<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** enemy 01                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_01">
	<speed>4</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>48</vital>
	<enemyRef label="enemy_01"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>352280</score>
	<inv>12</inv>
	<prate>19000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>3</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>3</p><p>120</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>132</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>3</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<chS><sp>1</sp><tm>60</tm></chS>
	<w>6+$2</w>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>1</p></cRef>
		<w>15</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>-1</p></cRef>
		<w>35</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>1</p></cRef>
		<w>15</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>-1</p></cRef>
		<w>55</w>
	</repeat>

	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>1</p></cRef>
		<w>15</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>-1</p></cRef>
		<w>45</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>1</p></cRef>
		<w>60</w>
	</repeat>

	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>1</p></cRef>
		<w>60</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_01_org"><p>-1</p></cRef>
		<w>60</w>
	</repeat>


	<chS><sp>3.5</sp><tm>120</tm></chS>
	

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 02                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1600</vital>
	<enemyRef label="enemy_02"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02">
	<score>1120000</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>0</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c3"><p>9</p><p>180</p><p>64</p></revRef>

	<a>
		<w>5</w>
		<chS><sp>0.2</sp><tm>30</tm></chS>
		<w>10</w>


		<repeat><times>2</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_02_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_02_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_02_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy_02_act00">

	<eval name="t_dir">1</eval>
	<eval name="t_sp">4.1+$__temp_grank*0.1</eval>
	<w>10+$1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02ab"><p>($_player_cx%3)</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>

	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>51+1.6*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>51+1.6*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<w>8</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>11</w>

	<repeat><times>2</times>
		<eval name="t_dir">-1*$t_dir</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02s"><p>51+20+28</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>

		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>51+1.6*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>51+1.6*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>51</p><p>$t_sp</p></fRef>
				<repeat><times>3</times>
					<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>
	<w>20</w>
	</repeat>
</a>

<a l="enemy_02_act01">
	<eval name="t_dir">1</eval>

	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<w>10+$1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02ab"><p>($_player_cx%3)</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>

	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>46+2*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>46+2*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<w>8</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>20</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02_1s"><p>20</p><p>$t_sp</p></fRef>
	</repeat>
	<w>11</w>

	<repeat><times>2</times>
		<eval name="t_dir">-1*$t_dir</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02s"><p>46+20+28</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>

		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>46+2*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>46+2*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>46</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_02s"><p>3.5</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>
	<w>8</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>20</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02_1s"><p>20</p><p>$t_sp</p></fRef>
	</repeat>
	<w>11</w>
	</repeat>

</a>

<a l="enemy_02_act02">
	<eval name="t_dir">1</eval>
	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<w>10+$1</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02ab"><p>($_player_cx%3)</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>360/7-20</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>

	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>360/7-20+2*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>360/7-20</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>360/7-20+2*$t_dir</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>360/7-20</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
	</repeat>

	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>

	<repeat><times>2</times>
		<eval name="t_dir">-1*$t_dir</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02s"><p>360/7-20+22</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>360/7-20</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>

		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>360/7-20+2*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>6</times>
				<fRef l="enemy_fire_02s"><p>360/7-20</p><p>$t_sp</p></fRef>
				<repeat><times>5</times>
					<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>360/7-20+2*$t_dir</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>6</times>
				<fRef l="enemy_fire_02s"><p>360/7-12</p><p>$t_sp</p></fRef>
				<repeat><times>5</times>
					<fRef l="enemy_fire_02s"><p>4</p><p>$t_sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
		</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1s"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>15</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	</repeat>

</a>




<!-- ********************************************************************* -->
<!-- *** enemy 03                                                      *** -->
<!-- *** 雑魚その３                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_03">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_03">
	<score>352280</score>
	<inv>7</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>87</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>4</w>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy03_act_02"><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy03_act_01"><p>$2</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy03_act_00"><p>$2</p></aRef>
	</repeat>

	</a>
</enemy>


<a l="enemy03_act_00">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-48</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>40</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>40</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>

	<w>120</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-48</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>40</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>40</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>

</a>

<a l="enemy03_act_01">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-44</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>

	<w>120</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-44</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>16</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>2</p><p>$1</p></fRef>
	</repeat>

</a>

<a l="enemy03_act_02">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-42</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>9.5</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>9.5</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>

	<w>120</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-42</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>9.5</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	<fRef l="enemy_fire_03s"><p>9.5</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>2.5</p><p>$1</p></fRef>
	</repeat>

</a>


<create l="enemy_create_03n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03n"><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_03n">
	<score>352280</score>
	<inv>7</inv>
	<prate>10200</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>87</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 03_1                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_03_1">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>900</vital>
	<enemyRef label="enemy_03_1"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_03_1">
	<score>1120000</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>9</p><p>180</p><p>64</p></revRef>

	<a>
		<w>5</w>
		<chS><sp>1</sp><tm>30</tm></chS>
		<w>10</w>


		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_03_1_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_03_1_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_03_1_act02"><p>$1</p></aRef>
		</repeat>


	</a>
</enemy>

<a l="enemy_03_1_act00">

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>80</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>80</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>80</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>80</w>

</a>

<a l="enemy_03_1_act01">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>62</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>62</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>62</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>62</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>62</w>

</a>

<a l="enemy_03_1_act02">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>50</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>50</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>50</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>50</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>240</p><p>$1</p></cRef>
	<w>50</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_03_1_org"><p>0</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-120</p><p>$1</p></cRef>
	<w>5</w>
	<cRef l="enemy_fire_03_1_org"><p>-240</p><p>$1</p></cRef>
	<w>50</w>

</a>

<!-- ********************************************************************* -->
<!-- *** enemy 04                                                      *** -->
<!-- *** 中型機                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_04">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>400</vital>
	<enemyRef label="enemy_04"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_04">
	<score>392280</score>
	<inv>7</inv>
	<prate>120000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_03"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>6</p><p>180</p><p>64</p></revRef>

	<a>
		<w>20</w>
		<chS><sp>1.5</sp><tm>60</tm></chS>
		<chD><dir type="abs">$1</dir><tm>120</tm></chD>
		<w>10</w>

		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy_04_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_04_act01"/>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_04_act02"/>
		</repeat>
		<w>1</w>
		<chS><sp>2.5</sp><tm>120</tm></chS>

	</a>

</enemy>

<a l="enemy_04_act00">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>

	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org_aim"></cRef>

	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>

</a>

<a l="enemy_04_act01">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>

	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org_aim"></cRef>

	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>
</a>

<a l="enemy_04_act02">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>

	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org_aim"></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_04_org"></cRef>
</a>

<!-- ********************************************************************* -->
<!-- *** enemy 05                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>5600</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<enemy l="enemy_05">
	<score>0</score>
	<inv>20</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14_r"></preRef>
	<revRef l="enemy_revenge_stage5_21"><p>13</p><p>200</p><p>64</p><p>2000</p></revRef> <!-- $4スコア*10000 -->

