<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 顕　　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２	     -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="221210"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

			<cRef l="01red_create_org"/>
			<w>30</w>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え！？</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！　なんだこれ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e t！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string> R e v e r s e - n e tの中？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そう、ですね。ここは、 R e v e r s e - n e tの中です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも、どうして R e v e r s e - n e tの中だって分かるんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたしは、何度か来た事があるので……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ええ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>顕さんは、ここは初めてですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そりゃそうだよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>顕さんなら来たことがあるかと思いましたが…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どういう意味？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>…いえ。わたしの勘違いでした。すみません。行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あ、ちょっと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="222210"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>600</param><param>4</param></createRef>

			<cRef l="01red_create_org"/>
			<w>30</w>
			<global name="global_character_kaiwa">304</global>
			<setString><string>あっ！？</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！なんだこれ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>おかしいな。 R e v e r s e - n e tに入るつもりじゃなかったんだけど…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string> R e v e r s e - n e tだって？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>うん。そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも、どうして R e v e r s e - n e tの中だって分かるんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>わたしは、何度か来たことあるし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ええ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>条件がそろえば、来ることは出来るよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>知らないよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>あれ？そう？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そうだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うーん。わたしの勘違いか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>まあ、知らないなら知らないでいいわ。さ、行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あ、ちょっと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="201220"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あのさ。今の状況を少し説明をしてもらってもいいかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>とりあえず、 R e v e r s e - n e tのことは、どのくらい分かりますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>『位相の違う I l l - n e t』何て言われているけど、実体はほとんど何も分かってないんだし、僕にも分からないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tが生まれたのは、９ヶ月前です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>通常は、その世界に入ることは出来ませんし見ることも出来ません。ただ、座標の近い特異点では、 I l l - n e tに干渉してお互いの存在を不安定にしています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="221220"></textBlock>

			<global name="global_character_kaiwa">107</global>
			<setString><string>じゃあ、ここに入ってしまったのは？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>不用意でした。特異点が近くにあったのでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…でも、今まで、そんな事例は報告されていないと思うけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>特異点に近づいても、影響を受けない人もいます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>じゃあ、どういう人なら影響を受けるんだい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>それは…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>っっ！！避けて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_4_create_mv"><param>610</param><param>0</param></createRef>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっ！！？っっと！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>顕さん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。攻撃対象を再設定します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ。そんな風に言われたの、生まれて初めてだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>もう一回来ます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<cRef label="stage_comm_character_4_create_sound"/>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！速！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。…攻撃対象の危険度レベルを引き上げます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>危険なのは、あんただよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>顕さん！　冗談を言っている場合ではありませんよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>仕方ない！　やるしかないか！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_4"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="202220"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>600</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あのさ、君は、 I l l - n e tに詳しいのかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うーん、別に I l l - n e tに詳しいわけじゃないよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>さっきから、この状況のことはある程度把握しているみたいだし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>まあ、 R e v e r s e - n e tのことなら、少し分かるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと待ってよ！ R e v e r s e - n e tのことは、最先端の研究所でもあまり分かってないだろ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string> R e v e r s e - n e tが観測され始めたのは、おおよそ９ヶ月前ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>通常は、目にも見えないし入ることもできないけど、座標の近い特異点では、お互いに干渉してる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="222220"></textBlock>

			<global name="global_character_kaiwa">107</global>
			<setString><string>その特異点から、こっちの世界に入ったのかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>簡単に言うとそうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>でも、そんな事例は今までにも報告されていないと思うけど？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string> R e v e r s e - n e tは、誰でも自由に入れる場所じゃないわ。条件があるの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>条件？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>さっきから、質問ばかりだから、ちょっと考えてみたらどうかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え、ええと…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>っっ！！避けて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<createRef label="stage_comm_character_4_create_mv"><param>610</param><param>0</param></createRef>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>250</param><param>4</param></createRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっ！！？っっと！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>顕くん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。攻撃対象を再設定します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ。そんな風に言われたの、生まれて初めてだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>もう一回！　避けて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<cRef label="stage_comm_character_4_create_sound"/>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！　速！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。…攻撃対象の危険度レベルを引き上げます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>危険なのは、あんただよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>冗談を言ってる暇はないわ！反撃するわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よ、よし！　そうだな！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_4"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>


<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
	<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>


