IDS0627:{
<9999->IDS2000
<9999->IDS3310
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\Wait(0.1)
\BGM(1,036,3,0,3.0)
\Wait(1.0)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
w019 = w113 / 2
w020 = w113 / 4
[
w112 == w113
]{
>L0690001
}
[
w112 <= w020
]{
>L0690004
}
[
w112 >= w019
]{
>L0690002
}
>L0690003
:L0690001
\Speaker(007)
\Face(221,0,222,0)
\Voice(GA623001,3)
@1(
The Elsior doesn't have a scratch on it.
Nicely done, Tact.
@@)
>L0690005
:L0690002
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA623002,3)
@1(
That's finally it.
The Elsior should be able to handle this
much damage.
@@)
>L0690005
:L0690003
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA623003,3)
@1(
The Elsior took considerable fire.
Leave attacking to the Angel Wing. 
We shouldn't approach the enemy. 
@@)
>L0690005
:L0690004
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA623004,3)
@1(
I thought we were going to die. Sheesh.
Are you trying to get the Elsior shot down?
@@)
:L0690005
[
flg0658 == 1
]{
[
w111 == 0
]{
>L0690008
}
[
w111 <= 2
]{
>L0690007
}
>L0690006
}
[
w111 <= 3
]{
>L0690008
}
[
w111 <= 5
]{
>L0690007
}
>L0690006
:L0690006
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA623005,3)
@1(
For now, the allied fleet is safe.
Thankfully, they seem relatively undamaged.
@@)
\Face(001,0,221,0)
>L0690009
:L0690007
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA623006,3)
@1(
The allied fleet took considerable damage.
Fortunately, it looks like they were able
to escape.
@@)
\Face(001,0,223,0)
>L0690009
:L0690008
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA623007,3)
@1(
It looks like our allies took severe 
damage. We have to hurry up and rescue
their crews.
@@)
\Face(001,0,223,0)
:L0690009
\Speaker(001)
@1(
Got it.
How's the rest of the battle going?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA623008,3)
@1(
We seem to be winning.
Eonia's fleet has begun retreating.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA623009,3)
@1(
What?
It's already over?
@@)
\Speaker(001)
\Face(004,0,225,0)
@1(
That was quick...
@@)
\Se(1,3,0,027)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA623010,3)
@1(
Commander Mayers, communication from
Admiral Sidmeier.
@@)
\Se(1,3,0,028)
\Speaker(066)
\Face(621,0,0,0)
\Voice(GA623011,3)
@1(
Wahahaha!
Victory is ours!
They're all fleeing in total panic!
@@)
\Speaker(066)
\Face(621,0,0,0)
\Voice(GA623012,3)
@1(
There's no need to fear Eonia!
If this keeps up, the day we will regain
our home is closer than we thought.
@@)
\Speaker(066)
\Face(621,0,0,0)
\Voice(GA623013,3)
@1(
Well done, everybody!
Now we can return to Rhome in triumph.
Wahahaha!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,029)
\Wait(0.6)
\BGM(1,020,3,0,2.0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA623014,3)
@1(
Return in triumph, huh?
That commander's pretty carefree.
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
Mmm... A win is a win, but I don't feel
good about this one.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA623015,3)
@1(
I don't think that was the full force of
Eonia's fleet. To begin with, where was
Eonia's flagship?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA623016,3)
@1(
Well, we wouldn't be able to confirm if it
was here because of the range of our
radar.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA623017,3)
@1(
I thought so. I'm sure it's not over yet.
Don't let yourselves get swept up by this
victory.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
Right.
And there's still the matter of that
huge mass...
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA623018,3)
@1(
Wasn't that just a radar malfunction?
Why are you so worried about it?
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
I hope it was.
But it seems like something more...
@@)
\Se(1,3,0,022)
\Wait(1.5)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA623019,3)
@1(
...The Angel Wing has returned to the ship.
@@)
\BGM(1,027,3,0,0)
\Speaker(001)
\Face(001,0,181,0)
@1(
Hey, Vanilla.
