<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  舞　   ： 300:苦1、301:苦2、302:軽症1、303:軽症2、304:重症 -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<setLock><num>1</num></setLock>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
		<waitLock><num>1</num></waitLock>
	</rep>
		
</action>


<action label="stage_start_text_object_action">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">03_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*1</loop></play>
	</sound>	


	<global name="global_kaiwa_answer">1</global>
	
	<rep><ts>$__global_kaiwa_answer</ts>
		<actionRef label="fullsize_text_setup_action"></actionRef>

		<textBlock l="100000"></textBlock>

		<setString><string>****</string></setString>
		<addString><string>**************</string></addString>
		<addString><string>　ここは魔法世界「 E S T E R A S（エステラス）」**</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>鉱石魔法と呼ばれる魔法が発展した世界である。****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>鉱石魔法とは、その名の通り、鉱石（クリスタル）を媒体として発動する魔法のことである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>より具体的には、水晶やルビーなどの鉱物を身に着けて魔法を発動するということである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>だが、この鉱石魔法を使用するには、使い手は二つの条件を満たさなければならない。</string></addString>
		<addString><string>****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>一つはエレメンタルと呼ばれる種族の血を引いていること。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>そしてもう一つは、自分の髪の色と同じ色の鉱石を身につけること。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	

		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>とはいえ、鉱石魔法が人の間に浸透して 3 0 0 0年余りが経過しており、</string></addString>
		<addString><string>この世界のほぼすべての人は、エレメンタルの血を引いている。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>つまり、魔法を使えない人間などほぼ皆無だというこである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>街を見渡せば、そこには色とりどりの髪の毛と鉱石を持った人々。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>そして、あらゆる場所に記された魔法陣。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>この世界は、鉱石魔法によって繁栄し、今まさにその栄華を誇っていると言えた。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>だが、近年は鉱石の産出の減少と、そして黒鉱石の大量産出が問題になってきていた。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	

		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>黒鉱石は触ってはいけない禁忌の石である。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>黒鉱石は、誰にも扱えず、逆に近寄った者の魔力の暴走さえ引き起こすものだ。</string></addString>
		<addString><string>****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>最近は、街中にもその黒鉱石の岩肌が目に付くようになった。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>一部の魔装兵器が、黒鉱石の近くで誤動作し、怪我人が出るという事件もここ最近は珍しくなくなってきている。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>**************</string></addString>
		<addString><string>人々が平和と繁栄を享受する中、静かに輝く黒い光が世界の翳となり始めていた。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	

		<textBlock l="0"></textBlock>
			
		<actionRef label="fullsize_text_finish_action_stageA"></actionRef>
	</rep>

</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">12_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*7</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="120001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午前 0 6 : 2 2</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>るーちゃん、こっちみたいだよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>え？　ほんと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん、こっちに向いたほうが、石が強く光るよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あ、ほんとだね。こっち、ってことは北東って感じかな？　りーちゃん、地図は？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>え？　地図は、るーちゃんが持ってるはずでしょ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>…………！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>？？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ま、まあ……な、なんとかなるよね？　ね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　なに？　どういうこと？**もしかして、地図がないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>だ、だいじょうぶだよ。**ほら、結局のところ、この石の光る方向へ行くだけだもの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうだけど……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>パパとママの形見の鉱石だもん。変なところに連れて行かれたりしないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>……うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>7</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>5</param></createRef>

			<textBlock l="120002"></textBlock>

			<global name="global_character_kaiwa">109</global>
			<setString><string>変な霧が出てるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>やっぱり、地図とコンパス置いてきちゃったのは、まずかったんじゃないかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ううん、そうじゃなくて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうじゃないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>この霧には魔力を感じるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、ほんとだ。でも、攻撃とかしてくる気配はないみたいだけど？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>ただ撒き散らしてるだけのように見えるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ちょっと探索魔法をかけてみるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん、おねがい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">208</global>
			<setString><string>アレス・アイ・マガル・ジ・セルチエーノ**―――輝く黄金の光よ、この手に集いてわれを助けよ。</string></setString>
			<createRef l="talkscene_magic"><p>1</p><p>170</p></createRef>
			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>（同じ鉱石・同じ血なのに、補助魔法は、るーちゃんの方が上手ね。やっぱり性格の違いかな？）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
			<setString><string>っ！？　りーちゃん、すぐ近くに誰かいるよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>えっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<setString><string>　</string></setString>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>


			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>はぁはぁ……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_2_create"><param>410</param><param>4</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>4</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あの！　そこのお姉さん。すごい汗ですけど、大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>え？　人がいる？　**ダメ！　今のわたしに近づかないで！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>道に落ちてた黒鉱石を触ってしまって……。**魔力が暴走して……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>

