IDS0534:{
\SceneChg(1,11,0,0,0,0,0)
[
flg0559 == 1
]{
\Speaker(001)
\Face(010,0,0,0)
@1(
...Urk?
I just felt a twinge in my stomach.
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
...No, this is definitely lasting pain.
Maybe I had to much to eat earlier.
@@)
}
[
flg0559 == 0
]{
\Speaker(001)
\Face(004,0,0,0)
@1(
Hrm, should I get something to eat?
But I'm not hungry at all...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
No, it's not hunger... but an ache?
Owowowow...
@@)
}
\Speaker(001)
\Face(010,0,0,0)
@1(
It's no good, and the more I think about 
it, the more it hurts.
I'll grab something from the infirmary...
@@)
\Se(1,3,0,025)
\SeStateChg(1)
\Wait(1.0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,22,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,014,3,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Excuse me...
@@)
\Speaker(026)
\Face(601,185,0,367)
\Voice(GA528001,3)
@1(
Oh? Commander Mayers.
What is it? Are you feeling ill?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GA528002,3)
@1(
...What do you need?
@@)
\Speaker(001)
\Face(012,181,0,367)
@1(
Hi, Vanilla.
My stomach was hurting.
I'm here to grab some medicine for it.
@@)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GA528003,3)
@1(
...I shall treat you. 
Please take a seat here.
@@)
\Speaker(001)
\Face(010,0,185,0)
@1(
All right, I'll leave it to you.
Owwwwwwww...
@@)
\gFade(0,0,1.0)
\SceneChg(3,22,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA528004,3)
@1(
...Minor gastritis. The cause is
unknown... The pain shall be eliminated
and the stomach acid level suppressed.
@@)
\Speaker(026)
\Face(601,0,0,367)
\Voice(GA528005,3)
@1(
Isn't that usually from stress?
How unusual for you.
@@)
\Speaker(001)
\Face(012,0,0,367)
@1(
I'm... stressed out...?
But I've always been so relaxed.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA528006,3)
@1(
...If you would like, you can talk to us
about it.
@@)
\Speaker(001)
\Face(012,0,181,0)
@1(
Er, um...
@@)
<9999->IDS2335
@(ss
\SelStart(0)
Thanks, but I'm okay.
I'd rather not talk about it...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(012,0,181,0)
@1(
Thanks, but I'm really okay.
This won't stop me!
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA528007,3)
@1(
...Yes.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
...You're always so calm, Vanilla.
Weren't you surprised that we couldn't
rejoin our allies?
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,181,0)
@1(
No, that's okay.
It's not something that can be solved by
talking it out...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA528008,3)
@1(
...I see.
@@)
\Speaker(001)
\Face(001,0,200,0)
@1(
I'm jealous, Vanilla. You're always so
calm. Weren't you surprised that we 
couldn't rejoin our allies?
@@)
}
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA528009,3)
@1(
...Not really.
From the start, the Angel Wing has been
acting on their own.
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA528010,3)
@1(
However...
If many people were hurt... then my 
heart would be pained...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
...
@@)
\Speaker(006)
\Face(181,0,186,0)
\Voice(GA528011,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,186,0)
@1(
...
@@)
\Speaker(026)
\Face(601,0,0,367)
\Voice(GA528012,3)
@1(
...Ah, oh yeah. 
Hey, Vanilla?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GA528013,3)
@1(
...Yes?
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA528014,3)
@1(
Several years ago, I worked with someone
else besides Vanilla who used 
nanomachines.
@@)
\Speaker(001)
\Face(006,181,0,366)
@1(
Someone else? Huh. What kind of person was
she? Was she as calm and collected as
Vanilla?
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA528015,3)
@1(
For everything except her work, she was
stubbornly cheerful.
@@)
\Speaker(001)
\Face(007,181,0,366)
@1(
Even with her nanomachines!?
@@)
\Speaker(006)
\Face(181,189,0,366)
\Voice(GA528016,3)
@1(
...
@@)
\Speaker(026)
\Face(601,189,0,368)
\Voice(GA528017,3)
@1(
Yeah.
Vanilla shapes her nanomachines into an
animal, but she shaped them into maracas.
@@)
\Speaker(001)
\Face(012,189,0,368)
@1(
Th-That's certainly cheerful...
