IDS0816:{
\SceneChg(3,22,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hello.
Vanilla, you're here...?
@@)
\Se(1,3,0,040)
\SeStateChg(1)
\Wait(0.3)
\gFade(0,4,2.5)
\Wait(0.2)
\gFade(1,4,0.3)
\BGM(1,014,3,0,0)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA815001,3)
@1(
...Treatment is complete.
@@)
\Speaker(021)
\Face(666,0,0,0)
\Voice(GA815002,3)
@1(
Amazing! It doesn't hurt anymore!
Thank you very much!
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA815003,3)
@1(
Oh, Commander Mayers.
Come in.
@@)
\Speaker(001)
\Face(012,0,366,0)
@1(
Sorry, I didn't know you were treating
injured crew members.
I'll come back later...
@@)
\Speaker(006)
\Face(181,185,0,0)
\Voice(GA815004,3)
@1(
...No, I have just finished.
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA815005,3)
@1(
See? Just like Vanilla said.
Does it feel good to be back, Commander?
@@)
\Speaker(001)
\Face(012,0,366,0)
@1(
I guess so.
Well, I was only even gone for about half
a day, so I didn't feel much.
@@)
\Speaker(026)
\Face(601,0,368,0)
\Voice(GA815006,3)
@1(
Heheheh. I guess.
Funny how it worked out.
@@)
\Speaker(026)
\Face(601,0,370,0)
\Voice(GA815007,3)
@1(
However, because it was the result of a
crisis like this, I guess it's more ironic.
@@)
\Speaker(001)
\Face(004,0,370,0)
@1(
Yeah...
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA815008,3)
@1(
Don't get discouraged, Commander.
You're fighting splendidly.
We're counting on you in the time to come.
@@)
\Speaker(001)
\Face(002,0,366,0)
@1(
Same here.
I'll be relying on you.
@@)
\Se(1,3,0,098)
\SeStateChg(1)
\Speaker(001)
\Face(006,0,366,0)
@1(
Hrm?
What were those noises...
@@)
\Speaker(006)
\Face(181,187,0,0)
\Voice(GA815009,3)
@1(
...It was Bunbun.
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,015)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ah, your space rabbit.
You put him in a cage and brought him
here.
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA815010,3)
@1(
I'm worried when I cannot keep an eye on
him... So I try to keep him as close as
possible...
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Ahaha. Don't worry so much.
You're surprisingly overprotective, 
Vanilla.
@@)
\RatClear(0,1)
\Speaker(006)
\Face(181,186,0,0)
\Voice(GA815011,3)
@1(
No...
What if my room was damaged by enemy
fire...
@@)
\Speaker(001)
\Face(006,186,0,0)
@1(
...Ah...
@@)
\Speaker(026)
\Face(601,186,0,366)
\Voice(GA815012,3)
@1(
It'll be okay.
We just took a lot of damage because the
defensive systems crashed.
@@)
\Speaker(001)
\Face(012,186,0,366)
@1(
That's right.
And besides, when you're out in your ship,
you can't take Bunbun with you, right?
@@)
\Speaker(006)
\Face(181,186,0,366)
\Voice(GA815013,3)
@1(
I suppose so...
@@)
\Speaker(001)
\Face(012,186,0,366)
@1(
Hrm...
Say, Vanilla...
@@)
<9996->IDS2611
@(ss
\SelStart(0)
Why not let Dr. Cera watch him?
He'll be okay on his own, right?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,186,0,366)
@1(
Why not let Dr. Cera watch him while 
you're out fighting?
@@)
\Speaker(006)
\Face(181,183,0,366)
\Voice(GA815014,3)
@1(
...Eh...?
@@)
\Speaker(001)
\Face(001,183,0,366)
@1(
Since the infirmary's in the middle of the
Elsior, it should be safe, at least as far
as injuries are concerned.
@@)
\Speaker(001)
\Face(001,183,0,366)
@1(
Well, Dr. Cera?
Would that be okay?
@@)
\Speaker(026)
\Face(601,183,0,368)
\Voice(GA815015,3)
@1(
Yeah, of course.
Nice idea, Commander!
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,187,0,368)
\Voice(GA815016,3)
@1(
...Then Dr. Cera, may I ask you to watch
Bunbun while I fight...?
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(002,186,0,366)
@1(
He'll be okay on his own, right?
