IDS0532:{
\BGM(1,020,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
[
flg0461 == 0
]{
\Speaker(033)
\Face(541,0,351,0)
\Voice(GA526001,3)
@1(
Do you have any business here?
@@)
\Speaker(001)
\Face(001,0,351,0)
@1(
Excuse me, I'd like to speak face to face
with Prince Shiva. 
@@)
\Speaker(033)
\Face(541,0,351,0)
\Voice(GA526002,3)
@1(
The Prince has already retired for the
evening. If you are available later,
please come then.
@@)
\Speaker(001)
\Face(001,0,351,0)
@1(
Ah, is that so...?
All right.
Please give my regards to Prince Shiva.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
(I don't think Prince Shiva knows we 
 couldn't join our allies yet.
 ...That might be best for now...)
@@)
}
[
flg0461 == 1
]{
\Speaker(001)
\Face(001,0,351,0)
@1(
Excuse me, I'd like to see Prince Shiva...
@@)
\Speaker(033)
\Face(541,0,351,0)
\Voice(GA526003,3)
@1(
Ah, Commander Mayers.
I was about to request your presence.
@@)
\Speaker(001)
\Face(006,0,351,0)
@1(
Eh?
You were?
@@)
\Speaker(033)
\Face(541,0,351,0)
\Voice(GA526004,3)
@1(
Prince Shiva wanted to hear something from
you.
Please come in.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,14,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,042,3,0,0)
\Speaker(011)
\Face(281,0,271,0)
\Voice(GA526005,3)
@1(
I'm impressed that you came here, Mayers.
Then, let's hear what you have to say.
@@)
\Speaker(001)
\Face(012,0,271,0)
@1(
Well... say what...?
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA526006,3)
@1(
It seems we couldn't join our allies.
And why did the enemy appear instead?
Are our allies waiting for us now!?
@@)
\Speaker(001)
\Face(003,0,273,0)
@1(
...I have no answer for you.
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA526007,3)
@1(
Answer me!
This is an order!
@@)
\Speaker(001)
\Face(003,0,273,0)
@1(
Even so, I don't have a definite answer
to give you.
@@)
\Speaker(011)
\Face(281,0,282,0)
\Voice(GA526008,3)
@1(
...I see.
So you don't know anything at all?
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA526009,3)
@1(
In other words, isn't that more or less
the same as predicting that we're in an
undesirable situation?
@@)
\Speaker(001)
\Face(004,0,273,0)
@1(
...
@@)
\Speaker(011)
\Face(281,0,282,0)
\Voice(GA526010,3)
@1(
I understand.
That's enough. 
Leave.
@@)
\Speaker(001)
\Face(001,0,282,0)
@1(
Sir...
@@)
\Se(1,3,0,304)
\SeStateChg(1)
\Face(000,0,0,0)
\Wait(1.0)
\BGM(0,020,3,0,0)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA526011,3)
@1(
...Wait, Mayers.
@@)
\Speaker(001)
\Face(006,0,273,0)
@1(
Yes?
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA526012,3)
@1(
Even still, somehow I find myself trusting
in you.
@@)
\Speaker(001)
\Face(006,0,273,0)
@1(
Prince Shiva...
@@)
\Speaker(001)
\Face(003,0,273,0)
@1(
Yes, I understand.
If you'll please excuse me.
@@)
}
flg0526 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0533:{
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Milfie, are you in?
@@)
\BGM(1,010,3,0,0)
\Speaker(002)
\Face(021,0,0,0)
\Voice(GA527001,3)
@1(
Ah. Is that you, Tact?
Please come on in.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Pardon my intrusion.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,15,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(006,0,0,0)
@1(
Hm?
Something smells really sweet.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA527002,3)
@1(
I'm baking bread right now.
Would you like to eat it with me, Tact?
@@)
[
flg0559 == 1
]{
\Speaker(001)
\Face(001,0,046,0)
@1(
...See? I knew you'd be back to your
cheery self.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA527003,3)
@1(
Eh?
What was that?
@@)
\Speaker(001)
\Face(012,0,026,0)
@1(
No, no, it's nothing.
I'm just glad that you're happy.
@@)
}
[
flg0524 == 1
flg0559 == 0
]{
\Speaker(001)
\Face(001,0,046,0)
@1(
Nah, I'm not hungry...
Besides, weren't you eating earlier too?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA527004,3)
@1(
Yep!
And when I solved what was bothering me, 
I got hungry!
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
...Huh? I see.
I'm glad that you're happy at any rate.
@@)
}
[
flg0524 == 0
]{
\Speaker(001)
\Face(001,0,046,0)
@1(
...I'm glad.
You don't seem as depressed anymore.
I'm relieved that you're happy again.
@@)
}
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA527005,3)
@1(
Yep!
Being cheerful is my strong point!
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA527006,3)
@1(
I was sad that we couldn't join our 
allies...
But I'm okay now!
@@)
\Speaker(001)
\Face(006,0,021,0)
@1(
Eh?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA527007,3)
@1(
And when we had nothing to eat, wasn't 
Blancmanche there for us?
Our allies are all around us.
@@)
\Speaker(001)
\Face(004,0,022,0)
@1(
...
@@)
[
flg0524 == 1
flg0559 == 0
]{
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA527008,3)
@1(
And earlier, because you reached out a 
friendly hand to me, all those sad 
feelings just flew away.
@@)
}
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA527009,3)
@1(
Space is vast. Even though Eonia's
fleet is huge, they can't be in every
single corner of the galaxy.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA527010,3)
@1(
Isn't that right, Tact?
@@)
\Speaker(001)
\Face(004,0,046,0)
@1(
...
@@)
<9999->IDS2334
@(ss
\SelStart(0)
Yeah, you're right.
...I'm not sure.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,046,0)
@1(
Yeah, you're right.
Space is vast.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Even though we haven't found our allies 
yet, I'm sure many remain. I'm sure we'll
be able to find the Gimson fleet.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA527011,3)
@1(
Yep!
They'll be waiting for us at the next
rendezvous point.
@@)
\Speaker(001)
\Face(001,0,022,0)
@1(
There's nothing to brood over.
All that we can do right now, is to try to
do all that we can.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA527012,3)
@1(
Right.
And there's one thing that we can do now.
Would you like to eat this bread together?
@@)
\Speaker(001)
\Face(002,0,046,0)
@1(
Hahahaha.
All right, I'll have some.
Thank you, Milfie.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,046,0)
@1(
...I'm not so sure.
The opposite side to that is that we might
not find our allies anywhere.
@@)
\Speaker(001)
\Face(004,0,046,0)
@1(
No... I wonder if our allies are even
still left...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w030 -= w013
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA527013,3)
@1(
...Tact...
@@)
\Speaker(001)
\Face(009,0,028,0)
@1(
Ahh, crap.
That turned scary quickly!
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA527014,3)
@1(
At times like this, you think of something
fun and delicious!
Here. Have some bread and cheer up!
@@)
\Speaker(001)
\Face(004,0,046,0)
@1(
No, it's okay...
I should get going.
Whew...
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA527015,3)
@1(
Ah, yeah...
But please cheer up, Tact!
@@)
}
flg0527 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
