IDS0523:{
<9999->IDS2000
<9999->IDS3308
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\BGM(1,031,3,0,2.0)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA518001,3)
@1(
Heheheh... You're not too bad.
I can see how you've made it this far.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Nah, not really.
I think it's better to say that we're
improving all the time.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA518002,3)
@1(
Maybe, but I wonder about that.
This isn't over yet.
Heheheh...
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA518003,3)
@1(
The enemy ships are withdrawing.
@@)
[
w026 >= w021
]{
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA518004,3)
@1(
Hmph. Was that all they had?
Those new models are quick, but they're
nothing special.
@@)
\Face(004,0,221,0)
>L0550001
}
[
w026 >= w022
]{
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518005,3)
@1(
I'm not sure how much longer we'll be 
able to fight. Should we withdraw while
we can...?
@@)
\Face(004,0,223,0)
>L0550001
}
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518006,3)
@1(
Thankfully she couldn't see your face 
because that bluff was obvious. Those new
ships are dangerous, and so is that woman.
@@)
\Face(004,0,223,0)
:L0550001
\Speaker(001)
@1(
Yeah...
And I'm worried about what she said at 
the end. Is there anything on radar?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA518007,3)
@1(
No, not really...
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA518008,3)
@1(
Hold on a minute!
Ships detected ahead of us!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA518009,3)
@1(
W-What was that!?
Is it the enemy's second wave!?
@@)
\BGM(1,030,3,0,0)
\Speaker(016)
\Face(491,0,225,0)
\Voice(GA518010,3)
@1(
There's another fleet approaching us from
behind as well!
It's their third wave!
@@)
\Speaker(017)
\Face(503,0,225,0)
\Voice(GA518011,3)
@1(
No...
Those are just the beginning...
@@)
\Speaker(001)
\Face(003,0,225,0)
@1(
...
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(011,0,0,0)
@1(
...Angel Wing, what's your status?
@@)
[
w016 == 3
]{
>L0550002
}
[
w016 == 0
]{
>L0550004
}
>L0550003
:L0550002
\gCut(2)
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA518012,3)
@1(
I've confirmed them on radar.
I can still fight... What are our orders?
@@)
>L0550005
:L0550003
\gCut(2)
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA518013,3)
@1(
I've confirmed them on radar.
...But fighting might be difficult.
@@)
>L0550005
:L0550004
\SceneChg(3,5,0,0,0,0,0)
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA518014,3)
@1(
I've confirmed them on radar. However, 
Unit #3 cannot return to battle yet.
It's still being repaired.
@@)
>L0550005
:L0550005
[
w015 == 3
]{
>L0550006
}
[
w015 == 0
]{
>L0550008
}
>L0550007
:L0550006
\gCut(2)
\SceneChg(3,530,0,0,0,0,0)
\Speaker(003)
\Face(064,0,0,0)
\Voice(GA518015,3)
@1(
I'm doing fine!
Keep giving orders like you have been and
their reinforcements will be a snap!
@@)
>L0550009
:L0550007
\gCut(2)
\SceneChg(3,531,0,0,0,0,0)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA518016,3)
@1(
Yeaaaah... I can keep going.
Probably...
@@)
>L0550009
:L0550008
\SceneChg(3,5,0,0,0,0,0)
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA518017,3)
@1(
Status? If you were watching the battle,
you'd know! I'm in the hangar because of
someone's idiot orders!
@@)
>L0550009
:L0550009
[
w014 == 3
]{
>L0550010
}
[
w014 == 0
]{
>L0550012
}
>L0550011
:L0550010
\gCut(2)
\SceneChg(3,500,0,0,0,0,0)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA518018,3)
@1(
I think I can do it!
Let's keep going just like we have been.
@@)
>L0550013
:L0550011
\gCut(2)
\SceneChg(3,501,0,0,0,0,0)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA518019,3)
@1(
There are reinforcements coming?
But I'm already so worn out...
