<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>



<!-- ********************************************************************* -->
<action label="fullsize_text_setup_action">
	<textBlock l="0"></textBlock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>300</cy>
		<child>1</child>
		<object>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
				<width>800</width><height>600</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>32</num></setDrawLevel>
			<changeColor>
				<alpha>128</alpha><red>0</red><green>0</green><blue>0</blue><term>15</term>
			</changeColor>
			<wait>15</wait>
		</object>
	</create>

	<imgString>
		<width>650</width><height>600</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setFontColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</setFontColor>

	<setStringWait>
		<term>1</term>
	</setStringWait>
<!--
	<actionRef label="full_text_shadow_prologue_setup_action"><p>512</p><p>512</p></actionRef>
-->
</action>

<!-- ********************************************************************* -->
<action label="fullsize_text_setup_epilogue_action">
	<actionRef label="fullsize_text_setup_action"></actionRef>
	<actionRef label="full_text_shadow_epilogue_setup_action"><p>650</p><p>600</p></actionRef>
</action>

<action label="fullsize_text_setup_action_ex">
	<textBlock l="0"></textBlock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>300</cy>
		<child>1</child>
		<object>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
				<width>800</width><height>600</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>34</num></setDrawLevel>
			<changeColor>
				<alpha>128</alpha><red>0</red><green>0</green><blue>0</blue><term>15</term>
			</changeColor>
			<wait>15</wait>
		</object>
	</create>

	<imgString>
		<width>650</width><height>600</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setFontColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</setFontColor>

	<setStringWait>
		<term>1</term>
	</setStringWait>
<!--
	<actionRef label="full_text_shadow_prologue_setup_action"><p>512</p><p>512</p></actionRef>
-->
</action>


<revenge label="fullsize_black">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>
	</changeColor>
	<wait>90</wait>
	<vanish/>
</revenge>


<action label="fullsize_text_finish_action">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term>
	</changeColor>
	<childRevenge></childRevenge>

	<wait>10</wait>			

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="fullsize_text_finish_action_ex">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>80</term>
	</changeColor>
	<childRevenge></childRevenge>

	<wait>80</wait>			

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="fullsize_text_finish_action_musicoff">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>80</term>
	</changeColor>
	<childRevenge></childRevenge>
	<changeTargetVolume label="bgm"> 
		<num>-3000</num><term>120</term>	
	</changeTargetVolume>
	<wait>120</wait>

	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>10</term>	
	</changeTargetVolume>
	<wait>10</wait>
	<targetVanish label="bgm"></targetVanish>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="fullsize_text_finish_action_musicoff_ep">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<changeTargetVolume label="bgm"> 
		<num>-3000</num><term>120</term>	
	</changeTargetVolume>
	<targetRevenge l="text_shadow_full_epilogue_object"></targetRevenge>
	<wait>120</wait>
	<childRevenge></childRevenge>

	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>10</term>	
	</changeTargetVolume>
	<wait>10</wait>
	<targetVanish label="bgm"></targetVanish>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>


<action label="stage_comm_text_shadow_setup_action_2">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_object"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
	</create>
</action>
<action label="stage_comm_text_shadow_setup_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_object"><p>$1</p><p>$2</p><p>0</p><p>0</p><p>0</p></objectRef>
	</create>
</action>
<action label="stage_comm_text_shadow_color_setup_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_object"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
	</create>
</action>
<object l="text_shadow_object">
	<revengeRef label="text_shadow_object_revenge"></revengeRef>
	<createDupImg>
		<width>$1</width><height>$2</height>
	</createDupImg>
	<setDrawLevel><num>33</num></setDrawLevel>
	<changeColor>
		<alpha>255</alpha><red>$3</red><green>$4</green><blue>$5</blue><term>0</term>
	</changeColor>
</object>
<revenge label="text_shadow_object_revenge">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>45</term>
	</changeColor>
	<wait>45</wait>
	<vanish/>
</revenge>

<action label="stage_comm_text_select_shadow_setup_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_select_shadow_object"><p>$1</p><p>$2</p><p>0</p><p>0</p><p>0</p></objectRef>
	</create>
</action>
<object l="text_select_shadow_object">
	<revengeRef label="text_select_shadow_object_revenge"></revengeRef>
	<createDupImg>
		<width>$1</width><height>$2</height>
	</createDupImg>
	<setDrawLevel><num>33</num></setDrawLevel>
	<changeColor>
		<alpha>255</alpha><red>$3</red><green>$4</green><blue>$5</blue><term>0</term>
	</changeColor>
</object>
<revenge label="text_select_shadow_object_revenge">
	<vanish/>
</revenge>



<!-- ********************************************************************* -->
<action label="full_text_shadow_prologue_setup_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_full_prologue_object"><p>$1</p><p>$2</p></objectRef>
	</create>
</action>

<object l="text_shadow_full_prologue_object">
	<revengeRef label="text_shadow_object_revenge_prologue"></revengeRef>
	<createDupImg>
		<width>$1</width><height>$2</height>
	</createDupImg>
	<setDrawLevel><num>33</num></setDrawLevel>
	<changeColor>
		<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>0</term>
	</changeColor>
</object>
<revenge label="text_shadow_object_revenge_prologue">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>80</term>
	</changeColor>
	<wait>80</wait>
	<vanish/>
</revenge>

<action label="fullsize_text_finish_action_prologue">
	<targetRevenge l="text_shadow_full_object_prologue"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>80</term>
	</changeColor>
	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>80</term>	
	</changeTargetVolume>
	<wait>80</wait>
	<targetVanish label="bgm"></targetVanish>
	<childRevenge></childRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<!-- ********************************************************************* -->
<action label="full_text_shadow_epilogue_setup_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>$_self_cx+1</cx><cy>$_self_cy+1</cy>
		<child>1</child>
		<objectRef l="text_shadow_full_epilogue_object"><p>$1</p><p>$2</p></objectRef>
	</create>
</action>

<object l="text_shadow_full_epilogue_object">
	<revengeRef label="text_shadow_object_revenge_epilogue"></revengeRef>
	<createDupImg>
		<width>$1</width><height>$2</height>
	</createDupImg>
	<setDrawLevel><num>33</num></setDrawLevel>
	<changeColor>
		<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>0</term>
	</changeColor>
</object>
<revenge label="text_shadow_object_revenge_epilogue">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>10</term>
	</changeColor>
	<wait>10</wait>
	<vanish/>
</revenge>

<!--
<action label="fullsize_text_finish_action_epilogue">
	<targetRevenge l="text_shadow_full_object_epilogue"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
	</changeColor>
	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>80</term>	
	</changeTargetVolume>
	<wait>10</wait>
	<targetVanish label="bgm"></targetVanish>
	<childRevenge></childRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>
-->

<!-- ********************************************************************* -->
<a l="text_namebox_setup_action">
	<imgString>
		<width>650</width><height>32</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
		
	<setFontSize><height>19</height></setFontSize>
			
	<setStringWait>
		<term>0</term>
	</setStringWait>
</a>

<!-- ********************************************************************* -->
<action label="stage_comm_text_setup_action">
	<textBlock l="0"></textBlock>

