<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="record_sound_top">
	<global name="sound_twinstype">0</global>
	<global name="sound_table_y">0</global>
	<global name="now_play">0</global>

	<actionRef label="record_sound_main"></actionRef>
	<actionRef label="record_sound_check"></actionRef>		
	<actionRef label="record_sound_check_do"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240+80+40</cy>
		<object label="text_object3">
			<actionRef label="record_sound_text_setup_action"></actionRef>
		</object>
	</create>

</action>

<action label="record_sound_main">

	<create>
		<cx>320-5</cx><cy>40+1</cy><speed>0</speed><direction>0</direction>
		<object label="str_object2">
			<img type="normal">
				<file type="dds">title_parts7</file>
				<left>36*10</left><top>36*0</top><right>36*14</right><bottom>36*2</bottom>
				<width>36*4</width><height>36*2</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>9</num></setDrawLevel>
		</object>
	</create>
	
	<!-- カーソル -->
	<create>
		<x>$__sound_twinstype</x><y>$__sound_table_y</y>
		<cursor>
			<decidedRef    label="sound_cursor_decided"></decidedRef>
			<selectedRef   label="sound_cursor_selected"></selectedRef>
			<unselectedRef label="sound_cursor_unselected"></unselectedRef>
			<actionRef	   label="sound_cursor_action"></actionRef>
		</cursor>
	</create>
		

	<!-- 矢印 -->
	<actionRef l="title_arrow_create_action"></actionRef>
<!--
	<create>
		<speed>0</speed><direction>0</direction>
		<cx>16</cx><cy>240</cy>
		<object label="glt_object">
			<img type="normal">
				<file type="dds">hpk24x32blue</file>
				<left>8*24</left><top>2*32</top><right>8*24+24</right><bottom>2*32+32</bottom>
				<width>24</width><height>32</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>16</num></setDrawLevel>
		</object>
	</create>	

	<create>
		<speed>0</speed><direction>0</direction>
		<cx>624</cx><cy>240</cy>
		<object label="glt_object">
			<img type="normal">
				<file type="dds">hpk24x32blue</file>
				<left>0*24</left><top>3*32</top><right>0*24+24</right><bottom>3*32+32</bottom>
				<width>24</width><height>32</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>16</num></setDrawLevel>
		</object>
	</create>	
-->


	
	<eval name="i">0</eval>
	<repeat><times>16</times>
		<create>
			<cx>320</cx><cy>130+$i*20</cy><speed>0</speed><direction>0</direction><x>0</x><y>$i</y>
			<selectableRef label="sound_selectable_1"></selectableRef>
		</create>
		<evaladd name="i">1</evaladd>
	</repeat>

	<eval name="i">0</eval>
	<repeat><times>15</times>
		<create>
			<cx>320</cx><cy>130+$i*20</cy><speed>0</speed><direction>0</direction><x>1</x><y>$i</y>
			<selectableRef label="sound_selectable_1"></selectableRef>
		</create>
		<evaladd name="i">1</evaladd>
	</repeat>

	<create>
		<cx>320</cx><cy>130+13*20</cy><speed>0</speed><direction>0</direction><x>1</x><y>15</y>
		<selectableRef label="sound_selectable_dummy"></selectableRef>
	</create>

	<disableTable><x>1</x><y>15</y></disableTable>


</action>


<action label="record_sound_check">		
	<!-- 曲が再生可能かどうか決定 -->
	<global name="sound_valid01">1</global>
	<global name="sound_valid02">1</global>
	<global name="sound_valid03">0</global>
	<global name="sound_valid04">0</global>
	<global name="sound_valid05">0</global>
	<global name="sound_valid06">0</global>
	<global name="sound_valid07">0</global>
	<global name="sound_valid08">0</global>
	<global name="sound_valid09">0</global>
	<global name="sound_valid10">0</global>
	<global name="sound_valid11">0</global>
	<global name="sound_valid12">0</global>
	<global name="sound_valid13">0</global>
	<global name="sound_valid14">0</global>
	<global name="sound_valid15">0</global>
	<global name="sound_valid16">0</global>
	<global name="sound_valid17">0</global>
	<global name="sound_valid18">0</global>
	<global name="sound_valid19">0</global>
	<global name="sound_valid20">0</global>
	<global name="sound_valid21">0</global>
	<global name="sound_valid22">0</global>
	<global name="sound_valid23">0</global>
	<global name="sound_valid24">0</global> 
	<global name="sound_valid25">0</global> <!-- talkscene3 未定-->
	<global name="sound_valid26">0</global> <!-- talkscene4 未定-->
	<global name="sound_valid27">0</global> 
	<global name="sound_valid28">0</global> 
	<global name="sound_valid29">0</global> 

