<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| 静馬 ： 300:無表情１、301:無表情２、302:苦、303:狂気、304:真剣、305:通常、306:ぼろ１、307:ぼろ２、308:ぼろ３|-->
<!--| 沙希 ： 400:通常、401:真剣、402:怒、403:ぼろ１、404:ぼろ２、405:ぼろ３|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
		<actionRef label="stage_comm_text_main_action2"></actionRef>
	</rep>
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<action label="stage_comm_text_main_action2">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
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			<actionRef label="fullsize_text_setup_action"></actionRef>

			<textBlock l="921002"></textBlock>

<setString><string>****</string></setString>
<addString><string>**************      Pre-Crysta Year 421, Date Unknown      </string></addString>

			<actionRef label="text_wait_action"></actionRef>
<addString><string>******               Streshes Forest               </string></addString>
			<actionRef label="text_wait_action"></actionRef>
			<w>60</w>

			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
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	<waitLock><num>1</num></waitLock>

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<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="921001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>190</param><param>5</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of Sakura, 18:21</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>It's been a while.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Hello.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>We were surprised when we suddenly got a call**from you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Forgive me.**The truth is, I have a favor to ask you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>A favor?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>It's difficult for Saki to ask this, so I**will in her place.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Let me get right to the point.**Could you please go 3,500 years into the**past?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>3,500 years!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>We've had concerns about what our records say**about Saki's seal for a long time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What do they say?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Our records say that two of our ancestors**with exceptional powers sealed her. However,**there's no records of mages during that time**at all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Furthermore, her reaction when she saw you**was suspicious.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>You mean how she said we had met before?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Yes, that's right.**Therefore, we believe that the two of you**were the people who sealed her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Umm... In other words, we're supposed to be**the talented people from 3,500 years ago?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>That is our best guess.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>If we don't, then history will be changed,**right? In tht case, we've got to go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>...That's right.**I'm sorry to have to put you through this.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Well, whatever.**Anyway, how do we get there?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>This is a splinter of Saki's Spectrolight.**She told me to use it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>She can travel through time!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>No, she can't use it herself.**However, this Crystal has the power to**fulfill wishes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>It's the same as the Crystal of Hope then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Yes. Saki chose the strongest part of her**Crystal.**Well? Can you do this?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Of course! Right, Ruri?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="921010"></textBlock>

				<global name="global_character_kaiwa">209</global>
<setString><string>It's a little scary, but it's for Saki,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Of course! **It's not like I wanted to see what the world**was like back then.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="921011"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>As long as we're together, it'll be okay,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Of course!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>All right. Let's go, Riri!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Yep! Let's go right away!**To the world of 3,500 years ago!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="921012"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>Let's go, Riri! For Saki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What's the matter?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Nothing. You're right!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Let's go!**3,500 years into the past!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
<!--			<actionRef label="stage_comm_text_finish_action"></actionRef>|-->
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<!--|フラグ M91|-->
	<!--|0梨々香: 1:瑠璃香|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>91</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>91</num><flag>1</flag></setGameFlag>
	</rep>

	<!--|フラグ M92|-->
	<rep><ts>$_prate-lt500000</ts>
		<setGameFlag><num>92</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt500000)</ts>
		<setGameFlag><num>92</num><flag>0</flag></setGameFlag>
	</rep>




	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="921030"></textBlock>

			<global name="global_character_kaiwa">209</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>9</param></createRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Where do we go?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I think it's around here somewhere...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>O-Over there! That's it, right? The**Spectrolight!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>It is. It's a little bigger than in our time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>


			<!--|ボス登場|-->
			<global name="global_character_kaiwa">400</global>
<setString><string>Who are you?</string></setString>
			<createRef label="stage_comm_character_4_create"><param>160</param><param>4</param></createRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Saki!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Is that blood...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>...Yeah, this is someone else's blood.**They tried to kill me, you know.**Are you here to kill me too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I'm Ririka Mikahashi. This is my sister,**Rurika.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>We don't want to fight you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Everybody says that at first.**My parents, my brother, my friends, they all**used to say that.**But nobody says that anymore.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Wherever I go... trouble follows.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<textBlock l="0"></textBlock>

			<sysvar name="_arg0">91</sysvar><eval name="f91">$_gameflag</eval>			
			<sysvar name="_arg0">92</sysvar><eval name="f92">$_gameflag</eval>			

				<rep><ts>$f91-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
				</rep>
				<rep><ts>1-($f91-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
				</rep>

