IDm91a1:{
\SaveLabel(@)
\SceneChg(1,105,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Face(1070101,0,0)
\Voice(GB912000,3)
\Speaker(107,1070101)
@1(
...So, for this type of enemy, 
operational pattern D243 is best.
@@)
\Face(1070101,0,0070101)
\Voice(GB912001,3)
\Speaker(7,0070101)
@1(
Yeah.
And if the enemy moves like this...
@@)
\Face(1070101,0,0070101)
\Voice(GB912002,3)
\Speaker(107,1070101)
@1(
Yes. Shift to MK178.
@@)
\Face(1070101,0,0070201)
\Voice(GB912003,3)
\Speaker(7,0070101)
@1(
Hmm... Exactly right.
@@)
\Speaker(1,0010102)
@1(
Hm?
Lester and Chitose...
What are you two talking about?
@@)
\Face(0170102,0,0)
\Voice(GB912004,3)
\Speaker(17,0170101)
@1(
Ah! Commander Mayers!
Good timing!
@@)
\Speaker(1,0010102)
@1(
Eh? What?
@@)
\Face(0,1070201,0)
\Voice(GB912005,3)
\Speaker(107,1070101)
@1(
Ah, Comman... I mean, Tact.
Excuse me, I didn't notice you.
@@)
\Speaker(1,0010101)
@1(
It's fine, don't be so stiff.
Were you talking about something?
@@)
\Face(0,1070101,0)
\Voice(GB912006,3)
\Speaker(107,1070102)
@1(
Yes. Subcommander Coolduras was
teaching me about combat actions to
take.
@@)
\Speaker(1,0010101)
@1(
Oh? I see.
You sound enthusiastic.
@@)
\Voice(GB912007,3)
\Speaker(107,1070101)
@1(
I am still a rookie. I can learn a lot
from listening to the experience of
heroic veteran soldiers.
@@)
\Face(0,0070101,0)
\Voice(GB912008,3)
\Speaker(7,0070101)
@1(
She's an excellent student.
She picks things up quick and is
eager to learn.
@@)
\Face(0,0070102,0)
\Voice(GB912009,3)
\Speaker(7,0070101)
@1(
With a little more combat experience
like we had, I won't have anything left
to teach her.
@@)
\Speaker(1,0010102)
@1(
Strange.
You're usually stingy with praise.
@@)
\Face(0,0070202,0)
\Voice(GB912010,3)
\Speaker(7,0070101)
@1(
Yeah.
Certain commanders are too lazy to even
keep their fingernails clean.
@@)
\Speaker(1,0010105)
@1(
Sounds like a really lazy guy.
@@)
\Face(0,0070301,0)
\Voice(GB912011,3)
\Speaker(7,0070101)
@1(
I'm talking about you!
@@)
\Speaker(1,0010102)
@1(
Oh? Really?
I didn't notice at all.
@@)
\Face(0,0070501,0)
\Voice(GB912012,3)
\Speaker(7,0070101)
@1(
Sigh... Forget it.
You're the biggest headache that I
have around here.
@@)
\Voice(GB912013,3)
\Speaker(7,0070101)
@1(
I wish I didn't know how much of my
life I've wasted on you...
@@)
\Speaker(1,0010201)
@1(
Oh my, my. You're making me blush.
Silly boy.
@@)
\Se(1,3,0,038)
\Face(0,0070201,0)
\Voice(GB912014,3)
\Speaker(7,0070101)
@1(
...I'm going to shoot you.
@@)
\Speaker(1,0010103)
@1(
Whoa!
J-J-Just kidding!
Just a joke!!
@@)
\Face(1070201,0,0)
\Voice(GB912015,3)
\Speaker(107,1070101)
@1(
...Are Tact and Subcommander Coolduras
not on good terms?
@@)
\Face(1070201,0,0160101)
\Voice(GB912016,3)
\Speaker(16,0160101)
@1(
Quite the opposite, Chitose.
Even though he says he hates Tact, 
they're really close.
@@)
\Face(1070201,0,0160102)
\Voice(GB912017,3)
\Speaker(16,0160101)
@1(
It's the friendship between men.
Aaah... So exciting.
@@)
\Face(0170101,0,0160102)
\Voice(GB912018,3)
\Speaker(17,0170101)
@1(
Why are you excited...?
