IDS0745:{
\gFade(0,0,1.0)
\SceneChg(3,055,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Hmm... 
Forte... Forte...
@@)
\Se(1,3,0,150)
\SeStateChg(1)
\gShakeStart(32,32,3,0.5)
\Wait(0.3)
\gShakeOff()
\Speaker(001)
\Face(007,0,0,0)
@1(
Whoa!
@@)
\Speaker(075)
\Face(0,0,0,0)
@1(
...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah, I'm sorry.
I wasn't paying attention and...
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737001,3)
@1(
...
@@)
\Se(1,3,0,304)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(003,0,0,0)
@1(
Ah, hold on.
...What was with that waiter?
I apologized after all.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Well, whatever.
Anyway, I have to find Forte.
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,057,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Hm.
Maybe over there...
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Forte!
I finally found you.
Hey, Forte!
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737002,3)
@1(
Oh, Tact.
Good timing.
@@)
\Speaker(001)
\Face(001,0,155,0)
@1(
I've been looking... huh? 
What do you mean?
@@)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737003,3)
@1(
Okay, listen calmly.
There's been a suspicious guy wandering
around the building.
@@)
\Speaker(001)
\Face(006,0,157,0)
@1(
A suspicious guy...?
@@)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737004,3)
@1(
Look at that waiter over there.
@@)
\SceneChg(3,070,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Him?
That's the waiter I bumped into earlier.
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737005,3)
@1(
I've been watching those two for a while, 
and he's never acted like a waiter. And
he's got different shoes from the others.
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737006,3)
@1(
I tried to ask him where the bathroom was
to see if I could indirectly talk to him, 
but I just got a pointless response.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
That's definitely suspicious...
But could he just be the personal bodyguard
of one of the VIPs here?
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737007,3)
@1(
No, that's wrong.
That guy's eyes look at the world exactly 
opposite from a bodyguard.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Then... you mean that he's an assassin!?
@@)
\Speaker(005)
\Face(155,0,0,0)
\Voice(GA737008,3)
@1(
Shh. Be quiet.
Anyway, you should keep your eyes on him.
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Ah!
Those guys have started to move.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
They divided into two groups and are going
upstairs... Isn't that where the seats for
the VIPs are?
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
No way! Are they after Prince Shiva!?
@@)
\SceneChg(3,057,0,0,0,157,0)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737009,3)
@1(
Apparently we're short on time here.
@@)
\Speaker(001)
\Face(003,0,157,0)
@1(
Yeah... It could be someone working for
Eonia. To be sure, we should tell the 
security guards...
@@)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737010,3)
@1(
No, a wrong move like that will cause a
panic. We're also not sure yet if 
they're really assassins.
@@)
\Speaker(001)
\Face(004,0,157,0)
@1(
Then, how do we...
@@)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737011,3)
@1(
We're going to follow them.
@@)
\Speaker(001)
\Face(007,0,157,0)
@1(
Eeeh!?
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737012,3)
@1(
That's right, Tact.
Take this.
@@)
\BGM(1,013,3,0,0)
\gCut(2)
\SceneChg(3,598,0,0,0,0,0)
\Speaker(001)
\Face(007,0,0,0)
@1(
A... gun!?
@@)
\Speaker(005)
\Face(155,0,0,0)
\Voice(GA737013,3)
@1(
Shhh!
Keep your voice down!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah... S-Sorry.
@@)
\Speaker(005)
\Face(152,0,0,0)
\Voice(GA737014,3)
@1(
I thought something like this might happen.
I brought two of them, thankfully.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
"Something like this..." Seriously?
 To start with, where were you hiding
 these...?
@@)
\Speaker(005)
\Face(153,0,0,0)
\Voice(GA737015,3)
@1(
Don't worry about the details.
Unless we hurry, we'll lose sight of them.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Y-Yeah...
Okay, I'll take it.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Hrm?
By the way, this isn't one of your normal
gunpowder guns, is it?
