<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="431001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 2 : 3 6</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なあ、その剣のことなんだが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>わたくしの短剣がどうかしましたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>普通、剣には製作者の名前とか、剣の名前を入れるものじゃないか。でも、この剣にはシズカの名前が刻まれているんだよな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この剣の銘は、茎（なかご）にちゃんと刻まれています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、そうなのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この剣の銘は『現（うつつ）』と言います。**製作者は不明ですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>へえ、立派に名前が付いてんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>そうですね。刃紋も美しいですしね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>飾りって訳ではないんだよな、その短剣は。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>はい。この剣は、人を斬ることが出来ます。**そうでなくては意味がありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ま、まあ、そうだよな。短剣だからな。**でも、シズカの口から「人を斬る」だなんて物騒な言葉が出るとは思わなかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、いや、その……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>あはは、分かってるよ。**シズカは軽々しく人を斬ったりするようには見えないからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>……そうですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ん、何だ？**この短剣を持ってることには別の意味があるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>いえ、ただの……護身用ですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>

		<actionRef label="stage_comm_text_select4_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>

		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="431010"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そろそろ遺跡の入り口が見えてきたが、やけに静かだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>おかしいですね。**確か、門番がいるはずなのですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>入り口はどっちだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>よく分かりませんね。**遺跡の周りを一周して探しましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>ああ、そうしよう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>時間もありませんし二手に分かれて探しませんか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<rep><ts>(1-($_twinsrate-gt60))*(1-($_twinsrate-lt40))</ts>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			</rep>
			<!-- 朝朔 60% over -->
			<rep><ts>$_twinsrate-gt60</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>
			<!-- シズカ 60% over -->
			<rep><ts>$_twinsrate-lt40</ts>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			</rep>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<!-- プレイヤー固定 -->
				<actionRef l="fix_player_action"><p>0</p></actionRef>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<!-- プレイヤー固定 -->
				<actionRef l="fix_player_action"><p>1</p></actionRef>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="431021"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>いや、一緒に行こう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>シズカを一人にしとくと、入り口見つけたら先に行っちまいそうだからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>やはり、お見通しでしたか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>ところで、向こうに見える子供はなんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>ああ、あれは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どうやら、あちらが入り口のようですね。**行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>お、おい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="bg_stop_action"></actionRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<!-- ボス登場 -->
			<global name="global_character_kaiwa">300</global>
			<setString><string>あ！　やっと来たー。</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そこをどいて頂けませんか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>えー。許可のない人は通すことはできませんー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>おい、シズカ。**まさか、こんな奴が門番だってのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>むー。なんだか馬鹿にされている気がしますー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ、この方は『ミミ』さん。**門番をしているということは『ミミ＝オース』さんということになりますね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そうそう。**もう門番『オース』の名前をちゃんと継ぎました。えっへん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ただのお子様にしか見えないが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<textBlock l="0"></textBlock>

			<sysvar name="_arg0">30</sysvar><eval name="f30">$_gameflag</eval>			
		
			<!-- STAGE D 通過-->
			<rep><ts>$f30-eq1</ts>
				<textBlock l="431022"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>こう見えても、彼女も純血のエレメンタルです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<!-- STAGE C2 通過-->
			<rep><ts>1-($f30-eq1)</ts>
				<textBlock l="431023"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>こう見えても、彼女は純血のエレメンタルです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>


			<textBlock l="431024"></textBlock>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なに！？　人は見かけによらないものだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
	
			<global name="global_character_kaiwa">300</global>
			<setString><string>なんだか、驚き方が微妙ですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まあ、いいさ。どうせやることは一緒だろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ええ、わたくしも同じ考えです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>お、いいねえ。**やっとシズカと以心伝心になってきたみたいだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>簡単にここを通れると思わないでくださいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>もちろん、簡単に通れたら面白くないからな。**行くぜ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>仕方ありません！　お仕事モードです！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="431031"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうだな、私が右の方へ行こう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>分かりました。では、また後ほど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">109</global>
			<setString><string>シズカの奴、自分が入り口を見つけたら先に行くつもりだろうな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ま、こっちが先に見つければいいだけなんだが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="bg_stop_action"></actionRef>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<!-- ボス登場 -->
			<global name="global_character_kaiwa">302</global>
			<setString><string>わ！　あなた、誰？</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そりゃこっちの台詞だ。あんたこそ誰だよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたし？　わたしは『ミミ＝オース』。**ここの門番をしているんですよー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ここの門番だって！？　あんたみたいなのが？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>むむむ。その目は、疑ってますねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あ、いや、まあ、なあ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>わたしの魔力の強さが分からないなんて……。**あなた程度の魔力の人では分からないかもしれませんけどー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>へえ。そこまで言うなら、その魔力の強さ、教えてもらおうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>いいですよー。**わたしもお仕事ですから、手加減しませんよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="431041"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうだな、シズカは右の方へ行ってくれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>分かりました。では、また後ほど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

			<global name="global_character_kaiwa">209</global>
			<setString><string>案外、あっさりと承諾してくれましたね。**わたくしが入り口を見つけたら、先に行ってしまうと分かっているでしょうに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あら？　あそこにいらっしゃるのは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>どうやら入り口はあちらのようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="bg_stop_action"></actionRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<!-- ボス登場 -->
			<global name="global_character_kaiwa">302</global>
			<setString><string>あ！　やっと来たー。</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="text_wait_action"></actionRef>


			<createRef label="stage_comm_character_2_create"><param>410</param><param>0</param></createRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ミミさん、そこをどいて頂けますか。**なるべく手荒なことはしたくありませんから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>むー、いきなりですね。**でも、あなた一人が相手がなら、わたしにも止められるかもしれません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>仕方がありませんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>『オース』の名と誇りにかけて、ここは通しませんよー！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>では、いざ勝負。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>



