IDS0409:{
\bgm(1,020,3,0,0)
\SceneChg(1,29,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Checking here, it looks like we've still
got a lot of supplies left.
@@)
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA408001,3)
@1(
There are certainly many containers, but
most of them are probably empty.
@@)
\Speaker(004)
\Face(101,0,104,0)
\Voice(GA408002,3)
@1(
Oh?
Looks like Ranpha just came in from over
there.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Yep.
Ranpha, what are you doing here?
@@)
\BGM(1,011,3,0,0)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA408003,3)
@1(
You don't need to shout.
I can hear you fine.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA408004,3)
@1(
And what are you doing here?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA408005,3)
@1(
I'm waiting for them to take out these
supplies.
@@)
\Speaker(001)
\Face(001,0,069,0)
@1(
You mean from this container?
But it's marked for the convenience store.
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA408006,3)
@1(
I'm hoping it's food for the space 
convenience store. So when the clerk comes
to resupply, he'll sell it to me first.
@@)
\Speaker(001)
\Face(002,0,061,0)
@1(
Ah, I see.
Good thinking, Ranpha.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA408007,3)
@1(
Since my stomach's empty, all the blood
is rushing to my head.
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA408008,3)
@1(
Um... However, I don't think there's food
in that container.
@@)
\Speaker(003)
\Face(061,102,0,065)
\Voice(GA408009,3)
@1(
Eh? Why?
@@)
\Speaker(004)
\Face(101,101,0,065)
\Voice(GA408010,3)
@1(
If it's food, it should be refrigerated
or frozen to maintain its freshness.
This container doesn't have that equipment.
@@)
\Speaker(001)
\Face(006,101,0,065)
@1(
Indeed, just like you say.
It's just a normal container.
@@)
\Speaker(003)
\Face(061,101,0,065)
\Voice(GA408011,3)
@1(
Aw man...
@@)
\Speaker(003)
\Face(061,101,0,064)
\Voice(GA408012,3)
@1(
...No, there's still a chance! Not all 
foods need to be refrigerated.
It could be ramen or candy!
@@)
\Speaker(001)
\Face(012,101,0,064)
@1(
Ranpha, are you really that hungry...
@@)
\Speaker(003)
\Face(061,101,0,067)
\Voice(GA408013,3)
@1(
Yeah, that's why I feel so irritable.
I don't want my body to make me say 
anything I don't want to.
@@)
\Speaker(001)
\Face(012,101,0,067)
@1(
But you're always pretty irritable...
@@)
\Speaker(004)
\Face(101,102,0,067)
\Voice(GA408014,3)
@1(
However, Ranpha, there's no use waiting
here....
Don't you think so, Tact?
@@)
\Speaker(001)
\Face(004,102,0,067)
@1(
Hrm?
Well...
@@)
<9999->IDS2210
@(ss
\SelStart(0)
I don't think it's useless.
I agree.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,102,0,067)
@1(
I don't think it's useless. The clerk
will come to replenish food, even if this
particular container doesn't have any.
@@)
\Speaker(001)
\Face(001,102,0,067)
@1(
If she asks him then, he might sell her
food from one of the others.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w013
w044 += w013
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA408015,3)
@1(
That's right!
You get it, Tact.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA408016,3)
@1(
The struggle for survival is fierce!
If I casually waited at the store, then it
could be snatched first by someone else.
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
Ah, yeah, sure...
Eating is important.
@@)
\Speaker(004)
\Face(101,121,0,0)
\Voice(GA408017,3)
@1(
If both of you agree, then I won't say
anything. Okay, Tact, let's go to the 
next place.
@@)
\Speaker(001)
\Face(001,121,0,0)
@1(
Yeah, let's.
Ranpha, I hope you get something to eat
soon.
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA408018,3)
@1(
Thanks.
Good luck, you two.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,102,0,067)
@1(
I think it's a waste of time.
Even if they did to replenish their
food, you might have missed them, Ranpha.
@@)
\Speaker(003)
\Face(061,102,0,066)
\Voice(GA408019,3)
@1(
What? How so?
@@)
\Speaker(001)
\Face(004,102,0,066)
@1(
The store might have taken out their
supplies before you got here.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w012
w055 += w012
\Speaker(004)
\Face(101,101,0,066)
\Voice(GA408020,3)
@1(
I believe so as well.
