IDS61a0:{
w3e78 = 1
wda08 = 6
w81f5 = 0
w90f5 = 0
w9ff5 = 8
waef5 = 8
wbdf5 = 0
wccf5 = 0
w149b = 1
w14a7 = 04
\TimeSet(17:00)
\Exit(1)
}/
IDx61a0:{
\Bgm(0,020,3,1.0,0)
\gFade(0,0,1.0)
\Se(1,0,0,305)
\TimeCheck(17:29,w1295)
[
w1295 == 2
]{
>6100->IDS6104
}
}/
IDS61a1:{
\SaveLabel(@)
\Bgm(1,020,3,0,0)
\SceneChg(1,105,0,0,0,0,0)
\Face(0,0070101,0)
\Voice(GB611600,3)
\Speaker(7,0070101)
@1(
What, Tact?
Done patrolling already?
@@)
\Speaker(1,0010101)
@1(
No, still in the middle of it.
Have you figured out anything about the
raider fleet?
@@)
\Face(0,0070201,0)
\Voice(GB611601,3)
\Speaker(7,0070101)
@1(
No, nothing in particular.
They could be more of a problem than
we thought...
@@)
\Speaker(1,0010101)
@1(
Sorry, but I'm counting on you for 
this.
@@)
\Face(0,0070101,0)
\Voice(GB611602,3)
\Speaker(7,0070101)
@1(
Yeah, got it.
@@)
\Face(0170102,0,0)
\Voice(GB611603,3)
\Speaker(17,0170101)
@1(
Hey, Chitose.
How's Commander Mayers doing with his
job?
@@)
\Face(0,1070102,0)
\Voice(GB611604,3)
\Speaker(107,1070101)
@1(
Indeed. I can tell that he's 
thinking of everybody. I'm studying
him very closely.
@@)
\Se(1,0,0,305)
\Face(0,0,0160103)
\Voice(GB611605,3)
\Speaker(16,0160101)
@1(
...Huh?
@@)
\Face(0170103,0,0160103)
\Voice(GB611606,3)
\Speaker(17,0170101)
@1(
No way...
@@)
\Face(0,0070301,0)
\Voice(GB611607,3)
\Speaker(7,0070101)
@1(
Tact, what exactly have you been
showing her?
@@)
\Speaker(1,0010102)
@1(
What...?
I've just been going on patrol like
usual.
@@)
\Voice(GB611608,3)
\Speaker(7,0070101)
@1(
Really...?
The same as usual?
@@)
\Speaker(1,0010105)
@1(
Naturally.
What's with you guys?
@@)
\Face(0170101,0,0)
\Voice(GB611609,3)
\Speaker(17,0170101)
@1(
Because...
Subcommander Coolduras, what do you
think?
@@)
\Se(1,0,0,305)
\Face(0170101,0,0070501)
\Voice(GB611610,3)
\Speaker(7,0070101)
@1(
Hmmm... 
Yeah, completely unbelievable.
@@)
\Voice(GB611611,3)
\Speaker(17,0170101)
@1(
That's right...
@@)
\Face(1070201,0,0)
\Voice(GB611612,3)
\Speaker(107,1070101)
@1(
Um... Did I say something strange?
@@)
\Face(-1,0,0160102)
\Voice(GB611613,3)
\Speaker(16,0160101)
@1(
Not at all.
Your comment was just a little new.
It was surprising.
@@)
\Face(1070201,0,-1)
\Voice(GB611614,3)
\Speaker(107,1070101)
@1(
New...?
@@)
\BgmVolume(1,2,2.0)
\Face(0,0070201,0)
\Voice(GB611615,3)
\Speaker(7,0070101)
@1(
Tact, a moment?
@@)
\Speaker(1,0010102)
@1(
What's up?
@@)
\Se(1,0,0,305)
\Face(0,0070301,0)
\Voice(GB611616,3)
\Speaker(7,0070101)
@1(
(Was it really the same as usual?)
@@)
\Speaker(1,0010401)
@1(
(It will be no matter how many times 
 you ask.)
@@)
\Face(0,0070201,0)
\Voice(GB611617,3)
\Speaker(7,0070101)
@1(
(Hmm... 
 Fine. I'll believe you.)
@@)
\BgmVolume(1,3,1.0)
\Face(0,0070101,0)
\Voice(GB611618,3)
\Speaker(7,0070101)
@1(
Chitose, take the commander back on
patrol. Watch him carefully and make
sure that he doesn't slack off.
