IDS0212:{
\BGM(1,020,3,0,0)
\SceneChg(1,21,0,0,0,0,0)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA212001,3)
@1(
You can change clothes here for the
exercise room next door. There are shower
and laundry facilities too.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA212002,3)
@1(
Ah, obviously, they're segregated by sex.
Please don't make a mistake.
@@)
\Speaker(001)
\Face(009,0,022,0)
@1(
...A pity, after all...
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA212003,3)
@1(
Tact?
Did you say something?
@@)
\Speaker(001)
\Face(002,0,026,0)
@1(
Eh?
No, just thinking, hahaha!
@@)
flg0213 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0213:{
\Se(1,3,0,034)
\SeStateChg(1)
\SceneChg(1,23,0,0,0,0,0)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA213001,3)
@1(
Originally, this room was a pool.
But now...
@@)
\Speaker(001)
\Face(012,0,021,0)
@1(
It's different? It still looks like a huge
pool... Just like something on the beach
of a resort planet.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA213002,3)
@1(
...You'll understand in a minute.
@@)
\Speaker(001)
\Face(012,0,022,0)
@1(
W-what?
What are you laughing about?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA213003,3)
@1(
Heeheehee...
There's somebody here to introduce you to.
His office is in here.
@@)
\Speaker(001)
\Face(004,0,046,0)
@1(
There's an office, so this person is some
kind of administrator? Who could this
person you want me to meet be?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA213004,3)
@1(
No, that's not quite it.
Anyway, let's go to his office.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Wait(1.0)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213005,3)
@1(
...
@@)
\Speaker(002)
\Face(021,0,0,046)
\Voice(GA213006,3)
@1(
Oh, if it isn't Vanilla.
What are you doing here?
@@)
\BGM(1,014,3,0,0)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA213007,3)
@1(
No... Just...
@@)
\Speaker(001)
\Face(001,0,200,0)
@1(
We're touring the ship right now.
Would you like to join us, Vanilla?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213008,3)
@1(
...I have duties, I must be going...
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\Face(000,0,0,0)
\Speaker(094)
@1(
  
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Ah, she left...
Too bad, it's hard to talk with her like
this.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA213009,3)
@1(
Vanilla helps out at other posts outside
of her working hours. I'm sure she was
going to assist someone.
@@)
\Speaker(001)
\Face(001,0,046,0)
@1(
I see.
Well okay, there'll be a chance later.
Let's go to that office.
@@)
\BGM(0,014,3,3.0,0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,020,3,0,0)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA213010,3)
@1(
Here's his office.
Over there's a greenhouse where we keep
all kinds of animals.
@@)
\Speaker(001)
\Face(006,0,046,0)
@1(
Heh, this is quite the warship.
Does it happen that this administrator is
someone versed in animal husbandry?
@@)
\Speaker(008)
\Face(236,0,0,0)
\Voice(GA213011,3)
@1(
...Yeah, something like that.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh?
That voice...
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213012,3)
@1(
Nice to meet you. Commander Mayers, was it?
I'm Kuromie Quark. I take care of the
animals here.
@@)
\Speaker(001)
\Face(001,0,237,0)
@1(
Yeah, pleasure's mine.
So, you're the administrator.
Also, you can just call me Tact.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213013,3)
@1(
I understand, Tact.
@@)
\Speaker(001)
\Face(001,0,236,0)
@1(
So, you knew that we were coming?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213014,3)
@1(
Yes, the space whale told me.
@@)
\Speaker(001)
\Face(006,0,237,0)
@1(
Space whale?
Told you... what?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213015,3)
@1(
He lives on this ship.
...Ah, the space whale wants to greet his
commander.
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
Ha, ah...?
But, I don't see a whale anywhere?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213016,3)
@1(
No, he's coming... here.
@@)
\Se(1,3,0,063)
\SeStateChg(1)
\Wait(4.0)
\gCut(1)
\SceneChg(3,300,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh...?
It just got darker?
A power failure?
@@)
\Speaker(002)
\Face(021,0,0,0)
\Voice(GA213017,3)
@1(
You're wrong, Tact.
Look around.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
I can't see, but I feel a big presence...
Wasn't the whale coming?
@@)
\Speaker(008)
\Face(236,0,0,0)
\Voice(GA213018,3)
@1(
We're under the space whale's stomach.
Please look up.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Eh, up...?
@@)
\Speaker(097)
\Face(000,0,0,0)
\Voice(GA213019,3)
@1(
KYUUN!
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Uwaaaaaaaa!?
Th-This wall is alive!
Th-Then this is the space whale!?
@@)
\Speaker(097)
\Face(000,0,0,0)
\Voice(GA213020,3)
@1(
KYOOOOOOUUUUN!
@@)
\Se(1,3,0,063)
\SeStateChg(1)
\Wait(4.0)
\SceneChg(1,24,0,0,0,0,0)
\Speaker(002)
\Face(021,022,0,0)
\Voice(GA213021,3)
@1(
Heeheehee, were you surprised?
The space whale lives in that pool.
@@)
\Speaker(008)
\Face(236,022,0,237)
\Voice(GA213022,3)
@1(
It looks like he's in a good mood today.
He's taken a liking to you, Tact.
@@)
\Speaker(001)
\Face(012,022,0,237)
@1(
Ha, haha... ha...
@@)
\Speaker(008)
\Face(236,022,0,238)
\Voice(GA213023,3)
@1(
...Tact?
@@)
\Speaker(002)
\Face(021,030,0,238)
\Voice(GA213024,3)
@1(
T-Tact!?
Are you okay!?
@@)
\Speaker(001)
\Face(009,030,0,238)
@1(
...Ah, yeah. I'm fine... I just froze for
a minute. I didn't seriously understand
the scale of this ship...
@@)
\Speaker(002)
\Face(021,046,0,238)
\Voice(GA213025,3)
@1(
Tact, is this your first time seeing a
space whale?
@@)
\Speaker(001)
\Face(012,046,0,238)
@1(
Yeah, I've seen pictures, but never this
close. Rather, it felt like I was about to
be crushed.
@@)
\Speaker(008)
\Face(236,046,0,239)
\Voice(GA213026,3)
@1(
"I didn't mean to surprise you, forgive 
me," the space whale says. Please forgive
him.
@@)
\Speaker(001)
\Face(007,046,0,239)
@1(
The space whale talks!?
@@)
\Speaker(008)
\Face(236,046,0,236)
\Voice(GA213027,3)
@1(
I can understand what the space whale 
says, but normal people can't.
@@)
\Speaker(001)
\Face(012,046,0,236)
@1(
T-That's amazing.
Then... that's why you're the manager here.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213028,3)
@1(
That's it.
Then, if you have something to ask...
@@)
\Speaker(001)
\Face(006,0,236,0)
@1(
Eh? What's that?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213029,3)
@1(
I heard from Commodore Luft.