The store also has a small storage area
behind the cashier's desk.
@@)
\Speaker(001)
\Face(004,101,0,066)
@1(
Once the number of customers 
decreases, he'd start bringing them out.
So, right now...
@@)
\Speaker(003)
\Face(061,101,0,071)
\Voice(GA408021,3)
@1(
What was that!?
@@)
\Speaker(004)
\Face(101,109,0,071)
\Voice(GA408022,3)
@1(
In any case, wouldn't it be a better idea
to wait in front of the convenience store
if you want to get something?
@@)
\Speaker(003)
\Face(061,109,0,072)
\Voice(GA408023,3)
@1(
I got it. I was sure he'd come here
soon. If I don't hurry, the selection
will be gone!
@@)
\Se(1,3,0,071)
\SeStateChg(1)
\Face(000,109,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,109,0,0)
@1(
...Hrm, speaking about the importance of
food, maybe I can ask the lady in the 
cafeteria to make some rice.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA408024,3)
@1(
I suppose.
Okay, let's continue on.
@@)
}
flg0408 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0410:{
\SceneChg(1,27,0,0,0,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA409001,3)
@1(
Ah, you came at a good time.
I wanted to talk to you.
@@)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(001,0,141,0)
@1(
Talk?
Is it about resupplying?
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA409002,3)
@1(
Right, right.
Actually, I'm starting to run low on 
ammunition.
@@)
\Speaker(001)
\Face(001,0,147,0)
@1(
I was going to make sure to get more
ammo. I'm worried about what will happen
if we have to fight too many more times.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA409003,3)
@1(
No, not ammo for the Emblem Frames,
bullets for me to shoot here.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA409004,3)
@1(
When we escaped the coup, I was in a hurry
and didn't take much ammo.
I wanted to resupply soon.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Hrm, ammunition for your guns, huh?
How much do you need?
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA409005,3)
@1(
Hm. Around 1,000 rounds for the 45
caliber? Ah, split that into 800 normal
and 200 explosive.
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA409006,3)
@1(
1,200 7.62mm rifle bullets, and cartridges
for a shotgun and 12 gauge, 500 each.
@@)
\Speaker(001)
\Face(007,0,147,0)
@1(
H-Hold on a moment!
You'll use all of that on your own?
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA409007,3)
@1(
Obviously?
Who else would be using them?
@@)
\Speaker(004)
\Face(101,107,0,0)
\Voice(GA409008,3)
@1(
But for that many bullets, and gunpowder,
all bought from a private company, the 
cost would be prohibitive.
@@)
\Speaker(005)
\Face(141,107,0,173)
\Voice(GA409009,3)
@1(
Who cares about that?
Don't we have an expense account for 
training?
@@)
\Speaker(001)
\Face(004,107,0,173)
@1(
Um...
@@)
<9999->IDS2211
@(ss
\SelStart(0)
I agree with Mint.
Okay, that's fine.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,107,0,173)
@1(
Mint's right, Forte. I can't approve an
expenditure for something only one person
is going to use.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w012
w055 += w012
\Speaker(004)
\Face(101,120,0,0)
\Voice(GA409010,3)
@1(
That's right, Forte. We're all members
of the Elsior and supplies must be evenly
divided.
@@)
\Speaker(004)
\Face(101,109,0,0)
\Voice(GA409011,3)
@1(
Well, things would change if multiple
people were with you.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA409012,3)
@1(
Hahah! Multiple people, eh? 
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
...Uh...?
Well, in that case... I wonder.
Anyway, think about it, Forte.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA409013,3)
@1(
I've got no choice. I understand. I'll 
try to do what I can and send a request to
the bridge later.
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
That'd be helpful.
Okay, back to our inspection now.
@@)
\Speaker(004)
\Face(101,121,0,0)
\Voice(GA409014,3)
@1(
All right, we're going.
@@)
flg0463 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,107,0,173)
@1(
I guess that's okay. In case of an 
emergency, we should keep our combat 
tech ready.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w013
w066 += w013
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA409015,3)
@1(
You get what I'm talking about, Mr. 
Commander! I'm glad to have a superior
who understands me.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA409016,3)
@1(
Okay, I'll send what I need up to the 
bridge soon. Make sure to get everything
in my request.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
I got it.
