<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ******************************************************************************* -->
<!-- ***** STAGE B（住宅街）背景                        ***** -->
<!-- ******************************************************************************* -->

<action label="bg_bossbegin_action">
	<changeLight type="ambient"><alpha>0</alpha><red>20</red><green>20</green><blue>30</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>120</red><green>120</green><blue>120</blue><tm>30</tm><x>-1</x><y>-4</y><z>-2</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>50</red><green>45</green><blue>45</blue>
		<worldminz>30</worldminz><worldmaxz>120</worldmaxz>
		<term>10</term>
	</changeFog>		
</action>

<action label="bg_bossend_action">
	<changeLight type="ambient"><alpha>0</alpha><red>30</red><green>30</green><blue>30</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>220</red><green>220</green><blue>220</blue><tm>30</tm><x>-1</x><y>-4</y><z>-2</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>100</red><green>90</green><blue>90</blue>
		<worldminz>30</worldminz><worldmaxz>120</worldmaxz>
		<term>10</term>
	</changeFog>		
</action>

<action l="bg_midbossend_action">
</action>

<action l="bg_bossbossend_action">
	<changeLight type="ambient"><alpha>0</alpha><red>30</red><green>30</green><blue>30</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>220</red><green>220</green><blue>220</blue><tm>30</tm><x>-1</x><y>-4</y><z>-2</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>100</red><green>90</green><blue>90</blue>
		<worldminz>30</worldminz><worldmaxz>120</worldmaxz>
		<term>10</term>
	</changeFog>		
</action>

<action label="bg_stop_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>0</cx><cy>0</cy>
		<object>
			<repeat><times>10</times>
				<setMeshAccel>
					<worldvx>0</worldvx><worldvy>0</worldvy><worldvz>0.005</worldvz>
				</setMeshAccel>
				<wait>1</wait>
			</repeat>
			<vanish></vanish>
		</object>
	</create>

	<global name="bg_stop_flag">1</global>
</action>


<action label="bg_create_action">
	<global name="bg_stop_flag">0</global>
	<actionRef label="stagestart_blackbg_create_action"></actionRef>
	<system><command>effectmeshdisable</command></system>
	<system><command>fulldrawoff</command></system>

	<setLight type="ambient"><alpha>0</alpha><red>30</red><green>30</green><blue>30</blue><flag>0</flag></setLight>
	<setLight type="directional"><alpha>0</alpha><red>220</red><green>220</green><blue>220</blue><x>-1</x><y>-4</y><z>-2</z></setLight>

	<setEye><worldx>0</worldx><worldy>20</worldy><worldz>-16</worldz></setEye>
	<setLookAt><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz></setLookAt>
	<setUpVec><worldx>0</worldx><worldy>0</worldy><worldz>1</worldz></setUpVec>

	<plainShadowPoint><worldx>0</worldx><worldy>-40+0.01</worldy><worldz>0</worldz></plainShadowPoint>


	<setFog>
		<alpha>0</alpha><red>100</red><green>90</green><blue>90</blue>
		<worldminz>30</worldminz><worldmaxz>120</worldmaxz>
	</setFog>		
</action>

<action label="bg_start_action">
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>


	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_1c"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_1"></aRef></rep>
		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_2c_L"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_2_L"></aRef></rep>
		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_2c_R"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_2_R"></aRef></rep>
		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_3c_L"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_3_L"></aRef></rep>
		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_3c_R"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_3_R"></aRef></rep>
		</object>
	</create>

<!--
	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_3c"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_3"></aRef></rep>
		</object>
	</create>
-->

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>
			<rep><ts>$dxt1</ts><aRef l="bg_action_5c"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_5"></aRef></rep>
		</object>
	</create>




	<create>
		<cx>320</cx><cy>240</cy>
		<speed>0</speed><dir type="abs">0</dir>
		<object>
			<!--
			<setEyeSpeed><worldx>0</worldx><worldy>0.45</worldy><worldz>-0.5</worldz></setEyeSpeed>
			<setLookAtSpeed><worldx>0</worldx><worldy>0.45</worldy><worldz>-0.5</worldz></setLookAtSpeed>
			<changeEyeSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>90</term></changeEyeSpeed>
			<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>90</term></changeLookAtSpeed>
			<wait>120</wait>
			<vanish></vanish>
			-->
		</object>
	</create>

