<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** option_top                                                    *** -->
<!-- *** サポーターボタン押下時アクション                              *** -->
<!-- ***                                                               *** -->
<!-- *** この時点では、バリアかアタックかは決定されていない            *** -->
<!-- ********************************************************************* -->

<action label="option_top">
	<soundtrack><file type="ogg">supportstart</file></soundtrack>	

  <!-- *** サポーターオブジェクト（ホシミ姉妹）作成 *** -->
	<create>
		<cx>$_player_cx</cx><cy>$_player_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<optionObject l="option_object">
				<collision type="circle"><cx>0</cx><cy>0</cy><radius>6</radius></collision>
				<presentRef l="supporter_present"/>
				<revengeRef l="supporter_revenge"></revengeRef>
				<action>
					<!-- *** 背景演出 *** -->
					<actionRef label="supporter_bg_effect_action"></actionRef>
				</action>
		</optionObject>
	</create>
</action>


<!-- ********************************************************************* -->
<!-- *** option_top2                                                   *** -->
<!-- *** サポーターバリア発動時アクション                              *** -->
<!-- ********************************************************************* -->
<action label="option_top2">
	<soundtrack><file type="ogg">barrier</file></soundtrack>	

  <!-- *** バリア（ボム）作成 *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<flag>6</flag>     <!-- *** N-Machine 化(0x2) ＆ アイテム自動回収(0x4) *** -->
    <vital>1</vital>
		<bomb l="supporter_barrier_bomb">
			<revengeRef l="supporter_barrier_bomb_revenge"></revengeRef>
			<collision type="circle"><cx>0</cx><cy>0</cy><radius>80</radius></collision>
			<imgRef l="supporter_barrier_img"><p>80</p></imgRef> <!-- バリア半径 -->
			<setDrawLevel><num>14</num></setDrawLevel>
			<imgRef l="supporter_barrier_2_img"><p>80</p></imgRef> <!-- バリア半径 -->
			<setDrawLevel><num>15</num><flag>16</flag></setDrawLevel>

<!--
			<changeImgSize><width>128*(2.0+($_twinstype-eq5)*0.2)</width><height>128*(2.0+($_twinstype-eq5)*0.2)</height><term>30</term></changeImgSize>
			<changeImgSize><width>128*(2.0+($_twinstype-eq5)*0.2)</width><height>128*(2.0+($_twinstype-eq5)*0.2)</height><term>30</term><flag>16</flag></changeImgSize>
			<changeCollision type="circle"><cx>0</cx><cy>0</cy><radius>128*(0.9+($_twinstype-eq5)*0.1)</radius><term>30</term></changeCollision>
-->
			<changeImgSize><width>$__barrier_rad_supp</width><height>$__barrier_rad_supp</height><term>35</term></changeImgSize>
			<changeImgSize><width>$__barrier_rad_supp</width><height>$__barrier_rad_supp</height><term>35</term><flag>16</flag></changeImgSize>
			<changeCollision type="circle"><cx>0</cx><cy>0</cy><radius>$__barrier_rad_supp_col</radius><term>35</term></changeCollision>

			<!-- 演出文字 -->
			<actionRef l="supporter_barrier_str_create_action"></actionRef>	
			<!-- ナノマシン化した弾数の表示-->
			<actionRef l="supporter_nmachinebullet_str_create_action"></actionRef>

      <!-- *** バリア発動中は $_spflag が 2 *** -->
			<rep><ts>-1*($_spflag-eq2)</ts>
				<w>1</w>
			</rep>
			<vanish></vanish>
		</bomb>
	</create>

	<!-- *** 演出リング *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<img type="add">
				<file type="dds">supporter_circle_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
				<width>256</width><height>256</height>
				<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>29</num></setDrawLevel>

			<changeImgSize><width>512*2</width><height>512*2</height><term>15</term></changeImgSize>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
			</changeColor>
			<w>15</w>
			<vanish></vanish>
		</object>
	</create>

  <!-- *** 後片付け用オブジェクト作成 *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
				<rep><ts>-1*($_spflag-eq2)</ts>
					<w>1</w>
				</rep>
        <!-- バリアを消す-->
				<targetRevenge l="supporter_barrier_bomb"></targetRevenge>
        <!-- サポーターオブジェクトを消す-->
				<targetRevenge l="option_object"></targetRevenge>
				<targetRevenge l="supporter_nmachinebullet_str_object"></targetRevenge>
				<vanish></vanish>
		</object>	
	</create>
</action>

