<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage5A_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage5A_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">07_stage5</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*15</loop>
		</play>
	</sound>
	<actionRef label="stage5_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">4.1</global>
	<global name="small_enemy_prate2">7.1</global>
	<global name="small_enemy_prate3">2</global>
	<global name="small_enemy_prate4">1.8</global>
	<global name="small_enemy_prate5">1.2</global>
	<global name="small_enemy_prate6">3.5</global>
	<global name="middle_enemy_prate">9</global>
	<global name="middle_enemy_prate2">7</global>
	<global name="middle_enemy_prate3">5.3</global>
	<global name="middle_enemy_prate4">4.4</global>
	<global name="middle_enemy_prate5">3.3</global>
	<global name="middle_boss_prate">4.6</global>
	<global name="middle_boss_prate2">4.1</global>
	<global name="middle_boss_prate3">3.8</global>
	<global name="boss_prate">4</global>
	<global name="boss_prate2">4.5</global>
	<global name="boss_prate3">5.2</global>
	<global name="boss_prate4">5.4</global>

	<!-- 道中 -->
	<actionRef label="stage5A"></actionRef>

	<skipwait>-1</skipwait>

	<!-- stage5　ボス直前演出 -->
	<!-- 中ボスをボスが殺す演出を入れる。会話シーンの曲は別のものを使用 -->

	<!-- ボス直前演出 -->
	<wait>30</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>120</term>
	</changeTargetVolume>
	<wait>100-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- 会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<wait>50</wait>

	<!-- *** 5Aボスは、１人or２人の戦闘。 *** -->
	<!-- *** どのキャラで戦うかによってボスの体力にのみ影響する ** -->
	<!-- 以下の変数が、0の場合直線型、1の場合広範囲型、2の場合双子での戦闘 -->
	<!-- 真悠onlyの場合のみ3とする -->
	
	<!--
	<global name="twins_set">2</global>
	-->

	<!-- ボス体力定義 -->
	<repeat><times>$__twins_set-eq0</times>
		<global name="vital_1">1180</global>
		<global name="vital_2">1160</global>
		<global name="vital_3">1180</global>
		<global name="vital_4">1080</global>
		<global name="vital_5">1520</global>
	</repeat>
	<repeat><times>$__twins_set-eq1</times>
		<global name="vital_1">250</global>
		<global name="vital_2">250</global>
		<global name="vital_3">260</global>
		<global name="vital_4">200</global>
		<global name="vital_5">320</global>
	</repeat>
	<repeat><times>$__twins_set-eq2</times>
		<global name="vital_1">1250</global>
		<global name="vital_2">1220</global>
		<global name="vital_3">1250</global>
		<global name="vital_4">1100</global>
		<global name="vital_5">1520</global>
	</repeat>
	<repeat><times>$__twins_set-eq3</times>
		<global name="vital_1">500</global>
		<global name="vital_2">500</global>
		<global name="vital_3">520</global>
		<global name="vital_4">440</global>
		<global name="vital_5">660</global>
	</repeat>


	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage5A_boss_top_action"></actionRef>
	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_action"></actionRef>
	
</action>

<!-- ************************************************************ -->
<!-- *  stage5A道中全体action                                    * -->
<!-- *  ※Normal用                                              * -->
<!-- ************************************************************ -->
<action label="stage5A">

	<wait>60</wait>

	<actionRef label="stage5A_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>35</wait>
	<actionRef label="stage5A_common_red"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>35</wait>
	<actionRef label="stage5A_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>120</skipwait>
	<wait>35</wait>
	<actionRef label="stage5A_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>100</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>35</wait>
	<actionRef label="stage5A_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage5A_06"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>240</skipwait>
	<wait>25</wait>

	<global name="set_child_break">4</global>
	<actionRef label="stage5A_07"></actionRef>

	<skipwait>-1</skipwait>
	<wait>30</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<actionRef label="stage5A_08"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>25</wait>
	<actionRef label="stage5A_09"></actionRef>

	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>

	<actionRef label="stage5A_middle_boss"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>35+45</wait>
	<actionRef label="stage5A_common_red"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_10"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>70</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>70</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_11"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>500</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_12"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>70</skipwait>
	<wait>25</wait>
	<actionRef label="stage5A_13"></actionRef>

	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<actionRef label="stage5A_middle_boss2"></actionRef>

	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

</action>

<!-- ************************************************************ -->
<!-- *  stage5A道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage5A_01">

	<eval name="dir1">0</eval>
	<eval name="dir2">28</eval>
	<eval name="dir3">56</eval>
	<eval name="dir4">84</eval>

	<eval name="create_y">40</eval>
	<eval name="create_y2">40</eval>
	<eval name="create_y3">40</eval>
	<eval name="create_y4">40</eval>
	<wait>1</wait>

<!-- 6匹 -->
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>
		<evaladd name="dir1">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>

		<evaladd name="dir1">12</evaladd>
		<evaladd name="create_y">40</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>
		<evaladd name="dir1">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>

		<evaladd name="dir1">12</evaladd>
		<evaladd name="create_y">40</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>
		<evaladd name="dir1">12</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<wait>5</wait>

<!-- 4匹同時 -->
		<evaladd name="dir1">12</evaladd>
		<evaladd name="dir2">12</evaladd>
		<evaladd name="create_y">40</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>
		<evaladd name="dir1">12</evaladd>
		<evaladd name="dir2">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>

		<evaladd name="dir1">12</evaladd>
		<evaladd name="dir2">12</evaladd>
		<evaladd name="create_y">40</evaladd>
		<evaladd name="create_y2">40</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>
		<evaladd name="dir1">12</evaladd>
		<evaladd name="dir2">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y</param><param>90</param><param>0</param><param>$dir1</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>

<!-- 4匹 -->

		<evaladd name="dir2">12</evaladd>
		<evaladd name="create_y2">40</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>
		<evaladd name="dir2">12</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>

