<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageC1_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->
	<actionRef label="stage_main"></actionRef>
	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageC1_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">5.8</global>
	<global name="small_enemy_prate2">5.0</global>
	<global name="small_enemy_prate3">3.1</global>
	<global name="small_enemy_prate4">2.4</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="middle_enemy_prate">9.7</global>
	<global name="middle_enemy_prate2">8.8</global>
	<global name="middle_enemy_prate3">7.0</global>
	<global name="middle_boss_prate">(3.2+$_difficulty*0.2)</global>
	<global name="middle_boss_prate2">(4.2+$_difficulty*0.2)</global>
	<global name="middle_boss_prate3">(4.8+$_difficulty*0.3)</global>
	<global name="main_boss_prate">(3.4+$_difficulty*0.2)</global>
	<global name="main_boss_prate2">(4.3+$_difficulty*0.3)</global>
	<global name="main_boss_prate3">(6.2+$_difficulty*0.4)</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">08_stageC1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*2</loop></play>
	</sound>

	<actionRef label="stageC_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_1"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_2"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_3"></aref>
	<skipwait>60</skipwait>
	<w>30</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<eval name="flag_120">121*($__temp_grank-gt2)</eval>
	<aref l="stage_c1_4"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_5"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_6"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_7"></aref>
	<skipwait>80</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_8"></aref>
	<skipwait>40</skipwait>
	<w>25+60</w>
	<aref l="set_param"></aref>

	<!-- 中ボス -->
	<aRef l="stage_c1_midboss"></aRef>


	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_9"></aref>
	<skipwait>120</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_5"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_6"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_10"></aref>
	<skipwait>360</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_11"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_12"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_13"></aref>
	<skipwait>300</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>


	<global name="temp_grank">$__grank</global>
	<aref l="stage_c1_14"></aref>
	<skipwait>80</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<!-- タイムチェック用 -->
	<eval name="stage_time">7800+$__boss_secret*1100+$flag_120+($__grank-gt2)*240</eval>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c1_15"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c1_16"></aref>
		<skipwait>160</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c1_17"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>


</action>

<!-- *********中ボス前後のスクリプトを外だし********* -->
<a l="stage_c1_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>


<!-- *********道中各陣********* -->
<a l="stage_c1_1">

	<!-- 右側 -->
	<eval name="cx1">330</eval>
	<eval name="sp1">2</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt4)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt4)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">18</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<w>3</w>
	<w>30</w>

	<!-- 左側 -->
	<eval name="cx1">300</eval>
	<eval name="sp1">2</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-19</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt4)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt4)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

</a>

<a l="stage_c1_2">
	<eval name="cx1">0</eval>
	<eval name="cx2">0</eval>
	<w>1</w>

	<!-- １回目 -->
	<createRef l="enemy_create_02_score"><p>345+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>375+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>405+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>435+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>465+$cx1</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<createRef l="enemy_create_02"><p>295+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>265+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>235+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>205+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>175+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<evaladd name="cx1">-8</evaladd>
	<evaladd name="cx2">8</evaladd>
	<w>1</w>

	<!-- ２回目 -->
	<createRef l="enemy_create_02"><p>345+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>375+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>405+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n_score"><p>435+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>465+$cx1</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<createRef l="enemy_create_02"><p>295+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n_score"><p>265+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>235+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>205+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>175+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>
</a>

<a l="stage_c1_3">

	<createRef l="enemy_create_03"><p>280</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_03"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_03n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03n"><p>270</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03"><p>190</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>190</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03_score"><p>260</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_03n"><p>180</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03_score"><p>250</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>250</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03n_score"><p>170</p><p>-8</p></createRef>

</a>

<a l="stage_c1_4">

	<createRef label="mahoujin_create_04"><p>260</p><p>160</p><p>1</p></createRef>
	<createRef label="mahoujin_create_04"><p>380</p><p>160</p><p>2</p></createRef>

