IDS9101:{
\BgmVolume(1,1,0)
\FontClear()
\Speaker(999,0)
[
wda08 == 2
]{
\SceneChg(3,16,0,0,0,0,0)
}
\Se(1,3,0,027)
\Wait(1.0)
\Speaker(1,0010102)
@1(
Hm?
A message.
Who's it from...?
@@)
\Face(0,0,0)
\Se(1,3,0,028)
\Speaker(1,0010101)
@1(
Yes? This is Tact.
@@)
[
1 == wda08
r124101 == 1
]{
\Voice(GB910000,3)
\Speaker(8,0080101)
@1(
Excuse me, Tact.
Do you have a moment to talk?
@@)
\Speaker(1,0010102)
@1(
You want to talk to me?
@@)
}
[
1 == wda08
r124101 == 0
]{
\Voice(GB910001,3)
\Speaker(8,0080101)
@1(
It has been a long time, Tact.
@@)
\Speaker(1,0010201)
@1(
Oh! If it isn't Kuromie!
@@)
\Voice(GB910002,3)
\Speaker(8,0080102)
@1(
Congratulations on your return, 
Commander.
@@)
\Speaker(1,0010201)
@1(
Thanks, but you didn't need to call me
just for that.
@@)
\Voice(GB910003,3)
\Speaker(8,0080103)
@1(
No, that is unrelated...
@@)
\Speaker(1,0010102)
@1(
It is?
@@)
}
[
1 != wda08
]{
\Voice(GB910004,3)
\Speaker(8,0080101)
@1(
Tact, do you have a moment?
@@)
\Speaker(1,0010102)
@1(
Hey, Kuromie.
Did you need something?
@@)
}
\Voice(GB910005,3)
\Speaker(8,0080101)
@1(
Yes.
I, or rather, the Space Whale does.
@@)
\Voice(GB910006,3)
\Speaker(8,0080101)
@1(
He has something to speak with you 
about. Could you come to the Whale
Room?
@@)
\Speaker(1,0010102)
@1(
The Space Whale?
...All right, I'll head there.
@@)
\Se(1,3,0,029)
\Wait(0.6)
\BgmVolume(1,3,1.0)
\Speaker(1,0010401)
@1(
...What does he have to talk to me
about?
@@)
[
1 == wda08
]{
\Voice(GBX910006,3)
\Face(0,0021103,0)
\Speaker(2,0021101)
@1(
Was that Kuromie?
@@)
\Speaker(1,0010105)
@1(
Yeah.
Sorry, Milfie, I need to go talk to
him.
@@)
\Face(0,0021101,0)
\Voice(GB910007,3)
\Speaker(2,0021101)
@1(
Ah, right.
See you later, Tact.
@@)
\Speaker(1,0010401)
@1(
Sorry, Milfie.
I know you took the effort to bring me
cake and tea...
@@)
\Face(0,0021102,0)
\Voice(GB910008,3)
\Speaker(2,0021101)
@1(
Please don't worry about it.
Let's eat together later.
@@)
\Speaker(1,0010401)
@1(
Sorry.
@@)
\Voice(GB910009,3)
\Speaker(2,0021101)
@1(
Please don't look like that.
You're the Commander.
@@)
\Face(0,0021101,0)
\Voice(GB910010,3)
\Speaker(2,0021101)
@1(
And more importantly, Kuromie and the
Space Whale are waiting.
Please hurry to meet with them.
@@)
\Speaker(1,0010101)
@1(
Got it. I'm off.
@@)
}
[
2 == wda08
]{
\Voice(GBX910010,3)
\Face(0,0030802,0)
\Speaker(3,0030101)
@1(
A message from Kuromie is strange.
What did he have to say?
@@)
\Speaker(1,0010401)
@1(
I'm not sure...
Sorry, Ranpha, I need to go talk to 
him.
@@)
\Face(0,0030202,0)
\Voice(GB910011,3)
\Speaker(3,0030101)
@1(
Geez, getting in the way of our time
together. Kuromie's a brute.
@@)
\Face(0,0030105,0)
\Voice(GB910012,3)
\Speaker(3,0030101)
@1(
Just hurry back, Darling.
@@)
}
[
3 == wda08
]{
\Voice(GBX910012,3)
\Face(0,0040202,0)
\Speaker(4,0040101)
@1(
A message from Kuromie?
That's unusual.
@@)
\Speaker(1,0010101)
@1(
Yeah.
Sorry, Mint. I need to go talk to him.
@@)
\Face(0,0040101,0)
\Voice(GB910013,3)
\Speaker(4,0040101)
@1(
I understand.
Take care.
@@)
}
[
4 == wda08
]{
\Voice(GBX910013,3)
\Face(0,0050802,0)
\Speaker(5,0050101)
@1(
Is it work?
@@)
\Speaker(1,0010105)
@1(
I'm not sure. Probably.
@@)
\Speaker(1,0010105)
@1(
Sorry, Forte, I need to go talk to
him.
@@)
\Face(0,0050101,0)
\Voice(GB910014,3)
\Speaker(5,0050101)
@1(
Roger.
I'll go ahead and head back to the
bridge.
@@)
}
[
5 == wda08
]{
\Face(0,0061101,0)
\Voice(GB910015,3)
\Speaker(6,0061101)
@1(
...Was that from Kuromie?
@@)
\Speaker(1,0010401)
@1(
Yeah, he has something to talk to me
about.
@@)
\Speaker(1,0010105)
@1(
Sorry, Vanilla, I need to go meet with
him.
@@)
\Face(0,0061101,0)
\Voice(GB910016,3)
\Speaker(6,0061101)
@1(
Yes... I understand.
@@)
}
\Bgm(0,020,3,0,0)
[
wda08 == 5
]{
\Se(1,3,0,042)
}
[
wda08 != 5
]{
\Se(1,3,0,020)
}
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,490,0,0,0,0,0)
[
wda08 == 1
]{
\RatClear(0,1)
}
}/
IDS9102:{
\gCut(0)
\SceneChg(3,490,0,0,0,0,0)
\gFade(0,0,0.1)
\SceneChg(3,24,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Se(1,0,0,305)
\Bgm(1,020,3,0,0)
\Face(0,0080101,0)
\Voice(GB910100,3)
\Speaker(8,0080101)
@1(
Tact, I'm very sorry for disturbing 
you.
@@)
\Speaker(1,0010101)
@1(
Nah, don't mention it.
So, what did the Space Whale have to
say?
@@)
\Voice(GB910101,3)
\Speaker(8,0080101)
@1(
Yes, he'll be here momentarily.
@@)
\Speaker(1,0010105)
@1(
Huh?
...Be here...?
@@)
\Se(1,3,0,063)
\SeStateChg(1)
\Wait(4.0)
\gCut(1)
\Face(0,0,0)
\SceneChg(3,490,0,0,0,0,0)
\Voice(GA213019,3)
\Speaker(97,0)
@1(
Kwuuoooo`n!
@@)
\Speaker(1,0010103)
@1(
...Whoa!?
I can't see a thing!
@@)
\Speaker(1,0010105)
@1(
...Oh, yeah.
I'm in the Space Whale's shadow from
when he leaves the pool.
@@)
\Speaker(1,0010105)
@1(
He's even bigger than I remembered.
I still can't believe he lives on a
ship.
@@)
\Voice(GA213020,3)
\Speaker(97,0)
@1(
Kwuuoooo`n!
@@)
\Voice(GB910104,3)
\Speaker(8,0080101)
@1(
The Space Whale says, "May I begin
speaking to you now?"
@@)
\Se(1,0,0,305)
\Speaker(1,0010102)
@1(
Ah, right.
It's okay, but...
@@)
\Speaker(1,0010105)
@1(
I understand that it's something
important, but could he go back into
the pool?
@@)
\Speaker(1,0010105)
@1(
I can't stay calm when I'm sitting 
underneath him.
@@)
\Voice(GA213019,3)
\Speaker(97,0)
@1(
...Kwuooon!
@@)
\Se(1,3,0,063)
\SeStateChg(1)
\Wait(4.0)
\SceneChg(1,24,0,0,0,0,0)
\Face(0,0080101,0)
\Speaker(1,0010402)
@1(
...Aah, that's better.
@@)
\Speaker(1,0010101)
@1(
So, what does the Space Whale have to
say?
@@)
\Face(0,0080201,0)
\Voice(GB910106,3)
\Speaker(8,0080101)
@1(
Yes, well...
@@)
\Voice(GB910107,3)
\Speaker(8,0080101)
@1(
The Space Whale has heard something
like a person's voice.
@@)
\Voice(GB910108,3)
\Speaker(8,0080101)
@1(
"I cannot understand well because it
 is intermittent, but it sounds like a
 familiar voice."
@@)
\Speaker(1,0010102)
@1(
Someone's voice...?
Right. The Space Whale can sense what's
happening inside people's hearts.
@@)
\Se(1,0,0,305)
\Face(0,0080104,0)
\Voice(GB910109,3)
\Speaker(8,0080101)
@1(
No, it appears to be different from
a normal human.
@@)
\Voice(GB910110,3)
\Speaker(8,0080101)
@1(
"Perhaps some machine on the Elsior
 will be able to gather more 
 information..." he says.
@@)
\Speaker(1,0010401)
@1(
The Elsior can pick it up?
So it's some kind of communication?
@@)
\Speaker(1,0010401)
@1(
Does he know what direction he's 
hearing it from?
@@)
\Face(0,0080201,0)
\Voice(GB910111,3)
\Speaker(8,0080101)
@1(
...The Space Whale doesn't seem to 
know.
@@)
\Voice(GB910112,3)
\Speaker(8,0080101)
@1(
"It was faint at first, but it's been
 growing little by little..." is how
 it seems.
@@)
\Speaker(1,0010401)
@1(
I see...
@@)
\Bgm(0,020,3,0,0)
\Face(0,0080103,0)
\Voice(GB910113,3)
\Speaker(8,0080101)
@1(
...Huh...?
@@)
\Speaker(1,0010102)
@1(
Kuromie? What happened?
@@)
\Voice(GB910114,3)
\Speaker(8,0080101)
@1(
The Space Whale just... Again...
@@)
\Bgm(1,053,3,0,2.0)
\Face(0,0080104,0)
\Voice(GB910115,3)
\Speaker(8,0080101)
@1(
"There's one thing I understood. 
 Eden was definitely a part of it..."
@@)
\Speaker(1,0010102)
@1(
Eden...?
That's...
@@)
\Voice(GB910116,3)
\Speaker(8,0080101)
@1(
Six hundred years ago, at the time of
the Chrono Quake, that was the name of
the civilization.
@@)
\Speaker(1,0010102)
@1(
The civilization that gave birth to 
the Lost Technology used in the Elsior
and the Emblem Frames...
@@)
\Speaker(1,0010102)
@1(
Eden collapsed in the chaos, and the
Transbaal Empire of today rose in its
place.
@@)
\Speaker(1,0010102)
@1(
But why would that voice be saying
something about Eden?
@@)
\Face(0,0080201,0)
\Voice(GB910117,3)
\Speaker(8,0080101)
@1(
I don't know...
@@)
\Face(0,0080104,0)
\Voice(GB910118,3)
\Speaker(8,0080101)
@1(
But "I feel an urgent need," he says.
@@)
\Speaker(1,0010401)
@1(
...The voice is in trouble then...?
Hmm. I don't get it.
@@)
\Speaker(1,0010401)
@1(
But if Eden is involved, then there 
has to be information related to Lost
Technology.
@@)
\Speaker(1,0010101)
@1(
Okay, I'll check out the info on the
Elsior.
Maybe we can figure something out.
@@)
\Face(0,0080101,0)
\Voice(GB910119,3)
\Speaker(8,0080101)
@1(
Yes.
Thank you very much.
@@)
\Face(0,0,0)
\Bgm(0,020,3,1.0,0)
\gFade(0,0,1.0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,1.0)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
...And that's the situation.
@@)
\Face(0,0070201,0)
\Voice(GB910120,3)
\Speaker(7,0070101)
@1(
The Space Whale heard a voice...
Is this ship really going to be able
to pick up on that?
@@)
\Speaker(1,0010101)
@1(
The Space Whale said it could.
@@)
[
1 == wda08
]{
\Voice(GB910121,3)
\Speaker(7,0070101)
@1(
But our mission right now is not the
study of Lost Technology. Our priority
is reassembling the Angel Wing.
@@)
\Speaker(1,0010101)
@1(
I know that.
But can't we work on other things until
we join up?
@@)
\Speaker(1,0010401)
@1(
And...
@@)
}
[
1 != wda08
]{
\Speaker(1,0010105)
@1(
If it's really Eden... and information
on Lost Technology, we can't just
ignore it, can we?
@@)
\Face(0,0070201,0)
\Voice(GB910122,3)
\Speaker(7,0070101)
@1(
Part of our mission is certainly the
search for undiscovered Lost 
Technology...