<revenge l="supporter_barrier_bomb_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
	</changeColor>
	<w>30</w>
	<vanish></vanish>
</revenge>


<!-- ********************************************************************* -->
<!-- *** option_top3                                                   *** -->
<!-- *** サポーターアタック発動時アクション                            *** -->
<!-- ********************************************************************* -->
<action label="option_top3">
	<soundtrack><file type="ogg">attack</file></soundtrack>	

  <!-- *** 小さなバリア（ボム）作成 *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<flag>6</flag>     <!-- *** N-Machine 化(0x2) ＆ アイテム自動回収(0x4) *** -->
		<vital>1</vital>
		<bomb l="supporter_attack_bomb">
			<revengeRef l="supporter_attack_bomb_revenge"></revengeRef>
<!--
			<collision type="circle"><cx>0</cx><cy>0</cy><radius>80</radius></collision>
			<imgRef l="supporter_attack_img"><p>92*(1+($_twinstype-eq5)*0.2)</p></imgRef>
			<setDrawLevel><num>14</num></setDrawLevel>
			<imgRef l="supporter_attack_2_img"><p>92*(1+($_twinstype-eq5)*0.2)</p></imgRef>
			<setDrawLevel><num>15</num><flag>16</flag></setDrawLevel>
-->

			<collision type="circle"><cx>0</cx><cy>0</cy><radius>$__barrier_rad_atta_col</radius></collision>
			<imgRef l="supporter_attack_img"><p>$__barrier_rad_atta</p></imgRef>
			<setDrawLevel><num>14</num></setDrawLevel>
			<imgRef l="supporter_attack_2_img"><p>$__barrier_rad_atta</p></imgRef>
			<setDrawLevel><num>15</num><flag>16</flag></setDrawLevel>

			<!-- 演出文字 -->
			<actionRef l="supporter_attack_str_create_action"></actionRef>	
			<!-- ナノマシン化した弾数の表示-->
			<actionRef l="supporter_nmachinebullet_str_create_action"></actionRef>

      <!-- *** アタック発動中は $_spflag が 3 *** -->
			<rep><ts>-1*($_spflag-eq3)</ts>
				<w>1</w>
			</rep>
			<vanish></vanish>
		</bomb>
	</create>

  <!-- *** ショットのためのオブジェクト作成 *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
        <!-- *** アタック発動中は $_spflag が 3 *** -->
				<rep><ts>-1*($_spflag-eq3)</ts>
          <!-- ショット作成 -->
					<soundtrack><file type="ogg">shot2</file></soundtrack>	
					<createRef l="suporter_shot_create"><p>0</p><p>8</p></createRef>
					<createRef l="suporter_shot_create"><p>0</p><p>-8</p></createRef>
					<w>6</w>
				</rep>
				<vanish></vanish>
		</object>	
	</create>

	<!-- *** 演出リング *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<img type="add">
				<file type="dds">supporter_circle_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
				<width>256</width><height>256</height>
				<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>29</num></setDrawLevel>

			<changeImgSize><width>512*2</width><height>512*2</height><term>15</term></changeImgSize>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
			</changeColor>
			<w>15</w>
			<vanish></vanish>
		</object>
	</create>

  <!-- *** 後片付け用オブジェクト作成 *** -->
	<create>
		<cx>$_option_cx</cx><cy>$_option_cy</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
        <!-- *** アタック発動中は $_spflag が 3 *** -->
				<rep><ts>-1*($_spflag-eq3)</ts>
					<w>1</w>
				</rep>
        <!-- バリアを消す-->
				<targetRevenge l="supporter_attack_bomb"></targetRevenge>
        <!-- サポーターオブジェクトを消す-->
				<targetRevenge l="option_object"></targetRevenge>
				<targetRevenge l="supporter_nmachinebullet_str_object"></targetRevenge>
				<vanish></vanish>
		</object>	
	</create>

</action>

<revenge l="supporter_attack_bomb_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
	</changeColor>
	<w>30</w>
	<vanish></vanish>
</revenge>