	<!-- ショット・ボム・オプションを禁止 -->
	<system><command>playeractiondisable</command></system>

	<!-- サポーター解除・回復 -->
	<system><command>finishsupporter</command></system>


	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>400</cx><cy>300</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>

	<createRef label="stage_comm_text_textbox_create"></createRef>
	<actionRef label="stage_comm_text_textbox_edge_create_action"></actionRef>
	<createRef label="stage_comm_text_textbox_text_create"></createRef>

	<imgString>
		<width>650</width><height>160</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setStringWait>
		<term>1</term>
	</setStringWait>

	<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>160</p></actionRef>

</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_setup_epilogue_1_action">
	<textBlock l="0"></textBlock>

	<createRef label="stage_comm_text_textbox_create"></createRef>
	<actionRef label="stage_comm_text_textbox_edge_create_action"></actionRef>
	<createRef label="stage_comm_text_textbox_text_create"></createRef>

	<imgString>
		<width>650</width><height>160</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setStringWait>
		<term>1</term>
	</setStringWait>

	<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>160</p></actionRef>

</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_setup_action2">
	<textBlock l="0"></textBlock>

<!--
	<createRef label="stage_comm_text_textbox_create"></createRef>
	<actionRef label="stage_comm_text_textbox_edge_create_action"></actionRef>
	<createRef label="stage_comm_text_textbox_text_create"></createRef>
-->
	<imgString>
		<width>650</width><height>160</height>
	</imgString>
	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setStringWait>
		<term>1</term>
	</setStringWait>

	<actionRef label="stage_comm_text_shadow_setup_action"><p>652</p><p>162</p></actionRef>

</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_changefontsize">

	<setFontSize><height>$1</height></setFontSize>

</action>
<!-- ********************************************************************* -->
<action label="stage_comm_text_finish_action">
	<targetRevenge l="text_shadow_object"></targetRevenge>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>30</term>	
	</changeTargetVolume>
	<wait>45</wait>
	<targetVanish label="bgm"></targetVanish>
	<wait>5</wait>
	
	<system><command>playermoveenable</command></system>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="stage_comm_text_finish_action_musicon">

	<w>30</w>
	<system><command>playermoveenable</command></system>
	<releaseLock><num>1</num></releaseLock>
	<wait>5</wait>
	
	<vanish></vanish>
</action>

<action label="stage_comm_nontext_finish_action">
	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>30</term>	
	</changeTargetVolume>
	<wait>30</wait>
	<targetVanish label="bgm"></targetVanish>
	<system><command>playermoveenable</command></system>
	<wait>5</wait>
	
</action>

<action label="stage_comm_nontext_finish_action2">
	<changeTargetVolume label="bgm"> 
		<num>0</num><term>30</term>	
	</changeTargetVolume>
	<wait>30</wait>
	<system><command>playermoveenable</command></system>
	<wait>5</wait>
	
</action>

<action label="stage_comm_nontext_finish_action_musicon">
	<wait>30</wait>
	<system><command>playermoveenable</command></system>
	<wait>5</wait>
	
</action>

<action label="stage_comm_text_finish_action_playerlimit">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>45</term>	
	</changeTargetVolume>
	<wait>45</wait>

	<targetVanish label="bgm"></targetVanish>

	<wait>5</wait>
	
	<system><command>playeractionenable</command></system>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="stage_comm_text_finish_action_playerlimit_stageex">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

	<wait>45</wait>

	<wait>5</wait>
	
	<system><command>playeractionenable</command></system>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>


<action label="stage_comm_text_finish_action_player_noaction">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>45</term>	
	</changeTargetVolume>
	<wait>45</wait>

	<targetVanish label="bgm"></targetVanish>

	<wait>5</wait>
	
	<system><command>playeractiondisble</command></system>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="stage_stageend_comm_text_finish_action">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>
	<wait>45</wait>	

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="stage6_text_finish_action">
<!--	<targetRevenge l="text_shadow_object"></targetRevenge> -->
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

<!--	<system><command>playermoveenable</command></system> -->

	<system><command>playeractionenable</command></system>

</action>


<revenge label="stage_comm_text_finish_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>
	<wait>45</wait>
	<vanish></vanish>
</revenge>



<action label="stage_comm_text_finish_action_playerlimit_musicon">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>

	<wait>45</wait>
	<wait>5</wait>
	
	<system><command>playeractionenable</command></system>

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>

<action label="stage_comm_text_finish_epilogue_1_action">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
	</changeColor>
	<childRevenge></childRevenge>
	<wait>45</wait>	

	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</action>


<!-- ********************************************************************* -->
<create label="stage_comm_text_textbox_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400-8</cx><cy>500-12</cy>
	<child>1</child>
	<object label="textbox">
		<revengeRef label="stage_common_textbox_revenge"></revengeRef>
		<img type="normal">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>650</width><height>160</height>
			<alpha>200</alpha><red>0</red><green>20</green><blue>30</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
	</object>
</create>

<create label="stage_comm_text_textbox_back2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400-8</cx><cy>$1</cy>
	<child>1</child>
	<object label="textbox">
		<revengeRef label="stage_common_textbox_revenge"></revengeRef>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>650</width><height>160-32</height>
			<alpha>120</alpha><red>50+0</red><green>50+20</green><blue>50+40</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<changeColor>
			<alpha>0</alpha><red>50+0</red><green>50+20</green><blue>50+20</blue>
			<flag>1+2</flag>
		</changeColor>
	</object>
</create>

<create label="stage_comm_text_textbox_namebox_back_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400-8</cx><cy>$1</cy>
	<child>1</child>
	<object label="textbox">
		<revengeRef label="stage_common_textbox_revenge"></revengeRef>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>650</width><height>32</height>
			<alpha>255</alpha><red>100+0</red><green>100+20</green><blue>100+40</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<changeColor>
			<alpha>0</alpha><red>0</red><green>20</green><blue>30</blue><term>0</term>
			<flag>2+8</flag>	<!-- 左上と左下の色を変える -->
		</changeColor>
	</object>
</create>

<action label="stage_comm_text_textbox_edge_create_action">
	<createRef label="stage_comm_text_textbox_namebox_back_create"><param>500-80-12+17</param></createRef>
	<createRef label="stage_comm_text_textbox_back2_create"><param>500-80-12+17+80</param></createRef>

	<createRef label="stage_comm_text_textbox_horizontal_edge_create"><param>500-80-12</param></createRef>
	<createRef label="stage_comm_text_textbox_horizontal_edge_create"><param>500-80+34-12</param></createRef>
	<createRef label="stage_comm_text_textbox_horizontal_edge_create"><param>500+80-12</param></createRef>

	<createRef label="stage_comm_text_textbox_vertical_edge_create"><param>400-325-8</param></createRef>
	<createRef label="stage_comm_text_textbox_vertical_edge_create"><param>400+325-8</param></createRef>
</action>

