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<action label="epilogue_text_action">
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	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			

	<!-- debug -->
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<action label="epilogue_EX_text_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<!-- **** エキストラエンディングフラグ ***** -->
	<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			

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	<waitLock><num>1</num></waitLock>
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<!-- *** 6-A 悠莉 *** -->
<action label="epilogue_text_object_action_1">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	

<setString><string>The Drive Out notification fades from the**screen.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She slowly opens her eyes as the soft winter**sunlight begins to fill the room.</string></addString>
<addString><string>**Her sister also wakes up from Ill-net.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>****In the end, they didn't find Sara Kisaragi.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**They couldn't fulfill their teacher's wishes.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
	<!-- *** 改ページ *** -->
<setString><string>****The incident was reported as a system failure**with an unknown cause.</string></setString>
<addString><string>Within a month, almost everybody had**forgotten about it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
<addString><string>****However, for those two, it was the first clue**they got on Sara's trail.</string></addString>
<addString><string>**They could never forget what happened.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The most advanced AHC ever created by their**teacher.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****And an AHC that gave something to its AH that**no others could. Free will.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="yuri_a"></actionRef>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>Their teacher was a genius programmer.</string></setString>
<addString><string>**She was thinking about a world a generation**away.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Will they ever be able to catch up to her?</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
	<!-- *** 改ページ *** -->
<setString><string>****They still can't even match up to the AH that**she left behind.</string></setString>
<addString><string>**They need to find that AH and destroy her**like she wanted.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Only then can they call themselves her equal**and begin on their own paths.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****That is what Yuuri Saijou believes in.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Yuuri Epilogue A              </string></addString>
<addString><string>**                Distant Dreams               </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** 6-A 真悠 *** -->
<action label="epilogue_text_object_action_2">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	

<setString><string>The Drive Out notification fades from the**screen.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She slowly opens her eyes as the soft winter**sunlight begins to fill the room.</string></addString>
<addString><string>**Her sister next to her also wakes up from**Ill-net.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>****In the end, they didn't find Sara Kisaragi.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**They couldn't fulfill their teacher's wishes.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
	<!-- *** 改ページ *** -->
<setString><string>****The incident was reported as a system failure**with an unknown cause.</string></setString>
<addString><string>Within a month, almost everybody had**forgotten about it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
<addString><string>****However, for those two, it was the first clue**they got on Sara's trail.</string></addString>
<addString><string>**They could never forget what happened.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The most advanced AHC ever created by their**teacher.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****And an AHC that gave something to its AH that**no others could. Free will.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="mayu_a"></actionRef>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>
	
	<!-- *** 改ページ *** -->
<setString><string>Their teacher was an amazing programmer, but**that also made her far from ordinary.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She may have seen a far different future than**anybody else.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Yuuri may also be looking towards a different**future, just like her.</string></addString>
<addString><string>****The looks in their eyes are something that**only a few people have.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
	<!-- *** 改ページ *** -->
<setString><string>****But she always pushes too hard.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**That they were unable to overcome the AH that**their teacher made may be proof of that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****If she doesn't have someone helping her,**she'll never reach her full potential.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>****Mayuu wants to see her teacher's dreams come**true, just like her sister does.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Both sisters are needed to avoid repeating**the tragedy of the past.</string></addString>
<addString><string>**Mayuu won't let the same thing happen to her**sister as happened to their teacher.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	

	<!-- *** 改ページ *** -->
<setString><string>The difference between Ms. Kouduki and Yuuri**is that Yuuri has her.</string></setString>
<addString><string>**And she has her sister too.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Mayuu engraves that into her mind once more.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Mayuu Epilogue A              </string></addString>
<addString><string>**                Youger Sister                </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** 6-B 悠莉 *** -->
<action label="epilogue_text_object_action_3">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	

<setString><string>As soon as she feels her real body again,**Yuuri leaps out of the equipment.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She turns to her sister who should come out**right ater her.</string></addString>
<addString><string>**But...</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<wait>60</wait>
	
