IDSf000:{
\gCut(0)
\Bg(6,410,1.0)
\Wait(2.0)
\gCut(1)
\Voice(GBf00000,3)
\Speaker(107,1070101)
@1(
This is the screen for the new
Command System.
@@)
\gCut(0)
\RatShow(0,1,9900)
\Wait(1.0)
\gCut(1)
\Voice(GBf00001,3)
\Speaker(107,1070101)
@1(
The time remaining for the stage is
displayed in the upper right corner.
@@)
\Voice(GBf00002,3)
\Speaker(107,1070201)
@1(
A game over will occur in every stage
if the time expires, so please pay
close attention to it.
@@)
\RatClear(0,1)
\gCut(0)
\RatShow(1,1,9901)
\Wait(1.0)
\gCut(1)
\Voice(GBf00003,3)
\Speaker(107,1070101)
@1(
The radar panel is beneath the time.
Ally units are blue dots on the radar
and enemy units are red.
@@)
\RatClear(1,1)
\gCut(0)
\RatShow(2,1,9902)
\Wait(1.0)
\RatShow(4,1,9915)
\gCut(1)
\Voice(GBf00004,3)
\Speaker(107,1070101)
@1(
At the bottom center of the screen is
the button panel. Change units with 
this and move the camera.
@@)
\RatClear(4,1)
\RatClear(2,1)
\gCut(0)
\RatShow(3,1,9903)
\Wait(1.0)
\gCut(1)
\Voice(GBf00005,3)
\Speaker(107,1070101)
@1(
On the left bottom portion of the 
screen is the unit icon panel, readily
displaying each unit's status.
@@)
\Voice(GBf00006,3)
\Speaker(107,1070101)
@1(
These icons are shortcuts to select
each unit. You can issue commands 
directly from this panel.
@@)
\Wait(1.0)
\RatShow(9,1,9916)
\Voice(GBf00007,3)
\Speaker(107,1070101)
@1(
Now I will tell you how to use the 
unit icon panel.
@@)
\RatClear(9,1)
\RatClear(3,1)
\Wait(0.5)
\RatShow(4,1,9904)
\RatShow(8,1,9923)
\RatShow(10,1,9917)
\Voice(GBf00008,3)
\Speaker(107,1070101)
@1(
The basic status of the unit on the 
map is displayed next to its icon.
@@)
\Voice(GBf00009,3)
\Speaker(107,1070101)
@1(
Each icon shows the type of ship and
three gauges indicating its current
status.
@@)
\Voice(GBf00010,3)
\Speaker(107,1070101)
@1(
"H" is for Hull strength.
"E" is for Energy.
"S" is for Spirit.
@@)
\RatClear(10,1)
\Wait(0.5)
\RatShow(11,1,9918)
\RatShow(12,0,9919)
\Voice(GBf00011,3)
\Speaker(107,1070101)
@1(
This is the relationship between the
displayed icon and the status of the
unit.
@@)
\Voice(GBf00012,3)
\Speaker(107,1070201)
@1(
In particular, when the icon is red and
blinking, their strength is low and
they're about to be shot down.
@@)
\Voice(GBf00013,3)
\Speaker(107,1070101)
@1(
And when an Emblem Frame's Spirit is
at 100 percent, the icon will blink
green.
@@)
\Voice(GBf00014,3)
\Speaker(107,1070102)
@1(
When the icon is blinking, you can make
a deadly strike with a Special Attack.
Be sure to remember that.
@@)
\RatClear(12,1)
\RatClear(11,1)
\RatClear(8,1)
\RatClear(4,1)
\Wait(0.5)
\RatShow(5,1,9905)
\RatShow(13,1,9920)
\Voice(GBf00015,3)
\Speaker(107,1070101)
@1(
By pressing the button at the top of
the icon panel, you can display the
different factions of units.
@@)
\Voice(GBf00016,3)
\Speaker(107,1070101)
@1(
Blue is for the Elsior and Angel Wing.
Green is for allied Imperial Naval 
ships.
@@)
\Voice(GBf00017,3)
\Speaker(107,1070101)
@1(
Yellow is for neutral, and Red is for
enemy units. You can switch the display
between all of these.
@@)
\RatClear(13,1)
\RatClear(5,1)
\Wait(0.5)
\RatShow(3,1,9903)
\RatShow(8,1,9923)
\RatShow(14,1,9921)
\RatShow(6,1,9906)
\Voice(GBf00018,3)
\Speaker(107,1070101)
@1(
When there are eight or more units in
a faction, there will be a scrollbar
to the right of the panel.
@@)
\Voice(GBf00019,3)
\Speaker(107,1070101)
@1(
To view units not on the panel, drag 
the bar with the left mouse button to
scroll up and down.
@@)
\RatClear(6,1)
\RatClear(14,0)
\RatShow(7,1,9907)
\Voice(GBf00020,3)
\Speaker(107,1070101)
@1(
When you left click on an icon, you
select that unit.
@@)
\Voice(GBf00021,3)
\Speaker(107,1070101)
@1(
Double clicking makes the camera move
to the unit.
@@)
\Voice(GBf00022,3)
\Speaker(107,1070101)
@1(
The unit menu can be brought up by
right clicking on the icon.
@@)
\RatClear(7,1)
\RatClear(8,1)
\RatClear(3,1)
\gCut(0)
\RatShow(1,1,9902)
\Wait(1.0)
\RatShow(9,1,9915)
\gCut(1)
\Voice(GBf00023,3)
\Speaker(107,1070101)
@1(
Next, I will explain how to use the
button panel, starting from the left.
