IDS0623:{
\Wait(0.1)
\BGM(0,020,3,0,0)
\SceneChg(1,11,0,0,0,0,0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Oops. Time's up.
I should be getting back soon.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
It seems like all the kafukafu hay fever
is settling down. We should be able to
sleep peacefully tonight.
@@)
flg0090 = 0
<9999->IDS2402
[
flg0090 == 1
]{
>L0660001
}
>L0660003
:L0660001
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620001,3)
@1(
Yo, Tact.
Got some time?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Hey, Forte.
Yeah, why do you ask?
@@)
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620002,3)
@1(
All right, great.
I'm going to my room right now.
Mind coming with me?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Your room?
That's...
@@)
<9999->IDS2432
@(ss
\SelStart(0)
All right.
Sorry, I can't.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,0,0,0)
@1(
I guess I can intrude on you for now.
It wouldn't be gentlemanly to turn down
your invitation either.
@@)
\Se(1,3,0,010)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620003,3)
@1(
You don't need to sound so happy about it.
I'll be waiting, oh honored guest.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(001,0,0,0)
@1(
Forte's room, eh?
This'll be my first time.
I wonder what it's like...
@@)
\Se(1,3,0,025)
\SeStateChg(1)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(004,0,0,0)
@1(
Nah, I'll have to turn you down.
I'm exhausted.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620004,3)
@1(
I see...
Well, that's fine.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Forgive me.
I'll take you up on it next time.
@@)
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620005,3)
@1(
Yeah.
Next time you're off, come over and hang
out.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I'll be sure to.
Okay, good night.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(004,0,0,0)
@1(
I feel bad about that, but I should be
getting back to my room.
@@)
>L0660003
}
\Se(1,3,0,025)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,406,0,0,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(001)
\Face(001,0,0,0)
@1(
Good evening, Forte.
It's Tact.
@@)
\Speaker(005)
\Face(000,0,0,0)
\Voice(GA620006,3)
@1(
Yeah, it's open. Come on in.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
All right, excuse me then.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,18,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620007,3)
@1(
Welcome.
Go ahead and take a load off.
@@)
\BGM(1,018,3,0,0)
[
flg0614 == 0
flg0619 == 0
]{
\Speaker(001)
\Face(006,0,151,0)
@1(
Oh?
How strange to see you in something other
than your uniform.
@@)
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620008,3)
@1(
Even I change clothes after I'm done with
work.
@@)
>L0660002
}
\Speaker(001)
\Face(006,0,151,0)
@1(
Oh, those clothes...
When'd you change?
@@)
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620009,3)
@1(
Just a minute ago.
Once I finished my shift, I wanted 
something to relax in.
@@)
:L0660002
\Speaker(001)
\Face(006,0,151,0)
@1(
Indeed.
...Hm? Something smells good...
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620010,3)
@1(
I'm making something to drink.
Go ahead and take a seat.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Ahh... Your room really is completely
decorated with guns.
@@)
[
flg0236 == 1
]{
\Speaker(001)
\Face(001,0,0,0)
@1(
That locker in the back...
Is that your firearm collection that you
told me about before?
@@)
\Speaker(005)
\Face(148,0,0,0)
\Voice(GA620011,3)
@1(
It is.
How can you tell?
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
There are fewer guns out than what you
told me about. And that seems like a
pretty secure locker.
@@)
\Speaker(005)
\Face(148,0,0,0)
\Voice(GA620012,3)
@1(
Ahahaha!
Well, you certainly nailed it.
@@)
}
[
flg0236 == 0
]{
\Speaker(001)
\Face(006,0,0,0)
@1(
Oh?
Hey Forte, what's up with that locker in
the back?
@@)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620013,3)
@1(
Oh, that?
That's... where a woman keeps her secrets.
@@)
\Speaker(001)
\Face(007,0,0,0)
@1(
Er?
@@)
\Speaker(005)
\Face(148,0,0,0)
\Voice(GA620014,3)
@1(
Ahahaha!