@@)
\Speaker(1,0010101)
@1(
That's right.
And...
@@)
}
\Voice(GB910123,3)
\Speaker(7,0070101)
@1(
And?
@@)
\Speaker(1,0010401)
@1(
Something about that voice bothers me.
I have a bad feeling about this...
@@)
\Voice(GB910124,3)
\Speaker(7,0070101)
@1(
...Hmm...
@@)
\Face(0,0070101,0)
\Voice(GB910125,3)
\Speaker(7,0070101)
@1(
Your hunches are usually right.
I'll check things out.
@@)
\Voice(GB910126,3)
\Speaker(7,0070101)
@1(
Let's review the survey data and 
communication records from the past
few days. Almo, Coco.
@@)
\Face(0170101,0,0)
\Voice(GB910127,3)
\Speaker(17,0170101)
@1(
Understood!
@@)
\Face(0170101,0,0160101)
\Voice(GB910128,3)
\Speaker(16,0160101)
@1(
Very well, I'll begin rechecking the
data.
@@)
\Speaker(1,0010101)
@1(
Sorry, everybody.
I'm counting on you.
@@)
\gFade(0,0,2.0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Bgm(1,020,3,0,0)
\Voice(GB910129,3)
\Speaker(16,0160101)
@1(
...Commander Mayers, let me report.
@@)
\Speaker(1,0010101)
@1(
Oh? You found something on that 
mystery voice?
@@)
[
1 == wda08
]{
\Voice(GB910130,3)
\Speaker(16,0160101)
@1(
No... There's nothing particularly
unusual with the radar or other
observational data...
@@)
}
[
1 != wda08
]{
\Voice(GB910131,3)
\Speaker(16,0160101)
@1(
No... We've entered an area where we
can directly communicate with the
Transbaal system...
@@)
}
\Speaker(1,0010105)
@1(
...That's it?
@@)
\Face(0,0070202,0)
\Voice(GB910132,3)
\Speaker(7,0070101)
@1(
So, it was a waste after all?
We've been pouring over every inch of
this data.
@@)
\Face(0,0070101,0)
\Voice(GB910133,3)
\Speaker(7,0070101)
@1(
But we still haven't found a thing.
I guess sometimes your hunches are off
too.
@@)
\Speaker(1,0010401)
@1(
Hmmmm...
@@)
\Bgm(0,020,3,0,0)
\FontClear()
\Face(0,0,0)
\Speaker(999,0)
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB910134,3)
\Speaker(17,0170103)
@1(
Ah...!?
@@)
\Bgm(1,021,3,0,0)
\Speaker(1,0010102)
@1(
What is it?
@@)
\Voice(GB910135,3)
\Speaker(17,0170103)
@1(
What's... this...?
A communication on this wavelength...?
@@)
\Speaker(1,0010102)
@1(
You found a clue!?
@@)
\Voice(GB910136,3)
\Speaker(17,0170101)
@1(
Yes, maybe...
There's a lot of noise. I can't be
certain...
@@)
\Face(0,0070301,0)
\Voice(GB910137,3)
\Speaker(7,0070101)
@1(
Whatever, play it back.
@@)
\Face(0,0,0)
\Voice(GB910138,3)
\Speaker(17,0170101)
@1(
No, I don't think that you're going to
be able to hear anything.
@@)
\Speaker(1,0010102)
@1(
What do you mean?
@@)
\Voice(GB910139,3)
\Speaker(17,0170101)
@1(
It's on a super-high frequency band.
Even if I play it back, human ears 
can't register it.
@@)
\Face(0,0070201,0)
\Voice(GB910140,3)
\Speaker(7,0070101)
@1(
So we really found something...
@@)
\Face(0,0,0)
\Voice(GB910141,3)
\Speaker(17,0170101)
@1(
...I've converted it to an audio 
frequency.
Playing back now.
@@)
\gCut(2)
\Bgm(1,021,2,1.0,0)
\SceneChg(1,490,0,0,0,0,0)
\Voice(GB910142,3)
\Speaker(997,0)
@1(
......Eden......
...beyond...
.........Hurry...
@@)
\Voice(GB910143,3)
\Speaker(997,0)
@1(
...oon.........sion......
...finite......fulfill......
@@)
\Voice(GB910144,3)
\Speaker(997,0)
@1(
...ldren...hurry......
......covered......
@@)
\Bgm(1,021,3,0,1.0)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\Voice(GB910145,3)
\Speaker(17,0170101)
@1(
That's all.
@@)
\Speaker(1,0010401)
@1(
...Thoughts, Lester?
@@)
\Face(0,0070201,0)
\Voice(GB910146,3)
\Speaker(7,0070101)
@1(
We could only hear bits and pieces, so
it's hard to tell.
However...
@@)
\Speaker(1,0010301)
@1(
Yeah.
It definitely said Eden.
@@)
\Face(0,0,0160101)
\Voice(GB910147,3)
\Speaker(16,0160101)
@1(
It's very likely that this message is
related to Lost Technology and the
Eden civilization.
@@)
\Face(0,0070201,0)
\Voice(GB910148,3)
\Speaker(7,0070101)
@1(
Yeah, it's worth investigating.
@@)
\Speaker(1,0010101)
@1(
Almo.
Can you clean this up any more?
@@)
\Face(0170101,0,0)
\Voice(GB910149,3)
\Speaker(17,0170101)
@1(
I can try, but I'm not used to this...
@@)
\Speaker(1,0010101)
@1(
I don't mind.
It's better than nothing. 
Please do what you can.
@@)
\Speaker(1,0010101)
@1(
Coco, can you trace the message back
to its source?
@@)
\Face(0170101,0,0160101)
\Voice(GB910150,3)
\Speaker(16,0160101)
@1(
Yes, understood.
@@)
\Face(0,0,0)
\Wait(0.3)
\Speaker(1,0010101)
@1(
Now then, how's this going to turn
out...
@@)
\Face(0,0070101,0)
\Voice(GB910151,3)
\Speaker(7,0070101)
@1(
Nothing to do but wait for the results,
right?
@@)
\Speaker(1,0010101)
@1(
Of course.
@@)
}/
IDS9103:{
[
1 == wda08
]{
>L9100001
}
\Speaker(1,0010101)
@1(
Okay, I'm contacting General Luft.
@@)
\Speaker(1,0010101)
@1(
I want to investigate this and need to
tell him that we'll be delayed getting
back.
@@)
\Face(0,0070202,0)
\Voice(GB910200,3)
\Speaker(7,0070101)
@1(
Sheesh.
We found nothing important until we 
were on our way back.
@@)
\Speaker(1,0010101)
@1(
Better than returning empty-handed.
@@)
\Speaker(1,0010105)
@1(
Everything that we've found so far has
just been junk.
@@)
\Se(1,3,0,027)
\Wait(1.0)
\Face(0,0,0)
\Voice(GB910201,3)
\Speaker(17,0170101)
@1(
Contact has been made with General 
Luft.
Opening a channel.
@@)
\Face(0,0,0)
\FontClear()
\Wait(0.5)
\Se(1,3,0,028)
\Voice(GB410202,3)
\Speaker(9,0090503)
@1(
Oooh! Tact!
@@)
\Speaker(1,0010101)
@1(
It's been a long time, Instructor
Luft.
@@)
\Voice(GB410203,3)
\Speaker(9,0090501)
@1(
You've come back safe and sound.
That's a relief.
@@)
:L9100001
\Speaker(1,0010101)
@1(
You seem to be doing well too.
@@)
\Voice(GB410204,3)
\Speaker(9,0090601)
@1(
I'm fine, but under a lot of stress.
@@)
\Voice(GB410205,3)
\Speaker(9,0090601)
@1(
Thanks to being Prime Minister and the
head of the military, I have two 
massive jobs on my hands.
@@)
\Speaker(1,0010101)
@1(
No complaining.
Everybody's short on manpower.
@@)
\Speaker(1,0010201)
@1(
There's political and military work to
be done. Your experience is valuable
to all the regular civilians.
@@)
\Voice(GB410206,3)
\Speaker(9,0090401)
@1(
If you want my job so much, I'm happy
to hand it over.
I'll take early retirement.
@@)
\Speaker(1,0010105)
@1(
I'll have to decline.
@@)
\Voice(GB410207,3)
\Speaker(9,0090401)
@1(
Heheheh... Well, I knew you'd say that.
@@)
[
1 == wda08
]{
\Speaker(1,0010101)
@1(
Instructor Luft, I'm concerned about
something that we found.
@@)
}
[
1 != wda08
]{
\Voice(GB410208,3)
\Speaker(9,0090401)
@1(
By the way, there's actually something
that I needed to talk to you about.
@@)
\Speaker(1,0010102)
@1(
Eh? Me?
Something you needed to directly tell
me?
@@)
\Voice(GB410209,3)
\Speaker(9,0090401)
@1(
More like a request.
Okay, let's hear what you have to say
first.
@@)
\Speaker(1,0010101)
@1(
Yes.
I contacted you because I'm concerned
about something we found.
@@)
}
\Voice(GB410211,3)
\Speaker(9,0090503)
@1(
Found?
@@)
\Speaker(1,0010101)
@1(
The Space Whale heard a strange 
message, and the Elsior's comm records
confirmed it.
@@)
\Speaker(1,0010301)
@1(
...And, the message has the word 
Eden in it.
@@)
\Voice(GB410212,3)
\Speaker(9,0090402)
@1(
Eden?
The ancient civilization!?
@@)
\Speaker(1,0010301)
@1(
That's right. I think this message
came from something having to do with
Lost Technology.
@@)
\Voice(GB410213,3)
\Speaker(9,0090601)
@1(
Hmmmmm...
@@)
\Speaker(1,0010101)
@1(
So, I'd like your permission to delay
my return in order to investigate it.
@@)
\Voice(GB410214,3)
\Speaker(9,0090402)
@1(
I understand the circumstances.
Very well...
@@)
\Voice(GB410215,3)
\Speaker(9,0090601)
@1(
...Well, I wish I could say that, but
there are issues here that cannot be
ignored.
@@)
\Speaker(1,0010102)
@1(
What? Did something happen?
@@)
\Voice(GB410216,3)
\Speaker(9,0090402)
@1(
Have you heard about the rumored
raider fleet?
That's...
@@)
\Se(1,3,1,212)
\FontClear()
\Speaker(1,0010102)
@1(
...Huh?
The channel suddenly...
@@)
\Face(0,0070201,0)
\Voice(GB910217,3)
\Speaker(7,0070101)
@1(
Almo, what happened?
@@)
\Face(0,0,0)
\Voice(GB910218,3)
\Speaker(17,0170101)
@1(
Our comm systems suddenly failed.
They were fine a moment before...
@@)
\Speaker(1,0010102)
@1(
Admiral Luft?
Can you hear me?
@@)
\Speaker(1,0010404)
@1(
Admiral Luft!?
Instructor!?
Hello!?
@@)
\Se(1,3,0,029)
\Wait(0.6)
\Bgm(1,021,3,0,2.0)
\Voice(GB910219,3)
\Speaker(17,0170101)
@1(
...The channel's completely gone.
@@)
\Face(0,0070201,0)
\Voice(GB910220,3)
\Speaker(7,0070101)
@1(
What?
A comm failure?
@@)
\Speaker(1,0010401)
@1(
Strange...
@@)
\Bgm(0,020,3,0,0)
\FontClear()
\Face(0,0,0)
\Speaker(999,0)
\Se(1,3,0,023)
\Wait(1.0)
[
1 == wda08
]{
\SaveLabel(@)
}
\Voice(GB910221,3)
\Speaker(16,0160103)
@1(
Ah!?
@@)
\Voice(GB910222,3)
\Speaker(16,0160101)
@1(
A-A fleet appeared in front of us!
@@)
\Bgm(1,030,3,0,0)
\Face(0,0070301,0)
\Voice(GB910223,3)
\Speaker(7,0070101)
@1(
What!?
@@)
\Face(0,0,0)
\Voice(GB910224,3)
\Speaker(17,0170101)
@1(
I can't register their ID signal!
They're not part of the military or
a civilian!
@@)
\Speaker(1,0010302)
@1(
Hail them.
@@)
\Voice(GB910225,3)
\Speaker(17,0170101)
@1(
...No good. No response!
@@)
\Speaker(1,0010301)
@1(
Lester...
@@)
\Face(0,0070201,0)
\Voice(GB910226,3)
\Speaker(7,0070101)
@1(
I got it.
@@)
\Face(0,0070301,0)
\Voice(GB910227,3)
\Speaker(7,0070101)
@1(
All hands, yellow alert!
@@)
\Face(0,0,0)
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB910228,3)
\Speaker(17,0170101)
@1(
Multiple unknown ships have appeared
in front of us. 
All hands, yellow alert.
