<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>
  
<!-- ******* 変数初期化 ************************************** -->
<action label="title_setting_action">
	<system><command>resetscore</command></system>
	<system><command>playermovedisable</command></system>
	<system><command>clearreplay</command></system>
	<system><command>endreplay</command></system>
	<system><command>readreplayoff</command></system>
	<system><command>practicemodeoff</command></system>
	<system><command>clearcontinue</command></system>
	<system><command>setreconfig</command></system>
	<system><command>playerswitchenable</command></system>
	<system><command>enablemaxstageupdate</command></system>
	<system><command>disableskipbutton</command></system>
	<system><command>cleargameflag</command></system>
	<system><command>clearrestart</command></system>


	<sysvar name="nextstage">10</sysvar>
	<sysvar name="restartstage">10</sysvar>
	<sysvar name="practice_mode">0</sysvar>
	<sysvar name="difficulty">0</sysvar>
	<sysvar name="twinstype">1</sysvar>
	<sysvar name="_player_type">0</sysvar>

	<!-- デフォルト難易度は NORMAL -->
	<global n="global_title_difficulty_cursor_position">2</global>
	<global n="global_record_difficulty_cursor_position">2</global>
	<global n="global_title_config_cursor_position">0</global>
	<global n="global_title_record_cursor_position">0</global>


	<!-- ********************************************************** -->
	<!-- ***** デバッグ用  **************************************** -->
	<!-- ********************************************************** -->
	<!-- エンディング -->
<!--
		<setEnding><num>1</num></setEnding>
		<setEnding><num>2</num></setEnding>
-->
	<!-- ホシミ姉妹解禁 -->
<!--
	<setCollection><num>36</num><flag>1</flag></setCollection>
-->
	<!-- SEQUEL解禁 -->
<!--
	<setCollection><num>37</num><flag>1</flag></setCollection>
-->
	<!-- マニュアル更新 -->
<!--
	<system><command>updatemanual</command></system>
-->


</action>


<!-- ******* 選択肢作成 ************************************** -->
<action label="title_selectable_create_action">

	<!-- SEQUEL 解禁判定 -->
	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<actionRef label="title_selectable_create_basic_action"></actionRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<actionRef label="title_selectable_create_sequel_action"></actionRef>
	</rep>


</action>

<action label="title_selectable_create_basic_action">

 	<actionRef label="title_setting_action"></actionRef>
	  <actionRef label="title_main_string_create_action"></actionRef>

	<eval name="xbase">400</eval>
	<eval name="ybase">300+150-16</eval>
	<eval name="height">48</eval>

	<sysvar name="difficulty">0</sysvar>
  
	<rep><ts>$__global_title_top_cursor_position-eq0</ts>
		<eval n="initialpos0">0</eval>
		<eval n="initialpos1">1</eval>
		<eval n="initialpos2">2</eval>
		<eval n="initialpos3">3</eval>
		<eval n="initialpos4">3</eval>
		<eval n="initialpos5">-2</eval>
		<eval n="initialpos6">-1</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq1</ts>
		<eval n="initialpos0">-1</eval>
		<eval n="initialpos1">0</eval>
		<eval n="initialpos2">1</eval>
		<eval n="initialpos3">2</eval>
		<eval n="initialpos4">3</eval>
		<eval n="initialpos5">3</eval>
		<eval n="initialpos6">-2</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq2</ts>
		<eval n="initialpos0">-2</eval>
		<eval n="initialpos1">-1</eval>
		<eval n="initialpos2">0</eval>
		<eval n="initialpos3">1</eval>
		<eval n="initialpos4">2</eval>
		<eval n="initialpos5">3</eval>
		<eval n="initialpos6">3</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq3</ts>
		<eval n="initialpos0">3</eval>
		<eval n="initialpos1">-2</eval>
		<eval n="initialpos2">-1</eval>
		<eval n="initialpos3">0</eval>
		<eval n="initialpos4">1</eval>
		<eval n="initialpos5">2</eval>
		<eval n="initialpos6">3</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq4</ts>
		<eval n="initialpos0">3</eval>
		<eval n="initialpos1">3</eval>
		<eval n="initialpos2">-2</eval>
		<eval n="initialpos3">-1</eval>
		<eval n="initialpos4">0</eval>
		<eval n="initialpos5">1</eval>
		<eval n="initialpos6">2</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq5</ts>
		<eval n="initialpos0">2</eval>
		<eval n="initialpos1">3</eval>
		<eval n="initialpos2">3</eval>
		<eval n="initialpos3">-2</eval>
		<eval n="initialpos4">-1</eval>
		<eval n="initialpos5">0</eval>
		<eval n="initialpos6">1</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq6</ts>
		<eval n="initialpos0">1</eval>
		<eval n="initialpos1">2</eval>
		<eval n="initialpos2">3</eval>
		<eval n="initialpos3">3</eval>
		<eval n="initialpos4">-2</eval>
		<eval n="initialpos5">-1</eval>
		<eval n="initialpos6">0</eval>
	</rep>
	  
