IDS0513:{
\BGM(1,020,3,0,0)
\SceneChg(1,22,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hello. Are you in, Dr. Cera?
@@)
\Speaker(026)
\Face(601,366,0,0)
\Voice(GA511001,3)
@1(
Oh, Commander.
Come in.
@@)
\Speaker(019)
\Face(521,366,0,346)
\Voice(GA511002,3)
@1(
Ah, Commander Mayers.
Hello.
@@)
\Speaker(001)
\Face(006,366,0,346)
@1(
Oh? Creta?
Why are you here?
@@)
\Speaker(026)
\Face(601,366,0,346)
\Voice(GA511003,3)
@1(
She was feeling a little fatigued lately,
so I was filling a prescription for her.
@@)
\Speaker(001)
\Face(004,366,0,346)
@1(
I see.
Maintenance work must be seriously tough.
@@)
\Speaker(019)
\Face(521,366,0,353)
\Voice(GA511004,3)
@1(
Well, I don't think that's it...
@@)
\Speaker(001)
\Face(006,366,0,353)
@1(
Eh?
What was that?
@@)
\Speaker(019)
\Face(521,366,0,353)
\Voice(GA511005,3)
@1(
Actually...
I saw a ghost last night.
@@)
flg0090 = 0
<9999->IDS2304
[
flg0090 == 1
]{
>L0534002
}
>L0534001
:L0534001
\Speaker(001)
\Face(012,366,0,353)
@1(
A ghost?
Ahahaha. No way. Aren't things like that
common ghost stories in space anyway?
@@)
>L0534003
:L0534002
\Speaker(001)
\Face(012,366,0,353)
@1(
A ghost? Actually, I heard something about
that earlier. 
But, really?
@@)
:L0534003
\Speaker(019)
\Face(521,366,0,349)
\Voice(GA511006,3)
@1(
It's really true!
I saw it with my own eyes!
@@)
\Speaker(026)
\Face(601,370,0,349)
\Voice(GA511007,3)
@1(
Calm down, Creta.
But now that we're about to join our 
allies, this is ominous.
@@)
\Speaker(001)
\Face(004,370,0,349)
@1(
Hmm... I also couldn't believe my eyes
with that probe commotion before.
We'd usually laugh this made up stuff off.
@@)
\Speaker(019)
\Face(521,370,0,349)
\Voice(GA511008,3)
@1(
I'm not making it up.
Last night, I finished my work and was
going back to my room. 
@@)
\Speaker(019)
\Face(521,370,0,353)
\Voice(GA511009,3)
@1(
And then I heard an eerie sound... And a
big white round thing was in the hall! It
was a ghost that looked like a dumpling!
@@)
\Speaker(001)
\Face(004,370,0,353)
@1(
Umm... So it's something like that 
after all.
@@)
\Speaker(001)
\Face(001,370,0,353)
@1(
I'm worried about it too. When I find
something out, I'll let you know.
For now, just get some rest.
@@)
\Speaker(026)
\Face(601,366,0,353)
\Voice(GA511010,3)
@1(
That's right. If you can't do you're job,
we're in trouble. Drink this medicine
and take it easy today.
@@)
\Speaker(019)
\Face(521,0,353,0)
\Voice(GA511011,3)
@1(
Yes, I understand...
Please excuse me.
@@)
\Se(1,3,0,025)
\SeStateChg(1)
\Se(2,3,0,022)
\SeStateChg(2)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(026)
\Face(601,0,370,0)
\Voice(GA511012,3)
@1(
Whew...
A ghost would be troublesome.
@@)
\Speaker(001)
\Face(001,0,370,0)
@1(
I'll check it out for now.
If I can prove that the ghost isn't real,
then I think Creta can rest easy.
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA511013,3)
@1(
I see.
Good luck with that. 
@@)
flg0511 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
IDS0514:{
\Se(1,3,0,034)
\SeStateChg(1)
\Wait(1.0)
\SceneChg(1,23,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, I'll go check in with Kuromie...