@@)
\Speaker(001)
\Face(001,189,0,368)
@1(
Ah, come to think of it, is there any 
particular reason you shape your 
nanomachines into an animal, Vanilla?
@@)
\Speaker(006)
\Face(181,181,0,368)
\Voice(GA528018,3)
@1(
...No, not really...
I can change the shape if you'd like...
But I prefer this form...
@@)
\Speaker(001)
\Face(001,181,0,368)
@1(
Oh? Really?
I'd have thought that the nanomachine's
shape would reflect their preferences.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA528019,3)
@1(
Yeah, that's right. Between her and
Vanilla, I've wondered a  lot what the
general nanomachine user is really like.
@@)
\Speaker(001)
\Face(001,181,0,366)
@1(
She's the only nanomachine user I've met,
so I thought that all of them were quiet
like her.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA528020,3)
@1(
Even though their way of talking was the
same, why was there such a contrast?
Have I just seen the two extremes?
@@)
\Speaker(006)
\Face(181,200,0,366)
\Voice(GA528021,3)
@1(
...Any human can use nanomachines. Humans
come in infinite varieties... there is no
specific pattern to nanomachine users.
@@)
\Speaker(006)
\Face(181,181,0,366)
\Voice(GA528022,3)
@1(
...If I had to say, it requires a general
human to use nanomachines generally.
@@)
\Speaker(001)
\Face(012,181,0,366)
@1(
Indeed. It makes sense when you put it
that way.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GA528023,3)
@1(
The only difference is that they control
their feelings to control them... But,
when we focus on our work, it's the same.
@@)
\Speaker(001)
\Face(006,181,0,366)
@1(
Oh?
But aside from work, she was a cheerful
person?
@@)
\Speaker(001)
\Face(012,181,0,366)
@1(
I was thinking that maybe you don't need
to hold back so much, Vanilla.
@@)
\Speaker(006)
\Face(181,200,0,366)
\Voice(GA528024,3)
@1(
No...
...I do it so that I can concentrate
on treatment.
@@)
\Speaker(001)
\Face(001,200,0,366)
@1(
I see.
You really are serious.
@@)
\Speaker(006)
\Face(181,200,0,366)
\Voice(GA528025,3)
@1(
...That is not it. It's because I am
still unskilled... I do not have much
experience with others...
@@)
\Speaker(001)
\Face(004,200,0,366)
@1(
Nobody thinks that you're unskilled.
We all think that you're an excellent
nanomachine user.
@@)
\Speaker(006)
\Face(181,186,0,366)
\Voice(GA528026,3)
@1(
...I know my inexperience best of all.
And...
@@)
\Speaker(006)
\Face(181,186,0,366)
\Voice(GA528027,3)
@1(
...And the one time I failed...
@@)
\Speaker(001)
\Face(006,186,0,367)
@1(
Failed...?
@@)
\Speaker(006)
\Face(181,186,0,367)
\Voice(GA528028,3)
@1(
...
@@)
\Speaker(026)
\Face(601,186,0,367)
\Voice(GA528029,3)
@1(
Vanilla...?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GA528030,3)
@1(
...Your treatment has finished.
May I be excused for today...?
@@)
\Speaker(026)
\Face(601,181,0,368)
\Voice(GA528031,3)
@1(
Y...Yeah, of course.
Thanks, Vanilla.
@@)
\Speaker(006)
\Face(181,185,0,368)
\Voice(GA528032,3)
@1(
...Excuse me.
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,022)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\BGM(1,020,3,0,2.0)
\Speaker(001)
\Face(004,0,0,0)
@1(
What did she mean... she failed?
@@)
\Speaker(026)
\Face(601,0,367,0)
\Voice(GA528033,3)
@1(
Not sure... I've never heard about it 
before.
You don't know either?
@@)
\Speaker(001)
\Face(012,0,367,0)
@1(
No.
If you didn't know about it, how would
I know?
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA528034,3)
@1(
Didn't you look at the service records of
the Angel Wing when you took command?
@@)
\Speaker(001)
\Face(006,0,366,0)
@1(
Ah, right...
Um, Vanilla's past, huh...
@@)
\Speaker(026)
\Face(601,0,370,0)
\Voice(GA528035,3)
@1(
But I don't think she wanted to talk about
it.
