IDS0333:{
\bgm(1,020,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Umm, excuse me.
I'd like to see Prince Shiva...
@@)
\Speaker(033)
\Face(541,0,352,0)
\Voice(GA328001,3)
@1(
Ahh! Commander Mayers!
Have you seen Prince Shiva?
@@)
\BGM(1,021,3,0,0)
\Speaker(001)
\Face(006,0,352,0)
@1(
Eh? What do you mean?
@@)
\Speaker(033)
\Face(541,0,352,0)
\Voice(GA328002,3)
@1(
We took our eyes off him for a moment
and he went outside.
@@)
\Speaker(003)
\Face(061,0,0,065)
\Voice(GA328003,3)
@1(
Did he go for a walk?
If he wants to get some fresh air 
sometimes, isn't that okay?
@@)
\Speaker(001)
\Face(004,0,0,065)
@1(
No, I don't think he should.
At least while my imitator is causing
havoc on the ship.
@@)
\Speaker(001)
\Face(003,0,0,065)
@1(
If Prince Shiva runs into that other me, 
then he'll be taken in.
@@)
\Speaker(033)
\Face(541,0,352,0)
\Voice(GA328004,3)
@1(
Oh! How can you say that!?
If something happens to the prince...
@@)
\Speaker(001)
\Face(005,0,352,0)
@1(
We'll search for the prince.
You attendants shouldn't leave the room.
@@)
\Speaker(003)
\Face(061,0,0,069)
\Voice(GA328005,3)
@1(
And now we're searching for something else
too.
@@)
\Speaker(001)
\Face(003,0,0,069)
@1(
Yeah, that's right.
Anyway, let's go.
@@)
flg0328 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0334:{
\bgm(1,020,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA329001,3)
@1(
Maybe I dropped my charm when I came
to hang out in Milfie's room.
@@)
\Speaker(003)
\Face(061,0,0,0)
\Voice(GA329002,3)
@1(
Milfie, you there?
I'm coming in.
@@)
\Speaker(002)
\Face(021,0,0,0)
\Voice(GA329003,3)
@1(
Ah, Ranpha?
It's unlocked, come in.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Um, do you mind that I'm here too?
@@)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA329004,3)
@1(
It's okay, Tact.
Please come in.
@@)
[
flg0308 == 0
]{
[
flg0258 == 1
]{
>L0363002
}
[
flg0232 == 0
]{
>L0363002
}
}
>L0363001
:L0363001
\Speaker(001)
\Face(002,0,0,0)
@1(
Okay, excuse the intrusion.
@@)
>L0363003
:L0363002
\Speaker(001)
\Face(004,0,0,0)
@1(
A-All right then... Ahem.
Excuse the intrusion.
@@)
:L0363003
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,15,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\gCut(1)
\BGM(1,010,3,0,0)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA329005,3)
@1(
Welcome, Tact, Ranpha.
@@)
\Speaker(001)
\Face(001,0,021,0)
@1(
Um, Milfie.
Actually...
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA329006,3)
@1(
Tact, maintenance on the park seems to
have finished.
Want to go on a picnic now?
@@)
\Speaker(003)
\Face(061,069,0,0)
\Voice(GA329007,3)
@1(
Sorry, but right now is bad.
We're looking for something.
@@)
[
flg0342 == 1
]{
>L0363004
}
>L0363005
:L0363004
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA329008,3)
@1(
Ah, that's right, you were looking for the
real culprit.
Forgive me, Tact.
@@)
\Speaker(001)
\Face(002,0,028,0)
@1(
No, you don't need to apologize.
We'll go next time.
@@)
\Speaker(003)
\Face(061,072,0,0)
\Voice(GA329009,3)
@1(
By the way, Milfie.
I lost the charm that was on my wallet.
Did it fall in here?
@@)
>L0363006
:L0363005
\Speaker(002)
\Face(021,069,0,026)
\Voice(GA329010,3)
@1(
Um, what are you looking for?
@@)
\Speaker(001)
\Face(003,069,0,026)
@1(
There's someone who looks just like me
on the ship.
@@)
\Speaker(003)
\Face(061,072,0,026)
\Voice(GA329011,3)
@1(
Aside from that, my charm.
It was attached to my wallet.
Did it fall in here?
@@)
:L0363006
\Speaker(002)
\Face(021,072,0,027)
\Voice(GA329012,3)
@1(
Ah, that charm?
