IDS0320:{
\bgm(1,020,3,0,0)
\SceneChg(1,9,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Lester said that he saw somebody who
looked like me here. Let me ask the lady
at the counter.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Um, I have a strange question... Do I
come here a minute ago?
@@)
\Speaker(024)
\Face(583,0,0,0)
\Voice(GA318001,3)
@1(
Huh? Commander, didn't you just leave a
minute ago? Did you want to eat something
after all?
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
So I was here!
What was I doing here?
Do you know where I went?
@@)
\Speaker(024)
\Face(581,0,0,0)
\Voice(GA318002,3)
@1(
Ah...
You didn't eat anything. You just looked 
around for a little while.
@@)
\Speaker(024)
\Face(583,0,0,0)
\Voice(GA318003,3)
@1(
As for where you went... aren't you here
now? Not good, and you're so young...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
No, it's not because I forgot anything...
In any case, thanks.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Look like he's already gone.
I've got no choice but to search 
elsewhere.
@@)
\Speaker(003)
\Face(061,0,071,0)
\Voice(GA318004,3)
@1(
Ah...!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Er... Why is Ranpha still following me?
Does she still think I'm the one who 
peeped on her?
@@)
flg0318 = 1
\TimeAdd(00:05)
>0358->IDS0327
}/
IDS0321:{
\bgm(1,020,3,0,0)
[
flg0341 == 1
]{
>L0352001
}
>L0352002
:L0352001
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Ahh, I'm tired of walking around...
Where could the real peeping tom be
hiding?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
For now, I should get some more info and
get a drink at the convenience store or
take a short break...
@@)
:L0352002
\SceneChg(1,10,0,0,0,0,0)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319001,3)
@1(
Welcome.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Um, have I been here?
No, not me, someone who looks like me...
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319002,3)
@1(
Huh?
Um... Commander, this is the first time
you've been here today.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
I see.
No, that's good.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319003,3)
@1(
Um, were you looking for something...?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Yeah, actually, there seems someone 
impersonating me on the ship. If you see
me acting strangely, please report it.
@@)
\Speaker(025)
\Face(562,0,0,0)
\Voice(GA319004,3)
@1(
Really now?
This is pretty thrilling and suspenseful.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319005,3)
@1(
Yeah, it is.
Then maybe you should have a donut and
some coffee?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Haa?
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319006,3)
@1(
Donut and coffee are the standard meal for
investigations. Surely you'll think of 
something clever if you eat them.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Do you really think so...?
Well, my throat is pretty dry. Okay.
I'll have a donut and some coffee.
@@)
\Speaker(025)
\Face(561,0,0,0)
\Voice(GA319007,3)
@1(
Thank you very much.
@@)
\gFade(0,0,1.0)
\SceneChg(3,10,0,0,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
\Speaker(001)
\Face(002,0,0,0)
@1(
...Mmm, that was good.
Somehow, I really do feel refreshed.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Okay, let's get back to...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
...Huh?
I saw a glint of something under the
shelf. What could it be...?
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,003)
\Speaker(001)
\Face(004,0,0,0)
@1(
...What, just change?
Somebody who was shopping must have 
dropped it.
@@)
\RatClear(0,1)
\Se(1,3,0,026)
\SeStateChg(1)
\Wait(1.0)
\BGM(1,011,3,0,0)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA319008,3)
@1(
That's mine.
Give it back to me!
@@)
\Speaker(001)
\Face(007,0,072,0)
@1(
Whoa! You surprised me!
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA319009,3)
@1(
There's no doubt that's the money I lost
yesterday.
Give it back now.
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
Ah...
You don't need to act like I'm stealing 
it. Well, whatever...
@@)
\Speaker(003)
\Face(061,0,071,0)
\Voice(GA319010,3)
@1(
Aahh!
@@)
\Speaker(001)
\Face(012,0,071,0)
@1(
What is it now?
@@)
\Speaker(003)
\Face(061,0,071,0)
\Voice(GA319011,3)
@1(
My wallet...!
