IDS0406:{
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Um... Are you there, Milfie?
@@)
\BGM(1,015,3,0,0)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA405001,3)
@1(
Yes... Is that you, Tact?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
You see, Milfie...
I was rude before.
Sorry.
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA405002,3)
@1(
...
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA405003,3)
@1(
Milfie, can we come in for a moment?
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA405004,3)
@1(
Mint?
...Yeah, that's okay...
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA405005,3)
@1(
Okay, Tact, let's go in.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Okay.
Please forgive the intrusion.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,15,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(002)
\Face(021,0,027,0)
\Voice(GA405006,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,027,0)
@1(
Milfie, I'm really sorry about before.
@@)
\Speaker(002)
\Face(021,0,047,0)
\Voice(GA405007,3)
@1(
No... It's all right.
Even I understand why people think...
@@)
\Speaker(001)
\Face(003,0,047,0)
@1(
Milfie, I don't think you're a burden on
us.
@@)
\Speaker(001)
\Face(012,0,047,0)
@1(
You may be a little too carefree, but
you're a cheerful good girl. I really am
glad to have met you.
@@)
\Speaker(002)
\Face(021,0,047,0)
\Voice(GA405008,3)
@1(
...
@@)
\Speaker(001)
\Face(001,0,047,0)
@1(
We all have fun when we're with you,
Milfie. Don't you think so too, Mint?
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA405009,3)
@1(
Yeah, that's right.
We all love you, Milfie.
I'm sure Ranpha feels the same.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
<9999->IDS2207
w030 += w013
w033 += w013
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA405010,3)
@1(
...Thank you, Mint.
You too, Tact...
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA405011,3)
@1(
Yeah, somehow I feel better now.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
I'm glad. I'm sure Ranpha was just
exaggerating. I think she'll come by
later to apologize.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA405012,3)
@1(
No, I'm not worried about it.
Okay, I should make her favorite treat to
make up with her.
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
Ah, but right now the store is running 
out of supplies. They might not have 
everything you need.
@@)
\Speaker(002)
\Face(021,0,027,0)
\Voice(GA405013,3)
@1(
Eeeh? Really?
How sad...
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA405014,3)
@1(
However, even if you don't bring her any
treats, Ranpha will be able to understand
your feelings.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA405015,3)
@1(
...Yeah, true.
Thank you, Mint, Tact.
@@)
\Speaker(001)
\Face(002,0,021,0)
@1(
No, I'm just glad that you're feeling
better. Okay, that's all we came for.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA405016,3)
@1(
No, stay and take it easy for a while.
I'll make tea.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA405017,3)
@1(
You'll have to excuse us. We're inspecting
the ship's supply situation right now.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA405018,3)
@1(
I see. Okay, Tact, next time you get a
chance, please stop by and we can hang
out.
@@)
\Speaker(001)
\Face(001,0,021,0)
@1(
Yeah, when I get a chance.
Okay, later.
@@)
flg0405 = 1
flg0467 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0407:{
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Um... Ranpha, are you in there?
@@)
\BGM(1,016,3,0,0)
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA406001,3)
@1(
Who is it, Tact?
I want nothing to do with you!
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA406002,3)
@1(
Ranpha, please calm down for a moment.
May I come in and talk with you?
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA406003,3)
@1(
Oh, you're out there too, Mint?
...Well, whatever, you can come in.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA406004,3)
@1(
Okay, if you'll excuse me then, Tact.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah, yeah...
Please go ahead.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,16,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
[
flg0344 == 0
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Oh... This is Ranpha's room...
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA406005,3)
@1(
What are you looking at!?
Just get in here.
@@)
}
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA406006,3)
@1(
...Well?
I can imagine what you came here to talk
about.
@@)
\Speaker(001)
\Face(004,0,069,0)
@1(
Yeah... Ranpha, I was insensitive before.
I said something strange on impulse.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA406007,3)
@1(
Seriously! If my temper was any shorter,
I'd have broken your jaw.