	<targetRevenge label="stagestart_blackbg_object"></targetRevenge>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<img type="add">
				<file type="dds">stageBbgfilter</file>
				<left>0</left><top>0</top><right>64</right><bottom>256</bottom>
				<width>362</width><height>480</height>
				<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>

</action>


<a l="bg_action_1c">
	<v n="worldx1">-18</v>
	<v n="worldx2">18</v>
	<v n="worldy">-40</v>
	<v n="worldz">110</v>
	<v n="vz">-0.4</v>
	<v n="mywait">100</v>

	<v n="i">0</v>
	<repeat><ts>3</ts>
		<meshRef label="mesh1c"><p>$worldx1</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-12</add>

		<meshRef label="mesh2c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-12</add>

		<meshRef label="mesh2c"><p>$worldx1</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-12</add>

		<meshRef label="mesh1c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>		
		<add n="i">-12</add>
	</repeat>

	<repeat><ts>-1</ts>
		<meshRef label="mesh1c"><p>$worldx1</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>30</p></actionRef>

		<meshRef label="mesh2c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>30</p></actionRef>

		<meshRef label="mesh2c"><p>$worldx1</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>30</p></actionRef>
		
		<meshRef label="mesh1c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>30</p></actionRef>
	</repeat>
</a>


<a l="bg_action_2c_L">
	<v n="worldx">-10+0.5</v>
	<v n="worldx2">-28</v>
	<v n="worldy">-40</v>
	<v n="worldz">110</v>
	<v n="vz">-0.4</v>
	<v n="mywait">100</v>


	<v n="i">0</v>
	<repeat><ts>4</ts>
		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="mesh3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="meshb3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="mesh4c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="meshd3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>
		<add n="i">-8</add>
	</repeat>

	<repeat><ts>-1</ts>
		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="mesh3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="meshb3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="mesh4c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="meshd3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

	</repeat>
</a>

<a l="bg_action_2c_R">
	<v n="worldx">10-0.5</v>
	<v n="worldx2">28</v>
	<v n="worldy">-40</v>
	<v n="worldz">110</v>
	<v n="vz">-0.4</v>
	<v n="mywait">100</v>

	<v n="i">0</v>
	<repeat><ts>4</ts>
		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="meshd3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="mesh3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="meshb3c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>
		<add n="i">-8</add>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="mesh4c"><p>$worldx2</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>
	</repeat>

	<repeat><ts>-1</ts>
		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="meshd3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="mesh3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="meshb3c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="mesh4c"><p>$worldx2</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

	</repeat>
</a>


<a l="bg_action_3c_L">
	<v n="worldx">0</v>
	<v n="worldy">-40</v>
	<v n="worldz">110</v>
	<v n="vz">-0.4</v>
	<v n="mywait">100</v>


	<v n="i">0</v>
	<repeat><ts>4</ts>
		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-10</add>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-10</add>
		<add n="i">-10</add>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-10</add>

		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-10</add>

	</repeat>

	<repeat><ts>-1</ts>
		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="mesh4c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<meshRef label="meshd3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>
	</repeat>
</a>

<a l="bg_action_3c_R">
<!--
	<v n="worldx">4</v>
	<v n="worldy">-40</v>
	<v n="worldz">100</v>
	<v n="vz">-0.1</v>
	<v n="mywait">100</v>

	<v n="i">0</v>
	<repeat><ts>4</ts>
		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>
	</repeat>

	<repeat><ts>-1</ts>
		<meshRef label="meshb3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>80</p></actionRef>

		<meshRef label="mesh3c"><p>$worldx</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>80</p></actionRef>
	</repeat>
-->
</a>




<a l="bg_action_4c">
	<v n="worldx">0</v>
	<v n="worldy">-40</v>
	<v n="worldz">110</v>
	<v n="vz">-0.4</v>
	<v n="mywait">100</v>

