<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| ＢＭ ： 300:無表情１、 301:無表情２、 302:真剣、  303:半壊、 304:消滅 |-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_talkscene3_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="631001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Date and time unknown</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>A-A-Aaaaaaah...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Asa! Are you okay!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>W-W-W-W-Whoa. I can't stay balanced...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Stay as you are and watch me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I-I think I'm getting the hang of it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I'm sorry. I should have explained this world**before we came here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Nah, I'm fine. I'm used to it now.**This is pretty interesting.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>In the spiritual world, your mental stability**becomes your whole stability.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">200</global>
<setString><string>If you're impatient or anxious, it will be**hard to maintain your focus. Try to keep hold**of yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Yeah, I get the gist of it.**So, where's our target?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I don't... sense Shizuma.**That's strange.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>That magic I'm sensing isn't her?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>I hope it isn't, but let's go find out. This**world seems to have been affected greatly by**the seal being gone.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I'll leave it to you. I don't think I can**trust my senses in here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
<!--
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>
-->
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="631010"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Hm? I guess this wasn't the right place...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>It doesn't look like it.**But that black material creation...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|ボス登場|-->
			<global name="global_character_kaiwa">300</global>
<setString><string>People?</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<global name="global_character_kaiwa">104</global>
<setString><string>Oh! You guys can talk!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>No. Of the Prime Materials, I am the only one**who can understand the human language</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Saki created you herself, didn't she?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Only our master could create a black core.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Once again, I'm lost.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>We Prime Materials are born from elementals.**We are synthesized from the purest Crystals**to be scattered across the world. Saki is my**master.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Saki's the girl that was sealed here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Anyway, the main point here is that she's our**enemy, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>...You may think of her like that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>More importantly, what are you doing here?**This is where the Black Crystal is kept. It**is not a place for humans, although another**one like you was here not long ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>The Black Crystal!? Since when!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Hey! Shizuka!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>...Can we finish this now?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I was careless. She surrounded us with**magical weapons while I wasn't paying**attention.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>I doubt you will be able to leave this world**unharmed.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<!--|*********************************************************************|-->
<action label="stage_boss_comm2_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm2_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_comm_nontext_finish_action2"/>
			<actionRef label="bg_shake_action"></actionRef>
	</rep>
	
</action>


<action label="stage_boss_comm2_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="631100"></textBlock>

			<global name="global_character_kaiwa">303</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>3</param></createRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Ngh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>All right! Looks like you lose.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <!--|背景振動|-->
			<actionRef label="bg_shake_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>W-What!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>The Black Crystal...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Whoa!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action2"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>




<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|フラグ A75|-->
	<!--|0:朝朔 1:シズカ|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>75</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>75</num><flag>1</flag></setGameFlag>
	</rep>

	<!--|フラグ K76 (0: Chpt 7 無し)|-->
	<setGameFlag><num>76</num><flag>0</flag></setGameFlag>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">75</sysvar><eval name="f75">$_gameflag</eval>			

      <rep><ts>1-((($f75-eq0)+($_continuenum-gt0))-eq0)</ts>
		  	<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
      </rep>
      <rep><ts>(($f75-eq0)+($_continuenum-gt0))-eq0</ts>
		  	<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
      </rep>
      	


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="631200"></textBlock>

			<global name="global_character_kaiwa">103</global>
<setString><string>Shizuka! We can't keep this up!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>We have to get out of here!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Shizuma...!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Shizuka!! Do you want to die in here!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>.........We're escaping. Follow me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="631210"></textBlock>

			<global name="global_character_kaiwa">103</global>
<setString><string>Shizuka! We can't keep this up! **Shouldn't we get out of here?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Shizuka!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I know. Please escape.**This charm will lead the way.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Okay. Let's get out of here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Ah!! Shizuma!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>What!? What's going on!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No!! Shizuma!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Hey! Shizuka!! Where are you going!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">106</global>
<setString><string>Hey!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>That idiot!!! **Damn it!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>



<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Asa Shizukuishi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Shizuka Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Black Material</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">blackmaterial_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">blackmaterial_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">blackmaterial_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">blackmaterial_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">blackmaterial_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">blackmaterial_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">blackmaterial_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">blackmaterial_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">blackmaterial_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">blackmaterial_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Chocolate****Chip****Cookie****Dough</string></setString>
		</object>
	</create>

	<!--|*** フラグ A16 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>16</p><p>2</p><p>3</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>選択肢Ａ１４****　ステージＤへ****　ステージＣ２へ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Boss Battle.****  Asa fights by herself.****  Shizuka fights by herself.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!--|プレイヤー固定|-->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!--|プレイヤー固定|-->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
