IDS0750:{
<9999->IDS2000
<9996->IDS3311
w030 += w014
w041 += w015
w052 += w016
w063 += w017
w074 += w018
\SceneChg(1,5,0,0,0,0,0)
\bgm(1,021,3,0,0)
[
w114 == 4
]{
>L7120002
}
>L7120001
:L7120001
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740001,3)
@1(
All attack targets aside from the fighters 
have been eliminated!
No enemies left on the battlefield.
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Acknowledged.
Now we've got to assist our allies!
@@)
>L7120003
:L7120002
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740002,3)
@1(
Ah... Commander Mayers!
The fighters and the remaining fleet are
retreating.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
What?
...How are the rest of our allies doing?
@@)
:L7120003
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740003,3)
@1(
That's... They've stopped fighting and the
enemy has begun to withdraw from the area
around the Elsior. 
@@)
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA740004,3)
@1(
They're pulling away?
What's going on?
@@)
[
w115 == w022
]{
>L7120004
}
[
w115 == 0
]{
>L7120006
}
>L7120005
:L7120004
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA740005,3)
@1(
Maybe they're giving up after they couldn't
destroy the civilian ships?
No, that can't be it...
@@)
>L7120007
:L7120005
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA740006,3)
@1(
It's good that they're not doing any more
damage to the civilian ships...
But this is suspicious.
@@)
>L7120007
:L7120006
\Speaker(007)
\Face(221,0,223,0)
\Voice(GA740007,3)
@1(
Are they satisfied having shot down all
the civilians? We couldn't protect them,
it's our fault...
@@)
:L7120007
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA740008,3)
@1(
Commander, communication from the enemy
fighters...
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
Open a channel.
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\Speaker(043)
\Face(381,0,0,0)
\Voice(GA740009,3)
@1(
Hmph... It seems like our time limit is 
up. We must be going now.
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
Time limit?
What do you mean?
@@)
\Speaker(043)
\Face(382,0,0,0)
\Voice(GA740010,3)
@1(
Ahh...
My honey and I, fate must be cruel once
more and tear our love apart...
@@)
\Speaker(001)
\Face(009,0,0,0)
@1(
Knock it off.
Stay in the real world for once.
@@)
\gCut(2)
\SceneChg(3,501,0,0,0,0,0)
[
w014 == 0
]{
>L7120010
}
[
w014 == 3
]{
>L7120008
}
>L7120009
:L7120008
\Speaker(043)
\Face(382,0,0,0)
\Voice(GA740011,3)
@1(
Milfie, I captured your beautiful fighting
with my own eyes. I look forward to seeing
you again... Adieu.
@@)
\Speaker(002)
\Face(025,0,0,0)
\Voice(GA740012,3)
@1(
Are you still saying things like that?
I wouldn't care if you died. Seriously.
@@)
>L7120011
:L7120009
\Speaker(043)
\Face(382,0,0,0)
\Voice(GA740013,3)
@1(
Don't cry, Milfie, even if our parting is
sweet sorrow.
I'll miss you... Adieu.
@@)
\Speaker(002)
\Face(025,0,0,0)
\Voice(GA740014,3)
@1(
There's no way that I'll cry!
@@)
>L7120011
:L7120010
\Speaker(043)
\Face(382,0,0,0)
\Voice(GA740015,3)
@1(
Milfie, I'll be waiting for your wounds
to heal.
Until then, adieu.
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA740016,3)
@1(
Awww. How shameful!
I can't believe he got me!
@@)
:L7120011
[
w015 == 0
]{
>L7120014
}
[
w015 == 3
]{
>L7120012
}
>L7120013
:L7120012
\gCut(2)
\SceneChg(3,530,0,0,0,0,0)
\Speaker(044)
\Face(402,0,0,0)
\Voice(GA740017,3)
@1(
We'll call this a tie!!!!
Next time we'll finish this, my arch 
rival!!!
@@)
\Speaker(003)
\Face(062,0,0,0)
\Voice(GA740018,3)
@1(
Where are you running!?
Keep spouting off. You'll never beat me!
