<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<!-- *************************************************************************** -->
<!-- *** エンディングは、フラグ 77 で判断される                              *** -->
<!-- ***                               　　　　　　　　　　　　　　　　　　　*** -->
<!-- *** フラグ 77 は (SEQUEL 以外の場合）common_scenetrans.xml の           *** -->
<!-- ***   common_scenetrans_nextstage_judge で設定される                    *** -->
<!-- ***                               　　　　　　　　　　　　　　　　　　　*** -->
<!-- *** SEQUEL のエンディングは、stageEX_typeX_type に直接書かれるため      *** -->
<!-- *** epilogue シーンでは扱わない　　　　　                               *** -->
<!-- *************************************************************************** -->

<!-- *************************************************************************** -->
<!-- *** f77 =  1 : 絆奈　　ツバサ                                           *** -->
<!-- *** f77 =  2 : 絆奈　　マイハ                                           *** -->
<!-- *** f77 =  3 : 絆奈　　ＢＡＤ                                           *** -->

<!-- *** f77 =  4 : 顕　　　ツバサ                                           *** -->
<!-- *** f77 =  5 : 顕　　　マイハ                                           *** -->
<!-- *** f77 =  6 : 顕　　　ＢＡＤ                                           *** -->

<!-- *** f77 =  7 : ベル　　ツバサ                                           *** -->
<!-- *** f77 =  8 : ベル　　マイハ                                           *** -->
<!-- *** f77 = 19 : ベル　　ＢＡＤ                                           *** -->

<!-- *** f77 = 10 : 灯　　　ツバサ                                           *** -->
<!-- *** f77 = 11 : 灯　　　マイハ                                           *** -->
<!-- *** f77 = 12 : 灯　　　ＢＡＤ                                           *** -->

<!-- *** f77 = 13 : ホシミ　ＴＲＵＥ                                         *** -->
<!-- *** f77 = 14 : ホシミ　ＢＡＤ                                           *** -->

<!-- *** f77 = 15 : 顕　　　ＥＸ                                             *** -->
<!-- *** f77 = 16 : 絆奈　　ＥＸ                                             *** -->
<!-- *** f77 = 17 : ベル　　ＥＸ                                             *** -->
<!-- *** f77 = 18 : 灯　　　ＥＸ                                             *** -->
<!-- *** f77 = 19 : ホシミ　ＥＸ                                             *** -->

<!-- *************************************************************************** -->



<action label="top">	
	<system><command>disablepause</command></system>
	<system><command>fulldrawon</command></system>
	<system><command>playermovedisable</command></system>

	<setBgColor><alpha>0</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- BUG 10278-->
	<rep><ts>$_widescreen</ts>
		<create>
			<direction type="absolute">0</direction>
			<speed type="absolute">0</speed>
			<cx>400</cx><cy>300</cy>
			<object>
				<img type="normal">
					<file type="dds">rectwhite</file>
					<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
					<width>800</width><height>600</height>
					<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
				</img>
				<setDrawLevel><num>0</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<!-- エピローグデバッグ用 -->
	<!-- タイトルから直接エピローグを実行した場合、以下のフラグ７７を設定すること -->
<!--
	<setGameFlag><num>77</num><flag>($_twinstype-1)*3+$_weapontype*($_twinstype-lt5)+1</flag></setGameFlag>
-->
	
	<!-- スタッフロール前エピローグテキスト-->

	<actionRef l="epilogue_text_1_action"></actionRef>

	<!-- スタッフロール -->
	<actionRef l="epilogue_staffroll_action"></actionRef>

	<!-- スタッフロール後エピローグテキスト -->
	<actionRef l="epilogue_text_2_action"></actionRef>

	<!-- コレクション-->
<!--　リプレイ保存の中でしてくれるので、ここではしない -->
<!--
	<actionRef l="epilogue_collection_action"></actionRef>
-->
	<!-- リプレイの保存-->
	<actionRef l="epilogue_savereplay_action"></actionRef>
	

</action>

<action label="epilogue_savereplay_action">
	<wait>2</wait>

	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<system><command>switchpause</command></system>

		<!-- ハイスコアプレイは Userdata/hiscorereplay に強制リプレイ採取 -->
		<system><command>commithiscorereplay</command></system>