@@)
\Speaker(005)
\Face(152,0,0,0)
\Voice(GA737016,3)
@1(
If you shot a gunpowder gun here, the sound
would cause chaos, right?
I thought about that.
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737017,3)
@1(
More importantly, we have to hurry.
You take care of that guy.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
G-Got it.
Be careful, Forte.
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737018,3)
@1(
You too.
Okay, later.
@@)
\BGM(1,035,1,0,4.0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,067,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(009,0,0,0)
@1(
Sigh. 
Why'd it have to be like this...?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
No, I don't have time to worry about that.
I've got to follow that man.
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737019,3)
@1(
...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Good, found him.
He is trying to get close to Prince Shiva
after all...
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737020,3)
@1(
...
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Oh! He's keeping his hand close to his
pocket!
...He's got a gun!
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Hey! You there!
What are you doing!?
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737021,3)
@1(
What...!?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Put your gun on the floor and kick it over
here.
Then slowly raise both your hands.
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737022,3)
@1(
...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
So, you're after Prince Shiva?
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737023,3)
@1(
Damn...
Then I'll have to take care of you first!
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Keh...!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Eiiya!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\gShakeStart(16,16,0.9,0.1)
\Wait(0.3)
\gShakeOff()
\Speaker(075)
\Face(000,0,0,0)
\Voice(GA737024,3)
@1(
Guah...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Whew... He's out?
So the gun I borrowed was useful after all.
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(152,0,158,0)
\Voice(GA737025,3)
@1(
Tact!
Are you okay?
@@)
\Speaker(001)
\Face(001,0,158,0)
@1(
I'm okay.
I've got things in order here.
How about you?
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737026,3)
@1(
I knocked them out and tucked them in a
corner.
@@)
\Speaker(001)
\Face(001,0,155,0)
@1(
Okay, I guess we're safe for now.
For now, let's tie them up.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737027,3)
@1(
Can we use the tablecloths here for rope?
@@)
\Speaker(001)
\Face(001,0,155,0)
@1(
Okay, I'll grab them.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737028,3)
@1(
I'm going to let the guards know.
Take care of things here. 
@@)
\Se(1,3,0,304)
\SeStateChg(1)
\Wait(1.0)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737029,3)
@1(
Ugh...
Damn...
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Wait(0.3)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah!
He escaped!
He wasn't actually knocked out!?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Stop!
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737030,3)
@1(
Shut up!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\gShakeStart(16,16,0.9,0.1)
\Wait(0.2)
\gShakeOff()
\Speaker(001)
\Face(010,0,0,0)
@1(
Keh...!
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Damn! He took the gun!
...He's after Forte!
@@)
<9996->IDS2550
@(ss
\SelStart(0)
Jump at the man and stop him!
Forte! Look out!
Everybody! Run away!
@)ss
[
flg0000 == 1
]{
\BGM(1,035,1,0,0)
\Speaker(001)
\Face(011,0,0,0)
@1(
Take this!
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737031,3)
@1(
Whoa!?
@@)
\Se(1,3,0,150)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,300,0,0,0,0,0)
\Speaker(001)
\Face(005,0,0,0)
@1(
I won't let you shoot Forte!
Don't resist!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737032,3)
@1(
Y-You bastard!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\Speaker(001)
\Face(007,0,0,0)
@1(
Uwa!
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737033,3)
@1(
Die!
@@)
\BGM(1,035,0,0,0)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737034,3)
@1(
Tact!
Get away from him!
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Forte...!
@@)
flg0756 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(011,0,0,0)
@1(
Forte! Look out!
@@)
\Speaker(005)
\Face(155,0,0,0)
\Voice(GA737035,3)
@1(
What...?
@@)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737036,3)
@1(
Uoooo!
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737037,3)
@1(
Tch...!
@@)
flg0757 = 1
\BGM(1,035,0,0,0)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(011,0,0,0)
@1(
Everybody! Run away!
It's one of Eonia's assassins!