	<!-- カーソル -->
	<create>
		<x>0</x><y>$__global_title_top_cursor_position</y>
		<cursor>
			<flag>1</flag>
			<decidedRef    label="top_cursor_decided"></decidedRef>
			<selectedRef   label="top_cursor_selected"></selectedRef>
			<unselectedRef label="top_cursor_unselected"></unselectedRef>
			<actionRef	   label="top_cursor_action"></actionRef>
		</cursor>
	</create>



	<!-- 選択肢０:ゲームスタート -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos0</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_gamestart"></selectableRef>
	</create>

	<!-- 選択肢１:プラクティス -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos1</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>1</y>
		<selectableRef label="selectable_practice"></selectableRef>
	</create>

	<!-- 選択肢２:リプレイ -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos2</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>2</y>
		<selectableRef label="selectable_replay"></selectableRef>
	</create>

	<!-- 選択肢３:レコード -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos3</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>3</y>
		<selectableRef label="selectable_record"></selectableRef>
	</create>

	<!-- 選択肢４:オンライン -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos4</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>4</y>
		<selectableRef label="selectable_online"></selectableRef>
	</create>

	<!-- 選択肢５:コンフィグ -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos5</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>5</y>
		<selectableRef label="selectable_config"></selectableRef>
	</create>

	<!-- 選択肢６:終了 -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos6</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>6</y>
		<selectableRef label="selectable_exit"></selectableRef>
	</create>
</action>


<action label="title_selectable_create_sequel_action">

 	<actionRef label="title_setting_action"></actionRef>
	  <actionRef label="title_main_string_create_action"></actionRef>

	<eval name="xbase">400</eval>
	<eval name="ybase">300+150-16</eval>
	<eval name="height">48</eval>

	<sysvar name="difficulty">0</sysvar>
  
	<rep><ts>$__global_title_top_cursor_position-eq0</ts>
		<eval n="initialpos0">0</eval>
		<eval n="initialpos1">1</eval>
		<eval n="initialpos2">2</eval>
		<eval n="initialpos3">3</eval>
		<eval n="initialpos4">3</eval>
		<eval n="initialpos5">3</eval>
		<eval n="initialpos6">-2</eval>
		<eval n="initialpos7">-1</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq1</ts>
		<eval n="initialpos0">-1</eval>
		<eval n="initialpos1">0</eval>
		<eval n="initialpos2">1</eval>
		<eval n="initialpos3">2</eval>
		<eval n="initialpos4">3</eval>
		<eval n="initialpos5">3</eval>
		<eval n="initialpos6">3</eval>
		<eval n="initialpos7">-2</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq2</ts>
		<eval n="initialpos0">-2</eval>
		<eval n="initialpos1">-1</eval>
		<eval n="initialpos2">0</eval>
		<eval n="initialpos3">1</eval>
		<eval n="initialpos4">2</eval>
		<eval n="initialpos5">3</eval>
		<eval n="initialpos6">3</eval>
		<eval n="initialpos7">3</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq3</ts>
		<eval n="initialpos0">3</eval>
		<eval n="initialpos1">-2</eval>
		<eval n="initialpos2">-1</eval>
		<eval n="initialpos3">0</eval>
		<eval n="initialpos4">1</eval>
		<eval n="initialpos5">2</eval>
		<eval n="initialpos6">3</eval>
		<eval n="initialpos7">3</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq4</ts>
		<eval n="initialpos0">3</eval>
		<eval n="initialpos1">3</eval>
		<eval n="initialpos2">-2</eval>
		<eval n="initialpos3">-1</eval>
		<eval n="initialpos4">0</eval>
		<eval n="initialpos5">1</eval>
		<eval n="initialpos6">2</eval>
		<eval n="initialpos7">3</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq5</ts>
		<eval n="initialpos0">3</eval>
		<eval n="initialpos1">3</eval>
		<eval n="initialpos2">3</eval>
		<eval n="initialpos3">-2</eval>
		<eval n="initialpos4">-1</eval>
		<eval n="initialpos5">0</eval>
		<eval n="initialpos6">1</eval>
		<eval n="initialpos7">2</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq6</ts>
		<eval n="initialpos0">2</eval>
		<eval n="initialpos1">3</eval>
		<eval n="initialpos2">3</eval>
		<eval n="initialpos3">3</eval>
		<eval n="initialpos4">-2</eval>
		<eval n="initialpos5">-1</eval>
		<eval n="initialpos6">0</eval>
		<eval n="initialpos7">1</eval>
	</rep>
	<rep><ts>$__global_title_top_cursor_position-eq7</ts>
		<eval n="initialpos0">1</eval>
		<eval n="initialpos1">2</eval>
		<eval n="initialpos2">3</eval>
		<eval n="initialpos3">3</eval>
		<eval n="initialpos4">3</eval>
		<eval n="initialpos5">-2</eval>
		<eval n="initialpos6">-1</eval>
		<eval n="initialpos7">0</eval>
	</rep>
	  