Unfortunately no...
@@)
\Speaker(002)
\Face(021,072,0,028)
\Voice(GA329013,3)
@1(
But I'm worried about the real culprit
you were talking about.
Tact, who could it be?
@@)
\Speaker(003)
\Face(061,067,0,028)
\Voice(GA329014,3)
@1(
My charm's more important.
Hey, Tact, you help too.
@@)
\Speaker(001)
\Face(004,067,0,028)
@1(
Hmm...
@@)
<9999->IDS2160
@(ss
\SelStart(0)
Explain it to Milfie.
Help Ranpha.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,067,0,028)
@1(
Actually... There seems to be another me
on board the Elsior.
@@)
\Speaker(002)
\Face(021,067,0,030)
\Voice(GA329015,3)
@1(
Eeeh!?
There are two Tacts!?
That's a really big problem!
@@)
\Speaker(001)
\Face(003,067,0,030)
@1(
That's right.
Thanks for believing in me.
It's a huge relief.
@@)
\Speaker(003)
\Face(061,066,0,030)
\Voice(GA329016,3)
@1(
Milfie... If he's the one saying it, you
should be a bit more skeptical...
@@)
\Speaker(002)
\Face(021,066,0,026)
\Voice(GA329017,3)
@1(
Eh, you think?
Why?
@@)
\Speaker(003)
\Face(061,089,0,026)
\Voice(GA329018,3)
@1(
...Geez, whatever.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,089,0,025)
\Voice(GA329019,3)
@1(
Anyway, please do your best, Tact!
I'll be secretly cheering for you!
@@)
\Speaker(001)
\Face(002,089,0,025)
@1(
Thanks, Milfie.
I'm sure I'll catch that other me.
@@)
\Speaker(003)
\Face(061,066,0,025)
\Voice(GA329020,3)
@1(
Doing it secretly just means that you're
not going to actually help them.
@@)
\Speaker(002)
\Face(021,066,0,023)
\Voice(GA329021,3)
@1(
Eh...?
You looked scary for a second...
@@)
\Speaker(003)
\Face(061,062,0,023)
\Voice(GA329022,3)
@1(
I was just thinking aloud.
Well, help me find my charm now.
You help too, Milfie.
@@)
\Speaker(002)
\Face(021,062,0,022)
\Voice(GA329023,3)
@1(
Yeah, I can do at least that much.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,067,0,028)
@1(
I got it.
I'll help you, Ranpha. 
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w013
w044 += w013
\Speaker(003)
\Face(061,062,0,028)
\Voice(GA329024,3)
@1(
You're awfully obedient.
That's good to see.
@@)
\Speaker(002)
\Face(021,062,0,021)
\Voice(GA329025,3)
@1(
Oh well, I wanted to know about the real
culprit, but Ranpha's charm is also 
important. I'll help too.
@@)
}
\gFade(0,0,1.0)
\SceneChg(3,15,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(003)
\Face(061,089,0,0)
\Voice(GA329026,3)
@1(
...No good, I can't find it.
@@)
\Speaker(001)
\Face(004,089,0,0)
@1(
Since we haven't found it after searching
so much without finding it, I don't think
you lost it here.
@@)
\Speaker(002)
\Face(021,089,0,028)
\Voice(GA329027,3)
@1(
Sorry, Ranpha.
I couldn't help you.
@@)
\Speaker(003)
\Face(061,069,0,028)
\Voice(GA329028,3)
@1(
It's okay, Milfie.
Okay then, let's check somewhere else.
@@)
\Speaker(001)
\Face(012,069,0,028)
@1(
Don't forget that we're searching for the
real culprit too.
All right, Milfie, later.
@@)
flg0329 = 1
flg0350 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0335:{
\BGM(1,020,3,0,0)
\SceneChg(1,400,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
The most likely place that you'd drop
your charm would be your own room.
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA330001,3)
@1(
I guess.
It's definitely somewhere that should be
carefully searched.
@@)
[
flg0337 == 1
]{
>L0363008
}
flg0090 = 0
<9999->IDS2142
[
flg0090 == 1
]{
>L0363008
}
>L0363007
:L0363007
\Speaker(003)
\Face(061,0,065,0)
\Voice(GA330002,3)
@1(
Hold on... Where do you think you're
going?
@@)
\Speaker(001)
\Face(006,0,065,0)
@1(
Eh? Where...?
