IDS0807:{
\gCut(2)
\BGM(1,026,3,0,0)
\SceneChg(3,695,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(2)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA807001,3)
@1(
Commander Mayers.
We've arrived at the rendezvous point with
the allied fleet.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Roger.
Good grief, at least we survived.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
By the way, have we heard anything from 
Eonia's fleet or the Black Moon?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA807002,3)
@1(
They've been quiet since then.
@@)
\SceneChg(3,5,0,0,0,223,0)
\gCut(1)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA807003,3)
@1(
We're at a standoff with Rhome between us.
But that lump will begin moving eventually.
We need have a plan before then.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
I hope so, but we can't be careless here.
And we still don't understand what happened
with the Emblem Frames earlier.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA807004,3)
@1(
Even though we survived along with our 
allies, we've still got a tough road in
front of us...
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\Wait(1.5)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA807005,3)
@1(
Excuse me!
The Angel Wing's back!
@@)
\Speaker(001)
\Face(001,0,025,0)
@1(
Good work, everyone.
@@)
\Speaker(005)
\Face(141,143,0,0)
\Voice(GA807006,3)
@1(
On the way over, we got a look at the 
outside... it's awful.
There wasn't a single unharmed ship.
@@)
\Speaker(004)
\Face(101,143,0,107)
\Voice(GA807007,3)
@1(
I'm surprised that everybody was able to 
reach the rendezvous point.
@@)
\Speaker(006)
\Face(181,186,0,107)
\Voice(GA807008,3)
@1(
...There are also a considerable number of
casualties.
@@)
\Speaker(003)
\Face(061,186,0,089)
\Voice(GA807009,3)
@1(
As things are, it'll take at least two or
three days to get back in order here.
@@)
\Speaker(001)
\Face(004,186,0,089)
@1(
I see... However, we escaped annihilation
because of you.
We're seriously in your debt.
@@)
[
flg0791 == 1
]{
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA807010,3)
@1(
No, not at all...
I don't have any idea what happened out
there either.
@@)
}
[
flg0792 == 1
]{
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA807011,3)
@1(
Well, of course!
...Is what I'd say, but honestly, I had no
idea what I was going to do.
@@)
}
[
flg0793 == 1
]{
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA807012,3)
@1(
We were very surprised as well.
To imagine that the Emblem Frames had such
power.
@@)
}
[
flg0794 == 1
]{
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA807013,3)
@1(
We helped each other to our narrow escape.
As soon as we can, I want to take out that
big lump.
@@)
}
[
flg0795 == 1
]{
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA807014,3)
@1(
No...
The Emblem Frames saved us...
@@)
}
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA807015,3)
@1(
Come to think of it, what the blazes 
happened to the Elsior and the Emblem 
Frames back then?
@@)
\Speaker(001)
\Face(004,0,147,0)
@1(
No clue.
We also don't get it.
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA807016,3)
@1(
Right now, Miss Creta is investigating it.
She'll have a report as soon as she knows
something.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA807017,3)
@1(
Commander, communication from Commodore
Luft.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Got it.
Open a channel.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA807018,3)
@1(
Thanks for the hard work, Tact.
Is the Angel Wing with you?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Yes, everybody's here and safe for now.
And... how's the situation over there?
@@)
\Speaker(009)
\Face(252,0,0,0)
\Voice(GA807019,3)
@1(
The situation, eh...
Simply put, I'm now the acting commander
of the entire fleet.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Acting... commander?
What happened to Admiral Sidmeier?
@@)
\Speaker(009)
\Face(254,0,0,0)
\Voice(GA807020,3)
@1(
While he was escaping Fargo, he was
attacked by Eonia's forces...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I see...
@@)
\Speaker(009)
\Face(254,0,0,0)
\Voice(GA807021,3)
@1(
What's more, we haven't heard from any of
the people above me.
Unfortunately, I'm in charge now.
@@)
\Speaker(011)
\Face(281,0,282,0)
\Voice(GA807022,3)
@1(
So there were that many victims...
@@)
\Speaker(009)
\Face(252,0,282,0)
\Voice(GA807023,3)
@1(
Sir...
However, you are still safe, Prince Shiva,
so we'll count our blessings.
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA807024,3)
@1(
Mmm...