	<!-- カーソル -->
	<create>
		<x>0</x><y>$__global_title_top_cursor_position</y>
		<cursor>
			<flag>1</flag>
			<decidedRef    label="top_cursor_decided"></decidedRef>
			<selectedRef   label="top_cursor_selected"></selectedRef>
			<unselectedRef label="top_cursor_unselected"></unselectedRef>
			<actionRef	   label="top_cursor_action"></actionRef>
		</cursor>
	</create>



	<!-- 選択肢０:ゲームスタート -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos0</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_gamestart"></selectableRef>
	</create>

	<!-- 選択肢１:エクストラ -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos1</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>1</y>
		<selectableRef label="selectable_extra"></selectableRef>
	</create>

	<!-- 選択肢２:プラクティス -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos2</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>2</y>
		<selectableRef label="selectable_practice"></selectableRef>
	</create>

	<!-- 選択肢３:リプレイ -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos3</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>3</y>
		<selectableRef label="selectable_replay"></selectableRef>
	</create>

	<!-- 選択肢４:レコード -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos4</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>4</y>
		<selectableRef label="selectable_record"></selectableRef>
	</create>

	<!-- 選択肢５:オンライン -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos5</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>5</y>
		<selectableRef label="selectable_online"></selectableRef>
	</create>

	<!-- 選択肢６:コンフィグ -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos6</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>6</y>
		<selectableRef label="selectable_config"></selectableRef>
	</create>

	<!-- 選択肢７:終了 -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*$initialpos7</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>7</y>
		<selectableRef label="selectable_exit"></selectableRef>
	</create>
</action>


<action label="title_main_string_create_action">

	<!-- タイトルロゴ-->	
  <create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400</cx><cy>300-16</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_logo_img"><p>1</p></imgRef>
			<setDrawLevel><num>5</num></setDrawLevel>
		</object>
	</create>

  <create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400+4</cx><cy>300-16+4</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_logo_img"><p>0</p></imgRef>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeColor>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>0</term>
			</changeColor>
		</object>
	</create>


<!-- AQLOOP ロゴ-->	
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400</cx><cy>600-16</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_aqloop_img"><p>0</p></imgRef>
			<setDrawLevel><num>5</num></setDrawLevel>
		</object>
	</create>
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400+2</cx><cy>600-16+2</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_aqloop_img"><p>1</p></imgRef>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeColor>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>0</term>
			</changeColor>
		</object>
	</create>
</action>

<laserImg type="add" label="circlewhite">
	<file type="dds">circlewhite2half</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>0</height>
	<alpha>255</alpha><red>255</red><green>200</green><blue>255</blue>
</laserImg>


<!-- ***** BEGIN : Selectable 定義 ******************************************************* -->
<selectable label="selectable_gamestart">
	<decidedRef    label="selectable_gamestart_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_gamestart_action"></actionRef>
</selectable>

<selectable label="selectable_extra">
	<decidedRef    label="selectable_extra_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_extra_action"></actionRef>
</selectable>

<selectable label="selectable_practice">
	<decidedRef    label="selectable_practice_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_practice_action"></actionRef>
</selectable>

<selectable label="selectable_replay">
	<decidedRef    label="selectable_replay_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>1</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>1</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_replay_action"></actionRef>
</selectable>

<selectable label="selectable_record">
	<decidedRef    label="selectable_record_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>1</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>1</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_record_action"></actionRef>
</selectable>

<selectable label="selectable_online">
	<decidedRef    label="selectable_online_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>1</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>1</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_online_action"></actionRef>
</selectable>

<selectable label="selectable_config">
	<decidedRef    label="selectable_config_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>2</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>2</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_config_action"></actionRef>
</selectable>

<selectable label="selectable_exit">
	<decidedRef    label="selectable_exit_decided"></decidedRef>
	<selectedRef   label="selectable_common_selected"><param>3</param></selectedRef>
	<unselectedRef label="selectable_common_unselected"><param>3</param></unselectedRef>
	<revengeRef	   label="selectable_common_revenge"></revengeRef>
	<actionRef	   label="selectable_exit_action"></actionRef>
</selectable>
<!-- ***** END : Selectable 定義 ******************************************************* -->


<!-- ***** BEGIN : Selectable 共通 ******************************************************* -->
<selected   label="selectable_common_selected">
</selected>

<unselected label="selectable_common_unselected">
</unselected>

<revenge label="selectable_common_revenge">
	<vanish></vanish>
</revenge>

<!-- ***** END : Selectable 共通 ******************************************************* -->


<!-- ***** BEGIN : Selectable DECIDED ******************************************************* -->
<decided    label="selectable_gamestart_decided">
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>
	</changeTargetVolume>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>