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA330003,3)
@1(
You were going to just follow me into my
room without asking!
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
Ah, I can't?
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA330004,3)
@1(
Obviously not!
You were trying to take advantage of my
distraction. How shameless.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA330005,3)
@1(
I'll search, and you can wait outside!
If you try to come in, I'll kick your ass!
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
Ah... Yeah, understood.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\Face(000,0,0,0)
\Wait(1.5)
\Speaker(001)
\Face(009,0,0,0)
@1(
Whew. Good grief...
@@)
\gFade(0,0,1.0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Ranpha's taking too long...
She still can't find it?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
N-No way. Could the other me have been
in Ranpha's room...!?
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\Wait(1.0)
\BGM(1,011,3,0,0)
\Wait(0.5)
\Speaker(001)
\Face(007,0,069,0)
@1(
Ah, Ranpha!
Whew, I was worried.
Have you found it?
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA330006,3)
@1(
No... I've looked absolutely everywhere, 
but I still can't find it.
@@)
\Speaker(001)
\Face(004,0,089,0)
@1(
I see...
Too bad. Let's try somewhere else.
@@)
>L0363009
:L0363008
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA330007,3)
@1(
Hold on, what are you acting like an idiot
for?
Help me out.
@@)
\Speaker(001)
\Face(006,0,066,0)
@1(
Eh, but... Is it okay that I come in?
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA330008,3)
@1(
I don't care about anything like that.
Help me look around in here.
Now, get in.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,16,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\gCut(1)
\BGM(1,011,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hrm, so this is your room?
It has a peculiar exotic kind of feeling.
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA330009,3)
@1(
This isn't a tour. Look for my charm.
You can start with the floor over there.
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
Yes, yes.
Acknowledged.
@@)
\gFade(0,0,1.0)
\SceneChg(3,16,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA330010,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Mmm?
Something's fallen under the table.
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,004)
flg0010 = 1
<0364->L0364018
\Speaker(001)
\Face(006,0,0,0)
@1(
Wah! Ranpha.
Don't come at me so fast...!
@@)
\RatClear(0,1)
\Speaker(003)
\Face(061,0,071,0)
\Voice(GA330011,3)
@1(
Kyaaaa!?
@@)
\Speaker(001)
\Face(007,0,071,0)
@1(
Whoa!
@@)
\BGM(0,011,3,0,0)
\Se(1,3,0,150)
\SeStateChg(1)
\gShakeStart(32,32,1,0.1)
\Wait(0.3)
\gShakeOff()
\Wait(1.0)
\Speaker(001)
\Face(004,0,0,0)
@1(
That hurt...
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA330012,3)
@1(
Ow...
I-I tripped.
@@)
\Speaker(001)
\Face(012,0,068,0)
@1(
That's why I was warning you.
Are you hurt?
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA330013,3)
@1(
I hit my head on the table.
Uuu. It's throbbing.
@@)
\Speaker(001)
\Face(004,0,089,0)
@1(
There, there. Let me see.
@@)
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA330014,3)
@1(
Ah...
@@)
\Speaker(001)
\Face(004,0,063,0)
@1(
...Yeah, looks like it's swelling up.
You okay?
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA330015,3)
@1(
Y-Yeah...
Just... stop touching it.
@@)
\Speaker(001)
\Face(006,0,070,0)
@1(
Ah, sorry...
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA330016,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,070,0)
@1(
Oh... R-Right.
Here you are.
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,004)
flg0010 = 1
<0364->L0364020
\Speaker(001)
\Face(008,0,063,0)
@1(
...
@@)
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA330017,3)
@1(
What is it? How long do you plan to 
stare at it?
@@)
\Speaker(001)
\Face(002,0,063,0)
@1(
No...
I just think that it's good to be certain
about these things.
@@)
\Speaker(001)
\Face(008,0,063,0)
@1(
Aren't... people normally embarrassed
about stuff like this?
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA330018,3)
@1(
What a stupid thing to say.
I love my family, what's wrong with that?
@@)
\Speaker(001)
\Face(002,0,070,0)
@1(
No, it's not that it's bad...
It's rather straightforward for you.
@@)
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA330019,3)
@1(
What was that?
Well, whatever.
@@)
flg0010 = 1
<0364->L0364022
flg0344 = 1
:L0363009
flg0330 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0336:{
\BGM(1,013,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA331001,3)
@1(
Ah, I found you!
