IDS0233:{
\SceneChg(1,22,0,0,0,0,0)
\BGM(1,014,3,0,0)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GA229001,3)
@1(
...Tact...
What do you need?
@@)
\Speaker(001)
\Face(006,0,185,0)
@1(
Ah, Vanilla?
Where's Dr. Cera?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229002,3)
@1(
She went shopping.
Right now, I'm tending house...
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
I see.
Anyway, Milfie wants us all to have a
picnic together.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Will you be joining us, Vanilla?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229003,3)
@1(
...I understand.
I'll participate.
@@)
\Speaker(001)
\Face(002,0,181,0)
@1(
Right, okay.
It'll be a nice change of pace while we're
in the Chrono Drive.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
By the way, how do you spend your time off,
Vanilla?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229004,3)
@1(
...I assist Dr. Cera and the maintenance
crew.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
But what about when you're not helping?
Like, I mean in your room?
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA229005,3)
@1(
...Mainly, I read...
@@)
\Speaker(001)
\Face(001,0,200,0)
@1(
Eh, novels?
Or girl comics.
I wonder which.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229006,3)
@1(
No... Medical texts. I research diagnosis
and treatment data.
@@)
\Speaker(001)
\Face(012,0,181,0)
@1(
I, I see..
@@)
<9999->IDS2126
@(ss
\SelStart(0)
You study hard.
Don't you sometimes read comics?
That makes me worry...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,181,0)
@1(
Vanilla, you really study hard.
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA229007,3)
@1(
...No, to gain new knowledge, one must
improve herself...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,181,0)
@1(
Studying is good, but don't you read
comics too? They can be really fun.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229008,3)
@1(
...Is that so...?
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
It is.
And maybe something different than usual
will change your mood?
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
The picnic's the same thing.
Moderation outside of work will allow you
to do the next job.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA229009,3)
@1(
...Certainly, that is true.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229010,3)
@1(
Ranpha has many of those books, I shall
borrow some later.
@@)
\Speaker(001)
\Face(002,0,181,0)
@1(
Sounds good.
You can borrow from me too.
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(004,0,181,0)
@1(
That worries me somehow.
But your passion is good...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA229011,3)
@1(
...Sorry.
If it worries you, I'll stop...
@@)
\Speaker(001)
\Face(007,0,186,0)
@1(
No, that's not what I meant.
But just don't push yourself too hard.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229012,3)
@1(
Yes...
I will be sure to rest, I will be okay.
@@)
}
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229013,3)
@1(
...By the way, when will the picnic start?
@@)
\Speaker(001)
\Face(006,0,181,0)
@1(
Ah, right.
1430 in the viewing park.
Right now, Milfie is making the lunches.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA229014,3)
@1(
I understand...
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Okay, I've still got things to attend to,
I'll be off. It'll be a fun picnic.
@@)
flg0234 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0234:{
flg0012 = 0
flg0011 = 0
flg0010 = 0
<9997->IDS3010
flg0235 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0235:{
\SceneChg(1,27,0,0,0,0,0)
\BGM(1,013,3,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA231001,3)
@1(
Yo, Mr. Commander.
What's up?
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
You're here again, Forte?
What zeal.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231002,3)
@1(
My hobby has a practical use.
Don't you have something better to do?
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
Nope, I don't.
That's why, Forte, I'm here to invite you
to a picnic in the park.

@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA231003,3)
@1(
Picnic?
...Aha, Milfie, eh?
@@)
\Speaker(001)
\Face(002,0,142,0)
@1(
Yep.
She wants to foster everybody's happiness.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA231004,3)
@1(
Hmph, of course she'd think that.
And we shouldn't be playing around now...
@@)
\Speaker(001)
\Face(001,0,165,0)
@1(
While the current situation is definitely
not trivial... Shouldn't we take every
opportunity to enjoy ourselves?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA231005,3)
@1(
Are you listening to yourself?
Rather, don't you really just want to
screw around?
@@)
\Speaker(001)
\Face(002,0,141,0)
@1(
Ahaha... you knew?
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA231006,3)
@1(
I knew.
Because I want to too.
Hahahahahaha!
@@)
\Speaker(001)
\Face(002,0,166,0)
@1(
Indeed... then we're the same, ahahaha!
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA231007,3)
@1(
All right, I'll join you.
As long as we're together, let's enjoy it.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
Yeah, it'll definitely be a fun picnic.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA231008,3)
@1(
Perhaps... if nothing happens.
@@)
\Speaker(001)
\Face(006,0,165,0)
@1(
Eh...?
Y-You're expecting something bad?
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA231009,3)
@1(
Hrm, just something...
Well, whatever.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231010,3)
@1(
I've still got time, I'll get ready after
I polish my guns. It'll give me some
exercise too.
@@)
\Speaker(001)
\Face(006,0,173,0)
@1(
You have guns in your room too?
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA231011,3)
@1(
Gun for short, but it's actually a rocket
launcher. I have a collection rivaling some
arms dealers, if I do say so myself.
@@)
\Speaker(001)
\Face(006,0,142,0)
@1(
Gunpowder weapons are rare, but you've
collected that many...
@@)
<9999->IDS2127
@(ss
\SelStart(0)
That's pretty amazing.
