IDS0525:{
\SceneChg(1,4,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Whew...
What am I going to do about this?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
No good. I can't think of anything.
Maybe I should take a short rest...
@@)
@(ss
\SelStart(0)
I'm still okay.
I'll rest up.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,0,0,0)
@1(
No, I'm still okay.
Moreover, I might be able to calm some 
worries if I talk to them.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, I'll rest up. A human's practically
a potato when he's too tired. I'll
listen to some music and zone out.
@@)
\gFade(0,0,1.0)
\SceneChg(3,4,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Oops, my time's up.
Well, I feel a bit better, I guess.
I've got to get back to the bridge.
@@)
>0569->IDS0541
}
flg0519 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0526:{
\BGM(1,020,3,0,0)
\SceneChg(1,105,0,0,0,0,0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA520001,3)
@1(
Yo, Tact.
Back already?
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
Ah, yeah...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA520002,3)
@1(
So what's the plan going to be?
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
Well... I'm still working on that.
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA520003,3)
@1(
I don't think you've cleared your head 
enough yet. You should keep walking
around a bit longer.
@@)
\Speaker(001)
\Face(004,0,224,0)
@1(
Yeah...
@@)
flg0090 = 0
<9999->IDS2305
[
flg0090 == 1
]{
>L0561001
}
>L0561002
:L0561001
\Speaker(017)
\Face(501,341,0,0)
\Voice(GA520004,3)
@1(
Ah, that's right. Commander Mayers, have
you heard the rumors about a ghost shaped
like a dumpling on the ship?
@@)
\Speaker(001)
\Face(006,341,0,0)
@1(
Yeah... Actually you already told me.
@@)
\Speaker(017)
\Face(501,341,0,0)
\Voice(GA520005,3)
@1(
The rumor says that it only comes out at
night, so I think it should be appearing
soon.
@@)
\Speaker(016)
\Face(491,341,0,336)
\Voice(GA520006,3)
@1(
Geez, Almo, are you really worried about
something like that right now?
@@)
\Speaker(001)
\Face(012,341,0,336)
@1(
Well, Eonia's fleet is a problem, but if
there's really a ghost, that's also 
troublesome. I'll look into it.
@@)
\Speaker(001)
\Face(004,341,0,336)
@1(
Then if you'll excuse me.
Everybody, you've got the bridge.
@@)
\Speaker(016)
\Face(491,341,0,336)
\Voice(GA520007,3)
@1(
Yes. Take care.
@@)
\Speaker(017)
\Face(501,341,0,336)
\Voice(GA520008,3)
@1(
Please be careful out there. It's said
that ghosts are drawn to depression and
people in despair.
@@)
\Speaker(001)
\Face(009,341,0,336)
@1(
...So you really mean to take care...
@@)
:L0561002
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA520009,3)
@1(
Anyway, get going.
Find the answer inside you as to what we
should do.
@@)
\Speaker(001)
\Face(012,0,221,0)
@1(
...Yeah, understood.
I'll leave the bridge to you for now.
@@)
flg0520 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