		<evaladd name="dir2">12</evaladd>
		<evaladd name="create_y2">40</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>
		<evaladd name="dir2">12</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<wait>5</wait>

<!-- 2匹同時 -->

		<evaladd name="dir2">12</evaladd>
		<evaladd name="create_y2">40</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>
		<evaladd name="dir2">12</evaladd>
		<evaladd name="dir3">12</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y2</param><param>-90</param><param>0</param><param>$dir2</param></createRef>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>

<!-- 4匹 -->

		<evaladd name="dir3">12</evaladd>
		<evaladd name="create_y3">40</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>
		<evaladd name="dir3">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>

		<evaladd name="dir3">12</evaladd>
		<evaladd name="create_y3">40</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>
		<evaladd name="dir3">12</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<wait>5</wait>

<!-- 4匹同時 -->

		<evaladd name="dir3">12</evaladd>
		<evaladd name="create_y3">40</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>
		<evaladd name="dir3">12</evaladd>
		<evaladd name="dir4">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>

		<evaladd name="dir3">12</evaladd>
		<evaladd name="dir4">12</evaladd>
		<evaladd name="create_y3">40</evaladd>
		<evaladd name="create_y4">40</evaladd>
		<createRef label="enemy_create_01_score"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>
		<evaladd name="dir3">12</evaladd>
		<evaladd name="dir4">12</evaladd>
		<createRef label="enemy_create_01"><param>132</param><param>$create_y3</param><param>90</param><param>180</param><param>$dir3</param></createRef>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>


<!-- 6匹 -->
		<evaladd name="dir4">12</evaladd>
		<evaladd name="create_y4">40</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>
		<evaladd name="dir4">12</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>

		<evaladd name="dir4">12</evaladd>
		<evaladd name="create_y4">40</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>
		<evaladd name="dir4">12</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>

		<evaladd name="dir4">12</evaladd>
		<evaladd name="create_y4">40</evaladd>
		<createRef label="enemy_create_01"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>
		<evaladd name="dir4">12</evaladd>
		<createRef label="enemy_create_01_score"><param>500</param><param>$create_y4</param><param>-90</param><param>180</param><param>$dir4</param></createRef>
		<wait>5</wait>

</action>


<action label="stage5A_02">

	<wait>30</wait>
	<createRef label="enemy_create_m_01"><param>320</param><param>-8</param><param>180</param></createRef>

	<wait>50</wait>
	<createRef label="enemy_create_m_01"><param>390</param><param>-8</param><param>180</param></createRef>

	<wait>60</wait>
	<createRef label="enemy_create_m_01"><param>220</param><param>-8</param><param>180</param></createRef>

	<skipwait>210</skipwait>
	<createRef label="enemy_create_02"><param>180</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02_score"><param>280</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02"><param>360</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>440</param><param>-8</param></createRef>

	<wait>30</wait>
	<createRef label="enemy_create_02_score"><param>450</param><param>-8</param></createRef>
	<wait>16</wait>
	<createRef label="enemy_create_02"><param>370</param><param>-8</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_02_score"><param>290</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>210</param><param>-8</param></createRef>

	<wait>30</wait>
	<createRef label="enemy_create_02"><param>180</param><param>-8</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_02_score"><param>270</param><param>-8</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_02"><param>360</param><param>-8</param></createRef>
	<wait>9</wait>
	<createRef label="enemy_create_02_score"><param>150</param><param>-8</param></createRef>

	<wait>10</wait>
	<createRef label="enemy_create_02"><param>150</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02_score"><param>240</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>320</param><param>-8</param></createRef>
	<wait>11</wait>
	<createRef label="enemy_create_02_score"><param>400</param><param>-8</param></createRef>
	<wait>9</wait>
	<createRef label="enemy_create_02_score"><param>460</param><param>-8</param></createRef>

</action>

<action label="stage5A_03">


	<eval name="create_x">360</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+20</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+40</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+80</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>
	<eval name="create_x">370</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+40</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+60</param><param>-8</param><param>40</param></createRef>
	<wait>5</wait>
	<eval name="create_x">360</eval>
	<createRef label="enemy_create_04_red_score"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+20</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+40</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+60</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+80</param><param>-8</param><param>30</param></createRef>

	<wait>30</wait>

	<eval name="create_x">180</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+20</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+60</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+80</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>
	<eval name="create_x">190</eval>
	<createRef label="enemy_create_04_red_score"><param>$create_x</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+20</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+40</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>40</param></createRef>
	<wait>5</wait>
	<eval name="create_x">180</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+40</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+80</param><param>-8</param><param>30</param></createRef>

	<createRef label="mahoujin_create_01"><param>140+16</param><param>480-120</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>500-16</param><param>480-120</param><param>-1</param></createRef>

	<wait>30</wait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+20</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+40</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+60</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+80</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>
	<eval name="create_x">330</eval>
	<createRef label="enemy_create_04_redn"><param>$create_x</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>40</param></createRef>
	<wait>5</wait>
	<eval name="create_x">320</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_redn"><param>$create_x+20</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+40</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+80</param><param>-8</param><param>30</param></createRef>

	<wait>80</wait>

	<createRef label="mahoujin_create_01"><param>140+16</param><param>480-180</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>500-16</param><param>480-180</param><param>-1</param></createRef>

	<wait>60</wait>

	<eval name="create_x">360</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+20</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+60</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+80</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>
	<eval name="create_x">370</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>40</param></createRef>
	<wait>5</wait>
	<eval name="create_x">360</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+20</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+40</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+80</param><param>-8</param><param>30</param></createRef>

	<createRef label="mahoujin_create_01"><param>140+16</param><param>480-240</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>500-16</param><param>480-240</param><param>-1</param></createRef>

	<wait>30</wait>

	<eval name="create_x">180</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+40</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+80</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>
	<eval name="create_x">190</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>40</param></createRef>
	<wait>5</wait>
	<eval name="create_x">180</eval>
	<createRef label="enemy_create_04_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+20</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+40</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red"><param>$create_x+60</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_04_red_score"><param>$create_x+80</param><param>-8</param><param>30</param></createRef>

