IDS1013:{
\SceneChg(1,22,0,0,0,0,0)
\Speaker(006)
\Face(181,185,0,0)
\Voice(GAE12001,3)
@1(
...Good evening.
@@)
\BGM(1,019,3,0,0)
\Speaker(026)
\Face(601,185,0,366)
\Voice(GAE12002,3)
@1(
Oh? Good evening, Commander Mayers.
Do you need something this late?
@@)
\Speaker(001)
\Face(012,185,0,366)
@1(
Nah. I couldn't sleep so I was just taking
a walk.
@@)
\Speaker(026)
\Face(601,185,0,366)
\Voice(GAE12003,3)
@1(
Are you too wound up?
Then would you like me to prescribe you
a sedative?
@@)
\Speaker(001)
\Face(012,185,0,366)
@1(
No, I'm okay.
What are you and Vanilla up to so late?
@@)
\Speaker(006)
\Face(181,181,0,366)
\Voice(GAE12004,3)
@1(
...We're checking the medical equipment.
We will probably need it once combat
begins.
@@)
\Speaker(001)
\Face(004,181,0,366)
@1(
Yeah.
I'll try to make sure that we need as 
little of it as possible.
@@)
\Speaker(026)
\Face(601,181,0,368)
\Voice(GAE12005,3)
@1(
Just command us like you normally do,
Commander Mayers.
@@)
\Speaker(001)
\Face(012,181,0,368)
@1(
But still, Dr. Cera, there's a lot of
pressure here. Or maybe I'm just looking 
at it naively.
@@)
\Speaker(026)
\Face(601,181,0,368)
\Voice(GAE12006,3)
@1(
A truly naive person wouldn't even think 
of that.
@@)
\Speaker(006)
\Face(181,205,0,368)
\Voice(GAE12007,3)
@1(
...I believe that as well.
@@)
\Speaker(001)
\Face(012,205,0,368)
@1(
Ahahaha. I guess so.
@@)
\Speaker(006)
\Face(181,181,0,368)
\Voice(GAE12008,3)
@1(
However... That's why I have confidence in
you, Tact.
@@)
\Speaker(001)
\Face(006,181,0,368)
@1(
Eh?
@@)
\Speaker(026)
\Face(601,181,0,367)
\Voice(GAE12009,3)
@1(
What do you mean, Vanilla?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GAE12010,3)
@1(
Well...
I'm counting on you tomorrow, Tact.
@@)
\Speaker(001)
\Face(012,181,0,367)
@1(
Ah, yeah...
@@)
<9996->IDS2802
@(ss
\SelStart(0)
I'll try to live up to it.
I'm not so confident...
Counting on me for what?
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,181,0,367)
@1(
I'll do my best to live up to your trust
in me, Vanilla.
We'll definitely win.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w074 += w012
w077 += w012
\Speaker(006)
\Face(181,182,0,367)
\Voice(GAE12011,3)
@1(
Yes...
@@)
\Speaker(006)
\Face(181,205,0,367)
\Voice(GAE12012,3)
@1(
Of course... I still have a lot to learn
from you.
@@)
\Speaker(001)
\Face(006,205,0,367)
@1(
Huh?
You're following my example, Vanilla?
@@)
\Speaker(026)
\Face(601,205,0,370)
\Voice(GAE12013,3)
@1(
However Vanilla, it's probably best if you
don't learn his audacity, okay?
@@)
\Speaker(001)
\Face(012,205,0,370)
@1(
You're so mean, Dr. Cera.
@@)
\Speaker(026)
\Face(601,205,0,368)
\Voice(GAE12014,3)
@1(
Heheh. I'm just kidding.
I do think I understand what Vanilla means.
@@)
\Speaker(006)
\Face(181,181,0,368)
\Voice(GAE12015,3)
@1(
Tact has taught me many things so far.
@@)
\Speaker(001)
\Face(002,181,0,368)
@1(
Really?
I don't really get it, but I think that 
makes me happy.
@@)
\Speaker(026)
\Face(601,181,0,366)
\Voice(GAE12016,3)
@1(
We'll definitely win tomorrow's fight,
Commander Mayers.