	<actionRef label="title_char_select_top"></actionRef>

	<actionRef label="title_char_selectable_create_action"></actionRef>
	<vanish></vanish>
</decided>


<decided    label="selectable_extra_decided">
	<sysvar name="nextstage">70</sysvar>
	<sysvar name="restartstage">70</sysvar>
	<sysvar name="difficulty">4</sysvar>

	<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>
	</changeTargetVolume>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>15</term>
	</changeColor>	
	<wait>15</wait>

	<actionRef label="title_char_select_top"></actionRef>

	<actionRef label="title_char_selectable_create_action"></actionRef>
	<vanish></vanish>
</decided>

<decided    label="selectable_practice_decided">
	<sysvar name="practice_mode">1</sysvar>
	
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>
	</changeTargetVolume>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>

	<actionRef label="title_char_select_top"></actionRef>

	<actionRef label="title_char_selectable_create_action"></actionRef>
	<vanish></vanish>
</decided>

<decided    label="selectable_record_decided">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>


	<actionRef label="record_select_top"></actionRef>

	<vanish></vanish>
</decided>

<decided    label="selectable_replay_decided">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>

	<actionRef label="replay_review_top"></actionRef>
	<vanish></vanish>
</decided>

<decided    label="selectable_online_decided">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>

	<actionRef label="online_function_select_top"></actionRef>
	<vanish></vanish>

</decided>

<decided    label="selectable_config_decided">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<wait>15</wait>


	<actionRef label="config_main_top"></actionRef>
	<vanish></vanish>
</decided>

<decided    label="selectable_exit_decided">
	<create>
		<speed>0</speed><direction>0</direction>
		<cx>400</cx><cy>300</cy>
		<object>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>800</width><height>600</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>32</num></setDrawLevel>
			<changeColor>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>90</term>			
			</changeColor>
		</object>
	</create>

	<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>	
	</changeTargetVolume>
	<wait>90</wait>
	<system><command>exit</command></system>
</decided>
<!-- ***** END : Selectable DECIDED ******************************************************* -->


<present l="selectable_common_present">
	<rep><ts>$__global_title_top_cursor_position-eq$1</ts>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term>
		</changeColor>
	</rep>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<actionRef label="selectable_common_present_action"><p>$1</p></actionRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<actionRef label="selectable_common_present_sequel_action"><p>$1</p></actionRef>
	</rep>



</present>

<action label="selectable_common_present_action">
	<eval name="xbase">400</eval>
	<eval name="ybase">300+150-16</eval>
	<eval name="height">48</eval>
	<eval n="mypos">$1</eval>
	<eval n="old_cursor_y">$_cursor_y</eval>

	<eval n="tmppos">($mypos-$_cursor_y+14)%7</eval>
	<eval n="oldtmppos">($mypos-$_cursor_y+14)%7</eval>
	<rep><ts>$tmppos-eq0</ts>
		<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq1</ts>
		<changeColor><alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq2</ts>
		<changeColor><alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq3</ts>
		<changeColor><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq4</ts>
		<changeColor><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq5</ts>
		<changeColor><alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq6</ts>
		<changeColor><alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>



	<rep><ts>-1</ts>
		<rep><ts>1-($old_cursor_y-eq$_cursor_y)</ts>
			<eval n="old_cursor_y">$_cursor_y</eval>

			<changeSpeed><speed>8</speed><term>0</term></changeSpeed>
			<eval n="tmppos">($mypos-$_cursor_y+14)%7</eval>

			<rep><ts>$tmppos-eq0</ts>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></changePosition>
			</rep>

			<rep><ts>$tmppos-eq1</ts>
				<changeColor>
					<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase+$height*1</y></changePosition>
			</rep>

			<rep><ts>$tmppos-eq2</ts>
				<changeColor>
					<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<rep><ts>$oldtmppos-eq3</ts>
					<setPosition type="center"><x>$xbase</x><y>$ybase+$height*2</y></setPosition>
				</rep>
				<rep><ts>1-($oldtmppos-eq3)</ts>
					<changePosition type="center"><x>$xbase</x><y>$ybase+$height*2</y></changePosition>
				</rep>
			</rep>

			<rep><ts>$tmppos-eq3</ts>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<setPosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></setPosition>
			</rep>

			<rep><ts>$tmppos-eq4</ts>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<setPosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></setPosition>
			</rep>

			<rep><ts>$tmppos-eq5</ts>
				<changeColor>
					<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<rep><ts>$oldtmppos-eq4</ts>
					<setPosition type="center"><x>$xbase</x><y>$ybase-$height*2</y></setPosition>
				</rep>
				<rep><ts>1-($oldtmppos-eq4)</ts>
					<changePosition type="center"><x>$xbase</x><y>$ybase-$height*2</y></changePosition>
				</rep>
			</rep>

	
			<rep><ts>$tmppos-eq6</ts>
				<changeColor>
					<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase-$height*1</y></changePosition>
			</rep>

