<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage1_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_start_text_action"></actionRef>
	<repeat><times>1-$__global_kaiwa_answer</times>
		<wait>90</wait>
	</repeat>
	<actionRef label="stage1_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>
		
	<actionRef label="drivein_string"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">03_stage1</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*3</loop>
		</play>
	</sound>
	<actionRef label="stage1_1_bgm_title_action"></actionRef>

<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">7.5</global>
	<global name="small_enemy_prate2">10.5</global>
	<global name="small_enemy_prate3">4.5</global>
	<global name="small_enemy_prate4">4</global>
	<global name="middle_enemy_prate">14.5</global>
	<global name="middle_enemy_prate2">12</global>
	<global name="middle_boss_prate">4.5</global>
	<global name="middle_boss_prate2">5</global>
	<global name="boss_prate">4.5</global>
	<global name="boss_prate2">5</global>

	<targetRevenge label="str_drivein"></targetRevenge>

	<actionRef label="stage1"></actionRef>

	<!-- *** ボス戦 *** -->
	<skipwait>-1</skipwait>
	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<actionRef label="stage_boss_comm_text_action"></actionRef>
	<!-- global変数を↑このtext action内で定義するので、このtextをコメントする場合 -->
	<!-- ↓のglobalを有効にすること　-->
	<!--
	<global name="boss_cx">320</global>
	<global name="boss_cy">140</global>
	-->
	<skipwait>-1</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage1_boss_top_action"></actionRef>

	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_action"></actionRef>

</action>

<!-- ************************************************************ -->
<!-- *  Stage1道中全体action                                    * -->
<!-- *  ※Hard用                                                * -->
<!-- ************************************************************ -->
<action label="stage1">


	<wait>60</wait>

	<actionRef label="stage1_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>50</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>50</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_m_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>80</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>120</skipwait>
	<wait>35</wait>
	<actionRef label="stage1_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>80</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_06"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>80</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>270</skipwait>

	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<actionRef label="stage1_middle_boss"></actionRef>
	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>100</wait>
	<actionRef label="stage1_07"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>120</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_09"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>80</skipwait>
	<wait>25</wait>
	<actionRef label="stage1_08"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

</action>

<!-- ************************************************************ -->
<!-- *  Stage1道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->
<action label="stage1_01">


	<eval name="create_x">340</eval>
	<eval name="create_xx">360</eval>

		<createRef label="enemy_create_01_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">25</evaladd>

	<repeat><times>2</times>
		<createRef label="enemy_create_01_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>15</wait>
		<evaladd name="create_x">25</evaladd>
		<evaladd name="create_xx">25</evaladd>
	</repeat>

		<createRef label="enemy_create_01"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>35</wait>
		<evaladd name="create_x">25</evaladd>

		<createRef label="enemy_create_01"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>35</wait>
		<evaladd name="create_x">25</evaladd>



</action>


<action label="stage1_02">


	<createRef label="enemy_create_99_red"><param>160</param><param>-8</param></createRef>
	<wait>2</wait>
	<createRef label="enemy_create_99_red"><param>300</param><param>-8</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_99_red_score"><param>450</param><param>-8</param></createRef>
	<wait>9</wait>
	<createRef label="enemy_create_99_red"><param>230</param><param>-8</param></createRef>
	<wait>3</wait>
	<createRef label="enemy_create_99_red"><param>380</param><param>-8</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_99_red_score"><param>160</param><param>-8</param></createRef>

	<eval name="create_x">300</eval>
	<eval name="create_xx">270</eval>

		<createRef label="enemy_create_02"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>

		<createRef label="enemy_create_02_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>

	<repeat><times>2</times>
		<createRef label="enemy_create_02"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>
	</repeat>

		<createRef label="enemy_create_02_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>15</wait>

</action>


<action label="stage1_03">

	<createRef label="enemy_create_m_01"><param>320</param><param>-12</param></createRef>