@@)
\Face(0,0070201,0)
\Voice(GB910229,3)
\Speaker(7,0070101)
@1(
What do you think, Tact?
@@)
}/
IDS9104:{
\Speaker(1,0010401)
@1(
Maybe this is the raider fleet we've
been hearing about.
@@)
\Voice(GB910300,3)
\Speaker(7,0070101)
@1(
That means there's going to be a
battle...
@@)
\Voice(GB910301,3)
\Speaker(7,0070101)
@1(
Fortunately, they're still a long ways
off. We can change course. It's risky
for us with just one Emblem Frame.
@@)
[
2 == wda08
]{
\Speaker(1,0010101)
@1(
Ranpha can handle it.
@@)
}
[
3 == wda08
]{
\Speaker(1,0010101)
@1(
Mint can handle it.
@@)
}
[
5 == wda08
]{
\Speaker(1,0010101)
@1(
Vanilla can handle it.
@@)
}
\Face(0,0,0)
\Voice(GB910302,3)
\Speaker(16,0160101)
@1(
I have the unknown fleet at the 
maximum visual range. Displaying on
the main screen.
@@)
\Face(0,0,0)
\Se(1,3,0,028)
\RatShow(0,1,100)
\Bgm(0,021,3,0,0)
\Speaker(1,0010102)
@1(
Huh!?
@@)
\Voice(GB910303,3)
\Speaker(17,0170103)
@1(
No way...!
@@)
\Bgm(1,031,3,0,0)
\Voice(GB910304,3)
\Speaker(16,0160103)
@1(
It can't be...!
@@)
\Voice(GB910305,3)
\Speaker(7,0070301)
@1(
That... This black fleet... 
It can't...!
@@)
\Speaker(1,0010301)
@1(
...It's the same fleet Eonia used.
There's no mistaking it. I just saw it
in a dream, I remember it well.
@@)
\Voice(GB910306,3)
\Speaker(7,0070201)
@1(
A dream?
@@)
\Speaker(1,0010105)
@1(
Yeah, I thought I told you.
@@)
\Voice(GB910307,3)
\Speaker(17,0170101)
@1(
But Eonia's already...
@@)
\Voice(GB910308,3)
\Speaker(7,0070301)
@1(
That's right, Tact. Eonia's dead and
the Black Moon destroyed. Nothing else
could do this.
@@)
\Speaker(1,0010401)
@1(
Then you think it's Eonia's ghost?
@@)
\Voice(GB910309,3)
\Speaker(7,0070201)
@1(
This isn't the time for jokes.
@@)
\Speaker(1,0010301)
@1(
Anyway, that's definitely an automated
fleet in front of us.
@@)
\Speaker(1,0010301)
@1(
No matter how we try to deny it, those
ships aren't going away.
@@)
\Voice(GB910310,3)
\Speaker(7,0070201)
@1(
Well, yeah, but...
@@)
\Voice(GB910311,3)
\Speaker(7,0070201)
@1(
Now what?
Do we wait for them to make the first
move...?
@@)
\RatClear(0,1)
\SceneChg(3,5,0,0,0,0,0)
\FontClear()
\Speaker(999,0)
\Se(1,3,0,023)
\Wait(1.0)
\Voice(GB910312,3)
\Speaker(16,0160101)
@1(
One of the unknown ships is rapidly
approaching!
@@)
\Face(0,0070301,0)
\Voice(GB910313,3)
\Speaker(7,0070101)
@1(
What!?
Have the Emblem Frame scramble!
@@)
\Voice(GB910314,3)
\Speaker(17,0170103)
@1(
There's not enough time!
@@)
\Voice(GB910315,3)
\Speaker(16,0160103)
@1(
High energy reaction from the unknown
ship!
It's attacking!
@@)
\Voice(GB910316,3)
\Speaker(7,0070101)
@1(
Don't panic!
Put up the shield and stop them!
@@)
\Speaker(1,0010403)
@1(
Kuh...!
@@)
\Bgm(0,030,3,0,0)
\Face(0,0,0)
\gFlash(1,1,1)
\Se(1,3,0,067)
\Wait(0.6)
\Speaker(1,0010403)
@1(
......
@@)
\Speaker(1,0010403)
@1(
............
@@)
\Speaker(1,0010105)
@1(
...Huh...?
@@)
\Voice(GB910317,3)
\Speaker(17,0170103)
@1(
Why... isn't anything happening...!?
@@)
\Voice(GB910318,3)
\Speaker(16,0160103)
@1(
That's...!?
@@)
\Face(0,0070301,0)
\Voice(GB910319,3)
\Speaker(7,0070101)
@1(
What is it, Coco?
Situation report!
@@)
\Face(0,0,0)
\Voice(GB910320,3)
\Speaker(16,0160101)
@1(
Ah... Yes.
@@)
\Voice(GB910321,3)
\Speaker(16,0160101)
@1(
The unknown ship was destroyed by
someone's attack.
@@)
\Speaker(1,0010102)
@1(
What!?
@@)
\Voice(GB910322,3)
\Speaker(16,0160101)
@1(
The attack came from 6,000 klicks at
8 o'clock.
@@)
\Face(0,0070301,0)
\Voice(GB910323,3)
\Speaker(7,0070101)
@1(
6,000!? Someone sniped them from that
far away!?
@@)
\Speaker(1,0010101)
@1(
I have no idea who they are, but 
they're talented.
@@)
\Voice(GB910324,3)
\Speaker(16,0160101)
@1(
Fighter confirmed at 8 o'clock.
Displaying on screen.
@@)
\Face(0,0,0)
\RatShow(0,1,101)
\Bgm(1,059,3,0,0)
\Speaker(1,0010102)
@1(
That's...
@@)
\Speaker(1,0010102)
@1(
An... Emblem Frame...?
@@)
[
2 == wda08
]{
\Voice(GB910325,3)
\Speaker(3,0030802)
@1(
Hold on, Tact!
That's...!
@@)
\Speaker(1,0010102)
@1(
Ranpha, you're seeing that ship?
@@)
\Voice(GB910326,3)
\Speaker(3,0030801)
@1(
I'm sure of it.
That's an Emblem Frame.
@@)
\Voice(GB910327,3)
\Speaker(3,0030202)
@1(
But... I've never seen that ship 
before...
@@)
}
[
3 == wda08
]{
\Voice(GB910328,3)
\Speaker(4,0040702)
@1(
Tact, that's...!
@@)
\Speaker(1,0010102)
@1(
Mint, you're seeing that ship?
@@)
\Voice(GB910329,3)
\Speaker(4,0040103)
@1(
Yes.
...There's no mistaking it. It's an
Emblem Frame.
@@)
\Voice(GB910330,3)
\Speaker(4,0040202)
@1(
But... I have never seen that ship.
@@)
}
[
5 == wda08
]{
\Voice(GB910331,3)
\Speaker(6,0060103)
@1(
...Tact...
@@)
\Speaker(1,0010102)
@1(
Vanilla, you're seeing that ship?
@@)
\Voice(GB910332,3)
\Speaker(6,0060101)
@1(
Yes.
...There is no mistaking it. It is an
Emblem Frame.
@@)
\Voice(GB910333,3)
\Speaker(6,0060302)
@1(
However... I have never seen that ship.
@@)
}
\RatClear(0,1)
\Speaker(999,0)
\FontClear()
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB910334,3)
\Speaker(17,0170101)
@1(
The ship at 8 o'clock is hailing us!
@@)
\Speaker(1,0010101)
@1(
Good, open a channel.
@@)
\Se(1,3,0,028)
\SceneChg(3,0801,0,0,0,0,0)
\Voice(GB910335,3)
\Speaker(997,1070101)
@1(
Elsior, please respond.
@@)
\Voice(GB910336,3)
\Speaker(997,1070101)
@1(
I belong to the Moon Angel Wing. This 
is the Sharp Shooter. Pilot, Ensign
Karasuma Chitose.
@@)
\Voice(GB910337,3)
\Speaker(107,1070101)
@1(
I opened fire on the enemy ship in 
accordance with paragraph 127, 
line 3 of Imperial Military Law.
@@)
\Voice(GB910338,3)
\Speaker(107,1070101)
@1(
It was an emergency and I apologize.
Have you taken any damage?
@@)
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010101)
@1(
This is the frontier research team on
the Elsior. 
Commander Tact Mayers speaking.
@@)
\Speaker(1,0010101)
@1(
We're undamaged.
No need to apologize, you saved us.
Um...
@@)
\Voice(GB910339,3)
\Speaker(107,1070101)
@1(
Ensign Karasuma Chitose.
@@)
\Speaker(1,0010101)
@1(
Thank you, Ensign Karasuma.
@@)
\Voice(GB910340,3)
\Speaker(107,1070101)
@1(
.........
@@)
\SceneChg(3,5,0,0,0,0,0)
\Voice(GB910341,3)
\Speaker(107,1070201)
@1(
...Ah.
@@)
\Voice(GB910342,3)
\Speaker(107,1070103)
@1(
...No, I was simply following military
protocol. I only took the proper
action.
@@)
\Speaker(1,0010101)
@1(
Well, I guess so, but thanks anyway.
@@)
\Speaker(1,0010101)
@1(
You said that you were part of the
Angel Wing. Are you a new member?
@@)
\Voice(GB910343,3)
\Speaker(107,1070101)
@1(
Yes.
I was assigned one week ago.
@@)
\Speaker(1,0010101)
@1(
I see. So a new Emblem Frame for a 
new member. No wonder we didn't
recognize it.
@@)
}/
IDS9105:{
\SceneChg(3,0801,0,0,0,0,0)
\Voice(GB910400,3)
\Speaker(107,1070101)
@1(
Then may I take your orders?
@@)
\Speaker(1,0010105)
@1(
Huh?
Ah... yeah, sure.
@@)
\Voice(GB910401,3)
\Speaker(107,1070103)
@1(
Acknowledged.
@@)
[
2 == wda08
]{
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010101)
@1(
Ranpha! Launch the Kung-fu Fighter!
@@)
\Voice(GB910402,3)
\Speaker(3,0030804)
@1(
Okay!
Unit #2, Kung-fu Fighter, taking off!
@@)
}
[
3 == wda08
]{
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010101)
@1(
Mint! Launch the Trick Master!
@@)
\Voice(GB910403,3)
\Speaker(4,0040101)
@1(
Leave it to me.
Unit #3, Trick Master, taking off!
@@)
}
[
4 == wda08
]{
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010101)
@1(
Forte! Launch the Happy Trigger!
@@)
\Voice(GB910404,3)
\Speaker(5,0050602)
@1(
Sure thing!
Unit #4, Happy Trigger, heading out!
@@)
}
[
5 == wda08
]{
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010101)
@1(
Vanilla! Launch the Harvester!
@@)
\Voice(GB910405,3)
\Speaker(6,0060101)
@1(
Yes, sir...
Unit #5, Harvester, taking off.
@@)
}
}/
IDS9106:{
\SceneChg(3,5,0,0,0,0,0)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
All right, I'm counting on you!
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
By the way, Ensign Karasuma.
@@)
\SceneChg(3,0801,0,0,0,0,0)
\Voice(GB910500,3)
\Speaker(107,1070101)
@1(
Yes? What is it?
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Is this your first time in combat?
@@)
\Voice(GB910501,3)
\Speaker(107,1070101)
@1(
Yes.
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Okay.
It's normal to be tense in your first
battle and Emblem Frames are sensitive.
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Emblem Frames are affected by their
pilot's mental health and their 
performance will change.
@@)
\Voice(GB910502,3)
\Speaker(107,1070101)
@1(
I know. I am well educated on the
HALO System of the Emblem Frames.
@@)
[
wda08 != 1
]{
\Speaker(1,0010105)
}
[
wda08 == 1
]{
\Speaker(1,0010605)
}
@1(
Yeah, otherwise you wouldn't be a part
of the Angel Wing. I guess there was
nothing to worry about.
@@)
\Voice(GB910503,3)
\Speaker(107,1070102)
@1(
No. I am thankful for your concern.
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Anyway, just do your best.
@@)
\SceneChg(3,5,0,0,0,0,0)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
It's been a long time since I commanded
Emblem Frames. Please initiate the
high-speed command link system.
@@)
\Voice(GB910504,3)
\Speaker(107,1070101)
@1(
Concerning the command system, there is
something that you should know.
@@)
\Voice(GB910505,3)
\Speaker(107,1070101)
@1(
The White Moon collected data during
the war and created a new, improved
system.
@@)
[
wda08 != 1
]{
\Speaker(1,0010102)
}
[
wda08 == 1
]{
\Speaker(1,0010603)
}
@1(
An upgrade to that command system?
That was possible?
@@)
\Voice(GB910506,3)
\Speaker(107,1070101)
@1(
If you don't mind, please use the
upgraded system.