@@)
\Speaker(005)
\Face(155,0,0,0)
\Voice(GA737038,3)
@1(
Idiot!
If you shout like that...!
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Ah, damn...
@@)
\Speaker(005)
\Face(154,0,0,0)
\Voice(GA737039,3)
@1(
Whatever. Get back!
@@)
\BGM(1,035,0,0,0)
}
\gCut(2)
\SceneChg(3,599,0,0,0,0,0)
\Se(1,3,0,207)
\SeStateChg(1)
\gCut(0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,599,0,0,0,0,0)
\gFade(1,1,1.0)
\gCut(2)
\Speaker(075)
\Face(0,0,0,0)
\Voice(GA737040,3)
@1(
Guwa!
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Forte!
@@)
\BGM(1,035,3,0,4.0)
\Speaker(005)
\Face(152,0,0,0)
\Voice(GA737041,3)
@1(
Don't worry, I didn't hit anything vital.
@@)
\SceneChg(1,067,0,0,0,0,0)
\gCut(1)
[
flg0756 == 1
]{
\Speaker(001)
\Face(001,0,155,0)
@1(
You saved me, just like you.
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(152,0,156,0)
\Voice(GA737042,3)
@1(
You're the one that saved me.
If you hadn't stopped him, then by now I 
might have been...
@@)
\Speaker(001)
\Face(001,0,156,0)
@1(
No, I'm glad you're safe.
Since we got this in hand quickly, nobody
else nearby even noticed.
@@)
\Speaker(001)
\Face(001,0,156,0)
@1(
Anyway, let's tie them up carefully this
time and then get the guard.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737043,3)
@1(
Well, even if we interrogate these guys, I
doubt they'll give up much information.
Let's just hurry and clean up here.
@@)
\Speaker(005)
\Face(152,0,156,0)
\Voice(GA737044,3)
@1(
But look again, Tact.
You really did try to take him out.
@@)
\Speaker(001)
\Face(002,0,156,0)
@1(
Ahahaha. It's because you trained me well.
@@)
}
[
flg0757 == 1
]{
\Speaker(001)
\Face(006,0,155,0)
@1(
Forte, are you hurt?
@@)
\Speaker(005)
\Face(152,0,156,0)
\Voice(GA737045,3)
@1(
Yeah, I'm okay.
I'm okay thanks to you warning me.
@@)
\Speaker(001)
\Face(004,0,156,0)
@1(
No, I was careless.
Luckily, nobody nearby seems to have 
noticed.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737046,3)
@1(
It looks like it.
Okay, I'll bring these guys to a guard.
Seriously, what a pain.
@@)
}
[
flg0756 == 0
flg0757 == 0
]{
\Speaker(001)
\Face(001,0,155,0)
@1(
You really saved me.
@@)
\Speaker(066)
\Face(621,374,0,0)
\Voice(GA737047,3)
@1(
Mr. Mayers!
What did you just say?
@@)
\Speaker(001)
\Face(003,374,0,0)
@1(
Ah, Admiral Sidmeier.
Actually, these men were after Prince
Shiva's life.
@@)
\Speaker(066)
\Face(621,373,0,0)
\Voice(GA737048,3)
@1(
Wh-What!?
That's serious!
@@)
\Speaker(005)
\Face(152,373,0,155)
\Voice(GA737049,3)
@1(
Don't be surprised. How about just calling
the guards?
@@)
\Speaker(066)
\Face(621,371,0,155)
\Voice(GA737050,3)
@1(
Y-Yes.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737051,3)
@1(
Sheesh...
I guess it's all settled.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(152,0,169,0)
\Voice(GA737052,3)
@1(
I didn't want to alarm anybody nearby.
It's because you yelled.
@@)
\Speaker(001)
\Face(012,0,169,0)
@1(
S-Sorry.
I panicked...
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737053,3)
@1(
Well, nobody got hurt, so it's okay.