@@)
>L7120015
:L7120013
\gCut(2)
\SceneChg(3,530,0,0,0,0,0)
\Speaker(044)
\Face(402,0,0,0)
\Voice(GA740019,3)
@1(
This was a good fight, my rival!!!
I won't forget that hot moment when we
exchanged blows!!!!
@@)
\Speaker(003)
\Face(067,0,0,0)
\Voice(GA740020,3)
@1(
It took me two seconds to forget it.
@@)
>L7120015
:L7120014
\gCut(2)
\SceneChg(3,531,0,0,0,0,0)
\Speaker(044)
\Face(402,0,0,0)
\Voice(GA740021,3)
@1(
See that? That's the power of our Emblem
Frames!!! We're withdrawing for now, but 
next time your life is mine!!!!
@@)
\Speaker(003)
\Face(086,0,0,0)
\Voice(GA740022,3)
@1(
Shut up!
I wasn't beaten this time. It's Tact's 
fault I lost!
@@)
:L7120015
[
w016 == 0
]{
>L7120018
}
[
w016 == 3
]{
>L7120016
}
>L7120017
:L7120016
\gCut(2)
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA740023,3)
@1(
Running away as soon as you realized you
were inferior?
That's a wise decision.
@@)
\Speaker(045)
\Face(422,0,0,0)
\Voice(GA740024,3)
@1(
Hrmph. Who's running?
Don't talk in your sleep while your eyes
are still open.
@@)
>L7120019
:L7120017
\gCut(2)
\SceneChg(3,560,0,0,0,0,0)
\Speaker(004)
\Face(102,0,0,0)
\Voice(GA740025,3)
@1(
You're already going back?
Like always, retreating seems to be your
speciality.
@@)
\Speaker(045)
\Face(421,0,0,0)
\Voice(GA740026,3)
@1(
Say that while you can. Even the 
Blancmanche lady does not understand our
noble plan.
@@)
>L7120019
:L7120018
\gCut(2)
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(103,0,0,0)
\Voice(GA740027,3)
@1(
Looking at the battlefield, it's our win.
...Even if I was knocked out because of
Tact's mistake...
@@)
\Speaker(045)
\Face(421,0,0,0)
\Voice(GA740028,3)
@1(
Hmmhmm, too naive.
It's because you've been sheltered all 
your life.
@@)
:L7120019
\Speaker(045)
\Face(421,0,0,0)
\Voice(GA740029,3)
@1(
You'll lose if you stay here. 
Retreat while you can.
@@)
[
w017 == 0
]{
>L7120022
}
[
w017 == 3
]{
>L7120020
}
>L7120021
:L7120020
\gCut(2)
\SceneChg(3,590,0,0,0,0,0)
\Speaker(005)
\Face(173,0,0,0)
\Voice(GA740030,3)
@1(
We'll lose?
Hmph. Can't you come up with a better 
bluff?
@@)
\Speaker(046)
\Face(441,0,0,0)
\Voice(GA740031,3)
@1(
...You'll realize soon enough.
I... do not bluff...
@@)
>L7120023
:L7120021
\gCut(2)
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA740032,3)
@1(
We'll lose?
Hey. What's that about?
@@)
\Speaker(046)
\Face(441,0,0,0)
\Voice(GA740033,3)
@1(
...You're about to find out. The black
power that brings eternal silence...
You'll see it for yourself.
@@)
>L7120023
:L7120022
\gCut(2)
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(157,0,0,0)
\Voice(GA740034,3)
@1(
What are you talking about!?
Damn. I've got to get moving...
@@)
\Speaker(046)
\Face(441,0,0,0)
\Voice(GA740035,3)
@1(
...It doesn't matter where you are.
The great black power is coming...
@@)
:L7120023
\gCut(2)
\SceneChg(3,621,0,0,0,0,0)
[
w018 == 0
]{
>L7120026
}
[
w018 == 3
]{
>L7120024
}
>L7120025
:L7120024
\Speaker(047)
\Face(461,0,0,0)
\Voice(GA740036,3)
@1(
That's right. Well, this was just a test
run for the Emblem Frames.
We'll leave this to you.
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA740037,3)
@1(
...The same pattern as always.
