IDS0106:{
\BGM(1,037,3,0,0)
\SceneChg(1,5,0,0,0,0,0)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA106001,3)
@1(
Communication from the Angel Wing in the 
hangar!
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Understood, put them through.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(002)
\Face(021,0,0,0)
\Voice(GA106002,3)
@1(
Sorry to keep you waiting!
The Angel Wing is ready to take off!
@@)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA106003,3)
@1(
We'll show that geezer what only five 
ships can do.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA106004,3)
@1(
...We shall do our best.
@@)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA106005,3)
@1(
You don't need to worry about a thing, Mr.
Commander. If you mess up a little bit,
we'll have you covered.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106006,3)
@1(
This is the first time you'll be commanding
all of us in battle, Commander Mayers.
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA106007,3)
@1(
If you'd like, I can explain the vital 
statistics of each of our ships.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
In that case...
@@)
@(ss
\SelStart(0)
Please do.
No, I'm okay.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
I'll take all the information that you can
give me.
Please do. 
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA106008,3)
@1(
Acknowledged.
I'll explain through the monitor.
@@)
:L0160001
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,51)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106009,3)
@1(
Unit #1 is the Lucky Star, Milfie's ship.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106010,3)
@1(
The Lucky Star is the most balanced of the
five. It can adapt to fight in any 
situation.
@@)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA106011,3)
@1(
I'll try my hardest!
Please lead me well, Commander Mayers.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,52)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106012,3)
@1(
Continuing, Unit #2 is the Kung-Fu Fighter.
@@)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA106013,3)
@1(
The Kung-Fu Fighter's main abilities are 
speed and mobility. I'll engage the enemy 
before anybody else.
@@)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA106014,3)
@1(
However, because speed is emphasized, its 
thin armor is a weakness. Don't let it 
take on too much.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,53)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106015,3)
@1(
Next, Unit #3, mine, is the Trick Master.
Compared to Ranpha's Kung-Fu Fighter, 
it's better at long range attacks.
@@)
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA106016,3)
@1(
Using remote controlled Fliers, I can 
snipe at enemies to pick them off. 
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,54)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106017,3)
@1(
The next is Unit #4, the Happy Trigger.
Forte's ship.
@@)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA106018,3)
@1(
Unit #4 has strong armor and great 
firepower. It's the slowest of the five, 
but once they're in range, they're sunk.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,55)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106019,3)
@1(
The last is Vanilla's ship, the Harvester.
It's offensive power is low, but it has an
ability to offset that.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106020,3)
@1(
Unit #5 can repair damage done to other 
Emblem Frames.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA106021,3)
@1(
...First, to repair, choose the (R)epair 
command while Unit #5 is selected.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA106022,3)
@1(
Then select the ship to be repaired. I will
fly to the selected ship and when I am 
close enough, repair them.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA106023,3)
@1(
...However, it cannot repair itself. If 
you need to repair the Harvester, it must 
return to the Elsior.
@@)
\RatClear(0,1)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106024,3)
@1(
The Elsior can repair units like the 
Harvester. It will also recharge their 
energy at the same time.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106025,3)
@1(
If a ship has taken too much damage or 
depleted its energy, please select it and 
order it to (S)upply.
@@)
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA106026,3)
@1(
When ordered, we will disengage and return
to the Elsior.
@@)
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA106027,3)
@1(
When damage is received, (R)epair with
Unit #5. When you want to recover energy,
(S)upply the selected unit.
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA106028,3)
@1(
That is very important so be sure to 
remember it.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Got it.
You don't need to worry, I'll watch out for
you.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106029,3)
@1(
Then, that's the general basics...
Would you like to hear it again?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Let's see...
@@)
flg0105 = 1
@(ss
\SelStart(0)
Please tell me again.
No, I'm okay.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Can we go over it again to be sure?
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA106030,3)
@1(
I understand.
Then I'll explain once more.
@@)
>L0160001
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
No, I'm okay already.
But thank you. 
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Now, I'll explain the plan.
Everybody listen closely.
@@)
>L0160002
}
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
No, I'm okay.
Just leave it to me.
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA106031,3)
@1(
I shall.
Then, by your leave, Commander Mayers.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Yeah.
Now, I'll explain the plan.
@@)
}
:L0160002
\Speaker(001)
\Face(001,0,0,0)
@1(
Coco, Almo, are you finished analyzing the
enemy?
