<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| シンディ ： 300:常、 301:真、 302:笑１、303:笑２、304:壊１、 305:壊２|-->
<!--| シンシア ： 400:常、 401:真、 402:笑１、403:笑２、404:壊１、 405:壊２|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="522001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple Moon,**15:33</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Wait, Riri. Isn't it this way?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Ah, you're right.**The Crystal's shining brightest in front of**that passage.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Right? Let's follow it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>But why is our parents' Crystal reacting?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>That's the question, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>It brought us to the ruins, but it's not**reacting to the ruins themselves.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>

			<rep><ts>$_prate-lt380000</ts>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			</rep>
			<rep><ts>1-($_prate-lt380000)</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>

			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="522010"></textBlock>

  			<global name="global_character_kaiwa">207</global>
<setString><string>Maybe there's some specific place inside**them.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Like a devil sleeping inside!</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">205</global>
<setString><string>Another comic book story...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">100</global>
<setString><string>Just imagining stuff.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">200</global>
<setString><string>Our parents had nothing to do with devils.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">105</global>
<setString><string>I guess not.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>But maybe they left something in here.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">109</global>
<setString><string>Most people stay away from these ruins. You**could be right.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="522020"></textBlock>

  			<global name="global_character_kaiwa">207</global>
<setString><string>Maybe it's reacting to some specific Crystal.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Like its rival!</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>...Its what?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">100</global>
<setString><string>You know, like how a hero needs someone to**defeat.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">205</global>
<setString><string>Another comic book story...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>It's got to be reacting to somebody in here**that it needs to defeat!</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">200</global>
<setString><string>Then what would a Crystal have as a rival?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Hmmm... A Black Crystal?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="522030"></textBlock>

  			<global name="global_character_kaiwa">207</global>
<setString><string>Maybe it's reacting to somebody.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">109</global>
<setString><string>An enemy of our parents?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>That can't be right.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Why not?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">200</global>
<setString><string>They wouldn't do anything to make enemies**like that.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">100</global>
<setString><string>Maybe they hid it from us. But if it's not an**enemy, then why's it reacting?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">201</global>
<setString><string>It must be somebody who's in trouble.**I think it's for helping people.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">101</global>
<setString><string>...Yeah, I bet you're right.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="bg_stop_action2"></actionRef>

<!--
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>
-->

		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
      <!--|*** F1 と共通 ***|-->
			<textBlock l="521010"></textBlock>

			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>
			<actionRef label="bg_stop_action2"></actionRef>
	
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>W-Whoa. This room's really big.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Look at that huge Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>It really is big.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>But it's got a tiny part inside shining like**a rainbow. It almost looks like a Black**Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>


			<!--|ボス登場|-->
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>This Crystal is the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>It's a miraculous stone that has all the**colors of the rainbow shining within the**blackness.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Who're you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I'm Cyndy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>I'm Cynthia.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>What business do you have with our master?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>We don't even know who your master is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>This blue Crystal br...aaah!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>W-What happened!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">501</global>
<setString><string>!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Ah, the light's fading a little.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>But it's still shining a lot stronger than**before.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>I see. So that's it. The Crystal of Hope.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>How many years has it been?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>


			<!--|共通部ここまで|-->
      <textBlock l="522011"></textBlock>

			<global name="global_character_kaiwa">107</global>
<setString><string>The Crystal of Hope?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I've never heard it called that before.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Indeed. Your hair color is wrong.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>Maybe they are not the Crystal of Hope's**owners.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>This Crystal belonged to our parents.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Your parents...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>It's a memento from them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>A memento... But it should have never been**passed to children.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>However, even if your lineage is not direct,**you are kin of the Crystal of Hope...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>You must be removed from this world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I guess the discussion's over.**Are you okay, Ruri? Can you fight?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Y-Yeah, I'm okay.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Taste the despair...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>...Of the world!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>




<action l="stage_end_comm_text_sub_action_1">
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|フラグ M65|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>65</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>65</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ M66|-->
	<rep><ts>$_prate-lt350000</ts>
		<setGameFlag><num>66</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt350000)</ts>
		<setGameFlag><num>66</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ M67|-->
	<!--|0梨々香: 1:瑠璃香|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>67</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>67</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">65</sysvar><eval name="f65">$_gameflag</eval>			
			<sysvar name="_arg0">66</sysvar><eval name="f66">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f65-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f66-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt12</ts><setGameFlag><num>68</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt12))*($tmpring-gt8)</ts><setGameFlag><num>68</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt8)</ts><setGameFlag><num>68</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">67</sysvar><eval name="f67">$_gameflag</eval>			