	<!-- *** 改ページ *** -->
<setString><string>...One month later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Mayuu never woke up. She did not come back**from Ill-net.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Yuuri didn't notice that Sara was**self-destructing back then.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She never had to look back before because**Mayuu was always there for her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****She's the kind of person who would lose**herself in her emotions.</string></addString>
<addString><string>**Mayuu was always at her side, calmly watching**over her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Their past accomplishments wouldn't have**happened without Mayuu.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="yuri_b"></actionRef>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<addString><string>****Yuuri was only thinking about what Ms.**Kouduki wanted and didn't notice Mayuu at**all.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She should have realized that sooner.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She should have noticed the person watching**over and protecting her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Maybe then, things would have turned out**differently.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Yuuri Epilogue B              </string></addString>
<addString><string>**                 Older Sister                </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>

<!-- *** 6-B 真悠 *** -->
<action label="epilogue_text_object_action_4">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	

<setString><string>As soon as she feels her real body again,**Mayuu leaps out of the equipment.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She hurries to her sister's side, worried for**her safety.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She stares anxiously at the Ill-net**equipment.</string></addString>
<addString><string>****But...</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<wait>60</wait>
	
	
	<!-- *** 改ページ *** -->
<setString><string>...One month later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Yuuri never woke up. She did not come back**from Ill-net.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Mayuu didn't notice that Sara was**self-destructing back then.</string></addString>
<addString><string>**Why did she always stay at her sister's side?</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It was to follow her sister's dream.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****But in reality, her sister was the one**helping her.</string></addString>
<addString><string>**And then the worst happened.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="mayu_b"></actionRef>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>She never logged into Ill-net after that.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She can't stand being in there alone.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****Her sister had always been with her.</string></addString>
<addString><string>**Her sister's foolhardy smile gave her mind**strength.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**She wants to see that smile again.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**The pale moonlight shines on her sister's**hospital bed as she stays by her side.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Mayuu Epilogue B              </string></addString>
<addString><string>**                  Loneliness                 </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** 6-C 悠莉 *** -->
<action label="epilogue_text_object_action_5">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	

<setString><string>When she opens her eyes, a girl with the same**face is staring at her.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****"Good work, Yuuri."</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****"Yeah, you too."</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>**The morning winter sun streams in through the**window.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It was a long night.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It took them ten years to fulfill the promise**they made to their teacher.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**But destroying Sara wasn't what she really**wanted.</string></addString>
<addString><string>**She wanted to fix Sara's design and create a**perfect AH.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<actionRef label="fullsize_text_finish_action3"></actionRef>

	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>1</param></createRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Say, Mayuu. How much do you know about AHCs?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I knew you'd say that. I'm already gathering**data.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Ahahahaha. Guess we were thinking the same**thing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Guess so.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Then let's get started right away. Our goal**is to create the emotional AHC that she was**trying to make.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>No, it's not, Yuuri.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Why?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>We're going to make an AHC even better than**the one she made.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>...Now you've said it, Mayuu.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>I know we can go beyond her dream, because**for us...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
<setString><string>There's nowhere we can't go!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>...Four years later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="yuri_c"></actionRef>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>Three people are the buzz of Ill-net.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**A new security and consultation company was**established by a pair of twins and an AH.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Their quick and expert abilities impressed**everybody.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The AH that assisted them was able to express**herself more than any other AH in existence.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Yuuri Saijou, one of her developers, was**proud of her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Her AHC had its positive and negative**emotions installed separately. </string></setString>
			<actionRef label="text_wait_action"></actionRef>

<setString><string>They were always balancing each other.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<setString><string>Just like the twins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<setString><string>One would get carried away while the other**always stayed calm.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<setString><string>Mayuu and Yuuri were two different people.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<setString><string>And together, they found harmony.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>

	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>Mayuu quietly watches her sister from the**side...</string></setString>
<addString><string>**...With a smile.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Yuuri Epilogue C              </string></addString>
<addString><string>**                Balanced Wings               </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>

<!-- *** 6-C 真悠 *** -->
<action label="epilogue_text_object_action_6">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	

<setString><string>She slowly opens her eyes, like she's waking**up from a deep sleep.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Her room comes into view, and next to her,**her twin sister.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It's a familiar sight, one that she's**relieved to see.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>**Mayuu leans over to her sister.</string></addString>
<addString><string>**As her shadow covers Yuuri's face, her eyes**open.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****"Good work, Yuuri."</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****"Yeah, you too."</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>****The long night brightens into morning.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Both of them came back safely.</string></addString>
<addString><string>**They were able to fulfill the promise they**made to their teacher.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Mayuu's satisfied now.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**But she's also learned something new.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Yuuri's not satisfied.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Even if she doesn't say it, Mayuu knows.</string></addString>
<addString><string>****They've spent their entire lives together.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<actionRef label="fullsize_text_finish_action3"></actionRef>

