<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object>
			<actionRef label="stage_start_text_object_action"></actionRef>
		</object>
	</create>
		
</action>


<action label="stage_start_text_object_action">
	
	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<actionRef label="stage_comm_text_main_action"></actionRef>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">0</global>
			
<setString><string>04/24/2100 23:35 - News Flash</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Earlier today, massive worm outbreaks were**confirmed in an area within Ill-net.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
<setString><string>The sectors around Area 385 have been closed**as a precaution. Please stay away from those**areas.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
<setString><string>The blockade will be lifted as soon as the**cause for the worms is identified and**resolved.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
										
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>We're investigating berserk worms this time?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah, that's right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>I always think this, but aren't jobs like**these completely unrelated to AHC research?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">201</global>
<setString><string>Well, I wouldn't say that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>This incident is happening near Genesis City.**They also suspect it's related to the last**one.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Ah, so that's what it is...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>They were quicker in quarantining the**district this time so damage was kept to a**minimum.**It's nothing like last time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, thank goodness.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I don't want anything like that to ever**happen again.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<actionRef label="stage_boss_comm_text_main_action"></actionRef>
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>5</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>0</param></createRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>Sakura...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah... I noticed.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>The worms are coming from there...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>!! Shinya! Look!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

		<!-- ボス出現の画像のみ -->
		<actionRef label="stageEX_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>

		<!-- *** フラグ 72 *** -->

		<repeat><times>$_twinsrate-lt50</times>
			<setGameFlag>
				<num>72</num><flag>1</flag>
			</setGameFlag>		
			<eval name="f72">1</eval>			
		</repeat>
		<repeat><times>1-($_twinsrate-lt50)</times>
			<setGameFlag>
				<num>72</num><flag>0</flag>
			</setGameFlag>		
			<eval name="f72">0</eval>			
		</repeat>

		<!-- *** フラグ 73 *** -->

		<repeat><times>$_prate-lt500000</times>
			<setGameFlag>
				<num>73</num><flag>1</flag>
			</setGameFlag>		
			<eval name="f73">1</eval>			
		</repeat>
		<repeat><times>1-($_prate-lt500000)</times>
			<setGameFlag>
				<num>73</num><flag>0</flag>
			</setGameFlag>		
			<eval name="f73">0</eval>			
		</repeat>
			<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
				<setGameFlag>
					<num>73</num><flag>0</flag>
				</setGameFlag>		
				<eval name="f73">0</eval>			
			</repeat>
		
		<createRef label="stage_comm_character_3_create"><param>150</param><param>0</param></createRef>


		<repeat><times>$f72-eq1</times>
			<global name="global_character_kaiwa">300</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">203</global>
<setString><string>So it was you after all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Maya! Don't you remember us!?**I'm Sakura. We fought three months ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H...  AAAAAHHH...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>Hey! Pull yourself together!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I think she got caught up in the collapse**back then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>She must've been damaged back then and**wandering like this the entire time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<repeat><times>$f73-eq1</times>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>

			</repeat>
			<repeat><times>$f73-eq0</times>

				<global name="global_character_kaiwa">203</global>
<setString><string>But she's dangerous right now. Think we can**manage her by ourselves?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Don't be so cowardly, Shinya.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Y-Yeah, you're right. It'll be okay. We'll**manage somehow.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setGameFlag>
					<num>74</num><flag>3</flag>
				</setGameFlag>		
				<global name="global_kaiwa_answer">2</global>

			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>We have to help her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>You sound kind of pushy.**But I can't say I don't like that about you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Don't make fun of me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>We don't have the time for that right now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura, please help me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Of course.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I can rest easy with you fighting at my side.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>But this is still going to be a hard fight.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-lt2</times>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Shinya Haneita.**You may not remember me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Maya? Can you hear us?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAAHHHH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">205</global>
<setString><string>You might not be able to hear us, but we will**help you.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">205</global>
<setString><string>We can help you.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<global name="global_character_kaiwa">301</global>
<setString><string>AAAAAAAHHHHHH!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah!**We have to stop her without hurting her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Shinya Haneita. Please answer if you remember**me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Maya...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H...AAAAAHHH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>No goo...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>AAAAAAAAAHHHHH!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura, we've got to find a way to stop her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Roger!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

		</repeat>

		<repeat><times>1-($f72-eq1)</times>

			<global name="global_character_kaiwa">300</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>So it was you after all...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Don't you remember? It's me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAHHH...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Three months ago... We fought you here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">301</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>She must've been caught in the collapse back**then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>She's like this now because of it...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<repeat><times>$f73-eq1</times>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>

			</repeat>
			<repeat><times>$f73-eq0</times>

				<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Sakura! Hang in there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Ah... sorry.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>We cannot afford to stop here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>...Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setGameFlag>
					<num>74</num><flag>3</flag>
				</setGameFlag>		
				<global name="global_kaiwa_answer">2</global>

			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>We will help you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, that's right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>She's leftover from what happened three**months ago.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>We cannot lose.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya, please help me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Of course.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>If you're with me, I know we can do it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, sure thing.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-lt2</times>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'm Sakura Haneita.**But I don't think you remember me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAAHHH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">103</global>
<setString><string>I want to help you.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">103</global>
<setString><string>Maya, please calm down.**We don't abandon AHs.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAAHHH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya!**We have to bring her back!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Right. Leave it to me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'm Sakura Haneita.**But I don't think you remember me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Hey...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAAHHH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>No good...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>We can't give up. We have to help her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, that's right!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


		</repeat>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<actionRef label="stage_end_comm_text_main_action"></actionRef>		
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>	

