<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ************ enemy 01 ***************** -->
<create l="enemy_create_01">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>450</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<eval name="sp1">2.4+$__temp_grank*0.3</eval>
		<eval name="sp2">1.2+$__temp_grank*0.2</eval>
		<w>1</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_01"><p>-90+$2</p><p>$sp1</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>30</p><p>$sp1</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_01s"><p>-165</p><p>$sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_01s"><p>60</p><p>$sp2</p></fRef>
		</repeat>
		<w>30</w>
		<chD><dir type="rel">-90+180*($_self_cx-gt320)</dir><tm>90</tm></chD>
		<w>60</w>
	</a>
</enemy>


<create l="enemy_create_01n">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_01n_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_01n">
	<score>450</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<w>1</w>

		<w>2</w>
		<w>30</w>
		<chD><dir type="rel">-90+180*($_self_cx-gt320)</dir><tm>90</tm></chD>
		<w>60</w>


	</a>
</enemy>



<!-- ************ enemy 02 ***************** -->
<create l="enemy_create_02">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>620</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<enemy l="enemy_02">
	<score>6500</score>
	<inv>15</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5+($__grank-gt2)+($__grank-gt3)</param><param>15</param><param>160</param><param>100</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>15</w>
		<chS><sp>0</sp><tm>15</tm></chS>

		<aRef l="enemy_02_act4"></aRef>
		<w>60</w>

		<chS><sp>1.6</sp><tm>15</tm></chS>
	</a>
</enemy>

<a l="enemy_02_act4">

	<repeat><times>2</times>
	<fireRef l="enemy_fire_02d"><p>0</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>20</w>
	<fireRef l="enemy_fire_02ds"><p>180</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>20</w>
	<fireRef l="enemy_fire_02ds"><p>90</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>20</w>
	<fireRef l="enemy_fire_02ds"><p>60</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>12</w>
	<fireRef l="enemy_fire_02ds"><p>120</p></fireRef>
	<w>44</w>
	</repeat>
</a>


<!-- ************ enemy 03 ***************** -->
<create label="mahoujin_create_03">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+1</p></createRef>
			<w>24</w>
			<repeat><times>$__temp_grank-gt3</times>
				<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+2</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt3)</times>
				<createRef label="enemy_create_03n"><param>$_self_cx</param><param>$_self_cy</param><p>$3+2</p></createRef>
			</repeat>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+3</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+4</p></createRef>
			<w>24</w>
			<repeat><times>$__temp_grank-gt2</times>
				<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+5</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt2)</times>
				<createRef label="enemy_create_03n"><param>$_self_cx</param><param>$_self_cy</param><p>$3+5</p></createRef>
			</repeat>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+6</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+7</p></createRef>
			<w>24</w>
			<repeat><times>$__temp_grank-gt3</times>
				<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+8</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt3)</times>
				<createRef label="enemy_create_03n"><param>$_self_cx</param><param>$_self_cy</param><p>$3+8</p></createRef>
			</repeat>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+9</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+10</p></createRef>
			<w>24</w>
			<repeat><times>$__temp_grank-gt2</times>
				<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+11</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt2)</times>
				<createRef label="enemy_create_03n"><param>$_self_cx</param><param>$_self_cy</param><p>$3+11</p></createRef>
			</repeat>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+12</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+13</p></createRef>
			<w>24</w>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+14</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef label="enemy_create_03n"><param>$_self_cx</param><param>$_self_cy</param><p>$3+14</p></createRef>
			</repeat>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+15</p></createRef>
			<w>24</w>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><p>$3+16</p></createRef>
			<w>24</w>


			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>



<create l="enemy_create_03">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>(($3%8)-eq3)</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>450</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_03"><p>0</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_03"><p>180</p></fRef>
		<w>15</w>
		<repeat><times>$__temp_grank-gt3</times>
		<fRef l="enemy_fire_03"><p>0</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_03"><p>180</p></fRef>
		</repeat>
	</a>
</enemy>

<create l="enemy_create_03n">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03n"><p>(($3%8)-eq3)</p></enemyRef>
</create>

<enemy l="enemy_03n">
	<score>450</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
	</a>
</enemy>


<create label="mahoujin_create_03_2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>72</width><height>72</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_03_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_03_2">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2450</vital>
	<enemyRef label="enemy_03_2"></enemyRef>
</create>

<enemy l="enemy_03_2">
	<score>40000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_ball2_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01_big"><param>10</param><param>20</param><param>200</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>20</w>
		<eval name="sp">3.6+($__temp_grank*0.3)</eval>
		<eval name="rp_tm">6+$__temp_grank</eval>
		<w>4</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_03_2"><p>0</p><p>$sp</p></fRef>
		<w>3</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_03_2s"><p>17</p><p>$sp</p></fRef>
			<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_03_2s"><p>17</p><p>$sp</p></fRef>
			<w>3</w>
		</repeat>
		<w>12+(11-$rp_tm)*3</w>

		<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_03_2s"><p>17</p><p>$sp</p></fRef>
			<w>3</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_03_2s"><p>17</p><p>$sp</p></fRef>
			<w>3</w>
		</repeat>
		<w>12+(11-$rp_tm)*3</w>
		</repeat>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>

	</a>
</enemy>




<!-- ************ enemy 04 ***************** -->
<create l="enemy_create_04">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04"><p>0</p><p>$1</p></enemyRef>
</create>

<create l="enemy_create_04n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04n"><p>0</p><p>$1</p></enemyRef>
</create>

<create l="enemy_create_04_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04"><p>1</p><p>$1</p></enemyRef>
</create>


<create l="enemy_create_04n_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04n"><p>1</p><p>$1</p></enemyRef>
</create>


<enemy l="enemy_04">
	<score>450</score>
	<inv>14</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<eval name="sp">2.4+($__temp_grank*0.2)</eval>
		<eval name="wt_tm">16</eval>
		<eval name="off">(($2-152)/4)-46+($_player_cx%11)</eval>
		<w>2</w>
		<chS><sp>1.4</sp><tm>20</tm></chS>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_04ab"><p>120+$off</p><p>$sp</p><p>$wt_tm</p><p>20</p></fRef>
		<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p><p>$wt_tm</p><p>10</p></fRef>
		<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p><p>$wt_tm</p><p>-10</p></fRef>
		<repeat><times>1</times>
			<w>6</w>
			<evaladd name="wt_tm">5</evaladd>
			<fRef l="enemy_fire_04s"><p>-126</p><p>$sp</p><p>$wt_tm</p><p>20</p></fRef>
			<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p><p>$wt_tm</p><p>10</p></fRef>
			<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p><p>$wt_tm</p><p>20</p></fRef>
		</repeat>
		<repeat><times>1+$__temp_grank</times>
			<w>6</w>
			<evaladd name="wt_tm">5</evaladd>
			<fRef l="enemy_fire_04s"><p>-112</p><p>$sp</p><p>$wt_tm</p><p>20</p></fRef>
			<fRef l="enemy_fire_04s"><p>40</p><p>$sp</p><p>$wt_tm</p><p>10</p></fRef>
			<fRef l="enemy_fire_04s"><p>40</p><p>$sp</p><p>$wt_tm</p><p>-10</p></fRef>
			<fRef l="enemy_fire_04s"><p>40</p><p>$sp</p><p>$wt_tm</p><p>20</p></fRef>
		</repeat>

	</a>
</enemy>

<enemy l="enemy_04n">
	<score>450</score>
	<inv>14</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<w>2</w>
		<chS><sp>1.4</sp><tm>30</tm></chS>
	</a>
</enemy>

<create l="enemy_create_04_2">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04_2"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_04_2n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04_2n"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_04_2_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04_2"><p>1</p><p>$4</p></enemyRef>
</create>


<create l="enemy_create_04_2n_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04_2n"><p>1</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_04_2">
	<score>450</score>
	<inv>14</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<eval name="sp">2.8+($__temp_grank*0.2)</eval>
		<eval name="wt_tm">6</eval>

		<w>2</w>
		<chS><sp>1.4</sp><tm>20</tm></chS>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_04_2ab"><p>180</p><p>$sp</p><p>$wt_tm</p><p>0</p></fRef>
		<repeat><times>5+($__temp_grank)</times>
			<w>1</w>
			<evaladd name="wt_tm">12</evaladd>
			<fRef l="enemy_fire_04_2s"><p>0</p><p>$sp</p><p>$wt_tm</p><p>0</p></fRef>
		</repeat>

	</a>
</enemy>

<enemy l="enemy_04_2n">
	<score>450</score>
	<inv>14</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<w>2</w>
		<chS><sp>1.4</sp><tm>30</tm></chS>
	</a>
</enemy>


<!-- ************ enemy 05 ***************** -->
<create l="enemy_create_05">
	<speed>4</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>420</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<enemy l="enemy_05">
	<score>5100</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box_big_trans_green"></presentRef>
	<revengeRef label="enemy_revenge_m_02"><param>5+($__grank-gt2)+($__grank-gt3)</param><param>20</param><param>60</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>20</w>
		<chS><sp>0</sp><tm>4</tm></chS>
		<eval name="sp">2.6+($__temp_grank*0.25)</eval>
		<w>4</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05"><p>-8</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_05s"><p>63.5</p><p>$sp-1.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$sp-1.3</p></fRef>
		</repeat>
		<w>2</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05act4"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05act3"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>($__temp_grank-lt3)</times>
			<aRef l="enemy_05act2"><p>$sp</p></aRef>
		</repeat>
		<w>30</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05act4"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>($__temp_grank-eq3)</times>
			<aRef l="enemy_05act3"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>($__temp_grank-lt3)</times>
			<aRef l="enemy_05act2"><p>$sp</p></aRef>
		</repeat>
		<w>30</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05act4"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05act3"><p>$sp</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-lt3</times>
			<w>12</w>
		</repeat>
		<w>80</w>
		<chS><sp>1.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>

	</a>
</enemy>


<a l="enemy_05act2">
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>79.5</p><p>$1</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_05s"><p>72</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_05s"><p>76.5</p><p>$1-1.3</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_05s"><p>72</p><p>$1-1.3</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_05act3">
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>72.5</p><p>$1</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_05s"><p>64.5</p><p>$1-1.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$1-1.3</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_05act4">
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>69.5</p><p>$1</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_05s"><p>63.5</p><p>$1-1.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$1-1.3</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
</a>


