IDx9201:{
@(ss
\SelStart(0)
I'll help Vanilla first.
I'll help Chitose first.
I'll look for both at once.
@)ss
[
flg0000 == 1
]{
w0b74 += 1
>L92f0001
}
[
flg0001 == 1
]{
w0c55 += 1
>L92f0002
}
[
flg0002 == 1
]{
>L92f0003
}
:L92f0001
\Face(0060301,0,1070201)
\Speaker(1,0010101)
@1(
Okay, let's all find what Vanilla's 
looking for first, then we'll find
Chitose's supplies.
@@)
\Speaker(1,0010101)
@1(
I think that'll be the most efficient
way to approach this.
@@)
\Face(0060301,0,1070102)
\Voice(GB920900,3)
\Speaker(107,1070101)
@1(
Yes.
I do not mind that.
@@)
\Se(1,3,0,010)
\Face(0060302,0,-1)
\Voice(GB920901,3)
\Speaker(6,0060101)
@1(
...Yes.
@@)
\Speaker(1,0010201)
@1(
All right. Let's split up and get
searching!
@@)
\gFade(0,0,1.0)
\SceneChg(3,29,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Face(0060101,0,1070102)
\Speaker(1,0010101)
@1(
...Okay, I found what Chitose's
looking for.
@@)
\Speaker(1,0010101)
@1(
Vanilla's already got her vials, so
we're set.
@@)
\Face(0060101,0,1070305)
\Voice(GB920902,3)
\Speaker(107,1070101)
@1(
Thank you very much.
I'm in a hurry, I should be going.
@@)
\Face(0060101,0,0)
\Se(1,3,0,304)
\Wait(0.7)
\Face(0060101,0,0)
\Voice(GB920903,3)
\Speaker(6,0060101)
@1(
............
@@)
\Speaker(1,0010102)
@1(
Hm?
Don't you need to hurry too?
@@)
\Voice(GB920904,3)
\Speaker(6,0060101)
@1(
...I have not said thank you...
@@)
\Face(0060102,0,0)
\Voice(GB920905,3)
\Speaker(6,0060101)
@1(
Thank you very much...
@@)
\Speaker(1,0010101)
@1(
Nah, it's no problem.
@@)
\Voice(GB920906,3)
\Speaker(6,0060101)
@1(
Goodbye...
@@)
\Face(0,0,0)
\Se(1,3,0,304)
\Speaker(1,0010101)
@1(
Vanilla's still open and honest.
...Okay, I should get going too.
@@)
/
:L92f0002
\Face(0060301,0,1070201)
\Speaker(1,0010101)
@1(
Okay, let's all find what Chitose's
looking for first, then we'll find
Vanilla's supplies.
@@)
\Speaker(1,0010101)
@1(
I think that'll be the most efficient
way to approach this.
@@)
\Face(0060101,0,1070201)
\Voice(GB920907,3)
\Speaker(6,0060101)
@1(
...I understand...
@@)
\Se(1,3,0,010)
\Face(0060101,0,1070304)
\Voice(GB920908,3)
\Speaker(107,1070101)
@1(
Are you sure?
Okay, thank you.
@@)
\Face(0060101,0,1070201)
\Voice(GB920909,3)
\Speaker(107,1070101)
@1(
Ms. Vanilla, I'm sorry.
@@)
\Face(0060101,0,1070201)
\Voice(GB920910,3)
\Speaker(6,0060101)
@1(
...No...
@@)
\Speaker(1,0010201)
@1(
All right. Let's split up and get
searching!
@@)
\gFade(0,0,1.0)
\SceneChg(3,29,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Face(0060101,0,1070102)
\Speaker(1,0010101)
@1(
...Okay, and that's what Vanilla's
looking for.
@@)
\Speaker(1,0010101)
@1(
We already found Chitose's parts, so
we're set now.
@@)
\Face(0060102,0,1070102)
\Voice(GB920911,3)
\Speaker(6,0060101)
@1(
...Thank you.
@@)
\Face(0,0,1070102)
\Speaker(999,0)
\FontClear()
\Se(1,3,0,304)
\Wait(0.7)
\Face(0,0,1070201)
\Voice(GB920912,3)
\Speaker(107,1070101)
@1(
U-Um...
@@)
\Speaker(1,0010102)
@1(
Hm?
Weren't you in a hurry?
@@)
\Face(0,0,1070201)
\Voice(GB920913,3)
\Speaker(107,1070101)
@1(
I haven't thanked you yet.
@@)
\Face(0,0,1070305)
\Voice(GB920914,3)
\Speaker(107,1070101)
@1(
Thank you very much, Tact.
@@)
\Speaker(1,0010102)
@1(
Nah. Don't mention it.
@@)
\Voice(GB920915,3)
\Speaker(107,1070101)
@1(
Excuse me.
@@)
\Face(0,0,0)
\FontClear()
\Speaker(999,0)
\Se(1,3,0,304)
\Speaker(1,0010101)
@1(
She's really polite.
...Okay, I should get going.
@@)
/
:L92f0003
\Face(0060301,0,1070201)
\Speaker(1,0010101)
@1(
Okay, how about this...
@@)
\Speaker(1,0010101)
@1(
All three of us will try to look for
both of them at the same time. I think
that's the most efficient approach.
