<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->

<fire l="enemy_fire_01test">
	<sp>2</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_01test"></bulletRef>
</fire>
<bullet label="enemy_bullet_01test">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>0</sp><tm>24</tm>
		</chS>
		<w>24</w>
		<repeat><times>-1</times>

		<fRef l="enemy_fire_01"><p>10</p><p>1</p></fRef>

		<w>1</w>
		</repeat>

	</a>
</bullet>


<!-- ********************************************************************* -->

<fire l="enemy_fire_01">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>2</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_2">
	<file type="dds">bullet2</file>
	<left>48+8+272</left><top>8</top><right>48+8+16+272</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_3">
	<file type="dds">bullet2</file>
	<left>48+32*2+272</left><top>96</top><right>48+32*3+272</right><bottom>96+32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_04">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_4">
	<file type="dds">bullet2</file>
	<left>48+8+272</left><top>8</top><right>48+8+16+272</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_05ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<!--
<img type="normal" l="bullet_img_5">
	<file type="dds">bullet</file>
	<left>32*5</left><top>0</top><right>32+32*5</right><bottom>32</bottom>
	<width>22</width><height>22</height>
	<alpha>255</alpha><red>245</red><green>245</green><blue>245</blue>
</img>
-->
<img type="normal" l="bullet_img_5">
	<file type="dds">bullet2</file>
	<left>48+32*2+272</left><top>0</top><right>48+32*3+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>230</alpha><red>255</red><green>200</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_06ab">
	<sp>4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6">
	<file type="dds">bullet2</file>
	<left>48+32*1+272</left><top>96</top><right>48+32*2+272</right><bottom>96+32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_07">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7">
	<file type="dds">bullet2</file>
	<left>48+8+272</left><top>8</top><right>48+8+16+272</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_08">
	<sp>0.5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_08ab">
	<sp>0.5</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_08s">
	<sp>0.5</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<!--
<img type="normal" l="bullet_img_8">
	<file type="dds">bullet</file>
	<left>32*3</left><top>0</top><right>32+32*3</right><bottom>32</bottom>
	<width>22</width><height>22</height>
	<alpha>220</alpha><red>245</red><green>245</green><blue>245</blue>
</img>
-->
<img type="normal" l="bullet_img_8">
	<file type="dds">bullet2</file>
	<left>48+32*2+272</left><top>0</top><right>48+32*3+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>230</alpha><red>255</red><green>210</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_09">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09ab">
	<sp>4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_9">
	<file type="dds">bullet2</file>
	<left>48+32*1+272</left><top>96</top><right>48+32*2+272</right><bottom>96+32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_11">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- ●16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>8</top><right>272+56+16</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_12">
<!-- ●16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>8</top><right>272+56+16</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- ◆19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>96</top><right>272+112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- ●16 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>96</top><right>272+112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_15">
<!-- ●19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>0</top><right>272+112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- *****中ボス用************************************************************* -->
<fire l="enemy_fire_mb_01">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_mb_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>$2</w>
		<chS>
			<sp>0.2</sp><tm>8</tm>
		</chS>
		<eval name="dir">15-(($_self_cy+$_player_cx+$_player_cy)%31)</eval>
		<w>110-$2</w>
		
		<chS>
			<sp>$3+($__temp_grank-eq2)*0.3+($__temp_grank-gt2)*0.8+($__temp_grank-gt4)*0.3</sp><tm>80</tm>
		</chS>
		<chD>
			<dir type="absolute">180+$dir</dir><tm>60</tm>
		</chD>

	</a>
</bullet>


<img type="normal" l="bullet_img_mb_1">
	<file type="dds">bullet2</file>
	<left>48+8+272</left><top>8</top><right>48+8+16+272</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_mb_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank-eq2)*0.4+($__temp_grank-gt2)*0.8+($__temp_grank-gt4)*0.3</sp><tm>12</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_mb_2">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>96</top><right>16*3+272</right><bottom>96+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_mb_03">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_03s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>8</radius></collision>	

	<imgRef l="bullet_img_mb_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<wait>$2</wait>
		<chS>
			<sp>$1+($__temp_grank-eq2)*0.4+($__temp_grank-gt2)*0.8+($__temp_grank-gt4)*0.3</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<!--
<img type="normal" l="bullet_img_mb_3">
	<file type="dds">bullet</file>
	<left>5*32</left><top>0</top><right>5*32+32</right><bottom>32</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->

