IDS0828:{
\Speaker(001)
\Face(001,0,0,0)
@1(
Maybe I'll go to the lounge. I'll get some
coffee and settle down. Or rather, there's
no way I can get to sleep right now...
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\SceneChg(1,8,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Haa...
Are we really going to be able to win...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
...No, no, keep it together.
I'm the commander, I've got to think about
how we can win.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
The Black Moon, huh...
But the enemy are almost like monsters...
@@)
\Wait(1.0)
\Speaker(004)
\Face(104,0,0,0)
\Voice(GA824001,3)
@1(
...Ah...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Well, even just surviving might be...
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA824002,3)
@1(
Um... Tact...
@@)
\BGM(1,017,3,0,0)
\Speaker(001)
\Face(007,0,120,0)
@1(
Wah! Mint!?
How long have you been there?
@@)
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA824003,3)
@1(
Only for a couple minutes.
You do not seem to be doing well today...
@@)
\Speaker(001)
\Face(012,0,107,0)
@1(
Ahh... well, I'm okay.
I'm sure it's just your imagination.
@@)
\Speaker(004)
\Face(101,0,104,0)
\Voice(GA824004,3)
@1(
I wonder...
@@)
\gCut(2)
\SceneChg(1,569,0,0,0,0,0)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824005,3)
@1(
Tact...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
M-Mint?
What's the matter?
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824006,3)
@1(
If we have you, then I'm sure we'll be
okay.
We'll definitely be able to win.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Mint...
Did you just hear my...?
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824007,3)
@1(
Even though I didn't hear your thoughts,
I felt the painful feelings in your
heart...
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824008,3)
@1(
Tact, your experience and talent saved us
in many difficult battles. You have the 
new power of the Frames and Elsior now too.
@@)
\Speaker(004)
\Face(122,0,0,0)
\Voice(GA824009,3)
@1(
All the pilots and all the crew have 
confidence in you. That bond is a stronger
force than anything else.
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA824010,3)
@1(
With you, Tact, we'll be okay.
I'm sure everything will be fine.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Mint...
@@)
<9996->IDS2620
@(ss
\SelStart(0)
Thanks, I feel better now.
Isn't that embarrassing to say?
Sorry I'm so out of it...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Thanks, Mint.
I feel better to hear that.
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w052 += w011
w055 += w011
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA824011,3)
@1(
Heheheh.
Above all, I'm glad that I could help.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
By the way, it feels like it's been a long
time since we had a chance to talk like
this.
@@)
\Speaker(004)
\Face(120,0,0,0)
\Voice(GA824012,3)
@1(
That's right.
We didn't have any time to at the ball.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
After that, Eonia's fleet attacked and
everything got hectic.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824013,3)
@1(
If we win this fight, we will finally have
a chance to relax.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah.
I really want to win so I can relax and
have a drink with you.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I can relax the most when I just sit here
and talk with you like this.
I already feel so much better.
@@)
\Speaker(004)
\Face(101,0,0,0)
\Voice(GA824014,3)
@1(
Yes, me too.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Oh?
Then you also feel more relaxed when
you're with me?
@@)
\Speaker(004)
\Face(121,0,0,0)
\Voice(GA824015,3)
@1(
Yes.
Somehow, it is a curious feeling.
@@)
\Speaker(001)
\Face(008,0,0,0)
@1(
Mint...
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA824016,3)
@1(
...A-Anyway, I should be getting some rest
soon.
@@)
\Speaker(001)
\Face(008,0,0,0)
@1(
Yeah, I should also get going.
Mint, thanks for today.
@@)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA824017,3)
@1(
No, same here.
Good night.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,0,0)
@1(
Isn't it embarassing to say that?
@@)
\Speaker(004)
\Face(121,0,0,0)
\Voice(GA824018,3)
@1(
Yeah, a little bit...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w052 -= w012
\Speaker(004)
\Face(123,0,0,0)
\Voice(GA824019,3)
@1(
...But that's not the problem!
@@)
\SceneChg(3,8,0,0,0,0,0)
\gCut(1)
\Speaker(004)
\Face(101,0,105,0)
\Voice(GA824020,3)
@1(
Haa...
Somehow, I feel like it was a waste to be
worried.
@@)
\Speaker(001)
\Face(012,0,105,0)
@1(
Ah, sorry.
I shouldn't have just blurted out what I
was thinking.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA824021,3)
@1(
But, you still have your sense of humor, 
so it wasn't a total loss.
I'm a little relieved.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA824022,3)
@1(
Maybe you should get some rest without
thinking too much more?
Your feelings can change after sleep.
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
I guess so.
Yeah, I should get some sleep.
Okay, I'll see you later, Mint.
@@)
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA824023,3)
@1(
Yes, good night. 
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(004,0,0,0)
@1(
Sorry, I don't mean to be so out of it
and bother you...
@@)
\SceneChg(3,8,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,013)
\SeStateChg(1)
w052 -= w013
\Speaker(004)
\Face(101,0,105,0)
\Voice(GA824024,3)
@1(
Geez...
I thought I told you to not have that kind
of attitude.
@@)
\Speaker(001)
\Face(006,0,105,0)
@1(
Y-Yeah...
Sorry.
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA824025,3)
@1(
If you're going to apologize to me, then
please change your outlook.
Tact, everything relies on you.
@@)
\Speaker(001)
\Face(012,0,120,0)
@1(
I-I understand.
For now, I can't do anything, so I guess
I'll get some sleep.
@@)
}
\BGM(0,017,3,3.0,0)
\gFade(0,0,3.0)
>8119->IDS0831
}/