	<createRef l="enemy_create_05_child"><p>$_self_cx+54</p><p>$_self_cy+14</p><p>0</p></createRef>
	<createRef l="enemy_create_05_child"><p>$_self_cx-54</p><p>$_self_cy+14</p><p>15</p></createRef>
	<repeat><times>$_difficulty-gt0</times>
		<createRef l="enemy_create_05_child"><p>$_self_cx</p><p>$_self_cy+38</p><p>32</p></createRef>
	</repeat>
	<a>
		<w>17</w>
		<chS><sp>0.1</sp><tm>60</tm></chS>

		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy_05_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_act01"/>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_05_act02"/>
		</repeat>

	</a>
</enemy>


<a l="enemy_05_act00">

	<eval name="t_sp">4.1+$__temp_grank*0.1</eval>
	<eval name="t_dir">20+($_player_cx%4)</eval>

<repeat><times>8</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>15</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>16</w>

</repeat>
	<w>1</w>
	<chS><sp>2.5</sp><tm>60</tm></chS>
<repeat><times>2</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>15</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>15</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>16</w>

</repeat>

</a>

<a l="enemy_05_act01">
	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">20+($_player_cx%4)</eval>

<repeat><times>8</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>11</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>11</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>17</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>9</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>6</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>14</w>

</repeat>
	<w>1</w>
	<chS><sp>2.5</sp><tm>60</tm></chS>
<repeat><times>2</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>11</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>11</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>17</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>9</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>6</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>14</w>

</repeat>

</a>

<a l="enemy_05_act02">
	<eval name="t_sp">4.5+$__temp_grank*0.1</eval>
	<eval name="t_dir">20+($_player_cx%4)</eval>

<repeat><times>8</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>8</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>4</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>8</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>17</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>9</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>4</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>8</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_05s"><p>13</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>14</w>

</repeat>
	<w>1</w>
	<chS><sp>2.5</sp><tm>60</tm></chS>


<repeat><times>2</times>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05ab"><p>$t_dir</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05ab"><p>2.5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>7</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>8</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>10</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>5</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>4</w>

	<fRef l="enemy_fire_05s"><p>20</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>3</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>8</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>17</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>4</w>
	<fRef l="enemy_fire_05s"><p>9</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>4</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05s"><p>8</p><p>$t_sp</p><p>12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>12</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_05s"><p>13</p><p>$t_sp</p><p>-12</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$t_sp</p><p>-12</p></fRef>
	</repeat>
	<w>5</w>

	<eval name="t_dir">($t_dir+13)%33</eval>
	<w>14</w>

</repeat>


</a>





<create l="enemy_create_05_child">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1600</vital>
	<child>1</child>
	<enemyRef label="enemy_05_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_05_child">
	<score>1120000</score>
	<inv>20</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_12"></preRef>
	<revRef l="enemy_revenge_22_child"><p>11</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>30+$1</w>
		
		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy_05_child_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_child_act01"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_05_child_act02"></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy_05_child_act00">

	<repeat><times>6</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05_1_org"></cRef>
		<w>82</w>
	</repeat>

</a>

<a l="enemy_05_child_act01">
	<repeat><times>7</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05_1_org"></cRef>
		<w>70</w>
	</repeat>

</a>

<a l="enemy_05_child_act02">
	<repeat><times>9</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05_1_org"></cRef>
		<w>55</w>
	</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 06                                                      *** -->
<!-- *** 雑魚その６                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_06">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_06">
	<score>352280</score>
	<inv>11</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>91</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>8</w>
	<chS><sp>1</sp><tm>30</tm></chS>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<cRef l="enemy_fire_06_org"><p>$2</p></cRef>
	<w>60</w>

	<chS><sp>3</sp><tm>30</tm></chS>

	</a>
</enemy>

<create l="enemy_create_06n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_06n">
	<score>352280</score>
	<inv>11</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>91</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>8</w>
	<chS><sp>1</sp><tm>30</tm></chS>
	<w>60</w>

	<chS><sp>3</sp><tm>30</tm></chS>

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 07                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_07_parent">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1800</vital>
	<enemyRef label="enemy_07_parent"></enemyRef>
</create>

<enemy l="enemy_07_parent">
	<score>1120000</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>9</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_07_child"><p>$_self_cx+28</p><p>$_self_cy+12</p><p>1</p></createRef>
	<createRef l="enemy_create_07_child"><p>$_self_cx-28</p><p>$_self_cy+12</p><p>2</p></createRef>
	<createRef l="enemy_create_07_child"><p>$_self_cx</p><p>$_self_cy+28</p><p>3</p></createRef>

	<a>
		<chS><sp>0.4</sp><tm>30</tm></chS>
		<w>10</w>
		<eval name="t_bul">5+$_difficulty*2-($_difficulty-gt1)*2+$__temp_grank</eval>
		<eval name="t_sp1">4.2+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<eval name="t_sp2">3.8+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>

		<w>8</w>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy07_parent_act_02"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy07_parent_act_01"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy07_parent_act_00"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy07_parent_act_02">

	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>

		<fRef l="enemy_fire_07_1ab"><p>110+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>

		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>26</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
	</repeat>
	<w>20</w>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_07_1ab"><p>90+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>25</w>
	</repeat>

</a>

<a l="enemy07_parent_act_01">

	<repeat><times>3</times>
<!--
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
-->

		<fRef l="enemy_fire_07_1ab"><p>105+($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
		</repeat>
		<w>13</w>

		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
		</repeat>
		<w>13</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>36</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>34</w>
	</repeat>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_07_1ab"><p>112+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
		</repeat>
		<w>13</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
		</repeat>
		<w>13</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>34</w>
	</repeat>

</a>


<a l="enemy07_parent_act_00">

	<repeat><times>2</times>
<!--
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>
-->
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_07_1ab"><p>93+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>20</w>


		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>20</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>50</w>
	</repeat>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>2</times>
<!--
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>
-->
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_07_1ab"><p>101+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>20</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>20</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>50</w>
	</repeat>

</a>


<create l="enemy_create_07_child">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>500</vital>
	<child>1</child>
	<enemyRef label="enemy_07_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_07_child">
	<score>392280</score>
	<inv>20</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_12_child"><p>3</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>

		<chS><sp>0.4</sp><tm>30</tm></chS>
		<w>10</w>
		<eval name="t_bul">3+$_difficulty-($_difficulty-gt1)+($_difficulty-eq3)+$__temp_grank</eval>
		<eval name="t_sp1">4.0+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<eval name="t_sp2">3.6+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>

		<w>8</w>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy07_child_act_02"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy07_child_act_01"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy07_child_act_00"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>


	</a>

</enemy>

<a l="enemy07_child_act_02">

	<w>18-5*$4</w>
	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>-64+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-32+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>32+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>64+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>26</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>16</w>
	</repeat>
	<w>18+5*$4</w>

	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>4</times>
		<w>$4*6</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>-64+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-32+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>32+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>64+16*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07_1s"><p>20</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>25-$4*6</w>
	</repeat>

</a>

<a l="enemy07_child_act_01">

	<w>3+12*$4</w>
	<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>-90+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-45+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>45+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>90+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_07_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>36</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>25</w>
	</repeat>
	<w>42-12*$4</w>

	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>3</times>
		<w>12*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>10</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_07_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>40-12*$4</w>
	</repeat>