Please come here if you ever want to know
how the Angel Wing feel about you.
@@)
\Speaker(001)
\Face(006,0,236,0)
@1(
Eh, how so?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213030,3)
@1(
The space whale can understand their
feelings and condition through something
like telepathy. That's our secret.
@@)
\Speaker(001)
\Face(006,0,236,0)
@1(
Is something like that really possible!?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213031,3)
@1(
Yes.
Want to try listening now?
@@)
\Speaker(001)
\Face(004,0,237,0)
@1(
Hrm, in that case...
@@)
@(ss
\SelStart(0)
Yes, please.
No, I'll refrain.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,237,0)
@1(
Yes, please.
Could you ask the space whale?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213032,3)
@1(
I understand.
Then, just one moment.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213033,3)
@1(
Now I'll translate what the space whale
told me and show you everybody in the Angel
Wing's feelings.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213034,3)
@1(
Each facial expression shows how much they
believe in you, Tact. When they trust
you, it will turn bright.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213035,3)
@1(
The more they trust you, it'll be easier
for them to concentrate in combat and draw
out the potential of their Emblem Frames.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213036,3)
@1(
Because the offensive and defensive power
of the Emblem Frames increase, you should
gain their trust.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213037,3)
@1(
Also, the bar under their faces shows how
much they like you, outside of their trust
in you as their superior officer.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213038,3)
@1(
The more the graph fills, the more that
they like you.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213039,3)
@1(
Their expression and the graph will change
according to how you interact.
You should make sure to check it.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213040,3)
@1(
...Ah, the space whale has answered.
Then, I'll show you everybody's feelings.
@@)
:L0224001
\gfade(0,0,0.5)
\ParamWin
\SceneChg(3,24,0,0,0,0,0)
\gfade(1,0,0.5)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213041,3)
@1(
...That's how they feel.
Would you like to see it again?
@@)
@(ss
\SelStart(0)
Can you show me once more?
I'm fine, thank you.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,236,0)
@1(
Sorry, could you show me once more?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213042,3)
@1(
I understand.
Then, just one moment.
@@)
>L0224001
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,236,0)
@1(
Thanks, I'm okay.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213043,3)
@1(
All right.
Please come by whenever you'd like to know.
@@)
\Speaker(002)
\Face(021,026,0,0)
\Voice(GA213044,3)
@1(
Umm, what were you talking about?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213045,3)
@1(
No, it was nothing.
Tact, please come to my office whenever
you have business.
@@)
>L0224002
}
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,236,0)
@1(
No, I'll refrain right now.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213046,3)
@1(
All right.
Please come whenever you have business.
I'm usually in my office.
@@)
}
:L0224002
\Speaker(001)
\Face(001,0,237,0)
@1(
Yeah, got it.
By the way, besides the space whale, do
you take care of any other animals?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213047,3)
@1(
Yeah, this baby space whale for example.
@@)
\Speaker(095)
\Face(000,0,236,0)
\Voice(GA213048,3)
@1(
Kyuuh!
Kyukyuu!
@@)
\Speaker(001)
\Face(007,0,236,0)
@1(
Eeh!? 
That thing on your should is alive?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213049,3)
@1(
A variety of plants and animals are kept
in the greenhouse.
Please, come this way.
@@)
\Se(1,3,0,042)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\SceneChg(1,24,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(007,0,236,0)
@1(
Hee, there really all kinds of life here.
There's one I've never seen before.
It puts zoos or botanical gardens to shame.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213050,3)
@1(
Do you think people would like it?
@@)
\Speaker(001)
\Face(002,0,237,0)
@1(
Yeah, this is amazing.
Say, what's this strange plant here called?
Can I touch it?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213051,3)
@1(
That's space kirisa kitchen grass... 
@@)
\gFlash(1,1,1)
\Speaker(001)
\Face(007,0,236,0)
@1(
Yow!?
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GA213052,3)
@1(
It's called that because the leaf is sharp
like a saw and rotates near predators.
You'll hurt your finger if you touch it.
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
Please say that sooner.
Uwa, it cut the tip of my finger.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GA213053,3)
@1(
Don't worry, it's not poisonous.
@@)
\Speaker(002)
\Face(021,0,030,0)
\Voice(GA213054,3)
@1(
Di-Did something happen...
Are you okay, Tact!?
You're bleeding!
@@)
\Speaker(001)
\Face(012,0,030,0)
@1(
It's not serious.
Nothing a little saliva can't cure.
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA213055,3)
@1(
No, it needs to be properly treated!
Let's go to the nurse's office!
@@)
\Speaker(001)
\Face(012,0,025,0)
@1(
No, I really am okay.
@@)
\Speaker(002)
\Face(021,0,025,0)
\Voice(GA213056,3)
@1(
No way!
Now, hurry!
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
H-Hold on, Milfie?
@@)
\BGM(0,027,3,0,0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,22,0,0,0,0,0)
\Se(1,3,0,020)
\SeStateChg(1)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA213057,3)
@1(
Doctor, are you here?
Tact's hand is hurt!
@@)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GA213058,3)
@1(
...The doctor has stepped out.
I can treat you...
@@)
\BGM(1,014,3,0,0)
\Speaker(001)
\Face(006,0,185,0)
@1(
Eh, Vanilla?
What are you doing here...?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213059,3)
@1(
When I'm free, I volunteer my assistance
here...
@@)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA213060,3)
@1(
I'm glad you're here, Vanilla.
Just leave it to her and you'll be better
in no time, Tact.
@@)
\Speaker(001)
\Face(012,0,0,022)
@1(
W-What do you mean...?
@@)
\Speaker(006)
\Face(181,200,0,022)
\Voice(GA213061,3)
@1(
...Your finger is bleeding.
What happened?
@@)
\Speaker(001)
\Face(004,200,0,022)
@1(
I went to the office at the indoor pool
and cut my finger on a strange plant.
Kuromie said it wasn't poisonous.
@@)
\Speaker(006)
\Face(181,181,0,022)
\Voice(GA213062,3)
@1(
...I understand.
@@)
\BGM(0,020,3,1.0,0)
\gfade(0,0,0.5)
\movie(10)
\Face(000,0,0,0)
\gfade(1,0,0.5)
\BGM(1,014,3,0,3.0)
\Speaker(006)
\Face(181,0,185,0)
\Voice(GA213063,3)
@1(
...I'm finished.
@@)
\Speaker(001)
\Face(006,0,185,0)
@1(
Wh...what'd you do? My finger was wrapped
in light and then the wound closed up...
No, it's completely healed!
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213064,3)
@1(
...I injected nanomachines and treated you.
There is no injury any longer.
@@)
\Speaker(001)
\Face(006,0,181,0)
@1(
Nanomachines... You mean things so small
that they can't be seen.