		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
	</repeat>
			
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>

		<wait>30</wait>
		<!-- 追加 -->
		<actionRef label="check_new_collection_gototitle_action"></actionRef>
		<w>30</w>
		<actionRef    label="common_scenetrans_goto_title_action"></actionRef>
		<repeat><times>-1</times>
			<wait>60</wait>
		</repeat>
	</repeat>

	<repeat><times>-1</times>
		<wait>60</wait>
	</repeat>

</action>
	
<action l="epilogue_collection_action">
<!--
	<rep><ts>($_practice_mode-eq0)*($_replay_mode-eq0)</ts>
		<actionRef label="check_new_collection_stageend_action"></actionRef>
		<actionRef label="check_new_collection_gemeend_action"></actionRef>
	</rep>
-->
</action>


<!-- スタッフロール前エピローグテキスト-->
<action l="epilogue_text_1_action">
	<!-- 中身は epilogue_typeX_text.xml  -->
	<actionRef label="epilogue_text_1_action_main"></actionRef>

</action>


<!-- スタッフロール -->
<action l="epilogue_staffroll_action">
	<!-- バッドエンドの場合、処理しない -->
	<!-- ホシミ姉妹だけ別スタッフロール -->

	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

	<eval name="goodend_check">($f77-eq1)+($f77-eq2)+($f77-eq4)+($f77-eq5)+($f77-eq7)+($f77-eq8)+($f77-eq10)+($f77-eq11)+($f77-eq13)</eval>
	<eval name="hoshimi_check">($f77-eq13)</eval>

	<repeat><times>$goodend_check</times>
		<repeat><times>1-$hoshimi_check</times>

			<!-- 一枚絵を消す -->
			<targetRevenge l="ending_pic"></targetRevenge>
			<w>120</w>

			<actionRef l="epilogue_staffroll_normal_action"/>
			<w>120</w>
		</repeat>
		<repeat><times>$hoshimi_check</times>

			<actionRef l="epilogue_staffroll_hoshimi_action"/>
			<w>80</w>
		</repeat>
	</repeat>



</action>


<!-- スタッフロール後エピローグテキスト-->
<action l="epilogue_text_2_action">
	<!-- 中身は epilogue_typeX_text.xml -->
	<actionRef label="epilogue_text_2_action_main"></actionRef>
</action>


<!-- ********** 通常エンディングのスタッフロール ************************ -->
<action l="epilogue_staffroll_normal_action">
	<setLock><num>6</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object">
			<actionRef label="staffroll_object_action_1"></actionRef>
		</object>
	</create>

	<wait>180</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor l="cursor_ending_end">
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>6</num></waitLock>

</action>

<!-- スタッフロール　オブジェクト -->
<action label="staffroll_object_action_1">
	<cRef label="epilogue_back_create"/>
	<w>60</w>
	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">28_ending1</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	<wait>30</wait>
	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

	<repeat><times>$f77-lt13</times>
		<eval name="roll_char_flag1">(($f77/3)%10)+1</eval>
		<eval name="roll_char_flag2">4+($f77%3)</eval>
	</repeat>


	<!-- タイトル -->
	<cRef label="roll_create_title"><p>400</p><p>272</p><p>0</p><p>0</p><p>0</p><p>304</p><p>512</p><p>64</p><p>540</p></cRef>
	<w>150</w>
	<cRef label="roll_create_title"><p>400</p><p>334</p><p>0</p><p>0</p><p>0</p><p>368</p><p>512</p><p>64</p><p>390</p></cRef>
	<w>150</w>
	<cRef label="roll_create_char"><p>156</p><p>300</p><p>$roll_char_flag1</p></cRef>
	<w>150</w>
	<cRef label="roll_create_char"><p>644</p><p>300</p><p>$roll_char_flag2</p></cRef>
	<w>570</w>

	<cRef l="nanomachine_create_epilogue"/>
<!--	<cRef l="nanomachine_create_wall"/> -->

