IDS9505:{
\SceneChg(3,4,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(012,0,0,0)
@1(
...Mmm... Ah, it's already time.
The Chrono Drive will be ending soon.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I wonder how Vanilla's doing.
Hopefully she wasn't up all night trying
to treat that space rabbit...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Hmm... Since it's Vanilla, I'm actually
not sure...
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Hm? Communication?
I wonder who it is...
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(026)
\Face(605,0,0,0)
\Voice(GAD05001,3)
@1(
Commander Mayers, do you have a moment?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah, yes.
What is it, Dr. Cera?
@@)
\Speaker(026)
\Face(605,0,0,0)
\Voice(GAD05002,3)
@1(
I'd like you to come to the whale room.
There's something you'll want to hear about
that space rabbit.
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
You've figured something out?
I'll be there in a minute.
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\Se(2,3,0,026)
\SeStateChg(2)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(026)
\Face(605,236,0,367)
\Voice(GAD05003,3)
@1(
Ah, Commander.
I'm sorry to have to call you so early.
@@)
\Speaker(001)
\Face(003,236,0,367)
@1(
No, don't worry about it.
So, do you know why Bunbun's getting
weaker?
@@)
\Speaker(026)
\Face(605,236,0,370)
\Voice(GAD05004,3)
@1(
That's...
@@)
\Speaker(001)
\Face(005,236,0,370)
@1(
What's the matter?
If there's some way to treat him, you have
to hurry up and tell Vanilla!
@@)
\Speaker(008)
\Face(236,241,0,370)
\Voice(GAD05005,3)
@1(
...There's no... way to treat him.
@@)
\Speaker(001)
\Face(006,241,0,370)
@1(
Huh...?
@@)
\BGM(1,025,3,0,0)
\Speaker(008)
\Face(236,241,0,370)
\Voice(GAD05006,3)
@1(
That space rabbit's at the end of his life.
@@)
\Speaker(001)
\Face(006,241,0,370)
@1(
What... was that...?
@@)
\Speaker(026)
\Face(605,241,0,370)
\Voice(GAD05007,3)
@1(
I looked up the general ecology of space
rabbits in the database.
And...
@@)
\Speaker(026)
\Face(605,241,0,370)
\Voice(GAD05008,3)
@1(
I learned that the kind of space rabbit
that Vanilla's keeping has a very short
lifespan.
@@)
\Speaker(008)
\Face(236,241,0,370)
\Voice(GAD05009,3)
@1(
From what Dr. Cera looked up... I think it
may only have a day or two left.
@@)
\Speaker(001)
\Face(006,241,0,370)
@1(
N-No...
@@)
\Speaker(001)
\Face(010,241,0,370)
@1(
Then this is the same... as with Sister
Beryl...
@@)
\Speaker(026)
\Face(605,241,0,367)
\Voice(GAD05010,3)
@1(
Sister...?
@@)
\Speaker(001)
\Face(010,241,0,367)
@1(
Vanilla's foster mother. She died of old
age, but Vanilla's convinced that it's 
because she was too inexperienced.
@@)
\Speaker(001)
\Face(010,241,0,367)
@1(
She sees Bunbun as the same as the Sister
that she couldn't save before.
She said she'll help this time...
@@)
\Speaker(008)
\Face(236,239,0,367)
\Voice(GAD05011,3)
@1(
So that's what it is...
But dying of old age is not Vanilla's 
fault...
@@)
\Speaker(026)
\Face(605,239,0,370)
\Voice(GAD05012,3)
@1(
I'm sure back then Vanilla couldn't accept
the death of someone close to her.
@@)
\Speaker(026)
\Face(605,239,0,370)
\Voice(GAD05013,3)
@1(
So she blamed herself and tried to balance
things out...
But that's too much...
@@)
\Speaker(001)
\Face(006,239,0,370)
@1(
Have you told Vanilla that Bunbun is old
yet...?
@@)
\Speaker(026)
\Face(605,239,0,370)
\Voice(GAD05014,3)
@1(
...No, not yet...
She's trying so hard to treat him that
it's so...
@@)
\Speaker(008)
\Face(236,241,0,370)
\Voice(GAD05015,3)
@1(
I thought you and Vanilla knew how long
space rabbits lived...
I'm sorry... I wasn't thinking.
@@)
\Speaker(001)
\Face(010,241,0,370)
@1(
No... it's not your fault.
I was the one who encouraged Vanilla to
take a space rabbit.
@@)
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(010,241,0,370)
@1(
...I should tell her.