<img type="normal" l="bullet_img_mb_3">
	<file type="dds">bullet2</file>
	<left>48+32*3+272</left><top>0</top><right>48+32*4+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>230</alpha><red>255</red><green>200</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_mb_04">
	<sp>2.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_04s">
	<sp>2.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	

	<imgRef l="bullet_img_mb_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank-gt4)*0.3</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<!--
<img type="normal" l="bullet_img_mb_4">
	<file type="dds">bullet</file>
	<left>5*32</left><top>0</top><right>5*32+32</right><bottom>32</bottom>
	<width>20</width><height>20</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->

<img type="normal" l="bullet_img_mb_4">
	<file type="dds">bullet2</file>
	<left>48+32*1+272</left><top>0</top><right>48+32*2+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>230</alpha><red>235</red><green>235</green><blue>255</blue>
</img>

<!-- *****中ボス雑魚用************************************************************* -->

<fire l="enemy_fire_mbe_01">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mbe_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mbe_01s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mbe_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mbe_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mbe_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>$2</w>
		<chS>
			<sp>0.2</sp><tm>8</tm>
		</chS>
		<eval name="dir">15-(($_self_cy+$_player_cx+$_player_cy)%31)</eval>
		<w>110-$2</w>
		
		<chS>
			<sp>$3+($__temp_grank-gt2)*0.8+($__temp_grank-gt4)*0.2</sp><tm>80</tm>
		</chS>
		<chD>
			<dir type="absolute">180+$dir</dir><tm>60</tm>
		</chD>

	</a>
</bullet>


<img type="normal" l="bullet_img_mbe_1">
	<file type="dds">bullet2</file>
	<left>16+272</left><top>0</top><right>16*2+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire label="stage1_mboss1_Fire00A">
	<speed>4+$3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="stage1_mboss1_Bullet00">
	<param>$2</param>
	<param>$3</param>
	</bulletRef>
</fire>
<fire label="stage1_mboss1_Fire00B">
	<speed>4+$3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stage1_mboss1_Bullet00">
	<param>$2</param>
	<param>$3</param>
	</bulletRef>
</fire>

<bullet label="stage1_mboss1_Bullet00">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6.5</radius></collision>
	<imgRef l="bossbullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<action>
		<!--減速-->
		<changeSpeed>
		<speed>$2</speed><term>5</term>
		</changeSpeed>
		<wait>30</wait>
		<!--止まる-->
		<changeSpeed>
		<speed>0.1</speed><term>30</term>
		</changeSpeed>
		<wait>40</wait>
		<!--６方向に炸裂-->
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fireRef label="stage1_mboss_fire01A">
		<p>2</p><!--待ち時間-->
		<p>$1</p><!--オフセット-->
		<p>$2</p><!--速度-->
		</fireRef>
		<fireRef label="stage1_mboss_fire01B">
		<p>2</p><p>$2</p>
		</fireRef>
		<fireRef label="stage1_mboss_fire01B">
		<p>2</p><p>$2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stage1_mboss_fire01B">
		<p>1</p><p>$2</p>
		</fireRef>
		<fireRef label="stage1_mboss_fire01B">
		<p>1</p><p>$2</p>
		</fireRef>
		<fireRef label="stage1_mboss_fire01B">
		<p>1</p><p>$2</p>
		</fireRef>
		<!--消える-->
		<vanish></vanish>
	</action>
</bullet>

<!--param1：待ち時間-->
<!--param2：オフセット(01Aのみ)-->
<!--param3：速度(01Bならparam2)-->
<fire label="stage1_mboss_fire01A">
	<speed>0</speed>
	<direction type="absolute">180-16+$2</direction>
	<bulletRef label="stage1_mboss1_Bullet01">
	<p>$1</p><p>$3</p>
	</bulletRef>
</fire>
<fire label="stage1_mboss_fire01B">
	<speed>0</speed>
	<direction type="sequence">60</direction>
	<bulletRef label="stage1_mboss1_Bullet01">
	<p>$1</p><p>$2</p>
	</bulletRef>
</fire>