<create label="stage_comm_text_textbox_horizontal_edge_create">
	<cx>400-8</cx><cy>$1</cy><child>1</child>
	<speed>0</speed><direction>0</direction>
	<object label="textbox">
		<revengeRef label="stage_common_textbox_revenge"></revengeRef>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>1</bottom>
			<width>650</width><height>1</height>
			<alpha>255</alpha><red>200</red><green>230</green><blue>255</blue>
		</img>
		<setDrawLevel><num>33</num></setDrawLevel>
	</object>
</create>

<create label="stage_comm_text_textbox_vertical_edge_create">
	<cx>$1</cx><cy>500-12</cy><child>1</child>
	<speed>0</speed><direction>0</direction>
	<object label="textbox">
		<revengeRef label="stage_common_textbox_revenge"></revengeRef>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>1</right><bottom>32</bottom>
			<width>1</width><height>161</height>
			<alpha>255</alpha><red>200</red><green>230</green><blue>255</blue>
		</img>
		<setDrawLevel><num>33</num></setDrawLevel>
	</object>
</create>

<revenge label="stage_common_textbox_revenge">
	<changeColor>
		<alpha>0</alpha><red>0</red><green>20</green><blue>30</blue><term>45</term>
	</changeColor>
	<wait>45</wait>
	<vanish/>
</revenge>


<!-- ********************************************************************* -->
<action label="text_wait_action">
	<waitDrawString></waitDrawString>

	<!-- カーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<decidedRef    label="stage1_comm_textwait_cursor_decided"></decidedRef>
			<selectedRef   label="stage1_comm_textwait_cursor_selected"></selectedRef>
			<actionRef	   label="stage1_comm_textwait_cursor_action"></actionRef>
		</cursor>
	</create>

	<create>
		<cx>400</cx><cy>400</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_stage1_comm_textwait"></selectableRef>
	</create>

	<waitselectable></waitselectable>
</action>

<decided    label="stage1_comm_textwait_cursor_decided"><vanish></vanish></decided>
<selected   label="stage1_comm_textwait_cursor_selected"></selected>
<action		label="stage1_comm_textwait_cursor_action"></action>

<selectable label="selectable_stage1_comm_textwait">
	<decidedRef    label="selectable_stage1_comm_textwait_decided"></decidedRef>
	<selectedRef   label="selectable_stage1_comm_textwait_selected"></selectedRef>
	<unselectedRef label="selectable_stage1_comm_textwait_unselected"></unselectedRef>
	<revengeRef	   label="selectable_stage1_comm_textwait_revenge"></revengeRef>
	<actionRef	   label="selectable_stage1_comm_textwait_action"></actionRef>
</selectable>

<decided    label="selectable_stage1_comm_textwait_decided"><vanish></vanish></decided>
<selected   label="selectable_stage1_comm_textwait_selected"></selected>
<unselected label="selectable_stage1_comm_textwait_unselected"></unselected>
<revenge	label="selectable_stage1_comm_textwait_revenge"><vanish></vanish></revenge>
<action		label="selectable_stage1_comm_textwait_action"></action>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_setup_action">
	<textBlock l="0"></textBlock>


	<createRef label="stage_comm_text_select1_textbox_create"><param>$1</param><p>120</p><p>0</p><p>20</p><p>30</p></createRef>

	<createRef label="stage_comm_text_select1_textbox_horizontal_edge_create"><param>200-4-(28+28*(2*$1+1))/2</param></createRef>
	<createRef label="stage_comm_text_select1_textbox_horizontal_edge_create"><param>200-4+(28+28*(2*$1+1))/2</param></createRef>
	<createRef label="stage_comm_text_select1_textbox_horizontal_edge_create"><param>200-4-(28+28*(2*$1+1))/2+32</param></createRef>

	<createRef label="stage_comm_text_select1_textbox_vertical_edge_create"><param>400-290-4</param><param>$1</param></createRef>
	<createRef label="stage_comm_text_select1_textbox_vertical_edge_create"><param>400+290-4</param><param>$1</param></createRef>
	
	<imgString>
		<width>580</width><height>28+28*(2*$1+1)</height>
	</imgString>


	<setDrawLevel><num>34</num></setDrawLevel>
			
	<setFontSize><height>19</height></setFontSize>
			
	<setFontColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</setFontColor>

	<setStringWait>
		<term>0</term>
	</setStringWait>

	<actionRef label="stage_comm_text_select_shadow_setup_action"><p>580</p><p>28+28*(2*$1+1)</p></actionRef>

</action>

<create label="stage_comm_text_select1_textbox_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400-4</cx><cy>200-4</cy><child>1</child>
	<object>
		<img type="normal">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
			<width>580</width><height>28+28*(2*$1+1)</height>
			<alpha>120</alpha><red>0</red><green>20</green><blue>30</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
	</object>
</create>

<create label="stage_comm_text_select1_textbox_horizontal_edge_create">
	<cx>400-4</cx><cy>$1</cy><child>1</child>
	<speed>0</speed><direction>0</direction>
	<object>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>1</bottom>
			<width>580</width><height>1</height>
			<alpha>255</alpha><red>200</red><green>230</green><blue>255</blue>
		</img>
		<setDrawLevel><num>33</num></setDrawLevel>
	</object>
</create>

<create label="stage_comm_text_select1_textbox_vertical_edge_create">
	<cx>$1</cx><cy>200-4</cy><child>1</child>
	<speed>0</speed><direction>0</direction>
	<object>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>1</right><bottom>32</bottom>
			<width>1</width><height>28+28*(2*$2+1)</height>
			<alpha>255</alpha><red>200</red><green>230</green><blue>255</blue>
		</img>
		<setDrawLevel><num>33</num></setDrawLevel>
	</object>
</create>

<!-- ********************************************************************* -->
<selected   label="stage_comm_select_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>	
</selected>
<decided    label="stage_comm_select_cursor_decided">
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<vanish></vanish>	
</decided>

<action	    label="stage_comm_select_cursor_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action1">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+5</cx><cy>244-29*$1</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_1_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_1_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_1_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_1_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+5</cx><cy>244-29*$1+58</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_1_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_1_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_1_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_1_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+5</cx><cy>244-29*$1+58*2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_1_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_1_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_1_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_1_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<selected   label="stage_comm_select_1_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_1_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_1_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action2">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*2+2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_2_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_2_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_2_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_2_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_2_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_2_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_2_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_2_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*6-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_2_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_2_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_2_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_2_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action2_2">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*2+2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_2_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_2_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_2_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_2_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_2_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_2_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_2_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_2_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
		
</action>

<selected   label="stage_comm_select_2_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_2_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_2_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action3">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*2-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_3_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_3_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_3_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_3_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_3_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_3_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_3_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_3_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+5</cx><cy>200-15*(2*$1+1)+30*6-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_3_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_3_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_3_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_3_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<selected   label="stage_comm_select_3_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_3_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_3_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action4">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*2-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_4_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_4_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_4_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_4_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_4_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_4_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_4_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_4_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*6-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_4_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_4_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_4_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_4_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<selected   label="stage_comm_select_4_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_4_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_4_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action5">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*2-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_5_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_5_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_5_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_5_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_5_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_5_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_5_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_5_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*6-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_5_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_5_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_5_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_5_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<selected   label="stage_comm_select_5_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_5_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_5_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>