<!--
			<rep><ts>1-($f92-eq0)</ts>
				<rep><ts>$f91-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
				</rep>
				<rep><ts>1-($f91-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
				</rep>
			</rep>
			<rep><ts>$f92-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
-->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="921040"></textBlock>

  			<global name="global_character_kaiwa">106</global>
<setString><string>We don't have any choice but to fight you.</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">402</global>
<setString><string>That's right. You don't know how I feel!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Saki...</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I'm not going to give up and die!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">103</global>
<setString><string>Fine, Saki.**We'll fight so that we can save you!!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

      </rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="921041"></textBlock>

  			<global name="global_character_kaiwa">106</global>
<setString><string>That's not true!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">402</global>
<setString><string>Stop lying! You don't understand how I feel!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Saki...</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I'm not going to give up and die!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">103</global>
<setString><string>Fine, Saki.**We'll fight so that we can save you!!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>


      </rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="921042"></textBlock>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, you're right.</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">402</global>
<setString><string>What!?!?</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>The humans of this time don't need you.</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">204</global>
<setString><string>...!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I don't understand!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">103</global>
<setString><string>Fine, Saki.**We'll fight so that we can save you!!</string></setString>
		  	<actionRef label="text_wait_action"></actionRef>

      </rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="921050"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>You'll understand one day.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
<setString><string>How!? You don't understand how I feel!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Saki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I'm not going to give up and die!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Saki!**To save you, we have to stop you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
		
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="921051"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>That's not true.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
<setString><string>Stop lying! You don't understand how I feel!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Saki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I'm not going to give up and die!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Saki!**To save you, we have to stop you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="921052"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>You may be right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
<setString><string>What!?!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>You won't find happiness in this era.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>I don't understand you! I'm not going to give**up and die!**I'm fighting for me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">406</global>
<setString><string>Until everybody in this world has been**destroyed!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Saki!**To save you, we have to stop you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

</action>



<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="921033"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>That's not true!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>You won't trick me anymore!**Everybody just tries to get close so that**they can hurt me!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
<setString><string>I'm not going to give up and die!**I'm fighting for me!**Until everybody in this world has been**destroyed!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>You don't understand!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>



<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|フラグ M94|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>94</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>94</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ M95|-->
	<rep><ts>$_prate-lt500000</ts>
		<setGameFlag><num>95</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt500000)</ts>
		<setGameFlag><num>95</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ M96|-->
	<!--|0梨々香: 1:瑠璃香|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>96</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>96</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">94</sysvar><eval name="f94">$_gameflag</eval>			
			<sysvar name="_arg0">95</sysvar><eval name="f95">$_gameflag</eval>			
<!--
			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f94-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f95-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2</eval>
-->
			<eval n="tmpring">$_ring</eval>
			<rep><ts>$tmpring-gt0</ts><setGameFlag><num>97</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt0)</ts><setGameFlag><num>97</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">97</sysvar><eval name="f97">$_gameflag</eval>			

			<rep><ts>($f94-eq1)*($f95-eq1)*($f97-eq1)*($_continuenum-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>
			<rep><ts>1-($f94-eq1)*($f95-eq1)*($f97-eq1)*($_continuenum-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_5"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="921104"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>3</param></createRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>No... **I... I lost...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>It's not because you're special!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You're just a normal girl too!**Please just accept it!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>...Huff... huff...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Please!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>..................No!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>I... I will change the world!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="black_light_create2"><param>155</param><param>300</param></cRef>
			<soundtrack><file type="ogg">ttc1</file></soundtrack>	
			<w>40</w>
			<createRef l="black_back_create"/>
			<w>40</w>

			<!--|フラグ K98|-->
			<rep><ts>$_prate-lt$__lowprate_saki2</ts>
				<setGameFlag><num>98</num><flag>1</flag></setGameFlag>
			</rep>
			<rep><ts>1-($_prate-lt$__lowprate_saki2)</ts>
				<setGameFlag><num>98</num><flag>0</flag></setGameFlag>
			</rep>

			<!--|２回目戦闘有り|-->
			<global n="extra_saki_second_boss">1</global>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_5">
			<textBlock l="921105"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>3</param></createRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>No... **I... I lost...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Such... power...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>...Huff... huff...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Saki! Please! Stop!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>..................Never!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|*** スペクトロライト演出 ***|-->
			<aRef l="ex_bg_effect_action"></aRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>!!**The Spectrolight's reacting!?</string></setString>
			<cRef label="black_light_create"><param>400</param><param>300</param></cRef>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_4"></targetRevenge>

			<soundtrack><file type="ogg">flash</file></soundtrack>	
			<targetRevenge label="black_light_object"></targetRevenge>	
			<aRef label="black_wall"><p>255</p><p>0</p><p>0</p><p>0</p><p>30</p></aRef>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>

