IDS0806:{
<9999->IDS2000
<9996->IDS3313
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\gCut(0)
\gfade(0,0,0.1)
\movie(22)
\BGM(1,032,3,0,0)
\gCut(1)
\SceneChg(3,059,0,0,0,0,0)
\gfade(1,0,0.5)
\Speaker(012)
\Face(312,0,289,0)
\Voice(GA806002,3)
@1(
That light...
Is this the true power of that Lost
Technology!?
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA806003,3)
@1(
The Black Moon's energy reactions are
decreasing.
@@)
\Speaker(012)
\Face(312,0,287,0)
\Voice(GA806004,3)
@1(
What?
What's Noah doing!?
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA806005,3)
@1(
There's been no response from Lady Noah.
However...
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA806006,3)
@1(
Sensor output has been increasing.
It's like she's searching for something...
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA806007,3)
@1(
Noah... I see, so she's observing them.
The power of the illegitimate children
of the White Moon.
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA806008,3)
@1(
What should we do, Lord Eonia?
@@)
\Speaker(012)
\Face(312,0,288,0)
\Voice(GA806009,3)
@1(
...It's unavoidable.
Control as much of the fleet as you can and
withdraw to the Black Moon.
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA806010,3)
@1(
Sir. Understood.
@@)
\BGM(0,032,3,2.0,0.5)
\Wait(2.0)
\SceneChg(1,5,0,0,0,0,0)
\BGM(1,029,3,2.0,3.0)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA806011,3)
@1(
The Black Moon's energy is decreasing.
The automated fleet in the surrounding
area is retreating.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA806012,3)
@1(
Did we do it!?
@@)
\Speaker(001)
\Face(005,0,225,0)
@1(
I'll put an end to the Black Moon!
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA806013,3)
@1(
Commander Mayers, communication from the
Angel Wing!
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, put them through.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Good work, everybody.
Thanks.
@@)
[
flg0791 == 1
]{
[
w106 == 1
]{
>L8060002
}
>L8060001
:L8060001
\SceneChg(3,500,0,0,0,0,0)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA806014,3)
@1(
We did it, Tact!
We're almost at the Black Moon...
@@)
>L8060003
:L8060002
\SceneChg(3,501,0,0,0,0,0)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA806015,3)
@1(
No... I can't help you...
Awww. I wanted to have an active part in
it too.
@@)
:L8060003
\BGM(0,029,3,1.0,0)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA806016,3)
@1(
...Huh?
Huh huh?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Milfie?
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA806017,3)
@1(
The Lucky Star's wings disappeared!
And its output suddenly dropped too...
@@)
}
[
flg0792 == 1
]{
[
w107 == 1
]{
>L8060005
}
>L8060004
:L8060004
\SceneChg(3,530,0,0,0,0,0)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA806018,3)
@1(
Did you see how much I did!?
I don't know what the Black Moon is, but
I can rush in and...
@@)
>L8060006
:L8060005
\SceneChg(3,531,0,0,0,0,0)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA806019,3)
@1(
Now look what you've done!
Aww, geez. With these wings, I was going to
mow down the enemy like grasshoppers!
@@)
:L8060006
\BGM(0,029,3,1.0,0)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA806020,3)
@1(
...Huh?
What's this?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Ranpha?
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA806021,3)
@1(
The wings... Kung-Fu Fighter's wings
disappeared. It's also responding slower.
What's going on?
@@)
}
[
flg0793 == 1
]{
[
w108 == 1
]{
>L8060008
}
>L8060007
:L8060007
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA806022,3)
@1(
It's gone well so far.
Thanks to your command, Tact.
@@)
>L8060009
:L8060008
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA806023,3)
@1(
Unfortunately, I cannot.
With these wings, I would have thought I'd
have been able to do more...
@@)
:L8060009
\BGM(0,029,3,2.0,0)
\Speaker(004)
\Face(104,0,0,0)
\Voice(GA806024,3)
@1(
Anyway, we must stop the Black Moon...
...Huh?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Mint?
@@)
\Speaker(004)
\Face(104,0,0,0)
\Voice(GA806025,3)
@1(
The Trick Master's wings have disappeared!
And its output suddenly fell...
@@)
}
[
flg0794 == 1
]{
[
w109 == 1
]{
>L8060011
}
>L8060010
:L8060010
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA806026,3)
@1(
For being so big, that was unexpectedly
easy.
Now, to rush in and...
@@)
>L8060012
:L8060011
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA806027,3)
@1(
After the wings grew and my output went up,
I didn't think I'd need to be repaired.
Tact, give your orders properly.
@@)
:L8060012
\BGM(0,029,3,0,0)
\Speaker(005)
\Face(144,0,0,0)
\Voice(GA806028,3)
@1(
...Hrm?
What's this?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Forte?
@@)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA806029,3)
@1(
The Happy Triger's wings disappeared.
...Its output suddenly dropped too.
What's going on?
@@)
}
[
flg0795 == 1
]{
[
w110 == 1
]{
>L8060014
}
>L8060013
:L8060013
\SceneChg(3,620,0,0,0,0,0)
\Speaker(006)
\Face(184,0,0,0)
\Voice(GA806030,3)
@1(
The sorrow of the people on Fargo...
Has it been dispelled?
@@)
>L8060015
:L8060014
\SceneChg(3,621,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA806031,3)
@1(
...No...
I am still being repaired...
@@)
:L8060015
\BGM(0,029,3,0,0)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA806032,3)
@1(
...?
This is...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Vanilla?
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA806033,3)
@1(
...The Harvester's wings disappeared...
Reaction and output have both dropped.
@@)
}
\SceneChg(3,5,0,0,0,0,0)
\BGM(1,021,3,0,2.0)
\Speaker(001)
\Face(006,0,0,0)
@1(
What?
All of you?
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA806034,3)
@1(
The wings have disappeared from the other
Emblem Frames too!
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA806035,3)
@1(
The Emblem Frame output has fallen below
usual levels.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA806036,3)
@1(
What's this mean...?
And this was the perfect chance to defeat
the Black Moon.
@@)
\Speaker(001)
\Face(012,0,225,0)
@1(
Maybe we pushed ourselves too far...?
Anyway, we can't fight without the Emblem
Frames.
@@)
\Speaker(001)
\Face(001,0,225,0)
@1(
We should probably get out of here.
Lester, recall the Angel Wings and let's
withdraw.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA806037,3)
@1(
Commander, communication from Commodore
Luft.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(009)
\Face(253,0,0,0)
\Voice(GA806038,3)
@1(
Tact, very well done!
My heart's still pounding.
The tension hasn't died down yet.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
No, it's thanks to the Angel Wing.
But I wish we had been able to go for the
kill...
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA806039,3)
@1(
That big lump also stopped moving.
Let's withdraw while we can and regroup.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
However, the Imperial ships still can't
move...
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA806040,3)
@1(
They regained movement when the enemy 
stopped. Right now, they're gathering on
the rear of planet Rhome.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
So they're on the other side.
Understood. Once we recover the Angel Wing,
we'll join you.
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA806041,3)
@1(
Mmm. I'll speak with you later then.
Over and out.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(001,0,0,0)
@1(
Everybody hear that?
Let's rejoin the allied fleet and regroup.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA806042,3)
@1(
Roger. Elsior, full speed ahead!
After you recover the Emblem Frames, head 
to the rendezvous point!
@@)
\BGM(0,023,3,4.0,0)
\gFade(0,0,4.0)
>8070->IDS0807
}/
