<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<revenge l="enemy_revenge_1">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_1_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_h">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<createRef label="item_create_05_2"><param>0</param><param>-32</param></createRef>
	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_h_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>
	<createRef label="item_create_05_2"><param>0</param><param>-32</param></createRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>


<revenge l="enemy_revenge_C1">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<global name="enemy_count">$__enemy_count-1</global>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_C1_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<global name="enemy_count">$__enemy_count-1</global>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_stageG1">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_stageG1_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>


<revenge l="enemy_revenge_mb1_stageG3">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bulletG3"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_mb1_stageG3_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bulletG3"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>

	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>


<revenge label="enemy_revenge_m_01">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>3</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>


	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_big">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action2"></actionRef>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>3</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>

	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_stageG">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<changeBulletToItem/>

	<actionRef label="boss_revenge_present_1"/>
<!--	<actionRef l="explosion_create_action"></actionRef> -->
	

	<repeat><times>$__grank-eq5</times>
		<actionRef label="revenge_bullet_boss"/>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>
	<wait>45-$1*4</wait>

	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_stageG_h">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<changeBulletToItem/>

	<actionRef label="boss_revenge_present_1"/>
<!--	<actionRef l="explosion_create_action"></actionRef> -->
	

	<repeat><times>$__grank-eq5</times>
		<actionRef label="revenge_bullet_boss"/>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>
	<wait>45-$1*4</wait>
	<createRef label="item_create_05"><param>0</param><param>-32</param></createRef>

	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_stageG2_h">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
	<global name="enemy_11_check">$__enemy_11_check+1</global>
	<global name="box_x">$_self_cx</global>
	<global name="box_y">$_self_cy</global>

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<w>2</w>
	<actionRef label="boss_revenge_present_1"/>
<!--	<actionRef l="explosion_create_action"></actionRef> -->
	

	<repeat><times>$__grank-eq5</times>
		<actionRef label="revenge_bullet_boss"/>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>
	<wait>45-$1*4</wait>
	
	<vanish></vanish>
</revenge>


<revenge label="enemy_revenge_m_02">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>3</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>


	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_2boss_1">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<global name="enemy_count">$__enemy_count-1</global>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>
	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_2boss_1_score">
	<preRef l="enemy_revenge_present_01_small"></preRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>
	<global name="enemy_count">$__enemy_count-1</global>

	<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>

	<eval name="localcounter">$_counter</eval>
	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>

	<repeat><times>$_revenge_state-eq1</times>
		<aRef l="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
	</repeat>
	<w>1</w>
	<actionRef l="explosion_create_action"></actionRef>

	<w>44-$1*4</w>
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_stagelast">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>

	<repeat><times>3*($__grank-eq5)</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>16+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>16+($_self_cy%5)</p></createRef>
	<createRef label="item_create_03"><p>-24-($_player_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>-24-($_player_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>


	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_stageh_last">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>

	<repeat><times>3*($__grank-eq5)</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>

	<repeat><times>$_revenge_state-eq1</times>
		<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
		<createRef label="item_create_03"><p>16+($_self_cx%5)</p><p>5</p></createRef>
		<createRef label="item_create_03"><p>5</p><p>16+($_self_cy%5)</p></createRef>
	</repeat>
	<createRef label="item_create_03"><p>-24-($_player_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>-24-($_player_cy%5)</p></createRef>

	<eval name="localcounter">$_counter+($_revenge_state-eq3)*99999</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>

	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_big_ex">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action2"></actionRef>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>3</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>


<!--	<wait>61-$1*4</wait> -->
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_m_01_big_ex2">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action2"></actionRef>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>3</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_03"><p>11+($_self_cx%5)</p><p>5</p></createRef>
	<createRef label="item_create_03"><p>5</p><p>11+($_self_cy%5)</p></createRef>

	<eval name="localcounter">$_counter</eval>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>

	<createRef label="item_create_05_2"><param>0</param><param>-32</param></createRef>

<!--	<wait>61-$1*4</wait> -->
	<vanish></vanish>
</revenge>



<pre l="enemy_revenge_present_01_small">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
	</changeColor>
</pre>

<pre l="enemy_revenge_present_01">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
</pre>



<revenge label="enemy_revenge_stage2_mboss01">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>9</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<createRef label="item_create_03"><p>5</p><p>11+$_self_cy%5</p></createRef>
	<repeat><times>$_revenge_state-eq1</times>

	<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>
	</repeat>

	<global name="st2_m_flag_blue">$__st2_m_flag_blue-0.5</global>

	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge label="enemy_revenge_stage2_mboss01_2">
	<presentRef label="enemy_revenge_present_01"></presentRef>
	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>