</action>

<action label="stage5A_04">

	<createRef label="enemy_create_m_02"><param>320</param><param>-16</param></createRef>

	<skipwait>320</skipwait>
	<createRef label="enemy_create_m_03"><param>200</param><param>-8</param></createRef>
	<skipwait>65</skipwait>
	<createRef label="enemy_create_m_03"><param>450</param><param>-8</param></createRef>

	<skipwait>360</skipwait>

	<eval name="wait_time">50</eval>
	<createRef label="enemy_create_05_red"><param>200</param><param>-8</param><param>$wait_time</param></createRef>
	<createRef label="enemy_create_05_redn"><param>260</param><param>-8</param><param>$wait_time</param></createRef>
	<wait>10</wait>

	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red"><param>200</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red_score"><param>260</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_redn"><param>200</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red"><param>260</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red_score"><param>200</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red"><param>260</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red"><param>200</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_redn"><param>260</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>

	<eval name="wait_time">50</eval>
	<createRef label="enemy_create_05_red"><param>380</param><param>-8</param><param>$wait_time</param></createRef>
	<createRef label="enemy_create_05_redn"><param>440</param><param>-8</param><param>$wait_time</param></createRef>
	<wait>10</wait>

	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red"><param>380</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red_score"><param>440</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red"><param>380</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_redn"><param>440</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_red_score"><param>380</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red"><param>440</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>2</times>
		<evaladd name="wait_time">-5</evaladd>
		<createRef label="enemy_create_05_redn"><param>380</param><param>-8</param><param>$wait_time</param></createRef>
		<createRef label="enemy_create_05_red"><param>440</param><param>-8</param><param>$wait_time</param></createRef>
		<wait>10</wait>
	</repeat>


</action>

<action label="stage5A_05">

	<eval name="create_x">170</eval>
	<eval name="create_y">200</eval>

	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>170</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+50</param><param>$create_y-15</param><param>175</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+100</param><param>$create_y-30</param><param>180</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+150</param><param>$create_y-45</param><param>180</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+200</param><param>$create_y-60</param><param>185</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+250</param><param>$create_y-75</param><param>185</param><param>2</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+300</param><param>$create_y-90</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>

	<wait>60</wait>

	<eval name="create_x">470</eval>
	<eval name="create_y">110</eval>

	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>170</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-50</param><param>$create_y-15</param><param>175</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-100</param><param>$create_y-30</param><param>180</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-150</param><param>$create_y-45</param><param>180</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-200</param><param>$create_y-60</param><param>185</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-250</param><param>$create_y-75</param><param>185</param><param>2</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-300</param><param>$create_y-90</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>


	<wait>60</wait>

	<eval name="create_x">320</eval>
	<eval name="create_y">140</eval>

	<createRef label="mahoujin_create_02"><param>$create_x+70</param><param>$create_y+70</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-70</param><param>$create_y+70</param><param>190</param><param>2</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+90</param><param>$create_y+10</param><param>190</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-90</param><param>$create_y+10</param><param>190</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+30</param><param>$create_y-40</param><param>190</param><param>2</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-30</param><param>$create_y-40</param><param>190</param><param>0</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-25</param><param>$create_y</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y+25</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x+25</param><param>$create_y</param><param>190</param><param>1</param></createRef>
	<wait>6</wait>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y-25</param><param>190</param><param>1</param></createRef>
	<wait>70</wait>


</action>

<action label="stage5A_06">
	<eval name="create_y">160</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_08"><param>130</param><param>$create_y</param><param>120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>

		<createRef label="enemy_create_08_score"><param>130</param><param>$create_y</param><param>120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>
	</repeat>

	<wait>10</wait>
	<wait>10</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_08"><param>130</param><param>$create_y</param><param>120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>

		<createRef label="enemy_create_08_score"><param>130</param><param>$create_y</param><param>120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>
	</repeat>

	<createRef label="enemy_create_m_04"><param>130</param><param>60</param><param>90</param></createRef>

	<wait>45</wait>

	<eval name="create_y">160</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_08"><param>500</param><param>$create_y</param><param>-120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>

		<createRef label="enemy_create_08_score"><param>500</param><param>$create_y</param><param>-120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>
	</repeat>

	<wait>10</wait>
	<wait>10</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_08"><param>500</param><param>$create_y</param><param>-120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>

		<createRef label="enemy_create_08_score"><param>500</param><param>$create_y</param><param>-120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">-16</evaladd>
	</repeat>

	<createRef label="enemy_create_m_04"><param>500</param><param>60</param><param>-90</param></createRef>



</action>

<action label="stage5A_07">

	<createRef label="mahoujin_create_03"><param>320</param><param>160</param></createRef>
	<createRef label="mahoujin_create_03_back"><param>320</param><param>160</param></createRef>

	<wait>140</wait>

</action>


<action label="stage5A_08">

<repeat><times>2</times>
	<eval name="create_x">200</eval>
	<eval name="random">($_player_cx+$_self_cx+$_player_cy)%8</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_09_score"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>

	<eval name="create_x">440</eval>
	<eval name="random">($_player_cx+$_self_cx+$_player_cy)%8</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_10"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>$create_x</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_10_score"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>$create_x</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>

	<eval name="create_x">260</eval>
	<eval name="random">($_player_cx+$_self_cx+$_player_cy)%8</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>$create_x+120</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_09_score"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>$create_x+120</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>$create_x+120</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_09"><param>$create_x</param><param>-8</param><param>100</param><param>1+$random</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10_score"><param>$create_x+120</param><param>-8</param><param>100</param><param>5+$random</param></createRef>
		<wait>5</wait>
		<evaladd name="random">2</evaladd>
	</repeat>
	<wait>5</wait>