	<wait>150</wait>

	<repeat><times>4</times>
		<createRef label="enemy_create_03"><param>200</param><param>-12</param></createRef>
		<createRef label="enemy_create_04_score"><param>440</param><param>-12</param></createRef>
		<wait>25</wait>
		<createRef label="enemy_create_03_score"><param>200</param><param>-12</param></createRef>
		<createRef label="enemy_create_04"><param>440</param><param>-12</param></createRef>
		<wait>25</wait>
	</repeat>

</action>

<action label="stage1_m_03">

	<createRef label="enemy_create_m_03"><param>230</param><param>-12</param></createRef>
	<createRef label="enemy_create_m_03"><param>410</param><param>-12</param></createRef>

	<skipwait>300</skipwait>

	<eval name="create_x">160</eval>
	<repeat><times>5</times>

		<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param></createRef>
		<evaladd name="create_x">30</evaladd>
		<wait>5</wait>
		<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param></createRef>
		<evaladd name="create_x">30</evaladd>
		<wait>5</wait>

	</repeat>
</action>


<action label="stage1_04">


	<eval name="create_x">340</eval>
	<eval name="create_xx">360</eval>

		<createRef label="enemy_create_01_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">25</evaladd>

	<repeat><times>2</times>
		<createRef label="enemy_create_01_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>15</wait>
		<evaladd name="create_x">25</evaladd>
		<evaladd name="create_xx">25</evaladd>
	</repeat>

		<createRef label="enemy_create_01"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>35</wait>
		<evaladd name="create_x">25</evaladd>

		<createRef label="enemy_create_01"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>$create_xx</param><param>-8</param></createRef>
		<wait>35</wait>
		<evaladd name="create_x">25</evaladd>

	<wait>60</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_05"><param>512</param><param>32</param></createRef>
		<wait>40</wait>
	</repeat>
	<repeat><times>2</times>
		<createRef label="enemy_create_05_score"><param>512</param><param>32</param></createRef>
		<wait>40</wait>
	</repeat>
	<createRef label="enemy_create_05"><param>512</param><param>32</param></createRef>

	<wait>100</wait>


	<repeat><times>2</times>
		<createRef label="enemy_create_06"><param>128</param><param>32</param></createRef>
		<wait>40</wait>
	</repeat>
	<createRef label="enemy_create_06_score"><param>128</param><param>32</param></createRef>
	<wait>40</wait>
	<createRef label="enemy_create_06"><param>128</param><param>32</param></createRef>
	<wait>40</wait>
	<createRef label="enemy_create_06_score"><param>128</param><param>32</param></createRef>

	<wait>60</wait>

	<eval name="create_x">300</eval>
	<eval name="create_xx">270</eval>

		<createRef label="enemy_create_02"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>

		<createRef label="enemy_create_02_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>

	<repeat><times>2</times>
		<createRef label="enemy_create_02"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x">-25</evaladd>
	</repeat>

		<createRef label="enemy_create_02_score"><param>$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_score"><param>$create_xx</param><param>-8</param></createRef>
		<wait>15</wait>


</action>


<action label="stage1_05">

	<eval name="create_x">320</eval>

	<createRef label="enemy_create_07_score"><param>$create_x+80</param><param>-12</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_08_score"><param>$create_x+130</param><param>-12</param></createRef>
	<createRef label="enemy_create_08"><param>$create_x+30</param><param>-12</param></createRef>

	<eval name="create_x2">420</eval>
	<repeat><times>4</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%50</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2-($_player_cx)%70</param><param>-8</param></createRef>
		<evaladd name="create_x2">-35</evaladd>
		<wait>15</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2+($_player_cx)%50</param><param>-8</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cx)%70</param><param>-8</param></createRef>
		<evaladd name="create_x2">35</evaladd>
		<wait>12</wait>
		<eval name="create_x2">-40</eval>
	</repeat>

	<createRef label="enemy_create_07"><param>$create_x-80</param><param>-12</param></createRef>
	<wait>60</wait>

	<createRef label="enemy_create_08"><param>$create_x-130</param><param>-12</param></createRef>
	<createRef label="enemy_create_08_score"><param>$create_x-30</param><param>-12</param></createRef>