</a>


<a l="enemy07_child_act_00">

	<w>3+12*$4</w>
	<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"><p>-90+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-45+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>45+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>90+22*($4-1)</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>36</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>25</w>
	</repeat>
	<w>42-12*$4</w>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>3</times>
		<w>13*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_07_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>
		<fRef l="enemy_fire_07_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_07_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>($__temp_grank-gt0)</times>
			<fRef l="enemy_fire_07_1ab"><p>150+(($_player_cx+$_self_cx)%7)</p><p>$2</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_07_1s"><p>30</p><p>$2</p></fRef>
			</repeat>
		</repeat>
		<w>40-13*$4</w>
	</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** enemy 09                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4600</vital>
	<enemyRef label="enemy_09"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_09">
	<score>0</score>
	<inv>20</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_stage5_21_2"><p>14</p><p>200</p><p>64</p><p>1500</p></revRef>


	<a>
		<w>15</w>
		<chS><sp>0.1</sp><tm>60</tm></chS>
		<w>35</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_09_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_09_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_09_act02"><p>$1</p></aRef>
		</repeat>
		<w>30</w>
		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>


<a l="enemy_09_act00">

	<eval name="t_dir">$1</eval>
	<eval name="t_sp2">3.0</eval>

<repeat><times>3</times>
<repeat><times>4</times>
	<eval name="t_sp">2.4</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>18*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.35</evaladd>
		<fRef l="enemy_fire_09s"><p>(18+1.0)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>18*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>13</w>
	
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>20</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>4</w>

		<repeat><times>3</times>
			<repeat><times>6</times>
				<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>6</times>
				<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>4</w>
		</repeat>

	</repeat>

	<eval name="t_dir">-1*$t_dir</eval>
</repeat>
<w>30</w>
</repeat>

<repeat><times>2</times>
	<eval name="t_sp">2.4</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>18*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.35</evaladd>
		<fRef l="enemy_fire_09s"><p>(18+1.0)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>18*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_09s"><p>72</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>13</w>
	
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>20</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>4</w>

		<repeat><times>3</times>
			<repeat><times>6</times>
				<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>6</times>
				<fRef l="enemy_fire_09_2s"><p>30</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>4</w>
		</repeat>

	</repeat>

	<eval name="t_dir">-1*$t_dir</eval>
</repeat>


</a>


<a l="enemy_09_act01">

	<eval name="t_dir">$1</eval>
	<eval name="t_sp2">3.2</eval>

<repeat><times>3</times>
<repeat><times>4</times>
	<eval name="t_sp">2.2</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>11*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.4</evaladd>
		<fRef l="enemy_fire_09s"><p>(11+1.3)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>11*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>9</w>
	
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>24</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>

		<repeat><times>6</times>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

	</repeat>

	<eval name="t_dir">-1*$t_dir</eval>
</repeat>
<w>30</w>
</repeat>

<repeat><times>2</times>
	<eval name="t_sp">2.2</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>11*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.4</evaladd>
		<fRef l="enemy_fire_09s"><p>(11+1.3)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>11*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_09s"><p>45</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>9</w>
	
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>24</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>

		<repeat><times>6</times>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09_2s"><p>20</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

	</repeat>

	<eval name="t_dir">-1*$t_dir</eval>
</repeat>

</a>

<a l="enemy_09_act02">

	<eval name="t_dir">$1</eval>
	<eval name="t_sp2">3.6</eval>

<repeat><times>3</times>
<repeat><times>4</times>
	<eval name="t_sp">2.0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>1</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>9*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.45</evaladd>
		<fRef l="enemy_fire_09s"><p>(9+1.6)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>9*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>9</w>
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>24</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

		<fRef l="enemy_fire_09_2s"><p>9</p><p>$t_sp2</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

	</repeat>
	<eval name="t_dir">-1*$t_dir</eval>
</repeat>
<w>30</w>
</repeat>

<repeat><times>2</times>
	<eval name="t_sp">2.0</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>1</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09s"><p>9*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>2</w>

	<repeat><times>5</times>
		<evaladd name="t_sp">0.45</evaladd>
		<fRef l="enemy_fire_09s"><p>(9+1.6)*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_09s"><p>9*$t_dir</p><p>$t_sp</p><p>$t_dir</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_09s"><p>36</p><p>$t_sp</p><p>$t_dir</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>2</w>
	</repeat>
	<w>9</w>
	<repeat><times>1-($__stage5_enemy_00-eq1)</times>
		<w>24</w>
	</repeat>
	<repeat><times>($__stage5_enemy_00-eq1)</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09_2"><p>-79</p><p>$t_sp2</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

		<fRef l="enemy_fire_09_2s"><p>9</p><p>$t_sp2</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>2</times>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_09_2s"><p>18</p><p>$t_sp2</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>

	</repeat>
	<eval name="t_dir">-1*$t_dir</eval>
</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** mb02 magic                                                    *** -->
<!-- ***                                                               *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb02_child_obj">
	<speed>4</speed>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_m02_child_object"><p>$2</p></objectRef>
</create>

<object l="boss_m02_child_object">

	<imgRef label="enemy_img_mb_02_magic_red"/>
	<rotateImg><dir>-7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<w>19+$1</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_m02_child_object_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_m02_child_object_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_m02_child_object_act02"></aRef>
		</repeat>



		<vanish/>

	</a>
</object>

<a l="boss_m02_child_object_act00">
	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_2"><p>-3</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_mb02_2s"><p>1.5</p><p>$t_sp</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb02_2s"><p>-3</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_mb02_2s"><p>1.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb02_2s"><p>-3</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_mb02_2s"><p>1.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>

	<w>30</w>
	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<w>60</w>
</a>

<a l="boss_m02_child_object_act01">
	<eval name="t_sp">4.9+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_2"><p>-4</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb02_2s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb02_2s"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb02_2s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb02_2s"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb02_2s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>

	<w>30</w>
	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<w>60</w>
</a>

<a l="boss_m02_child_object_act02">
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_2"><p>-7.5</p><p>$t_sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb02_2s"><p>2.5</p><p>$t_sp</p></fRef>
	</repeat>
	<w>4</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb02_2s"><p>-15</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb02_2s"><p>2.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_2s"><p>-15</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb02_2s"><p>2.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>4</w>
	</repeat>

	<w>30</w>
	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<w>60</w>
</a>


<!-- ********************************************************************* -->
<!-- *** mb03 dummy                                                    *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb03_child_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_m03_child_object"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="boss_m03_child_object">

<!--
	<imgRef label="enemy_img_mb_02_magic_red"/>
	<rotateImg><dir>-7</dir><tm>-1</tm></rotateImg>
-->	
	<a>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="boss_m03_child_object_act02"><p>$1</p><p>$2</p><p>$3</p></aRef>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="boss_m03_child_object_act01"><p>$1</p><p>$2</p><p>$3</p></aRef>
		<vanish/>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="boss_m03_child_object_act00"><p>$1</p><p>$2</p><p>$3</p></aRef>
		<vanish/>
	</repeat>


	</a>
</object>

<a l="boss_m03_child_object_act00">
	<eval name="t_sp">2.2+$__temp_grank*0.05</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb03s"><p>90+13*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>

	<repeat><times>8</times>
		<fRef l="enemy_fire_mb03s"><p>90+13*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>
</a>

