<?xml version="1.0" encoding="shift_jis"?>

<exbulletml>

<action label="pause_top">
	<repeat><times>$_replay_mode-eq1</times>
		<actionRef label="pause_replay_top"></actionRef>
	</repeat>
	
	<repeat><times>1-($_replay_mode-eq1)</times>
		<actionRef label="pause_normal_top"></actionRef>
	</repeat>

</action>

<action label="pause_normal_top">

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>642</width><height>482</height>
				<alpha>192</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>35</num></setDrawLevel>
		</object>
	</create>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+24</cx><cy>240-48*2</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*1</top><right>48*6</right><bottom>48*2</bottom>
				<width>48*6</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+24</cx><cy>240</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*2</top><right>48*6</right><bottom>48*3</bottom>
				<width>48*6</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+24</cx><cy>240+48*2</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*3</top><right>48*6</right><bottom>48*4</bottom>
				<width>48*6</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_pause_cursor_decided"></decidedRef>
			<selectedRef   label="game_pause_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240-48*2</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_1"></unselectedRef>
			<decidedRef		label="game_pause_decided_1"></decidedRef>
			<revengeRef		label="game_pause_revenge_1"></revengeRef>
			<selectedRef	label="game_pause_selected_1"></selectedRef>
			<actionRef		label="game_pause_action_1"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_2"></unselectedRef>
			<decidedRef		label="game_pause_decided_2"></decidedRef>
			<revengeRef		label="game_pause_revenge_2"></revengeRef>
			<selectedRef	label="game_pause_selected_2"></selectedRef>
			<actionRef		label="game_pause_action_2"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240+48*2</cy><x>0</x><y>2</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_3"></unselectedRef>
			<decidedRef		label="game_pause_decided_3"></decidedRef>
			<revengeRef		label="game_pause_revenge_3"></revengeRef>
			<selectedRef	label="game_pause_selected_3"></selectedRef>
			<actionRef		label="game_pause_action_3"></actionRef>
		</selectable>
	</create>

</action>


<action label="pause_replay_top">

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>642</width><height>482</height>
				<alpha>192</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>35</num></setDrawLevel>
		</object>
	</create>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+24</cx><cy>240-48*1</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*1</top><right>48*6</right><bottom>48*2</bottom>
				<width>48*6</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+24</cx><cy>240+48*1</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*3</top><right>48*6</right><bottom>48*4</bottom>
				<width>48*6</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_pause_cursor_decided"></decidedRef>
			<selectedRef   label="game_pause_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240-48*1</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_1"></unselectedRef>
			<decidedRef		label="game_pause_decided_1"></decidedRef>
			<revengeRef		label="game_pause_revenge_1"></revengeRef>
			<selectedRef	label="game_pause_selected_1"></selectedRef>
			<actionRef		label="game_pause_action_1"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320+10</cx><cy>240+48*1</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_3"></unselectedRef>
			<decidedRef		label="game_pause_decided_3"></decidedRef>
			<revengeRef		label="game_pause_revenge_3"></revengeRef>
			<selectedRef	label="game_pause_selected_3"></selectedRef>
			<actionRef		label="game_pause_action_3"></actionRef>
		</selectable>
	</create>

</action>

<!-- ********************************************************* -->
<!-- ***** カーソル                                      ***** -->
<selected label="game_pause_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<decided label="game_pause_cursor_decided">
	<vanish></vanish>
</decided>

<!-- ********************************************************* -->
<!-- ***** ゲーム継続                                    ***** -->
<unselected label="game_pause_unselected_1">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_1">
	<system><command>cancelpause</command></system>
	<vanish></vanish>
</decided>
<revenge    label="game_pause_revenge_1">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_1">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_1">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>320</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>

  <setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** 最初からやりなおす                                ***** -->
<unselected label="game_pause_unselected_2">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>64</green><blue>64</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_2">

	<system><command>disablepause</command></system>
	<system><command>clearreplay</command></system>
	<system><command>clearscore</command></system>
	<system><command>clearstageflag</command></system>
	<system><command>clearcontinue</command></system>
	<system><command>setreconfig</command></system>
	<system><command>updategameflag</command></system>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<wait>90</wait>

	<!-- EXTRA 以外の場合 -->	
	<repeat><times>1-($_stagenum-eq9)</times>
		<!-- プラクティスモード中の場合 -->
		<repeat><times>$_practice_mode-eq1</times>
			<actionRef label="firststage_setting_action"></actionRef>
			<actionRef label="common_scenetrans_thisstage_judge"></actionRef>
			<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
			<actionRef label="common_scenetrans_stage_action"></actionRef>		
		</repeat>

