IDS1131:{
\Speaker(001)
\Face(001,0,0,0)
@1(
All right... let's go, Ranpha.
@@)
\BGM(1,011,3,0,0)
\Speaker(003)
\Face(061,0,061,0)
\Voice(GAF24001,3)
@1(
Yeah.
Okay then, everybody.
@@)
\Speaker(002)
\Face(021,028,0,0)
\Voice(GAF24002,3)
@1(
Um, Tact. Please take care of Ranpha.
I'm worried that she'll get into trouble
without me keeping an eye on her.
@@)
\Speaker(003)
\Face(061,028,0,072)
\Voice(GAF24003,3)
@1(
More like the opposite!
Aren't I the one who has to always keep 
you out of trouble!?
@@)
\Speaker(002)
\Face(021,023,0,072)
\Voice(GAF24004,3)
@1(
Not at all.
I've always been following after you.
@@)
\Speaker(001)
\Face(012,023,0,072)
@1(
R-Really?
@@)
\Speaker(003)
\Face(061,023,0,066)
\Voice(GAF24005,3)
@1(
She's obviously wrong.
You don't need to take anything she says
seriously.
@@)
\Speaker(002)
\Face(021,021,0,066)
\Voice(GAF24006,3)
@1(
Aww, so mean. But that's okay.
That she doesn't even notice shows how
close we are.
@@)
\Speaker(003)
\Face(061,021,0,072)
\Voice(GAF24007,3)
@1(
Listen here, you.
You, you, you!
@@)
\Speaker(002)
\Face(021,023,0,072)
\Voice(GAF24008,3)
@1(
Eeeee!
That hurts, Ranpha.
@@)
\Speaker(006)
\Face(181,0,187,0)
\Voice(GAF24009,3)
@1(
...Should... we stop their fight?
@@)
\Speaker(005)
\Face(141,173,0,0)
\Voice(GAF24010,3)
@1(
Leave them alone.
They're not going to be able to have their
usual arguments after she leaves.
@@)
\Speaker(004)
\Face(101,173,0,101)
\Voice(GAF24011,3)
@1(
That's right.
Let them do it as much as they like.
@@)
\Speaker(001)
\Face(002,173,0,101)
@1(
Ahahaha, guess so.
They're going to be apart for a long
time...
@@)
\BGM(0,020,3,2.0,0)
\Se(1,3,0,036)
\SeStateChg(1)
\Wait(1.0)
\Speaker(007)
\Face(221,0,221,0)
\Voice(GAF24012,3)
@1(
Tact, it's going to be time to go soon.
I'm leaving.
@@)
\Speaker(001)
\Face(006,0,221,0)
@1(
Oops. It's already time.
Okay... take care, everybody.
@@)
\Speaker(002)
\Face(021,028,0,0)
\Voice(GAF24013,3)
@1(
Ranpha, Tact...
Make sure you don't catch space influenza,
so take care of yourselves.
@@)
\Speaker(006)
\Face(181,028,0,187)
\Voice(GAF24014,3)
@1(
...I look forward to the day that we can
meet again.
@@)
\Speaker(005)
\Face(141,142,0,187)
\Voice(GAF24015,3)
@1(
It may be difficult, but I'm sure the two
of you together can handle it.
So, do everything you can.
@@)
\Speaker(004)
\Face(101,142,0,101)
\Voice(GAF24016,3)
@1(
Ranpha, Tact, I wish you happiness.
@@)
\Speaker(003)
\Face(061,0,063,0)
\Voice(GAF24017,3)
@1(
Everybody... thank you.
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GAF24018,3)
@1(
Thanks to all of you, I found happiness
with Tact!
@@)
\Speaker(001)
\Face(001,0,088,0)
@1(
Come on, Ranpha.
It's time to go.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GAF24019,3)
@1(
Yeah!
@@)
\Speaker(001)
\Face(002,0,094,0)
@1(
Okay, everybody.
We're off!
@@)
\BGM(0,020,3,3.0,0)
\gCut(0)
\gFade(0,0,3.0)
\SceneChg(3,695,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(2)
\Speaker(001)
\Face(001,0,0,0)
@1(
Travelling on frontier surveys...