<!-- サポーターショット -->
<create l="suporter_shot_create">
	<cx>$_option_cx+$2</cx><cy>$_option_cy-4</cy><speed>10</speed><dir type="abs">$1</dir><vital>25</vital>
	<shot>
		<revengeRef label="shot_revenge_suporter"/>
		<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>
		<imgRef l="supporter_shot_img"></imgRef>
		<imgDirection type="sync">180</imgDirection>
		<setDrawLevel><num>14</num></setDrawLevel>
	</shot>
</create>

<!-- shot revenge -->
<revenge label="shot_revenge_suporter">

	<actionRef label="shot_break_action"/>
	<createRef label="shot_break_suporter"></createRef>
	<actionRef label="shot_break_suporter_particle_create_action"></actionRef>

	<vanish></vanish>
</revenge>

<create label="shot_break_suporter">
	<speed>1</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<object>
		<img type="add">
			<file type="dds">fire32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>16</width><height>16</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>18</num></setDrawLevel>

		<changeColor>
			<alpha>30</alpha><red>255</red><green>5</green><blue>10</blue><term>25</term>	
		</changeColor>
		<changeImgSize>
			<width>32</width><height>32</height><term>25</term>	
		</changeImgSize>

		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">0.2</speed><term>25</term>
		</changeSpeed>
		<wait>20</wait>
		<vanish></vanish>
	</object>
</create>
<action label="shot_break_suporter_particle_create_action">
	<createRef label="shot_break_particle_suporter_create"></createRef>
	<createRef label="shot_break_particle_suporter_create"></createRef>
	<createRef label="shot_break_particle_suporter_create"></createRef>
</action>

<create label="shot_break_particle_suporter_create">
	<speed>2.5+2*$_rand</speed><direction type="absolute">$_rand*360</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<object>
		<img type="add">
			<file type="dds">particle</file>
			<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>20</num></setDrawLevel>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>12</term>	
		</changeColor>
		<wait>12</wait>
		<vanish></vanish>
	</object>
</create>

<!-- サポーターオブジェクト -->
<present l="supporter_present">
	<imgRef l="supporter_img"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>

	<eval n="i">0</eval>
	<rep><ts>16</ts>
		<setImgUV>
			<left>$i*64</left><top>0</top><right>$i*64+64</right><bottom>64</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>-1</ts>
		<setImgUV>
			<left>$i*64</left><top>64</top><right>$i*64+64</right><bottom>128</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<eval n="i">$i%16</eval>
		<w>5</w>
	</rep>


</present>

<revenge l="supporter_revenge">
	<sysvar n="spflag">0</sysvar>
	<targetRevenge l="supporter_barrier_bomb"></targetRevenge>
	<targetRevenge l="supporter_barrier_attack"></targetRevenge>

	<!-- 敵に殺された場合、このフラグが 1 にセットされている -->
<!--	<eval n="missflag">$_spmissflag</eval> -->
	<repeat><times>$_spmissflag-eq1</times>
		<soundtrack><file type="ogg">supportmiss</file></soundtrack>
	</repeat>
	<repeat><times>1-($_spmissflag-eq1)</times>
		<soundtrack><file type="ogg">supportng</file></soundtrack>
	</repeat>

	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>10</term></changeImgSize>
	<changeColor>
		<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
	</changeColor>
	<w>10</w>
	<vanish></vanish>
</revenge>


<!-- ********************************************************************* -->
<!-- *** supporter_bg_effect_action                                    *** -->
<!-- *** サポーター呼び出し時背景演出アクション                        *** -->
<!-- ********************************************************************* -->
<action label="supporter_bg_effect_action">
	<create>
		<cx>400</cx><cy>300</cy><sp>0</sp><dir>0</dir><child>1</child>
		<object l="supporter_bg_effect_object">
			<revengeRef l="supporter_bg_effect_revenge"></revengeRef>

			<!-- 背景を暗く-->
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>500</width><height>600</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>3</num></setDrawLevel>
			<changeColor>
				<alpha>100</alpha><red>0</red><green>0</green><blue>0</blue><term>60</term>
			</changeColor>

			<!-- 背景のブラーを有効にする-->
			<eval n="i">4</eval>
			<rep><ts>63</ts>
				<global n="blur_alpha">$i</global>
				<evaladd n="i">4</evaladd>
				<w>1</w>
			</rep>
		<global n="blur_alpha">254</global>

