IDS0221:{
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, where to next?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA219001,3)
@1(
Wherever you'd like.
I'll take you there at once!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,110)
\SeStateChg(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA219002,3)
@1(
Commander Mayers and Angel Wing pilots,
please report to the bridge immediately.
Once again, Commander Mayers...
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA219003,3)
@1(
What's that about?
@@)
\Speaker(001)
\Face(003,0,025,0)
@1(
She sounded panicked.
Something might have happened.
Let's hurry to the bridge!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
w102 = 20
w098 = 2
w004 = w098
w101 = 0222
\exit(5)
}/
IDS0222:{
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,5,0,0,0,0,0)
\Se(1,3,0,020)
\SeStateChg(1)
\BGM(1,021,3,0,0)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(003,0,0,0)
@1(
Okay, what happened?
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA219004,3)
@1(
You're both late!
@@)
\Speaker(001)
\Face(006,0,067,0)
@1(
Wah, everybody's here.
Sorry for the wait.
@@)
\Speaker(006)
\Face(181,0,0,181)
\Voice(GA219005,3)
@1(
Although, we arrived only nine seconds 
prior.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA219006,3)
@1(
Don't say anything you don't have to!
@@)
\Speaker(004)
\Face(101,0,0,120)
\Voice(GA219007,3)
@1(
Subcommander Coolduras, what's the 
situation?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA219008,3)
@1(
We've figured out what Eonia's fleet is up
to. Apparently, they're trying to tighten
the net around this region of space.
@@)
\Speaker(001)
\Face(006,0,223,0)
@1(
What!?
Are you sure about that?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA219009,3)
@1(
Relatively so.
We just got intel on the movement of the
unmanned ships.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
But, repairs to the Elsior aren't
finished yet.
@@)
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA219010,3)
@1(
Yes... Given the rate that Eonia's fleet
is advancing, we'll be discovered at the
last minute...
@@)
\Speaker(005)
\Face(141,173,0,336)
\Voice(GA219011,3)
@1(
So it's only a matter of time before we're
found. Should we deploy the Emblem Frames
to try to stall them?
@@)
\Speaker(002)
\Face(021,173,0,028)
\Voice(GA219012,3)
@1(
But, couldn't they just go fly past us...
@@)
\Speaker(004)
\Face(101,107,0,028)
\Voice(GA219013,3)
@1(
But if they noticed us, we'd be
surrounded...
That is also a possibility.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA219014,3)
@1(
What now, Tact...?
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
...
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA219015,3)
@1(
...No, I have another plan.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh?
What is it?
@@)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219016,3)
@1(
The ships other than the Elsior can still
move. We can deceive the enemy with them.
@@)
\Speaker(001)
\Face(004,0,252,0)
@1(
Deceive the enemy with ships other than
the Elsior? But then, wouldn't...
@@)
\Speaker(001)
\Face(005,0,252,0)
@1(
...Commodore Luft, you can't mean!?
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219017,3)
@1(
You guessed it.
I'll use the remaining fleet as a decoy to
lure them away.
@@)
\Speaker(009)
\Face(251,0,253,0)
\Voice(GA219018,3)
@1(
At this distance, they won't be able to
tell. And the enemy would never expect the
Elsior to escape alone.
@@)
\Speaker(001)
\Face(005,0,253,0)
@1(
No, it's too dangerous! Without the Angel
Wing, you've only got normal ships and
wouldn't be able to stand up to the fleet!
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219019,3)
@1(
If you can buy the Elsior ten minutes, that
would be enough.
@@)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219020,3)
@1(
Prince Shiva's safety is our top concern.
Remember that he is the last hope left for
our empire.
@@)
\Speaker(001)
\Face(004,0,252,0)
@1(
But...
@@)
\BGM(0,029,3,0,0)
\Speaker(009)
\Face(251,0,255,0)
\Voice(GA219021,3)
@1(
Enough!
@@)
\Speaker(001)
\Face(006,0,255,0)
@1(
...!!
@@)
\BGM(1,029,3,0,0)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219022,3)
@1(
...Tact, this is one extra lesson from
your former instructor.
Listen carefully.
@@)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219023,3)
@1(
The commander must always prioritize his
mission, do not think of what to do for
yourself.
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219024,3)
@1(
You are not in this fight alone. Trust the
people around you and use their power, that
is the mark of an excellent commander.
@@)
\Speaker(001)
\Face(004,0,251,0)
@1(
...
@@)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219025,3)
@1(
And then, when there is a decision to be
made, make it. No hesitation.
