<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| アド 　： 300;無表情１、 301:無表情２、302:真剣、 303:睨、 304:苦１、 305:苦２|-->


<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="331001"></textBlock>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple**Moon,　12:08</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Say, Shizuka.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yes? What is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Is your hair really black?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			

			<rep><ts>$f1-eq2</ts>
				<textBlock l="331002"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>I told you before that I dyed it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f1-eq2)</ts>
				<textBlock l="331003"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>I... dye my hair.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="331010"></textBlock>
			<global name="global_character_kaiwa">100</global>
<setString><string>Okay, different question then.**See this Crystal I keep in my lighter?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>I can use magic and fly thanks to it. How do**you use magic?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Well...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="331011"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>I'm wearing it somewhere I can't show other**people.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
<setString><string>Somewhere hidden under your clothes?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Huh? Y-Yes, well, something like that...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Then let me have a peek.**We're both girls here. It's no big deal.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>U-U-Um, that's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Come on, come on.**Just give me a little look. It won't hurt.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>S-Stop, Asa. I'm serious.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>I'm serious too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<addString><string>**...About whether or not you're lying.</string></addString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>You are, aren't you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>.........Yes.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="331019"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>My Crystal is invisible to people trying to**look at it for foolish reasons.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>I see.**So you can see it while I can't.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Y-Yes, well... yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What a coincidence.**My Crystal can only be see by idiots.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>That reminds me, you mentioned being able to**see it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>T-There cannot possibly be a Crystal so**ridiculous.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Then I don't think there'd be a Crystal that**can't be needlessly seen either.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Sigh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>All right. I'll tell you the truth.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<!--|無し|-->
			</rep>


			<textBlock l="331012"></textBlock>

			<global name="global_character_kaiwa">207</global>
<setString><string>I don't have a Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I knew it.**You don't have any elemental in you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>That's right. I am a pureblooded human.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|C2 と共通|-->
			<textBlock l="330045"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>I've never seen one before, but besides the**hair color, you look just like us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You're the one that has mixed blood. It's**more strange that you look so similar to me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>You've got a point.**I guess that's perfectly natural coming from**your side.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>And now that you know...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Huh? What was that?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No, it's nothing. Let's hurry.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>H-Hey. Wait for me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<!--|ボス登場|-->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<actionRef label="stage_comm_text_setup_action"></actionRef>


			<textBlock l="331020"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>That was surprisingly fast.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Asa, stand back.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Why?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Ar Lite!!</string></setString>
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>	
			<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Seal!</string></setString>
			<w>5</w>
			<createRef l="talkscene_magic"><p>2</p><p>480</p></createRef>
			<soundtrack><file type="ogg">sword</file></soundtrack>	
			<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>
			<w>20</w>

			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Whoa! What's with her!?**Why'd she attack all of a sudden!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
<setString><string>I think she did it in place of a greeting.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>...Who is that, Shizuka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>She has nothing to do with this.**She just offered to help me on my way here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>That's not how it looks.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>And who are you?**Why'd you attack us out of nowhere?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>She's a pureblooded elemental.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Come on. Now it's one of them?**It's nothing but one impossibility after**another today.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Shizuka, this is not how you wanted to meet,**is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>No. I've been searching for a while for signs**of you leaving the seal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>...Indeed.**In a way, you were closer to the truth than**us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>As I'm sure you know, we cannot allow you to**reach the Relic Ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I suppose not.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Not to butt in here, but I have no idea what**you two are talking about.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">5</sysvar><eval name="f5">$_gameflag</eval>			

			<rep><ts>$f5-eq1</ts>
				<textBlock l="331021"></textBlock>

				<global name="global_character_kaiwa">200</global>
<setString><string>Asa, stay back.**You only promised to bring me this far.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Yeah, this is as far as I said, which means**that I've still got to keep my promise here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f5-eq1)</ts>
				<textBlock l="331022"></textBlock>

				<global name="global_character_kaiwa">200</global>
<setString><string>Asa, stand back.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>That's how it's going to go? A fight?**Sorry, but I don't get too many chances to**take on a pureblooded elemental.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="331030"></textBlock>

			<global name="global_character_kaiwa">302</global>
<setString><string>You're fighting too?**Can't you tell how poorly your magic compares**to mine?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Who cares about magic?**I'm closer to a human like Shizuka than to**you. I'm on her side.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Very well. I will be taking Shizuka from here**in chains. Expect no quarter if you try to**interfere.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Asa, no! Please stay back!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>She seems pretty strong.**I know how strong you are, but she'll still**be tough to take on by yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>That may be, but...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I'll take the front. Cover me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>I will show you the strength of true magic!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ A31|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ A32|-->
	<rep><ts>$_prate-lt420000</ts>
		<setGameFlag><num>32</num><flag>2</flag></setGameFlag>
	</rep>
	<rep><ts>(1-($_prate-lt420000))</ts>
		<rep><ts>$_prate-lt460000</ts>
			<setGameFlag><num>32</num><flag>1</flag></setGameFlag>
		</rep>
		<rep><ts>1-($_prate-lt460000)</ts>
			<setGameFlag><num>32</num><flag>0</flag></setGameFlag>
		</rep>
	</rep>