	<eval name="create_x2">240</eval>
	<repeat><times>4</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%50</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cx)%70</param><param>-8</param></createRef>
		<evaladd name="create_x2">-40</evaladd>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2+($_player_cx)%50</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cx)%70</param><param>-8</param></createRef>
		<evaladd name="create_x2">40</evaladd>
		<wait>5</wait>
	<evaladd name="create_x2">40</evaladd>
	</repeat>


</action>

<action label="stage1_06">

	<eval name="create_x">320</eval>
	<eval name="create_x_add">160</eval>

	<repeat><times>3</times>
		<createRef label="enemy_create_09"><param>$create_x-$create_x_add</param><param>-12</param></createRef>
		<createRef label="enemy_create_09"><param>$create_x+$create_x_add</param><param>-12</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x_add">-25</evaladd>
		<createRef label="enemy_create_09"><param>$create_x-$create_x_add</param><param>-12</param></createRef>
		<createRef label="enemy_create_09_score"><param>$create_x+$create_x_add</param><param>-12</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x_add">-25</evaladd>
	</repeat>


	<createRef label="enemy_create_09"><param>320</param><param>-12</param></createRef>

	<wait>30</wait>
	<wait>10</wait>

	<eval name="create_x">320</eval>
	<eval name="create_x_add">25</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_09_score"><param>$create_x-$create_x_add</param><param>-12</param></createRef>
		<createRef label="enemy_create_09"><param>$create_x+$create_x_add</param><param>-12</param></createRef>
		<wait>25</wait>
		<evaladd name="create_x_add">25</evaladd>
	</repeat>


	<wait>40</wait>


</action>


<action label="stage1_07">

		<createRef label="enemy_create_10"><param>512</param><param>20</param></createRef>
		<createRef label="enemy_create_10_score"><param>512</param><param>52</param></createRef>
		<createRef label="enemy_create_11_score"><param>128</param><param>100</param></createRef>
		<createRef label="enemy_create_11"><param>128</param><param>132</param></createRef>

		<repeat><times>3</times>
		<wait>85</wait>
		<createRef label="enemy_create_10small"><param>512</param><param>20</param></createRef>
		<createRef label="enemy_create_10small_score"><param>512</param><param>52</param></createRef>
		<createRef label="enemy_create_11small_score"><param>128</param><param>100</param></createRef>
		<createRef label="enemy_create_11small"><param>128</param><param>132</param></createRef>
		</repeat>

</action>

<action label="stage1_08">


	<eval name="create_x2">310</eval>
	<eval name="create_x">450</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2-($_player_cy*$_player_cx)%120</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cy)%80</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2+($_player_cy*$_player_cx)%120</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_12"><param>$create_x</param><param>-12</param></createRef>
		<wait>10</wait>
		<evaladd name="create_x">-100</evaladd>
	</repeat>

	<createRef label="enemy_create_m_02"><param>165</param><param>-12</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_m_02"><param>475</param><param>-12</param></createRef>


	<eval name="create_x2">320</eval>
	<eval name="create_x">280</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%90</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2-($_player_cy*$_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cy)%50</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cy*$_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_12_score"><param>$create_x</param><param>-12</param></createRef>
		<wait>10</wait>
		<evaladd name="create_x">40</evaladd>
	</repeat>

	<createRef label="enemy_create_m_02"><param>165</param><param>-12</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_m_02"><param>475</param><param>-12</param></createRef>
	<wait>195</wait>


	<eval name="create_x2">310</eval>
	<eval name="create_x">450</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2-($_player_cy*$_player_cx)%120</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cy)%80</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2+($_player_cy*$_player_cx)%120</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_12"><param>$create_x</param><param>-12</param></createRef>
		<wait>10</wait>
		<evaladd name="create_x">-30</evaladd>
	</repeat>

	<createRef label="enemy_create_m_02"><param>165</param><param>-12</param></createRef>


