<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** enemy 01                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_01">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_01"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>789010</score>
	<inv>94</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12_up"><p>$2</p></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>90+80</p><p>32</p></revRef>
		<!-- 1を使わない -->
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>$2-2</w>


	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_01_act02"><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_01_act01"><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_01_act00"><p>$3</p></aRef>
	</repeat>


	</a>
</enemy>

<a l="enemy_01_act00">
	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>4</w>
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
	<w>4</w>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
		<w>4</w>
	</repeat>
	<w>28</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>21</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>

</a>

<a l="enemy_01_act01">

	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>3</w>
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
	<w>4</w>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
		<w>4</w>
	</repeat>

	<w>24</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>20</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>
</a>

<a l="enemy_01_act02">

	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>2</w>
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
	<w>4</w>
	<repeat><times>5</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
		<w>4</w>
	</repeat>
	<w>16</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>19</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>

	<w>40</w>
	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

</a>


<create l="enemy_create_01n">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_01n"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_01n">
	<score>789010</score>
	<inv>94</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12_up"><p>$2</p></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>3</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>3</p><p>90+80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>3</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>$2-2</w>


	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_01n_act02"><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_01n_act01"><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_01n_act00"><p>$3</p></aRef>
	</repeat>


	</a>
</enemy>


<a l="enemy_01n_act00">
	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>32</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>21</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>


</a>

<a l="enemy_01n_act01">

	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>31</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>20</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>

	<w>4</w>
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
	<w>4</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
		<w>4</w>
	</repeat>
	<w>16</w>
</a>

<a l="enemy_01n_act02">
	<eval name="t_sp">$1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>
	<w>30</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>

	<w>19</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>

	<w>4</w>
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
	<w>4</w>
	<repeat><times>6</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01_2ab"><p>180</p><p>$t_sp</p></fRef>
		<w>4</w>
	</repeat>
	<w>8</w>

	<eval name="t_sp">$1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_01s"><p>-4</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_01s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
	</repeat>


</a>


<!-- ********************************************************************* -->
<!-- *** enemy 02                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_02">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2400</vital>
	<enemyRef label="enemy_02"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02">
	<score>2360000</score>
	<inv>20</inv>
	<prate>210000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_04"></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c3"><p>12</p><p>180</p><p>64</p></revRef>

	<a>
		<w>10</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>
		<w>10</w>


		<repeat><times>3</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_02_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_02_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_02_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy_02_act00">

	<eval name="t_sp">3.9+$__temp_grank*0.1</eval>
	<eval name="t_sp2">3.3+$__temp_grank*0.1</eval>
	<w>20</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>$1</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_fire_02_1_orgs"><p>0</p><p>$t_sp2</p></createRef>
	<w>4</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>60+17</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>7</w>
	</repeat>
	<w>1</w>

<repeat><times>5</times>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02s"><p>60+27</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>60+17</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_02s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>7</w>
	</repeat>
	<w>1</w>

</repeat>

</a>

<a l="enemy_02_act01">

	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">3.5+$__temp_grank*0.1</eval>
	<w>20</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>$1</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_fire_02_1_orgs"><p>0</p><p>$t_sp2</p></createRef>
	<w>4</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>45+10.5</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>7</w>
	</repeat>
	<w>1</w>

<repeat><times>5</times>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02s"><p>45+21</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>45+10.5</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>7</w>
	</repeat>
	<w>1</w>
</repeat>

</a>

<a l="enemy_02_act02">
	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.0+$__temp_grank*0.1</eval>
	<w>20</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>$1</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_fire_02_1_orgs"><p>0</p><p>$t_sp2</p></createRef>
	<w>2</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>36+5.5</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>1</w>

<repeat><times>2</times>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02s"><p>36+17</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>36+5.5</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>1</w>

</repeat>

	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02s"><p>36+19</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_fire_02_1_orgs"><p>0</p><p>$t_sp2</p></createRef>
	<w>2</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>36+5.5</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>1</w>

<repeat><times>2</times>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02s"><p>36+17</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>36+5.5</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_02s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>1</w>

</repeat>
</a>

<!-- ********************************************************************* -->
<!-- *** enemy 03                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_03">
	<speed>$3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>810</vital>
	<enemyRef label="enemy_03"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>1500980</score>
	<inv>12</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>1</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>10</p><p>180</p><p>64</p></revRef>

	<a>
		<w>$1</w>
		<chS><sp>0.1</sp><tm>40</tm></chS>
		<w>10</w>


		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_03_act02"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_03_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_03_act00"><p>$1</p></aRef>
		</repeat>


	</a>
</enemy>

<a l="enemy_03_act00">

	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>($_player_cx+$_self_cx)%6</p><p>$t_sp</p></cRef>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>3</p><p>$t_sp</p></cRef>
	<w>48</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-9</p><p>$t_sp</p></cRef>
	<w>48</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>7</p><p>$t_sp</p></cRef>
	<w>48</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-1</p><p>$t_sp</p></cRef>
	<w>48</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>96</w>	


	<chS><sp>2</sp><tm>40</tm></chS>

</a>

<a l="enemy_03_act01">

	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>($_player_cx+$_self_cx)%6</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>3</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-9</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>7</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-1</p><p>$t_sp</p></cRef>
	<w>45</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>90</w>
<!--	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>2</p><p>$t_sp</p></cRef>
	<w>80</w>	
-->

	<chS><sp>2</sp><tm>40</tm></chS>


</a>

<a l="enemy_03_act02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>($_player_cx+$_self_cx)%6</p><p>$t_sp</p></cRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>3</p><p>$t_sp</p></cRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-9</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>7</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-1</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>5</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>0</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>2</p><p>$t_sp</p></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>-6</p><p>$t_sp</p></cRef>
<!--	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_org"><p>4</p><p>$t_sp</p></cRef>
-->
	<w>60</w>	

	<chS><sp>2</sp><tm>40</tm></chS>
</a>

<!-- ********************************************************************* -->
<!-- *** enemy 04                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_04_parent">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1850</vital>
	<enemyRef label="enemy_04_parent"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_04_parent">
	<score>2360000</score>
	<inv>20</inv>
	<prate>200000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>1</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_04_child"><p>$_self_cx+42</p><p>$_self_cy+10</p><p>1</p></createRef>
	<createRef l="enemy_create_04_child"><p>$_self_cx-42</p><p>$_self_cy+10</p><p>-1</p></createRef>

	<a>
		<w>10</w>
		<chS><sp>0.2</sp><tm>30</tm></chS>
		<w>5</w>


		<repeat><times>6</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_04_parent_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_04_parent_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_04_parent_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy_04_parent_act00">

	<w>65+$1</w>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-1.5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>4</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>30-$1</w>