	<wait>60</wait>
</repeat>


</action>

<action label="stage5A_09">

	<eval name="create_x">170</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">400</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">358</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">210</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">470</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">190</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">310</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>


	<eval name="create_x">160</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">412</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">378</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">260</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">440</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">195</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">298</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>


	<eval name="create_x">175</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">439</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	

	<eval name="create_x">358</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">279</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">453</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">182</eval>
	<createRef label="enemy_create_11_score"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>100</param></createRef>
	<wait>6</wait>

	
	<eval name="create_x">366</eval>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>
	<createRef label="enemy_create_11"><param>$create_x</param><param>-8</param><param>-100</param></createRef>
	<wait>6</wait>

</action>

<action label="stage5A_10">

	<eval name="create_x1">230</eval>
	<eval name="create_x2">410</eval>
	<eval name="create_y">160</eval>

	<repeat><times>4</times>
		<createRef label="enemy_create_12"><param>508</param><param>$create_y</param><param>-95</param><param>-30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>132</param><param>$create_y</param><param>95</param><param>30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12_score"><param>$create_x1</param><param>-8</param><param>180</param><param>-100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>$create_x2</param><param>-8</param><param>180</param><param>100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<evaladd name="create_x1">-1</evaladd>
		<evaladd name="create_y">-1</evaladd>
		<evaladd name="create_x2">-1</evaladd>
		<wait>6</wait>

		<createRef label="enemy_create_12_score"><param>508</param><param>$create_y</param><param>-95</param><param>-30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>132</param><param>$create_y</param><param>95</param><param>30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>$create_x1</param><param>-8</param><param>180</param><param>-100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12_score"><param>$create_x2</param><param>-8</param><param>180</param><param>100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<evaladd name="create_x1">-1</evaladd>
		<evaladd name="create_y">-1</evaladd>
		<evaladd name="create_x2">-1</evaladd>
		<wait>6</wait>

		<createRef label="enemy_create_12"><param>508</param><param>$create_y</param><param>-95</param><param>-30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12_score"><param>132</param><param>$create_y</param><param>95</param><param>30</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>$create_x1</param><param>-8</param><param>180</param><param>-100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_12"><param>$create_x2</param><param>-8</param><param>180</param><param>100</param><param>5-$create_y%11</param></createRef>
		<wait>1</wait>
		<evaladd name="create_x1">-1</evaladd>
		<evaladd name="create_y">-1</evaladd>
		<evaladd name="create_x2">-1</evaladd>
		<wait>6</wait>
	</repeat>

</action>

<action label="stage5A_11">

	<createRef label="enemy_create_m_02"><param>320</param><param>-16</param></createRef>

	<skipwait>380</skipwait>

	<createRef label="enemy_create_m_01"><param>190</param><param>-8</param><param>180</param></createRef>
	<wait>90</wait>
	<createRef label="enemy_create_m_01"><param>430</param><param>-8</param><param>180</param></createRef>
	<wait>110</wait>
	<createRef label="enemy_create_m_01"><param>310</param><param>-8</param><param>180</param></createRef>

</action>

<action label="stage5A_12">

	<eval name="create_x">500-16</eval>
	<eval name="create_y">240</eval>

	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">-62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>1</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">-62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>2</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">-62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">-62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">-62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>2</param></createRef>

	<wait>8</wait>


	<eval name="create_y">120</eval>
	<eval name="create_x">140+16</eval>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>1</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>2</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<evaladd name="create_x">62</evaladd>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>2</param></createRef>

	<wait>8</wait>

	<wait>70</wait>

	<eval name="create_x">320</eval>
	<eval name="create_y">140</eval>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-52</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<createRef label="mahoujin_create_02"><param>$create_x+52</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y+52</param><param>190</param><param>0</param></createRef>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y-52</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-52*2</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<createRef label="mahoujin_create_02"><param>$create_x+52*2</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y+52*2</param><param>190</param><param>0</param></createRef>
	<createRef label="mahoujin_create_02"><param>$create_x</param><param>$create_y-52*2</param><param>190</param><param>0</param></createRef>
	<wait>8</wait>
	<createRef label="mahoujin_create_02"><param>$create_x-52*2</param><param>$create_y</param><param>190</param><param>0</param></createRef>
	<createRef label="mahoujin_create_02"><param>$create_x+52*2</param><param>$create_y</param><param>190</param><param>0</param></createRef>

	<wait>120</wait>

</action>

<action label="stage5A_13">

	<createRef label="enemy_create_m_06"><param>180</param><param>-8</param><param>160</param><param>-1</param><param>3</param><param>0</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_m_06"><param>458</param><param>-8</param><param>-160</param><param>1</param><param>3</param><param>0</param></createRef>

	<skipwait>120</skipwait>
	<createRef label="enemy_create_m_06"><param>200</param><param>-8</param><param>150</param><param>1</param><param>3</param><param>1</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_m_06"><param>438</param><param>-8</param><param>-150</param><param>-1</param><param>3</param><param>-1</param></createRef>

	<skipwait>100</skipwait>
	<createRef label="enemy_create_m_06"><param>220</param><param>-8</param><param>180</param><param>-1</param><param>3</param><param>0</param></createRef>
	<wait>70</wait>
	<createRef label="enemy_create_m_06"><param>400</param><param>-8</param><param>-180</param><param>1</param><param>3</param><param>0</param></createRef>

	<skipwait>80</skipwait>
	<createRef label="enemy_create_m_06"><param>162</param><param>-8</param><param>170</param><param>1</param><param>3</param><param>0</param></createRef>
	<wait>70</wait>
	<createRef label="enemy_create_m_06"><param>450</param><param>-8</param><param>-170</param><param>-1</param><param>3</param><param>0</param></createRef>

	<skipwait>60</skipwait>
	<createRef label="enemy_create_m_06"><param>300</param><param>-8</param><param>140</param><param>-1</param><param>3</param><param>1</param></createRef>
	<wait>70</wait>
	<createRef label="enemy_create_m_06"><param>340</param><param>-8</param><param>-140</param><param>1</param><param>3</param><param>-1</param></createRef>

