IDS0307:{
\bgm(1,020,3,0,0)
\SceneChg(1,28,0,0,0,0,0)
flg0010 = 0
<9997->IDS3011
flg0307 = 1
\TimeAdd(00:05)
>0328->IDS0313
}/
IDS0308:{
\SceneChg(1,28,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Milfie, are you in?
@@)
\BGM(1,010,3,0,0)
\Speaker(002)
\Face(029,0,0,0)
\Voice(GA308001,3)
@1(
Yes!
It's not locked, so come on in.
Right now, I'm in the middle of something.
@@)
[
flg0232 == 1
flg0258 == 0
]{
>L0323001
}
>L0323002
:L0323001
\Speaker(001)
\Face(001,0,0,0)
@1(
Ah, yeah.
Pardon the intrusion.
@@)
>L0323003
:L0323002
\Speaker(001)
\Face(001,0,0,0)
@1(
Uh, is it okay if I come in?
@@)
\Speaker(002)
\Face(029,0,0,0)
\Voice(GA308002,3)
@1(
What are you talking about?
You're always welcome, Tact!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
(Well... She trusts me... But is this
 really okay?)
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Then I'll accept your kind offer.
Pardon the intrusion.
@@)
:L0323003
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,15,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(006,0,0,0)
@1(
Can I help you with whatever you're doing?
...Oh, something smells good.
@@)
\Speaker(002)
\Face(028,0,034,0)
\Voice(GA308003,3)
@1(
Yes, I'm making sandwiches.
@@)
\Speaker(001)
\Face(001,0,034,0)
@1(
Sandwiches, eh?
Is that for lunch?
@@)
\Speaker(002)
\Face(028,0,034,0)
\Voice(GA308004,3)
@1(
Yes.
Okay, want to take these sandwiches and
have a picnic?
@@)
\Speaker(001)
\Face(006,0,034,0)
@1(
Hrm, a picnic right now?
What should I do...
@@)
<9999->IDS2148
@(ss
\SelStart(0)
All right, let's go!
Sorry, I'm busy.
@)ss
[
flg0000 == 1
]{
>L0323004
}
[
flg0001 == 1
]{
>L0323005
}
:L0323004
\Speaker(001)
\Face(002,0,034,0)
@1(
All right, let's go! Your cooking is so
delicious. It makes me happy just
thinking about eating it.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(028,0,035,0)
\Voice(GA308005,3)
@1(
No way, don't flatter me.
Heeheehee.
@@)
\Speaker(002)
\Face(028,0,034,0)
\Voice(GA308006,3)
@1(
The sandwiches are ready now.
Let's go to the park!
@@)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,11,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Se(1,3,0,025)
\SeStateChg(1)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA308007,3)
@1(
I was looking forward to a picnic with 
you, Tact.
@@)
\Speaker(001)
\Face(002,0,022,0)
@1(
Ahaha, me too.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA308008,3)
@1(
Ah, wait a minute, Tact.
There's somebody in the park...
@@)
\Speaker(020)
\Face(651,0,0,0)
\Voice(GA308009,3)
@1(
Were you going to the park?
I'm sorry, the park is closed for a while.
Right now, it's under maintenance.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
It's closed?
What could have...?
@@)
\Speaker(020)
\Face(651,0,0,0)
\Voice(GA308010,3)
@1(
Remember when the sprinklers came on the
other day? The water damaged the electric
system and it needs to be fixed.
@@)
\Speaker(002)
\Face(021,0,023,0)
\Voice(GA308011,3)
@1(
Ehh? Really?
@@)
\Speaker(020)
\Face(651,0,0,0)
\Voice(GA308012,3)
@1(
It'll be an hour or two before repairs
are finished and other people can come
in.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I see... Then having a picnic right now
isn't possible.
Milfie, looks like we have to give up.
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA308013,3)
@1(
I guess so... Too bad.
But when the park is back to normal, let's
go on another picnic!
@@)
\Speaker(001)
\Face(001,0,028,0)
@1(
Yeah, let's.
Okay, let's head back.
@@)
>L0323006
:L0323005
\Speaker(001)
\Face(012,0,034,0)
@1(
Sorry, I'm busy right now.
Next time, I'll take you up on it.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w030 -= w013
\Speaker(002)
\Face(028,0,036,0)
\Voice(GA308014,3)
@1(
No, if it's not possible, that's okay.
I'm sorry.
@@)
\Speaker(001)
\Face(004,0,036,0)
@1(
I'm also sure that the park is being 
repaired right now. I remember reading a 
report about that earlier.
@@)
\Speaker(002)
\Face(028,0,039,0)
\Voice(GA308015,3)
@1(
The park's being repaired?
@@)
\Speaker(001)
\Face(004,0,039,0)
@1(
Remember when the sprinklers went off at
the last picnic? The water damaged part of
the electrical system.
@@)
\Speaker(002)
\Face(028,0,034,0)
\Voice(GA308016,3)
@1(
I guess so.
Then I guess there's no helping it.
@@)
\Speaker(001)
\Face(004,0,034,0)
@1(
And after you already made those lunches,
it's too bad.
@@)
\Speaker(002)
\Face(028,0,035,0)
\Voice(GA308017,3)
@1(
No, it's okay.
Let's be sure to go on a picnic next time.
@@)
\Speaker(001)
\Face(001,0,035,0)
@1(
Yeah.
Okay, I have to be going soon.
@@)
:L0323006
flg0308 = 1
\TimeAdd(00:05)
>0328->IDS0313
}/
IDS0352:{
\SceneChg(1,400,0,0,0,0,0)
\Speaker(001)
\Face(004,0,0,0)
@1(
Ranpha suddenly ran off earlier. Was
something wrong...?