<!-- ********************************************************************* -->
<action label="stage_comm_text_selectable_create_action6">
	<waitDirectionKey></waitDirectionKey>

	<create>
		<x>0</x><y>0</y>
		<cursor>
			<selectedRef   label="stage_comm_select_cursor_selected"></selectedRef>
			<decidedRef    label="stage_comm_select_cursor_decided"></decidedRef>
			<actionRef	   label="stage_comm_select_cursor_action"></actionRef>
		</cursor>
	</create>

	<repeat><times>1-($1-lt1)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*2-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>0</y>
			<selectable>
				<decidedRef    label="stage_comm_select_6_selectable_1_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_6_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_6_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_6_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt2)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*4-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>1</y>
			<selectable>
				<decidedRef    label="stage_comm_select_6_selectable_2_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_6_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_6_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_6_selectable_action"></actionRef>
			</selectable>
		</create>
	</repeat>
	
	<repeat><times>1-($1-lt3)</times>
		<create>
			<cx>400+10</cx><cy>200-15*(2*$1+1)+30*6-2</cy><speed>0</speed><direction>0</direction>
			<x>0</x><y>2</y>
			<selectable>
				<decidedRef    label="stage_comm_select_6_selectable_3_decided"></decidedRef>
				<selectedRef   label="stage_comm_select_6_selectable_selected"></selectedRef>
				<unselectedRef label="stage_comm_select_6_selectable_unselected"></unselectedRef>
				<actionRef	   label="stage_comm_select_6_selectable_action"></actionRef>
			</selectable>
		</create>	
	</repeat>
		
</action>

<selected   label="stage_comm_select_6_selectable_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>180</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>

<unselected label="stage_comm_select_6_selectable_unselected">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<action	    label="stage_comm_select_6_selectable_action">
	<img type="add">
		<file type="dds">selectable_cursor</file>
		<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
		<width>600</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>	
	<setDrawLevel><num>33</num></setDrawLevel>
</action>

<!-- *************************************************************************** -->
<action label="stage_comm_text_selectmark_create_action_3">
	<eval n="xbase">110</eval>
	<eval n="ybase">130</eval>
	<eval n="height">45</eval>

	<sysvar n="_arg0">$1</sysvar>
	<eval n="tmpflag">$_savedgameflag</eval> 

	<rep><ts>($tmpflag%2)-eq1</ts>
		<create>
			<cx>$xbase</cx><cy>$ybase</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$2</p></objectRef>
		</create>
	</rep>

	<rep><ts>(($tmpflag/2)%2)-eq1</ts>
		<create>
			<cx>$xbase</cx><cy>$ybase+$height*1</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$3</p></objectRef>
		</create>
	</rep>

	<rep><ts>(($tmpflag/4)%2)-eq1</ts>
		<create>
			<cx>$xbase</cx><cy>$ybase+$height*2</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$4</p></objectRef>
		</create>
	</rep>
</action>

<action label="stage_comm_text_selectmark_create_action_2">
	<actionRef label="stage_comm_text_selectmark_create_action_2_param"><p>$1</p><p>0</p><p>1</p></actionRef>
</action>

<action label="stage_comm_text_selectmark_create_action_2_param">
	<eval n="xbase">122</eval>
	<eval n="ybase">186</eval>
	<eval n="height">58</eval>

	<sysvar n="_arg0">$1</sysvar>
	<eval n="tmpflag">$_savedgameflag</eval> 

	<rep><ts>($tmpflag%2)-eq1</ts>
		<create>
			<cx>$xbase</cx><cy>$ybase</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$2</p></objectRef>
		</create>
	</rep>

	<rep><ts>(($tmpflag/2)%2)-eq1</ts> 
		<create>
			<cx>$xbase</cx><cy>$ybase+$height*1</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$3</p></objectRef>
		</create>
	</rep>

</action>	


<action label="stage_comm_text_selectmark_create_action_1">
	<eval n="xbase">110</eval>
	<eval n="ybase">130+48</eval>
	<eval n="height">60</eval>

	<sysvar n="_arg0">$1</sysvar>
	<eval n="tmpflag">$_savedgameflag</eval> 

	<rep><ts>($tmpflag%2)-eq1</ts>
		<create>
			<cx>$xbase</cx><cy>$ybase</cy><speed>0</speed><dir>0</dir>
			<objectRef label="selectmark_object"><p>$2</p></objectRef>
		</create>
	</rep>
</action>


<object l="selectmark_object">
	<imgRef l="selectmark_img"><p>$1</p></imgRef>
	<setDrawLevel><num>33</num></setDrawLevel>
</object>

<img l="selectmark_img" type="normal">
	<file type="dds">selectmark</file>
	<left>32*$1</left><top>0</top><right>32*$1+32</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>	

<!-- *************************************************************************** -->
<action l="fix_player_action">
	<sysvar name="_player_type">$1</sysvar>
	<system><command>playerswitchdisable</command></system>
<!--
	<actionRef label="switch_disable_img_action"><param>$1</param></actionRef>
-->
	<global name="twins_set">$1</global>
</action>


<action l="unfix_player_action">
	<system><command>playerswitchenable</command></system>
<!--
	<targetRevenge label="switch_disable_img"></targetRevenge>
-->
	<global name="twins_set">2</global>
</action>


<!-- *************************************************************************** -->
<a l="rate_judge_action">
	<eval n="myrate_figure">$_scorerate_figure</eval>
	<sysvar name="_arg0">($__select_judge_fig-1)</sysvar>
	<eval name="myrate_figure_num">$_scorerate_numfignum</eval>
	<sysvar name="_arg0">($__select_judge_fig-2)</sysvar>
	<eval name="myrate_figure_num2">$_scorerate_numfignum</eval>
	<w>1</w>

	<repeat><times>$myrate_figure-gt$__select_judge_fig</times>
		<global name="select_judge">1</global>
	</repeat>
	<repeat><times>$myrate_figure-eq$__select_judge_fig</times>
		<repeat><times>($myrate_figure_num-gt$__select_judge_fignum)</times>
			<global name="select_judge">1</global>
		</repeat>
		<repeat><times>($myrate_figure_num-eq$__select_judge_fignum)*($myrate_figure_num2-gt($__select_judge_fignum2-1))</times>
			<global name="select_judge">1</global>
		</repeat>
	</repeat>

	<debugstr><string>Rate judge</string></debugstr>
	<debugval><num>$myrate_figure</num></debugval>
	<debugval><num>$myrate_figure_num</num></debugval>
	<debugval><num>$myrate_figure_num2</num></debugval>
	<debugval><num>$__select_judge</num></debugval>


</a>
<!-- ********************************************************************************************** -->
<!-- ***** rate judge                                                                          ***** -->
<!-- ********************************************************************************************** -->
<action label="rate_judge_create_action">
<!--
	<createRef l="str_create_12x12_rate"><p>520</p><p>290</p><p>82</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*1</p><p>290</p><p>65</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*2</p><p>290</p><p>84</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*3</p><p>290</p><p>69</p><p>32</p><p>200</p></createRef>