	<!--|フラグ A33|-->
	<!--|0:朝朔 1:シズカ|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>33</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>33</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="331100"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>You were hurt already? No wonder we won.**Hey. You okay, Shizuka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yes. I have a few scratches, but I'm okay.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<global name="global_character_kaiwa">100</global>
<setString><string>Yeah, I knew it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<global name="global_character_kaiwa">105</global>
<setString><string>I see. I guess I didn't have to worry about**you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>



			<rep><ts>$f33-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f33-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<textBlock l="331110"></textBlock>

			<global name="global_character_kaiwa">305</global>
<setString><string>However, it will not be so easy from here on.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Regardless, I must continue.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>For the world?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>The world and... for Shizuma.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>(...Shizuma?)</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Putting your sister on the same level as the**world...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Shouldn't I?**Our lives are linked to the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Perhaps you haven't realized it, but you**cannot use your full power without her. You**are not enough to save her on your own.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Don't you think I know that!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I'm still not following here, but let me cut**in here.**Luckily, she's not by herself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>This has nothing to do with me acknowledging**your strength earlier.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>The fate she is carrying is beyond anything**you could imagine.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I bet.**I still have no idea at all what you're**talking about...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>But I guess if it's that big a deal, then**what's the difference whether some**insignificant speck like me shows up, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>A slight difference now becomes a massive**fluxuation in the future. The chaos theory.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I'm not smart enough to understand that, but**if I'm ouside your expectations, then I guess**I better stick around to foul things up for**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You have such a way with words.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Sorry. All I've got to get by is my tongue.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Nobody can take my sister's place and I don't**want you to feel like you need to help me...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>But I think I will need your help in order to**reach her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>If you're going to ask me so honestly, I**don't have much of a choice.**I'll lend you a hand.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>That doesn't quite put me at ease.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Have you really prepared yourself?**The truth of the world should not be known.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>


			<setLock><num>2</num></setLock>
			<rep><ts>$f32-eq2</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			</rep>
			<waitLock><num>2</num></waitLock>
			<textBlock l="0"></textBlock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<!--|Flag 32 が他の双子とは違う|-->
			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f31-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>1-($f32-eq2)</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt6</ts><setGameFlag><num>34</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt6))*($tmpring-gt3)</ts><setGameFlag><num>34</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt3))</ts><setGameFlag><num>34</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">34</sysvar><eval name="f34">$_gameflag</eval>			
			<setGameFlag><num>29</num><flag>$f34</flag></setGameFlag>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="331101"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>You with the gray hair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>What?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>You move well.**If not for you, it would have been easier for**me to fight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>I'm surprised to hear a pureblood elemental**say something like that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Thanks for that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="331102"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>I knew it, Shizuka. You were hurt too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Not as badly as you.**My injury is just from when I was thrown back**as the seal broke.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Speaking of that, that gray haired girl made**herself very useful.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>She moved much faster and better than I**expected.**If you were by yourself, I would have been**able to defeat you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I'm blushing over here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>


<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="331120"></textBlock>

			<global name="global_character_kaiwa">107</global>
<setString><string>The truth of the world?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Yes. When you learn the truth, you will know**despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Whatever's waiting for us, I'm fighting for**Shizuka. She's the one fighting for the world**and Shizuma.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="331121"></textBlock>

			<global name="global_character_kaiwa">107</global>
<setString><string>Shizuka knows, doesn't she?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Yes, that's right, and she is aware of the**despair it brings.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Funny thing that. **She knows the truth of the world and yet she**hasn't fallen into despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Instead of despairing, she's fighting for the**world and for her sister. Sounds like she**still has hope.**I'll become that hope for her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>




<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Asa Shizukuishi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Shizuka Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Adolfine</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-256</cy>
	<child>1</child>

	<!--|アドルフィーネだけ縦長|-->
	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ador_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ador_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ador_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ador_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">ador_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">ador_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">ador_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">ador_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">ador_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">ador_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Shizuka's Crystal.****  It's worn in a private place.****  It's invisible.****  I don't have one.</string></setString>
		</object>
	</create>

	<!--|*** フラグ A35 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>35</p><p>1</p><p>0</p><p>2</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A35 ***|-->
	<setGameFlag><num>35</num><flag>1</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A35 ***|-->
	<setGameFlag><num>35</num><flag>2</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A35 ***|-->
	<setGameFlag><num>35</num><flag>3</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Asa's decision.****  The truth of the world?****  Shizuka knows, doesn't she?</string></setString>
		</object>
	</create>

	<!--|*** フラグ A36 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>36</p><p>0</p><p>1</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Asa's decision.****  The truth of the world?</string></setString>
		</object>
	</create>

	<!--|*** フラグ A36 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>36</p><p>0</p><p>1</p><p>0</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>

</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A36 ***|-->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>

</decided>


</exbulletml>
