IDS9107:{
\bgm(0,0,0,0,0)
\SceneChg(1,4,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
...I was barely able to get any sleep
after all...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
The Chrono Drive should be ending soon.
I want to see Milfie again before I go
to the bridge.
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA906001,3)
@1(
Kya...!?
@@)
\Speaker(001)
\Face(007,0,030,0)
@1(
Ah! Milfie!?
G... Good Morning.
@@)
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA906002,3)
@1(
Goodbye!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Speaker(001)
\Face(007,0,0,0)
@1(
No, that's not what you say in... 
Hey, hold on!
Wait up, Milfie!
@@)
\BGM(1,015,3,0,0)
\Se(2,3,0,026)
\SeStateChg(2)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,28,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906003,3)
@1(
Don't follow me!
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Why are you running away from me, Milfie!?
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906004,3)
@1(
I told you that yesterday!
It's dangerous when I'm with you!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
You don't get to decide that on your own!
I don't agree with it!
@@)
\Se(1,3,0,110)
\SeStateChg(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA906005,3)
@1(
This ship will transition into normal 
space soon. All hands to high alert.
Commander Mayers, report to the bridge.
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906006,3)
@1(
See, Tact!
You have to hurry to the bridge!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
And aren't you supposed to be standing by
at the hangar!?
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906007,3)
@1(
Even if I wanted to, I can't because 
you're chasing me!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(010,0,0,0)
@1(
Haa... haa...
Milfie, that's enough. 
Just listen to what I have to say.
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906008,3)
@1(
Haa... haa...
I-I can't.
What'll happen if you get near me...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
I'm saying... cough... cough...
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(007)
\Face(226,0,0,0)
\Voice(GA906009,3)
@1(
Hey! Get to your posts right now!
Drive Out is in five seconds!
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Lester, just hold on a little longer.
I'll get there once I stop Milfie from
running away from me.
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906010,3)
@1(
And I'll go once Tact stops chasing me!
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA906011,3)
@1(
What the hell are you two doing!?
@@)
\Se(1,3,0,044)
\SeStateChg(1)
\gFade(0,1,0.1)
\Wait(0.3)
\gFade(1,1,1)
\Se(2,0,1,026)
\Se(3,0,1,026)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA906012,3)
@1(
Honestly. They're running around and now
we're back in normal space.
...Hey!
@@)
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
What is it, Lester?
@@)
\Se(1,5,0,205)
\SeStateChg(1)
\gShakeStart(32,32,0.9,0.1)
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA906013,3)
@1(
Kyaa!?
@@)
\gShakeOff()
\BGM(1,030,3,0,0)
\Speaker(001)
\Face(010,0,0,0)
@1(
Oww...
Are you okay, Milfie?
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA906014,3)
@1(
Y-Yes, I just fell down.
What was that big shaking just now?
@@)
\Se(1,3,0,023)
\SeStateChg(1)
\Wait(0.6)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA906015,3)
@1(
Full spread of automated missiles in front
of the Elsior!
All hands to red alert!
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA906016,3)
@1(
Damn! The enemy was waiting for us!
Tact, get back here and take command!
Their fleet will be here any minute!
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
G-Got it.
At once...
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA906017,3)
@1(
Second wave of missiles incoming!
We can't evade them!
@@)
\gCut(0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,11,0,0,0,0,0)
\gCut(1)
\Se(1,4,0,067)
\SeStateChg(1)
\gShakeStart(32,32,0,0.5)
\gFade(1,1,1.5)
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA906018,3)
@1(
Kyaaa!
@@)
\Speaker(001)
\Face(005,0,030,0)
@1(
Milfie! Look out!!
@@)
\BGM(0,020,3,1.0,0)
\gFade(0,0,2.0)
\gShakeOff()
\gCut(2)
\SceneChg(3,300,0,0,0,0,0)
\gFade(1,0,0.1)
\Speaker(001)
\Face(010,0,0,0)
@1(
...Kuh... Urgh...
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906019,3)
@1(
Oww...
Urr...
@@)
\SceneChg(1,512,0,0,0,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
...Milfie, are you okay?
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906020,3)
@1(
Y-Yes.
I'm okay.
Thanks to you protecting me...
@@)
\Speaker(002)
\Face(050,0,0,0)
\Voice(GA906021,3)
@1(
...Tact!
You're bleeding!
@@)
\BGM(1,025,3,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
What? This much is nothing.
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA906022,3)
@1(
Thank you very much.
You saved me.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Don't sweat it.
The important thing is that you're safe.
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906023,3)
@1(
Tact...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
But now what do I do?
I can't move.
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA906024,3)
@1(
...I think I can slip in.
Past the enemy missile...
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
M-Missile!?
Are we safe here!?
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA906025,3)
@1(
It... looks like it malfunctioned.
@@)
\Se(1,3,0,110)
\SeStateChg(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA906026,3)
@1(
D-Block has taken an attack on the port
side!
However, the missile has misfired!
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA906027,3)
@1(
Barrier, emergency close!
Nearby firefighting and rescue squads 
report there at once!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ahahaha. That's right here. But getting
stuck between two misfired missiles, is
that good or bad luck...
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906028,3)
@1(
I... I'm sorry!
It's all my fault!
...I'm sorry!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah... No, I wasn't trying to blame you...
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906029,3)
@1(
I got you involved again...
And because of my luck, you're in
danger...!
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Milfie... Are you crying?
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906030,3)
@1(
Because of things like this, I tried so
hard to stay away from you! No matter how
much I wanted to see you, I tried...!
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Milfie...
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906031,3)
@1(
Don't you think so? If you see me, and
something strange happens, you'll get hurt.
There's nothing around me but misery!
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
<9996->IDS2701
@(ss
\SelStart(0)
It'd be worse if we'd never met.
