IDS9408:{
\Wait(0.1)
\BGM(1,021,3,0,0)
\SceneChg(1,5,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Sheesh. Somehow, we managed to get away.
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GAC08001,3)
@1(
No, we can't let our guard down yet.
The enemy hasn't given up.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,223,0)
\Voice(GAC08002,3)
@1(
Communication from the Angel Wing behind
us!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GAC08003,3)
@1(
Tact! The enemy's overtaking us!
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Roger.
They're persistent. We're almost through 
the corridor.
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GAC08004,3)
@1(
Whine to the enemy.
Engine Room, we need more speed!
@@)
\Speaker(001)
\Face(011,0,225,0)
@1(
Everybody, hold the enemy behind us.
We need a little more time. 
@@)
\SceneChg(3,561,0,0,0,0,0)
\gCut(2)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GAC08005,3)
@1(
Understood.
@@)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(011,0,0,0)
@1(
As soon as we're out of here, we have to
start the Chrono Drive.
As soon as we're clear, get ready!
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GAC08006,3)
@1(
Yes, sir!
Beginning preparations for Chrono Drive.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GAC08007,3)
@1(
Commander Mayers, emergency message from 
the Happy Trigger!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,028)
\SeStateChg(1)
\SceneChg(3,591,0,0,0,0,0)
\gCut(2)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GAC08008,3)
@1(
Tact! The enemy's in front too!
They were also bringing a fleet to the 
other side of the corridor!
@@)
\BGM(1,030,3,0,0)
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(010,0,0,0)
@1(
What!?
Damn, they've got us in a pincer!
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GAC08009,3)
@1(
The Elsior's passed through the corridor!
Confirmation on radar.
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GAC08010,3)
@1(
Fleet confirmed in front!
The Happy Trigger will be in their range
soon!
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GAC08011,3)
@1(
It's too much for just the Happy Trigger
to fight a fleet on its own.
@@)
\Speaker(001)
\Face(004,0,225,0)
@1(
...
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(011,0,0,0)
@1(
Vanilla, go to the enemy in front
immediately.
You have to support Forte!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\SceneChg(3,621,0,0,0,0,0)
\gCut(2)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GAC08012,3)
@1(
Harvester, roger.
@@)
\SceneChg(3,591,0,0,0,0,0)
\gCut(2)
\Speaker(005)
\Face(157,0,0,0)
\Voice(GAC08013,3)
@1(
Sorry, Vanilla.
@@)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GAC08014,3)
@1(
Milfie, Ranpha, Mint.
There's just three of you, but you've got
the back!
@@)
\SceneChg(3,501,0,0,0,0,0)
\gCut(2)
\Speaker(002)
\Face(025,0,0,0)
\Voice(GAC08015,3)
@1(
Yes! It'll be okay!
@@)
\SceneChg(3,531,0,0,0,0,0)
\gCut(2)
\Speaker(003)
\Face(067,0,0,0)
\Voice(GAC08016,3)
@1(
Forte, be careful!
@@)
\SceneChg(3,561,0,0,0,0,0)
\gCut(2)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GAC08017,3)
@1(
I won't let them come any closer to the
Elsior.
Please it to us.
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Everybody, it's up to you.
We have to break through here and get to
the White Moon somehow!
@@)
\BGM(0,030,3,1.5,0)
\gFade(0,0,1.5)
w102 = 942
w098 = 9
w004 = 10
w101 = 9409
\exit(5)
>9490->IDS9409
}/