	<actionRef l="explosion_create_action"></actionRef>
	<eval name="localcounter">$_counter</eval>

	<repeat><times>$__grank-eq5</times>
	<repeat><times>9</times>
		<actionRef label="revenge_bullet"/>
		<wait>1</wait>
	</repeat>
	</repeat>

	<repeat><times>$_revenge_state-eq1</times>
		<actionRef label="item_counter_01"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></actionRef>
	</repeat>

	<global name="st2_m_flag_red">$__st2_m_flag_red-0.5</global>

	<wait>45-$1*4</wait>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_black">

	<chS>
		<sp>0</sp><tm>1</tm>
	</chS>

	<repeat><times>$_revenge_state-eq1</times>
		<preRef l="enemy_revenge_present_01_small"></preRef>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>
		<repeat><times>$__grank-eq5</times><actionRef label="revenge_bullet"/></repeat>
		<eval name="localcounter">$_counter</eval>
		<aRef l="item_counter_01_black"><p>$1</p><p>$2</p><p>$3</p><p>12</p><p>$localcounter</p><p>$4</p></aRef>
		<w>1</w>
		<actionRef l="explosion_create_action"></actionRef>

		<w>44-$1*4</w>
		<vanish></vanish>
	</repeat>
</revenge>


<!-- ************************************弾音アクション********************************* -->
<a l="enemy_bullet_action">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet_x</file></soundtrack>	
</a>

<a l="enemy_bullet_action_x2">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet_x2</file></soundtrack>	
</a>

<!-- bullet２連 -->
<a l="enemy_bullet_action2">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet2</file></soundtrack>	
</a>

<!-- bullet３連 -->
<a l="enemy_bullet_action3">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet3</file></soundtrack>	
</a>


<!-- bullet４連 -->
<a l="enemy_bullet_action4">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet4</file></soundtrack>	
</a>


<!-- bullet８連 -->
<a l="enemy_bullet_action8">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet8</file></soundtrack>	
</a>

<!-- sword -->
<a l="enemy_bullet_action_sword">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">sword</file></soundtrack>	
</a>

<!-- laser -->
<action label="enemy_laser_action">
	<sound label="enemy_laser_se" type="se">
		<track><file type="ogg">laser1</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</action>

<!-- laser永続 -->
<action label="enemy_laser_action2">
	<sound type="se" label="laser_se">
		<track><file type="ogg">laser2</file></track>
		<play><flag>1</flag><loop>0</loop></play>
	</sound>
</action>


<create l="ring_cr">
	<direction type="sequence">0</direction>
	<sp type="absolute">0</sp>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<object>
		<child>1</child>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>

		<img type="add">
			<file type="dds">ring32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>8</width><height>8</height>
			<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>23</num></setDrawLevel>
		<a>	
			<changeImgSize>
				<width>$1</width><height>$1</height><tm>30</tm>
			</changeImgSize>
			<w>5</w>
			<changeColor>
				<alpha>4</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>30</w>
			<vanish/>
		</a>
	</object>	
</create>


<!-- ************************************打ち返しアクション********************************* -->
<action label="revenge_bullet">

	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-5+$_self_cx%10</p><p>-5+$_player_cx%10</p></fireRef>
	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-3+$_self_cx%6</p><p>-3+$_player_cx%6</p></fireRef>

</action>

<action label="revenge_bulletG3">

	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_02"><p>-5+$_self_cx%10</p><p>-5+$_player_cx%10</p></fireRef>
	<fireRef label="enemy_fire_revenge_02"><p>-4+$_self_cy%8</p><p>-4+$_player_cy%8</p></fireRef>
	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_02"><p>-3+$_self_cx%6</p><p>-3+$_player_cx%6</p></fireRef>

</action>

<action label="revenge_bullet2">

	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-4+$_self_cy%8</p><p>-4+$_player_cy%8</p></fireRef>
	<fireRef label="enemy_fire_revenge_01"><p>-5+$_self_cx%10</p><p>-5+$_player_cx%10</p></fireRef>
	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-3+$_self_cx%6</p><p>-3+$_player_cx%6</p></fireRef>
	<fireRef label="enemy_fire_revenge_01"><p>-4+$_player_cx%8</p><p>-5+$_self_cx%8</p></fireRef>

</action>

<action label="revenge_bullet3">

	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-4+$_self_cy%8</p><p>-4+$_player_cy%8</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s"><p>-5+$_self_cx%10</p><p>-5+$_player_cx%10</p></fireRef>
	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-3+$_self_cx%6</p><p>-3+$_player_cx%6</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s"><p>-4+$_player_cx%8</p><p>-5+$_self_cx%8</p></fireRef>

