IDS0226:{
\SceneChg(1,8,0,0,0,0,0)
\BGM(1,012,3,0,0)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA222001,3)
@1(
Oh, Tact.
Out on a walk?
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
Ah, well, yeah.
By the way, Milfie said she'd like to have
a picnic with everybody.
@@)
\Speaker(004)
\Face(101,0,104,0)
\Voice(GA222002,3)
@1(
A picnic, I wonder...
@@)
\Speaker(001)
\Face(004,0,104,0)
@1(
How about it?
No, of course, if you can't...
@@)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA222003,3)
@1(
It would be my pleasure.
Then, I'll also participate.
@@)
\Speaker(001)
\Face(002,0,121,0)
@1(
I-I'm glad!
It'll be a fun picnic.
@@)
\Speaker(004)
\Face(101,0,109,0)
\Voice(GA222004,3)
@1(
Then we should bring the tea while we're
here.
They sell tea here in this lounge.
@@)
\Speaker(001)
\Face(001,0,109,0)
@1(
Ah, good idea.
It's not good to make Milfie do all the
work.
@@)
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA222005,3)
@1(
Tact, which tea would you like?
Please pick one.
@@)
\Speaker(001)
\Face(012,0,102,0)
@1(
Eh, I should pick one?
In that case, then...
@@)
<9999->IDS2121
@(ss
\SelStart(0)
How about a fancy tea?
Sweet Apple tea.
This one, it's medicinal.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,102,0)
@1(
You prefer that kind of tea?
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w052 += w012
w055 += w012
\Speaker(004)
\Face(101,0,109,0)
\Voice(GA222006,3)
@1(
Well, I have an eye for quality goods.
This tea leaf is an excellent product from
the Samrong system.
@@)
\Speaker(001)
\Face(006,0,109,0)
@1(
Is it?
I just chose it on instinct.
@@)
\Speaker(004)
\Face(101,0,121,0)
\Voice(GA222007,3)
@1(
If that's so, then it's wonderful.
Then, let's buy this.
@@)
\Speaker(001)
\Face(001,0,121,0)
@1(
Right, Milfie's waiting for us.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,102,0)
@1(
That apple tea smells great.
Don't you make this?
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA222008,3)
@1(
You are correct... But it might be too
strong to have with a meal since it's a
dessert tea.
@@)
\Speaker(004)
\Face(101,0,101,0)
\Voice(GA222009,3)
@1(
Then, I'll take this.
I'll go to my room and make the tea.
@@)
\Speaker(001)
\Face(001,0,101,0)
@1(
Please do.
Right, Milfie's waiting for us.
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(002,0,102,0)
@1(
This medicinial tea, isn't it good?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w052 -= w013
\Speaker(004)
\Face(101,0,120,0)
\Voice(GA222010,3)
@1(
Tact, are you seriously choosing that?
@@)
\Speaker(001)
\Face(009,0,120,0)
@1(
Sorry, I apologize...
For now, let's just make the usual tea.
@@)
\Speaker(001)
\Face(012,0,120,0)
@1(
...Although, what's medicinal tea doing in
a fancy lounge like this?
@@)
\Speaker(004)
\Face(101,0,107,0)
\Voice(GA222011,3)
@1(
Hmm...?
@@)
\Speaker(001)
\Face(001,0,107,0)
@1(
Well, whatever, Milfie's waiting for us.
@@)
}
\Speaker(004)
\Face(101,0,102,0)
\Voice(GA222012,3)
@1(
That's right.
It'll be fun.
@@)
flg0227 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0227:{
\BGM(1,027,3,0,0)
\SceneChg(1,9,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Right now, Milfie's in the kitchen of the
restaurant baking a cake.
Maybe I'll take a peek?
@@)
\BGM(0,027,3,0,0)
\Se(1,3,0,067)
\SeStateChg(1)
\gShakeStart(32,32,0.9,0.1)
\Wait(0.8)
\gShakeOff()
\Speaker(001)
\Face(007,0,0,0)
@1(
Wh-What?
Smoke in the kitchen!
A fire!?
@@)
\BGM(1,022,3,0,0)
\Speaker(002)
\Face(028,0,036,0)
\Voice(GA223001,3)
@1(
Cough cough...!
L-Look out!
I'm sorrrrrry!
@@)
\Speaker(001)
\Face(007,0,036,0)
@1(
Milfie, what happened!?
@@)
\Speaker(002)
\Face(028,0,039,0)
\Voice(GA223002,3)
@1(
Ah, Tact.
I was baking a cake and suddenly the oven
caught on fire!
@@)
\Speaker(001)
\Face(011,0,039,0)
@1(
Geh!?
Not good...!
@@)
<9999->IDS2122
@(ss
\SelStart(0)
I'll help put it out!
Then, I'm outta here!
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(003,0,039,0)
@1(
Milfie, I'll help put it out!
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(028,0,035,0)
\Voice(GA223003,3)
@1(
Thank you so much!
Here, use the fire extinguisher!
@@)
\Speaker(001)
\Face(003,0,035,0)
@1(
All righty, leave it to me!
@@)
\gFade(0,0,1.0)
\SceneChg(3,9,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Phew, all gone.
I'm glad that's over.