@@)
\Speaker(009)
\Face(251,0,252,0)
\Voice(GA219026,3)
@1(
The hesitation of the leader causes the
entire force to hesitate. Understand?
@@)
\Speaker(001)
\Face(003,0,252,0)
@1(
...Yes, I do.
Instructor Luft...
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219027,3)
@1(
Good.
Then, I'm going.
@@)
\Speaker(005)
\Face(141,143,0,0)
\Voice(GA219028,3)
@1(
Commodore Luft, we're in your debt.
On behalf of the Moon Angel Wing, we thank
you... Good fortunes.
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219029,3)
@1(
Whoa whoa, don't talk as if I'm going to
die. Do you really think I'll lay my life
down so easily?
@@)
\Speaker(009)
\Face(251,0,253,0)
\Voice(GA219030,3)
@1(
I'll be fine. I didn't come this far just 
to fall on my sword. Keep an eye out for me. 
Wahahahaha!
@@)
\Speaker(005)
\Face(141,143,0,0)
\Voice(GA219031,3)
@1(
...Ha, forgive my rudeness, Commodore.
@@)
\Speaker(009)
\Face(251,0,251,0)
\Voice(GA219032,3)
@1(
Okay Tact, Lester, Angel Wing.
I leave Prince Shiva to you.
@@)
\gFade(0,0,2.0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA219033,3)
@1(
Luft's fleet is leaving the asteroid belt.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA219034,3)
@1(
...Eonia's fleet is changing course.
Looks like they took the bait.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
Yeah, guess so. ...Almo, I want to
communicate with the ship.
Please open all channels.
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA219035,3)
@1(
Roger that.
...Go ahead.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\SceneChg(3,11,0,0,0,0,0)
\Speaker(001)
\Face(003,0,0,0)
@1(
Attention all personnel.
Suspend your duties and report to the
nearest monitor.
@@)
\gCut(2)
\SceneChg(1,652,0,0,0,0,0)
\Speaker(001)
\Face(011,0,0,0)
@1(
All hands, for Commodore Luft's brave
officers and men, salute!
@@)
\Speaker(099)
\Face(0,0,0,0)
\Voice(GA219036,3)
@1(
Sir!!
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA219037,3)
@1(
Be safe, Commodore Luft...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Yeah, he will.
This is nothing for Commodore Luft.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
(Instructor Luft, please be okay...)
@@)
\BGM(0,020,3,3.0,0)
\gFade(0,0,3.0)
\SceneChg(3,5,0,0,0,0,0)
\BGM(1,021,3,0,2.0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA219038,3)
@1(
Report from the engine room. It looks like
repairs to the engine are finished. Usual
movement and the Chrono Drive are ready.
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA219039,3)
@1(
Tact, let's hurry up and escape.
We can't let Commodore Luft's actions be
for nothing!
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Right... Elsior, take off! Stay hidden in
the asteroids, and move to point GKs571 
and then engage the Chrono Drive!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA219040,3)
@1(
Launch!
Don't forget to be careful.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Angel Wing, stand ready until the Chrono
Drive engages.
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA219041,3)
@1(
Understood!
Then, we'll leave.
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Se(2,3,0,022)
\SeStateChg(2)
\Face(000,0,0,0)
\Speaker(094)
\Wait(2.5)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA219042,3)
@1(
Thanks to Commodore Luft, I think we
should be able to leave here safely.
However, after this, it gets serious.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA219043,3)
@1(
The escort fleet is gone, we're all alone.
We'll need to resupply multiple times along
the way. If the enemy attacks us...
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
We'll use the Chrono Drive as much as
possible. We shouldn't need to worry while
travelling.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA219044,3)
@1(
If we're found, fight them off with the
Emblem Frames and escape with the Chrono
Drive... eh?
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA219045,3)
@1(
It's a dangerous path...
Everything's on you, Commander.
I expect you to be able to handle this.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
And I'm expecting things from my adjutant
too.
@@)
\Speaker(001)
\Face(002,0,221,0)
@1(
Well, you shouldn't start worrying.
We'll manage since we've got all these
pretty girls!
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA219046,3)
@1(
You being so carefree has me worried, but
at least I can rely on that... I guess.
@@)
\Speaker(016)
\Face(491,0,224,0)
\Voice(GA219047,3)
@1(
We've arrived at the target point.
Route is clear, no gravitic anomalies.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA219048,3)
@1(
Yes, switching to stellar navigation.
Engaging Chrono Drive.
@@)
\BGM(0,021,3,1.0,0)
\gFade(0,0,0.5)
\movie(11)
\SceneChg(3,105,0,0,0,0,0)
\gfade(1,0,0.5)
\BGM(1,020,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Phew, until the Drive Out, we can
breathe easy.