@@)
>L7120027
:L7120025
\Speaker(047)
\Face(461,0,0,0)
\Voice(GA740038,3)
@1(
Like Red-Eye says.
If I were you, I'd get outta here.
Gyahahahaha!
@@)
\Speaker(006)
\Face(181,0,0,0)
\Voice(GA740039,3)
@1(
...Tact, should we pursue them?
@@)
>L7120027
:L7120026
\Speaker(047)
\Face(461,0,0,0)
\Voice(GA740040,3)
@1(
Shouldn't you hurry up and run away?
But that shrimp is still being repaired!
Gyahahaha!
@@)
\Speaker(006)
\Face(183,0,0,0)
\Voice(GA740041,3)
@1(
...Shrimp...
@@)
:L7120027
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Se(1,3,0,029)
\SeStateChg(1)
\Face(000,0,0,0)
\Wait(0.6)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740042,3)
@1(
Commander Mayers, should we pursue them?
@@)
\Speaker(001)
\Face(003,0,0,0)
@1(
No... it's fine.
Angel Wing, return to the ship at once.
What's the situation at Fargo?
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA740043,3)
@1(
The ports were attacked, so no ships can
enter or leave, but all other damage is
negligible.
@@)
\Speaker(011)
\Face(281,273,0,0)
\Voice(GA740044,3)
@1(
What were they trying to do?
It's like they're just trying to trap the
people of Fargo in the city.
@@)
\Speaker(001)
\Face(004,273,0,0)
@1(
I hope that's all it is...
@@)
\Speaker(007)
\Face(221,273,0,223)
\Voice(GA740045,3)
@1(
I'm worried about what those guys were
saying as they left.
If they stayed, we could have lost.
@@)
\Speaker(001)
\Face(003,273,0,223)
@1(
Yeah...
I don't think they were just being sore
losers...
@@)
\BGM(0,021,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740046,3)
@1(
Powerful energy signature approaching us
from the front!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
What!?
@@)
\BGM(0,021,3,2.0,0)
\gfade(0,0,1.0)
\gCut(0)
\movie(19)
\gfade(1,0,4.0)
\gFlash(0,1,0)
\gCut(0)
\SceneChg(3,300,0,0,0,0,0)
\SceneChg(1,5,0,0,0,0,0)
\gCut(1)
\gShakeStart(1,1,1,0.1)
\BGM(1,030,3,0,0)
\Speaker(001)
\Face(010,0,0,0)
@1(
...What was that...?
@@)
\gFlash(0,1,1)
\gShakeOff()
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740047,3)
@1(
I... I don't know.
Radar and the display are severely 
impaired from the attack...
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA740048,3)
@1(
I think... that huge black sphere attacked
Rhome... and it grazed Fargo too...
@@)
\Speaker(007)
\Face(221,0,225,0)
\Voice(GA740049,3)
@1(
What... was that!?
What happened to Rhome!?
All the people on Fargo!?
@@)
\Speaker(016)
\Face(491,0,225,0)
\Voice(GA740050,3)
@1(
It looks like at least half of the allied
fleet concentrated in this area was 
damaged!
@@)
\Speaker(017)
\Face(501,0,225,0)
\Voice(GA740051,3)
@1(
Then the damage to the civilians...
I can't even estimate it...
@@)
\Speaker(011)
\Face(281,0,273,0)
\Voice(GA740052,3)
@1(
That black sphere...
That terrible appearance...
@@)
\Speaker(017)
\Face(501,0,0,0)
\Voice(GA740053,3)
@1(
Communications are back online!
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA740054,3)
@1(
Tact!
Fargo!
The entire city is on fire!
@@)
\Speaker(001)
\Face(005,0,0,0)
@1(
What?
Our visuals aren't back online yet.
Please give us the situation!
@@)
\Speaker(002)
\Face(023,0,0,0)
\Voice(GA740055,3)
@1(
Fargo's outer barrier broke... and then
fire ran through it!
@@)
\Speaker(003)
\Face(068,0,0,0)
\Voice(GA740056,3)
@1(
Hey... what about what happened to the 
planet?
What happened to Rhome...?
@@)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA740057,3)
@1(
...The port's airlock has opened.
There's a ship there...