	<global name="sound_valid30">0</global>
	<global name="sound_valid31">0</global>
	<global name="sound_valid32">0</global>

	<!-- STAGE A -->
	<sysvar name="_arg0">1</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1</times>
		<global name="sound_valid03">1</global>
		<global name="sound_valid04">1</global>	
		<global name="sound_valid05">1</global>	
		<global name="sound_valid12">1</global>	
	</repeat>
	
	<!-- STAGE B -->
	<sysvar name="_arg0">2</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1</times>
		<global name="sound_valid06">1</global>
		<global name="sound_valid07">1</global>	
	</repeat>

	<!-- STAGE C -->
	<sysvar name="_arg0">2</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<sysvar name="_arg0">3</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached2">$_reachstageall</eval>
	<repeat><times>($isreached1+$isreached2)-gt0</times>
		<global name="sound_valid08">1</global>
		<global name="sound_valid09">1</global>	
	</repeat>
	<!-- STAGE C2 -->
	<repeat><times>$isreached2-gt0</times>
		<global name="sound_valid26">1</global>
	</repeat>

	<!-- STAGE D -->
	<sysvar name="_arg0">3</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1</times>
		<global name="sound_valid10">1</global>
		<global name="sound_valid11">1</global>	
		<global name="sound_valid26">1</global>
	</repeat>


	<!-- STAGE E -->
	<sysvar name="_arg0">4</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<sysvar name="_arg0">4</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached2">$_reachstageall</eval>
	<sysvar name="_arg0">4</sysvar><sysvar name="_arg1">2</sysvar>
	<eval name="isreached3">$_reachstageall</eval>
	<repeat><times>($isreached1+$isreached2+$isreached3)-gt0</times>
		<global name="sound_valid13">1</global>
		<global name="sound_valid14">1</global>	
		<global name="sound_valid26">1</global>
	</repeat>


	<!-- STAGE F -->
	<sysvar name="_arg0">5</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<sysvar name="_arg0">5</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached2">$_reachstageall</eval>
	<sysvar name="_arg0">5</sysvar><sysvar name="_arg1">2</sysvar>
	<eval name="isreached3">$_reachstageall</eval>
	<repeat><times>($isreached1+$isreached2+$isreached3)-gt0</times>
		<global name="sound_valid15">1</global>
		<global name="sound_valid16">1</global>	
		<global name="sound_valid26">1</global>
	</repeat>


	<!-- STAGE G1-->
	<sysvar name="_arg0">6</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1-gt0</times>
		<global name="sound_valid17">1</global>
		<global name="sound_valid18">1</global>
		<global name="sound_valid25">1</global>
	</repeat>

	<!-- STAGE G2-->
	<sysvar name="_arg0">6</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1-gt0</times>
		<global name="sound_valid17">1</global>
		<global name="sound_valid20">1</global>
		<global name="sound_valid25">1</global>
	</repeat>


	<!-- STAGE G3-->
	<sysvar name="_arg0">6</sysvar><sysvar name="_arg1">2</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>$isreached1-gt0</times>
		<global name="sound_valid17">1</global>
		<global name="sound_valid19">1</global>
		<global name="sound_valid21">1</global>
		<global name="sound_valid25">1</global>
	</repeat>


	<!-- STAGE H -->
	<sysvar name="_arg0">7</sysvar><sysvar name="_arg1">0</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>($isreached1)-gt0</times>
		<global name="sound_valid22">1</global>
	</repeat>