	<!-- x,y,dir,sp,left,top, -->
	<!-- 企画原案 -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>64</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- キャラクタ -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>96</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>448</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>64</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>96</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- プログラム -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>128</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>32</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- シナリオ -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>160</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 3D背景 -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>192</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>32</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 音楽/効果音 -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>224</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- システムスクリプト -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>256</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>32</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 弾幕スクリプト -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>288</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>128</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 会話スクリプト -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>320</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>32</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- テストプレイ -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>352</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>128</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>160</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>192</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>32</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 監督 -->
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>384</p><p>256</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create1"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p></createRef>
	<w>32</w>
	<createRef label="roll_create2"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>0</p><p>512</p><p>32</p></createRef>
	<w>240</w>

	<!-- 著作製作 -->
	<w>30</w>
	<createRef label="roll_create1_stop"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>416</p><p>256</p><p>32</p><p>352</p></createRef>
	<w>32</w>
	<createRef label="roll_create1_stop"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>0</p><p>480</p><p>512</p><p>32</p><p>320</p></createRef>
	<w>32</w>
	<createRef label="roll_create1_stop"><p>400</p><p>600+12</p><p>0</p><p>1</p><p>256</p><p>64</p><p>256</p><p>32</p><p>288</p></createRef>
	<w>800</w>

	<!-- 子を破壊してロックをはずす -->
	<childRevenge></childRevenge>
	<system><command>clearselectable</command></system>
	<w>120</w>
	<releaseLock><num>6</num></releaseLock>

</action>

<!-- タイトル -->
<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create_title">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_title_object"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>
<object label="roll_title_object">
	<img type="normal">
		<file type="dds">staff_caption2</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180+$5</w>
	<changeColor>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180</w>
	<vanish/>

	</action>
</object>		

<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create1">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object1"><p>$5</p><p>$6</p><p>$7</p><p>$8</p></objectRef>
</create>

<object label="roll_object1">
	<img type="normal">
		<file type="dds">staff_caption1</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	</action>
</object>		


<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create1_stop">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object1_stop"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>

<object label="roll_object1_stop">
	<img type="normal">
		<file type="dds">staff_caption1</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<w>$5</w>
		<chS><sp>0</sp><tm>10</tm></chS>
	</action>
</object>		



<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create2">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object2"><p>$5</p><p>$6</p><p>$7</p><p>$8</p></objectRef>
</create>

<object label="roll_object2">
	<img type="normal">
		<file type="dds">staff_caption2</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	</action>
</object>		


<revenge label="roll_object_revenge">
	<changeColor>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>
</revenge>

<revenge label="roll_object_revenge2">
	<changeColor>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180</w>
	<vanish/>
</revenge>

<revenge label="roll_object_revenge3">
	<changeColor>
		<alpha>0</alpha><red>88</red><green>170</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>
</revenge>


<!-- ********** キャラ表示 ************************ -->
<!-- 1絆奈、2:顕、３ベル、４灯、５マイハ、６ツバサ -->
<create label="roll_create_char">
	<cx>$1</cx><cy>$2</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll_char_object"><p>$3</p><p>$4</p></objectRef>
</create>
<object label="roll_char_object">
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<repeat><times>$1-eq1</times>
		<imgRef l="roll_hannna_img"/>
	</repeat>
	<repeat><times>$1-eq2</times>
		<imgRef l="roll_akira_img"/>
	</repeat>
	<repeat><times>$1-eq3</times>
		<imgRef l="roll_bell_img"/>
	</repeat>
	<repeat><times>$1-eq4</times>
		<imgRef l="roll_akari_img"/>
	</repeat>
	<repeat><times>$1-eq5</times>
		<imgRef l="roll_tsubasa_img"/>
	</repeat>
	<repeat><times>$1-eq6</times>
		<imgRef l="roll_maiha_img"/>
	</repeat>

	<setDrawLevel><num>30</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	</action>
</object>		