@@)
\Face(0,1070102,0)
\Voice(GB611619,3)
\Speaker(107,1070101)
@1(
Yes!
Okay, Commander Mayers, let's go!
@@)
\Speaker(1,0010101)
@1(
Ah, yeah.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a2:{
\SaveLabel(@)
w07f0 += 1
\Bgm(1,027,3,0,0)
\SceneChg(1,6,0,0,0,0,0)
\Speaker(1,0010102)
@1(
Huh?
Chitose, isn't that Milfie kneeling
down over there?
@@)
\Se(1,0,0,305)
\Face(0,0,1070201)
\Voice(GB611700,3)
\Speaker(107,1070101)
@1(
Yes, it is.
But what's she doing here...?
@@)
\Bgm(0,0,3,0,0)
\Face(0,0020102,0)
\Voice(GB611701,3)
\Speaker(2,0020101)
@1(
Ah!
Tact!
@@)
\Bgm(1,010,3,0,0)
\Speaker(1,0010101)
@1(
Hey, Milfie.
You looked busy. 
Are you working on something?
@@)
\Face(0,0020902,0)
\Voice(GB611702,3)
\Speaker(2,0020101)
@1(
Yes.
I was just replanting some vegetables.
@@)
\Voice(GB611703,3)
\Speaker(2,0020101)
@1(
They grow a lot bigger in the 
sunlight... I'm sure they'll grow up to
be a lot of delicious veggies.
@@)
\Speaker(1,0010101)
@1(
Really? That sounds fun.
@@)
\Face(0,0,1070304)
\Voice(GB611704,3)
\Speaker(107,1070101)
@1(
Ah...
@@)
\Se(1,0,0,305)
\Speaker(1,0010102)
@1(
Hm?
Chitose, is something wrong?
@@)
\Voice(GB611705,3)
\Speaker(107,1070101)
@1(
Ms. Milfie, the hem of your skirt is
dirty.
@@)
\Face(0020901,0,-1)
\Voice(GB611706,3)
\Speaker(2,0020101)
@1(
Ah.
It is.
@@)
\Face(-1,0,1070101)
\Voice(GB611707,3)
\Speaker(107,1070101)
@1(
That won't do.
You have to treat government supplied
equipment with care.
@@)
\Face(0020202,0,-1)
\Voice(GB611708,3)
\Speaker(2,0020101)
@1(
Yeeeees...
@@)
\Speaker(1,0010201)
@1(
Hahaha.
Chitose's right.
@@)
\Face(0020101,0,-1)
\Voice(GB611709,3)
\Speaker(2,0020101)
@1(
Then I'll get changed in a minute.
@@)
\Se(1,0,0,305)
\FontClear()
\Speaker(0,0)
\Face(0,0,-1)
\Se(1,3,0,042)
\Wait(1.0)
\Speaker(1,0010101)
@1(
She's always so high-spirited.
Shall we get going too, Chitose?
@@)
\Face(0,0,1070102)
\Voice(GB611710,3)
\Speaker(107,1070101)
@1(
Yes.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a3:{
\SaveLabel(@)
\SceneChg(1,9,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
Hello.
@@)
\Se(1,0,0,042)
\Voice(GB611800,3)
\Speaker(24,0240102)
@1(
Welcome.
@@)
\Voice(GB611801,3)
\Speaker(24,0240101)
@1(
Oh? If it isn't the commander.
You're doing well?
@@)
\Speaker(1,0010101)
@1(
Yep.
I'm in charge of the ship again.
It's good to be back.
@@)
\Voice(GB611802,3)
\Speaker(24,0240101)
@1(
I see, I see.
I'm glad it'll be lively again.
@@)
\Face(0,0020902,0)
\Voice(GB611803,3)
\Speaker(2,0020101)
@1(
Ah, Tact and Chitose.
Are you two here to eat?
@@)
\Speaker(1,0010101)
@1(
Hey, Milfie.
We're not here to eat, just on patrol.
@@)
\Face(1070102,0,0)
\Voice(GB611804,3)
\Speaker(107,1070101)
@1(
Ms. Milfie, you've already changed?
@@)
\Face(-1,0,0020102)
\Voice(GB611805,3)
\Speaker(2,0020101)
@1(
Yep.
Thanks for letting me know earlier.