			<changeSpeed><speed>0</speed><term>0</term></changeSpeed>
		</rep>	

		<eval n="oldtmppos">($mypos-$_cursor_y+14)%7</eval>
		<w>1</w>
	</rep>
</action>


<action label="selectable_common_present_sequel_action">
	<eval name="xbase">400</eval>
	<eval name="ybase">300+150-16</eval>
	<eval name="height">48</eval>
	<eval n="mypos">$1</eval>
	<eval n="old_cursor_y">$_cursor_y</eval>

	<eval n="tmppos">($mypos-$_cursor_y+16)%8</eval>
	<eval n="oldtmppos">($mypos-$_cursor_y+16)%8</eval>
	<rep><ts>$tmppos-eq0</ts>
		<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq1</ts>
		<changeColor><alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq2</ts>
		<changeColor><alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq3</ts>
		<changeColor><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq4</ts>
		<changeColor><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq5</ts>
		<changeColor><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq6</ts>
		<changeColor><alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>
	<rep><ts>$tmppos-eq7</ts>
		<changeColor><alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
	</rep>



	<rep><ts>-1</ts>
		<rep><ts>1-($old_cursor_y-eq$_cursor_y)</ts>
			<eval n="old_cursor_y">$_cursor_y</eval>

			<changeSpeed><speed>8</speed><term>0</term></changeSpeed>
			<eval n="tmppos">($mypos-$_cursor_y+16)%8</eval>

			<rep><ts>$tmppos-eq0</ts>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></changePosition>
			</rep>

			<rep><ts>$tmppos-eq1</ts>
				<changeColor>
					<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase+$height*1</y></changePosition>
			</rep>

			<rep><ts>$tmppos-eq2</ts>
				<changeColor>
					<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<rep><ts>$oldtmppos-eq3</ts>
					<setPosition type="center"><x>$xbase</x><y>$ybase+$height*2</y></setPosition>
				</rep>
				<rep><ts>1-($oldtmppos-eq3)</ts>
					<changePosition type="center"><x>$xbase</x><y>$ybase+$height*2</y></changePosition>
				</rep>
			</rep>

			<rep><ts>$tmppos-eq3</ts>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<setPosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></setPosition>
			</rep>

			<rep><ts>$tmppos-eq4</ts>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<setPosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></setPosition>
			</rep>

			<rep><ts>$tmppos-eq5</ts>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<setPosition type="center"><x>$xbase</x><y>$ybase+$height*0</y></setPosition>
			</rep>

			<rep><ts>$tmppos-eq6</ts>
				<changeColor>
					<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<rep><ts>$oldtmppos-eq5</ts>
					<setPosition type="center"><x>$xbase</x><y>$ybase-$height*2</y></setPosition>
				</rep>
				<rep><ts>1-($oldtmppos-eq5)</ts>
					<changePosition type="center"><x>$xbase</x><y>$ybase-$height*2</y></changePosition>
				</rep>
			</rep>

	
			<rep><ts>$tmppos-eq7</ts>
				<changeColor>
					<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>8</term>			
				</changeColor>
				<changePosition type="center"><x>$xbase</x><y>$ybase-$height*1</y></changePosition>
			</rep>

			<changeSpeed><speed>0</speed><term>0</term></changeSpeed>
		</rep>	

		<eval n="oldtmppos">($mypos-$_cursor_y+16)%8</eval>
		<w>1</w>
	</rep>
</action>


<!-- ***** BEGIN : Selectable ACTION ******************************************************* -->
<action	    label="selectable_gamestart_action">
	<imgRef label="title_selectable_img"><p>1</p><p>1</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>0</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>0</p></presentRef>
	</rep>

</action>

<action	    label="selectable_extra_action">
	<imgRef label="title_selectable_img"><p>1</p><p>2</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>1</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>1</p></presentRef>
	</rep>
</action>

<action	    label="selectable_practice_action">
	<imgRef label="title_selectable_img"><p>1</p><p>3</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>1</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>2</p></presentRef>
	</rep>
</action>

<action	    label="selectable_replay_action">
	<imgRef label="title_selectable_img"><p>1</p><p>4</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>2</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>3</p></presentRef>
	</rep>
</action>

<action	    label="selectable_record_action">
	<imgRef label="title_selectable_img"><p>1</p><p>5</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>3</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>4</p></presentRef>
	</rep>
</action>

<action	    label="selectable_online_action">
	<imgRef label="title_selectable_img"><p>1</p><p>6</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>4</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>5</p></presentRef>
	</rep>
</action>

<action	    label="selectable_config_action">
	<imgRef label="title_selectable_img"><p>1</p><p>7</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>5</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>6</p></presentRef>
	</rep>
</action>

<action	    label="selectable_exit_action">
	<imgRef label="title_selectable_img"><p>1</p><p>8</p></imgRef>
	<setDrawLevel><num>3</num></setDrawLevel>

