<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** enemy 01                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_01">
	<speed>$4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>$3</p></enemyRef>
</create>

<create l="enemy_create_01_aim">
	<speed>5</speed>
	<direction type="aim">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<chS><sp>1</sp><tm>24</tm></chS>
	<eval name="t_sp">3.6+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<w>6</w>

<!--
	<actionRef l="laserbullet_sample_action"/>
-->
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy01_act_02"><p>$t_sp</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy01_act_01"><p>$t_sp</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy01_act_00"><p>$t_sp</p></aRef>
	</repeat>

	<w>120</w>
	<chS><sp>2.8</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy01_act_02">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_01_1s"><p>18</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_01_1s"><p>18</p><p>$1</p></fRef>
	</repeat>
	<w>2</w>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_01_1s"><p>18</p><p>$1</p></fRef>
	</repeat>
	<w>2</w>
	<w>30</w>
	<chD><dir type="abs">170+20*($_self_cx-gt400)</dir><tm>1</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_01_1s"><p>18</p><p>$1</p></fRef>
	</repeat>

	<w>30</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_01_1s"><p>18</p><p>$1</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>

</a>


<a l="enemy01_act_01">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_01_1s"><p>29</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>29</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>34</w>
	<chD><dir type="abs">170+20*($_self_cx-gt400)</dir><tm>1</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_01_1s"><p>29</p><p>$1</p></fRef>
	</repeat>

	<w>30</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.2</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>4</w>

</a>

<a l="enemy01_act_00">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01_1"><p>-60+(($_player_cx+$_self_cx)%11)</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_01_1s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>29</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>34</w>
	<chD><dir type="abs">170+20*($_self_cx-gt400)</dir><tm>1</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>

	<w>30</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>0</p><p>$1-0.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-0.8</p></fRef>
	<fRef l="enemy_fire_01s"><p>0</p><p>$1-1.0</p></fRef>
	<w>4</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 02                                                      *** -->
<!-- *** 雑魚その２                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>900</vital>
	<enemyRef label="enemy_02"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_02">
	<score>85100</score>
	<inv>15</inv>
	<prate>130000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>1</p></preRef>
	<revRef l="enemy_revenge_11_c11"><p>7</p><p>180</p><p>64</p></revRef>

	<a>
		<w>10</w>
		<chS><sp>0.2</sp><tm>30</tm></chS>


		<repeat><times>2*($_difficulty-eq0)</times>
			<aRef l="enemy02_act_00"></aRef>
		</repeat>
		<repeat><times>2*(($_difficulty-eq1)+($_difficulty-eq2))</times>
			<aRef l="enemy02_act_01"></aRef>
		</repeat>
		<repeat><times>2*($_difficulty-eq3)</times>
			<aRef l="enemy02_act_02"></aRef>
		</repeat>

		<chS><sp>2</sp><tm>30</tm></chS>
		


	</a>
</enemy>


<!-- 220 -->
<a l="enemy02_act_00">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.0+$__temp_grank*0.1</eval>
	<cRef l="enemy_fire_02_org"><p>-5+($_player_cx%11)+120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>21</w>
	<repeat><times>$__temp_grank-gt0</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02_1s"><p>60</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>
	<w>21</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org"><p>-5+($_player_cy%11)-120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>60</p><p>$t_sp</p></cRef>
	<w>21</w>
	<repeat><times>$__temp_grank-eq2</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>-30</p><p>$t_sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02_1s"><p>-60</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>
	<w>21</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org"><p>-5+(($_player_cx+$_self_cx)%11)+120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_orgs"><p>-60</p><p>$t_sp</p></cRef>
	<w>42+40</w>

</a>

<!-- 210 -->
<a l="enemy02_act_01">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<eval name="t_sp">3.5+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.1+$__temp_grank*0.1</eval>
	<cRef l="enemy_fire_02_org_normal"><p>-5+($_player_cx%11)+100</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-50</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-50</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-50</p><p>$t_sp</p></cRef>
	<w>21</w>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>25</p><p>$t_sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02_1s"><p>50</p><p>$t_sp2</p></fRef>
		</repeat>
	<w>21</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org_normal"><p>-5+($_player_cy%11)-120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>60</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>60</p><p>$t_sp</p></cRef>
	<w>21</w>
	<repeat><times>$__temp_grank-gt0</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>-30</p><p>$t_sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02_1s"><p>-60</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>
	<w>21</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org_normal"><p>-5+(($_player_cx+$_self_cx)%11)+90</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-45</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-45</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_normals"><p>-45</p><p>$t_sp</p></cRef>
	<w>21</w>

	<repeat><times>$__temp_grank-gt1</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>22.5</p><p>$t_sp2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02_1s"><p>45</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>

	<w>21+30</w>

</a>


<!-- 210 -->
<a l="enemy02_act_02">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.4+$__temp_grank*0.1</eval>
	<cRef l="enemy_fire_02_org_hard"><p>-5+($_player_cx%11)+120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>15</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>16</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org_hard"><p>-5+($_player_cy%11)-120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>40</p><p>$t_sp</p></cRef>
	<w>15</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>-30</p><p>$t_sp2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02_1s"><p>-30</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>16</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org_hard"><p>-5+(($_player_cx+$_self_cx)%11)+120</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>
	<w>15</w>
	<repeat><times>$__temp_grank-gt1</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_02_1"><p>-90</p><p>$t_sp2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
	</repeat>
	<w>1</w>


	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_02_org_hard"><p>-5+(($_player_cx+$_self_cx)%11)+40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>6</w>
	<cRef l="enemy_fire_02_org_hards"><p>-40</p><p>$t_sp</p></cRef>
	<w>18</w>
	<cRef l="enemy_fire_02_org_hard"><p>-5+(($_player_cx+$_self_cx)%11)+120</p><p>$t_sp</p></cRef>
	<w>15</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 03                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_03">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<chS><sp>1.8</sp><tm>24</tm></chS>
	<w>6+$3</w>

	<chD><dir type="rel">60-120*($_self_cx-lt400)</dir><tm>120</tm></chD>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy03_act_02"><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy03_act_01"><p>$2</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy03_act_00"><p>$2</p></aRef>
	</repeat>

	<chS><sp>2.5</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy03_act_00">

	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>$1</p><p>$t_sp</p></cRef>
	<w>120</w>

</a>

<a l="enemy03_act_01">

	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org_hard"><p>$1</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-32+64*(($_self_cx+$_self_cy)%2)</p><p>$t_sp</p></cRef>
	<w>30</w>
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>$1</p><p>$t_sp</p></cRef>
	<w>60</w>

</a>

<a l="enemy03_act_02">

	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org_hard"><p>$1</p><p>$t_sp</p></cRef>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org_hard"><p>-32+64*(($_self_cx+$_self_cy)%2)</p><p>$t_sp</p></cRef>
	<w>50</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org_hard"><p>$1</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org_hard"><p>32-64*(($_self_cx+$_self_cy)%2)</p><p>$t_sp</p></cRef>
	<w>30</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 04                                                      *** -->
<!-- *** 大型機                                                    *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_04">
	<speed>3</speed>
	<direction type="absolute">190</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>5800</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<enemy l="enemy_04">
	<score>800000</score>
	<inv>20</inv>
	<prate>450000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_21"><p>13</p><p>200</p><p>64</p></revRef>


	<a>
		<!-- child 全破壊フラグ -->
		<global name="break_child">0</global>
		<eval name="t_count">0</eval>
		<w>10</w>