@@)
\Speaker(001)
\Face(001,181,0,366)
@1(
Yes, leave it to me.
Okay, I should get going.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,181,0,367)
@1(
Well, I'm not so confident...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w074 -= w013
\Speaker(006)
\Face(181,186,0,367)
\Voice(GAE12017,3)
@1(
I see...
@@)
\Speaker(026)
\Face(601,186,0,367)
\Voice(GAE12018,3)
@1(
Hold on, Commander Mayers.
Even if it's a lie, you should say "it'll
be okay," at times like this.
@@)
\Speaker(001)
\Face(012,186,0,367)
@1(
Ahaha. Sorry.
Anyway, we'll manage somehow.
Probably...
@@)
\Speaker(006)
\Face(181,205,0,367)
\Voice(GAE12019,3)
@1(
...I will try hard to make up for you.
@@)
\Speaker(001)
\Face(001,205,0,367)
@1(
Glad to hear it.
I'm counting on you.
@@)
\Speaker(026)
\Face(601,205,0,370)
\Voice(GAE12020,3)
@1(
Is that really something to be pleased
with...?
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(006,181,0,367)
@1(
Counting on me for what?
@@)
\Speaker(006)
\Face(181,181,0,367)
\Voice(GAE12021,3)
@1(
...The decisive battle with Eonia's fleet.
@@)
\Speaker(001)
\Face(012,181,0,367)
@1(
Ah, that.
Hmm. That was a good setup for a joke too.
@@)
\Speaker(026)
\Face(601,181,0,368)
\Voice(GAE12022,3)
@1(
If you think that she'd make a joke off
that, maybe you should think a little
harder, Commander Mayers.
@@)
\Speaker(001)
\Face(002,181,0,368)
@1(
Ahaha. I guess I need more training.
@@)
\Speaker(006)
\Face(181,205,0,368)
\Voice(GAE12023,3)
@1(
...What are you talking about?
@@)
\Speaker(001)
\Face(012,205,0,368)
@1(
No, it's not quite so easy to explain...
@@)
\Speaker(001)
\Face(001,205,0,368)
@1(
Well, let's do our best tomorrow.
@@)
\Speaker(006)
\Face(181,181,0,368)
\Voice(GAE12024,3)
@1(
Yes...
@@)
}
flg1312 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1014:{
\SceneChg(3,23,0,0,0,0,0)
\Se(1,3,0,034)
\SeStateChg(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
This is pretty quiet.
I'll take a walk on the beach.
@@)
\Se(2,3,0,042)
\SeStateChg(2)
\Wait(1.0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,24,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(012,0,0,0)
@1(
...Hrm. I wandered over to the control 
room without even thinking about it.
Maybe I should go back...
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GAE13001,3)
@1(
Good evening, Tact.
How are you doing?
@@)
\Speaker(001)
\Face(012,0,236,0)
@1(
Ah, Kuromie. I was just walking around.
I can't get to sleep when I think about
tomorrow.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GAE13002,3)
@1(
Worrying about winning or losing cannot
be helped. Whatever happens, the flow of
history cannot be stopped.
@@)
\Speaker(001)
\Face(012,0,237,0)
@1(
Well, I guess so.
That's taking the long view, Kuromie.
@@)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GAE13003,3)
@1(
And the space whale says, "The hearts of
the people on this ship are singing 
together in one beautiful harmony..."
@@)
\BGM(1,024,3,0,0)
\Speaker(008)
\Face(236,0,236,0)
\Voice(GAE13004,3)
@1(
"I have watched humanity for a long time,
 and this is the first time I've seen such
 a thing."
@@)
\Speaker(001)
\Face(006,0,236,0)
@1(
Really?
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GAE13005,3)
@1(
Yes.
I think that it's thanks to you.
@@)
\Speaker(001)
\Face(008,0,237,0)
@1(
I'm glad to hear that... and also a little
embarrassed.
@@)
\Speaker(008)
\Face(236,0,237,0)
\Voice(GAE13006,3)
@1(
And so we'll be okay.
Just believe in everybody in your crew.
@@)
\Speaker(001)
\Face(001,0,237,0)
@1(
I see...