Luft, I shall entrust you with the job of
reuniting and reviving the Imperial Fleet.
@@)
\Speaker(009)
\Face(252,0,0,0)
\Voice(GA807025,3)
@1(
I respectfully accept the appointment.
I'll push these old bones to do everything
that they can.
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA807026,3)
@1(
Now then, Tact.
As for your future...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Yes? What is it?
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA807027,3)
@1(
I would like to trust the Elsior and the 
Angel Wing to your continuing command.
Will you accept?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Of course.
Thank you for the appointment.
@@)
\Speaker(009)
\Face(254,0,0,0)
\Voice(GA807028,3)
@1(
Mmm. Take care of them.
I have other things to talk about...
But my problems are still piling up.
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA807029,3)
@1(
When you have the time, I'd like a full
report.
In any case, go ahead and get some rest.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yes. Don't push yourself too hard either,
Commodore Luft.
Okay then, I'll be going.
@@)
\BGM(0,030,3,0,0)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(001,0,0,0)
@1(
...So that's how it is, everybody.
I'm back to being your commander.
@@)
[
flg0791 == 1
]{
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA807030,3)
@1(
Tact...
@@)
\BGM(1,015,3,0,0)
\Speaker(003)
\Face(061,0,0,062)
\Voice(GA807031,3)
@1(
Come on, Milfie.
Don't be an idiot. Say something.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA807032,3)
@1(
Ah, yeah.
@@)
\Speaker(002)
\Face(021,0,027,0)
\Voice(GA807033,3)
@1(
Umm, you know...
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA807034,3)
@1(
...Welcome back, Tact!
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
It's good to be back, Milfie.
@@)
\Speaker(002)
\Face(021,0,029,0)
\Voice(GA807035,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,029,0)
@1(
...
@@)
}
[
flg0792 == 1
]{
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA807036,3)
@1(
Tact...
@@)
\BGM(1,016,3,0,0)
\Speaker(002)
\Face(021,022,0,0)
\Voice(GA807037,3)
@1(
What are you doing, Ranpha?
Don't you have something to tell him?
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA807038,3)
@1(
Ah, yeah...
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA807039,3)
@1(
Ummmm, you know...
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA807040,3)
@1(
...Welcome back, Tact.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
It's good to be back, Ranpha.
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA807041,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,068,0)
@1(
...
@@)
}
[
flg0793 == 1
]{
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA807042,3)
@1(
Tact...
@@)
\BGM(1,017,3,0,0)
\Speaker(005)
\Face(141,0,0,142)
\Voice(GA807043,3)
@1(
Come on, Mint.
Aren't you going to say anything?
@@)
\Speaker(004)
\Face(101,0,106,0)
\Voice(GA807044,3)
@1(
Eh... Ah, yes.
@@)
\Speaker(004)
\Face(101,0,105,0)
\Voice(GA807045,3)
@1(
Um... Uh...
@@)
\Speaker(004)
\Face(101,0,108,0)
\Voice(GA807046,3)
@1(
...Welcome back, Tact.
@@)
\Speaker(001)
\Face(001,0,108,0)
@1(
It's good to be back, Mint.
@@)
\Speaker(004)
\Face(101,0,108,0)
\Voice(GA807047,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,108,0)
@1(
...
@@)
}
[
flg0794 == 1
]{
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA807048,3)
@1(
Tact...
@@)
\BGM(1,018,3,0,0)
\Speaker(006)
\Face(181,0,0,200)
\Voice(GA807049,3)
@1(
...Forte, what will you do?
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA807050,3)
@1(
Ah, yeah, well...
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA807051,3)
@1(
Ummm, well...
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA807052,3)
@1(
...Welcome back, Tact.
@@)
\Speaker(001)
\Face(001,0,165,0)
@1(
It's good to be back, Forte.
@@)
\Speaker(005)
\Face(141,0,148,0)
\Voice(GA807053,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,148,0)
@1(
...
@@)
}
[
flg0795 == 1
]{
\Speaker(006)
\Face(181,0,183,0)
\Voice(GA807054,3)
@1(
Tact...
@@)
\BGM(1,019,3,0,0)
\Speaker(004)
\Face(101,121,0,0)
\Voice(GA807055,3)
@1(
Come on, Vanilla.
Don't you have something to say to him?
