IDS1134:{
\Speaker(002)
\Face(021,0,028,0)
\Voice(GAF27001,3)
@1(
Um...
By the way, Vanilla's already...?
@@)
\Speaker(001)
\Face(012,0,028,0)
@1(
Yeah, she's already on the Elsior.
I told her everybody was coming to see
us off, but...
@@)
\Speaker(005)
\Face(141,141,0,0)
\Voice(GAF27002,3)
@1(
We've already said our good byes, so it's
okay.
Take care of Vanilla, all right?
@@)
\Speaker(002)
\Face(021,141,0,028)
\Voice(GAF27003,3)
@1(
That's right.
After meeting, parting again is hard...
@@)
\Speaker(003)
\Face(061,062,0,028)
\Voice(GAF27004,3)
@1(
She did decide herself to accompany Tact
out on frontier research.
I wanted to send her off with a smile. 
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GAF27005,3)
@1(
Tact... please take good care of Vanilla.
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
Yeah, I got it.
It'll be okay.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, I should get going.
Take care, everybody!
@@)
\gFade(0,0,3.0)
\SceneChg(3,5,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GAF27006,3)
@1(
...The Elsior will be leaving Transbaal
orbit soon.
@@)
\BGM(1,020,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Roger.
It's finally time.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Out into the shoreless sea of stars...
I wonder what's waiting out there for us?
How nice.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
My dream of adventuring out into the
unknown... the beginning of a fabulous
treasure hunt!
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GAF27007,3)
@1(
Not just jewels are found in treasure 
chests, you know.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
Well, we'll figure that out.
We'll just take it nice and easy.
@@)
\Speaker(001)
\Face(006,0,221,0)
@1(
By the way, where's Vanilla?
@@)
\Speaker(016)
\Face(491,0,0,337)
\Voice(GAF27008,3)
@1(
I think that she's in the park.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GAF27009,3)
@1(
Go ahead, Tact.
I can handle the bridge.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
Okay, sorry for imposing on you.
I'm taking off for a little bit.
@@)
\BGM(0,020,3,0,0)
\gCut(0)
\Se(1,3,0,020)
\SeStateChg(1)
\Se(2,3,0,042)
\SeStateChg(2)
\RatShow(0,1,80)
\SceneChg(3,6,0,0,0,0,0)
\wait(0.5)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(002,0,0,0)
@1(
Huh. Isn't she around here somewhere...?
Hey! Vanilla!
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GAF27010,3)
@1(
...Yes... I am over here...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ah, the hill?
I'm coming.
@@)
\gFade(0,1,1.0)
\SceneChg(3,301,0,0,0,0,0)
\gCut(2)
\gFade(1,1,0.1)
\Se(1,3,0,042)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(002,0,0,0)
@1(
Hey, Vanilla.
What are you doing here?
@@)
\gFade(0,1,0.1)
\SceneChg(3,636,0,0,0,0,0)
\gCut(2)
\gFade(1,1,1.5)
\BGM(3,019,3,0,0)
\Speaker(001)
\Face(007,0,0,0)
@1(
...Wh-Whoa!
There are so many animals.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GAF27011,3)
@1(
I brought them from the whale room to
have a walk.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
So I see.
But these are all pretty rare animals.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GAF27012,3)
@1(
These are space round plovers.
And space minks... and space rabbits.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
You know all of them.
Just as expected of you.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
They're all staying around you too.
I'm sure they all must like you.
@@)
\Speaker(006)
\Face(200,0,0,0)
\Voice(GAF27013,3)
@1(
And I like all these little ones.
They're all so energetic...
@@)
\Speaker(006)
\Face(201,0,0,0)
\Voice(GAF27014,3)
@1(
...Ah, hey, stop that.
Heheh, that's ticklish.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Vanilla you've started laughing
recently.
@@)
\Speaker(006)
\Face(201,0,0,0)
\Voice(GAF27015,3)
@1(
Really...?
I haven't noticed that.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
The battle's over, and peace has returned.
We can finally live at ease.
@@)
\Speaker(006)
\Face(200,0,0,0)
\Voice(GAF27016,3)
@1(
That may be true.
But...
@@)
\SceneChg(1,637,0,0,0,0,0)
\Speaker(006)
\Face(203,0,0,0)
\Voice(GAF27017,3)
@1(
I was able to change... because I was with
you.
@@)
\Speaker(006)
\Face(203,0,0,0)
\Voice(GAF27018,3)
@1(
With you, and the Elsior, and surrounded
by animals... This journey will be full
of happy memories.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Oi, oi, hasn't the journey just begun?
@@)
\Speaker(006)
\Face(200,0,0,0)
\Voice(GAF27019,3)
@1(
Ah... I guess so.
Heheheh.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
And this could be dangerous.
I might have to put you through more
trouble if that happens...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...But I promise.
I will protect you.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
So that your smile never disappears...
I'll stay with you, and always protect you.
@@)
\Speaker(006)
\Face(202,0,0,0)
\Voice(GAF27020,3)
@1(
Tact...
@@)
\Speaker(006)
\Face(200,0,0,0)
\Voice(GAF27021,3)
@1(
I'm so happy.
Thank you very much.
@@)
\Speaker(006)
\Face(200,0,0,0)
\Voice(GAF27022,3)
@1(
Please, always stay with me.
From now on, and forever...
@@)
\gCut(0)
\Wait(1.0)
\BGM(0,024,3,5.0,0)
\gFade(0,1,5.0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(1,1,0.1)
\gFade(0,0,0.7)
>11B9->IDS1135
}/