<a l="boss_m03_child_object_act01">
	<eval name="t_sp">2.3+$__temp_grank*0.05</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>12</times>
		<fRef l="enemy_fire_mb03s"><p>90+9.3*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<repeat><times>13</times>
		<fRef l="enemy_fire_mb03s"><p>90+9.3*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
</a>

<a l="boss_m03_child_object_act02">
	<eval name="t_sp">2.7+$__temp_grank*0.05</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>17</times>
		<fRef l="enemy_fire_mb03s"><p>90+7.1*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>

	<repeat><times>17</times>
		<fRef l="enemy_fire_mb03s"><p>90+7.1*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** mb03_1 dummy                                                    *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb03_1_child_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_m03_1_child_object"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="boss_m03_1_child_object">

<!--
	<imgRef label="enemy_img_mb_02_magic_red"/>
	<rotateImg><dir>-7</dir><tm>-1</tm></rotateImg>
-->	
	<a>

	<repeat><times>$_difficulty-eq0</times>
		<aRef l="boss_m03_1_child_object_act00"><p>$1</p><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="boss_m03_1_child_object_act01"><p>$1</p><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="boss_m03_1_child_object_act02"><p>$1</p><p>$2</p><p>$3</p></aRef>
	</repeat>

	<vanish/>

	</a>
</object>

<a l="boss_m03_1_child_object_act00">
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03_1"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>13</times>
		<fRef l="enemy_fire_mb03_1s"><p>90+18.5*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>

</a>

<a l="boss_m03_1_child_object_act01">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03_1"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>16</times>
		<fRef l="enemy_fire_mb03_1s"><p>90+15.5*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>


</a>

<a l="boss_m03_1_child_object_act02">
	<eval name="t_sp">3.9+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_mb03_1"><p>-90*$1+$3</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>18</times>
		<fRef l="enemy_fire_mb03_1s"><p>90+12.5*$1</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb03_1s"><p>90</p><p>$t_sp</p><p>90*$1</p><p>$2</p></fRef>
		</repeat>
		<w>3</w>
	</repeat>

</a>
<!-- ********************************************************************* -->
<!-- *** mboss パーツ                                                  *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_mb10_child">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>6500</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_mb10_object"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_mb10_object">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<preRef label="enemy_present_mboss_parts"></preRef>
	<revRef l="enemy_st5A_mb10_child_revenge"><p>7</p><p>80</p><p>32</p><p>1300</p></revRef>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>55</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>15</w>
		
		<!-- 本体攻撃用object作成 -->
		<cRef l="mboss_10_child_object_create"><p>$1</p></cRef>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="mboss_10_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>
	</a>

</enemy>

<create label="mboss_10_child_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_10_child_object"><p>$1</p></objectRef>
</create>

<object l="mboss_10_child_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_10_child_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_10_child_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_10_child_act02"/>
		</repeat>


	</a>
</object>


<a l="mboss_10_child_act00">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">1.9+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-6</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb04_1s"><p>43.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>64</w>

	</repeat>
</a>

<a l="mboss_10_child_act01">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">2.0+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb04_1s"><p>43</p><p>$t_sp</p></fRef>
		</repeat>
		<w>51</w>

	</repeat>
</a>


<a l="mboss_10_child_act02">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">2.3+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb04_1s"><p>43</p><p>$t_sp</p></fRef>
		</repeat>
		<w>24</w>

	</repeat>
</a>



<!-- バリア破壊後 -->
<create label="mboss_10_child_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_10_child_object2"><p>$1</p></objectRef>
</create>

<object l="mboss_10_child_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>45+$1</w>
		<!-- 破壊前と同じ -->
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_10_child2_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_10_child2_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_10_child2_act02"/>
		</repeat>
	</a>
</object>


<a l="mboss_10_child2_act00">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">2.1+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-6</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>25</w>
		<fRef l="enemy_fire_mb04_1s"><p>-20</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb04_1s"><p>24</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		<w>6</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_mb04_1s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>29-($__boss_parts*15)</w>

	</repeat>
</a>

<a l="mboss_10_child2_act01">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">2.2+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>25</w>
		<fRef l="enemy_fire_mb04_1s"><p>-20</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_mb04_1s"><p>1.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_mb04_1s"><p>16</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_mb04_1s"><p>1.5</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb04_1s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_mb04_1s"><p>36</p><p>$t_sp</p></fRef>
		</repeat>
		<w>18-($__boss_parts*15)</w>

	</repeat>
</a>


<a l="mboss_10_child2_act02">
	<repeat><times>-1</times>

		<w>5</w>
		<eval name="t_sp">2.5+$__temp_grank*0.05</eval>
		<w>5</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_mb04_1"><p>-8</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_mb04_1s"><p>-16</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>25</w>
		<fRef l="enemy_fire_mb04_1s"><p>-24</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_mb04_1s"><p>16</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb04_1s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb04_1s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb04_1s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>17-($__boss_parts*15)</w>

	</repeat>
</a>

<!-- ********************************************************************* -->
<!-- *** boss 杖パーツ01_0                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_0_child">
	<speed>0</speed>
	<direction type="absolute">170</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_b01_0_child"><p>$1</p></objectRef>
</create>

<object l="enemy_b01_0_child">

	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<imgDirection type="sync">0</imgDirection>
	<setDrawLevel><num>17</num></setDrawLevel>

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	
	<a>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
	</a>

</object>

<!-- ********************************************************************* -->
<!-- *** boss　杖パーツ01_1                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_1_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_1_child"><p>$1</p></enemyRef>
</create>

<enemy l="enemy_b01_1_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	
	<setBreakable><num>1</num></setBreakable>

	<a>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
		<w>30</w>
		<rotateImg><dir>6*$1</dir><tm>240</tm></rotateImg>

	</a>

</enemy>

<create label="enemy_create_b01_1_child_obj">
	<speed>0</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_01_1_child_object"><p>$4</p></objectRef>
</create>

<object l="boss_01_1_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>30</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_1_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_1_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_1_child_object_act02"><p>$1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</object>

<a l="boss_01_1_child_object_act00">
	<eval name="t_sp">4.9+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01ab"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>-7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>


	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

</a>

<a l="boss_01_1_child_object_act01">
	<eval name="t_sp">5.2+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>2</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>8</w>
		</repeat>
		<w>1</w>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01ab"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>2</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>1</w>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>-7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>2</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>8</w>
		</repeat>
		<w>1</w>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>


	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>5</w>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>2</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>6</w>
		</repeat>
		<w>1</w>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

</a>

<a l="boss_01_1_child_object_act02">
	<eval name="t_sp">5.9+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>3</w>

		<w>12-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01ab"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>8</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<w>12-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>-7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>
		<w>3</w>

		<w>12-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

	<!-- 1 -->
		<chS><sp>3.14*128/60</sp><tm>0</tm></chS>
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>
		<w>$t_count</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01"><p>7*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>7</times>
		<fRef l="enemy_fire_b01s"><p>60+17*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>8</times>
		<fRef l="enemy_fire_b01s"><p>60+13*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>3</w>
		</repeat>

		<w>12-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>

</a>

<!-- ********************************************************************* -->
<!-- *** boss 杖パーツ01_2                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_2_child">
	<speed>10</speed>
	<direction type="abs">140*$1</direction>
	<cx>$_self_cx-16*$1</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_2_child"></enemyRef>
</create>