@@)
\Speaker(004)
\Face(123,0,0,0)
\Voice(GA740058,3)
@1(
No... It's not leaving.
It's being swept away!
The airlock is broken.
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA740059,3)
@1(
You mean... it was inside Fargo and the
air is now rushing out...?
@@)
\Speaker(003)
\Face(084,0,0,0)
\Voice(GA740060,3)
@1(
Th-That's...
That's... they're... So many small...
We've got to do something!
@@)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA740061,3)
@1(
N-No...
@@)
\Speaker(006)
\Face(195,0,0,0)
\Voice(GA740062,3)
@1(
...Harvester is beginning rescue.
It still has enough power to fly.
@@)
\Speaker(005)
\Face(146,0,0,0)
\Voice(GA740063,3)
@1(
Stop it.
...Even if you go now, the people who were
sucked out are... already...
@@)
\Speaker(002)
\Face(027,0,0,0)
\Voice(GA740064,3)
@1(
What do we do... How can we help?
Can't we do something?
@@)
[
flg0791 == 1
]{
\Speaker(002)
\Face(041,0,0,0)
\Voice(GA740065,3)
@1(
We're right here!
We can see them right in front of us!
Hey, Tact!
@@)
}
[
flg0792 == 1
]{
\SceneChg(3,531,0,0,0,0,0)
\Speaker(003)
\Face(084,0,0,0)
\Voice(GA740066,3)
@1(
No way. No way, right?
What's up with this!?
...Nooooooo!!!
@@)
}
[
flg0793 == 1
]{
\SceneChg(3,561,0,0,0,0,0)
\Speaker(004)
\Face(105,0,0,0)
\Voice(GA740067,3)
@1(
We... couldn't protect them...?
So many innocent people...
@@)
}
[
flg0794 == 1
]{
\SceneChg(3,591,0,0,0,0,0)
\Speaker(005)
\Face(143,0,0,0)
\Voice(GA740068,3)
@1(
What jewel of Lost Technology?
What strongest ship in space?
Right now, we're completely worthless!
@@)
}
[
flg0795 == 1
]{
\SceneChg(3,621,0,0,0,0,0)
\Speaker(006)
\Face(182,0,0,0)
\Voice(GA740069,3)
@1(
...I... am completely powerless...
@@)
}
\SceneChg(3,5,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(010,0,0,0)
@1(
This was... 
This was Eonia's goal...!?
@@)
\Speaker(001)
\Face(010,0,0,0)
@1(
Not just the military, but Fargo, Rhome 
and all their citizens, he did this just
to show off his power!?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
He did this... 
He came here just to do this...
You bastard!!!
@@)
\BGM(0,020,3,0,0)
\Se(1,3,0,024)
\SeStateChg(1)
\Speaker(016)
\Face(491,0,0,0)
\Voice(GA740070,3)
@1(
Radar and monitor are back online!
@@)
\Se(1,3,0,028)
\SeStateChg(1)
\gCut(2)
\SceneChg(3,693,0,0,0,0,0)
\BGM(1,033,3,0,0)
\Speaker(016)
\Face(493,0,0,0)
\Voice(GA740071,3)
@1(
Th...There's something coming out of the
huge sphere that attacked us!
...It's Eonia's fleet!
@@)
\Speaker(017)
\Face(503,0,0,0)
\Voice(GA740072,3)
@1(
Then it's something like a huge carrier?
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA740073,3)
@1(
That thing is man-made...?
How did they make something so huge!?
@@)
\Speaker(007)
\Face(224,0,0,0)
\Voice(GA740074,3)
@1(
Where'd they get something like that...
What the hell is it!?
@@)
\Speaker(001)
\Face(011,0,0,0)
@1(
I'm not sure I want to know.
But we'll find out after we break it
ourselves!
@@)
\Speaker(011)
\Face(288,0,0,0)
\Voice(GA740075,3)
@1(
...That is...
That is... 
Maybe...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Prince Shiva?
@@)
\Speaker(011)
\Face(288,0,0,0)
\Voice(GA740076,3)
@1(
Could that be... 
The Black Moon...?
@@)
\BGM(0,030,3,3.0,0)
>0790->IDS0751
}/