Maybe you shouldn't pry...
@@)
\Speaker(001)
\Face(004,0,370,0)
@1(
I haven't a clue.
Anyway, I'll get out of your hair.
Thanks for treating my stomach.
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA528036,3)
@1(
Take care.
Take it easy, and if you need anything, 
just stop by.
@@)
flg0528 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0535:{
flg0010 = 0
flg0011 = 0
flg0012 = 0
<9997->IDS3010
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA529001,3)
@1(
Ah, right.
At 2100, this room is closed, so if you
have any business, please come before then.
@@)
\Speaker(001)
\Face(001,0,236,0)
@1(
All right.
See you later.
@@)
flg0529 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0536:{
\Se(1,3,0,037)
\SeStateChg(1)
\SceneChg(3,301,0,0,0,0,0)
\SceneChg(1,27,0,0,0,0,0)
\Se(1,3,0,037)
\SeStateChg(1)
\SceneChg(3,301,0,0,0,0,0)
\SceneChg(1,27,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
...So this is where you were, Forte.
Training hard at the range as usual.
@@)
\BGM(1,013,3,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA530001,3)
@1(
Like always.
Can I do something for you?
@@)
\Speaker(001)
\Face(012,0,141,0)
@1(
Nah, nothing in particular...
@@)
[
flg0522 == 1
flg0524 == 1
flg0525 == 1
flg0532 == 1
]{
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA530002,3)
@1(
The Elsior's huge, but it felt small today.
I feel like I was running into you no 
matter where I went.
@@)
\Speaker(001)
\Face(001,0,142,0)
@1(
Same here.
Everywhere I went, I found you trying to
cheer up the other Angel Wing members.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA530003,3)
@1(
Just chance.
You too. You've got to keep at it.
@@)
\Speaker(001)
\Face(001,0,173,0)
@1(
Well, that's the job of the commander.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA530004,3)
@1(
Right.
You get that, but aren't you trying to
put yourself in order?
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
...
@@)
>L0564001
}
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA530005,3)
@1(
It looks to me like you're still trying
to come to a decision.
@@)
\Speaker(001)
\Face(004,0,147,0)
@1(
...
@@)
:L0564001
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA530006,3)
@1(
Don't scowl like that.
Keep it together, Mr. Commander.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Yeah... you don't need to tell me.
It's easier said than done.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA530007,3)
@1(
Want to take some shots?
@@)
\Speaker(001)
\Face(006,0,141,0)
@1(
Eh?
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA530008,3)
@1(
Gun.
Fire it to your heart's content.
@@)
\Speaker(001)
\Face(004,0,142,0)
@1(
Let's see...
@@)
<9999->IDS2336
@(ss
\SelStart(0)
I'll take a few shots.
...I'll have to decline.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,142,0)
@1(
Yeah, I'll take some shots.
It'll be a good way to blow off some
stress.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA530009,3)
@1(
Now you're catching on.
Shall we shoot together, my guest of
honor?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA530010,3)
@1(
Here, take this one.
I'll use the machine gun over here.
@@)
\Speaker(001)
\Face(002,0,141,0)
@1(
Ah, I want to try that too.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA530011,3)
@1(
Tchtchtch. I wouldn't let an amateur use
this. Maybe once you're more used to
gunpowder guns.
@@)
\Speaker(001)
\Face(005,0,173,0)
@1(
Fine. Then I'll get used to this one
first!
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA530012,3)
@1(
All right, that's the spirit.
I'll let you shoot as much as you'd like
for today.
@@)
\Speaker(001)
\Face(002,0,166,0)
@1(
Seriously?
All right, let's get shooting!
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,142,0)
@1(
...No, I'll have to decline.
I don't think that's what I need right 
now to calm me down.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA530013,3)
@1(
I see.
Whatever. I'm going to keep shooting.
@@)
\Speaker(001)
\Face(001,0,144,0)
@1(
Okay...
I'll excuse myself then.
See you later.
@@)
}
flg0530 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0538:{
\BGM(1,011,3,0,0)
\SceneChg(1,30,0,0,0,0,0)
\Speaker(003)
\Face(075,0,0,0)
\Voice(GA532001,3)
@1(
Hiiiyaaaaaaa!