<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A40 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>40</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>40</num><flag>0</flag></setGameFlag>
	</rep>


	<!-- フラグ A41 -->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>41</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>41</num><flag>0</flag></setGameFlag>
	</rep>


	<!-- フラグ A42 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>42</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>42</num><flag>1</flag></setGameFlag>
	</rep>



	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>			
			<sysvar name="_arg0">40</sysvar><eval name="f40">$_gameflag</eval>			
			<sysvar name="_arg0">41</sysvar><eval name="f41">$_gameflag</eval>			
			<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f40-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f41-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<sysvar name="_arg0">43</sysvar><eval name="f43">1</eval>			

			<rep><ts>$f39-eq1</ts>
				<rep><ts>$f42-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
				</rep>
				<rep><ts>$f42-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_5"></actionRef>
				</rep>
			</rep>
			<rep><ts>$f39-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_6"></actionRef>
			</rep>
			<rep><ts>$f39-eq3</ts>
				<actionRef l="stage_end_comm_text_sub_action_7"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="431140"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うー。やっぱり強いですー……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なんとか勝てたか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_4_5_common"></actionRef>
			<textBlock l="431141"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>しかし、魔力の強さを見る限り、純血のエレメンタルってのは嘘じゃなかったんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_4_6_common"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_4_5_common">
			<textBlock l="431145"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>おいおい、大丈夫か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>目を回しただけのようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>そいつはよかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_4_6_common">
			<textBlock l="431146"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ここから先はずっとこういった調子です。**普通の方々であれば一生縁のない世界を見ることになります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ま、そうなんだろうな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>今更、帰れと言われても朝朔さんは帰らないでしょう。でも、この先で何が起きるのか、無事に帰れるのか。わたくしには保証できないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>シズカはシズカの思うように進めばいいさ。**私は、自分の好奇心でシズカについていくだけだからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>納得はしていませんが、ここまで朝朔さんに助けていただいたのも事実です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>一緒に遺跡の中へ参りましょう。**もうじき日も暮れます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


</action>

<action l="stage_end_comm_text_sub_action_5">
			<textBlock l="431150"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うー。やっぱり強いですー……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どうにか勝てましたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_4_5_common"></actionRef>
			<textBlock l="431151"></textBlock>

			<actionRef l="stage_end_comm_text_sub_action_5_7_common"></actionRef>
			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_5_7_common">
			<textBlock l="431157"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なんだい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ここから先はずっとこういった調子です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>相手が純血エレメンタルとか、そんな戦闘ばっかりって意味かい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ええ、そうです。今更、帰れと言われても朝朔さんは帰らないでしょう。でも、この先で何が起きるのか、無事に帰れるのか。わたくしには保証できないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>シズカが何をしようとしているかはよく分からないが、私じゃシズカの力になれないのかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>正直なところ、朝朔さんがいなければ、こんなにも早くここに着くことはできなかったでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>でも、わたくしのせいであなたを危険に巻き込むことは、心が痛みます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>私は、そんな簡単に死んだりしないさ。**頑丈さだけが取り柄だからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>……そうですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>そこは否定しろよ。まったく。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>すみません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>さて、遺跡の中へ参りましょう。**もうじき日も暮れます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_6">
			<textBlock l="431160"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。人間のくせに強い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>人間のくせに、だと！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>おいおい、あんた！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>目を回して倒れちまいやがった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>朝朔さん！**激しい音が聞こえましたが、どうかされましたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、シズカ、遅かったな。**ちょうど今、門番とやらをぶちのめしたところだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？**朝朔さんお一人でその方を倒したのですか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ん？　信じてないのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ、信じていない訳ではないのですが。**その方は、小さいですが純血のエレメンタルなものですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、そうみたいだな。**といっても、ちゃんと確認した訳じゃないが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さんには、色々な意味で驚かされます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>褒め言葉として受け取っておくよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あの、朝朔さん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なんだい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_4_6_common"></actionRef>

			<textBlock l="0"></textBlock>
</action>
<action l="stage_end_comm_text_sub_action_7">
			<textBlock l="431170"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うー。やっぱり強いですー……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どうにか勝てましたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あら。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>目を回してしまいましたか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>シズカ！　大丈夫か！？　何が起きた！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>気が付いてしまいましたか。あれだけ派手に魔法を使われては致し方ありませんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>そいつは？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ここの門番です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そんな小さな子が！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>こう見えても、この方は純血のエレメンタルです。今は目を回して寝ていますけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>純血、か。**で、純血同士の戦いはシズカが勝ったわけだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_5_7_common"></actionRef>
			<textBlock l="0"></textBlock>

</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ツゴモリ　シズカ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ミミ＝オース</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>朝朔の回答****　一緒に行こう****　私が右の方へ行こう****　シズカは右の方へ行ってくれ</string></setString>
		</object>
	</create>

	<!-- *** フラグ A39 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>39</p><p>2</p><p>1</p><p>1</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>朝朔の回答****　一緒に行こう****　シズカは右の方へ行ってくれ</string></setString>
		</object>
	</create>

	<!-- *** フラグ A39 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_2_split"><p>39</p><p>2</p><p>1</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>朝朔の回答****　一緒に行こう****　私が右の方へ行こう</string></setString>
		</object>
	</create>

	<!-- *** フラグ A39 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>39</p><p>2</p><p>1</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A39 *** -->
	<setGameFlag><num>39</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select4_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　朝朔一人で戦う****　シズカ一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_4_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