<!-- ************ enemy 06 ***************** -->
<create l="enemy_create_06r0">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06r0"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_06r0">
	<score>450</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chD><dir type="rel">$2</dir><tm>$3</tm></chD>
		<w>6</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d0"></fRef>

	</a>
</enemy>


<create l="enemy_create_06r">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06r"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_06nr">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06nr"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_06r_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06r"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<create l="enemy_create_06nr_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06nr"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_06r">
	<score>460</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chD><dir type="rel">$2</dir><tm>$3</tm></chD>
		<w>6</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d"></fRef>

	</a>
</enemy>

<enemy l="enemy_06nr">
	<score>460</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chD><dir type="rel">$2</dir><tm>$3</tm></chD>
	</a>
</enemy>

<!-- ************ enemy 07 ***************** -->

<create l="enemy_create_07_1">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1150</vital>
	<enemyRef label="enemy_07_1"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_07_1">
	<score>41000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_ball2_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5+($__grank-gt2)+($__grank-gt3)</param><param>20</param><param>160</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>$3</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<createRef label="enemy_laser_create_07"/>
		<w>80</w>
		<chS><sp>0.5-(($__temp_grank-lt3)*0.1)-(($__temp_grank-lt1)*0.1)</sp><tm>10</tm></chS>
		<chD><dir type="abs">$2</dir><tm>1</tm></chD>


	</a>
</enemy>

<create l="enemy_create_07_2">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_07_2n">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07_2n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_07_2_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07_2"><p>1</p></enemyRef>
</create>

<enemy l="enemy_07_2">
	<score>460</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-lt3</times>
			<aRef l="enemy_07_2_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_2_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_07_2_act4"/>
		</repeat>

		<w>60</w>
		<chS><sp>2.4</sp><tm>10</tm></chS>

	</a>
</enemy>

<enemy l="enemy_07_2n">
	<score>460</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<w>18</w>
		<w>60</w>
		<w>15</w>
		<w>60</w>
		<chS><sp>2.4</sp><tm>10</tm></chS>

	</a>
</enemy>

<a l="enemy_07_2_act2">
	<eval name="sp">1.4+($__temp_grank*0.2)+(($_player_cx%5)*0.1)</eval>
	<eval name="dir">9-(($_player_cx+$_player_cy)%19)</eval>
	<w>3</w>
	<chS><sp>1.6</sp><tm>10</tm></chS>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_07s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>10</times>
	<w>1</w>
	<evaladd name="sp">0.1</evaladd>
	<fRef l="enemy_fire_07s"><p>52.5</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_07s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>65</w>
	<eval name="sp">1.6+($__temp_grank*0.2)+(($_player_cx%8)*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir+25</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_07s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>10</times>
	<w>1</w>
	<evaladd name="sp">0.06</evaladd>
	<fRef l="enemy_fire_07s"><p>52.5</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_07s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>5</w>
</a>

<a l="enemy_07_2_act3">
	<eval name="sp">1.4+($__temp_grank*0.2)+(($_player_cx%5)*0.1)</eval>
	<eval name="dir">9-(($_player_cx+$_player_cy)%19)</eval>
	<w>3</w>
	<chS><sp>1.6</sp><tm>10</tm></chS>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
	<w>1</w>
	<evaladd name="sp">0.1</evaladd>
	<fRef l="enemy_fire_07s"><p>46.5</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>63</w>
	<eval name="sp">1.6+($__temp_grank*0.2)+(($_player_cx%8)*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir+25</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
	<w>1</w>
	<evaladd name="sp">0.06</evaladd>
	<fRef l="enemy_fire_07s"><p>46.5</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>3</w>
</a>

<a l="enemy_07_2_act4">
	<eval name="sp">1.4+($__temp_grank*0.2)+(($_player_cx%5)*0.1)</eval>
	<eval name="dir">9-(($_player_cx+$_player_cy)%19)</eval>
	<w>3</w>
	<chS><sp>1.6</sp><tm>10</tm></chS>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>15</times>
	<w>1</w>
	<evaladd name="sp">0.1</evaladd>
	<fRef l="enemy_fire_07s"><p>45.5</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>60</w>
	<eval name="sp">1.6+($__temp_grank*0.2)+(($_player_cx%8)*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>$dir+25</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>15</times>
	<w>1</w>
	<evaladd name="sp">0.06</evaladd>
	<fRef l="enemy_fire_07s"><p>45.5</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
</a>


<create l="enemy_create_07_3">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1150</vital>
	<enemyRef label="enemy_07_3"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_07_3">
	<score>55000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_ball2_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>7</param><param>20</param><param>160</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>$3</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<createRef label="enemy_laser_create_07"/>
		<eval name="sp">2.6+($__temp_grank*0.2)+(($_player_cx%5)*0.1)</eval>
		<w>10</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_07_2"><p>-15+(($_self_cx+$_player_cx)%13)*2</p><p>$sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07_2s"><p>36</p><p>$sp</p></fRef>
		</repeat>
		<w>35</w>

		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fRef l="enemy_fire_07_2"><p>45</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_07_2s"><p>36</p><p>$sp</p></fRef>
			</repeat>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fRef l="enemy_fire_07_2"><p>25</p><p>$sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_07_2s"><p>45</p><p>$sp</p></fRef>
			</repeat>
		</repeat>

		<w>35</w>
		<chS><sp>0.5-(($__temp_grank-lt3)*0.1)-(($__temp_grank-lt1)*0.1)</sp><tm>10</tm></chS>
		<chD><dir type="abs">$2</dir><tm>1</tm></chD>

		<repeat><times>10</times>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fRef l="enemy_fire_07_2s"><p>21</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_07_2s"><p>36</p><p>$sp</p></fRef>
			</repeat>
		</repeat>

		<repeat><times>1-($__temp_grank-gt2)</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fRef l="enemy_fire_07_2s"><p>29</p><p>$sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_07_2s"><p>45</p><p>$sp</p></fRef>
			</repeat>
		</repeat>

		<w>35-$__temp_grank*4</w>
		</repeat>

	</a>
</enemy>


<!-- ************ enemy 08 ***************** -->
<create l="enemy_create_08">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_08_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08"><p>1</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_08n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08n"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_08">
	<score>470</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<eval name="sp1">1.4+$__temp_grank*0.2</eval>
		<eval name="sp2">2.2+$__temp_grank*0.2</eval>
		<w>1</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_08"><p>$2-90+$3</p><p>$sp1</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_08s"><p>18</p><p>$sp1</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_08s"><p>-170</p><p>$sp2</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_08s"><p>18</p><p>$sp2</p></fRef>
		</repeat>
	</a>
</enemy>


<enemy l="enemy_08n">
	<score>470</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<eval name="sp1">1.6+$__temp_grank*0.2</eval>
		<eval name="sp2">2.4+$__temp_grank*0.2</eval>
		<w>1</w>

		<w>5</w>
	</a>
</enemy>



<!-- ************ enemy 09 ***************** -->
<create label="enemy_create_09d">
	<sp>0</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="enemy_09d"></objectRef>
</create>
<object label="enemy_09d">
	<action>
	<repeat><times>11</times>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>
	</repeat>

	<vanish/>
	</action>
</object>


<create label="enemy_create_09_1">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+60*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_1"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_1_score">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+60*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_1"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09_1">
	<score>1070</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>

	</action>

</enemy>

<create label="enemy_create_09_2">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+35*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_2"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_2_score">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+35*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_2"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09_2">
	<score>1210</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>

		<w>16</w>
		<repeat><times>-1</times>
		<repeat><times>($_self_cy-lt(400-($__temp_grank-lt4)*40-($__temp_grank-lt3)*40))</times>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_09_1"><p>$2</p></fRef>
		</repeat>
		<w>76-($__temp_grank*4)</w>
		</repeat>
	</action>

</enemy>

<create label="enemy_create_09_3">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+35*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_3"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_3_score">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60+35*($_twinstype-eq2)-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09_3"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09_3">
	<score>1300</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>

		<w>16</w>
		<repeat><times>-1</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action2"><p>64</p></aRef>
		<fRef l="enemy_fire_09_1"><p>$2</p></fRef>
		</repeat>

		<w>70-($__temp_grank*4)</w>

		<repeat><times>($_self_cy-lt400)</times>
			<fRef l="enemy_fire_09_1"><p>-1*$2</p></fRef>
		</repeat>

		<w>70-($__temp_grank*4)</w>
		</repeat>
	</action>

</enemy>


<create label="enemy_create_09_4_score">
	<sp>3</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1008</vital>
	<enemyRef label="enemy_09_4"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09_4">
	<score>1300</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>4</param><param>20</param><param>100</param><param>90</param></revengeRef>
<!--
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
-->
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>12</w>
		<chS><sp>0.5</sp><tm>10</tm></chS>
		<eval name="sp">2.8+($__temp_grank*0.2)</eval>
		<w>10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_09_2"><p>-40</p><p>$sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_09_2s"><p>60</p><p>$sp</p></fRef>
			</repeat>
			<repeat><times>14</times>
				<w>2</w>
				<evaladd name="sp">-0.05</evaladd>
				<fRef l="enemy_fire_09_2s"><p>60+9*$2</p><p>$sp</p></fRef>
				<repeat><times>5</times>
					<fRef l="enemy_fire_09_2s"><p>60</p><p>$sp</p></fRef>
				</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>15</times>
				<w>2</w>
				<evaladd name="sp">-0.05</evaladd>
				<fRef l="enemy_fire_09_2s"><p>60+9*$2</p><p>$sp</p></fRef>
				<repeat><times>5</times>
					<fRef l="enemy_fire_09_2s"><p>60</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			</repeat>
		</repeat>

		<repeat><times>1-($trank-gt2)</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_09_2"><p>-40</p><p>$sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_09_2s"><p>72</p><p>$sp</p></fRef>
			</repeat>
			<repeat><times>14</times>
				<w>2</w>
				<evaladd name="sp">-0.05</evaladd>
				<fRef l="enemy_fire_09_2s"><p>72+11*$2</p><p>$sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_09_2s"><p>72</p><p>$sp</p></fRef>
				</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>10</times>
				<w>3</w>
				<evaladd name="sp">-0.05</evaladd>
				<fRef l="enemy_fire_09_2s"><p>72+11*$2</p><p>$sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_09_2s"><p>72</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			</repeat>
		</repeat>


