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<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| 静馬 ： 300:無表情１、301:無表情２、302:苦、303:狂気、304:真剣、305:通常、306:ぼろ１、307:ぼろ２、308:ぼろ３|-->
<!--| 沙希 ： 400:通常、401:真剣、402:怒１、403:怒２、404:怒３、405:発狂、406:ぼろ１、407:ぼろ２, 408:気絶|-->
<!--| 結奈 ： 500:真剣、501:通常（色無）、 502:狂気１、 503狂気２、 504:ぼろ１（光無）、505:ぼろ２、 506:通常（色有）、 507:笑|-->
<!--| 沙希（過去） ： 600:通常、601:真剣、602:怒、603:ぼろ１、604:ぼろ２、605:ぼろ３|-->


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	<!--|**** エンディングフラグ *****|-->
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<!--|*******************************************************************************|-->
<!--|*******************************************************************************|-->

<!--|NARUMI NORMAL|-->
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<setString><string>****</string></setString>
<addString><string>We follow Yuuna and escape from the world of**spirits as quickly as we can.</string></addString>
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<addString><string>****</string></addString>
<addString><string>An earthquake of unknown cause shakes the**ruins as we escape, but as we look back at**them against the full moon, it slowly**subsides.</string></addString>
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<addString><string>****</string></addString>
<addString><string>Yuuna looks exhausted and is covered in minor**injuries, but nothing life threatening.</string></addString>
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<addString><string>****</string></addString>
<addString><string>That's when I notice the charm she's**carrying.</string></addString>
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<addString><string>****</string></addString>
<addString><string>I've never seen anything like the red**lettering on it before, but looking at her**right now, I can't bear to ask her about it.</string></addString>
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	<!--|***** 改ページ *****|-->
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<addString><string>...Several days later.</string></addString>
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<addString><string>****</string></addString>
<addString><string>We went to the Guild to officially report the**failure of our mission.</string></addString>
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<addString><string>****</string></addString>
<addString><string>However, since Yuuna was brought back safely,**there were only token complaints.</string></addString>
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			<textBlock l="810012"></textBlock>