I'm kidding, I'm kidding.
Actually, it's my gun collection.
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Wh-What...?
Don't tease me.
@@)
}
\Speaker(005)
\Face(147,0,153,0)
\Voice(GA620015,3)
@1(
Hold on a sec.
...Huh? Are you still standing?
Don't be so formal. Have a seat.
@@)
\Speaker(001)
\Face(008,0,153,0)
@1(
Ah, yeah...
@@)
\gCut(2)
\SceneChg(1,596,0,0,0,0,0)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620016,3)
@1(
Thanks to Vanilla, the hay fever outbreak
has completely passed.
Now we can fight without being held back.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah...
That smell...
@@)
\Speaker(005)
\Face(150,0,0,0)
\Voice(GA620017,3)
@1(
Hm? Is something the matter?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Well... I've smelled something sweet ever
since I got here.
Is it just my imagination?
@@)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620018,3)
@1(
Ahh, that, huh?
...It's new gunpowder.
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Gunpowder?
This is what gunpowder smells like?
@@)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620019,3)
@1(
I messed with its molecular structure and
got it to smell like the perfume 
Chenard #5.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Ehh? So that's it.
How fashionable.
@@)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620020,3)
@1(
Mphhmph...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Huh?
@@)
\Speaker(005)
\Face(148,0,0,0)
\Voice(GA620021,3)
@1(
Aaahahahaha!
How hilarious!
Ahahahahaha!!
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Uh... huh?
Forte, what's going on?
@@)
\Speaker(005)
\Face(148,0,0,0)
\Voice(GA620022,3)
@1(
It was just a joke.
You don't really think there's gunpowder
like that, do you?
@@)
\Speaker(001)
\Face(012,0,0,0)
@1(
Hrmph. Don't make fun of me.
Then, what's that smell...?
@@)
\Speaker(005)
\Face(147,0,0,0)
\Voice(GA620023,3)
@1(
It's actual perfume.
I'm wearing it.
@@)
\SceneChg(3,18,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(007,0,150,0)
@1(
What?
You're... wearing perfume?
@@)
\Speaker(005)
\Face(147,0,152,0)
\Voice(GA620024,3)
@1(
What are you looking like that for?
Is it so strange for me to wear perfume?
@@)
\Speaker(001)
\Face(012,0,152,0)
@1(
Ah, it's just that...
@@)
<9999->IDS2433
@(ss
\SelStart(0)
Nah, it suits you.
Honestly, I'm surprised.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,0,152,0)
@1(
Nah, I think it really suits you
It's a very mature smell.
@@)
\Se(1,3,0,012)
\SeStateChg(1)
w063 -= w013
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620025,3)
@1(
Well thanks.
But don't try too hard.
@@)
\Speaker(001)
\Face(012,0,150,0)
@1(
Ahahaha...
You knew?
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620026,3)
@1(
You look like a pigeon that was just hit
with a peashooter.
@@)
\Speaker(001)
\Face(012,0,150,0)
@1(
Well, I was really surprised.
I've never noticed you wearing perfume
before now.
@@)
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(012,0,152,0)
@1(
Yeah... honestly I'm pretty surprised.
How unexpected.
@@)
\Se(1,3,0,011)
\SeStateChg(1)
w063 += w012
w066 += w012
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620027,3)
@1(
Ahahahaha!
You're just as frank as usual.
@@)
\Speaker(001)
\Face(012,0,151,0)
@1(
W-What's there to laugh about?
...You're not mad?
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620028,3)
@1(
I thought that you might find it a little
strange.
No, I expected it from you.
@@)
\Speaker(001)
\Face(012,0,150,0)
@1(
Really?
But I'm still pretty surprised.
@@)
\Speaker(001)
\Face(003,0,150,0)
@1(
I see you saying something like "The 
smell of gunpowder is my cologne."
@@)
\Speaker(005)
\Face(147,0,168,0)
\Voice(GA620029,3)
@1(
Who would say something like that?
