IDS0331:{
\bgm(1,020,3,0,0)
\SceneChg(1,8,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
The lounge, eh?
Ranpha comes here often. Maybe this is
where she dropped her charm.
@@)
\Speaker(003)
\Face(061,069,0,0)
\Voice(GA326001,3)
@1(
It could be possible.
Let's look around.
@@)
\Speaker(004)
\Face(101,0,109,0)
\Voice(GA326002,3)
@1(
Oh? Hello.
Are you all here for tea?
@@)
\BGM(1,012,3,0,0)
\Speaker(001)
\Face(001,0,109,0)
@1(
Yo, Mint.
Actually...
@@)
<9999->IDS2158
@(ss
\SelStart(0)
We're looking for something.
Okay, let's have tea.
@)ss
[
flg0000 == 1
]{
>L0362001
}
[
flg0001 == 1
]{
>L0362002
}
:L0362001
\Speaker(001)
\Face(004,0,109,0)
@1(
No, sorry, not this time.
We're looking for something right now.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,062,0,0)
\Voice(GA326003,3)
@1(
Yeah, yeah. We have things to do, you
understand, right?
Sorry, Mint.
@@)
\Face(061,062,0,101)
>L0362003
:L0362002
\Speaker(001)
\Face(002,0,109,0)
@1(
Okay, let's have tea together.
All this walking around has worn me out.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w013
w055 += w013
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA326004,3)
@1(
Is that so? What a pleasure then.
Okay, what do you want?
@@)
\Speaker(001)
\Face(001,0,102,0)
@1(
Um, I'll have the jasmine tea.
@@)
\Speaker(003)
\Face(061,069,0,0)
\Voice(GA326005,3)
@1(
We've been desperately looking for 
something.
Maybe next time, Mint.
@@)
\Speaker(001)
\Face(001,069,0,0)
@1(
Wouldn't it be okay to take a short break?
@@)
\Speaker(003)
\Face(061,067,0,0)
\Voice(GA326006,3)
@1(
You better take this search seriously!
@@)
\Face(101,067,0,101)
:L0362003
\Speaker(004)
\Voice(GA326007,3)
@1(
It's rather crowded here.
What are you looking for?
@@)
\Speaker(003)
\Face(061,069,0,101)
\Voice(GA326008,3)
@1(
It was a charm that was attached to my
wallet.
...Well, I'm not seeing it here.
@@)
\Speaker(001)
\Face(004,069,0,101)
@1(
Now then, how about my imitator?
@@)
\Speaker(001)
\Face(006,069,0,101)
@1(
...Eh. Hold on.
Come to think of it, aren't you a 
telepath, Mint?
@@)
\Speaker(004)
\Face(101,069,0,102)
\Voice(GA326009,3)
@1(
Yeah.
It is just as you say.
@@)
\Speaker(001)
\Face(012,069,0,102)
@1(
In that case, couldn't you read my mind 
and prove that I'm innocent of peeping?
Why didn't you do that before?
@@)
\Speaker(004)
\Face(101,069,0,107)
\Voice(GA326010,3)
@1(
Well, actually I already checked. However,
even though on the surface you feel that
you're innocent, I cannot be sure.
@@)
\Speaker(001)
\Face(006,069,0,107)
@1(
Oh, really?
@@)
\Speaker(004)
\Face(101,069,0,101)
\Voice(GA326011,3)
@1(
Human can convince themselves of lies.
In reality, you could have mistakenly
convinced yourself that you're innocent.
@@)
\Speaker(001)
\Face(004,069,0,101)
@1(
Um, well...
That kind of thing certainly happens.
But I don't think I...
@@)
\Speaker(004)
\Face(101,069,0,107)
\Voice(GA326012,3)
@1(
In any case, telepathy cannot be used
as proof of your innocence, Tact.
@@)
\Speaker(003)
\Face(061,062,0,107)
\Voice(GA326013,3)
@1(
Right.
Sorry, Mint, I only believe what I can see
with my own two eyes.
@@)
\Speaker(001)
\Face(009,062,0,107)
@1(
Haa... Guess I've still got to catch the
real culprit then.
@@)
\Speaker(004)
\Face(101,062,0,109)
\Voice(GA326014,3)
@1(
Please don't look so disappointed. I'm
sure you'll prove your innocence
eventually. ...If you really are innocent.
@@)
\Speaker(001)
\Face(012,062,0,109)
@1(
I'm telling you that I'm innocent.
I'll definitely prove it.
@@)
\Speaker(001)
\Face(012,062,0,109)
@1(
And so I've got to continue searching.
Okay, Mint, we should get going.
@@)
\Speaker(004)
\Face(101,062,0,102)
\Voice(GA326015,3)
@1(
Yes, Tact.
Good day to you.
@@)
flg0326 = 1
flg0346 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
IDS0332:{
\BGM(1,012,3,0,0)
\SceneChg(1,12,0,0,0,0,0)
\Speaker(004)
\Face(101,0,104,0)
\Voice(GA327001,3)
@1(
Oh? Tact.
You're back already?
@@)
\Speaker(001)
\Face(006,0,104,0)
@1(
Eh? Why's that?
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA327002,3)
@1(
A minute ago, I saw you get on the 
elevator.
@@)
\Speaker(003)
\Face(061,064,0,0)
\Voice(GA327003,3)
@1(
Tact, could it be...!?
@@)
\Speaker(001)
\Face(005,064,0,0)
@1(
Yeah, that was my imitator!
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA327004,3)
@1(
Well...
Then, what you were saying before was 
true?
@@)
\Speaker(001)
\Face(003,0,120,0)
@1(
Yeah, the one who peeped in the shower
was the fake.
Anyway, Mint...
@@)
<9999->IDS2159
@(ss
\SelStart(0)
Thanks for telling me.
Why not use your telepathy?
@)ss
[
flg0000 == 1
]{
>L0362004
}
[
flg0001 == 1
]{
>L0362005
}
:L0362004
\Speaker(001)
\Face(003,0,120,0)
@1(
Thanks for telling me.
Now we can corner him.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w012
w055 += w012
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA327005,3)
@1(
No, I'm just happy I was able to help.
@@)
>L0362006
:L0362005
\Speaker(001)
\Face(006,0,120,0)
@1(
Why didn't you check him with your
telepathy?
Didn't you think it was suspicious?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w052 -= w013
\Speaker(004)
\Face(101,0,106,0)
\Voice(GA327006,3)
@1(
Why tell me that now...
@@)
\Speaker(003)
\Face(061,065,0,0)
\Voice(GA327007,3)
@1(
Yeah, Tact.
Mint's not the one to blame.
@@)
\Speaker(001)
\Face(004,065,0,0)
@1(
I-I guess so...
Sorry, Mint. I'm just irritated...
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA327008,3)
@1(
No, I won't let it bother me.
@@)
:L0362006
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA327009,3)
@1(
Anyway, let's follow.
If he went up here, we can corner him on
the A Block.
@@)
\Speaker(001)
\Face(003,0,067,0)
@1(
That's right.
Okay, let's go up.
Mint, thank you very much.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA327010,3)
@1(
Yes, please take care.
@@)
flg0327 = 1
\TimeAdd(00:05)
>0368->IDS0343
}/