<bullet label="stage1_mboss1_Bullet01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>
	<imgRef l="bossbullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<action>
		<wait>$1</wait>
		<changeSpeed>
		<speed>$2</speed><term>5</term>
		</changeSpeed>
	</action>

</bullet>

<!--基本的に時計周りが明るい水色、反時計回りが少し暗めの水色で行ってみる-->
<!--大きい弾-->
<!--
<img type="normal" l="bossbullet_img_1">
	<file type="dds">bullet</file>
	<left>32*5</left><top>0</top><right>32+32*5</right><bottom>32</bottom>
	<width>20</width><height>20</height>
	<alpha>255</alpha><red>224</red><green>224</green><blue>255</blue>
</img>
-->
<img type="normal" l="bossbullet_img_1">
	<file type="dds">bullet2</file>
	<left>48+32*1+272</left><top>0</top><right>48+32*2+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!--小さい弾-->
<!--
<img type="normal" l="bossbullet_img_2">
	<file type="dds">bullet</file>
	<left>32*5</left><top>0</top><right>32+32*5</right><bottom>32</bottom>
	<width>12</width><height>12</height>
	<alpha>255</alpha><red>224</red><green>224</green><blue>255</blue>
</img>
-->
<img type="normal" l="bossbullet_img_2">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>230</alpha><red>190</red><green>190</green><blue>255</blue>
</img>

<fire label="stage1_mboss1_Fire00C">
	<speed>4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="stage1_mboss1_Bullet02">
	<param>$2</param>
	</bulletRef>
</fire>

<bullet label="stage1_mboss1_Bullet02">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<imgRef l="bossbullet_img_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<action>
		<changeSpeed>
			<speed>$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<!--
<img type="normal" l="bossbullet_img_3">
	<file type="dds">bullet</file>
	<left>32*5</left><top>0</top><right>32+32*5</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>180</blue>
</img>
-->
<img type="normal" l="bossbullet_img_3">
	<file type="dds">bullet2</file>
	<left>48+32*5+272</left><top>0</top><right>48+32*6+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****ボス用1************************************************************* -->
<fire l="enemy_fire_b_01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_1"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>3.2</sp><tm>1</tm>
		</chS>
		<wait>1</wait>
		<chS>
			<sp>$1+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b_1">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>96</top><right>16*3+272</right><bottom>96+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****ボス用2************************************************************* -->
<fire l="enemy_fire_b_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_02ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_02s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<wait>$2</wait>
		<chS>
			<sp>$1+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.3</sp><tm>90</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b_2">
	<file type="dds">bullet2</file>
	<left>48+32*4+272</left><top>0</top><right>48+32*5+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****ボス用第２形態************************************************************* -->
<fire l="enemy_fire_b2_01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_01ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b2_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_01s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b2_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b2_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<fireRef l="enemy_fire_b2_02"><p>0</p></fireRef>
		<repeat><times>2</times>
			<fireRef l="enemy_fire_b2_02s"><p>120</p></fireRef>
		</repeat>
		<wait>1</wait>
		
		<chS>
			<sp>3.3</sp><tm>8</tm>
		</chS>
		<wait>8+(($_player_cx+$_self_cx)%6)</wait>
		<chS>
			<sp>1</sp><tm>45</tm>
		</chS>
		<chD>
			<dir type="absolute">172+($_player_cx+$_self_cx)%19</dir><tm>90</tm>
		</chD>
		<wait>45</wait>
		<chS>
			<sp>$1+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</sp><tm>45</tm>
		</chS>

	</a>
</bullet>


<img type="normal" l="bullet_img_b2_1">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****ボス用第２形態２************************************************************* -->
<fire l="enemy_fire_b2_02">
	<sp>10</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_02"></bulletRef>
</fire>

<fire l="enemy_fire_b2_02ab">
	<sp>10</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b2_02"></bulletRef>
</fire>

<fire l="enemy_fire_b2_02s">
	<sp>10</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b2_02"></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<imgRef l="bullet_img_b2_2"></imgRef>
	<imgDirection type="sync">90</imgDirection>
	<a>
		<wait>1</wait>
		<chS>
			<sp type="absolute">0</sp><tm>1</tm>
		</chS>
		<wait>1</wait>
		<chS>
			<sp type="absolute">0.628</sp><tm>1</tm>
		</chS>
		<chD>
			<dir type="relative">90</dir><term>1</term>
		</chD>
		<wait>1</wait>
		<repeat><times>-1</times>
			<chD>
				<dir type="relative">360</dir><term>100</term>
			</chD>
			<wait>100</wait>
		</repeat>
	</a>
</bullet>