</a>

<!-- 105 -->
<a l="enemy_04_parent_act01">
	<w>60+$1</w>
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>6</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>22-$1</w>

</a>

<a l="enemy_04_parent_act02">

	<w>35+$1</w>
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-8</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>20-$1</w>

</a>




<create l="enemy_create_04_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>800</vital>
	<child>1</child>
	<enemyRef label="enemy_04_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_04_child">
	<score>789010</score>
	<inv>20</inv>
	<prate>10000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12"></preRef>
	<revRef l="enemy_revenge_02_child"><p>3</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<w>5</w>
		<w>10</w>
		<repeat><times>4</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_04_child_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_04_child_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_04_child_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


	</a>

</enemy>

<a l="enemy_04_child_act00">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_off">11.5</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>
	</repeat>

	<w>112</w>

</a>

<!-- 210 -->
<a l="enemy_04_child_act01">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<eval name="t_off">9.5</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>
	</repeat>

	<w>111</w>

</a>


<a l="enemy_04_child_act02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_off">7</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	</repeat>
	</repeat>

	<w>79</w>

</a>

<!-- ********************************************************************* -->
<!-- *** enemy 05                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3400</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<enemy l="enemy_05">
	<score>0</score>
	<inv>20</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_stage6_21"><p>15</p><p>200</p><p>64</p><p>5000</p></revRef>

	<a>
		<w>17</w>
		<chS><sp>0</sp><tm>60</tm></chS>

		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy_05_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_act01"/>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_05_act02"/>
		</repeat>

		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy_05_act00">

	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">0.8</eval>
	<w>5</w>

<repeat><times>6</times>
	<aRef l="enemy_bullet_laser"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir-60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
	<w>1</w>

	<repeat><times>2</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>7</times>
		<evaladd name="t_sp">0.3</evaladd>
		<fRef l="enemy_fire_05s"><p>-120+$t_off</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>

		<repeat><times>2</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
			<w>1</w>
		</repeat>
	</repeat>

	<w>55</w>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">-1*$t_off</eval>
	<w>5</w>
</repeat>

</a>


<a l="enemy_05_act01">

	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">1</eval>
	<w>5</w>

<repeat><times>7</times>
	<aRef l="enemy_bullet_laser"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir-60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
	<w>1</w>

	<repeat><times>2</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>10</times>
		<evaladd name="t_sp">0.3</evaladd>
		<fRef l="enemy_fire_05s"><p>-120+$t_off</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>

		<repeat><times>2</times>
			<fRef l="enemy_fire_05s"><p>60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
			<w>1</w>
		</repeat>
	</repeat>

	<w>34</w>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">-1*$t_off</eval>
	<w>5</w>
</repeat>

</a>

<a l="enemy_05_act02">

	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">1.2</eval>
	<w>5</w>

<repeat><times>7</times>
	<aRef l="enemy_bullet_laser"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir-60</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
	<w>1</w>

	<repeat><times>2</times>
		<fRef l="enemy_fire_05s"><p>30</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>30</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>12</times>
		<evaladd name="t_sp">0.3</evaladd>
		<fRef l="enemy_fire_05s"><p>-120+$t_off</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
		<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
		<w>1</w>

		<repeat><times>2</times>
			<fRef l="enemy_fire_05s"><p>30</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
			<fRef l="enemy_fire_05s"><p>30</p><p>$t_sp</p><p>0</p><p>16</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>-16</p><p>0</p></fRef>
			<fRef l="enemy_fire_05s"><p>0</p><p>$t_sp</p><p>16</p><p>0</p></fRef>
			<w>1</w>
		</repeat>
	</repeat>

	<w>28</w>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">$_aimdirection</eval>
	<eval name="t_off">-1*$t_off</eval>
	<w>5</w>
</repeat>

</a>




<!-- ********************************************************************* -->
<!-- *** enemy 06                                                      *** -->
<!-- *** 雑魚その６                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_06">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>$4</p><p>$5</p><p>$6</p><p>$7</p></enemyRef>
</create>


<enemy l="enemy_06">
	<score>789010</score>
	<inv>11</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>91</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>

	<w>8</w>
	<chS><sp>4.5</sp><tm>$2</tm></chS>
	<chD><dir type="abs">0</dir><tm>$2</tm></chD>

		<aRef l="enemy_06_act00"><p>$3</p><p>$4</p></aRef>

	</a>
</enemy>

<a l="enemy_06_act00">
	<w>1</w>
	<aRef l="enemy_bullet_action2"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>$2</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_06s"><p>72</p><p>$1</p></fRef>
	</repeat>
	<w>25-($_difficulty-eq3)*10</w>
	<fRef l="enemy_fire_06s"><p>45+$2</p><p>$1-0.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_06s"><p>90</p><p>$1-0.4</p></fRef>
	</repeat>
	<w>20</w>


</a>

<a l="enemy_06_act01">

	<w>1</w>
	<aRef l="enemy_bullet_action2"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>$2</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_06s"><p>20+$2</p><p>$1-0.3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>60</p><p>$1-0.3</p></fRef>
	</repeat>
	<w>10</w>


</a>

<create l="enemy_create_06n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>$4</p><p>$5</p><p>$6</p><p>$7</p></enemyRef>
</create>


<enemy l="enemy_06n">
	<score>789010</score>
	<inv>11</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>91</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>

	<w>8</w>
	<chS><sp>4.5</sp><tm>$2</tm></chS>
	<chD><dir type="abs">0</dir><tm>$2</tm></chD>

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 07                                                      *** -->
<!-- *** 大型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_07_parent">
	<speed>4</speed>
	<direction type="absolute">120*$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7000</vital>
	<enemyRef label="enemy_07_parent"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_07_parent">
	<score>0</score>
	<inv>20</inv>
	<prate>300000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_24"></preRef>
<!--
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
-->
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_stage6_22"><p>20</p><p>180</p><p>64</p><p>3500</p></revRef>

	<createRef l="enemy_create_07_child"><p>$_self_cx+48*$1</p><p>$_self_cy+18</p><p>1</p></createRef>

	<a>
		<w>15</w>
		<createRef l="enemy_create_07_child"><p>$_self_cx-48*$1</p><p>$_self_cy+18</p><p>2</p></createRef>
		<w>15</w>
		<chS><sp>2.8+0.2*$1</sp><tm>30</tm></chS>
		<w>9</w>
		<eval name="t_sp">4.6+$_difficulty*0.3-($_difficulty-gt1)*0.3+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>180-3*$1</p><p>$t_sp-0.6</p></fRef>
		<fRef l="enemy_fire_06_1s"><p>120</p><p>$t_sp-0.6</p></fRef>
		<fRef l="enemy_fire_06_1s"><p>120</p><p>$t_sp-0.6</p></fRef>
		<w>8</w>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy07_parent_act_02"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy07_parent_act_01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy07_parent_act_00"><p>$1</p></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy07_parent_act_02">