		<w>40</w>
		<chS><sp>1</sp><tm>10</tm></chS>


	</action>

</enemy>

<create label="mahoujin_create_09_10">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>72</width><height>72</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_09_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_09_10">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1750</vital>
	<enemyRef label="enemy_09_10"></enemyRef>
</create>

<enemy l="enemy_09_10">
	<score>60000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_ball2_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01_big"><param>8+($__grank-gt2)+($__grank-gt3)</param><param>20</param><param>170</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>20</w>
		<eval name="sp">3.0+($__temp_grank*0.3)</eval>
		<eval name="rp_tm">6+$__temp_grank</eval>
		<eval name="bul_dir">15+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</eval>
		<w>4</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_09_10"><p>0</p><p>$sp</p><p>0</p></fRef>
		<w>3</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_10s"><p>17</p><p>$sp</p><p>0</p></fRef>
			<w>3+($__temp_grank-lt3)</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_09_10s"><p>17</p><p>$sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_09_10s"><p>0</p><p>$sp</p><p>15</p></fRef>
			<fRef l="enemy_fire_09_10s"><p>0</p><p>$sp</p><p>-15</p></fRef>
			<w>3+($__temp_grank-lt3)</w>
		</repeat>
		<w>18+(11-$rp_tm)*3+($__temp_grank-lt3)*15+($__temp_grank-lt2)*15</w>

		<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_09_10s"><p>17</p><p>$sp</p><p>0</p></fRef>
			<w>3+($__temp_grank-lt3)</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_09_10s"><p>17</p><p>$sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_09_10s"><p>0</p><p>$sp</p><p>15</p></fRef>
			<fRef l="enemy_fire_09_10s"><p>0</p><p>$sp</p><p>-15</p></fRef>
			<w>3</w>
		</repeat>
		<w>18+(11-$rp_tm)*3</w>
		</repeat>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>

	</a>
</enemy>



<!-- ************ enemy 10 ***************** -->
<create label="enemy_create_10_1">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_10_1"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_10_1_score">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_10_1"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_10_1">
	<score>1550</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>15+$2</w>
		<aRef l="enemy_bullet_action2"><p>64</p></aRef>
		<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		<w>15</w>
		<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		<repeat><times>($__temp_grank-gt3)</times>
		<w>15</w>
		<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		</repeat>
	</action>

</enemy>


<create label="enemy_create_10_2">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_10_2"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_10_2_score">
	<sp>2.04</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_10_2"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_10_2">
	<score>1550</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>15+$2</w>
		<aRef l="enemy_bullet_action2"><p>64</p></aRef>
		<fRef label="enemy_fire_10ld"><p>0</p></fRef>
		<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		<w>15</w>
		<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		<repeat><times>($__temp_grank-gt3)</times>
			<w>15</w>
			<fRef l="enemy_fire_10_1"><p>180</p></fRef>
		</repeat>
	</action>

</enemy>


<!-- ************ enemy 11 ***************** -->

<create label="mahoujin_create_11">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>72</width><height>72</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_11"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_11">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8000</vital>
	<enemyRef label="enemy_11"></enemyRef>
</create>

<enemy l="enemy_11">
	<score>100000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_ball2_big_yellow"></presentRef>
	<revengeRef label="enemy_revenge_m_01_big_ex"><param>15+($__grank-gt2)*2+($__grank-gt3)*2+($__grank-gt4)*2</param><param>20</param><param>700</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<eval name="sp">3.1+($__temp_grank*0.2)</eval>
		<createRef label="enemy_create_11d"/>
		<w>20</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11ab"><p>180</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>9</times>
		<repeat><times>9</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<repeat><times>9</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>


		<repeat><times>6</times>
		<eval name="offset">5.7+($__grank-lt4)*0.5+($__grank-lt3)*0.5+($__grank-lt2)*0.5</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40+$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40-$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40-$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40+$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>

		<chS><sp>1</sp><tm>20</tm></chS>

		<repeat><times>-1</times>
		<eval name="offset">5.7+($__grank-lt4)*0.5+($__grank-lt3)*0.5+($__grank-lt2)*0.5</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40+$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40-$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40-$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11s"><p>40+$offset</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>


	</a>
</enemy>


<create label="enemy_create_11d">
	<sp>0</sp>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_11d"></objectRef>
</create>
<object label="enemy_11d">
	<revengeRef label="enemy_11d_rev"/>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<action>
		<eval name="sp">3.1+($__temp_grank*0.2)</eval>
		<w>20</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11_2ab"><p>200</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>9</times>
		<repeat><times>9</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<repeat><times>-1</times>
		<eval name="off">1.1-($__grank-lt4)*0.1-($__grank-lt3)*0.1-($__grank-lt2)*0.1</eval>
		<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<repeat><times>9</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>

		<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11_2s"><p>40+$off</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>

		<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11_2s"><p>40-$off</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>

		<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11_2s"><p>40-$off</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>

		<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>10</times>
		<fRef l="enemy_fire_11_2s"><p>40+$off</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11_2s"><p>40</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		</repeat>
		</repeat>

	</action>
</object>

<revenge label="enemy_11d_rev">
	<vanish/>
</revenge>

<!-- ************ enemy 13 ***************** -->
<create label="mahoujin_create_13">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>72</width><height>72</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_13"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_13">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7000</vital>
	<enemyRef label="enemy_13"></enemyRef>
</create>

<enemy l="enemy_13">
	<score>76000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_ball2_big_green"></presentRef>
	<revengeRef label="enemy_revenge_m_01_big_ex2"><param>15</param><param>20</param><param>600</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>18</w>
		<eval name="vital">32</eval>
		<w>2</w>

		<repeat><times>6</times>
		<createRef l="enemy_create_13r"><p>0</p><p>120</p><p>180</p><p>$vital</p></createRef>
		<repeat><times>5</times>
		<createRef l="enemy_create_13rs"><p>60</p><p>120</p><p>180</p><p>$vital</p></createRef>
		</repeat>
		<w>83</w>
		<evaladd name="vital">32</evaladd>
		<w>2</w>
		<createRef l="enemy_create_13r_score"><p>24</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<createRef l="enemy_create_13rs_score"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<repeat><times>2</times>
		<createRef l="enemy_create_13rs"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<createRef l="enemy_create_13rs_score"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		</repeat>
		<w>83</w>
		<evaladd name="vital">32</evaladd>
		<w>2</w>
		</repeat>

		<repeat><times>6</times>
		<createRef l="enemy_create_13r"><p>48</p><p>120</p><p>180</p><p>$vital</p></createRef>
		<repeat><times>5</times>
		<createRef l="enemy_create_13rs"><p>60</p><p>120</p><p>180</p><p>$vital</p></createRef>
		</repeat>
		<w>43</w>
		<createRef label="enemy_laser_create_13"><p>0</p></createRef>
		<repeat><times>5</times>
			<createRef label="enemy_laser_create_13s"><p>60</p></createRef>
		</repeat>
		<w>40</w>
		<evaladd name="vital">32</evaladd>
		<w>2</w>
		<createRef l="enemy_create_13r_score"><p>35</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<createRef l="enemy_create_13rs_score"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<repeat><times>2</times>
		<createRef l="enemy_create_13rs"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		<createRef l="enemy_create_13rs_score"><p>60</p><p>-120</p><p>180</p><p>$vital</p></createRef>
		</repeat>
		<w>43</w>
		<createRef label="enemy_laser_create_13"><p>0</p></createRef>
		<repeat><times>5</times>
			<createRef label="enemy_laser_create_13s"><p>60</p></createRef>
		</repeat>
		<w>40</w>
		<evaladd name="vital">32</evaladd>
		<w>2</w>
		</repeat>

		<w>15</w>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
	</a>
</enemy>


<create l="enemy_create_13r">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>0</p><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_13rab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>0</p><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_13rs">
	<speed>3</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>0</p><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_13r_score">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>1</p><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_13rab_score">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>1</p><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_13rs_score">
	<speed>3</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_13r"><p>1</p><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_13r">
	<score>470</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chD><dir type="rel">$2</dir><tm>$3</tm></chD>
		<eval name="sp">2.3+($__temp_grank*0.2)</eval>
		<eval name="wt_tm">5+($__temp_grank-lt4)+($__temp_grank-lt3)+($__temp_grank-lt2)</eval>
		<w>2</w>
		<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<fRef l="enemy_fire_13r"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_13r"><p>-90</p><p>$sp</p></fRef>
		<w>$wt_tm</w>
		</repeat>
		</repeat>

	</a>
</enemy>

<!-- ************ enemy 14 ***************** -->

<create label="mahoujin_create_14">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>110</wait>
			<eval name="dir">180</eval>
			<eval name="dir_off">1.2-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="dir_off2">1.4-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="dir_off3">1.6-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<w>10</w>

			<repeat><times>2-($3-eq1)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off</evaladd>
			<w>9</w>
			</repeat>
			<repeat><times>($3-eq1)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
				<evaladd name="dir">$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<repeat><times>2-($3-eq2)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>2</p></createRef>
			<evaladd name="dir">$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq2)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>2</p></createRef>
				<evaladd name="dir">$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>2-($3-eq3)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq3)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
				<evaladd name="dir">-1*$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<repeat><times>2-($3-eq4)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>0</p></createRef>
			<evaladd name="dir">-1*$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq4)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>0</p></createRef>
				<evaladd name="dir">-1*$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>2-($3-eq5)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq5)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
				<evaladd name="dir">-1*$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<repeat><times>2-($3-eq6)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq6)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
				<evaladd name="dir">-1*$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>2-($3-eq7)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq7)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
				<evaladd name="dir">$dir_off</evaladd>
				<w>9</w>
			</repeat>

			<repeat><times>2-($3-eq9)</times>
			<createRef label="enemy_create_14"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>2</p></createRef>
			<evaladd name="dir">$dir_off</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq9)</times>
				<createRef label="enemy_create_14_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>2</p></createRef>
				<evaladd name="dir">$dir_off</evaladd>
				<w>9</w>
			</repeat>


			<w>20</w>
			<global name="temp_grank">$__grank</global>
			<eval name="dir">180</eval>
			<eval name="dir_off">1.2-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="dir_off2">1.4-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="dir_off3">1.6-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<w>5</w>