		<cRef l="enemy_create_04_child"><p>$_self_cx</p><p>$_self_cy+50</p><p>270</p><p>6</p><p>1</p></cRef>
		<cRef l="enemy_create_04_child"><p>$_self_cx+50</p><p>$_self_cy</p><p>180</p><p>6</p><p>3</p></cRef>
		<cRef l="enemy_create_04_child"><p>$_self_cx-50</p><p>$_self_cy</p><p>0</p><p>6</p><p>2</p></cRef>
		<w>5</w>
		<cRef l="enemy_create_04_child"><p>$_self_cx</p><p>$_self_cy-50</p><p>90</p><p>1</p><p>4</p></cRef>
		<w>2</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>
		<w>35</w>

		<repeat><times>40*($_difficulty-eq0)</times>
			<aRef l="enemy_04_act00"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>
		<repeat><times>40*(($_difficulty-eq1)+($_difficulty-eq2))</times>
			<aRef l="enemy_04_act01"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>
		<repeat><times>40*($_difficulty-eq3)</times>
			<aRef l="enemy_04_act02"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>

		<chD><dir type="abs">-10</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>

		<repeat><times>5*($_difficulty-eq0)</times>
			<aRef l="enemy_04_act00"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>
		<repeat><times>5*(($_difficulty-eq1)+($_difficulty-eq2))</times>
			<aRef l="enemy_04_act01"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>
		<repeat><times>5*($_difficulty-eq3)</times>
			<aRef l="enemy_04_act02"><p>$t_count</p></aRef>
			<evaladd name="t_count">1</evaladd>
		</repeat>

	</a>
</enemy>

<!-- wait 25 -->
<a l="enemy_04_act00">
	<eval name="t_rand">($_player_cx*17+$_player_cy*13+$_self_cy*19)%89</eval>
	<eval name="t_sp">3.2+(($_player_cx+$_player_cy)%9)*0.1</eval>
	
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04_1"><p>$t_rand</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.5</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.1</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.4</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.8</p></fRef>

	<w>6</w>
	<fRef l="enemy_fire_04_1s"><p>60</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.7</p></fRef>

	<w>5</w>
	<repeat><times>$__temp_grank-gt0</times>
	<fRef l="enemy_fire_04_1s"><p>60</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.7</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__break_child-eq4</times>
		<cRef l="enemy_fire_04_2_org"><p>($1%4)*90</p><p>3.4</p></cRef>
	</repeat>
	<w>7</w>

</a>

<!-- wait 25 -->
<a l="enemy_04_act01">
	<eval name="t_rand">($_player_cx*17+$_player_cy*13+$_self_cy*19)%89</eval>
	<eval name="t_sp">3.4+(($_player_cx+$_player_cy)%9)*0.1</eval>
	
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04_1"><p>$t_rand</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.7</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_04_1s"><p>36</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.4</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.8</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.2</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>

	<w>6</w>
	<fRef l="enemy_fire_04_1s"><p>36</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.9</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>

	<w>5</w>
	<repeat><times>$__temp_grank-gt0</times>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.9</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>$__break_child-eq4</times>
		<cRef l="enemy_fire_04_2_org"><p>($1%4)*90</p><p>3.6</p></cRef>
	</repeat>
	<w>7</w>

</a>

<!-- wait 25 -->
<a l="enemy_04_act02">
	<eval name="t_rand">($_player_cx*17+$_player_cy*13+$_self_cy*19)%89</eval>
	<eval name="t_sp">3.6+(($_player_cx+$_player_cy)%9)*0.1</eval>
	
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04_1"><p>$t_rand</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.7</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.5</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp-0.1</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_04_1s"><p>36</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.4</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.8</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.2</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>

	<w>3</w>
	<fRef l="enemy_fire_04_1s"><p>$t_rand</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.3</p></fRef>
	<w>3</w>

	<fRef l="enemy_fire_04_1s"><p>36</p><p>$t_sp-0.1</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.9</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>72</p><p>$t_sp-0.5</p></fRef>

	<w>3</w>
	<fRef l="enemy_fire_04_1s"><p>60</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.4</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.2</p></fRef>
	<w>2</w>
	<repeat><times>$__temp_grank-gt0</times>
	<fRef l="enemy_fire_04_1s"><p>60</p><p>$t_sp-0.5</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.7</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>$__break_child-eq4</times>
		<cRef l="enemy_fire_04_2_org"><p>($1%4)*90</p><p>3.8</p></cRef>
	</repeat>
	<w>7</w>

</a>



<create l="enemy_create_04_child">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>500</vital>
	<child>1</child>
	<enemyRef label="enemy_04_child"><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_04_child">
	<score>25160</score>
	<inv>20</inv>
	<prate>100000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_21_child"><p>7</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>


			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_04_child_act00"><p>$2</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_04_child_act01"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_04_child_act02"><p>$2</p></aRef>
			</repeat>

	</a>
</enemy>

<a l="enemy_04_child_act00">

	<eval name="t_wait">$1</eval>
<repeat><times>-1</times>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<chS><sp>314/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>120</tm></chD>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
	<w>1</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>56-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%56</eval>


	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
	<w>1</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>56-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%56</eval>
</repeat>
</a>

<a l="enemy_04_child_act01">

	<eval name="t_wait">$1</eval>
<repeat><times>-1</times>
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<chS><sp>314/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>120</tm></chD>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>52-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%52</eval>


	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
	<w>1</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>52-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%52</eval>
</repeat>
</a>

<a l="enemy_04_child_act02">

	<eval name="t_wait">$1</eval>
<repeat><times>-1</times>
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<chS><sp>314/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>120</tm></chD>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>50-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%50</eval>


	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<w>$t_wait</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<fRef l="enemy_fire_04_org"><p>-90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>50-$t_wait</w>
	<eval name="t_wait">($t_wait+17)%50</eval>
</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 05                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_05">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1.8</sp><tm>60</tm></chS>
		<w>9</w>
		<chD><dir type="rel">-80+160*($_self_cx-gt400)</dir><tm>90</tm></chD>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy05_act02"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy05_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy05_act00"></aRef>
		</repeat>


	</a>
</enemy>

<a l="enemy05_act00">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05ab"><p>180-6</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_05ab"><p>100</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p></fRef>
	</repeat>

	<fRef l="enemy_fire_05ab"><p>-100</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_05s"><p>-5</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<a l="enemy05_act01">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05ab"><p>180-15</p><p>$t_sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p></fRef>
	</repeat>

	<w>2</w>
	<fRef l="enemy_fire_05ab"><p>110</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p></fRef>
	</repeat>

	<fRef l="enemy_fire_05ab"><p>-110</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>-5</p><p>$t_sp</p></fRef>
	</repeat>

</a>


<a l="enemy05_act02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05ab"><p>180-16</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>4</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_05ab"><p>120</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p></fRef>
	</repeat>

	<fRef l="enemy_fire_05ab"><p>-120</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>-5</p><p>$t_sp</p></fRef>
	</repeat>


</a>


<create l="enemy_create_05n">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05n"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_05n">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1.8</sp><tm>60</tm></chS>
		<w>12</w>
		<chD><dir type="rel">-80+160*($_self_cx-gt400)</dir><tm>90</tm></chD>


	</a>
</enemy>



<!-- ********************************************************************* -->
<!-- *** enemy 06                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_06">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1400</vital>
	<enemyRef label="enemy_06"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_06">
	<score>91840</score>
	<inv>20</inv>
	<prate>120000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<repeat><times>$2-eq0</times>
		<revRef l="enemy_revenge_11_c11"><p>7</p><p>180</p><p>64</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef l="enemy_revenge_11_c11_tensionup"><p>7</p><p>180</p><p>64</p></revRef>
	</repeat>

	<cRef l="enemy_create_06_child"><p>$_self_cx+30</p><p>$_self_cy</p><p>90+90*$1</p><p>16</p><p>1</p><p>$1</p></cRef>
	<cRef l="enemy_create_06_child"><p>$_self_cx-30</p><p>$_self_cy</p><p>90-90*$1</p><p>16</p><p>2</p><p>$1</p></cRef>