@@)
\Se(1,3,0,301)
\SeStateChg(1)
\Wait(0.3)
\Speaker(001)
\Face(006,0,0,0)
@1(
Whoa!?
Wh-What was that...?
@@)
\Speaker(003)
\Face(072,0,0,0)
\Voice(GA532002,3)
@1(
Ahhh! So pissed!
@@)
\Se(1,3,0,301)
\SeStateChg(1)
\Wait(0.3)
\Speaker(001)
\Face(012,0,0,0)
@1(
R-Ranpha? What is she doing to that
sandbag? Somehow, I feel like I can see
her enraged aura...
@@)
\Speaker(003)
\Face(075,0,0,0)
\Voice(GA532003,3)
@1(
What were you talking about, Commander!?
@@)
\Se(1,3,0,301)
\SeStateChg(1)
\Wait(0.3)
\Se(1,3,0,301)
\SeStateChg(1)
\Wait(0.3)
\Speaker(001)
\Face(007,0,0,0)
@1(
Aieee!?
M-Me?
@@)
\Speaker(003)
\Face(075,0,0,0)
\Voice(GA532004,3)
@1(
I wouldn't have lost!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\Wait(0.3)
\Se(2,3,0,068)
\SeStateChg(2)
\Wait(1.0)
\Speaker(001)
\Face(009,0,0,0)
@1(
S-Scary...
Really scary...
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA532005,3)
@1(
...Yo, Mr. Commander.
What are you doing lazing about here?
@@)
\Speaker(001)
\Face(007,0,144,0)
@1(
Whoa!?
...Ah, Forte.
Don't startle me like that.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA532006,3)
@1(
What are you doing?
You're standing in the doorway. You're in 
the way, you know?
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
No, that's...
Hey, you know Ranpha's in here... right?
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA532007,3)
@1(
Ranpha?
@@)
\Speaker(003)
\Face(075,0,144,0)
\Voice(GA532008,3)
@1(
I could have handled those enemies!
Tact, you chicken bastard!!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\Wait(0.3)
\Se(1,3,0,068)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA532009,3)
@1(
...Ahh. Noooow I see.
I think I've got a rough idea.
@@)
\Speaker(001)
\Face(004,0,141,0)
@1(
I thought that Ranpha might be 
depressed... but I can't talk to her like
this.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA532010,3)
@1(
No matter how you look at it, this is 
part of your job, right?
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Well, maybe...
@@)
<9999->IDS2337
@(ss
\SelStart(0)
I got it, I'll try.
I don't think I can...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,0,173,0)
@1(
I got it. I'll give it a try.
The commander must deal with everybody's
problems.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA532011,3)
@1(
That's for the best.
Steel yourself and go for it.
@@)
\Speaker(001)
\Face(003,0,142,0)
@1(
Yeah, here I go.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Ranpha, let's talk.
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA532012,3)
@1(
Tact!?
Now what do you want?
@@)
\Speaker(001)
\Face(003,0,080,0)
@1(
Please calm down.
If it's okay, just listen to me for a 
minute.
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA532013,3)
@1(
What?
I'm listening, so hurry up.
@@)
\Speaker(001)
\Face(003,0,080,0)
@1(
Yeah...
Okay, see this arrow here?
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,011)
\Speaker(003)
\Face(074,0,0,0)
\Voice(GA532014,3)
@1(
Huh...? What was that?
And to begin with, where'd you get an
arrow...?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
The details don't matter.
Ranpha, can you break this single arrow?
@@)
\RatClear(0,1)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA532015,3)
@1(
I could break a thin arrow like this 
in my sleep.
@@)
\Se(1,3,0,132)
\SeStateChg(1)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA532016,3)
@1(
...See?
Are you happy now?
@@)
\Speaker(001)
\Face(003,0,079,0)
@1(
That's right. A single arrow can easily
be broken. But can you break these three
arrows lashed together?
@@)
\Speaker(003)
\Face(069,0,077,0)
\Voice(GA532017,3)
@1(
It doesn't matter if there's just one or
three, I can still do it.
@@)
\Speaker(003)
\Face(069,0,077,0)
\Voice(GA532018,3)
@1(
Mrrrrr... yah!!