@@)
\Speaker(001)
\Face(012,0,071,0)
@1(
Aren't you holding your wallet right now?
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA319012,3)
@1(
Not that. The charm.
The charm that was on my wallet is gone.
It must have fallen off somewhere.
@@)
\Speaker(001)
\Face(006,0,072,0)
@1(
Charm?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA319013,3)
@1(
Yeah, it's shaped like a small hammer...
There's a magic stick through it and it's
the size of your fingertip.
@@)
\Speaker(001)
\Face(006,0,069,0)
@1(
You look pale.
Is the charm really important to you?
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA319014,3)
@1(
Yeah...
This sucks. What do I do?
Hey, will you help me look for it?
@@)
\Speaker(001)
\Face(006,0,068,0)
@1(
Eh? 
@@)
<9999->IDS2155
@(ss
\SelStart(0)
That's fine.
I'd rather not.
What if I make a replacement?
@)ss
[
flg0000 == 1
]{
>L0352003
}
[
flg0001 == 1
]{
>L0352004
}
[
flg0002 == 1
]{
>L0352005
}
:L0352003
\Speaker(001)
\Face(012,0,068,0)
@1(
Yeah, that's fine.
It's just one more thing to look for.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA319015,3)
@1(
Thank you!
I'm really grateful.
@@)
\Speaker(001)
\Face(001,0,094,0)
@1(
So, you don't know where you lost your
charm?
@@)
>L0352006
:L0352004
\Speaker(001)
\Face(005,0,068,0)
@1(
I'd rather not.
I don't know if I can search for something
with someone who suspects me.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA319016,3)
@1(
What was that!?
Somebody's in trouble here.
@@)
\Speaker(001)
\Face(004,0,072,0)
@1(
I'm in trouble too.
Sorry, but I can't deal with someone 
else's problems.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA319017,3)
@1(
You jerk!
I didn't know you were such a heartless
guy!
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA319018,3)
@1(
Aww, space's most beautiful girl is sad.
I'm just going to sit down here and cry!
@@)
\Speaker(001)
\Face(012,0,089,0)
@1(
I-I got it... I'll look for it with you.
In exchange, will you believe that I'm
not the peeping tom?
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA319019,3)
@1(
What are you talking about?
That's that, and this is this.
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
...Well, whatever...
Okay then, you don't know where you lost
your charm?
@@)
>L0352006
:L0352005
\Speaker(001)
\Face(012,0,068,0)
@1(
I'm not sure we'll find it even if we
look... In that case, how about I make
you a replacement?
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA319020,3)
@1(
Sorry, but that won't do.
That charm's the only one of its kind.
@@)
\Speaker(003)
\Face(061,0,073,0)
\Voice(GA319021,3)
@1(
Please?
Help me look for it?
@@)
\Speaker(001)
\Face(001,0,073,0)
@1(
...I got it.
We'll look for the charm together.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA319022,3)
@1(
Really?
Thank you, Tact!
@@)
\Speaker(001)
\Face(001,0,094,0)
@1(
Okay, and you don't know where you 
dropped it?
@@)
:L0352006
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA319023,3)
@1(
Mmm, mmm...
I have no clue.
@@)
\Speaker(001)
\Face(004,0,089,0)
@1(
Good grief. No helping it then.
Where do you usually go?
@@)
\Speaker(003)
\Face(061,0,068,0)
\Voice(GA319024,3)
@1(
Let's see... I go to the exercise room and
locker room every day. After that, I go to
my room.
@@)
\Speaker(001)
\Face(004,0,068,0)
@1(
Exercise and locker rooms, and your 
room... You must have dropped the charm
one of those places.
@@)
\Speaker(001)
\Face(001,0,068,0)
@1(
Let's look around the ship for now.
We can search for the real peeping tom
at the same time.
@@)
flg0319 = 1
\TimeAdd(00:05)
>0358->IDS0327
}/
IDS0322:{
\bgm(1,020,3,0,0)
\SceneChg(1,12,0,0,0,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
Hrm. That me's not here either.
...So confusing.