<!--
	<v n="i">0</v>
	<repeat><ts>3</ts>
		<meshRef label="dec2c"><p>17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="dec2c"><p>-17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="dec2c"><p>17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="dec2c"><p>-17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>		
		<add n="i">-8</add>
		<add n="i">-8</add>

		<meshRef label="dec2c"><p>17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="dec2c"><p>-17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<add n="i">-8</add>

		<meshRef label="dec2c"><p>17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
		<meshRef label="dec2c"><p>-17</p><p>$worldy</p><p>$worldz+$i</p><p>$vz</p></meshRef>
	</repeat>
-->

	<repeat><ts>-1</ts>
		<actionRef l="bg_stop_wait_check_action"><p>40</p></actionRef>

		<actionRef l="bg_stop_wait_check_action"><p>60</p></actionRef>

		<actionRef l="bg_stop_wait_check_action"><p>40</p></actionRef>
		
		<meshRef label="dec1c"><p>17</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="dec1c"><p>-17</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>60</p></actionRef>
	</repeat>


</a>

<a l="bg_action_5c">
	<v n="worldx">0</v>
	<v n="worldy">-40</v>
	<v n="worldz">120</v>
	<v n="vz">-0.4</v>

	<v n="mywait">100</v>

	<v n="i">0</v>
	<rep><ts>45</ts>
		<aRef l="bg_action_5c_brck"><p>-4*$i</p></aRef>
		<add n="i">1</add>
	</rep>

	<repeat><ts>-1</ts>
		<aRef l="bg_action_5c_brck"><p>0</p></aRef>

		<actionRef l="bg_stop_wait_check_action"><p>10</p></actionRef>
	</repeat>
</a>

<a l="bg_action_5c_brck">
	<v n="worldx">0</v>
	<v n="worldy">-40</v>
	<v n="worldz">120</v>
	<v n="vz">-0.4</v>

	<meshRef label="gras2c"><p>2</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>5</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>8</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>12</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>14</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>17</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>21</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>24</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>27</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>31</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>35</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>

	<meshRef label="gras2c"><p>-2</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>-5</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-8</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-12</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>-14</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-17</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-21</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras1c"><p>-24</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-27</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-31</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="gras2c"><p>-35</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
</a>



<a l="bg_action_1">
</a>

<action label="stagestart_blackbg_create_action">
	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object label="stagestart_blackbg_object">
			<revengeRef label="stagestart_blackbg_revenge"></revengeRef>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>360</width><height>482</height>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>24</num></setDrawLevel>
		</object>
	</create>
</action>

<action l="bg_stop_wait_check_action">
	<rep><ts>$1</ts>
		<wait>1</wait>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>

<revenge label="stagestart_blackbg_revenge">
	<wait>2</wait>
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>			
	</changeColor>
	<wait>120</wait>
	<vanish></vanish>
</revenge>

<!-- *********************************************************************** -->
<!-- ***** DXT1 フォーマット                                           ***** -->
<!-- *********************************************************************** -->

<mesh label="mesh1c">
	<file>build1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-7.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>

<mesh label="mesh2c">
	<file>build2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-7.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>

<mesh label="mesh3c">
	<file>build3</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-1.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>
<mesh label="meshb3c">
	<file>build3_b</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-1.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>
<mesh label="meshd3c">
	<file>build3_d</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-1.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>
<mesh label="mesh4c">
	<file>build4</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-1.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>0</rotatey><rotatez>0</rotatez>
	<flag>32</flag>
</mesh>


<mesh label="brck1c">
	<file>brck1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>0.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="gras1c">
	<file>gras1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>0.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="gras2c">
	<file>gras2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>0.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="dec1c">
	<file>tree1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>0.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>32</flag>
</mesh>

<mesh label="dec2c">
	<file>miniobj</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>0.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>32</flag>
</mesh>

<!-- *********************************************************************** -->
<!-- ***** A8R8G8B8 フォーマット                                       ***** -->
<!-- *********************************************************************** -->

</exbulletml>