	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>1</param></createRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Say, Mayuu. How much do you know about AHCs?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I knew you'd say that. I'm already gathering**data.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Ahahahaha. Guess we were thinking the same**thing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Guess so.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Then let's get started right away. Our goal**is to create the emotional AHC that she was**trying to make.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>No, Yuuri.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Why?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>We're going to make an AHC even better than**the one she made.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>...Now you've said it, Mayuu.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>I know we can go beyond her dream, because**for us...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
<setString><string>There's nowhere we can't go!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>...Four years later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="mayu_c"></actionRef>
	<wait>60</wait>

	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>We have breaking news.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>The award for this year's top programmers**have just been announced.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>This is Japan's first time winning. It's the**twin sisters Mayuu and Yuuri Saijou.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>The Saijou sisters wrote a highly regarded**paper on AHCs and have greatly contributed to**Ill-net's continuing development. </string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>The award ceremony will be held tomorrow in**Tokyo...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>

	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>Today, the two of them surpassed their**teacher.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Perhaps it was the result of them being**together.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Just like Misa Kouduki, they can now proudly**call themselves the best hackers in the**world.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Mayuu Epilogue C              </string></addString>
<addString><string>**                    Wings                    </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>


</action>


<!-- *** 6-C 双子 *** -->
<action label="epilogue_text_object_action_7">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	

<setString><string>She slowly opens her eyes, like she's waking**up from a deep sleep.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Her room comes into view, and next to her,**her twin sister.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It's a familiar sight, one that relieves her**to see.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>**Mayuu leans over to her sister.</string></addString>
<addString><string>**As her shadow covers Yuuri's face, her eyes**open.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****"Good work, Yuuri."</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****"Yeah, you too."</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>****The long night is over.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**They didn't keep the promise they made to**their teacher, but they fulfilled their**obligation to her.</string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****Yuuri looks at the system image of Sara that**they brought back.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**It's what their teacher left to them in her**final moments. A tiny life.</string></addString>
<addString><string>**Something that can move even a world.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****And it holds within it the future of humans**and AHs.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>****Yuuri and Mayuu make a promise.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****They will watch over the seed that their**teacher left them and help it grow into a**mighty tree.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Their new future awaits them.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<wait>60</wait>
	<!-- *** 改ページ *** -->
<setString><string>...Four years later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<actionRef label="saijou"></actionRef>
	<wait>60</wait>

	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>We have breaking news.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>The AMT, the highest authority in computer**science, has announced the prize for this**year's most acclaimed programmers.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>It will be going to Japan for the first time,**to the sisters Yuuri and Mayuu Saijou.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>They've contributed greatly to making AHCs**with rich emotional capabilities and to the**improved security of Ill-net.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>The award ceremony will be tomorrow in**Tokyo...</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>

	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->	
<setString><string>The two of them are now recognized among the**best programmers in the world.</string></setString>
<addString><string>****But they gave one condition before accepting**the award.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****They wanted a third person's name to be on it**as well.</string></addString>
<addString><string>****Misa Kouduki.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->	
<setString><string>The Saijou sisters have surpassed their**teacher and created technology that the world**marvels at, and...</string></setString>
	<wait>120</wait>
<addString><string>****They've found a path to a wonderful future.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>************          Saijou Sisters Epilogue C          </string></addString>
<addString><string>**               Inherited Dreams              </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** バッドエンド１（共通） *** -->
<action label="epilogue_text_object_action_8">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	

<setString><string>****In the end, the two of them failed to Drive**Out from Ill-net.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The Drive Out process began, but it never**finished executing.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	
<addString><string>****Rumors spread that the twin hackers were**somehow involved in Ill-net's hijacking.</string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**At first, they were thought to be the**culprits, but when it was discovered they**suffered from Vanishing Ghost syndrome, they**were added to the list of victims instead.</string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****Nobody will ever learn the truth of what**happened.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Saijou Bad End 1              </string></addString>
<addString><string>**             Unfulfilled Desires             </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>



