IDx1101:{
w1295 = 0
@(ss
\SelStart(0)
Merry-Go-Round
Roller Coaster
Haunted House
@)ss
[
flg0000 == 1
]{
>L11f0004
}
[
flg0001 == 1
]{
>L11f0005
}
[
flg0002 == 1
]{
>L11f0006
}
:L11f0001
@(ss
\SelStart(0)
Roller Coaster
Haunted House
Something Else
@)ss
[
flg0000 == 1
]{
>L11f0005
}
[
flg0001 == 1
]{
>L11f0006
}
[
flg0002 == 1
]{
>L11f0008
}
:L11f0002
@(ss
\SelStart(0)
Merry-Go-Round
Haunted House
Something Else
@)ss
[
flg0000 == 1
]{
>L11f0004
}
[
flg0001 == 1
]{
>L11f0006
}
[
flg0002 == 1
]{
>L11f0008
}
:L11f0003
@(ss
\SelStart(0)
Merry-Go-Round
Roller Coaster
Something Else
@)ss
[
flg0000 == 1
]{
>L11f0004
}
[
flg0001 == 1
]{
>L11f0005
}
[
flg0002 == 1
]{
>L11f0008
}
:L11f0004
w07f0 += 1
\Speaker(1,0010602)
@1(
Okay, let's ride the Merry-Go-Round.
@@)
\Face(0,0021302,0)
\Voice(GB112900,3)
\Speaker(2,0021301)
@1(
Yep!
@@)
\RatShow(0,1,80)
\SceneChg(3,322,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\Face(0,0021302,0)
\Voice(GB112901,3)
\Speaker(2,0021301)
@1(
Ah, Tact! Tact!
Let's ride the pumpkin carriage!
@@)
\Face(0,0,0)
\Speaker(1,0010601)
@1(
You were lured by the white horse,
weren't you? Although the inside is
surprisingly nice.
@@)
\Bgm(1,039,3,0,0)
\Speaker(1,0010601)
@1(
Oh, it started moving.
@@)
\gFade(0,1,2.0)
\SceneChg(3,491,0,0,0,0,0)
\gFade(1,1,0.1)
\Voice(GB112902,3)
\Speaker(2,0021301)
@1(
Hee hee hee. It feels like we're a 
prince and princess going to a ball.
@@)
\Speaker(1,0010605)
@1(
R-Really?
I'm not rich like a prince.
@@)
\Voice(GB112903,3)
\Speaker(2,0021305)
@1(
Even if you're not rich...
@@)
\Se(1,3,0,010)
\Voice(GB112904,3)
\Speaker(2,0021302)
@1(
You're a prince to me, Tact.
@@)
w1295 ++
\Bgm(0,020,3,2.0,0)
\Wait(2.0)
<L11f0007
[
w1295 < 2
]{
>L11f0001
}
/
:L11f0005
w07f0 += 1
\Speaker(1,0010602)
@1(
Okay, let's ride the roller coaster.
@@)
\RatShow(0,1,80)
\SceneChg(3,321,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\Face(0,0021302,0)
\Voice(GB113000,3)
\Speaker(2,0021301)
@1(
Tact! Tact!
The front seat's empty!
Let's sit there!
@@)
\Speaker(1,0010602)
@1(
(Milfie will get scared and then cling
 to my arm, and I'll gently hold her...
 Heheheh...)
@@)
\Se(1,3,0,308)
\Voice(GB113001,3)
\Speaker(2,0021302)
@1(
Ah, we're leaving.
Lift off!
@@)
\Se(1,3,1,309)
\gShakeStart(16,16,0,0.1)
\Face(0,0,0)
\Speaker(1,0010603)
@1(
Whoa!
I-It's really fast!
@@)
\Voice(GB113002,3)
\Speaker(2,0021302)
@1(
This roller coaster is the most intense
one in all of space!
@@)
\Speaker(1,0010603)
@1(
Ehh!? What!?