Now we just need to do what we have to do.
@@)
flg0012 = 0
flg0011 = 0
flg0010 = 1
<9997->IDS3010
flg0010 = 0
flg0011 = 0
flg0012 = 0
flg1313 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1015:{
flg0012 = 0
flg0011 = 0
flg0010 = 0
<9997->IDS3010
flg1314 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1016:{
\SceneChg(1,25,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh...?
The lights in the hangar are still on.
@@)
\Speaker(019)
\Face(521,0,348,0)
\Voice(GAE15001,3)
@1(
Ah, Commander Mayers?
Why are you here so late?
Is something wrong? 
@@)
\Speaker(001)
\Face(012,0,348,0)
@1(
No, I just can't get to sleep.
Aren't you guys going to need some rest?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15002,3)
@1(
Yeah.
But I feel bad for leaving reoutfitting the
Elsior and the Frames to Lady Shatyarn.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15003,3)
@1(
And once combat starts, we engineers are
going to be needed for the fight.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
I'm thankful, but please don't overwork
yourselves, okay?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15004,3)
@1(
We're just doing what we want to do, so
don't worry.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
However, even though you were originally
Lost Technology researchers, it looks like
you've really gotten used to your new job.
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GAE15005,3)
@1(
Ahaha. Yeah, I think so too.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15006,3)
@1(
But even as Priestesses of the White Moon,
we haven't felt this kind of fulfillment
before.
@@)
\BGM(1,026,3,0,4.0)
\Speaker(001)
\Face(006,0,346,0)
@1(
Really?
I was really surprised that the White Moon
had a weapons plant in it...
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15007,3)
@1(
I'd be lying if I didn't say I was upset.
I can't believe that we weren't told of
its existence...
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GAE15008,3)
@1(
However, I decided to think like this.
I think it was best that we didn't know 
about those weapons.
@@)
\Speaker(001)
\Face(006,0,347,0)
@1(
What do you mean by that?
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15009,3)
@1(
The ancient people who found the White
Moon's weapons... They could have turned
this into the same as the Black Moon.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15010,3)
@1(
But, they didn't.
And I think the people back then... they 
decided it for a reason.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15011,3)
@1(
So the dangerous Lost Technology was kept
hidden in the White Moon... and after so
many years of secrecy, it was forgotten. 
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15012,3)
@1(
And we modern Priestesses of the Moon have
somehow inherited that reason from them...
Or is it too arrogant to think that way?
@@)
\Speaker(001)
\Face(003,0,346,0)
@1(
No, not at all.
I think it's something like that too.
@@)
\Speaker(019)
\Face(521,0,347,0)
\Voice(GAE15013,3)
@1(
Thank you very much.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15014,3)
@1(
And after this battle, the White Moon can
return to being a symbol of peace...
No, it will return to that.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15015,3)
@1(
And then for the future, people will 
also use it... for the sake of peace.
I think that's the mission entrusted to us.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15016,3)
@1(
And so tomorrow's battle is more important
than just deciding who controls the future
of the Transbaal Empire.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15017,3)
@1(
Will the ideals we've lived by for years
be correct and succeed... or will they 
fail? The answer will be decided tomorrow.
@@)
\Speaker(019)
\Face(521,0,346,0)
\Voice(GAE15018,3)
@1(
All of us are happy that we can be here.
@@)
\Speaker(001)
\Face(001,0,346,0)
@1(
Right.
I'll try my hardest so that I can give you
the answer you want.
@@)
flg1315 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1017:{
\SceneChg(1,27,0,0,0,0,0)
\Se(1,3,0,037)
\SeStateChg(1)
\SceneChg(3,301,0,0,0,0,0)
\SceneChg(1,27,0,0,0,0,0)
\Speaker(001)
\Face(001,0,0,0)
@1(
Oh, I guess Forte's shooting.
She must still be up.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAE16001,3)
@1(
...Ah, Tact
What's up?
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
Just stopping by.
I'm wide awake and can't sleep at all.
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GAE16002,3)
@1(
So you too.
When I think that everything will be over
tomorrow, I get worked up.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAE16003,3)
@1(
I've wanted to shoot it up ever since 
earlier.