@@)
\BGM(1,010,3,0,0)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA320001,3)
@1(
Oh? Tact.
What's the matter? You look like you're
concentrating.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Ah, I'm looking for the peeping tom.
There's definitely a real culprit who 
isn't me.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA320002,3)
@1(
Huh? If you say so...
Um, I'm going up, Tact.
Do you want to come with me?
@@)
\Speaker(001)
\Face(004,0,026,0)
@1(
Let's see... Maybe the culprit ran away
up to the A Block.
@@)
\Speaker(003)
\Face(061,0,0,0)
\Voice(GA320003,3)
@1(
(Stare...)
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
(Uh... Ranpha's still watching me from the
 shadows. But she can't follow me if I get
 on the elevator, right...?)
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Ah, Milfie...
@@)
<9999->IDS2156
@(ss
\SelStart(0)
I'll join you.
I'm going somewhere else.
@)ss
[
flg0000 == 1
]{
>L0352007
}
[
flg0001 == 1
]{
>L0352008
}
:L0352007
\Speaker(001)
\Face(001,0,046,0)
@1(
I'm also going up.
I'll come with you.
@@)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA320004,3)
@1(
(...!?)
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA320005,3)
@1(
I understand, come on.
Going up!
...Just kidding.
@@)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA320006,3)
@1(
(Ah...)
@@)
\BGM(0,010,3,0,0)
\gCut(0)
\SceneChg(1,300,0,0,0,0,0)
\Se(1,3,0,021)
\SeStateChg(1)
\Se(1,3,0,091)
\SeStateChg(1)
\SceneChg(1,13,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
(All right, Ranpha wasn't able to get on.
 I can finally breath easy.)
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA320007,3)
@1(
Why do you look so relieved, Tact?
@@)
\Speaker(001)
\Face(012,0,026,0)
@1(
Ah, no, no reason...
@@)
\Se(1,3,0,096)
\SeStateChg(1)
\gShakeStart(16,16,1,0.1)
\Wait(0.2)
\gShakeOff()
\Speaker(001)
\Face(006,0,026,0)
@1(
...Huh?
Are we already to A Block...?
@@)
\gCut(2)
\SceneChg(3,300,0,0,0,0,0)
\Speaker(002)
\Face(050,0,0,0)
\Voice(GA320008,3)
@1(
Kyaaa! A power failure!?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Did it break down?
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(011,0,0,0)
@1(
This is Tact.
Somebody respond!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA320009,3)
@1(
What is it, Tact?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
The elevator's broken down and we're
trapped inside.
We need help.
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA320010,3)
@1(
Understood, I'll send someone at once.
Just wait patiently.
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
Thanks.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Well, we're stuck here until help 
arrives.
@@)
\BGM(1,015,3,0,0)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA320011,3)
@1(
I guess so...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA320012,3)
@1(
...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
(Um, this is awkward...)
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA320013,3)
@1(
Um... Tact...
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Wh-What is it?
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA320014,3)
@1(
Earlier, you said that you were looking 
for the real peeping tom who ran away...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Yeah...
I never did anything wrong.
...Even if you don't believe me...
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA320015,3)
@1(
...
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(057,0,0,0)
\Voice(GA320016,3)
@1(
...No, if you say so, then it must be
true.
That's why I believe in you.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Hearing you say that makes me happy.
Thanks, Milfie.
@@)
\Speaker(002)
\Face(024,0,0,0)
\Voice(GA320017,3)
@1(
No...
@@)
\BGM(0,010,3,0,0)
\Speaker(003)
\Face(083,0,0,0)
\Voice(GA320018,3)
@1(
Urrrrgh...!
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh, what?
@@)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA320019,3)
@1(
Did you just hear a voice from outside?
Has help arrived?
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
No, I think it's still too soon for 
that...
@@)
\Speaker(002)
\Face(026,0,0,0)
\Voice(GA320020,3)
@1(
Tact!
Th-The door's opening!
@@)
\Se(1,3,0,097)
\SeStateChg(1)
\Speaker(003)
\Face(084,0,0,0)
\Voice(GA320021,3)
@1(
Dooooryaaa!!