@@)
\Speaker(007)
\Face(223,0,223,0)
\Voice(GA219049,3)
@1(
While in the Chrono Drive, we don't need
to worry about interference from normal
space. We can't check it either though.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA219050,3)
@1(
Tact, you go look after your "pretty
girls." I'll take the bridge.
@@)
\Speaker(001)
\Face(006,0,221,0)
@1(
I appreciate it, you sure?
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA219051,3)
@1(
Yeah.
The performance of the Emblem Frames
depends on the Angel Wing's mental health.
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA219052,3)
@1(
In short, it's the commander's important
job to build trust with the Angel Wing and
improve morale.
@@)
\Speaker(001)
\Face(001,0,224,0)
@1(
That it is.
All right, I'll accept your generous offer.
I'm off.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA219053,3)
@1(
Oh, hold up. It goes without saying, but
remember regarding public and private
matters that you're their superior officer.
@@)
\Speaker(001)
\Face(012,0,225,0)
@1(
Yeah yeah, I know.
The bridge is yours.
@@)
\BGM(0,021,3,0,0)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
\Se(1,3,0,305)
\SeStateChg(1)
\SceneChg(1,11,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Honestly, he never changes, always has
something to say. Is he channeling the
spirit of a mother-in-law?
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
First, I think that the purpose of
communication is to understand and get
close, yep yep.
@@)
[
flg0207 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Now, where are they?
I think they said they were usually in the
break room.
@@)
}
[
flg0207 == 0
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Now, where are they?
Maybe I should check the break room.
@@)
}
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,8,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(002,0,0,0)
@1(
Ah, the whole Angel Wing's here.
Hallo...!
@@)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219054,3)
@1(
Are we really going to be okay?
We've got to put up with a commander like
that guy.
@@)
\BGM(1,021,3,0,0)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219055,3)
@1(
Don't you think so too, Forte?
@@)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA219056,3)
@1(
Hrmm, I guess...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
(Eh...!?
What're they all saying...?)
@@)
[
flg0252 == 1
]{
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA219057,3)
@1(
He was quick to check on the Emblem Frames,
so I think he understands his job.
However, he's still green.
@@)
}
[
flg0252 == 0
]{
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA219058,3)
@1(
He was definitely late to check on the
Emblem Frames. He's not taking his job as
commander seriously enough.
@@)
}
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA219059,3)
@1(
I agree.
He seems to be airheaded and indecisive.
@@)
[
flg0254 == 1
]{
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219060,3)
@1(
He seems motivated, but can he really do
it...
@@)
}
[
flg0254 == 0
]{
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219061,3)
@1(
And he even looks weak and no good.
He's got such a scrawny body.
@@)
}
\Speaker(002)
\Face(057,0,0,0)
\Voice(GA219062,3)
@1(
It-It'll be okay.
Before the last fight, Tact had never
commanded anybody before.
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA219063,3)
@1(
If it's just that, it's nothing.
Mint, do you feel the same?
@@)
[
flg0250 == 1
]{
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA219064,3)
@1(
I can say that he's not a normal person.
That's the first time I've seen someone
react like that to my ability.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA219065,3)
@1(
Hrm... I don't know what happened, but you
do consider things thoroughly.
@@)
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA219066,3)
@1(
I cannot say for sure.
He may be interesting, but I still don't
know if he is a competent commander.
@@)
}
[
flg0250 == 0
]{
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA219067,3)
@1(
I beieve so.
To be honest... both good and bad.
A bit worrisome.
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA219068,3)
@1(
Ehh, really?
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA219069,3)
@1(
I hope he can betray my expectations
positively.
@@)
}
\Speaker(003)
\Face(061,0,0,0)
\Voice(GA219070,3)
@1(
What about you, Vanilla?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA219071,3)
@1(
...I only follow orders.
@@)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219072,3)
@1(
Ah, fine...
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA219073,3)
@1(
Anyway, without our support, that commander
won't be able to win.
We have no choice but to follow him.
@@)
\Speaker(002)
\Face(057,0,0,0)
\Voice(GA219074,3)
@1(
That's right.
Let's do our best!
@@)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA219075,3)
@1(
Ahhhh, no helping it I guess...
@@)
\Speaker(001)
\Face(009,0,0,0)
@1(
(Uuu... I can't jump in...
 But, I can't just leave it like this.)
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA219076,3)
@1(
Then... I have other business, so...
@@)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA219077,3)
@1(
Yeah, me too, I'm taking off.
@@)
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(007,0,0,0)
@1(
(Waah!?
 N-Not good, I've got to hide.