@@)
>L0550013
:L0550012
\Se(1,3,0,012)
\SeStateChg(1)
\SceneChg(3,5,0,0,0,0,0)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA518020,3)
@1(
Um, the Lucky Star is still being
repaired.
W-What now, Tact?
@@)
>L0550013
:L0550013
[
w018 == 3
]{
>L0550014
}
[
w018 == 0
]{
>L0550016
}
>L0550015
:L0550014
\gCut(2)
\SceneChg(3,620,0,0,0,0,0)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA518021,3)
@1(
...Combat is continuing?
Please give me my orders.
@@)
>L0550017
:L0550015
\gCut(2)
\SceneChg(3,621,0,0,0,0,0)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA518022,3)
@1(
The Harvester must replenish its
nanomachines.
Please allow me to return to the ship.
@@)
>L0550017
:L0550016
\Se(1,3,0,012)
\SeStateChg(1)
\SceneChg(3,5,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA518023,3)
@1(
...Repairs to the Harvester are
incomplete. The nanomachines still need
to be replenished.
@@)
>L0550017
:L0550017
[
w017 == 3
]{
>L0550018
}
[
w017 == 0
]{
>L0550020
}
>L0550019
:L0550018
\gCut(2)
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA518024,3)
@1(
You don't need to worry about the Happy 
Trigger. You're not doing too bad.
When the time comes, I've got our backs.
@@)
>L0550021
:L0550019
\gCut(2)
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA518025,3)
@1(
My ammunition is going to run out soon.
I'm not sure I'd be able to handle 
reinforcements. What now?
@@)
>L0550021
:L0550020
\Se(1,3,0,012)
\SeStateChg(1)
\SceneChg(3,5,0,0,0,0,0)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA518026,3)
@1(
Sorry, but I'm still out. Maybe if you 
hadn't been so late with your orders... 
I'd be able to lend a hand, right?
@@)
>L0550021
:L0550021
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518027,3)
@1(
Tact!
The enemy's second wave is almost here!
What do we do!?
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
The enemy only has this many...?
No...
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA518028,3)
@1(
Tact! Hurry with your orders!
Should we retreat from here?
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA518029,3)
@1(
Right now, we could engage the Chrono 
Drive in the 10 o'clock direction.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA518030,3)
@1(
The second rendezvous point is located
in that direction at YJe630.
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
...There's no other way.
Angel Wing, all units withdraw!
Rejoin the ship at once!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Change course to 10 o'clock and prepare
the Chrono Drive.
The target destination is YJe630!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA518031,3)
@1(
Nnh... Hold on. If they managed to escape
earlier, then maybe this isn't just 
chance.
@@)
\Speaker(001)
\Face(003,0,225,0)
@1(
I know. However, it's still better than
fighting here. I think it's the less 
dangerous bet.
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA518032,3)
@1(
All Emblem Frames are on board.
Engaging Chrono Drive!
@@)
\gCut(2)
\SceneChg(1,300,0,0,0,0,0)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA518033,3)
@1(
...That's right.
You just keep running.
@@)
\Speaker(042)
\Face(362,0,0,0)
\Voice(GA518034,3)
@1(
However... You're already in Lord Eonia's
grasp.
Heheheheh...
@@)
\BGM(0,020,3,2.0,0)
\gFade(0,0,2)
\gCut(1)
w102 = 51
w098 = 5
w004 = w098
w101 = 0549
\exit(5)
}/
IDS0549:{
\SceneChg(1,105,0,0,0,0,0)
\BGM(1,021,3,0,0)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA518035,3)
@1(
...All five members of the Angel Wing led
by myself are here.
@@)
\Speaker(001)
\Face(001,0,143,0)
@1(
Yeah, thanks for the hard work, all of
you.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA518036,3)
@1(
I don't want to hear that right now.
What the heck is going on?
Explain at once!
@@)
\Speaker(001)
\Face(001,0,067,0)
@1(
Explain?
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA518037,3)
@1(
Your decision.
Why were there so many enemies waiting
for us?
@@)
\Speaker(002)
\Face(021,0,0,047)
\Voice(GA518038,3)
@1(
There were so many enemies there...