Good work, everybody.
@@)
[
w014 == 0
]{
>L0690012
}
[
w014 == 3
]{
>L0690010
}
>L0690011
:L0690010
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA623020,3)
@1(
You saved me out there, Tact.
But was Eonia's fleet really so weak?
I must be all grown up. Teeheehee!
@@)
>L0690013
:L0690011
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA623021,3)
@1(
We managed to win.
Now we can go to Rhome!
@@)
>L0690013
:L0690012
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA623022,3)
@1(
Tact, what happened?
The Lucky Star is all broken up.
@@)
:L0690013
[
w015 == 0
]{
>L0690016
}
[
w015 == 3
]{
>L0690014
}
>L0690015
:L0690014
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA623023,3)
@1(
If that's all they've got, then they're
no match for me!
Ooohohohoho!
@@)
>L0690017
:L0690015
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA623024,3)
@1(
That ended surprisingly fast.
How anticlimactic...
@@)
>L0690017
:L0690016
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA623025,3)
@1(
Hey, Tact! That was mean!
Thanks to you, I need repairs again!
@@)
:L0690017
[
w016 == 0
]{
>L0690020
}
[
w016 == 3
]{
>L0690018
}
>L0690019
:L0690018
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA623026,3)
@1(
Thanks to your orders, I was able to show
even more power than usual.
Thank you very much.
@@)
>L0690021
:L0690019
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA623027,3)
@1(
Anyway, we were able to win for now.
However, it is still not quite over yet...
@@)
>L0690021
:L0690020
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA623028,3)
@1(
Unit #3 needs repairs, it took too much...
Please give your orders properly.
@@)
:L0690021
[
w017 == 0
]{
>L0690024
}
[
w017 == 3
]{
>L0690022
}
>L0690023
:L0690022
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA623029,3)
@1(
That was easy.
...No, maybe it was too easy...
@@)
>L0690025
:L0690023
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA623030,3)
@1(
I don't get it.
The enemy was a lot weaker than it has 
been up to now.
@@)
>L0690025
:L0690024
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA623031,3)
@1(
Being defeated by enemies like that...
This is your fault, Tact!
@@)
:L0690025
[
w018 == 0
]{
>L0690028
}
[
w018 == 3
]{
>L0690026
}
>L0690027
:L0690026
\Speaker(006)
\Face(181,0,182,0)
\Voice(GA623032,3)
@1(
...I am honored to assist you.
@@)
\Speaker(001)
\Face(001,0,182,0)
@1(
No, I'm just glad that you're okay.
Good work.
@@)
>L0690029
:L0690027
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA623033,3)
@1(
...There are no problems here.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Ahh, that's a relief.
Good work.
@@)
>L0690029
:L0690028
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA623034,3)
@1(
...The Harvester will need to undergo
repairs.
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
Sorry. My instruction should have been
more complete...
@@)
:L0690029
\Se(1,3,0,027)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA623035,3)
@1(
Commander, message from Commodore Luft.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay. Open a channel.
@@)
\Se(1,3,0,028)
\Wait(0.6)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA623036,3)
@1(
Tact, thanks for the hard work.
We're leaving some of the fleet behind to
guard and heading to Rhome.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
So we'll finally arrive.
No, where exactly are we going?
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA623037,3)
@1(
The destination is planet Rhome in the
system. In its orbit is the satellite city,
Fargo. That's the emergency military HQ.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
The satellite city, Fargo, eh?
Acknowledged. 
We'll meet you there.
@@)
\Speaker(009)
\Face(251,0,0,0)
\Voice(GA623038,3)
@1(
Mmm.
When you get there, make sure to get some
rest. Over and out.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,029)
\Wait(0.6)
\BGM(1,023,3,0,0)
\Speaker(001)
\Face(002,0,0,0)
@1(
Did you hear that, everybody?
I don't know what's coming next, but we
can rest easy for now.