<!-- *** バッドエンド３（真悠） *** -->
<action label="epilogue_text_object_action_9">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	

<setString><string>In the end, Mayuu failed to Drive Out from**Ill-net. </string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>The Drive Out process began, but it never**finished executing.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
<addString><string>****Was it a mistake after all to let Mayuu go by**herself?</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Yuuri can do nothing but wallow in her**regrets.</string></addString>
<addString><string>**If they had been together, it would have**turned out differently.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****What did Mayuu find in there?</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Yuuri keeps looking at her sister's eternally**sleeping face as she prepares to go back in**and find the answer.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Saijou Bad End 2              </string></addString>
<addString><string>**                Determination                </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** バッドエンド２（悠莉） *** -->
<action label="epilogue_text_object_action_10">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	

<setString><string>In the end, Yuuri failed to Drive Out from**Ill-net.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>The Drive Out process began, but it never**finished executing.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
<addString><string>****Was it a mistake after all to let Yuuri go by**herself?</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Mayuu can do nothing but wallow in her**regrets.</string></addString>
<addString><string>**The twins should have always been together.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****What did Yuuri find in there?</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>**Mayuu believes that her sister is still**somewhere in Ill-net.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Her mind must still be alive, just like their**teacher's.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****Mayuu spends her days preparing to go back in**and find her sister.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>********               Saijou Bad End 3              </string></addString>
<addString><string>**                 Endless Sky                 </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>
		
	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** EX Normal End *** -->
<action label="epilogue_text_object_action_EX1">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_epilogue2</file></track>
		<play><flag>1</flag><loop>44100*2*2*0</loop></play>
	</sound>	
	<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			
	<setEnding><num>29</num></setEnding>

<setString><string>Before they realize it, they're back in their**room in the real world.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The two of them try to think about what just**happened.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<repeat><times>$f71-eq0</times>
<addString><string>****Maya started doing something. **They remember at least that far.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
<addString><string>****But everything after that is a haze.**It seems like they were forced to Drive Out.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
<addString><string>****They've been sent back to the real world**without learning anything.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
	</repeat>
	<repeat><times>$f71-eq1</times>
<addString><string>****Maya was focused on something.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
<addString><string>****Since she was made with the same technology**as Sara, it's not surprising that she also**went berserk.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
<addString><string>****But they couldn't help her.</string></addString>
		<actionRef label="text_wait_action"></actionRef>
	</repeat>
	<!-- *** 改ページ *** -->
<setString><string>The closed area was opened soon after that**and Ill-net returned to its former peace.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Yuuri and Mayuu went back to where they**fought Maya, but they couldn't find a single**clue.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>********The road to the truth is steep and narrow.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The two of them missed their chance, and**there may not be another one.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>********             Saijou Ex Epilogue 1            </string></addString>
<addString><string>**                   Mislead                   </string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>

<!-- *** EX True End *** -->
<action label="epilogue_text_object_action_EX2">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">21_epilogue</file></track>
		<play><flag>1</flag><loop>44100*2*2*8</loop></play>
	</sound>	
	<setEnding><num>30</num></setEnding>

	<sysvar name="_arg0">74</sysvar><eval name="f74">$_gameflag</eval>			
	<repeat><times>$f74-eq0</times>
<setString><string>Yuuri was able to stop Maya and bring her**back to their lab.</string></setString>
	</repeat>
	<repeat><times>$f74-eq1</times>
<setString><string>Mayuu was able to stop Maya and bring her**back to their lab.</string></setString>
	</repeat>
	<repeat><times>$f74-eq2</times>
<setString><string>They were able to stop Maya and bring her**back to their lab.</string></setString>
	</repeat>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Most of Maya's AHC was destroyed. It'll take**a long time to fix.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****But somehow, they were able to restore it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Almost all of her memory remained. They were**lucky.</string></addString>
	<actionRef label="text_wait_action"></actionRef>
	<!-- *** 改ページ *** -->
<setString><string>Several months later.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****Maya has been assisting in Yuuri and Mayuu's**resarch.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action3"></actionRef>