@@)
\Voice(GB611806,3)
\Speaker(2,0020101)
@1(
When I went back to my room to change,
I suddenly got hungry.
@@)
\Face(-1,0,0020902)
\Voice(GB611807,3)
\Speaker(2,0020101)
@1(
Would you two like to join me?
The hamburger steak is delicious today.
@@)
\Face(1070201,0,-1)
\Voice(GB611808,3)
\Speaker(107,1070101)
@1(
But...
@@)
\Speaker(1,0010101)
@1(
Let's see...
@@)
<61f0->IDx6103
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a4:{
\SaveLabel(@)
\SceneChg(3,10,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\SceneChg(3,10,0,0,0,0,0)
\Speaker(1,0010101)
@1(
The space convenience store...
They've still got everything you could
think of in stock.
@@)
\Voice(GB112200,3)
\Speaker(25,0250101)
@1(
Welcome`
@@)
\Voice(GB112201,3)
\Speaker(25,0250102)
@1(
...A-Aaah!
If it isn't Commander Mayers`!
@@)
\Speaker(1,0010101)
@1(
Hi there.
Been awhile.
@@)
\Voice(GB112202,3)
\Speaker(25,0250102)
@1(
How are you doing`?
I thought that you had retired from
this ship`
@@)
\Speaker(1,0010101)
@1(
Well, it's complicated.
I'm returning to command.
@@)
\Voice(GB112203,3)
\Speaker(25,0250101)
@1(
Is that so`
Then my best regards once again`
@@)
\Voice(GB112204,3)
\Speaker(25,0250101)
@1(
We must have a "Welcome Back Commander
Mayers" sale right away`
@@)
\Speaker(1,0010105)
@1(
...Another sales campaign...
@@)
\Voice(GB112205,3)
\Speaker(25,0250101)
@1(
Of course, there'll be a lottery with
wonderful prizes` Make sure you
come shopping` 
@@)
\Speaker(1,0010105)
@1(
The guy shopping during a sale for 
himself seems a bit...
@@)
\Voice(GB611900,3)
\Speaker(25,0250101)
@1(
It's okay`
Even if you win the jackpot, we have
a lot more than just one`
@@)
\Speaker(1,0010105)
@1(
No, that's not what I was worried
about...
@@)
\Face(1070201,0,0)
\Voice(GB611901,3)
\Speaker(107,1070101)
@1(
The jackpot of a lottery seems 
mysterious somehow.
@@)
\Speaker(1,0010101)
@1(
Well, yeah.
This store has a lot of sales like
that.
@@)
\Face(1070205,0,0)
\Voice(GB611902,3)
\Speaker(107,1070101)
@1(
Indeed.
I see.
@@)
\Face(0,0,0)
\Voice(GB611903,3)
\Speaker(25,0250101)
@1(
There are a lot of other prizes too`
Come on, please try it out`
@@)
\Speaker(1,0010105)
@1(
Hmm...
No matter how many prizes you have, 
Milfie could take them all.
@@)
\Voice(GB611904,3)
\Speaker(25,0250102)
@1(
Ah...
@@)
\Speaker(1,0010103)
@1(
Ah, sorry.
I didn't mean to make you worry.
@@)
\Voice(GB611905,3)
\Speaker(25,0250101)
@1(
Even so`
I have to be careful`
@@)
\Speaker(1,0010105)
@1(
Sorry, sorry.
Ahahahaha.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a5:{
\SaveLabel(@)
w08d1 += 1
\SceneChg(1,28,0,0,0,0,0)
\Bgm(1,011,3,0,0)
\Face(0,0030804,0)
\Voice(GB612000,3)
\Speaker(3,0030101)
@1(
Ah.
If it isn't Tact and Chitose.
You two still on patrol?
@@)
\Speaker(1,0010101)
@1(
Yeah.
You're taking a break?
@@)
\Face(0,0030101,0)
\Voice(GB612001,3)
\Speaker(3,0030101)
@1(
More or less.
Oh yeah, I got a new fortune-telling
book. Hey, Chitose, wanna try it?
@@)
\Face(1070201,0,0)
\Voice(GB612002,3)
\Speaker(107,1070101)
@1(
Fortune... telling?
@@)
\Face(-1,0,0030804)
\Voice(GB612003,3)
\Speaker(3,0030101)
@1(
Right. "A Comprehensive Fortune-Telling
You Can Understand."