	<a>
		<chS><sp>0.2</sp><tm>30</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_06_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_06_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_06_act02"></aRef>
		</repeat>


		<chS><sp>2</sp><tm>30</tm></chS>

		
	</a>
</enemy>

<a l="enemy_06_act00">

	<eval name="t_sp">2.8+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>-64</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<w>4</w>
	<repeat><times>4*($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>4*($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>20</w>

	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>

	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<w>28</w>

	</repeat>

</a>

<a l="enemy_06_act01">

	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>-64</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<w>4</w>
	<repeat><times>4*($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>4*($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>8</w>


	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06s"><p>177+19</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>

	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>
	<w>16</w>
	</repeat>

</a>

<a l="enemy_06_act02">

	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>-64</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<w>1</w>
	<repeat><times>4*($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.3</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>4*($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$t_sp-0.5</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06s"><p>177+19</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>

	<repeat><times>7</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.3</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<w>4</w>
	<fRef l="enemy_fire_06s"><p>177+12</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	<fRef l="enemy_fire_06s"><p>177</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_06s"><p>3</p><p>$t_sp-0.6</p></fRef>
	</repeat>
	<w>4</w>
	</repeat>

</a>





<create l="enemy_create_06_child">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>200</vital>
	<child>1</child>
	<enemyRef label="enemy_06_child"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy l="enemy_06_child">
	<score>11530</score>
	<inv>20</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_02_child"><p>1</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<eval name="t_wait">$2</eval>
		<w>$1</w>

		<repeat><times>3</times>
		<chS><sp>3.14*60/120</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$3</dir><tm>120</tm></chD>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_06_child_act00"><p>$t_wait</p></aRef>
			<eval name="t_wait">($t_wait+15)%24</eval>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_06_child_act01"><p>$t_wait</p></aRef>
			<eval name="t_wait">($t_wait+15)%24</eval>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_06_child_act02"><p>$t_wait</p></aRef>
			<eval name="t_wait">($t_wait+15)%13</eval>
		</repeat>

		</repeat>


		<repeat><times>-1</times>
			<chS><sp>3.14*60/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">360*$3</dir><tm>120</tm></chD>
			<w>120</w>
		</repeat>


	</a>

</enemy>

<a l="enemy_06_child_act00">

	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>

	<w>$1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-60</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>120</p><p>$t_sp</p></fRef>
	<w>25</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>25</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-60</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>120</p><p>$t_sp</p></fRef>

	<w>25</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>25-$1</w>

</a>

<a l="enemy_06_child_act01">

	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>

	<w>$1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-55</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>110</p><p>$t_sp</p></fRef>
	<w>15</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-55</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>110</p><p>$t_sp</p></fRef>

	<w>15</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-55</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>110</p><p>$t_sp</p></fRef>

	<w>30-$1</w>


</a>

<a l="enemy_06_child_act02">

	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>

	<w>$1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-50</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>100</p><p>$t_sp</p></fRef>
	<w>15</w>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-50</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>100</p><p>$t_sp</p></fRef>

	<w>15</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_2_org"><p>0</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>-50</p><p>$t_sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_06_2_orgs"><p>100</p><p>$t_sp</p></fRef>

	<w>15</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_06_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>15-$1</w>


</a>



<!-- ********************************************************************* -->
<!-- *** enemy 07                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_07">
	<speed>2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy l="enemy_07">
	<score>11530</score>
	<inv>6</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<eval name="t_rand">($_player_cx+$_self_cy+$_player_cy)</eval>
	<eval name="t_sp1">3.2+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">2.4+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<chS><sp>1</sp><tm>$2</tm></chS>
	<w>4</w>

	<repeat><times>($_difficulty-eq3)*$3</times>
		<aRef l="enemy07_act_02"><p>$t_rand</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
	</repeat>
	<repeat><times>(($_difficulty-eq1)+($_difficulty-eq2))*$3</times>
		<aRef l="enemy07_act_01"><p>$t_rand</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq0)*$3</times>
		<aRef l="enemy07_act_00"><p>$t_rand</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
	</repeat>
	<repeat><times>$3-eq0</times>
		<aRef l="enemy07_act_XX"><p>$t_rand</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
	</repeat>

	<w>90</w>

	<chS><sp>2.8</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy07_act_02">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07_1"><p>48-($1%9)</p><p>$2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_07_1s"><p>-16</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_07"><p>-28+($1%13)</p><p>$3</p></fRef>
	<fRef l="enemy_fire_07"><p>11+($1%23)</p><p>$3</p></fRef>
	<repeat><times>2+$__temp_grank</times>
		<fRef l="enemy_fire_07s"><p>-22</p><p>$3</p></fRef>
	</repeat>
	<w>20-($1%17)</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-48+($1%13)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>40</p><p>$3</p></fRef>
	</repeat>

	<w>17+($1%17)</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>0</p><p>$3</p></fRef>
	<repeat><times>$__temp_grank-eq1</times>
		<fRef l="enemy_fire_07ab"><p>180</p><p>$3-0.2</p></fRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<fRef l="enemy_fire_07ab"><p>160</p><p>$3-0.1</p></fRef>
		<fRef l="enemy_fire_07ab"><p>200</p><p>$3-0.3</p></fRef>
	</repeat>

	<w>30</w>
	<chD><dir type="abs">0</dir><tm>120</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>
	<w>30</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-18+($1%11)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>33</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-28-($1%17)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>-22</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>

</a>


<a l="enemy07_act_01">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07_1"><p>33-($1%9)</p><p>$2</p></fRef>
	<repeat><times>2+($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_07_1s"><p>-22</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_07"><p>-28+($1%13)</p><p>$3</p></fRef>
	<fRef l="enemy_fire_07"><p>11+($1%23)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>-22</p><p>$3</p></fRef>
	</repeat>
	<w>20-($1%17)</w>

	<w>17+($1%17)</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>4</p><p>$3-0.2</p></fRef>
	<repeat><times>$__temp_grank-eq1</times>
		<fRef l="enemy_fire_07ab"><p>180</p><p>$3-0.2</p></fRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<fRef l="enemy_fire_07ab"><p>160</p><p>$3-0.1</p></fRef>
		<fRef l="enemy_fire_07ab"><p>200</p><p>$3-0.3</p></fRef>
	</repeat>

	<w>30</w>
	<chD><dir type="abs">0</dir><tm>120</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>
	<w>30</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-18+($1%11)</p><p>$3</p></fRef>
	<repeat><times>2+$__temp_grank</times>
		<fRef l="enemy_fire_07s"><p>28</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-28-($1%17)</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_07s"><p>28</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>

</a>


<a l="enemy07_act_00">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>-28+($1%13)</p><p>$3</p></fRef>
	<repeat><times>1+($__temp_grank-gt0)</times>
		<fRef l="enemy_fire_07"><p>11+($1%23)</p><p>$3</p></fRef>
		<repeat><times>1+($__temp_grank-eq2)</times>
			<fRef l="enemy_fire_07s"><p>-22</p><p>$3</p></fRef>
		</repeat>
	</repeat>
	<w>20-($1%17)</w>

	<w>17+($1%17)</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_07"><p>4</p><p>$3-0.2</p></fRef>
	<repeat><times>$__temp_grank-eq1</times>
		<fRef l="enemy_fire_07ab"><p>180</p><p>$3-0.2</p></fRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<fRef l="enemy_fire_07ab"><p>160</p><p>$3-0.1</p></fRef>
		<fRef l="enemy_fire_07ab"><p>200</p><p>$3-0.3</p></fRef>
	</repeat>