	<eval name="t_wait">($_player_cx+$_self_cx)%11</eval>
	<w>1</w>
	<repeat><times>3</times>
		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">5.5+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>7</w>
		<fRef l="enemy_fire_06_1ab"><p>190</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>7</w>
		<fRef l="enemy_fire_06_1ab"><p>173</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>7</w>
		<fRef l="enemy_fire_06_1ab"><p>187</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>14</w>
		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>


		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">5.5+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.1</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.1</p></fRef>
		</repeat>
		<w>10</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>20</w>
		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>
	</repeat>

		<chD><dir type="rel">-90*$1</dir><tm>60</tm></chD>
		<eval name="t_sp">5.5+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>11</w>
		<fRef l="enemy_fire_06_1ab"><p>190</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>11</w>
		<fRef l="enemy_fire_06_1ab"><p>175</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>11</w>
		<fRef l="enemy_fire_06_1ab"><p>185</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>11</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>181</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<w>11</w>
		<fRef l="enemy_fire_06_1ab"><p>179</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<w>15</w>

		</repeat>
		<w>27-$t_wait</w>


</a>



<a l="enemy07_parent_act_01">

	<eval name="t_wait">($_player_cx+$_self_cx)%11</eval>
	<w>1</w>
	<repeat><times>3</times>
		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>14</w>
		<fRef l="enemy_fire_06_1ab"><p>175</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>14</w>
		<fRef l="enemy_fire_06_1ab"><p>185</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>14</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>181</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<w>14</w>
<!--
		<fRef l="enemy_fire_06_1ab"><p>179</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
-->
		<w>14</w>

		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>


		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>23</w>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>23</w>
<!--
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp</p></fRef>
		</repeat>
-->
		<w>24</w>
		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>
	</repeat>

		<chD><dir type="rel">-90*$1</dir><tm>60</tm></chD>
		<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>14</w>
		<fRef l="enemy_fire_06_1ab"><p>175</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>14</w>
		<fRef l="enemy_fire_06_1ab"><p>185</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>14</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>181</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<w>28</w>

		</repeat>
		<w>27-$t_wait</w>

</a>


<a l="enemy07_parent_act_00">

	<eval name="t_wait">($_player_cx+$_self_cx)%11</eval>
	<w>1</w>
	<repeat><times>3</times>
		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>17</w>
		<fRef l="enemy_fire_06_1ab"><p>175</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>17</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>185</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>17</w>
<!--
		<fRef l="enemy_fire_06_1ab"><p>181</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
-->
		<w>19</w>

		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>


		<chD><dir type="rel">-360*$1</dir><tm>240</tm></chD>
		<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>35</w>
<!--
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1"><p>0</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_06_1s"><p>72</p><p>$t_sp-0.3</p></fRef>
		</repeat>
-->
		<w>35</w>
		</repeat>
		<w>27-$t_wait</w>
		<eval name="t_wait">($t_wait+8)%11</eval>
	</repeat>

		<chD><dir type="rel">-90*$1</dir><tm>60</tm></chD>
		<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
		<w>3+$t_wait</w>

		<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>170</p><p>$t_sp-0.6</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.6</p></fRef>
		</repeat>
		<w>17</w>
		<fRef l="enemy_fire_06_1ab"><p>175</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>17</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_06_1ab"><p>185</p><p>$t_sp-0.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_1s"><p>90</p><p>$t_sp-0.3</p></fRef>
		</repeat>
		<w>36</w>

		</repeat>
		<w>27-$t_wait</w>

</a>


<create l="enemy_create_07_child">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2800</vital>
	<child>1</child>
	<enemyRef label="enemy_07_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_07_child">
	<score>789010</score>
	<inv>20</inv>
	<prate>100000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_21"></preRef>
	<revRef l="enemy_revenge_stage6_22_child"><p>8</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy07_child_act_02"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy07_child_act_01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy07_child_act_00"></aRef>
		</repeat>

	</a>

</enemy>

<a l="enemy07_child_act_02">

<repeat><times>-1</times>
	<repeat><times>5</times>
		<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06_2"><p>-8</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06_2s"><p>16</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<repeat><times>6</times>
			<w>3</w>
			<evaladd name="t_sp">0.3</evaladd>
			<fRef l="enemy_fire_06_2"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>9</w>
	</repeat>
	<w>15</w>

	<repeat><times>5</times>
		<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<w>4</w>
			<evaladd name="t_sp">0.4</evaladd>
			<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		</repeat>
		<w>32</w>
	</repeat>
	<w>50</w>

</repeat>

</a>

<a l="enemy07_child_act_01">

<repeat><times>-1</times>
	<repeat><times>4</times>
		<eval name="t_sp">2.3+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06_2"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<repeat><times>4</times>
			<w>3</w>
			<evaladd name="t_sp">0.3</evaladd>
			<fRef l="enemy_fire_06_2"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>12</w>
	</repeat>
	<w>54</w>

	<repeat><times>4</times>
		<eval name="t_sp">2.3+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<w>3</w>
			<evaladd name="t_sp">0.3</evaladd>
			<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		</repeat>
		<w>48</w>
	</repeat>
	<w>90</w>

</repeat>

</a>


<a l="enemy07_child_act_00">

<repeat><times>-1</times>
	<repeat><times>3</times>
		<eval name="t_sp">2.1+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06_2"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<repeat><times>4</times>
			<w>3</w>
			<evaladd name="t_sp">0.3</evaladd>
			<fRef l="enemy_fire_06_2"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_06_2s"><p>90</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>18</w>
	</repeat>
	<w>90</w>

	<repeat><times>3</times>
		<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<w>3</w>
			<evaladd name="t_sp">0.3</evaladd>
			<fRef l="enemy_fire_06ab"><p>180</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_06s"><p>120</p><p>$t_sp</p></fRef>
		</repeat>
		<w>71</w>
	</repeat>
	<w>90</w>

</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** enemy 08                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_08">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<inv>$4+3</inv>
	<enemyRef label="enemy_08"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_08">
	<score>789010</score>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01_blur"><p>$2</p><p>$3</p></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>90+80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>173+$2</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>$2</w>


	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_08_act02"><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_08_act01"><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_08_act00"><p>$3</p></aRef>
	</repeat>

	</a>
</enemy>


<create l="enemy_create_08_1">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<inv>$4+3</inv>
	<enemyRef label="enemy_08_1"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_08_1">
	<score>789010</score>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11_blur"><p>$2</p><p>$3</p></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>90+80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>173+$2</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>


	<w>$2</w>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_08_act02"><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_08_act01"><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_08_act00"><p>$3</p></aRef>
	</repeat>