Even if you're not there, Bunbun will be
safe.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,187,0,366)
\Voice(GA815017,3)
@1(
...I think so.
Even if I die, he will grow up healthy...
@@)
\Speaker(001)
\Face(007,187,0,366)
@1(
Ah! No, not that!
That's not what I meant!
@@)
\Speaker(026)
\Face(601,187,0,369)
\Voice(GA815018,3)
@1(
Geez, Commander Mayers.
How about you try saying something else
instead?
@@)
\Speaker(001)
\Face(004,187,0,369)
@1(
Aww...
Sorry, Vanilla.
That was a bad choice of words.
@@)
\Speaker(006)
\Face(181,186,0,369)
\Voice(GA815019,3)
@1(
...No...
@@)
\Speaker(026)
\Face(601,186,0,368)
\Voice(GA815020,3)
@1(
Ah, I know. 
If you don't mind, how about I watch Bunbun
while you're out fighting?
@@)
\Speaker(006)
\Face(181,183,0,368)
\Voice(GA815021,3)
@1(
...Eh...?
@@)
\Speaker(026)
\Face(601,183,0,366)
\Voice(GA815022,3)
@1(
The infirmary is pretty safe since we're
far away from the outer walls.
I can be a good playmate too.
@@)
\Speaker(001)
\Face(002,183,0,366)
@1(
That's a good idea.
How about it, Vanilla?
@@)
\Speaker(006)
\Face(181,187,0,366)
\Voice(GA815023,3)
@1(
...Yes...
Then may I ask you to...?
@@)
}
\Speaker(026)
\Face(601,187,0,368)
\Voice(GA815024,3)
@1(
Yeah, leave him to me.
You can teach me how to take care of him
later.
@@)
\Speaker(006)
\Face(181,182,0,368)
\Voice(GA815025,3)
@1(
Yes...
@@)
\Speaker(001)
\Face(001,182,0,368)
@1(
Aren't you glad, Vanilla?
Okay then, I should get going.
@@)
flg0815 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0817:{
\SceneChg(1,23,0,0,0,0,0)
\BGM(1,020,3,0,0)
\SeStateChg(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay then, I should go see Kuromie.
@@)
\Se(2,3,0,042)
\SeStateChg(2)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
Kuromie, you here?
It's Tact.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA816001,3)
@1(
Ah, Tact.
How can I help you?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA816002,3)
@1(
...
@@)
\Speaker(001)
\Face(006,181,0,236)
@1(
Ah, Vanilla.
I didn't know you were here.
@@)
\Speaker(008)
\Face(236,181,0,236)
\Voice(GA816003,3)
@1(
Tact I hear that you've returned to being
our commander.
Vanilla just told me.
@@)
\Speaker(001)
\Face(001,181,0,236)
@1(
Yeah, that's right.
I'll be counting on you again.
@@)
\Speaker(006)
\Face(181,200,0,236)
\Voice(GA816004,3)
@1(
...Yes.
@@)
\Speaker(008)
\Face(236,200,0,236)
\Voice(GA816005,3)
@1(
Yes. Same here.
@@)
\Speaker(008)
\Face(236,200,0,239)
\Voice(GA816006,3)
@1(
Honestly, I wish it was under happier 
circumstances...
Sorry, right now...
@@)
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(004,200,0,239)
@1(
...Yeah.
After everything that's happened...
This room wasn't damaged?
@@)
\Speaker(008)
\Face(236,200,0,236)
\Voice(GA816007,3)
@1(
The nearby exterior wall was struck and the
device that causes the waves was broken, 
but that's no big deal.
@@)
\Speaker(001)
\Face(001,200,0,236)
@1(
Okay, that's a relief then.
@@)
\Speaker(006)
\Face(181,186,0,236)
\Voice(GA816008,3)
@1(
...But... the space whale is very sad...
@@)
\Speaker(001)
\Face(006,186,0,236)
@1(
He is?
You don't mean that he's been hurt, has
he?
@@)
\BGM(1,026,3,0,0)
\Speaker(008)
\Face(236,186,0,241)
\Voice(GA816009,3)
@1(
No, nothing like that.
But... his heart is in pain.
@@)
\Speaker(008)
\Face(236,186,0,241)
\Voice(GA816010,3)
@1(
"In one night, he heard as much grief and
 pain as he has for the last 400 years."
 ...Is what he says.
@@)
\Speaker(001)
\Face(004,186,0,241)
@1(
400 years worth of grief and pain... huh...