@@)
\Speaker(003)
\Face(061,0,0,094)
\Voice(GA623039,3)
@1(
More importantly, a vacation's a vacation!
@@)
\Speaker(002)
\Face(021,022,0,094)
\Voice(GA623040,3)
@1(
I'm going to eat so many delicious things!
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA623041,3)
@1(
Now, now. Don't get too excited.
You're not children.
@@)
\Speaker(004)
\Face(101,0,109,0)
\Voice(GA623042,3)
@1(
But Forte, weren't you checking the "Rhome
Guide to Indulging Yourself" now that 
we'll finally get there?
@@)
\Speaker(005)
\Face(141,0,148,0)
\Voice(GA623043,3)
@1(
Well.. That's kind of...
@@)
\Speaker(001)
\Face(002,0,148,0)
@1(
Ahahah. Everybody's so happy.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA623044,3)
@1(
We can finally stop guarding the Prince.
That'll be a weight off our shoulders.
@@)
\Speaker(001)
\Face(012,0,221,0)
@1(
I don't think I was ever really cut out to
be Prince Shiva's partner.
@@)
\Speaker(002)
\Face(021,046,0,0)
\Voice(GA623045,3)
@1(
Hey, hey, Tact!
How much vacation do we get?
@@)
\Speaker(005)
\Face(141,046,0,166)
\Voice(GA623046,3)
@1(
And it'll be paid vacation, right?
@@)
\Speaker(001)
\Face(012,046,0,166)
@1(
N-No, I'm not the one you should ask...
@@)
\Speaker(004)
\Face(101,109,0,0)
\Voice(GA623047,3)
@1(
Oh? Our missions were so dangerous, we
should not only have paid vacation, but
special dispensation too, right? 
@@)
\Speaker(003)
\Face(061,109,0,094)
\Voice(GA623048,3)
@1(
Then we could get a bonus too!?
What should I buy?仛
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA623049,3)
@1(
...Just when we thought one battle was
over...
It seems like another battle has begun.
@@)
\Speaker(001)
\Face(012,0,224,0)
@1(
Hahaha... I think I'd rather take on
Eonia instead...
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA623050,3)
@1(
...Is that true?
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
No, it was just a joke.
By the way, how will you be spending your
vacation, Vanilla?
@@)
\Speaker(006)
\Face(181,0,182,0)
\Voice(GA623051,3)
@1(
...For now, I'd like to forget working and
simply take it easy.
@@)
\Speaker(001)
\Face(001,0,182,0)
@1(
Yeah, sounds good.
But, what will you actually be doing?
@@)
\Speaker(006)
\Face(181,0,189,0)
\Voice(GA623053,3)
@1(
...
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA623054,3)
@1(
...What should I do...?
@@)
\Speaker(001)
\Face(002,0,187,0)
@1(
Ahahaha.
Well, you don't need to know yet.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA623055,3)
@1(
I am not familiar with this kind of 
thing...
@@)
\Speaker(001)
\Face(002,0,186,0)
@1(
Ah! I know!
How about you take care of an animal?
@@)
\Speaker(006)
\Face(181,0,183,0)
\Voice(GA623056,3)
@1(
Eh...?
@@)
\Speaker(001)
\Face(001,0,183,0)
@1(
Kuromie said earlier that he had too many
space rabbits to take care of.
How about you adopt one and raise it?
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA623057,3)
@1(
...That is...
@@)
\Speaker(001)
\Face(002,0,200,0)
@1(
All right, let's go talk to Kuromie about 
it.
Better now than later!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,020)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\RatClear(0,1)
\SceneChg(1,24,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
...And that covers it.
I thought that Vanilla could adopt one
of the rabbits.
@@)
\BGM(1,019,3,0,0)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA623058,3)
@1(
That would be a great help.
That is, if I could impose it on you, 
Vanilla.
@@)
\Speaker(001)
\Face(001,0,237,0)
@1(
There we go.
If you'd like one, Vanilla.