I'm so glad we retreated...
@@)
\Speaker(004)
\Face(101,120,0,047)
\Voice(GA518039,3)
@1(
However, I don't believe we've escaped
from them yet.
@@)
\Speaker(002)
\Face(021,120,0,028)
\Voice(GA518040,3)
@1(
Yeah, I think so too.
If we don't join our allies soon...
@@)
\Speaker(004)
\Face(101,107,0,028)
\Voice(GA518041,3)
@1(
That's right...
Tact, where do you think the allies we 
were supposed to meet have gone?
@@)
\Speaker(001)
\Face(004,107,0,028)
@1(
That's...
@@)
\Speaker(006)
\Face(181,0,0,186)
\Voice(GA518042,3)
@1(
...In the place that the Gimson system's
fleet was supposed to be stationed, we
found Eonia's fleet...
@@)
\Speaker(003)
\Face(061,065,0,186)
\Voice(GA518043,3)
@1(
No way! It was an enemy trap?
Or have our allies been killed!?
@@)
\Speaker(002)
\Face(021,065,0,027)
\Voice(GA518044,3)
@1(
If that's the case... what do we do?
We could be surrounded at any minute.
@@)
\Speaker(004)
\Face(101,106,0,027)
\Voice(GA518045,3)
@1(
Actually, the Rhome system we were trying
to reach may have been conquered by
Eonia...
@@)
\Speaker(001)
\Face(004,106,0,027)
@1(
...
@@)
\Speaker(001)
\Face(012,106,0,027)
@1(
Now, now, calm down.
Even if it's just speculation, I can't 
allow it.
@@)
\Speaker(001)
\Face(001,106,0,027)
@1(
In any case, you're all dismissed.
Everybody please get some rest.
@@)
\Speaker(003)
\Face(061,072,0,0)
\Voice(GA518046,3)
@1(
Now just hold on a minute!
You haven't told us the most important
thing yet!
@@)
\Speaker(006)
\Face(181,072,0,187)
\Voice(GA518047,3)
@1(
...Where did our allied fleet go...?
@@)
\Speaker(001)
\Face(003,072,0,187)
@1(
Even if we had stayed at that point, our
allies wouldn't have come.
That's all I can say for now.
@@)
\Speaker(003)
\Face(061,068,0,186)
\Voice(GA518048,3)
@1(
...
@@)
\Speaker(006)
\Face(181,068,0,186)
\Voice(GA518049,3)
@1(
...
@@)
\Speaker(001)
\Face(001,068,0,186)
@1(
I'm certain they'll be waiting for us at
the next rendezvous point. That's why we
began the Chrono Drive.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Come on, you're dismissed. Go back to your
rooms and hurry to get some rest. After
that, you've got your jobs to do, right?
@@)
\Speaker(002)
\Face(021,0,0,027)
\Voice(GA518050,3)
@1(
...
@@)
\Speaker(004)
\Face(101,106,0,027)
\Voice(GA518051,3)
@1(
...
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA518052,3)
@1(
Right... We can't do anything while we're
in Chrono Drive. I'll accept your kind 
offer and get some rest.
@@)
\Speaker(003)
\Face(061,069,0,0)
\Voice(GA518053,3)
@1(
But, Forte...
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA518054,3)
@1(
Now. Go, go!
Hurry up and get some rest like your
commander says.
@@)
\Speaker(002)
\Face(021,0,0,028)
\Voice(GA518055,3)
@1(
...Yes. Understood...
@@)
\Speaker(004)
\Face(101,107,0,028)
\Voice(GA518056,3)
@1(
...Well then, let us be on our way.
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA518057,3)
@1(
...Excuse me...
@@)
\BGM(0,020,3,0,0)
\Se(2,3,0,304)
\SeStateChg(2)
\Se(1,3,0,022)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Whew...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518058,3)
@1(
That was ugly.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
I know. Being perfectly honest, we've been
completely cornered by the enemy.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518059,3)
@1(
That's not it.