The space whale had it pretty rough too, I
guess.
@@)
\Speaker(008)
\Face(236,186,0,236)
\Voice(GA816011,3)
@1(
...The space whale says, "Do not worry.
You must do whatever you can."
@@)
\Speaker(008)
\Face(236,186,0,236)
\Voice(GA816012,3)
@1(
"The decisive moment is coming soon.
 You must step forward bravely."
 ...He says.
@@)
\Speaker(001)
\Face(001,186,0,236)
@1(
I see...
Thanks, Kuromie.
And you too, space whale.
@@)
\Speaker(008)
\Face(236,186,0,236)
\Voice(GA816013,3)
@1(
It's nothing.
I have to check on all the animals now,
excuse me.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Face(000,186,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(006)
\Face(181,0,189,0)
\Voice(GA816014,3)
@1(
...We have to do what we can...
@@)
\Speaker(001)
\Face(004,0,189,0)
@1(
Yeah...
We should do everything that we can.
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA816015,3)
@1(
...So many people died...
And I... couldn't do anything but watch...
@@)
\Speaker(001)
\Face(005,0,187,0)
@1(
Don't say that. If not for you and the
rest of the Angel Wing, many more people
would have been killed.
@@)
\Speaker(001)
\Face(004,0,187,0)
@1(
But... if you're counting those who could
just watch, then I'm guilty too...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA816016,3)
@1(
...I understand.
But...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA816017,3)
@1(
...When when I think of the sadness of the
families and friends of the people who 
died... my chest aches...
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA816018,3)
@1(
Tact...
What are we going to do from now on?
@@)
\Speaker(001)
\Face(004,0,187,0)
@1(
We're...
@@)
<9996->IDS2612
@(ss
\SelStart(0)
Not going to allow any more.
What are we going to do?
@)ss
[
flg0000 == 1
]{
\BGM(0,020,3,0,0)
\Speaker(001)
\Face(004,0,187,0)
@1(
We're not going to allow any more sadness.
That's all we can do... and we have to do
everything that we can.
@@)
\BGM(1,019,3,0,0)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,198,0)
\Voice(GA816019,3)
@1(
I... believe that too.
@@)
\Speaker(001)
\Face(003,0,198,0)
@1(
We're at a disadvantage right now, but we
can never give up.
There has to be a way out.
@@)
\Speaker(006)
\Face(181,0,198,0)
\Voice(GA816020,3)
@1(
Yes.
...If there is anything I can do, please
tell me about it.
@@)
\Speaker(001)
\Face(001,0,198,0)
@1(
Thanks, Vanilla.
I'm also going to be trying to do whatever
I can.
@@)
\Speaker(006)
\Face(181,0,188,0)
\Voice(GA816021,3)
@1(
...I feel relieved to hear you say that.
...I am glad that you are our commander
in the end...
@@)
\Speaker(001)
\Face(006,0,188,0)
@1(
Vanilla...
@@)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GA816022,3)
@1(
...Then, I have other business to attend 
to, please excuse me.
@@)
\Speaker(001)
\Face(001,0,185,0)
@1(
Yeah.
See you later.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,042)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
The decisive moment... huh.
I wonder what he meant...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,187,0)
@1(
What are we going to do?
I've been thinking about it for a long 
time, but I still don't know.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA816023,3)
@1(
...That was not the answer I wanted to 
hear.
@@)
\Speaker(001)
\Face(009,0,186,0)
@1(
...Yeah, I guess.
Aww, I wish I knew...
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA816024,3)
@1(
Then... we're just waiting for death...?
@@)
\Speaker(001)
\Face(003,0,187,0)
@1(
No, that's not it...!
I-It'll be okay! I'm sure of it!
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA816025,3)
@1(
...Yes.
I am in your care.
Then, please excuse me...
@@)
\Speaker(001)
\Face(001,0,186,0)
@1(
Yeah, see you later.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,042)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
...She's in my hands, huh.
I wish I could fulfill her expectations...
but I really don't know what to say.
@@)
}
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA816026,3)
@1(
...Do you need something?
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
Ah, Kuromie.
No, not really.
@@)
\BGM(1,020,3,3.0,0)
\Speaker(001)
\Face(001,0,236,0)
@1(
Are all the animals okay?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA816027,3)
@1(
Yes, thanks to you.
Nobody has any injuries.