	<eval name="create_x2">320</eval>
	<eval name="create_x">180</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cx)%90</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x2-($_player_cy*$_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2-($_player_cy)%50</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_99_red"><param>$create_x2+($_player_cy*$_player_cx)%100</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_12_score"><param>$create_x</param><param>-12</param></createRef>
		<wait>10</wait>
		<evaladd name="create_x">40</evaladd>
	</repeat>

	<createRef label="enemy_create_m_02"><param>475</param><param>-12</param></createRef>
	<wait>120</wait>



</action>

<action label="stage1_09">

		<eval name="wait_time">65</eval>
		<repeat><times>2</times>
			<createRef label="enemy_create_13"><param>320</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14_score"><param>320</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_13_score"><param>320</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14"><param>320</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
		</repeat>

		<wait>45</wait>

		<eval name="wait_time">50</eval>
		<repeat><times>2</times>
			<createRef label="enemy_create_13"><param>200</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14_score"><param>240</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_13_score"><param>200</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14"><param>240</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
		</repeat>

		<wait>15</wait>

		<eval name="wait_time">60</eval>
		<repeat><times>2</times>
			<createRef label="enemy_create_13"><param>460</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14_score"><param>400</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_13_score"><param>400</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
			<createRef label="enemy_create_14"><param>460</param><param>-12</param><param>$wait_time</param></createRef>
			<wait>5</wait>
			<evaladd name="wait_time">-5</evaladd>
		</repeat>


</action>


<!-- ************************************************************ -->
<!-- *  Stage1 CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03"></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03_score"></enemyRef>
</create>

<create label="enemy_create_m_03">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>120</vital>
	<enemyRef label="enemy_m_03"></enemyRef>
</create>

<create label="enemy_create_04">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_score"></enemyRef>
</create>


<create label="enemy_create_m_01">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>100</vital>
	<enemyRef label="enemy_m_01"></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>2.5</speed>
	<direction type="absolute">-90</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<create label="enemy_create_05_score">
	<speed>2.5</speed>
	<direction type="absolute">-90</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_05_score"></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>2.5</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>2.5</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_06_score"></enemyRef>
</create>

<create label="enemy_create_07">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>10</vital>
	<enemyRef label="enemy_07"></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>10</vital>
	<enemyRef label="enemy_07_score"></enemyRef>
</create>

<create label="enemy_create_08">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_08"></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_08_score"></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_09"></enemyRef>
</create>

<create label="enemy_create_09_score">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_09_score"></enemyRef>
</create>

<create label="enemy_create_10">
	<speed>4</speed>
	<direction type="absolute">-120</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>12</vital>
	<enemyRef label="enemy_10"></enemyRef>
</create>

<create label="enemy_create_10_score">
	<speed>4</speed>
	<direction type="absolute">-100</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>12</vital>
	<enemyRef label="enemy_10_score"></enemyRef>
</create>

<create label="enemy_create_11">
	<speed>4</speed>
	<direction type="absolute">100</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>12</vital>
	<enemyRef label="enemy_11"></enemyRef>
</create>

<create label="enemy_create_11_score">
	<speed>4</speed>
	<direction type="absolute">120</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>12</vital>
	<enemyRef label="enemy_11_score"></enemyRef>
</create>

<create label="enemy_create_10small">
	<speed>4</speed>
	<direction type="absolute">-120</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_10small"></enemyRef>
</create>

<create label="enemy_create_10small_score">
	<speed>4</speed>
	<direction type="absolute">-100</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_10small_score"></enemyRef>
</create>

<create label="enemy_create_11small">
	<speed>4</speed>
	<direction type="absolute">100</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_11small"></enemyRef>
</create>

<create label="enemy_create_11small_score">
	<speed>4</speed>
	<direction type="absolute">120</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_11small_score"></enemyRef>
</create>


<create label="enemy_create_12">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_12"></enemyRef>
</create>

<create label="enemy_create_12_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_12_score"></enemyRef>
</create>

<create label="enemy_create_m_02">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>106</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="enemy_create_13">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_13"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_13_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_13_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_14">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_14"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_14_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_14_score"><param>$3</param></enemyRef>
</create>


<create label="enemy_create_99_red">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  Stage1 ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>