@@)
\Se(1,3,0,132)
\SeStateChg(1)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA532019,3)
@1(
There, I broke them.
@@)
\Speaker(001)
\Face(006,0,074,0)
@1(
...Ah, er...?
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA532020,3)
@1(
Ohohohohoho!
What an easy victory!
Now you've seen how strong I am!
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
Ah, yeah...
You're amazing, Ranpha...
Hahahaha...
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA532021,3)
@1(
Right. Just like that fight earlier, even
if reinforcements come, I'll tear them all
to pieces!
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA532022,3)
@1(
The next time we meet that stuck up woman,
I'll break her just like these arrows!
Ohohohohoho!!
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
Y...Yeah, that's right.
Hahahaha...
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w011
w044 += w011
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA532023,3)
@1(
Tact, thanks.
@@)
\Speaker(001)
\Face(006,0,074,0)
@1(
Eh?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA532024,3)
@1(
Weren't you doing this to try to cheer me
up?
Thanks to you, I'm full of confidence!
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
No, that really wasn't my intention...
But I guess that's how it turned out...
Sort of?
@@)
\Speaker(005)
\Face(141,0,0,141)
\Voice(GA532025,3)
@1(
Well, all's well that ends well. 
That's okay, right?
@@)
\Speaker(001)
\Face(012,0,0,141)
@1(
Ah, Forte.
Yeah... At any rate, it looks like 
Ranpha's feeling better for now.
@@)
\Speaker(003)
\Face(070,0,0,0)
\Voice(GA532026,3)
@1(
Ohohohohoho!
Arrows or lasers, bring them on!!
@@)
flg0560 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(009,0,173,0)
@1(
I don't think I can...
Forte, can I ask you to handle this?
Could you please calm down Ranpha for me?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA532027,3)
@1(
You want me to?
Do it yourself.
@@)
\Speaker(001)
\Face(004,0,144,0)
@1(
I mean, I think she's more likely to 
listen to you right now.
I feel pathetic to say it, but...
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA532028,3)
@1(
You really are pathetic.
Pull yourself together.
@@)
\Speaker(001)
\Face(004,0,147,0)
@1(
Ah, yeah...
Anyway, please, Forte.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA532029,3)
@1(
Hmph... Guess I have no choice.
Okay, just leave it to me.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
Thanks.
I owe you.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA532030,3)
@1(
You should get out of here.
If Ranpha sees you, she'll just lose her
temper again.
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
...I got it.
I'll leave you to it.
If you'll excuse me then.
@@)
}
flg0532 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
IDS0539:{
\SceneChg(1,30,0,0,0,0,0)
\BGM(1,011,3,0,0)
[
flg0532 == 1
]{
\Speaker(001)
\Face(006,0,0,0)
@1(
Oh, Ranpha?
Have you been exercising all this time?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA533001,3)
@1(
Obviously.
Once I cleared my mind, I got all fired
up.
@@)
[
flg0560 == 1
]{
\Speaker(001)
\Face(002,0,074,0)
@1(
Yeah.
I'm glad for you.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533002,3)
@1(
It's thanks to you.
Sometimes I guess you're not so bad as a
commander.
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
You didn't have to say "sometimes." 
@@)
}
[
flg0560 == 0
]{
\Speaker(001)
\Face(002,0,074,0)
@1(
Yeah.
...I owe Forte one.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533003,3)
@1(
Yeah, yeah.
It's thanks to Forte.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA533004,3)
@1(
...Wait, how did you know that?
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
Ah... No, I just had a feeling that it
was her.
Ahahaha.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA533005,3)
@1(
Really?
...Whatever.
@@)
}
}
[
flg0532 == 0
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Hey, Ranpha.
Have you been exercising?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA533006,3)
@1(
Can't you see for yourself?
Are you also here to?
@@)
\Speaker(001)
\Face(004,0,074,0)
@1(
Well, maybe...
@@)
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA533007,3)
@1(
You don't look so good.
Stand up straight.
What's wrong, Commander?
@@)
\Speaker(001)
\Face(012,0,093,0)
@1(
Ahahaha... Sorry.
But are you sure you're okay?
You seemed pretty frustrated earlier...
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533008,3)
@1(
Yeah, but Forte talked to me.
Then I felt a lot better.
I can't just mope around forever!
