IDS0337:{
\BGM(1,020,3,0,0)
\SceneChg(1,21,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
After you exercise, don't you come here
and shower? Could you have dropped your
charm here?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA332001,3)
@1(
That's definitely possible.
@@)
\Speaker(001)
\Face(001,0,069,0)
@1(
Right?
In that case...
@@)
<9999->IDS2162
@(ss
\SelStart(0)
Ranpha, you check it out.
Okay, let's go in.
@)ss
[
flg0000 == 1
]{
>L0364001
}
[
flg0001 == 1
]{
>L0364002
}
:L0364001
\Speaker(001)
\Face(001,0,069,0)
@1(
Ranpha, check it out.
I'll wait out here.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA332002,3)
@1(
Oh? You're pretty self-conscious for
a peeping suspect.
@@)
\Speaker(001)
\Face(012,0,061,0)
@1(
I'm telling you, I wasn't peeping.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA332003,3)
@1(
I'm kidding.
Okay, wait here a minute.
@@)
>L0364003
:L0364002
\Speaker(001)
\Face(001,0,0,0)
@1(
In that case, we should search to make
sure. Okay, let's go in.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(061,0,064,0)
\Voice(GA332004,3)
@1(
Wait just a minute!
You're trying to just casually waltz into
the girl's shower!
@@)
\Speaker(001)
\Face(002,0,064,0)
@1(
Ah, no...
I wanted to investigate, please cooperate
here.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA332005,3)
@1(
No matter what you say, the answer's no!
Honestly... Are you trying to convince
me that you were peeping?
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
I'm telling you that you're wrong.
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA332006,3)
@1(
If you want me to believe you, then just
wait quietly out here.
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
Yes...
@@)
:L0364003
\gFade(0,0,1.0)
\SceneChg(3,21,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(001,0,069,0)
@1(
...Ah, you're back, Ranpha.
How was it?
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA332007,3)
@1(
Nope, nothing.
Let's check somewhere else.
@@)
\Speaker(001)
\Face(004,0,068,0)
@1(
I see.
Okay, let's go.
@@)
flg0332 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0338:{
\SceneChg(1,22,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
What?
The infirmary is unexpectedly noisy.
@@)
\Speaker(003)
\Face(061,065,0,0)
\Voice(GA333001,3)
@1(
What's going on?
@@)
\Speaker(026)
\Face(601,0,369,0)
\Voice(GA333002,3)
@1(
Ahh! It's you!
How dare you come back here so casually!?
@@)
\Speaker(001)
\Face(006,0,369,0)
@1(
Huh?
Did I do something?
@@)
\BGM(1,014,3,0,0)
\Speaker(006)
\Face(181,181,0,0)
\Voice(GA333003,3)
@1(
...The sweater that Dr. Cera was knitting
has been completely unravelled by hand
by someone...
@@)
\Speaker(026)
\Face(601,0,369,0)
\Voice(GA333004,3)
@1(
Not by someone.
The guilty one is you, Commander Mayers!
@@)
\Speaker(001)
\Face(007,0,369,0)
@1(
Eeh? I did!?
@@)
\Speaker(026)
\Face(601,0,369,0)
\Voice(GA333005,3)
@1(
Vanilla and I left for a little while, and
you came in!
I saw it with my own eyes.
@@)
\Speaker(026)
\Face(601,0,369,0)
\Voice(GA333006,3)
@1(
When we got back to the infirmary, you 
were leaving, Commander, with my wool
wrapped around your arm.
@@)
\Speaker(026)
\Face(601,0,370,0)
\Voice(GA333007,3)
@1(
I thought it was weird as I came in, and
the wool was still connected to my sweater!
I panicked and cut it, but it was too late.
@@)
\Speaker(001)
\Face(005,0,370,0)
@1(
You're wrong, it wasn't me.
It's a long story, but there's someone who
looks just like me on the ship.
@@)
\Speaker(026)
\Face(601,0,367,0)
\Voice(GA333008,3)
@1(
Th-That's...?
I dont think I understand...
@@)
[
flg0309 == 0
]{
>L0364006
}
[
flg0340 == 1
]{
>L0364004
}
>L0364005
:L0364004
\Speaker(001)
\Face(003,0,367,0)
@1(
Wasn't that the sweater you were going to
give to Vanilla? I'm sorry that it's
ruined.