	</a>
</enemy>

<create l="enemy_create_08_2">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<inv>$4+3</inv>
	<enemyRef label="enemy_08_2"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_08_2">
	<score>789010</score>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_21_blur"><p>$2</p><p>$3</p></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>90+80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>173+$2</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>


	<w>$2</w>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_08_act02"><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_08_act01"><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_08_act00"><p>$3</p></aRef>
	</repeat>

	</a>
</enemy>

<!-- 雑魚アクション -->
<a l="enemy_08_act02">
	<chS><sp>1</sp><tm>1</tm></chS>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-6</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>2.2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>11</w>
	<repeat><times>$__temp_grank-eq0</times>
		<fRef l="enemy_fire_08"><p>30+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_08s"><p>60</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<repeat><times>$__temp_grank-gt0</times>
		<fRef l="enemy_fire_08"><p>20+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_08s"><p>40</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<w>19</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>106.8</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>2.2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-132.2</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>2.2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-6</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>2.2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>120</w>
</a>

<a l="enemy_08_act01">
	<chS><sp>1</sp><tm>1</tm></chS>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-4</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>11</w>
	<repeat><times>($__temp_grank-eq1)*($1-eq0)</times>
		<fRef l="enemy_fire_08"><p>45+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_08s"><p>90</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<repeat><times>($__temp_grank-eq2)</times>
		<fRef l="enemy_fire_08"><p>45+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_08s"><p>90</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<w>19</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>112</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-128</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-4</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>120</w>
</a>

<a l="enemy_08_act00">
	<chS><sp>1</sp><tm>1</tm></chS>
	<eval name="t_sp">2.7+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-2</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>11</w>
	<repeat><times>($__temp_grank-eq1)*($1-eq0)</times>
		<fRef l="enemy_fire_08"><p>60+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_08s"><p>120</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<repeat><times>($__temp_grank-eq2)*($1-gt0)</times>
		<fRef l="enemy_fire_08"><p>60+(($_self_cx+$_player_cx)%6)</p><p>$t_sp</p><p>$1</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_08s"><p>120</p><p>$t_sp</p><p>$1</p></fRef>
		</repeat>
	</repeat>
	<w>19</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>116</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-124</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action2"><p>32</p></aRef>
	<fRef l="enemy_fire_08"><p>-4</p><p>$t_sp</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_08s"><p>2</p><p>$t_sp</p><p>$1</p></fRef>
	</repeat>
	<w>120</w>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 09                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2200</vital>
	<enemyRef label="enemy_09"></enemyRef>
</create>

<enemy l="enemy_09">
	<score>0</score>
	<inv>20</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_stage6_23"><p>10</p><p>200</p><p>64</p><p>2800</p></revRef>


	<a>
		<w>10</w>
		<chS><sp>0.1</sp><tm>60</tm></chS>
		<w>25</w>
<!--
		<createRef l="enemy_fire_09_1_org"/>
-->
<!--
		<repeat><times>6*($_difficulty-eq3)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>59</w>
		</repeat>
-->
<!--		<repeat><times>5*(($_difficulty-eq1)+($_difficulty-eq2))</times> -->
		<repeat><times>5*($_difficulty-eq3)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>71</w>
		</repeat>

		<repeat><times>4*(($_difficulty-eq1)+($_difficulty-eq2))</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>105</w>
		</repeat>

		<repeat><times>3*($_difficulty-eq0)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>157</w>
		</repeat>

		<w>1+($_difficulty-eq3)+($_difficulty-eq0)</w>
		<chS><sp>2.5</sp><tm>60</tm></chS>

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 10                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_10_parent">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1800</vital>
	<enemyRef label="enemy_10_parent"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_10_parent">
	<score>2360000</score>
	<inv>20</inv>
	<prate>300000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>1</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_10_child"><p>$_self_cx+42</p><p>$_self_cy+10</p><p>1</p></createRef>
	<createRef l="enemy_create_10_child"><p>$_self_cx-42</p><p>$_self_cy+10</p><p>-1</p></createRef>

	<a>
		<w>10</w>
		<chS><sp>0.4</sp><tm>30</tm></chS>
		<w>5</w>


		<repeat><times>3</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_10_parent_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_10_parent_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_10_parent_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


		<chS><sp>1</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy_10_parent_act00">

	<w>65+$1</w>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-1.5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>4</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>87</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>30-$1</w>

</a>

<!-- 105 -->
<a l="enemy_10_parent_act01">
	<w>60+$1</w>
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>6</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>86</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>22-$1</w>

</a>

<a l="enemy_10_parent_act02">

	<w>35+$1</w>
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>-8</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<w>1</w>
			<fRef l="enemy_fire_04_1s"><p>56</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_04_1s"><p>8</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>20-$1</w>

</a>




<create l="enemy_create_10_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>800</vital>
	<child>1</child>
	<enemyRef label="enemy_10_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_10_child">
	<score>789010</score>
	<inv>20</inv>
	<prate>10000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12"></preRef>
	<revRef l="enemy_revenge_02_child"><p>3</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<w>5</w>
		<w>10</w>
		<repeat><times>2</times>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_10_child_act02"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_10_child_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_10_child_act00"><p>$1</p></aRef>
			</repeat>
		</repeat>


	</a>

</enemy>

<a l="enemy_10_child_act00">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_off">11.5</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>
	</repeat>

	<w>112</w>

</a>

<!-- 210 -->
<a l="enemy_10_child_act01">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<eval name="t_off">9.5</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.4</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>6*$1</p><p>$t_sp-0.8</p></fRef>
	</repeat>
	</repeat>

	<w>111</w>

</a>


<a l="enemy_10_child_act02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_off">7</eval>

	<w>4</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04ab"><p>45*$1</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.6</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_04s"><p>4*$1</p><p>$t_sp-0.9</p></fRef>
	</repeat>
	</repeat>

	<w>79</w>

</a>



<!-- ********************************************************************* -->
<!-- *** enemy 11                                                      *** -->
<!-- *** 大型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_11">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3000</vital>
	<inv>$3+3</inv>
	<enemyRef label="enemy_11"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_11">
	<score>0</score>
	<prate>250000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_04_blur"><p>$1</p><p>$2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_stage6_24"><p>18</p><p>180</p><p>64</p><p>2800</p></revRef>

	<a>
	<w>$1</w>
	<cRef l="enemy_create_12_dummy"/>
	<chS><sp>0.05</sp><tm>30</tm></chS>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_11_act02"><p>-1</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_11_act01"><p>-1</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_11_act00"><p>-1</p></aRef>
	</repeat>

	</a>
</enemy>

<create l="enemy_create_11_2">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3000</vital>
	<inv>$3+3</inv>
	<enemyRef label="enemy_11_2"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_11_2">
	<score>0</score>
	<prate>250000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14_blur"><p>$1</p><p>$2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_stage6_24"><p>18</p><p>180</p><p>64</p><p>2800</p></revRef>