<img type="normal" l="bullet_img_b2_2">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>96</top><right>16*3+272</right><bottom>96+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****ボス用第３形態１************************************************************* -->
<fire l="enemy_fire_b3_01ab">
	<sp>0.1</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b3_01"></bulletRef>
</fire>

<bullet label="enemy_bullet_b3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_b3_1"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<w>60</w>
		<chS><sp>1.8+($__temp_grank)*0.2</sp><tm>120</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b3_1">
	<file type="dds">bullet2</file>
	<left>48+32*1+272</left><top>96</top><right>48+32*2+272</right><bottom>96+32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****ボス用第３形態２************************************************************* -->
<fire l="enemy_fire_b3_02">
	<sp>4-(5-$__temp_grank)0.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b3_02"></bulletRef>
</fire>

<fire l="enemy_fire_b3_02ab">
	<sp>4-(5-$__temp_grank)0.2</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b3_02"></bulletRef>
</fire>

<fire l="enemy_fire_b3_02s">
	<sp>4-(5-$__temp_grank)0.2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b3_02"></bulletRef>
</fire>

<bullet label="enemy_bullet_b3_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	
	<imgRef l="bullet_img_b3_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>
	<a>
		<wait>1</wait>
		<chS><sp>1.5+($__temp_grank*0.3)</sp><tm>30</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b3_2">
	<file type="dds">bullet2</file>
	<left>48+8+272</left><top>8</top><right>48+8+272+16</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *****ボス用第４形態１************************************************************* -->
<fire l="enemy_fire_b4_01">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b4_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b4_01ab">
	<sp>2</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b4_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b4_01s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b4_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	
	<imgRef l="bullet_img_b4_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_02r"><p>0</p></fireRef>
		<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
		<wait>3</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b4_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
			<wait>3</wait>
		</repeat>

		<repeat><times>-1</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fireRef l="enemy_fire_b4_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
			<wait>3</wait>
			<repeat><times>9</times>
				<fireRef l="enemy_fire_b4_02s"><p>180+33</p></fireRef>
				<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
				<wait>3</wait>
			</repeat>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fireRef l="enemy_fire_b4_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
			<wait>3</wait>
			<repeat><times>9</times>
				<fireRef l="enemy_fire_b4_02s"><p>180+33</p></fireRef>
				<fireRef l="enemy_fire_b4_02s"><p>180</p></fireRef>
				<wait>3</wait>
			</repeat>
		</repeat>

	</a>
</bullet>
<img type="normal" l="bullet_img_b4_1">
	<file type="dds">bullet2</file>
	<left>48+32*4+272</left><top>0</top><right>48+32*5+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>160</red><green>160</green><blue>255</blue>
</img>

<!-- *****ボス用第４形態２************************************************************* -->
<fire l="enemy_fire_b4_02">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b4_02"></bulletRef>
</fire>

<fire l="enemy_fire_b4_02r">
	<sp>7</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_b4_02"></bulletRef>
</fire>

<fire l="enemy_fire_b4_02s">
	<sp>7</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b4_02"></bulletRef>
</fire>

<bullet label="enemy_bullet_b4_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_b4_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<wait>3</wait>
		<chS><sp>0</sp><tm>1</tm></chS>
		<wait>($__temp_grank-gt3)*60</wait>
		<wait>180-(($__temp_grank-eq1)*30)-(($__temp_grank-eq0)*60)</wait>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<vanish/>
	</a>
</bullet>
<img type="normal" l="bullet_img_b4_2">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>160</red><green>160</green><blue>255</blue>
</img>


<!-- *****ボス用第４形態３************************************************************* -->
<fire l="enemy_fire_b4_03">
	<sp>3.14</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b4_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b4_03ab">
	<sp>3.14</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b4_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b4_03s">
	<sp>3.14</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b4_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b4_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	
	<imgRef l="bullet_img_b4_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<chD><dir type="relative">360</dir><tm>60</tm></chD>