@@)
\Voice(GB113003,3)
\Speaker(2,0021302)
@1(
Like I said, the most intense in all
space!
@@)
\Speaker(1,0010603)
@1(
I-I see!
@@)
\Speaker(1,0010603)
@1(
That was a crazy turn!
And... Whoa! I can feels the Gs!
@@)
\Se(1,3,0,010)
\Voice(GB113004,3)
\Speaker(2,0021302)
@1(
Ahaha! This is fun!
@@)
\Speaker(1,0010605)
@1(
(O-Oh yeah. Milfie's a former pilot...)
@@)
\Speaker(1,0010605)
@1(
(...But how is this actually fun for
 her?)
@@)
\Voice(GB113005,3)
\Speaker(2,0021302)
@1(
Spin! Spin!
@@)
\Speaker(1,0010605)
@1(
(K-Kids can't handle this.
 No wonder we're the only ones
 riding it...)
@@)
\Speaker(1,0010604)
@1(
(...Ah... my mind is... slipping...)
@@)
\Se(1,0,0,305)
\gShakeOff()
\SceneChg(3,490,0,0,0,0,0)
\Speaker(1,0)
@1(
......Gah.
@@)
\Voice(GB113006,3)
\Speaker(2,0021306)
@1(
Huh?
What's the matter, Tact!?
@@)
\Wait(2.0)
w1295 ++
<L11f0007
[
w1295 < 2
]{
>L11f0002
}
/
:L11f0006
w07f0 += 1
\Speaker(1,0010601)
@1(
Okay, let's go to the haunted house.
@@)
\gCut(2)
\RatShow(0,1,80)
\SceneChg(3,490,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\Speaker(1,0010602)
@1(
(Milfie will get scared and then cling
 to my arm, and I'll gently hold her...
 Heheheh...)
@@)
\Se(1,3,0,010)
\Voice(GB113100,3)
\Speaker(2,0021302)
@1(
Wow! It's pitch black!
I can't see a thing!
@@)
\Speaker(1,0010605)
@1(
...You're not scared?
@@)
\Voice(GB113101,3)
\Speaker(2,0021301)
@1(
Huh? Of what?
@@)
\Speaker(1,0010605)
@1(
N-No...
@@)
\Se(1,3,0,310)
\Voice(GB113102,3)
\Speaker(162,0)
@1(
A-CURSE-ON-YOU.
@@)
\Voice(GB113103,3)
\Speaker(2,0021302)
@1(
Ah, it appeared!
@@)
\Voice(GB113104,3)
\Speaker(162,0)
@1(
CURSED-ONES.
YOU-WILL-BE-CONSUMED.
@@)
\Voice(GB113105,3)
\Speaker(2,0021302)
@1(
Look at that, Tact!
Its neck is moving around in a circle!
Wow!
@@)
\Speaker(1,0010605)
@1(
...Not what I expected, but at least
she's having fun.
@@)
\Se(1,0,0,305)
w1295 ++
<L11f0007
[
w1295 < 2
]{
>L11f0003
}
/
:L11f0007
\gFade(0,0,1.0)
\SceneChg(3,311,0,0,0,0,0)
\Bgm(1,010,3,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Face(0,0021302,0)
\Voice(GB113200,3)
\Speaker(2,0021301)
@1(
That was fun, wasn't it, Tact?
@@)
\Speaker(1,0010601)
@1(
Okay, what should we do next?
@@)
/
:L11f0008
\Speaker(1,0010605)
@1(
Milfie, how about a different ride?
@@)
\Face(0,0021306,0)
\Voice(GB113201,3)
\Speaker(2,0021301)
@1(
A different ride?
Then...