	<createRef l="str_create_12x12_rate"><p>520+8*5</p><p>290</p><p>48+$__select_judge_fignum</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*6</p><p>290</p><p>48+$__select_judge_fignum2</p><p>32</p><p>200</p></createRef>
	<w>1</w>

	<eval name="i">7</eval>
	<repeat><times>$__select_judge_fig-2</times>
		<createRef l="str_create_12x12_rate"><p>520+8*$i</p><p>290</p><p>48</p><p>32</p><p>200</p></createRef>
		<evaladd name="i">1</evaladd>
	</repeat>

	<createRef l="str_create_12x12_rate"><p>520+8*($i+1)</p><p>290</p><p>79</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*($i+2)</p><p>290</p><p>86</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*($i+3)</p><p>290</p><p>69</p><p>32</p><p>200</p></createRef>
	<createRef l="str_create_12x12_rate"><p>520+8*($i+4)</p><p>290</p><p>82</p><p>32</p><p>200</p></createRef>
-->
	<w>1</w>

</action>

<create l="str_create_12x12_rate">
	<dir type="abs">0</dir><speed type="abs">0</speed>
	<cx>$1</cx><cy>$2</cy>
	<object label="str_rate_object">
		<imgRef label="ryumin_str_img_12x12_rate"><p>($3-32)%10</p><p>(($3-32)/10)%255</p><p>$5</p></imgRef>	
		<setDrawLevel><num>$4</num></setDrawLevel>
		<w>240</w>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>
		<vanish/>
	</object>	
</create>

<img type="normal" l="ryumin_str_img_12x12_rate">
	<file type="dds">ryumin_24x24</file>
	<left>$1*24</left><top>$2*24</top><right>$1*24+24</right><bottom>$2*24+24</bottom>
	<width>12</width><height>12</height>
	<alpha>$3</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************************************** -->
<!-- ***** 01 create                                                                          ***** -->
<!-- ********************************************************************************************** -->
<create l="0_create_org">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="0_create_org_obj">
	<a>
		<eval name="dl">29</eval>

		<repeat><times>-1</times>
			<eval name="size">16</eval>
			<repeat><times>4</times>
			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>5</w>
			</repeat>
			<evaladd name="size">-1</evaladd>

			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>5</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>5</w>
			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>
		</repeat>

	</a>
	</object>
</create>



<create l="0_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="0dds"><p>$4</p></imgRef>
		<revRef l="01_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
			</changeColor>
			<w>120</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
			</changeColor>
			<w>60</w>
			<vanish/>
		</a>
	</object>
</create>

<create l="1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="1dds"><p>$4</p></imgRef>
		<revRef l="01_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
			</changeColor>
			<w>180</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
			</changeColor>
			<w>90</w>
			<vanish/>
		</a>
	</object>
</create>

<revenge l="01_rev">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
	</changeColor>
	<w>90</w>
	<vanish/>
</revenge>

<img type="normal" l="0dds">
	<file type="dds">01</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="1dds">
	<file type="dds">01</file>
	<left>64</left><top>64</top><right>128</right><bottom>128</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************************************** -->
<!-- ***** warp effect                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="01red_create_org">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="01red_create_org_obj">
	<a>
		<eval name="dl">31</eval>
		<soundtrack><file type="ogg">fusion</file></soundtrack>
		<cRef label="red_warp_create"/>
		<repeat><times>2</times>
			<eval name="size">16</eval>
			<repeat><times>4</times>
			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>

			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>



<create l="0red_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="0reddds"><p>$4</p></imgRef>
		<revRef l="01red_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<vanish/>
		</a>
	</object>
</create>

<create l="1red_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="1reddds"><p>$4</p></imgRef>
		<revRef l="01red_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<vanish/>
		</a>
	</object>
</create>

<revenge l="01red_rev">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
	</changeColor>
	<w>90</w>
	<vanish/>
</revenge>

<img type="normal" l="0reddds">
	<file type="dds">01red</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="1reddds">
	<file type="dds">01red</file>
	<left>64</left><top>64</top><right>128</right><bottom>128</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ********************************************************************************************** -->
<!-- ***** warp effect                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="01red_create_org2">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="01red_create_org_obj">
	<a>
		<eval name="dl">31</eval>
		<cRef label="red_warp_create2"/>
		<soundtrack><file type="ogg">noise</file></soundtrack>
		<w>15</w>
		<soundtrack><file type="ogg">fusion</file></soundtrack>
		<repeat><times>2</times>
			<eval name="size">16</eval>
			<repeat><times>4</times>
			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>

			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0red_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<create label="red_warp_create2">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object>
		<revengeRef l="red_warp_revenge"/>
		<img type="normal">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
			<width>800</width><height>600</height>
			<alpha>128</alpha><red>200</red><green>200</green><blue>200</blue>
		</img>
		<setDrawLevel><num>33</num></setDrawLevel>
		<changeColor>
			<alpha>255</alpha><red>200</red><green>200</green><blue>200</blue><tm>30</tm>
		</changeColor>
		<wait>50</wait>
		<changeColor>
			<alpha>25</alpha><red>200</red><green>200</green><blue>200</blue><tm>60</tm>
		</changeColor>
		<wait>60</wait>
		<vanish/>
	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- ***** 赤 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="red_warp_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="red_warp_object"></objectRef>
</create>

<object l="red_warp_object">
	<revengeRef l="red_warp_revenge"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>185</alpha><red>200</red><green>0</green><blue>0</blue>
	</img>
	<setDrawLevel><num>30</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>0</alpha><red>200</red><green>0</green><blue>0</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
	</a>
</object>

<revenge l="red_warp_revenge">
	
	<changeColor>
		<alpha>0</alpha><red>200</red><green>0</green><blue>0</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>


<!-- ********************************************************************************************** -->
<!-- ***** warp effect 戻り                                                                   ***** -->
<!-- ********************************************************************************************** -->
<create l="01r_create_org">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="01r_create_org_obj">
	<a>
		<eval name="dl">31</eval>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<cRef label="green_warp_create"/>
		<repeat><times>2</times>
			<eval name="size">16</eval>
			<repeat><times>4</times>
			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>

			<eval name="tx">$_rand*32</eval>
			<repeat><times>3</times>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="1r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">316+($_rand*300)</eval>
				<cRef l="0r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="1r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-7</p></cRef>
				<w>1</w>
				<evaladd name="tx">64-(10*$_rand)</evaladd>
				<eval name="ty">16+($_rand*300)</eval>
				<cRef l="0r_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p></cRef>
				<w>1</w>
			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>



<create l="0r_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="0rdds"><p>$4</p></imgRef>
		<revRef l="01r_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<vanish/>
		</a>
	</object>
</create>

<create l="1r_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="1rdds"><p>$4</p></imgRef>
		<revRef l="01r_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>

		<a>
			<changeColor>
				<alpha>126</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
			</changeColor>
			<w>40</w>
			<vanish/>
		</a>
	</object>
</create>

