB521637,3)
\Speaker(6,0060101)
@1(
...Sisters...
@@)
\Speaker(1,0010101)
@1(
Isn't it rough having such an annoying
sister, Vanilla?
@@)
\Face(0,0,0030401)
\Voice(GB521638,3)
\Speaker(3,0030101)
@1(
What was that!?
@@)
\Face(1070102,0,0030401)
\Voice(GB521639,3)
\Speaker(107,1070101)
@1(
I think Ms. Ranpha is a very reliable
sister.
Isn't that right, Ms. Vanilla?
@@)
\Voice(GB521640,3)
\Speaker(107,1070101)
@1(
And you're like a kind older brother.
@@)
\Face(1070102,0,0030104)
\Voice(GB521641,3)
\Speaker(3,0030101)
@1(
Kind`?
He's spineless and totally unreliable.
@@)
\Speaker(1,0010105)
@1(
You're merciless...
@@)
\Face(1070103,0,0030104)
\Voice(GB521642,3)
\Speaker(107,1070101)
@1(
Ms. Ranpha, I think that's going too
far.
@@)
\Face(1070102,0,0030104)
\Voice(GB521643,3)
\Speaker(107,1070101)
@1(
Tact is a splendid commander for the
Angel Wing, I think he is a perfectly
suited to be an older brother.
@@)
\Speaker(1,0010201)
@1(
Yeah, yeah. I'm the Angel Wing's big
brother. You should respect me like 
one, Ranpha. Heheh.
@@)
\Face(1070103,0,0030102)
\Voice(GB521644,3)
\Speaker(3,0030101)
@1(
I've already got cute brothers and
sisters, thanks. They're more than
enough for me.
@@)
\Face(0,0060302,0)
\Voice(GB521645,3)
\Speaker(6,0060101)
@1(
...Um...
@@)
\Face(0,0,0030802)
\Voice(GB521646,3)
\Speaker(3,0030101)
@1(
What?
@@)
\Face(0,0060302,0)
\Voice(GB521647,3)
\Speaker(6,0060101)
@1(
By siblings... you mean people there
for... everybody...?
@@)
\Face(0,0,0030202)
\Voice(GB521648,3)
\Speaker(3,0030101)
@1(
Hmm, let's see.
At my home, I guess it's like having a
lot of people around?
@@)
\Face(0,0060302,0)
\Voice(GB521649,3)
\Speaker(6,0060101)
@1(
...All siblings are the same?
@@)
\Face(0,0,0030802)
\Voice(GB521650,3)
\Speaker(3,0030101)
@1(
Huh?
What do you mean?
@@)
\Face(0,0060302,0)
\Voice(GB521651,3)
\Speaker(6,0060101)
@1(
...Everybody's... important... in
the same way...?
@@)
\Face(0,0,0030101)
\Voice(GB521652,3)
\Speaker(3,0030101)
@1(
Yeah, that's about right.
@@)
\Face(0,0,0030105)
\Voice(GB521653,3)
\Speaker(3,0030101)
@1(
Of course eeeeverybody's important.
My brothers and sisters, you too, 
you're all family to me.
@@)
\Face(1070102,0,0030105)
\Voice(GB521654,3)
\Speaker(107,1070101)
@1(
I'm sure that Tact feels the same.
Right?
@@)
\Speaker(1,0010101)
@1(
Well, I can't deny that.
I wouldn't replace anybody in the 
Angel Wing for the world.
@@)
\Face(0,0060304,0)
\Voice(GB521655,3)
\Speaker(6,0060101)
@1(
...Everybody's... the same...
@@)
\Face(0,0060301,0)
\Voice(GB521656,3)
\Speaker(6,0060101)
@1(
...I think... I understand...
@@)
\Speaker(1,0010102)
@1(
Vanilla...?
@@)
\Face(0,0,0030802)
\Voice(GB521657,3)
\Speaker(3,0030101)
@1(
...Ah! I get it!
@@)
\Face(0,0,0030101)
\Voice(GB521658,3)
\Speaker(3,0030101)
@1(
Let's see.
He can't be Vanilla's big brother.
@@)
\Face(1070201,0,0030101)
\Voice(GB521659,3)
\Speaker(107,1070101)
@1(
No? What do you mean?
@@)
\Face(1070201,0,0030105)
\Voice(GB521660,3)
\Speaker(3,0030101)
@1(
Just being "a little sister" isn't 
okay.
...Right, Tact?
@@)
\Speaker(1,0010103)
@1(
Huh?
@@)
\Speaker(1,0010102)
@1(
...Ah, yeah!
@@)
\Face(1070201,0,0030105)
\Voice(GB521661,3)
\Speaker(107,1070101)
@1(
Why shouldn't she be a little sister?
@@)
\Face(-1,0,0030101)
\Voice(GB521662,3)
\Speaker(3,0030101)
@1(
Because that's not as special, you 
know?
@@)
\Face(0,0060304,0)
\Voice(GB521663,3)
\Speaker(6,0060101)
@1(
...Special...?
@@)
\Face(1070201,0,0)
\Voice(GB521664,3)
\Speaker(107,1070101)
@1(
Ms. Ranpha... What do you mean, 
special?
For Tact?
@@)
\Face(-1,0,0030802)
\Voice(GB521665,3)
\Speaker(3,0030101)
@1(
...Huh?
@@)
\Face(-1,0,0030401)
\Voice(GB521666,3)
\Speaker(3,0030101)
@1(
N...Nononononono!
Why do I have to deal with this!?
@@)
\Speaker(1,0010105)
@1(
It's not like that. 