@@)
\Face(0170101,0,0160103)
\Voice(GB912019,3)
\Speaker(16,0160101)
@1(
No reason.
@@)
\Voice(GB912020,3)
\Speaker(17,0170101)
@1(
?
Weirdo...
@@)
\Face(0170102,0,0160103)
\Voice(GB912021,3)
\Speaker(17,0170101)
@1(
But I think I feel a little better...
@@)
\Speaker(1,0010102)
@1(
How so?
@@)
\Face(0,0160102,0)
\Voice(GB912022,3)
\Speaker(16,0160101)
@1(
(Commander Mayers, Almo was jealous of
 how Subcommander Coolduras was talking
 about Chitose.)
@@)
\Speaker(1,0010201)
@1(
(Ah. Indeed.
 So that's why she was happy to see 
 me.)
@@)
\Face(0170103,0,0)
\Voice(GB912023,3)
\Speaker(17,0170101)
@1(
Waah!
Coco! What are you whispering about!?
@@)
\Speaker(1,0010101)
@1(
It's okay, Almo.
You know how straight-laced he is.
@@)
\Face(0170101,0,0)
\Voice(GB912024,3)
\Speaker(17,0170101)
@1(
...That's why it's hard for me...
@@)
\Speaker(1,0010105)
@1(
Sounds like you've got it rough too...
@@)
\Face(0,1070201,0)
\Voice(GB912025,3)
\Speaker(107,1070101)
@1(
Umm? What are you talking about?
@@)
\Face(0170103,0,0)
\Voice(GB912026,3)
\Speaker(17,0170101)
@1(
Aah! No! Nothing!
Nothing at all!
@@)
\Face(0,1070201,0)
\Voice(GB912027,3)
\Speaker(107,1070101)
@1(
Huh...?
@@)
\Face(0,0,0070101)
\Voice(GB912028,3)
\Speaker(7,0070101)
@1(
Just ignore them.
Seriously. As long as you're here, all
the tension vanishes.
@@)
\Speaker(1,0010105)
@1(
That's my fault?
@@)
\Face(0,1070201,0)
\Voice(GB912029,3)
\Speaker(107,1070101)
@1(
......
@@)
\Face(0,0,0160101)
\Voice(GB912030,3)
\Speaker(16,0160101)
@1(
Commander and Subcommander, shouldn't
you knock it off?
Look. Chitose is completely clueless.
@@)
\Speaker(1,0010102)
@1(
Ah... You're right.
@@)
\Face(0,0070202,0)
\Voice(GB912031,3)
\Speaker(7,0070101)
@1(
A-Ahem!
...Look, Tact.
@@)
\Speaker(1,0010105)
@1(
So, it really is my fault?
@@)
\Face(0170102,0,0)
\Voice(GB912032,3)
\Speaker(17,0170101)
@1(
Commander Mayers, the atmosphere you
create is as clear as day.
@@)
\Speaker(1,0010402)
@1(
Awww. You too, Almo...?
@@)
\Face(0,1070201,0)
\Voice(GB912033,3)
\Speaker(107,1070101)
@1(
U-Um, everybody's always like this...?
Uh... This is how everybody gets along?
@@)
\Speaker(1,0010101)
@1(
Yep. Same as always.
@@)
[
1 == wda08
]{
\Speaker(1,0010201)
@1(
I really feel like I'm back at home on
the Elsior now. I missed this.
@@)
}
\Face(0,1070201,0)
\Voice(GB912034,3)
\Speaker(107,1070101)
@1(
I-Is that so...?
@@)
\Speaker(1,0010105)
@1(
Yeah, you probably don't know.
I can imagine how much of a surprise
it'd be.
@@)
\Speaker(1,0010101)
@1(
But... just listen, Chitose.
@@)
\Face(0,1070304,0)
\Voice(GB912035,3)
\Speaker(107,1070101)
@1(
Yes? What is it?
@@)
\Speaker(1,0010101)
@1(
Well...
@@)
<91f0->IDx9101
}/
IDm91a2:{
\SaveLabel(@)
w0c55 += 1
\SceneChg(1,6,0,0,0,0,0)
\Speaker(1,0010102)
@1(
Hm?
Chitose's over there...
@@)
\Bgm(1,049,3,0,0)
\Face(0,1070102,0)
\Voice(GB912100,3)
\Speaker(107,1070101)
@1(
Ah, Tact.
@@)
\Speaker(1,0010101)
@1(
Hey.