			<global name="global_character_kaiwa">200</global>
<setString><string>Narumi, I'm going to swing by the library for**a little while.</string></setString>
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			<global name="global_character_kaiwa">100</global>
<setString><string>All right. I'll go on home ahead of you.</string></setString>
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			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>Huh? Where are you going, Narumi?</string></setString>
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			<global name="global_character_kaiwa">101</global>
<setString><string>Ah, Yuuna. If you're looking for Mizuki,**she's at the library.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>All right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Did you have some business at the Guild too?</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>Yeah. I just finished my report and submitted**a letter of apology.</string></setString>
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			<global name="global_character_kaiwa">109</global>
<setString><string>Apology?</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>I'd been missing for a week, you know.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">507</global>
<setString><string>I put you two through a lot too. Sorry.**I wanted to apologize for that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Hardly. You're safe, so it's all fine.</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>You're so nice.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>.........U-Um...</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>What is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........Ah, well...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>...No.</string></setString>
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			<global name="global_character_kaiwa">101</global>
<setString><string>It's nothing.</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>What? I thought you might confess your love**to me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">110</global>
<setString><string>W-What are you talking about!?</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>Ahaha. Just kidding. **You're so cute.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Geez. Stop teasing me.</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>I'm not just teasing you...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Hm? Did you say something?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">507</global>
<setString><string>Nope. Anyway, I'll treat you to dinner as**apology. Let's go!</string></setString>
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<setString><string>****</string></setString>
<addString><string>I want to ask her what she saw and what she**learned when she was in those ruins, but I**couldn't.</string></addString>
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<addString><string>****</string></addString>
<addString><string>There's a slight shadow at the edge of her**smile that stops the words from coming out.</string></addString>
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<setString><string>****</string></setString>
<addString><string>The world is at peace right now.**I want her to be able to smile too.</string></addString>
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<addString><string>****</string></addString>
<addString><string>I decided to keep all my worries hidden**inside me.</string></addString>
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<addString><string>****</string></addString>
<addString><string>****...Somewhere, I can hear the sound of a door**closing.</string></addString>
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<addString><string>****</string></addString>
<addString><string>****              #01 Narumi Normal              </string></addString>
	<w>60</w>
<addString><string>**            Truth Beyond the Door            </string></addString>
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<!--|MIZUKI NORMAL|-->
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<setString><string>****</string></setString>
<addString><string>We follow Yuuna and escape from the world of**spirits as quickly as we can.</string></addString>
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<addString><string>****</string></addString>
<addString><string>An earthquake of unknown cause shakes the**ruins as we escape, but as we look back at**them against the full moon, it slowly**subsides.</string></addString>
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<addString><string>****</string></addString>
<addString><string>Yuuna looks exhausted and is covered in minor**injuries, but nothing life threatening.</string></addString>
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<addString><string>****</string></addString>
<addString><string>She sudden whispers something.</string></addString>
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<addString><string>****</string></addString>
<addString><string>I think I heard her say "I'm sorry," but I**don't feel comfortable asking her.</string></addString>
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	<!--|***** 改ページ *****|-->
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<addString><string>...Several days later.</string></addString>
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<addString><string>****</string></addString>
<addString><string>After reporting to the Guild and being**relieved of duty, I go to visit a nearby**temple.</string></addString>
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	<!--|***** 改ページ *****|-->
	<!--|会話|-->
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			<global name="global_character_kaiwa">506</global>
<setString><string>Mi-zu-ki!</string></setString>
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			<global name="global_character_kaiwa">204</global>
<setString><string>Whoa! Yuuna!</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>What are you doing in here?</string></setString>
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			<global name="global_character_kaiwa">200</global>
<setString><string>I'm just taking a walk. I come here a lot.**What about you?</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>I'm taking a walk too. This is a really**calming place, isn't it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>It is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>This place feels like it's from long long**ago.</string></setString>
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			<global name="global_character_kaiwa">200</global>
<setString><string>...Yes, I suppose?</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>This temple is from the time before there was**Crystal magic, back when people believed God**was still alive.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">507</global>
<setString><string>Crystal magic has made life so much better**now, and even though most people don't think**there's a god, they still come here to pray.**Strange, isn't it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>There's still a lot that humans can't do.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>Really?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>What do you think?</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>I think once you start believing, it's**difficult to stop. Denying your beliefs is**like denying yourself.</string></setString>
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			<global name="global_character_kaiwa">200</global>
<setString><string>So you think beliving in God is just a force**of habit?</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>No. Simply that some people aren't strong**enough to be able to throw away what they**believe in.</string></setString>
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			<global name="global_character_kaiwa">209</global>
<setString><string>.........</string></setString>
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			<global name="global_character_kaiwa">506</global>
<setString><string>By the way, is Narumi with you?**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>He was kidnapped by a bunch of classmates who**wanted to hear the tales of our heroic saga.</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>I see. Too bad.**I thought I might give him a kiss to thank**him for coming to save me.</string></setString>
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			<global name="global_character_kaiwa">205</global>
<setString><string>Um, please don't tease him too much...</string></setString>
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			<global name="global_character_kaiwa">507</global>
<setString><string>He's so cute, I just can't help myself.</string></setString>
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<setString><string>****</string></setString>
<addString><string>I didn't ask her about what she muttered then**either.</string></addString>
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<addString><string>****</string></addString>
<addString><string>...There was a trace of sadness reflected in**her eyes.</string></addString>
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<setString><string>****</string></setString>
<addString><string>The world is at peace right now.**I want her to be able to smile too.</string></addString>
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<addString><string>****</string></addString>
<addString><string>I decided to keep all my worries hidden**inside me.</string></addString>
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<addString><string>****</string></addString>
<addString><string>****...At that moment, the temple bell rings,**informing all of the coming of dusk.</string></addString>
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<addString><string>****</string></addString>
<addString><string>******              #02 Mizuki Normal              </string></addString>
	<w>60</w>
<addString><string>**                Twilight Bell                </string></addString>
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<!--|NARUMI SAD|-->
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	</sound>	
	