	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"></fireRef>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeDirection>
			<direction type="absolute">210</direction><term>200</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"></fireRef>

	</action>

</enemy>

<enemy label="enemy_01_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeDirection>
			<direction type="absolute">210</direction><term>200</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	</action>

</enemy>

<enemy label="enemy_02">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"></fireRef>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeDirection>
			<direction type="absolute">150</direction><term>200</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"></fireRef>

	</action>

</enemy>

<enemy label="enemy_02_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeDirection>
			<direction type="absolute">150</direction><term>200</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	</action>

</enemy>


<enemy label="enemy_m_01">
	<score>500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>
		<wait>40</wait>

		<repeat><times>5</times>
			<repeat><times>2</times>
				<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
				<fireRef label="enemy_fire_02"><param>45</param></fireRef>
				<repeat><times>7</times>
					<fireRef label="enemy_fire_02_s"><param>45</param></fireRef>
				</repeat>
				<wait>20</wait>
			</repeat>
			
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_02"><param>0</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_02_s"><param>45</param></fireRef>
			</repeat>
			<wait>1</wait>

			<fireRef label="enemy_fire_02_s"><param>15</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_02_s"><param>45</param></fireRef>
			</repeat>

			<wait>1</wait>
			<fireRef label="enemy_fire_02_s"><param>15</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_02_s"><param>45</param></fireRef>
			</repeat>
			<wait>60</wait>
		</repeat>
		

		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_03">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>40</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">-360</direction><term>180</term>
			</changeDirection>
		<wait>120</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_03_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>40</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">-360</direction><term>180</term>
			</changeDirection>
		<wait>120</wait>
		</repeat>
	</action>
</enemy>


<enemy label="enemy_04">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>40</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">360</direction><term>180</term>
			</changeDirection>
		<wait>120</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>40</wait>
		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">360</direction><term>180</term>
			</changeDirection>
		<wait>120</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_05">
	<score>100</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>20</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
		<wait>5</wait>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>15</param></fireRef>
		<fireRef label="enemy_fire_04"><param>-15</param></fireRef>

		<wait>20</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
		<changeDirection>
			<direction type="relative">-360</direction><term>800</term>
		</changeDirection>

		<wait>240</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>


	</action>

</enemy>

<enemy label="enemy_05_score">
	<score>100</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>20</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
		<wait>5</wait>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>15</param></fireRef>
		<fireRef label="enemy_fire_04"><param>-15</param></fireRef>

		<wait>20</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>

		<changeDirection>
			<direction type="relative">-360</direction><term>800</term>
		</changeDirection>

		<wait>240</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
	</action>

</enemy>


<enemy label="enemy_06">
	<score>100</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>20</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
		<wait>5</wait>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>15</param></fireRef>
		<fireRef label="enemy_fire_04"><param>-15</param></fireRef>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>

		<changeDirection>
			<direction type="relative">360</direction><term>800</term>
		</changeDirection>

		<wait>240</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>

	</action>

</enemy>

<enemy label="enemy_06_score">
	<score>100</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>20</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
		<wait>5</wait>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>15</param></fireRef>
		<fireRef label="enemy_fire_04"><param>-15</param></fireRef>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>

		<changeDirection>
			<direction type="relative">360</direction><term>800</term>
		</changeDirection>

		<wait>240</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>30</param></fireRef>
	</action>
</enemy>


<enemy label="enemy_07">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>40</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-45</param></fireRef>
		<fireRef label="enemy_fire_05"><param>0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>45</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>10</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>90</param></fireRef>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-45</param></fireRef>
		<fireRef label="enemy_fire_05"><param>0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>45</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>10</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>90</param></fireRef>

		<wait>50</wait>
		<changeSpeed>
			<speed type="absolute">1.7</speed><term>120</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_07_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>40</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-45</param></fireRef>
		<fireRef label="enemy_fire_05"><param>0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>45</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>10</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>90</param></fireRef>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-45</param></fireRef>
		<fireRef label="enemy_fire_05"><param>0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>45</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>10</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>50</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>-60</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>90</param></fireRef>