	<a>
	<w>$1</w>
	<cRef l="enemy_create_12_dummy"/>
	<chS><sp>0.05</sp><tm>30</tm></chS>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_11_act02"><p>1</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_11_act01"><p>1</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_11_act00"><p>1</p></aRef>
	</repeat>


	</a>
</enemy>


<a l="enemy_11_act00">

	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_11ab"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>4</times>
		<fRef l="enemy_fire_11s"><p>26.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>


	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>26.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	</repeat>

	<w>30</w>

	<repeat><times>3</times>
		<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>26.5*$1</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_11s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>6</w>
		</repeat>
		</repeat>

		<w>30</w>
	</repeat>

	<chS><sp>1</sp><tm>30</tm></chS>

	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>23.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_11_act01">

	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_11ab"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>4</times>
		<fRef l="enemy_fire_11s"><p>21*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>


	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>21*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	</repeat>

	<w>30</w>

	<repeat><times>3</times>
		<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>21*$1</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_11s"><p>36</p><p>$t_sp</p></fRef>
			</repeat>
			<w>6</w>
		</repeat>
		</repeat>

		<w>30</w>
	</repeat>

	<chS><sp>1</sp><tm>30</tm></chS>

	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_11s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	</repeat>
</a>


<a l="enemy_11_act02">

	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_11ab"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>4</times>
		<fRef l="enemy_fire_11s"><p>15.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>


	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>15.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	</repeat>

	<w>30</w>

	<repeat><times>3</times>
		<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_11s"><p>15.5*$1</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
			</repeat>
			<w>6</w>
		</repeat>
		</repeat>

		<w>30</w>
	</repeat>

	<chS><sp>1</sp><tm>30</tm></chS>

	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_11s"><p>15.5*$1</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_11s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	</repeat>
</a>



<create l="enemy_create_11_3">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3000</vital>
	<inv>$3+3</inv>
	<enemyRef label="enemy_11_3"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_11_3">
	<score>0</score>
	<prate>180000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_24_blur"><p>$1</p><p>$2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_stage6_24"><p>18</p><p>180</p><p>64</p><p>2800</p></revRef>

	<a>
	<w>$1</w>
	<cRef l="enemy_create_12_dummy"/>
	<chS><sp>0.05</sp><tm>30</tm></chS>

		<repeat><times>8*($_difficulty-eq3)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>4.1+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>4.1+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>4.1+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>4.1+$__temp_grank*0.1</p></createRef>
		<w>75</w>
		</repeat>

		<repeat><times>6*(($_difficulty-eq1)+($_difficulty-eq2))</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>106</w>
		</repeat>

		<repeat><times>4*($_difficulty-eq0)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.4+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.4+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.4+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.4+$__temp_grank*0.1</p></createRef>
		<w>189</w>
		</repeat>


		<chS><sp>1</sp><tm>30</tm></chS>


		<repeat><times>($_difficulty-eq3)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>61</w>
		</repeat>

		<repeat><times>(($_difficulty-eq1)+($_difficulty-eq2))</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>83</w>
		</repeat>

		<repeat><times>($_difficulty-eq0)</times>
		<createRef l="enemy_fire_09_org"><p>0</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>90</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>180</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_09_org"><p>270</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>141</w>
		</repeat>

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy dummy_12                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_12_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_12_dummy"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="enemy_12_dummy">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<repeat><times>-1</times>
			<repeat><times>$__stage6_enemy_01-eq2</times>

				<repeat><times>($_difficulty-eq3)</times>
					<aRef l="enemy_12_dummy_act02"></aRef>
					<vanish/>
				</repeat>
				<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
					<aRef l="enemy_12_dummy_act01"></aRef>
					<vanish/>
				</repeat>
				<repeat><times>($_difficulty-eq0)</times>
					<aRef l="enemy_12_dummy_act00"></aRef>
					<vanish/>
				</repeat>

			</repeat>
			<w>6</w>
		</repeat>
	</a>

</object>

<a l="enemy_12_dummy_act00">
	<eval name="t_sp">4.5+$__temp_grank*0.1</eval>

	<w>1</w>

<repeat><times>-1*($_self_cy-lt400)</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12"><p>($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_12s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_12s"><p>37</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_12s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>


	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12s"><p>43+($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_12s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_12s"><p>23</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_12s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	<w>24</w>
</repeat>


</a>

<a l="enemy_12_dummy_act01">
	<eval name="t_sp">5.0+$__temp_grank*0.1</eval>

	<w>1</w>

<repeat><times>-1*($_self_cy-lt400)</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12"><p>($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_12s"><p>23</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>


	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12s"><p>24+($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_12s"><p>23</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	<w>24</w>
</repeat>


</a>

<a l="enemy_12_dummy_act02">
	<eval name="t_sp">5.5+$__temp_grank*0.1</eval>

	<w>1</w>

<repeat><times>-1*($_self_cy-lt400)</times>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12"><p>($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_12s"><p>23</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>


	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_12s"><p>24+($_player_cx)%6</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_12s"><p>23</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_12s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>

	<w>16</w>
</repeat>


</a>



<!-- ********************************************************************* -->
<!-- *** boss 魔法陣02                                   *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b02_child_obj">
	<speed>0</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_b02_child_object"><p>$4</p><p>$5</p></objectRef>
</create>

<object l="boss_b02_child_object">

	<imgRef label="enemy_img_b_02_magic_red"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>20</tm>
		</changeColor>

		<w>25</w>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="boss_b02_child_object_act02"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_b02_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_b02_child_object_act00"><p>$1</p></aRef>
		</repeat>
	</a>
</object>



<a l="boss_b02_child_object_act00">

	<eval name="t_sp">6</eval>
	<eval name="t_sp2">3.0+$__temp_grank*0.05</eval>
	<eval name="t_dir1">90+90*$1</eval>
	<eval name="t_dir2">180+90*$1</eval>
	<eval name="t_dir_off">0.6-($_difficulty-eq0)*0.2+($_difficulty-eq3)*0.2</eval>
	<w>1</w>
	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">$t_dir_off</evaladd>
			<evaladd name="t_dir2">-1*$t_dir_off</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<repeat><times>4</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

<repeat><times>-1</times>
	<!-- 横移動 -->
	<changeSpeed><speed>1.56</speed><term>5</term></changeSpeed>

	<repeat><times>10</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.9</evaladd>
			<evaladd name="t_dir2">-0.9</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<changeSpeed><speed>0</speed><term>5</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<!-- 縦移動 -->
	<changeSpeed><speed>1.57</speed><term>5</term></changeSpeed>