	<!-- STAGE I -->
	<sysvar name="_arg0">7</sysvar><sysvar name="_arg1">1</sysvar>
	<eval name="isreached1">$_reachstageall</eval>
	<repeat><times>($isreached1)-gt0</times>
		<global name="sound_valid23">1</global>
	</repeat>

	<!-- STAGE EX -->
	<sysvar name="_arg0">90</sysvar><eval name="f90all">$_allgameflag</eval>			
	<repeat><times>($f90all)-gt0</times>
		<global name="sound_valid30">1</global>
	</repeat>

	<sysvar name="_arg0">93</sysvar><eval name="f93all">$_allgameflag</eval>			
	<repeat><times>($f93all)-gt0</times>
		<global name="sound_valid31">1</global>
	</repeat>



	<!-- エピローグ(BAD/SAD) -->
	<sysvar name="_arg0">3</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">4</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">7</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">8</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">11</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">12</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">15</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">16</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">19</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">20</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">24</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">25</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	<sysvar name="_arg0">26</sysvar><repeat><times>$_ending</times><global name="sound_valid24">1</global></repeat>
	
	<!-- エピローグ(NORMAL/TRUE) -->
	<sysvar name="_arg0">1</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">2</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">5</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">6</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">9</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">10</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">13</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">14</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">17</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">18</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">21</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">22</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">23</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>

	<!-- エンディング(TRUE) -->
	<sysvar name="_arg0">5</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">6</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">13</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">14</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">21</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">22</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">23</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	
	<!-- エンディング(NORMAL/SAD) -->
	<sysvar name="_arg0">1</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">2</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">3</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">4</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">9</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">10</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">11</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">12</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">17</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">18</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">19</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">20</sysvar><repeat><times>$_ending</times><global name="sound_valid29">1</global></repeat>


	<!-- EX エンディング-->
	<!--
	<sysvar name="_arg0">27</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">29</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">31</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global></repeat>
	<sysvar name="_arg0">27</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">29</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>
	<sysvar name="_arg0">31</sysvar><repeat><times>$_ending</times><global name="sound_valid28">1</global></repeat>

	<sysvar name="_arg0">28</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global><global name="sound_valid28">1</global><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">30</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global><global name="sound_valid28">1</global><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">32</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global><global name="sound_valid28">1</global><global name="sound_valid29">1</global></repeat>
	<sysvar name="_arg0">33</sysvar><repeat><times>$_ending</times><global name="sound_valid27">1</global><global name="sound_valid28">1</global><global name="sound_valid29">1</global></repeat>
-->

</action>

<action label="record_sound_check_do">		
	<repeat><times>1-$__sound_valid01</times><disableTable><x>0</x><y>0</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid02</times><disableTable><x>0</x><y>1</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid03</times><disableTable><x>0</x><y>2</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid04</times><disableTable><x>0</x><y>3</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid05</times><disableTable><x>0</x><y>4</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid06</times><disableTable><x>0</x><y>5</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid07</times><disableTable><x>0</x><y>6</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid08</times><disableTable><x>0</x><y>7</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid09</times><disableTable><x>0</x><y>8</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid10</times><disableTable><x>0</x><y>9</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid11</times><disableTable><x>0</x><y>10</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid12</times><disableTable><x>0</x><y>11</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid13</times><disableTable><x>0</x><y>12</y></disableTable></repeat>	
	<repeat><times>1-$__sound_valid14</times><disableTable><x>0</x><y>13</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid15</times><disableTable><x>0</x><y>14</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid16</times><disableTable><x>0</x><y>15</y></disableTable></repeat>

	<repeat><times>1-$__sound_valid17</times><disableTable><x>1</x><y>0</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid18</times><disableTable><x>1</x><y>1</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid19</times><disableTable><x>1</x><y>2</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid20</times><disableTable><x>1</x><y>3</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid21</times><disableTable><x>1</x><y>4</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid22</times><disableTable><x>1</x><y>5</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid23</times><disableTable><x>1</x><y>6</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid24</times><disableTable><x>1</x><y>7</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid25</times><disableTable><x>1</x><y>8</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid26</times><disableTable><x>1</x><y>9</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid27</times><disableTable><x>1</x><y>10</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid28</times><disableTable><x>1</x><y>11</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid29</times><disableTable><x>1</x><y>12</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid30</times><disableTable><x>1</x><y>13</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid31</times><disableTable><x>1</x><y>14</y></disableTable></repeat>
	<repeat><times>1-$__sound_valid32</times><disableTable><x>1</x><y>15</y></disableTable></repeat>
	