			<targetVanish label="bgm"></targetVanish>
			
			<textBlock l="0"></textBlock>
</action>

<!--|*********************************************************************|-->

<action label="stage_end_comm2_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm2_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm2_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<rep><ts>1-($_continuenum-eq0)</ts>
				<textBlock l="921201"></textBlock>

				<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>200</param><param>5</param></createRef>

				<global name="global_character_kaiwa">403</global>
<setString><string>Huff... huff...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>You get it now, right? Just accept it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>..................Never!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|*** スペクトロライト演出 ***|-->
			<aRef l="ex_bg_effect_action"></aRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>!!**The Spectrolight's reacting!?</string></setString>
			<cRef label="black_light_create"><param>400</param><param>300</param></cRef>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_4"></targetRevenge>

			<soundtrack><file type="ogg">flash</file></soundtrack>	
			<targetRevenge label="black_light_object"></targetRevenge>	
			<aRef label="black_wall"><p>255</p><p>0</p><p>0</p><p>0</p><p>30</p></aRef>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>

			<targetVanish label="bgm"></targetVanish>


			</rep>

			<rep><ts>($_continuenum-eq0)</ts>
				<textBlock l="921202"></textBlock>

				<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>200</param><param>5</param></createRef>

				<global name="global_character_kaiwa">403</global>
<setString><string>...Huff... huff...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>You get it now, right? Just accept it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>Ngh!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<targetRevenge l="stage_comm_character_object_4"></targetRevenge>

				<global name="global_character_kaiwa">204</global>
<setString><string>She... went into the Spectrolight!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>We have to go after her!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>No. I think this is enough.**If we seal it now, Saki will...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>..................Yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>




<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Ririka Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Rurika Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Shizuma Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ririka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ririka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ririka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ririka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ririka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">ririka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">ririka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">ririka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">ririka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">ririka_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">ririka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">ririka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">ririka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">ririka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">ririka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">ririka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">ririka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">ririka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">ririka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">ririka_think</file></loadSurface>
					</rep>


				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">rurika_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">rurika_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">rurika_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">rurika_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">rurika_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">rurika_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">rurika_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">rurika_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">rurika_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">rurika_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">rurika_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">rurika_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">rurika_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">rurika_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">rurika_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">rurika_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">rurika_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">rurika_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">rurika_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">rurika_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>




<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuma_normal11</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuma_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuma_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuma_luna</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuma_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuma_normal11</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuma_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuma_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuma_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">shizuma_normal11</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">shizuma_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">shizuma_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">shizuma_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">shizuma_normal11</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">shizuma_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">shizuma_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">shizuma_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">shizuma_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">exsaki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">exsaki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">exsaki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">exsaki_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">exsaki_break2</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">exsaki_break3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">exsaki_angry2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">exsaki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">exsaki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">exsaki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">exsaki_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">exsaki_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">exsaki_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">exsaki_angry2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>
	</object>
</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Rurika's answer.****  It's kind of scary.****  As long as we're together...****  Let's go!</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>90</p><p>0</p><p>1</p><p>2</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** ランク設定 ***|-->
	<actionRef label="difficulty_setting_action_extra_1"></actionRef>

	<!--|*** フラグ M90 ***|-->
	<setGameFlag><num>90</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** ランク設定 ***|-->
	<actionRef label="difficulty_setting_action_extra_2"></actionRef>

	<!--|*** フラグ M90 ***|-->
	<setGameFlag><num>90</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** ランク設定 ***|-->
	<actionRef label="difficulty_setting_action_extra_3"></actionRef>

	<!--|*** フラグ M90 ***|-->
	<setGameFlag><num>90</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Ririka's answer.****  We have to fight.****  That's not true!****  Yeah, you're right.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>93</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<!--|*** ランク DOWN : difficuty_setting.xml 参照 ***|-->
	<actionRef label="rank_down_action"></actionRef>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<!--|*** ランク UP : difficuty_setting.xml 参照 ***|-->
	<actionRef label="rank_up_action"></actionRef>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Rurika's answer.****  You'll understand one day.****  That's not true.****  You may be right.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3_46"><p>93</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>4</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<!--|*** ランク DOWN : difficuty_setting.xml 参照 ***|-->
	<actionRef label="rank_down_action"></actionRef>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>5</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ M93 ***|-->
	<setGameFlag><num>93</num><flag>6</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<!--|*** ランク UP : difficuty_setting.xml 参照 ***|-->
	<actionRef label="rank_up_action"></actionRef>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




</exbulletml>