@@)
\Speaker(003)
\Face(086,0,0,0)
\Voice(GA309001,3)
@1(
I can't accept a result like that!
@@)
\BGM(1,011,3,0,0)
\Speaker(001)
\Face(007,0,0,0)
@1(
Wah!?
Wh-What?
Seems like it came from Ranpha's room...
@@)
\Speaker(003)
\Face(086,0,0,0)
\Voice(GA309002,3)
@1(
Who'd want a guy like that!?
There's got to be someone better!
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...Ah, indeed.
She's still worried about her fortune.
Um...
@@)
\Se(1,3,0,110)
\SeStateChg(1)
\Speaker(001)
\Face(012,0,0,0)
@1(
Say, Ranpha.
Could I have a moment?
@@)
\Speaker(003)
\Face(086,0,0,0)
\Voice(GA309003,3)
@1(
Tact!?
What are you doing here?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Well, nothing in particular...
You shouldn't shout so much.
I can hear you out here.
@@)
\Speaker(003)
\Face(065,0,0,0)
\Voice(GA309004,3)
@1(
...Ah...
@@)
\Se(1,3,0,020)
\SeStateChg(1)
\Wait(0.5)
\Speaker(003)
\Face(061,0,063,0)
\Voice(GA309005,3)
@1(
...I-I'll listen to you for now.
@@)
\Speaker(001)
\Face(012,0,063,0)
@1(
Ranpha, shouldn't you be less worried 
about the results of your fortune?
It won't do you any good.
@@)
\Speaker(003)
\Face(061,0,067,0)
\Voice(GA309006,3)
@1(
Madam Gaupre's fortunes are right 99% of
the time! There must be someone on this
ship I'm destined to be with!
@@)
\Speaker(001)
\Face(012,0,067,0)
@1(
Um...
Well, that's an exciting way to think 
about it.
@@)
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA309007,3)
@1(
It's not just thinking, I'm sure it's
right!
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
Yeah, yeah.
And who do you think it is, Ranpha?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA309008,3)
@1(
I'm worried because I don't know.
How about I ask you then, who do you think
it is?
@@)
\Speaker(001)
\Face(004,0,069,0)
@1(
Well, let's see...
@@)
<9999->IDS2149
@(ss
\SelStart(0)
Maybe Lester?
Could it be me?
Possibly Eonia?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,069,0)
@1(
Maybe Lester?
Of the men on the ship, aside from me, 
he's the one you'll see the most.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA309009,3)
@1(
That's it!
That might not be far off, Tact!
@@)
\Speaker(003)
\Face(061,0,062,0)
\Voice(GA309010,3)
@1(
Yeah, it could be Subcommander Coolduras.
He's composed and handsome. Yeah, he's
good enough for my standards.
@@)
\Speaker(001)
\Face(012,0,062,0)
@1(
...Your standards...
@@)
\Speaker(003)
\Face(061,0,064,0)
\Voice(GA309011,3)
@1(
It doesn't concern you.
I have to get my fortune told and find out
if Subcommander Coolduras is my fated one!
@@)
\Speaker(001)
\Face(009,0,064,0)
@1(
So more fortune telling?
@@)
\Speaker(003)
\Face(061,0,088,0)
\Voice(GA309012,3)
@1(
Tact, tell me Subcommander Coolduras'
birthday and blood type!
@@)
\Speaker(001)
\Face(012,0,088,0)
@1(
Uh, Lester's?
Well... I'm not sure what his blood type
is actually.
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA309013,3)
@1(
What? You're useless.
@@)
\Speaker(001)
\Face(012,0,066,0)
@1(
But are you sure it's Lester?
He's not interested in romantic things.
@@)
\Speaker(003)
\Face(061,0,094,0)
\Voice(GA309014,3)
@1(
He's a tough one, eh?
That's okay too.
I'll enter the data and divine it.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(002,0,069,0)
@1(
No way, could it be me?
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(061,0,072,0)
\Voice(GA309015,3)
@1(
That's why I said it can't be you!
@@)
\Speaker(001)
\Face(012,0,072,0)
@1(
I-I got it, I got it.
I was just joking.
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA309016,3)
@1(
Sheesh...
If you don't cut down on your jokes, I'll
cut your life short.
@@)
\Speaker(001)
\Face(009,0,066,0)
@1(
Y-Yes...
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(003,0,069,0)
@1(
Possibly Eonia?
@@)
\Speaker(003)
\Face(061,0,069,0)
\Voice(GA309017,3)
@1(
Well, I guess I shouldn't discount him.
He is handsome.
@@)
\Speaker(001)
\Face(012,0,069,0)
@1(
Oi, oi...
@@)
\Speaker(003)
\Face(061,0,089,0)
\Voice(GA309018,3)
@1(
But he's not on the Elsior, and he's the
mastermind behind the coup. He couldn't
possibly be my boyfriend right now.
@@)
\Speaker(001)
\Face(004,0,089,0)
@1(
Maybe Eonia wouldn't attack if you were
his girlfriend...
@@)
\Speaker(003)
\Face(061,0,065,0)
\Voice(GA309019,3)
@1(
Eh? did you say something?
@@)
\Speaker(001)
\Face(012,0,065,0)
@1(
No, no, nothing.
@@)
}
\Speaker(003)
\Face(061,0,061,0)
\Voice(GA309020,3)
@1(
Anyway, someone unexpected of the opposite
sex who is close to me, I have to think
on it some more.
@@)
\Speaker(001)
\Face(012,0,061,0)
@1(
Well, I guess if that's what you want
to do, Ranpha...
@@)
\Speaker(003)
\Face(061,0,066,0)
\Voice(GA309021,3)
@1(
Don't disturb me while I'm thinking.
Later.
@@)
flg0352 = 1
\TimeAdd(00:05)
>0328->IDS0313
}/