<revenge l="01r_rev">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
	</changeColor>
	<w>90</w>
	<vanish/>
</revenge>

<img type="normal" l="0rdds">
	<file type="dds">01</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="1rdds">
	<file type="dds">01</file>
	<left>64</left><top>64</top><right>128</right><bottom>128</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************************************* -->
<!-- ***** 緑 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="green_warp_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="green_warp_object"></objectRef>
</create>

<object l="green_warp_object">
	<revengeRef l="green_warp_revenge"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>185</alpha><red>0</red><green>200</green><blue>0</blue>
	</img>
	<setDrawLevel><num>30</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>0</alpha><red>0</red><green>200</green><blue>0</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
	</a>
</object>

<revenge l="green_warp_revenge">
	
	<changeColor>
		<alpha>0</alpha><red>0</red><green>200</green><blue>0</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>



<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_org">
	<speed>0</speed><direction type="absolute">-2+4*$_rand</direction>
	<cx>$1</cx><cy>300</cy>
	<child>1</child>
	<object l="nanomachine_create_org_obj">
	<a>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>
			<eval name="size">4</eval>
			<repeat><times>2</times>
			<repeat><times>3</times>
				<eval name="tx">$1-20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">600-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1-60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">500-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1-100+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">400-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1+20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">200-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1+60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">300-32*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>

				<eval name="tx">$1-20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">210-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1-60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">510-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1+60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">410-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1+20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">310-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>3</w>
				<eval name="tx">$1-100+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">590-64*$_rand</eval>
				<cRef l="nanomachine_create"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>


			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>

		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>



<create l="nanomachine_create">
	<speed>$5</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="nanomachine_dds"><p>$4</p><p>($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</p></imgRef>
		<revRef l="nanomachine_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>
		<rotateImg><dir>2-4*($_self_cx%2)</dir><tm>-1</tm></rotateImg>
		

		<a>


		<repeat><times>5</times>
			<eval n="f">($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</eval>
			<changeColor>
				<alpha>140</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>20</tm>
			</changeColor>
			<w>30</w>
			<eval n="f">($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</eval>
			<changeColor>
				<alpha>220</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>20</tm>
			</changeColor>
			<w>30</w>
		</repeat>
			<changeColor>
				<alpha>25</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>60</tm>
			</changeColor>
			<w>60</w>
			<vanish/>
		</a>
	</object>
</create>

<revenge l="nanomachine_rev">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
	</changeColor>
	<w>90</w>
	<vanish/>
</revenge>

<img type="add" l="nanomachine_dds">
<!--
	<file type="dds">hoshimi_particle</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>200</alpha><red>255-128*$2</red><green>255-128*$2</green><blue>255-128*$2</blue>
-->
	<file type="dds">as_particles</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>160</alpha><red>255-128*$2</red><green>255-128*$2</green><blue>255-128*$2</blue>

</img>

<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_akira_org">
	<speed>0</speed><direction type="absolute">-2+4*$_rand</direction>
	<cx>$1</cx><cy>300</cy>
	<child>1</child>
	<object l="nanomachine_create_org_akira_obj">
	<a>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>
			<eval name="size">4</eval>
			<repeat><times>2</times>
			<repeat><times>3</times>
				<eval name="tx">$1-20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">600-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1-60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">500-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1-100+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">400-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1+20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">200-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1+60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">300-32*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>

				<eval name="tx">$1-20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">210-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1-60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">510-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>5</w>
				<eval name="tx">$1+60+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">410-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>
				<eval name="tx">$1+20+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">310-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size</p><p>$t_sp</p><p>$2</p></cRef>
				<w>3</w>
				<eval name="tx">$1-100+40*$_rand</eval>
				<eval name="t_sp">0.5+($_rand*2)</eval>
				<eval name="ty">590-64*$_rand</eval>
				<cRef l="nanomachine_create_akira"><p>$tx</p><p>$ty</p><p>$dl</p><p>$size-1</p><p>$t_sp</p><p>$2</p></cRef>
				<w>4</w>


			</repeat>
			<evaladd name="size">-1</evaladd>
			</repeat>

		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>



<create l="nanomachine_create_akira">
	<speed>$5</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<imgRef l="nanomachine_akira_dds"><p>$4</p><p>($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</p></imgRef>
		<revRef l="nanomachine_akira_rev"/>
		<setDrawLevel><num>$3</num></setDrawLevel>
		<rotateImg><dir>2-4*($_self_cx%2)</dir><tm>-1</tm></rotateImg>
		

		<a>


		<repeat><times>5</times>
			<eval n="f">($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</eval>
			<changeColor>
				<alpha>140</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>20</tm>
			</changeColor>
			<w>30</w>
			<eval n="f">($__global_character_kaiwa-lt$6)+($__global_character_kaiwa-gt($6+99))</eval>
			<changeColor>
				<alpha>220</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>20</tm>
			</changeColor>
			<w>30</w>
		</repeat>
			<changeColor>
				<alpha>25</alpha><red>255-128*$f</red><green>255-128*$f</green><blue>255-128*$f</blue><tm>60</tm>
			</changeColor>
			<w>60</w>
			<vanish/>
		</a>
	</object>
</create>

<revenge l="nanomachine_akira_rev">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>90</tm>
	</changeColor>
	<w>90</w>
	<vanish/>
</revenge>

<img type="add" l="nanomachine_akira_dds">
<!--
	<file type="dds">hoshimi_particle</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>200</alpha><red>255-128*$2</red><green>255-128*$2</green><blue>255-128*$2</blue>
-->
	<file type="dds">as_particles</file>
	<left>0</left><top>16</top><right>16</right><bottom>32</bottom>
	<width>4*$1</width><height>4*$1</height>
	<alpha>160</alpha><red>255-128*$2</red><green>255-128*$2</green><blue>255-128*$2</blue>

</img>


<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create2                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_org2">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<object l="nanomachine_create_org_obj2">
	<a>
		<revengeRef l="nanomachine_create_org_obj2_revenge"></revengeRef>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>0</p><p>600</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>200</p><p>600</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>400</p><p>600</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>600</p><p>600</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>50</p><p>375</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>250</p><p>375</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>450</p><p>375</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>650</p><p>375</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>25</p><p>150</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>225</p><p>150</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>425</p><p>150</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create"><p>$t_rand</p><p>625</p><p>150</p></createRef>
				<w>1</w>

		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_org_obj2_revenge">
<vanish/>
</revenge>




<create label="hoshimi_nano_particle_create">
	<speed>0.5+2*$1</speed><direction type="absolute">0</direction>
	<cx>$2+$1*125</cx><cy>$3+$1*150</cy>
	<objectRef label="hoshimi_nano_particle_object"><p>$1*48</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>33</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>120</term>
	</changeImgSize>
	<wait>64</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>

<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create3                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_org3">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>
	<object l="nanomachine_create_org_obj3">
	<a>
		<revengeRef l="nanomachine_create_org_obj3_revenge"></revengeRef>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>90+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>180+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>270+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>90-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>180-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>270-90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>45+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>135+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>225+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>315+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>45-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>135-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>225-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>315-90*$t_rand</p></createRef>
				<w>1</w>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_org_obj3_revenge">
<vanish/>
</revenge>