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Huh?
Someone's coming out of his office...
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA512001,3)
@1(
...
@@)
\BGM(1,014,3,0,0)
\Speaker(001)
\Face(001,0,181,0)
@1(
Ah, it's you, Vanilla.
Why are you here? Is something wrong?
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA512002,3)
@1(
No, not really...
@@)
\Speaker(001)
\Face(001,0,187,0)
@1(
Come to think of it, I ran into you here
before while Milfie was giving me the 
tour.
@@)
\Speaker(001)
\Face(001,0,187,0)
@1(
I thought you were usually at the 
infirmary, but you come here a lot too?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA512003,3)
@1(
...Yes, sometimes...
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Oh? What do you do?
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA512004,3)
@1(
...
@@)
\Speaker(001)
\Face(002,0,200,0)
@1(
No, it's okay.
You don't need to tell me.
I didn't mean to pry.
@@)
\Speaker(001)
\Face(004,0,200,0)
@1(
Why you come here...
What could it be...?
@@)
@(ss
\SelStart(0)
You like the beach?
To see Kuromie?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,200,0)
@1(
By any chance, do you like the beach,
Vanilla?
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,200,0)
@1(
By any chance, do you come here to see
Kuromie?
@@)
}
\Speaker(006)
\Face(181,0,187,0)
\Voice(GA512005,3)
@1(
...That's not quite correct...
@@)
\Speaker(001)
\Face(004,0,187,0)
@1(
Then, something else?
What else is here...?
@@)
<9999->IDS2323
@(ss
\SelStart(0)
Do you like animals?
Is it the weird creatures?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,0,187,0)
@1(
I got it!
You like all the animals here, right?
The space whale, and all the rest here.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA512006,3)
@1(
...
@@)
flg0556 = 1
\BGM(0,020,3,0,0)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,187,0)
@1(
Could you be coming here to look at all 
the weird creatures? Kuromie seems to be
keeping a particularly strange group.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\BGM(0,020,3,0,0)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA512007,3)
@1(
...They are not strange.
@@)
\Speaker(001)
\Face(001,0,186,0)
@1(
Huh?
@@)
}
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh? Vanilla?
Where are you running off to?
Heeey!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
...Ah, she's gone.
That was a different reaction than usual.
I wonder if I said something wrong.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
...Whatever.
I'll go see Kuromie for now.
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,020,3,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Kuromie, you in?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA512008,3)
@1(
Ah, Tact.
How can I help you?
@@)
\Speaker(001)
\Face(001,0,236,0)
@1(
I saw Vanilla at the entrance earlier.
Does she come here often?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA512009,3)
@1(
Yes, sometimes.
I think that Vanilla really likes the 
animals here.
@@)
[
flg0556 == 1
]{
\Speaker(001)
\Face(012,0,237,0)
@1(
That was it after all.
...Maybe she was running away before 
because she was embarrassed?
@@)
}
[
flg0556 == 0
]{
\Speaker(001)
\Face(012,0,237,0)
@1(
Ah, that's what it was?
So... I probably shouldn't have called 
them weird earlier.
@@)
\Speaker(008)
\Face(236,0,238,0)
\Voice(GA512010,3)
@1(
Weird?
@@)
\Speaker(001)
\Face(012,0,238,0)
@1(
Ah, no, no. Back to this conversation.
I see, Vanilla's an animal lover.
@@)
}
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA512011,3)
@1(
However, Vanilla always just looks at 
them from the outside.
@@)
\Speaker(001)
\Face(006,0,236,0)
@1(
She just looks?
She doesn't pick them up and pat them?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA512012,3)
@1(
Yeah, she just looks.
Still, she seems to enjoy herself.
@@)
\Speaker(001)
\Face(012,0,237,0)
@1(
Vanilla enjoys herself...?