	<w>30</w>
	<chD><dir type="abs">0</dir><tm>120</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>
	<w>30</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-28+($1%13)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>48</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_07r"><p>-28+($1%13)</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_07s"><p>38</p><p>$3</p></fRef>
	</repeat>
	<w>30</w>

</a>

<a l="enemy07_act_XX">
	<w>1</w>
	<w>20-($1%17)</w>

	<w>17+($1%17)</w>


	<w>30</w>
	<chD><dir type="abs">0</dir><tm>120</tm></chD>
	<chS><sp>1.8</sp><tm>60</tm></chS>
	<w>30</w>

	<w>30</w>
	<w>30</w>

</a>



<!-- ********************************************************************* -->
<!-- *** enemy 08                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_08">
	<speed>3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_08">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1</sp><tm>30</tm></chS>
		<w>9</w>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy08_act02"><p>$2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy08_act01"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy08_act00"><p>$2</p></aRef>
		</repeat>
		<w>30</w>
		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy08_act00">
	<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_08r"><p>-12*$1</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<w>2</w>
		<evaladd name="t_sp">0.15</evaladd>
		<fRef l="enemy_fire_08s"><p>9*$1</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<a l="enemy08_act01">
	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_08r"><p>-36*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_08r"><p>12*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_08r"><p>-12*$1</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<w>2</w>
		<evaladd name="t_sp">0.1</evaladd>
		<fRef l="enemy_fire_08s"><p>8*$1</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<a l="enemy08_act02">
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_08r"><p>-36*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_08r"><p>12*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_08r"><p>36*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_08r"><p>-12*$1</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<w>1</w>
		<evaladd name="t_sp">0.1</evaladd>
		<fRef l="enemy_fire_08s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>4</times>
		<w>2</w>
		<evaladd name="t_sp">0.1</evaladd>
		<fRef l="enemy_fire_08s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

</a>




<create l="enemy_create_08n">
	<speed>3.2</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08n"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_08n">
	<score>11530</score>
	<inv>12</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1</sp><tm>30</tm></chS>
		<w>56</w>
		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>



<!-- ********************************************************************* -->
<!-- *** enemy 09                                                      *** -->
<!-- *** 中型機 + パーツ                                               *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09">
	<speed>3</speed>
	<direction type="absolute">130</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1800</vital>
	<enemyRef label="enemy_09"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_09">
	<score>91840</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_09_child"><p>$_self_cx+26</p><p>$_self_cy+12</p><p>0</p></createRef>
	<createRef l="enemy_create_09_child"><p>$_self_cx-29</p><p>$_self_cy+12</p><p>0</p></createRef>

	<a>
		<chS><sp>0.4</sp><tm>40</tm></chS>
		<w>10</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_09_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_09_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_09_act02"><p>$1</p></aRef>
		</repeat>

	</a>
</enemy>


<create l="enemy_create_09X">
	<speed>3</speed>
	<direction type="absolute">130</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1800</vital>
	<enemyRef label="enemy_09X"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_09X">
	<score>91840</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_09_child"><p>$_self_cx+26</p><p>$_self_cy+12</p><p>0</p></createRef>

	<a>
		<chS><sp>0.4</sp><tm>40</tm></chS>
		<w>20</w>
		<createRef l="enemy_create_09_child"><p>$_self_cx-28</p><p>$_self_cy+12</p><p>20</p></createRef>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_09_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_09_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_09_act02"><p>$1</p></aRef>
		</repeat>

	</a>
</enemy>


<a l="enemy_09_act00">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<eval name="chs_flag">0</eval>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_09s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>25</w>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>

		<fRef l="enemy_fire_09s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_09s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>25</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>($chs_flag-eq0)*($_self_cx-gt$1)</times>
			<eval name="chs_flag">1</eval>
		</repeat>
		<repeat><times>$chs_flag-eq1</times>
			<chS><sp>1.5</sp><tm>90</tm></chS>
			<eval name="chs_flag">2</eval>
		</repeat>
	</repeat>
</a>

<a l="enemy_09_act01">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="chs_flag">0</eval>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_09s"><p>360/7</p><p>$t_sp</p></fRef>
		</repeat>
		<w>20</w>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_09s"><p>360/14</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_09s"><p>360/7</p><p>$t_sp</p></fRef>
		</repeat>
		<w>20</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>($chs_flag-eq0)*($_self_cx-gt$1)</times>
			<eval name="chs_flag">1</eval>
		</repeat>
		<repeat><times>$chs_flag-eq1</times>
			<chS><sp>1.5</sp><tm>90</tm></chS>
			<eval name="chs_flag">2</eval>
		</repeat>
	</repeat>
</a>

<a l="enemy_09_act02">
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<eval name="chs_flag">0</eval>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_09s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>12</w>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_09s"><p>20</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_09s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>12</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_09"><p>30</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_09"><p>-30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>($chs_flag-eq0)*($_self_cx-gt$1)</times>
			<eval name="chs_flag">1</eval>
		</repeat>
		<repeat><times>$chs_flag-eq1</times>
			<chS><sp>1.5</sp><tm>90</tm></chS>
			<eval name="chs_flag">2</eval>
		</repeat>
	</repeat>
</a>





<create l="enemy_create_09_child">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>400</vital>
	<child>1</child>
	<enemyRef label="enemy_09_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_09_child">
	<score>11530</score>
	<inv>20</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_02_child"><p>1</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<w>30-$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_09_child_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_09_child_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_09_child_act02"></aRef>
		</repeat>

	</a>

</enemy>


<a l="enemy_09_child_act00">

	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_09_2_orgab"><p>180</p><p>$t_sp</p></fRef>
	<w>62</w>
	</repeat>

</a>

<a l="enemy_09_child_act01">

	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_09_2_orgab"><p>180</p><p>$t_sp</p></fRef>
	<w>55</w>
	</repeat>

</a>

<a l="enemy_09_child_act02">

	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_09_2_orgab"><p>180</p><p>$t_sp</p></fRef>
	<w>44</w>
	</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 10                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_10">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>
<!-- $5:最終方向、$6:3wayの間隔 -->

<enemy l="enemy_10">
	<score>11530</score>
	<inv>5</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>85</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1.5</sp><tm>30</tm></chS>
		<w>3</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy10_act00"><p>$2</p><p>$3</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy10_act01"><p>$2</p><p>$3</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy10_act02"><p>$2</p><p>$3</p></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy10_act00">
	<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>
	<w>9</w>
	<chS><sp>3</sp><tm>60</tm></chS>
	<chD><dir type="abs">$1</dir><tm>60</tm></chD>
	<w>60</w>

	<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>

</a>

<a l="enemy10_act01">
	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<eval name="t_sp2">3.8+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10_2"><p>$2</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_10_2s"><p>-0.5*$2</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_10_2s"><p>-0.5*$2</p><p>$t_sp2</p></fRef>
	<w>1</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>
	<w>5</w>
	<chS><sp>3</sp><tm>60</tm></chS>
	<chD><dir type="abs">$1</dir><tm>60</tm></chD>
	<w>60</w>

	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>

</a>

<a l="enemy10_act02">
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10_2"><p>5</p><p>$t_sp2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10_2s"><p>-2.5</p><p>$t_sp2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_10_2s"><p>$2</p><p>$t_sp2-0.6</p></fRef>
	<w>1</w>
	<repeat><times>7</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>
	<w>2</w>
	<chS><sp>3</sp><tm>60</tm></chS>
	<chD><dir type="abs">$1</dir><tm>60</tm></chD>
	<w>60</w>

	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_10"><p>-1*$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_10s"><p>$2</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">0.2</evaladd>
	</repeat>

</a>


<create l="enemy_create_10n">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>
<!-- $5:最終方向、$6:3wayの間隔 -->