			<rep><ts>$f67-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$f67-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="522110"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>You are quite talented.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>Perhaps the Crystal is helping them, even if**not directly.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>It's shining again.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">106</global>
<setString><string>It looks like it gets stronger when I point**it toward the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>But there's nothing else there.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Do you want to know...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>...What the light is doing?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>That's why we came here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>It is guiding you to...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>...The world of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>T-The world of despair!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>A world of twilight that swallows every last**glimmer of hope.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>Distance and time do not exist. All that**exists is the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Our memento...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">206</global>
<setString><string>It's shining even stronger than before...</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">305</global>
<setString><string>It is answering you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>There is nothing strange about hope faltering**in the face of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>...Let's go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Riri!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I don't know why, but our parents entrusted**this to us. So...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>It's not good. Even if I say no, you'd just**go on by yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Then this will be your final trial. **Touch the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>And know what it feels like to be consumed by**despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>We won't be swallowed by despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>This is the hope that our parents entrusted**to us, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="522120"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>You are quite talented.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>Perhaps the Crystal is helping them, even if**not directly.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Whoa. It's shining again.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">206</global>
<setString><string>It gets brighter when you point it toward the**Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>It's pointing toward the center of it...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>That light leads to...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>...The world of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>T-The world of despair!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>A world of twilight that swallows every last**glimmer of hope.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>Distance and time do not exist. All that**exists is the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<createRef label="blue_light_create"><param>410</param><param>300</param></createRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Our memento...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="blue_light_object"/>

			<global name="global_character_kaiwa">206</global>
<setString><string>It's shining even stronger than before...</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">305</global>
<setString><string>Continue or leave? How will you answer?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>There is nothing strange about hope faltering**in the face of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Riri...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........Let's go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yeah. Our parents entrusted us with this. We**need to see it through to the very end.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Then this will be your final trial. **Touch the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>And know what it feels like to be consumed by**despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No. Our hope won't disappear.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Nobody can extinguish its light.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Ririka Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Rurika Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Cyndy</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Cynthia</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>Cyndy and Cynthia</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ririka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ririka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ririka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ririka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ririka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">ririka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">ririka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">ririka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">ririka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">ririka_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">ririka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">ririka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">ririka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">ririka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">ririka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">ririka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">ririka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">ririka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">ririka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">ririka_think</file></loadSurface>
					</rep>


				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">rurika_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">rurika_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">rurika_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">rurika_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">rurika_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">rurika_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">rurika_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">rurika_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">rurika_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">rurika_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">rurika_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">rurika_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">rurika_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">rurika_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">rurika_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">rurika_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">rurika_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">rurika_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">rurika_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">rurika_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>



<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">syndy_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">syndy_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">syndy_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">syndy_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">syndy_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">syndy_break2</file></loadSurface></rep>

		<eval name="my_character1">300+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">synsia_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">synsia_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">synsia_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">synsia_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">synsia_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">synsia_break2</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>The Crystal is reacting to...****  Somewhere specific?****  A specific Crystal?****  Someone specific?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>64</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>64</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>64</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>64</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Rurika's guess.****  Somewhere specific?****  A specific Crystal?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>64</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>64</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>64</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Ririka's question.****  Do you know about this?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>58</p><p>0</p><p>1</p><p>2</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>1</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>58</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ M64 ***|-->
	<setGameFlag><num>58</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*******青い光**************************************************************|-->
<create label="blue_light_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object l="blue_light_object">
		<img type="add">
			<file type="dds">blue_light</file>
			<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
			<width>10</width><height>10</height>
			<alpha>64</alpha><red>100</red><green>100</green><blue>100</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<rotateImg><direction>1</direction><term>-1</term></rotateImg>
	
		<action>
			<changeImgSize>
				<width>326</width><height>326</height><term>90</term>
			</changeImgSize>
			<repeat><times>-1</times>
				<changeColor>
					<alpha>255</alpha><red>200</red><green>200</green><blue>200</blue><term>10</term>
				</changeColor>
				<wait>10</wait>
				<changeColor>
					<alpha>200</alpha><red>50</red><green>50</green><blue>200</blue><term>10</term>
				</changeColor>
				<wait>10</wait>
			</repeat>
		</action>

	</object>
</create>



</exbulletml>