Come here for a sec.
@@)
\Speaker(001)
\Face(006,0,143,0)
@1(
What's the matter, Forte?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA331002,3)
@1(
Don't pretend not to know!
Give me back the screws to my gun!
@@)
\Speaker(001)
\Face(006,0,173,0)
@1(
Screws to your gun...?
Ah. You were putting together another gun?
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA331003,3)
@1(
I felt a strange presence, so I looked 
around and saw you leaving. After that, 
there was one screw missing.
@@)
\Speaker(001)
\Face(005,0,143,0)
@1(
Th-That wasn't me!
It's got to be the work of the other me.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA331004,3)
@1(
Huh?
If you're going to lie, come up with a 
better one.
@@)
\Speaker(003)
\Face(061,0,0,069)
\Voice(GA331005,3)
@1(
Although I'm still suspicious... I can
guarantee for now that the Tact here isn't
the one who took your screw.
@@)
\Speaker(005)
\Face(141,147,0,069)
\Voice(GA331006,3)
@1(
Really now?
I'm not sure I get it, but if Ranpha says
so, then I'll accept it.
@@)
\Speaker(001)
\Face(003,147,0,069)
@1(
And then where'd the other me go?
@@)
\Speaker(005)
\Face(141,146,0,069)
\Voice(GA331007,3)
@1(
I started chasing after him, but I lost
sight around here.
@@)
\Speaker(003)
\Face(061,146,0,068)
\Voice(GA331008,3)
@1(
Forte's target range is on the D Block.
This is the C Block, but we didn't see
the other Tact on our way here...
@@)
\Speaker(001)
\Face(004,146,0,068)
@1(
Hmmmmm... So he moved from D to C.
In that case, where would that other me
be going next...
@@)
<9999->IDS2161
@(ss
\SelStart(0)
Definitely B or A Blocks.
Maybe he's hiding on C.
...Where could he be?
@)ss
[
flg0000 == 1
]{
>L0363010
}
[
flg0001 == 1
]{
>L0363011
}
[
flg0002 == 1
]{
>L0363012
}
:L0363010
\Speaker(001)
\Face(003,146,0,068)
@1(
He's got to be on the B or A Block.
It seems like he's moving up from the 
lower layers of the Elsior.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w011
w066 += w011
\Speaker(005)
\Face(141,141,0,068)
\Voice(GA331009,3)
@1(
Indeed, it could be.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w010
w044 += w010
\Speaker(003)
\Face(061,141,0,062)
\Voice(GA331010,3)
@1(
Well, anticipating that much is natural.
@@)
\Face(001,141,0,062)
>L0363013
:L0363011
\Speaker(001)
\Face(003,146,0,068)
@1(
Well, he disappeared. He's got to still be
on the C Block
@@)
\Speaker(005)
\Face(141,143,0,068)
\Voice(GA331011,3)
@1(
No, I've looked all over the place before
I ran into you.
@@)
\Speaker(001)
\Face(003,143,0,068)
@1(
I see... So he's already gone to another
block after all.
@@)
\Speaker(003)
\Face(061,143,0,065)
\Voice(GA331012,3)
@1(
Then we should go to the B Block next.
@@)
\Face(001,143,0,065)
>L0363013
:L0363012
\Speaker(001)
\Face(012,146,0,068)
@1(
Hmm... Where could he be?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w012
\Speaker(003)
\Face(061,146,0,066)
\Voice(GA331013,3)
@1(
Are you an idiot?
He's gradually moving from block to block.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,173,0,066)
\Voice(GA331014,3)
@1(
Sheesh... Get it together, Mr. Commander.
Shouldn't we go to the B Block next?
@@)
\Speaker(001)
\Face(012,173,0,066)
@1(
Yeah, I see.
I think that could be right.
@@)
\Face(001,173,0,066)
:L0363013
\Speaker(001)
@1(
Then, by that logic, let's head to the 
B Block for now.
We've finally got a lead.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA331015,3)
@1(
Sorry, but I'm going back to the target
range. I left the gun out. I can't just
leave it there.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA331016,3)
@1(
We have to go search for the culprit.
@@)
\Speaker(001)
\Face(005,0,094,0)
@1(
All right, let's go, Ranpha.
@@)
flg0331 = 1
flg0346 = 1
flg0350 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