@@)
}/
IDx1102:{
@(ss
\SelStart(0)
I'll fly the shuttle
Milfie, you fly the shuttle
Let's wait for now
@)ss
[
flg0000 == 1
]{
w07f0 += 1
>L11f0009
}
[
flg0001 == 1
]{
w07f0 += 1
>L11f0010
}
[
flg0002 == 1
]{
w07f0 += -1
>L11f0011
}
:L11f0009
\Speaker(1,0010601)
@1(
I'll fly the shuttle. Milfie, make
sure everybody gets on board.
@@)
\Face(0,0021307,0)
\Voice(GB113300,3)
\Speaker(2,0021301)
@1(
Me!?
@@)
\Speaker(1,0010601)
@1(
Keep everybody from panicking. Just 
calm down and help them evacuate.
Okay?
@@)
\Face(0,0021304,0)
\Voice(GB113301,3)
\Speaker(2,0021301)
@1(
Y-Yes.
But can I do it...?
@@)
\Speaker(1,0010601)
@1(
It'll be okay. I know you can do it.
@@)
\Se(1,3,0,010)
\Face(0,0021304,0)
\Voice(GB113302,3)
\Speaker(2,0021301)
@1(
...I understand.
I'll do my absolute best!
@@)
/
:L11f0010
\Speaker(1,0010601)
@1(
Milfie, please fly the shuttle.
I'll make sure everybody is able to
evacuate.
@@)
\Face(0,0021306,0)
\Voice(GB113303,3)
\Speaker(2,0021301)
@1(
Tact.
You really think I can do it?
@@)
\Speaker(1,0010601)
@1(
Naturally.
You're a much better pilot than me.
I'm leaving it to you.
@@)
\Se(1,3,0,010)
\Face(0,0021304,0)
\Voice(GB113304,3)
\Speaker(2,0021301)
@1(
Understood.
I'll pilot the shuttle the absolute
best that I can!
@@)
/
:L11f0011
\Speaker(1,0010601)
@1(
Let's see what happens.
The shuttle crew might show up if we
wait.
@@)
\Face(0,0021307,0)
\Voice(GB113305,3)
\Speaker(2,0021301)
@1(
No way...
We have to hurry up and evacuate as 
soon as possible!
@@)
\Speaker(1,0010605)
@1(
I-I guess so.
@@)
\Se(1,3,0,012)
\Face(0,0021304,0)
\Voice(GB113306,3)
\Speaker(2,0021301)
@1(
Tact...
You were much cooler when you were on
the Elsior. What happened?
@@)
\Speaker(1,0010605)
@1(
D-Don't look at me like that.
All right. I'll pilot the shuttle.
@@)
}/
IDx1103:{
@(ss
\SelStart(0)
Pleased to meet you too.
You have a beautiful voice.
Wotcha!
@)ss
[
flg0000 == 1
]{
w0a93 += 1
w0c55 += 1
>L11f0012
}
[
flg0001 == 1
]{
w07f0 += -1
>L11f0013
}
[
flg0002 == 1
]{
w0a93 += -1
w0c55 += -1
>L11f0014
}
:L11f0012
\Face(0,0,0)
\Speaker(1,0010601)
@1(
Pleased to meet you too.
Ensign Karasuma, was it?
@@)
\Voice(GB113400,3)
\Speaker(107,1070101)
@1(
Yes. My name is Karasuma Chitose.
@@)
\Speaker(1,0010601)
@1(
I'll be expecting good things from you,
Ensign Karasuma.
@@)
\Se(1,3,0,010)
\Voice(GB113401,3)
\Speaker(107,1070101)
@1(
Yes.
I will do my best to live up to your
expectations.
@@)
\Se(1,3,0,010)
\Voice(GB113402,3)
\Speaker(5,0050101)
@1(
Finished with the introductions?
I want your orders right away.
@@)
/
:L11f0013
\Face(0,0,0)
\Speaker(1,0010602)
@1(
You have a lovely voice. I quite like
it, Chitose.
@@)
\Voice(GB113403,3)
\Speaker(107,1070201)
@1(
H-Haa...