The Angel Wing's morale plummeted. 
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA518060,3)
@1(
As you know, the Emblem Frames are reliant
on the pilot's mental health.
With the way they are, they can't fight.
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
...That's why I just said what I had to.
I wish I knew what to do about this 
situation...
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA518061,3)
@1(
Right.
It's your job to do something about it.
@@)
\Speaker(001)
\Face(012,0,221,0)
@1(
It's easy to say that...
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
...I need to clear my head.
Please take the bridge for a little while.
@@)
\Speaker(007)
\Face(221,0,222,0)
\Voice(GA518062,3)
@1(
Yeah, go ahead.
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Se(1,3,0,305)
\SeStateChg(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
I'm stumped.
I don't know what's waiting for us and the
Angel Wing is depressed.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Maybe the Gimson fleet wasn't destroyed by
Eonia, and they were able to safely 
Drive Out...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
But if I give them that expectation, it'll
just make them more worried.
I can't tell them that.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Hrm... But what happened...?
@@)
\Se(1,3,0,025)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA518063,3)
@1(
Mr. Commander, do you have a moment?
@@)
\Speaker(001)
\Face(006,0,141,0)
@1(
Hello, Forte.
What is it?
@@)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA518064,3)
@1(
About earlier... I'm not satisfied with 
it.
@@)
\Speaker(001)
\Face(006,0,145,0)
@1(
Earlier?
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA518065,3)
@1(
Instead of skirting the issue, shouldn't
you have just come out with what needed
to be said?
@@)
\Speaker(001)
\Face(004,0,143,0)
@1(
...Ah, that. In this situation, I believe
that whatever I said would have had the
same results.
@@)
\Speaker(001)
\Face(004,0,143,0)
@1(
When everybody calms down a little more, 
I'll have a briefing.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA518066,3)
@1(
I see.
...And are we going to be able to safely
arrive at our Chrono Drive's destination?
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
...I cannot say.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA518067,3)
@1(
Hrm.
So for now, we're in a situation that you
won't say a word about.
@@)
\Speaker(001)
\Face(004,0,165,0)
@1(
...Forte, listen...
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA518068,3)
@1(
Mmm?
Did you have something to say?
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
...
@@)
<9999->IDS2328
@(ss
\SelStart(0)
Thanks for before.
No, it's nothing.
Don't put words in my mouth.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(008,0,141,0)
@1(
You really helped me out earlier.
Thanks to you, they all settled down.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA518069,3)
@1(
That's nothing.
The Angel Wing... Everybody on the Elsior
needs to work smoothly together.
@@)
\Speaker(001)
\Face(004,0,165,0)
@1(
But you've always been so critical about
what I say.
Why did you fall in line and support me?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA518070,3)
@1(
I don't think it was anything special.
You're our commander. Aren't we supposed
to obey what the commander says?
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
...
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA518071,3)
@1(
What are you looking so miserable for?
Buck up. 
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Yeah...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,141,0)
@1(
No, it was nothing.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA518072,3)
@1(
Hrm...
Well, if it's nothing, that's fine.
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(004,0,141,0)
@1(
I'm not satisfied with this either.
Don't put words in your commander's mouth.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA518073,3)
@1(
...Ah, fine.
Excuse me for my rudeness, Mr. Commander.
@@)
\Speaker(001)
\Face(003,0,173,0)
@1(
Right now I'm thinking about the current
situation. Just rest easy and leave it
to me.
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA518074,3)
@1(
Hrm. Is that so?
You say not to worry... but that doesn't
seem to be the case to me.
@@)
\Speaker(001)
\Face(004,0,143,0)
@1(
...
@@)
}
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA518075,3)
@1(
Then, I'll be going now.
Do what you have to do.
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
Yeah, I will.
@@)
\Se(1,3,0,304)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Now then, I've got to come up with 
something. Everybody in the Angel Wing
is worried too...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I'll spend 30 minutes walking around the 
ship. Hopefully that'll be enough of a
change of pace.
@@)
>0560->IDS0524
}/