Okay, we should be going.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA409017,3)
@1(
Thanks. When you get my ammo, I'll let you
shoot some as your reward.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA409018,3)
@1(
Okay, we'll be going now.
@@)
}
flg0409 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0411:{
\SceneChg(1,22,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Excuse us.
Are you here, Dr. Cera?
@@)
\BGM(1,014,3,0,0)
\Speaker(026)
\Face(601,185,0,366)
\Voice(GA410001,3)
@1(
Oh, Commander Mayers.
Could this be about resupplying?
Vanilla told me about it.
@@)
\Speaker(001)
\Face(001,185,0,366)
@1(
Ah, so you've already heard about it.
Is there anything that the infirmary needs
replenished?
@@)
\Speaker(026)
\Face(601,185,0,366)
\Voice(GA410002,3)
@1(
I think we're okay for now. We were just
talking about that. Right, Vanilla?
@@)
\Speaker(006)
\Face(181,181,0,366)
\Voice(GA410003,3)
@1(
...Yes. Because we haven't had many 
patients, there are no issues with the
medical equipment or medicines...
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA410004,3)
@1(
That's good to hear. If the medical 
facilities were not functional, it would
be a huge issue.
@@)
\Speaker(026)
\Face(601,181,0,370)
\Voice(GA410005,3)
@1(
Although...
If I did have to say something, we're 
getting short on coffee.
@@)
\Speaker(001)
\Face(006,181,0,370)
@1(
Coffee? Is that part of the medical 
supplies?
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA410006,3)
@1(
Normally I drink coffee.
I prefer kona beans from the Ronbi system
roasted in a mixture of spices.
@@)
\Speaker(026)
\Face(601,181,0,370)
\Voice(GA410007,3)
@1(
But I've drunk everything that I brought,
and unfortunately, those beans were sold
out from the lounge yesterday.
@@)
\Speaker(006)
\Face(181,200,0,370)
\Voice(GA410008,3)
@1(
She drinks an average of 13.7 cups of
coffee a day...
@@)
\Speaker(001)
\Face(012,200,0,370)
@1(
Th-That's a lot. Well, until the next
resupply, maybe you can drink less or
drink a bigger variety...
@@)
\Speaker(026)
\Face(601,200,0,367)
\Voice(GA410009,3)
@1(
That's too bad. Couldn't we just resupply
as soon as possible? If I can't drink
that, I can't concentrate.
@@)
\Speaker(001)
\Face(004,200,0,367)
@1(
Ahh... Well, I'll add it to the resupply
list.
@@)
\Speaker(001)
\Face(001,200,0,367)
@1(
Ah, right. 
Is there anything you need, Vanilla?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GA410010,3)
@1(
...I also think coffee is good.
Please buy the amount the doctor wants.
@@)
\Speaker(026)
\Face(601,181,0,368)
\Voice(GA410011,3)
@1(
Oh, you, Vanilla!
I want to just hug and nuzzle you!
@@)
\Speaker(001)
\Face(012,181,0,368)
@1(
Hahaha.
But is there really nothing you'd like, 
Vanilla?
@@)
\Speaker(006)
\Face(181,200,0,368)
\Voice(GA410012,3)
@1(
...No, just the coffee, please.
@@)
\Speaker(001)
\Face(001,200,0,368)
@1(
Well, in that case...?
@@)
<9999->IDS2212
@(ss
\SelStart(0)
You're too modest.
Not even nanomachines?
Don't work too hard...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,200,0,368)
@1(
I guess that's okay. 
I think that it's good to be modest and 
free of desires.
@@)
\Speaker(006)
\Face(181,181,0,368)
\Voice(GA410013,3)
@1(
...I suppose.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA410014,3)
@1(
Okay then, please take care of it.
@@)
\Speaker(001)
\Face(001,181,0,366)
@1(
I understand. But whether we'll actually
be able to get it when we resupply isn't
guaranteed, just remember that.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA410015,3)
@1(
Yeah, I know that. 
I know you've got lots of things to worry
about and can't ignore.
@@)
\Speaker(001)
\Face(001,181,0,366)
@1(
Well, back to work.
When my shoulders get stiff, I'll come
back for treatment.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,200,0,368)
@1(
Don't you need to replenish your 
nanomachines?
@@)
\Speaker(006)
\Face(181,183,0,368)
\Voice(GA410016,3)
@1(
...Nanomachines...