@@)
[
1 == wda08
]{
\Voice(GB910507,3)
\Speaker(107,1070101)
@1(
The ships on the Elsior are already
linked with the system.
@@)
}
[
1 != wda08
]{
\Voice(GB910508,3)
\Speaker(107,1070101)
@1(
I can transmit it from here. 
Please open a channel.
@@)
\Voice(GB910509,3)
\Speaker(107,1070101)
@1(
After it is initiated, please link it
to each Emblem Frame.
@@)
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB910510,3)
\Speaker(17,0170101)
@1(
Command system received.
Installing it now.
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Okay, start it up right away and 
register the Emblem Frames.
@@)
\Voice(GB910511,3)
\Speaker(16,0160101)
@1(
Yes, sir.
System initiated. 
Updating links.
@@)
\Se(1,3,0,131)
\Voice(GB910512,3)
\Speaker(16,0160101)
@1(
Update complete.
All Emblem Frames are under the 
command of the Elsior.
@@)
}
\Voice(GB910513,3)
\Speaker(107,1070102)
@1(
Would you like to hear how to use the
new command system?
@@)
[
wda08 != 1
]{
\Speaker(1,0010102)
}
[
wda08 == 1
]{
\Speaker(1,0010603)
}
@1(
How to use it?
Let's see...
@@)
@(ss
\SelStart(0)
Please explain it.
No, there's no need.
@)ss
[
flg0000 == 1
]{
>L9100002
}
[
flg0001 == 1
]{
>L9100003
}
:L9100002
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
Okay, can you explain it?
I don't want to lose because of my
own ignorance.
@@)
\Voice(GB910514,3)
\Speaker(107,1070101)
@1(
Acknowledged.
We do not have much time, so I will 
only explain what is necessary.
@@)
<f000->IDSf000
>L9100004
:L9100003
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
No, there's no need.
If it's just an upgrade, then the 
basics should still be the same.
@@)
[
wda08 != 1
]{
\Speaker(1,0010101)
}
[
wda08 == 1
]{
\Speaker(1,0010601)
}
@1(
I'll manage somehow.
With the enemy right in front of us,
we don't have the time for that.
@@)
>L9100004
:L9100004
[
wda08 != 1
]{
\Speaker(1,0010302)
}
[
wda08 == 1
]{
\Speaker(1,0010607)
}
@1(
Okay, let's go.
Begin combat!
@@)
}/
IDS9108:{
\SceneChg(1,5,0,0,0,0,0)
\Bgm(1,020,3,0,0)
[
4 == wda08
]{
>L9100005
}
>L9100006
:L9100005
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB910600,3)
\Speaker(17,0170101)
@1(
The shuttle from the Eiger has landed.
@@)
\Voice(GB910601,3)
\Speaker(17,0170101)
@1(
Subcommander Lester will be reporting
to the bridge immediately.
@@)
\Speaker(1,0010101)
@1(
Lester, eh?
Been awhile.
@@)
\Face(0,0,0160102)
\Voice(GB910602,3)
\Speaker(16,0160101)
@1(
Almo, aren't you happy to see him after
such a long time too?
@@)
\Face(0170103,0,0160102)
\Voice(GB910603,3)
\Speaker(17,0170101)
@1(
N-No way. Geez, Coco...
@@)
\Speaker(1,0010201)
@1(
Don't be embarrassed.
You'll get to talk all about surveying
the frontier with him.
@@)
\Voice(GB910604,3)
\Speaker(16,0160101)
@1(
Yeah, yeah.
I'll even take your shift for you.
@@)
\Face(0170101,0,0160102)
\Voice(GB910605,3)
\Speaker(17,0170101)
@1(
I-I told you that there's nothing going
on between me and Lester...!
@@)
\Se(1,3,0,020)
\Wait(0.7)
\Se(3,2,0,021)
\Face(0,0070101,0)
\Voice(GB910606,3)
\Speaker(7,0070101)
@1(
...Hm?
Did I just hear my name?
@@)
\Speaker(1,0010103)
@1(
Whoa! Lester!
You surprised us.
@@)
\Face(0170103,0,0)
\Voice(GB910607,3)
\Speaker(17,0170101)
@1(
N-No! I didn't say anything!
You're imagining things! 
Yeah!
@@)
\Face(0,0070201,0)
\Voice(GB910608,3)
\Speaker(7,0070101)
@1(
Huh...?
I see...
@@)
\Face(0,0070102,0)
\Voice(GB910609,3)
\Speaker(7,0070101)
@1(
...It's been a long time, Tact.
@@)
\Speaker(1,0010101)
@1(
Yeah.
Doing okay?
@@)
\Face(0,0070101,0)
\Voice(GB910610,3)
\Speaker(7,0070101)
@1(
Look for yourself.
You seem as needlessly cheerful as 
ever.
@@)
\Speaker(1,0010105)
@1(
And what's that supposed to mean?
@@)
>L9100006
:L9100006
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
Well, we were able to win, so that's
good enough for now. Fighting after all
this time is stressful.
@@)
\Face(0,0070101,0)
\Voice(GB910611,3)
\Speaker(7,0070101)
@1(
And what part of you is stressed?
@@)
\Speaker(1,0010101)
@1(
Okay, I'm going to the hangar to meet
everybody.
@@)
\Face(0,0070201,0)
\Voice(GB910612,3)
\Speaker(7,0070101)
@1(
You're grinning like an idiot.
Probably thinking about that new girl.
@@)
\Speaker(1,0010201)
@1(
Chitose, was it?
Aaah... The Angel Wing is full of 
beautiful girls.
@@)
\Face(0,0070501,0)
\Voice(GB910613,3)
\Speaker(7,0070101)
@1(
Sigh...
Just get going.
@@)
\Speaker(1,0010201)
@1(
Okay, take care of things here.
@@)
\Se(1,3,0,020)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,490,0,0,0,0,0)
\Wait(0.3)
\Face(0,0,0)
\RatClear(0,1)
}/
IDS9109:{
\Speaker(1,0010102)
@1(
By the way, where's Ensign Karasuma?
I wanted to meet her.
@@)
[
2 == wda08
]{
\Face(0,0040101,0)
\Voice(GB910700,3)
\Speaker(4,0040101)
@1(
Chitose?
She should be here soon...
@@)
\Face(0,0040704,0)
\Voice(GB910701,3)
\Speaker(4,0040101)
@1(
Ah, there she is.
Look, over there.
@@)
}
[
3 == wda08
]{
\Face(0060201,0,0)
\Voice(GB910702,3)
\Speaker(6,0060101)
@1(
...Chitose is over there...
@@)
}
[
4 == wda08
]{
\Face(0,0050802,0)
\Voice(GB910703,3)
\Speaker(5,0050101)
@1(
Ah, that girl?
Hasn't she finished her checks after
landing yet?
@@)
\Face(0,0050102,0)
\Voice(GB910704,3)
\Speaker(5,0050101)
@1(
...Oh, hey, Tact, here she comes.
@@)
}
[
5 == wda08
]{
\Face(0,0030802,0)
\Voice(GB910705,3)
\Speaker(3,0030101)
@1(
Chitose?
Chitose was...
@@)
\Face(0,0030101,0)
\Voice(GB910706,3)
\Speaker(3,0030101)
@1(
...Ah, there.
Here she is.
@@)
}
\Bgm(0,027,3,0,0)
\gFade(0,0,0.2)
\Movie(3)
\SceneChg(3,340,0,0,0,1070103,0)
\gFade(1,0,0.5)
\Bgm(1,049,3,0,0)
\Face(0,1070103,0)
\Voice(GB910707,3)
\Speaker(107,1070101)
@1(
It is an honor to serve in combat under
the famous Commander Mayers.
@@)
\Speaker(1,0010101)
@1(
No, you saved us.
Good work.
@@)
[
3 == w124f
]{
>L9100007
}
[
0 == w124f
]{
>L9100009
}
>L9100008
:L9100007
\Face(0,1070102,0)
\Voice(GB910708,3)
\Speaker(107,1070101)
@1(
I was very impressed by your command
earlier. I cannot believe I was able to
fight that well in my first battle.
@@)
\Speaker(1,0010101)
@1(
No, that's your own ability.
Your first battle went great.
@@)
>L9100010
:L9100008
\Face(0,1070101,0)
\Voice(GB910709,3)
\Speaker(107,1070101)
@1(
I'm very grateful. 
It ended without me weighing down my
superiors.
@@)
\Speaker(1,0010101)
@1(
How were you weighing anybody down?
You did well for your first battle.
@@)
>L9100010
:L9100009
\Face(0,1070306,0)
\Voice(GB910710,3)
\Speaker(107,1070101)
@1(
I-I am very sorry. My mistake will be
a stain on your honor...
@@)
\Speaker(1,0010105)
@1(
...No, my orders weren't good enough.
Don't worry about it.
@@)
\Face(0,1070201,0)
\Voice(GB410915,3)
\Speaker(107,1070101)
@1(
Yes......
@@)
>L9100010
:L9100010
\Face(0,1070101,0)
\Voice(GB910712,3)
\Speaker(107,1070101)
@1(
Thank you very much.
@@)
\Speaker(1,0010101)
@1(
Although... that first shot on the
enemy was pretty impressive.
@@)
\Speaker(1,0010101)
@1(
I can't believe you hit from that far
off.
@@)
\Face(0,1070101,0)
\Voice(GB910713,3)
\Speaker(107,1070101)
@1(
The Sharp Shooter is an Emblem Frame
for long range attack.
It was not my ability.
@@)
\Speaker(1,0010101)
@1(
Emblem Frames are just tools. They're
only as good as the people that use
them.
@@)
\Voice(GB910714,3)
\Speaker(107,1070101)
@1(
You are too kind, Commander Mayers.
@@)
\Speaker(1,0010102)
@1(
That new Emblem Frame... The 
Sharp Shooter... where'd it come from?
@@)
\Speaker(1,0010101)
@1(
I thought that the Angel Wing only 
had five Emblem Frames.
@@)
\Face(0,1070101,0)
\Voice(GB910715,3)
\Speaker(107,1070101)
@1(
It was discovered in the depths of the
White Moon after the war with the 
rebels ended.
@@)
\Face(0,1070207,0)
\Voice(GB910716,3)
\Speaker(107,1070101)
@1(
I wasn't there when it was found, so I
don't know the details...
@@)
\Speaker(1,0010101)
@1(
I see.
Maybe it's because the sealed part of
the White Moon was opened in the war...
@@)
\Face(0,1070101,0)
\Voice(GB910717,3)
\Speaker(107,1070101)
@1(
Then they had to choose a pilot for the
new Emblem Frame...
@@)
\Voice(GB910718,3)
\Speaker(107,1070101)
@1(
I had the highest test scores at the
time, so I was chosen as the pilot.
@@)
\Speaker(1,0010101)
@1(
I see. Got it.
@@)
\Face(0,1070103,0)
\Voice(GB910719,3)
\Speaker(107,1070101)
@1(
It is a great honor to be able to join
the decorated Angel Wing and meet the
legendary Commander Mayers.
@@)
\Speaker(1,0010102)
@1(
Legendary...?
People talk about me like that?
@@)
\Face(0,1070102,0)
\Voice(GB910720,3)
\Speaker(107,1070101)
@1(
Yes! Everybody knows about Commander
Mayers, the hero that saved the Empire
in its time of crisis.
@@)
\Speaker(1,0010105)
@1(
Sheesh...
@@)
}/
IDS910a:{
\Speaker(1,0010102)
@1(
...Ah, that's right.
I forgot something.
@@)
\Face(0,1070101,0)
\Voice(GB910800,3)
\Speaker(107,1070101)
@1(
Yes?
What is it?
@@)
\Speaker(1,0010101)
@1(
Outside of combat, you can call me 
Tact.
@@)
\Bgm(0,020,3,0,0)
\Face(0,1070304,0)
\Voice(GB910801,3)
\Speaker(107,1070101)
@1(
...Huh...?
@@)
\Speaker(1,0010101)
@1(
I don't like titles and formalities.
@@)
\Speaker(1,0010101)
@1(
And can I call you Chitose in return?
@@)
\Bgm(1,027,3,0,0)
\Face(0,1070401,0)
\Voice(GB910802,3)
\Speaker(107,1070101)
@1(
Eeeeeh!?!?!?!?
@@)
\Speaker(1,0010105)
@1(
Aaah... Well, if not, that's fine too.
@@)
\Face(0,1070402,0)
\Voice(GB910803,3)
\Speaker(107,1070101)
@1(
N...No!
I did not say no!
@@)
\Face(0,1070306,0)
\Voice(GB910804,3)
\Speaker(107,1070101)
@1(
But, well...
@@)
\Voice(GB910805,3)
\Speaker(107,1070101)
@1(
Speaking casually to a superior
officer... 
Won't there be a problem...?
@@)
}/
IDS910b:{
\Face(0,1070103,0)
\Voice(GB910900,3)
\Speaker(107,1070101)
@1(
Y-Yes!