You watch too many movies.
@@)
\Speaker(001)
\Face(002,0,168,0)
@1(
Ahaha.
But seriously, I'm surprised that you're
wearing perfume.
@@)
}
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620030,3)
@1(
You just didn't notice it before now.
We haven't been around each other in a
casual environment.
@@)
\Speaker(001)
\Face(012,0,150,0)
@1(
Really?
I've been around you a lot before now
though.
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620031,3)
@1(
Weren't we just thrown together without
knowing anything about each other? Ever
since then, we've been in battle nonstop.
@@)
\Speaker(001)
\Face(004,0,150,0)
@1(
Well, now that you put it like that, I
suppose so.
But how is that smell related to perfume?
@@)
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620032,3)
@1(
Heheh...
This Chenard #5 is a perfume that only a
good man is able to smell.
@@)
\Speaker(001)
\Face(012,0,151,0)
@1(
Ehh!?
That sounds like a fairy tale.
Are you teasing me again?
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620033,3)
@1(
Believe it or don't.
It's up to you.
@@)
\Speaker(001)
\Face(001,0,150,0)
@1(
Haa...
But does that mean that you're starting
to see me as a good man?
@@)
\Speaker(005)
\Face(147,0,167,0)
\Voice(GA620034,3)
@1(
Don't get full of yourself.
At most, you've only reached the "g" in 
"good man."
@@)
\Speaker(001)
\Face(012,0,167,0)
@1(
Well... I can't tell if you're praising 
me or insulting me...
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620035,3)
@1(
How you take it is up to you.
@@)
\Speaker(001)
\Face(001,0,150,0)
@1(
Yeah, yeah.
Then I'll work more on being a good guy.
@@)
\Speaker(005)
\Face(147,0,151,0)
\Voice(GA620036,3)
@1(
Ahahaha. You really are fun.
@@)
\Speaker(001)
\Face(001,0,151,0)
@1(
...All right, I should get going.
Thanks for letting me smell it.
I should be able to sleep well tonight.
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620037,3)
@1(
Okay.
Hopefully you'll have sweet dreams.
@@)
\Speaker(001)
\Face(001,0,150,0)
@1(
Yep, later...
@@)
\Speaker(001)
\Face(006,0,150,0)
@1(
...Ah, right.
Can I ask you something?
@@)
\Speaker(005)
\Face(147,0,153,0)
\Voice(GA620038,3)
@1(
Hm? What is it?
@@)
\Speaker(001)
\Face(004,0,153,0)
@1(
Did you put that perfume on just now...?
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620039,3)
@1(
...Who knows.
Believe it or don't...
@@)
\Speaker(001)
\Face(012,0,150,0)
@1(
It's up to me, eh?
Hahaha.
@@)
\Speaker(001)
\Face(001,0,150,0)
@1(
Well, all right.
Good night, Forte.
@@)
\Speaker(005)
\Face(147,0,150,0)
\Voice(GA620040,3)
@1(
Yeah.
Good night, Tact.
@@)
\BGM(0,020,3,2.0,0)
:L0660003
\gFade(0,0,2)
w102 = 61
w098 = 6
w004 = w098
w101 = 0629
\exit(5)
}/
IDS0629:{
\bgm(0,0,0,0,0)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
\SceneChg(1,4,0,0,0,0,0)
\gCut(1)
\Speaker(001)
\Face(004,0,0,0)
@1(
Okay, time for bed.
Wheeew...
@@)
\Se(1,3,0,027)
\SeStateChg(1)
\Wait(1.0)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ugh, a message.
Who is it at this time of night?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620041,3)
@1(
...Tact, I would like to discuss 
something with you.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Discuss something?
What is it?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620042,3)
@1(
...May I have permission to access the 
Rhome system databank from my room?
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Rhome's databank?
What are you trying to look up?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620043,3)
@1(
The kafukafu tree hay fever.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
I heard from Dr. Cera that the outbreak
had subsided...