Thank you very much.
@@)
\Speaker(1,0010602)
@1(
Well? How about going out some time?
We can have fun together.
@@)
\Voice(GB113404,3)
\Speaker(107,1070306)
@1(
U-Um.
This really isn't the time to talk 
about things like that...
@@)
\Speaker(1,0010605)
@1(
Aw. So cold.
@@)
\Se(1,3,0,012)
\Voice(GB113405,3)
\Speaker(2,0021304)
@1(
Tact...
@@)
\Voice(GB113406,3)
\Speaker(5,0050204)
@1(
Hey! Tact!
Enough playing around.
You're bothering Chitose.
@@)
\Speaker(1,0010605)
@1(
...Sorry.
I'm done screwing around now.
@@)
/
:L11f0014
\Speaker(1,0010601)
@1(
Wotcha!
@@)
\Voice(GB113407,3)
\Speaker(107,1070304)
@1(
Yes?
@@)
\Voice(GB113408,3)
\Speaker(107,1070306)
@1(
(Wotcha...? What's that mean?)
@@)
\Voice(GB113409,3)
\Speaker(107,1070302)
@1(
Is that a new tactical pattern?
Or a decryption code?
@@)
\Voice(GB113410,3)
\Speaker(107,1070302)
@1(
W-What do I do? I don't understand.
@@)
\Se(1,3,0,012)
\Voice(GB113411,3)
\Speaker(107,1070201)
@1(
H-Have I made a huge mistake?
I'm so sorry...
@@)
\Se(1,3,0,012)
\Voice(GB113412,3)
\Speaker(5,0050204)
@1(
Hey! Tact!
Enough playing around.
You're confusing Chitose.
@@)
\Speaker(1,0010605)
@1(
I was just trying to say hi.
Sorry, I didn't mean to confuse you.
@@)
}/
IDx1104:{
@(ss
\SelStart(0)
That's very admirable.
That's pretty reckless.
You can't have Milfie.
@)ss
[
flg0000 == 1
]{
w07f0 += 1
w0c55 += 1
>L11f0015
}
[
flg0001 == 1
]{
w07f0 += -1
w0c55 += -1
>L11f0016
}
[
flg0002 == 1
]{
w07f0 += 1
>L11f0017
}
:L11f0015
\Speaker(1,0010101)
@1(
Yeah, that's very admirable.
@@)
\Se(1,3,0,010)
\Face(0,1070305,0)
\Voice(GB113500,3)
\Speaker(107,1070101)
@1(
Thank you very much.
My goal is to be just like Ms. Milfie.
@@)
\Speaker(1,0010101)
@1(
I think that goal's already in sight.
You'll be able to learn a lot around
her.
@@)
\Se(1,3,0,010)
\Face(0,0,0021203)
\Voice(GB113501,3)
\Speaker(2,0021101)
@1(
Oh, you, Tact.
You're completely shameless.
@@)
\Speaker(1,0010101)
@1(
It's the truth.
Right, Chitose?
@@)
\Face(0,1070102,0)
\Voice(GB113502,3)
\Speaker(107,1070101)
@1(
Yes, I will study my best.
@@)
/
:L11f0016
\Speaker(1,0010401)
@1(
That's actually... kind of reckless.
@@)
\Face(0,1070201,0)
\Voice(GB113503,3)
\Speaker(107,1070101)
@1(
W-What do you mean?
@@)
\Speaker(1,0010401)
@1(
There's no way that you're going to be
able to imitate Milfie's insane luck.
@@)
\Face(0,0,0021202)
\Voice(GB113504,3)
\Speaker(2,0021101)
@1(
I guess that's right.
I don't have my luck anymore though.
@@)
\Face(0,1070306,0)
\Voice(GB113505,3)
\Speaker(107,1070101)
@1(
No, that's not what I was talking
about...
@@)
\Speaker(1,0010105)
@1(
Ah, so you mean Milfie's ditzy side?