Hmm... Excuse me for saying this, but I
can't even imagine that.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA512013,3)
@1(
Vanilla doesn't clearly show what she
likes or dislikes very much, but I think
that I'm right.
@@)
flg0012 = 0
flg0011 = 0
flg0010 = 1
<9997->IDS3010
flg0010 = 0
flg0011 = 0
flg0012 = 0
flg0512 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
IDS0515:{
flg0012 = 0
flg0011 = 0
flg0010 = 0
<9997->IDS3010
flg0513 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
IDS0516:{
\SceneChg(1,25,0,0,0,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA514001,3)
@1(
Yo, Mr. Commander.
You on patrol?
@@)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(001,0,141,0)
@1(
Hey, Forte.
Are you adjusting your Emblem Frame?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA514002,3)
@1(
Well, this is just my daily routine.
Making sure everything works as it's 
supposed to is the pilot's job.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
Yeah...
I hope there's nothing wrong...
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA514003,3)
@1(
Watch what you say there.
Are we going to be joining our allies 
soon then?
@@)
\Speaker(001)
\Face(004,0,144,0)
@1(
Well...
@@)
<9999->IDS2324
@(ss
\SelStart(0)
I can't make any guarantees.
Everything will be fine.
I'm not so sure of that...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(004,0,144,0)
@1(
To be honest, I can't guarantee that.
Actually, I've had a bad feeling about
this lately...
@@)
\Speaker(001)
\Face(004,0,144,0)
@1(
I have the feeling that we may not see
our allies any time soon.
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA514004,3)
@1(
A premonition, eh...
@@)
\Speaker(001)
\Face(012,0,147,0)
@1(
Ah, sorry.
I didn't mean to say anything to freak 
you out.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA514005,3)
@1(
No, it's okay.
I'm glad you're able to speak honestly to
me.
@@)
\Speaker(001)
\Face(006,0,142,0)
@1(
What do you mean?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA514006,3)
@1(
If you think there's nothing, then we 
could be ambushed, but if you're ready for
it, then there's no problem.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
So that's it.
Yeah, I think that clears it up for me
a little bit.
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA514007,3)
@1(
Good for you. Talk to me and the Angel
Wing if you ever need anything. We can
do at least that much.
@@)
\Speaker(001)
\Face(001,0,142,0)
@1(
Thanks.
When the time comes, I will.
Okay, I'm taking off.
@@)
flg0562 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(002,0,144,0)
@1(
Of course, it'll go well.
I'm not worried at all.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA514008,3)
@1(
Hrm... Well, if you say so, then that's
fine.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA514009,3)
@1(
In any case, the Angel Wing will do their
job.
Therefore, you can rest easy.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
I'm counting on you.
If you'll excuse me now.
@@)
flg0564 = 1
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(012,0,144,0)
@1(
No, I don't think so...
But it's probably just my imagination.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA514010,3)
@1(
...Good grief, give me some credit here.
@@)
\Speaker(001)
\Face(006,0,147,0)
@1(
Eh?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA514011,3)
@1(
If you're worried, then say something.
And if you think that there's really 
something, order us to sortie.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
...No, I don't think there's anything.
Don't worry about it.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA514012,3)
@1(
Hrmm... Well, fine then.
Then, if you'll excuse me.
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
Yeah.
I'll head off somewhere else.
@@)
}
flg0514 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
IDS0518:{
\SceneChg(1,30,0,0,0,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
Hopefully things will get easier when we
rejoin our allies. Ahhh, I want to end
this war and go back to my peaceful life.
@@)
\Speaker(005)
\Face(141,141,0,101)
\Voice(GA516001,3)
@1(
Good young man, what did you just say?
@@)
\BGM(1,013,3,0,0)
\Speaker(004)
\Face(101,141,0,109)
\Voice(GA516002,3)
@1(
Heheheh.
We heard that, Tact.
@@)
\Speaker(001)
\Face(012,141,0,109)
@1(
Ahaha...
Nah, it's just my general wish. I'm a 
guy who loves to laze around.