@@)
\BGM(1,018,3,0,0)
\Speaker(001)
\Face(001,0,173,0)
@1(
Seems just like you.
At last, it comes down to tomorrow...
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAE16004,3)
@1(
Yeah...
Everything ends tomorrow... whatever the
results may be.
@@)
\Speaker(005)
\Face(141,0,147,0)
\Voice(GAE16005,3)
@1(
Will... we win?
We've...
@@)
\Speaker(001)
\Face(006,0,147,0)
@1(
Forte...
@@)
<9996->IDS2803
@(ss
\SelStart(0)
We'll definitely win!
I'm not so confident.
Everybody has to work hard.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,147,0)
@1(
Everybody will try their best.
Of course we'll win!
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GAE16006,3)
@1(
Tact...
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(141,0,142,0)
\Voice(GAE16007,3)
@1(
...Yeah.
We can win.
We'll definitely win.
@@)
\Speaker(001)
\Face(002,0,142,0)
@1(
Right.
The Emblem Frames and the Elsior have been
strengthened, we can't lose!
@@)
\Speaker(005)
\Face(141,0,165,0)
\Voice(GAE16008,3)
@1(
Yeah...
Maybe I was just getting a little too
nervous.
@@)
\Speaker(001)
\Face(001,0,165,0)
@1(
It's impossible to not be a little worried,
and a little tension isn't bad.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GAE16009,3)
@1(
Heheh...
And now Miss Forte is getting a pep talk
from Tact.
@@)
\Speaker(001)
\Face(012,0,166,0)
@1(
Did I hurt your feelings?
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAE16010,3)
@1(
Nah, I was just thinking that you've grown
up. I'm glad.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
It's thanks to you.
I also calmed down a little while we were
talking.
@@)
\Speaker(005)
\Face(141,0,142,0)
\Voice(GAE16011,3)
@1(
Good for you.
Then we'll both do our best tomorrow.
@@)
\Speaker(001)
\Face(001,0,142,0)
@1(
Yeah, I'm counting on you, Forte.
Okay, if you'll excuse me.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,147,0)
@1(
I'm not so confident.
Honestly, I'm not sure if we can win...
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAE16012,3)
@1(
Pull yourself together.
That's not the kind of thing you should 
let on, Mr. Commander.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Ah, yeah, understood.
It's okay, we'll manage somehow.
@@)
\Speaker(005)
\Face(141,0,144,0)
\Voice(GAE16013,3)
@1(
Are we really going to be okay...?
@@)
\Speaker(001)
\Face(012,0,144,0)
@1(
Of course we will... probably... hopefully
we'll win.
@@)
\Speaker(005)
\Face(141,0,173,0)
\Voice(GAE16014,3)
@1(
You really need to work on that confidence.
@@)
\Speaker(001)
\Face(012,0,173,0)
@1(
Ahahaha...
Well, what happens happens.
Okay, see you later!
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(001,0,147,0)
@1(
Everybody will have to work hard.
Of course, I will too, but we can't win 
without the power of the Emblem Frames.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAE16015,3)
@1(
I see... Each person's going to have to do
their job.
After all, we made it this far.
@@)
\Speaker(005)
\Face(141,0,166,0)
\Voice(GAE16016,3)
@1(
Well, that's a rather serious way to put
things.
@@)
\Speaker(001)
\Face(001,0,166,0)
@1(
Right.
Now that we're here, we've just got to do
it.
@@)
\Speaker(005)
\Face(141,0,141,0)
\Voice(GAE16017,3)
@1(
Yeah.
We're counting on you tomorrow, Tact.
@@)
\Speaker(001)
\Face(001,0,141,0)
@1(
Same here.
Then if you'll excuse me.
@@)
}
flg1316 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
IDS1018:{
\SceneChg(1,30,0,0,0,0,0)
\Se(1,3,0,301)
\SeStateChg(1)
\Speaker(001)
\Face(006,0,0,0)
@1(
Hm? That sound...
Ranpha must be exercising.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Hey, Ranpha!
@@)
\BGM(1,016,3,0,0)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17001,3)
@1(
...What? Tact?