How did you treat me with them?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213065,3)
@1(
...Nanomachines are a type of molecular
assembler.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213066,3)
@1(
They operated on the atomic level by
analyzing the existing structure and
producing more of whatever is required...
@@)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA213067,3)
@1(
In short, they can cure injuries and
illnesses.
@@)
\Speaker(001)
\Face(002,0,0,022)
@1(
Ehhh...
That's amazing, Vanilla.
@@)
\Speaker(001)
\Face(001,0,0,022)
@1(
By the way... that animal was glowing
while you treated me...
@@)
\Se(1,3,0,006)
\SeStateChg(1)
\RatShow(0,1,013)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA213068,3)
@1(
This is a group of nanomachines.
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
That's nanomachines!?
I thought it was a squirrel or rabbit...
But, it can move by itself?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA213069,3)
@1(
...If the form is reproduced, it can move.
Many nanomachines are needed for some
treatments, so it is independently mobile.
@@)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA213070,3)
@1(
It's really amazing.
Like a walking first aid kit.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
First aid kit... definitely.
When you look at it, it really does just
seem like a normal little animal.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Small animals... Even if they're
nanomachines, don't they normally have
names?
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA213071,3)
@1(
...It is called a nanomachine pet.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Even so...
@@)
\RatClear(0,1)
\Se(1,3,0,022)
\SeStateChg(1)
\Speaker(026)
\Face(601,0,0,367)
\Voice(GA213072,3)
@1(
Oh... Milfeulle?
Sorry, I left for a few minutes.
Are you feeling ill?
@@)
\Speaker(002)
\Face(021,046,0,367)
\Voice(GA213073,3)
@1(
Ah, Dr. Cera.
No, it's not me. It's Tact...
@@)
\Speaker(026)
\Face(601,046,0,366)
\Voice(GA213074,3)
@1(
Oh, Is that so.
Then, you are... um, who are you again?
@@)
\Speaker(001)
\Face(001,046,0,366)
@1(
Right, Tact Mayers.
I'm the succeeding commander after
Commodore Luft.
@@)
\Speaker(026)
\Face(601,0,366,0)
\Voice(GA213075,3)
@1(
Ah, you're... I'm sorry.
I'm the chief medic, Cera.
Pleased to meet you, Commander.
@@)
\Speaker(001)
\Face(001,0,366,0)
@1(
It's a pleasure to meet you, Dr. Cera.
Vanilla treated my injury already, I'm
fine.
@@)
\Speaker(026)
\Face(601,0,368,0)
\Voice(GA213076,3)
@1(
Oh, then I'm relieved.
Take care.
@@)
\Speaker(026)
\Face(601,0,368,0)
\Voice(GA213077,3)
@1(
Thanks, Vanilla.
I'm always such a pain.
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA213078,3)
@1(
No...
@@)
\Speaker(001)
\Face(006,0,200,0)
@1(
Does Vanilla usually help out here?
@@)
\Speaker(026)
\Face(601,0,0,366)
\Voice(GA213079,3)
@1(
Yeah, almost every day.
I get by thanks to her.
@@)
\Speaker(026)
\Face(601,200,0,368)
\Voice(GA213080,3)
@1(
The work Vanilla does is great.
Whenever people on this ship are injured,
she works hard nursing them without rest.
@@)
\Speaker(002)
\Face(021,022,0,368)
\Voice(GA213081,3)
@1(
She's a very serious pilot too.
She works hard without saying anything.
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213082,3)
@1(
No... It's nothing worth praising.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
You're such a hard worker, Vanilla...
@@)
<9999->IDS2115
@(ss
\SelStart(0)
I'm really impressed.
Feel free to relax sometimes.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,181,0)
@1(
I'm really impressed.
I'm glad to command you, Vanilla.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213083,3)
@1(
No...
I just do as much as I can.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Don't be so humble.
With people like you working so hard,
we'll make it through this.
@@)
\Speaker(001)
\Face(002,0,181,0)
@1(
And then I can slack off and take it easy.
Ahahaha!
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213084,3)
@1(
...I see.
@@)
\Speaker(001)
\Face(012,0,181,0)
@1(
Ah, no... Aren't you supposed to say "No,
that's wrong"?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213085,3)
@1(
...I see.
@@)
\Speaker(001)
\Face(009,0,181,0)
@1(
...
@@)
\Face(012,0,181,0)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,181,0)
@1(
Feel free to relax sometimes.
It's bad for your body if you work too
hard.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213086,3)
@1(
No... volunteer service is natural.
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
That may be, but no one would think worse
of you if you rested occasionally.
@@)
\Speaker(006)
\Face(181,0,200,0)
\Voice(GA213087,3)
@1(
...Laziness is not permitted.
@@)
\Speaker(001)
\Face(012,0,200,0)
@1(
Ha, haa...
@@)
\Face(012,0,200,0)
}
\Speaker(001)
@1(
W-Well, I mean...
Is there a reason... you're so quiet?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA213088,3)
@1(
...Because the nanomachines are hindered
if my feelings are not controlled.
...If you feel uncomfortable, I apologize.
@@)
\Speaker(001)
\Face(007,0,181,0)
@1(
No, nothing like that.
I just worry.
@@)
\Speaker(002)
\Face(021,0,0,021)
\Voice(GA213089,3)
@1(
Tact, Then... We should...
@@)
\Speaker(001)
\Face(001,0,0,021)
@1(
All right, we'll be going.
@@)
\Speaker(026)
\Face(601,185,0,368)
\Voice(GA213090,3)
@1(
If you're injured, come back here.
You're also welcome to hang out.
I'll treat you to some good coffee.
@@)
\Speaker(001)
\Face(001,185,0,368)
@1(
That sounds like fun.
All right, we're taking off.
@@)
flg0216 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0214:{
\BGM(1,027,3,0,0)
\SceneChg(1,25,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
The Emblem Frames... They really are
marvelous up close. The strongest ships,
powered by Lost Technology, eh?
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA214001,3)
@1(
This is the hanger where the Emblem Frames
are maintained and the link adjustments
are done for the pilots.
@@)
\Speaker(001)
\Face(006,0,021,0)
@1(
Link adjustment?
I get the maintainence, but link...?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA214002,3)
@1(
Yep, I'll introuce you to the head
engineer.
Ummmm...
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA214003,3)
@1(
Ah, over there.
Creeetaaa!
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA214004,3)
@1(
Oh, Milfeulle, welcome.
What's up?
@@)
\Speaker(002)
\Face(021,0,0,046)
\Voice(GA214005,3)
@1(
I'm giving Tact a tour of the ship.
@@)
\Speaker(001)
\Face(007,0,346,0)
@1(
Eh...?
This woman is the head engineer?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214006,3)
@1(
I'm in charge of the maintenance of the
Elsior and the Emblem Frames. Creta, if
you please. ...Is something wrong?
@@)
\Speaker(001)
\Face(012,0,346,0)
@1(
Ah, no...