@@)
flg0012 = 0
flg0010 = 1
flg0011 = 0
<9997->IDS3010
flg0816 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0818:{
flg0010 = 0
flg0011 = 0
flg0012 = 0
<9997->IDS3010
flg0817 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0819:{
\SceneChg(1,25,0,0,0,0,0)
\BGM(1,020,3,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
I'm sure Creta's investigating the
Emblem Frames by now.
I wonder if she knows anything yet...
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA818001,3)
@1(
Ah, Commander Mayers.
Thanks for your hard work.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
You did well too, Miss Creta.
Do you understand any of the mysterious
phenomenons yet?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA818002,3)
@1(
I've figured some of it, but most of the
mystery still remains. I'm getting insight
from the people involved.
@@)
\Speaker(001)
\Face(006,0,346,0)
@1(
Huh?
Who do you mean...?
@@)
\Speaker(005)
\Face(141,141,0,101)
\Voice(GA818003,3)
@1(
It's us.
@@)
\Speaker(004)
\Face(101,141,0,109)
\Voice(GA818004,3)
@1(
At that time, the best way to describe it
is that the Emblem Frame felt like it was
a part of my body.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA818005,3)
@1(
Thanks to it, we survived, but figuring 
out why is tough. Hopefully I'll be able
to explain it soon.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
Yeah. I hope so too.
Sorry to keep you working so long, but I'm
counting on you.
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GA818006,3)
@1(
Nah.
I hate to say it in a situation like this,
but I'm enjoying myself.
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GA818007,3)
@1(
Solving the mysteries of Lost Technology is
the mission of the Priestesses of the White
Moon. Nothing gives us more pleasure.
@@)
\Speaker(001)
\Face(001,0,347,0)
@1(
Indeed.
Okay, I'll leave you to solve them then.
@@)
\Speaker(001)
\Face(006,0,347,0)
@1(
...Ah, I just remembered another mystery.
While we were docked in Fargo, I saw a 
little girl here.
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA818008,3)
@1(
What kind of... little girl?
@@)
\Speaker(001)
\Face(001,0,348,0)
@1(
Yeah, she said she was Noah.
She was quietly looking at the Frames, but
then she disappeared after I talked to her.
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA818009,3)
@1(
Noah...?
No, I haven't seen any kid like that.
Are you sure you're not mistaken?
@@)
\Speaker(001)
\Face(004,0,348,0)
@1(
Hrm, guess it won't be solved after all...
@@)
\Speaker(005)
\Face(141,141,0,0)
\Voice(GA818010,3)
@1(
What's this? Sounds interesting.
A little girl?
@@)
\Speaker(005)
\Face(141,166,0,0)
\Voice(GA818011,3)
@1(
Ooh, so you're interested in that kind of
thing, Tact?
Can't judge a book by its cover.
@@)
\Speaker(001)
\Face(005,166,0,0)
@1(
W-What are you talking about!?
@@)
\Speaker(004)
\Face(101,166,0,107)
\Voice(GA818012,3)
@1(
All joking aside, that does worry me.
Assuming you're right, who was that girl?
@@)
\Speaker(005)
\Face(141,173,0,107)
\Voice(GA818013,3)
@1(
Are you sure that you weren't just sleepy?
Maybe you saw it in a dream.
@@)
\Speaker(004)
\Face(101,173,0,120)
\Voice(GA818014,3)
@1(
But I think that it could also have been a
spy from Eonia's fleet.
@@)
\Speaker(001)
\Face(004,173,0,120)
@1(
Hrm...
@@)
<9996->IDS2613
@(ss
\SelStart(0)
Maybe it was a spy.
Maybe it was just a dream.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,173,0,120)
@1(
I think it was a spy after all.
That scouting probe was able to invade
before too.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w012
w055 += w012
\Speaker(004)
\Face(101,173,0,103)
\Voice(GA818015,3)
@1(
Yeah, I think that possibility is likely.
@@)
\Speaker(005)
\Face(141,143,0,103)
\Voice(GA818016,3)
@1(
That's a big deal!
Couldn't they have stolen data on us then?
@@)
\Speaker(019)
\Face(521,0,349,0)
\Voice(GA818017,3)
@1(
The Elsior and Emblem Frames are made up
of a lot of Lost Technology. I don't think
they'd be able to analyze them so easily...
@@)
\Speaker(001)
\Face(004,0,349,0)
@1(
Hopefully they were just wasting their
time...