<enemy l="enemy_10n">
	<score>11530</score>
	<inv>6</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>86</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1.5</sp><tm>30</tm></chS>
		<w>24</w>
		<chS><sp>3</sp><tm>60</tm></chS>
		<chD><dir type="abs">$2</dir><tm>60</tm></chD>
		<w>60</w>

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** boss ナギナタパーツ01_0                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_0_child">
	<speed>0</speed>
	<direction type="absolute">170</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_b01_0_child"><p>$1</p></objectRef>
</create>

<object l="enemy_b01_0_child">

	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<imgDirection type="sync">0</imgDirection>
	<setDrawLevel><num>17</num></setDrawLevel>

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	
	<a>
		<changeImgSize><width>32</width><height>128</height><tm>1</tm></changeImgSize>
	</a>

</object>

<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ01_1                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_1_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_1_child"><p>$1</p></enemyRef>
</create>

<enemy l="enemy_b01_1_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	
	<setBreakable><num>1</num></setBreakable>

	<a>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
		<w>30</w>
		<rotateImg><dir>6*$1</dir><tm>240</tm></rotateImg>
	</a>

</enemy>

<create label="enemy_create_b01_1_child_obj">
	<speed>0</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_01_1_child_object"><p>$4</p></objectRef>
</create>

<object l="boss_01_1_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<eval name="t_sp">3.8+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<eval name="t_dir">-(88-$_difficulty*3+($_difficulty-gt1)*3)*$1</eval>
		<w>30</w>
		<repeat><times>4</times>
			<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
			<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>

			<repeat><times>7*($_difficulty-eq0)</times>
			<aRef l="enemy_bullet_action2"><p>32</p></aRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>6</w>
			<evaladd name="t_dir">4*$1</evaladd>
			</repeat>
			<repeat><times>10*(($_difficulty-eq1)+($_difficulty-eq2))</times>
			<aRef l="enemy_bullet_action2"><p>32</p></aRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+1*$1</p><p>$t_sp</p><p>10</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2*$1</p><p>$t_sp</p><p>20</p></fRef>
			<w>4</w>
			<evaladd name="t_dir">5*$1</evaladd>
			</repeat>


			<repeat><times>12*($_difficulty-eq3)</times>
			<aRef l="enemy_bullet_action2"><p>32</p></aRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2.2*$1</p><p>$t_sp</p><p>7</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+4.4*$1</p><p>$t_sp</p><p>14</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+6.6*$1</p><p>$t_sp</p><p>21</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2.2*$1</p><p>$t_sp</p><p>7</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+4.4*$1</p><p>$t_sp</p><p>14</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+6.6*$1</p><p>$t_sp</p><p>21</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b01r"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+2.2*$1</p><p>$t_sp</p><p>7</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+4.4*$1</p><p>$t_sp</p><p>14</p></fRef>
			<fRef l="enemy_fire_b01r"><p>$t_dir+6.6*$1</p><p>$t_sp</p><p>21</p></fRef>
			<w>2</w>
			<evaladd name="t_dir">4*$1</evaladd>
			</repeat>
			<w>4*($_difficulty-eq0)</w>

		</repeat>
		<vanish/>
	</a>

</object>


<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ01_2                                   *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_b01_2_child">
	<speed>10</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_2_child"></enemyRef>
</create>

<enemy l="enemy_b01_2_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>


	</a>
</enemy>

<create label="enemy_create_b01_2_child_obj">
	<speed>35.6</speed>
	<dir type="aim">0</dir>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_2_child_object"></objectRef>
</create>

<object l="boss_01_2_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_2_child_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_2_child_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_2_child_object_act02"/>
		</repeat>

		<vanish/>
		
	</a>

</object>

<a l="boss_01_2_child_object_act00">
	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	
	<w>15</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>0</p><p>$t_sp</p></fRef>
	<w>3</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(14+$t_dir)*4</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>14+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">0.8</evaladd>
	</repeat>
	<w>21</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(16+$t_dir)*5.5</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>16+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">0.8</evaladd>
	</repeat>
	<w>21</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(16+$t_dir)*2.5</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>16+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">0.8</evaladd>
	</repeat>
	<w>21</w>
</a>

<a l="boss_01_2_child_object_act01">
	<eval name="t_sp">4.8+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	
	<w>15</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>0</p><p>$t_sp</p></fRef>
	<w>3</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(9+$t_dir)*4</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>9+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1</evaladd>
	</repeat>
	<w>21</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(10+$t_dir)*6.5</p><p>$t_sp</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b01_2s"><p>10+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1</evaladd>
	</repeat>
	<w>15</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>10</times>
	<fRef l="enemy_fire_b01_2r"><p>-(12+$t_dir)*3.5</p><p>$t_sp</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b01_2s"><p>12+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1.2</evaladd>
	</repeat>
	<w>15</w>
</a>

<a l="boss_01_2_child_object_act02">
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	
	<w>15</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>11</times>
	<fRef l="enemy_fire_b01_2r"><p>0</p><p>$t_sp</p></fRef>
	<w>3</w>
	</repeat>
	<w>12</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>12</times>
	<fRef l="enemy_fire_b01_2r"><p>-(7+$t_dir)*4</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>7+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1.0</evaladd>
	</repeat>
	<w>9</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>12</times>
	<fRef l="enemy_fire_b01_2r"><p>(7+$t_dir)*5.5</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b01_2s"><p>-7-$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1.2</evaladd>
	</repeat>
	<w>9</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>11</times>
	<fRef l="enemy_fire_b01_2r"><p>-(6+$t_dir)*5</p><p>$t_sp</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b01_2s"><p>6+$t_dir</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<evaladd name="t_dir">1.4</evaladd>
	</repeat>
	<w>12</w>
</a>


<!-- ********************************************************************* -->
<!-- *** boss 魔法陣 b01_3                                               *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b01_3_child_obj">
	<speed>4</speed>
	<dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_3_child_object"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="boss_01_3_child_object">

	<imgRef label="enemy_img_b_01_magic_blue"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<changePosition type="center">
			<x>$1</x><y>$2</y>
		</changePosition>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>30</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_3_child_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_3_child_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_3_child_object_act02"/>
		</repeat>
		<vanish/>

	</a>
</object>

<a l="boss_01_3_child_object_act00">

	<eval name="t_sp">5</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<w>4</w>
	</repeat>
	<w>15</w>


</a>

<a l="boss_01_3_child_object_act01">

	<eval name="t_sp">5</eval>
	<eval name="t_dir">0</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">0.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">0.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">0.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<eval name="t_dir">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">0.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>


</a>

<a l="boss_01_3_child_object_act02">

	<eval name="t_sp">5</eval>
	<eval name="t_dir">0</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">1</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">1.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">1</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
	<fRef l="enemy_fire_b01_3ab"><p>180+$t_dir</p><p>$t_sp</p><p>-6</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b01_3ab"><p>180-$t_dir</p><p>$t_sp</p><p>6</p></fRef>
	<evaladd name="t_dir">0.5</evaladd>
	<w>4</w>
	</repeat>
	<w>15</w>
</a>


<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ01_4                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_4_child">
	<speed>10</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_4_child"></enemyRef>
</create>

<enemy l="enemy_b01_4_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>


	</a>
</enemy>

<create label="enemy_create_b01_4_child_obj">
	<speed>35.6</speed>
	<dir type="aim">0</dir>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_4_child_object"></objectRef>
</create>

<object l="boss_01_4_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>

		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_4_child_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_4_child_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_4_child_object_act02"/>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_01_4_child_object_act00">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>0</p><p>$t_sp</p><p>5</p><p>30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>5</p><p>30</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>7</p><p>$t_sp</p><p>5</p><p>0</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>5</p><p>0</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>14</p><p>$t_sp</p><p>5</p><p>-30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>5</p><p>-30</p></fRef>
	</repeat>