	<!-- 通常モード中の場合 -->
		<repeat><times>$_practice_mode-eq0</times>
			<rep><ts>$_restartstage-eq10</ts>
				<actionRef label="firststage_setting_action"></actionRef>
				<sysvar name="nextstage">$_restartstage</sysvar>		
				<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
				<actionRef label="common_scenetrans_stage_action"></actionRef>		
			</rep>
			<rep><ts>1-($_restartstage-eq10)</ts>
				<actionRef label="firststage_setting_action"></actionRef>
				<sysvar name="nextstage">$_restartstage</sysvar>
				<system><command>restartreplayon</command></system>
				<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
				<actionRef label="common_scenetrans_stage_action"></actionRef>		
			</rep>
		</repeat>
	</repeat>

	<!-- EXTRA の場合 -->
	<repeat><times>($_stagenum-eq9)</times>
		<actionRef label="firststage_setting_action"></actionRef>
		<sysvar name="nextstage">90</sysvar>		
		<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
		<actionRef label="common_scenetrans_stage_action"></actionRef>		
	</repeat>

</decided>
<revenge    label="game_pause_revenge_2">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_2">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_2">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>320</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>


<!-- ********************************************************* -->
<!-- ***** タイトルに戻る                                ***** -->
<unselected label="game_pause_unselected_3">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_3">
	<system><command>clearreplay</command></system>
	<system><command>clearscore</command></system>
	<system><command>clearstageflag</command></system>
	<system><command>disablepause</command></system>
	<system><command>updategameflag</command></system>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>

	<wait>90</wait>	

	<!-- リプレイ再生中または途中から -->
	<rep><ts>1-($_replay_mode-eq0)</ts>
		<actionRef label="common_scenetrans_goto_replay_back_action"></actionRef>
	</rep>

	<rep><ts>$_replay_mode-eq0</ts>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</rep>

</decided>
<revenge    label="game_pause_revenge_3">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_3">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_3">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>320</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ******************************************************************** -->
<!-- ***** GAMEOVER                                                ****** -->
<!-- ******************************************************************** -->
<action label="gameover_top">
	<system><command>disablepause</command></system>
  <wait>120</wait>
	<system><command>switchpause</command></system>
	<system><command>pausesound</command></system>


	<rep><ts>$_replay_mode-eq1</ts>
		<aRef label="gameover_replay_top"></aRef>
	</rep>	

	<rep><ts>1-($_replay_mode-eq1)</ts>
		<rep><ts>$_practice_mode-eq0</ts>
			<aRef label="gameover_normal_top"></aRef>		
		</rep>
		
		<rep><ts>$_practice_mode-eq1</ts>
			<aRef label="gameover_practice_top"></aRef>		
		</rep>
	</rep>
</action>


<action label="gameover_replay_top">
	<system><command>endreplay</command></system>
	<system><command>clearreplay</command></system>
	<wait>90</wait>

	<actionRef label="common_scenetrans_goto_replay_back_action"></actionRef>
</action>




<action label="gameover_normal_top">
	<system><command>commitstagescore</command></system>
	<system><command>updategameflag</command></system>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>642</width><height>482</height>
				<alpha>192</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>35</num></setDrawLevel>
		</object>
	</create>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240-48*2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*0</top><right>48*7</right><bottom>48*1</bottom>
				<width>48*7</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*0</top><right>48*10</right><bottom>48*1</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240+48*2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*1</top><right>48*10</right><bottom>48*2</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="gameover_cursor_decided"></decidedRef>
			<selectedRef   label="gameover_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="gameover_unselected_1"></unselectedRef>
			<decidedRef		label="gameover_decided_1"></decidedRef>
			<revengeRef		label="gameover_revenge_1"></revengeRef>
			<selectedRef	label="gameover_selected_1"></selectedRef>
			<actionRef		label="gameover_action_1"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240+48*2</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="gameover_unselected_2"></unselectedRef>
			<decidedRef		label="gameover_decided_2"></decidedRef>
			<revengeRef		label="gameover_revenge_2"></revengeRef>
			<selectedRef	label="gameover_selected_2"></selectedRef>
			<actionRef		label="gameover_action_2"></actionRef>
		</selectable>
	</create>
</action>

<action label="gameover_practice_top">
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>642</width><height>482</height>
				<alpha>192</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>35</num></setDrawLevel>
		</object>
	</create>


	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240-48*2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*0</top><right>48*7</right><bottom>48*1</bottom>
				<width>48*7</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*0</top><right>48*10</right><bottom>48*1</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240+48*2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*1</top><right>48*10</right><bottom>48*2</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="gameover_cursor_decided"></decidedRef>
			<selectedRef   label="gameover_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="gameover_unselected_1"></unselectedRef>
			<decidedRef		label="gameover_decided_1"></decidedRef>
			<revengeRef		label="gameover_revenge_1"></revengeRef>
			<selectedRef	label="gameover_selected_1"></selectedRef>
			<actionRef		label="gameover_action_1"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240+48*2</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="gameover_unselected_2"></unselectedRef>
			<decidedRef		label="gameover_decided_2"></decidedRef>
			<revengeRef		label="gameover_revenge_2"></revengeRef>
			<selectedRef	label="gameover_selected_2"></selectedRef>
			<actionRef		label="gameover_action_2"></actionRef>
		</selectable>
	</create>
</action>