	<sysvar n="_arg0">37</sysvar><eval n="sequel_enabled">$_collection</eval>

	<rep><ts>$sequel_enabled-eq0</ts>
		<presentRef l="selectable_common_present"><p>6</p></presentRef>
	</rep>
	<rep><ts>1-($sequel_enabled-eq0)</ts>
		<presentRef l="selectable_common_present"><p>7</p></presentRef>
	</rep>
</action>
<!-- ***** END : Selectable ACTION ******************************************************* -->


<!-- ***** BEGIN : 各種 Revenge ******************************************************* -->
<revenge label="title_common_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
	</changeColor>
	<wait>15</wait>
	<vanish></vanish>
</revenge>

<!-- ***** BEGIN : カーソル ************************************** -->
<action label="top_cursor_action">
</action>

<selected label="top_cursor_selected">
	<eval n="cancnt">$_cancelselectcnt</eval>

	<actionRef l="cursor_particle_create_xy_action"><p>16</p><p>0</p><p>400</p><p>450-16</p></actionRef>

	<rep><ts>$cancnt-eq0</ts>
		<sound type="se">
			<track><file type="ogg">cursor_mv</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
	</rep>
	<rep><ts>$cancnt-eq1</ts>
		<sound type="se">
			<track><file type="ogg">cursor_can</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>  
	</rep>

</selected>

<unselected label="top_cursor_unselected">
	<create>
		<cx>0</cx><cy>0</cy>
		<speed>0</speed><direction>0</direction>
		<object>
			<action>
				<wait>1</wait>
				<system><command>setselect</command><x>0</x><y>8</y></system>
				<vanish></vanish>
			</action>
		</object>
	</create>	
	<system><command>setcancelselectcnt</command></system>
	

</unselected>

<decided label="top_cursor_decided">
	<targetRevenge label="str_object"></targetRevenge>
  <targetRevenge l="laser_object_1"></targetRevenge>
  <targetRevenge l="laser_object_2"></targetRevenge>

	<global n="global_title_top_cursor_position">$_cursor_y</global>

	<actionRef l="circle_effect_create_action"><p>400-32</p><p>300+150-16</p></actionRef>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
  <vanish></vanish>
</decided>

<!-- ***** BEGIN : カーソル ************************************** -->
<action label="cursor_action">
</action>

<selected label="cursor_selected">
	<eval n="cancnt">$_cancelselectcnt</eval>

	<rep><ts>$cancnt-eq0</ts>
		<sound type="se">
			<track><file type="ogg">cursor_mv</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
	</rep>
	<rep><ts>$cancnt-eq1</ts>
		<sound type="se">
			<track><file type="ogg">cursor_can</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>  
	</rep>

</selected>

<unselected label="cursor_unselected">
	<create>
		<cx>0</cx><cy>0</cy>
		<speed>0</speed><direction>0</direction>
		<object>
			<action>
				<wait>1</wait>
				<system><command>setselect</command><x>0</x><y>8</y></system>
				<vanish></vanish>
			</action>
		</object>
	</create>	
	<system><command>setcancelselectcnt</command></system>
	

</unselected>

<decided label="cursor_decided">
	<targetRevenge label="str_object"></targetRevenge>
	<actionRef l="circle_effect_create_action"><p>400-32</p><p>300</p></actionRef>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
  <vanish></vanish>
</decided>

<action l="cursor_particle_create_action">
	<rep><ts>$1</ts>
		<createRef label="cursor_particle_create"><p>$2</p><p>400</p><p>300+15-16</p></createRef>
	</rep>
</action>

<action l="cursor_particle_create_xy_action">
	<rep><ts>$1</ts>
		<createRef label="cursor_particle_create"><p>$2</p><p>$3</p><p>$4</p></createRef>
	</rep>
</action>

<create label="cursor_particle_create">
	<eval name="xbase">$2</eval>
	<eval name="ybase">$3</eval>
	<eval name="r">$1</eval>
	<eval name="dir">$_rand*360</eval>

	<func name="cos" type="cos"><p>$dir-90</p></func>
	<func name="sin" type="sin"><p>$dir-90</p></func>

	<eval name="x">$xbase+$r*$cos</eval>
	<eval name="y">$ybase+$r*$sin</eval>

	<speed>5+2*$_rand</speed><direction type="absolute">$dir</direction>
	<cx>$x</cx><cy>$y</cy>
	<object>
		<img type="add">
			<file type="dds">hanna_shot</file>
			<left>64*2+24</left><top>24</top><right>64*3-24</right><bottom>40</bottom>
			<width>24</width><height>24</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<img type="add">
			<file type="dds">hanna_shot</file>
			<left>64*2+24</left><top>24</top><right>64*3-24</right><bottom>40</bottom>
			<width>24</width><height>24</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
			<flag>16</flag>
		</img>
		<setDrawLevel><num>20</num></setDrawLevel>
		<setDrawLevel><num>20</num><flag>16</flag></setDrawLevel>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
		</changeColor>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
		</changeColor>
		<wait>32</wait>
		<vanish></vanish>
	</object>
</create>