But in the military, maintenance work is
usually done by men...
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214007,3)
@1(
The researchers of the White Moon... The 
Priestesses of the White Moon are mostly
women. Naturally, so is the ship's crew.
@@)
\Speaker(002)
\Face(021,0,0,046)
\Voice(GA214008,3)
@1(
Isn't the Angel Wing the only all-girl 
group? It's not forbidden for men, but 
about 80% of the crew are girls.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214009,3)
@1(
Even though we're civilians, we know far
more about Lost Technology than any army
engineer.
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GA214010,3)
@1(
That's why you shouldn't worry.
Everybody in the maintenance crew will be
sure to do their best.
@@)
\Speaker(001)
\Face(001,0,347,0)
@1(
Understood, I'm expecting it. Then I'll
reintroduce myself... Tact Mayers.
I'll be counting on you.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214011,3)
@1(
Yes, same here.
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GA214012,3)
@1(
Oh, Commander Mayers.
There's someone else here waiting to talk
to you.
@@)
\Speaker(001)
\Face(006,0,348,0)
@1(
Waiting?
Here? For me...?
@@)
\Se(1,3,0,025)
\SeStateChg(1)
<9999->IDS2116
\TimeCheck(12:19,w004)
[
w004 == 2
]{
flg0252 = 0
>L0224004
}
flg0252 = 1
>L0224003
:L0224003
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214090,3)
@1(
Oh, you came here quickly.
@@)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(001,0,141,0)
@1(
Yo, Forte.
Is something wrong?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214091,3)
@1(
I heard you were touring the ship.
I was going to wait for you to check on
the starships.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA214092,3)
@1(
Although I didn't expect to get here at the
same time as you. Well, this way I don't
need to kill any time.
@@)
\Speaker(001)
\Face(002,0,142,0)
@1(
Nah, as the commander, I wanted to properly
know about the Emblem Frames.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214093,3)
@1(
Good idea.
Well then, shall I tell you about each one?
@@)
\Face(001,0,141,0)
>L0224005
:L0224004
\BGM(0,027,3,0,0)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA214094,3)
@1(
You're late!
@@)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(006,0,145,0)
@1(
Wah! You surprised me.
Is something the matter, Forte?
@@)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA214095,3)
@1(
What were you doing all this time?
I heard you were touring the ship so I
waited here.
@@)
\Speaker(001)
\Face(012,0,145,0)
@1(
Uh...
Umm, I don't follow...?
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214015,3)
@1(
Then answer these questions.
First, most of all, what was your duty
today?
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
That's... to be the commander.
@@)
\Speaker(005)
\Face(141,0,145,0)
\Voice(GA214016,3)
@1(
Question two.
Of our present forces, what is the best
way to counter Eonia's automated fleet?
@@)
\Speaker(001)
\Face(006,0,145,0)
@1(
Nothing else but the Angel Wing's five
Emblem Frames.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA214017,3)
@1(
Correct.
Then, the last question.
@@)
\Speaker(005)
\Face(141,0,143,0)
\Voice(GA214018,3)
@1(
Your subordinate's ability... The commander
should pay special attention to acquire the
maximum results. Yes or no?
@@)
\Speaker(001)
\Face(006,0,143,0)
@1(
Y...yes.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214019,3)
@1(
If you know that, then why didn't you come
to the hangar first? Your duty as commander
is to know the status of the Emblem Frames.
@@)
\Speaker(001)
\Face(007,0,173,0)
@1(
Ah... indeed...
@@)
<9999->IDS2116
@(ss
\SelStart(0)
I was having fun looking around...
Sorry, it's my fault.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(012,0,173,0)
@1(
No, I was having so much fun looking 
around, and... Milfie was with me in her
own spare time.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA214020,3)
@1(
Hahaha, I'm happy to hear you say that.
I'm having fun too.
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GA214021,3)
@1(
You two are too carefree...
Well, it's fine now that you came.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214022,3)
@1(
While you're here, as commander, you
should know the characteristics of the
Emblem Frames. I'll explain each in turn.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,173,0)
@1(
Sorry, it's my fault.
My awareness of my position was
insufficient. 
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w013
w066 += w013
\Speaker(005)
\Face(141,0,144,0)
\Voice(GA214023,3)
@1(
Oi, you're unexpectedly honest.
@@)
\Speaker(001)
\Face(012,0,144,0)
@1(
What you said is correct, Forte.
I apologize for the wait.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA214024,3)
@1(
Heheh...
Maybe you're not so bad.
In that case, I might be able to forgive
you.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214025,3)
@1(
Then, shall I explain our Emblem Frames?
@@)
}
\Face(001,0,173,0)
:L0224005
\Speaker(001)
@1(
That's...
@@)
@(ss
\SelStart(0)
Please do.
No, I'll be okay on my own.
@)ss
[
flg0000 == 1
]{
flg0261 = 1
\Speaker(001)
[
flg0252 == 0
]{
\Face(001,0,173,0)
}
[
flg0252 == 1
]{
\Face(001,0,141,0)
}
@1(
Please do.
It'll be useful for strategizing if I know
the features of each starship.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA214026,3)
@1(
Right, listen closely.
First is my lovely machine, the Happy
Trigger...
@@)
\Speaker(019)
\Face(521,348,0,0)
\Voice(GA214027,3)
@1(
Forte, shouldn't you give an overview of
all the Emblem Frames before focusing on
each one?
@@)
\Speaker(005)
\Face(141,348,0,147)
\Voice(GA214028,3)
@1(
I suppose so.
But, where do we begin?
@@)
\Speaker(001)
\Face(001,348,0,147)
@1(
I wouldn't be opposed to hearing from the
very beginning. To start, what are the
Emblem Frames?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214029,3)
@1(
A tough question already.
That's the biggest mystery for us
researchers.
@@)
\Speaker(001)
\Face(006,0,346,0)
@1(
What?
What do you mean?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214030,3)
@1(
A lot of Lost Technology making up a
single-seat fighter... that's the
superficial definition of an Emblem Frame.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214031,3)
@1(
A spaceship equipped with Chrono String
engine Lost Technology enabling it to
fight alone against battleships...
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214032,3)
@1(
However, the Lost Technology used in the
Emblem Frames is still mostly unknown.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214033,3)
@1(
A prime example is the HALO System that
links the spaceship to its pilot.
@@)
\Speaker(001)
\Face(006,0,346,0)
@1(
The pilot is linked to the ship...
By the way, Milfie said something about
that before.
@@)
\Speaker(001)
\Face(004,0,346,0)
@1(
This HALO, what is it?
Is there some difference from the control
of a regular ship or fighter?
@@)
\Speaker(002)
\Face(021,0,0,028)
\Voice(GA214034,3)
@1(
Umm... I don't know how to put it... It
feels like being one with the ship?
