IDS0803:{
<9999->IDS2000
<9996->IDS3312
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\BGM(1,029,3,3.0,3.0)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(003,0,0,0)
@1(
Angel Wing, can you all keep going?
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,501,0,0,0,0,0)
[
w106 == 1
]{
>L8030002
}
>L8030001
:L8030001
\Speaker(002)
\Face(025,0,0,0)
\Voice(GA803001,3)
@1(
No problem!
Leave it to me!
@@)
>L8030003
:L8030002
\Speaker(002)
\Face(025,0,0,0)
\Voice(GA803002,3)
@1(
Unit #1, repairs complete!
Taking off!
@@)
:L8030003
\SceneChg(3,531,0,0,0,0,0)
[
w107 == 1
]{
>L8030005
}
>L8030004
:L8030004
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA803003,3)
@1(
No problems here.
I'll be the first one to the Black Moon!
@@)
>L8030006
:L8030005
\Speaker(003)
\Face(064,0,0,0)
\Voice(GA803004,3)
@1(
The Kung-Fu Fighter's back!
Repairs complete.
@@)
:L8030006
\SceneChg(3,561,0,0,0,0,0)
[
w108 == 1
]{
>L8030008
}
>L8030007
:L8030007
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA803005,3)
@1(
You don't need to worry about me.
Let's go.
@@)
>L8030009
:L8030008
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA803006,3)
@1(
Repairs to the Trick Master are complete.
Now, let's go to the Black Moon!
@@)
:L8030009
\SceneChg(3,591,0,0,0,0,0)
[
w109 == 1
]{
>L8030011
}
>L8030010
:L8030010
\Speaker(005)
\Face(158,0,0,0)
\Voice(GA803007,3)
@1(
That was just a warm up.
Let's take them out right now!
@@)
>L8030012
:L8030011
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA803008,3)
@1(
Hold on a sec.
Unit #4, repairs just finished.
Taking off!
@@)
:L8030012
\SceneChg(3,621,0,0,0,0,0)
[
w110 == 1
]{
>L8030014
}
>L8030013
:L8030013
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA803009,3)
@1(
...Unit #5, no problems.
@@)
>L8030015
:L8030014
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA803010,3)
@1(
...Repairs are complete.
Harvester is taking off.
@@)
:L8030015
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(005,0,0,0)
@1(
All right, got it.
All ships, aim for the Black Moon!
@@)
\BGM(0,029,3,1.0,0)
\gFade(0,0,0.5)
w102 = 81
<9996->IDS3004
w101 = 0840
\exit(5)
}/
IDS0840:{
\BGM(1,032,3,0,0)
\SceneChg(1,059,0,0,0,0,0)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803011,3)
@1(
...The Elsior and the Emblem Frames are 
doing rather well. Although we've been able
to rout their allies.
@@)
\Speaker(042)
\Face(361,307,0,0)
\Voice(GA803012,3)
@1(
They're struggling uselessly.
Even Lost Technology will fall before our
overwhelming numbers.
@@)
\Speaker(012)
\Face(312,0,290,0)
\Voice(GA803013,3)
@1(
Hmm...
However, that man Mayers is quite good.
A pity, truly...
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA803014,3)
@1(
He is a fool that doesn't understand your
ideals. No matter how able he is, he has
no future.
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803015,3)
@1(
That's right...
My mind is already set.
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803016,3)
@1(
Even without Shiva, I'll find a way to
break that Seal. We don't need to hold back
when dealing with these traitors any more.
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA803017,3)
@1(
I hear and obey.
What should we do with the rebels that are
still alive? 
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803018,3)
@1(
The soldiers are just pawns.
The least we can do is give them the chance
to die in battle.
@@)
\Speaker(013)
\Face(331,0,0,0)
\Voice(GA803019,3)
@1(
Aw, geez, you're too kind, Mister.
@@)
\Speaker(042)
\Face(361,308,0,0)
\Voice(GA803020,3)
@1(
!?
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803021,3)
@1(
Noah.
You wouldn't?
@@)
\Speaker(013)
\Face(335,0,0,0)
\Voice(GA803022,3)
@1(
I wouldn't.
