IDx3201:{
@(ss
\SelStart(0)
Don't worry, it'll be okay.
If it affects combat...
That's up to her.
@)ss
[
flg0000 == 1
]{
w0b74 += 1
>L32f0001
}
[
flg0001 == 1
]{
w0b74 += -1
>L32f0002
}
[
flg0002 == 1
]{
>L32f0003
}
:L32f0001
\Speaker(1,0010101)
@1(
Don't worry. It'll be okay.
@@)
\Voice(GB322200,3)
\Speaker(6,0060101)
@1(
Will it...?
@@)
\Speaker(1,0010101)
@1(
It will.
I said so, so there's no mistake.
It'll definitely be okay.
@@)
\Se(1,3,0,010)
\Face(0,0060105,0)
\Voice(GB322201,3)
\Speaker(6,0060101)
@1(
...If you say so... I will believe in
you.
@@)
/
:L32f0002
\Speaker(1,0010401)
@1(
It'll be a problem if it affects
combat... Honestly, we'll be losing a
lot of firepower.
@@)
\Se(1,3,0,012)
\Face(0,0060103,0)
\Voice(GB322202,3)
\Speaker(6,0060101)
@1(
...Is that all...?
@@)
\Speaker(1,0010102)
@1(
Huh?
@@)
\Face(0,0060301,0)
\Voice(GB322203,3)
\Speaker(6,0060101)
@1(
...No, it is nothing.
@@)
/
:L32f0003
\Speaker(1,0010301)
@1(
Standing around here worrying won't do
us any good.
Let's find her and hear it from her.
@@)
\Voice(GB322204,3)
\Speaker(6,0060101)
@1(
...That's right.
@@)
}/
IDx3202:{
@(ss
\SelStart(0)
Don't worry about it.
Our top priority is finding her.
No, it's Mint's fault.
@)ss
[
flg0000 == 1
]{
w0c55 += 1
>L32f0004
}
[
flg0001 == 1
]{
>L32f0005
}
[
flg0002 == 1
]{
w0c55 += -1
>L32f0006
}
:L32f0004
\Speaker(1,0010105)
@1(
Don't worry about it.
I don't think that this was anybody's
fault in particular.
@@)
\Face(0,1070201,0)
\Voice(GB322300,3)
\Speaker(107,1070101)
@1(
But I did something that made her
mad...
@@)
\Speaker(1,0010101)
@1(
You didn't mean any harm when you
hugged me, right?
@@)
\Face(0,1070306,0)
\Voice(GB322301,3)
\Speaker(107,1070101)
@1(
O-Of course not!
@@)
\Speaker(1,0010101)
@1(
Then don't worry about it.
@@)
\Se(1,3,0,010)
\Face(0,1070207,0)
\Voice(GB322302,3)
\Speaker(107,1070101)
@1(
...Yes.
I feel a little better hearing you
say that.
@@)
\Speaker(1,0010101)
@1(
Yeah, it's not your fault.
...If anybody's to blame...
@@)
\Speaker(1,0010105)
@1(
It's got to be me.
It did feel a little good when you
were hugging me...
@@)
\Face(0,1070402,0)
\Voice(GB322303,3)
\Speaker(107,1070101)
@1(
That felt... good?
@@)
\Speaker(1,0010105)
@1(
W...Well, yeah...
Any guy would enjoy having a girl like
you hugging him...
@@)
\Face(0,1070306,0)
\Voice(GB322304,3)
\Speaker(107,1070101)
@1(
T-That's... um...
@@)
\Face(0,1070204,0)
\Voice(GB322305,3)
\Speaker(107,1070101)
@1(
...I-I'm honored.
@@)
\Speaker(1,0010104)
@1(
............
@@)
\Voice(GB322306,3)
\Speaker(107,1070101)
@1(
............
@@)
/
:L32f0005
\Speaker(1,0010301)
@1(
We can talk later.
Right now, we need to find her.
@@)
\Face(0,1070103,0)
\Voice(GB322307,3)
\Speaker(107,1070101)
@1(
I... I suppose so.
@@)
\Speaker(1,0010401)
@1(
I have no idea what she's thinking
right now.
@@)
\Speaker(1,0010401)
@1(
She didn't tell me about losing her
telepathy, and she's been avoiding me
too...
@@)
\Speaker(1,0010301)
@1(
So... I'm even more worried now.
@@)
\Face(0,1070201,0)
\Voice(GB322308,3)
\Speaker(107,1070101)
@1(
Tact...
@@)
/
:L32f0006
\Speaker(1,0010401)
@1(
No, it's Mint's fault.
You shouldn't worry about it.
@@)
\Face(0,1070201,0)
\Voice(GB322309,3)
\Speaker(107,1070101)
@1(
Is that so?
@@)
\Speaker(1,0010401)
@1(
Yeah. I'm not saying that I don't share
some blame too, however...
@@)
\Speaker(1,0010401)
@1(
She won't listen to me and got mad
on her own. That's not fair to us, 
right? She's not usually like that.
@@)
\Se(1,3,0,012)
\Face(0,1070207,0)
\Voice(GB322310,3)
\Speaker(107,1070101)
@1(
However, how does that mean that she's
to blame...?
@@)
\Speaker(1,0010301)
@1(
It's fine.
I'll just give her a smack when we
find her.