 If they find me eavesdropping...!)
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
\SceneChg(1,11,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(012,0,0,0)
@1(
Phew, I managed to escape.
I survived...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
On the other hand, if everybody in the
Angel Wing really thinks of me like that...
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA219078,3)
@1(
Oh...?
Tact?
@@)
\BGM(1,015,3,0,0)
\Speaker(001)
\Face(007,0,026,0)
@1(
Uwa!?
Mi-Milfie... You came back?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA219079,3)
@1(
Yes, I left something behind.
Tact, why are you here...?
@@)
\Speaker(001)
\Face(012,0,046,0)
@1(
Uh, umm... That's...
@@)
<9999->IDS2120
@(ss
\SelStart(0)
Tell the truth.
Make something up.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,0,046,0)
@1(
Actually... I was passing by the lounge
and heard you all talking just now.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA219080,3)
@1(
Eh?
That means...
@@)
\Speaker(001)
\Face(004,0,026,0)
@1(
Sorry!
I didn't mean any harm.
And I couldn't enter that conversation...
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA219081,3)
@1(
...
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA219082,3)
@1(
...Yes, I believe you.
I don't think you would lie.
@@)
\Speaker(001)
\Face(008,0,046,0)
@1(
Milfie...
Thank you, I'm glad.
I'm really sorry for eavesdropping.
@@)
\Speaker(002)
\Face(021,0,027,0)
\Voice(GA219083,3)
@1(
No. 
I'm sorry that we said such mean things
about you, Tact.
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA219084,3)
@1(
Um, don't worry about it too much.
Girl talk sometimes gets a little bit out
of hand.
@@)
\Speaker(001)
\Face(012,0,028,0)
@1(
Yeah, it's okay.
But... Do the others really not trust me
after all?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA219085,3)
@1(
I don't think that's it.
Rather, I think they're just not sure
because they don't know you yet.
@@)
\Speaker(001)
\Face(004,0,021,0)
@1(
Hrmm, maybe so?
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(002,0,046,0)
@1(
No, I mean... right!
I was just walking a bit, yes.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA219086,3)
@1(
Really?
Then why are you sweating so much?
@@)
\Speaker(001)
\Face(002,0,026,0)
@1(
Th-That's uh... I was running.
I haven't exercised enough recently.
One two, one two!
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w030 -= w013
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA219087,3)
@1(
Is that really true?
@@)
\Speaker(001)
\Face(012,0,028,0)
@1(
It really is.
...Ha, I guess you really don't trust me
after all?
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA219088,3)
@1(
N-No, I didn't say that!
@@)
\Speaker(001)
\Face(004,0,026,0)
@1(
It's okay, Milfie.
Everybody else in the Angel Wing doesn't
trust me yet... I think.
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA219089,3)
@1(
Tact...
@@)
\Speaker(001)
\Face(004,0,028,0)
@1(
...
@@)
}
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA219090,3)
@1(
Ah, right!
@@)
\Speaker(001)
\Face(007,0,030,0)
@1(
Uwa!?
Wh-What was that all about?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA219091,3)
@1(
Let's have a picnic!
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
Huh...?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA219092,3)
@1(
A picnic you know, a picnic!
@@)
\Speaker(001)
\Face(012,0,046,0)
@1(
No, I mean why a picnic?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA219093,3)
@1(
Yes, that's how we'll deepen our
friendship, by happily eating lunch
together in the park!
@@)
\Speaker(001)
\Face(012,0,021,0)
@1(
Ah, I see.
But, in the current situation, can we
really have a picnic...
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA219094,3)
@1(
Let's do it right now!
@@)
\Speaker(001)
\Face(007,0,046,0)
@1(
Ehh, right now!?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA219095,3)
@1(
While we're in the Chrono Drive, don't we
not have to worry about fighting the enemy?
This is a perfect time.
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
I guess that's true...
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA219096,3)
@1(
Ah, Tact.
Could you tell Ranpha and the rest about
it?
@@)
\Speaker(001)
\Face(007,0,021,0)
@1(
M-Me? Tell the Angel Wing?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA219097,3)
@1(
It's because I need to make the lunches.
If I work super fast, I can be done in 30
minutes!
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA219098,3)
@1(
So, Tact, can you do it, please?
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Ah, Milfie!
...Ahh, she's gone.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
In order to become friends, I'm having a 
picnic with them... To do that, I need to
invite them, isn't this backwards?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
...Well, whatever.
There could be an unexepected chance to
seize here.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Milfie can finish it in 30 minutes.
All right, time to invite them all to the
picnic.
@@)
>0240->IDS0223
}/