	<w>25</w>
	</repeat>
</a>

<a l="boss_01_4_child_object_act01">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>0</p><p>$t_sp</p><p>6</p><p>30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>30</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>7</p><p>$t_sp</p><p>6</p><p>0</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>0</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>14</p><p>$t_sp</p><p>6</p><p>-30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>-30</p></fRef>
	</repeat>

	<w>25</w>
	</repeat>
</a>

<a l="boss_01_4_child_object_act02">
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>0</p><p>$t_sp</p><p>6</p><p>30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>30</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>7</p><p>$t_sp</p><p>6</p><p>0</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>0</p></fRef>
	</repeat>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_4r"><p>14</p><p>$t_sp</p><p>6</p><p>-30</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b01_4s"><p>30</p><p>$t_sp</p><p>6</p><p>-30</p></fRef>
	</repeat>

	<w>12</w>
	</repeat>
</a>

<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ02_1                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b02_1_child">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b02_1_child"><p>$2</p></enemyRef>
</create>

<enemy l="enemy_b02_1_child">

	<collision type="syncedge"><left>-5</left><top>-120</top><right>5</right><bottom>120</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_half"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="syncedge">0</imgDirection>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<changeImgSize><width>32</width><height>256</height><tm>15</tm></changeImgSize>
		<w>15</w>

		<rotateImg><dir>-3*$1</dir><tm>120</tm></rotateImg>


	</a>
</enemy>

<create label="enemy_create_b02_1_child_obj">
	<speed>0</speed>
	<dir type="abs">$1</dir>
	<cx>$3</cx><cy>$4</cy>
	<child>1</child>
	<objectRef l="boss_02_1_child_object"><p>$2</p></objectRef>
</create>

<object l="boss_02_1_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>14</w>
		<chS><sp>3.14*256/120</sp><tm>0</tm></chS>
		<chD><dir type="rel">-360*$1</dir><tm>120</tm></chD>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_02_1_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_02_1_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_02_1_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_02_1_child_object_act00">
	<eval name="t_sp">3.2+$__temp_grank*0.05</eval>
	<eval name="t_dir">(59+(($_player_cx+$_player_cy)%3))*$1</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>14</times>
	<cRef l="enemy_fire_b02_orgr"><p>$t_dir</p><p>$t_sp</p><p>1</p></cRef>
	<evaladd name="t_dir">-3*$1</evaladd>
	<w>8</w>
	</repeat>
	<w>7</w>
</a>

<a l="boss_02_1_child_object_act01">
	<eval name="t_sp">3.5+$__temp_grank*0.05</eval>
	<eval name="t_dir">(59+(($_player_cx+$_player_cy)%3))*$1</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>19</times>
	<cRef l="enemy_fire_b02_orgr"><p>$t_dir</p><p>$t_sp</p><p>1</p></cRef>
	<evaladd name="t_dir">-3*$1</evaladd>
	<w>6</w>
	</repeat>
	<w>5</w>
</a>

<a l="boss_02_1_child_object_act02">
	<eval name="t_sp">4.0+$__temp_grank*0.05</eval>
	<eval name="t_dir">(59+(($_player_cx+$_player_cy)%3))*$1</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>23</times>
	<cRef l="enemy_fire_b02_orgr"><p>$t_dir</p><p>$t_sp</p><p>1</p></cRef>
	<evaladd name="t_dir">-3*$1</evaladd>
	<w>5</w>
	</repeat>
	<w>4</w>
</a>

<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ02_2                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b02_2_child">
	<speed>10</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b02_2_child"></enemyRef>
</create>

<enemy l="enemy_b02_2_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>


	</a>
</enemy>

<create label="enemy_create_b02_2_child_obj">
	<speed>35.6</speed>
	<dir type="aim">0</dir>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_02_2_child_object"></objectRef>
</create>

<object l="boss_02_2_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>

		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>13</w>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<eval name="t_sp">3.4+$_difficulty*0.2+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b02_3"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b02_3s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<eval name="t_sp">3.8+$_difficulty*0.2+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b02_3"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_b02_3s"><p>40</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>2</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_02_2_child_object_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_02_2_child_object_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_02_2_child_object_act02"></aRef>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_02_2_child_object_act00">
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2r"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b02_2s"><p>20</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-120+10</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b02_2s"><p>20</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-100-10</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b02_2s"><p>20</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-120+10</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b02_2s"><p>20</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-100-10</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b02_2s"><p>20</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="boss_02_2_child_object_act01">
	<eval name="t_sp">4.9+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2r"><p>-64</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b02_2s"><p>16</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-128+8</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b02_2s"><p>16</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-112-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02_2s"><p>16</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-128+8</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b02_2s"><p>16</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_b02_2s"><p>-112-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02_2s"><p>16</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="boss_02_2_child_object_act02">
	<eval name="t_sp">5.4+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2r"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02_2s"><p>12</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
		<w>4</w>
		<fRef l="enemy_fire_b02_2s"><p>-120+6</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b02_2s"><p>12</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
		<fRef l="enemy_fire_b02_2s"><p>-114</p><p>$t_sp</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02_2s"><p>12</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>4</w>
		<fRef l="enemy_fire_b02_2s"><p>-120+6</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b02_2s"><p>12</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
		<fRef l="enemy_fire_b02_2s"><p>-114</p><p>$t_sp</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02_2s"><p>12</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<repeat><times>4</times>
		<w>3</w>
		<eval name="t_sp">3.8+$_difficulty*0.2+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b02_3s"><p>7.5</p><p>$t_sp</p></fRef>
		<repeat><times>11</times>
			<fRef l="enemy_fire_b02_3s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** boss 魔法陣 b03_1                                               *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b03_1_child_obj">
	<speed>4</speed>
	<dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_03_1_child_object"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="boss_03_1_child_object">

	<imgRef label="enemy_img_b_01_magic_blue"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<changePosition type="center">
			<x>400</x><y>90</y>
		</changePosition>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>
		
		<chD><dir type="abs">$1</dir><tm>1</tm></chD>
		<w>1</w>
		<chS><sp>3</sp><tm>1</tm></chS>
		<w>9</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>1</w>
		<chD><dir type="rel">90</dir><tm>1</tm></chD>
		<w>1</w>

		<repeat><times>9</times>
			<eval name="t_radius">54</eval>
			<chS><sp>$t_radius*3.14/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">360</dir><tm>120</tm></chD>

			<repeat><times>$_difficulty-eq0</times>
				<aRef l="boss_03_1_child_object_act00"><p>$2</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="boss_03_1_child_object_act01"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="boss_03_1_child_object_act02"><p>$2</p></aRef>
			</repeat>

			<eval name="t_radius">64</eval>
			<chS><sp>$t_radius*3.14/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">360</dir><tm>120</tm></chD>

			<repeat><times>$_difficulty-eq0</times>
				<aRef l="boss_03_1_child_object_act00"><p>$2</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="boss_03_1_child_object_act01"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="boss_03_1_child_object_act02"><p>$2</p></aRef>
			</repeat>

			<eval name="t_radius">88</eval>
			<chS><sp>$t_radius*3.14/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">360</dir><tm>120</tm></chD>

			<repeat><times>$_difficulty-eq0</times>
				<aRef l="boss_03_1_child_object_act00"><p>$2</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="boss_03_1_child_object_act01"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="boss_03_1_child_object_act02"><p>$2</p></aRef>
			</repeat>