	<actionRef label="saijou_ex"></actionRef>
	
	<!-- 会話 -->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>What's this?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>You don't know? That's a maid outfit.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>That reminds me. They look like what Alto**wore.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>These are the formal clothes that people used**to wear long ago while helping their masters.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>This dress? Really?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Really. Right, Mayuu?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Huh?**Ah, yeah... I guess some people... sort of**think that?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........Heheh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>You tricked me again! Yuuri!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_stageend_comm_text_finish_action_ep"></actionRef>
		</object>
	</create>
	<waitLock><num>2</num></waitLock>
	<wait>60</wait>

	<actionRef label="fullsize_text_setup_action"></actionRef>

	<!-- *** 改ページ *** -->
<setString><string>Maya's AHC improved every day thanks to the**sisters working on it.</string></setString>
	<actionRef label="text_wait_action"></actionRef>
<addString><string>****The future where humans and AHs can smile and**laugh together doesn't appear to be very far**off.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>********             Saijou Ex Epilogue 2            </string></addString>
<addString><string>**                  Supporter                  </string></addString>
	<actionRef label="text_wait_action"></actionRef>
<setString><string>**********This will lead them to their other story's**true endings...</string></setString>
<addString><string>**</string></addString>
	<wait>90</wait>
<addString><string>****                   The End                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="fullsize_text_finish_action4"></actionRef>
</action>


<!-- *** 会話シーン名前表示 *** -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>News Flash</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>Maya</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- *** 一枚絵の消去 *** --> 
<action label="picture_revenge">

	<targetRevenge label="yuri_a1"/>
	<targetRevenge label="yuri_a2"/>
	<targetRevenge label="yuri_b1"/>
	<targetRevenge label="yuri_b2"/>
	<targetRevenge label="mayu_a1"/>
	<targetRevenge label="mayu_a2"/>
	<targetRevenge label="mayu_b1"/>
	<targetRevenge label="mayu_b2"/>

</action>

<action label="picture_revenge2">

	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			

	<!-- debug -->
<!--
	<eval name="f50">6</eval>
-->
	<repeat><times>$f50-eq4</times>
		<targetRevenge label="yuri_c1"/>
		<targetRevenge label="yuri_c2"/>
		<actionRef label="yuri_c_e"/>
	</repeat>
	<repeat><times>$f50-eq5</times>
		<targetRevenge label="mayu_c1"/>
		<targetRevenge label="mayu_c2"/>
		<actionRef label="mayu_c_e"/>
	</repeat>

	<repeat><times>$f50-eq6</times>
		<targetRevenge label="saijou1"/>
		<targetRevenge label="saijou2"/>
		<actionRef label="saijou_e"/>
	</repeat>

</action>
<action label="picture_revenge_EX">
	<targetRevenge label="saijou_ex1"/>
	<targetRevenge label="saijou_ex2"/>
</action>

<!-- *** 一枚絵 *** -->
<action label="yuri_a">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_a1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_a2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="yuri_a1">
	<img type="normal">
		<file type="dds">yuri__a1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="yuri_a2">
	<img type="normal">
		<file type="dds">yuri__a2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="yuri_b">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_b1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_b2"></objectRef>
	</create>
	<wait>120</wait>
</action>

<object label="yuri_b1">
	<img type="normal">
		<file type="dds">yuri__b1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="yuri_b2">
	<img type="normal">
		<file type="dds">yuri__b2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="yuri_c">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_c1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_c2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="yuri_c1">
	<img type="normal">
		<file type="dds">yuri__c1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6c_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="yuri_c2">
	<img type="normal">
		<file type="dds">yuri__c2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6c_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		


<action label="mayu_a">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_a1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_a2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="mayu_a1">
	<img type="normal">
		<file type="dds">mayu__a1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="mayu_a2">
	<img type="normal">
		<file type="dds">mayu__a2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="mayu_b">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_b1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_b2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="mayu_b1">
	<img type="normal">
		<file type="dds">mayu__b1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="mayu_b2">
	<img type="normal">
		<file type="dds">mayu__b2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<setDrawLevel><num>31</num></setDrawLevel>
	<revengeRef label="stage6ab_object_revenge"/>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="mayu_c">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_c1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_c2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="mayu_c1">
	<img type="normal">
		<file type="dds">mayu__c1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6c_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="mayu_c2">
	<img type="normal">
		<file type="dds">mayu__c2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<setDrawLevel><num>31</num></setDrawLevel>
	<revengeRef label="stage6c_object_revenge"/>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="saijou">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou2"></objectRef>
	</create>
	<wait>120</wait>
</action>