@@)
>L0364006
:L0364005
\Speaker(001)
\Face(003,0,367,0)
@1(
Wasn't that the sweater you were going to
give to me? I'm sorry that it's ruined.
@@)
:L0364006
\Speaker(006)
\Face(181,0,183,0)
\Voice(GA333009,3)
@1(
...Is that true?
@@)
\Speaker(001)
\Face(003,0,183,0)
@1(
Even if it's unbelievable, it's the truth.
Ah, how can I make you understand...
@@)
<9999->IDS2163
@(ss
\SelStart(0)
Ranpha, help me out here.
Believe me, Vanilla.
@)ss
[
flg0000 == 1
]{
>L0364007
}
[
flg0001 == 1
]{
>L0364008
}
:L0364007
\Speaker(001)
\Face(003,0,183,0)
@1(
Ranpha, you tell them.
The only person who can prove my innocence
for now is you.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA333010,3)
@1(
Ooh? ...Is that how you ask someone for
help?
@@)
\Speaker(001)
\Face(009,0,062,0)
@1(
...P-Please, Ranpha.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA333011,3)
@1(
Hmm hmm. Well, okay.
Doctor, Vanilla, Tact didn't do it.
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA333012,3)
@1(
I've been with him for a while.
At least for this, he's not guilty.
@@)
\Speaker(026)
\Face(601,0,0,367)
\Voice(GA333013,3)
@1(
Oh, really?
Come to think of it, when I saw you you
were alone...
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GA333014,3)
@1(
If Ranpha is going to insist...
I'll believe you.
@@)
>L0364009
:L0364008
\Speaker(001)
\Face(003,0,183,0)
@1(
Please believe me, Vanilla.
Look at my eyes. Are these the eyes of
someone who'd lie to you?
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GA333015,3)
@1(
...
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w013
w077 += w013
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA333016,3)
@1(
...I understand. I believe you.
Doctor, Tact is not lying.
@@)
\Speaker(026)
\Face(601,0,0,366)
\Voice(GA333017,3)
@1(
Oh...
If you say so, Vanilla, I'll also trust
him.
@@)
\Speaker(001)
\Face(003,0,0,366)
@1(
Thank you, Vanilla, Doctor.
@@)
:L0364009
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA333018,3)
@1(
And yet, we still haven't cleared you of
peeping.
@@)
\Speaker(001)
\Face(012,0,062,0)
@1(
Listen already, it wasn't me...
Aren't I helping you find your charm,
Ranpha?
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA333019,3)
@1(
You're trying to cheat.
But I don't think it's here.
I haven't been to the infirmary lately.
@@)
\Speaker(001)
\Face(003,0,061,0)
@1(
Then let's check somewhere else.
Vanilla, Doctor, I'll definitely get the
guy who ruined your sweater.
@@)
\Speaker(006)
\Face(181,181,0,366)
\Voice(GA333020,3)
@1(
I wish you the best of luck.
@@)
flg0333 = 1
flg0338 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0339:{
\BGM(1,020,3,0,0)
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ah, Ranpha.
Could you wait here for just a moment?
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA334001,3)
@1(
What?
Don't think that you can try something
while I'm not around...
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
No, you're wrong.
Kuromie wasn't feeling well, so I thought
I'd check up on him.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA334002,3)
@1(
And there's a problem if I'm there?
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
Well...
No, we just have to have a talk between 
two guys, yeah.
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA334003,3)
@1(
What was that?
...Well, fine.
When you're finished, hurry back here.
@@)
\Speaker(001)
\Face(001,0,066,0)
@1(
Yeah, that's right.
Okay, just wait a minute.
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\SceneChg(1,24,0,0,0,0,0)
\gCut(1)
flg0010 = 0
flg0011 = 0
flg0012 = 1
<9997->IDS3010
flg0010 = 0
flg0011 = 0
flg0012 = 0
flg0334 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0340:{
\BGM(1,013,3,0,0)
\SceneChg(1,27,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah, there's Forte.
Your eyes are closed. What're you doing?