</action>

<action label="record_sound_text_setup_action">
	<actionRef label="fullsize_text_setup_sound_action"></actionRef>
		
	<repeat><times>-1</times>
		<repeat><times>$__sound_twinstype-eq0</times>
			<actionRef label="record_sound_text_create_action1"></actionRef>
		</repeat>	
		<repeat><times>$__sound_twinstype-eq1</times>
			<actionRef label="record_sound_text_create_action2"></actionRef>
		</repeat>	

		<setLock><num>1</num></setLock>
		<waitLock><num>1</num></waitLock>
	</repeat>
	
</action>

<action label="record_sound_text_create_action1">

	<repeat><times>$__sound_valid01</times>
		<setString><string>#01 Augite**</string></setString>
	</repeat>
	<repeat><times>1-$__sound_valid01</times>
		<setString><string>#01 ----------------**</string></setString>
	</repeat>
	
	<repeat><times>$__sound_valid02</times>
		<addString><string>#02 Magic Chant: Aria**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid02</times>
		<addString><string>#02 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid03</times>		
		<addString><string>#03 Eternity**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid03</times>
		<addString><string>#03 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid04</times>		
		<addString><string>#04 A New Day Rises**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid04</times>
		<addString><string>#04 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid05</times>		
		<addString><string>#05 Rainy Blackness**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid05</times>
		<addString><string>#05 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid06</times>		
		<addString><string>#06 Beneath the Sun**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid06</times>
		<addString><string>#06 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid07</times>		
		<addString><string>#07 Her Job**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid07</times>
		<addString><string>#07 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid08</times>		
		<addString><string>#08 Following an Iron Road**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid08</times>
		<addString><string>#08 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid09</times>		
		<addString><string>#09 Crossfire Sequence**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid09</times>
		<addString><string>#09 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid10</times>		
		<addString><string>#10 The Distant Noble Blue Sky**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid10</times>
		<addString><string>#10 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid11</times>		
		<addString><string>#11 Blood**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid11</times>
		<addString><string>#11 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid12</times>		
		<addString><string>#12 Glittering Morning City**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid12</times>
		<addString><string>#12 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid13</times>		
		<addString><string>#13 Sea of Green**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid13</times>
		<addString><string>#13 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid14</times>		
		<addString><string>#14 Gatekeeper -Elemental-**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid14</times>
		<addString><string>#14 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid15</times>		
		<addString><string>#15 Call of the Spiral**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid15</times>
		<addString><string>#15 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid16</times>				
		<addString><string>#16 Allegiance**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid16</times>
		<addString><string>#16 ----------------**</string></addString>
	</repeat>

</action>
<action label="record_sound_text_create_action2">
		
	<repeat><times>$__sound_valid17</times>				
		<setString><string>#17 Endless Twilight Dream**</string></setString>
	</repeat>
	<repeat><times>1-$__sound_valid17</times>
		<setString><string>#17 ----------------**</string></setString>
	</repeat>
		
	<repeat><times>$__sound_valid18</times>				
		<addString><string>#18 Black**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid18</times>
		<addString><string>#18 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid19</times>				
		<addString><string>#19 Pandora's Box**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid19</times>
		<addString><string>#19 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid20</times>				
		<addString><string>#20 TWAIN**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid20</times>
		<addString><string>#20 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid21</times>				
		<addString><string>#21 The Girl in Black**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid21</times>
		<addString><string>#21 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid22</times>				
		<addString><string>#22 Escape From Tears**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid22</times>
		<addString><string>#22 **</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid23</times>				
		<addString><string>#23 Starlight Breaker**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid23</times>
		<addString><string>#23 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid24</times>				
		<addString><string>#24 Neverending Night**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid24</times>
		<addString><string>#24 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid25</times>				
		<addString><string>#25 Determination**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid25</times>
		<addString><string>#25 ----------------**</string></addString>
	</repeat>
		