I wouldn't give them the right to resist.
@@)
\Speaker(042)
\Face(361,308,0,0)
\Voice(GA803023,3)
@1(
Lady... Noah.
Please speak to us directly and not to the
entire ship...
@@)
\Speaker(013)
\Face(331,306,0,0)
\Voice(GA803024,3)
@1(
It's too annoying to talk to you
separately.
This is fine.
@@)
\Speaker(042)
\Face(361,308,0,0)
\Voice(GA803025,3)
@1(
But we're not like you...
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803026,3)
@1(
No, it's fine.
Don't say any more, Sherry.
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA803027,3)
@1(
...Excuse me.
@@)
\Speaker(013)
\Face(335,0,0,0)
\Voice(GA803028,3)
@1(
Is this okay, Mister? With all those people
against you? That won't be sufficient at 
all.
@@)
\Speaker(013)
\Face(335,0,0,0)
\Voice(GA803029,3)
@1(
Give them a wretched death, a much more
terrifying way to die!
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803030,3)
@1(
Good grief, how cruel.
Then what would you do?
@@)
\Speaker(013)
\Face(332,0,0,0)
\Voice(GA803031,3)
@1(
If it was me, I would disable them.
@@)
\Speaker(013)
\Face(334,0,0,0)
\Voice(GA803032,3)
@1(
I would destroy everything but their
communications and monitors.
And then I would attack.
@@)
\Speaker(013)
\Face(334,0,0,0)
\Voice(GA803033,3)
@1(
Being unable to move or act, and just 
watching your approaching death... Doesn't
that sound like a horrifying way to die?
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803034,3)
@1(
Indeed.
That is certainly very frightening.
@@)
\Speaker(013)
\Face(334,0,0,0)
\Voice(GA803035,3)
@1(
Isn't it?
Just leave it to me, Mister.
@@)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA803036,3)
@1(
Yeah, that's fine.
Make it happen, Noah.
@@)
\Speaker(042)
\Face(361,306,0,0)
\Voice(GA803037,3)
@1(
Lord Eonia...
@@)
\Speaker(013)
\Face(332,0,0,0)
\Voice(GA803038,3)
@1(
Yaaaay!
Thanks, Mister!
I'll do my best.
@@)
\Speaker(013)
\Face(331,0,0,0)
\Voice(GA803039,3)
@1(
Ah, that's right. Since he didn't give me
the Emblem Frames, I'll give Tact's ship a
particularly slow death.
@@)
\Speaker(013)
\Face(332,0,0,0)
\Voice(GA803040,3)
@1(
Heheheheheh.
Okay, now watch this, Mister.
@@)
\BGM(0,031,3,2.0,0)
\gfade(0,0,2.0)
\movie(20)
\gCut(0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,4.0)
\BGM(1,030,3,0,0)
\gFlash(0,1,0)
\gCut(0)
\SceneChg(3,300,0,0,0,0,0)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA803041,3)
@1(
...What was that light?
@@)
\Speaker(001)
\Face(006,0,225,0)
@1(
Not sure...
Maybe someone shot a flare bomb by mistake?
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA803042,3)
@1(
W... We have a problem!
The Elsior's main systems are down!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
They're what!?
What happened!?
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA803043,3)
@1(
Main vernier, orientation vernier, weapons
control... all systems depending on the
Chrono String Engine have stopped!
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA803044,3)
@1(
Information, communication, and life
support are all okay, but I can't tell how
much energy those subsystems have left.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA803045,3)
@1(
That's impossible!
What the hell is going on!?
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA803046,3)
@1(
Communication from the Angel Wing!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,694,0,0,0,0,0)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA803047,3)
@1(
Tact!
The Emblem Frames suddenly stopped moving!
What happened!?
@@)
\Speaker(003)
\Face(086,0,0,0)
\Voice(GA803048,3)
@1(
The engine stalled suddenly!
I'm trying to restart it, but it won't do
anything!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
The Emblem Frames too!?
What's going on here!?
@@)
\Speaker(006)
\Face(201,0,0,0)
\Voice(GA803049,3)
@1(
...The Elsior cannot move either...?