I don't think you really need to 
copy that...
@@)
\Se(1,3,0,012)
\Face(0,0,0021201)
\Voice(GB113506,3)
\Speaker(2,0021101)
@1(
Aah, Tact, you're horrible.
People say it a lot, but I am not a
ditz!
@@)
\Speaker(1,0010101)
@1(
I think part of being ditzy is not
realizing that you are.
@@)
\Se(1,3,0,012)
\Face(1070103,0,0021201)
\Voice(GB113507,3)
\Speaker(107,1070101)
@1(
Tact, you are going too far.
Ms. Milfie is clearly splendid.
@@)
\Speaker(1,0010105)
@1(
No... I just meant it as a little 
joke.
@@)
\Face(1070103,0,0021207)
\Voice(GB113508,3)
\Speaker(2,0021101)
@1(
That's too mean for a joke.
You're a bully.
@@)
\Face(1070205,0,0021207)
\Voice(GB113509,3)
\Speaker(107,1070101)
@1(
She's clearly my superior.
I can already see how amazing she is.
@@)
\Face(1070205,0,0021202)
\Voice(GB113510,3)
\Speaker(2,0021101)
@1(
Uuu`
Thank you, Chitose.
@@)
\Speaker(1,0010201)
@1(
Yep, yep. Your friendship is budding
already.
That's exactly what I was aiming for.
@@)
\Face(1070205,0,0021207)
\Voice(GB113511,3)
\Speaker(2,0021101)
@1(
You're a terrible liar.
@@)
\Speaker(1,0010105)
@1(
But... But I wasn't...
@@)
/
:L11f0017
\Speaker(1,0010301)
@1(
Sorry, but you can't have Milfie.
@@)
\Face(0,1070201,0)
\Voice(GB113512,3)
\Speaker(107,1070101)
@1(
Huh?
@@)
\Speaker(1,0010301)
@1(
I understand your feelings, but I like
her ten times more than you do.
@@)
\Speaker(1,0010401)
@1(
So please give up on her.
@@)
\Se(1,3,0,011)
\Face(0,0,0021203)
\Voice(GB113513,3)
\Speaker(2,0021101)
@1(
Tact...
@@)
\Face(0,1070306,0)
\Voice(GB113514,3)
\Speaker(107,1070101)
@1(
U-Um...
That's not what I meant...
@@)
\Face(0,0,0021103)
\Voice(GB113515,3)
\Speaker(2,0021101)
@1(
Eh?
You mean... Chitose, you...
@@)
\Face(0,0,0021202)
\Voice(GB113516,3)
\Speaker(2,0021101)
@1(
N-Now what do I do?
I already have Tact, and I want to be
friends with Chitose...
@@)
\Face(0,1070401,0)
\Voice(GB113517,3)
\Speaker(107,1070101)
@1(
Y-You're mistaken!
I just respect you as my superior.
@@)
\Speaker(1,0010201)
@1(
What? That's a relief.
@@)
\Face(0,0,0021102)
\Voice(GB113518,3)
\Speaker(2,0021101)
@1(
What? That's a relief.
@@)
\Face(0,1070201,0)
\Voice(GB113519,3)
\Speaker(107,1070101)
@1(
...In any case, I can see that you two
have a very good relationship together.
@@)
}/
IDx1105:{
@(ss
\SelStart(0)
Are you helping out?
Are you cooking something?
Are you sleeping in there?
@)ss
[
flg0000 == 1
]{
>L11f0018
}
[
flg0001 == 1
]{
w07f0 += 1
>L11f0019
}
[
flg0002 == 1
]{
w07f0 += -1
>L11f0020
}
:L11f0018
\Speaker(1,0010201)
@1(
I got it!
Are you helping her out?
@@)
\Face(0,0021103,0)
\Voice(GB113600,3)
\Speaker(2,0021101)
@1(
Huh?
Well, that's not quite right...