@@)
\Face(0,1070201,0)
\Voice(GB322311,3)
\Speaker(107,1070101)
@1(
............
@@)
}/
IDx3203:{
@(ss
\SelStart(0)
No problem.
Can we talk instead?
What's in the box?
@)ss
[
flg0000 == 1
]{
w09b2 += 1
>L32f0007
}
[
flg0001 == 1
]{
w09b2 += -1
>L32f0008
}
[
flg0002 == 1
]{
>L32f0009
}
:L32f0007
\Face(0,0040102,0)
\Speaker(1,0010201)
@1(
No problem.
@@)
\Speaker(1,0010101)
@1(
Oof!
Just carry it to that shelf?
@@)
\Se(1,3,0,010)
\Voice(GB322400,3)
\Speaker(4,0040101)
@1(
Yes, it's a big help.
@@)
\Face(0,0040704,0)
\Voice(GB322401,3)
\Speaker(4,0040101)
@1(
Bye, I shall thank you later.
@@)
\Speaker(1,0010102)
@1(
Eh!?
@@)
\Face(0,0,0)
\Se(1,3,0,026)
\Wait(1.0)
\Speaker(1,0010103)
@1(
Eeeeh!?
H-Hold it, Mint! 
Wait!
@@)
\Se(1,0,0,305)
/
:L32f0008
\Face(0,0040102,0)
\Speaker(1,0010302)
@1(
This is just baggage.
Can we talk first?
@@)
\Se(1,3,0,012)
\Face(0,0040103,0)
\Voice(GB322402,3)
\Speaker(4,0040101)
@1(
Oh my, what are you saying?
@@)
\Speaker(1,0010102)
@1(
Huh...?
@@)
\Voice(GB322403,3)
\Speaker(4,0040101)
@1(
Then consider this... perhaps you will
agree to it once you see what's 
inside?
@@)
\Speaker(1,0010105)
@1(
Huh...? Ah, no, um...
@@)
\Face(0,0040701,0)
\Voice(GB322404,3)
\Speaker(4,0040101)
@1(
I think it would be best if you see
it with your own eyes!
@@)
\Speaker(1,0010105)
@1(
I-It's really that special?
@@)
\Face(0,0,0)
\Speaker(1,0010401)
@1(
Let's see...
This is...
@@)
\Speaker(1,0010102)
@1(
...Huh?
It's empty.
Hey, Mint...
@@)
\Speaker(1,0010103)
@1(
Aah! She's gone!
Crap!!
@@)
/
:L32f0009
\Face(0,0040102,0)
\Speaker(1,0010102)
@1(
What's in the box?
@@)
\Voice(GB322405,3)
\Speaker(4,0040101)
@1(
...That's a secret.
@@)
\Speaker(1,0010105)
@1(
Now I'm even more curious.
@@)
\Face(0,0040202,0)
\Voice(GB322406,3)
\Speaker(4,0040101)
@1(
You really want to see what's inside?
@@)
\Speaker(1,0010101)
@1(
At this point, I have to see.
@@)
\Face(0,0040301,0)
\Voice(GB322407,3)
\Speaker(4,0040101)
@1(
...Then I suppose that there's no
helping it.
I'll let just you take a look.
@@)
\Speaker(1,0010201)
@1(
Really!?
@@)
\Face(0,0040103,0)
\Voice(GB322408,3)
\Speaker(4,0040101)
@1(
But you can't let anybody else see
what's in the box.
@@)
\Face(0,0040204,0)
\Voice(GB322409,3)
\Speaker(4,0040101)
@1(
That would be troublesome.
You never know when somebody's going
to come into the warehouse...
@@)
\Speaker(1,0010101)
@1(
Then I'll open it somewhere nobody else
will see.
Will that be okay?
@@)
\Face(0,0040704,0)
\Voice(GB322410,3)
\Speaker(4,0040101)
@1(
That's a good idea.
How about that shelf?
It's a blind spot from the entrance.
@@)
\Speaker(1,0010101)
@1(
Okay, I'll carry it over there.
@@)
\Face(0,0040102,0)
\Voice(GB322411,3)
\Speaker(4,0040101)
@1(
Just to be sure, I'll keep watch
outside.
@@)
\Speaker(1,0010101)
@1(
Thanks, Mint.
Please do.
@@)
\Face(0,0040102,0)
\Voice(GB322412,3)
\Speaker(4,0040101)
@1(
No, you would do the same.
It is an easy job.
@@)
\Face(0,0040704,0)
\Voice(GB322413,3)
\Speaker(4,0040101)
@1(
Okay, I will go stand look out.
Please carefully carry it to the
shelf.
@@)
\Face(0,0,0)
\Se(1,3,0,022)
\Wait(1.5)
\Speaker(1,0010101)
@1(
All right... just need to carry it
over there...
@@)
\Speaker(1,0010101)
@1(
Okay, let's see what's inside...
@@)
\Speaker(1,0010102)
@1(
...Huh?
It's empty?
@@)
\Se(1,0,0,036)
\Speaker(1,0010102)
@1(
Heeey! Mint!
Why's it empty!?
@@)
\Speaker(1,0010102)
@1(
............
@@)
\Speaker(1,0010105)
@1(
Mint?
Miiint?
@@)
\Speaker(1,0010105)
@1(
...She...
You meant that she...
@@)
}/