It can't be helped.
This could be pretty nice...
@)ss
[
flg0000 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(003,0,0,0)
@1(
Milfie, knowing how you feel makes me 
happy. Very happy.
But you're forgetting one thing.
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA906032,3)
@1(
What is it...?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
How I feel.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
If I had never met you, I'd be much more
miserable.
@@)
\SceneChg(1,514,0,0,0,0,0)
\BGM(1,024,3,0,0)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA906033,3)
@1(
Eh...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I'd rather be happy and be wrapped up in 
trouble with you than live an uneventful
life alone.
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906034,3)
@1(
Tact...!
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Even if trouble exists, that's okay.
Two people together can share their tears
as well as their laughter.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
So, if you're really thinking about what I
want... Please don't run away from me
anymore.
@@)
\SceneChg(3,513,0,0,0,0,0)
\Se(1,3,0,011)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906035,3)
@1(
Yes...
Yes, Tact...!
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906036,3)
@1(
And I'm... happier when I'm with you too.
I want to always, always be with you!
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
And I want to be with you, Milfie.
@@)
flg1151 = 1
}
[
flg0001 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
It can't be helped. Like I said before,
it's impossible for us to avoid each other
while we're on the same ship.
@@)
\BGM(1,015,3,0,0)
\Speaker(002)
\Face(042,0,0,0)
\Voice(GA906037,3)
@1(
Maybe, but...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
And you're on the Angel Wing, you're an 
indispensible member of the Elsior.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Even if I'm sometimes troubled, I get more
back in return. I don't think your luck
is a bother at all.
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906038,3)
@1(
Tact...
@@)
flg1152 = 1
}
[
flg0002 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
No, not about that.
This could be a good experience. 
I welcome it.
@@)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA906039,3)
@1(
Huh?
@@)
\BGM(1,022,3,0,0)
\Speaker(001)
\Face(002,0,0,0)
@1(
Just the two of us in this close space.
Who knows what'll happen...!
@@)
\Se(1,3,0,013)
\SeStateChg(1)
w030 -= w013
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA906040,3)
@1(
N...Nooo!
Tact's broken!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
What? I'm perfectly fine.
A normal guy would welcome this kind of
situation!
@@)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906041,3)
@1(
That's not the problem!
@@)
}
\gFade(0,0,0.2)
\Se(1,3,0,210)
\SeStateChg(1)
\Wait(3.0)
\SceneChg(3,111,0,0,0,0,0)
\gCut(1)
\Wait(0.3)
\gFade(1,0,1.5)
\Speaker(020)
\Face(653,0,0,0)
\Voice(GA906042,3)
@1(
Heeey!
Anybody in here!?
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
W-What?
Is the barrier open?
@@)
\Speaker(002)
\Face(050,0,0,0)
\Voice(GA906043,3)
@1(
Y-Yes!
There are two of us!
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA906044,3)
@1(
Those voices... Milfie and the Commander?
What are you doing in here!?
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GA906045,3)
@1(
Oh, now I see...
Did you want us to just leave you alone
for a little while?
@@)
[
flg1151 == 1
]{
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906046,3)
@1(
...Is that okay...?
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Eh?
@@)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA906047,3)
@1(
N-No, it was nothing!
Hurry up and save us!
@@)
}
[
flg1152 == 1
]{
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906048,3)
@1(
Huh?
Umm...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Well, as much as I'd like to, with Eonia's
fleet on their way, we can't afford that
right now.
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA906049,3)
@1(
T-That's right.
You've got to hurry up and get ready for
battle.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah.
Let's go, Milfie.
@@)
}
[
flg1151 == 0
flg1152 == 0
]{
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA906050,3)
@1(
N-No!
Nothing's happening here at all!
Hurry up and save us!!
@@)
\Speaker(001)
\Face(009,0,0,0)
@1(
Y-You didn't have to be so definite about
it...
@@)
}
\BGM(0,020,3,2.0,0)
\gFade(0,0,2.0)
\SceneChg(3,300,0,0,0,0,0)
\gCut(0)
\Face(000,0,0,0)
\gFade(1,0,0.1)
\BGM(1,021,3,0,0)
\RatShow(0,1,80)
\SceneChg(3,5,0,0,0,0,0)
\Se(1,3,0,022)
\SeStateChg(1)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(007,0,0,0)
@1(
Sorry I'm late, everyone!
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA906051,3)
@1(
We'll hear your excuses later.
The hostile fleet is getting close.
Hurry up and take over.
@@)
:L9160001
\Speaker(001)
\Face(003,0,223,0)
@1(
Got it.
What's the situation?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA906052,3)
@1(
We've confirmed the ship that we fought
earlier that had that woman, Sherry.
Ahead of it are the five fighters.
@@)
\Speaker(001)
\Face(003,0,223,0)
@1(
Them again...
What about Eonia and the Black Moon?
@@)
\Speaker(016)
\Face(491,0,223,0)
\Voice(GA906053,3)
@1(
So far, we haven't been able to detect 
them on radar.
@@)
[
flg0791 == 1
]{
>L9160002
}
/
:L9160002
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA906054,3)
@1(
They probably left a detached force to 
trap us here. Four of the Emblem Frames
have already taken off.
@@)
\Speaker(017)
\Face(501,0,223,0)
\Voice(GA906055,3)
@1(
The Lucky Star is taking off now.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA906056,3)
@1(
...Everybody's ready now then.
@@)
\Speaker(001)
\Face(005,0,221,0)
@1(
Roger.
Everybody, let's go!
@@)
\BGM(0,021,3,1.5,0)
w102 = 911
w098 = 9
w004 = 7
w101 = 9108
\exit(5)
>9170->IDS9108
}/