			<repeat><times>4-($3-eq2)</times>
			<createRef label="enemy_create_14_2"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off2</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq2)</times>
			<createRef label="enemy_create_14_2_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off2</evaladd>
			<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>4-($3-eq4)</times>
			<createRef label="enemy_create_14_2"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off3</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq4)</times>
			<createRef label="enemy_create_14_2_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off3</evaladd>
			<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>4-($3-eq6)</times>
			<createRef label="enemy_create_14_2"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off2</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq6)</times>
			<createRef label="enemy_create_14_2_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">$dir_off2</evaladd>
			<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>2</times>
			<createRef label="enemy_create_14_2"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>3</p></createRef>
			<evaladd name="dir">-1*$dir_off3</evaladd>
			<w>9</w>
			</repeat>

			<eval name="sp">2.7+($__temp_grank*0.2)</eval>
			<repeat><times>2-($3-eq8)</times>
			<createRef label="enemy_create_14_2"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>0</p></createRef>
			<evaladd name="dir">-1*$dir_off3</evaladd>
			<w>9</w>
			</repeat>

			<repeat><times>($3-eq8)</times>
			<createRef label="enemy_create_14_2_score"><param>$_self_cx</param><param>$_self_cy</param><p>$dir</p><p>$sp</p><p>0</p></createRef>
			<evaladd name="dir">-1*$dir_off3</evaladd>
			<w>9</w>
			</repeat>

			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>



<create l="enemy_create_14">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16-($_twinstype-eq3)*(6+$5)</vital>
	<enemyRef label="enemy_14"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_14_score">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16-($_twinstype-eq3)*(6+$5)</vital>
	<enemyRef label="enemy_14"><p>1</p><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_14">
	<score>470</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_14"><p>-5+$2</p><p>$3</p></fRef>
		<w>2</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_14"><p>5+$2</p><p>$3-0.3</p></fRef>
		</repeat>
	</a>
</enemy>


<create l="enemy_create_14_2">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_14_2"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_14_2_score">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_14_2"><p>1</p><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_14_2">
	<score>470</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_14"><p>7+$2</p><p>$3</p></fRef>
		<w>2</w>
		<repeat><times>$__temp_grank-gt1</times>
		<fRef l="enemy_fire_14"><p>-7+$2</p><p>$3-0.3</p></fRef>
		</repeat>
	</a>
</enemy>

<!-- ************ enemy 17 ***************** -->
<create l="enemy_create_17">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1750</vital>
	<enemyRef label="enemy_17"><p>0</p></enemyRef>
</create>


<enemy l="enemy_17">
	<score>88000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_ball_big_green"></presentRef>

	<revengeRef label="enemy_revenge_stagelast"><param>9</param><param>20</param><param>240</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<wait>20</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<wait>10</wait>

	<repeat><times>8</times>
		<repeat><times>2+($__temp_grank-gt4)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11x"><p>0</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12xs"><p>80</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13xs"><p>95</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_14xs"><p>95</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>90+45</p><p>2.2</p></fRef>
		<fRef l="enemy_fire_12xs"><p>120</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13xs"><p>120+27</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14xab"><p>45</p><p>1.9</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>180+33</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_12x"><p>0</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_13xs"><p>100</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_14xs"><p>140+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>120+33</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_12xs"><p>70</p><p>2.2</p></fRef>
		<fRef l="enemy_fire_13xs"><p>105</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_14xs"><p>95+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11x"><p>27</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12xs"><p>60</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13xs"><p>120+37</p><p>2.2</p></fRef>
		<fRef l="enemy_fire_14xs"><p>90</p><p>1.8</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>120+62</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_12xs"><p>102</p><p>2.2</p></fRef>
		<fRef l="enemy_fire_13xs"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14xs"><p>96+37</p><p>1.8</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>140</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_12xs"><p>121</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13xs"><p>70+37</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14xs"><p>89</p><p>2.2</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11x"><p>-26</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12xs"><p>130</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_13xs"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_14xs"><p>140+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>40</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_12xs"><p>160</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_13xs"><p>80</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14xs"><p>80+37</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11xs"><p>70+43</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12xs"><p>60</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13xs"><p>130</p><p>2.2</p></fRef>
		<fRef l="enemy_fire_14xs"><p>120+37</p><p>1.8</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">12</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15x"><p>90</p><p>2.9</p><p>3</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>1</p></fRef>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15x"><p>90+15</p><p>2.9</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15x"><p>90+23</p><p>2.9</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15x"><p>90-24</p><p>2.9</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15xs"><p>$rad</p><p>2.9</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>
</enemy>





<!-- ************ enemy mb01 ***************** -->
<!-- なし -->

<!-- ************ enemy mb02 ***************** -->
<!--上下からセンサー、自機とのY座標が一致すると停止して弾幕開始-->
<create label="stageEX_sensor_U">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemyEX_sensor_U"></enemyRef>
</create>
<enemy label="enemyEX_sensor_U">
	<inv>85</inv>
	<revengeRef label="enemy_laser_mb_02_rev"></revengeRef>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>417</top><right>287</right><bottom>447</bottom>
		<width>18</width><height>328</height>
		<alpha>100</alpha><red>128</red><green>64</green><blue>64</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="abs">90</imgDirection>
	<action>
		<!--こいつ自身は判定はない-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<cRef label="mahoujin_create_dummy"><p>156</p><p>$_self_cy</p></cRef>
		<cRef label="mahoujin_create_dummy"><p>484</p><p>$_self_cy</p></cRef>

		<wait>30</wait>
		<changeSpeed><speed>1.0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>-1</times>
			<wait>1</wait>
			<repeat><times>($_player_cy-lt($_self_cy+4))</times>
				<soundtrack><file type="ogg">alarm</file></soundtrack>	
				<changeSpeed><speed>0.0</speed><term>10</term></changeSpeed>
				<wait>52</wait>
				
				<!--弾幕をはって消滅-->
				<actionRef label="stageEX_sensorAction_hori">
				</actionRef>

				<childRevenge></childRevenge>

				<changeColor>
				<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
				</changeColor>
				<w>32</w>

				<vanish/>
			</repeat>
		</repeat>
	</action>
</enemy>


<create label="stageEX_sensor_D">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemyEX_sensor_D"></enemyRef>
</create>
<enemy label="enemyEX_sensor_D">
	<inv>85</inv>
	<revengeRef label="enemy_laser_mb_02_rev"></revengeRef>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>417</top><right>287</right><bottom>447</bottom>
		<width>18</width><height>328</height>
		<alpha>100</alpha><red>128</red><green>64</green><blue>64</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="abs">90</imgDirection>
	<action>
		<!--こいつ自身は判定はない-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<cRef label="mahoujin_create_dummy"><p>156</p><p>$_self_cy</p></cRef>
		<cRef label="mahoujin_create_dummy"><p>484</p><p>$_self_cy</p></cRef>

		<wait>30</wait>
		<changeSpeed><speed>1.0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>-1</times>
			<wait>1</wait>
			<repeat><times>($_player_cy-gt($_self_cy-4))</times>
				<soundtrack><file type="ogg">alarm</file></soundtrack>	
				<changeSpeed><speed>0.0</speed><term>10</term></changeSpeed>
				<wait>52</wait>
				
				<!--弾幕をはって消滅-->
				<actionRef label="stageEX_sensorAction_hori">
				</actionRef>

				<childRevenge></childRevenge>

				<changeColor>
				<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
				</changeColor>
				<w>32</w>

				<vanish/>
			</repeat>
		</repeat>
	</action>
</enemy>


<action label="stageEX_sensorAction_hori">

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>1</w>
	<fireRef l="enemy_fire_mb_02_1ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_1ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt2</times>
		<fireRef l="enemy_fire_mb_02_1ab"><p>-164</p><p>0</p><p>86</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>-164</p><p>0</p><p>94</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>164</p><p>0</p><p>-86</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>164</p><p>0</p><p>-94</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_2ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_2ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt3</times>
		<fireRef l="enemy_fire_mb_02_2ab"><p>-164</p><p>0</p><p>82</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>-164</p><p>0</p><p>98</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>164</p><p>0</p><p>-82</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>164</p><p>0</p><p>-98</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_3ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_3ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt4</times>
		<fireRef l="enemy_fire_mb_02_3ab"><p>-164</p><p>0</p><p>78</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_3ab"><p>-164</p><p>0</p><p>102</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_3ab"><p>164</p><p>0</p><p>-78</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_3ab"><p>164</p><p>0</p><p>-102</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_4ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_4ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_5ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_5ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt1</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_6ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_6ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_7ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_7ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt3</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_8ab"><p>-164</p><p>0</p><p>90</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_8ab"><p>164</p><p>0</p><p>-90</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
</action>



<!--左右からセンサー、自機とのX座標が一致すると停止して弾幕開始-->
<create label="stageEX_sensor_L">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemyEX_sensor_L"></enemyRef>
</create>
<enemy label="enemyEX_sensor_L">
	<inv>85</inv>
	<revengeRef label="enemy_laser_mb_02_rev"></revengeRef>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>417</top><right>287</right><bottom>447</bottom>
		<width>18</width><height>444</height>
		<alpha>100</alpha><red>128</red><green>64</green><blue>64</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="abs">0</imgDirection>
	<action>
		<!--こいつ自身は判定はない-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<cRef label="mahoujin_create_dummy"><p>$_self_cx</p><p>16</p></cRef>
		<cRef label="mahoujin_create_dummy"><p>$_self_cx</p><p>464</p></cRef>

		<wait>30</wait>
		<changeSpeed><speed>1.0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>-1</times>
		<wait>1</wait>
		<repeat><times>($_player_cx-lt($_self_cx+4))</times>
			<soundtrack><file type="ogg">alarm</file></soundtrack>	
			<changeSpeed><speed>0.0</speed><term>10</term></changeSpeed>
			<wait>52</wait>
			
			<!--弾幕をはって消滅-->
			<actionRef label="stageEX_sensorAction_ver">
			</actionRef>

			<childRevenge></childRevenge>

			<changeColor>
			<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
			</changeColor>
			<w>32</w>