	<repeat><times>12</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.75</evaladd>
			<evaladd name="t_dir2">-0.75</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<changeSpeed><speed>0</speed><term>9</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>
</repeat>


</a>


<a l="boss_b02_child_object_act01">

	<eval name="t_sp">6</eval>
	<eval name="t_sp2">3.0+$__temp_grank*0.05</eval>
	<eval name="t_dir1">90+90*$1</eval>
	<eval name="t_dir2">180+90*$1</eval>
	<eval name="t_dir_off">0.6-($_difficulty-eq0)*0.2+($_difficulty-eq3)*0.2</eval>
	<w>1</w>
	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">$t_dir_off</evaladd>
			<evaladd name="t_dir2">-1*$t_dir_off</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>
<!--	<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>-->

	<repeat><times>4</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

<repeat><times>-1</times>
	<!-- 横移動 -->
	<changeSpeed><speed>1.56</speed><term>5</term></changeSpeed>

	<repeat><times>2</times>
	<repeat><times>5</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.9</evaladd>
			<evaladd name="t_dir2">-0.9</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>
<!--	<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>-->
	</repeat>

	<changeSpeed><speed>0</speed><term>5</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<!-- 縦移動 -->
	<changeSpeed><speed>1.57</speed><term>5</term></changeSpeed>

	<repeat><times>3</times>
	<repeat><times>4</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.75</evaladd>
			<evaladd name="t_dir2">-0.75</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>
<!--	<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>-->
	</repeat>


	<changeSpeed><speed>0</speed><term>9</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>
</repeat>


</a>

<a l="boss_b02_child_object_act02">

	<eval name="t_sp">6</eval>
	<eval name="t_sp2">3.0+$__temp_grank*0.05</eval>
	<eval name="t_dir1">90+90*$1</eval>
	<eval name="t_dir2">180+90*$1</eval>
	<eval name="t_dir_off">0.6-($_difficulty-eq0)*0.2+($_difficulty-eq3)*0.2</eval>
	<w>1</w>
	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">$t_dir_off</evaladd>
			<evaladd name="t_dir2">-1*$t_dir_off</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<repeat><times>4</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

<repeat><times>-1</times>
	<!-- 横移動 -->
	<changeSpeed><speed>1.56</speed><term>5</term></changeSpeed>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.9</evaladd>
			<evaladd name="t_dir2">-0.9</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<repeat><times>7</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.9</evaladd>
			<evaladd name="t_dir2">-0.9</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<changeSpeed><speed>0</speed><term>5</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>

	<!-- 縦移動 -->
	<changeSpeed><speed>1.57</speed><term>5</term></changeSpeed>

	<repeat><times>2</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.75</evaladd>
			<evaladd name="t_dir2">-0.75</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<repeat><times>10</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>10</times>
			<evaladd name="t_dir1">-0.75</evaladd>
			<evaladd name="t_dir2">-0.75</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>2</w>
		</repeat>
	</repeat>

	<changeSpeed><speed>0</speed><term>9</term></changeSpeed>

	<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
		<w>3</w>
	</repeat>

	<chD><dir type="rel">-90</dir><tm>1</tm></chD>

	<repeat><times>3</times>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_b02_3ab"><p>($t_dir1+$t_dir2)/2</p><p>$t_sp2</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_b02ab"><p>$t_dir1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02ab"><p>$t_dir2</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
	</repeat>
</repeat>


</a>


<!-- ********************************************************************* -->
<!-- *** boss 魔法陣04                                   *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b04_child_obj">
	<speed>$4</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_b04_child_object"><p>$5</p><p>$6</p></objectRef>
</create>

<object l="boss_b04_child_object">

	<imgRef label="enemy_img_b_04_magic_blue"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>

			<aRef l="boss_b04_child_object_act00"><p>$1</p><p>$2</p></aRef>
<!--
		<repeat><times>1-($_difficulty-eq3)</times>
			<aRef l="boss_b04_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_b02_child_object_act02"><p>$1</p></aRef>
		</repeat>
-->
	</a>
</object>


<a l="boss_b04_child_object_act00">

	<w>1+$2</w>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>8</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>8</w>
	</repeat>

<repeat><times>10</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b04ab"><p>180</p><p>$1</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-0.7</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-1.4</p></fRef>
	<w>9</w>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1</p></fRef>
		<w>8</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-1.4</p></fRef>
		<w>8</w>
	</repeat>
	<repeat><times>($2%3)-eq2</times>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b04ab"><p>180</p><p>$1-1.4</p></fRef>
		<w>8</w>
	</repeat>
</repeat>



</a>



<!-- ********************************************************************* -->
<!-- *** boss 魔法陣04                                   *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b04_2_child_obj">
	<speed>$4</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_b04_2_child_object"><p>$5</p><p>$6</p></objectRef>
</create>

<object l="boss_b04_2_child_object">

	<imgRef label="enemy_img_b_04_magic_red"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_b04_2_child_object_act02"><p>$1</p><p>$2</p></aRef>
			<vanish/>
		</repeat>

		<repeat><times>($_difficulty-eq2)+($_difficulty-eq1)</times>
			<aRef l="boss_b04_2_child_object_act01"><p>$1</p><p>$2</p></aRef>
			<vanish/>
		</repeat>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_b04_2_child_object_act00"><p>$1</p><p>$2</p></aRef>
			<vanish/>
		</repeat>
	</a>
</object>


<a l="boss_b04_2_child_object_act00">

	<w>1+$2</w>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>11</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
		<w>11</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>11</w>
	</repeat>

<repeat><times>10</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
	<w>11</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
	<w>11</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.4</p></fRef>
	<w>11</w>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>11</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>11</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>11</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>11</w>
	</repeat>
	<repeat><times>($2%3)-eq2</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>11</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>11</w>
	</repeat>
</repeat>
</a>

<a l="boss_b04_2_child_object_act01">

	<w>1+$2</w>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>10</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>10</w>
	</repeat>

<repeat><times>10</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.4</p></fRef>
	<w>10</w>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>10</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>10</w>
	</repeat>
	<repeat><times>($2%3)-eq2</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>10</w>
	</repeat>
</repeat>
</a>

<a l="boss_b04_2_child_object_act02">

	<w>1+$2</w>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>7</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
		<w>7</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
		<w>7</w>
	</repeat>

<repeat><times>10</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.7</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.4</p></fRef>
	<w>8</w>
	<repeat><times>($2%3)-eq0</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>7</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>7</w>
	</repeat>
	<repeat><times>($2%3)-eq1</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.9</p></fRef>
		<w>7</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>7</w>
	</repeat>
	<repeat><times>($2%3)-eq2</times>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-0.4</p></fRef>
		<w>7</w>
		<fRef l="enemy_fire_b04_2ab"><p>180</p><p>$1-1.2</p></fRef>
		<w>7</w>
	</repeat>
</repeat>