@@)
\Face(0,1070306,0)
\Voice(GB910901,3)
\Speaker(107,1070101)
@1(
T...Ta...Tac...Tac...!
@@)
\Face(0,1070101,0)
\Voice(GB910902,3)
\Speaker(107,1070101)
@1(
...T-Tact...
@@)
\Speaker(1,0010101)
@1(
Yep, sounds good.
@@)
\Speaker(1,0010101)
@1(
Once again, I'm pleased to meet you,
Chitose.
@@)
\Face(0,1070304,0)
\Voice(GB910903,3)
\Speaker(107,1070101)
@1(
Ah...
@@)
\Face(0,1070102,0)
\Voice(GB910904,3)
\Speaker(107,1070101)
@1(
Yes, it's a pleasure to meet you.
@@)
}/
IDS910c:{
\Bgm(1,027,0,0,0)
\Face(0,0,0)
\FontClear()
\Speaker(999,0)
\Se(1,3,0,110)
\Wait(0.6)
\Speaker(1,0010102)
@1(
Oh?
That signals a shipwide broadcast.
@@)
\Voice(GB911000,3)
\Speaker(17,0170101)
@1(
Commander Mayers and the Angel Wing.
Please report to the bridge 
immediately.
@@)
\Bgm(1,027,3,0,1.5)
\Speaker(1,0010105)
@1(
Immediately, huh?
Sounds like Lester got impatient.
@@)
\Face(0,1070306,0)
\Voice(GB911001,3)
\Speaker(107,1070101)
@1(
I-I apologize.
I should have been quicker...
@@)
\Speaker(1,0010101)
@1(
No, no. You're fine.
I wanted to talk to you.
@@)
\Speaker(1,0010101)
@1(
Okay, let's head to the bridge.
@@)
}/
IDS910d:{
\Bgm(0,027,3,1.5,0)
\Se(1,3,0,025)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,490,0,0,0,0,0)
\Face(0,0,0)
\RatClear(0,1)
\Wait(0.7)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\Bgm(1,020,3,0,0)
[
1 == wda08
]{
>L9100011
}
>L9100012
\Se(1,0,0,305)
:L9100011
\Face(0,1070102,0)
\Voice(GB911100,3)
\Speaker(107,1070101)
@1(
At the moment, we have orders from 
Admiral Luft to investigate a certain
criminal group.
@@)
>L9100013
:L9100012
\Face(0,1070103,0)
\Voice(GB911101,3)
\Speaker(107,1070101)
@1(
Let me officially greet you once more.
I am Ensign Karasuma Chitose.
@@)
\Voice(GB911102,3)
\Speaker(107,1070101)
@1(
I bring new orders from Admiral Luft
for you.
@@)
\Speaker(1,0010102)
@1(
Huh?
But I talked to him earlier and he
didn't say anything...
@@)
\Speaker(1,0010105)
@1(
...Oh right, communication failed.
He must have been trying to tell me
about this.
@@)
\Voice(GB911103,3)
\Speaker(107,1070101)
@1(
Admiral Luft has entrusted me with
giving the new orders to the Angel
Wing and the Elsior.
@@)
>L9100013
:L9100013
\Se(1,3,0,028)
\Face(0,0,0)
\RatShow(0,1,106)
\Voice(GB911104,3)
\Speaker(107,1070101)
@1(
As you may already know, the Lena 
system has been under military watch 
due to the mysterious ships attacking.
@@)
\Speaker(1,0010401)
@1(
You mean those raiders?
@@)
\Voice(GB911105,3)
\Speaker(107,1070101)
@1(
That is correct.
@@)
\Voice(GB911106,3)
\Speaker(107,1070101)
@1(
That raider fleet has been repeatedly
raiding ships for goods and fuel.
@@)
\Voice(GB911107,3)
\Speaker(107,1070101)
@1(
Furthermore, while it hasn't been
publicized, there has been a minor
attack on military installations.
@@)
\RatClear(0,1)
\Wait(0.3)
\Face(0,1070101,0)
\Voice(GB911108,3)
\Speaker(107,1070101)
@1(
Their true identity, number, purpose...
All are unknown.
However...
@@)
\Voice(GB911109,3)
\Speaker(107,1070101)
@1(
From crew records of the people who 
were attacked, the probability that 
they are automated ships is high.
@@)
\Speaker(1,0010401)
@1(
You're saying that they're the same
kind of ships that Eonia used then...?
@@)
\Voice(GB911110,3)
\Speaker(107,1070101)
@1(
Admiral Luft takes this very 
seriously, Commander Mayers...
@@)
[
1 == wda08
]{
\Face(0,0,0050101)
\Voice(GB911111,3)
\Speaker(5,0050101)
@1(
Hey, hey, it's Tact, right?
@@)
}
[
2 == wda08
]{
\Face(0040101,0,0)
\Voice(GB911112,3)
\Speaker(4,0040101)
@1(
Tact, you mean.
@@)
}
[
3 == wda08
]{
\Face(0060101,0,0)
\Voice(GB911113,3)
\Speaker(6,0060101)
@1(
...Tact...
@@)
}
[
4 == wda08
]{
\Speaker(1,0010105)
@1(
Just call me Tact.
@@)
}
[
5 == wda08
]{
\Face(0,0,0030104)
\Voice(GB911114,3)
\Speaker(3,0030101)
@1(
It's Tact. Tact.
@@)
}
\Face(0,1070306,0)
\Voice(GB911115,3)
\Speaker(107,1070101)
@1(
Y-Yes.
@@)
\Face(0,1070103,0)
\Voice(GB911116,3)
\Speaker(107,1070101)
@1(
...Tact, you are ordered to investigate
the automated ships and the attacked
base.
@@)
[
1 == wda08
]{
\Speaker(1,0010105)
@1(
I see. I'll do it, of course, but 
sounds like I didn't have much of a
choice but to come back to the Navy.
@@)
}
[
1 != wda08
]{
\Speaker(1,0010105)
@1(
...In other words, we're not getting
any rest after the frontier survey and
it's straight off to the raider fleet.
@@)
}
[
1 == wda08
]{
\Face(0,0,0021302)
\Voice(GB911117,3)
\Speaker(2,0021301)
@1(
We can go back to the amusement park 
once our job is finished.
Work is more important.
@@)
}
[
2 == wda08
]{
\Face(0040101,0,0)
\Voice(GB911118,3)
\Speaker(4,0040101)
@1(
We're short on manpower everywhere.
Please do not complain.
@@)
}
[
3 == wda08
]{
\Face(0060101,0,0)
\Voice(GB911119,3)
\Speaker(6,0060101)
@1(
...Your conclusion is correct.
@@)
}
[
4 == wda08
]{
\Face(0,0,0050103)
\Voice(GB911120,3)
\Speaker(5,0050101)
@1(
Indeed. So that's why you came to
the Elsior?
@@)
\Face(0,0070201,0)
\Voice(GB911121,3)
\Speaker(7,0070101)
@1(
That's right.
Ah, there's one other thing.
@@)
\Speaker(1,0010102)
@1(
Yes?
@@)
\Face(0,0070101,0)
\Voice(GB911122,3)
\Speaker(7,0070101)
@1(
Effective today, I will be the
subcommander for the Elsior.
@@)
\Speaker(1,0010102)
@1(
Huh?
...So, what about Forte?
@@)
\Voice(GB911123,3)
\Speaker(7,0070101)
@1(
Lieutenant Forte Stollen will return 
to being a pilot in the Angel Wing as
before.
@@)
\Face(0,0070201,0)
\Voice(GB911124,3)
\Speaker(7,0070101)
@1(
Combat is expected to become more 
intense from here, so she must 
concentrate on her duties as a pilot.
@@)
\Speaker(1,0010401)
@1(
But...
@@)
\Face(0,0,0050101)
\Voice(GB911125,3)
\Speaker(5,0050101)
@1(
Tact, don't be like that.
It's not like I'm leaving the ship.
@@)
\Face(0,0,0050804)
\Voice(GB911126,3)
\Speaker(5,0050101)
@1(
Besides, I'm better suited to shooting
things up on the frontline, right?
I'm happy to concentrate on that.
@@)
\Speaker(1,0010101)
@1(
I guess so. Okay, you're the leader
of the Angel Wing again. I'm counting
on you.
@@)
\Face(0,0,0050101)
\Voice(GB911127,3)
\Speaker(5,0050101)
@1(
Sure thing, leave it to me.
@@)
\Face(0,0,0050102)
\Voice(GB911128,3)
\Speaker(5,0050101)
@1(
Alright, Subcommander Coolduras, you're
in charge of watching over Tact during
fights.
@@)
\Face(0070202,0,0050102)
\Voice(GB911129,3)
\Speaker(7,0070101)
@1(
I'd rather not, but I'll do it.
That's part of my orders too...
@@)
\Speaker(1,0010105)
@1(
H-Hey... you two...
@@)
}
[
5 == wda08
]{
\Face(0,0,0030102)
\Voice(GB911130,3)
\Speaker(3,0030101)
@1(
Bingo`
Just give up.
@@)
}
\Face(0,1070102,0)
\Voice(GB911131,3)
\Speaker(107,1070101)
@1(
Furthermore, we will be joined by the
other Angels on missions in the Zadha
system.
@@)
\Speaker(1,0010101)
@1(
That means we'll get to see everybody 
again.
That's something to look forward to.
@@)
[
1 == wda08
]{
\Face(0,0,0021302)
\Voice(GB911132,3)
\Speaker(2,0021301)
@1(
That's right!
Yay! We'll get to see everybody again!
@@)
}
[
2 == wda08
]{
\Face(0,0,0030105)
\Voice(GB911133,3)
\Speaker(3,0030101)
@1(
Mmmm hmm.
Let's hurry up and meet up!
@@)
}
[
3 == wda08
]{
\Face(0,0,0040202)
\Voice(GB911134,3)
\Speaker(4,0040101)
@1(
I would have preferred happier 
circumstances.
@@)
\Speaker(1,0010101)
@1(
Well, it's not like we have a choice
here.
@@)
}
[
4 == wda08
]{
\Face(0,0,0050102)
\Voice(GB911135,3)
\Speaker(5,0050101)
@1(
It's been six months.
Think I should prepare a welcome?
@@)
}
[
5 == wda08
]{
\Face(0060102,0,0)
\Voice(GB911136,3)
\Speaker(6,0060101)
@1(
Yes.
....That is good news.
@@)
}
\Speaker(1,0010101)
@1(
I would have preferred to meet without
another war, but at least it's not all
bad.
@@)
\Face(0,0070101,0)
\Voice(GB911137,3)
\Speaker(7,0070101)
@1(
You're too carefree...
@@)
[
2 != wda08
3 != wda08
5 != wda08
]{
\Face(0,0070202,0)
\Voice(GB911138,3)
\Speaker(7,0070101)
@1(
Have you gotten even worse in the last
six months? You should try to follow
Chitose's example.
@@)
\Speaker(1,0010102)
@1(
How so?
@@)
\Face(0,0070101,0)
\Voice(GB911139,3)
\Speaker(7,0070101)
@1(
She's a model soldier.
You could learn a lot.
@@)
}
[
1 != wda08
4 != wda08
]{
\Speaker(1,0010101)
@1(
I'm glad you can be honest with 
yourself.
@@)
\Face(0,0070202,0)
\Voice(GB911140,3)
\Speaker(7,0070101)
@1(
Yeah, yeah. Suit yourself.
@@)
}
\Face(0,0070201,0)
\Voice(GB911141,3)
\Speaker(7,0070101)
@1(
Chitose, I have a few questions.
@@)
\Face(0,1070101,0)
\Voice(GB911142,3)
\Speaker(107,1070101)
@1(
Go ahead, Subcommander Coolduras.
@@)
\Face(0,0070101,0)
\Speaker(7,0070101)
[
1 == wda08
]{
\Voice(GB911143,3)
@1(
Zadha is having communication issues.
How are we supposed to meet the Angel
Wing without definite directions?
@@)
}
[
1 != wda08
]{
\Voice(GB911144,3)
@1(
Given the communication issues, how
are we supposed to talk to Zadha and
rendezvous with the Angel Wing?
@@)
}
\Face(0,1070101,0)
\Voice(GB911145,3)
\Speaker(107,1070101)
@1(
Military Code Article 87, Clause 1.
Standby at the rendezvous point
ordered.
@@)
\Face(0,0070201,0)
\Voice(GB911146,3)
\Speaker(7,0070101)
@1(
We don't know the extent of the enemy
forces, and we only have the Elsior 
and Emblem Frames. Will we be okay?
@@)
\Face(0,1070101,0)
\Voice(GB911147,3)
\Speaker(107,1070101)
@1(
If I may speak freely, I think there
will be no problems.