Come on, you two, come in.
@@)
\Se(1,3,0,020)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,16,0,0,0,0,0)
\RatClear(0,1)
\gCut(1)
\Face(0,0,0030102)
\Voice(GB612004,3)
\Speaker(3,0030101)
@1(
Umm... Let's see.
Okay, let's go, Chitose.
@@)
\Face(1070306,0,-1)
\Voice(GB612005,3)
\Speaker(107,1070101)
@1(
Yes!
T...Thank you!
@@)
\Face(-1,0,0030101)
\Voice(GB612006,3)
\Speaker(3,0030101)
@1(
...Don't be so nervous...
First of all, what's your sign?
@@)
\Face(1070101,0,-1)
\Voice(GB612007,3)
\Speaker(107,1070101)
@1(
Yes, it's Virgo.
@@)
\Face(-1,0,0030804)
\Voice(GB612008,3)
\Speaker(3,0030101)
@1(
Hmm hmm.
And your favorite color?
@@)
\Face(1070207,0,-1)
\Voice(GB612009,3)
\Speaker(107,1070101)
@1(
Let's see... White?
@@)
\Face(-1,0,0030201)
\Voice(GB612010,3)
\Speaker(3,0030101)
@1(
White... hm?
And finally, your favorite food?
@@)
\Face(1070201,0,-1)
\Voice(GB612011,3)
\Speaker(107,1070101)
@1(
Um... I don't really like or dislike
anything.
@@)
\Face(-1,0,0030202)
\Voice(GB612012,3)
\Speaker(3,0030101)
@1(
...Then I can't tell your fortune.
I'll ask again, what's your favorite
food?
@@)
\Face(1070207,0,-1)
\Voice(GB612013,3)
\Speaker(107,1070101)
@1(
Yes... I'm sorry.
@@)
\Face(-1,0,0030204)
\Voice(GB612014,3)
\Speaker(3,0030101)
@1(
No, you don't need to apologize...
@@)
\Speaker(1,0010101)
@1(
Hey, Chitose, if you can't think of
anything, how about something you ate
recently that you liked.
@@)
\Face(-1,0,0030804)
\Voice(GB612015,3)
\Speaker(3,0030101)
@1(
Yeah, yeah.
That'll be fine.
You have good ideas sometimes.
@@)
\Speaker(1,0010105)
@1(
Ahaha.
Thanks for that.
@@)
\Face(1070205,0,-1)
\Voice(GB612016,3)
\Speaker(107,1070101)
@1(
Something I ate recently...
The wild vegetables with rice I had
recently were very good.
@@)
\Face(-1,0,0030802)
\Voice(GB612017,3)
\Speaker(3,0030101)
@1(
Wild vegetables?
What's with that... Ah, there it is.
@@)
\Speaker(1,0010105)
@1(
I-It actually has it...?
@@)
\Face(-1,0,0030102)
\Voice(GB612018,3)
\Speaker(3,0030101)
@1(
Hmmhmm... hmmhmmhmmhmmmmmm...
Hm?
@@)
\Face(1070306,0,-1)
\Voice(GB612019,3)
\Speaker(107,1070101)
@1(
W-What is it?
@@)
\Face(-1,0,0030201)
\Voice(GB612020,3)
\Speaker(3,0030101)
@1(
What's this...? You have a strong sense
of justice yet are humble with a gentle
side... Lots of good stuff is written.
@@)
\Face(-1,0,0030804)
\Voice(GB612021,3)
\Speaker(3,0030101)
@1(
However, you're slightly clumsy.
If you express yourself well, you may
get a lucky break.
@@)
\Face(1070101,0,-1)
\Voice(GB612022,3)
\Speaker(107,1070101)
@1(
Y-Yes.
Thank you very much.
@@)
\Face(-1,0,0030804)
\Voice(GB612023,3)
\Speaker(3,0030101)
@1(
Your love fortune... is on the rise.
The man destined for you is nearby.
Hold it, this is pretty good!
@@)
\Face(1070201,0,-1)
\Voice(GB612024,3)
\Speaker(107,1070101)
@1(
H-Haa...
@@)
\Face(-1,0,0030802)
\Voice(GB612025,3)
\Speaker(3,0030101)
@1(
Huh?
This is a little surprising.
@@)
\Face(-1,0,0030105)
\Voice(GB612027,3)
\Speaker(3,0030101)
@1(
Actually... the man destined for you
is already here.