<!-- ******************************************************************** -->
<action l="circle_effect_create_action">
	<createRef l="circle_effect_create"><p>$1</p><p>$2</p></createRef>
</action>

<create l="circle_effect_create">
	<cx>$1</cx><cy>$2</cy><speed>0</speed>
	<objectRef l="circle_effect_object"></objectRef>
</create>


<object l="circle_effect_object">
	<imgRef l="circle_effect_img"><p>128</p></imgRef>
	<imgRef l="circle_effect_2_img"><p>128</p></imgRef>
	<setDrawLevel><num>20</num><flag>0</flag></setDrawLevel>
	<setDrawLevel><num>21</num><flag>16</flag></setDrawLevel>

	<changeImgSize>
		<width>1200</width><height>1200</height><flag>0</flag><term>12</term>
	</changeImgSize>
	<changeImgSize>
		<width>1200</width><height>1200</height><flag>16</flag><term>12</term>
	</changeImgSize>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><flag>0</flag><term>12</term>
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><flag>16</flag><term>12</term>
	</changeColor>
	<w>12</w>

	<vanish></vanish>
</object>

<img type="add" l="circle_effect_img">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" l="circle_effect_2_img">
	<file type="dds">supporter_circle_2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>$1*2</width><height>$1*2</height>
	<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>16</flag>
</img>

<!-- ***** END : カーソル ************************************** -->

<!-- ********************************************************************************************** -->
<!-- ***** VERSION                                                                            ***** -->
<!-- ********************************************************************************************** -->
<action l="title_version_string_create_action">

		<createRef l="fps_str_create_12x12"><p>800-8*8</p><p>600-6</p><p>86</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>800-8*7</p><p>600-6</p><p>69</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>800-8*6</p><p>600-6</p><p>82</p><p>28</p><p>255</p></createRef>	

		<createRef l="fps_str_create_12x12"><p>800-8*3-4</p><p>600-6</p><p>48+$_majorversion</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>800-8*2-4</p><p>600-6</p><p>44</p><p>28</p><p>255</p></createRef>	
		<createRef l="fps_str_create_12x12"><p>800-8*2</p><p>600-6</p><p>48+(($_minorversion/10)%10)</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>800-8*1</p><p>600-6</p><p>48+($_minorversion%10)</p><p>28</p><p>255</p></createRef>	
</action>



<!-- ********************************************************************************************** -->
<!-- ***** FPS                                                                                ***** -->
<!-- ********************************************************************************************** -->
<action l="fps_string_create_action">
		<createRef l="fps_str_create_12x12"><p>$1+8*0</p><p>600-6</p><p>70</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>$1+8*1</p><p>600-6</p><p>80</p><p>28</p><p>255</p></createRef>
		<createRef l="fps_str_create_12x12"><p>$1+8*2</p><p>600-6</p><p>83</p><p>28</p><p>255</p></createRef>	
</action>

<action l="fps_figure_create_action">
		<createRef l="fps_figure_create_1"><p>$1+8*6</p><p>600-6</p></createRef>
		<createRef l="fps_figure_create_2"><p>$1+8*5</p><p>600-6</p></createRef>
		<createRef l="fps_figure_create_3"><p>$1+8*4</p><p>600-6</p></createRef>
</action>
	
<create l="fps_figure_create_1">
	<cx>$1</cx><cy>$2</cy><speed>0</speed><dir type="abs">0</dir>
	<object>
		<actionRef l="fps_figure_action_1"></actionRef>
	</object>
</create>
<create l="fps_figure_create_2">
	<cx>$1</cx><cy>$2</cy><speed>0</speed><dir type="abs">0</dir>
	<object>
		<actionRef l="fps_figure_action_2"></actionRef>
	</object>
</create>
<create l="fps_figure_create_3">
	<cx>$1</cx><cy>$2</cy><speed>0</speed><dir type="abs">0</dir>
	<object>
		<actionRef l="fps_figure_action_3"></actionRef>
	</object>
</create>

<action l="fps_figure_action_1">	
	<imgRef l="mini_str_img_12x12"><p>0</p><p>0</p></imgRef>
	<setDrawLevel><num>28</num></setDrawLevel>
	
	<rep><ts>-1</ts>    
      <eval n="k">$_fps%10</eval>
      <eval n="x">($k+16)%10</eval>
      <eval n="y">(($k+16)/10)%255</eval>
      <setImgUV>
      	<left>$x*24</left><top>$y*24</top><right>$x*24+24</right><bottom>$y*24+24</bottom>
      </setImgUV>
		<w>1</w>
	</rep>
</action>