<img l="roll_hannna_img" type="normal">
	<file type="dds">roll_hannna</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_akira_img" type="normal">
	<file type="dds">roll_akira</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_bell_img" type="normal">
	<file type="dds">roll_bell</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_akari_img" type="normal">
	<file type="dds">roll_akari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_maiha_img" type="normal">
	<file type="dds">roll_maiha</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_maiha2_img" type="normal">
	<file type="dds">roll_maiha2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img l="roll_tsubasa_img" type="normal">
	<file type="dds">roll_tsubasa</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>512</width><height>512</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********** キャラ表示 revenge 180 ************************ -->
<!-- 1絆奈、2:顕、３ベル、４灯、５マイハ、６ツバサ -->
<create label="roll_create_char2">
	<cx>$1</cx><cy>$2</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll_char_object2"><p>$3</p><p>$4</p></objectRef>
</create>
<object label="roll_char_object2">
	<child>1</child>
	<revengeRef label="roll_object_revenge2"/>
	<repeat><times>$1-eq1</times>
		<imgRef l="roll_hannna_img"/>
	</repeat>
	<repeat><times>$1-eq2</times>
		<imgRef l="roll_akira_img"/>
	</repeat>
	<repeat><times>$1-eq3</times>
		<imgRef l="roll_bell_img"/>
	</repeat>
	<repeat><times>$1-eq4</times>
		<imgRef l="roll_akari_img"/>
	</repeat>
	<repeat><times>$1-eq5</times>
		<imgRef l="roll_tsubasa_img"/>
	</repeat>
	<repeat><times>$1-eq6</times>
		<imgRef l="roll_maiha_img"/>
	</repeat>
	<repeat><times>$1-eq7</times>
		<imgRef l="roll_maiha2_img"/>
	</repeat>

	<setDrawLevel><num>30</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	</action>
</object>		



<!-- ********** ホシミエンディングのスタッフロール ************************ -->
<action l="epilogue_staffroll_hoshimi_action">
	<setLock><num>6</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object2">
			<actionRef label="staffroll_object_action_2"></actionRef>
		</object>
	</create>

	<wait>180</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor l="cursor_ending_end">
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>6</num></waitLock>

</action>

<!-- スタッフロール　オブジェクト -->
<action label="staffroll_object_action_2">
	<w>60</w>
	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">29_ending2_vocal</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>

	<cRef label="ending_pic_hoshimi_create"/>
	<w>1</w>
	<targetRevenge l="ending_pic"></targetRevenge>

	<wait>360</wait>

	<!-- キャラクター -->
	<cRef label="roll_create_char2"><p>156</p><p>290</p><p>7</p></cRef>
	<w>228</w>
	<cRef label="roll_create_char2"><p>256</p><p>300</p><p>5</p></cRef>
	<w>228</w>


	<!-- タイトル -->
	<cRef label="roll_create_title_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>304</p><p>512</p><p>64</p><p>594</p></cRef>
	<w>228</w>
	<cRef label="roll_create_title_2"><p>544</p><p>334</p><p>0</p><p>0</p><p>0</p><p>368</p><p>512</p><p>64</p><p>366</p></cRef>
	<w>756</w>

	<!-- x,y,dir,sp,left,top, -->
	<!-- 企画原案 -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>64</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>260</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>200</w>

	<!-- キャラクタ -->
	<createRef label="roll_create1_2"><p>544</p><p>236</p><p>0</p><p>0</p><p>0</p><p>96</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>448</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>96</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- キャラクタ -->
	<createRef label="roll_create1_2"><p>544</p><p>236</p><p>0</p><p>0</p><p>0</p><p>96</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>448</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>64</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- プログラム -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>128</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>32</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>260</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- シナリオ -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>160</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>258</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- 3D背景 -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>192</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>32</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- 音楽/効果音 -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>224</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<!-- システムスクリプト -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>256</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>32</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>192</w>

	<w>114</w>

	<!-- エンディングテーマ -->
	<createRef label="roll_create1_2"><p>544</p><p>236</p><p>0</p><p>0</p><p>256</p><p>0</p><p>256</p><p>32</p><p>536</p></createRef>
	<w>114</w>
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>256</p><p>32</p><p>256</p><p>32</p><p>422</p></createRef>
	<w>114</w>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>308</p></createRef>
	<w>114</w>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>32*7</p><p>512</p><p>32</p><p>194</p></createRef>
	<w>114</w>
	<createRef label="roll_create2_2"><p>544</p><p>364</p><p>0</p><p>0</p><p>0</p><p>32*8</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>254</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>252</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>300</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>348</p><p>5</p></cRef>
	<w>192</w>