		</object>
	</create>
</action>

<revenge l="supporter_bg_effect_revenge">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>60</term>
	</changeColor>
	
	<eval n="i">0</eval>
	<rep><ts>126</ts>
		<global n="blur_alpha">254-$i</global>
		<evaladd n="i">2</evaladd>
		<w>1</w>
	</rep>
	<global n="blur_alpha">0</global>

	<vanish></vanish>
</revenge>



<action l="supporter_barrier_str_create_action">
			<eval n="ybase">140+320*($_option_cy-lt310)</eval>	

		  <!-- *** Supporter Barrier 文字オブジェクト作成 *** -->
			<create>
				<cx>400</cx><cy>$ybase-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object>
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>0</top><right>512</right><bottom>36*2</bottom>
						<width>512</width><height>36*2</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>
					<changeColor>
						<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term><flag>0</flag>
					</changeColor>
					<w>30</w>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term><flag>0</flag>
					</changeColor>
					<w>60</w>
					<vanish/>
				</object>
			</create>

		  <!-- *** Supporter Barrier 演出文字オブジェクト作成 *** -->
			<create>
				<cx>400</cx><cy>$ybase-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object>
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>0</top><right>512</right><bottom>36*2</bottom>
						<width>512</width><height>36*2</height>
						<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge"></revengeRef>
					<setDrawLevel><num>32</num></setDrawLevel>
					<changeImgSize>
						<width>512*2</width><height>36*4</height><term>40</term>
					</changeImgSize>
					<w>30</w>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term><flag>0</flag>
					</changeColor>
					<w>10</w>
					<vanish></vanish>
				</object>
			</create>
</action>


<action l="supporter_attack_str_create_action">
			<eval n="ybase">140+320*($_option_cy-lt310)</eval>	

		  <!-- *** Supporter Barrier 文字オブジェクト作成 *** -->
			<create>
				<cx>400</cx><cy>$ybase-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object>
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*2</top><right>512</right><bottom>36*4</bottom>
						<width>512</width><height>36*2</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>
					<changeColor>
						<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term><flag>0</flag>
					</changeColor>
					<w>30</w>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term><flag>0</flag>
					</changeColor>
					<w>60</w>
					<vanish/>

				</object>
			</create>

		  <!-- *** Supporter Barrier 演出文字オブジェクト作成 *** -->
			<create>
				<cx>400</cx><cy>$ybase-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object>
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*2</top><right>512</right><bottom>36*4</bottom>
						<width>512</width><height>36*2</height>
						<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge"></revengeRef>
					<setDrawLevel><num>32</num></setDrawLevel>
					<changeImgSize>
						<width>512*2</width><height>36*4</height><term>40</term>
					</changeImgSize>
					<w>30</w>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term><flag>0</flag>
					</changeColor>
					<w>10</w>
					<vanish></vanish>
				</object>
			</create>
</action>
<action l="supporter_nmachinebullet_str_create_action">
			<eval n="ybase">140</eval>	


		  <!-- *** ナノマシン化数オブジェクト作成０ *** -->
			<create>
				<cx>$_option_cx+12</cx><cy>$_option_cy-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object l="supporter_nmachinebullet_str_object">
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*4</top><right>18</right><bottom>36*4+18</bottom>
						<width>18</width><height>18</height>
						<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge2"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>

					<rep><ts>-1</ts>
								<eval n="localnum">$_nmachinebullet%10</eval>
								<setImgUV>
									<left>$localnum*18</left><top>36*4</top><right>$localnum*18+18</right><bottom>36*4+18</bottom>
								</setImgUV>
								<w>1</w>
					</rep>
				</object>
			</create>

		  <!-- *** ナノマシン化数オブジェクト作成１０ *** -->
			<create>
				<cx>$_option_cx</cx><cy>$_option_cy-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object l="supporter_nmachinebullet_str_object">
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*4</top><right>18</right><bottom>36*4+18</bottom>
						<width>18</width><height>18</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge2"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>

					<rep><ts>-1</ts>
						<rep><ts>$_nmachinebullet-gt9</ts>
							<changeColor>
								<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term><flag>0</flag>
							</changeColor>
							<rep><ts>-1</ts>
								<eval n="localnum">($_nmachinebullet/10)%10</eval>
								<setImgUV>
									<left>$localnum*18</left><top>36*4</top><right>$localnum*18+18</right><bottom>36*4+18</bottom>
								</setImgUV>
								<w>1</w>
							</rep>
						</rep>
						<w>1</w>
					</rep>
				</object>
			</create>