				<textBlock l="120020"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>治癒魔法をかけてあげるね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>るーちゃん、ダメだよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>ダメ、ってどういうこと？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>黒鉱石に触れて暴走した人に治癒魔法なんてかけたら、余計に魔力が暴走して大変なことになっちゃうよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>……あ、そうか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>まずは、あのお姉さんの暴走する魔法で周りに被害がでないように、こっちの魔法で打ち消すしかないよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>うん、わかった。がんばる。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>

				<textBlock l="120021"></textBlock>

				<global name="global_character_kaiwa">205</global>
				<setString><string>に、逃げないとっ！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
				<setString><string>あたしもそうしたいけど……。るーちゃんの冗談はわかりにくいんだよね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>あはははは……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>あのお姉さんの暴走する魔法で周りに被害がでないように、こっちの魔法で打ち消すしかないよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>うん、わかった。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="120022"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>暴走した魔力を魔法で相殺したらどうかな？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
				<setString><string>魔法戦するのはいいけど、暴走した魔力だけを叩くのは難しいよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>で、でも、あのお姉さんを怪我させたくないし。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
				<setString><string>もう、るーちゃんは仕方がないなあ。その作戦でいきましょ。でも、ちょっと大変かも。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
				<setString><string>大丈夫だよ。りーちゃんがいるもん。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>調子いいんだから。**ま、なんとかなるでしょ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
				<setString><string>じゃあ、行くね！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ M2 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>2</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>2</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ M3 -->
	<rep><ts>$_prate-lt500000</ts>
		<setGameFlag><num>3</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt500000)</ts>
		<setGameFlag><num>3</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ M4 -->
	<!-- 0梨々香: 1:瑠璃香 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>4</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>4</num><flag>1</flag></setGameFlag>
	</rep>



	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
			<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			
			<sysvar name="_arg0">4</sysvar><eval name="f4">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f2-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f3-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt1</ts><setGameFlag><num>5</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt1)</ts><setGameFlag><num>5</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">5</sysvar><eval name="f5">$_gameflag</eval>			


			<rep><ts>1-($f5-eq0)</ts>

				<rep><ts>($f2-eq1)*($f3-eq1)</ts>
					<rep><ts>$f4-eq0</ts>
						<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
					</rep>
				</rep>

				<rep><ts>1-($f2-eq1)*($f3-eq1)</ts>
					<rep><ts>$f4-eq0</ts>
						<setGameFlag><num>7</num><flag>1</flag></setGameFlag>	
						<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<setGameFlag><num>7</num><flag>2</flag></setGameFlag>	
						<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
					</rep>
				</rep>

			</rep>
			<rep><ts>$f5-eq0</ts>
					<rep><ts>$f4-eq0</ts>
						<setGameFlag><num>7</num><flag>1</flag></setGameFlag>	
						<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<setGameFlag><num>7</num><flag>2</flag></setGameFlag>	
						<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
					</rep>
			</rep>
	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_2_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="120100"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>大丈夫ですか？　しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">302</global>
			<setString><string>うう……はい、どうにか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>そんなに怪我もなさそうだし。良かった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あ、あの……ありがとう……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お礼なんて別にいらないですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そうですよ。一番大変だったのは、お姉さんじゃないですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>い、いえ……すみません……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>最近じゃ黒鉱石の岩が街中にも出てきたりするし、みんな気をつけないとね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>りーちゃん、人が集まってきたよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>それなら、救急隊とか呼んでもらおう。あたしたちじゃ、ちゃんとした処置はできないし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あの、歩けますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>はい……歩くくらいなら……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>るーちゃんは、そっちの肩を支えて。あたしはこっちを支えるから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>うん、わかった。**さ、行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ええ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="120200"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あ、あの、ええと、大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">302</global>
			<setString><string>はい……魔力の……暴走は……収まったみたい……です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>意識もあるし、大丈夫みたいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>うん、良かった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>人が集まってきてるから、ちょっと事情を話してくるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あ、わたしも行くよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>るーちゃんは、その人と一緒にいてあげて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_1"/>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あ、うん、そうだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あ、あの……すみません……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>こちらこそ、魔力を鎮めるためとはいえ、攻撃しちゃってすみませんでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>いえ……そうして頂かなかったら……治りませんでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>それに……黒鉱石を触ってしまったわたしが……悪いわけですから……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>黒鉱石………………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あの……どうしたのですか……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>……あ、ごめんなさい。同じようなことがあったのを思い出しちゃって。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>るーちゃん、救助隊の人が来るから、あっちに連れてきてくれって。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>うん、わかった。**えーと、立てますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>大丈夫……です……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>肩を貸します。行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="120300"></textBlock>
													