		</repeat>

		<chS><sp>0</sp><tm>1</tm></chS>

	</a>

</object>

<a l="boss_03_1_child_object_act00">
	<eval name="t_random">($_self_cx+$_self_cy+$_player_cx+$_player_cy)%5</eval>
	<eval name="t_random2">($_self_cx*3+$_self_cy*4+$_player_cx*5+$_player_cy*7)%4</eval>
	<eval name="t_random3">($_player_cx+$_player_cy)%3</eval>
	<eval name="t_sp">3.5</eval>
	<w>1+$1</w>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>179+$t_random3</p><p>$t_sp-($t_random*0.1)</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_b03ab"><p>178.5+$t_random</p><p>$t_sp-($t_random2*0.1)</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_b03ab"><p>178+$t_random2</p><p>$t_sp-($t_random3*0.1)</p></fRef>
	<w>12</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>180</p><p>$t_sp</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_b03ab"><p>180+$t_random3</p><p>$t_sp+0.2</p></fRef>
	<w>10</w>
	</repeat>
	<w>3-$1</w>


</a>

<a l="boss_03_1_child_object_act01">
	<eval name="t_random">($_self_cx+$_self_cy+$_player_cx+$_player_cy)%7</eval>
	<eval name="t_random2">($_self_cx*3+$_self_cy*4+$_player_cx*5+$_player_cy*7)%5</eval>
	<eval name="t_random3">($_player_cx+$_player_cy)%3</eval>
	<eval name="t_sp">3.7</eval>
	<w>1+$1</w>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>179+$t_random3</p><p>$t_sp-($t_random*0.1)</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>174+$t_random3</p><p>$t_sp-($t_random*0.1)</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b03ab"><p>177+$t_random</p><p>$t_sp-($t_random2*0.1)</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b03ab"><p>178+$t_random2</p><p>$t_sp-($t_random3*0.1)</p></fRef>
	<w>9</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>180</p><p>$t_sp</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b03ab"><p>180+$t_random3</p><p>$t_sp+0.2</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>186.5+$t_random</p><p>$t_sp-($t_random2*0.1)</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b03ab"><p>180-$t_random2</p><p>$t_sp-0.2</p></fRef>
	<w>10</w>
	</repeat>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>177+$t_random2</p><p>$t_sp-($t_random3*0.1)</p></fRef>
	<w>9-$1</w>


</a>


<a l="boss_03_1_child_object_act02">
	<eval name="t_random">($_self_cx+$_self_cy+$_player_cx+$_player_cy)%9</eval>
	<eval name="t_random2">($_self_cx*3+$_self_cy*4+$_player_cx*5+$_player_cy*7)%8</eval>
	<eval name="t_random3">($_player_cx+$_player_cy)%7</eval>
	<eval name="t_sp">4.0</eval>
	<w>1+$1</w>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>176+$t_random3</p><p>$t_sp-($t_random*0.1)</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>164+$t_random3</p><p>$t_sp-($t_random*0.1)</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_b03ab"><p>174.5+$t_random</p><p>$t_sp-($t_random2*0.1)</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>191.5+$t_random</p><p>$t_sp-($t_random2*0.1)</p></fRef>
	<w>7</w>
	<fRef l="enemy_fire_b03ab"><p>175+$t_random2</p><p>$t_sp-($t_random3*0.1)</p></fRef>
	<w>6</w>

	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_b03ab"><p>180</p><p>$t_sp</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_b03ab"><p>180+$t_random3</p><p>$t_sp+0.2</p></fRef>
	<w>7</w>
	<fRef l="enemy_fire_b03ab"><p>180-$t_random2</p><p>$t_sp-0.2</p></fRef>
	<w>6</w>
	</repeat>
	<fRef l="enemy_fire_b03ab"><p>175+$t_random2</p><p>$t_sp-($t_random3*0.1)</p></fRef>
	<w>5-$1</w>


</a>

<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ03_2                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b03_2_child">
	<speed>10</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b03_2_child"></enemyRef>
</create>

<enemy l="enemy_b03_2_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>


	</a>
</enemy>

<create label="enemy_create_b03_2_child_obj">
	<speed>35.6</speed>
	<dir type="aim">0</dir>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_03_2_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_03_2_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/>-->

	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_03_2_child_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_03_2_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_03_2_child_object_act02"/>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_03_2_child_object_act00">
	<eval name="t_sp">4+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef label="enemy_laser_action"/>
	<fRef l="enemy_fire_b03_2"><p>-70</p><p>$t_sp</p><p>140</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>70</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>-70</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>-140</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>

	<repeat><times>10+$__temp_grank</times>
	<fRef l="enemy_fire_b03_2s"><p>-140</p><p>$t_sp</p><p>140</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>70</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>-70</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>35</p><p>$t_sp</p><p>-140</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>

</a>

<a l="boss_03_2_child_object_act01">
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef label="enemy_laser_action"/>
	<fRef l="enemy_fire_b03_2"><p>-60</p><p>$t_sp</p><p>120</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>60</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>-60</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>-120</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	<repeat><times>12+$__temp_grank</times>
	<fRef l="enemy_fire_b03_2s"><p>-120+0.5*$1</p><p>$t_sp</p><p>120</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>60</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>-60</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>30</p><p>$t_sp</p><p>-120</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>

</a>

<a l="boss_03_2_child_object_act02">
	<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef label="enemy_laser_action"/>
	<fRef l="enemy_fire_b03_2"><p>-72</p><p>$t_sp</p><p>144</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-144</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>

	<repeat><times>6+$__temp_grank</times>
	<fRef l="enemy_fire_b03_2s"><p>-142</p><p>$t_sp</p><p>144</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-144</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>

	<fRef l="enemy_fire_b03_2s"><p>-144+12</p><p>$t_sp</p><p>144</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-144</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>

	<repeat><times>7</times>
	<fRef l="enemy_fire_b03_2s"><p>-146</p><p>$t_sp</p><p>144</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>0</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-48</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-96</p></fRef>
	<fRef l="enemy_fire_b03_2s"><p>24</p><p>$t_sp</p><p>-144</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** boss 最終パーツ 猫暫定                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b04_child">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>6500</vital>
	<score>760000</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b04_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b04_child">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<presentRef label="enemy_present_b_02_cat"/>
	<revRef l="enemy_st2_b04_child_revenge"><p>16</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>55</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>15</w>
		
		<!-- 本体攻撃用object作成 -->
		<cRef l="boss_04_child_object_create"><p>30</p></cRef>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
		<repeat><times>10</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_04_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>

		<!-- 移動 -->
		<chS><sp>1.5</sp><tm>10</tm></chS>
		<chD><dir type="abs">-90</dir><tm>1</tm></chD>
		<repeat><times>10</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_04_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>


		<!--止まる -->
		<chS><sp>0</sp><tm>10</tm></chS>

		<repeat><times>10</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_04_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>

		<!-- 移動 -->
		<chS><sp>1.5</sp><tm>10</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
		<repeat><times>10</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_04_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>

		<!--止まる -->
		<chS><sp>0</sp><tm>10</tm></chS>

		</repeat>
	</a>
</enemy>

<create label="boss_04_child_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_04_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_04_child_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>
		<repeat><times>-1</times>
		<repeat><times>$_difficulty-eq0</times>
			<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-60</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b04_1s"><p>60</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b04_1s"><p>60</p><p>$t_sp</p></fRef>
			<w>90-4*$__temp_grank</w>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-80</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b04_1s"><p>40</p><p>$t_sp</p></fRef>
			</repeat>
			<w>82-4*$__temp_grank</w>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-66</p><p>$t_sp</p></fRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b04_1s"><p>22</p><p>$t_sp</p></fRef>
			</repeat>
			<w>25</w>
			<repeat><times>7</times>
				<fRef l="enemy_fire_b04_1s"><p>-19</p><p>$t_sp</p></fRef>
			</repeat>
			<w>45-4*$__temp_grank</w>
		</repeat>
		<w>2</w>
		</repeat>


	</a>
</object>



<!-- バリア破壊後 -->
<create label="boss_04_child_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_04_child_object2"><p>$1</p></objectRef>
</create>