Is this the first time you've been to
the park?
@@)
\Face(0,1070205,0)
\Voice(GB912101,3)
\Speaker(107,1070101)
@1(
Yes...
Although I have heard about it.
@@)
\Voice(GB912102,3)
\Speaker(107,1070101)
@1(
It's amazing that this ship has such
a wonderful park.
@@)
\Speaker(1,0010101)
@1(
This park is where the Elsior's crew
comes to relax.
@@)
\Voice(GB912103,3)
\Speaker(107,1070101)
@1(
I can tell.
I feel myself calming down just being
here.
@@)
\Speaker(1,0010101)
@1(
When we were fighting Eonia, the entire
Angel Wing and I had a big picnic 
here.
@@)
\Face(0,1070201,0)
\Voice(GB912104,3)
\Speaker(107,1070101)
@1(
A picnic?
Um, you mean with a basket and a 
blanket and...
@@)
\Speaker(1,0010201)
@1(
Yeah, yeah.
Milfie especially loves picnics, so we
had a lot of them.
@@)
\Speaker(1,0010101)
@1(
There were a few incidents too...
It was fun though.
@@)
\Face(0,1070304,0)
\Voice(GB912105,3)
\Speaker(107,1070101)
@1(
It's hard to believe that happened
in the middle of a war.
@@)
\Face(0,1070306,0)
\Voice(GB912106,3)
\Speaker(107,1070101)
@1(
...Ah, I'm sorry.
I didn't mean anything by that...
@@)
\Speaker(1,0010101)
@1(
No.
That's a pretty normal reaction.
@@)
\Speaker(1,0010101)
@1(
But no matter how severe war gets, you
can't forget about keeping your heart
and mind composed.
@@)
\Speaker(1,0010101)
@1(
Getting some rest is good too.
The Elsior's park is perfect for that.
@@)
\Face(0,1070201,0)
\Voice(GB912107,3)
\Speaker(107,1070101)
@1(
A composed heart...
@@)
\Speaker(1,0010103)
@1(
Like, for example, when you think 
you've dropped something and you're
upset...
@@)
\Speaker(1,0010101)
@1(
Once you calm down, you'll be able to
remember it immediately and find it.
Stuff like that.
@@)
\Face(0,1070101,0)
\Voice(GB912108,3)
\Speaker(107,1070101)
@1(
Indeed...
I will keep it in mind.
@@)
\Speaker(1,0010101)
@1(
Well, don't take it too seriously.
You'll understand sooner or later.
@@)
\Speaker(1,0010101)
@1(
Okay, I should get going.
What about you?
@@)
\Face(0,1070205,0)
\Voice(GB912109,3)
\Speaker(107,1070101)
@1(
I want to stay here a little longer.
Do not be concerned for me.
@@)
\Speaker(1,0010101)
@1(
Okay.
See you later.
@@)
}/
IDm91a3:{
\SaveLabel(@)
\SceneChg(1,10,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Voice(GB912200,3)
\Speaker(25,0250101)
@1(
Welcome`
@@)
\Speaker(1,0010101)
@1(
Yo, good afternoon.
Store's still full of everything I see.
@@)
\Speaker(1,0010201)
@1(
When I look at all of it, I can never
decide what to get.
@@)
\Voice(GB912201,3)
\Speaker(25,0250101)
@1(
Yes`
Customer satisfaction is our motto`
@@)
\Voice(GB912202,3)
\Speaker(25,0250101)
@1(
...But... our stock is getting lower
and lower`
@@)
\Voice(GB912203,3)
\Speaker(25,0250101)
@1(
Commander Mayers, we haven't been able
to restock...
@@)
\Speaker(1,0010101)
@1(
Yeah, don't worry.
We're back in the Empire now. I'm sure
we'll be able to resupply soon.
@@)
\Voice(GB912204,3)
\Speaker(25,0250101)
@1(
Really?`
That puts me at ease`
@@)
\Voice(GB912205,3)
\Speaker(25,0250101)
@1(
Without groceries, everybody would be
in trouble`
@@)
\Speaker(1,0010401)
@1(
Oh yeah. When we were fighting Eonia,
it was pretty bad when our supplies
ran out.
@@)
\Speaker(1,0010101)
@1(
Can't fight on an empty stomach. We're
going to fight those raiders again, so
we better keep a close eye on supplies.