		<wait>50</wait>
		<changeSpeed>
			<speed type="absolute">1.7</speed><term>120</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_08">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>20</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>40</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>-15</param></fireRef>
		<fireRef label="enemy_fire_06"><param>15</param></fireRef>
		<fireRef label="enemy_fire_06"><param>-20</param></fireRef>
		<fireRef label="enemy_fire_06"><param>20</param></fireRef>
		<fireRef label="enemy_fire_06"><param>0</param></fireRef>

		<wait>125</wait>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>120</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_08_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>40</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>-15</param></fireRef>
		<fireRef label="enemy_fire_06"><param>15</param></fireRef>
		<fireRef label="enemy_fire_06"><param>-20</param></fireRef>
		<fireRef label="enemy_fire_06"><param>20</param></fireRef>
		<fireRef label="enemy_fire_06"><param>0</param></fireRef>
		<wait>125</wait>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>120</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_09">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>20</param><param>25</param></revengeRef>
	<collision type="rect"><left>-8</left><top>-8</top><right>8</right><bottom>8</bottom></collision>

	<action>
		
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>128+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>200</param></fireRef>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>150+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>100</param></fireRef>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>188+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>20</param></fireRef>
	</action>

</enemy>


<enemy label="enemy_09_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>25</param></revengeRef>
	<collision type="rect"><left>-8</left><top>-8</top><right>8</right><bottom>8</bottom></collision>

	<action>
		
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>150+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>100</param></fireRef>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>128+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>200</param></fireRef>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>90+($_self_cx+$_self_cy+$_player_cx+$_player_cy)%180</param><param>188+$_self_cx%64</param><param>64+($_player_cx%64)*2</param><param>20</param></fireRef>
	</action>

</enemy>

<enemy label="enemy_m_03">
	<score>500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>120</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>

		<eval name="sp">2.2</eval>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_m_03"><param>-40</param><param>$sp</param></fireRef>
		<repeat><times>3</times>
			<evaladd name="sp">-0.2</evaladd>
			<fireRef label="enemy_fire_m_03_s"><param>0</param><param>$sp</param></fireRef>
		</repeat>
		<wait>2</wait>
		
		<repeat><times>3</times>
			<eval name="sp">2.2</eval>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_m_03_s"><param>40</param><param>$sp</param></fireRef>
			<repeat><times>2</times>
				<evaladd name="sp">-0.2</evaladd>
				<fireRef label="enemy_fire_m_03_s"><param>0</param><param>$sp</param></fireRef>
			</repeat>
			<wait>2</wait>
		</repeat>

		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>
		<wait>40</wait>

		<repeat><times>4</times>
			<eval name="sp">2.6</eval>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_m_03"><param>-40</param><param>$sp</param></fireRef>
			<repeat><times>3</times>
				<evaladd name="sp">-0.2</evaladd>
				<fireRef label="enemy_fire_m_03_s"><param>0</param><param>$sp</param></fireRef>
			</repeat>
			<wait>2</wait>
		
			<repeat><times>2</times>
				<eval name="sp">2.6</eval>
				<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
				<fireRef label="enemy_fire_m_03_s"><param>40</param><param>$sp</param></fireRef>
				<repeat><times>3</times>
					<evaladd name="sp">-0.2</evaladd>
					<fireRef label="enemy_fire_m_03_s"><param>0</param><param>$sp</param></fireRef>
				</repeat>
				<wait>2</wait>
			</repeat>

			<wait>40</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_10">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>4</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>

		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>


</enemy>

<enemy label="enemy_10_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>4</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_11">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>4</param><param>20</param><param>45</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_11_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>4</param><param>20</param><param>45</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<repeat><times>16</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param></fireRef>
			<wait>5</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_10small">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>80</wait>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<wait>80</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>

		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>


</enemy>

<enemy label="enemy_10small_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>80</wait>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<wait>80</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_11small">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>80</wait>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<wait>80</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_11small_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>80</wait>