<enemy l="enemy_b01_2_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>


	</a>
</enemy>

<create label="enemy_create_b01_2_child_obj">
	<speed>35.6</speed>
	<direction type="abs">140*$1</direction>
	<cx>$_self_cx-16*$1</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_2_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_01_2_child_object">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_2_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_2_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_2_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_01_2_child_object_act00">
<repeat><times>2</times>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_player_cx+$_player_cy)%17</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>1</w>

	<fRef l="enemy_fire_b01_1"><p>$t_dir*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>


	<w>10</w>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>10</w>

	<fRef l="enemy_fire_b01_1s"><p>10*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>5</times>
		<fRef l="enemy_fire_b01_1s"><p>20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>60+20*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_1s"><p>60</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>
	<w>31</w>
	<!-- ここで 100 -->
</repeat>

</a>

<a l="boss_01_2_child_object_act01">
<repeat><times>2</times>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">5.6+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_player_cx+$_player_cy)%17</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>1</w>

	<fRef l="enemy_fire_b01_1"><p>$t_dir*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>6</times>
		<fRef l="enemy_fire_b01_1s"><p>12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>


	<w>10</w>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">5.6+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>6</w>

	<fRef l="enemy_fire_b01_1s"><p>6*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>6</times>
		<fRef l="enemy_fire_b01_1s"><p>12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>
	<w>27</w>
	<!-- ここで 100 -->
</repeat>

</a>

<a l="boss_01_2_child_object_act02">
<repeat><times>2</times>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">6.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_player_cx+$_player_cy)%17</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>1</w>

	<fRef l="enemy_fire_b01_1"><p>$t_dir*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>6</times>
		<fRef l="enemy_fire_b01_1s"><p>6*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>


	<w>6</w>
	<eval name="t_wait">8</eval>
	<eval name="t_sp">6.0+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<w>6</w>

	<fRef l="enemy_fire_b01_1s"><p>6*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<evaladd name="t_wait">-1</evaladd>
	<evaladd name="t_sp">-0.2</evaladd>
	<w>1</w>

	<repeat><times>6</times>
		<fRef l="enemy_fire_b01_1s"><p>6*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_b01_1s"><p>36+12*$1</p><p>$t_wait</p><p>$t_sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_wait</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<evaladd name="t_wait">-1</evaladd>
		<evaladd name="t_sp">-0.2</evaladd>
		<w>1</w>
	</repeat>
	<w>31</w>
	<!-- ここで 100 -->
</repeat>

</a>



<create label="enemy_create_b01_21_child_obj">
	<speed>23</speed>
	<direction type="abs">-40*$1</direction>
	<cx>$_self_cx-16*$1</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_21_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_01_21_child_object">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_21_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_21_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_21_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</object>


<a l="boss_01_21_child_object_act00">
	<w>98</w>
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>
	<w>2</w>
	<repeat><times>2</times>
		<w>$t_count</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01_2"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01_2s"><p>72</p><p>$t_sp</p></fRef>
			<w>1</w>
		</repeat>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01_2s"><p>72+21*$1</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b01_2s"><p>72</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01_2s"><p>72+17*$1</p><p>$t_sp</p></fRef>
			<w>1</w>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b01_2s"><p>72</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>
	</repeat>

</a>

<a l="boss_01_21_child_object_act01">

	<w>98</w>
	<eval name="t_sp">5.7+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>
	<w>2</w>
	<repeat><times>2</times>
		<w>$t_count</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01_2"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
			<w>1</w>
		</repeat>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01_2s"><p>60+17*$1</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01_2s"><p>60+13*$1</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>
	</repeat>

</a>

<a l="boss_01_21_child_object_act02">
	<w>98</w>
	<eval name="t_sp">6.1+$__temp_grank*0.1</eval>
	<eval name="t_count">1+($_player_cx+$_player_cy)%8</eval>
	<w>2</w>
	<repeat><times>2</times>
		<w>$t_count</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b01_2"><p>$t_count*$1</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
			<w>1</w>
		</repeat>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01_2s"><p>60+17*$1</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01_2s"><p>60+13*$1</p><p>$t_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b01_2s"><p>60</p><p>$t_sp</p></fRef>
				<w>1</w>
			</repeat>
		</repeat>

		<w>10-$t_count</w>
		<eval name="t_count">($t_count+2)%10</eval>
	</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** boss 杖パーツ01_3                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b01_3_child">
	<speed>10</speed>
	<direction type="abs">40*$1</direction>
	<cx>$_self_cx-16*$1</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b01_3_child"></enemyRef>
</create>

<enemy l="enemy_b01_3_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01_a0"/>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>
<!--
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
-->
	<setBreakable><num>1</num></setBreakable>
	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** boss 魔法陣01_3                                   *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_b01_3_child_obj">
	<speed>7</speed>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_01_3_child_object"><p>$2</p><p>$3</p></objectRef>
</create>

<object l="boss_01_3_child_object">

	<imgRef label="enemy_img_mb_02_magic_red"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>20</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>30</w>

		<chS><sp>3.3</sp><tm>1</tm></chS>
		<chD><dir type="abs">$1</dir><tm>1</tm></chD>
		<w>1</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_01_3_child_object_act00"><p>$2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_01_3_child_object_act01"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_01_3_child_object_act02"><p>$2</p></aRef>
		</repeat>
		<vanish/>

	</a>
</object>

<a l="boss_01_3_child_object_act00">

	<eval name="t_sp">4.9+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.0+$__temp_grank*0.1</eval>
	<eval name="t_sp3">3.1+$__temp_grank*0.1</eval>

	<eval name="t_dir">60*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
<!--	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef> -->
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
<!-- 	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef> -->
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
	<w>1</w>
	<repeat><times>6</times>
		<evaladd name="t_dir">-6.2*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
<!--		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef> -->
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
<!--		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef> -->
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>13</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<evaladd name="t_dir">-6.2*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
<!--		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef> -->
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
<!--		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef> -->
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>

</a>

<a l="boss_01_3_child_object_act01">

	<eval name="t_sp">5.1+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.2+$__temp_grank*0.1</eval>
	<eval name="t_sp3">3.3+$__temp_grank*0.1</eval>

	<eval name="t_dir">60*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
	<w>1</w>
	<repeat><times>9</times>
		<evaladd name="t_dir">-5.3*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>8</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>10</times>
		<evaladd name="t_dir">-5.3*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>


</a>

<a l="boss_01_3_child_object_act02">

	<eval name="t_sp">5.4+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.4+$__temp_grank*0.1</eval>
	<eval name="t_sp3">3.4+$__temp_grank*0.1</eval>

	<eval name="t_dir">60*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
	<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
	<w>1</w>
	<repeat><times>14</times>
		<evaladd name="t_dir">-4.3*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>

	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>15</times>
		<evaladd name="t_dir">-4.3*$1</evaladd>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp</p><p>-1*$t_dir</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>$t_dir+10*$1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp2</p><p>-1*($t_dir+10*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>($t_dir+20*$1)</p></fRef>
		<fRef l="enemy_fire_b01_3r"><p>-90*$1</p><p>$t_sp3</p><p>-1*($t_dir+20*$1)</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** boss　杖パーツ02                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b02_child">
	<speed>0</speed>
	<direction type="absolute">90*$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b02_child"><p>$1</p></enemyRef>
</create>