<create label="hoshimi_nano_particle_create3">
	<speed>480*$1</speed><direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="hoshimi_nano_particle_object3"><p>$1*48</p><p>$1</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object3">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>33</num></setDrawLevel>

	<w>1</w>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>	
	</changeColor>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term><flag>16</flag>	
	</changeColor>
	<chS><sp>0</sp><tm>1</tm></chS>
	<w>1</w>

	<chD><dir type="rel">180</dir><tm>1</tm></chD>
	<w>1</w>
	<chS><sp>$2*200/48</sp><tm>64</tm></chS>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>96</term>
	</changeImgSize>
	<wait>64</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>


<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create3                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_org34">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>
	<object l="nanomachine_create_org_obj34">
	<a>
		<revengeRef l="nanomachine_create_org_obj34_revenge"></revengeRef>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create4"><p>$t_rand</p><p>90+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>180+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>270+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>90-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create4"><p>$t_rand</p><p>180-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>270-90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create4"><p>$t_rand</p><p>45+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>135+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>225+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create4"><p>$t_rand</p><p>315+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>45-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>135-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create4"><p>$t_rand</p><p>225-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create3"><p>$t_rand</p><p>315-90*$t_rand</p></createRef>
				<w>1</w>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_org_obj34_revenge">
<vanish/>
</revenge>

<create label="hoshimi_nano_particle_create4">
	<speed>480*$1</speed><direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="hoshimi_nano_particle_object4"><p>$1*48</p><p>$1</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object4">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>0</left><top>16</top><right>16</right><bottom>32</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>0</left><top>16</top><right>16</right><bottom>32</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>33</num></setDrawLevel>

	<w>1</w>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>	
	</changeColor>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term><flag>16</flag>	
	</changeColor>
	<chS><sp>0</sp><tm>1</tm></chS>
	<w>1</w>

	<chD><dir type="rel">180</dir><tm>1</tm></chD>
	<w>1</w>
	<chS><sp>$2*200/48</sp><tm>64</tm></chS>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>96</term>
	</changeImgSize>
	<wait>64</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>


<!-- ********************************************************************************************** -->
<!-- ***** nanomachine create3                                                                        ***** -->
<!-- ********************************************************************************************** -->
<create l="nanomachine_create_org5">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>
	<object l="nanomachine_create_org_obj5">
	<a>
		<revengeRef l="nanomachine_create_org_obj5_revenge"></revengeRef>
		<eval name="dl">32</eval>
		<w>1</w>
		<soundtrack><file type="ogg">blue_light2</file></soundtrack>
		<repeat><times>-1</times>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>90+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>180+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>270+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>90-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>180-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>270-90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>45+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>135+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>225+90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>315+90*$t_rand</p></createRef>
				<w>1</w>

				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>45-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>135-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>225-90*$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="hoshimi_nano_particle_create5"><p>$t_rand</p><p>315-90*$t_rand</p></createRef>
				<w>1</w>
		</repeat>
		<w>120</w>
		<vanish/>

	</a>
	</object>
</create>

<revenge l="nanomachine_create_org_obj5_revenge">
<vanish/>
</revenge>




<create label="hoshimi_nano_particle_create5">
	<speed>480*$1</speed><direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="hoshimi_nano_particle_object5"><p>$1*48</p><p>$1</p></objectRef>
</create>


<object label="hoshimi_nano_particle_object5">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>16</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>16</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>33</num></setDrawLevel>

	<w>1</w>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>	
	</changeColor>
	<changeColor>
		<alpha>160</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term><flag>16</flag>	
	</changeColor>
	<chS><sp>0</sp><tm>1</tm></chS>
	<w>1</w>

	<chD><dir type="rel">180</dir><tm>1</tm></chD>
	<w>1</w>
	<chS><sp>$2*200/48</sp><tm>64</tm></chS>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>96</term>
	</changeImgSize>
	<wait>64</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>64</term><flag>16</flag>	
	</changeColor>
	<w>64</w>

	<vanish></vanish>
</object>




<!-- ********************************************************************************************* -->
<!-- nanomachine wall             -->
<!-- ********************************************************************************************* -->
<create label="nanomachine_create_wall">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>400</cx><cy>600-128</cy>
	<child>1</child>

	<object l="nanomachine_create_wall_object">
		<revengeRef l="nanomachine_create_wall_object_revenge"/>
		<img type="normal">
			<file type="dds">hoshimi_light</file>
			<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
			<width>800</width><height>256</height>
			<alpha>0</alpha><red>256</red><green>256</green><blue>256</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<a>
			<changeColor>
				<alpha>256</alpha><red>256</red><green>256</green><blue>256</blue><tm>60</tm>
			</changeColor>
			<w>60</w>
		<repeat><times>-1</times>
			<w>60</w>
			<changeColor>
				<alpha>200</alpha><red>256</red><green>256</green><blue>256</blue><tm>60</tm>
			</changeColor>
			<w>60</w>
			<changeColor>
				<alpha>256</alpha><red>256</red><green>256</green><blue>256</blue><tm>60</tm>
			</changeColor>
		</repeat>
		</a>

	</object>
</create>

<revenge l="nanomachine_create_wall_object_revenge">

	<changeColor>
		<alpha>10</alpha><red>256</red><green>256</green><blue>256</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>


<!-- ********************************************************************* -->
<!-- *** 結晶体光サウンド                                              *** -->
<create l="crystal_light_sound_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object l="crystal_light_sound_object">
		<revengeRef l="crystal_light_sound_action_rev"/>
		<child>1</child>
		<a>
			<sound type="se" label="light_sound">
				<track><file type="ogg">laser2n</file></track>
				<play><flag>1</flag><loop>44100*2*2*0</loop></play>
			</sound>	

		</a>
	</object>
</create>

<revenge l="crystal_light_sound_action_rev">

	<changeTargetVolume label="light_sound"> 
		<num>-10000</num><term>30</term>	
	</changeTargetVolume>
	<wait>30</wait>
	<targetVanish label="light_sound"></targetVanish>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<!-- *** 結晶体光半透明白                                              *** -->
<create label="crystal_light_white_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="crystal_light_white_object"></objectRef>
</create>

<object l="crystal_light_white_object">
	<revengeRef l="crystal_light_white_object_revenge"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>32</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>200</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	</a>
</object>


<create label="crystal_light_white_create_wave">
	<speed>0.5</speed>
	<direction type="absolute">90-90*$1</direction>
	<cx>400</cx><cy>300+30*$1</cy>
	<child>1</child>
	<objectRef l="crystal_light_white_object_wave"></objectRef>
</create>

<object l="crystal_light_white_object_wave">
	<revengeRef l="crystal_light_white_object_revenge"/>
	<img type="normal">
		<file type="dds">wave</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>32</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>200</blue><tm>120</tm>
	</changeColor>

	<repeat><times>-1</times>
		<w>120</w>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
	</repeat>

	</a>
</object>
<revenge l="crystal_light_white_object_revenge">
	
	<changeColor>
		<alpha>240</alpha><red>200</red><green>255</green><blue>200</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>