	<skipwait>40</skipwait>
	<createRef label="enemy_create_m_06"><param>195</param><param>-8</param><param>160</param><param>1</param><param>3</param><param>0</param></createRef>
	<wait>70</wait>
	<createRef label="enemy_create_m_06"><param>435</param><param>-8</param><param>-160</param><param>-1</param><param>3</param><param>0</param></createRef>

	<skipwait>30</skipwait>
	<createRef label="enemy_create_m_06"><param>132</param><param>120</param><param>85</param><param>-1</param><param>-1</param><param>2</param></createRef>
	<wait>70</wait>
	<createRef label="enemy_create_m_06"><param>508</param><param>120</param><param>-85</param><param>1</param><param>-1</param><param>-2</param></createRef>

</action>

<action label="stage5A_common_red">

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>30</wait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>

</action>

<!-- ************************************************************ -->
<!-- *  stage5A CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>4.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>4.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>


<create label="enemy_create_m_01">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>46</vital>
	<enemyRef label="enemy_m_01"></enemyRef>
</create>

<create label="mahoujin_create_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<repeat><times>2</times>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>90*$3</param></createRef>
			<wait>14</wait>
			<createRef label="enemy_create_03_score"><param>$_self_cx</param><param>$_self_cy</param><param>90*$3</param></createRef>
			<wait>14</wait>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>90*$3</param></createRef>
			<wait>14</wait>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>90*$3</param></createRef>
			<wait>14</wait>
			</repeat>

			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_03">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03"><param>$3</param></enemyRef>
</create>


<create label="enemy_create_03_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_04_red">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_04_redn">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_redn"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_04_red_score">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_m_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>415</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="enemy_create_m_03">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>50</vital>
	<enemyRef label="enemy_m_03"></enemyRef>
</create>

<create label="enemy_create_05_red">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_05_redn">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_05_red_score">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05_red_score"><param>$3</param></enemyRef>
</create>

<create label="mahoujin_create_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<repeat><times>1-($4-eq1)</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			</repeat>
			<repeat><times>$4-eq1</times>
				<createRef label="enemy_create_06_score"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			</repeat>

			<wait>14</wait>
			<createRef label="enemy_create_07_red"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>14</wait>
			<repeat><times>1-($4-eq2)</times>
				<createRef label="enemy_create_07_red"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			</repeat>
			<repeat><times>$4-eq2</times>
				<createRef label="enemy_create_07_red_score"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			</repeat>

			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_06">
	<speed>1.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>1.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06_score"></enemyRef>
</create>

<create label="enemy_create_07_red">
	<speed>1.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_red"></enemyRef>
</create>

<create label="enemy_create_07_red_score">
	<speed>1.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_red_score"></enemyRef>
</create>

<create label="enemy_create_08">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_08"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_08_score"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_m_04">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>68</vital>
	<enemyRef label="enemy_m_04"><param>$3/90</param></enemyRef>
</create>

<create label="mahoujin_create_03">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">mahoujin_128</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>128</width><height>128</height>
			<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		
		<rotateImg>
			<direction>2</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<createRef label="enemy_create_m_05"><param>$_self_cx</param><param>$_self_cy</param></createRef>


			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>

		</action>
	</object>
</create>

<create label="mahoujin_create_03_back">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">mahoujin_128</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>128</width><height>128</height>
			<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>

		<rotateImg>
			<direction>2</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>140</alpha><red>255</red><green>255</green><blue>255</blue><term>100</term>
			</changeColor>

			<wait>120</wait>
	
			<changeImgSize>
				<width>256</width><height>256</height><term>20</term>
			</changeImgSize>
			<changeColor>
				<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
			<wait>20</wait>

			<vanish/>

		</action>
	</object>
</create>

<create label="enemy_create_m_05">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>870</vital>
	<enemyRef label="enemy_m_05"></enemyRef>
</create>

<create label="enemy_create_m_05_child">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>82</vital>
	<enemyRef label="enemy_m_05_child"></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_09"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_09_score"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_10">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_10_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10_score"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_11">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>5</vital>
	<enemyRef label="enemy_11"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_11_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>5</vital>
	<enemyRef label="enemy_11_score"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_12">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_12"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_12_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_12_score"><param>$4</param><param>$5</param></enemyRef>
</create>


<create label="enemy_create_m_06">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_m_06"><param>$4</param><param>$5</param><param>$6</param></enemyRef>
</create>


<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  stage5A ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_ab"><param>$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>1.6</param></fireRef>

		<wait>15</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>50</term>
		</changeDirection>

		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_ab"><param>$2+60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>1.6</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_ab"><param>$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>180</param><param>1.6</param></fireRef>

		<wait>15</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>50</term>
		</changeDirection>

		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_ab"><param>$2+60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>180</param><param>1.6</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_02">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>45</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<wait>20</wait>

		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>0</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>-120</param><param>2.0</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>-120</param><param>1.8</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>-120</param><param>1.6</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>60</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>-120</param><param>1.4</param></fireRef>

			<wait>80</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_02_score">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>45</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>20</wait>
<!--
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>0</param><param>2.0</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.8</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.6</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.4</param></fireRef>

			<wait>80</wait>
		</repeat>
-->
	</action>
</enemy>


<enemy label="enemy_m_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>110</param></revengeRef>
<!--	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>

		<wait>25</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>84</param><param>1.9</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>
		<wait>15</wait>


		<changeSpeed>
			<speed type="absolute">0.8</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<repeat><times>2</times>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>

		<wait>25</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>84</param><param>1.9</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.9</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>
		<wait>25</wait>
		</repeat>

	</action>

</enemy>


<enemy label="enemy_03">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>

		<wait>40</wait>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>30</term>
		</changeSpeed>