@@)
\Speaker(006)
\Face(181,200,0,368)
\Voice(GA410017,3)
@1(
...I guess that they have been somewhat
insufficient.
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,013)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA410018,3)
@1(
...Recently, its tail has gotten a bit
shorter.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Really?
Although I don't really understand...
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GA410019,3)
@1(
...It's shorter...
@@)
\RatClear(0,1)
\Speaker(001)
\Face(012,0,187,0)
@1(
Ah, I get it.
Then I'll add nanomachines to the resupply
list.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA410020,3)
@1(
...Thank you very much.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
No, don't worry about it.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA410021,3)
@1(
All right, Tact.
Let's continue our inspection.
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
Okay.
Then, we're off. 
@@)
flg0474 = 1
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(001,200,0,368)
@1(
I don't want you to overwork...
You don't need to hold back.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,200,0,368)
\Voice(GA410022,3)
@1(
...No, I am not doing anything
unreasonable.
@@)
\Speaker(001)
\Face(012,200,0,368)
@1(
Oh?
I guess that's okay.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(XX410022,3)
@1(
If she says so herself, then that's okay,
Tact.
@@)
}
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA410023,3)
@1(
If you think of something, please contact
the bridge with the supplies you need. 
We'll order them in bulk.
@@)
\Speaker(001)
\Face(001,0,121,0)
@1(
Okay, we'll get back to our inspection.
@@)
flg0410 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0412:{
[
flg0411 == 0
]{
\Se(1,3,0,034)
\SeStateChg(1)
\SceneChg(1,23,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Because this place is full of animals, 
food might be rough day to day.
@@)
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA411001,3)
@1(
That's right.
Hopefully their food has not run out.
@@)
\Speaker(001)
\Face(001,0,107,0)
@1(
For now, let's go to the office and 
check in with Kuromie.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,020,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Kuromie, are you in?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA411002,3)
@1(
Hello, Tact and Mint.
How are you doing today?
@@)
\Speaker(001)
\Face(001,0,236,0)
@1(
Right now we're inspecting the ship's
supply situation. Food has started running
low lately.
@@)
\Speaker(008)
\Face(236,0,238,0)
\Voice(GA411003,3)
@1(
Is that so? That's a problem. Can I 
offer you any space krill?
@@)
\Speaker(001)
\Face(006,0,238,0)
@1(
Space krill?
Do they taste good?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA411004,3)
@1(
Yeah, they're the space squid's favorite
food.
@@)
\Speaker(001)
\Face(012,0,237,0)
@1(
...No, I don't think that humans are 
supposed to eat that...
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA411005,3)
@1(
Then, how about the space iguana's 
favorite space cactus?
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
No, that's not it...
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
(I can't even tell if Kuromie's joking.
 Hrm...)
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA411006,3)
@1(
Kuromie, we will be replenishing our food
soon. Don't worry.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA411007,3)
@1(
Rather, are there any other supplies 
you're running low on that would hinder
caring for the animals?
@@)
\Speaker(001)
\Face(001,101,0,0)
@1(
Ah, yeah.
If you want anything, just ask.
@@)
\Speaker(008)
\Face(236,101,0,238)
\Voice(GA411008,3)
@1(
Ah, I see.
Then, could I ask for more animal feed?
@@)
\Speaker(008)
\Face(236,101,0,241)
\Voice(GA411009,3)
@1(
It wouldn't hurt to have some surplus, but
it's not a long journey if we're just 
going to Rhome, so I wouldn't worry.
@@)
\Speaker(001)
\Face(001,101,0,241)
@1(
I got it. I'll add it to the list.
Anything else?
@@)
\Speaker(008)
\Face(236,101,0,239)
\Voice(GA411010,3)
@1(
Yeah, I can't think of any problems...
@@)
\Speaker(004)
\Face(101,109,0,239)
\Voice(GA411011,3)
@1(
I'd like to take a look at storage just to
be sure.
@@)
\Speaker(001)
\Face(001,109,0,239)
@1(
Thanks, Mint.
I'll leave it to you.
@@)
\Speaker(004)
\Face(101,121,0,239)
\Voice(GA411012,3)
@1(
Yeah.
If you'll excuse me.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Face(000,0,0,239)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,239)
@1(
It's nice to be here. Humans are one
thing, but letting animals go hungry 
is something else.