@@)
\Speaker(1,0010102)
@1(
Oh? It's not?
I was sure of it.
@@)
\Face(0,0021101,0)
\Voice(GB113601,3)
\Speaker(2,0021101)
@1(
But, maybe you're half right.
I'll help out in the cafeteria when I
have the spare time.
@@)
\Voice(GB113602,3)
\Speaker(24,0240102)
@1(
Oh? Thank you.
But won't you be pushing yourself?
@@)
\Voice(GB113603,3)
\Speaker(2,0021101)
@1(
No, it's in thanks for letting me use
the kitchen. And you've always been
so nice to me.
@@)
\Voice(GB113604,3)
\Speaker(24,0240101)
@1(
Me too. You're always saving me with
your help. So please ask whenever you
need anything.
@@)
\Face(0,0021102,0)
\Voice(GB113605,3)
\Speaker(2,0021101)
@1(
Yep!
@@)
\Face(0,0021101,0)
\Voice(GB113606,3)
\Speaker(2,0021101)
@1(
Okay, Tact, I have to be going.
@@)
\Speaker(1,0010101)
@1(
Ah, yeah.
Okay, keep up the hard work.
@@)
/
:L11f0019
\Speaker(1,0010101)
@1(
You're cooking something, Milfie?
@@)
\Se(1,3,0,010)
\Face(0,0021102,0)
\Voice(GB113607,3)
\Speaker(2,0021101)
@1(
Wow! You're right!
How'd you know?
@@)
\Speaker(1,0010101)
@1(
Well, there are only so many things to
do in a kitchen.
@@)
\Speaker(1,0010201)
@1(
So, what are you making?
@@)
\Face(0,0021101,0)
\Voice(GB113608,3)
\Speaker(2,0021101)
@1(
You'll have to look forward to it 
when it's done.
@@)
\Speaker(1,0010201)
@1(
In other words, it's something for me
to eat?
@@)
\Voice(GB113609,3)
\Speaker(2,0021101)
@1(
Yep.
I'll bring it to you once I'm done.
@@)
\Speaker(1,0010101)
@1(
Got it.
I'll look forward to it.
@@)
/
:L11f0020
\Bgm(1,025,3,0,0)
\Speaker(1,0010401)
@1(
So... You're going to be sleeping in
the kitchen?
@@)
\Face(0,0021103,0)
\Voice(GB113610,3)
\Speaker(2,0021101)
@1(
...Huh?
@@)
\Speaker(1,0010401)
@1(
I'm sorry, Milfie. You couldn't use the
same room as before, so you're reduced
to this...
@@)
\Face(0,0021202,0)
\Voice(GB113611,3)
\Speaker(2,0021101)
@1(
Um, Tact?
I...
@@)
\Speaker(1,0010403)
@1(
You don't need to say anything.
I understand it all. That box has your
clothes and sleeping bag, right?
@@)
\Speaker(1,0010401)
@1(
But having to sleep in the kitchen...
Not to mention the sanitation issues...
@@)
\Bgm(0,020,3,0,0)
\Se(1,3,0,012)
\Face(0,0021107,0)
\Voice(GB113612,3)
\Speaker(2,0021101)
@1(
You're completely misunderstaning
everything!
@@)
\Speaker(1,0010105)
@1(
Oh? I'm wrong?
@@)
\Bgm(1,010,3,0,1.5)
\Face(0,0021202,0)
\Voice(GB113613,3)
\Speaker(2,0021101)
@1(
You're wrong.
There is absolutely no way anything
like that would happen.
@@)
\Voice(GB113614,3)
\Speaker(2,0021101)
@1(
I'm staying in an official room that 
Subcommander Coolduras had prepared
for me.
@@)
\Speaker(1,0010105)
@1(
W...What? Really?
No, no. I knew all that from the 
start!
@@)
\Face(0,0021207,0)
\Voice(GB113615,3)
\Speaker(2,0021101)
@1(
Really?