@@)
\Speaker(1,0010101)
@1(
How about you two?
@@)
\Face(0060101,0,1070201)
\Voice(GB920916,3)
\Speaker(6,0060101)
@1(
...Yes.
@@)
\Face(0060101,0,1070102)
\Voice(GB920917,3)
\Speaker(107,1070101)
@1(
I do not mind.
@@)
\gFade(0,0,1.0)
\SceneChg(3,29,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(1,0010105)
@1(
Sigh...
It took awhile, but we found what we
were looking for.
@@)
\Face(0060101,0,0)
\Voice(GB920918,3)
\Speaker(6,0060101)
@1(
Thank you very much...
Then... I am in a hurry...
@@)
\Face(0,0,0)
\Se(1,3,0,304)
\Wait(0.7)
\Face(0,0,1070102)
\Voice(GB920919,3)
\Speaker(107,1070101)
@1(
I'm also in a hurry. Please excuse me.
Thank you very much for your help.
@@)
\Face(0,0,0)
\Se(1,3,0,304)
\Wait(0.7)
\Speaker(1,0010101)
@1(
All right.
Now, where to?
@@)
}/
IDx9202:{
@(ss
\SelStart(0)
To defeat yourself?
To defeat the enemy?
To shoot gracefully?
@)ss
[
flg0000 == 1
]{
w0c55 += 2
>L92f0004
}
[
flg0001 == 1
]{
w0c55 += 1
>L92f0005
}
[
flg0002 == 1
]{
w0c55 += -1
>L92f0006
}
:L92f0004
\Face(0,1070102,0)
\Speaker(1,0010401)
@1(
To defeat yourself...?
@@)
\Face(0,1070304,0)
\Voice(GB921000,3)
\Speaker(107,1070101)
@1(
Eh?
@@)
\Speaker(1,0010101)
@1(
You said that the goal is not to win
nor is it to improve your skills.
@@)
\Speaker(1,0010101)
@1(
It's something more important than 
that, so it has to be something in
a different direction.
@@)
\Speaker(1,0010401)
@1(
Since kyuudou is a martial art, the 
goal must be triumph over something.
All that remains is asking what.
@@)
\Face(0,1070205,0)
\Voice(GB921001,3)
\Speaker(107,1070101)
@1(
That's correct...
You're amazing, Tact!
@@)
\Speaker(1,0010102)
@1(
Ah, really?
@@)
\Face(0,1070102,0)
\Voice(GB921002,3)
\Speaker(107,1070101)
@1(
The true purpose of kyuudou is training
your self-discipline. In other words,
to triumph over your own evil thoughts.
@@)
\Voice(GB921003,3)
\Speaker(107,1070101)
@1(
I am amazed that you were able to grasp
that in just our short conversation.
@@)
\Voice(GB921004,3)
\Speaker(107,1070101)
@1(
You looked at things logically and
came to an accurate conclusion with
very little information...
@@)
\Se(1,3,0,011)
\Voice(GB921005,3)
\Speaker(107,1070101)
@1(
You truly are worthy of being called
the Hero of the Empire.
@@)
\Speaker(1,0010104)
@1(
Nah, I just got there by luck.
@@)
/
:L92f0005
\Face(0,1070102,0)
\Speaker(1,0010401)
@1(
To defeat the enemy?
It's a martial art, so it has to have
a practical use.
@@)
\Voice(GB921006,3)
\Speaker(107,1070101)
@1(
If you go by its archery origins, then
what you say is correct.
@@)
\Voice(GB921007,3)
\Speaker(107,1070101)
@1(
However, kyuudou has evolved in a 
different direction than archery.
@@)
\Voice(GB921008,3)
\Speaker(107,1070101)
@1(
The true purpose of kyuudou is training
your self-discipline. In other words,
to triumph over your own evil thoughts.
@@)
\Speaker(1,0010105)
@1(
Really...? Guess I'm wrong.
@@)
\Se(1,3,0,010)
\Face(0,1070102,0)
\Voice(GB921009,3)
\Speaker(107,1070101)
@1(
No. It is the logical conclusion for a
soldier. Value is placed on how to 
defeat the enemy and guard oneself.
@@)
\Voice(GB921010,3)
\Speaker(107,1070101)
@1(
My friends in the academy came to the
same conclusion as you.
@@)
/
:L92f0006
\Face(0,1070102,0)
\Speaker(1,0010401)
@1(
To shoot gracefully?
@@)
\Speaker(1,0010201)
@1(
Like, isn't the archery stance really
cool looking? It's about developing
that more, right?
@@)
\Voice(GB921011,3)
\Speaker(107,1070101)
@1(
No. There is no difference how a bow is
used between kyuudou and archery.
@@)
\Se(1,3,0,012)
\Face(0,1070201,0)
\Voice(GB921012,3)
\Speaker(107,1070101)
@1(
And... if you are fooled by 
appearances, you cannot grasp its true
essence.
@@)
\Speaker(1,0010105)
@1(
...Looks like I'm really off target.
@@)
\Face(0,1070102,0)
\Voice(GB921013,3)
\Speaker(107,1070101)
@1(
The true purpose of kyuudou is training
your self-discipline. In other words,
to triumph over your own evil thoughts.
@@)
\Speaker(1,0010401)
@1(
Indeed.
So it's something more mental.
@@)
}/
