IDS0107:{
<9999->IDS2000
<9999->IDS3301
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\Wait(0.1)
\BGM(1,023,3,0,0)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(040)
\Face(354,0,0,0)
\Voice(GA107001,3)
@1(
Y-You dogs of the old empire.
How dare you cower beneath the brute 
strength of the Emblem Frames!
@@)
\gCut(2)
\SceneChg(3,530,0,0,0,0,0)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA107002,3)
@1(
What's that?
Weren't you the one who said we had only
five ships?
@@)
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA107003,3)
@1(
Guess he didn't have the brute power to 
crush us after all, eh?
@@)
\Speaker(040)
\Face(351,0,0,0)
\Voice(GA107004,3)
@1(
Fine!
I'll have my revenge for this insult 
tomorrow!
@@)
\SceneChg(3,500,0,0,0,0,0)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA107005,3)
@1(
Um... Couldn't we just play Rock, Paper, 
Scissors or draw lots...
@@)
\Speaker(040)
\Face(351,0,0,0)
\Voice(GA107006,3)
@1(
We are growing mightier with every passing
day. Tomorrow we will be even greater
than today.
@@)
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA107007,3)
@1(
Milfie, battle is not a matter of simply 
victory or defeat.
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(040)
\Face(351,0,0,0)
\Voice(GA107008,3)
@1(
...Uh, is anybody listening?
@@)
\Speaker(003)
\Face(066,0,0,0)
\Voice(GA107009,3)
@1(
I didn't hear anything.
@@)
\Speaker(040)
\Face(354,0,0,0)
\Voice(GA107010,3)
@1(
If you can't hear me, why did you answer!?
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA107011,3)
@1(
What, you didn't want an answer?
Then we'll stop listening.
What a weirdo.
@@)
\Speaker(040)
\Face(351,0,0,0)
\Voice(GA107012,3)
@1(
Uu..uuu...
All of space is not big enough for my 
hate for you!
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA107013,3)
@1(
...The enemy is retreating...
@@)
\Wait(1.0)
\Speaker(009)
\Face(251,254,0,0)
\Voice(GA107014,3)
@1(
...I think I can sympathize with him a 
little bit.
@@)
\Speaker(007)
\Face(221,254,0,224)
\Voice(GA107015,3)
@1(
He was completely crushed.
Physically and mentally.
@@)
\Speaker(001)
\Face(002,254,0,224)
@1(
Well, in any case, it's our first victory.
Well done, well done.
Good work, everybody.
@@)
\BGM(0,020,3,2.0,3.0)
\gFade(0,0,2.0)
\SceneChg(3,5,0,0,0,0,0)
\Face(000,0,0,0)
\Wait(2.0)
\BGM(1,020,3,0,0)
\gFade(1,0,1.0)
\Speaker(007)
\Face(221,0,0,223)
\Voice(GA107016,3)
@1(
According to reports, we'll need time
to repair the Elsior. The engines are
still damaged.
@@)
\Speaker(009)
\Face(251,254,0,223)
\Voice(GA107017,3)
@1(
We were attacked several times on our way 
here, but it's also dangerous to stay.
@@)
w019 = w113 / 3
[
w112 == w113
]{
>L0170001
}
[
w112 <= w019
]{
>L0170003
}
>L0170002
:L0170001
\Speaker(016)
\Face(491,0,0,337)
\Voice(GA107018,3)
@1(
However, because we didn't take as much
damage as expected in that last battle, 
we might finish repairs early too!
@@)
\Speaker(001)
\Face(002,0,0,337)
@1(
No, don't mention it.
The Angel Wing were the ones with the hard
job.
@@)
>L0170004
:L0170002
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA107019,3)
@1(
It looks like damage increased again 
because of the fight...
That's why I warned you about it...
@@)
>L0170004
:L0170003
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA107020,3)
@1(
Weren't you listening when we said that we 
were still doing repairs...
Commander Mayers, are we going to be okay?
@@)
\Speaker(001)
\Face(004,0,0,336)
@1(
Uuu... I just made a bad decision.
Next time we're in a fight, I'll try hard 
not to let the ship take damage.
@@)
:L0170004
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA107021,3)
@1(
Anyway, there aren't any new repairs 
needed. Let's hide in another asteroid
belt and finish emergency repairs ASAP.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
We'll still need full repairs.
Please have the remaining Criom fleet 
contribute and work as quickly as they can.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,020)
\Wait(1.0)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA107022,3)
@1(
...The Angel Wing has returned.
@@)
\BGM(1,027,3,0,0)
\Speaker(001)
\Face(001,0,181,0)
@1(
Ah, everybody. 
Well done. 
We're safe because of you.
@@)
[
w018 == 0
]{
>L0170007
}
[
w018 == 3
]{
>L0170005
}
>L0170006
:L0170005
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA107023,3)
@1(
...It was an honor to assist you.
@@)
>L0170008
:L0170006
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA107024,3)
@1(
...The Elsior is safe, that is enough...
@@)
>L0170008
:L0170007
\Speaker(006)
\Se(1,3,0,012)
\SeStateChg(1)
\Face(181,0,186,0)
\Voice(GA107025,3)
@1(
...Next time... Please order repairs 
earlier...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
Ah, sorry...
Next time I'll give the order sooner.
@@)
:L0170008
[
w017 == 0
]{
>L0170011
}
[
w017 == 3
]{
>L0170009
}
>L0170010
:L0170009
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA107026,3)
@1(
Well done, Commander Mayers.
Looks like you're already used to battle.
@@)
>L0170012
:L0170010
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA107027,3)
@1(
Looks like you've still got a ways to go, 
Commander. Well, take it easy and don't 
push yourself.