</action>

<action label="revenge_bullet4">

	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-4+$_self_cy%8</p><p>-4+$_player_cy%8</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s"><p>-5+$_self_cx%10</p><p>-5+$_player_cx%10</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s2"><p>-6+$_self_cx%12</p><p>-6+$_player_cy%12</p></fireRef>
	<wait>1</wait>
	<fireRef label="enemy_fire_revenge_01"><p>-3+$_self_cx%6</p><p>-3+$_player_cx%6</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s"><p>-4+$_player_cx%8</p><p>-5+$_self_cx%8</p></fireRef>
	<fireRef label="enemy_fire_revenge_01_s2"><p>-5+$_player_cy%10</p><p>-5+$_self_cx%10</p></fireRef>

</action>


<fire label="enemy_fire_revenge_01">
	<speed>0</speed>
	<cx>$1</cx><cy>$2</cy>
	<direction type="absolute">0</direction>
	<bulletRef label="enemy_bullet_revenge_01"></bulletRef>
</fire>

<fire label="enemy_fire_revenge_01_s">
	<speed>0</speed>
	<cx>$1</cx><cy>$2</cy>
	<direction type="absolute">0</direction>
	<bulletRef label="enemy_bullet_revenge_01_s"></bulletRef>
</fire>

<fire label="enemy_fire_revenge_01_s2">
	<speed>0</speed>
	<cx>$1</cx><cy>$2</cy>
	<direction type="absolute">0</direction>
	<bulletRef label="enemy_bullet_revenge_01_s2"></bulletRef>
</fire>

<bullet label="enemy_bullet_revenge_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<imgRef label="rev_bul_img"/>
	<setDrawLevel><num>20</num></setDrawLevel>

	<action>
		<wait>34</wait>
		<changeSpeed>
			<speed type="absolute">2.6+(($_self_cx+$_player_cy)%10)/10</speed><term>75</term>
		</changeSpeed>

		<changeDirection>
			<direction type="aim">-3+(($_self_cx+$_player_cx)%6)</direction>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_revenge_01_s">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<imgRef label="rev_bul_img"/>
	<setDrawLevel><num>20</num></setDrawLevel>

	<action>
		<wait>34</wait>
		<changeSpeed>
			<speed type="absolute">2.6+(($_self_cx+$_player_cy)%10)/10</speed><term>75</term>
		</changeSpeed>

		<changeDirection>
			<direction type="aim">-90+(($_self_cx+$_player_cx)%21)*9</direction>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_revenge_01_s2">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<imgRef label="rev_bul_img"/>
	<setDrawLevel><num>20</num></setDrawLevel>
	
	<action>
		<wait>34</wait>
		<changeSpeed>
			<speed type="absolute">2.6+(($_self_cx+$_player_cx)%10)/10</speed><term>75</term>
		</changeSpeed>

		<changeDirection>
			<direction type="aim">-40+(($_self_cx+$_player_cy)%21)*4</direction>
		</changeDirection>

	</action>
</bullet>




<fire label="enemy_fire_revenge_02">
	<speed>0</speed>
	<cx>$1</cx><cy>$2</cy>
	<direction type="absolute">0</direction>
	<bulletRef label="enemy_bullet_revenge_02"></bulletRef>
</fire>

<bullet label="enemy_bullet_revenge_02">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<imgRef label="rev_bul_img"/>
	<setDrawLevel><num>20</num></setDrawLevel>

	<action>
		<wait>34</wait>
		<changeSpeed>
			<speed type="absolute">1.6+(($_self_cx+$_player_cy)%10)/10</speed><term>75</term>
		</changeSpeed>

		<changeDirection>
			<direction type="aim">-3+(($_self_cx+$_player_cx)%6)</direction>
		</changeDirection>

	</action>
</bullet>

<img type="normal" label="rev_bul_img">
	<file type="dds">bullet32_4r</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>14</width><height>14</height>
	<alpha>240</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<action label="smoke_back">
	<img type="normal">
		<file type="dds">smoke1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>8</num></setDrawLevel>

	<rotateImg>
		<direction>-8</direction><term>-1</term>
	</rotateImg>

	<changeImgSize>
		<width>160</width><height>160</height><term>120</term>
	</changeImgSize>
	<changeColor>
		<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>160</term>
	</changeColor>

	<wait>121</wait>
	<wait>40</wait>
	<vanish></vanish>
</action>


</exbulletml>