	<actionRef label="ending_pict_create_action"><p>2</p></actionRef>
	<w>15</w>

	<textBlock l="810031"></textBlock>

<setString><string>****</string></setString>
<addString><string>As we escape, the ruins are wrapped in a**black light.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>A deep darkness, swallowing even sound... It**slowly expands across the ground, following**us.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I'm choked by fear and can't do anything but**watch in terror.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Several days later, I wake up.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I'm completely disoriented when I wake up,**blinded by the dazzling light and deafened by**the rain.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I have no idea what happened.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I'm surprised that I'm still alive, but**regret is etched into my heart as well.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>


			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="810032"></textBlock>

			<global name="global_character_kaiwa">0</global>
<setString><string>...Two days after that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Mizuki!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Thank goodness. You finally woke up too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>You don't usually sleep in longer than me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Still, I'm glad you weren't badly hurt.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What's the matter, Mizuki?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>.........Who are you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">110</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>


		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="810033"></textBlock>

<setString><string>****</string></setString>
<addString><string>Was it that black light or was it something**else?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>All I know is that Mizuki's memory has been**lost to the darkness.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Yuuna's still missing too.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>What did I do wrong?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>3</p></actionRef>

<setString><string>****</string></setString>
<addString><string>I go up to the roof of the hospital to be by**myself.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The cold drops fall around me from the black**clouds covering the sky, endlessly beating**against the ground.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string></string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>****                #03 Narumi Sad               </string></addString>
	<w>60</w>
<addString><string>**                 Endless Rain                </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>


<!--|MIZUKI SAD|-->
<action label="epilogue_text_object_action_4">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<wait>15</wait>

	<textBlock l="810041"></textBlock>

<setString><string>****</string></setString>
<addString><string>As we escape, the ruins are wrapped in a**black light.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The pitch black darkness swallows everything,**even sound, as it creeps along the earth**toward us.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I'm paralyzed by terror from the overwhelming**sight and can't do anything.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>When I open my eyes, I'm back in the**spiritual world.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Why am I back here after escaping it?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>And where's Narumi?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>His smile's always so weak, but I really miss**it right now.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****</string></setString>
<addString><string>I wander around for a while until I finally**sense someone.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It takes me a little while to find her, but I**finally catch up to Shizuma Tsugomori.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="810042"></textBlock>

			<createRef label="stage_comm_character_2_1_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>190</param><param>6</param></createRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Shizuma.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>...Mizuki!? What are you doing here!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I don't know either...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>You were probably trapped in the seal.**I'm sorry.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>No, don't apologize. You didn't do it to hurt**me, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Still, it's a little hard staying just a**spirit.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>It's not good to stay like this for too long.**It'll begin affecting your body too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You're okay, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>I'm... Ah, no, I'm fine.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>This world is sealed for Saki, but tiny holes**still exist. With your small spirit, you**might be able to escape through one of those**holes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>What happens if I can't?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>If you're unlucky, you'll disappear as soon**as you try. However, if you stay here too**long, you'll disappear anyway.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Then basically, that's my only choice.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>Yes, that's how it looks.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Understood. I'll start looking for somewhere**I can escape the seal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>You should try to do it as soon as possible.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I'll do what I can. Thanks for your help.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_3"></targetRevenge>

			<w>60</w>
			<global name="global_character_kaiwa">200</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Ah...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I think I found a hole...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Geez. I can't stay as a spirit much longer.**There's no time to lose.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Okay!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>

		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>

	<textBlock l="810043"></textBlock>

	<!--|改ページ-->
<setString><string>****</string></setString>

	<soundtrack><file type="ogg">flash</file></soundtrack>	
	<aRef label="flash"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>
	<w>20</w>

<setString><string>****</string></setString>
<addString><string>I feel a shock like my body's being split in**half.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I fight as hard as I can to stay conscious as**darkness overtakes my mind.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<createRef l="white_out_create"/>
	<w>120</w>

	<!--|改ページ-->
<setString><string>****</string></setString>

	<w>120</w>

	<!--|改ページ-->
<setString><string>****</string></setString>
<addString><string>.........</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>4</p></actionRef>