	<!-- 弾幕スクリプト -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>288</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>364</p><p>0</p><p>0</p><p>0</p><p>128</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>256</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>340</p><p>5</p></cRef>
	<w>194</w>

	<!-- 会話スクリプト -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>320</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>364</p><p>0</p><p>0</p><p>0</p><p>32</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>260</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>340</p><p>5</p></cRef>
	<w>196</w>

	<!-- テストプレイ -->
	<createRef label="roll_create1_2"><p>544</p><p>236</p><p>0</p><p>0</p><p>0</p><p>352</p><p>256</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>128</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>160</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>364</p><p>0</p><p>0</p><p>0</p><p>192</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>396</p><p>0</p><p>0</p><p>0</p><p>32</p><p>512</p><p>32</p><p>80</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>428</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>80</p></createRef>
	<w>260</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>252</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>304</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>356</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>412</p><p>5</p></cRef>
	<w>196</w>

	<!-- 監督 -->
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>384</p><p>256</p><p>32</p><p>194</p></createRef>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>194</p></createRef>
	<createRef label="roll_create2_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>0</p><p>0</p><p>512</p><p>32</p><p>194</p></createRef>
	<w>260+114</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>196</w>

	<!-- 著作製作 -->
	<w>114</w>
	<createRef label="roll_create1_2"><p>544</p><p>268</p><p>0</p><p>0</p><p>0</p><p>416</p><p>256</p><p>32</p><p>566</p></createRef>
	<w>114</w>
	<createRef label="roll_create1_2"><p>544</p><p>300</p><p>0</p><p>0</p><p>0</p><p>480</p><p>512</p><p>32</p><p>452</p></createRef>
	<w>114</w>
	<w>114</w>
	<createRef label="roll_create1_2"><p>544</p><p>332</p><p>0</p><p>0</p><p>256</p><p>64</p><p>256</p><p>32</p><p>224</p></createRef>
	<w>404</w>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>284</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>320</p><p>544</p><p>316</p><p>5</p></cRef>
	<w>450</w>


	<cRef l="nanomachine_create_epilogue2"><p>200</p><p>206</p><p>236</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>200</p><p>206</p><p>300</p><p>5</p></cRef>
	<cRef l="nanomachine_create_epilogue2"><p>200</p><p>206</p><p>364</p><p>5</p></cRef>
	<targetRevenge label="roll_char_object2"/>
	<w>360</w>
	<!-- 子を破壊してロックをはずす -->
	<childRevenge></childRevenge>
	<system><command>clearselectable</command></system>
	<w>180</w>
	<releaseLock><num>6</num></releaseLock>

</action>


<!-- タイトル -->
<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create_title_2">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_title_object_2"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>
<object label="roll_title_object_2">
	<img type="normal">
		<file type="dds">staff_caption2</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180+$5</w>

	<cRef l="nanomachine_create_epilogue2"><p>348</p><p>$_self_cx</p><p>$_self_cy</p><p>6</p></cRef>
	<changeColor>
		<alpha>5</alpha><red>88</red><green>170</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180</w>
	<vanish/>

	</action>
</object>		

<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create1_2">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object1_2"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>

<object label="roll_object1_2">
	<img type="normal">
		<file type="dds">staff_caption1</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge3"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180+$5</w>
	<changeColor>
		<alpha>0</alpha><red>88</red><green>170</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180</w>
	<vanish/>

	</action>
</object>		


<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create1_2_end">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object1_2_end"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>

<object label="roll_object1_2_end">
	<img type="normal">
		<file type="dds">staff_caption1</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge3"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	</action>
</object>		


<!-- x,y,dir,sp,left,top,width,height -->
<create label="roll_create2_2">
	<cx>$1</cx><cy>$2</cy>
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<objectRef label="roll_object2_2"><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></objectRef>
</create>

<object label="roll_object2_2">
	<img type="normal">
		<file type="dds">staff_caption2</file>
		<left>$1</left><top>$2</top><right>$1+$3</right><bottom>$2+$4</bottom>
		<width>$3</width><height>$4</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="roll_object_revenge3"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180+$5</w>
	<changeColor>
		<alpha>0</alpha><red>88</red><green>170</green><blue>255</blue><term>180</term>
	</changeColor>
	<w>180</w>
	<vanish/>