<action l="fps_figure_action_2">	
	<imgRef l="mini_str_img_12x12"><p>0</p><p>0</p></imgRef>
	<setDrawLevel><num>28</num></setDrawLevel>
	
	<rep><ts>-1</ts>    
		<rep><ts>$_fps-lt10</ts>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
		</rep>
		<rep><ts>1-($_fps-lt10)</ts>
      <eval n="k">($_fps/10)%10</eval>
      <eval n="x">($k+16)%10</eval>
      <eval n="y">(($k+16)/10)%255</eval>
      <setImgUV>
      	<left>$x*24</left><top>$y*24</top><right>$x*24+24</right><bottom>$y*24+24</bottom>
      </setImgUV>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
		</rep>		
		<w>1</w>
	</rep>
</action>

<action l="fps_figure_action_3">	
	<imgRef l="mini_str_img_12x12"><p>0</p><p>0</p></imgRef>
	<setDrawLevel><num>28</num></setDrawLevel>
	
	<rep><ts>-1</ts>    
		<rep><ts>$_fps-lt100</ts>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
		</rep>
		<rep><ts>1-($_fps-lt100)</ts>
      <eval n="k">($_fps/100)%10</eval>
      <eval n="x">($k+16)%10</eval>
      <eval n="y">(($k+16)/10)%255</eval>
      <setImgUV>
      	<left>$x*24</left><top>$y*24</top><right>$x*24+24</right><bottom>$y*24+24</bottom>p
      </setImgUV>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
		</rep>		
		<w>1</w>
	</rep>
</action>

<create l="fps_str_create_12x12">
	<dir type="abs">0</dir><speed type="abs">0</speed>
	<cx>$1</cx><cy>$2</cy>
	<object label="fps_str_object">
		<imgRef label="ryumin_str_img_12x12"><p>($3-32)%10</p><p>(($3-32)/10)%255</p></imgRef>	
		<setDrawLevel><num>$4</num></setDrawLevel>
	</object>	
</create>

<img type="normal" l="mini_str_img_12x12">
	<file type="dds">ryumin_24x24</file>
	<left>$1*24</left><top>$2*24</top><right>$1*24+24</right><bottom>$2*24+24</bottom>
	<width>12</width><height>12</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<action l="fps_over60_check_action">
	<w>60</w>

	<eval n="m">0</eval>
	<rep><ts>-1</ts>

		<!-- fps が 63 以上ならカウントを増加 -->
		<rep><ts>$_fps-gt62</ts>
			<evaladd n="m">1</evaladd>
		</rep>
		
		<!-- カウントが 3 回を超えたら警告表示 -->
		<rep><ts>$m-gt2</ts>
			<create>
				<cx>400</cx><cy>300</cy><speed>0</speed><dir type="abs">0</dir>
				<object>
					<img type="normal">
						<file type="dds">fps60overwarning</file>
						<left>0</left><top>0</top><right>512</right><bottom>256</bottom>
						<width>512</width><height>256</height>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
					</img>
					<setDrawLevel><num>24</num></setDrawLevel>
					<changeColor>
						<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
					</changeColor>
					<w>15</w>
					<w>60*10</w>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>300</term>
					</changeColor>
					<w>300</w>
					<vanish></vanish>
				</object>
			</create>

			<exit></exit>
		</rep>	
		<w>60</w>
	</rep>

</action>



<!-- ***** BEGIN : ダミーアクション ************************ -->
<action label="player_top">
	<create>
		<player>
			<speed>0</speed>
			<direction>0</direction>
			<cx>400</cx><cy>300</cy>
		</player>	
	</create>
	<exit></exit>
</action>

<action label="shot_1_top"></action>
<action label="option_top"></action>
<action label="bomb_top"></action>
<action label="bomb2_top"></action>
<action label="gameover_top"></action>
<action label="tensionup_top"></action>
<action label="pause_top"></action>
<item l="ttc_item_01"></item>

<!-- ***** END : ダミーアクション ************************ -->


<!-- ***** BEGIN : 画像定義 ******************************************************* -->
<img type="normal" label="title_logo_img">
	<file type="dds">title_logo_img</file>
	<left>0</left><top>$1*128</top><right>512</right><bottom>$1*128+128</bottom>
	<width>512</width><height>128</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" label="title_aqloop_img">
	<file type="dds">title_aqloop_img</file>
	<left>0</left><top>$1*32</top><right>512</right><bottom>$1*32+32</bottom>
	<width>512</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<img type="add" label="title_selectable_img">
	<file type="dds">title_selectable_img</file>
	<left>$1*256</left><top>$2*48</top><right>$1*256+256</right><bottom>$2*48+48</bottom>
	<width>256</width><height>48</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" label="title_cursor_img">
	<file type="dds">selectable_cursor</file>
	<left>0</left><top>0</top><right>256</right><bottom>32</bottom>
	<width>$1</width><height>$2</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>	


<!-- ***** END : 画像定義 ******************************************************* -->


</exbulletml>