@@)
\Speaker(003)
\Face(061,0,0,065)
\Voice(GA335001,3)
@1(
That's not the problem.
Forte's gun is in pieces.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335002,3)
@1(
Those voices, Ranpha and Mr. Commander?
Good timing. Here, let me show you
something interesting.
@@)
\Speaker(003)
\Face(061,0,0,088)
\Voice(GA335003,3)
@1(
I know. You're putting your gun together,
right?
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335004,3)
@1(
That's right.
Ready to go?
First there's this, then this goes here...
@@)
\Speaker(001)
\Face(006,0,165,0)
@1(
A-Amazing.
You're assembling it by touch without 
opening your eyes. And fast too.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335005,3)
@1(
I do this every morning before breakfast.
@@)
\Speaker(003)
\Face(061,0,0,094)
\Voice(GA335006,3)
@1(
Hrmph. She does.
...Heheh. Then...
@@)
\Speaker(001)
\Face(007,0,0,094)
@1(
Ah, Ranpha.
Don't touch that without permission...
@@)
\Speaker(003)
\Face(061,0,0,061)
\Voice(GA335007,3)
@1(
(Shh. Shut up.)
@@)
\Speaker(001)
\Face(004,0,0,061)
@1(
(Ahhh...
 What should I do...?
@@)
<9999->IDS2164
@(ss
\SelStart(0)
Stay quiet.
Tell Forte.
@)ss
[
flg0000 == 1
]{
>L0364010
}
[
flg0001 == 1
]{
>L0364011
}
:L0364010
\Speaker(001)
\Face(012,0,0,061)
@1(
(Well, it's okay.
 This should be interesting.)
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,0,094)
\Voice(GA335008,3)
@1(
(Right, right, now you get it.)
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335009,3)
@1(
...Hm?
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335010,3)
@1(
Ranpha, was that you?
This screw here was switched with this 
other screw.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335011,3)
@1(
I'm also short one spring.
Now can I have it back?
@@)
>L0364012
:L0364011
\Speaker(001)
\Face(006,0,165,0)
@1(
Forte, wait a minute.
Ranpha just...
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335012,3)
@1(
Switched this screw and this one? And
hid a spring?
@@)
\Speaker(001)
\Face(007,0,165,0)
@1(
Yeah, that's... wait, what!?
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w013
w066 += w013
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA335013,3)
@1(
You don't need to be so surprised.
Well, you tried to tell me, so I should
thank you.
@@)
:L0364012
\Speaker(003)
\Face(061,0,0,065)
\Voice(GA335014,3)
@1(
No way!
How did you know that, Forte?
@@)
\Speaker(005)
\Face(141,142,0,065)
\Voice(GA335015,3)
@1(
If you've done this as many times as I 
have, anybody would know without needing
to look.
@@)
\Speaker(001)
\Face(002,142,0,065)
@1(
Anybody, huh? Hahaha.
You really are a professional, Forte.
@@)
\Speaker(005)
\Face(141,141,0,065)
\Voice(GA335016,3)
@1(
Servicing firearms is done with your
hands. If you ever want to learn, I 
can teach you whenever you want.
@@)
\Speaker(001)
\Face(001,141,0,065)
@1(
Yeah, I'm sure I'd learn something.
@@)
\Speaker(003)
\Face(061,141,0,088)
\Voice(GA335017,3)
@1(
Just as expected of you, I guess.
Here, you can have it back.
@@)
\Speaker(005)
\Face(141,173,0,088)
\Voice(GA335018,3)
@1(
I have to waste more time redoing this now
because of that.
@@)
\Speaker(003)
\Face(061,173,0,094)
\Voice(GA335019,3)
@1(
Forgive me.
@@)
\Speaker(005)
\Face(141,141,0,094)
\Voice(GA335020,3)
@1(
I don't mind.
Anyway, why'd you come here?
@@)
\Speaker(003)
\Face(061,141,0,065)
\Voice(GA335021,3)
@1(
Ah, that's right.
Actually, we're looking for a charm shaped
like this.
@@)
\Speaker(005)
\Face(141,147,0,065)
\Voice(GA335022,3)
@1(
A charm?
Hrm, I haven't seen it here.
@@)
\Speaker(001)
\Face(004,147,0,065)
@1(
We're also looking for another me as well.