@@)
\Speaker(005)
\Face(141,141,0,028)
\Voice(GA214035,3)
@1(
Simply put, a mechanism where the pilot's
condition directly influences the ship's
performance. Not bad, eh?
@@)
\Speaker(002)
\Face(021,141,0,027)
\Voice(GA214036,3)
@1(
For example, if our physical conditions are
bad, or we're feeling out of sorts, the
performance decreases.
@@)
\Speaker(005)
\Face(141,173,0,027)
\Voice(GA214037,3)
@1(
Attacks fail, speed drops...
But inversely, if the pilot's energy is
high, then they can take on the world.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214038,3)
@1(
That may be why Commodore Luft is relying
on you, Commander Mayers.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GA214039,3)
@1(
Somebody who can become the mental pillar
of the entire Angel Wing and lead them in
combat. Commodore Luft hopes you can do it.
@@)
\Speaker(001)
\Face(012,0,346,0)
@1(
Indeed, Commodore Luft said something about
this... It's a grave responsibility.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214040,3)
@1(
Don't worry so much.
You just have to do it in your own way.
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA214041,3)
@1(
Then, now I'll explain each Emblem Frame.
@@)
:L0224006
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,51)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214042,3)
@1(
First is Unit #1, the Lucky Star.
@@)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA214043,3)
@1(
That's my spaceship.
The pink color's so cute, right?
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214044,3)
@1(
Its main weapon is its laser cannon.
Additionally, it's equipped with a vulcan
cannon, missiles, and homing-type phalanx.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214045,3)
@1(
It has weapons suited for any distance,
a light shield, and good mobility.
A very balanced ship.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,52)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214046,3)
@1(
Next is Unit #2, the Kung-Fu Fighter.
This is Ranpha's ship.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214047,3)
@1(
Unit #2 is good at close quarters fighting.
It makes use of its high mobility to close
in quickly and strafe the enemy.
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA214048,3)
@1(
However, this ship's durability is the
lowest of the five to give priority to its
speed. Be sure to make a note of that.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214049,3)
@1(
It's armed with missiles and a vulcan
cannon. Also, the two anchor claws. They're
what looks like arms on the ship.
@@)
\Speaker(005)
\Face(174,0,0,0)
\Voice(GA214050,3)
@1(
By launching the huge claws, the enemy is
literally beaten to death. That's the 
Kung-Fu Fighter's special attack.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,53)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214051,3)
@1(
This is Unit #3, the Trick Master.
Mint's ship.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214052,3)
@1(
Besides three reams of missiles, it has 
three batteries of Remote Fliers able to 
independently attack.
@@)
\Speaker(002)
\Face(021,0,0,0)
\Voice(GA214053,3)
@1(
This weapon synchronizes with the radar
and is good for sniping at long range.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214054,3)
@1(
While it doesn't surpass the other ships
in speed or mobiity, it is suited for a
constant engagement.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,54)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA214055,3)
@1(
Finally it's time for my lovely machine.
Unit #4 is the Happy Trigger.
@@)
\Speaker(005)
\Face(174,0,0,0)
\Voice(GA214056,3)
@1(
Large caliber laser cannon, two rail guns,
missiles, homing type phalanx... and well,
the most firepower of the five ships.
@@)
\Speaker(005)
\Face(142,0,0,0)
\Voice(GA214057,3)
@1(
This is as strong a ship as an Emblem
Frame can be. It's still mobile, but it 
sacrifices its speed due to all the weight.
@@)
\Speaker(005)
\Face(174,0,0,0)
\Voice(GA214058,3)
@1(
Any enemy will be trounced if I go all out.
If you give me lots of people to shoot, 
it'll go well, Mr. Commander.
@@)
\RatClear(0,1)
\Se(1,3,0,028)
\SeStateChg(1)
\RatShow(0,1,55)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214059,3)
@1(
Lastly is Unit #5, Vanilla's ship,
the Harvester.
@@)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA214060,3)
@1(
It has a medium range beam and homing 
phalanx. It's equipped with a large shield,
but its mobility and offense are not high.
@@)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA214061,3)
@1(
In many ways, this Emblem Frame is the
worst... But that's not all there is to
the story.
@@)
\Speaker(005)
\Face(141,0,0,0)
\Voice(GA214062,3)
@1(
Because the Harvester has a key role beyond
attack. It can repair damage to Emblem
Frames.
@@)
[
flg0105 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, I heard about it already, I
understand. If Unit #5 is incapacitated,
it can make the battle much more difficult.
@@)
}
[
flg0105 == 0
]{
\Speaker(002)
\Face(057,0,0,0)
\Voice(GA214063,3)
@1(
Order Unit #5 to (R)epair and then select
the ship to be repaired and it will fly to
it and fix the damage.
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA214064,3)
@1(
However, it cannot repair damage that it
has taken. For that, it must (S)upply at
the Elsior.
@@)
\Speaker(002)
\Face(022,0,0,0)
\Voice(GA214065,3)
@1(

The Elsior can repair damage and replenish
energy suplies at the same time.
Just select a ship and choose (S)upply.
@@)
\Speaker(002)
\Face(048,0,0,0)
\Voice(GA214066,3)
@1(
However, it does take time for even the
Emblem Frames to travel between the front
lines and the Elsior.
@@)
\Speaker(002)
\Face(057,0,0,0)
\Voice(GA214067,3)
@1(
If the energy hasn't decreased and it just
needs repairs, you should ask the Harvester
to handle it instead of returning.
@@)
}
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA214068,3)
@1(
Basically Unit #5 shouldn't be used
excessively for attacking, but to support
allies in trouble ...Something like that.
@@)
\RatClear(0,1)
\Wait(1.0)
\Speaker(005)
\Face(141,141,0,021)
\Voice(GA214069,3)
@1(
Okay... That's enough for now.
Do you understand the characteristics of
each spaceship?
@@)
@(ss
\SelStart(0)
Please tell me again.
I've got it.
@)ss
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,141,0,021)
@1(
I fully understand.
Thank you for the education.
@@)
flg0001 = 0
}
[
flg0000 == 1
]{
\Speaker(001)
\Face(012,141,0,021)
@1(
Hrm... I didn't get it the first time.
Could you please explain once more?
@@)
\Speaker(005)
\Face(141,173,0,021)
\Voice(GA214070,3)
@1(
No helping it.
Are you listening?
@@)
>L0224006
}
}
[
flg0001 == 1
]{
\Speaker(001)
[
flg0252 == 0
]{
\Face(001,0,173,0)
}
[
flg0252 == 1
]{
\Face(001,0,141,0)
}
@1(
No, I'm okay without hearing it.
I've got a rough idea from the fights
before.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214071,3)
@1(
What's that? You already know?
Well, in that case it's okay.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214072,3)
@1(
Then, did you know that the performance of
the Emblem Frames is controlled by the
pilot's condition?
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
The Pilot's mental condition... According
to their spirit, its strength changes.