@@)
\RatShow(2,1,9908)
\Voice(GBf00024,3)
\Speaker(107,1070101)
@1(
First of all, this is the View Switch
button. Change the screen display by
using this button.
@@)
\Voice(GBf00025,3)
\Speaker(107,1070101)
@1(
You can choose from two different
viewpoints in order to fully 
understand the layout of the stage.
@@)
\RatClear(2,1)
\Wait(0.5)
\RatShow(3,1,9909)
\Voice(GBf00026,3)
\Speaker(107,1070101)
@1(
This is the Unit Info button. It will
display unit information on the
screen.
@@)
\Voice(GBf00027,3)
\Speaker(107,1070101)
@1(
You may select to display information
for no units, just the selected unit,
or all units.
@@)
\RatClear(3,1)
\Wait(0.5)
\RatShow(4,1,9910)
\Voice(GBf00028,3)
\Speaker(107,1070101)
@1(
Next is the camera rotation pad.
When you click and hold the mouse on
this, you can move the camera around.
@@)
\RatClear(4,1)
\Wait(0.5)
\RatShow(5,1,9911)
\Voice(GBf00029,3)
\Speaker(107,1070101)
@1(
To zoom in or out, use these camera
zoom buttons.
@@)
\RatClear(5,1)
\Wait(0.5)
\RatShow(6,1,9912)
\Voice(GBf00030,3)
\Speaker(107,1070101)
@1(
When you click and hold on this 
button, you can move the centered
position of the camera.
@@)
\RatClear(6,1)
\Wait(0.5)
\RatShow(7,1,9913)
\Voice(GBf00031,3)
\Speaker(107,1070101)
@1(
This is the Unit Switch button.
When you press this button, the unit
selected will change.
@@)
\RatClear(7,1)
\Wait(0.5)
\RatShow(8,1,9914)
\Voice(GBf00032,3)
\Speaker(107,1070101)
@1(
If you wish to return to the title 
screen, push this button to call up
the system menu.
@@)
\Voice(GBf00033,3)
\Speaker(107,1070201)
@1(
However, your data will not be saved
if you return to the title screen in
the middle of combat.
@@)
\RatClear(8,1)
\RatClear(9,1)
\RatClear(1,1)
\Voice(GBf00034,3)
\Speaker(107,1070101)
@1(
I will now explain how to issue orders
to units.
@@)
\Voice(GBf00035,3)
\Speaker(107,1070101)
@1(
You may issue orders to the Elsior, the
Angel Wing, and Imperial Naval ships.
Obviously, you cannot order enemies.
@@)
\Voice(GBf00036,3)
\Speaker(107,1070101)
@1(
When you wish to issue a command, right
click on the icon or the ship.
@@)
\RatShow(10,1,9922)
\Voice(GBf00037,3)
\Speaker(107,1070101)
@1(
The unit menu will then be displayed.
@@)
\Voice(GBf00038,3)
\Speaker(107,1070101)
@1(
Choose an action from the list of
white options in the menu displayed.
@@)
\RatClear(10,1)
\gCut(0)
\Bg(6,411,1.0)
\Wait(1.0)
\gCut(1)
\Voice(GBf00039,3)
\Speaker(107,1070101)
@1(
If you select Movement, Attack, 
Special Attack, Guard, or Repair, the
screen will change to the map view.
@@)
\Voice(GBf00040,3)
\Speaker(107,1070101)
@1(
Click on the place to move to or the
unit to target for the action to give
the order.
@@)
\Bg(6,410,1.0)
\Voice(GBf00041,3)
\Speaker(107,1070101)
@1(
Finally, I will explain pausing.
@@)
\Voice(GBf00042,3)
\Speaker(107,1070101)
@1(
While in combat, you can temporarily
stop the progress of the game by 
pressing "P".
@@)
\Voice(GBf00043,3)
\Speaker(107,1070101)
@1(
During this temporary stop, you can
leisurely issue orders and review unit
information.
@@)
\Voice(GBf00044,3)
\Speaker(107,1070101)
@1(
That's all. My explanation of how to
operate the command system is over.
@@)
\SceneChg(1,5,0,0,0,0,0)
\Voice(GBf00045,3)
\Speaker(107,1070101)
@1(
It was only a rough overview, but do
you understand?
@@)
[
wda08 != 1
]{
\Speaker(1,0010401)
}
[
wda08 == 1
]{
\Speaker(1,0010604)
}
@1(
Let's see...
@@)
@(ss
\SelStart(0)
No, could you explain it again?
I'm okay now.
@)ss
[
flg0000 == 1
]{
>Lf000001
}
[
flg0001 == 1
]{
>Lf000002
}
:Lf000001
[
wda08 != 1
]{
\Speaker(1,0010105)
}
[
wda08 == 1
]{
\Speaker(1,0010605)
}
@1(
No. I'm sorry, but could you explain
it once more?
@@)
\Voice(GBf00046,3)
\Speaker(107,1070101)
@1(
I understand.
I shall repeat my explanation.
@@)
>IDSf000
:Lf000002
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
I'm okay.
I think I can handle it.
@@)
\Voice(GBf00047,3)
\Speaker(107,1070101)
@1(
I am pleased to be able to help you.
Very well, I wish you the best.
@@)
}/