	<w>61</w>
	<createRef label="mahoujin_create_04"><p>320</p><p>100</p><p>0</p></createRef>
	<w>60</w>
	<skipwait>240</skipwait>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef label="mahoujin_create_04"><p>260+($__temp_grank-eq3)*30</p><p>140</p><p>0</p></createRef>
		<createRef label="mahoujin_create_04"><p>380-($__temp_grank-eq3)*30</p><p>140</p><p>1</p></createRef>
		<w>121</w>
	</repeat>
	<skipwait>360</skipwait>

</a>

<a l="stage_c1_5">

	<eval name="cy1">8</eval>

	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>

	<w>60</w>

	<eval name="cy1">8</eval>

	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<w>65</w>

</a>

<a l="stage_c1_6">

	<eval name="cy1">8</eval>

	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<w>65</w>
	<skipwait>60</skipwait>
</a>


<a l="stage_c1_7">

	<createRef l="enemy_create_06"><p>255</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>440</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>300</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>190</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
<!--
	<createRef l="enemy_create_06"><p>380</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>470</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>220</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
	<createRef l="enemy_create_06"><p>340</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>30</skipwait>
-->
</a>

<a l="stage_c1_8">
	<eval name="cx1">0</eval>
	<eval name="cx2">0</eval>
	<w>1</w>

	<createRef l="enemy_create_02"><p>320+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>280+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>360+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>200+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>240+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>400+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>440+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>
	<eval name="cx2">15</eval>

	<createRef l="enemy_create_02"><p>320+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>280+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>360+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>200+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>240+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>400+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>440+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>
	<eval name="cx2">-15</eval>

	<createRef l="enemy_create_02"><p>320+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>280+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>360+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>200+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>240+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>400+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>440+$cx2</p><p>-8</p></createRef>

	<w>45</w>
</a>


<a l="stage_c1_9">

	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>375</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>375</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>415</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>415</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>455</p><p>-8</p><p>20</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>375</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>375</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>415</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>415</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>455</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>455</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>375</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>375</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>415</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>415</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>455</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>455</p><p>-8</p><p>10</p></createRef>
	</repeat>

	<w>45</w>

	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>225</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>225</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>265</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>265</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>305</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>305</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>225</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>225</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>265</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>265</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>305</p><p>-8</p><p>15</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>225</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>225</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>265</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>265</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>305</p><p>-8</p><p>10</p></createRef>
	<w>45</w>

	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>330</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>330</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>370</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>370</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>410</p><p>-8</p><p>20</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>330</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>330</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>370</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>370</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>410</p><p>-8</p><p>15</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>330</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>330</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>370</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>370</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>410</p><p>-8</p><p>10</p></createRef>
	<w>45</w>

	<skipwait>60</skipwait>


	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>400</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>400</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>440</p><p>-8</p><p>20</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>400</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>400</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>440</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>440</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>400</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>400</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>440</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>440</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<w>45</w>

	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>245</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>245</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>285</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>285</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>325</p><p>-8</p><p>20</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>245</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>245</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>285</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>285</p><p>-8</p><p>15</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>325</p><p>-8</p><p>15</p></createRef>
	<w>15</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_07"><p>245</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07n"><p>245</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>285</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>285</p><p>-8</p><p>10</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>325</p><p>-8</p><p>10</p></createRef>
	<w>45</w>

	<skipwait>60</skipwait>

</a>

<a l="stage_c1_10">

	<createRef label="mahoujin_create_08"><p>410</p><p>80</p><p>0</p></createRef>
	<w>40</w>
	<createRef label="mahoujin_create_08"><p>410-32</p><p>140</p><p>1</p></createRef>
	<w>40</w>
	<createRef label="mahoujin_create_08"><p>410+32</p><p>140</p><p>1</p></createRef>
	<w>120</w>
	<skipwait>120</skipwait>