		  <!-- *** ナノマシン化数オブジェクト作成１００ *** -->
			<create>
				<cx>$_option_cx-12</cx><cy>$_option_cy-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object l="supporter_nmachinebullet_str_object">
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*4</top><right>18</right><bottom>36*4+18</bottom>
						<width>18</width><height>18</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge2"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>

					<rep><ts>-1</ts>
						<rep><ts>$_nmachinebullet-gt99</ts>
							<changeColor>
								<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term><flag>0</flag>
							</changeColor>
							<rep><ts>-1</ts>
								<eval n="localnum">($_nmachinebullet/100)%10</eval>
								<setImgUV>
									<left>$localnum*18</left><top>36*4</top><right>$localnum*18+18</right><bottom>36*4+18</bottom>
								</setImgUV>
								<w>1</w>
							</rep>
						</rep>
						<w>1</w>
					</rep>
				</object>
			</create>

		  <!-- *** ナノマシン化数オブジェクト作成１０００ *** -->
			<create>
				<cx>$_option_cx-24</cx><cy>$_option_cy-24</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
				<object l="supporter_nmachinebullet_str_object">
					<img type="add">
						<file type="dds">supporter_str</file>
						<left>0</left><top>36*4</top><right>18</right><bottom>36*4+18</bottom>
						<width>18</width><height>18</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<revengeRef l="supporter_barrier_str_revenge2"></revengeRef>
					<setDrawLevel><num>24</num></setDrawLevel>

					<rep><ts>-1</ts>
						<rep><ts>$_nmachinebullet-gt999</ts>
							<changeColor>
								<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term><flag>0</flag>
							</changeColor>
							<rep><ts>-1</ts>
								<eval n="localnum">($_nmachinebullet/1000)%10</eval>
								<setImgUV>
									<left>$localnum*18</left><top>36*4</top><right>$localnum*18+18</right><bottom>36*4+18</bottom>
								</setImgUV>
								<w>1</w>
							</rep>
						</rep>
						<w>1</w>
					</rep>
				</object>
			</create>
</action>




<revenge l="supporter_barrier_str_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>
	<vanish></vanish>
</revenge>

<revenge l="supporter_barrier_str_revenge2">
	<w>30</w>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<w>60</w>
	<vanish></vanish>
</revenge>


<!-- ***** サイドバー *************************************************** -->

<present label="right_sidewall_present">
	<rep><ts>$_stageflag-eq0</ts>	
		<imgRef label="right_sidewall_maiha_img"></imgRef>
	</rep>
	<rep><ts>1-($_stageflag-eq0)</ts>	
		<imgRef label="right_sidewall_maiha_2_img"></imgRef>
	</rep>

	<setDrawLevel><num>24</num></setDrawLevel>
</present>

<img label="right_sidewall_maiha_img" type="normal">
	<file type="dds">sidebar_maiha_1</file>
	<left>0</left><top>0</top><right>150</right><bottom>600</bottom>
	<width>150</width><height>600</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<img label="right_sidewall_maiha_2_img" type="normal">
	<file type="dds">sidebar_maiha_2</file>
	<left>0</left><top>0</top><right>150</right><bottom>600</bottom>
	<width>150</width><height>600</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- 画像定義 -->
<img type="normal" l="supporter_img">
	<file type="dds">maiha_supporter_tip</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" l="supporter_barrier_img">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>96*$__barrier_alpha_supp</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" l="supporter_attack_img">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>96*$__barrier_alpha_supp</alpha><red>155</red><green>255</green><blue>115</blue>
</img>

<img type="add" l="supporter_barrier_2_img">
	<file type="dds">supporter_circle_2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>255*$__barrier_alpha_supp</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>16</flag>
</img>

<img type="add" l="supporter_attack_2_img">
	<file type="dds">supporter_circle_2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>255*$__barrier_alpha_supp</alpha><red>155</red><green>255</green><blue>115</blue>
	<flag>16</flag>
</img>

<img type="normal" l="supporter_shot_img">
	<file type="dds">maiha_shot</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>40</width><height>40</height>
	<alpha>135</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



</exbulletml>