<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->


<!-- ***** スタッフロール前 ***** -->
<action label="epilogue_text_1_action_main">
	<system><command>playermovedisable</command></system>
	<setLock><num>5</num></setLock>
	
	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

  <!-- 絆奈 ツバサ -->
	<repeat><times>$f77-eq1</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_1_1"></actionRef></object>
		</create>
	</repeat>

  <!-- 絆奈 マイハ -->
	<repeat><times>$f77-eq2</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_2_1"></actionRef></object>
		</create>
	</repeat>

  <!-- 絆奈 ＢＡＤ -->
	<repeat><times>$f77-eq3</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_0_1"></actionRef></object>
		</create>
	</repeat>

	<waitLock><num>5</num></waitLock>
		
</action>


<!-- ***** スタッフロール後 ***** -->
<action label="epilogue_text_2_action_main">


<!-- **** エンディングフラグ ***** -->
<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

<!-- エンディングチェック -->
<!-- 1なら2、2なら1のエンディングをチェック、3の時はBADなので常に0 -->
<eval name="f_ending">0</eval>
<repeat><times>$f77-eq1</times>
	<sysvar name="_arg0">2</sysvar><eval name="f_ending">$_ending</eval>
</repeat>
<repeat><times>$f77-eq2</times>
	<sysvar name="_arg0">1</sysvar><eval name="f_ending">$_ending</eval>
</repeat>


<!-- 両方のエンディングが開いていて、バッドエンドではないとき表示 -->
<repeat><times>$f_ending</times>

	<setLock><num>5</num></setLock>


  <!-- 絆奈 ツバサ -->
	<repeat><times>$f77-eq1</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_1_2"></actionRef></object>
		</create>
	</repeat>

  <!-- 絆奈 マイハ -->
	<repeat><times>$f77-eq2</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_2_2"></actionRef></object>
		</create>
	</repeat>

	<waitLock><num>5</num></waitLock>

</repeat>

</action>




<!-- ******************************************************************************* -->
<!-- 絆奈　ＢＡＤ　スタッフロール前 -->
<action label="epilogue_text_object_action_0_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	


	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<!-- **エンディングはスキップしない** -->
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>ベッドの頭の上にある時計は、 1 9 : 3 0を指していた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**窓の外には、大きな満月が見える。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**見慣れた天井、ドア、机、本棚……ぬいぐるみ……。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****私は、現実に戻って来たんだ………。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**おそらくは、私だけが………。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>******</string></setString>
			<addString><string>ふと気がついて、ベッドから体を起こしてＴＶを付けた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**急いでニュース番組を探す。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**思った通り、 I l l - n e tのハングアップを伝えるニュースが流れていた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**** I l l - n e tで大規模障害の文字が大きく踊る。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**やがて、キャスターの一人が、こう告げた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>******************</string></setString>
			<addString><string>「復旧の見込みは、まだ立っていません。」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>************</string></setString>
			<addString><string>その言葉の意味するところを知っているのは、絆奈ただ１人だと言うことに、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>絆奈本人は、まだ気がついていなかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****　　　　　　　 E n d i n g   N o . 0 3　　「孤独な帰還」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 絆奈　ツバサ　スタッフロール前 -->
<action label="epilogue_text_object_action_1_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>私が目を覚ましたのは、ハングアップからおよそ５時間が経過した 1 9 : 3 0ごろだった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**テレビをつけると、 I l l - n e tのハングアップは、すでに復旧が始まっていると告げていた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****その翌日は、まだ、 I l l - n e tは使うことが出来なかったが、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>３日もすると、徐々に一般使用が可能となった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****少し怖かったが、私も、 I l l - n e tに行ってみた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**だけど、ツバサさんにも、もちろん絆果にも会うことは出来なかった…。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*16</loop></play>
	</sound>	