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA807056,3)
@1(
...Yes.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA807057,3)
@1(
...Um...
@@)
\Speaker(006)
\Face(181,0,188,0)
\Voice(GA807058,3)
@1(
...Welcome back, Tact.
@@)
\Speaker(001)
\Face(001,0,188,0)
@1(
It's good to be back, Vanilla.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA807059,3)
@1(
...
@@)
\Speaker(001)
\Face(008,0,186,0)
@1(
...
@@)
}
\BGM(0,015,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA807060,3)
@1(
What's that!?
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA807061,3)
@1(
Change detected in the Black Moon!
Sending image to the main screen!
@@)
\gCut(2)
\SceneChg(3,693,0,0,0,0,0)
\Se(1,3,0,028)
\SeStateChg(1)
\Wait(0.6)
\BGM(1,033,3,0,0)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA807062,3)
@1(
The Black Moon is producing automated ships
one after another! They're starting to
gather on its periphery.
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
They had more!?
Just how many of those ships did they have 
stored!?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA807063,3)
@1(
The automated reinforcements are joining
the rest of the fleet around the Black
Moon.
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA807064,3)
@1(
Are they forming a defensive line in place 
of the attack satellites?
There's no end to this.
@@)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(003,0,0,0)
@1(
Prince Shiva said that the Black Moon was
a mass production machine... A Lost 
Technology for bringing harm.
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA807065,3)
@1(
Indeed.
With that ominous form... That's exactly
why they call it the Black Moon.
@@)
\Speaker(006)
\Face(181,0,0,189)
\Voice(GA807066,3)
@1(
The Black Moon...
Mass production...
@@)
\Speaker(004)
\Face(101,103,0,189)
\Voice(GA807067,3)
@1(
If I had to guess, the Black Moon is some
kind of mass production factory for 
the automated fleet.
@@)
\Speaker(003)
\Face(061,103,0,072)
\Voice(GA807068,3)
@1(
If so, that's a huge problem!
So as long as the Black Moon is there, 
it'll keep spitting out more ships?
@@)
\Speaker(001)
\Face(003,103,0,072)
@1(
That would be the case. And those large
fighters they had were probably copied from
the Emblem Frames...
@@)
\Speaker(005)
\Face(141,145,0,072)
\Voice(GA807069,3)
@1(
Not just that. There's also the beam that
attacked Fargo and the light that knocked
the Frames out. It hurts to think about it.
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA807070,3)
@1(
So then... What are we going to do?
How are we supposed to win...?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\BGM(0,033,3,0,0)
\Speaker(001)
\Face(003,0,0,0)
@1(
...In any case, there's only one thing for
you to do right now.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA807071,3)
@1(
What is that...?
@@)
[
flg0791 == 1
]{
\BGM(1,015,3,0,0)
}
[
flg0792 == 1
]{
\BGM(1,016,3,0,0)
}
[
flg0793 == 1
]{
\BGM(1,017,3,0,0)
}
[
flg0794 == 1
]{
\BGM(1,018,3,0,0)
}
[
flg0795 == 1
]{
\BGM(1,019,3,0,0)
}
\Speaker(001)
\Face(001,0,181,0)
@1(
You rest. Everybody's tired, right?
Leave it to me and Lester and get some
rest.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA807072,3)
@1(
Yeah, he's right.
Whatever else happened, you've been 
fighting for a long time.
@@)
\Speaker(016)
\Face(491,0,0,337)
\Voice(GA807073,3)
@1(
It's been 20 hours since we left Fargo.
@@)
\Speaker(017)
\Face(501,343,0,337)
\Voice(GA807074,3)
@1(
So much time has passed.
I didn't notice at all because it was so
exciting.
@@)
\Speaker(001)
\Face(001,343,0,337)
@1(
Especially for the Angel Wing, it's been
nonstop since the ball.
For now, you're all dismissed.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA807075,3)
@1(
Well, I'll go ahead and get some rest then.
Let's go, people.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
Yeah, good work.
@@)
\Se(2,3,0,025)
\SeStateChg(2)
\Se(1,3,0,021)
\SeStateChg(1)
\Wait(1.5)
[
flg0791 == 1
]{
\Speaker(002)
\Face(021,0,029,0)
\Voice(GA807076,3)
@1(
It's strange... Even though I was at the 
ball, it all seems like a dream now.