</a>

<!-- ********************************************************************* -->
<!-- *** boss 最終羽 すきま埋める                                   *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_lastboss_parts_wing_offset">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>144</flag>
	<enemyRef label="enemy_lastboss_parts_wing_offset"></enemyRef>
</create>

<enemy l="enemy_lastboss_parts_wing_offset">

	<collision type="rect"><left>-10</left><top>-90</top><right>10</right><bottom>20</bottom></collision>	

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<revRef l="enemy_lastboss_parts_wing_offset_revenge"></revRef>

</enemy>

<rev l="enemy_lastboss_parts_wing_offset_revenge">
<vanish/>
</rev>


<!-- ********************************************************************* -->
<!-- *** boss 最終羽 左                                   *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_lastboss_parts_wing_l">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<vital>25000</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>144</flag>
	<enemyRef label="enemy_lastboss_parts_wing_l"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_lastboss_parts_wing_l">

	<collision type="rect"><left>-90</left><top>-90</top><right>90</right><bottom>32</bottom></collision>	

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<revRef l="enemy_lastboss_parts_wing_l_revenge"><p>10</p><p>80</p><p>64</p><p>8100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
	</a>
</enemy>

<rev l="enemy_lastboss_parts_wing_l_revenge">
	<targetRevenge label="lastwing_object_1d_l"></targetRevenge>

	<rep><ts>$_revenge_state-eq1</ts>
		<global name="wing_l_break">1</global>
		<aRef l="enemy_explosion_create_action_05"/>
		<w>1</w>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<w>1</w>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<createRef label="item_create_02_middle"><p>8</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<vanish/>
</rev>



<!-- ********************************************************************* -->
<!-- *** boss 最終羽 左                                   *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_lastboss_parts_wing_l2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>144</flag>
	<enemyRef label="enemy_lastboss_parts_wing_l2"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_lastboss_parts_wing_l2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<revRef l="enemy_lastboss_parts_wing_l2_revenge"><p>10</p><p>80</p><p>32</p><p>2100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<repeat><times>($__wing_l_break-eq1)*($flag-eq0)</times>
				<collision type="rect"><left>-90</left><top>-90</top><right>90</right><bottom>32</bottom></collision>	
				<eval name="flag">1</eval>
			</repeat>
			<w>6</w>
		</repeat>

	</a>
</enemy>

<rev l="enemy_lastboss_parts_wing_l2_revenge">
<actionRef l="enemy_explosion_create_action_05_2"/>
	<repeat><times>10</times>
		<createRef label="item_create_02_big"><p>3</p></createRef>
		<w>1</w>
		<createRef label="item_create_02_middle"><p>-10</p></createRef>
		<createRef label="item_create_02_middle"><p>8</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
<vanish/>
</rev>

<!-- ********************************************************************* -->
<!-- *** boss 最終羽 右                                   *** -->
<!-- ********************************************************************* -->


<create l="enemy_create_lastboss_parts_wing_r">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<vital>25000</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>144</flag>
	<enemyRef label="enemy_lastboss_parts_wing_r"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_lastboss_parts_wing_r">

	<collision type="rect"><left>-90</left><top>-90</top><right>90</right><bottom>32</bottom></collision>	

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<revRef l="enemy_lastboss_parts_wing_r_revenge"><p>10</p><p>80</p><p>64</p><p>2100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
	</a>
</enemy>

<rev l="enemy_lastboss_parts_wing_r_revenge">

	<targetRevenge label="lastwing_object_1d_r"></targetRevenge>

	<rep><ts>$_revenge_state-eq1</ts>
		<global name="wing_r_break">1</global>
		<aRef l="enemy_explosion_create_action_05"/>
		<w>1</w>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<w>1</w>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<createRef label="item_create_02_middle"><p>8</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<vanish/>
</rev>



<!-- ********************************************************************* -->
<!-- *** boss 最終羽 右                                   *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_lastboss_parts_wing_r2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>144</flag>
	<enemyRef label="enemy_lastboss_parts_wing_r2"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_lastboss_parts_wing_r2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<revRef l="enemy_lastboss_parts_wing_r2_revenge"><p>10</p><p>80</p><p>32</p><p>2100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<repeat><times>($__wing_r_break-eq1)*($flag-eq0)</times>
				<collision type="rect"><left>-90</left><top>-90</top><right>90</right><bottom>32</bottom></collision>	
				<eval name="flag">1</eval>
			</repeat>
			<w>6</w>
		</repeat>

	</a>
</enemy>

<rev l="enemy_lastboss_parts_wing_r2_revenge">
<actionRef l="enemy_explosion_create_action_05_2"/>
	<repeat><times>10</times>
		<createRef label="item_create_02_big"><p>3</p></createRef>
		<w>1</w>
		<createRef label="item_create_02_middle"><p>-10</p></createRef>
		<createRef label="item_create_02_middle"><p>8</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
<vanish/>
</rev>



<!-- ******************************************************************************* -->
<!-- *** ラスボスorg object                                                        *** -->
<!-- ******************************************************************************* -->

<create l="enemy_create_attack_parts">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
	<child>1</child>
	<objectRef l="enemy_create_attack_parts_object"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></objectRef>
</create>

<object label="enemy_create_attack_parts_object">


	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_create_attack_parts_object_act02"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		<vanish/>
	</repeat>

	<repeat><times>($_difficulty-eq2)+($_difficulty-eq1)</times>
		<aRef l="enemy_create_attack_parts_object_act01"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		<vanish/>
	</repeat>

	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_create_attack_parts_object_act00"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		<vanish/>
	</repeat>


</object>

<a l="enemy_create_attack_parts_object_act00">
<eval name="t_count">1</eval>

<!-- repeat ここから -->
	<repeat><times>-1</times>
	<!-- abs レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>7</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
				<w>1</w>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_04"><p>0</p><p>$t_sp</p></fRef>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>

					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>45</p><p>$t_sp</p></fRef>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>

					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>-90</p><p>$t_sp</p></fRef>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>

				<w>83</w>



				<w>94</w>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+(($_self_cy+$_player_cx)%17)</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>10</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>205</w>
		</repeat>
		<w>30-$4*5</w>

	<!-- aim レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>6+$4*5</w>
		<eval name="t_sp">2.9+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>40</w>
			<repeat><times>3</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_03"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
				<w>1</w>
				<repeat><times>2</times>
					<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp</p></fRef>
					<w>1</w>
				</repeat>
				<w>1</w>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp-0.1*$2</p></fRef>
					<w>1</w>
				</repeat>
				<w>40</w>
			</repeat>
			<w>47</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- abs レーザー　２回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>6</w>
		<eval name="t_sp">2.8+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05ab"><p>$1</p><p>$t_sp</p></fRef>
					<w>20</w>
				</repeat>