			<global name="global_character_kaiwa">304</global>
			<setString><string>う……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え、えーと、しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>あ、あの……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はぁ……ぁ……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>るーちゃん！　救助隊の人を呼んで！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、うん！　そうだね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_2"/>

			<global name="global_character_kaiwa">301</global>
			<setString><string>うぅ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>（どうしよう？　どうしたらいい……？）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>（あたしたちだけじゃ高度な治癒魔法なんて使えないし……）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>は……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<!--			<soundtrack><file type="ogg">blue_light</file></soundtrack> -->

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	
			<createRef label="blue_light_create"><param>510</param><param>300</param></createRef>
			<wait>30</wait>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？形見の鉱石が……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>光って・・る・・！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">301</global>
			<setString><string>ここ……は…………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>え！？　あっ、気がつきました！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あ……はい……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>良かった。今、救助隊を呼びにいってますから、そのままじっとしていてください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あ……あの……ありがとうございます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>（さっきのは一体何だったんだろう……？**形見の鉱石は青だから、あたしたちには使えないはずなのに……）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="120400"></textBlock>
													
			<global name="global_character_kaiwa">304</global>
			<setString><string>う……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え、えーと、しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>あ、あの……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はぁ……ぁ……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あたし、救助隊の人を呼んでくる！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_1"/>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あっ！　りーちゃん……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うぅ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>（わたしにも何かできることは……）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>（高度な治癒魔法なんて使えないし……）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>は……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<!--			<soundtrack><file type="ogg">blue_light</file></soundtrack> -->

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>
			<wait>30</wait>

			<global name="global_character_kaiwa">204</global>
			<setString><string>何これ？　形見の鉱石が……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>光って・・・・！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">301</global>
			<setString><string>ここ……は…………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>えっ、気がつきましたか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あ……はい……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>ええと、よかったです。意識が戻ってくれて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あ……あの……ありがとうございます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>（形見の鉱石は青いから、あたしたちには使いないはずなのに。どうして……？）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>御刀　梨々香</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>御刀　瑠璃香</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>水科　舞</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!--  梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ririka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ririka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ririka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ririka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ririka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">ririka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">ririka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">ririka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">ririka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">ririka_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">ririka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">ririka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">ririka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">ririka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">ririka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">ririka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">ririka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">ririka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">ririka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">ririka_think</file></loadSurface>
					</rep>


				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">rurika_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">rurika_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">rurika_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">rurika_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">rurika_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">rurika_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">rurika_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">rurika_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">rurika_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">rurika_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">rurika_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">rurika_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">rurika_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">rurika_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">rurika_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">rurika_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">rurika_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">rurika_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">rurika_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">rurika_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--  舞　 ： 300:苦1、301:苦2、302:軽症1、303:軽症2、304:重症 -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mai_pain1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mai_pain2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mai_ill1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mai_ill2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mai_ill3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mai_pain1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mai_pain2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mai_ill1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mai_ill2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mai_ill3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<!-- *******青い光************************************************************** -->
<create label="blue_light_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object l="blue_light_object">
		<img type="add">
			<file type="dds">blue_light</file>
			<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
			<width>10</width><height>10</height>
			<alpha>64</alpha><red>100</red><green>100</green><blue>100</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<rotateImg><direction>1</direction><term>-1</term></rotateImg>
	
		<action>
			<changeImgSize>
				<width>326</width><height>326</height><term>90</term>
			</changeImgSize>
			<repeat><times>-1</times>
				<changeColor>
					<alpha>255</alpha><red>200</red><green>200</green><blue>200</blue><term>10</term>
				</changeColor>
				<wait>10</wait>
				<changeColor>
					<alpha>200</alpha><red>50</red><green>50</green><blue>200</blue><term>10</term>
				</changeColor>
				<wait>10</wait>
			</repeat>
		</action>

	</object>
</create>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>瑠璃香の選択****　治癒魔法をかけてあげる****　に、逃げないとっ！？****　暴走した魔力を魔法で相殺する</string></setString>
		</object>
	</create>
	<!-- *** フラグ K1 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>1</p><p>2</p><p>0</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M1 *** -->
	<setGameFlag><num>1</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M1 *** -->
	<setGameFlag><num>1</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ M1 *** -->
	<setGameFlag><num>1</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>プロローグを読みますか？****  プロローグを読む****  プロローグを読まない</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




</exbulletml>
