IDS0303:{
\SceneChg(1,4,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Phew... I'm tired.
Even though I don't have much time,
maybe I should rest.
@@)
@(ss
\SelStart(0)
I'm okay.
I'll take a nap.
@)ss
[
flg0000 == 1
]{
>L0321001
}
[
flg0001 == 1
]{
>L0321002
}
:L0321001
\Speaker(001)
\Face(001,0,0,0)
@1(
No, I'm still okay.
I can't be wasting time here.
I'll look around the ship some more.
@@)
>L0321003
:L0321002
\Speaker(001)
\Face(001,0,0,0)
@1(
To refresh a tired body, it's best to 
lay down.
Just for a little while...
@@)
\gCut(0)
\SceneChg(1,300,0,0,0,0,0)
\SceneChg(1,4,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ahhhh, what a good nap.
...Is it already that time?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I should probably get changed soon.
Now that I've had a nap, I should check
around the ship.
@@)
flg0303 = 1
>0329->IDS0314
:L0321003
flg0303 = 1
\TimeAdd(00:05)
>0328->IDS0313
}/
IDS0304:{
\bgm(1,020,3,0,0)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA304001,3)
@1(
Oh, Tact, eh?
You're already done with your break?
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
No, I'm still walking around.
Please keep watching the bridge for now.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Hm... What?
I can hear voices...
@@)
\Speaker(017)
\Face(502,0,0,0)
\Voice(GA304002,3)
@1(
(...Hey, are you sure that'd be all
 right?)
@@)
\Speaker(016)
\Face(492,0,0,0)
\Voice(GA304003,3)
@1(
(...Hrm, you think so?)
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Coco and Almo are whispering about
something...
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Hey, you two.
What the blazes are you talking about?
@@)
\Speaker(017)
\Face(501,343,0,0)
\Voice(GA304004,3)
@1(
Ah! Commander Mayers!
No, um... It's nothing.
@@)
\Speaker(001)
\Face(006,343,0,0)
@1(
Oh, were you saying bad things about me?
Then I'm sorry.
@@)
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA304005,3)
@1(
No, nothing like that...
But, don't shout so much...
Could you come over here?
@@)
\Speaker(001)
\Face(006,0,0,336)
@1(
Sure.
What're you talking about?
@@)
\Speaker(017)
\Face(501,343,0,336)
\Voice(GA304006,3)
@1(
H-Hold on, Coco...!
@@)
\Speaker(016)
\Face(491,343,0,337)
\Voice(GA304007,3)
@1(
This is a good chance. Because the
commander is the closest person to him.
Wouldn't he be able to tell us the truth?
@@)
\Speaker(017)
\Face(501,341,0,337)
\Voice(GA304008,3)
@1(
Hrm, well, I guess that's true...
@@)
\Speaker(001)
\Face(012,341,0,337)
@1(
Uh, I still don't know what you're talking
about.
@@)
\Speaker(017)
\Face(501,341,0,337)
\Voice(GA304009,3)
@1(
Um, Commander.
I had a question for you.
@@)
\Speaker(017)
\Face(501,341,0,337)
\Voice(GA304010,3)
@1(
Um... Is there anybody seeing Subcommander
Coolduras right now?
@@)
\Speaker(001)
\Face(007,341,0,337)
@1(
Anybody seeing him?
Lester?
@@)
\Speaker(016)
\Face(491,341,0,338)
\Voice(GA304011,3)
@1(
Shh!
Commander, you're too loud.
@@)
\Speaker(001)
\Face(004,341,0,338)
@1(
What, about Lester, huh...?
@@)
\Speaker(017)
\Face(501,341,0,338)
\Voice(GA304012,3)
@1(
Huh? What's that mean?
@@)
\Speaker(001)
\Face(001,341,0,338)
@1(
Lester's never had a girlfriend, now or
in the past.
He's a tough guy.
@@)
\Speaker(017)
\Face(501,342,0,338)
\Voice(GA304013,3)
@1(
So nobody?
Oh...
@@)
\Speaker(016)
\Face(491,342,0,337)
\Voice(GA304014,3)
@1(
Aren't you glad, Almo?
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GA304015,3)
@1(
Yeah!
All right, I'll do my best.
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GA304016,3)
@1(
Thank you very much, Commander.
I have to report to the Subcommander 
now.
@@)
\Speaker(016)
\Face(491,0,0,337)
\Voice(GA304017,3)
@1(
I'll go over the data once more.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah... Yes, thanks for your hard work...
@@)
flg0304 = 1
\TimeAdd(00:05)
>0328->IDS0313
}/