@@)
\Speaker(004)
\Face(123,0,0,0)
\Voice(GA803050,3)
@1(
It's not just us.
All of our allied ships have stopped moving
too!
@@)
\Speaker(005)
\Face(144,0,0,0)
\Voice(GA803051,3)
@1(
What's going on!?
In any case, it doesn't look like it's a
random breakdown.
@@)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA803052,3)
@1(
Could that black light have been the cause?
The Emblem Frames stopped just after that
light reached us.
@@)
\BGM(0,030,3,0,0.5)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,024)
\SeStateChg(1)
\Wait(0.6)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA803053,3)
@1(
The attack satellites have begun to move
along with the automated fleet!
They're coming this way!
@@)
\BGM(1,033,3,0,0)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA803054,3)
@1(
Not good!
We can't evade!
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Angel Wing, you've got to get away from 
here!
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA803055,3)
@1(
...We cannot evade either.
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA803056,3)
@1(
Incoming enemy fire!
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
All hands, brace for impact!
@@)
\gCut(0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(32,32,0,0.5)
\gFade(1,1,1.5)
\Speaker(011)
\Face(288,0,0,0)
\Voice(GA803057,3)
@1(
Aaaah!
@@)
\gShakeStart(8,8,0,0.5)
\Speaker(001)
\Face(005,0,0,0)
@1(
Are you okay, Prince Shiva!?
Hold onto my chair!
@@)
\Speaker(011)
\Face(287,0,0,0)
\Voice(GA803058,3)
@1(
I-I'm okay.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA803059,3)
@1(
Second volley and missiles incoming!
@@)
\gCut(0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(32,32,0,0.5)
\gFade(1,1,1.5)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA803060,3)
@1(
Uuuooooo!!
@@)
\gShakeStart(8,8,0,0.5)
\Speaker(001)
\Face(010,0,0,0)
@1(
Damn... They can do whatever they want
while we can't move.
What's the damage!?
@@)
\gShakeOff()
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA803061,3)
@1(
One breach in A-Block, two breaches in 
B-Block, F-Block has... too many to count!
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(8,8,0,0.5)
\Wait(1.0)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA803062,3)
@1(
30% of the allied fleet has been destroyed!
@@)
\gShakeOff()
\Speaker(001)
\Face(005,0,0,0)
@1(
...The Angel Wing!
What happened to the Angel Wing!?
Everybody, respond!
@@)
\gCut(2)
\SceneChg(3,501,0,0,0,0,0)
\Speaker(002)
\Face(040,0,0,0)
\Voice(GA803063,3)
@1(
Ah, Tact...
Somehow... I seem to be okay.
@@)
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA803064,3)
@1(
...I'm still alive.
Everybody else okay?
@@)
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(114,0,0,0)
\Voice(GA803065,3)
@1(
Yes, somehow...
@@)
\SceneChg(3,531,0,0,0,0,0)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA803066,3)
@1(
For the time being...
@@)
\SceneChg(3,621,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA803067,3)
@1(
...I'm... okay...
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(010,0,0,0)
@1(
Thank god...
And the Emblem Frames still can't move?
@@)
\Speaker(002)
\Face(042,0,0,0)
\Voice(GA803068,3)
@1(
It doesn't seem so...
I'm sorry...
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Wait(0.6)
\Se(2,3,0,023)
\SeStateChg(2)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA803069,3)
@1(
There's a fire in the elevator hall!
Fire fighting units and emergency units
please hurry!
@@)
\gShakeOff()
\Speaker(001)
\Face(010,0,0,0)
@1(
What the hell is...
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA803070,3)
@1(
Hostile fleet approaching!
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Is there nothing left but to die now...? 
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Wait(0.6)
\Speaker(007)
\Face(224,0,0,225)
\Voice(GA803071,3)
@1(
Tact, it's not too late.
Prince Shiva can flee in an escape pod.
@@)
\gShakeOff()
\Speaker(011)
\Face(281,283,0,225)
\Voice(GA803072,3)
@1(
W-What are you saying?
You want me to be the only one to escape!?