@@)
\Face(1070402,0,-1)
\Voice(GB612028,3)
\Speaker(107,1070101)
@1(
Huh!?
T-That's not true at all!
@@)
\Face(-1,0,0030101)
\Voice(GB612029,3)
\Speaker(3,0030101)
@1(
Your job luck... there could be 
trouble. You should be careful.
Well, still do your best.
@@)
\Face(1070207,0,-1)
\Voice(GB612030,3)
\Speaker(107,1070101)
@1(
Y-Yes...
@@)
\Face(-1,0,0030201)
\Voice(GB612031,3)
\Speaker(3,0030101)
@1(
Your compatability with me is... thirty
six percent. It's hard for us to get
along. Our conversations rarely match.
@@)
\Face(1070207,0,-1)
\Voice(GB612032,3)
\Speaker(107,1070101)
@1(
............
@@)
\Face(-1,0,0030104)
\Voice(GB612033,3)
\Speaker(3,0030101)
@1(
Hmm. That's a crappy fortune.
@@)
\Se(1,2,0,304)
\Face(0,0,-1)
\Wait(0.5)
\Face(0,0,0030802)
\Voice(GBX612033,3)
\Speaker(3,0030101)
@1(
Huh?
Chitose? Where'd you go?
@@)
\Se(1,2,0,022)
\Face(0,0,0)
\Speaker(1,0010102)
@1(
Chitose?
...What happened?
@@)
\Speaker(1,0010101)
@1(
I should go after her.
Ranpha, I'll hear my fortune next
time.
@@)
\Face(0,0030101,0)
\Voice(GB612034,3)
\Speaker(3,0030101)
@1(
Yeah, got it.
More importantly, should you hurry
after her?
@@)
\Speaker(1,0010105)
@1(
Yeah.
Okay, Ranpha. I'll see you later.
@@)
\Bgm(0,0,3,0,0)
\Se(1,3,0,020)
\gCut(0)
\RatShow(0,1,80)
\Bgm(1,045,3,0,3.0)
\SceneChg(3,28,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(1,0010102)
@1(
Chitose, what happened in there?
@@)
\Face(0,1070207,0)
\Speaker(107,1070101)
@1(
............
@@)
\Speaker(1,0010101)
@1(
Don't take it so seriously
Okay, let's go.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a6:{
\SaveLabel(@)
\SceneChg(1,28,0,0,0,0,0)
\Face(0,0060101,0)
\Voice(GB612100,3)
\Speaker(6,0060101)
@1(
Ah... Tact...
@@)
\Bgm(1,014,3,0,0)
\Speaker(1,0010101)
@1(
Hey, Vanilla.
On your way somewhere?
@@)
\Voice(GB612101,3)
\Speaker(6,0060101)
@1(
Yes.
I'm bringing the animals to the Whale
Room...
@@)
\Face(1070205,0,0)
\Voice(GB612102,3)
\Speaker(107,1070101)
@1(
Wow...
They're very cute, Ms. Vanilla.
@@)
\Face(1070201,0,0)
\Voice(GB612103,3)
\Speaker(107,1070101)
@1(
But why did you bring so many animals
to the living quarters in the C Block?
@@)
<61f0->IDx6104
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a7:{
\SaveLabel(@)
\SceneChg(1,485,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
So this is your room.
@@)
\Face(0,1070201,0)
\Voice(GB612200,3)
\Speaker(107,1070101)
@1(
Y...Yes.
@@)
\Voice(GB612201,3)
\Speaker(107,1070101)
@1(
U-Um, why did we come to my room...?
@@)
\Speaker(1,0010101)
@1(
Ah, let's see...
@@)
<61f0->IDx6105
\gFade(0,0,1.0)
\gCut(0)
\Face(0,0,0)
\FontClear()
\gFade(1,0,1.0)
\gCut(1)
\Face(0,1070101,0)
\Voice(GB612300,3)
\Speaker(107,1070101)
@1(
Commander Mayers, I'm finished 
checking.
Nothing was unusual.
@@)
\Speaker(1,0010101)
@1(
Okay.
Let's go on to the next place.
@@)
\Face(0,1070102,0)
\Voice(GB612301,3)
\Speaker(107,1070101)
@1(
Yes.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a8:{
\SaveLabel(@)
\SceneChg(1,22,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Face(0,0260101,0)
\Voice(GB612400,3)
\Speaker(26,0260101)
@1(
Oh? Commander Mayers!
