IDx9601:{
@(ss
\SelStart(0)
We can win if we go in hot.
We have to be careful of the enemy.
We'll find a way.
@)ss
[
flg0000 == 1
]{
w08d1 += 1
w0a93 += 1
>L96f0001
}
[
flg0001 == 1
]{
w09b2 += 1
w0c55 += 1
>L96f0002
}
[
flg0002 == 1
]{
w07f0 += 1
w0b74 += 1
>L96f0003
}
:L96f0001
\Face(0020902,0,0060304)
\Speaker(1,0010201)
@1(
We can win if we go in hot.
If we hesitate, then victory's 
impossible.
@@)
\Se(1,3,0,010)
\Face(0050102,0,0)
\Voice(GB963100,3)
\Speaker(5,0050101)
@1(
That's right.
It's best to think that we can win
from the very start. 
@@)
\Se(1,3,0,010)
\Face(0050102,0,0030804)
\Voice(GB963101,3)
\Speaker(3,0030101)
@1(
Yeah!
War is about spirit!
The same as love!
@@)
\Face(0050804,0,0030804)
\Voice(GB963102,3)
\Speaker(5,0050101)
@1(
Whoosh! And boom! And then pow!?
@@)
\Face(0050804,0,0030105)
\Voice(GB963103,3)
\Speaker(3,0030101)
@1(
Ah, that's great, Forte!
@@)
/
:L96f0002
\Face(0020902,0,0060304)
\Speaker(1,0010401)
@1(
We have to pay close attention to the
enemy. They have too much strength to
ignore.
@@)
\Se(1,3,0,010)
\Face(0040701,0,0060304)
\Voice(GB963104,3)
\Speaker(4,0040101)
@1(
Yes, we should push forward with the
utmost care.
@@)
\Se(1,3,0,010)
\Face(1070103,0,0)
\Voice(GB963105,3)
\Speaker(107,1070101)
@1(
I believe so too.
@@)
\Face(1070103,0,0030102)
\Voice(GB963106,3)
\Speaker(3,0030101)
@1(
It'll be fine. You're just worried 
because you don't know how strong the
winged Emblem Frames are.
@@)
\Face(1070302,0,0030102)
\Voice(GB963107,3)
\Speaker(107,1070101)
@1(
Despite what you say, Ms. Ranpha, we
cannot take the enemy's strength
lightly.
@@)
\Face(0040103,0,0)
\Voice(GB963108,3)
\Speaker(4,0040101)
@1(
That's right.
Since we have our minds, we must use
them effectively.
@@)
\Face(0040103,0,0030104)
\Voice(GB963109,3)
\Speaker(3,0030101)
@1(
Are you saying that I don't use my
head?
@@)
\Face(0,0050204,0)
\Voice(GB963110,3)
\Speaker(5,0050101)
@1(
Yes, yes, that's enough arguing.
@@)
/
:L96f0003
\Speaker(1,0010101)
@1(
We'll find a way.
@@)
\Se(1,3,0,010)
\Face(0020102,0,-1)
\Voice(GB963111,3)
\Speaker(2,0020101)
@1(
That's right.
So far, we always have, right?
@@)
\Face(0,0030104,0)
\Voice(GB963112,3)
\Speaker(3,0030101)
@1(
Aren't you two a little too comfortable
with this?
@@)
\Se(1,3,0,010)
\Face(0,0,0060101)
\Voice(GB963113,3)
\Speaker(6,0060101)
@1(
Man does what he can, then waits for
the judgement of the heavens... That
is a saying too.
@@)
\Speaker(1,0010101)
@1(
Right.
We just have to do what we can, and
believe that it'll work out somehow.
@@)
\Face(1070102,0,0060101)
\Voice(GB963114,3)
\Speaker(107,1070101)
@1(
Indeed... That is the zen of a
veteran hero, isn't it...
@@)
}/
IDx9602:{
@(ss
\SelStart(0)
I'll go shopping.
The same as always.
I'm going to help the others.
@)ss
[
flg0000 == 1
]{
w07f0 += 1
w09b2 += 1
>L96f0004
}
[
flg0001 == 1
]{
w08d1 += 1
w0a93 += 1
>L96f0005
}
[
flg0002 == 1
]{
w0b74 += 1
w0c55 += 1
>L96f0006
}
:L96f0004
\Face(0020102,0,0050204)
\Speaker(1,0010101)
@1(
Okay, I'll go shopping too.
@@)
\Se(1,3,0,010)
\Face(0,0020902,0)
\Voice(GB963200,3)
\Speaker(2,0020101)
@1(
Okay, you should come with us.
@@)
\Se(1,3,0,010)
\Face(0040704,0,0)
\Voice(GB963201,3)
\Speaker(4,0040101)
@1(
Having a man around will help in a
number of ways.
@@)
\Speaker(1,0010105)
@1(
...So, I'm going to be carrying your
stuff?
@@)
\Face(0040301,0,0)
\Voice(GB963202,3)
\Speaker(4,0040101)
@1(
Oh? Isn't that your duty as a man?
@@)
\Face(0040301,0,0020102)
\Voice(GB963203,3)
\Speaker(2,0020101)
@1(
Really?
Thank you, Tact.
@@)
\Speaker(1,0010105)
@1(
Ah...ahaha...
@@)
/
:L96f0005
\Face(0020102,0,0050204)
\Speaker(1,0010101)
@1(
It's best to just do the same as
always.
@@)
\Se(1,3,0,010)
\Face(-1,0,0050101)
\Voice(GB963204,3)
\Speaker(5,0050101)
@1(
That's right.
If you change and do something weird,
you'll wear yourself out.
@@)
\Se(1,3,0,010)
\Face(0030105,0,0050101)
\Voice(GB963205,3)
\Speaker(3,0030101)
@1(
I know, right?
@@)
\Face(0030804,0,0050101)
\Voice(GB963206,3)
\Speaker(3,0030101)
@1(
Okay, I'll tell your fortune then,
Tact.
@@)
\Speaker(1,0010101)
@1(
All right. I'll leave it to you.
@@)
/
:L96f0006
\Face(0020102,0,0050204)
\Speaker(1,0010101)
@1(
I think I'm going to try to help out.
There's a lot of work to be done beyond
just making the Final Weapon.
@@)
\Se(1,3,0,010)
\Face(0060101,0,0)
\Voice(GB963207,3)
\Speaker(6,0060101)
@1(
Yes...
@@)
\Se(1,3,0,010)
\Face(0060101,0,1070102)
\Voice(GB963208,3)
\Speaker(107,1070101)
@1(
I think so too.
I'll ask Ms. Creta if there's anything
I can help with.
@@)
\Speaker(1,0010101)
@1(
However, if you work too hard, you'll
be in trouble at a critical moment.
Keep that in mind.
@@)
\Face(0060101,0,1070102)
\Voice(GB963209,3)
\Speaker(6,0060101)
@1(
Understood.
@@)
\Face(0060101,0,1070205)
\Voice(GB963210,3)
\Speaker(107,1070101)
@1(
Yes, sir.
I shall do my best to not work too
hard.
@@)
\Face(0,0,0030104)
\Voice(GB963211,3)
\Speaker(3,0030101)
@1(
Do your best to...?
What's that even supposed to mean...
@@)
\Face(0040101,0,0030104)
\Voice(GB963212,3)
\Speaker(4,0040101)
@1(
Now, now.
It's just like her, so it's okay, 
right?
@@)
}/