<!-- ********************************************************************* -->
<!-- *** 結晶体光半透明白　２                                              *** -->
<create label="crystal_light_white_create2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="crystal_light_white_object2"></objectRef>
</create>

<object l="crystal_light_white_object2">
	<revengeRef l="crystal_light_white_object_revenge2"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>32</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>96</alpha><red>200</red><green>200</green><blue>200</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	</a>
</object>

<revenge l="crystal_light_white_object_revenge2">
	
	<vanish/>
</revenge>

<!-- ********************************************************************* -->
<!-- *** 結晶体光半透明白3                                              *** -->
<create label="crystal_light_white_create3">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="crystal_light_white_object3"></objectRef>
</create>

<object l="crystal_light_white_object3">
	<revengeRef l="crystal_light_white_object_revenge3"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>32</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>240</alpha><red>200</red><green>255</green><blue>200</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
	</a>
</object>

<revenge l="crystal_light_white_object_revenge3">
	
	<vanish/>
</revenge>

<!-- *********************************************************************************** -->
<!-- ***** 背景を暗くする Stage6で使用 ************************************************************** -->
<!-- *********************************************************************************** -->
<action label="stageend_all_blackbg_create_action_stage6">
	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>

			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>500</width><height>602</height>
				<alpha>32</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>

			<setDrawLevel><num>27</num></setDrawLevel>
			<changeColor>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>30</term>			
			</changeColor>
		</object>
	</create>

</action>


<!-- ********************************************************************* -->
<!-- *** flash                                              *** -->
<create label="crystal_flash_white_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
	<child>1</child>
	<objectRef l="crystal_flash_white_object"></objectRef>
</create>

<object l="crystal_flash_white_object">
	<revengeRef l="crystal_flash_white_object_revenge"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>240</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>32</num></setDrawLevel>
	<a>
	<w>15</w>
	<changeColor>
		<alpha>18</alpha><red>200</red><green>200</green><blue>200</blue><tm>30</tm>
	</changeColor>
	<w>30</w>
	<vanish/>
	</a>
</object>

<revenge l="crystal_flash_white_object_revenge">
	
	<vanish/>
</revenge>


<!-- ********************************************************************* -->
<!-- *** 白壁                                              *** -->
<a l="whietwall_create_action">
	<cRef label="whietwall_create"><p>29</p><p>190</p></cRef>
	<cRef label="whietwall_create"><p>33</p><p>128</p></cRef>
</a>


<create label="whietwall_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
<!--	<child>1</child>-->
	<objectRef l="whietwall_object"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="whietwall_object">
	<revengeRef l="whietwall_object_revenge"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>$1</num></setDrawLevel>
	<a>
	<changeColor>
		<alpha>$2</alpha><red>200</red><green>200</green><blue>200</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	</a>
</object>

<revenge l="whietwall_object_revenge">
	
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>200</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>


<!-- ********************************************************************* -->
<!-- *** 白壁 変更                                              *** -->


<create label="whietwall_create_change_a">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
<!--	<child>1</child>-->
	<objectRef l="whietwall_object_change_a"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="whietwall_object_change_a">
	<revengeRef l="whietwall_object_revenge_change_a"/>
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>800</width><height>600</height>
		<alpha>15</alpha><red>200</red><green>200</green><blue>200</blue>
	</img>
	<setDrawLevel><num>$1</num></setDrawLevel>
	<a>

	<repeat><times>-1</times>
		<changeColor>
			<alpha>$2</alpha><red>255</red><green>255</green><blue>200</blue><tm>120</tm>
		</changeColor>
		<w>120</w>

		<changeColor>
			<alpha>$3</alpha><red>255</red><green>255</green><blue>200</blue><tm>120</tm>
		</changeColor>
		<w>120</w>
	</repeat>
	</a>
</object>

<revenge l="whietwall_object_revenge_change_a">
	
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>200</blue><tm>60</tm>
	</changeColor>
	<w>60</w>
	<vanish/>
</revenge>


<!-- ********************************************************************************************** -->
<!-- ***** 各ステージ倍率判定                                                                 ***** -->
<!-- ********************************************************************************************** -->

<a l="stage1_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 8桁目判定 2以上 7桁目判定2 (2200万) -->
		<global name="select_judge_fig">8</global>	
		<global name="select_judge_fignum">2</global>
		<global name="select_judge_fignum2">2</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 8桁目判定 3以上 7桁目判定5 (3500万) -->
		<global name="select_judge_fig">8</global>	
		<global name="select_judge_fignum">3</global>
		<global name="select_judge_fignum2">5</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 8桁目判定 5以上 7桁目判定0 (5000万) -->
		<global name="select_judge_fig">8</global>	
		<global name="select_judge_fignum">5</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
</a>


<a l="stage2_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 9桁目判定 1以上 8桁目判定4 (1.4億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">1</global>
		<global name="select_judge_fignum2">4</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 9桁目判定 2以上 8桁目判定0 (2.0億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">2</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 9桁目判定 2以上 8桁目判定8 (2.8億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">2</global>
		<global name="select_judge_fignum2">8</global>
	</repeat>
</a>


<a l="stage3_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 9桁目判定 1以上 8桁目判定4 (5.5億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">5</global>
		<global name="select_judge_fignum2">5</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 9桁目判定 2以上 8桁目判定0 (7.0億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">7</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 10桁目判定 1以上 9桁目判定0 (10億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">1</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
</a>

<a l="stage4_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 9桁目判定 1以上 8桁目判定0 (9億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">9</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 10桁目判定 1以上 9桁目判定5 (14億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">1</global>
		<global name="select_judge_fignum2">4</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 10桁目判定 2以上 9桁目判定1 (21億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">2</global>
		<global name="select_judge_fignum2">1</global>
	</repeat>
</a>

<a l="stage5_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 10桁目判定 2以上 9桁目判定3 (20億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">2</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 10桁目判定 3以上 9桁目判定5 (33億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">3</global>
		<global name="select_judge_fignum2">3</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 10桁目判定 5以上 9桁目判定0 (50億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">5</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
</a>

<a l="stage6_rate_param">
	<repeat><times>$_difficulty-eq0</times>
		<!-- RATE判定 10桁目判定 3以上 9桁目判定8 (45億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">4</global>
		<global name="select_judge_fignum2">5</global>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<!-- RATE判定 10桁目判定 3以上 9桁目判定5 (60億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">6</global>
		<global name="select_judge_fignum2">0</global>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<!-- RATE判定 10桁目判定 7以上 9桁目判定5 (75億) -->
		<global name="select_judge_fig">10</global>	
		<global name="select_judge_fignum">7</global>
		<global name="select_judge_fignum2">5</global>
	</repeat>
</a>


<a l="stageEX_rate_param">
		<!-- RATE判定 9桁目判定 8以上 8桁目判定0 (8.5億) -->
		<global name="select_judge_fig">9</global>	
		<global name="select_judge_fignum">8</global>
		<global name="select_judge_fignum2">5</global>
</a>

</exbulletml>