@@)
\Speaker(1,0010201)
@1(
Anyway, I'll have this snack and juice.
@@)
\Voice(GB912206,3)
\Speaker(25,0250101)
@1(
Yes, thank you very much`
Please come back soon`
@@)
}/
IDm91a4:{
\SaveLabel(@)
\SceneChg(1,22,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
Sorry for not writing, Dr. Cera.
@@)
\Face(0,0260103,0)
\Voice(GB912300,3)
\Speaker(26,0260101)
@1(
Oh!
If it isn't Commander Mayers!
@@)
\Face(0,0260102,0)
\Voice(GB912301,3)
\Speaker(26,0260101)
@1(
...Ah, you're not commander anymore.
Is this an Elsior class reunion?
@@)
\Speaker(1,0010105)
@1(
I was evacuated to the Elsior in the
fight earlier.
@@)
\Voice(GB912302,3)
\Speaker(26,0260101)
@1(
Ahh. From that orbital station...
@@)
\Speaker(1,0010101)
@1(
And for various reasons, I'm back in
command again.
@@)
\Face(0,0260101,0)
\Voice(GB912303,3)
\Speaker(26,0260101)
@1(
Really?
That's good news.
@@)
\Voice(GB912304,3)
\Speaker(26,0260101)
@1(
But I was surprised to suddenly see
you again.
@@)
\Speaker(1,0010101)
@1(
I think I'm the most surprised one
here. Anyway, I'm counting on you
again.
@@)
\Face(0,0260103,0)
\Voice(GB912305,3)
\Speaker(26,0260101)
@1(
Same here, Commander Mayers.
@@)
\Face(0,0260101,0)
\Voice(GB912306,3)
\Speaker(26,0260101)
@1(
So, you're not hurt?
@@)
\Speaker(1,0010102)
@1(
Me?
No, not really.
@@)
\Face(0,0260105,0)
\Voice(GB912307,3)
\Speaker(26,0260101)
@1(
Okay, that's good.
I've been treating the refugees from
the shuttles. It's been busy.
@@)
\Face(0,0260103,0)
\Voice(GB912308,3)
\Speaker(26,0260101)
@1(
I've only gotten a chance to catch 
my breath just now.
Would you like some coffee too?
@@)
\Speaker(1,0010101)
@1(
Okay, please.
@@)
\Face(0,0260101,0)
\Voice(GB912309,3)
\Speaker(26,0260101)
@1(
Here you are.
If Vanilla were here, we'd be having
much better coffee.
@@)
\Speaker(1,0010101)
@1(
Your coffee tastes good too.
Is everything the same with her?
@@)
\Voice(GB912310,3)
\Speaker(26,0260101)
@1(
Vanilla?
Let's see. She's changed a lot.
@@)
\Speaker(1,0010103)
@1(
Eh!?
Is something wrong with her?
@@)
\Face(0,0260103,0)
\Voice(GB912311,3)
\Speaker(26,0260101)
@1(
Not that, her personality.
She's gotten more relaxed than before.
@@)
\Face(0,0260101,0)
\Voice(GB912312,3)
\Speaker(26,0260101)
@1(
And I think she's stronger now too.
You'll understand once you see her
again.
@@)
\Speaker(1,0010101)
@1(
Really?
Is she still taking care of animals?
@@)
\Voice(GB912313,3)
\Speaker(26,0260101)
@1(
Yes.
Sometimes I talk to her, and she seems
to be giving them affection every day.
@@)
\Speaker(1,0010101)
@1(
Is that so?
I want to see her again soon.
@@)
\Face(0,0260103,0)
\Voice(GB912314,3)
\Speaker(26,0260101)
@1(
Vanilla will be delighted to come back
to the Elsior too.
@@)
\Speaker(1,0010105)
@1(
She will be...? I'm not sure I can
even imagine that.
@@)
\Speaker(1,0010101)
@1(
Thanks for the coffee.
I should get going.
@@)
\Face(0,0260103,0)
\Voice(GB912315,3)
\Speaker(26,0260101)
@1(
Yes, bye.
Come by any time.
@@)
}/
IDm91a5:{
\SaveLabel(@)
\SceneChg(1,30,0,0,0,0,0)
\Bgm(1,027,3,0,0)
\Speaker(1,0010102)
@1(
Oh, Chitose's here.
...What's she doing?