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA623059,3)
@1(
...
@@)
\Speaker(008)
\Face(236,0,0,237)
\Voice(GA623060,3)
@1(
How about this one?
I can teach you how to properly care for
him.
@@)
\Se(1,3,0,006)
\RatShow(0,1,015)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA623061,3)
@1(
...But... I have never cared for an animal
before...
I don't know if I can raise it well...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I'm sure you'll be great at it.
...Because it's today's you.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623062,3)
@1(
Today's... me...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Here. Hold this one.
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GA623063,3)
@1(
...Y-Yes...
@@)
\RatClear(0,1)
\gCut(2)
\SceneChg(1,624,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ohh? He's an unexpectedly calm one.
@@)
\Speaker(008)
\Face(236,0,0,0)
\Voice(GA623064,3)
@1(
He knows that he's safe.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Indeed.
It looks like he's already taken to you.
Vanilla, how does it feel to hold him?
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA623065,3)
@1(
...He's... warm.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
How about it, Vanilla?
From now on, will you live with this 
little guy?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623066,3)
@1(
Yes...
I shall try.
@@)
\Speaker(008)
\Face(239,0,0,0)
\Voice(GA623067,3)
@1(
I'm sure that you'll be a good partner
for him.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
That's right.
What are you going to name him?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623068,3)
@1(
...Name...?
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
It's hard to be attached if it doesn't 
have some kind of name?
Hrm... Spot?
@@)
\Speaker(008)
\Face(237,0,0,0)
\Voice(GA623069,3)
@1(
That's far too normal.
How about Flopsy since his ears are so
long?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Maybe something not based on its looks.
How about a more unique name?
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA623070,3)
@1(
...Bunbun...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623071,3)
@1(
His name...
It will be Bunbun.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Th-That's... certainly unique...
@@)
\Speaker(008)
\Face(237,0,0,0)
\Voice(GA623072,3)
@1(
Isn't it...
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623073,3)
@1(
From now on, you are Bunbun.
Bunbun...
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Well, okay.
She seems to like it.
@@)
\Speaker(008)
\Face(236,0,0,0)
\Voice(GA623074,3)
@1(
Yeah.
That space rabbit... Bunbun seems to like
Vanilla as his partner too.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
How fortunate.
Right, Vanilla?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA623075,3)
@1(
Yes... thank you very much.
I shall cherish him...
@@)
\BGM(0,020,3,4.0,0)
\gFade(0,0,4.0)
\SceneChg(3,059,0,0,0,0,0)
\Face(000,0,0,0)
\BGM(1,032,3,0,0)
\gFade(1,0,2.0)
\gCut(1)
\Speaker(042)
\Face(361,0,306,0)
\Voice(GA623076,3)
@1(
Lord Eonia, our withdrawal is complete.
@@)
\Speaker(012)
\Face(311,0,306,0)
\Voice(GA623077,3)
@1(
Good work, Sherry.
By now, they'll probably be drunk off of
their victory.
@@)
\Speaker(042)
\Face(361,0,307,0)
\Voice(GA623078,3)
@1(
They don't know yet that there's poison
in their wine.
Heheheh...
@@)
\Speaker(012)
\Face(311,0,307,0)
\Voice(GA623079,3)
@1(
Are the preparations for the next 
operation proceeding according to 
schedule?
@@)
\Speaker(042)
\Face(361,0,306,0)
\Voice(GA623080,3)
@1(
Sir.
And earlier, the Hell Hounds returned as
well.
@@)
\Speaker(012)
\Face(311,0,306,0)
\Voice(GA623081,3)
@1(
Oh...? So they're finished too.
That was surprisingly quick.
@@)
\Speaker(013)
\Face(331,297,0,0)
\Voice(GA623082,3)
@1(
Of course, mister. 
If you leave it to me, eeeeverything will
be okay.
@@)
\Speaker(012)
\Face(311,297,0,0)
\Voice(GA623083,3)
@1(
Very well done, Noah.