Long time no see.
@@)
\Speaker(1,0010101)
@1(
Yes.
I'm in command of the Elsior again.
I'll be counting on you once more.
@@)
\Se(1,2,0,020)
\Wait(0.7)
\Face(0,0,0060101)
\Voice(GB612401,3)
\Speaker(6,0060101)
@1(
Ah... Tact and Chitose.
Is something the matter?
@@)
\Se(3,2,0,021)
\Speaker(1,0010101)
@1(
Nothing like that. Just out on patrol.
Chitose's tagging along.
@@)
\Face(0260101,0,-1)
\Voice(GB612402,3)
\Speaker(26,0260101)
@1(
Picking up the new girl as soon as you
take charge, that's just like you,
Commander Mayers.
@@)
\Speaker(1,0010103)
@1(
Y-You're wrong!
I'm just doing my job as commander...!
@@)
\Face(0260103,0,-1)
\Voice(GB612403,3)
\Speaker(26,0260101)
@1(
Really?
I wonder about that`
@@)
\Face(0260103,0,1070306)
\Voice(GB612404,3)
\Speaker(107,1070101)
@1(
Um, I requested to follow him on 
patrol.
So, um...
@@)
\Face(0260101,0,-1)
\Voice(GB612405,3)
\Speaker(26,0260101)
@1(
Heheheh.
I'm just kidding.
@@)
\Voice(GB612406,3)
\Speaker(26,0260101)
@1(
You're Karasuma Chitose, right?
Please come hang out whenever you want.
I'll treat you to delicious coffee.
@@)
\Face(-1,0,1070102)
\Voice(GB612407,3)
\Speaker(107,1070101)
@1(
Yes, thank you very much.
Does Ms. Vanilla come here often too?
@@)
\Voice(GB612408,3)
\Speaker(26,0260101)
@1(
It's a little different for her.
She helps out here.
@@)
\Face(-1,0,1070304)
\Voice(GB612409,3)
\Speaker(107,1070101)
@1(
Does she...
@@)
\Bgm(0,0,3,3.0,0)
\Face(0,0,0060701)
\Voice(GB612410,3)
\Speaker(6,0060101)
@1(
Um... Chitose.
@@)
\Face(1070101,0,-1)
\Voice(GB612411,3)
\Speaker(107,1070101)
@1(
Yes?
@@)
\Bgm(1,014,3,0,0)
\Face(-1,0,0060101)
\Voice(GB612412,3)
\Speaker(6,0060101)
@1(
I have some questions for you.
Please help me complete this
survey.
@@)
\Face(1070302,0,-1)
\Voice(GB612413,3)
\Speaker(107,1070101)
@1(
Y-Yes.
@@)
\Voice(GB612414,3)
\Speaker(6,0060101)
@1(
Are you not eating properly three 
times every day?
@@)
\Face(1070101,0,-1)
\Voice(GB612415,3)
\Speaker(107,1070101)
@1(
No.
I'm eating properly.
@@)
\Face(-1,0,0060305)
\Voice(GB612416,3)
\Speaker(6,0060101)
@1(
Are you unable to sleep at night?
@@)
\Face(1070201,0,-1)
\Voice(GB612417,3)
\Speaker(107,1070101)
@1(
No.
I don't think so.
@@)
\Voice(GB612418,3)
\Speaker(6,0060101)
@1(
Has your chest suddenly felt tight for
some reason?
@@)
\Face(1070101,0,-1)
\Voice(GB612419,3)
\Speaker(107,1070101)
@1(
No. Not at all.
@@)
\Face(-1,0,-1)
\Voice(GB612420,3)
\Speaker(6,0060101)
@1(
When you look up at the starry sky, do
you suddenly begin crying?
@@)
\Face(1070201,0,-1)
\Voice(GB612421,3)
\Speaker(107,1070101)
@1(
No... I don't.
@@)
\Voice(GB612422,3)
\Speaker(6,0060101)
@1(
When looking in the mirror, do you 
think that you've changed recently?
@@)
\Face(1070207,0,-1)
\Voice(GB612423,3)
\Speaker(107,1070101)
@1(
No, not really.
I don't think I've changed...
@@)
\Face(-1,0,0060101)
\Voice(GB612424,3)
\Speaker(6,0060101)
@1(
Final question.