<enemy l="enemy_b02_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<imgDirection type="sync">0</imgDirection>
	<setDrawLevel><num>17</num></setDrawLevel>
	
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>1</w>
		<cRef label="enemy_create_b02_child_obj"><p>$_self_cx-64</p><p>$_self_cy</p><p>90-90*$1</p><p>$1</p></cRef>
		<cRef label="enemy_create_b02_child_obj"><p>$_self_cx+64</p><p>$_self_cy</p><p>-90-90*$1</p><p>$1</p></cRef>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
		<w>30</w>
		<rotateImg><dir>6*$1</dir><tm>-1</tm></rotateImg>

		<repeat><times>2</times>
			<soundtrack><file type="ogg">bullet8</file></soundtrack>	
			<w>30</w>
		</repeat>

		<chS><sp>3</sp><tm>60</tm></chS>
		<repeat><times>2</times>
			<soundtrack><file type="ogg">bullet8</file></soundtrack>	
			<w>30</w>
		</repeat>
		<chS><sp>0</sp><tm>60</tm></chS>
		<repeat><times>4</times>
			<soundtrack><file type="ogg">bullet8</file></soundtrack>	
			<w>30</w>
		</repeat>

		<repeat><times>9</times>
			<chD><dir type="rel">180</dir><tm>1</tm></chD>
			<chS><sp>3</sp><tm>60</tm></chS>
			<repeat><times>4</times>
				<soundtrack><file type="ogg">bullet8</file></soundtrack>	
				<w>30</w>
			</repeat>
			<chS><sp>0</sp><tm>60</tm></chS>
			<repeat><times>4</times>
				<soundtrack><file type="ogg">bullet8</file></soundtrack>	
				<w>30</w>
			</repeat>
		</repeat>

		<chD><dir type="rel">180</dir><tm>1</tm></chD>
		<chS><sp>3</sp><tm>60</tm></chS>
		<repeat><times>2</times>
			<soundtrack><file type="ogg">bullet8</file></soundtrack>	
			<w>30</w>
		</repeat>
		<chS><sp>0</sp><tm>60</tm></chS>

	</a>

</enemy>

<create label="enemy_create_b02_child_obj">
	<speed>0</speed>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_02_child_object"><p>$4</p></objectRef>
</create>

<object l="boss_02_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>30</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_02_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_02_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_02_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</object>

<a l="boss_02_child_object_act00">

<eval name="t_sp">3.1+$__temp_grank*0.1</eval>
<eval name="t_sp2">1.5+$__temp_grank*0.1</eval>
<chS><sp>3.14*128/60</sp><tm>0</tm></chS>

<repeat><times>40</times>

	<!-- 1 -->
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>2</w>
		</repeat>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>2</w>
		</repeat>
		<eval name="t_count">($t_count+1)%3</eval>
</repeat>

</a>

<a l="boss_02_child_object_act01">

<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
<eval name="t_sp2">1.6+$__temp_grank*0.1</eval>
<chS><sp>3.14*128/60</sp><tm>0</tm></chS>

<repeat><times>40</times>

	<!-- 1 -->
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
		</repeat>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
		</repeat>
		<eval name="t_count">($t_count+1)%3</eval>
</repeat>
</a>

<a l="boss_02_child_object_act02">
<eval name="t_sp">3.7+$__temp_grank*0.1</eval>
<eval name="t_sp2">1.7+$__temp_grank*0.1</eval>
<chS><sp>3.14*128/60</sp><tm>0</tm></chS>

<repeat><times>40</times>

	<!-- 1 -->
		<chD><dir type="rel">360*$1</dir><tm>60</tm></chD>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02r"><p>-81*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02r"><p>-99*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
		</repeat>

		<createRef l="ring_cr"><p>32</p></createRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02r"><p>-81*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b02r"><p>-99*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
			<fRef l="enemy_fire_b02r"><p>-90*$1</p><p>$t_sp2</p></fRef>
			<w>1</w>
		</repeat>
		<eval name="t_count">($t_count+1)%3</eval>
</repeat>

</a>



<!-- ********************************************************************* -->
<!-- *** boss　杖パーツ03                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b03_child">
	<speed>0</speed>
	<direction type="abs">90</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b03_child"><p>$1</p></enemyRef>
</create>

<enemy l="enemy_b03_child">

	<collision type="sync"><left>-5</left><top>-60</top><right>5</right><bottom>60</bottom></collision>
	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<imgDirection type="sync">0</imgDirection>
	<setDrawLevel><num>17</num></setDrawLevel>
	
	<setBreakable><num>1</num></setBreakable>

	<a>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
	</a>

</enemy>

<create label="enemy_create_b03_child_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_03_child_object"><p>$3</p></objectRef>
</create>

<object l="boss_03_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->
	<imgRef label="enemy_img_b_01_magic_blue_0"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>

	<a>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>25</tm>
		</changeColor>
		<w>30</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_03_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_03_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_03_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</a>
</object>


<a l="boss_03_child_object_act00">

	<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
	<eval name="t_wait">6</eval>
	<w>1</w>

	<createRef l="ring_cr"><p>32</p></createRef>
	<fRef l="enemy_fire_b03ab"><p>0</p><p>$t_sp</p><p>6</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b03s"><p>3*$1</p><p>$t_sp</p><p>6</p></fRef>
	</repeat>
	<evaladd name="t_wait">-1</evaladd>

	<repeat><times>5</times>
		<w>1</w>
		<fRef l="enemy_fire_b03s"><p>54</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b03s"><p>3*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>
		<w>1</w>
	</repeat>

	<repeat><times>-1</times>
		<w>18</w>
		<eval name="t_wait">6</eval>
		<w>1</w>
		<createRef l="ring_cr"><p>32</p></createRef>
		<fRef l="enemy_fire_b03s"><p>21</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b03s"><p>3*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>

		<repeat><times>5</times>
			<w>1</w>
			<fRef l="enemy_fire_b03s"><p>54</p><p>$t_sp</p><p>6</p></fRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b03s"><p>3*$1</p><p>$t_sp</p><p>6</p></fRef>
			</repeat>
			<evaladd name="t_wait">-1</evaladd>
			<w>1</w>
		</repeat>
	</repeat>
	


</a>

<a l="boss_03_child_object_act01">

	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<eval name="t_wait">6</eval>
	<w>1</w>

	<createRef l="ring_cr"><p>32</p></createRef>
	<fRef l="enemy_fire_b03ab"><p>0</p><p>$t_sp</p><p>6</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
	</repeat>
	<evaladd name="t_wait">-1</evaladd>

	<repeat><times>5</times>
		<w>1</w>
		<fRef l="enemy_fire_b03s"><p>50</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>
		<w>1</w>
	</repeat>

	<repeat><times>-1</times>
		<w>12</w>
		<eval name="t_wait">6</eval>
		<w>1</w>
		<createRef l="ring_cr"><p>32</p></createRef>
		<fRef l="enemy_fire_b03s"><p>27</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>