<object l="boss_04_child_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>45</w>
		<repeat><times>-1</times>
		<repeat><times>$_difficulty-eq0</times>
			<eval name="t_sp">2.8+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-60</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b04_1s"><p>60</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b04_1s"><p>60</p><p>$t_sp</p></fRef>
			<w>40-4*$__temp_grank</w>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-80</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b04_1s"><p>40</p><p>$t_sp</p></fRef>
			</repeat>
			<w>32-4*$__temp_grank</w>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_b04_1"><p>-66</p><p>$t_sp</p></fRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b04_1s"><p>22</p><p>$t_sp</p></fRef>
			</repeat>
			<w>10</w>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b04_1"><p>0</p><p>$t_sp</p></fRef>
				<w>10</w>
			</repeat>
		</repeat>
		<w>1</w>
		</repeat>


	</a>
</object>

<!-- ********************************************************************* -->
<!-- *** boss デッキブラシパーツ04_1                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b04_1_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b04_1_child"><p>$1</p></enemyRef>
</create>

<enemy l="enemy_b04_1_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st2_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_w"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	
	<setBreakable><num>1</num></setBreakable>

	<a>
		<cRef label="enemy_create_b04_1_child_obj"><p>$_self_cx</p><p>$_self_cy+64</p><p>270</p><p>1</p></cRef>
		<cRef label="enemy_create_b04_1_child_obj"><p>$_self_cx</p><p>$_self_cy-64</p><p>90</p><p>1</p></cRef>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
		<w>30</w>
		<rotateImg><dir>6*$1</dir><tm>-1</tm></rotateImg>

		<aRef label="enemy_laser_action"/>
		<eval name="t_sp">($_option_distance*($_option_distance-gt0)+$_player_distance*($_option_distance-eq0)-40+20*($_difficulty-eq3))/80</eval>

		<chS><sp>$t_sp</sp><tm>10</tm></chS>
		<chD><dir type="saim">0</dir><tm>1</tm></chD>
		<w>80</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>59</w>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
		<w>1</w>

		<!-- 回転はじめてから　140 -->
		<chS><sp>$t_sp</sp><tm>60</tm></chS>
		<w>40</w>
		<!-- ポイントA -->
		<w>65</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>115</w>

		<!-- ポイントA' -->
		<repeat><times>-1</times>
			<aRef label="enemy_laser_action"/>
			<eval name="t_sp">($_option_distance*($_option_distance-gt0)+$_player_distance*($_option_distance-eq0)-40-30*($_difficulty-eq0)-10*(($_difficulty-eq1)+($_difficulty-eq2))+20*($_difficulty-eq3))/120</eval>
			<chS><sp>$t_sp</sp><tm>10</tm></chS>
			<chD><dir type="saim">0</dir><tm>1</tm></chD>
			<w>60</w>
			<!-- ポイントB -->
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>59</w>
			<chD><dir type="rel">180</dir><tm>1</tm></chD>
			<w>1</w>
			<!-- ポイントC -->
			<chS><sp>$t_sp</sp><tm>60</tm></chS>
			<w>145</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>95</w>

			<aRef label="enemy_laser_action"/>
			<eval name="t_sp">($_option_distance*($_option_distance-gt0)+$_player_distance*($_option_distance-eq0)-40+20*($_difficulty-eq3))/120</eval>
			<chS><sp>$t_sp</sp><tm>10</tm></chS>
			<chD><dir type="saim">0</dir><tm>1</tm></chD>
			<w>60</w>
			<!-- ポイントB -->
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>59</w>
			<chD><dir type="rel">180</dir><tm>1</tm></chD>
			<w>1</w>
			<!-- ポイントC -->
			<chS><sp>$t_sp</sp><tm>60</tm></chS>
			<w>145</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>95</w>
		</repeat>


	</a>

</enemy>

<create label="enemy_create_b04_1_child_obj">
	<speed>0</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_04_1_child_object"><p>$4</p></objectRef>
</create>

<object l="boss_04_1_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>30</w>

		<repeat><times>2</times>
			<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
			<chD><dir type="rel">360</dir><tm>60</tm></chD>

			<w>60</w>
		</repeat>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>
		<w>20</w>		
		<!-- 回転はじめてから　140 -->

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_04_1_child_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_04_1_child_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_04_1_child_object_act02"/>
		</repeat>

	</a>
</object>

<a l="boss_04_1_child_object_act00">

	<eval name="t_sp">2.6+$__temp_grank*0.05</eval>
	<eval name="t_dir">-90+($_player_cx+$_self_cy)%3</eval>
	<w>10</w>		

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	</repeat>

	<!-- ポイントA -->
	<repeat><times>3</times>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>
	</repeat>

	<!-- ポイントA' -->
	<repeat><times>-1</times>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>


	<!-- ポイントB -->
	<eval name="t_sp">2.5+$__temp_grank*0.05</eval>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	</repeat>
	<w>30</w>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<w>50</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>

	<!-- ポイントC -->
	<repeat><times>4</times>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>
		<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>3</w>
		</repeat>
	</repeat>

	</repeat>

</a>


<a l="boss_04_1_child_object_act01">

	<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
	<eval name="t_dir">-90+($_player_cx+$_self_cy)%3</eval>
	<w>10</w>		

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	</repeat>

	<!-- ポイントA -->
	<repeat><times>3</times>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
	</repeat>

	<!-- ポイントA' -->
	<repeat><times>-1</times>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>


	<!-- ポイントB -->
	<eval name="t_sp">2.65+$__temp_grank*0.05</eval>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	</repeat>
	<w>30</w>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<w>50</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>3</w>

	<!-- ポイントC -->
	<repeat><times>4</times>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
		<eval name="t_sp">2.95+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
	</repeat>

	</repeat>

</a>


<a l="boss_04_1_child_object_act02">

	<eval name="t_sp">2.9+$__temp_grank*0.05</eval>
	<eval name="t_dir">-90+($_player_cx+$_self_cy)%3</eval>
	<w>10</w>		

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	</repeat>

	<!-- ポイントA -->
	<repeat><times>3</times>
		<eval name="t_sp">3.2+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>

		<eval name="t_sp">3.2+$__temp_grank*0.05</eval>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>

		<eval name="t_sp">3.1+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>

		<eval name="t_sp">3.2+$__temp_grank*0.05</eval>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>

	</repeat>

	<!-- ポイントA' -->
	<repeat><times>-1</times>
		<eval name="t_sp">3.3+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
		<eval name="t_sp">3.1+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>


	<!-- ポイントB -->
	<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<repeat><times>4</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	</repeat>
	<w>20</w>
	<eval name="t_sp">2.8+$__temp_grank*0.05</eval>
	<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
	<chD><dir type="rel">360</dir><tm>60</tm></chD>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
	<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
	<w>2</w>
	</repeat>
	<!-- ポイントC -->
	<repeat><times>4</times>
		<eval name="t_sp">3.2+$__temp_grank*0.05</eval>
		<eval name="t_dir">-90+($_option_cx+$_player_cy+$_self_cx)%3</eval>
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360</dir><tm>60</tm></chD>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>2</w>
		</repeat>
		<eval name="t_sp">3.3+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>

		<eval name="t_sp">3.3+$__temp_grank*0.05</eval>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cx+$_option_cx)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cy+$_player_cx+$_option_cy)%3)*0.1</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		<evaladd name="t_sp">(($_self_cx+$_player_cy+$_option_cy)%3)*(-0.1)</evaladd>
		<fRef l="enemy_fire_b04r"><p>-90</p><p>$t_sp</p></fRef>
		<w>1</w>
		</repeat>
	</repeat>

	</repeat>

</a>



</exbulletml>
