IDS0417:{
\Wait(0.1)
\BGM(1,020,3,2.0,0)
\Wait(1.0)
\SceneChg(1,11,0,0,0,101,0)
\Speaker(001)
\Face(004,0,101,0)
@1(
Hmm. As expected, we're getting short on
a lot of different things. We better
hurry up and resupply soon after all.
@@)
\Se(1,3,0,044)
\SeStateChg(1)
\gFade(0,1,0.1)
\Wait(0.3)
\gFade(1,1,1)
\Se(1,3,0,110)
\SeStateChg(1)
\Speaker(017)
\Face(501,0,101,0)
\Voice(GA414001,3)
@1(
Elsior now executing Drive Out.
All crew, please assume your normal 
stations.
@@)
\Speaker(001)
\Face(006,0,101,0)
@1(
Oops, time's up.
Let's go back to the bridge and talk to
Lester.
@@)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA414002,3)
@1(
Yes, I'll join you.
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,5,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,020,3,0,0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA414003,3)
@1(
Welcome back, Tact.
And how was it?
@@)
\Speaker(001)
\Face(004,0,221,0)
@1(
We're starting to run out on lots of 
things. It's starting to affect everyday
life.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414004,3)
@1(
Given how extravagant we started out, I'm
okay if we're a little short.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414005,3)
@1(
Even if they make requests, most things
aren't really necessary. Since we're
military, we should be more frugal, right?
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
I know that, but if this place gets worse
at all, then morale will suffer as well.
@@)
\Speaker(004)
\Face(101,0,0,101)
\Voice(GA414006,3)
@1(
Either way, we'll need to resupply, and 
the sooner, the better.
@@)
\Speaker(001)
\Face(001,0,0,101)
@1(
That's right.
But the problem is where.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414007,3)
@1(
Since we're being chased by Eonia's fleet,
this isn't a good time. Besides that, we
don't have a supplier either.
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
I guess not...
@@)
\Speaker(016)
\Face(491,0,0,336)
\Voice(GA414008,3)
@1(
According to intel, most of this
Tormina system is under Eonia's control.
@@)
\Speaker(004)
\Face(101,0,0,107)
\Voice(GA414009,3)
@1(
And we're not likely to contact the 
Imperial Fleet either.
@@)
\Speaker(001)
\Face(004,0,0,107)
@1(
Then how about a private merchant ship?
However, I don't think we can broadcast a
"Please sell us supplies" message.
@@)
\Speaker(007)
\Face(221,0,224,0)
\Voice(GA414010,3)
@1(
Eonia's fleet would be on us in an instant
if we did that and we'd be finished.
And the merchant might inform Eonia too.
@@)
\Speaker(017)
\Face(501,341,0,0)
\Voice(GA414011,3)
@1(
If we do find someone to trade with, Lady
Shatyarn gave us gold we can use...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414012,3)
@1(
Someone... huh? On the other hand, if we
spend all the gold we have before we reach
Rhome, we can't resupply anymore.
@@)
\Speaker(001)
\Face(012,0,223,0)
@1(
If not for the coup, we could buy as we
need, I guess. No, we need to start from 
the very beginning with this.
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
Hrm... Someone who won't inform Eonia, and
will sell to us cheaply. 
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
Would there be any merchant ships like 
that with enough supplies for us?
@@)
\Speaker(004)
\Face(101,0,0,106)
\Voice(GA414013,3)
@1(
...
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414014,3)
@1(
Instead of complaining, think of a good
idea.
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA414015,3)
@1(
Um... I can think of one merchant fleet
that fits those requirements.
@@)
\Speaker(001)
\Face(006,0,120,0)
@1(
Eh? Seriously!?
@@)
\Speaker(004)
\Face(101,0,106,0)
\Voice(GA414016,3)
@1(
Yeah, well...
@@)
\Speaker(001)
\Face(002,0,106,0)
@1(
It'd be a life saver, please tell us!
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA414017,3)
@1(
There's a branch of the Blancmanche
Corporation here. I'll give you the 
password to their private communications.
@@)
\Speaker(001)
\Face(006,0,101,0)
@1(
I see, the Blancmanche Corporation... 
You mean a ship from your family, Mint?!
@@)
\Speaker(007)
\Face(221,222,0,0)
\Voice(GA414018,3)
@1(
That's pretty convenient. If they know the
president's daughter is here, then maybe
they won't report us...
@@)
\Speaker(004)
\Face(101,0,106,0)
\Voice(GA414019,3)
@1(
...
@@)
\Speaker(001)
\Face(001,0,106,0)
@1(
Mint, this is a good chance to talk to 
your parents. I'm sure they've been 
worried about you.
@@)
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA414020,3)
@1(
Well, they may be worried, but...
@@)
\Speaker(001)
\Face(012,0,107,0)
@1(
But aren't you their only daughter?
If I had a daughter that went missing in 
a coup, I'd be worried.
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA414021,3)
@1(
However, since I am an Emblem Frame's 
pilot, my family is aware of the danger
that entails.
@@)
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA414022,3)
@1(
Besides, my father has dealt with various
hardships as president of Blancmanche.
He wouldn't be shaken by this.
@@)
\Speaker(001)
\Face(004,0,120,0)
@1(
Well... I guess so.
@@)
\Speaker(017)
\Face(501,342,0,0)
\Voice(GA414024,3)
@1(
But, Mint, maybe there's the chance that
he'll reward you for setting up a good
contract with cheap goods.
@@)
\Speaker(016)
\Face(491,342,0,336)
\Voice(GA414025,3)
@1(
Almo, wouldn't that be too convenient? 
It's not like they're a kindly storekeeper.