Are the Hell Hounds together now?
@@)
\Speaker(043)
\Face(381,297,0,311)
\Voice(GA623084,3)
@1(
Yes, here.
@@)
\Speaker(012)
\Face(311,297,0,311)
\Voice(GA623085,3)
@1(
Well? What do you think of your new
strength?
@@)
\Speaker(043)
\Face(381,0,311,0)
\Voice(GA623086,3)
@1(
Magnificent... Truly magnificent!
We have no words to thank you, King Eonia,
for this wonderful power.
@@)
\Speaker(044)
\Face(401,316,0,0)
\Voice(GA623087,3)
@1(
This is exactly the kind of power we 
wanted! Uoooo! 
I can't wait to try it in real combat!!!!!
@@)
\Speaker(045)
\Face(421,316,0,321)
\Voice(GA623088,3)
@1(
With this power, it shall be easy to defeat
Blancmanche's lady...
At last I'll be able to pay her back.
@@)
\Speaker(046)
\Face(441,326,0,0)
\Voice(GA623089,3)
@1(
...I am pleased...
@@)
\Speaker(047)
\Face(461,326,0,331)
\Voice(GA623090,3)
@1(
Not just that, it's the best!
Now I'm invincible!
Using this almost seems positively evil.
@@)
\Speaker(012)
\Face(311,326,0,331)
\Voice(GA623091,3)
@1(
It appears that you like them.
I'll put you to work with your new toys
immediately.
@@)
\Speaker(043)
\Face(381,0,311,0)
\Voice(GA623092,3)
@1(
We hear and obey.
Just leave it to the Hell Hounds.
@@)
\Speaker(012)
\Face(311,0,311,0)
\Voice(GA623093,3)
@1(
Hrm. I shall.
Keep up your spirits until we reach the
Rhome system.
@@)
\Speaker(043)
\Face(381,0,311,0)
\Voice(GA623094,3)
@1(
Sir.
Then please excuse us.
@@)
\Se(1,3,0,304)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(042)
\Face(361,0,307,0)
\Voice(GA623095,3)
@1(
It's coming together, Lord Eonia.
@@)
\Speaker(012)
\Face(311,0,307,0)
\Voice(GA623096,3)
@1(
Yeah... Because of us, the feudal lords and
soldiers of the old regime have gathered.
We'll give them an explosive welcome.
@@)
\Speaker(013)
\Face(331,297,0,0)
\Voice(GA623097,3)
@1(
Heheheh.
You seem like you're having fun, mister.
@@)
\Speaker(012)
\Face(311,297,0,0)
\Voice(GA623098,3)
@1(
Yeah, I am. I can finally clean up my home
after five years. 
Just imagining it makes me feel refreshed. 
@@)
\Speaker(012)
\Face(312,297,0,0)
\Voice(GA623099,3)
@1(
Hrm... That's right. That one man...
@@)
\Speaker(042)
\Face(361,297,0,306)
\Voice(GA623100,3)
@1(
Eh...?
@@)
\Speaker(012)
\Face(311,297,0,306)
\Voice(GA623101,3)
@1(
No, I was just thinking about something.
The Angel Wing's commander... Tact Mayers.
@@)
\gCut(0)
\gFade(0,0,1.5)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,0.1)
\gCut(2)
\Speaker(012)
\Face(312,0,286,0)
\Voice(GA623102,3)
@1(
I wonder how he will deal with the 
situation to come...
Heheh...
@@)
\BGM(0,032,3,3.0,0)
>0690->IDS0628
}/
IDS0628:{
<9999->IDS2000
<9999->IDS2001
\gFade(0,0,3)
w102 = 65
w098 = 6
w004 = w098
w101 = 0700
\exit(5)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(0)
\Face(0,0,0,0)
@1(
仭僊儍儔僋僔乕僄儞僕僃儖  俇復  廔椆仭
@@)
\SceneChg(1,4,0,0,0,0,0)
w098 = 7
>0000->IDS0001
}/