@@)
\Speaker(1,0010401)
@1(
She's just sitting there with her
eyes closed...
Is she asleep?
@@)
\Speaker(1,0010105)
@1(
...Heeey? Chitose...?
@@)
\Bgm(0,020,3,0,0)
\Face(0,1070101,0)
\Voice(GB912400,3)
\Speaker(107,1070101)
@1(
Yes? What is it?
@@)
\Bgm(1,049,3,0,0)
\Speaker(1,0010102)
@1(
Wah!
I thought you were asleep.
@@)
\Face(0,1070201,0)
\Voice(GB912401,3)
\Speaker(107,1070101)
@1(
I apologize for surprising you.
I was meditating and concentrating my
mind.
@@)
\Speaker(1,0010102)
@1(
Meditating?
You mean like holding still and feeling
calm?
@@)
\Face(0,1070205,0)
\Voice(GB912402,3)
\Speaker(107,1070101)
@1(
Something like that.
I've done it since I was a little 
girl...
@@)
\Voice(GB912403,3)
\Speaker(107,1070101)
@1(
And now it's useful to control my 
mental condition for flying an Emblem
Frame, so I've continued doing it.
@@)
\Speaker(1,0010101)
@1(
Indeed, I bet it is.
I bet that's a good way.
@@)
\Face(0,1070102,0)
\Voice(GB912404,3)
\Speaker(107,1070101)
@1(
Would you like to try too, Tact?
@@)
\Speaker(1,0010102)
@1(
M-Me?
Let's see...
@@)
<91f0->IDx9102
}/
IDm91a6:{
\SceneChg(1,22,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
Excuse me, Dr. Cera.
@@)
\Face(0,0260101,0)
\Voice(GB912700,3)
\Speaker(26,0260101)
@1(
Oh? Commander Mayers.
Welcome.
@@)
\Speaker(1,0010101)
@1(
Just stopping by on patrol.
Everything the same here?
@@)
\Voice(GB912701,3)
\Speaker(26,0260101)
@1(
As you can see, nothing wrong here.
The people injured in the fight earlier
have already left.
@@)
\Face(0,0260103,0)
\Voice(GB912702,3)
\Speaker(26,0260101)
@1(
I was worried when I heard there'd be
a battle, but everybody was okay. Just
like you, Commander Mayers.
@@)
\Speaker(1,0010201)
@1(
Nah, it's thanks to the Angel Wing.
@@)
\Face(0,0260102,0)
\Voice(GB912703,3)
\Speaker(26,0260101)
@1(
Well, there's that too.
As long as the Angel Wing's around, we
don't have a thing to worry about.
@@)
\Speaker(1,0010105)
@1(
My my...
D-Dr. Cera, please don't jinx us...
@@)
\Face(0,0260103,0)
\Voice(GB912704,3)
\Speaker(26,0260101)
@1(
Heheh. Just kidding.
Of course, I'm thankful to our
Commander too.
@@)
\Voice(GB912705,3)
\Speaker(26,0260101)
@1(
That reminds me, the entire Angel Wing
isn't together, are they?
@@)
\Speaker(1,0010101)
@1(
That's right. Everybody else has their
own missions in different systems 
right now.
@@)
\Speaker(1,0010201)
@1(
But we'll meet up again soon. 
Everybody's rejoining the Elsior.
@@)
\Face(0,0260103,0)
\Voice(GB912706,3)
\Speaker(26,0260101)
@1(
Good. That's a relief.
It's been a long time since I saw
Vanilla.
@@)
\Speaker(1,0010101)
@1(
Vanilla always helped out here, didn't
she? I'm sure she wants to see you 
again.
@@)
\Face(0,0260101,0)
\Voice(GB912707,3)
\Speaker(26,0260101)
@1(
Me too.
I wonder if she's doing okay.
@@)
\Speaker(1,0010201)
@1(
I'm sure she is.
I want to see her soon too.
@@)
\Face(0,0260101,0)
\Voice(GB912708,3)
\Speaker(26,0260101)
@1(
Makesure you do your best not to lose
before everybody comes back.
@@)
\Speaker(1,0010101)
@1(
Leave it to me.
@@)
\Speaker(1,0010101)
@1(
I should get going.
Thanks for the time.
@@)
\Face(0,0260103,0)
\Voice(GB912709,3)
\Speaker(26,0260101)
@1(
Thank you.
Come back whenever you want.
@@)
}/