<object label="saijou1">
	<img type="normal">
		<file type="dds">saijou1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6c_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="saijou2">
	<img type="normal">
		<file type="dds">saijou2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stage6c_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<action label="saijou_ex">

	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou_ex1"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou_ex2"></objectRef>
	</create>

	<wait>120</wait>
</action>
<object label="saijou_ex1">
	<img type="normal">
		<file type="dds">saijou_ex1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stageEX_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		
<object label="saijou_ex2">
	<img type="normal">
		<file type="dds">saijou_ex2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>1</flag>
	</img>
	<revengeRef label="stageEX_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</action>
</object>		

<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq900</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq900</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- Staff roll 用 6A,B用 -->
<create label="ending_pic1">
	<cx>190</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
	<objectRef label="ending1"></objectRef>
</create>

<object label="ending1">
	<img type="normal">
		<file type="dds">yuuri_mayuu_end</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>380</width><height>380</height>
		<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>30</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
	</action>
</object>		

<create label="ending_ef_partricle2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<object>
		<img type="maskadd">
			<file type="dds">tension_particle_8_2</file>
			<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
			<width>4</width><height>4</height>
			<alpha>80</alpha><red>0</red><green>0</green><blue>0</blue>
		</img>
		<setDrawLevel><num>30</num></setDrawLevel>
		<action>
			<changeSpeed>
				<speed type="absolute">1.2+(($_self_cx+$_self_cy)%6)/10</speed><term>120</term>
			</changeSpeed>
			<changeColor>
				<alpha>220</alpha><red>0</red><green>0</green><blue>0</blue><term>60</term>
			</changeColor>
			<wait>120</wait>
			<changeColor>
				<alpha>30</alpha><red>0</red><green>0</green><blue>0</blue><term>60</term>
			</changeColor>
			<wait>60</wait>
			<vanish/>

		</action>
	</object>
</create>


<!-- Staff roll 用 6C用 -->
<action label="yuri_c_e">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_c1_e"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="yuri_c2_e"></objectRef>
	</create>
</action>


<object label="yuri_c1_e">
	<img type="normal">
		<file type="dds">yuri__c1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		
<object label="yuri_c2_e">
	<img type="normal">
		<file type="dds">yuri__c2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		

<action label="mayu_c_e">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_c1_e"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="mayu_c2_e"></objectRef>
	</create>
</action>


<object label="mayu_c1_e">
	<img type="normal">
		<file type="dds">mayu__c1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		
<object label="mayu_c2_e">
	<img type="normal">
		<file type="dds">mayu__c2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		

<action label="saijou_e">
	<create>
		<cx>256</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou1_e"></objectRef>
	</create>
	<create>
		<cx>640-64</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
		<objectRef label="saijou2_e"></objectRef>
	</create>
</action>


<object label="saijou1_e">
	<img type="normal">
		<file type="dds">saijou1</file>
		<left>0</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>512</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		
<object label="saijou2_e">
	<img type="normal">
		<file type="dds">saijou2</file>
		<left>512-128</left><top>0</top><right>512</right><bottom>480</bottom>
		<width>128</width><height>480</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6c_object_revenge2"/>
	<setDrawLevel><num>29</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>100</alpha><red>255</red><green>255</green><blue>165</blue><term>180</term>
		</changeColor>
	</action>
</object>		

<create label="stage6C_boss_ending_middle">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">kouduki_full2</file>
			<left>62</left><top>40</top><right>416</right><bottom>484</bottom>
			<width>354</width><height>444</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage6C_boss_ending_chara1">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">yuuri_full_solo</file>
			<left>128</left><top>66</top><right>384</right><bottom>446</bottom>
			<width>256</width><height>380</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage6C_boss_ending_chara2">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>180</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">mayuu_full_solo</file>
			<left>128</left><top>66</top><right>384</right><bottom>446</bottom>
			<width>256</width><height>380</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>


</exbulletml>