@@)
\BGM(1,015,3,0,0)
\Speaker(002)
\Face(028,0,036,0)
\Voice(GA223004,3)
@1(
I'm sorry.
My specially made cake failed...
@@)
\Speaker(001)
\Face(008,0,036,0)
@1(
That's... too bad.
But there's always next time.
@@)
\Speaker(001)
\Face(001,0,036,0)
@1(
You should go get changed. Those clothes
are covered in soot. I'll let the people
in the dining room know.
@@)
\Speaker(002)
\Face(028,0,034,0)
\Voice(GA223005,3)
@1(
Ah, yes.
After I change, I'll go to the picnic.
I'll see you there.
@@)
flg0256 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(005,0,039,0)
@1(
Okay, Milfie, I'll leave it to you!
Do you best to put it out!
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w030 -= w013
\Speaker(002)
\Face(028,0,036,0)
\Voice(GA223006,3)
@1(
Eeehhh, that's mean!
Please help me out!
@@)
\Speaker(001)
\Face(012,0,036,0)
@1(
Nooo, I'm really busy too.
Okay then, bye!
@@)
\Speaker(002)
\Face(028,0,036,0)
\Voice(GA223007,3)
@1(
No way!
Please wait, Tact!
@@)
}
flg0228 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0228:{
\bgm(1,020,3,0,0)
\SceneChg(1,10,0,0,0,0,0)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA224001,3)
@1(
Ah... Sorry sir.
The store's already closed for today.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh, what?
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA224002,3)
@1(
For some reason, a bunch of people came
and bought food and picnic supplies and
we've run out of stock.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA224003,3)
@1(
Now, you'll have to wait until we can 
resupply from the warehouse...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Really?
Milfie already bought the ingredients for
the lunch... I wonder what the rest are.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA224004,3)
@1(
Thanks to you, I'm so pleased.
The New Commander Commemoration Promotion
was a huge success.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
But, the grand prizes were already gone.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA224005,3)
@1(
Hauu, don't remind me.
@@)
flg0229 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/
IDS0229:{
\BGM(1,011,3,0,0)
\SceneChg(1,12,0,0,0,0,0)
\Speaker(005)
\Face(141,144,0,0)
\Voice(GA225001,3)
@1(
...Really, Ranpha?
@@)
\Speaker(003)
\Face(061,144,0,069)
\Voice(GA225002,3)
@1(
Yeah, it really is.
Aaah, now what?
@@)
\Speaker(001)
\Face(001,144,0,069)
@1(
Oh, something happened?
@@)
\Speaker(003)
\Face(061,144,0,065)
\Voice(GA225003,3)
@1(
Ah, Tact.
Actually, according to today's horoscope,
I'm going to drown.
@@)
\Speaker(001)
\Face(006,144,0,065)
@1(
Drown?
But, this is a spaceship.
...Are you going to drown in the bath?
@@)
\Speaker(003)
\Face(061,144,0,069)
\Voice(GA225004,3)
@1(
I wouldn't be worrying about it if I knew.
@@)
\Speaker(005)
\Face(141,173,0,069)
\Voice(GA225005,3)
@1(
Don't worry about it so much.
What do you think, Mister Commander?
@@)
\Speaker(001)
\Face(004,173,0,069)
@1(
Well...
@@)
<9999->IDS2123
@(ss
\SelStart(0)
You're right, Forte.
No, I'd worry...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,173,0,069)
@1(
You're right, Forte. For example, the
fortune telling show gives a different
fortune on every channel.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,165,0,069)
\Voice(GA225006,3)
@1(
Whether or not the fortune telling is
right all comes down to the person
themselves.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA225007,3)
@1(
That's for the bad kind of fortune telling!
This is the real thing, it's always right!
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
That cannot possibly be.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA225008,3)
@1(
Fine, I'll prove it to you!
First, we divine which fortune teller is
the best by "Fortune Choosing Fortune"... 
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
...I can already see the problem...
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,173,0,069)
@1(
No, I'd worry...
I wonder what it means.
@@)
\Speaker(005)
\Face(141,144,0,069)
\Voice(GA225009,3)
@1(
Oi, you really believe in fortune telling?
@@)
\Speaker(001)
\Face(001,144,0,069)
@1(
Is that bad?
Fortune telling has a kind of romantic
mystery to it.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w013
w044 += w013
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA225010,3)
@1(
Exactly!
I didn't expect you to say that.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA225011,3)
@1(
You look at the stars thinking of the
future and wish on a falling petal. Yeah,
then, a message from the other side...
@@)
\Speaker(003)
\Face(061,0,090,0)
\Voice(GA225012,3)
@1(
Yeah, that's a maiden's dream, the
yearning to fall in love. And then to meet
their destined one...!
@@)
\Speaker(005)
\Face(141,173,0,0)
\Voice(GA225013,3)
@1(
Yo, Ranpha...?
Hello?
@@)
\Speaker(001)
\Face(012,173,0,0)
@1(
...She's completely lost in her own world.
@@)
\Speaker(001)
\Face(001,173,0,0)
@1(
...Well, she seems happy, yep.
Okay, I'll be going.
@@)
}
flg0230 = 1
\TimeAdd(00:05)
>0248->IDS0237
}/

