IDS1005:{
\SceneChg(1,4,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Tomorrow will be the final battle with
Eonia's fleet...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
I'm glad that I know the White Moon's 
secret now, but maybe it's bothering the
others?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
...No, that's no good.
There's no point worrying about it now.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I'll just get depressed if I have those
dark thoughts.
Maybe I should rest...
@@)
@(ss
\SelStart(0)
I'm still okay.
I'll get some rest.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,0,0,0)
@1(
No, I'm still okay.
I'll keep walking around the ship.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
It's best to keep your mind clear during
these kinds of times. I'll watch a comedy
to get myself back to normal.
@@)
\gFade(0,0,1.0)
\SceneChg(3,4,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(002,0,0,0)
@1(
...Ahahahahaha!
Too funny.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
All right, I'm feeling pretty refreshed 
now.
I should get back to the ship.
@@)
flg1320 = 1
>1049->IDS1020
}
flg1304 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1006:{
\SceneChg(1,5,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Oh?
It's strangely quiet.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Almo, Coco.
Anything going on?
@@)
\Speaker(017)
\Face(501,343,0,0)
\Voice(GAE05001,3)
@1(
Shh.
Commander, be quiet.
@@)
\Speaker(001)
\Face(012,343,0,0)
@1(
Huh?
@@)
\Speaker(016)
\Face(491,343,0,336)
\Voice(GAE05002,3)
@1(
The Subcommander's in that chair...
@@)
\Speaker(001)
\Face(006,343,0,336)
@1(
Ah... Lester's sleeping.
That's why you're keeping your voices down.
@@)
\BGM(1,020,3,0,3.0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GAE05003,3)
@1(
Nnh...?
What? Tact?
@@)
\Speaker(001)
\Face(012,0,221,0)
@1(
Yeah, sorry.
I didn't mean to wake you.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
How about going back to your room, Lester?
It's unusual for you to doze off.
Aren't you tired?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAE05004,3)
@1(
I guess.
Today's certainly been a more exhausting
day than usual.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAE05005,3)
@1(
We met Lady Shatyarn, and learned the 
secret of the White Moon from her, and...
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GAE05006,3)
@1(
Then we came to the secret factory for the
tough job of outfitting the Elsior. This
kind of experience doesn't happen often.
@@)
\Speaker(001)
\Face(001,0,224,0)
@1(
Heh...
So you're also getting worn down by this.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAE05007,3)
@1(
Don't you dare group yourself with me.
...Well, because of you, I've got to do
a lot of things.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GAE05008,3)
@1(
Today was full of once in a lifetime
experiences.
...It's good that I'm your aide.
@@)
\Speaker(001)
\Face(012,0,221,0)
@1(
Was that a compliment?
@@)
\Speaker(007)
\Face(221,0,222,0)
\Voice(GAE05009,3)
@1(
Who knows?
All right, I'm taking off.
@@)
\BGM(1,020,0,0,0)
\Se(1,3,0,022)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\BGM(1,020,2,0,4.0)
\Speaker(016)
\Face(491,0,0,337)
\Voice(GAE05010,3)
@1(
Commander Mayers, shouldn't you get some
rest too?
@@)
\Speaker(001)
\Face(001,0,0,337)
@1(
Yeah, I'll get some in a little bit.
Are you two going to get any sleep?
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GAE05011,3)
@1(
Yes, we will.
Just like Subcommander Coolduras, we've had
a lot to think about today...
@@)
\Speaker(001)
\Face(004,342,0,337)
@1(
Yeah... it must have been a shock for the
Priestesses of the White Moon to learn that
it had a weapon factory in it.
@@)
\Speaker(016)
\Face(491,342,0,336)
\Voice(GAE05012,3)
@1(
Yes, a little... No, it was a pretty big
shock.
@@)
\Speaker(017)
\Face(501,341,0,336)
\Voice(GAE05013,3)
@1(
What is the White Moon? What is Lost
Technology? ...I've been thinking about it
for a long time.
@@)
\Speaker(016)
\Face(491,341,0,336)
\Voice(GAE05014,3)
@1(
And the research on Lost Technology that
we were doing could have been for weapons.
I get miserable just thinking about it...
@@)
\BGM(1,024,3,0,3.0)
\Speaker(017)
\Face(501,342,0,336)
\Voice(GAE05015,3)
@1(
...But I thought a lot, and after I talked
to Coco, I think I found the answer.
@@)
\Speaker(001)
\Face(006,342,0,336)
@1(
Hmm...?
@@)
\Speaker(016)
\Face(491,342,0,337)
\Voice(GAE05016,3)
@1(
It's what Lady Shatyarn was trying to say.
This weapons plant was closed by the 
people who found the White Moon.
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GAE05017,3)
@1(
I agree with them.
We'll be doing the same thing.
@@)
\Speaker(016)
\Face(491,342,0,336)
\Voice(GAE05018,3)
@1(
Lost Technology can certainly be dangerous
to use. But that depends on the person
using it.
@@)
\Speaker(017)
\Face(501,341,0,336)
\Voice(GAE05019,3)
@1(
After we defeat Eonia tomorrow and peace
returns, these Lost Technology weapons will
not be necessary.
@@)
\Speaker(001)
\Face(001,341,0,336)
@1(
Yeah, that's right...
@@)
\Speaker(016)
\Face(491,341,0,336)
\Voice(GAE05020,3)
@1(
And when it's peaceful, people's hearts 
will also be at ease and even fewer will
want to use Lost Technology weapons.
@@)
\Speaker(017)
\Face(501,341,0,336)
\Voice(GAE05021,3)
@1(
The technology that is used to make 
weapons can also likely be adapted in order
to improve people's lives.
@@)
\Speaker(016)
\Face(491,341,0,337)
\Voice(GAE05022,3)
@1(
We studied Lost Technology in order to
protect that peace, and that's how we'll
use it.
@@)
\Speaker(001)
\Face(001,341,0,337)
@1(
Yeah, that's a good way to think about it.
I'm also praying that the Lost Technology
can be used for peace.
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GAE05023,3)
@1(
Yep! We'll do our best!
For that, we'll win tomorrow no matter
what!
@@)
\Speaker(016)
\Face(491,342,0,337)
\Voice(GAE05024,3)
@1(
Let's try our hardest, Commander Mayers.
Then, if you'll excuse us...
@@)
\Speaker(001)
\Face(001,342,0,337)
@1(
Yeah, good night.
I'm counting on you two tomorrow.
@@)
flg1305 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