Of course I know that.
@@)
}
\BGM(0,020,3,0,0)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA214073,3)
@1(
I see.
Well then... Now can you look carefully at
me and determine how I'm feeling?
@@)
\BGM(1,018,3,0,0)
\Speaker(001)
\Face(006,0,141,0)
@1(
Eh...?
Th-That is, I mean... maybe?
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA214074,3)
@1(
Ahahaha... don't you know about it?
The perrrrrfect way to know another's 
heart.
@@)
\Speaker(001)
\Face(008,0,166,0)
@1(
P-Perfect...
No, but...
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA214075,3)
@1(
Listen close and I'll teach you.
All kinds of things...
@@)
\Speaker(001)
\Face(007,0,165,0)
@1(
Ehh...?
@@)
\BGM(0,013,3,0,0)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA214076,3)
@1(
Ehhh, what are you talking about?
Would I be able to do it too?
@@)
\BGM(1,027,3,0,0)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA214077,3)
@1(
Tch... Too bad.
@@)
\Speaker(001)
\Face(009,0,173,0)
@1(
Whew...
Scary... No, almost dangerous...
@@)
\Speaker(002)
\Face(021,0,0,046)
\Voice(GA214078,3)
@1(
Hey, hey, Forte.
How do you learn other people's feelings?
I want you to tell me!
@@)
\Speaker(005)
\Face(141,148,0,046)
\Voice(GA214079,3)
@1(
Ahh, I'll tell you some other time.
...Right, right, I remembered some other
business. I'm leaving now.
@@)
\Speaker(005)
\Face(141,166,0,046)
\Voice(GA214080,3)
@1(
Mr. Commander, come see me whenever
you're in need of a lesson.
Ahahahahaha!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Er, yeah...
@@)
\Speaker(019)
\Face(521,348,0,0)
\Voice(GA214081,3)
@1(
Honestly... Forte always likes to joke
around like that. You shouldn't take her
seriously, Commander.
@@)
\Speaker(001)
\Face(012,348,0,0)
@1(
Ah, yeah.
I'm okay, I know.
A joke... hahaha...
@@)
\Speaker(002)
\Face(021,348,0,026)
\Voice(GA214082,3)
@1(
Eh?
What was the joke?
@@)
\Speaker(001)
\Face(012,348,0,026)
@1(
No, how to say...
A-Anyway, I'm ready to move on.
Let's go see somewhere else.
@@)
\Speaker(019)
\Face(521,346,0,026)
\Voice(GA214083,3)
@1(
Please come here again if you need
anything. I'm usually in the hangar.
@@)
\Speaker(001)
\Face(001,346,0,026)
@1(
Yeah, I'm counting on you.
Let's go, Milfie.
@@)
\Speaker(002)
\Face(021,346,0,046)
\Voice(GA214084,3)
@1(
Yep.
Okay, Creta, we're leaving.
@@)
flg0215 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0215:{
\BGM(1,020,3,0,0)
\SceneChg(1,26,0,0,0,0,0)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA215001,3)
@1(
This is the engine room.
The Elsior is powered by a Chrono String
engine from Lost Technology.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA215002,3)
@1(
As far as engine output, it's the best in
the empire. The engineers are all so proud
of it.
@@)
\Speaker(001)
\Face(006,0,022,0)
@1(
This Lost Technology is really amazing.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA215003,3)
@1(
Our Emblem Frames have the same engine.
@@)
[
flg0261 == 1
]{
\Speaker(001)
\Face(001,0,021,0)
@1(
Yeah, I remember that engineer Creta
saying something about that before.
@@)
}
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA215004,3)
@1(
But it still takes time to do maintenance
since we don't fully understand Lost
Technology.
@@)
\Speaker(001)
\Face(004,0,021,0)
@1(
That reminds me, the engineers are still
busy. I hope they finish the engine
repairs soon.
@@)
\Speaker(002)
\Face(021,0,026,0)
\Voice(GA215005,3)
@1(
Me too.
We shouldn't get in the way, shall we go?
@@)
flg0214 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0216:{
\BGM(1,027,3,0,0)
\SceneChg(1,27,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
This is... a target range?
Why is this...?
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA216001,3)
@1(
Ah, Forte comes here.
Looks like she's here after all.
@@)
\Speaker(001)
\Face(006,0,022,0)
@1(
Yep, but "after all"?
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA216002,3)
@1(
Ah, she's starting.
@@)
\Speaker(001)
\Face(006,0,046,0)
@1(
Starting, what...?
@@)
\BGM(0,020,3,1.0,0)
\gfade(0,0,0.5)
\movie(9)
\SceneChg(3,27,0,0,0,0,0)
\gfade(1,0,0.5)
\BGM(1,013,3,0,0)
\Speaker(001)
\Face(006,0,141,0)
@1(
Was that gunpowder?
A gun and not a laser, huh?
Is this some secret lair?
@@)
\Speaker(002)
\Face(021,0,0,021)
\Voice(GA216003,3)
@1(
Forte is a fan of gunpowder firearms.
This room was remodeled for them.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GA216004,3)
@1(
Commodore Luft allowed it.
Since I'm the only one that uses gunpowder
weapons, I needed a special room.
@@)
\Speaker(001)
\Face(001,0,166,0)
@1(
Indeed, this really is a secret lair then.
Seeing gunpowder guns is unusual these
days.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA216005,3)
@1(
I hear that a lot.
But, these are what suits me best.
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA216006,3)
@1(
By the way, Mr. Commander.
Are you getting used to the Elsior?
@@)
\Speaker(001)
\Face(001,0,142,0)
@1(
Yeah, little by little.
@@)
\Speaker(001)
\Face(012,0,142,0)
@1(
If you don't mind, Forte, is there some
way to get you to not call me Mr. 
Commander?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA216007,3)
@1(
Any reason why?
@@)
\Speaker(001)
\Face(012,0,141,0)
@1(
No, I mean...
I don't like standing on formality.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA216008,3)
@1(
Okay then.
I won't pay you any respect.
@@)
\Speaker(002)
\Face(021,0,0,025)
\Voice(GA216009,3)
@1(
No way, Forte.
Isn't Tact our superior officer for now?
@@)
\Speaker(001)
\Face(009,0,0,025)
@1(
No, that is to say...
@@)
\Speaker(005)
\Face(141,173,0,025)
\Voice(GA216010,3)
@1(
No matter how you look at it, you're ten
years too young to be my superior officer.
@@)
\Speaker(001)
\Face(004,173,0,025)
@1(
Forte...
@@)
\Speaker(005)
\Face(141,165,0,025)
\Voice(GA216011,3)
@1(
You don't have nearly enough experience.
You don't know enough, nor do you know how
to learn or make use of any of it.
@@)
\Speaker(001)
\Face(004,165,0,025)
@1(
I can't... If it's a lack of experience, I
can't deny that...