		<wait>120</wait>
	
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

		<wait>30</wait>
		<wait>80</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>70</term>
		</changeSpeed>

		<wait>120</wait>
		<changeSpeed>
			<speed type="relative">-2</speed><term>80</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_12">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="rect"><left>-8</left><top>-8</top><right>8</right><bottom>8</bottom></collision>

	<action>
	</action>

</enemy>

<enemy label="enemy_12_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="rect"><left>-8</left><top>-8</top><right>8</right><bottom>8</bottom></collision>

	<action>
	</action>

</enemy>


<enemy label="enemy_m_02">
	<score>1000</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>150</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>45</term>
		</changeSpeed>
		<wait>40</wait>

		<changeDirection>
			<direction type="absolute">110+140*($_self_cx-gt320)</direction><term>1</term>
		</changeDirection>

		<repeat><times>4</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_10"><param>0</param></fireRef>
			<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
			<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
			<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
			<repeat><times>5</times>
				<wait>1</wait>
				<fireRef label="enemy_fire_10_s"><param>54</param></fireRef>
				<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
				<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
				<fireRef label="enemy_fire_10_s_s"><param>2</param></fireRef>
			</repeat>
			<wait>100</wait>
		</repeat>
		

	</action>

</enemy>

<enemy label="enemy_13">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
	
		<wait>40</wait>
		
		<changeSpeed>
			<speed type="absolute">2</speed><term>120</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">90</direction><term>1</term>
		</changeDirection>

	</action>

</enemy>

<enemy label="enemy_13_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>0</param><param>2.7</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>2.1</param></fireRef>
		
		<wait>40</wait>
		
		<changeSpeed>
			<speed type="absolute">2</speed><term>120</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">90</direction><term>1</term>
		</changeDirection>
	</action>

</enemy>

<enemy label="enemy_14">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>0</param><param>2.7</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>2.1</param></fireRef>
		
		<wait>40</wait>
		
		<changeSpeed>
			<speed type="absolute">2</speed><term>120</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">-90</direction><term>1</term>
		</changeDirection>

	</action>

</enemy>

<enemy label="enemy_14_score">
	<score>100</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
		
		<wait>40</wait>
		
		<changeSpeed>
			<speed type="absolute">2</speed><term>120</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">-90</direction><term>1</term>
		</changeDirection>

</enemy>


<enemy label="enemy_99_red">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>10+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>10+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>



<!-- ************************************************************ -->
<!-- *  Stage1 PRESENT                                          * -->
<!-- ************************************************************ -->



<!-- ************************************************************ -->
<!-- *  Stage1 ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>2</speed>
	<direction type="aim">0</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_05"></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_05"></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_07"><param>$2</param><param>$3</param><param>$4</param></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_08"></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>1</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_10_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_10_s_s">
	<speed type="sequence">-0.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_11">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_11_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_11_s"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_m_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_m_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_m_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_m_03"><param>$2</param></bulletRef>
</fire>


<!-- ************************************************************ -->
<!-- *  Stage1 Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>200</green><blue>30</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>5</red><green>35</green><blue>255</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">2.3</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>235</red><green>5</green><blue>15</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">2.3</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>24</width><height>24</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>5</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>235</red><green>12</green><blue>14</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet_circle_gray_32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>$1</red><green>$2</green><blue>$3</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">170+($_player_cx+$_self_cx)%20</direction><term>120</term>
		</changeDirection>

	</action>

</bullet>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>10</green><blue>10</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">2.1</speed><term>20</term>
		</changeSpeed>

		<wait>30</wait>

		<changeDirection>
			<direction type="relative">30</direction><term>30</term>
		</changeDirection>
	</action>

</bullet>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>15</red><green>240</green><blue>12</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>20</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>40</red><green>44</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="relative">-0.5</speed><term>15</term>
		</changeSpeed>

		<wait>60</wait>

		<changeSpeed>
			<speed type="relative">0.9</speed><term>60</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>12</green><blue>15</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>16</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_11_s">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>12</green><blue>15</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>16</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_m_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>15</red><green>5</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>



</exbulletml>