@@)
\Speaker(001)
\Face(010,283,0,225)
@1(
...
@@)
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA803073,3)
@1(
Um... Commander.
Should you order the crew to abandon ship?
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Speaker(017)
\Face(501,341,0,336)
\Voice(GA803074,3)
@1(
Commander Mayers...?
@@)
\gShakeOff()
\BGM(1,033,2,0,0)
\Speaker(001)
\Face(010,0,0,0)
@1(
Isn't there something we can do...?
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA803075,3)
@1(
No good! It won't move at all!
What good is this!?
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Wait(0.6)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA803076,3)
@1(
If I could at least restore repair 
functionality...
@@)
\gShakeOff()
\Speaker(005)
\Face(157,0,0,0)
\Voice(GA803077,3)
@1(
No matter what order you give, we can't
obey. 
...Nothing left but to prepare ourselves.
@@)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA803078,3)
@1(
Geez... Is this as far as we go...?
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA803079,3)
@1(
Maybe...
If the Emblem Frames won't move, we can't
do anything...
@@)
\gFlash(1,1,1)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Wait(0.6)
\Speaker(001)
\Face(010,0,0,0)
@1(
...Damn! We made it this far...
Is this where it ends?
@@)
\gShakeOff()
\Speaker(001)
\Face(010,0,0,0)
@1(
...Here...
@@)
\BGM(0,033,3,1.0,0)
\Speaker(001)
\Face(005,0,0,0)
@1(
...No, not yet.
We cannot give up yet!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
There has to be a way.
I will not give up!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
When you give up, it's all over!
Everybody, you can't give up either!!
@@)
\gShakeOff()
\gfade(0,0,0.1)
\gShakeOff()
\movie(21)
\gCut(0)
\gFade(1,0,0.1)
\Wait(0.3)
\gFade(0,1,2.0)
\BGM(1,043,3,0,0)
\gCut(2)
\SceneChg(3,301,0,0,0,0,0)
\Wait(0.5)
\gFade(1,0,0.5)
\Speaker(001)
\Face(006,0,0,0)
@1(
W-What's going on?
The Emblem Frames have... wings...!
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA803080,3)
@1(
It's not just the Emblem Frames!
The Elsior is behaving strangely too!
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA803081,3)
@1(
All its systems are going berserk?
No, they're not berserk...
This is... No way...
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA803082,3)
@1(
...The systems are being rewritten!?
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA803083,3)
@1(
Look!
The power reserves are showing an 
astronomical amount!
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
The ship is shining.
What is this...
@@)
\gFade(0,1,1)
\SceneChg(3,5,0,0,0,0,0)
\Wait(0.5)
\gFade(1,0,0.5)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA803084,3)
@1(
The light faded...
Has it stopped going berserk?
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.5)
\Speaker(017)
\Face(502,0,0,0)
\Voice(GA803085,3)
@1(
All Elsior systems have recovered!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA803086,3)
@1(
They're back!?
Ah, geez, I don't get this!
@@)
\Speaker(011)
\Face(281,0,281,0)
\Voice(GA803087,3)
@1(
Even if we don't know why, this is good!
@@)
\Speaker(001)
\Face(002,0,281,0)
@1(
That's right!
It saved us!
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(502,0,0,0)
\Voice(GA803088,3)
@1(
Communication from the Angel Wing!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,500,0,0,0,0,0)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA803089,3)
@1(
Tact!
I don't know why, but somehow the Emblem
Frames started moving!
@@)
\SceneChg(3,530,0,0,0,0,0)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA803090,3)
@1(
I don't care why we've grown these shiny
wings!
This is great!
@@)
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(104,0,0,0)
\Voice(GA803091,3)
@1(
It seems like our output has increased.
Is this because of the wings?
@@)
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(158,0,0,0)
\Voice(GA803092,3)
@1(
Power system's good! Worry about it later.
First let's settle the problem in front of
us!
@@)
\SceneChg(3,620,0,0,0,0,0)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA803093,3)
@1(
Yes...
The Black Moon...
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(011,0,0,0)
@1(
All right!
Angel Wing, begin the counterattack!
@@)
>8040->IDS0804
}/