@@)
\Speaker(003)
\Face(061,147,0,089)
\Voice(GA335023,3)
@1(
I know...
Okay, Forte, we're going to go search
somewhere else.
@@)
\Speaker(001)
\Face(001,147,0,089)
@1(
Let's go.
All right, see you later.
@@)
flg0335 = 1
flg0338 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0341:{
\bgm(1,020,3,0,0)
\SceneChg(1,29,0,0,0,0,0)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA336001,3)
@1(
Hey, I'm pretty sure I wouldn't have 
dropped my charm in a place like this.
@@)
\Speaker(001)
\Face(001,0,066,0)
@1(
But it's not impossible. The other me 
could also be hiding himself in here.
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA336002,3)
@1(
I guess so...
Searching this place thoroughly is going
to be pretty hard.
@@)
\Speaker(001)
\Face(004,0,069,0)
@1(
I can't deny that...
@@)
<9999->IDS2165
@(ss
\SelStart(0)
Let's search anyway.
Then, how about hide and seek?
@)ss
[
flg0000 == 1
]{
>L0364013
}
[
flg0001 == 1
]{
>L0364014
}
:L0364013
\Speaker(001)
\Face(003,0,069,0)
@1(
We should search anyway.
It won't be easy, but it's not like me to
just give up.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA336003,3)
@1(
Sigh... Well, obviously, right?
I was just... testing your will for a
moment, that's all.
@@)
\Speaker(001)
\Face(003,0,063,0)
@1(
Yeah, yeah.
Then let's start looking with gusto,
Ranpha!
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA336004,3)
@1(
Right!
@@)
\gFade(0,0,1.0)
\SceneChg(3,29,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA336005,3)
@1(
...Haa... Haa...
I-I'm exhausted...
@@)
\Speaker(001)
\Face(009,0,089,0)
@1(
Whew... Ahh...
Well... looks like your charm and my 
imitator weren't here after all.
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA336006,3)
@1(
They're nowhere to be found here. Anyway, 
we can be sure that they're somewhere else.
@@)
\Speaker(001)
\Face(012,0,068,0)
@1(
Well, it was worth it just to know that.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA336007,3)
@1(
That's a good way to put it, sheesh.
Ahahaha.
@@)
>L0364015
:L0364014
\Speaker(001)
\Face(002,0,069,0)
@1(
Then how about we play hide and seek?
We should be able to play for a long time
here. Although there could be an accident.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA336008,3)
@1(
Listen, you...
You really want to?
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
It was just a joke. A joke.
Let's search properly.
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA336009,3)
@1(
Aww. How'd a guy like you end up as 
commander...?
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA336010,3)
@1(
Anyway, don't even try to goof off in 
secret!
Hurry up and find my charm!
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
I got that. You don't need to shout.
Then, that's enough, let's go somewhere
else.
@@)
:L0364015
flg0336 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0342:{
\bgm(1,020,3,0,0)
\SceneChg(1,30,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ranpha, don't you come here a lot?
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA337001,3)
@1(
I do.
I like to exercise my body.
@@)
\Speaker(001)
\Face(003,0,061,0)
@1(
Then this place should be the most 
suspect.
@@)
\Speaker(003)
\Face(061,0,064,0)
\Voice(GA337002,3)
@1(
Come to think of it, I came here
yesterday.
Let's search.
@@)
\Speaker(001)
\Face(003,0,064,0)
@1(
All right.
First let's check the floor.
Let's see...?
@@)
\gFade(0,0,1.0)
\SceneChg(3,30,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(003)
\Face(064,0,0,0)
\Voice(GA337003,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
[
flg0330 == 1
]{
>L0364017
}
flg0090 = 0
<9999->IDS2142
[
flg0090 == 1
]{
>L0364016
}
>L0364017
:L0364016
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA337004,3)
@1(
...No good, I can't find it anywhere I 
look.
I don't think it's here.
@@)
\Speaker(001)
\Face(004,0,089,0)
@1(
Too bad, we'll have to look somewhere
else. But where else do you go often? 
Where could it be...?
@@)
>L0364024
:L0364017
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Huh?
Something fell under the exercise machine.