			<vanish/>
		</repeat>
		</repeat>
	</action>
</enemy>

<create label="stageEX_sensor_R">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemyEX_sensor_R"></enemyRef>
</create>
<enemy label="enemyEX_sensor_R">
	<inv>85</inv>
	<revengeRef label="enemy_laser_mb_02_rev"></revengeRef>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>417</top><right>287</right><bottom>447</bottom>
		<width>18</width><height>444</height>
		<alpha>100</alpha><red>128</red><green>64</green><blue>64</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="abs">0</imgDirection>
	<action>
		<!--こいつ自身は判定はない-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<cRef label="mahoujin_create_dummy"><p>$_self_cx</p><p>16</p></cRef>
		<cRef label="mahoujin_create_dummy"><p>$_self_cx</p><p>464</p></cRef>

		<wait>30</wait>
		<changeSpeed><speed>1.0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>-1</times>
		<wait>1</wait>
		<repeat><times>($_player_cx-gt($_self_cx-4))</times>
			<soundtrack><file type="ogg">alarm</file></soundtrack>	
			<changeSpeed><speed>0.0</speed><term>10</term></changeSpeed>
			<wait>52</wait>
			
			<!--弾幕をはって消滅-->
			<actionRef label="stageEX_sensorAction_ver">
			</actionRef>

			<childRevenge></childRevenge>

			<changeColor>
			<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
			</changeColor>
			<w>32</w>

			<vanish/>
		</repeat>
		</repeat>
	</action>
</enemy>

<action label="stageEX_sensorAction_ver">

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>1</w>
	<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt2</times>
		<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>-224</p><p>184</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>224</p><p>4</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>-224</p><p>176</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_1ab"><p>0</p><p>224</p><p>-4</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt3</times>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>-224</p><p>188</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>224</p><p>8</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>-224</p><p>172</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>224</p><p>-8</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_3ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_3ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	<repeat><times>$__temp_grank-gt4</times>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>-224</p><p>192</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>224</p><p>12</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>-224</p><p>168</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_2ab"><p>0</p><p>224</p><p>-12</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_4ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_4ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	<w>1</w>
	<evaladd name="sp">-0.3</evaladd>
	<fireRef l="enemy_fire_mb_02_5ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
	<fireRef l="enemy_fire_mb_02_5ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt1</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_6ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_6ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_7ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_7ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt3</times>
		<evaladd name="sp">-0.3</evaladd>
		<fireRef l="enemy_fire_mb_02_8ab"><p>0</p><p>-224</p><p>180</p><p>$sp</p></fireRef>
		<fireRef l="enemy_fire_mb_02_8ab"><p>0</p><p>224</p><p>0</p><p>$sp</p></fireRef>
	</repeat>
	<w>1</w>
</action>



<revenge label="enemy_laser_mb_02_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>29</w>

	<vanish></vanish>
</revenge>


<create label="mahoujin_create_dummy">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object label="dummy_mahoujin">
		<revengeRef label="enemy_laser_mb_02_rev"></revengeRef>
		<img type="normal">
			<file type="dds">magic_cs_r</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>
	</object>
</create>

<!-- ************ enemy mb03 ***************** -->

<create l="enemy_create_mb03ab">
	<speed>5</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$2</vital>
	<enemyRef label="enemy_mb03"></enemyRef>
</create>

<create l="enemy_create_mb03s">
	<speed>5</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$2</vital>
	<enemyRef label="enemy_mb03"></enemyRef>
</create>

<enemy l="enemy_mb03">
	<score>1520</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_ball_red"></presentRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<repeat><times>1-($2-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<w>5</w>
		<chS><sp>2.4</sp><tm>8</tm></chS>
		<eval name="sp">2.8+($__temp_grank*0.2)</eval>
		<eval name="rp_tm">7-($__temp_grank-lt4)-($__temp_grank-lt3)-($__temp_grank-lt2)</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_mb_03_2"><p>-30</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<repeat><times>$rp_tm</times>
		<w>1</w>
		<fRef l="enemy_fire_mb_03_2s"><p>10</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		</repeat>
		<w>35</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_mb_03_2"><p>-30</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<repeat><times>$rp_tm</times>
		<w>1</w>
		<fRef l="enemy_fire_mb_03_2s"><p>10</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		</repeat>
		<w>35</w>
		<repeat><times>$__temp_grank-gt3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_mb_03_2"><p>-30</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2"><p>120</p><p>$sp</p><p>0</p></fRef>
		<repeat><times>$rp_tm</times>
		<w>1</w>
		<fRef l="enemy_fire_mb_03_2s"><p>10</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_mb_03_2s"><p>120</p><p>$sp</p><p>0</p></fRef>
		</repeat>
		<w>35</w>
		</repeat>
	</a>
</enemy>

<!-- ************ enemy mb_04 ***************** -->
<create label="mahoujin_create_mb_04">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef label="mb_04_obj"><p>$3</p><p>$4</p></objectRef>
</create>

<object label="mb_04_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>30</w>
		<eval name="rot_dir">$1*(0.6-($__temp_grank-lt4)*0.05-($__temp_grank-lt3)*0.05)</eval>
		<eval name="rot_width">230-($__temp_grank-lt3)*10-($__temp_grank-lt2)*10</eval>
		<cRef label="enemy_laser_create_mb_04ab"><p>$2</p><p>$rot_dir</p><p>$rot_width</p></cRef>
		<w>410</w>

		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>
		<vanish/>
	</action>
</object>

<create label="enemy_laser_create_mb_04">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_04"><p>$2</p><p>$3</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_04ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_04"><p>$2</p><p>$3</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_04s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_04"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_laser_mb_04">
	<inv>75</inv>
	<revengeRef label="enemy_laser_mb_04_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257+32</left><top>33</top><right>287+32</right><bottom>63</bottom>
		<width>2</width><height>$2*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>


	<action>

<!--		<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
		<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>29</wait>

		<changeImgSize>
			<width>18</width><height>$2*2</height><term>43</term>
		</changeImgSize>
		<wait>30</wait>
	<rotateImg>
		<direction>$1</direction><term>-1</term>
	</rotateImg>
		<wait>30</wait>

			<collision type="syncedge"><left>-3</left><top>-1*$2</top><right>3</right><bottom>$2</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-1*$2</top><right>3</right><bottom>$2</bottom></buzz>


			<repeat><times>43</times>
				<wait>8</wait>
				<incBuzzCount></incBuzzCount>
			</repeat>


			<vanish/>


		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_mb_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>

	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- ************ enemy mb_05 ***************** -->
<create label="mahoujin_create_mb_05">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef label="mb_05_obj"><p>$3</p><p>$4</p></objectRef>
</create>

<object label="mb_05_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>30</w>
		<repeat><times>-1</times>
		<eval name="rot_dir">$1*(0.6-($__temp_grank-lt4)*0.05-($__temp_grank-lt3)*0.05)</eval>
		<cRef label="enemy_laser_create_mb_05ab"><p>$2</p><p>$rot_dir</p></cRef>
		<w>136+($__grank-lt4)*10+($__grank-lt3)*10+($__grank-lt2)*10</w>
		</repeat>
	</action>
</object>

<create label="enemy_laser_create_mb_05">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_05ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_05s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_mb_05">
	<inv>75</inv>
	<revengeRef label="enemy_laser_mb_05_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257+32</left><top>33</top><right>287+32</right><bottom>63</bottom>
		<width>2</width><height>200*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>


	<action>

<!--		<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
		<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>29</wait>

		<changeImgSize>
			<width>18</width><height>200*2</height><term>43</term>
		</changeImgSize>
		<wait>30</wait>
	<rotateImg>
		<direction>$1</direction><term>-1</term>
	</rotateImg>
		<wait>30</wait>

			<collision type="syncedge"><left>-3</left><top>-200</top><right>3</right><bottom>200</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-200</top><right>3</right><bottom>200</bottom></buzz>


			<repeat><times>22</times>
				<wait>8</wait>
				<incBuzzCount></incBuzzCount>
			</repeat>


			<vanish/>


		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_mb_05_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>

	<w>30</w>

	<vanish></vanish>
</revenge>


<create label="enemy_laser_create_mb_05_2">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05_2"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_05_2ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05_2"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_mb_05_2s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_05_2"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_mb_05_2">
	<inv>75</inv>
	<revengeRef label="enemy_laser_mb_05_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257+32</left><top>33</top><right>287+32</right><bottom>63</bottom>
		<width>2</width><height>250*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>


	<action>

<!--		<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
		<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<wait>29</wait>

		<changeImgSize>
			<width>18</width><height>250*2</height><term>43</term>
		</changeImgSize>
		<wait>30</wait>
	<rotateImg>
		<direction>$1</direction><term>-1</term>
	</rotateImg>
		<wait>30</wait>

			<collision type="syncedge"><left>-3</left><top>-250</top><right>3</right><bottom>250</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-250</top><right>3</right><bottom>250</bottom></buzz>


			<repeat><times>-1</times>
				<wait>8</wait>
				<incBuzzCount></incBuzzCount>
			</repeat>


			<vanish/>


		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_mb_05_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>

	<w>30</w>

	<vanish></vanish>
</revenge>

<!-- ************ enemy b_01 ***************** -->

<create label="mahoujin_create_b_01">
	<speed>2.5+($__temp_grank-lt4)*0.2+($__temp_grank-lt3)*0.3</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_01_obj"></objectRef>
</create>


<object l="b_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>35</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>25</w>
		<cRef label="enemy_laser_create_b_01"></cRef>
		<w>300</w>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>30</w>
	
		<vanish/>
	</action>
</object>

<!-- レーザー2秒 -->
<create label="enemy_laser_create_b_01">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+250</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemy_laser_b_01"></enemyRef>
</create>

<enemy label="enemy_laser_b_01">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_01_rev"></revengeRef>
<!--	<flag>7</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>500</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>500</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></collision>
		<buzz type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_01_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- ************ enemy b_02 ***************** -->

<create label="mahoujin_create_b_02">
	<speed>0</speed>
	<direction type="absolute">$5</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_pu</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>50</wait>

			<eval name="sp">1.2+($__temp_grank*0.1)</eval>
			<eval name="dir">$6</eval>
			<w>10</w>
			<chS><sp>2</sp><tm>1</tm></chS>

			<!-- ランダムずらし -->
			<w>$4</w>

			<repeat><times>10</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>10</times>
			<fRef l="enemy_fire_b_02r"><p>$dir*$3</p><p>$sp</p></fRef>
			<evaladd name="dir">$7</evaladd>
			<w>3</w>
			</repeat>
			</repeat>
			