@@)
:L0160003
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA199001_BL,3)
@1(
Yes, Commander Mayers. 
Displaying on the main monitor now.
@@)
\RatShow(0,1,150)
\RatShow(1,0,151)
\RatShow(2,0,152)
\RatShow(3,0,153)
\RatShow(4,0,154)
\RatShow(5,1,155)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199002_BL,3)
@1(
This is how things look...
By the way, can the Elsior move?
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA199003_BL,3)
@1(
Unfortunately, we're still repairing it. 
Since we're immobile, please try to keep 
the enemy away from us.
@@)
\Speaker(009)
\Face(254,0,0,0)
\Voice(GA199004_BL,3)
@1(
Prince Shiva is on this battleship. The 
future of the empire would sink along with 
the Elsior.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I got it.
Then we'll stay away from the front lines.
@@)
\RatShow(6,1,156)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199004_MD,3)
@1(
We're on the Elsior, here.
@@)
\RatClear(6,1)
\Wait(1.0)
\RatShow(7,0,157)
\RatShow(9,1,167)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199005_BL,3)
@1(
The attacker's destroyers...
@@)
\RatClear(9,0)
\RatClear(7,1)
\Wait(1.0)
\RatShow(8,0,158)
\RatShow(10,1,168)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199006_BL,3)
@1(
And their cruisers...
@@)
\RatClear(10,0)
\RatClear(8,1)
\Wait(1.0)
\RatShow(9,0,159)
\RatShow(11,1,169)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199007_BL,3)
@1(
And a single battleship.
It must be his flagship.
@@)
\RatClear(11,0)
\RatClear(9,1)
\Wait(1.0)
\RatShow(10,1,160)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199008_BL,3)
@1(
This is where the Emblem Frames of the 
Angel Wing are...
@@)
\RatClear(10,1)
\Wait(1.0)
\RatShow(11,1,161)
\Speaker(007)
\Face(221,0,0,0)
\Voice(GA199009_BL,3)
@1(
And the fleet stationed in the Criom 
system.
@@)
\RatClear(11,1)
\Wait(1.0)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA199010_BL,3)
@1(
Even counting the Elsior, this is a pretty
large force and could be trouble.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
For now, let's disrupt the chain of 
command.
@@)
\RatShow(10,0,160)
\RatShow(8,1,166)
\Speaker(001)
\Face(004,0,0,0)
@1(
The Angel Wing will push through the center
and concentrate their attack on the enemy 
flagship.
@@)
\RatClear(8,0)
\RatClear(10,1)
\Wait(1.0)
\RatClear(4,0)
\RatShow(12,0,162)
\RatClear(5,0)
\RatShow(14,0,164)
\Wait(1.0)
\RatClear(2,1)
\RatClear(12,1)
\RatShow(13,0,163)
\RatClear(14,1)
\RatShow(15,1,165)
\Wait(1.0)
\RatClear(3,1)
\Speaker(001)
\Face(004,0,0,0)
@1(
If they take damage, I'll have Vanilla 
repair them or have them return to 
resupply at the Elsior.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I think that the attack will have to 
mainly be the Emblem Frames.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
However, it's over if the Elsior falls.
Keep the enemy away.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
That's all.
It's up to you.
@@)
\RatClear(13,0)
\RatClear(15,0)
\RatClear(1,1)
\RatClear(0,1)
\Speaker(094)
\Face(0,0,0,0)
@0(
--Organization of Enemy Forces--
 Destroyer  x7  Cruiser x4
 Battleship x1
  
-Victory Condition-
Eliminate enemy flagship
  
-Defeat Condition-
Destruction of Elsior
Time expires
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA198010_BL,3)
@1(
Would you like to go over the plan again?
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
I think... 
@@)
@(ss
\SelStart(0)
Let's review it.
There's no need.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah. 
Let's review it to be sure.
@@)
>L0160003
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(003,0,0,0)
@1(
No, there's no need.
Is everybody ready?
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Angel Wing, take off!
@@)
\Speaker(099)
\Face(0,0,0,0)
\Voice(GA199012_BL,3)
@1(
Yes, sir!
@@)
}
\BGM(0,037,3,1.0,0)
\gfade(0,0,1.0)
\movie(5)
<9998->IDS3101
w004 = 0289
w101 = 0107
\exit(2)
>0170->IDS0107
}/
