IDS0504:{
\SceneChg(1,4,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Somehow I feel a little run down when I 
think about meeting our allies.
Maybe I should rest...?
@@)
@(ss
\SelStart(0)
Nah, I'm okay.
I'll relax for a while.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,0,0,0)
@1(
No, I'm still okay.
I'll keep looking around the ship.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(002,0,0,0)
@1(
Even when time is short, it's important to
relax. I'm not needed anywhere.
What should I do?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Maybe read some comics.
@@)
\gFade(0,0,1.0)
\SceneChg(3,4,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Whoa, my time's already up.
I should get back to the bridge soon.
@@)
>0539->IDS0520
}
flg0503 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
IDS0505:{
\BGM(1,010,3,0,0)
\SceneChg(1,6,0,0,0,0,0)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504001,3)
@1(
Ah! Tact!
What good timing!
@@)
\Speaker(001)
\Face(001,0,022,0)
@1(
Yo, Milfie.
What's up?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA504002,3)
@1(
I was just about to go looking for you.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Good thing I came looking for you then.
You needed me for something?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA504003,3)
@1(
Yep.
Could you grant me permission to grow
vegetables in the park?
@@)
\Speaker(001)
\Face(006,0,021,0)
@1(
Vegetables?
You want a field of them?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA504004,3)
@1(
I don't need a field, just a corner of 
the flower bed would be enough.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504005,3)
@1(
I bought seeds when Blancmanche was here.
I'd like to plant those.
@@)
\Speaker(001)
\Face(001,0,022,0)
@1(
So like a kitchen garden then.
Have you already asked the park's manager?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504006,3)
@1(
Yes, I already have her permission.
She said it's my reward for always helping
maintain the flower bed.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA504007,3)
@1(
But I need your permission as commander
too.
Can I do it?
@@)
\Speaker(001)
\Face(004,0,046,0)
@1(
Let's see...
@@)
<9999->IDS2315
@(ss
\SelStart(0)
You can do it.
I can't allow that.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,046,0)
@1(
I got it.
You can do it.
@@)
\Se(1,3,0,010)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504008,3)
@1(
Thank you very much!
I'll do my best to grow them!
@@)
\Speaker(001)
\Face(001,0,022,0)
@1(
By the way, what were you going to grow?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA504009,3)
@1(
I think that they're called egg plants.
@@)
\Speaker(001)
\Face(006,0,021,0)
@1(
Egg plants?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504010,3)
@1(
I'm sure with a name like that, they taste
like eggs! With them, we can finally
have fresh eggs on the Elsior!
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
Wait, hold on a minute. Are you sure they
don't just mean eggplants?
Those eggs look way too long and thin.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA504011,3)
@1(
Ehh?
You mean that the egg plants are just 
eggplants?
@@)
\Speaker(002)
\Face(021,0,023,0)
\Voice(GA504012,3)
@1(
Gah... I was sure it'd be a vegetable
that tasted like an egg. I thought I'd be
able to make lots of cakes with them.
@@)
\Speaker(001)
\Face(012,0,023,0)
@1(
Eggplants will... taste like eggplants
of course.
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA504013,3)
@1(
...I've got it!
Then I can take on the challenge to make
an eggplant cake!
@@)
\Speaker(001)
\Face(012,0,025,0)
@1(
That was a quick turnaround.
Just like Milfie...
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504014,3)
@1(
That's right.
Forte always says that's my best point.
@@)
\Speaker(001)
\Face(002,0,022,0)
@1(
Yeah, I think so too.
Okay, go for it.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA504015,3)
@1(
Yep!
You have to have some too when I finish,
Tact!
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Yeah, of course.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504016,3)
@1(
All right! I'll do my best for you too!
I can't wait for the harvest!
@@)
\Speaker(001)
\Face(002,0,022,0)
@1(
Yeah.
I'll look forward to it.
@@)
}
[
flg0001 == 1
]{
w030 -= w013
\Speaker(001)
\Face(004,0,046,0)
@1(
I cannot allow that.
I just don't see the need.
@@)
\Se(1,3,0,012)
w030 -= w013
\SeStateChg(1)
\Speaker(002)
\Face(021,0,023,0)
\Voice(GA504017,3)
@1(
Ehh...?
I was going to try my hardest and make 
cakes with the vegetables I grew.
@@)
\Speaker(001)
\Face(001,0,023,0)
@1(
Didn't you make sure to buy lots of 
vegetables during the resupply?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA504018,3)
@1(
It's better to use the ones you grow
yourself.
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
But we're going straight to Rhome to join
the 3rd Fleet. There's not enough time
to grow any vegetables.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA504019,3)
@1(
Ah, I see.
That makes sense.
@@)
\Speaker(001)
\Face(012,0,026,0)
@1(
You should save your seeds until after we
get to Rhome.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA504020,3)
@1(
I understand.
I'll do that.
@@)
}
flg0504 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