			<wait>1</wait>
		</action>
	</object>
</create>


<!-- ************ enemy b_03 ***************** -->

<create label="mahoujin_create_b_03">
	<speed>$2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_03_obj"></objectRef>
</create>


<object l="b_03_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>40</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>20</w>

	</action>
</object>



<!-- ************ enemy b_04 ***************** -->

<create label="enemy_create_b_04_dummy">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>320</cx><cy>240</cy>
	<child>1</child>
	<objectRef label="enemy_obj_b_04_dummy"></objectRef>
</create>

<object label="enemy_obj_b_04_dummy">

	<action>

	<cRef label="enemy_laser_create_b_04"><p>320</p><p>464</p><p>0</p><p>348</p><p>0.6-($__temp_grank-lt4)*0.1</p><p>146</p><p>464</p><p>494</p><p>464</p></cRef>
	<cRef label="enemy_laser_create_b_04s"><p>320</p><p>6</p><p>180</p><p>348</p><p>0.6-($__temp_grank-lt4)*0.1</p><p>146</p><p>6</p><p>494</p><p>6</p></cRef>
	<cRef label="enemy_laser_create_b_04s"><p>146</p><p>240</p><p>90</p><p>468</p><p>0.5-($__temp_grank-lt4)*0.1</p><p>146</p><p>6</p><p>146</p><p>474</p></cRef>
	<cRef label="enemy_laser_create_b_04s"><p>494</p><p>240</p><p>270</p><p>468</p><p>0.5-($__temp_grank-lt4)*0.1</p><p>494</p><p>6</p><p>494</p><p>474</p></cRef>
	<w>60</w>

	<repeat><times>-1</times>
		<eval name="tmp">$_ttc_frame</eval>
		<eval name="tmp2">$_continuenum</eval>
		<w>10</w>
		<repeat><times>(($_ttc_frame-lt$tmp)+($_continuenum-gt$tmp2))-gt0</times>

		<targetRevenge label="enemy_laser_b_04"></targetRevenge>
		<targetRevenge label="enemy_laser_b_04s"></targetRevenge>
		<cRef label="enemy_laser_create_b_04"><p>320</p><p>464</p><p>0</p><p>348</p><p>0.6-($__temp_grank-lt4)*0.1</p><p>146</p><p>464</p><p>494</p><p>464</p></cRef>
		<cRef label="enemy_laser_create_b_04s"><p>320</p><p>6</p><p>180</p><p>348</p><p>0.6-($__temp_grank-lt4)*0.1</p><p>146</p><p>6</p><p>494</p><p>6</p></cRef>
		<cRef label="enemy_laser_create_b_04s"><p>146</p><p>240</p><p>90</p><p>468</p><p>0.5-($__temp_grank-lt4)*0.1</p><p>146</p><p>6</p><p>146</p><p>474</p></cRef>
		<cRef label="enemy_laser_create_b_04s"><p>494</p><p>240</p><p>270</p><p>468</p><p>0.5-($__temp_grank-lt4)*0.1</p><p>494</p><p>6</p><p>494</p><p>474</p></cRef>

		</repeat>
	</repeat>

	</action>

</object>



<create label="enemy_laser_create_b_04">
	<speed>0</speed>
	<direction type="abs">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04"><p>$4</p><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p></enemyRef>
</create>

<!-- Sは効果音なし -->
<create label="enemy_laser_create_b_04s">
	<speed>0</speed>
	<direction type="abs">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04s"><p>$4</p><p>$5</p><p>$6</p><p>$7</p><p>$8</p><p>$9</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_laser_b_04">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>$1</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">90</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<cRef label="mahoujin_create_b_04_02"><p>$3</p><p>$4</p><p>$7</p></cRef>
		<cRef label="mahoujin_create_b_04_02"><p>$5</p><p>$6</p><p>$7</p></cRef>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>$1</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="sync"><left>-2</left><top>-1*$1/2</top><right>2</right><bottom>$1/2</bottom></collision>
		<buzz type="sync"><left>-2</left><top>-1*$1/2</top><right>2</right><bottom>$1/2</bottom></buzz>

		<repeat><times>4</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<chS><sp>$2</sp><tm>1</tm></chS>

		<repeat><times>28</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<chS><sp>0</sp><tm>1</tm></chS>

		<repeat><times>-1</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

	</action>	

</enemy>

<enemy label="enemy_laser_b_04s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>$1</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">90</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<cRef label="mahoujin_create_b_04_02"><p>$3</p><p>$4</p><p>$7</p></cRef>
		<cRef label="mahoujin_create_b_04_02"><p>$5</p><p>$6</p><p>$7</p></cRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>$1</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="sync"><left>-2</left><top>-1*$1/2</top><right>2</right><bottom>$1/2</bottom></collision>
		<buzz type="sync"><left>-2</left><top>-1*$1/2</top><right>2</right><bottom>$1/2</bottom></buzz>

		<repeat><times>4</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<chS><sp>$2</sp><tm>1</tm></chS>

		<repeat><times>28</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<chS><sp>0</sp><tm>1</tm></chS>

		<repeat><times>-1</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

	</action>	

</enemy>

<revenge label="enemy_laser_b_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>

<!-- 画面左側 -->
<create label="mahoujin_create_b_04_02">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="b_04_02_obj"><p>$3</p></objectRef>
</create>

<object l="b_04_02_obj">
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>10+($_self_cx-lt320)*20+($_self_cy-lt240)*20+($1/3)</w>


		<repeat><times>-1</times>
			<eval name="sp">1+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_b_04"><p>0</p><p>$sp</p></fRef>
			<w>55+($__temp_grank-lt4)*6+($__temp_grank-lt3)*6+($__temp_grank-lt2)*6</w>
		</repeat>

	</action>
</object>


<!-- ************ enemy b_05 ***************** -->

<create label="enemy_create_b_05">
	<sp>5</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_b_05"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_b_05_score">
	<sp>5</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_b_05"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_b_05">
	<score>2200</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>

	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<eval name="sp">2.6+($__temp_grank*0.2)</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$2/3</times>
			<w>3</w>
			<fRef l="enemy_fire_b_05"><p>0</p><p>$sp</p></fRef>
		</repeat>

		<chS><sp>0</sp><tm>15</tm></chS>
		<w>15</w>
		<chD><dir type="rel">90-180*($_self_cx-lt320)</dir><tm>1</tm></chD>
		<chS><sp>3</sp><tm>15</tm></chS>

		<repeat><times>10</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
			<w>3</w>
			<fRef l="enemy_fire_b_05"><p>0</p><p>$sp</p></fRef>
			<w>3</w>
			<repeat><times>$__temp_grank-gt2</times>
				<fRef l="enemy_fire_b_05"><p>0</p><p>$sp</p></fRef>
			</repeat>
		</repeat>
		</repeat>
		

	</action>

</enemy>



<!-- ************ enemy b_06 ***************** -->

<!-- 横移動用 -->
<create label="enemy_create_b_06d">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>320</cx><cy>240</cy>
	<vital>1</vital>
	<flag>1</flag>
	<objectRef label="enemy_b_06d"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></objectRef>
</create>

<object l="enemy_b_06d">
	<action>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>5</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>6</times>
			<evaladd name="cy">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<evaladd name="cy">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>3</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>$6-1</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy+12*$5</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>11</times>
		<w>$6</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy+12*$5</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>$6</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>6</times>
			<evaladd name="cy">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<evaladd name="cy">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>3</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>

		<vanish/>

	</action>
</object>



<!-- 縦移動用 -->
<create label="enemy_create_b_06d_2">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>320</cx><cy>240</cy>
	<vital>1</vital>
	<flag>1</flag>
	<objectRef label="enemy_b_06d_2"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></objectRef>
</create>

<object l="enemy_b_06d_2">
	<action>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>5</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>6</times>
			<evaladd name="cx">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<evaladd name="cx">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>3</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>$6-1</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<fRef label="enemy_fire_b_06ab"><p>$cx+12*$5</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>11</times>
		<w>$6</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<fRef label="enemy_fire_b_06ab"><p>$cx+12*$5</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>

		<eval name="cx">$1</eval>
		<eval name="cy">$2</eval>
		<w>$6</w>
		<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		<repeat><times>6</times>
			<evaladd name="cx">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>4</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<evaladd name="cx">$5</evaladd>
			<fRef label="enemy_fire_b_06ab"><p>$cx</p><p>$cy</p><p>$4</p><p>3</p><p>$3</p></fRef>
		</repeat>
		<w>1</w>

		<vanish/>


	</action>
</object>


<!--
<create label="enemy_bullet_create_b_06">
	<speed>0</speed>
	<direction type="abs">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<flag>1</flag>
	<enemyRef label="enemy_bullet_b_06"><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy label="enemy_bullet_b_06">
	<inv>0</inv>
	<revengeRef label="enemy_bullet_b_06_rev"></revengeRef>

	<imgRef l="bullet_img_b_06"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<rotateImg>
		<direction>15</direction><term>-1</term>
	</rotateImg>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></buzz>

	<action>
		<w>$1</w>
		<chS><sp>$2</sp><tm>1</tm></chS>

	</action>
</enemy>

<img type="normal" l="bullet_img_b_06">
	<file type="dds">bullet2</file>
	<left>32+272</left><top>0</top><right>48+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<revenge label="enemy_bullet_b_06_rev">
	<vanish></vanish>
</revenge>
-->


<!-- ************ enemy b_07 ***************** -->

<create label="enemy_create_b_07_dummy">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_obj_b_07_dummy"></objectRef>
</create>

<object label="enemy_obj_b_07_dummy">

	<action>

		<eval name="off">1</eval>

		<w>1</w>
		<repeat><times>8</times>
		<eval name="sp1">2.4+($__temp_grank*0.1)</eval>
		<eval name="off">(($_player_cx+$_player_cy+$off)%7)+1</eval>
		<w>1</w>

		<repeat><times>16</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_07ab"><p>10+$off</p><p>$sp1</p></fRef>
			<repeat><times>11</times>
				<fRef l="enemy_fire_b_07s"><p>30</p><p>$sp1</p></fRef>
			</repeat>
			<w>5</w>
		</repeat>
		</repeat>