	</action>
</object>		


<!-- 文字消去パーティクル -->
<create l="nanomachine_create_epilogue2">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$2</cx><cy>$3+28</cy>
	<child>1</child>
	<object l="nanomachine_create_eplogue_obj2">
	<a>
		<revengeRef l="nanomachine_create_eplogue_obj_revenge2"></revengeRef>
		<w>1</w>
		<eval name="t_pos_x">$1/6</eval>
		<repeat><times>$4</times>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>0-$t_pos_x*0.5</p><p>0</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>$t_pos_x-$t_pos_x*0.5</p><p>-8</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-3*$t_pos_x-$t_pos_x*0.5</p><p>-4</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>2*$t_pos_x-$t_pos_x*0.5</p><p>12</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-1*$t_pos_x-$t_pos_x*0.5</p><p>8</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>3*$t_pos_x-$t_pos_x*0.5</p><p>4</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-2*$t_pos_x-$t_pos_x*0.5</p><p>-12</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>

				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>0-$t_pos_x*0.5</p><p>0</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-2*$t_pos_x-$t_pos_x*0.5</p><p>-8</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>$t_pos_x-$t_pos_x*0.5</p><p>-4</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>3*$t_pos_x-$t_pos_x*0.5</p><p>12</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-3*$t_pos_x-$t_pos_x*0.5</p><p>8</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>-1*$t_pos_x-$t_pos_x*0.5</p><p>4</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>
				<createRef label="hoshimi_nano_particle_create_epilogue2"><p>$_rand</p><p>2*$t_pos_x-$t_pos_x*0.5</p><p>-12</p><p>48</p><p>$t_pos_x</p></createRef>
				<w>2</w>

		</repeat>
		<w>16</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_eplogue_obj_revenge2">
<vanish/>
</revenge>


<create label="hoshimi_nano_particle_create_epilogue2">
	<speed>0.1+0.6*$1</speed><direction type="absolute">0</direction>
	<cx>$_self_cx+$2+$1*$5</cx><cy>$_self_cy+$3-$1*32</cy>
	<objectRef label="hoshimi_nano_particle_object_epilogue2"><p>$1*$4</p><p>$1*24</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object_epilogue2">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>33</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>30</term>
	</changeImgSize>
	<w>30</w>
	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>30</term><flag>16</flag>
	</changeImgSize>
	<wait>36+$2</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>


<!-- ********** ダミーアクション ************************ -->
<action label="player_top">
	<create>
		<player>
			<speed>0</speed>
			<direction>0</direction>
			<cx>400</cx><cy>300</cy>		
		</player>	
	</create>
</action>

<action label="shot_1_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="shot_2_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="option_top">
</action>

<action label="bomb_top">
</action>

<action label="gameover_top">
</action>

<action label="tensionup_top">
</action>


<!-- タイトル画面でのポーズアクション -->
<action label="pause_top">
</action>



<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create_epilogue                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_epilogue">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="nanomachine_create_eplogue_obj">
	<a>
		<revengeRef l="nanomachine_create_eplogue_obj_revenge"></revengeRef>
		<w>1</w>
		<repeat><times>-1</times>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>0</p><p>600</p><p>32</p></createRef>
				<w>2</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>200</p><p>600</p></createRef>-->
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>400</p><p>600</p></createRef>-->
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>600</p><p>600</p><p>32</p></createRef>
				<w>1</w>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>66</p><p>550</p><p>32</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>246</p><p>600</p><p>24</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>486</p><p>600</p><p>24</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>666</p><p>550</p><p>32</p></createRef>
				<w>1</w>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>132</p><p>500</p><p>32</p></createRef>
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>332</p><p>500</p></createRef>-->
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>532</p><p>500</p></createRef>-->
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>732</p><p>500</p><p>32</p></createRef>
				<w>1</w>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>33</p><p>600</p><p>32</p></createRef>
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>200</p><p>600</p></createRef>-->
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>400</p><p>600</p></createRef>-->
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>633</p><p>600</p><p>32</p></createRef>
				<w>1</w>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>99</p><p>550</p><p>32</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>200</p><p>580</p><p>24</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>532</p><p>582</p><p>24</p></createRef>
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>699</p><p>550</p><p>32</p></createRef>
				<w>1</w>