@@)
>L0170012
:L0170011
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA107028,3)
@1(
Where were you looking, Mr. Commander?
Because you didn't order repairs, I had a 
rough time out there.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
No, I just relaxed for a moment...
It was inexcusable.
@@)
:L0170012
[
w015 == 0
]{
>L0170015
}
[
w015 == 3
]{
>L0170013
}
>L0170014
:L0170013
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA107029,3)
@1(
I'm not tired at all.
Rather, I feel refreshed!
You're not too bad, Commander Mayers.
@@)
>L0170016
:L0170014
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA107030,3)
@1(
I'm not satisfied yet.
Well, whatever.
@@)
>L0170016
:L0170015
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA107031,3)
@1(
I've had it for today!
Thanks to you, the Kung-Fu Fighter is 
broken!
@@)
\Speaker(001)
\Face(004,0,072,0)
@1(
S-Sorry.
I'm not used to commanding you yet...
@@)
:L0170016
[
w016 == 0
]{
>L0170019
}
[
w016 == 3
]{
>L0170017
}
>L0170018
:L0170017
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA107032,3)
@1(
I was right to believe in you, Commander 
Mayers. You were just as I expected.
@@)
>L0170020
:L0170018
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA107033,3)
@1(
Thank you for today, Commander Mayers.
You gave appropriate orders and we
survived.
@@)
>L0170020
:L0170019
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA107034,3)
@1(
Please get more accustomed to command.
I took so much damage in combat that it was 
shameful.
@@)
\Speaker(001)
\Face(012,0,105,0)
@1(
I understand, I'll do my best.
Sorry that I was late with the repairs...
@@)
:L0170020
[
w014 == 0
]{
>L0170023
}
[
w014 == 3
]{
>L0170021
}
>L0170022
:L0170021
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA107035,3)
@1(
Thanks to Commander Mayers, I was able to 
fight my best!
Thank you, Commander Mayers!
@@)
\Speaker(001)
\Face(002,0,046,0)
@1(
No, I'm just glad you're all safe.
Good work.
@@)
\Speaker(001)
\Face(006,0,046,0)
@1(
...Ah, right.
There was one other thing.
@@)
>L0170024
:L0170022
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA107036,3)
@1(
We were able to win, Commander Mayers!
I think things will go well if it
continues like this.
@@)
\Speaker(001)
\Face(001,0,022,0)
@1(
We were able to win thanks to everybody.
Really, thank you very much.
@@)
\Speaker(001)
\Face(006,0,022,0)
@1(
...Ah, right.
There was one other thing.
@@)
>L0170024
:L0170023
\Se(1,3,0,012)
\SeStateChg(1)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA107037,3)
@1(
Commander Mayers, please have me repaired 
sooner. Couldn't you see how much trouble I 
was in?
@@)
\Speaker(001)
\Face(004,0,028,0)
@1(
Sorry, I'll watch more closely from now 
on...
@@)
\Speaker(001)
\Face(012,0,028,0)
@1(
...Ah, right.
There was one other thing.
@@)
:L0170024
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA107038,3)
@1(
Yes, what is it?
@@)
\Speaker(001)
\Face(012,0,026,0)
@1(
Outside of combat, calling me Tact is 
fine. I'm not so good with formal titles.
@@)
\Speaker(001)
\Face(002,0,026,0)
@1(
And would it be okay if I just called you 
Milfeulle as well?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA107039,3)
@1(
Yes!
Of course, Tact.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA107040,3)
@1(
And it's okay if you just want to call me 
Milfie.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Okay, Milfie.
@@)
\Speaker(005)
\Face(141,173,0,0)
\Voice(GA107041,3)
@1(
Oi. Is it just you and Milfie on a first 
name basis?
I'm jealous.
@@)
\Speaker(001)
\Face(002,173,0,0)
@1(
Not at all.
Everybody, please use my first name.
@@)
\Speaker(005)
\Face(141,142,0,0)
\Voice(GA107042,3)
@1(
Okay, maybe I'll do just that.
Then I'm fine with Forte.
@@)
\Speaker(004)
\Face(101,142,0,102)
\Voice(GA107043,3)
@1(
Tact, is that okay? It's embarrassing to 
call our commander by his first name.
Please just call me Mint.
@@)
\Speaker(003)
\Face(061,0,0,062)
\Voice(GA107044,3)
@1(
When you say it like that, there's no 
helping it. If I'm calling you Tact, 
then you can call me Ranpha.
@@)
\Speaker(006)
\Face(181,185,0,062)
\Voice(GA107045,3)
@1(
...Vanilla will suffice, Tact.
@@)
\Speaker(007)
\Face(221,0,0,224)
\Voice(GA107046,3)
@1(
Ahhh, just as expected of Tact to 
immediately win over the girls. And five 
of them at once.
@@)
\Speaker(009)
\Face(251,253,0,223)
\Voice(GA107047,3)
@1(
You've adapted even better than I expected,
Tact. I knew there was a reason I chose
you...
@@)
\Speaker(001)
\Face(002,253,0,223)
@1(
No, just having so many girls call my 
name all at once feels good.
I'm so happy.
@@)
\Speaker(007)
\Face(221,253,0,224)
\Voice(GA107048,3)
@1(
Instructor Luft... Are you sure about
choosing Tact?
@@)
\Speaker(009)
\Face(251,254,0,224)
\Voice(GA107049,3)
@1(
...I'll leave it at 'no comment.'
I'm sure it'll all turn out all right.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Well, we'll know soon enough!
@@)
\BGM(0,027,3,3.0,0)
>0190->IDS0108
}/