		<w>56</w>
		</repeat>


	</action>
</object>

<create label="enemy_create_b_07_dummy2">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_obj_b_07_dummy2"></objectRef>
</create>

<object label="enemy_obj_b_07_dummy2">

	<action>
		<eval name="count">-1</eval>
		<eval name="off">1</eval>
		<w>1</w>

		<repeat><times>8</times>
		<eval name="sp1">2.4+($__temp_grank*0.1)</eval>
		<eval name="sp2">2.4+($__temp_grank*0.1)</eval>
		<eval name="off">(($_player_cx+$_player_cy+$off)%7)+1</eval>
		<w>1</w>

		<repeat><times>4</times>
			<fRef l="enemy_fire_b_07ab"><p>13+$off</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>18</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>
			<w>18</w>

			<fRef l="enemy_fire_b_07ab"><p>7+$off</p><p>$sp2</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>-18</p><p>$sp2</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>

			<w>18</w>
		</repeat>

		<eval name="count">-1*$count</eval>
		<repeat><times>2</times>
			<evaladd name="sp1">0.3*$count</evaladd>
			<evaladd name="sp2">-0.3*$count</evaladd>


			<fRef l="enemy_fire_b_07ab"><p>13.5+$off</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>18</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>
			<w>18</w>

			<fRef l="enemy_fire_b_07ab"><p>7.5+$off</p><p>$sp2</p></fRef>
			<repeat><times>4-($__temp_grank-lt4)</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>-18-3*($__temp_grank-lt4)</p><p>$sp2</p></fRef>
			<repeat><times>4-($__temp_grank-lt4)</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>
			<w>18</w>

			<evaladd name="sp1">0.3*$count</evaladd>
			<evaladd name="sp2">-0.3*$count</evaladd>


			<fRef l="enemy_fire_b_07ab"><p>12.5+$off</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>18</p><p>$sp1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b_07s"><p>3</p><p>$sp1</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>
			<w>18</w>

			<fRef l="enemy_fire_b_07ab"><p>6.5+$off</p><p>$sp2</p></fRef>
			<repeat><times>4-($__temp_grank-lt4)</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>

			<repeat><times>11</times>
			<fRef l="enemy_fire_b_07s"><p>-18-3*($__temp_grank-lt4)</p><p>$sp2</p></fRef>
			<repeat><times>4-($__temp_grank-lt4)</times>
				<fRef l="enemy_fire_b_07s"><p>-3</p><p>$sp2</p></fRef>
			</repeat>
			<w>1</w>
			</repeat>
			<w>18</w>


		</repeat>


		<w>56</w>
		</repeat>


	</action>
</object>

<!-- ************ enemy b_09 ***************** -->
<create label="enemy_create_b_09d">
	<sp>0</sp>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_b_09d"></objectRef>
</create>

<object label="enemy_b_09d">
	<action>
		<eval name="sp">1.6+($__temp_grank*0.05)</eval>
		<eval name="dir">48+$__temp_grank*2</eval>

		<!-- １セット -->
		<fRef l="enemy_fire_b_09ab"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>35+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3</w>


		<repeat><times>-1</times>

		<repeat><times>($__last_flag2-eq0)</times>
			<eval name="sp">1.6+($__temp_grank*0.05)+($__last_flag*0.05)</eval>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>3</w>
			<repeat><times>2</times>
			<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>3</w>
			</repeat>
			<w>37+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3</w>


			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
			</repeat>
			<w>3</w>
			<repeat><times>2</times>
			<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
			</repeat>
			<w>3</w>
			</repeat>
			<w>37+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3</w>
		</repeat>

		<repeat><times>1-($__last_flag2-eq0)</times>
			<eval name="sp">1.5+($__temp_grank*0.05)+($__last_flag*0.05)</eval>
			<eval name="dir">38+$__temp_grank*2</eval>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>24+($__temp_grank-lt4)*2+($__temp_grank-lt3)*3+($__temp_grank-lt2)*2</w>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
			</repeat>
			<w>24+($__temp_grank-lt4)*2+($__temp_grank-lt3)*3+($__temp_grank-lt2)*2</w>

		</repeat>


		</repeat>


	</action>
</object>


<create label="enemy_create_b_09d2">
	<sp>0</sp>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_b_09d2"></objectRef>
</create>

<object label="enemy_b_09d2">
	<action>

		<eval name="sp">1.5+($__temp_grank*0.05)+($__last_flag*0.05)</eval>
		<eval name="dir">43+$__temp_grank*2</eval>

		<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>30+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>
		<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>30+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>


		<repeat><times>-1</times>
		<repeat><times>$__last_flag2-eq0</times>
			<eval name="sp">1.5+($__temp_grank*0.05)+($__last_flag*0.05)</eval>
			<eval name="dir">43+$__temp_grank*2</eval>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>30+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
			</repeat>
			<w>30+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>
		</repeat>


		<repeat><times>1-($__last_flag2-eq0)</times>
			<eval name="sp">1.1+($__temp_grank*0.05)+($__last_flag*0.05)</eval>
			<eval name="dir">43+$__temp_grank*2</eval>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
			</repeat>
			<w>26+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>
			<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
			</repeat>
			<w>26+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</w>
		</repeat>
		</repeat>


<!--
		<eval name="sp">2.0+($__temp_grank*0.05)</eval>
		<eval name="dir">58+$__temp_grank*2</eval>

		<fRef l="enemy_fire_b_09ab"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>33+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3</w>


		<repeat><times>-1</times>
		<eval name="sp">2.0+($__temp_grank*0.05)+($__last_flag*0.1)</eval>
		<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>-1*$dir</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>33+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3-($__last_flag*3)</w>


		<fRef l="enemy_fire_b_09s"><p>-2</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b_09s"><p>0</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>3</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>2</p><p>$dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_09s"><p>15</p><p>$sp</p><p>1</p><p>$dir</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>33+($__temp_grank-lt4)*3+($__temp_grank-lt3)*3+($__temp_grank-lt2)*3-($__last_flag*3)</w>
		</repeat>
-->
	</action>
</object>


<!-- 回転レーザー -->
<create label="enemy_laser_create_b_09ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_09"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_09s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_09s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_09">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_09_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>4</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>

		<wait>8</wait>
		<incBuzzCount></incBuzzCount>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>19</wait>
		<vanish/>
	</action>	

</enemy>


<enemy label="enemy_laser_b_09s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_09_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>4</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>

		<wait>8</wait>
		<incBuzzCount></incBuzzCount>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>19</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_09_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>



<!-- 回転レーザー２ -->
<create label="enemy_laser_create_b_09_2ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_09_2"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_09_2s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_09_2s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_09_2">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_09_2_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>8</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>

		<wait>8</wait>
		<incBuzzCount></incBuzzCount>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>19</wait>
		<vanish/>
	</action>	

</enemy>


<enemy label="enemy_laser_b_09_2s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_09_2_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>8</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>

		<wait>8</wait>
		<incBuzzCount></incBuzzCount>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>19</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_09_2_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>




<!-- ************ enemy b_10 ***************** -->
<create label="mahoujin_create_b_10">
	<speed>6</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_10_obj"><p>$1</p></objectRef>
</create>

<object l="b_10_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>50</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>60</w>
		<repeat><times>($1%2)-eq0</times>
			<cRef label="enemy_laser_create_b_10"><p>-80</p><p>0</p></cRef>
			<repeat><times>8</times>
				<cRef label="enemy_laser_create_b_10s"><p>20</p><p>0</p></cRef>
			</repeat>
		</repeat>
		<w>10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>($1-gt0)</times>
			<repeat><times>$trank-lt2</times>
				<aRef l="b_10_obj_red_act2"><p>-88</p></aRef>
				<w>30</w>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="b_10_obj_red_act2"><p>-88</p></aRef>
				<aRef l="b_10_obj_red_act2"><p>-90</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="b_10_obj_red_act3"><p>-88</p></aRef>
				<aRef l="b_10_obj_red_act3"><p>-90</p></aRef>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="b_10_obj_red_act4"><p>-88</p></aRef>
				<aRef l="b_10_obj_red_act4"><p>-90</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>1-($1-gt0)</times>
			<w>60</w>
		</repeat>

		<w>180</w>

		<changeColor>
			<alpha>34</alpha><red>255</red><green>255</green><blue>255</blue><term>35</term>
		</changeColor>
		<w>35</w>
		<vanish/>

	</action>
</object>

<a l="b_10_obj_red_act2">
	<eval name="sp">1.0+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10ab"><p>$1</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_10s"><p>7.2</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_10s"><p>7.2</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_10s"><p>7.2</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_10s"><p>7.2</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>27</w>
</a>

<a l="b_10_obj_red_act3">
	<eval name="sp">1.0+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10ab"><p>$1</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10s"><p>6</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10s"><p>6</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10s"><p>6</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10s"><p>6</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>27</w>
</a>

<a l="b_10_obj_red_act4">
	<eval name="sp">1.0+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10ab"><p>$1</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10s"><p>5</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10s"><p>5</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10s"><p>5</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10s"><p>5</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>27</w>
</a>



<create label="mahoujin_create_b_10_2">
	<speed>4</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_10_obj_2"><p>$2</p></objectRef>
</create>

<object l="b_10_obj_2">
	<img type="normal">
		<file type="dds">magic_cs_ye</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>45</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>60</w>
		<repeat><times>($1%2)-eq0</times>
			<cRef label="enemy_laser_create_b_10_2"><p>10+($_self_cx-gt320)*180</p><p>2</p><p>($_self_cx-gt320)</p></cRef>
			<repeat><times>8</times>
				<cRef label="enemy_laser_create_b_10_2s"><p>20</p><p>2</p><p>($_self_cx-gt320)</p></cRef>
			</repeat>
		</repeat>
		<w>10</w>

		<repeat><times>($1-gt0)</times>
			<repeat><times>$__temp_grank-gt2</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2"><p>-90</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>20</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>0+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
			<w>20</w>
			<repeat><times>$__temp_grank-gt3</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2ab"><p>10+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>20</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>15+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
			<w>20</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>10+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
			<w>20</w>
			<repeat><times>$__temp_grank-gt3</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2ab"><p>5+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>20</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>8+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>

		</repeat>
		<repeat><times>1-($1-gt0)</times>
			<w>120</w>
		</repeat>
		<w>120</w>