				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>116</p><p>500</p><p>32</p></createRef>
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>332</p><p>500</p></createRef>-->
				<w>1</w>
<!--				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>532</p><p>500</p></createRef>-->
				<w>1</w>
				<createRef label="hoshimi_nano_particle_create_epilogue"><p>$_rand</p><p>716</p><p>500</p><p>32</p></createRef>
				<w>1</w>

		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_eplogue_obj_revenge">
<vanish/>
</revenge>




<create label="hoshimi_nano_particle_create_epilogue">
	<speed>0.3+1.5*$1</speed><direction type="absolute">0</direction>
	<cx>$2+$1*66</cx><cy>$3-$1*64</cy>
	<objectRef label="hoshimi_nano_particle_object_epilogue"><p>$1*$4</p><p>$1*48</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object_epilogue">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>31</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>120</term>
	</changeImgSize>
	<w>30</w>
	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>120</term><flag>16</flag>
	</changeImgSize>
	<wait>96+$2</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>


<!-- ********************************************************************************************** -->
<!-- ***** 通常エピローグ用　背景                                                        ***** -->
<!-- ********************************************************************************************** -->

<create label="epilogue_back_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy><child>1</child>
	<objectRef label="epilogue_back_object"></objectRef>
</create>


<object label="epilogue_back_object">
	<img type="add">
		<file type="dds">epi_back</file>
		<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
		<width>800</width><height>800</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<revengeRef label="roll_object_revenge"/>

	<setDrawLevel><num>26</num></setDrawLevel>
	<rotateImg><dir>-0.05</dir><tm>-1</tm></rotateImg>

	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>	
	</changeColor>
	<w>180</w>
	<changeImgSize>
		<width>1024</width><height>1024</height><term>1200</term>
	</changeImgSize>


</object>


<!-- ********************************************************************************************** -->
<!-- ***** ホシミエピローグ用　背景                                                        ***** -->
<!-- ********************************************************************************************** -->

<create label="ending_pic_hoshimi_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object label="ending_pic_hoshimi">
		<revengeRef label="ending_pic_hoshimi_revenge"></revengeRef>
		<img type="normal">
			<file type="dds">ending_13_hoshimi3</file>
			<left>0</left><top>0</top><right>800</right><bottom>600</bottom>
			<width>800</width><height>600</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>30</num></setDrawLevel>
		<a>

			<changeColor>
				<alpha>255</alpha><red>72</red><green>72</green><blue>88</blue><tm>180</tm>
			</changeColor>

		</a>


	</object>
</create>

<revenge label="ending_pic_hoshimi_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>


<!-- ダミーカーソル -->
<action label="cursor_ending_end_action"></action>
<selected label="cursor_ending_end_selected"></selected>
<decided label="cursor_ending_end_decided"><vanish></vanish></decided>

<!-- ダミー選択肢 -->
<selectable label="selectable_ending_end">
	<decidedRef    label="selectable_ending_end_decided"></decidedRef>
	<selectedRef   label="selectable_ending_end_selected"></selectedRef>
	<unselectedRef label="selectable_ending_end_unselected"></unselectedRef>
	<revengeRef	   label="selectable_ending_end_revenge"></revengeRef>
	<actionRef	   label="selectable_ending_end_action"></actionRef>
</selectable>

<decided    label="selectable_ending_end_decided">
	<actionRef l="selectable_ending_end_decided_action"/>
</decided>

<action l="selectable_ending_end_decided_action">

	<targetRevenge label="ending_particle_org"/>
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>120</term>
	</changeTargetVolume>
	<wait>60</wait>

	<targetRevenge label="staffroll_object"/>
	<targetRevenge label="staffroll_object2"/>
	<wait>60</wait>
	<targetVanish label="bgm"></targetVanish>

	<releaseLock><num>6</num></releaseLock>
	<vanish/>

</action>


<selected   label="selectable_ending_end_selected"></selected>
<unselected label="selectable_ending_end_unselected"></unselected>
<revenge	label="selectable_ending_end_revenge">
	<vanish></vanish>
</revenge>
<action	    label="selectable_ending_end_action"></action>


</exbulletml>