	<createRef label="enemy_create_09"><p>320</p><p>-8</p></createRef>
	<w>30</w>
	<skipwait>70</skipwait>
<!--
	<createRef label="enemy_create_09"><p>250</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>70</skipwait>
-->
	<createRef label="enemy_create_09"><p>180</p><p>-8</p></createRef>
	<w>30</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef label="enemy_create_09"><p>390</p><p>-8</p></createRef>
	</repeat>
	<w>30</w>
	<skipwait>70</skipwait>
</a>


<a l="stage_c1_11">

	<createRef label="mahoujin_create_10"><p>191</p><p>84</p></createRef>
	<wait>43</wait>
	<createRef label="mahoujin_create_10"><p>401</p><p>164</p></createRef>
	<wait>43</wait>
	<createRef label="mahoujin_create_10"><p>320</p><p>120</p></createRef>
	<wait>121</wait>

</a>

<a l="stage_c1_12">

	<!-- 右側 -->
	<eval name="cx1">330</eval>
	<eval name="sp1">1.7</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	<w>3</w>

	<w>3</w>
	<evaladd name="cx1">16</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<w>3</w>
	<w>30</w>

	<!-- 左側 -->
	<eval name="cx1">300</eval>
	<eval name="sp1">1.7</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-17</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>


</a>

<a l="stage_c1_13">

	<createRef label="mahoujin_create_08"><p>451</p><p>130</p><p>0</p></createRef>
	<w>60</w>
	<createRef label="enemy_create_09"><p>393</p><p>-8</p></createRef>
	<w>61</w>
	<skipwait>200</skipwait>
<!--
	<createRef label="mahoujin_create_08"><p>280</p><p>120</p><p>0</p></createRef>
	<w>60</w>
	<createRef label="enemy_create_09"><p>236</p><p>-8</p></createRef>
	<w>61</w>
-->	
</a>

<a l="stage_c1_14">

<repeat><times>2</times>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>380</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>380</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>386</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>386</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>340</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>340</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>346</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>280</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>280</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>284</p><p>-8</p><p>12</p></createRef>
	<w>5</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>220</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>220</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>214</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>214</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>320</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>430</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>430</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>436</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>160</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>160</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>154</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>154</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>366</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>250</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>250</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>244</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>244</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>30</w>


	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>366</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>366</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>390</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>390</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>396</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>300</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>300</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>304</p><p>-8</p><p>12</p></createRef>
	<w>5</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>200</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>200</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>194</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>194</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>320</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>450</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>450</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07_score"><p>454</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>170</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>170</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>164</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>164</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>360</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>366</p><p>-8</p><p>12</p></createRef>
	<w>5</w>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07"><p>230</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07n"><p>230</p><p>-8</p><p>20</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07"><p>224</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07n"><p>224</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<skipwait>95</skipwait>
</repeat>
</a>

<a l="stage_c1_15">
	<eval name="cx1">0</eval>
	<eval name="cx2">0</eval>
	<w>1</w>

	<createRef l="enemy_create_02_score"><p>345+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>375+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>405+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>435+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>465+$cx1</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<createRef l="enemy_create_02"><p>295+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>265+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>235+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>205+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>175+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<eval name="cx2">15</eval>

	<createRef l="enemy_create_02"><p>320+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>280+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>360+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>200+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>240+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>400+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02n"><p>440+$cx2</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>
	<eval name="cx2">-15</eval>

	<createRef l="enemy_create_02"><p>320+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>280+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>360+$cx2</p><p>-8</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>200+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>240+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>400+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>440+$cx2</p><p>-8</p></createRef>

	<w>45</w>
</a>

<a l="stage_c1_16">

	<createRef l="enemy_create_06"><p>289</p><p>-8</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_06"><p>351</p><p>-8</p></createRef>
	<w>60</w>
</a>

<a l="stage_c1_17">
	<createRef l="enemy_create_11"><p>320</p><p>-8</p></createRef>
	<wait>120</wait>
</a>

</exbulletml>