		<wait>40</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>
		<wait>40</wait>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>30</term>
		</changeSpeed>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_03_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>$1</param></fireRef>
		<fireRef label="enemy_fire_04"><param>180</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_04_red">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_04_redn">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_04_red_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
<!--
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
-->
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
<!--
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
-->
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_05_red">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_05_redn">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_05_red_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_m_02">
	<score>10000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_11"><param>16/2</param><param>20</param><param>480</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>
		<wait>25</wait>
		<changeSpeed>
			<speed typte="absolute">0.1</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>

		<repeat><times>2</times>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_b"><param>0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>3</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<wait>20</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_p"><param>-49</param><param>1</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>0</param></fireRef>
		</repeat>

		<wait>20</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_r"><param>0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>3</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<wait>20</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_p"><param>-93</param><param>1</param></fireRef>
		<repeat><times>20</times>
			<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
			<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
			<wait>1</wait>
		</repeat>
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
			<repeat><times>20</times>
				<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
				<fireRef label="enemy_stage5A_fire_laser_p_s"><param>8</param><param>1</param></fireRef>
				<wait>1</wait>
			</repeat>
		</repeat>

		<wait>56</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_b"><param>0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
		</repeat>

		<repeat><times>2</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>3</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_b_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<wait>20</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_r"><param>0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>3</times>
			<wait>9</wait>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage5A_fire_laser_r_s"><param>30</param></fireRef>
			</repeat>
		</repeat>

		<wait>20</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.5</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_03">
	<score>800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>110</param></revengeRef>
<!--	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>

		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<eval name="dir">55</eval>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_05"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
		</repeat>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_05_s"><param>$dir+8</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
			<evaladd name="dir">-8</evaladd>
		</repeat>

		<wait>50</wait>


		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<eval name="dir">55</eval>
			<fireRef label="enemy_fire_05"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
		</repeat>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_05_s"><param>$dir+8</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>$dir*(-2)</param><param>1.6</param></fireRef>
			<wait>8</wait>
			<evaladd name="dir">-8</evaladd>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_06">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
	
		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>($_self_cx+$_self_cy+$_player_cx)%11</param><param>1.5</param></fireRef>

		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>39</param><param>1.5</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>30</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>39</param><param>1.5</param></fireRef>
			<wait>1</wait>
		</repeat>


	</action>
</enemy>

<enemy label="enemy_06_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
	
		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>($_self_cx+$_player_cx)%11</param><param>1.5</param></fireRef>

		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>38</param><param>1.5</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>30</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>38</param><param>1.5</param></fireRef>
			<wait>1</wait>
		</repeat>


	</action>
</enemy>


<enemy label="enemy_07_red">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>20</wait>
		<wait>1</wait>
<!--
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
-->
	</action>

</enemy>
<enemy label="enemy_07_red_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>20</wait>
		<wait>1</wait>

		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>

	</action>

</enemy>


<enemy label="enemy_08">
	<score>700</score>
	<inv>10</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.6</param><param>$1</param></fireRef>
		<repeat><times>2</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_08_s"><param>0</param><param>1.6</param><param>$1</param></fireRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">$2</direction><term>150</term>
		</changeDirection>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08_s"><param>0</param><param>1.6</param><param>$1</param></fireRef>

			<wait>1</wait>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		<repeat><times>-1</times>
			<wait>36</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>33</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_08_score">
	<score>600</score>
	<inv>10</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.6</param><param>$1</param></fireRef>
		<repeat><times>2</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_08_s"><param>0</param><param>1.6</param><param>$1</param></fireRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">$2</direction><term>150</term>
		</changeDirection>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08_s"><param>0</param><param>1.6</param><param>$1</param></fireRef>

			<wait>1</wait>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		<repeat><times>-1</times>
			<wait>52</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>33</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>118</param><param>1.6</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_m_04">
	<score>800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>20</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>

		<actionRef label="create_option"><param>$1*4</param><param>1</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_09"><param>-120*$1</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_09_s"><param>0</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_09_s"><param>0</param><param>2.0</param></fireRef>
		<fireRef label="enemy_fire_09_s"><param>0</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<wait>1</wait>
			<fireRef label="enemy_fire_09_s"><param>90</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>1.9</param></fireRef>
		</repeat>

		<repeat><times>3</times>
		<wait>37</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>5</wait>
			<fireRef label="enemy_fire_09_s"><param>90+$1*11</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>1.9</param></fireRef>
		<repeat><times>4</times>
			<wait>1</wait>
			<fireRef label="enemy_fire_09_s"><param>90</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>1.9</param></fireRef>
		</repeat>
		</repeat>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">1.5</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_05">
	<score>100000</score>
	<inv>40</inv>
	<prate>$__middle_enemy_prate5</prate>
	<presentRef label="enemy_present_91"><param>88</param><param>88</param></presentRef>
	<revengeRef label="enemy_revenge_11_1up"><param>20/2</param><param>20</param><param>960</param></revengeRef>
	<collision type="sync"><left>-42</left><top>-42</top><right>42</right><bottom>42</bottom></collision>

	<action>

		<createRef label="enemy_create_m_05_dummy"><param>$_self_cx</param><param>$_self_cy</param></createRef>
		<createRef label="enemy_create_m_05_child"><param>$_self_cx</param><param>$_self_cy</param><param>45</param></createRef>
		<createRef label="enemy_create_m_05_child"><param>$_self_cx</param><param>$_self_cy</param><param>135</param></createRef>
		<createRef label="enemy_create_m_05_child"><param>$_self_cx</param><param>$_self_cy</param><param>225</param></createRef>
		<createRef label="enemy_create_m_05_child"><param>$_self_cx</param><param>$_self_cy</param><param>315</param></createRef>

		<wait>39</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param><param>1.6</param><param>1</param></fireRef>
		<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>1</param></fireRef>
				<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
			</repeat>
		</repeat>

		<wait>22</wait>
		<eval name="bul_dir">0</eval>
		<eval name="bul_sp">0</eval>
		<wait>2</wait>