That's dangerous.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,0,142,0)
@1(
That's an amazing collection.
You'll have to show it to me some time.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA231012,3)
@1(
What, are you trying to flatter me?
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
Not really. I'm saying what I really mean.
I think it's fine.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231013,3)
@1(
You don't really think that, do you?
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Hrmm, well, maybe it helps me sleep at
night?
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA231014,3)
@1(
Hahaha. The limit is economics.
Ammunition is expensive you know.
@@)
\Speaker(001)
\Face(012,0,166,0)
@1(
Yeah.
Between bullets and gunpowder, it's too
much.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA231015,3)
@1(
However, as long as I'm working this
mission, I can shoot as much as I want for
free, hahaha!
@@)
\Speaker(001)
\Face(012,0,166,0)
@1(
Oi oi...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,142,0)
@1(
It's dangerous.
Using so much gunpowder like that?
What if it accidentally explodes?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231016,3)
@1(
Who do you think you're talking to?
I'm not clumsy enough to let that happen.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
But you don't feel the same as close
combat, don't you worry about that?
@@)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA231017,3)
@1(
Who are you to talk down about other's
hobbies!
Or are you looking for a fight!?
@@)
\Speaker(001)
\Face(007,0,145,0)
@1(
No, I didn't mean it like that.
Sorry, I apologize.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231018,3)
@1(
...What, you're giving up?
You talked back for a moment before
shaming yourself.
@@)
\Speaker(001)
\Face(006,0,173,0)
@1(
Eh...?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA231019,3)
@1(
Pull yourself together.
If that's what you believe in, then stick
to your guns.
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
Ah... I see.
Sorry.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA231020,3)
@1(
Didn't I say not to apologize... eh.
You're a commander, shouldn't you be a bit
more confident?
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
Yeah, I got it.
Then, will you get rid of those weapons?
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA231021,3)
@1(
Ab-so-lu-te-ly not.
Wahahahaha!
@@)
\Speaker(001)
\Face(012,0,166,0)
@1(
As I thought...
@@)
}
flg0236 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0236:{
\SceneChg(1,30,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ah, Ranpha.
Training again?
@@)
\BGM(1,011,3,0,0)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA232001,3)
@1(
Well, yeah, I hate lazing around.
@@)
\Speaker(001)
\Face(001,0,074,0)
@1(
Then would you like to go on a picnic in
the viewing park? We've got time to kill
until we come out of the Chrono Drive.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA232002,3)
@1(
Haa, a picnic?
That sounds like Milfie's handiwork.
@@)
\Speaker(001)
\Face(002,0,079,0)
@1(
Dead on.
It was Milfie's idea.
She's making lunches right now.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA232003,3)
@1(
What? Just like I thought.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA232004,3)
@1(
Fine then, if Milfie wants me, I'll come
along.
@@)
\Speaker(001)
\Face(002,0,074,0)
@1(
Thanks.
I knew you'd agree to it.
@@)
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA232005,3)
@1(
Ah... hold on a minute.
I know it's Milfie's idea...
@@)
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA232006,3)
@1(
Well, I guess I'll call off training early
and conserve my strength...
@@)
\Speaker(001)
\Face(006,0,093,0)
@1(
Huh, what's that?
What does being tired have to do with a 
picnic?
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA232007,3)
@1(
Being tired is okay, but you know...
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
What, it's just a picnic, you're worrying
too much.
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA232008,3)
@1(
You think I'm joking?
Whatever, you'll find out soon enough.
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA232009,3)
@1(
It's like when a kid does something wrong, 
"That was stupid," you tell them, whether
it's right or not.
@@)
\Speaker(001)
\Face(012,0,080,0)
@1(
...?
I still don't understand...
@@)
<9999->IDS2128
@(ss
\SelStart(0)
I'm not worried.
You're trying to psyche me out.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,080,0)
@1(
I'm not worried.
Why worry about something you don't know
about?
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA232010,3)
@1(
You shouldn't be so relaxed.
@@)
\Speaker(001)
\Face(001,0,079,0)
@1(
So what?
If I really have to be called a stupid
child, then I'll deal with it at that time.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA232011,3)
@1(
...I guess so.
I'd rather not think about it.
@@)
\Speaker(001)
\Face(002,0,074,0)
@1(
Right right, que sera sera.
Let's just try to enjoy the picnic.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA232012,3)
@1(
Yes, let's.
Milfie's food is always great.
@@)
\Speaker(001)
\Face(001,0,075,0)
@1(
I think so too.
Okay, see you later.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,080,0)
@1(
You're trying to psyche me out.
You just want to scare me away from the
picnic.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA232013,3)
@1(
That much scares you?
You're a bit of a coward, Tact.
@@)
\Speaker(001)
\Face(003,0,093,0)
@1(
N-Not at all.
Bravely charge forward.
That's my motto.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA232014,3)
@1(
Uh huh.
I'll expect that, Commander.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA232015,3)
@1(
Well, I'm not going to stand around
worrying here. Anyway, just pray that
nothing happens at the picnic.
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
Haa...
Okay, that's all I've got, I'm off.
See you later.
@@)
}
flg0237 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/