Are you concerned about anybody's
behavior right now?
@@)
\Face(1070201,0,-1)
\Voice(GB612425,3)
\Speaker(107,1070101)
@1(
Yes.
I'm concerned about these questions
you're asking me.
@@)
\Speaker(1,0010105)
@1(
I'm interested too.
Vanilla... isn't that survey a little
weird?
@@)
\Face(-1,0,0060302)
\Voice(GB612426,3)
\Speaker(6,0060101)
@1(
Is it...?
Ranpha taught it to me the other day...
@@)
\Face(1070304,0,-1)
\Voice(GB612427,3)
\Speaker(107,1070101)
@1(
Huh...? Ms. Ranpha did?
@@)
\Face(-1,0,0060101)
\Voice(GB612428,3)
\Speaker(6,0060101)
@1(
Yes.
@@)
\Speaker(1,0010401)
@1(
Strange...
Why would Ranpha know about a medical
survey?
@@)
\Face(-1,0,0060103)
\Voice(GB612429,3)
\Speaker(6,0060101)
@1(
...Medical... survey?
@@)
\Voice(GB612430,3)
\Speaker(107,1070101)
@1(
I-It's not?
@@)
\Face(-1,0,0060101)
\Voice(GB612431,3)
\Speaker(6,0060101)
@1(
Correct.
This is "Your Love Index" survey.
@@)
\Face(1070402,0,-1)
\Voice(GB612432,3)
\Speaker(107,1070101)
@1(
Love...!?
@@)
\Speaker(1,0010201)
@1(
Ahahahaha.
I was sure it had something to do with
medicine.
@@)
\Face(1070204,0,-1)
\Voice(GB612433,3)
\Speaker(107,1070101)
@1(
I thought so too...
@@)
\Speaker(1,0010101)
@1(
So, how'd Chitose do?
@@)
\Face(-1,0,0060101)
\Voice(GB612434,3)
\Speaker(6,0060101)
@1(
Yes. Chitose's love index is... twenty
four percent. Faint love might be 
growing. 
@@)
\Face(1070304,0,-1)
\Voice(GB612435,3)
\Speaker(107,1070101)
@1(
Huh? Really?
@@)
\Face(0260103,0,0)
\Voice(GB612436,3)
\Speaker(26,0260101)
@1(
Heheheh.
So that's how it is with you?
@@)
\Face(-1,0,1070306)
\Voice(GB612437,3)
\Speaker(107,1070101)
@1(
I...I guess.
@@)
\Face(0260101,0,-1)
\Voice(GB612438,3)
\Speaker(26,0260101)
@1(
By the way, Commander Mayers. If you
don't get back to patrol, won't 
Subcommander Coolduras be mad?
@@)
\Speaker(1,0010105)
@1(
Ah, right.
Let's go, Chitose.
@@)
\Face(-1,0,1070101)
\Voice(GB612439,3)
\Speaker(107,1070101)
@1(
Yes.
Pardon me, Dr. Cera.
@@)
\Face(0260103,0,-1)
\Voice(GB612440,3)
\Speaker(26,0260101)
@1(
Please come hang out again some time.
@@)
\Face(-1,0,1070102)
\Voice(GB612441,3)
\Speaker(107,1070101)
@1(
Yes.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61a9:{
\SaveLabel(@)
\Se(1,3,0,034)
\SceneChg(1,23,0,0,0,0,0)
\Wait(1.0)
\Face(0,0080101,0)
\Voice(GB612500,3)
\Speaker(8,0080101)
@1(
Ah, Tact and Chitose.
Welcome.
@@)
\Bgm(1,020,3,0,0)
\Face(0,0,1070102)
\Voice(GB612501,3)
\Speaker(107,1070101)
@1(
Hello, Kuromie.
@@)
\Speaker(1,0010101)
@1(
Hey, Kuromie.
We were just passing by on patrol and
came to check on the space whale.
@@)
\Face(0,0,1070304)
\Voice(GB612502,3)
\Speaker(107,1070101)
@1(
Commander Mayers, this is part of your
job too?
@@)
\Speaker(1,0010101)
@1(
Ah, it's not. How to put it... 
He usually has good advice.
@@)
\Voice(GB612503,3)
\Speaker(107,1070101)
@1(
Advice...?
@@)
\Speaker(1,0010105)
@1(
Commanders sometimes have troubles
that they can't say to anybody.