@@)
}
\BGM(0,035,3,2.0,0)
\Wait(2.0)
\BGM(1,040,3,0,0)
\Speaker(005)
\Face(152,0,158,0)
\Voice(GA737054,3)
@1(
Hm...?
That music...
@@)
\Speaker(001)
\Face(006,0,158,0)
@1(
The last dance started.
We didn't even notice how much time had
gone by.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737055,3)
@1(
It'd be stupid to try to make our way to
the dancefloor by now. We'll just have to
watch from here.
@@)
\Speaker(001)
\Face(004,0,155,0)
@1(
Yeah.
It's too bad I won't get to dance with 
you...
@@)
[
flg0756 == 1
]{
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737056,3)
@1(
Don't be so disappointed.
I think it's just fine to spend our time
here.
@@)
\Speaker(001)
\Face(001,0,155,0)
@1(
Why?
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737057,3)
@1(
I got to see you looking pretty cool with
my own eyes.
@@)
\Speaker(001)
\Face(008,0,155,0)
@1(
Wh-What?
@@)
\Speaker(005)
\Face(152,0,156,0)
\Voice(GA737058,3)
@1(
Heheh. Are you embarassed to be 
complimented?
@@)
\Speaker(001)
\Face(008,0,156,0)
@1(
D-Don't make fun of me.
@@)
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737059,3)
@1(
Oh?
I was being serious too.
@@)
\Speaker(001)
\Face(006,0,155,0)
@1(
Huh...?
@@)
}
[
flg0756 == 0
]{
\Speaker(005)
\Face(152,0,155,0)
\Voice(GA737060,3)
@1(
I think it's better that the ball wasn't
spoiled because of those assassins.
@@)
\Speaker(001)
\Face(012,0,155,0)
@1(
That's true.
Geez, my life feels shorter.
@@)
}
\Speaker(005)
\Face(152,0,156,0)
\Voice(GA737061,3)
@1(
Okay, let's go to the lounge's bar.
It's quiet there, and we can watch the
dancing.
@@)
\gfade(0,0,2.0)
\BGM(1,040,0,0,1.5)
\movie(17)
\SceneChg(3,057,0,0,0,0,0)
\BGM(1,040,3,0,2.0)
\gfade(1,0,2.0)
\Speaker(001)
\Face(001,0,0,0)
@1(
...And now the ball's over...
@@)
\Speaker(005)
\Face(152,0,169,0)
\Voice(GA737062,3)
@1(
Yeah...
It's time to say goodbye...
@@)
\Speaker(001)
\Face(004,0,169,0)
@1(
Yeah...
@@)
\Speaker(005)
\Face(152,0,169,0)
\Voice(GA737063,3)
@1(
Hey, Tact.
@@)
\Speaker(001)
\Face(001,0,169,0)
@1(
What is it?
@@)
\Speaker(005)
\Face(152,0,170,0)
\Voice(GA737064,3)
@1(
Since it's the end, I'll say...
I...
@@)
\BGM(0,035,3,0,0)
\gCut(0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(0,1,0.1)
\SceneChg(3,057,0,0,0,158,0)
\gCut(1)
\Se(1,3,0,205)
\SeStateChg(1)
\gShakeStart(32,32,0,0.5)
\gFade(1,1,1.5)
\Speaker(005)
\Face(152,0,158,0)
\Voice(GA737065,3)
@1(
Wh... What was that!?
An earthquake...!?
@@)
\Speaker(001)
\Face(003,0,158,0)
@1(
No, it's not...
But what was it...?
@@)
\gShakeOff()
\gFlash(1,1,1)
\Se(1,3,0,201)
\SeStateChg(1)
\gShakeStart(16,16,0,0.5)
\Wait(0.3)
\gShakeOff()
\Wait(0.7)
\Speaker(001)
\Face(005,0,158,0)
@1(
W-What is it now!?
@@)
\Speaker(005)
\Face(152,0,157,0)
\Voice(GA737066,3)
@1(
Tact! Over there!
Somebody's outside!
@@)
>7109->IDS0747
}/