	<repeat><times>$__sound_valid26</times>				
		<addString><string>#26 Wheels Turning**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid26</times>
		<addString><string>#26 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid27</times>				
		<addString><string>#27 East Wind**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid27</times>
		<addString><string>#27 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid28</times>				
		<addString><string>#28 Black Tincture**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid28</times>
		<addString><string>#28 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid29</times>				
		<addString><string>#29 Hazy Rainy Moon**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid29</times>
		<addString><string>#29 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid30</times>				
		<addString><string>#30 Ancient Memory**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid30</times>
		<addString><string>#30 ----------------**</string></addString>
	</repeat>

	<repeat><times>$__sound_valid31</times>				
		<addString><string>#31 Closed Loop**</string></addString>
	</repeat>
	<repeat><times>1-$__sound_valid31</times>
		<addString><string>#31 ----------------**</string></addString>
	</repeat>


</action>


<action label="record_sound_text_create_action3">
</action>


<decided    label="sound_cursor_decided">	
	<!--
	<targetRevenge label="str_object"></targetRevenge>	
	<targetRevenge label="glt_object"></targetRevenge>
	<targetRevenge label="text_object3"></targetRevenge>
	
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>	
	-->

	
	<actionRef label="sound_play_create_action"></actionRef>
	<vanish></vanish>
</decided>

<unselected   label="sound_cursor_unselected">
	<targetRevenge label="str_object"></targetRevenge>
	<targetRevenge label="str_object2"></targetRevenge>
	<targetRevenge label="glt_object"></targetRevenge>
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="text_object3"></targetRevenge>
	
	<targetRevenge label="now_play_rect"></targetRevenge>

	<sound type="se">
		<track><file type="ogg">cursor_can</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>


	<changeTargetVolume label="bgm">
		<num>-10000</num><term>1</term>	
	</changeTargetVolume>
	<wait>1</wait>
	<targetVanish label="bgm"></targetVanish>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">01_title</file></track><play><flag>1</flag><loop>0</loop></play>	
	</sound>
			

	<actionRef label="record_select_back"></actionRef>
	<vanish></vanish>
</unselected>

<selected   label="sound_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>

	<repeat><times>1-($_table_dx-eq0)</times>
		<releaseLock><num>1</num></releaseLock>	
	</repeat>

	<global name="sound_twinstype">$_cursor_x</global>
	<repeat><times>$__sound_twinstype-lt0</times>
		<global name="sound_twinstype">1</global>	
	</repeat>		
	
	<repeat><times>$__sound_twinstype-gt1</times>
		<global name="sound_twinstype">0</global>	
	</repeat>		

	<global name="sound_table_y">$_cursor_y</global>
	
	<repeat><times>$__sound_twinstype-eq1</times>
		<repeat><times>$_cursor_y-gt14</times>
			<repeat><times>$_table_dy-gt0</times>
				<system><command>setcursor</command><x>1</x><y>0</y></system>		
				<global name="sound_table_y">0</global>
			</repeat>
			<repeat><times>1-($_table_dy-gt0)</times>
				<system><command>setcursor</command><x>1</x><y>14</y></system>		
				<global name="sound_table_y">14</global>
			</repeat>
		</repeat>
	
	</repeat>
	
</selected>


<action	   label="sound_cursor_action">
</action>


<!-- ****************************************************** -->
<selectable label="sound_selectable_1">
	<decidedRef    label="sound_selectable_1_decided"></decidedRef>
	<selectedRef   label="sound_selectable_1_selected"></selectedRef>
	<unselectedRef label="sound_selectable_1_unselected"></unselectedRef>
	<revengeRef	   label="sound_selectable_1_revenge"></revengeRef>
	<actionRef	   label="sound_selectable_1_action"></actionRef>
</selectable>

<decided    label="sound_selectable_1_decided">
	<changeColor>
		<alpha>160</alpha><red>255</red><green>160</green><blue>160</blue><term>1</term>
	</changeColor>
	<wait>1</wait>	
	<changeColor>
		<alpha>0</alpha><red>255</red><green>160</green><blue>160</blue><term>29</term>
	</changeColor>
	