<action label="gameover_blackwall_create_action">
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause>
			<presentRef label="pause_blackwall_present"></presentRef>
		</object>
	</create>
</action>

<action label="gameover_practice_string_create_action">
	<actionRef label="gameover_normal_string_create_action"></actionRef>
</action>

<!-- ********************************************************* -->
<selected label="gameover_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<decided label="gameover_cursor_decided">
	<vanish></vanish>
</decided>

<!-- ********************************************************* -->
<unselected label="gameover_unselected_1">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="gameover_decided_1">
	<actionRef label="continuegame_setting_action"></actionRef>
	<system><command>clearkeystate</command></system>
	<system><command>resetgameover</command></system>
	<system><command>enablepause</command></system>
	<system><command>cancelpause</command></system>
	<vanish></vanish>
</decided>
<revenge    label="gameover_revenge_1">
	<vanish></vanish>
</revenge>
<selected   label="gameover_selected_1">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="gameover_action_1">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>48*3</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>

  <setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<unselected label="gameover_unselected_2">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="gameover_decided_2">

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>

	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<targetRevenge label="str_object"></targetRevenge>
		<targetRevenge l="gameover_str_object"></targetRevenge>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
		<vanish></vanish>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<wait>90</wait>	
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
</decided>
<revenge    label="gameover_revenge_2">
	<vanish></vanish>
</revenge>
<selected   label="gameover_selected_2">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="gameover_action_2">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>48*3</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************************* -->
<action label="gameover_practice_savereplay_string_create_action">

<!--
	<eval name="xbase">320-12*6</eval>
	<eval name="ybase">160</eval>
	
	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*2</param><param>$ybase</param><param>86</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*3</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_green"><param>$xbase+12*5</param><param>$ybase</param><param>82</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*6</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*7</param><param>$ybase</param><param>80</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*8</param><param>$ybase</param><param>76</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*9</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*10</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*11</param><param>$ybase</param><param>63</param><param>37</param></createRef>

	<eval name="xbase">320-12</eval>
	<eval name="ybase">220</eval>

	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*2</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	
	<eval name="xbase">320-12</eval>
	<eval name="ybase">260</eval>

	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>79</param><param>37</param></createRef>
-->
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240-48*2+2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>0</left><top>48*4</top><right>48*7</right><bottom>48*5</bottom>
				<width>48*7</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320+16</cx><cy>240</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*0</top><right>48*10</right><bottom>48*1</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240+48*2</cy>
		<object l="gameover_str_object">
			<pause>1</pause><child>1</child>
			<img type="normal">
				<file type="dds">pause_parts1</file>
				<left>48*8</left><top>48*1</top><right>48*10</right><bottom>48*2</bottom>
				<width>48*2</width><height>48</height>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>37</num></setDrawLevel>	
		</object>
	</create>


</action>


<action label="gameover_practice_savereplay_selectable_create_action">
	<!-- カーソル -->
	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_gameover_cursor_decided"></decidedRef>
			<selectedRef   label="game_gameover_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<!-- 選択肢 -->
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>240</cy>
		<x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_gameover_unselected_3"></unselectedRef>
			<decidedRef		label="game_gameover_decided_3"></decidedRef>
			<revengeRef		label="game_gameover_revenge_3"></revengeRef>
			<selectedRef	label="game_gameover_selected_3"></selectedRef>
			<actionRef		label="game_gameover_action_3"></actionRef>
		</selectable>
	</create>
	
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>240+48*2</cy>
		<x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_gameover_unselected_4"></unselectedRef>
			<decidedRef    label="game_gameover_decided_4"></decidedRef>
			<revengeRef    label="game_gameover_revenge_4"></revengeRef>
			<selectedRef   label="game_gameover_selected_4"></selectedRef>
			<actionRef     label="game_gameover_action_4"></actionRef>
		</selectable>
	</create>
</action>

<!-- ********************************************************* -->
<!-- ***** リプレイを保存する                            ***** -->
<unselected label="game_gameover_unselected_3">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_3">
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<targetRevenge l="gameover_str_object"></targetRevenge>

	<actionRef label="replay_save_top"></actionRef>
	<vanish></vanish>
</decided>

<revenge    label="game_gameover_revenge_3">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_3">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_3">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>48*3</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** リプレイを保存しない                          ***** -->
<unselected label="game_gameover_unselected_4">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_4">
	<system><command>endreplay</command></system>
	<system><command>clearreplay</command></system>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<wait>90</wait>	

	<actionRef label="common_scenetrans_goto_title_action"></actionRef>
</decided>

<revenge    label="game_gameover_revenge_4">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_4">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_4">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>48*3</width><height>48</height>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<selected label="game_gameover_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<decided label="game_gameover_cursor_decided">
	<vanish></vanish>
</decided>

</exbulletml>