				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05s"><p>5*$t_count</p><p>$t_sp</p></fRef>
					<w>20</w>
				</repeat>

				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05s"><p>-5*$t_count</p><p>$t_sp</p></fRef>
					<w>20</w>
				</repeat>
			<w>30</w>

			<w>20</w>

			<eval name="t_count">-1*$t_count</eval>
			<w>5</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- aim レーザー　２回目 -->
		<w>30-$4*5</w>
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>24+$4*5</w>

		<w>47*4</w>

	</repeat>

</a>


<a l="enemy_create_attack_parts_object_act01">
<eval name="t_count">1</eval>

<!-- repeat ここから -->
	<repeat><times>-1</times>
	<!-- abs レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>7</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
			<repeat><times>2</times>
				<w>1</w>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_04"><p>0</p><p>$t_sp</p></fRef>
				<repeat><times>2</times>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>2</w>
				<fRef l="enemy_fire_b2_04s"><p>22</p><p>$t_sp</p></fRef>
				<repeat><times>2</times>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>2</w>
				<fRef l="enemy_fire_b2_04s"><p>-44</p><p>$t_sp</p></fRef>
				<repeat><times>2</times>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>2</w>
				<fRef l="enemy_fire_b2_04s"><p>66</p><p>$t_sp</p></fRef>
				<repeat><times>2</times>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>2</w>
				<fRef l="enemy_fire_b2_04s"><p>-88</p><p>$t_sp</p></fRef>
				<repeat><times>2</times>
					<w>2</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>


				<w>65</w>

			</repeat>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+(($_self_cy+$_player_cx)%17)</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>8</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>205</w>
		</repeat>
		<w>30-$4*3</w>


	<!-- aim レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>6+$4*3</w>
		<eval name="t_sp">3.1+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>38</w>
			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_03"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
				<w>1</w>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp</p></fRef>
					<w>1</w>
				</repeat>
				<w>1</w>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b2_03s"><p>45</p><p>$t_sp-0.1*$2</p></fRef>
					<w>1</w>
				</repeat>
				<w>38</w>
			</repeat>
			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_03"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
				<w>1</w>
				<repeat><times>5</times>
					<fRef l="enemy_fire_b2_03s"><p>60</p><p>$t_sp</p></fRef>
					<w>1</w>
				</repeat>
				<w>41</w>
			</repeat>

		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- abs レーザー　２回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>6</w>
		<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>2</times>
					<fRef l="enemy_fire_b2_05ab"><p>$1</p><p>$t_sp</p></fRef>
					<w>15</w>
				</repeat>
			</repeat>

			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>2</times>
					<fRef l="enemy_fire_b2_05s"><p>5*$t_count</p><p>$t_sp</p></fRef>
					<w>15</w>
				</repeat>
			</repeat>

			<repeat><times>3</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>2</times>
					<fRef l="enemy_fire_b2_05s"><p>-5*$t_count</p><p>$t_sp</p></fRef>
					<w>15</w>
				</repeat>
			</repeat>

			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_05s"><p>-5*$t_count</p><p>$t_sp</p></fRef>
			<w>20</w>

			<eval name="t_count">-1*$t_count</eval>
			<w>5</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- aim レーザー　２回目 -->
		<w>30-$4*3</w>
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>24+$4*3</w>

		<w>47*4</w>

	</repeat>

</a>

<a l="enemy_create_attack_parts_object_act02">
<eval name="t_count">1</eval>

<!-- repeat ここから -->
	<repeat><times>-1</times>
	<!-- abs レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>7</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<eval name="t_sp">3.9+$__temp_grank*0.1</eval>
			<repeat><times>2</times>
				<w>1</w>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_04"><p>0</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<w>3</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>1</w>
				<fRef l="enemy_fire_b2_04s"><p>15</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<w>3</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>1</w>
				<fRef l="enemy_fire_b2_04s"><p>-30</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<w>3</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>1</w>
				<fRef l="enemy_fire_b2_04s"><p>45</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<w>3</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>

				<w>1</w>
				<fRef l="enemy_fire_b2_04s"><p>-60</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<w>3</w>
					<fRef l="enemy_fire_b2_04s"><p>0</p><p>$t_sp</p></fRef>
				</repeat>


				<w>29</w>
			</repeat>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+(($_self_cy+$_player_cx)%17)</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b2_03s"><p>36</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b2_03s"><p>36</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>36</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- aim レーザー　１回目 -->
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>6</w>
		<eval name="t_sp">3.5+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_03ab"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b2_03s"><p>40</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b2_03s"><p>40</p><p>$t_sp-0.1*$2</p></fRef>
				<w>1</w>
			</repeat>
			<w>37</w>
			<repeat><times>4</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<fRef l="enemy_fire_b2_03"><p>$2+$_self_cy</p><p>$t_sp</p></fRef>
				<w>1</w>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b2_03s"><p>40</p><p>$t_sp</p></fRef>
					<w>1</w>
				</repeat>
				<w>1</w>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b2_03s"><p>40</p><p>$t_sp-0.1*$2</p></fRef>
					<w>1</w>
				</repeat>
				<w>37</w>
			</repeat>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- abs レーザー　２回目 -->
		<cRef label="enemy_laser_create_b_2_02ab"><p>$1</p></cRef>
		<w>6</w>
		<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
		<w>1</w>

		<eval name="t_break">($__wing_r_break*($3-eq1)+$__wing_l_break*($3-eq2))</eval>
		<repeat><times>$t_break-eq0</times>
			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05ab"><p>$1</p><p>$t_sp</p></fRef>
					<w>10</w>
				</repeat>
			</repeat>

			<repeat><times>2</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05s"><p>3</p><p>$t_sp</p></fRef>
					<w>10</w>
				</repeat>
			</repeat>

			<repeat><times>3</times>
				<createRef l="ring_cr"><p>64</p></createRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_b2_05s"><p>-3*$t_count</p><p>$t_sp</p></fRef>
					<w>10</w>
				</repeat>
			</repeat>

			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_b2_05s"><p>-3*$t_count</p><p>$t_sp</p></fRef>
			<w>10</w>
			<fRef l="enemy_fire_b2_05s"><p>-3*$t_count</p><p>$t_sp</p></fRef>
			<w>10</w>

			<eval name="t_count">-1*$t_count</eval>
			<w>5</w>
		</repeat>
		<repeat><times>1-($t_break-eq0)</times>
			<w>235</w>
		</repeat>


	<!-- aim レーザー　２回目 -->
		<cRef label="enemy_laser_create_b_2_02"><p>0</p></cRef>
		<w>7</w>

		<w>47*5</w>

	</repeat>

</a>

</exbulletml>