@@)
\Speaker(1,0010105)
@1(
R-Really really.
@@)
\Speaker(1,0010101)
@1(
So... what is all of this for then?
@@)
\Face(0,0021101,0)
\Voice(GB113616,3)
\Speaker(2,0021101)
@1(
That's still a secret.
Please look forward to it.
@@)
\Speaker(1,0010102)
@1(
Something for me to look forward to?
@@)
\Face(0,0021102,0)
\Voice(GB113617,3)
\Speaker(2,0021101)
@1(
Yep, definitely.
@@)
\Speaker(1,0010101)
@1(
...I don't really get it, but I'll
try.
@@)
\Speaker(1,0010101)
@1(
I should get going.
I still have to make my rounds.
@@)
}/
IDx1106:{
@(ss
\SelStart(0)
They're friends. Of course.
Milfie will be happy to see them.
Nope, not at all.
@)ss
[
flg0000 == 1
]{
w0a93 += 1
>L11f0021
}
[
flg0001 == 1
]{
w0a93 += 1
>L11f0022
}
[
flg0002 == 1
]{
w0a93 += -1
>L11f0023
}
:L11f0021
\Speaker(1,0010101)
@1(
They're friends, of course I am.
@@)
\Se(1,3,0,010)
\Face(0,0050102,0)
\Voice(GB113700,3)
\Speaker(5,0050101)
@1(
That's good to hear.
@@)
\Face(0,0050103,0)
\Voice(GB113701,3)
\Speaker(5,0050101)
@1(
You haven't changed after all.
That's a relief.
@@)
\Speaker(1,0010102)
@1(
Really?
@@)
\Face(0,0050101,0)
\Voice(GB113702,3)
\Speaker(5,0050101)
@1(
It's just how you are.
I'm worried too, so I'll help however
I can.
@@)
\Speaker(1,0010101)
@1(
I'm also happy to hear that.
@@)
/
:L11f0022
\Speaker(1,0010101)
@1(
I'm worried, but I think Milfie's 
looking forward to seeing everybody
again.
@@)
\Se(1,3,0,010)
\Face(0,0050101,0)
\Voice(GB113703,3)
\Speaker(5,0050101)
@1(
Yeah. I didn't think you guys would
come back to the Elsior like this.
@@)
\Face(0,0050804,0)
\Voice(GB113704,3)
\Speaker(5,0050101)
@1(
Even forgetting you, everybody will
be ecstatic to see Milfie again.
@@)
\Speaker(1,0010105)
@1(
...Hey, they won't be happy to see
me?
@@)
\Face(0,0050103,0)
\Voice(GB113705,3)
\Speaker(5,0050101)
@1(
I wonder about that.
Weren't you a bit strict with them?
@@)
\Speaker(1,0010402)
@1(
Really? So they didn't like me...
@@)
\Face(0,0050804,0)
\Voice(GB113706,3)
\Speaker(5,0050101)
@1(
Ahahaha. Just kidding.
I'm sure they'll be twice as happy to
see you too.
@@)
/
:L11f0023
\Speaker(1,0010102)
@1(
No, not at all.
I'm not worried in the slightest.
@@)
\Se(1,3,0,012)
\Face(0,0050204,0)
\Voice(GB113707,3)
\Speaker(5,0050101)
@1(
What's with that? These are your
companions that you fought with on the
battlefield. That's cold.
@@)
\Voice(GB113708,3)
\Speaker(5,0050101)
@1(
If you're not worried about them, then
don't even bother to bring them up.
@@)
\Speaker(1,0010402)
@1(
...Sorry. Actually, I'm really worried.
@@)
\Face(0,0050101,0)
\Voice(GB113709,3)
\Speaker(5,0050101)
@1(
...Man...
You should just be open from the start.
@@)
\Speaker(1,0010105)
@1(
Yeah, sorry.
@@)
}/