I need to let her know immediately.
@@)
\Speaker(001)
\Face(003,241,0,370)
@1(
...I'm going to see Vanilla.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
\SceneChg(1,11,0,0,0,0,0)
<9240->L9240008
\Speaker(001)
\Face(010,0,0,0)
@1(
Crap, I'm out of time.
I've got to hurry...
@@)
<9240->L9240011
\Speaker(001)
\Face(005,0,0,0)
@1(
An enemy attack!?
Ah, geez, why right now!?
@@)
<9240->L9240013
\Speaker(001)
\Face(003,0,0,0)
@1(
Can't you wait a little longer?
This is important.
@@)
\Speaker(007)
\Face(226,0,0,0)
\Voice(GAD05016,3)
@1(
What are you talking about?
What's more important than you taking
command during combat!?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
It'll be okay, just give me a few minutes.
I'll be there as soon as I finish!
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAD05017,3)
@1(
Hey, Tact...!
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Speaker(001)
\Face(003,0,0,0)
@1(
When I think about Vanilla taking off
today like she is...
I've got to hurry up and tell her...
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(011,0,0,0)
@1(
Haa... haa...
Vanilla, please wait.
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,28,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Se(1,3,0,026)
\SeStateChg(1)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD05018,3)
@1(
...Ah...
@@)
\BGM(1,026,3,0,0)
\Speaker(001)
\Face(006,0,183,0)
@1(
Oh, Vanilla.
...How's Bunbun?
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAD05019,3)
@1(
...I'm still treating him...
@@)
\Speaker(001)
\Face(003,0,186,0)
@1(
I see...
Ah, you know, Vanilla...
There's something you need to know.
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GAD05020,3)
@1(
What is it...?
@@)
\Speaker(001)
\Face(004,0,187,0)
@1(
Actually, um...
@@)
@(ss
\SelStart(0)
Bunbun's at the end of his life.
...Go sortie, and do your best.
@)ss
[
flg0000 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(010,0,187,0)
@1(
Please just listen to me calmly.
Bunbun's not sick.
He's old.
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GAD05021,3)
@1(
...Huh...?
@@)
\Speaker(001)
\Face(004,0,183,0)
@1(
He won't recover no matter how much you
try to treat him.
This isn't your fault...
@@)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD05022,3)
@1(
...It'll be okay...
I'll definitely heal Bunbun.
@@)
\Speaker(001)
\Face(004,0,205,0)
@1(
Vanilla, you can't.
Old age is...
@@)
\Speaker(006)
\Face(181,0,189,0)
\Voice(GAD05023,3)
@1(
...I'm sorry, but I must be going.
...While I am fighting... have Dr. Cera
take care of Bunbun.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Vanilla...
@@)
flg1271 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,187,0)
@1(
...Go sortie, and please do your best.
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GAD05024,3)
@1(
...Yes.
...I will definitely win for Bunbun's sake.
@@)
\Speaker(001)
\Face(004,0,198,0)
@1(
I... guess...
If you quickly beat Eonia's fleet, you can
get back to treating him...
@@)
\Speaker(006)
\Face(181,0,205,0)
\Voice(GAD05025,3)
@1(
...Yes.
@@)
\Speaker(001)
\Face(001,0,205,0)
@1(
Bunbun... I'll have Dr. Cera watch over him
for you.
@@)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GAD05026,3)
@1(
...I am counting on you.
Then, I must go to the hangar now...
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
...I couldn't say it...
Vanilla was so desperate...
@@)
}
\Speaker(001)
\Face(003,0,0,0)
@1(
...No, I can't change anything right now.
Nothing will matter if we don't survive
this. I have to get to the bridge.
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,5,0,0,0,0,0)
\wait(0.3)
\Se(1,3,0,020)
\SeStateChg(1)
\RatClear(0,1)
\gCut(1)
\BGM(1,021,3,0,0)
\Speaker(001)
\Face(005,0,0,0)
@1(
Sorry I'm late!
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAD05027,3)
@1(
If you're sorry, then get to work.
The Angel Wing is already finished and on
standby.
@@)
<9160->L9160001
\Speaker(001)
\Face(010,0,223,0)
@1(
So the enemy's trying to delay us here.
However, we can't afford to lose any time.
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
We've got to break through them.
Everybody, I'm counting on you!
@@)
\BGM(0,021,3,2.0,0)
\gFade(0,0,2.0)
w102 = 951
w098 = 9
<9996->IDS3004
w101 = 9506
\exit(5)
>9560->IDS9506
}/