<addString><string>When I wake up, I'm in a hospital.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>A nurse rushes out of the room when she sees**that I'm up.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Why am I in a hospital?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Did something happen?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>No, wait... Who am I?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>I look at my hands, but they don't look like**mine.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>...I don't understand.</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<!--|改ページ-->
<setString><string>****</string></setString>
<addString><string>A boy walks through the door into my room.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>He's short, has red hair, and gentle feminine**features.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't recognize him...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>He seems familiar to me, but who is he? I**can't remember anymore.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>...Ah, I get it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I've lost my memories...</string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>********                #04 Mizuki Sad               </string></addString>
	<w>60</w>
<addString><string>**                  Lost Shine                 </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>


<!--|NARUMI TRUE|-->
<action label="epilogue_text_object_action_5">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>1</p></actionRef>

	<wait>15</wait>

	<textBlock l="810051"></textBlock>

<setString><string>****</string></setString>
<addString><string>Several days later.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Saki was badly hurt. We brought her to the**Guild's hospital and spent the next few days**there.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Yuuna and Mizuki told the Guild about Shizuma**and Saki.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Except that they told one big lie.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>They told them that Saki was just a lost**girl.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>We'll tell them the truth eventually, but I**want to talk to Saki before that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>That's why I decided to stay waiting at the**hospital until she woke up.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>****</string></addString>
<addString><string>The day finally came.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>


			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="810052"></textBlock>

			<global name="global_character_kaiwa">200</global>
<setString><string>She was confused when she woke up and hurt a**nurse when she lashed out...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Should I come too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>No, I'll be okay by myself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Okay...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>All right, um, be careful, okay?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I'll be fine.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>190</param><param>8</param></createRef>

			<global name="global_character_kaiwa">408</global>
<setString><string>...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Wait! Please listen to me!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>We won't do anything if you don't attack us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
<setString><string>I still haven't lost yet!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>The world won't reject you anymore!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
<setString><string>You're still saying that!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>The world isn't perfect, I know that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>But this is the world of Crystal magic that**you made. It won't turn you away because of**your magic.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>You're kind of like my ancestor, right?**I'm grateful to you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>If not for you, I wouldn't have ever been**born.**That's true for almost everybody in this**world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>So let me say it. **Thank you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I'm glad you're here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>


		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="810053"></textBlock>

<setString><string>****</string></setString>
<addString><string>I step up to Saki and hug her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>She looks down slowly and then begins to cry.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>5</p></actionRef>

<addString><string>****</string></addString>
<addString><string>Mizuki comes in shortly after that and can't**hide her surprise at seeing Saki in tears.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****</string></setString>
<addString><string>I don't know what she had to suffer because**she was a mage back then.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't think I could every really understand**her pain.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But I can still accept her and promise to**never turn my back on her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****</string></setString>
<addString><string>Her body is surprisingly tiny and cold.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I hold her in my arms until our warmth is**shared with her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**************               #05 Narumi True               </string></addString>
	<w>60</w>
<addString><string>**               Embraced Future               </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>
</action>

<!--|MIZUKI TRUE|-->
<action label="epilogue_text_object_action_6">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>1</p></actionRef>

	<wait>15</wait>

	<textBlock l="810061"></textBlock>

<setString><string>****</string></setString>
<addString><string>Several days passed after that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Sakiy was really badly hurt so we brought her**to the Guild's hospital.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I was worried that she might go crazy when**she woke up, but Narumi was sure he could**talk to her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Was he always this reliable? **Well, whatever.</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Now that Saki's been completely released from**her seal, there's a big problem.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>What are we supposed to tell the Guild about**her and Shizuma?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**Of course, we can't tell them the truth.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>The only choice is to make something up and**have us all agree to stick to it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>And there's another problem.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It's going to take longer to solve this**one...</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>