		<repeat><times>5</times>
			<w>1</w>
			<fRef l="enemy_fire_b03s"><p>50</p><p>$t_sp</p><p>6</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
			</repeat>
			<evaladd name="t_wait">-1</evaladd>
			<w>1</w>
		</repeat>
	</repeat>
	


</a>

<a l="boss_03_child_object_act02">

	<eval name="t_sp">2.7+$__temp_grank*0.1</eval>
	<eval name="t_wait">6</eval>
	<w>1</w>

	<createRef l="ring_cr"><p>32</p></createRef>
	<fRef l="enemy_fire_b03ab"><p>0</p><p>$t_sp</p><p>6</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
	</repeat>
	<evaladd name="t_wait">-1</evaladd>

	<repeat><times>5</times>
		<w>1</w>
		<fRef l="enemy_fire_b03s"><p>47.5</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>
		<w>1</w>
	</repeat>

	<repeat><times>-1</times>
		<w>8</w>
		<eval name="t_wait">6</eval>
		<w>1</w>
		<createRef l="ring_cr"><p>32</p></createRef>
		<fRef l="enemy_fire_b03s"><p>27</p><p>$t_sp</p><p>6</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
		</repeat>
		<evaladd name="t_wait">-1</evaladd>

		<repeat><times>5</times>
			<w>1</w>
			<fRef l="enemy_fire_b03s"><p>47.5</p><p>$t_sp</p><p>6</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_b03s"><p>2.5*$1</p><p>$t_sp</p><p>6</p></fRef>
			</repeat>
			<evaladd name="t_wait">-1</evaladd>
			<w>1</w>
		</repeat>
	</repeat>
	


</a>



<create label="enemy_create_b03_2_child_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="boss_03_2_child_object"><p>$3</p></objectRef>
</create>

<object l="boss_03_2_child_object">

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>30</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_03_2_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_03_2_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_03_2_child_object_act02"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</object>


<a l="boss_03_2_child_object_act00">

	<eval name="t_sp">6</eval>
	<eval name="t_off">0</eval>
	<w>1</w>
	<fRef l="enemy_fire_b03_1ab"><p>120*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_b03_1ab"><p>60*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>-1</times>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>
		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">1.3</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>


		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">-1.3</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>

	</repeat>


</a>

<a l="boss_03_2_child_object_act01">

	<eval name="t_sp">6</eval>
	<eval name="t_off">0</eval>
	<w>1</w>
	<fRef l="enemy_fire_b03_1ab"><p>120*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_b03_1ab"><p>60*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>-1</times>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>
		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">1.5</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>


		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">-1.5</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>

	</repeat>


</a>

<a l="boss_03_2_child_object_act02">

	<eval name="t_sp">6</eval>
	<eval name="t_off">0</eval>
	<w>1</w>
	<fRef l="enemy_fire_b03_1ab"><p>120*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<fRef l="enemy_fire_b03_1ab"><p>60*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>3</w>
	<repeat><times>-1</times>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>
		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">1.7</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>


		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
				<evaladd name="t_off">-1.7</evaladd>
			</repeat>
		</repeat>
		<w>15</w>

		<repeat><times>4</times>
			<createRef l="ring_cr"><p>32</p></createRef>
			<repeat><times>6</times>
				<fRef l="enemy_fire_b03_1ab"><p>(120+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>2</w>
				<fRef l="enemy_fire_b03_1ab"><p>(40+$t_off)*$1</p><p>$t_sp</p></fRef>
				<repeat><times>4</times>
					<fRef l="enemy_fire_b03_1s"><p>-6*$1</p><p>$t_sp</p></fRef>
				</repeat>
				<w>3</w>
			</repeat>
		</repeat>
		<w>15</w>

	</repeat>


</a>


<!-- ********************************************************************* -->
<!-- *** boss 杖パーツ04                                   *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b04_child">
	<speed>0</speed>
	<direction type="absolute">170</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="enemy_b04_child"></objectRef>
</create>

<object l="enemy_b04_child">

	<revRef l="enemy_st5_b01_child_revenge"></revRef>
	<imgRef label="enemy_img_b_01"/>
	<imgDirection type="sync">0</imgDirection>
	<setDrawLevel><num>17</num></setDrawLevel>

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	
	<a>
		<changeImgSize><width>32</width><height>128</height><tm>15</tm></changeImgSize>
	</a>

</object>

<create label="enemy_create_b04_child_obj">
	<speed>25.6</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx-16</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_04_child_object"><p>$2</p></objectRef>
</create>

<object l="boss_04_child_object">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

<!--	<imgRef label="enemy_img_b_01_debug"/> -->

	<a>
		<w>2</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>15</w>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_04_child_object_act02"><p>$1</p></aRef>
			<vanish/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_04_child_object_act01"><p>$1</p></aRef>
			<vanish/>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_04_child_object_act00"><p>$1</p></aRef>
			<vanish/>
		</repeat>

	</a>
</object>



<!-- 230 -->
<a l="boss_04_child_object_act00">
	<eval name="WAIT0">32</eval>
	<eval name="WAIT">32</eval>
	<eval name="OFFSET">180-360/128</eval>
	<eval name="OFFSETADD">360/28*(1-2*($_player_cx%2))</eval>
	<eval name="OFFSET2">0</eval>

	<eval name="SPEED">0.3</eval>
	<eval name="t_dir">10-(($_player_cx*13)%20)</eval>
	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>

	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fireRef label="stage5_bossTmp03_fire00A"><p>$t_dir</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<wait>1</wait>
	<repeat><times>7</times>
		<evalAdd name="SPEED">0.9</evalAdd>
		<evalAdd name="WAIT">-1</evalAdd>
		<evalAdd name="OFFSET">-360/16</evalAdd>
		<wait>1</wait>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	</repeat>
	<wait>47</wait>

	<repeat><times>3</times>
		<eval name="SPEED">0.3</eval>
		<evaladd name="WAIT0">4</evaladd>
		<eval name="WAIT">$WAIT0</eval>
		<evalAdd name="OFFSET2">$OFFSETADD</evalAdd>
		<eval name="OFFSET">180-360/128</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90+22*$1</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<wait>1</wait>
		<repeat><times>7</times>
			<evalAdd name="SPEED">0.9</evalAdd>
			<evalAdd name="WAIT">-1</evalAdd>
			<evalAdd name="OFFSET">-360/16</evalAdd>
			<wait>1</wait>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>	
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		</repeat>
		<wait>47</wait>
	</repeat>
</a>


<!-- 230 -->
<a l="boss_04_child_object_act01">
	<eval name="WAIT0">24</eval>
	<eval name="WAIT">24</eval>
	<eval name="OFFSET">180-360/128</eval>
	<eval name="OFFSETADD">360/28*(1-2*($_player_cx%2))</eval>
	<eval name="OFFSET2">0</eval>

	<eval name="SPEED">0.3</eval>
	<eval name="t_dir">10-(($_player_cx*13)%20)</eval>
	<eval name="t_sp">3.6+$__temp_grank*0.2</eval>