But I'm still worried.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,173,0,120)
@1(
It must have just been a dream after all.
Thinking about it now, she was dressed
strangely and vanished like smoke.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w013
w066 += w013
\Speaker(005)
\Face(141,141,0,120)
\Voice(GA818018,3)
@1(
Yeah, yeah. You're overthinking it.
You should try to get back to your usual
self and stop being sloppy, okay?
@@)
\Speaker(001)
\Face(012,141,0,120)
@1(
What about me is sloppy...?
@@)
\Speaker(005)
\Face(141,166,0,120)
\Voice(GA818019,3)
@1(
Oho? You don't think so?
Ahahaha.
@@)
\Speaker(004)
\Face(101,166,0,109)
\Voice(GA818020,3)
@1(
But if you're sleepy, then that may have
a certain meaning, Tact.
@@)
\Speaker(001)
\Face(012,166,0,109)
@1(
And now you're getting in on it too.
I do beg your pardon.
@@)
}
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA818021,3)
@1(
Well, just think about it.
Right, I'm heading out.
@@)
\Se(1,3,0,025)
\SeStateChg(1)
\Wait(1.0)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA818022,3)
@1(
I must also be going now.
@@)
\Se(1,3,0,025)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, I guess I should get going too.
Please call me when you know something.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA818023,3)
@1(
Yes, leave it to me.
@@)
flg0818 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0820:{
\SceneChg(1,27,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh...?
Forte, what are you doing?
I thought I might shoot some rounds, but...
@@)
\BGM(1,013,3,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA819001,3)
@1(
Ah, Tact.
Just a minute, I'm organizing the guns and 
ammunition here.
@@)
\Speaker(001)
\Face(012,0,141,0)
@1(
Why are you doing that all of a sudden?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819002,3)
@1(
Look, if this place took fire like in the
fight earlier, there'd be an explosion, so
I'm dividing things up into smaller groups.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819003,3)
@1(
It takes a lot of time, but I don't want it
to blow a hole in the Elsior.
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
Indeed.
How can I help?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA819004,3)
@1(
After I finish packing, could you help me
carry them to that room? 
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819005,3)
@1(
But if the Black Moon attacks us directly,
there's nothing we can do.
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
Let's pray that it doesn't then.
If possible, I want to have a plan set
before that Black Moon starts moving again.
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA819006,3)
@1(
Yeah...
You think that Black Moon is Lost 
Technology?
@@)
\Speaker(001)
\Face(004,0,147,0)
@1(
Probably. At the least, I know that we
can't make something that large or with
its abilities with our current technology.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819007,3)
@1(
Still, a weapon like that isn't really
practical, so what were those ancient
people thinking?
@@)
\Speaker(001)
\Face(006,0,173,0)
@1(
It's not practical? But it destroyed a
satellite city and is large enough to
attack an entire planet, right?
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA819008,3)
@1(
That's right.
That thing has too much power.
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA819009,3)
@1(
It can't turn or react to spaceships. All
it has any hope of damaging are satellites
and planets.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819010,3)
@1(
And wars start to seize things, right?
There's no point if you just destroy
everything.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
Yeah, you're right.
Then there has to be some reason the Black
Moon has weapons like that...
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA819011,3)
@1(
Well, I don't really have a clue.
What do you think?
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
Hmm...
I think that...
@@)
<9996->IDS2615
@(ss
\SelStart(0)
To keep the foe in check.
It's every guy's dream, right?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,0,141,0)
@1(
It may be to keep their foes in check.
If they know that it has those powerful 
weapons, they'd be hesitant to attack.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA819012,3)
@1(
In other words, it's a deterrent.
That's a pretty good thought.
@@)
\Speaker(001)
\Face(001,0,144,0)
@1(
Right?
Well, it's just something I learned at the
academy.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA819013,3)
@1(
Hahaha.
I thought that might be it.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819014,3)
@1(
But... he used that deterrent without
considering the consequences. What's
Eonia thinking?
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
Yeah.
Why is Eonia doing this...
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA819015,3)
@1(
Maybe he just felt like it? Just like a 
child who wants to try out their new toy.
@@)
\Speaker(001)
\Face(003,0,141,0)
@1(
Maybe so...
But we can't let Eonia keep doing whatever
he wants!
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA819016,3)
@1(
Yeah, that's right. A bad child needs
punishment for what he's done.