@@)
\BGM(1,011,3,0,0)
\SceneChg(1,13,0,0,0,0,0)
\gCut(1)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA320022,3)
@1(
Milfie, Tact, you okay!?
@@)
\Speaker(001)
\Face(007,0,072,0)
@1(
R-Ranpha!?
What're you doing here...?
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA320023,3)
@1(
Who cares? Hurry up and get out of there!
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA320024,3)
@1(
Ah, yeah.
Tact, let's go for now.
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Whew, we're saved.
But why were you at the elevator, 
Ranpha...?
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA320025,3)
@1(
I got here first.
But you didn't come out for awhile, so I
forced the door open.
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
So you just forced it...
But, we were saved thanks to you.
Thanks, Ranpha.
@@)
\Speaker(003)
\Face(061,0,070,0)
\Voice(GA320026,3)
@1(
D-Don't take it the wrong way!
I didn't mean to help you.
I... just...
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA320027,3)
@1(
...Right! Since Milfie was stuck with
someone like you, I was worried about
what you might try. I had to come!
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
Look at me... I'm saying that I wasn't
the one who was peeping, okay?
@@)
\Speaker(002)
\Face(021,025,0,0)
\Voice(GA320028,3)
@1(
That's right, Ranpha.
Tact's not the kind of person who'd do
that.
@@)
\Speaker(003)
\Face(061,025,0,066)
\Voice(GA320029,3)
@1(
Hrmph. He hasn't cleared himself yet.
I'm still suspicious.
@@)
\Speaker(001)
\Face(012,025,0,066)
@1(
Speaking of that, the way you're following
me around is pretty suspicious too.
@@)
\Speaker(003)
\Face(061,025,0,065)
\Voice(GA320030,3)
@1(
Eh... Ah, I'm doing what?
It's just your imagination. Your
imagination. Then, I'm out of here!
@@)
\Se(1,3,0,026)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\BGM(0,011,3,0,0)
\BGM(1,020,3,0,2.0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Sheesh. She's not honest at all.
And I can see her in the shadows again...
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA320031,3)
@1(
At any rate, why did the elevator 
suddenly stop?
@@)
\Speaker(001)
\Face(004,0,028,0)
@1(
Oh yeah... I'll ask the bridge.
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Lester, what happened with the 
malfunction?
@@)
\Speaker(007)
\Face(223,0,0,0)
\Voice(GA320032,3)
@1(
Ah, you're safe, Tact.
Somehow it suddenly lost power.
We'll look into it shortly...
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Understood. Anyway, it looks like it
doesn't need repairs for now. We also
don't need rescuing.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA320033,3)
@1(
Ah, Tact.
I have to be going.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
Yeah, later.
Oh and... thanks for before.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA320034,3)
@1(
It's nothing.
Okay, I have to go.
@@)
\Se(1,3,0,304)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
All right then, back to looking for the
real culprit.
Where should I check next...?
@@)
flg0342 = 1
w100 = 04
>L0352009
:L0352008
\Speaker(001)
\Face(001,0,046,0)
@1(
No, I'm okay.
I'm going somewhere else.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA320035,3)
@1(
Really?
Okay, do your best, okay?
Excuse me.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I don't want it to look like I'm running
away from Ranpha. I can prove my innocence
by letting her keep an eye on me.
@@)
\Speaker(001)
\Face(009,0,0,0)
@1(
Okay... hear that, Ranpha?
Wherever I go on the ship, you can follow
me.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w013
w044 += w013
\Speaker(003)
\Face(064,0,0,0)
\Voice(GA320036,3)
@1(
(Stare... Hmm, hmm...)
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh?
Was Ranpha nodding along with that?
@@)
\Speaker(003)
\Face(061,0,0,0)
\Voice(GA320037,3)
@1(
(Maybe.)
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Ah, she noticed.
Okay, let's go somewhere else for now.
@@)
:L0352009
flg0320 = 1
\TimeAdd(00:05)
>0358->IDS0327
}/