@@)
\Speaker(001)
\Face(001,0,075,0)
@1(
I see, Forte did...
That's a relief.
@@)
}
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA533009,3)
@1(
Anyway, how about it?
If you'd like, how about some practice
with me?
@@)
\Speaker(001)
\Face(001,0,074,0)
@1(
Practice with you?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA533010,3)
@1(
I need a partner to spar with.
Practice isn't much good unless it's 
against a real human.
@@)
\Speaker(001)
\Face(004,0,074,0)
@1(
Er, what should I do...?
@@)
<9999->IDS2338
@(ss
\SelStart(0)
Okay, let's do this.
I've got to pass.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,074,0)
@1(
Okay, let's do this.
If I get my body moving, maybe I can
distract my mind.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533011,3)
@1(
Right, right.
A healthy body leads to a healthy mind,
right?
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533012,3)
@1(
Okay, let's get started. Here's some
gloves and pads. I don't want to hurt you,
but mind if I use real combat moves?
@@)
\Speaker(001)
\Face(003,0,075,0)
@1(
What was that? No matter how I look, back
in the academy's martial rallies, I was a
veteran of the first round instant KO.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA533013,3)
@1(
I don't know if I'd be boasting about
that.
But if you say so, I won't hold back.
@@)
\Speaker(001)
\Face(005,0,079,0)
@1(
Make my day.
Now bring it on!
@@)
\Speaker(003)
\Face(072,0,0,0)
\Voice(GA533014,3)
@1(
Here I come.
...Hiiyaa!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\gShakeStart(32,32,1,0.1)
\Wait(0.2)
\gShakeOff()
\Speaker(001)
\Face(007,0,0,0)
@1(
Whoa!
I felt that all the way through the
pads...
@@)
\Speaker(003)
\Face(072,0,0,0)
\Voice(GA533015,3)
@1(
I'm not done yet.
Uryaa! Eeeh!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\gShakeStart(16,16,1,0.1)
\Wait(0.2)
\gShakeOff()
\Wait(0.3)
\Se(1,3,0,068)
\SeStateChg(1)
\gFlash(1,1,1)
\gShakeStart(16,16,1,0.1)
\Wait(0.2)
\gShakeOff()
\Speaker(001)
\Face(012,0,0,0)
@1(
Owowowow!
Ranpha, hold on...
@@)
\Speaker(003)
\Face(075,0,0,0)
\Voice(GA533016,3)
@1(
Toooh!!
@@)
\Se(1,3,0,068)
\SeStateChg(1)
\SceneChg(3,301,0,0,0,0,0)
\gShakeStart(32,32,1,0.1)
\Wait(0.2)
\gShakeOff()
\Speaker(001)
\Face(010,0,0,0)
@1(
Ooof!!
@@)
\gFade(0,0,0.5)
\SceneChg(3,30,0,0,0,0,0)
\gFade(1,0,2.0)
\Speaker(003)
\Face(069,0,093,0)
\Voice(GA533017,3)
@1(
Ah, sorry!
Did that hurt?
@@)
\Speaker(001)
\Face(005,0,093,0)
@1(
It really hurt!
Stop before you crack my skull!
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA533018,3)
@1(
Ahahaha, I accidentally got into my
groove.
But you know, you're really easy to kick.
@@)
\Speaker(001)
\Face(009,0,075,0)
@1(
Ahh, I can still see stars...
Enough, I give up already.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA533019,3)
@1(
Guess we have to.
Today was a pretty good workout.
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
Then if you'll excuse me.
Whoa, still dizzy...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,074,0)
@1(
...I'm going to have to pass.
I'm not in the mood right now.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(069,0,080,0)
\Voice(GA533020,3)
@1(
What? After I went out of my way to invite
you? Whatever. I'll just spar on my own.
@@)
\Speaker(001)
\Face(012,0,080,0)
@1(
Sorry.
I'll join you when I feel up to it.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA533021,3)
@1(
Don't expect me to wait up.
You're distracting me, go on and get 
out of here already.
@@)
\Speaker(001)
\Face(001,0,079,0)
@1(
Yeah, I'll do that.
Keep up the hard work.
@@)
}
flg0533 = 1
\TimeAdd(00:05)
>0568->IDS0540
}/