	<sysvar name="_arg0">74</sysvar><eval name="f74">$_gameflag</eval>			
		
	<!-- *** フラグ 71 真最終判定 *** -->

	<repeat><times>($_prate-lt500000)*($_continuenum-eq0)*($f74-lt3)</times>
		<setGameFlag>
			<num>71</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>71</num><flag>0</flag>
		</setGameFlag>		
	</repeat>

	<!-- *** フラグ 75 真真最終判定 *** -->

	<repeat><times>($_prate-lt300000)*($_continuenum-eq0)*($f74-lt3)*($__tension-gt0)</times>
		<setGameFlag>
			<num>75</num><flag>1</flag>
		</setGameFlag>		
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create_q"><param>440</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create_q"><param>540</param><param>5</param></createRef>
			<createRef label="stage_comm_character_3_create_q"><param>150</param><param>2</param></createRef>
			<actionRef label="common_maya_effect"><param>150</param></actionRef>

			<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			
			<sysvar name="_arg0">74</sysvar><eval name="f74">$_gameflag</eval>			

			<repeat><times>$f71-eq0</times>

				<create>
					<speed>0</speed>
					<direction type="absolute">0</direction>
					<cx>320</cx><cy>240</cy>
					<object label="white">
						<child>1</child>
						<img type="normal">
							<file type="bmp">rectwhite</file>
							<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
							<width>640</width><height>480</height>
							<alpha>80</alpha><red>200</red><green>200</green><blue>200</blue>
						</img>
						<setDrawLevel><num>30</num></setDrawLevel>
						<changeColor>
							<alpha>120</alpha><red>200</red><green>200</green><blue>200</blue><term>60</term>
						</changeColor>
					</object>
				</create>

				<sound label="flash_se" type="se">
					<track><file type="ogg">fire</file></track>
					<play><flag>1</flag><loop>0</loop></play>
				</sound>

				<wait>60</wait>
				<global name="global_character_kaiwa">302</global>
<setString><string>AAAAAAAAAAAHHHHH!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>What!? What's going on?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Huh!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="stageEX_flash1"></actionRef>
				<targetRevenge label="maya_particle_org"/>

				<changeTargetVolume label="flash_se">
					<num>-10000</num><term>120</term>
				</changeTargetVolume>
				<changeTargetVolume label="bgm">
					<num>-10000</num><term>120</term>
				</changeTargetVolume>
				<wait>120</wait>
				<targetVanish label="bgm"></targetVanish>
				<targetVanish label="flash_se"></targetVanish>
				<wait>60</wait>
			</repeat>

			<repeat><times>$f71-eq1</times>
				<create>
					<speed>0</speed>
					<direction type="absolute">0</direction>
					<cx>320</cx><cy>240</cy>
					<object label="white">
						<child>1</child>
						<img type="normal">
							<file type="bmp">rectwhite</file>
							<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
							<width>640</width><height>480</height>
							<alpha>80</alpha><red>200</red><green>200</green><blue>200</blue>
						</img>
						<setDrawLevel><num>30</num></setDrawLevel>
						<changeColor>
							<alpha>100</alpha><red>200</red><green>200</green><blue>200</blue><term>60</term>
						</changeColor>
					</object>
				</create>

				<sound label="flash_se" type="se">
					<track><file type="ogg">fire</file></track>
					<play><flag>1</flag><loop>0</loop></play>
				</sound>

				<wait>60</wait>
				<global name="global_character_kaiwa">302</global>
<setString><string>AAAAAAAAAAAHHHHH!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>!? What's going on!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="stageEX_flash2"></actionRef>
				<targetRevenge label="stageEX_boss_enemy_appear2"></targetRevenge>
				<targetRevenge label="maya_particle_org"/>
				<changeTargetVolume label="bgm">
					<num>-10000</num><term>60</term>
				</changeTargetVolume>
				<changeTargetVolume label="flash_se">
					<num>-10000</num><term>60</term>
				</changeTargetVolume>

				<wait>60</wait>
				<targetVanish label="bgm"></targetVanish>
				<targetVanish label="flash_se"></targetVanish>

				<repeat><times>$f74-eq0</times>

				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

				<createRef label="stage_comm_character_2_create"><param>240</param><param>6</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>What was that!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Sakura!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>!?**Sakura was forced to Drive Out...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What he heck happened...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>...Was that you!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$f74-eq1</times>

				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>

				<createRef label="stage_comm_character_1_create"><param>240</param><param>8</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>What was that!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Shinya...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Huh!?**He was forced to Drive Out...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>What... does that mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>...Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$f74-eq2</times>

				<createRef label="stage_comm_character_1_create"><param>160</param><param>8</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>500</param><param>6</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Shinya! Are you okay!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Yeah, but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>What the heck just happened!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				</repeat>

			</repeat>


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>　　　　</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Sakura</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Shinya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Maya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>News Flash</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">sakura_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">sakura_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">sakura_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">sakura_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">sakura_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">sakura_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">sakura_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">sakura_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">sakura_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_10" type="normal">
	<file type="dds">sakura_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_11" type="normal">
	<file type="dds">sakura_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">shinya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">shinya_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">shinya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">shinya_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">shinya_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">shinya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">shinya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">shinya_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280+20</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">ex_maya_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">ex_maya_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">ex_maya_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280+20</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Shinya's determination.****I will help her.****Sakura, please help me.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H1 *** -->
	<setGameFlag>
		<num>74</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Sakura's determination.****I will help her.****Shinya, please help me.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H1 *** -->
	<setGameFlag>
		<num>74</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