			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>

			<textBlock l="810062"></textBlock>

			<global name="global_character_kaiwa">107</global>
<setString><string>How was the investigation?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Like I thought, just some folktale.**It's hard finding a way to use magic without**Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I see...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>But I did hear something a little**interesting.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>They say there might be a way for us to make**Crystal ourselves.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">110</global>
<setString><string>What!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I heard you can make something called Hope**Crystal. Well, it could just be another fairy**tale.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>But we've got to investigate everything, even**the tiny stuff.**I'll look into it at the library and let you**know.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>All right.**By the way, how's Saki doing?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>She's fine.**I think she's going to be out of control like**a certain someone before long.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Who are you calling out of control!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>N-Not... you...!? **...Maybe?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Maybe!? Then who!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Err... Chira?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>
		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="810063"></textBlock>

<setString><string>****</string></setString>
<addString><string>He was able to talk to Saki.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Right now, Yuuna's looking after her. Saki**follows her around just like a child.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Narumi and I are looking for something we can**use besides Crystal magic.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We need to change the world to one we can**live in where Saki doesn't need to keep**creating Crystal.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Even if that means turning my back on the**elemental blood running through my veins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->

<setString><string>****</string></setString>
<addString><string>It takes a lot of courage to change the world**in a way that turns away from who we are.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But I think we humans can do it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>6</p></actionRef>
	<w>60</w>

<addString><string>****</string></addString>
<addString><string>**"Right, Narumi?"</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I silently speak my feelings toward my**brother's back.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**************               #06 Mizuki True               </string></addString>
	<w>60</w>
<addString><string>**                   Courage                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>
</action>



<!--|KIRISHIMA BAD1|-->
<action label="epilogue_text_object_action_7">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<textBlock l="810071"></textBlock>

<setString><string>****</string></setString>
<addString><string>The curtain of night descends on that day.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>It's said that the Relic Ruins were wrapped**in a black light.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The dark light swallows plants, animals...**everything. **It expands like it's going to swallow the**world.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But the darkness suddenly settles and only**the silence of night remains.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>What happened?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>Nobody knows for sure.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Nobody knows the full list of victims, but**there are three people listed as missing and**being searched for.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>****-Yuuna Tobari</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**-Narumi Kirishima</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**-Mizuki Kirishima</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>********               #07 Narumi Bad 1              </string></addString>
	<w>60</w>
<addString><string>**                  Lost Mind                  </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|KIRISHIMA BAD2|-->
<action label="epilogue_text_object_action_8">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<textBlock l="810081"></textBlock>

<setString><string>****</string></setString>
<addString><string>Several days have passed since then.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki was badly injured and brought to the**Guild's hospital.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>However, when she woke up, she was confused**and lashed out. After completely destroying**two hospital rooms, she escaped.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Shizuma Tsugomori chased after her and the**two of them were never seen again.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The fate of the world disappears into the**fog.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>********             #08 Kirishima Bad 2             </string></addString>
	<w>60</w>
<addString><string>**                 Fog of Night                </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>


<!--|*** EX BAD End ***|-->
<action label="epilogue_text_object_action_EX1">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>
	<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>

<!--	<textBlock l="810101"></textBlock>|-->
	<textBlock l="0"></textBlock>

<setString><string>****</string></setString>
<addString><string>I wake up in the next moment in front of the**Relic Ruins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>**Mizuki's nearby, trying to shake the daze**from her head. She looks unhurt.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't know what happened, but it looks like**we were forced back to our own time.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>That reminds me of something someone said.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>"The Spectrolight reacts to strong wishes."</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki's wish must have been stronger than**ours.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>And it reacted to her feelings.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>I suddenly notice something.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>******************</string></setString>
<addString><string>                Who said that?               </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Hold it. Why did we go to the past to begin**with?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Did something happen to Saki in the past?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I rush to Mizuki's side in a panic.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>There's an unspeakable forboding feeling**weighing deep inside my chest.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>********</string></addString>
<addString><string>********             #27 Kirishima Ex Bad            </string></addString>
	<w>60</w>
<addString><string>**                    Change                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|*** EX GOOD End ***|-->
<action label="epilogue_text_object_action_EX2">

<!--
	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>
	<wait>15</wait>

	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">603</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
			<createRef label="stage_comm_character_6_create"><param>200</param><param>3</param></createRef>