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,004)
:L0364018
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA337005,3)
@1(
Ah! That's it!
My charm!
@@)
[
flg0010 == 0
]{
>L0364019
}
/
:L0364019
:L0364020
\Speaker(001)
\Face(002,0,0,0)
@1(
Looks like we found it.
Yep.
@@)
[
flg0010 == 1
]{
\Se(1,3,0,011)
\SeStateChg(1)
<9999->IDS2140
w041 += w013
w044 += w013
}
[
flg0010 == 0
]{
<9999->IDS2140
\Se(1,3,0,011)
\SeStateChg(1)
w041 += w013
w044 += w013
}
\Speaker(003)
\Face(089,0,0,0)
\Voice(GA337006,3)
@1(
Thank you!
Ah, what a relief. For a minute, I didn't
know what I was going to do.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
A carved wooden hammer with a magic stick
through it?
It looks handmade.
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA337007,3)
@1(
Yeah.
You know, this is my most treasured 
item.
@@)
\BGM(1,016,3,0,0)
\RatClear(0,1)
\Speaker(001)
\Face(006,0,0,0)
@1(
Your most important?
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA337008,3)
@1(
When I left my home and went to pilot
school, my little brothers gave me this
charm.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
Oh? You've got siblings?
I wonder what kind of sister you were to
them.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
But why is is a hammer with a magic stick?
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA337009,3)
@1(
To help me become rich. On my planet, that
magic stick is said to bring good luck 
with money.
@@)
\Speaker(001)
\Face(006,0,070,0)
@1(
Good luck with money?
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA337010,3)
@1(
If you ask me, my family is embarrassing...
They're all pretty greedy. When I was 
little, we had it pretty bad.
@@)
\Speaker(001)
\Face(006,0,068,0)
@1(
Oh? Really?
What do you mean? For example...?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA337011,3)
@1(
Let's see...
At dinner, everybody fought over the side
dishes.
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA337012,3)
@1(
We had to wait in line for every bath.
Every day was a battle.
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA337013,3)
@1(
Ah, but, we were actually really close.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA337014,3)
@1(
This magic stick is a good example of that.
When I left home, even though their sister
was leaving, they gave me this.
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA337015,3)
@1(
Honestly, this is pretty shoddy.
Here, see this? It's all warped.
@@)
\Speaker(001)
\Face(001,0,070,0)
@1(
No... I think it's very well made.
The effort they put into it comes across
loud and clear.
@@)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA337016,3)
@1(
Thanks.
That's why I always send part of my salary
back home.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA337017,3)
@1(
Thanks to the luck they gave me with this,
I've gotten a lot of money.
I send letters and presents with it too.
@@)
\Speaker(001)
\Face(001,0,062,0)
@1(
I understand... Everybody in your family,
all your siblings, think of you. 
And you, them, Ranpha.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA337018,3)
@1(
Isn't that natural?
Somebody who doesn't think of their family
is the worst.
@@)
[
flg0010 == 0
]{
>L0364021
}
/
:L0364021
\Speaker(001)
\Face(001,0,072,0)
@1(
That's right.
I believe so too.
@@)
:L0364022
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA337019,3)
@1(
Tact, let me thank you once more.
Thank you very much for looking for my
charm.
@@)
\Speaker(001)
\Face(008,0,088,0)
@1(
Don't say it so formally, you'll make me
blush.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA337020,3)
@1(
All right.
My charm's been found. 
This case is closed.
@@)
\Speaker(001)
\Face(012,0,094,0)
@1(
Whoa, whoa, we still haven't cleared up
the false accusation against me.
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA337021,3)
@1(
Ah, you're still on that?
Whatever, I don't mind anymore.
I'll forgive you.
@@)
\Speaker(001)
\Face(012,0,088,0)
@1(
That's not enough.
If everybody around here isn't convinced,
I'll still have more problems.
@@)
\Speaker(001)
\Face(010,0,088,0)
@1(
And I've got a bad feeling about this.
Let's go somewhere else.
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA337022,3)
@1(
In that case, I'll go with you.
We can look for the real culprit together.
@@)
[
flg0010 == 0
]{
>L0364023
}
/
:L0364023
flg0343 = 1
:L0364024
flg0337 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