	<wait>29</wait>
	<vanish></vanish>
</decided>

<selected   label="sound_selectable_1_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="sound_selectable_1_unselected">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>

<revenge	label="sound_selectable_1_revenge">
	<vanish></vanish>
</revenge>

<action		label="sound_selectable_1_action">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>540</width><height>20</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>	

	<setDrawLevel>
		<num>15</num>
	</setDrawLevel>
</action>

<!-- ****************************************************** -->
<selectable label="sound_selectable_dummy">
	<decidedRef    label="sound_selectable_dummy_decided"></decidedRef>
	<selectedRef   label="sound_selectable_dummy_selected"></selectedRef>
	<unselectedRef label="sound_selectable_dummy_unselected"></unselectedRef>
	<revengeRef	   label="sound_selectable_dummy_revenge"></revengeRef>
	<actionRef	   label="sound_selectable_dummy_action"></actionRef>
</selectable>

<decided    label="sound_selectable_dummy_decided">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>160</green><blue>160</blue><term>1</term>
	</changeColor>
	<vanish></vanish>
</decided>

<selected   label="sound_selectable_dummy_selected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>160</green><blue>32</blue><term>1</term>
	</changeColor>
</selected>

<unselected label="sound_selectable_dummy_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>160</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>

<revenge	label="sound_selectable_dummy_revenge">
	<vanish></vanish>
</revenge>

<action		label="sound_selectable_dummy_action">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>540</width><height>20</height>
		<alpha>0</alpha><red>255</red><green>160</green><blue>32</blue>
	</img>	

	<setDrawLevel>
		<num>15</num>
	</setDrawLevel>
</action>

<!-- ****************************************************** -->
<action label="sound_play_create_action">
	
	<targetRevenge label="now_play_rect"></targetRevenge>

	<changeTargetVolume label="bgm">
		<num>-10000</num><term>30</term>	
	</changeTargetVolume>
	<wait>30</wait>
	<targetVanish label="bgm"></targetVanish>
	<system><command>clearbgm</command></system>
	<wait>1</wait>

	<actionRef label="record_sound_main"></actionRef>
	<actionRef label="record_sound_check_do"></actionRef>

	<createRef label="now_play_create"></createRef>

	<repeat><times>$__sound_twinstype-eq0</times>
		<repeat><times>$__sound_table_y-eq0</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">01_title</file></track><play><flag>1</flag><loop>0</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq1</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">02_charasele</file></track><play><flag>1</flag><loop>44100*2*2*2</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq2</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">03_talkscene1</file></track><play><flag>1</flag><loop>44100*2*2*1</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq3</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">04_stageA_loop</file></track><play><flag>1</flag><loop>44100*2*2*1</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq4</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">05_bossA_loop</file></track><play><flag>1</flag><loop>44100*2*2*2</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq5</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">06_stageB_loop</file></track><play><flag>1</flag><loop>44100*2*2*4</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq6</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">07_bossB_loop</file></track><play><flag>1</flag><loop>44100*2*2*2</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq7</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">08_stageC1_loop</file></track><play><flag>1</flag><loop>44100*2*2*2</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq8</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">09_bossC1_loop</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq9</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">10_stageD</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq10</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">11_bossD_loop</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq11</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">12_talkscene2_loop</file></track><play><flag>1</flag><loop>44100*2*2*7</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq12</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">13_stageE_loop</file></track><play><flag>1</flag><loop>44100*2*2*9</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq13</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">14_bossE_loop</file></track><play><flag>1</flag><loop>44100*2*2*4</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq14</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">15_stageF_loop</file></track><play><flag>1</flag><loop>44100*2*2*11</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>	
		<repeat><times>$__sound_table_y-eq15</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">16_bossF_loop</file></track><play><flag>1</flag><loop>44100*2*2*6</loop></play>	
			</sound>
			<global name="now_play">1</global>
		</repeat>		
	</repeat>

