ID11A1001:{
\SceneChg(3,069,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Se(1,3,0,036)
\SeStateChg(1)
\Se(2,3,0,110)
\SeStateChg(2)
\Speaker(002)
\Face(053,0,0,0)
\Voice(GAF18001,3)
@1(
Everybody... thank you all for coming here
to see me off.
@@)
\BGM(1,015,3,0,0)
\Speaker(004)
\Face(101,0,0,107)
\Voice(GAF18002,3)
@1(
Do you really have to go?
The White Moon and all of us were saved
thanks to you...
@@)
\Speaker(002)
\Face(053,0,0,107)
\Voice(GAF18003,3)
@1(
Thank you, Mint.
@@)
\Speaker(002)
\Face(058,0,0,107)
\Voice(GAF18004,3)
@1(
But it's not possible for me to fly an
Emblem Frame anymore.
@@)
\Speaker(003)
\Face(061,068,0,107)
\Voice(GAF18005,3)
@1(
Even so, you don't need to quit the Angel
Wing...
@@)
\Speaker(002)
\Face(053,068,0,107)
\Voice(GAF18006,3)
@1(
I've already made my decision.
And... not only the Emblem Frame but my
extreme luck is also gone.
@@)
\Speaker(002)
\Face(054,068,0,107)
\Voice(GAF18007,3)
@1(
Somehow... from here on I think I can find
something normal to do.
...Ah, does that sound strange?
@@)
\Speaker(005)
\Face(141,141,0,0)
\Voice(GAF18008,3)
@1(
I'm sure you'll succeed at whatever you do.
You don't need to worry about the Angel
Wing. We'll work hard to cover for you.
@@)
\Speaker(002)
\Face(053,141,0,0)
\Voice(GAF18009,3)
@1(
Yes.
Forte, thank you for everything you've
done.
@@)
\Speaker(006)
\Face(181,141,0,187)
\Voice(GAF18010,3)
@1(
Once you've settled down... please contact
us.
@@)
\Speaker(002)
\Face(054,141,0,187)
\Voice(GAF18011,3)
@1(
Yes, Vanilla.
Look forward to it!
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GAF18012,3)
@1(
Milfie, I have a message for you from
Lady Shatyarn.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GAF18013,3)
@1(
"You are welcome whenever you would like to
 be here. The White Moon will always 
 welcome you..." she says.
@@)
\Speaker(002)
\Face(053,0,237,0)
\Voice(GAF18014,3)
@1(
Lady Shatyarn...
Thank you. Tell her I'll definitely come by
to hang out.
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GAF18015,3)
@1(
Milfie... Really... take care.
@@)
\Speaker(002)
\Face(054,0,069,0)
\Voice(GAF18016,3)
@1(
Don't be so sad, Ranpha.
It's not like we'll never see each other
again.
@@)
\Speaker(003)
\Face(061,0,073,0)
\Voice(GAF18017,3)
@1(
I-I'm not sad at all!
Actually, I'm happy that I don't have to
take care of you anymore!
@@)
\Speaker(005)
\Face(141,173,0,0)
\Voice(GAF18018,3)
@1(
Hmph. Can't be honest, can you?
@@)
\Se(1,3,0,036)
\SeStateChg(1)
\Speaker(006)
\Face(181,173,0,187)
\Voice(GAF18019,3)
@1(
Milfie... It's almost time...
@@)
\Speaker(002)
\Face(056,173,0,187)
\Voice(GAF18020,3)
@1(
Aww. The shuttle's about to leave!
I have to get going.
@@)
\Speaker(004)
\Face(101,0,0,107)
\Voice(GAF18021,3)
@1(
I'm sorry to see you go... but goodbye.
@@)
\Speaker(005)
\Face(141,141,0,107)
\Voice(GAF18022,3)
@1(
Take care of yourself, Milfie.
@@)
\Speaker(006)
\Face(181,141,0,187)
\Voice(GAF18023,3)
@1(
...Thank you for the concern you've shown
me.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GAF18024,3)
@1(
...Absolutely make sure you call us!
If you don't, I'll chase you to the ends
of the universe just to smack you!
@@)
\Speaker(002)
\Face(054,0,072,0)
\Voice(GAF18025,3)
@1(
Yeah, I understand.
Everybody, take care.
Then...
@@)
\BGM(1,015,0,0,0)
\Speaker(008)
\Face(236,0,238,0)
\Voice(GAF18026,3)
@1(
Ah, Milfie.
One moment?
@@)
\Speaker(002)
\Face(056,0,238,0)
\Voice(GAF18027,3)
@1(
Eh? What?
@@)
\Speaker(008)
\Face(236,0,239,0)
\Voice(GAF18028,3)
@1(
I almost forgot a message from the space
whale.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GAF18029,3)
@1(
"The happiness you desire will appear 
 unexpectedly before you."
 ...He says.
@@)
\Speaker(002)
\Face(056,0,237,0)
\Voice(GAF18030,3)
@1(
Eh?
Happiness...?
@@)
\Se(1,3,0,036)
\SeStateChg(1)
\Wait(0.3)
\Se(2,3,0,110)
\SeStateChg(2)
\Speaker(002)
\Face(056,0,0,0)
\Voice(GAF18031,3)
@1(
...Ah, I have to go!
I'm going to miss it!
@@)
\Speaker(002)
\Face(054,0,0,0)
\Voice(GAF18032,3)
@1(
Okay, everybody! Goodbye!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\gFade(0,0,1.0)
\SceneChg(3,069,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\BGM(1,015,3,0,3.0)
\Speaker(005)
\Face(141,141,0,0)
\Voice(GAF18033,3)
@1(
Sheesh...
Even to the end, Milfie was a bustling
girl.
@@)
\Speaker(004)
\Face(101,141,0,107)
\Voice(GAF18034,3)
@1(
Thanks to her strong luck, she could be
however she wanted, but...
Now it's just a happy memory.
@@)
\Speaker(006)
\Face(181,0,189,0)
\Voice(GAF18035,3)
@1(
...Why did she lose her tide of extreme
luck?
@@)
\Speaker(004)
\Face(101,0,0,106)
\Voice(GAF18036,3)
@1(
Who knows...
Maybe it's related to her loss of the 
ability to fly an Emblem Frame?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAF18037,3)
@1(
Maybe...
But I can say this.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAF18038,3)
@1(
Fate is one power that humans cannot 
control. That's not something anybody
can do.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAF18039,3)
@1(
But... Milfie, just once, was able to do
it.
Therefore, maybe she lost her power.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GAF18040,3)
@1(
...That may be correct...
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GAF18041,3)
@1(
But is that really okay...
Inside, I really hated that girl's luck.
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GAF18042,3)
@1(
But with luck as her companion, Milfie was
able to live happily wherever she went.
@@)
\BGM(0,015,0,5.0,0)
\gFade(0,0,5.0)
>11A9->IDS1128
}/