Blancmanche has a reputation to maintain.
@@)
\Speaker(017)
\Face(501,342,0,336)
\Voice(GA414026,3)
@1(
It would really help us. If we show them
our good will, then won't they respond in
kind, Coco?
@@)
\Speaker(001)
\Face(001,342,0,336)
@1(
I don't expect a discount. If they're 
quick and don't gouge us, that would be
enough.
@@)
\Speaker(001)
\Face(001,342,0,336)
@1(
Again, it's a chance for Mint to let her
family know she's safe too. We should
try to make contact regardless.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA414027,3)
@1(
I understand. If I tell them I'm safe, 
then I'm sure there won't be any problems.
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
It's important to put family at ease.
Although they might be a little depressed.
@@)
\Speaker(004)
\Face(101,0,104,0)
\Voice(GA414028,3)
@1(
Eh?
Do you think they'll be depressed over
me?
@@)
\Speaker(001)
\Face(012,0,104,0)
@1(
No, not exactly...
It's just that you seem a little hesitant.
It makes me think something could be wrong.
@@)
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA414029,3)
@1(
No, don't worry.
There will be no issues.
@@)
\Speaker(001)
\Face(001,0,102,0)
@1(
Oh?
Then it'll be okay. Well, let's get in
contact with Blancmanche.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA414030,3)
@1(
Roger.
Okay, beginning communications.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\gFade(0,0,2.0)
\SceneChg(3,5,0,0,0,0,0)
\BGM(1,020,3,0,2.0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA414031,3)
@1(
...We'll be arriving at the rendezvous 
point with the Blancmanche Corporation 
shortly.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
We can finally purchase supplies. 
Contacting Blancmanche was a life 
saver.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414032,3)
@1(
But it goes beyond that. 
Isn't it a little strange to not ask for
the customer's name?
@@)
\Speaker(001)
\Face(001,0,223,0)
@1(
I'm sure the coup has thrown the economy
into chaos. They're probably happy to deal
with someone using solid gold.
@@)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GA414033,3)
@1(
...Well, as long as we can safely 
resupply, it's all good.
@@)
\Speaker(001)
\Face(001,0,221,0)
@1(
Yeah. Anyway, have we had any reports from
Forte's preliminary scouting mission?
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA414034,3)
@1(
No, nothing yet...
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA414035,3)
@1(
Ah, communication from the Happy Trigger.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA414036,3)
@1(
This is the Happy Trigger. 
Nothing unusual so far.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Understood.
We're almost to the rendezvous point.
Stay on guard.
@@)
\gCut(2)
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA414037,3)
@1(
Sure.
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA414038,3)
@1(
By the way, I want to know something.
Was the one who proposed this transaction
Mint?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, that's right.
She saved us.
@@)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA414039,3)
@1(
Hrm... Mint herself, eh...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Is something the matter?
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA414040,3)
@1(
No, it's just a little surprising.
Was the supply situation really that bad?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Surprising?
But doesn't Blancmanche belong to Mint's
family?
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA414041,3)
@1(
It's her family.
...No, I shouldn't be the one to tell 
you.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Forte...
@@)
<9999->IDS2214
@(ss
\SelStart(0)
Well, that's fine then.
Whisper it to me.
@)ss
[
flg0000 == 1
]{
>L0430001
}
[
flg0001 == 1
]{
>L0430002
}
:L0430001
\Speaker(001)
\Face(004,0,0,0)
@1(
Well, that's fine. It could be any number
of things, and Mint didn't say anything.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA414042,3)
@1(
That's fine.
Speculation is good enough.
@@)
>L0430003
:L0430002
\Speaker(001)
\Face(012,0,0,0)
@1(
You seem nervous.
Could you please just whisper it to me?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA414043,3)
@1(
...I'm not going to tell you.
You're the commander, make a guess.
@@)
\Speaker(005)
\Face(164,0,0,0)
\Voice(GA414044,3)
@1(
And Mint didn't say anything?
In that case, I won't either.
That's all.
@@)
:L0430003
\BGM(0,020,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Wait(1.5)
\Speaker(001)
\Face(005,0,0,0)
@1(
Forte, what's that alarm!?
@@)
\BGM(1,021,3,2.0,0)
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA414045,3)
@1(
It's an SOS from nearby!
The source is...
@@)
\Speaker(005)
\Face(144,0,0,0)
\Voice(GA414046,3)
@1(
What?
It's from Blancmanche?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What was that!?
Is the merchant fleet requesting help?
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA414047,3)
@1(
We're getting the distress signal here now!
They're under attack by an unknown fleet
and can't escape!
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA414048,3)
@1(
Confirming combat situation.
Sending data to the Emblem Frames.
@@)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA414049,3)
@1(
...No, it's not unknown.
According to this data, the enemy are 
automated ships.
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Eonia's fleet!
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA414050,3)
@1(
We contacted Blancmanche on a private
encrypted line. Were they watching the
movement of merchant fleets?
@@)
\Speaker(001)
\Face(004,0,223,0)
@1(
Whatever the case, we're responsible for
getting civilians involved... No, there's
no time for worrying about that now!
@@)
\Speaker(001)
\Face(011,0,223,0)
@1(
Send a message to the merchant fleet that
we'll rescue them at once!
All hands to primary combat positions!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA414051,3)
@1(
Primary combat position!
Elsior, full speed ahead!
@@)
\Speaker(001)
\Face(005,0,225,0)
@1(
Angel Wing, prepare to sortie immediately!
@@)
\BGM(0,021,3,1.0,0)
\gFade(0,0,1)
w102 = 40
w098 = 4
w004 = w098
w101 = 0446
\exit(5)
}/