	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fireRef label="stage5_bossTmp03_fire00A"><p>$t_dir</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<wait>1</wait>
	<repeat><times>10+($__temp_grank-eq2)</times>
		<evalAdd name="SPEED">0.65</evalAdd>
		<evalAdd name="WAIT">-1</evalAdd>
		<evalAdd name="OFFSET">-360/(22+2*($__temp_grank-eq2))</evalAdd>
		<wait>1</wait>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	</repeat>
	<wait>34</wait>

	<repeat><times>4</times>
		<eval name="SPEED">0.3</eval>
		<evaladd name="WAIT0">4</evaladd>
		<eval name="WAIT">$WAIT0</eval>
		<evalAdd name="OFFSET2">$OFFSETADD</evalAdd>
		<eval name="OFFSET">180-360/128</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90+18*$1</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<wait>1</wait>
		<repeat><times>10+($__temp_grank-eq2)</times>
			<evalAdd name="SPEED">0.65</evalAdd>
			<evalAdd name="WAIT">-1</evalAdd>
			<evalAdd name="OFFSET">-360/(22+2*($__temp_grank-eq2))</evalAdd>
			<wait>1</wait>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>	
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		</repeat>
		<wait>34</wait>
	</repeat>
</a>


<!-- 230 -->
<a l="boss_04_child_object_act02">
	<eval name="WAIT0">16</eval>
	<eval name="WAIT">16</eval>
	<eval name="OFFSET">180-360/128</eval>
	<eval name="OFFSETADD">360/28*(1-2*($_player_cx%2))</eval>
	<eval name="OFFSET2">0</eval>

	<eval name="SPEED">0.3</eval>
	<eval name="t_dir">10-(($_player_cx*13)%20)</eval>
	<eval name="t_sp">4.4+$__temp_grank*0.1</eval>

	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fireRef label="stage5_bossTmp03_fire00A"><p>$t_dir</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	<wait>1</wait>
	<repeat><times>15+($__temp_grank-eq2)</times>
		<evalAdd name="SPEED">0.45</evalAdd>
		<evalAdd name="WAIT">-1</evalAdd>
		<evalAdd name="OFFSET">-360/(32+2*($__temp_grank-eq2))</evalAdd>
		<wait>1</wait>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
	</repeat>
	<wait>15</wait>

	<repeat><times>6</times>
		<eval name="SPEED">0.3</eval>
		<evaladd name="WAIT0">4</evaladd>
		<eval name="WAIT">$WAIT0</eval>
		<evalAdd name="OFFSET2">$OFFSETADD</evalAdd>
		<eval name="OFFSET">180-360/128</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90+18*$1</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		<wait>1</wait>
		<repeat><times>15+($__temp_grank-eq2)</times>
			<evalAdd name="SPEED">0.45</evalAdd>
			<evalAdd name="WAIT">-1</evalAdd>
			<evalAdd name="OFFSET">-360/(32+2*($__temp_grank-eq2))</evalAdd>
			<wait>1</wait>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>	
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp03_fire00B"><p>90</p><p>$SPEED</p><p>$WAIT</p><p>$OFFSET</p><p>$OFFSET2</p><p>$t_sp</p></fireRef>
		</repeat>
		<wait>15</wait>
	</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** boss 最終パーツ                                               *** -->
<!-- *** ●(o)と×(x)                                               *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b05_child_o">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>6000</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b05_child_o"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b05_child_o">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<presentRef label="enemy_present_boss_parts_o"/>
	<rotateImg><dir>1.5</dir><tm>-1</tm></rotateImg>

	<revRef l="enemy_st5_b05_ox_revenge"><p>10</p><p>80</p><p>32</p><p>2100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>55</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>14</w>
		<chD><dir type="rel">90</dir><tm>1</tm></chD>
		<w>1</w>

		<!-- 本体攻撃用object作成 -->
		<cRef l="boss_05_child_object_create"><p>$1</p></cRef>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_05_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>

	</a>
</enemy>


<create l="enemy_create_b05_child_x">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>6000</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b05_child_x"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b05_child_x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<presentRef label="enemy_present_boss_parts_x"/>
	<rotateImg><dir>1.5</dir><tm>-1</tm></rotateImg>

	<revRef l="enemy_st5_b05_ox_revenge"><p>10</p><p>80</p><p>32</p><p>2100</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>55</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>14</w>
		<chD><dir type="rel">90</dir><tm>1</tm></chD>
		<w>1</w>

		<!-- 本体攻撃用object作成 -->
		<cRef l="boss_05_child_object_create"><p>$1</p></cRef>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_05_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>

	</a>
</enemy>






<create label="boss_05_child_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_05_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_05_child_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
<!--
	<imgRef label="enemy_img_b_01_debug"/>
-->
	<a>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_05_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_05_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_05_child_object_act02"><p>$1</p></aRef>
		</repeat>
	</a>
</object>

<a l="boss_05_child_object_act00">
	<w>35</w>
	<eval name="t_sp_o">2.6+($__temp_grank*0.1)</eval>
	<w>5</w>

<repeat><times>-1</times>
	<eval name="t_dir">$_aimdirection</eval>
	<w>1</w>
	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-3-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>39-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>19-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>
	<w>60-$1</w>


	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir+45</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-7-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-39-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>19-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-19-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>39</p><p>$t_sp_o</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>36-5*$__boss_parts</w>
	<w>60-$1</w>


</repeat>
</a>

<a l="boss_05_child_object_act01">
	<w>35</w>
	<eval name="t_sp_o">2.6+($__temp_grank*0.1)</eval>
	<w>5</w>

<repeat><times>-1</times>
	<eval name="t_dir">$_aimdirection</eval>
	<w>1</w>
	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-4-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>28-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>14-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-18</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>
	<w>60-$1</w>


	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir+45</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-4-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>28-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>14-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-18-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>28</p><p>$t_sp_o</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>34-5*$__boss_parts</w>
	<w>60-$1</w>


</repeat>

</a>

<a l="boss_05_child_object_act02">
	<w>35</w>
	<eval name="t_sp_o">3.1+($__temp_grank*0.1)</eval>
	<w>5</w>

<repeat><times>-1</times>
	<eval name="t_dir">$_aimdirection</eval>
	<w>1</w>
	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-4-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-20-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-10-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-12-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>
	<w>60-$1</w>


	<cRef label="enemy_laser_create_b_05ab"><p>$t_dir+45</p><p>0</p></cRef>
	<repeat><times>3</times>
		<cRef label="enemy_laser_create_b_05s"><p>90</p><p>1</p></cRef>
	</repeat>
	<w>1+$1</w>


	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-4-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-20-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-13-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b05_1"><p>-6-90</p><p>$t_sp_o</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
	</repeat>
	<repeat><times>11</times>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>18</p><p>$t_sp_o</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b05_1s"><p>2</p><p>$t_sp_o</p></fRef>
		</repeat>
	</repeat>
	<w>32-5*$__boss_parts</w>
	<w>60-$1</w>


</repeat>

</a>


<!-- バリア破壊後 -->
<create label="boss_05_child_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_05_child_object2"><p>$1</p></objectRef>
</create>

<object l="boss_05_child_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
<!--
	<imgRef label="enemy_img_b_01_debug"/>
-->
	<a>

		<w>45</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_05_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_05_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_05_child_object_act02"><p>$1</p></aRef>
		</repeat>
	</a>
</object>



</exbulletml>