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
I wonder if you really would hit me...
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA406008,3)
@1(
Shut up!
Are you trying to get me to kick your
ass?
@@)
\Speaker(001)
\Face(007,0,067,0)
@1(
Whoa, whoa, whoa. Calm down already!
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA406009,3)
@1(
Now, now, Ranpha. Tact didn't mean 
anything bad when he said that.
@@)
\Speaker(001)
\Face(012,102,0,0)
@1(
Yeah, I just meant that I couldn't just
leave things as they were with you.
Well, it hasn't gone so well...
@@)
\Speaker(001)
\Face(004,102,0,0)
@1(
But don't you think so, Ranpha? Didn't
your temper just get the better of you
and you didn't mean to argue with Milfie?
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA406010,3)
@1(
Th...That's right!
You know, it's not like I hate Milfie.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
Yeah, I know that. 
I think Milfie's okay now too.
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA406011,3)
@1(
She was full of enthusiasm and planned on
making you your favorite pastry.
@@)
\Speaker(001)
\Face(012,102,0,0)
@1(
But since all the ingredients were sold
out, she's holding back.
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA406012,3)
@1(
Really?
Too bad...
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA406013,3)
@1(
Well, whatever.
Naturally, I guess I'll have to apologize
to her then.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
Then you'll make up with Milfie?
@@)
\Se(1,3,0,010)
\SeStateChg(1)
<9999->IDS2208
w041 += w013
w044 += w013
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA406014,3)
@1(
Yeah. I'll do it in a little bit.
Thanks, Tact, Mint.
@@)
\Speaker(001)
\Face(012,0,063,0)
@1(
I'm glad, that makes me feel better.
@@)
\Se(1,3,0,041)
\SeStateChg(1)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA406015,3)
@1(
Auu...
By the way, I'm still hungry...
Is there really nothing to eat?
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
Then you should have some candy from
Mint's collection, if you don't mind 
filling yourself with unhealthy things.
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA406016,3)
@1(
...I'll take anything at this point.
Sorry for griping about my stomach, I'll
survive.
@@)
\Speaker(001)
\Face(002,0,089,0)
@1(
Ahahaha, right.
...Okay, we should get back to our patrol.
@@)
\Speaker(004)
\Face(101,121,0,0)
\Voice(GA406017,3)
@1(
That's right. Ranpha, I'll bring you some
sweets later. It'd be my pleasure for you
to enjoy them.
@@)
flg0406 = 1
flg0468 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0408:{
\bgm(1,020,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Um, excuse me.
@@)
flg0010 = 0
flg0017 = 1
flg0019 = 1
<9997->IDS3011
\Speaker(001)
\Face(012,0,351,0)
@1(
Ah, no, I'm not here for an audience.
Right now we're inspecting the ship's 
supply situation.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA407001,3)
@1(
Have you had any issues with supplies you
require? Like running out of water in the 
shower or missing a meal?
@@)
\Speaker(033)
\Face(541,101,0,351)
\Voice(GA407002,3)
@1(
No, nothing in particular.
Although he isn't happy with this ship
compared to the White Moon, but...
@@)
\Speaker(033)
\Face(541,101,0,351)
\Voice(GA407003,3)
@1(
The prince has not made an actual complaint
though, so the situation is satisfactory.
I'd like to thank everyone for their help.
@@)
\Speaker(001)
\Face(001,101,0,351)
@1(
I see, then it's okay.
Thank you very much.
Give the prince my regards.
@@)
\Speaker(033)
\Face(541,101,0,351)
\Voice(GA407004,3)
@1(
Yes. If you'll excuse me now.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\Wait(1.5)
\Face(0,101,0,0)
\Speaker(004)
\Face(101,121,0,0)
\Voice(GA407005,3)
@1(
Prince Shiva's situation seems normal for
now. His supplies receive top priorty.
@@)
\Speaker(001)
\Face(004,121,0,0)
@1(
Yeah.
Okay, let's keep going.
@@)
flg0407 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