		<repeat><times>49</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>22+$bul_dir</param><param>1.6+$bul_sp</param><param>1</param></fireRef>
		<fireRef label="enemy_fire_10_s"><param>20+$bul_dir</param><param>1.6+$bul_sp</param><param>-1</param></fireRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_10_s"><param>20+$bul_dir</param><param>1.6+$bul_sp</param><param>1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>20+$bul_dir</param><param>1.6+$bul_sp</param><param>-1</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_10_s"><param>20+$bul_dir</param><param>1.6+$bul_sp</param><param>1</param></fireRef>
				<fireRef label="enemy_fire_10_s"><param>20+$bul_dir</param><param>1.6+$bul_sp</param><param>-1</param></fireRef>
			</repeat>
		</repeat>

			<wait>22</wait>
			<eval name="bul_dir">$_player_cx%8</eval>
			<eval name="bul_sp">(($_player_cx+$_player_cy)%7)/10</eval>
			<wait>2</wait>
		</repeat>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>10</term>
		</changeSpeed>

		<repeat><times>10</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>22</param><param>1.6</param><param>1</param></fireRef>
		<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
		</repeat>
		<repeat><times>2</times>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>1</param></fireRef>
				<fireRef label="enemy_fire_10_s"><param>20</param><param>1.6</param><param>-1</param></fireRef>
			</repeat>
		</repeat>

		<wait>24</wait>
		</repeat>

	</action>
</enemy>

<create label="enemy_create_m_05_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_m_05_dummy"></enemyRef>
</create>

<enemy label="enemy_m_05_dummy">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<img type="normal">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<action>

	<repeat><times>-1</times>

		<wait>43</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_15"><param>-122</param></fireRef>
		<wait>1</wait>
		<repeat><times>11</times>
			<fireRef label="enemy_fire_15_s"><param>30</param></fireRef>
			<wait>1</wait>
		</repeat>


		<repeat><times>$__set_child_break-lt4</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_14"><param>0</param></fireRef>
		</repeat>		

		<wait>55</wait>
		<repeat><times>$__set_child_break-lt3</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_14"><param>0</param></fireRef>
		</repeat>

		<wait>43</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_15"><param>-123</param></fireRef>
		<wait>1</wait>
		<repeat><times>11</times>
			<fireRef label="enemy_fire_15_s"><param>30</param></fireRef>
			<wait>1</wait>
		</repeat>

		<repeat><times>$__set_child_break-lt2</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_14"><param>0</param></fireRef>
		</repeat>
		<wait>55</wait>
		<repeat><times>$__set_child_break-lt1</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_14"><param>0</param></fireRef>
		</repeat>
	</repeat>

	</action>
</enemy>


<enemy label="enemy_m_05_child">
	<score>1000</score>
	<inv>40</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_91_child"></presentRef>
	<revengeRef label="enemy_revenge_m_05_child"><param>4</param><param>20</param><param>340</param></revengeRef>
<!--	<revengeRef label="enemy_revenge_01_s"><param>4</param><param>20</param><param>340</param></revengeRef> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<action>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
		<wait>2</wait>

		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<eval name="sabun">0</eval>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<changeSpeed>
				<speed type="absolute">3.3</speed><term>1</term>
			</changeSpeed>
			<repeat><times>3</times>
				<wait>10</wait>
				<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
				<fireRef label="enemy_stage5A_fire_laser_b2_r"><param>30+$sabun</param></fireRef>
				<wait>10</wait>
				<fireRef label="enemy_stage5A_fire_laser_b2_r"><param>30+$sabun</param></fireRef>
				<wait>10</wait>
				<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
				<fireRef label="enemy_stage5A_fire_laser_b2_r"><param>30+$sabun</param></fireRef>
				<wait>10</wait>
				<fireRef label="enemy_stage5A_fire_laser_b2_r"><param>30+$sabun</param></fireRef>
				<eval name="sabun">($sabun+9)%60</eval>
			</repeat>
			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<changeSpeed>
				<speed type="absolute">3.3</speed><term>1</term>
			</changeSpeed>
			<wait>120</wait>
		</repeat>

	</action>
</enemy>


<enemy label="enemy_09">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate6</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>10</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>-180+$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>1.2</param></fireRef>	
		<repeat><times>4</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_11_s"><param>90</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_11_s"><param>0</param><param>1.2</param></fireRef>
		</repeat>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_09_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate6</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>10</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>
<!--
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>195+$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_11_s"><param>0</param><param>1.2</param></fireRef>	
		<repeat><times>4</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_11_s"><param>-90</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_11_s"><param>0</param><param>1.2</param></fireRef>
		</repeat>
-->
		<wait>24</wait>
		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_10">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate6</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>10</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>185+$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>0</param><param>1.2</param></fireRef>	
		<repeat><times>4</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_12_s"><param>-90</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>0</param><param>1.2</param></fireRef>
		</repeat>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_10_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate6</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>10</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>
<!--
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>-200+$2</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>0</param><param>1.2</param></fireRef>	
		<repeat><times>4</times>
			<wait>6</wait>
			<fireRef label="enemy_fire_12_s"><param>-90</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>0</param><param>1.2</param></fireRef>
		</repeat>
-->
		<wait>24</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_11">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_b"><param>0</param></fireRef>
		<fireRef label="enemy_stage5A_fire_laser_b_s"><param>120</param></fireRef>
		<fireRef label="enemy_stage5A_fire_laser_b_s"><param>120</param></fireRef>

		<wait>52</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>15</wait>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_11_score">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>60</term>
		</changeSpeed>
		<wait>8</wait>
<!--
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser_b"><param>0</param></fireRef>
		<fireRef label="enemy_stage5A_fire_laser_b_s"><param>120</param></fireRef>
		<fireRef label="enemy_stage5A_fire_laser_b_s"><param>120</param></fireRef>
-->

		<wait>52</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>
		<wait>15</wait>

		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_12">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>60</term>
		</changeSpeed>