@@)
\Speaker(001)
\Face(001,0,029,0)
@1(
Yeah, it feels strange to me too.
In any case, please get some rest.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA807077,3)
@1(
Yes.
Thank you very much, Tact.
Please excuse me.
@@)
}
[
flg0792 == 1
]{
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA807078,3)
@1(
And earlier, all I could think about was
dancing at the ball.
Honestly. What a terrible day.
@@)
\Speaker(001)
\Face(001,0,069,0)
@1(
Yeah.
Anyway, please get some rest.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA807079,3)
@1(
I will.
This is bad for my looks. I need sleep.
Okay, I'm out.
@@)
}
[
flg0793 == 1
]{
\Speaker(004)
\Face(101,0,109,0)
\Voice(GA807080,3)
@1(
Being at the ball seems like it's a far off
world now.
@@)
\Speaker(001)
\Face(001,0,109,0)
@1(
Seriously.
Anyway, please get some rest.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA807081,3)
@1(
Yes, I will be do so now.
You too, Tact, don't push yourself too 
hard.
@@)
}
[
flg0794 == 1
]{
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA807082,3)
@1(
After that scuffle at the ball, we were
tossed into space... eh. Good grief.
Today wasn't supposed to last this long...
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
It certainly has been busy.
Anyway, please get some rest.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA807083,3)
@1(
Yeah, I'll accept your kind offer.
Much appreciated.
@@)
}
[
flg0795 == 1
]{
\Speaker(006)
\Face(181,0,188,0)
\Voice(GA807084,3)
@1(
...Dancing at the ball... seems like a
dream now. Will this... also turn out to
be a dream?
@@)
\Speaker(001)
\Face(001,0,188,0)
@1(
Both are real.
In any case, you really did well.
Please get some rest.
@@)
\Speaker(006)
\Face(181,0,182,0)
\Voice(GA807085,3)
@1(
Yes...
...Please excuse me.
@@)
}
\Se(1,3,0,022)
\SeStateChg(1)
\Se(2,3,0,025)
\SeStateChg(2)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(011)
\Face(281,0,271,0)
\Voice(GA807086,3)
@1(
Then I will also go back to my room.
All of you did well.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\Se(2,3,0,025)
\SeStateChg(2)
\BGM(0,015,3,0,0)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Now then...
I told everybody that, but what are we
supposed to do now?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA807087,3)
@1(
No kidding...
We're losing power here while the enemy can
quickly increase their numbers.
@@)
\Speaker(017)
\Face(501,341,0,0)
\Voice(GA807088,3)
@1(
We don't have many allies left, and they
need to help repair and rescue the
civilians, they're going to be very busy.
@@)
\Speaker(016)
\Face(491,341,0,336)
\Voice(GA807089,3)
@1(
The Elsior also barely has enough supplies
for its own repair since we had to rush out
of Fargo.
@@)
\Speaker(001)
\Face(012,341,0,336)
@1(
The more I hear, the more it sounds like
we're stuck.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA807090,3)
@1(
Seriously.
About the only thing going right at the 
moment is that the Black Moon's not moving. 
@@)
\Speaker(001)
\Face(001,0,223,0)
@1(
Well, we'll figure something out.
We've been able to up to now.
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA807091,3)
@1(
I'm jealous of your optimism.
By the way, shouldn't you get some rest 
too?
@@)
\Speaker(001)
\Face(006,0,224,0)
@1(
That'd be great. 
Can you handle things here?
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA807092,3)
@1(
I'll call you when I need to be relieved.
Get some sleep or take a look around the
ship, whichever you want.
@@)
\Speaker(017)
\Face(501,342,0,337)
\Voice(GA807093,3)
@1(
We should also be fine without relief for
a while, so don't worry.
@@)
\Speaker(016)
\Face(491,342,0,337)
\Voice(GA807094,3)
@1(
Get some rest, Commander.
Thanks for your hard work.
@@)
\Speaker(001)
\Face(001,342,0,337)
@1(
I got it.
I'll leave here to you for a while then.
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\Face(000,0,0,0)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
\gFade(0,0,1)
w102 = 82
<9996->IDS3004
w101 = 0808
\exit(5)
}/