But aren't you being overly hard on me?
@@)
\Speaker(005)
\Face(141,141,0,025)
\Voice(GA216012,3)
@1(
You'll deal with it.
Well, Milfie's sticking with you, so you
can't be that bad a guy.
@@)
\Speaker(002)
\Face(021,141,0,021)
\Voice(GA216013,3)
@1(
Tact is a good person.
Don't you know that, Forte?
@@)
\Speaker(005)
\Face(141,173,0,021)
\Voice(GA216014,3)
@1(
I wonder.
On the battlefield, a "good guy" can
commit sins too.
@@)
\Speaker(005)
\Face(141,173,0,021)
\Voice(GA216015,3)
@1(
A good guy can become a savage beast if he
loses his head when his survival is at 
stake.
@@)
\Speaker(002)
\Face(021,173,0,028)
\Voice(GA216016,3)
@1(
Forte...
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA216017,3)
@1(
The battlefield makes things interesting.
It reveals exactly what kind of person
you are.
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GA216018,3)
@1(
Someone who runs away, a traitor.
Someone with a good head, but a bad guy.
Someone with good luck, but still bad...
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GA216019,3)
@1(
I'll be able to tell for certain.
Whether you're someone we can trust to
have our backs.
@@)
\Speaker(001)
\Face(004,0,142,0)
@1(
...
@@)
<9999->IDS2117
@(ss
\SelStart(0)
Yeah, please watch me closely.
I don't know if I can...
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,142,0)
@1(
Yeah, please watch me closely.
I'll show you that I can do it.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,141,0)
\Voice(GA216020,3)
@1(
Hahaha... Good answer.
I might be able to expect something from
you.
@@)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA216021,3)
@1(
You'll be okay, Tact.
Because you've got us helping you.
@@)
\Speaker(001)
\Face(001,0,0,022)
@1(
Thanks.
I'll try to live up to everybody's
expectations.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,142,0)
@1(
I don't know if I can...
I don't know about me, but I know that I
can count on everybody in the Angel Wing.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA216022,3)
@1(
You should be embarrassed as commander to
say that. Is this how you're going to issue
orders in battle?
@@)
\Speaker(001)
\Face(004,0,173,0)
@1(
I get what you're saying...
To begin with, I wasn't expecting to be a
commander like this.
@@)
\Speaker(002)
\Face(021,0,0,022)
\Voice(GA216023,3)
@1(
You can do it.
Because we're here to support you!
@@)
\Speaker(001)
\Face(001,0,0,022)
@1(
Yeah, well, I'll try.
I'm not certain what would happen if we
lost.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GA216024,3)
@1(
We're counting on you, Commander.
@@)
}
flg0217 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0217:{
\BGM(1,027,3,0,0)
\SceneChg(1,29,0,0,0,0,0)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA217001,3)
@1(
This warehouse is where we keep all the
food and general supplies.
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA217002,3)
@1(
By the way, things like machines and
ammunition are stored on a lower level.
@@)
\Speaker(001)
\Face(006,0,021,0)
@1(
It's full of containers...
You could spend an entire day playing hide
and seek in here.
@@)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA217003,3)
@1(
Tact, do you like hide and seek?
@@)
\Speaker(001)
\Face(002,0,046,0)
@1(
Well.
When I was a little kid, I was called
the Demon of Hide and Seek.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA217004,3)
@1(
Well, you can't be anymore!
Ahahahahaha!
@@)
\Speaker(002)
\Face(021,0,021,0)
\Voice(GA217005,3)
@1(
But, when I was little...
I always played hide and seek with my
friends.
@@)
\Speaker(002)
\Face(021,0,047,0)
\Voice(GA217006,3)
@1(
Right now, I wonder if the kids are...
I hope they're all safe but...
@@)
\Speaker(001)
\Face(004,0,047,0)
@1(
Milfie...
@@)
\BGM(0,020,3,0,0)
\Speaker(006)
\Face(181,181,0,0)
\Voice(GA217007,3)
@1(
...Hide and seek, what are you...?
@@)
\BGM(1,014,3,0,0)
\Speaker(001)
\Face(007,0,181,0)
@1(
Uwa! You surprised me!
What are you doing here, Vanilla?
@@)
\Speaker(006)
\Face(181,0,181,0)
\Voice(GA217008,3)
@1(
...I came to replenish the antiseptic
solution for the infirmary.
...What is hide and seek?
@@)
\Speaker(001)
\Face(001,0,181,0)
@1(
Vanilla, you don't know hide and seek?
Didn't you play it as a kid?
@@)
\Speaker(002)
\Face(021,0,0,021)
\Voice(GA217009,3)
@1(
Hide and seek is when the person who's it
counts to ten and everybody hides.
Who's it then tries to find everybody else.
@@)
\Speaker(006)
\Face(181,200,0,021)
\Voice(GA217010,3)
@1(
...Is this military training to discover
enemy ambushes?
@@)
\Speaker(002)
\Face(021,200,0,046)
\Voice(GA217011,3)
@1(
Well, not quite...
Hey, Tact.
Can we play hide and seek with Vanilla?
@@)
\Speaker(001)
\Face(006,200,0,046)
@1(
Eh? Here?
@@)
\Speaker(006)
\Face(181,186,0,046)
\Voice(GA217012,3)
@1(
But if the antiseptic is not brought to
the infirmary...
@@)
\Speaker(001)
\Face(004,186,0,046)
@1(
Well...
@@)
<9999->IDS2118
@(ss
\SelStart(0)
Right, let's do it!
No, we shouldn't.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,186,0,046)
@1(
Right, let's do it! Vanilla, isn't it okay
if you're a little late? Now let's pick 
who's it by Rock, Paper, Scissors.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w030 += w012
w033 += w012
\Speaker(002)
\Face(021,186,0,033)
\Voice(GA217013,3)
@1(
It's been such a long time.
Somehow it feels more exciting.
@@)
\Speaker(006)
\Face(181,187,0,033)
\Voice(GA217014,3)
@1(
...However, isn't this dangerous?
If you're unfamiliar with the interior of
this warehouse, you may get lost...
@@)
\Speaker(001)
\Face(012,187,0,033)
@1(
Ugh... if you say that, I'm not so sure.
@@)
\Speaker(002)
\Face(021,187,0,028)
\Voice(GA217015,3)
@1(
It's wide, and there are things stacked up
to the ceiling.
@@)
\Speaker(001)
\Face(004,187,0,028)
@1(
Well... Maybe we shouldn't.
I don't think I could escape.
@@)
\Speaker(006)
\Face(181,181,0,028)
\Voice(GA217016,3)
@1(
...I think that is a wise decision.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,186,0,046)
@1(
No, we shouldn't.
It's wide and hard to see, it could be
dangerous.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w013
w077 += w013
\Speaker(006)
\Face(181,187,0,046)
\Voice(GA217017,3)
@1(
Yes...