@@)
\Voice(GB911148,3)
\Speaker(107,1070101)
@1(
As far as military strength is 
concerned, the Emblem Frames are the
strongest ships in the Imperial Navy.
@@)
\Voice(GB911149,3)
\Speaker(107,1070101)
@1(
And since the Elsior is a single ship,
it can respond more quickly than a 
large fleet.
@@)
\Voice(GB911150,3)
\Speaker(107,1070101)
@1(
The enemy's strength is unknown, so
Admiral Luft is assuming the worst
and gathering the Angel Wing.
@@)
\Face(0,1070101,0)
\Voice(GB911151,3)
\Speaker(107,1070101)
@1(
The strongest fighters... gathered 
under you and the ability to quickly
react...
@@)
\Face(0,1070101,0)
\Voice(GB911152,3)
\Speaker(107,1070101)
@1(
With this, I believe that it is 
possible to adapt and respond to 
whatever circumstance may develop.
@@)
\Face(0,0070201,0)
\Voice(GB911153,3)
\Speaker(7,0070101)
@1(
So, what do we do after we find out
the true identity of the raider fleet?
@@)
\Face(0,1070101,0)
\Voice(GB911154,3)
\Speaker(107,1070101)
@1(
Report immediately on the enemy's
strength, commander, and any other data
you are able to collect.
@@)
\Face(0,0070101,0)
\Voice(GB911155,3)
\Speaker(7,0070101)
@1(
Okay, that's perfect.
@@)
\Speaker(1,0010201)
@1(
Wow...!
That was very well done.
@@)
\Face(0,0070102,0)
\Voice(GB911156,3)
\Speaker(7,0070101)
@1(
Admiral Luft chose well.
You are certainly very talented.
@@)
\Face(0,1070101,0)
\Voice(GB911157,3)
\Speaker(107,1070101)
@1(
Thank you for your praise.
@@)
\Face(0,0070202,0)
\Voice(GB911158,3)
\Speaker(7,0070101)
@1(
...Actually, are you sure you weren't
assigned to the Angel Wing by mistake?
@@)
[
1 == wda08
]{
\Face(0,0,0021306)
\Voice(GB911159,3)
\Speaker(2,0021301)
@1(
Huh? Why would it be a mistake?
@@)
\Face(1070201,0,-1)
\Voice(GB911160,3)
\Speaker(107,1070101)
@1(
I'm sorry, I do not understand either.
Subcommander Coolduras, I'd be 
thankful if you could explain.
@@)
\Face(0,0070301,0)
\Voice(GB911161,3)
\Speaker(7,0070101)
@1(
.........
@@)
\Face(0,0,0)
\Speaker(1,0010105)
@1(
...Hey, don't those two actually kind
of resemble each other?
@@)
\Face(0,0,0050204)
\Voice(GB911162,3)
\Speaker(5,0050101)
@1(
Yeah... Looks like it.
@@)
\Face(0,0070501,0)
\Voice(GB911163,3)
\Speaker(7,0070101)
@1(
...Well, forget it.
Don't worry about it, Chitose.
@@)
\Face(0,1070201,0)
\Voice(GB911164,3)
\Speaker(107,1070101)
@1(
Haa... Understood.
@@)
}
[
2 == wda08
]{
\Face(0,0,0030104)
\Voice(GB911165,3)
\Speaker(3,0030101)
@1(
Hold on! What's that supposed to mean!?
@@)
\Speaker(1,0010105)
@1(
C-Calm down, Ranpha.
@@)
}
[
3 == wda08
]{
\Face(0,0,0040102)
\Voice(GB911167,3)
\Speaker(4,0040101)
@1(
Subcommander Coolduras, what did you
just say?
@@)
\Speaker(1,0010105)
@1(
M-Mint...
@@)
}
[
4 == wda08
]{
\Face(0,0,0050101)
\Voice(GB911169,3)
\Speaker(5,0050101)
@1(
Well, it's better to just admit that
we're all unique human resources.
@@)
\Face(0,1070201,0)
\Voice(GB911170,3)
\Speaker(107,1070101)
@1(
H-Haa...
Really...?
@@)
}
[
5 == wda08
]{
\Face(0060101,0,-1)
\Voice(GB911171,3)
\Speaker(6,0060101)
@1(
...The right man for the right job.
@@)
\Face(0,1070102,0)
\Voice(GB911172,3)
\Speaker(107,1070101)
@1(
It is an honor to hear that from my 
senior in the Angel Wing.
@@)
}
\Face(0,1070101,0)
\Voice(GB911173,3)
\Speaker(107,1070101)
@1(
That concludes your formal orders.
I have transferred all other required
data to the Elsior.
@@)
\Speaker(1,0010101)
@1(
Thanks.
@@)
\Face(0,0,0)
\Speaker(1,0010401)
@1(
...Hmm. It'll be necessary to use the
Chrono Drive a few times before we
rendezvous with the Angel Wing.
@@)
\Speaker(1,0010101)
@1(
Let's get going right away.
I can look over the rest of the data
later.
@@)
\Speaker(1,0010101)
@1(
...Okay then. Meeting dismissed.
Everybody's probably exhausted right
now.
@@)
[
1 == wda08
]{
<IDx91a1
}
[
2 == wda08
]{
<IDx91a2
}
[
3 == wda08
]{
<IDx91a3
}
[
4 == wda08
]{
<IDx91a4
}
[
5 == wda08
]{
<IDx91a5
}
\Face(0,1070102,0)
\Voice(GB911174,3)
\Speaker(107,1070101)
@1(
Yes.
Please excuse me.
@@)
\Se(1,3,0,022)
\Face(0,0,0)
\FontClear()
\Speaker(999,0)
\Se(2,3,0,304)
\Wait(2.0)
}/
IDx91a1:{
\Speaker(1,0010102)
@1(
...Oh yeah. Milfie's room probably 
isn't ready yet.
@@)
\Face(0,0,0050204)
\Voice(GB911200,3)
\Speaker(5,0050101)
@1(
It'll still take a little while to get
her previous room prepared.
@@)
\Face(0,0,0050101)
\Voice(GB911201,3)
\Speaker(5,0050101)
@1(
How about you stay in my room until 
then?
@@)
\Face(0021302,0,0050101)
\Voice(GB911202,3)
\Speaker(2,0021301)
@1(
Ah, is that okay?
Thank you!
@@)
\Face(0,0070301,0)
\Voice(GB911203,3)
\Speaker(7,0070101)
@1(
Hold on.
@@)
\Speaker(1,0010102)
@1(
What now, Lester?
@@)
\Face(0,0070201,0)
\Voice(GB911204,3)
\Speaker(7,0070101)
@1(
The Angel Wing's rooms are with the 
crew. There is a block of rooms for
guests.
@@)
\Voice(GB911205,3)
\Speaker(7,0070101)
@1(
Milfeulle is a regular citizen. 
She cannot go there.
@@)
\Speaker(1,0010105)
@1(
Forte just said it'd be okay.
@@)
\Face(1070103,0,0)
\Voice(GB911206,3)
\Speaker(107,1070101)
@1(
That's right, Subcommander Coolduras.
Ms. Milfie is a distinguished soldier
and a hero to the Empire.
@@)
\Face(0,0070201,0)
\Voice(GB911207,3)
\Speaker(7,0070101)
@1(
Rules are rules.
We cannot set a poor example for the
crew. 
@@)
\Voice(GB911208,3)
\Speaker(7,0070101)
@1(
A regular room on the lower block will
be prepared for Milfeulle.
@@)
\Speaker(1,0010102)
@1(
But...
@@)
\Face(0021301,0,0)
\Voice(GB911209,3)
\Speaker(2,0021301)
@1(
Um, Tact.
It's okay with me.
@@)
\Voice(GB911210,3)
\Speaker(2,0021301)
@1(
It doesn't matter where my room is,
as long as I can be on the Elsior.
@@)
\Speaker(1,0010401)
@1(
Milfie...
@@)
\Speaker(1,0010101)
@1(
...Okay.
If it's fine with you.
@@)
\Face(0021302,0,0)
\Voice(GB911211,3)
\Speaker(2,0021301)
@1(
Thank you too, Chitose.
@@)
\Face(-1,0,1070306)
\Voice(GB911212,3)
\Speaker(107,1070101)
@1(
No, not at all...
@@)
\Face(0,0050101,0)
\Voice(GB911213,3)
\Speaker(5,0050101)
@1(
...Okay, let's go.
Milfie, Chitose.
@@)
}/
IDx91a2:{
\Speaker(1,0010101)
@1(
You must be especially tired after
combat and your long journey. Get
some rest right away.
@@)
\Speaker(1,0010101)
@1(
Sorry, Ranpha, but could you show her
to her room?
@@)
\Face(0,0,0030804)
\Voice(GB911300,3)
\Speaker(3,0030101)
@1(
Yeah. Is the room next to Vanilla's
okay?
@@)
\Face(1070205,0,0030804)
\Voice(GB911301,3)
\Speaker(107,1070101)
@1(
Acknowledged.
Thank you very much.
@@)
\Speaker(1,0010102)
@1(
Ah, I don't think you've been properly
introduced.
@@)
\Speaker(1,0010101)
@1(
Chitose, this is Ranpha Franboise.
The Kung-fu Fighter's pilot and the
best with an Emblem Frame.
@@)
\Face(1070205,0,0030105)
\Voice(GB911302,3)
\Speaker(3,0030101)
@1(
Oh, you, Tact.
You're just trying to make me blush.
@@)
\Speaker(1,0010101)
@1(
I'm just telling the truth, Honey.
@@)
\Face(1070205,0,0030205)
\Voice(GB911303,3)
\Speaker(3,0030101)
@1(
Thank you, Darling.
@@)
\Face(1070201,0,0030205)
\Voice(GB911304,3)
\Speaker(107,1070101)
@1(
U-Um...
@@)
\Face(-1,0,0030103)
\Voice(GB911305,3)
\Speaker(3,0030101)
@1(
Ah, sorry.
I'll show you the way, Chitose.
@@)
\Face(1070201,0,0030103)
\Voice(GB911306,3)
\Speaker(107,1070101)
@1(
Um... Sorry, Lt. Ranpha. I need to go
to the hangar first to get my baggage.
@@)
\Face(1070201,0,0030804)
\Voice(GB911307,3)
\Speaker(3,0030101)
@1(
Baggage?
Okay, I'll help.
@@)
\Face(1070201,0,0030102)
\Voice(GB911308,3)
\Speaker(3,0030101)
@1(
It's the senior's job to take care of
their juniors.
Okay, let's go.
@@)
}/
IDx91a3:{
\Speaker(1,0010101)
@1(
You must be especially tired after
battle and your long journey. Get some
rest right away.
@@)
\Speaker(1,0010101)
@1(
Sorry, Mint, but could you show Chitose
to her room?
@@)
\Face(0,0,0040704)
\Voice(GB911400,3)
\Speaker(4,0040101)
@1(
You want me to use the room next to
Vanilla's.
Understood.
@@)
\Face(1070304,0,0040704)
\Voice(GB911401,3)
\Speaker(107,1070101)
@1(
Oooh... That's amazing.
@@)
\Face(1070304,0,0040301)
\Voice(GB911402,3)
\Speaker(4,0040101)
@1(
No, it's not like telepathy, it is
telepathy.
@@)
\Face(1070401,0,0040301)
\Voice(GB911403,3)
\Speaker(107,1070101)
@1(
Huh?
D...Did I say that out loud?
@@)
\Speaker(1,0010105)
@1(
Mint, don't use your telepathy without
telling them about it.
@@)
\Face(1070401,0,0040102)
\Voice(GB911404,3)
\Speaker(4,0040101)
@1(
Heeheehee.
@@)
\Speaker(1,0010102)
@1(
I don't think you've been properly
introduced.
@@)
\Speaker(1,0010101)
@1(
Chitose, this is Mint Blancmanche, a
telepath.
@@)
\Face(-1,0,0040101)
\Voice(GB911405,3)
\Speaker(4,0040101)
@1(
Pleased to meet you, Chitose.
@@)
\Face(1070101,0,0040101)
\Voice(GB911406,3)
\Speaker(107,1070101)
@1(
Yes, please to meet you.
@@)
\Voice(GB911407,3)
\Speaker(107,1070101)
@1(
.........
@@)
\Face(1070101,0,0040301)
\Voice(GB911408,3)
\Speaker(4,0040101)
@1(
...These ears are a secret.
@@)
\Face(1070401,0,0040301)
\Voice(GB911409,3)
\Speaker(107,1070101)
@1(
D-Did I say that out loud again?
@@)
\Speaker(1,0010105)
@1(
No, I don't think so...
Well, whatever.
@@)
\Face(1070401,0,0040704)
\Voice(GB911410,3)
\Speaker(4,0040101)
@1(
Okay, shall we go, Chitose?