		<changeColor>
			<alpha>34</alpha><red>255</red><green>255</green><blue>255</blue><term>35</term>
		</changeColor>
		<w>35</w>
		<vanish/>

	</action>
</object>

<create label="mahoujin_create_b_10_3">
	<speed>2</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_10_obj_3"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="b_10_obj_3">
	<img type="normal">
		<file type="dds">magic_cs_bl</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>40</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>30</w>
		<repeat><times>($2%2)-eq0</times>
			<cRef label="enemy_laser_create_b_10_3"><p>-10</p><p>1</p><p>$1</p></cRef>
			<repeat><times>9</times>
				<cRef label="enemy_laser_create_b_10_3s"><p>36</p><p>1</p><p>$1</p></cRef>
			</repeat>
		</repeat>
		<w>10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>($2-gt0)</times>
			<repeat><times>$trank-lt3</times>
				<aRef l="b_10_obj_3_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="b_10_obj_3_act3"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="b_10_obj_3_act4"/>
			</repeat>
		</repeat>
		<repeat><times>1-($2-gt0)</times>
			<w>300</w>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>255</red><green>255</green><blue>255</blue><term>35</term>
		</changeColor>
		<w>35</w>
		<vanish/>
	</action>
</object>

<!-- 15*4 -->
<a l="b_10_obj_3_act2">
<repeat><times>5</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>
</repeat>
</a>

<!-- 15*4 -->
<a l="b_10_obj_3_act3">
<repeat><times>5</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>
</repeat>
</a>


<!-- 13*4-2 -->
<a l="b_10_obj_3_act4">
<repeat><times>6</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>11</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>11</w>
</repeat>
</a>



<!-- 10_3の派生 -->
<create label="mahoujin_create_b_10_4">
	<speed>2</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_10_obj_4"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="b_10_obj_4">
	<img type="normal">
		<file type="dds">magic_cs_bl</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>40</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>30</w>
		<repeat><times>($2%2)-eq0</times>
			<cRef label="enemy_laser_create_b_10_3"><p>-10</p><p>1</p><p>$1</p></cRef>
			<repeat><times>9</times>
				<cRef label="enemy_laser_create_b_10_3s"><p>36</p><p>1</p><p>$1</p></cRef>
			</repeat>
		</repeat>
		<w>10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>($2-gt0)</times>
			<repeat><times>$trank-lt2</times>
				<aRef l="b_10_obj_4_act0"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="b_10_obj_4_act1"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="b_10_obj_4_act2"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="b_10_obj_4_act3"/>
			</repeat>
		</repeat>
		<repeat><times>1-($2-gt0)</times>
			<w>300</w>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>255</red><green>255</green><blue>255</blue><term>35</term>
		</changeColor>
		<w>35</w>
		<vanish/>
	</action>
</object>


<!-- 15*4 -->
<a l="b_10_obj_4_act0">
<repeat><times>4</times>
	<eval name="sp">1.5+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>17</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>18</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>4.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>18</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>15.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>18</w>
</repeat>
</a>



<!-- 15*4 -->
<a l="b_10_obj_4_act1">
<repeat><times>5</times>
	<eval name="sp">1.5+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>4.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>15.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_10_3s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>14</w>
</repeat>
</a>

<!-- 15*4 -->
<a l="b_10_obj_4_act2">
<repeat><times>6</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>11</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>11</w>
</repeat>
</a>

<!-- 15*4 -->
<a l="b_10_obj_4_act3">
<repeat><times>7</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>9</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>10</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>9</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>10</w>
</repeat>
<w>6</w>
</a>



<!-- 13*4-2 -->
<a l="b_10_obj_4_act4">
<repeat><times>8</times>
	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>8</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>-1</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>8</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>3.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>8</w>

	<eval name="sp">1.6+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_10_3ab"><p>12.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_10_3s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>8</w>
</repeat>
<w>12</w>
</a>



<!-- b_10_2 の派生 -->
<create label="mahoujin_create_b_10_5">
	<speed>4</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="b_10_obj_5"><p>$2</p></objectRef>
</create>

<object l="b_10_obj_5">
	<img type="normal">
		<file type="dds">magic_cs_ye</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>45</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>60</w>
		<repeat><times>($1%2)-eq0</times>
			<cRef label="enemy_laser_create_b_10_2"><p>10+($_self_cx-gt320)*180</p><p>2</p><p>($_self_cx-gt320)</p></cRef>
			<repeat><times>8</times>
				<cRef label="enemy_laser_create_b_10_2s"><p>20</p><p>2</p><p>($_self_cx-gt320)</p></cRef>
			</repeat>
		</repeat>
		<w>10</w>

		<repeat><times>($1-gt0)</times>
			<repeat><times>$__temp_grank-gt2</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2"><p>-90</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>30</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>0+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank-gt3</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2ab"><p>10+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>30</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>15+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>10+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
<!--			<w>20</w>
			<repeat><times>$__temp_grank-gt3</times>
				<eval name="sp">1.3+($__temp_grank*0.1)</eval>
				<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_b_10_2ab"><p>5+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
				<repeat><times>9</times>
					<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>20</w>
			<eval name="sp">1.3+($__temp_grank*0.1)</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_10_2ab"><p>8+($_self_cx-gt320)*180</p><p>$sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_b_10_2s"><p>20</p><p>$sp</p></fRef>
			</repeat>
-->
		</repeat>
		<repeat><times>1-($1-gt0)</times>
			<w>120</w>
		</repeat>
		<w>120</w>

		<changeColor>
			<alpha>34</alpha><red>255</red><green>255</green><blue>255</blue><term>35</term>
		</changeColor>
		<w>35</w>
		<vanish/>

	</action>
</object>



<create label="enemy_laser_create_b_10">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_10s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_10">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b_10s">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

<!--		<actionRef label="enemy_laser_action"></actionRef> -->
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<revenge label="enemy_laser_b_10_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>29</w>

	<vanish></vanish>
</revenge>



<create label="enemy_laser_create_b_10_2">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_2"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_10_2s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_2s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_10_2">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_2_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b_10_2s">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_2_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

<!--		<actionRef label="enemy_laser_action"></actionRef> -->
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<revenge label="enemy_laser_b_10_2_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>29</w>

	<vanish></vanish>
</revenge>




<create label="enemy_laser_create_b_10_3">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_3"><p>$2</p><p>$3</p></enemyRef>
</create>

<create label="enemy_laser_create_b_10_3s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_3s"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_laser_b_10_3">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_3_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<rotateImg>
		<direction>(0.4-($__temp_grank-lt4)*0.05-($__temp_grank-lt3)*0.05)*$2</direction><term>-1</term>
	</rotateImg>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>21</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b_10_3s">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_3_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<rotateImg>
		<direction>(0.4-($__temp_grank-lt4)*0.05-($__temp_grank-lt3)*0.05)*$2</direction><term>-1</term>
	</rotateImg>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<wait>1</wait>

<!--		<actionRef label="enemy_laser_action"></actionRef> -->
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>
			<collision type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-2</left><top>-540</top><right>2</right><bottom>540</bottom></buzz>


		<repeat><times>21</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<revenge label="enemy_laser_b_10_3_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>29</w>

	<vanish></vanish>
</revenge>


<!-- 最終ダミー -->
<create l="enemy_create_10_prate_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>480</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemy_10_prate_dummy"></enemyRef>
</create>

<enemy l="enemy_10_prate_dummy">
	<score>0</score>
	<inv>0</inv>
	<prate>60-($__grank-lt4)*3-($__grank-lt3)*3-($__grank-lt2)*3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

</enemy>




<!-- レーザー -->
<create label="enemy_laser_create_b_10_x">
	<speed>48</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_x"><p>$2</p><p>$3</p></enemyRef>
</create>
<create label="enemy_laser_create_b_10_xs">
	<speed>48</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_10_xs"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_laser_b_10_x">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_x_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33+64*$1</top><right>287</right><bottom>63+64*$1</bottom>
		<width>2</width><height>480</height>
		<alpha>0</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>4</wait>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>
		<createRef label="enemy_laser_create_b_10_x_obj"><p>$2</p><p>$1</p></createRef>
<!--
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
-->
		<actionRef label="enemy_laser_action"></actionRef>
		<w>26</w>

<!--		<changeImgSize>
			<width>18</width><height>480</height><term>43</term>
		</changeImgSize>
-->
		<wait>50</wait>
			<collision type="sync"><left>-2</left><top>-240</top><right>2</right><bottom>240</bottom></collision>
			<buzz type="sync"><left>-2</left><top>-240</top><right>2</right><bottom>240</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b_10_xs">
	<inv>55</inv>
	<revengeRef label="enemy_laser_b_10_x_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33+64*$1</top><right>287</right><bottom>63+64*$1</bottom>
		<width>2</width><height>480</height>
		<alpha>0</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>4</wait>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>

		<createRef label="enemy_laser_create_b_10_x_obj"><p>$2</p><p>$1</p></createRef>
<!--
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
-->
		<w>26</w>

<!--		<changeImgSize>
			<width>18</width><height>480</height><term>43</term>
		</changeImgSize>
-->
		<wait>50</wait>
			<collision type="sync"><left>-2</left><top>-240</top><right>2</right><bottom>240</bottom></collision>
			<buzz type="sync"><left>-2</left><top>-240</top><right>2</right><bottom>240</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<repeat><times>2</times>
		<wait>8</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<revenge label="enemy_laser_b_10_x_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<create label="enemy_laser_create_b_10_x_obj">
	<speed>5</speed>
	<direction type="rel">90-180*$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_laser_b_10_x_obj"><p>$2</p></objectRef>
</create>

<object label="enemy_laser_b_10_x_obj">
	<revengeRef label="enemy_laser_b_10_x_rev"></revengeRef>
	<child>1</child>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33+64*$1</top><right>287</right><bottom>63+64*$1</bottom>
		<width>2</width><height>480</height>
		<alpha>0</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">90</imgDirection>
	<action>

		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>65</term>
		</changeColor>
		<w>1</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>25</w>

		<changeImgSize>
			<width>18</width><height>480</height><term>43</term>
		</changeImgSize>
		<wait>50</wait>


		<wait>120</wait>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>53</term>
		</changeColor>

		<wait>55</wait>
		<vanish/>
	</action>	

</object>



</exbulletml>
