IDS0810:{
\SceneChg(3,4,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Hmm. I'm not sleepy, but I don't think 
anything's going to happen.
Maybe I should get some rest?
@@)
@(ss
\SelStart(0)
I'm still okay.
I'll get some rest.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
No, I'm still okay.
I'll keep walking around the ship.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
I'll listen to some music to relax.
Maybe if I crank up the volume, I can
change my mood a little bit.
@@)
\gFade(0,0,1.0)
\SceneChg(3,4,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Yeah, I think that relaxed me.
I should get back to the ship.
@@)
flg0830 = 1
>8099->IDS0823
}
flg0809 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
IDS0811:{
\BGM(1,020,3,0,0.5)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA810001,3)
@1(
Tact, eh?
Why are you back already?
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
Well, I'm just nervous.
Do you have any new information about Fargo
or Rhome?
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA810002,3)
@1(
No, nothing in particular.
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
Nothing...
Even after all the time that's passed?
@@)
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA810003,3)
@1(
Fargo's still in turmoil. The ionosphere is
also in chaos because of the Black Moon's
attacks and we cannot contact Rhome.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA810004,3)
@1(
Well, I can already imagine how much damage
it took. Right now, part of the fleet is
heading to assist them...
@@)
\Speaker(017)
\Face(501,342,0,0)
\Voice(GA810005,3)
@1(
"No news is good news," is how I'd put it.
Let's hope for the best, okay?
@@)
\Speaker(001)
\Face(001,342,0,0)
@1(
...Yeah, let's hope so.
With that in mind, we've got to do what we
can too.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA810006,3)
@1(
Yeah, that's right.
Something in particular?
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
...I'm still thinking...
I'll think while walking around the ship a
little longer.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA810007,3)
@1(
Got it.
Think as long as you need to.
@@)
[
flg0705 == 1
]{
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah, by the way...
Hey, Coco?
@@)
\Speaker(016)
\Face(491,0,0,338)
\Voice(GA810008,3)
@1(
Yes?
@@)
\Speaker(001)
\Face(007,0,0,338)
@1(
Shh. Not so loud.
@@)
\BGM(1,020,2,0,0)
\Speaker(016)
\Face(491,0,338,0)
\Voice(GA810009,3)
@1(
(Ah, yes...
 Okay, what is it?)
@@)
\Speaker(001)
\Face(001,0,338,0)
@1(
(What were you going to say about Almo and
 Lester earlier?)
@@)
\Speaker(016)
\Face(491,0,336,0)
\Voice(GA810010,3)
@1(
(Ah, about that...)
@@)
\Speaker(016)
\Face(491,0,336,0)
\Voice(GA810011,3)
@1(
(There wasn't any progress after all.
 Subcommander Coolduras is too serious...
 I mean, I don't think he's insensitive.)
@@)
\Speaker(001)
\Face(012,0,336,0)
@1(
(Well, as far as the ball goes, that might
 not be far off.)
@@)
\Speaker(016)
\Face(491,0,337,0)
\Voice(GA810012,3)
@1(
(So when that happened, they got to be 
 together for awhile, so I think Almo was
 actually happy on the inside.)
@@)
\Speaker(017)
\Face(501,342,0,0)
\Voice(GA810013,3)
@1(
Hey, Coco.
What are you talking about?
Let me in too!
@@)
\Speaker(016)
\Face(491,342,0,338)
\Voice(GA810014,3)
@1(
Ah, Almo!
Um, it's nothing in particular.
Don't worry about it.
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA810015,3)
@1(
Keep the small talk off the bridge.
That goes for you too, Tact. Go get some
sleep.
@@)
\Speaker(001)
\Face(012,0,225,0)
@1(
I-I got it.
Okay then, I'm off!
@@)
}
\BGM(0,020,3,3.0,0)
flg0810 = 1
\TimeAdd(00:05)
>8098->IDS0822
}/