@@)
\Se(1,0,0,034)
\Face(0,0,1070201)
\Voice(GB612504,3)
\Speaker(107,1070101)
@1(
Haa... 
Is that so...
@@)
\Speaker(1,0010105)
@1(
I'm sorry, but could you wait here for
a minute?
@@)
\Face(0,0,1070101)
\Voice(GB612505,3)
\Speaker(107,1070101)
@1(
Yes.
I understand.
@@)
\Se(1,3,0,042)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Wait(0.3)
\RatClear(0,1)
\gCut(1)
\Face(0,0080101,0)
\Voice(GB612506,3)
\Speaker(8,0080101)
@1(
You seem troubled too.
@@)
\Speaker(1,0010101)
@1(
Not really.
More importantly, have you heard 
anything more from that voice?
@@)
\Voice(GB612507,3)
\Speaker(8,0080101)
@1(
No... we haven't learned anything in
particular.
@@)
\Speaker(1,0010401)
@1(
I see...
@@)
w1295 = 2
<9999->IDg0001
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61aa:{
\SaveLabel(@)
\SceneChg(1,340,0,0,0,0,0)
\Bgm(1,020,3,0,0)
\Face(0,0190102,0)
\Voice(GB612600,3)
\Speaker(19,0190101)
@1(
Ah! Commander Mayers!
It's been a long time.
@@)
\Speaker(1,0010101)
@1(
Hey, Creta.
I've got the ship again.
I'm counting on you once more.
@@)
\Face(0,0190101,0)
\Voice(GB612601,3)
\Speaker(19,0190101)
@1(
Yes! Same here!
So, if you're here with Chitose, you 
want to test the new Emblem Frame?
@@)
\Speaker(1,0010101)
@1(
No, we're just patrolling the ship
together.
@@)
\Face(0,0190106,0)
\Voice(GB612602,3)
\Speaker(19,0190101)
@1(
What? Really?
I really wanted to tell you all about
the new Emblem Frame...
@@)
\Speaker(1,0010101)
@1(
Sorry, I'll listen the next chance I
get.
Okay, we should get going.
@@)
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61ab:{
\SaveLabel(@)
\SceneChg(1,30,0,0,0,0,0)
\Bgm(1,011,3,0,0)
\Face(0,0030505,0)
\Voice(GB612700,3)
\Speaker(3,0030501)
@1(
Huh?
If it isn't Tact and Chitose.
What are you two up to?
@@)
\Speaker(1,0010101)
@1(
Ah, just on patrol around the ship like
usual.
Chitose's tagging along today.
@@)
\Face(0,0030505,0)
\Voice(GB612701,3)
\Speaker(3,0030501)
@1(
Hmmmm.
Chitose, you find it interesting 
hanging around him?
@@)
\Face(1070102,0,0)
\Voice(GB612702,3)
\Speaker(107,1070101)
@1(
Interesting...? I would call it study.
@@)
\Face(-1,0,0030505)
\Voice(GB612703,3)
\Speaker(3,0030501)
@1(
Study...?
@@)
\Speaker(1,0010201)
@1(
Yep.
Getting to know a commander's job is a
topic perfectly worthy of study.
@@)
\Face(-1,0,0030506)
\Voice(GB612704,3)
\Speaker(3,0030501)
@1(
When you say it, I feel sick...
@@)
\Face(-1,0,0030501)
\Voice(GB612705,3)
\Speaker(3,0030501)
@1(
Hey, Chitose, leave Tact behind and
exercise with me for a little bit.
@@)
\Face(1070201,0,-1)
\Voice(GB612706,3)
\Speaker(107,1070101)
@1(
Exercise?
Um, right now I'm with Commander
Mayers...
@@)
\Face(-1,0,0030502)
\Voice(GB612707,3)
\Speaker(3,0030501)
@1(
Whatever.
Just stand right there.
Here I come.
@@)
\Speaker(1,0010103)
@1(
H-Hold it!
@@)
\Face(-1,0,0030506)
\Voice(GB612708,3)
\Speaker(3,0030501)
@1(
What?
I was just about to start.
@@)
\Speaker(1,0010105)
@1(
W-Well...
@@)
<61f0->IDx6106
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
IDS61ac:{
w1295 = 0
<9999->IDg0001
\TimeAdd(00:05)
<IDx61a0
\Exit(1)
}/
