IDS9405:{
\BGM(1,021,3,0,2.0)
\Speaker(005)
\Face(141,0,0,141)
\Voice(GAC05001,3)
@1(
...Indeed.
So somebody's going to need to destroy the
long range attack satellite?
@@)
\Speaker(001)
\Face(004,0,0,141)
@1(
Yeah...
That's why I called everybody here.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAC05002,3)
@1(
While we're in Chrono Drive, we don't need
to worry about being attacked.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAC05003,3)
@1(
However, if we don't start the operation
as soon as we Drive Out, it'll be too late.
@@)
\Speaker(001)
\Face(003,0,223,0)
@1(
We can only spare one person to take it
out. It's going to be a very dangerous and 
difficult mission.
@@)
\Speaker(006)
\Face(181,0,0,186)
\Voice(GAC05004,3)
@1(
...It is an important critical mission...
@@)
\Speaker(004)
\Face(101,120,0,186)
\Voice(GAC05005,3)
@1(
At least, can't we allow two people to go?
It's too much to do alone.
@@)
\Speaker(001)
\Face(003,120,0,186)
@1(
No... by the size of the hostile fleet, 
we'll need four planes to protect the
Elsior.
@@)
\Speaker(002)
\Face(021,0,0,028)
\Voice(GAC05006,3)
@1(
Have you decided who is going after the
satellite?
Are we drawing lots?
@@)
\Speaker(003)
\Face(061,066,0,028)
\Voice(GAC05007,3)
@1(
Look here, you, something this important
wouldn't be left to chance, right!?
@@)
\Speaker(001)
\Face(003,066,0,028)
@1(
We don't have much time, so I wanted to ask
you all who you think is best.
@@)
\Speaker(003)
\Face(061,069,0,028)
\Voice(GAC05008,3)
@1(
Even so...
@@)
\Speaker(002)
\Face(021,069,0,027)
\Voice(GAC05009,3)
@1(
...
@@)
\BGM(0,020,3,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAC05010,3)
@1(
In that case, I'll go.
@@)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(006,0,141,0)
@1(
Huh? Forte...!?
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAC05011,3)
@1(
Think about the characteristics of the ship
needed for the mission.
I think I'm the most suitable.
@@)
\Speaker(006)
\Face(181,0,0,198)
\Voice(GAC05012,3)
@1(
...Then, please let me accompany you.
The Harvester can repair your ship if 
you take fire.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAC05013,3)
@1(
No, if we let up the forces protecting the
Elsior, then it'll be the end.
We have to do it with a single ship.
@@)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GAC05014,3)
@1(
Then, I can't do anything?
If my luck is good, couldn't I rush in and
attack them quickly?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAC05015,3)
@1(
That'd be nice, but if your luck goes the
other way, then everything will be over.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAC05016,3)
@1(
The thing required for this mission is the
ability to definitely take out the 
satellite.
@@)
\Speaker(003)
\Face(061,064,0,0)
\Voice(GAC05017,3)
@1(
Then don't you need to dodge the enemy
attack? The Kung-Fu Fighter could be quick
enough to...
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAC05018,3)
@1(
Since its armor's thin, two or three shots
would finish the Kung-Fu Fighter off.
We need someone who can snipe it down.
@@)
\Speaker(004)
\Face(101,101,0,0)
\Voice(GAC05019,3)
@1(
If you need to shoot from a distance, then
the Trick Master is best suited.
Please leave it to me.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAC05020,3)
@1(
The Happy Trigger has almost the same 
range. Therefore, Unit #4, the Happy 
Trigger with the thickest armor should go.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAC05021,3)
@1(
It won't be stopped by a few attacks, it
has enough range to oppose the enemy, and
enough firepower to quickly drop it...
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAC05022,3)
@1(
When you think about it, isn't the Happy
Trigger the only choice?
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
...That is certainly true.
It's true, but...
@@)
\Speaker(007)
\Face(221,0,0,223)
\Voice(GAC05023,3)
@1(
Actually, the computer gives the Happy 
Trigger the highest probability of success.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAC05024,3)
@1(
See?
@@)
\Speaker(002)
\Face(021,0,0,023)
\Voice(GAC05025,3)
@1(
But it's too dangerous, Forte!
That strategy's no fair!
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAC05026,3)
@1(
Milfie, fairness has no place in war.
The important thing is that this is the
best plan so that everybody can survive.
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GAC05027,3)
@1(
And the other four Emblem Frames have the
important job of protecting the Elsior.
@@)
\Speaker(002)
\Face(021,0,0,047)
\Voice(GAC05028,3)
@1(
I know that, but...
@@)
\BGM(0,020,3,0,0)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAC05029,3)
@1(
And... it's not our job to decide on the
plan.
@@)
\Speaker(001)
\Face(004,0,165,0)
@1(
...
@@)
\Speaker(001)
\Face(004,0,165,0)
@1(
...There's still some time before Drive
Out.
Until then, let me think...
@@)
\Speaker(005)
\Face(141,0,146,0)
\Voice(GAC05030,3)
@1(
Tact...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
For now, you're dismissed.
@@)
>9460->IDS9406
}/