I can finally fulfill my dream of
travelling the sea of stars.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
And, having Ranpha with me...
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Now, time for our new journey!
Let's have a change of scenery, Lester!
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GAF24020,3)
@1(
Ahh... Not that I mind really.
But aside from that...
@@)
\BGM(1,011,3,0,0)
\SceneChg(3,546,0,0,0,0,0)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24021,3)
@1(
What the heck is all of this!?
Is this really the Elsior's bridge!?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GAF24022,3)
@1(
Yeah... this is definitely the Elsior's
bridge...
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GAF24023,3)
@1(
Actually, before we left, Ranpha...
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24024,3)
@1(
Well?
This decoration is amazing, right?
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24025,3)
@1(
What's amazing about it!?
Why is the bridge covered in frills and 
ribbons and all these girly things!?
@@)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GAF24026,3)
@1(
Isn't that obvious?
From now on, the Elsior's going to be my
and Tact's new home, right?
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24027,3)
@1(
So then shouldn't it feel like that after
all? 
Just like a love nest for two. 
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24028,3)
@1(
L-Love nest!?
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GAF24029,3)
@1(
For now, I think this might be a little
too dull... Maybe I shouldn't have held
back so much after all.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Nah, not at all.
I like it.
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24030,3)
@1(
Oh?
If my darling says so, then it's okay.
@@)
\Speaker(007)
\Face(227,0,0,0)
\Voice(GAF24031,3)
@1(
Y-You guys...
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24032,3)
@1(
Ah, what a relief.
Now I can start redecorating all our
rooms!
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24033,3)
@1(
What? It's not just going to be here!?
You mean the entire ship is going to be
like this!?
@@)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GAF24034,3)
@1(
Yes, I think so...
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GAF24035,3)
@1(
We really tried to stop her, but...
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24036a,3)
@1(
And then we'll have to change the name of
the Elsior.
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24036b,3)
@1(
Its new name is "SweetBattleship
Lovesior!"
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24037,3)
@1(
S...Sweet Battleship?
@@)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GAF24038,3)
@1(
Non, non.
Not Sweet. It's Sweet.
Understand?
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24039,3)
@1(
Well, Tact?
Do you like it?
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Of course!
Hand in hand, we'll journey across the
galactic sea.
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GAF24040,3)
@1(
...I can't stand this.
@@)
\Speaker(017)
\Face(502,0,0,0)
\Voice(GAF24041,3)
@1(
Well...
I don't want to be in the way. 
Please excuse me.
@@)
\Se(2,3,0,026)
\SeStateChg(2)
\Se(1,3,0,020)
\SeStateChg(1)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GAF24042,3)
@1(
Ah! Me too!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GAF24043,3)
@1(
Oi. Hold on a minute. 
I'm coming with you.
Don't leave me with them!
@@)
\Se(2,3,0,026)
\SeStateChg(2)
\BGM(0,020,3,0,0)
\Se(3,3,0,021)
\SeStateChg(3)
\Wait(1.5)
\SceneChg(1,547,0,0,0,0,0)
\BGM(1,016,3,0,0)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24044,3)
@1(
...Hey, Tact.
You know what?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
What?
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24045,3)
@1(
I really love you.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, I know.
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24046,3)
@1(
Heheheh.
And I know that you really love me too
because you told me so.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Yeah.
Ranpha, will you come with me?
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24047,3)
@1(
Of course!
If I can be with you, I'll follow you even
to the edge of the galaxy.
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24048,3)
@1(
At your side while I'm awake.
In my dreams while I'm asleep.
@@)
\Speaker(003)
\Face(089,0,0,0)
\Voice(GAF24049,3)
@1(
Tact...
I'll love you no matter when it is. 
@@)
\gCut(0)
\Wait(1.0)
\BGM(0,024,3,5.0,0)
\gFade(0,1,5.0)
\SceneChg(3,301,0,0,0,0,0)
\gFade(1,1,0.1)
\gFade(0,0,0.7)
>11B9->IDS1135
}/