@@)
\Speaker(005)
\Face(141,173,0,109)
\Voice(GA516003,3)
@1(
"The commander is ill from a lack of 
 exercise" isn't something we could laugh
 about. Shouldn't you work out sometimes?
@@)
\Speaker(004)
\Face(101,173,0,101)
\Voice(GA516004,3)
@1(
If you do some light stretches at night,
you'll be able to sleep much better. 
I just finished doing that myself.
@@)
\Speaker(001)
\Face(001,173,0,101)
@1(
You're going to sleep, Mint?
@@)
\Speaker(004)
\Face(101,173,0,102)
\Voice(GA516005,3)
@1(
Yeah, I've been staying up too late
at night... When I wake up, I hope that
we're with our allies.
@@)
\Speaker(005)
\Face(141,141,0,102)
\Voice(GA516006,3)
@1(
I wouldn't say we've joined them... just
yet.
You shouldn't let your guard down.
@@)
\Speaker(004)
\Face(101,141,0,104)
\Voice(GA516007,3)
@1(
Do you think so?
Is there some danger?
@@)
\Speaker(001)
\Face(004,141,0,104)
@1(
No, I wouldn't say it's dangerous, and
I'm not really sure about anything, 
but...
@@)
[
flg0562 == 1
]{
\Speaker(005)
\Face(141,173,0,104)
\Voice(GA516008,3)
@1(
He's got a bad feeling about it.
I personally trust his instincts.
Just to be sure, you should be cautious.
@@)
}
[
flg0564 == 1
]{
\Speaker(005)
\Face(141,173,0,104)
\Voice(GA516009,3)
@1(
Well, I don't think you need to worry,
but then again...
@@)
}
[
flg0564 == 0
flg0562 == 0
]{
\Speaker(005)
\Face(141,173,0,104)
\Voice(GA516010,3)
@1(
It's nothing, just a feeling.
That's what Mr. Commander said.
However, I wonder what he's imagining?
@@)
}
\Speaker(004)
\Face(101,173,0,107)
\Voice(GA516011,3)
@1(
Indeed.
We shouldn't count our chickens before
they're hatched.
@@)
\Speaker(001)
\Face(004,173,0,107)
@1(
Um, that's true, but...
@@)
<9999->IDS2325
@(ss
\SelStart(0)
Well, we'll manage.
It's just no good...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,173,0,107)
@1(
Well, we'll manage somehow.
We've been able to handle everything so
far.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w010
w055 += w010
\Speaker(004)
\Face(101,173,0,102)
\Voice(GA516012,3)
@1(
Heheheh.
That's just like always, Tact.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w011
w066 += w011
\Speaker(005)
\Face(141,142,0,102)
\Voice(GA516013,3)
@1(
Right, right.
When you take a stand, you can be a 
pretty decent guy.
@@)
\Speaker(001)
\Face(001,142,0,102)
@1(
Yeah, I got it.
If something comes up, I'll be relying
on you.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(009,173,0,107)
@1(
It's just no good...
I doubt we'll find our allies, and then
we'll be lost in space...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,144,0,107)
\Voice(GA516014,3)
@1(
What a pathetic thing to say.
If the commander's given up, what's the
point of trying?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w052 -= w012
\Speaker(004)
\Face(101,144,0,101)
\Voice(GA516015,3)
@1(
That's right.
Please keep it together.
We are with you as well.
@@)
\Speaker(001)
\Face(009,144,0,101)
@1(
I-I guess...
If something does happen, I leave 
everything I own to the crew...
@@)
\Speaker(005)
\Face(141,173,0,101)
\Voice(GA516016,3)
@1(
I thought I said to stop saying stuff 
like that!
@@)
\Speaker(001)
\Face(012,173,0,101)
@1(
I-It was just a joke.
Ahahaha...
@@)
}
flg0516 = 1
\TimeAdd(00:05)
>0538->IDS0519
}/
\BGM(1,013,3,0,0)