Is there some new problem?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620044,3)
@1(
No... I just want to research it.
Unlike normal pollen, there may be unusual
aftereffects.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
I see.
Okay, I'll allow access.
Please do what you need to.
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620045,3)
@1(
You have my gratitude.
Excuse me...
@@)
\Speaker(001)
\Face(006,0,0,0)
@1(
Ah, hold on a minute.
Your enthusiasm is good, but make sure 
not to overwork yourself, okay?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620046,3)
@1(
...There is no problem.
I must be going.
@@)
\Se(1,3,0,029)
\SeStateChg(1)
\Wait(0.6)
\Speaker(001)
\Face(004,0,0,0)
@1(
She's still doing research...
And she was doing treatments all day long.
I'm starting to really worry about her.
@@)
flg0090 = 0
<9999->IDS2403
[
flg0090 == 1
]{
>L0660004
}
>L0660005
:L0660004
\Speaker(001)
\Face(004,0,0,0)
@1(
I wonder if there's anything that I can
do for Vanilla?
I want to help her somehow.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
Hrm... Hrm...
What could I do...?
@@)
@(ss
\SelStart(0)
I'll do something for her now.
I'll give her tomorrow off.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(002,0,0,0)
@1(
That's it!
I'll bring Vanilla something warm to 
drink.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Even though I can't help with the 
treatments, I can at least help her relax.
Okay, I'll go make it for her.
@@)
>L0660006
}
[
flg0001 == 1
]{
:L0660005
\Speaker(001)
\Face(004,0,0,0)
@1(
I'll give Vanilla some time off. 
We've still got some time before the
operation is scheduled to begin.
@@)
\Speaker(001)
\Face(001,0,0,0)
@1(
Yeah, I'll give her tomorrow off.
Others might need more care, but this is
for Vanilla.
@@)
\Speaker(001)
\Face(002,0,0,0)
@1(
Okay, it's decided.
Now, to bed...
@@)
\BGM(0,014,3,3.0,0)
>L0660007
}
:L0660006
\gFade(0,0,2.0)
\SceneChg(3,407,0,0,0,0,0)
\Face(000,0,0,0)
\gFade(1,0,1.0)
\gCut(1)
flg0653 = 1
\Speaker(001)
\Face(001,0,0,0)
@1(
Vanilla, are you in?
It's Tact. Do you have a moment?
@@)
\Speaker(006)
\Face(185,0,0,0)
\Voice(GA620047,3)
@1(
...Yes.
Please come in.
@@)
\Se(1,3,0,022)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,19,0,0,0,0,0)
\Face(000,0,0,0)
\wait(0.3)
\RatClear(0,1)
\gCut(1)
\BGM(1,014,3,0,0)
\Speaker(001)
\Face(012,0,0,0)
@1(
Excuse me.
...Whoa, what a dreary room... 
No, I mean it's very simple.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620048,3)
@1(
...What business did you have?
@@)
\Speaker(001)
\Face(001,0,190,0)
@1(
I brought you something to cheer you on.
I stopped by the cafeteria and warmed
up some milk for you.
@@)
\Speaker(001)
\Face(001,0,190,0)
@1(
I also have this sandwich.
When I told the old lady what I was doing,
she made it for you.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620049,3)
@1(
...Thank you for these.
@@)
\Speaker(001)
\Face(001,0,190,0)
@1(
How are you doing?
Have you learned anything else about the
hay fever?
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620050,3)
@1(
From my research so far, there do not
appear to be any additional side effects
from kafukafu tree pollen.
@@)
\Speaker(001)
\Face(001,0,190,0)
@1(
Okay.
That's a relief.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620051,3)
@1(
Yes... To be sure, I have looked up if
any other plants on the ship could be
harmful to humans.
@@)
\Speaker(001)
\Face(012,0,190,0)
@1(
R-Right... But I told you before not to
push yourself.
Sleep deprivation is an enemy to beauty.