If you don't know this warehouse's
structure well, you could get lost.
@@)
\Speaker(002)
\Face(021,187,0,033)
\Voice(GA217018,3)
@1(
Wouldn't it be fun then?
Like finding hidden treasure?
@@)
\Speaker(001)
\Face(012,187,0,033)
@1(
Nah, this mountain of supplies makes me a
bit nervous. Besides, Vanilla has things
that she has to do.
@@)
\Speaker(006)
\Face(181,181,0,033)
\Voice(GA217019,3)
@1(
I think that is wise.
...My gratitude.
@@)
}
\Speaker(002)
\Face(021,181,0,047)
\Voice(GA217020,3)
@1(
Uuu... too bad...
Well, maybe we'll have a chance some other
time.
@@)
\Speaker(001)
\Face(001,181,0,047)
@1(
Perhaps.
Are you done here, Vanilla?
We should be going too.
@@)
flg0218 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/
IDS0218:{
\bgm(1,027,3,0,0)
\SceneChg(1,30,0,0,0,0,0)
\Speaker(002)
\Face(021,0,046,0)
\Voice(GA218001,3)
@1(
This is the training room. You can exercise
and practice martial arts here, there are 
all kinds of sports facilities too.
@@)
\Speaker(001)
\Face(006,0,046,0)
@1(
All the equipment you could ever want.
Impressive, Elsior.
@@)
\Speaker(002)
\Face(021,0,022,0)
\Voice(GA218002,3)
@1(
Oh?
Ranpha's here.
Yahoo, Ranpha!
@@)
\BGM(0,020,3,1.0,0)
\gfade(0,0,0.5)
\movie(7)
\SceneChg(3,30,0,0,0,0,0)
\BGM(1,011,3,0,0)
\gfade(1,0,0.5)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA218003,3)
@1(
What?
You need me?
@@)
\Speaker(001)
\Face(001,0,074,0)
@1(
No, we just happened by here.
You're training pretty intensively.
Do you come here often?
@@)
\Speaker(003)
\Face(069,0,078,0)
\Voice(GA218004,3)
@1(
That's right.
Got a problem with it?
@@)
\Speaker(001)
\Face(012,0,078,0)
@1(
No, I was just saying...
@@)
\Speaker(001)
\Face(001,0,078,0)
@1(
Ah... You're wearing different clothes
than usual.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA218005,3)
@1(
Isn't it obvious that you'd want to change
into something easy to move in that you can
also get dirty? You don't need to ogle me.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA218006,3)
@1(
And what about you?
Are you going to train?
If not, you're distracting me.
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
Well, I...
@@)
<9999->IDS2119
@(ss
\SelStart(0)
Actually, I will.
No, not right now.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(005,0,074,0)
@1(
Actually, I will.
A soldier should train every day!
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
...Or so Commodore Luft says.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA218007,3)
@1(
Obviously.
I can't trust a commander that's less fit
than me.
@@)
\Speaker(002)
\Face(021,0,0,028)
\Voice(GA218008,3)
@1(
Umm, Tact.
Aren't we touring the Elsior...?
@@)
\Speaker(003)
\Face(069,074,0,028)
\Voice(GA218009,3)
@1(
You're hanging with him Milfie?
Haven't you been skipping your exercise?
@@)
\Speaker(002)
\Face(021,074,0,023)
\Voice(GA218010,3)
@1(
Eehh?
I thought I was okay.
@@)
\Speaker(003)
\Face(069,074,0,023)
\Voice(GA218011,3)
@1(
Oh, you did?
@@)
\Speaker(003)
\Face(069,075,0,023)
\Voice(GA218012,3)
@1(
Hahaha... Say, Milfie, haven't you gotten
pudgy recently?
@@)
\Speaker(002)
\Face(021,075,0,030)
\Voice(GA218013,3)
@1(
Guh!?
W-Why'd you say that!?
@@)
\Speaker(003)
\Face(069,075,0,030)
\Voice(GA218014,3)
@1(
Weren't you whining after barely moving?
@@)
\Speaker(002)
\Face(041,0,0,0)
\Voice(GA218015,3)
@1(
A-All right, I'll do it!
I'll aim to lose 3 cm from my waist.
Ei! Eiii!
@@)
\Se(1,3,0,064)
\SeStateChg(1)
\Wait(1.0)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GA218016,3)
@1(
Hmmhmm, such a simpleton.
@@)
\Speaker(001)
\Face(006,0,075,0)
@1(
Eh?
You were lying about her getting fat?
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GA218017,3)
@1(
Whatever,
Now, as for your training...
@@)
\Se(1,3,0,065)
\SeStateChg(1)
\Speaker(002)
\Face(050,0,0,0)
\Voice(GA218018,3)
@1(
Kyaaaaaa!?
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Uwa, the punching bag fell off the chain!
@@)
\Se(1,3,0,066)
\SeStateChg(1)
\gShakeStart(16,16,1,0.1)
\Wait(1.0)
\gShakeOff()
\Speaker(001)
\Face(007,0,0,0)
@1(
Ahhh... And now it's rolling and taking
out one exercise machine after another!!
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA218019,3)
@1(
Ahh, what a mess.
It was a mistake to let Milfie use it.
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
Eh?
What do you mean?
@@)
\Speaker(001)
\Face(005,0,079,0)
@1(
...Wait, that's not the issue!
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Milfie, are you okay!?
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA218020,3)
@1(
Y-Yes, I'm okay.
@@)
\Speaker(003)
\Face(069,0,0,079)
\Voice(GA218021,3)
@1(
There's no way to continue like this.
No helping it, I can't do anything until
this is cleaned up.
@@)
\Speaker(001)
\Face(012,0,0,079)
@1(
Ah, looks like it.
Milfie, we should leave.
Let's continue the tour.
@@)
\Speaker(002)
\Face(021,0,028,0)
\Voice(GA218022,3)
@1(
Ah, yes...
@@)
flg0254 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,074,0)
@1(
No, not right now.
Maybe when I get a chance later.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA218023,3)
@1(
I see.
And I went to the trouble to invite you.
How rude of you.
@@)
\Speaker(002)
\Face(021,0,0,028)
\Voice(GA218024,3)
@1(
Sorry, Ranpha.
Right now, I'm giving Tact a tour of the
Elsior.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA218025,3)
@1(
Well, I guess that's okay.
However, Tact, shouldn't you make sure
to train your body more?
@@)
\Speaker(001)
\Face(001,0,079,0)
@1(
I'll consider it.
All right, Milfie, let's go.
@@)
\Speaker(002)
\Face(021,0,0,021)
\Voice(GA218026,3)
@1(
Ah, yes.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GA218027,3)
@1(
Go wherever you want.
Shoo shoo.
@@)
}
flg0219 = 1
\TimeAdd(00:05)
>0228->IDS0219
}/

