<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>



<!-- **************************************************************************** -->
<!-- *** Tension 発動時に呼ばれるアクション ********************************** -->
<!-- **************************************************************************** -->
<action label="bomb_top">
	<targetRevenge l="bomb_bullet_1"></targetRevenge>
	<targetRevenge l="bomb_bullet_2"></targetRevenge>
	<soundtrack><file type="ogg">ttc1</file></soundtrack>
	<cRef l="bomb_shot_create_1"><p>400</p><p>300</p><p>0</p></cRef>
	<cRef l="autobomb_str_create_1"><p>400</p><p>300</p><p>1</p></cRef>
	<cRef l="autobomb_str_create_2"><p>400</p><p>300</p><p>1</p></cRef>
	<actionRef l="bomb_effect_create_action"></actionRef>

</action>


<!-- **************************************************************************** -->
<!-- *** AutoTension 発動時に呼ばれるアクション ********************************** -->
<!-- **************************************************************************** -->
<action label="bomb2_top">
	<targetRevenge l="bomb_bullet_1"></targetRevenge>
	<targetRevenge l="bomb_bullet_2"></targetRevenge>
	<soundtrack><file type="ogg">ttc1</file></soundtrack>	
	<cRef l="bomb_shot_create_1"><p>400</p><p>300</p><p>1</p></cRef>
	<cRef l="autobomb_str_create_1"><p>400</p><p>300</p><p>0</p></cRef>
	<cRef l="autobomb_str_create_2"><p>400</p><p>300</p><p>0</p></cRef>
	<actionRef l="bomb_effect_create_action"></actionRef>
</action>


<!-- **************************************************************************** -->
<!-- *** 攻撃 Tension                         ********************************** -->
<!-- **************************************************************************** -->
<create label="bomb_shot_create_1">
	<direction type="absolute">90</direction>
	<speed type="absolute">0</speed>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="bomb_bullet_1"><p>$3</p></objectRef>
</create>

<object label="bomb_bullet_1">
	<img type="normal">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>500</width><height>600</height>
		<alpha>185</alpha><red>$1*30</red><green>0</green><blue>0</blue>
	</img>
	<setDrawLevel><num>3</num></setDrawLevel>
	<action>

		<cRef label="bomb_shot_create_1b"><p>$_player_cx</p><p>$_player_cy</p><p>-36</p></cRef>
		<repeat><times>6</times>
			<cRef label="bomb_shot_create_1bs"><p>$_player_cx</p><p>$_player_cy</p><p>12</p></cRef>
		</repeat>
		<w>290</w>
		<changeColor>
			<alpha>32</alpha><red>0</red><green>0</green><blue>0</blue><term>40</term>	
		</changeColor>
		<w>40</w>
		<vanish/>
	</action>
</object>

<create label="bomb_shot_create_1b">
	<direction type="absolute">$3</direction>
	<speed type="absolute">8</speed>
	<cx>$1</cx><cy>$2</cy>
	<vital>21</vital><flag>1</flag>
	<shotRef label="bomb_bullet_1b"></shotRef>
</create>

<create label="bomb_shot_create_1bs">
	<direction type="sequence">$3</direction>
	<speed type="absolute">8</speed>
	<cx>$1</cx><cy>$2</cy>
	<vital>21</vital><flag>1</flag>
	<shotRef label="bomb_bullet_1b"></shotRef>
</create>

<shot label="bomb_bullet_1b">
	<collision type="rect"><left>-40</left><top>-40</top><right>40</right><bottom>40</bottom></collision>
	<img type="normal">
		<file type="dds">bell_shot</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>80</width><height>80</height>
		<alpha>255</alpha><red>205</red><green>205</green><blue>205</blue>
	</img>
	<setBreakable><num>1</num></setBreakable>
	<rotateImg><dir>1.5</dir><tm>-1</tm></rotateImg>
	<a>
	<chS><sp>1.8</sp><tm>40</tm></chS>
	</a>
</shot>





<!-- **************************************************************************** -->
<!-- *** 弾消　　　　　　　　　　　　　　　　  ********************************** -->
<!-- **************************************************************************** -->

<bomb label="bomb_clearbomb">
	<collision type="rect">
		<left>-262</left><top>-302</top><right>262</right><bottom>302</bottom>
	</collision>
	<wait>10</wait>
	<vanish></vanish>
</bomb>