What's up?
@@)
\Speaker(001)
\Face(001,0,074,0)
@1(
Shouldn't you be getting some rest?
There's an important battle coming
tomorrow.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17002,3)
@1(
Hmph. I was just itching to do something.
At these times, you have to work your body
to exhaustion before you'll fall asleep.
@@)
\Speaker(001)
\Face(012,0,074,0)
@1(
Ahaha. That's a rather extreme method.
But it does seem very like you.
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GAE17003,3)
@1(
I guess. It's not like me to try to think
of anything too complicated. I just need
to think about winning tomorrow.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17004,3)
@1(
That's the best way to think about things.
Am I wrong?
@@)
\Speaker(001)
\Face(001,0,074,0)
@1(
Let's see...
@@)
<9996->IDS2804
@(ss
\SelStart(0)
I'll be positive like you.
I can't agree with that.
I think the same as usual.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,074,0)
@1(
I'll be positive like you.
Yeah, the most important thing is to win
tomorrow's fight.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w041 += w012
w044 += w012
\Speaker(003)
\Face(069,0,075,0)
\Voice(GAE17005,3)
@1(
Yep, that's right!
We'll definitely win tomorrow!
@@)
\Speaker(001)
\Face(001,0,075,0)
@1(
Yeah, let's both do our best.
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17006,3)
@1(
...Come to think of it, how about you get
some exercise too?
@@)
\Speaker(001)
\Face(006,0,074,0)
@1(
Eh? What?
@@)
\Speaker(003)
\Face(069,0,075,0)
\Voice(GAE17007,3)
@1(
You'll feel refreshed if you move around
a little bit, right?
And I just want a practice dummy.
@@)
\Speaker(001)
\Face(012,0,075,0)
@1(
N...No, I think I'll have to decline.
@@)
\Speaker(001)
\Face(004,0,075,0)
@1(
...I'm scared that you'll just start
kicking me without holding back...
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17008,3)
@1(
Hm? Did you say something?
@@)
\Speaker(001)
\Face(007,0,074,0)
@1(
No, no. Nothing.
Now excuse me!
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,074,0)
@1(
I just can't agree with that.
You're thinking too simply, Ranpha.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w041 -= w013
\Speaker(003)
\Face(069,0,080,0)
\Voice(GAE17009,3)
@1(
What? You're calling me an idiot?
@@)
\Speaker(001)
\Face(012,0,080,0)
@1(
No, I didn't mean to, but...
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GAE17010,3)
@1(
It sounds like you are!
Honestly, people get so full of themselves
just because they're in charge.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GAE17011,3)
@1(
You're the commander, so don't worry about
tomorrow.
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
I-It'll be okay.
I'm sure we'll manage somehow.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GAE17012,3)
@1(
I wonder now...
Go on, get out of here already.
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
G-Got it.
All right, take it easy...
@@)
}
[
flg0002 == 1
]{
\Speaker(001)
\Face(001,0,074,0)
@1(
I'm not thinking any differently.
You must be taking after me.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GAE17013,3)
@1(
Absolutely not.
@@)
\Speaker(001)
\Face(012,0,079,0)
@1(
Y-You didn't need to be so definite about
it...
@@)
\Speaker(003)
\Face(069,0,074,0)
\Voice(GAE17014,3)
@1(
Well, if you can joke around like that, it
means that you're not too stressed.
I guess I can relax a little bit.
@@)
\Speaker(001)
\Face(006,0,074,0)
@1(
Huh?
You mean that you were worried about me,
Ranpha?
@@)
\Speaker(003)
\Face(069,0,080,0)
\Voice(GAE17015,3)
@1(
W-Who'd worry about you!?
You're totally wrong.
@@)
\Speaker(003)
\Face(069,0,079,0)
\Voice(GAE17016,3)
@1(
Look, you're getting in the way of my
exercise. If you don't have anything to
do, then go to sleep, okay?
@@)
\Speaker(001)
\Face(001,0,079,0)
@1(
Yeah.
...Thanks, Ranpha.
@@)
}
flg1317 = 1
\TimeAdd(00:05)
>1048->IDS1019
}/