@@)
\Speaker(008)
\Face(236,0,0,237)
\Voice(GA411013,3)
@1(
Thank you very much.
The animals are also all counting on you.
@@)
flg0012 = 0
flg0011 = 0
flg0010 = 1
<9997->IDS3010
\Speaker(001)
\Face(001,0,236,0)
@1(
Thanks.
Okay, Mint, are you done?
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Wait(1.0)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA411014,3)
@1(
Sorry to keep you waiting. There were some
supplies that do need to be replenished, 
so I added them to the list.
@@)
\Speaker(008)
\Face(236,101,0,237)
\Voice(GA411015,3)
@1(
Let me see... Ah, I understand. Just as
expected of Mint. Then please 
replenish these.
@@)
\Speaker(004)
\Face(101,102,0,237)
\Voice(GA411016,3)
@1(
Understood.
Tact, did you need anything else here?
@@)
\Speaker(001)
\Face(001,102,0,237)
@1(
Nah, let's continue the inspection.
Later, Kuromie.
@@)
\Speaker(008)
\Face(236,102,0,236)
\Voice(GA411017,3)
@1(
Yep. Keep up the good work.
@@)
}
[
flg0411 == 1
]{
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(001,0,101,0)
@1(
Ah, Mint. Would you mind waiting here? 
I have some personal business with 
Kuromie.
@@)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA411018,3)
@1(
I understand.
I'll see you shortly then.
@@)
\Speaker(001)
\Face(001,0,121,0)
@1(
I'll be back in a minute.
Later.
@@)
\SceneChg(1,24,0,0,0,0,0)
flg0012 = 1
flg0011 = 0
flg0010 = 0
<9997->IDS3010
}
flg0010 = 0
flg0011 = 0
flg0012 = 0
flg0411 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
IDS0413:{
\bgm(1,020,3,0,0)
\SceneChg(1,25,0,0,0,0,0)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA412001,3)
@1(
Ah, Commander Mayers and Mint.
What are you up to?
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA412002,3)
@1(
Right now we're confirming the supply 
situation on the ship. Doesn't it seem 
like supplies are running low?
@@)
\Speaker(001)
\Face(001,101,0,0)
@1(
If it gets in the way of maintaining the
Emblem Frames, we're in trouble. If you
need anything, please tell us.
@@)
\Speaker(019)
\Face(521,101,0,346)
\Voice(GA412003,3)
@1(
Thank you. I was starting to get worried 
about the reserve armor and replacement
parts.
@@)
\Speaker(001)
\Face(004,101,0,346)
@1(
I'm not surprised.
We've seen a lot of combat lately.
@@)
\Speaker(019)
\Face(521,101,0,346)
\Voice(GA412004,3)
@1(
For now, I'll make a list of the materials
we need.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA412005,3)
@1(
Ah, right. I'll submit a report later, but
I've almost finished my analysis of the
machine that invaded the Elisor.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
I appreciate it.
What have you learned?
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412006,3)
@1(
As I thought, it was some kind of scout 
probe. Its main purpose was to search for
a target that matches its image data.
@@)
\Speaker(001)
\Face(012,0,349,0)
@1(
Why did it take my appearance?
Thanks to that, I went through a lot
of trouble.
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412007,3)
@1(
I think it identified your commander's 
rank. The program would disguise itself as
someone at least an Imperial captain.
@@)
\Speaker(001)
\Face(004,0,349,0)
@1(
I see... If it takes the form of someone 
in charge, then even if it acts strangely,
nobody will confront it...
@@)
\Speaker(001)
\Face(003,0,349,0)
@1(
I understand the reason, but it's still
annoying.
@@)
\Speaker(004)
\Face(101,120,0,0)
\Voice(GA412008,3)
@1(
So, what target was the probe searching
for?
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412009,3)
@1(
Probably Prince Shiva. It looks like it 
was searching for a ten year old child 
from the data registered in the probe.
@@)
\Speaker(001)
\Face(006,0,349,0)
@1(
But it didn't have data for Prince Shiva
himself?
@@)
\Speaker(004)
\Face(101,107,0,0)
\Voice(GA412010,3)
@1(
Since Prince Shiva rarely leaves the White
Moon, Eonia's army might not actually have
a picture of him.
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412011,3)
@1(
Perhaps.
It looks like they used what data they had
and synthesized something close to it.