@@)
\Bgm(0,027,3,2.0,0)
\Face(0,0060903,0)
\Voice(GB521667,3)
\Speaker(6,0060101)
@1(
............
@@)
\Speaker(1,0010102)
@1(
...Huh?
Vanilla?
@@)
\Bgm(1,019,3,0,0)
\Face(-1,0,0030802)
\Voice(GB521668,3)
\Speaker(3,0030101)
@1(
Vanilla?
What's the matter?
Are you in pain?
@@)
\Face(0,0060903,0)
\Voice(GB521669,3)
\Speaker(6,0060101)
@1(
My chest... hurts again...
@@)
\Speaker(1,0010301)
@1(
You know, Vanilla.
That's not what's going on.
It's...
@@)
\Voice(GB521670,3)
\Speaker(6,0060101)
@1(
...No...
It's getting worse...
@@)
\Bgm(0,020,3,0,0)
\Face(0,0,0)
\Speaker(999,0)
\Se(1,3,0,026)
\Speaker(1,0010103)
@1(
Ah! Vanilla!
@@)
\Speaker(1,0010105)
@1(
...She ran away again...
@@)
\Bgm(1,020,3,0,1.0)
\Face(0,0030401,0)
\Voice(GB521671,3)
\Speaker(3,0030101)
@1(
Tact!
You're useless!
You have to say it right away!
@@)
\Speaker(1,0010105)
@1(
You're the one who started it. 
That's why it got all confused.
@@)
\Se(1,0,0,036)
\Face(0,0030803,0)
\Voice(GB521672,3)
\Speaker(3,0030101)
@1(
Yeah right.
Isn't that my line!?
@@)
\Face(1070201,0,0)
\Voice(GB521673,3)
\Speaker(107,1070101)
@1(
...Um... What are you talking about?
What happened with Ms. Vanilla?
@@)
\Face(0,0030104,0)
\Voice(GB521674,3)
\Speaker(3,0030101)
@1(
...You're to blame for this too...
@@)
\Face(0,0030102,0)
\Voice(GB521675,3)
\Speaker(3,0030101)
@1(
...Well, you'll figure it out sooner
or later.
@@)
\Face(1070201,0,0)
\Voice(GB521676,3)
\Speaker(107,1070101)
@1(
Haa, really?
@@)
\Speaker(1,0010401)
@1(
...I'll make sure to talk to her next 
time.
@@)
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a9:{
\SaveLabel(@)
\SceneChg(1,30,0,0,0,0,0)
\Se(1,3,0,301)
\Speaker(1,0010101)
@1(
Oh, that sound...
She's up to it again.
@@)
\Speaker(1,0010201)
@1(
Hey! Ranpha!
@@)
\Se(1,0,0,036)
\Bgm(1,011,3,0,0)
\Face(0,0030505,0)
\Voice(GB521700,3)
\Speaker(3,0030501)
@1(
Oh, if it isn't Tact.
Here to exercise?
@@)
\Speaker(1,0010101)
@1(
Sorry, but I'm just stopping by on
patrol.
@@)
\Face(0,0030506,0)
\Voice(GB521701,3)
\Speaker(3,0030501)
@1(
Whaaat? But you've got to exercise
some time. You don't want to get 
yourself in trouble, right?
@@)
\Speaker(1,0010401)
@1(
That would be an issue.
As long as I keep to my usual amount, 
I don't think that I'll...
@@)
\Face(0,0030507,0)
\Voice(GB521702,3)
\Speaker(3,0030501)
@1(
Naive. Too naive.
Super naive.
@@)
\Voice(GB521703,3)
\Speaker(3,0030501)
@1(
If you let your guard down, you'll
get fat right away!
@@)
\Speaker(1,0010105)
@1(
Well, I'll exercise sooner or later
once I get some time off.
@@)
\Face(0,0030506,0)
\Voice(GB521704,3)
\Speaker(3,0030501)
@1(
Sooner or later, huh?
When Forte and the rest come back, I 
bet they'll make you do it.
@@)
\Speaker(1,0010105)
@1(
I feel like you're threatening me...
@@)
\Speaker(1,0010101)
@1(
But it'll be fun once everybody's back
on the Elsior too.
@@)
\Face(0,0030501,0)
\Voice(GB521705,3)
\Speaker(3,0030501)
@1(
It's been a long time since we were
all together.
@@)
\Face(0,0030502,0)
\Voice(GB521706,3)
\Speaker(3,0030501)
@1(
...Ah... but I bet it'll get more
complicated for you.
@@)
\Speaker(1,0010102)
@1(
What?
I'm looking forward to seeing 
everybody.
@@)
\Voice(GB521707,3)
\Speaker(3,0030501)
@1(
This again`
Are you sure you should be saying that?
@@)
\Face(0,0030501,0)
\Voice(GB521708,3)
\Speaker(3,0030501)
@1(
Once everybody's here, it'll be hard to
make time for just you and Vanilla, you
know.
@@)
\Face(0,0030502,0)
\Voice(GB521709,3)
\Speaker(3,0030501)
@1(
You should be thinking about her more.
@@)
\Speaker(1,0010104)
@1(
Well... 
A-About that...
@@)
<52f0->IDx5203
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52aa:{
<9999->IDg0002
<IDx52a0
\Exit(1)
}/
IDS52ab:{
<92a0->IDm92a0
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52ac:{
<92a0->IDm92a1
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52a7:{
w1295 = 0
<9999->IDg0001
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52ad:{
<92a0->IDm92a2
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52ae:{
<92a0->IDm92a3
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
IDS52af:{
<92a0->IDm92a4
\TimeAdd(00:05)
<IDx52a0
\Exit(1)
}/