@@)
}/
IDx91a4:{
\Speaker(1,0010101)
@1(
You must be especially tired after
battle and your long journey. Get some
rest right away.
@@)
\Speaker(1,0010102)
@1(
...Oh, hold up.
What about your room...
@@)
\Face(0,0,0050101)
\Voice(GB911500,3)
\Speaker(5,0050101)
@1(
The room next to Vanilla's empty.
How about that one?
@@)
\Speaker(1,0010101)
@1(
All right, please.
@@)
\Face(1070101,0,0050101)
\Voice(GB911501,3)
\Speaker(107,1070101)
@1(
Understood.
@@)
\Speaker(1,0010102)
@1(
I don't think you've been properly
introduced.
@@)
\Speaker(1,0010102)
@1(
Chitose, this is Forte Stollen, the
leader of the Angel Wing.
@@)
\Face(1070101,0,0050101)
\Voice(GB911502,3)
\Speaker(107,1070101)
@1(
I've heard many stories about you from 
the others. It is a pleasure to meet
you.
@@)
\Face(1070101,0,0050103)
\Voice(GB911503,3)
\Speaker(5,0050101)
@1(
Pleased to meet you, promising rookie.
@@)
\Face(1070101,0,0050102)
\Voice(GB911504,3)
\Speaker(5,0050101)
@1(
Okay, I'll show you to your room.
Let's go.
@@)
}/
IDx91a5:{
\Speaker(1,0010101)
@1(
You must be especially tired after
battle and your long journey. Get some
rest right away.
@@)
\Face(0,1070102,0)
\Voice(GB911600,3)
\Speaker(107,1070101)
@1(
Yes, thank you very much.
@@)
\Face(0060201,0,0)
\Voice(GB911601,3)
\Speaker(6,0060101)
@1(
...I will show Chitose to her room.
@@)
\Speaker(1,0010102)
@1(
Ah, that's right.
Let's see... An empty room...
@@)
\Face(0060101,0,0)
\Voice(GB911602,3)
\Speaker(6,0060101)
@1(
How about the room next to mine?
@@)
\Speaker(1,0010101)
@1(
Yeah, I'll leave it to you.
@@)
\Speaker(1,0010101)
@1(
Chitose, Vanilla's the hardest worker
on the ship. You won't go wrong if you
listen to what she has to say.
@@)
\Speaker(1,0010102)
@1(
Oh yeah, you haven't been properly
introduced.
This is Vanilla H.
@@)
\Speaker(1,0010101)
@1(
She's the youngest on the Angel Wing,
but the most reliable.
@@)
\Face(0060101,0,1070101)
\Voice(GB911603,3)
\Speaker(107,1070101)
@1(
Your nanomachines have resolved many
crises. I look forward to seeing you
work.
@@)
\Face(0060101,0,1070102)
\Voice(GB911604,3)
\Speaker(107,1070101)
@1(
I am very happy to be able to work 
together. It is a pleasure to meet you.
@@)
\Face(0060101,0,1070102)
\Voice(GB911605,3)
\Speaker(6,0060101)
@1(
...Same here.
@@)
\Face(0060201,0,1070102)
\Voice(GB911606,3)
\Speaker(6,0060101)
@1(
Then, this way...
I will show you to your room.
@@)
\Face(0,0030804,0)
\Voice(GB911607,3)
\Speaker(3,0030101)
@1(
Yeah! Let's get going!
@@)
}/
IDS910e:{
\Face(0,0070101,0)
\Voice(GB911700,3)
\Speaker(7,0070101)
@1(
Coco, shift to Chrono Drive.
Destination is Point YMf288.
@@)
\Se(1,0,0,305)
\Se(2,0,0,305)
\Voice(GB911701,3)
\Speaker(16,0160101)
@1(
From here, we will need to Drive Out
once at Point WSn375. Is that okay?
@@)
\Voice(GB911702,3)
\Speaker(7,0070101)
@1(
That's fine.
@@)
\Face(0,0070101,0)
\Voice(GB911703,3)
\Speaker(16,0160101)
@1(
Yes, sir.
Shifting to Chrono Drive.
@@)
[
1 == wda08
]{
\Voice(GB911704,3)
\Speaker(7,0070101)
@1(
And Almo, once the Chrono Drive ends, 
establish communication with the Zadha
system immediately.
@@)
\Voice(GB911705,3)
\Speaker(7,0070101)
@1(
Try to quickly determine whether the
communication interference has been
resolved since we don't know the cause.
@@)
}
[
1 != wda08
]{
\Face(0,0070201,0)
\Voice(GB911706,3)
\Speaker(7,0070101)
@1(
And, Almo, investigate the cause of the
communication failure and try to fix 
it. Use whoever you need.
@@)
}
\Voice(GB911707,3)
\Speaker(17,0170101)
@1(
Yes, sir.
@@)
\Speaker(1,0010101)
@1(
Okay, I'm going to get some rest.
@@)
\Face(0,0070202,0)
\Voice(GB911708,3)
\Speaker(7,0070101)
@1(
Hey, Tact.
Make sure you look over the data 
Chitose brought.
@@)
\Speaker(1,0010105)
@1(
Yeah, yeah. I know.
Okay, you've got the bridge.
@@)
\Bgm(0,021,3,1.0,0)
\gFade(0,0,0.5)
\Movie(32)
}/
IDS910f:{
\Bgm(1,024,3,0,0)
\SceneChg(3,6,0,0,0,0,0)
\gFade(1,0,1.5)
\Speaker(1,0010201)
@1(
Aaah. The park is great today.
@@)
\Speaker(1,0010101)
@1(
It's not healthy to be cooped up in
an office reading anyway.
@@)
\Speaker(1,0010101)
@1(
I'll just relax on a bench under the
sun as I read it.
@@)
\Speaker(1,0010105)
@1(
...Although the sky is just an image.
@@)
\gFade(0,0,1.0)
\SceneChg(3,6,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(1,0010401)
@1(
...Mmmmm...
Yeah...
@@)
\Se(1,3,0,030)
\Wait(0.3)
\Speaker(1,0010401)
@1(
The new Emblem Frame is customized for
sniping at even greater range than
Mint's Unit #3...
@@)
\Speaker(1,0010101)
@1(
Its overall firepower is about the same
as the other Frames. It'll be good for
taking the initiative in combat.
@@)
\Se(1,3,0,006)
\RatShow(0,1,40)
\Speaker(1,0010102)
@1(
Oh? Chitose also included her own
thoughts on how to best deploy Unit #6.
@@)
\Speaker(1,0010101)
@1(
That girl's pretty dedicated.
It'll be useful when I have to plan for
operations.
@@)
\RatClear(0,1)
\Speaker(1,0010101)
@1(
Hmmm. What else is here...?
@@)
\Se(1,3,0,030)
\Wait(0.3)
\Speaker(1,0010401)
@1(
wReport on Karasuma Chitose
 Pearl Academy Officer School
 TRFA04SP2589                 x
@@)
\Speaker(1,0010103)
@1(
...A report about her?
@@)
\Speaker(1,0010103)
@1(
And Pearl Academy too! They only 
graduate the best of the best of the
best!
@@)
\Speaker(1,0010105)
@1(
Wow. I just got an amazing person.
@@)
\Speaker(1,0010401)
@1(
Hmm. Her transcript, reports from all
of her instructors...
@@)
\Speaker(1,0010105)
@1(
All of this is amazing...
Nothing but exceptional marks.
@@)
\Se(1,3,0,030)
\Speaker(1,0010401)
@1(
w...Karasuma Chitose is 
 exceptionally talented and the top
 of her class...                    x
@@)
\Speaker(1,0010401)
@1(
wShe showed particular aptitude in 
 military intelligence subjects.
 Her other subjects are also good.  x
@@)
\Speaker(1,0010401)
@1(
w...In practical abilities, her 
 concentration is remarkable.
                                    x
@@)
\Speaker(1,0010401)
@1(
wEspecially when it comes to long
 range shooting, she has excelled
 with the best in our records.      x
@@)
\Speaker(1,0010401)
@1(
wShe has been an archer from an 
 early age and her devotion has 
 fostered that ability.         x
@@)
\Speaker(1,0010101)
@1(
Hmm... So she's an archer.
I can definitely see that.
@@)
\Speaker(1,0010101)
@1(
Okay, continuing...
@@)
\Speaker(1,0010401)
@1(
wHowever, she is too serious and 
 tends to be unable to adapt.      x
@@)
\Speaker(1,0010105)
@1(
...Ahaha. Thought so.
@@)
\Speaker(1,0010101)
@1(
Well, she should be able to pick that
up, especially in the Angel Wing.
@@)
\Speaker(1,0010201)
@1(
Okay, that's everything!
@@)
\Speaker(1,0010105)
@1(
Aaaaaah...
I'm exhausted from fighting after all
this time.
@@)
\Bgm(0,024,3,2.0,0)
\Speaker(1,0010105)
@1(
............
@@)
\Speaker(1,0010401)
@1(
...Another war's starting, huh...
@@)
}/
IDS9110:{
[
4 == wda08
]{
>L9100014
}
[
1 == wda08
]{
\Speaker(1,0010401)
@1(
Do you need to ask?
It's that raider fleet.
@@)
\Speaker(1,0010101)
@1(
Coco, what do they have deployed?
@@)
\Voice(GB911800,3)
\Speaker(16,0160101)
@1(
There are several ships ahead of us, 
and one type that we've never seen
before.
@@)
}
[
1 != wda08
]{
\Se(1,3,0,026)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,5,0,0,0,0,0)
\Wait(1.0)
\Bgm(1,021,3,0,0)
\Se(1,3,0,020)
\RatClear(0,1)
\gCut(1)
\Speaker(1,0010301)
@1(
Lester, situation.
@@)
\Face(0,0070201,0)
\Voice(GB911801,3)
\Speaker(7,0070101)
@1(
There are several enemy ships ahead of
us, and one type we've never seen 
before.
@@)
\Speaker(1,0010301)
@1(
And the Angel Wing?
@@)
\Voice(GB911802,3)
\Speaker(7,0070101)
@1(
They've already scrambled.
@@)
}
\FontClear()
\Se(1,3,0,027)
\Wait(1.0)
\Voice(GB911803,3)
\Speaker(17,0170101)
@1(
The enemy ship is hailing us!
@@)
\Face(0,0070301,0)
\Voice(GB911804,3)
\Speaker(7,0070101)
@1(
A hail?
Then it's not an automated ship?
@@)
\Speaker(1,0010101)
@1(
Let's see who the ghost is.
Almo, main screen.
@@)
\Voice(GB911805,3)
\Speaker(17,0170101)
@1(
Yes!
@@)
\Face(0,0,0)
\Bgm(0,021,3,0,0)
\Se(1,3,0,028)
\SceneChg(1,0855,0,0,0,0,0)
\Bgm(1,054,3,0,0)
\Voice(GB911806,3)
\Speaker(997,0400201)
@1(
Ah...... Ahem!
@@)
\Voice(GB911807,3)
\Speaker(997,0400201)
@1(
Attention dogs wagging your tails for
the old order!
You will immediately...
@@)
\Voice(GB911808,3)
\Speaker(997,0400301)
@1(
Uwaaaah!
Y-You!!!!
@@)
\SceneChg(3,5,0,0,0,0,0)
\Speaker(1,0010105)
@1(
...What's all this noise about?
@@)
\Voice(GB911809,3)
\Speaker(997,0400302)
@1(
W-Why is the Elsior here?!
I have no luck at all...
@@)
\Voice(GB911810,3)
\Speaker(997,1410101)
@1(
Do not falter, Your Excellency.
@@)
\Speaker(1,0010103)
@1(
Oh?
Another voice.
His ally?
@@)
\Voice(GB911811,3)
\Speaker(997,1410101)
@1(
Even the Emblem Frames are no match for
your power, Your Excellency.
@@)
\Voice(GB911812,3)
\Speaker(997,1410101)
@1(
You must remain dignified.
Justice is with us.
@@)
\Voice(GB911813,3)
\Speaker(997,0400202)
@1(
M-Mmm!
Just as you say!
Gahahahaha!
@@)
\Speaker(1,0010105)
@1(
...Um? Hello?
Did you have something to say?
@@)
\Voice(GB911814,3)
\Speaker(997,0400302)
@1(
Shut up!
Now you will listen to what I have to
say!
@@)
\Voice(GB911815,3)
\Speaker(997,0400201)
@1(
It has been a long time, brat!
I see that you're still on the Elsior!
@@)
\Voice(GB911816,3)
\Speaker(997,0400302)
@1(
But this is where you meet your end!
I will erase my disgrace from the 
previous battle!
@@)
\Speaker(1,0010102)
@1(
...............
@@)
\Speaker(1,0010105)
@1(
...Ummm. Who are you again?
@@)
\Voice(GB911817,3)
\Speaker(997,0400301)
@1(
...W-Whaaaat!?