Can we count on you, Commander Mayers?
@@)
\Speaker(001)
\Face(001,0,143,0)
@1(
Of course.
You too, I'll need your strength.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,141,0)
@1(
It's every guy's dream, right?
I'm sure the men back then thought so too!
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA819017,3)
@1(
Huh?
@@)
\Speaker(001)
\Face(002,0,144,0)
@1(
If you're born a man, then you want the 
biggest, baddest guns around!
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819018,3)
@1(
Haa...
You're the same as that Eonia brat.
@@)
\Speaker(001)
\Face(006,0,173,0)
@1(
Eh?
What do you mean?
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA819019,3)
@1(
Nothing really.
But, do you really think all men are like
that?
@@)
\Speaker(001)
\Face(012,0,147,0)
@1(
Maybe not every one, but I think most love
that stuff. Like, a combination 
transformation or a giant drill.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA819020,3)
@1(
Yeah, I can't understand that at all.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
I see, too bad.
I thought that you might get it.
@@)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA819021,3)
@1(
What's that supposed to mean?
Look, you're getting in the way of me
getting this stuff organized.
@@)
\Speaker(001)
\Face(012,0,145,0)
@1(
I understand.
Okay, I'll be going.
@@)
}
flg0819 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0821:{
\SceneChg(1,30,0,0,0,0,0)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA820001,3)
@1(
Oh, if it isn't Tact.
Are you here to exercise too?
@@)
\BGM(1,011,3,0,0)
\Speaker(001)
\Face(006,0,074,0)
@1(
Ranpha, what's wrong?
Don't push yourself. 
Shouldn't you get some rest soon?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA820002,3)
@1(
I'm not really pushing myself.
I just felt like I wanted to get my body
moving.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820003,3)
@1(
And you saw them too, right!?
The wings of the Emblem Frames!
@@)
\Speaker(001)
\Face(001,0,075,0)
@1(
Yeah, that was surprising.
I can't believe the Emblem Frames suddenly
grew wings.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820004,3)
@1(
I was so surprised.
The Emblem Frames were reborn!
@@)
\Speaker(001)
\Face(006,0,075,0)
@1(
They were reborn?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA820005,3)
@1(
Back then, I could feel the amazing power
flowing from them into my body.
It felt like I was being reborn!
@@)
\Speaker(001)
\Face(006,0,074,0)
@1(
Really?
Sounds amazing...
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820006,3)
@1(
Yeah, It was amazing!
Flying them felt a little different from
before too.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820007,3)
@1(
I knew that such cool and beautiful wings
must be great!
What'd you think, Tact?
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
W-Well...
@@)
<9996->IDS2616
@(ss
\SelStart(0)
Yeah, they were beautiful.
Nah, they looked weird.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,075,0)
@1(
Yeah, they were beautiful. We were in a
critical situation and they looked just 
like our saviors.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820008,3)
@1(
I know, I know!
I just knew my instincts were right!
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
Yeah, yeah.
So what do you think of the reborn Emblem
Frames?
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,075,0)
@1(
Nah, they looked pretty weird.
I think if it was my ship that suddenly 
grew weird wings, I'd be creeped out.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA820009,3)
@1(
What's weird about them?
How rude.
@@)
\Speaker(001)
\Face(004,0,080,0)
@1(
We definitely survived thanks to the wings
strengthening the Frames... But we still
don't know what they really were.
@@)
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA820010,3)
@1(
Well, I don't understand them either, and
calling them weird or creepy would be a
lie, but...
@@)
\Speaker(003)
\Face(069,0,077,0)
\Voice(GA820011,3)
@1(
But it's fine! Since the pilot says so
herself, there's no mistake!. It's
instinct, insight, a woman's intuition!
@@)
\Speaker(001)
\Face(012,0,077,0)
@1(
I got it, I got it. I believe you.
So, what do you think of the reborn Emblem
Frames?
@@)
}
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA820012,3)
@1(
It reacted totally different from usual!
It felt like it was made exactly for me!
@@)
\Speaker(003)
\Face(069,0,077,0)
\Voice(GA820013,3)
@1(
With the reborn Frames, Eonia's fleet is
nothing. I can take down anybody that gets
in my way!
@@)
\Speaker(001)
\Face(003,0,077,0)
@1(
Yeah, that's right.
We'll definitely beat Eonia.
@@)
flg0820 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