<!-- **************************************************************************** -->
<!-- *** ボム文字　　　　　　　　　　　　　　  ********************************** -->
<!-- **************************************************************************** -->

<create label="autobomb_str_create_1">
	<speed type="absolute">0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="autobomb_str_object_1"><p>$3</p></objectRef>
</create>
<object label="autobomb_str_object_1">
	<img type="normal">
		<file type="dds">autolifeline</file>
		<left>0</left><top>$1*128</top><right>512</right><bottom>$1*128+64</bottom>
		<width>512</width><height>64</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<!-- 光彩 -->
	<img type="add">
		<file type="dds">autolifeline</file>
		<left>0</left><top>$1*128+64</top><right>512</right><bottom>$1*128+128</bottom>
		<width>512</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>
	<setDrawLevel><num>23</num><flag>16</flag></setDrawLevel>

	<!-- オートボム時 -->
	<rep><ts>$1-eq0</ts>
		<w>60</w>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term><flag>16</flag>
		</changeColor>
		<w>120</w>
	</rep>
	<!-- ボム時 -->
	<rep><ts>$1-eq1</ts>
		<w>30</w>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
		</changeColor>
		<w>30</w>
	</rep>


	<vanish></vanish>
</object>


<create label="autobomb_str_create_2">
	<speed type="absolute">0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="autobomb_str_object_2"><p>$3</p></objectRef>
</create>
<object label="autobomb_str_object_2">
	<img type="add">
		<file type="dds">autolifeline</file>
		<left>0</left><top>$1*128</top><right>512</right><bottom>$1*128+64</bottom>
		<width>512</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<setDrawLevel><num>29</num></setDrawLevel>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<changeImgSize>
		<width>1024</width><height>128</height><term>30</term>
	</changeImgSize>
	<w>30</w>
	<vanish></vanish>

</object>

<!-- **************************************************************************** -->
<!-- *** エフェクト　　　　　　　　　　　　　　　　  **************************** -->
<!-- **************************************************************************** -->
<action l="bomb_effect_create_action">
	<eval n="r">16</eval>
	<eval n="dir">15</eval>

	<rep><ts>12</ts>
		<func n="cos" type="cos"><p>$dir</p></func>
		<func n="sin" type="sin"><p>$dir</p></func>
		<eval n="x">$_player_cx+$cos*$r</eval>
		<eval n="y">$_player_cy+$sin*$r</eval>

		<createRef label="bomb_effect_create_1"><p>$x</p><p>$y</p><p>10</p><p>$dir-90</p></createRef>
		<evaladd n="dir">30</evaladd>
	</rep>

	<createRef label="bomb_effect_create_2"></createRef>
</action>


<create label="bomb_effect_create_1">
	<speed type="absolute">$3</speed>
	<direction type="abs">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="bomb_effect_object_1"></objectRef>
</create>
<object label="bomb_effect_object_1">
	<img type="add">
		<file type="dds">effectlay</file>
		<left>0</left><top>0</top><right>16</right><bottom>64</bottom>
		<width>16</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">autolifeline</file>
		<file type="dds">effectlay</file>
		<left>0</left><top>0</top><right>16</right><bottom>64</bottom>
		<width>16*2</width><height>64*1.25</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<setDrawLevel><num>19</num></setDrawLevel>
	<setDrawLevel><num>18</num><flag>16</flag></setDrawLevel>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
	</changeColor>

	<changeImgSize>
		<width>16</width><height>128</height><term>30</term>
	</changeImgSize>
	<changeImgSize>
		<width>16*2</width><height>128*1.25</height><term>30</term>
	</changeImgSize>

	<w>30</w>

	<vanish></vanish>
</object>

<!-- *** 演出リング *** -->
<create label="bomb_effect_create_2">
	<cx>$_player_cx</cx><cy>$_player_cy</cy><speed>0</speed><dir type="abs">0</dir>
	<object>
		<img type="add">
			<file type="dds">bomb_circle_1</file>
			<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
			<width>256</width><height>256</height>
			<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>29</num></setDrawLevel>

		<changeImgSize><width>512*2</width><height>512*2</height><term>15</term></changeImgSize>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
		</changeColor>
		<w>15</w>
		<vanish></vanish>
	</object>
</create>

</exbulletml>