	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>570</param><param>0</param></createRef>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">105</global>
			<setString><string>えーっ！覚えてないの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>あ、う、ごめん。確かに絆奈に会ったような気もするけど……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>信じられない！あんなに頑張って助けてあげたのに！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
			<setString><string>途中ですーっと熱が引いて落ち着いたのは覚えてるんだ。あれは、絆奈が助けてくれたのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>正確には、私とツバサさんって人と二人で助けたの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
			<setString><string>ツバサさん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そう、ホシミ　ツバサさん。ナノマシン融合体とか言ってたけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
			<setString><string>ナノマシン………ホシミ………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あ、何か思い出した？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
			<setString><string>あ、いや、思い出せないや………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
			<setString><string>もう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>でも、ツバサさん、どうなったか心配なんだよね…。もう１度会えるといいんだけど……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>それに、絆果にも会ったんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん。まあ、見間違いかもしれないけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも、私、絆果を探してみようと思うの。絆果は、 I l l - n e tにまだいると思うんだよね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>……そっか。じゃあ、僕も手伝うよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>本当？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>でも、役に立つんでしょうね？この前のことも覚えてないくらいなのに……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
			<setString><string>ああ、でも、今度は役に立つよ。必ず。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そ、そう、ならいいけど。どうしたの？急に強気になっちゃって？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>ん？いや、そうでもないけど。でも、僕も頑張らないとなって思って。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>？？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>私は、あの時に会ったのは、絆果だと確信している。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**自分の妹を見間違えるはずなんかない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****今度は、ツバサさんじゃなくて、少し頼りない同級生と一緒だけど、きっと、見つけてみせる。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**きっと、会える。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>********</string></setString>
			<addString><string>双子ではないけれど、私たちの姉妹は、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**名前の通り「絆」でつながっているのだから。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_1"/>
			<w>120</w>

			<addString><string>****　　　　　　　　　 E n d i n g   N o . 0 1　　「絆」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<w>60</w>

	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>

	</create>
	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 絆奈　マイハ　スタッフロール前 -->
<action label="epilogue_text_object_action_2_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>ベッドの頭の上にある時計は、 1 9 : 3 0を指していた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**窓の外には、大きな満月が見える。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**見慣れた天井、ドア、机、本棚……ぬいぐるみ……。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****私は、現実に戻って来たんだ………。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>腕にした携帯端末に着信履歴が残っている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**母親からだった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>** I l l - n e tのハングアップの後、何度もかけた形跡があった。心配してくれたのだろう。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****システムコアで起きたことを思い出す……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>マイハさん………絆果………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**まるで夢の中の出来事のように思われる。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**本当に、あれは、実際に起きたことなんだろうか？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<soundtrack><file type="ogg">bububu</file></soundtrack>
			<w>30</w>

			<addString><string>****ふと、手元の携帯端末が着信を告げる。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**母親………ではない………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****画面には、絆果が入院しているはずの病院の名前が映し出されている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>******************</string></setString>
			<addString><string>………まさか…………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****私は、はやる心を抑えながら、震える手で - - - - - -</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>******************</string></setString>
			<addString><string>** - - - - -着信を取った。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<cRef label="ending_pic_create_2"/>
	<w>60</w>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*16</loop></play>
	</sound>	

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>目を覚ました絆果を見るのは、１年４ヶ月ぶりだ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ずっと寝ていたからだろうか、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>絆果は、ベッドから起き上がるのも、話をするのもつらそうだった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****それでも、私は、構わず絆果を抱きしめた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****絆果は、か細い声で、「お姉ちゃん、ありがとう」とだけ言った。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****今は、それだけで十分だと思った。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>**…何度、この日を夢見ただろう。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**…何度、神様に祈っただろう。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****でも、絆果を助けたのは、神様でもなんでもなくて、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>１人の銀髪の少女の力と、それと、ほんの少しの私の力だ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****銀髪の少女の行方は分からない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**彼女の目的は果たせたのだろうか？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**今頃、どこでどうしているのだろうか？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>****……でも、なんとなく感じる。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****きっと、彼女も、奇跡を手繰り寄せただろう。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****きっと、今もどこかで、あのやさしい笑顔を見せているに違いない、と。</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<addString><string>****　　　　　　　　　 E n d i n g   N o . 0 2　　「絆果」</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<w>60</w>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 絆奈　ツバサ　スタッフロール後 -->
<action label="epilogue_text_object_action_1_2">