@@)
\Voice(GB911818,3)
\Speaker(997,0400302)
@1(
You! You cannot have forgotten me!
@@)
\Speaker(1,0010401)
@1(
I'd remember if you were a cute girl...
@@)
\Face(0,0,0070201)
\Voice(GB911819,3)
\Speaker(7,0070101)
@1(
He was with Eonia in the war.
We fought him just after we boarded 
the Elsior.
@@)
\Speaker(1,0010201)
@1(
Aaaah! I remember now!
So he's still alive.
@@)
\Speaker(1,0010401)
@1(
Um, his name was...
@@)
\Speaker(1,0010105)
@1(
...Lemon?
@@)
\Face(0,0,0)
\Voice(GB911820,3)
\Speaker(997,0400302)
@1(
WRONG!
I am not some sour fruit!
@@)
\Speaker(1,0010105)
@1(
It's not?
Then... Mezon?
@@)
\Voice(GB911821,3)
\Speaker(997,0400302)
@1(
Nngh. That's close, but still wrong!!!!
@@)
\SceneChg(3,318,0,0,0,0,0)
\Face(0,0400302,0)
\Voice(GB911822,3)
\Speaker(997,0400201)
@1(
My name is Rezom! Rezom!
Rezom Mea Zom!!
@@)
\Face(1410101,0,0)
\Voice(GB911823,3)
\Speaker(997,1410101)
@1(
Your Excellency, calm down.
Do not argue with these peasants.
@@)
\Face(0,0400301,0)
\Voice(GB911824,3)
\Speaker(40,0400201)
@1(
Y-You're right.
I nearly fell for their taunting.
@@)
\Speaker(1,0010105)
@1(
...So, Rezom, just who are you guys?
@@)
:L9100014
[
wda08 == 4
]{
\SceneChg(3,318,0,0,0,0,0)
\Speaker(997,0400201)
}
[
wda08 != 4
]{
\Speaker(40,0400201)
}
\Face(0,0400201,0)
\Voice(GB911825,3)
@1(
Mmm!
Listen well and I will tell you!
@@)
\Voice(GB911826,3)
\Speaker(40,0400201)
@1(
I am Rezom Mea Zom!
I am the leader of the True Legitimate
Transbaal Imperial Navy!
@@)
\Speaker(1,0010102)
@1(
True and Legitimate...!?
@@)
\Face(1410102,0,0)
\Voice(GB911827,3)
\Speaker(997,1410101)
@1(
And my name is Nefuria.
@@)
\Face(-1,0,0400201)
\Voice(GB911828,3)
\Speaker(40,0400201)
@1(
We are fulfilling the late King Eonia's
dying wish and leading a fleet in the
name of justice!
@@)
\Face(-1,0,0400201)
\Voice(GB911829,3)
\Speaker(40,0400201)
@1(
Hahahahahaha.
How's that? 
Awestruck?
@@)
\SceneChg(3,5,0,0,0,0,0)
\Face(0,0,0)
\Speaker(1,0010105)
@1(
Indeed.
In other words, you're remnants of
Eonia's fleet.
@@)
\Speaker(1,0010105)
@1(
You say you're a fleet for justice, but
you're nothing more than raiders. 
Eonia would weep if he knew that.
@@)
\Voice(GB911830,3)
\Speaker(40,0400302)
@1(
Silence! We have dealt a severe blow
to your rotting Empire. That is only
the first step!
@@)
\Speaker(1,0010401)
@1(
Even if our Empire is rotting, I don't
think you're the one to change it.
@@)
\Voice(GB911831,3)
\Speaker(141,1410101)
@1(
You are very confident, Tact Mayers.
I wonder if you truly are worthy of
being the Hero of the Empire.
@@)
\Bg(3,318,0)
\Face(1410102,0,0)
\Voice(GB911832,3)
\Speaker(141,1410101)
@1(
Are you so confident in your own 
strength that you cannot think of any
person greater than yourself?
@@)
\Speaker(1,0010101)
@1(
I have no intention of that, and I
don't care if you don't believe me.
@@)
\Face(1410101,0,0)
\Voice(GB911833,3)
\Speaker(141,1410101)
@1(
Oh... That's unexpected.
So you're humble then?
@@)
\Speaker(1,0010101)
@1(
Nah. I'm honest.
There are much better men out there
than me.
@@)
\Face(1410105,0,0)
\Voice(GB911834,3)
\Speaker(141,1410101)
@1(
Yes... You are correct.
@@)
\Face(1410105,0,0)
\Voice(GBX911834,3)
\Speaker(141,1410101)
@1(
A truly amazing man... you will learn
that sooner or later. All of you living
in this Empire...
@@)
\Face(0,0400201,0)
\Voice(GB911835,3)
\Speaker(40,0400201)
@1(
Nefuria is exactly right!
@@)
\Voice(GB911836,3)
\Speaker(40,0400201)
@1(
Now the True Legitimate Transbaal
Imperial Navy will pass judgment on
the old regime!
@@)
\Speaker(1,0010105)
@1(
We're being judged?
Sounds scary.
@@)
\Speaker(1,0010101)
@1(
...Do you mind if we pay in 
installments?
@@)
\Face(0,0400302,0)
\Voice(GB911837,3)
\Speaker(40,0400201)
@1(
Grrrrnnnn...!
Mocking me......!
@@)
\Face(1410101,0,0)
\Voice(GB911838,3)
\Speaker(141,1410101)
@1(
...Your Excellency.
@@)
\Face(0,0400301,0)
\Voice(GB911839,3)
\Speaker(40,0400201)
@1(
Mmm... No, no.
@@)
\Face(0,0400201,0)
\Voice(GB911840,3)
\Speaker(40,0400201)
@1(
There is no need for words.
I will crush the Elsior and the Emblem
Frames at the same time!
@@)
\SceneChg(3,5,0,0,0,0,0)
\Face(0,0,0)
\Speaker(1,0010105)
@1(
Almo, cut the channel.
I'm sick of this.
@@)
\Voice(GB911841,3)
\Speaker(17,0170102)
@1(
Yes, sir.
@@)
\Voice(GB911842,3)
\Speaker(40,0400302)
@1(
W-Wait! You!
Let me finish!
@@)
\Speaker(1,0010401)
@1(
What'll change if I keep listening to
you?
@@)
\Speaker(1,0010101)
@1(
Fine, we'll fight you.
That's all. End communication.
@@)
\Voice(GB911843,3)
\Speaker(40,0400302)
@1(
H-Hey!
@@)
\Bgm(1,054,0,0,0)
\FontClear()
\Speaker(999,0)
\Se(1,3,0,029)
\Wait(0.6)
\Bgm(1,021,3,0,2.0)
\Speaker(1,0010401)
@1(
Sigh...
Sheesh.
@@)
\Face(0,0070101,0)
\Voice(GB911844,3)
\Speaker(7,0070101)
@1(
Didn't feel like playing with him a 
little more to pull out information?
@@)
\Speaker(1,0010101)
@1(
You want to talk to him then?
@@)
\Face(0,0070202,0)
\Voice(GB911845,3)
\Speaker(7,0070101)
@1(
Let's not.
I'd rather not waste time.
@@)
\Speaker(1,0010101)
@1(
But we've already found out who the
raider fleet is...
@@)
\Face(0,0070201,0)
\Voice(GB911846,3)
\Speaker(7,0070101)
@1(
The True Legitmate Transbaal Imperial
Navy...
Remnants of Eonia's fleet.
@@)
\Speaker(1,0010101)
@1(
That name is far too long.
Let's just call them the enemy.
@@)
\Face(0,0070201,0)
\Voice(GB911847,3)
\Speaker(7,0070101)
@1(
I haven't seen that woman before, but
she could be another one of Eonia's
followers.
@@)
\Speaker(1,0010102)
@1(
Yeah, Nefuria, was it?
@@)
\Speaker(1,0010101)
@1(
There's something strange about her.
She's not just some beautiful woman.
@@)
\Speaker(1,0010201)
@1(
I wouldn't mind spending a little more
time talking to her.
@@)
[
1 == wda08
]{
\SceneChg(3,0936,0,0,0,0,0)
\Voice(GB911848,3)
\Speaker(5,0050101)
@1(
Wanting to chat up the enemy is not
a funny joke.
@@)
\Speaker(1,0010105)
@1(
Y-You were listening?
Ahaha...haha...
@@)
}
}/
IDS9111:{
\Bgm(1,054,3,0,0)
\SceneChg(1,318,0,0,0,0,0)
\Face(0,0400302,0)
\Voice(GB911900,3)
\Speaker(40,0400201)
@1(
Damn it!
That irritating Angel Wing!
@@)
[
1 == wda08
]{
\Voice(GB911901,3)
\Speaker(40,0400201)
@1(
Load the Special Great Missile to
commemorate the declaration of war
and destroy them...!
@@)
}
\Voice(GB911902,3)
\Speaker(40,0400201)
@1(
Nefuria! Call for reinforcements!
We will beat them into submission!
@@)
\Face(1410101,0,0)
\Voice(GB911903,3)
\Speaker(141,1410101)
@1(
No, Your Excellency, we must withdraw.
@@)
\Face(0,0400301,0)
\Voice(GB911904,3)
\Speaker(40,0400201)
@1(
W-What!?
Shamefully run away with our tail
between our legs!?
@@)
\Face(1410101,0,0)
\Voice(GB911905,3)
\Speaker(141,1410101)
@1(
This is just a preliminary test.
It is dangerous to advance too far.
@@)
\Voice(GB911906,3)
\Speaker(141,1410101)
@1(
And even though they are few, the
Emblem Frames are the strongest force
in the Imperial Navy.
@@)
\Voice(GB911907,3)
\Speaker(141,1410101)
@1(
We must prepare something in order to
defeat them...
@@)
\Face(0,0400201,0)
\Voice(GB911908,3)
\Speaker(40,0400201)
@1(
Urrnnn...
@@)
\Face(1410101,0,0)
\Voice(GB911909,3)
\Speaker(141,1410101)
@1(
The time is not right.
You must protect your own body.
@@)
\Voice(GB911910,3)
\Speaker(141,1410101)
@1(
Your Excellency, you are the critical
man who will unite the future
Transbaal.
@@)
\Voice(GB911911,3)
\Speaker(141,1410101)
@1(
Once you are king, minor things like
this will be of no concern. Do you
understand?
@@)
\Face(0,0400201,0)
\Voice(GB911912,3)
\Speaker(40,0400201)
@1(
Mmm?
...O-Ooh! Of course!
@@)
\Face(0,0400202,0)
\Voice(GB911913,3)
\Speaker(40,0400201)
@1(
I knew that from the very beginning!
Wahahahaha!
@@)
\Face(1410101,0,0)
\Voice(GB911914,3)
\Speaker(141,1410101)
@1(
Well done, Your Excellency.
@@)
\Face(0,0400201,0)
\Voice(GB911915,3)
\Speaker(40,0400201)
@1(
Good! Withdraw!
Nefuria, I'm leaving it to you.
@@)
\Face(1410101,0,0)
\Voice(GB911916,3)
\Speaker(141,1410101)
@1(
Sir!
@@)
\Bgm(0,020,3,0,0)
\Se(1,3,0,022)
\Se(2,3,0,304)
\Wait(1.5)
\Voice(GB911917,3)
\Speaker(141,1410101)
@1(
...............
@@)
\Face(1410102,0,0)
\Voice(GB911918,3)
\Speaker(141,1410101)
@1(
...Yes, it is too soon, but the time
will come...
@@)
\Face(1410105,0,0)
\Voice(GB911919,3)
\Speaker(141,1410101)
@1(
Very soon.
Heheheh...
@@)
\Se(1,0,0,305)
\Se(2,0,0,305)
\Bgm(0,031,3,2.0,0)
\gFade(0,0,2.0)
\SceneChg(3,5,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Voice(GB911920,3)
\Speaker(16,0160101)
@1(
The enemy fleet is retreating.
@@)
\Bgm(1,020,3,0,0)
\Speaker(1,0010101)
@1(
Okay, good work, everybody.
@@)
[
3 == w1252
]{
\Face(0,0070101,0)
\Voice(GB911921,3)
\Speaker(7,0070101)
@1(
The battle went unexpectedly well.
I hope it continues like this.
@@)
\Speaker(1,0010101)
@1(
The enemy could just be warming up.
We can't be careless.
@@)
}
[
2 >= w1252
]{
\Face(0,0070201,0)
\Voice(GB911922,3)
\Speaker(7,0070101)
@1(
We had some trouble with the enemy.
I'm worried about what's to come...
@@)
\Speaker(1,0010105)
@1(
Hmm. I was feeling a little off.
Well, next time will go better.
@@)
}
\Speaker(1,0010101)
@1(
The real thing starts now. We have to
find the enemy base and the extent of
their forces right away.
@@)
}/