		<wait>8</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_13"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-3+$_player_cx%5</param><param>1.6</param></fireRef>

		<wait>16</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>80</term>
		</changeDirection>

		<wait>32</wait>
<!--
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_13"><param>0</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>$2</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-6+$_self_cx%11</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-2</param><param>1.5</param></fireRef>
-->

	</action>
</enemy>

<enemy label="enemy_12_score">
	<score>600</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>60</term>
		</changeSpeed>

		<wait>8</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_13"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-3+$_player_cx%5</param><param>1.7</param></fireRef>

		<wait>16</wait>

		<changeDirection>
			<direction type="absolute">$1</direction><term>80</term>
		</changeDirection>

		<wait>32</wait>
<!--
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_13"><param>0</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>$2</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-3+$_player_cx%5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>-6+$_self_cx%11</param><param>1.7</param></fireRef>
-->

	</action>
</enemy>


<enemy label="enemy_m_06">
	<score>800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>4</param><param>20</param><param>65</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>3*$3</param><param>$2</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.7</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>

		<wait>25</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72+12*$1</param><param>1.7</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>
		<wait>25</wait>


		<changeSpeed>
			<speed type="absolute">0.8</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

		<repeat><times>2</times>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.7</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>

		<wait>25</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
		</repeat>
		<wait>10</wait>

		<repeat><times>2</times>
			<fireRef label="enemy_fire_02_s"><param>72+12*$1</param><param>1.7</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>72</param><param>1.7</param></fireRef>
			</repeat>
			<wait>10</wait>
		</repeat>
		<wait>25</wait>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_99_red">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>71</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage5A_fire_laser"><param>0</param></fireRef>
		<wait>5</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>



<!-- ************************************************************ -->
<!-- *  stage5A Laser                                           * -->
<!-- ************************************************************ -->

<fire label="enemy_stage5A_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet"></bulletRef>
</fire>

<bullet label="enemy_stage5A_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>1</wait>
		<changeSpeed>
			<speed>1.8</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<fire label="enemy_stage5A_fire_laser_r">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_r"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_r_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_r"></bulletRef>
</fire>

<bullet label="enemy_stage5A_fire_laser_bullet_r">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>17</height><term>3</term>
		</changeImgSize>
		<wait>1</wait>
		<changeSpeed>
			<speed>1.8</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<fire label="enemy_stage5A_fire_laser_b">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_b_r">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b"></bulletRef>
</fire>

<bullet label="enemy_stage5A_fire_laser_bullet_b">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xb</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>240</red><green>240</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>17</height><term>3</term>
		</changeImgSize>
		<wait>1</wait>
		<changeSpeed>
			<speed>2</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<fire label="enemy_stage5A_fire_laser_b2">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b2"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_b2_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b2"></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_b2_r">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_b2"></bulletRef>
</fire>

<bullet label="enemy_stage5A_fire_laser_bullet_b2">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xb</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>240</red><green>240</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>17</height><term>3</term>
		</changeImgSize>
		<wait>1</wait>
		<changeSpeed>
			<speed>1.6</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>




<fire label="enemy_stage5A_fire_laser_p">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_p"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage5A_fire_laser_p_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage5A_fire_laser_bullet_p"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_stage5A_fire_laser_bullet_p">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="maskadd">
		<file type="dds">laser32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>4</width><height>4</height>
		<alpha>255</alpha><red>210</red><green>120</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>$1+1</wait>
		<changeImgSize>
			<width>4</width><height>16</height><term>3</term>
		</changeImgSize>
		<createRef label="enemy_stage5A_fire_laser_back_p"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>190</param><param>100</param><param>255</param><param>2</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_stage5A_fire_laser_back_p"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>190</param><param>100</param><param>255</param><param>1</param></createRef>
		<wait>1</wait>
		<changeSpeed>
			<speed>1.4</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<create label="enemy_stage5A_fire_laser_back_p">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>17</height><term>3</term>
			</changeImgSize>
			<wait>$8</wait>
			<changeSpeed>
				<speed>1.4</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>


<!-- ************************************************************ -->
<!-- *  stage5A ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_ab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>1.6</speed>
	<direction type="absolute">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>1.6</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>3.6</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>3.6</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>0.5</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_10"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_10_s">
	<speed>0.5</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_10"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_11">
	<speed>0.5</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_11_s">
	<speed>0.5</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_12">
	<speed>0.5</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_12"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_12_s">
	<speed>0.5</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_12"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13">
	<speed>2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_13"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13_s">
	<speed>2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_13"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_14">
	<speed>1.8</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_14"></bulletRef>
</fire>

<fire label="enemy_fire_15">
	<speed>1.8</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_15"></bulletRef>
</fire>

<fire label="enemy_fire_15_s">
	<speed>1.8</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_15"></bulletRef>
</fire>

<!-- ************************************************************ -->
<!-- *  stage5A Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>36</green><blue>255</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>25</blue>
	</img>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*3</left><top>0</top><right>32*4</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>120</red><green>120</green><blue>255</blue>
	</img>

	<action>
	</action>

</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>220</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>25</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_08">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>(1-$2)*255</red><green>64</green><blue>$2*255</blue>
	</img>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>168</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet64_blow</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>20</width><height>20</height>
		<alpha>220</alpha><red>5</red><green>250</green><blue>25</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>

<!--		<changeDirection>
			<direction type="relative">120*$2</direction><term>120</term>
		</changeDirection>
-->

	</action>

</bullet>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>108</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>60</green><blue>8</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>156</red><green>64</green><blue>128</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet64_blow</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>40</width><height>40</height>
		<alpha>220</alpha><red>255</red><green>220</green><blue>5</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
	</action>

</bullet>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet64_blow</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>20</width><height>20</height>
		<alpha>220</alpha><red>255</red><green>11</green><blue>5</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.1</speed><term>20</term>
		</changeSpeed>

	</action>

</bullet>

</exbulletml>