@@)
\Speaker(006)
\Face(185,0,201,0)
\Voice(GA620052,3)
@1(
I am unconcerned with my aesthetic 
appearance... there are no problems with
my health. There is no need to worry.
@@)
\Speaker(001)
\Face(012,0,201,0)
@1(
Well, I wasn't looking for such a serious
answer... That actually makes me even
more worried.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620053,3)
@1(
That is... curious to me.
@@)
\Speaker(001)
\Face(006,0,190,0)
@1(
Huh?
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620054,3)
@1(
That you... Why would you be worried 
about me?
@@)
\Speaker(001)
\Face(004,0,190,0)
@1(
Well, that's because...
@@)
@(ss
\SelStart(0)
I don't have a reason.
That's the commander's job.
@)ss
[
flg0000 == 1
]{
\Speaker(001)
\Face(001,0,190,0)
@1(
I don't have a reason to worry.
I wanted to bring you something, so I did.
That's all there is to it.
@@)
\Speaker(006)
\Face(185,0,201,0)
\Voice(GA620055,3)
@1(
...I do not understand.
@@)
\Speaker(001)
\Face(012,0,201,0)
@1(
You don't need to understand.
Besides, I'm not sure that I'd be able to
explain it very well.
@@)
\Speaker(001)
\Face(012,0,201,0)
@1(
...Does it bother you that I'm worried?
@@)
\Speaker(006)
\Face(185,0,192,0)
\Voice(GA620056,3)
@1(
...No, I do not mind at all...
However... it is curious.
@@)
\Speaker(001)
\Face(001,0,192,0)
@1(
But it's okay to let me do what I
want to do, right?
@@)
\Speaker(006)
\Face(185,0,201,0)
\Voice(GA620057,3)
@1(
...Yes...
@@)
flg0654 = 1
}
[
flg0001 == 1
]{
\Speaker(001)
\Face(001,0,190,0)
@1(
That's the commander's job.
I have to be worried about everybody in 
the Angel Wing.
@@)
\Speaker(006)
\Face(185,0,201,0)
\Voice(GA620058,3)
@1(
That is a reasonable justification.
...However, it is not the commander's job
to deliver food after hours.
@@)
\Speaker(001)
\Face(012,0,201,0)
@1(
Hm... Call it unpaid overtime then.
It's no different from you working at the
infirmary for the hay fever treatments.
@@)
\Speaker(006)
\Face(185,0,201,0)
\Voice(GA620059,3)
@1(
I am the only one on the ship who can 
administer those treatments. 
It is a natural responsibility.
@@)
\Speaker(001)
\Face(004,0,201,0)
@1(
It's not just that, but why do you need to
do all that research too? Where does it
end? It's too much for one person.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620060,3)
@1(
...If you are lax with your efforts, then
you will be too late and it will be
irreversible.
@@)
\Speaker(001)
\Face(004,0,190,0)
@1(
Well... That may be...
@@)
}
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620061,3)
@1(
...May I return to searching the database?
@@)
\Speaker(001)
\Face(012,0,190,0)
@1(
Ah, yeah...
I should get going.
I apologize for interrupting you.
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620062,3)
@1(
...No...
@@)
\Speaker(001)
\Face(001,0,190,0)
@1(
Ah, right. Once you're finished with the
research and you know that we're safe, how
about you take some time off?
@@)
\Speaker(006)
\Face(185,0,190,0)
\Voice(GA620063,3)
@1(
...No, I have not finished treating all
the patients.
I am fine.
@@)
\Speaker(001)
\Face(004,0,0,0)
@1(
...
@@)
\Wait(0.6)
\BGM(0,020,3,0,0)
\Se(1,3,0,020)
\SeStateChg(1)
\gCut(0)
\RatShow(0,1,80)
\SceneChg(3,300,0,0,0,0,0)
\Face(000,0,0,0)
\RatClear(0,1)
<9999->IDS2415
w074 += w013
w077 += w013
:L0660007
\gFade(0,0,3.0)
>0670->IDS0624
}/