	<repeat><times>($__temp_grank-lt3)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04r"><p>0</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
		<wait>6</wait>
		<repeat><times>4</times>
			<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
			<wait>6</wait>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
		<wait>6</wait>
		<repeat><times>4</times>
			<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
			<wait>6</wait>
		</repeat>

		<vanish/>
	</repeat>
	<repeat><times>($__temp_grank-eq3)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04r"><p>0</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
		<wait>3</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
			<wait>3</wait>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
		<wait>3</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b4_04s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>180</p></fireRef>
			<wait>3</wait>
		</repeat>

		<vanish/>
	</repeat>

	<repeat><times>($__temp_grank-gt3)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04r"><p>0</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
		<wait>3</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b4_04s"><p>120+28</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
			<wait>3</wait>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b4_04s"><p>120+28</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
		<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
		<wait>3</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b4_04s"><p>120+28</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
			<fireRef l="enemy_fire_b4_04s"><p>120</p></fireRef>
			<wait>3</wait>
		</repeat>

		<vanish/>
	</repeat>
	</a>

</bullet>
<img type="normal" l="bullet_img_b4_3">
	<file type="dds">bullet2</file>
	<left>48+32*4+272</left><top>0</top><right>48+32*5+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****ボス用第４形態４************************************************************* -->
<fire l="enemy_fire_b4_04">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b4_04"></bulletRef>
</fire>

<fire l="enemy_fire_b4_04r">
	<sp>3</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_b4_04"></bulletRef>
</fire>

<fire l="enemy_fire_b4_04s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b4_04"></bulletRef>
</fire>

<bullet label="enemy_bullet_b4_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_b4_4"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<wait>3</wait>
		<chS><sp>0</sp><tm>1</tm></chS>
		<wait>60</wait>
		<chS><sp>1.6-($__temp_grank-eq0)*0.2+($__temp_grank-eq3)*0.6+($__temp_grank-eq4)*1.0+($__temp_grank-eq5)*1.4</sp><tm>120</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b4_4">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *****ボス用第５形態１************************************************************* -->
<fire l="enemy_fire_b5_01">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b5_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b5_01ab">
	<sp>2</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b5_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b5_01s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b5_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<imgRef l="bullet_img_b5_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<eval name="w_time">9-$__temp_grank</eval>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fireRef l="enemy_fire_b5_02r"><p>0</p></fireRef>
		<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
		<wait>$w_time</wait>
		<repeat><times>9</times>
			<fireRef l="enemy_fire_b5_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
			<wait>$w_time</wait>
		</repeat>

		<repeat><times>-1</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fireRef l="enemy_fire_b5_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
			<wait>$w_time</wait>
			<repeat><times>9</times>
				<fireRef l="enemy_fire_b5_02s"><p>180+33</p></fireRef>
				<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
				<wait>$w_time</wait>
			</repeat>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fireRef l="enemy_fire_b5_02s"><p>180+33</p></fireRef>
			<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
			<wait>$w_time</wait>
			<repeat><times>9</times>
				<fireRef l="enemy_fire_b5_02s"><p>180+33</p></fireRef>
				<fireRef l="enemy_fire_b5_02s"><p>180</p></fireRef>
				<wait>$w_time</wait>
			</repeat>
		</repeat>

	</a>
</bullet>
<img type="normal" l="bullet_img_b5_1">
	<file type="dds">bullet2</file>
	<left>48+32*4+272</left><top>0</top><right>48+32*5+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>160</red><green>160</green><blue>255</blue>
</img>

<!-- *****ボス用第５形態２************************************************************* -->
<fire l="enemy_fire_b5_02">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b5_02"></bulletRef>
</fire>

<fire l="enemy_fire_b5_02r">
	<sp>7</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_b5_02"></bulletRef>
</fire>

<fire l="enemy_fire_b5_02s">
	<sp>7</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b5_02"></bulletRef>
</fire>

<bullet label="enemy_bullet_b5_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_b5_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<wait>3</wait>
		<chS><sp>0</sp><tm>1</tm></chS>
		<wait>90</wait>
		<chS><sp>1.6+($__temp_grank-gt3)*0.4</sp><tm>1</tm></chS>
	</a>
</bullet>
<img type="normal" l="bullet_img_b5_2">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>96</top><right>16*3+272</right><bottom>96+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>200</red><green>200</green><blue>255</blue>
</img>

</exbulletml>