	<repeat><times>$__sound_twinstype-eq1</times>
		<repeat><times>$__sound_table_y-eq0</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">17_stageG_loop</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq1</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">18_materialblack_loop</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq2</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">19_lastmboss_loop</file></track><play><flag>1</flag><loop>44100*2*2*5</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq3</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">20_shizuma_loop</file></track><play><flag>1</flag><loop>44100*2*2*1</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq4</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">21_saki_loop</file></track><play><flag>1</flag><loop>44100*2*2*4</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq5</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">22_stageH</file></track><play><flag>1</flag><loop>44100*2*2*0</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>			
		<repeat><times>$__sound_table_y-eq6</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">23_stageI</file></track><play><flag>1</flag><loop>44100*2*2*0</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq7</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">24_epilogue1_loop</file></track><play><flag>1</flag><loop>44100*2*2*5</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq8</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene3_loop</file></track><play><flag>1</flag><loop>44100*2*2*6</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq9</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">26_talkscene4_loop</file></track><play><flag>1</flag><loop>44100*2*2*6</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq10</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">27_epilogue2_loop</file></track><play><flag>1</flag><loop>44100*2*2*5</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq11</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">28_ending1</file></track><play><flag>1</flag><loop>44100*2*2*0</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq12</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">29_ending2</file></track><play><flag>1</flag><loop>44100*2*2*0</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq13</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">30_stageEX_loop</file></track><play><flag>1</flag><loop>44100*2*2*3</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
		<repeat><times>$__sound_table_y-eq14</times>
			<sound type="bgm" label="bgm">
				<track><file type="ogg">31_bossEX_loop</file></track><play><flag>1</flag><loop>44100*2*2*5</loop></play>	
			</sound>
			<global name="now_play">2</global>
		</repeat>
	</repeat>


</action>

<create label="now_play_create">
	<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>130+$__sound_table_y*20</cy>
	<object label="now_play_rect">
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>540</width><height>20</height>
			<alpha>0</alpha><red>200</red><green>32</green><blue>32</blue>
		</img>	

		<setDrawLevel>
			<num>14</num>
		</setDrawLevel>

		<action>
			<repeat><times>-1</times>
				<repeat><times>($__now_play-$__sound_twinstype)-eq1</times>
					<changeColor>
						<alpha>150</alpha><red>200</red><green>32</green><blue>32</blue><term>1</term>
					</changeColor>
					<wait>1</wait>
					<changeColor>
						<alpha>110</alpha><red>200</red><green>32</green><blue>32</blue><term>1</term>
					</changeColor>
					<wait>1</wait>
				</repeat>
				<repeat><times>1-(($__now_play-$__sound_twinstype)-eq1)</times>
					<changeColor>
						<alpha>0</alpha><red>200</red><green>32</green><blue>32</blue><term>1</term>
					</changeColor>
					<wait>2</wait>
				</repeat>
			</repeat>
		</action>
	</object>
</create>


<!-- ********************************************************************* -->
<action label="fullsize_text_setup_sound_action">
<!--
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<child>1</child>
		<object>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
				<width>640</width><height>480</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>32</num></setDrawLevel>
			<changeColor>
				<alpha>64</alpha><red>0</red><green>0</green><blue>0</blue><term>15</term>
			</changeColor>
			<wait>15</wait>
		</object>
	</create>
-->

	<imgString>
		<width>512</width><height>480</height>
	</imgString>
			
	<setFontSize>
		<height>20</height>
	</setFontSize>
			
	<setFontColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>230</blue>
	</setFontColor>

	<setStringWait>
		<term>0</term>
	</setStringWait>

	<setDrawLevel><num>34</num></setDrawLevel>
	<actionRef label="stage_comm_text_shadow_setup_sound_action"><p>512</p><p>480</p></actionRef>

</action>


<action label="stage_comm_text_shadow_setup_sound_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_sound_object"><p>$1</p><p>$2</p></objectRef>
	</create>
</action>
<object l="text_shadow_sound_object">
	<createDupImg>
		<width>$1</width><height>$2</height>
	</createDupImg>
	<setDrawLevel><num>33</num></setDrawLevel>
	<changeColor>
		<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>0</term>
	</changeColor>
</object>


</exbulletml>