			<textBlock l="810111"></textBlock>

				<global name="global_character_kaiwa">603</global>
<setString><string>はあ……はあ……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>気は済んだかい？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">605</global>
<setString><string>くっ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<targetRevenge l="stage_comm_character_object_6"></targetRevenge>

				<global name="global_character_kaiwa">204</global>
<setString><string>あ！　スペクトロライトの中へ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>瑞希！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>え？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>これでいいんだよ……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>
		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
-->
	<actionRef label="ending_pict_create_action2"><p>28</p></actionRef>
	<actionRef label="fullsize_text_setup_action6"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	


<!--
	<textBlock l="0"></textBlock>
	<actionRef label="fullsize_text_setup_action5"></actionRef>
-->
<!--	<textBlock l="810112"></textBlock>|-->
	<textBlock l="0"></textBlock>

	<w>60</w>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>We both cast a seal over the Spectrolight.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>As the morning sun hits it, there's a certain**kind of beauty and solemnity to the site, but**our hearts are full of conflict.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>This is an undeniable fact of history. We**know that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But we can't help but think as we see Saki**sealed.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>She's going to spend the next 3,500 years**trapped in that Crystal.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>...Hating humans the entire time.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>She'll invent Crystal magic eventually and**change the Law of the World.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We only know how her story starts and ends.**We cannot even begin to imagine the thousands**and thousands of years in between.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But in 3,500 years, she'll find happiness.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**That's the only true way to save her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Narumi doesn't say anything, but I know he**feels the same way.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We've spent all our lives together. We can**tell what each other is thinking.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>He's going to start worrying by himself**again.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>******</string></addString>
<addString><string>I look at him and tell him...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>**********"Let's go home, Narumi. Saki's waiting for**us."</string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>******************            #28 Kirishima Ex Good            </string></addString>
	<w>60</w>
<addString><string>**                 Beyond Time                 </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>

</action>

<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Narumi Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Mizuki Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Shizuma Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>Yuuna Tobari</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq6</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_2_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>
	</object>
</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuma_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuma_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuma_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuma_luna</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuma_serious</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuma_normal3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuma_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuma_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuma_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">shizuma_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">shizuma_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">shizuma_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">shizuma_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">shizuma_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">shizuma_normal3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">shizuma_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">shizuma_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">shizuma_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">saki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">saki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">saki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">saki_angry2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">saki_angry3</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">saki_luna</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">saki2_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">saki2_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">saki2_angry</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">saki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">saki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">saki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">saki_angry2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">saki_angry3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">saki_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">saki2_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">saki2_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">saki2_angry</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_5">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">yuuna_serious</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">yuuna_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">yuuna_luna1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">yuuna_luna2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">yuuna_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">yuuna_break2</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">yuuna_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">yuuna_laugh</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">yuuna_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">yuuna_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">yuuna_luna1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">yuuna_luna2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">yuuna_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">yuuna_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq506</ts>
						<loadSurface><file type="dds">yuuna_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq507</ts>
						<loadSurface><file type="dds">yuuna_laugh</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>



<create label="stage_comm_character_6_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_6">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">exsaki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">exsaki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">exsaki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">exsaki_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">exsaki_break2</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">exsaki_break3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">exsaki_angry2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq600</ts>
						<loadSurface><file type="dds">exsaki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq601</ts>
						<loadSurface><file type="dds">exsaki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq602</ts>
						<loadSurface><file type="dds">exsaki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq603</ts>
						<loadSurface><file type="dds">exsaki_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq604</ts>
						<loadSurface><file type="dds">exsaki_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq605</ts>
						<loadSurface><file type="dds">exsaki_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq606</ts>
						<loadSurface><file type="dds">exsaki_angry2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>



<!--|Staff roll 用 G1,G2 用|-->
<create label="ending_pic1">
	<cx>190</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
	<objectRef label="ending1"></objectRef>
</create>

<object label="ending1">
	<img type="normal">
		<file type="dds">title_characters_1_1</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>380</width><height>380</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>30</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
	</action>
</object>		


<create label="stageG_mid_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>220</cy>

	<object>
		<img type="normal">
			<file type="dds">yuuna_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>		
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+30</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

</exbulletml>