@@)
\Speaker(001)
\Face(004,0,349,0)
@1(
Even though Eonia's forces found out about
Milfie's childhood, they couldn't find a
picture of Prince Shiva, eh?
@@)
\Speaker(001)
\Face(004,0,349,0)
@1(
Prince Shiva isn't the kind of person to
take center stage...
@@)
[
flg0311 == 0
flg0324 == 0
]{
>L0424001
}
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA412012,3)
@1(
Actually... If we're discussing 
resupplying, there is something I want
to ask about.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA412013,3)
@1(
Are we allowed to add luxury items to our
requests?
@@)
\Speaker(001)
\Face(006,0,346,0)
@1(
That depends. What did you want?
@@)
\BGM(0,020,3,0,0)
\Speaker(019)
\Face(521,0,350,0)
\Voice(GA412014,3)
@1(
Th-That's...
...Can I borrow your ear for a moment?
@@)
\Speaker(001)
\Face(006,0,350,0)
@1(
Yeah, that's fine...
@@)
\Speaker(019)
\Face(521,0,350,0)
\Voice(GA412015,3)
@1(
(Um, I'd like to buy Ricky's new album.)
@@)
\Speaker(001)
\Face(012,0,350,0)
@1(
(So buy it yourself.)
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GA412016,3)
@1(
(Of course I'll pay for it. I need one to 
 listen to, one to store, one to be signed,
 a backup, and one to display. Five total!)
@@)
\Speaker(001)
\Face(012,0,347,0)
@1(
(Er. I see...)
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412017,3)
@1(
(But I also need another one for the
 office!)
@@)
\Speaker(001)
\Face(004,0,349,0)
@1(
Well, I'm not certain how high a priority
that'll be...
@@)
\BGM(1,022,3,0,0)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA412018,3)
@1(
Awww!
@@)
\Speaker(001)
\Face(007,0,348,0)
@1(
Uwa!
Don't shout so suddenly when you're right
next to my ears.
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412019,3)
@1(
But Commander, Ricky is... No, don't you
know how much music can effectively 
stimulate the human brain!?
@@)
\Speaker(001)
\Face(012,0,349,0)
@1(
Wh-Where'd that come from?
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412020,3)
@1(
In short, music greatly improves work
efficiency! To begin with, there's the
Emblem Frame's HALO...
@@)
\Speaker(001)
\Face(012,0,349,0)
@1(
Hold on, how is music related to the 
Emblem Frames...?
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA412021,3)
@1(
What are you talking about!?
It's extremely related!
@@)
\Speaker(004)
\Face(101,102,0,0)
\Voice(GA412022,3)
@1(
Now, now, both of you settle down.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA412023,3)
@1(
First of all, Tact, is it something that
Creta cares deeply about?
@@)
\Speaker(001)
\Face(012,101,0,0)
@1(
Yeah, I guess so...
@@)
\Speaker(004)
\Face(101,109,0,0)
\Voice(GA412024,3)
@1(
Then let's add it to the order. Creta, 
what did you want? I'll add it to the list
now.
@@)
\Speaker(019)
\Face(521,109,0,348)
\Voice(GA412025,3)
@1(
Grk!
@@)
\Speaker(004)
\Face(101,120,0,348)
\Voice(GA412026,3)
@1(
Oh? What's the matter? Please tell me what
supplies you want and why you need them
as detailed as possible.
@@)
\Speaker(019)
\Face(521,120,0,347)
\Voice(GA412027,3)
@1(
Ah... N-No, I've reconsidered it. Now that
I think about it, there's nothing I can't
do without.
@@)
\Speaker(019)
\Face(521,120,0,347)
\Voice(GA412028,3)
@1(
A-Anyway, there's still work left so I 
need to get back to it!
@@)
\BGM(0,022,3,0,0)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Wait(1.0)
\Speaker(001)
\Face(012,0,0,0)
@1(
Sigh... That Creta's an excellent
engineer, if a bit high strung.
Whatever, let's move on.
@@)
flg0465 = 1
>L0424002
:L0424001
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA412029,3)
@1(
That ends my report.
If I need anything else, I'll notify the
bridge.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
Please do.
Okay, we should be going, Mint.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GA412030,3)
@1(
Yeah, let's continue the inspection.
@@)
:L0424002
flg0412 = 1
\TimeAdd(00:05)
>0428->IDS0415
}/