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<soundtrack><file type="ogg">bububu</file></soundtrack>
			<w>30</w>

			<global name="global_character_kaiwa">607</global>
			<setString><string>あれ？メール？何だろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> T o :浅葱　絆奈様**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> F r o m　ホシミ　ツバサ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">604</global>
			<setString><string>これって！！？ツバサさん、無事だったの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>



	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>420</param><param>0</param></createRef>

			<setString><string>****</string></setString>
			<addString><string>突然のメールでごめんなさい。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**お願いがあります。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**添付のプログラムを、しばらく預かってください。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**研究所の人には内緒にしておきたいので</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**このメールアドレスも偽装して送っています。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<addString><string>**時間がないので、こんな一方的なメールになってしまいました。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ごめんなさい。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">605</global>
			<setString><string>あれ？これだけ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">601</global>
			<setString><string>でも……無事でよかった…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>………ところで、添付のプログラムって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>これって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">606</global>
			<setString><string>……宝石のプログラム……</string></setString>
			<actionRef label="text_wait_action"></actionRef>



			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 絆奈　マイハ　スタッフロール後 -->
<action label="epilogue_text_object_action_2_2">

	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<soundtrack><file type="ogg">bububu</file></soundtrack>
			<w>30</w>

			<global name="global_character_kaiwa">607</global>
			<setString><string>あれ？メール？何だろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> T o :浅葱　絆奈様**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> F r o m　ホシミ　マイハ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">604</global>
			<setString><string>これって！！？マイハさん、無事だったの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>



	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_create"><param>420</param><param>0</param></createRef>

			<setString><string>****</string></setString>
			<addString><string>あんまり時間がないから、手短に書くね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**お願いがあってメールしました。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**添付のプログラムを、しばらく預かってください。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**落ち着いたら取りに行きます。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**わたしが持っていると研究所の人にバレそうなので。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<addString><string>**よろしくね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あ、このメールアドレス、偽装してあるから返信しないでね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**またこっちから連絡します。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">601</global>
			<setString><string>一方的なメールだなあ……マイハさんらしいけど………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">601</global>
			<setString><string>でも……無事でよかった…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>………ところで、添付のプログラムって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>これって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">606</global>
			<setString><string>……宝石のプログラム……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>



<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>浅葱　絆奈</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>小手毬　顕</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq6</ts>
					<setString><string>浅葱　絆奈</string></setString>								
				</rep>

			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_6">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">600+$2</eval>
		<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
		<setDrawLevel><num>30</num></setDrawLevel>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<rep><ts>$__global_character_kaiwa-eq600</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq601</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq602</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq603</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq604</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq605</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq606</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq607</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq608</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq609</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_01_normal_r</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_07_smile_r</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">02_akira_05_surprise_r</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">02_akira_04_ase_r</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">02_akira_03_serious_r</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">02_akira_02_doubt_r</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">02_akira_01_normal_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">02_akira_07_smile_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">02_akira_05_surprise_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">02_akira_04_ase_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">02_akira_03_serious_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">02_akira_02_doubt_r</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 一枚絵（絆奈・ツバサ）  -->
<!-- ********************************************************************************************* -->
<create label="ending_pic_create_1">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
<!--	<child>1</child> -->
	<object label="ending_pic">
		<revengeRef label="ending_pic_revenge"></revengeRef>
		<img type="normal">
			<file type="dds">ending_01_hannna_tsubasa</file>
			<left>0</left><top>0</top><right>800</right><bottom>600</bottom>
			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>

			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
			</changeColor>

		</a>


	</object>
</create>

<create label="ending_pic_create_2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
<!--	<child>1</child> -->
	<object label="ending_pic">
		<revengeRef label="ending_pic_revenge"></revengeRef>
		<img type="normal">
			<file type="dds">ending_02_hannna_maiha</file>
			<left>0</left><top>0</top><right>800</right><bottom>600</bottom>
			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>

			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
			</changeColor>

		</a>


	</object>
</create>


<revenge label="ending_pic_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>


</exbulletml>