		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="221230"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>610</param><param>2</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>610</param></createRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>本体のダメージ値が限界を超えました。機能を停止します…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="201230"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よ、よし、こんなもんか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>さっきより手際よく行きましたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>二回目だしね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>まだ、何回かはお願いすることになりそうです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、そう……まあそれはいいけど、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>僕達以外の人を、全然みかけないね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>今は、わたしも分かりません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>仕方がないか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>とりあえず、進んで行けば会うこともあるかと思います。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string> R e v e r s e - n e tから出た方がいいのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>こちらの方が、進みやすい部分もありますけど。ほとんど人がいませんから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>確かにそうだね。でも、何が起きてもおかしくはない気がするよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>ええ。その通りですね。気をつけて進みましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action1"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="222230"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>250</param><param>2</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>610</param><param>2</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>610</param></createRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>本体のダメージ値が限界を超えました。機能を停止します…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="202230"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よ、よし、こんなもんか…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ばっちりだよ。顕くん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>まあ、２回目だしね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>うんうん。この先も頑張って。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、やっぱりそういう流れなんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ところで、僕達以外の人を、全然みかけないね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うーん、いないことはないけど、近くにはいなさそうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>分かるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>まあ、信じなくてもいいけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>いや、だって、 R e v e r s e - n e tの中だし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ま、このルートで進めば、そのうち会いそうだから、その時になれば分かるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>嘘を言っているようにも見えないしなあ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>まあ、嘘もつくけどね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>つかなきゃいけない嘘もあるでしょ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>今は、そういう一般論を話しているわけじゃ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そうね。大丈夫よ。ちゃんと時と場合を選んでるわ。さ、行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action2"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	

			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>小手毬　顕</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>バルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　　　</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_07_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_06_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">02_akira_06_pain</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">02_akira_05_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">02_akira_04_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">02_akira_03_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">02_akira_02_doubt</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">02_akira_07_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">02_akira_06_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">02_akira_06_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">02_akira_05_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">02_akira_04_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">02_akira_03_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">02_akira_02_doubt</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- バルファ：　400通常、401真剣、402ぼろぼろ             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create_mv">
	<speed>18</speed><direction type="absolute">-90</direction>
	<cx>800+300</cx><cy>510-256</cy><child>1</child>
	<object l="stage_comm_character_object_4_mv">
		<img type="normal">
			<file type="dds">09_valpha_01_normal</file>
			<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
			<width>1024</width><height>1024</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>
		<soundtrack><file type="ogg">valpha_se</file></soundtrack>

		<w>13</w>
		<chS><sp>0</sp><tm>30</tm></chS>
		<w>30</w>

		<soundtrack><file type="ogg">sword</file></soundtrack>

		<cRef label="stage_comm_character_4_create"><p>$_self_cx</p><p>0</p></cRef>
		<vanish/>
		</a>


	</object>
</create>

<create label="stage_comm_character_4_create_sound">
	<speed>0</speed><direction type="absolute">-90</direction>
	<cx>400</cx><cy>300</cy><child>1</child>
	<object l="stage_comm_character_object_4_sound">
		<a>
		<soundtrack><file type="ogg">valpha_se</file></soundtrack>

		<w>13</w>
		<chS><sp>0</sp><tm>30</tm></chS>
		<w>30</w>

		<soundtrack><file type="ogg">sword</file></soundtrack>
		<w>30</w>
		<vanish/>
		</a>
	</object>
</create>



<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>510-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--
		<loadSurface><file type="dds">08_cylpha_01_normal</file></loadSurface>
-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">09_valpha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">09_valpha_02_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">09_valpha_03_break</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">09_valpha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">09_valpha_02_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">09_valpha_03_break</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- バルファ　パーティクル             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>0.05</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-150</cy><child>1</child>
	<object l="stage_comm_character_object_5">
		<img type="normal">
			<file type="dds">09_valpha_03_break_part</file>
			<left>200/2</left><top>224/2</top><right>824/2</right><bottom>1024/2</bottom>
			<width>624</width><height>800</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<a>
		<repeat><times>500</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
			</rep>
		<w>4</w>
		</repeat>

		<chS><sp>0</sp><tm>60</tm></chS>

		</a>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　明るい方へ進む****　このまま進む</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ K19 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>19</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K19 *** -->
	<setGameFlag><num>19</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K19 *** -->
	<setGameFlag><num>19</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K19 *** -->
	<setGameFlag><num>19</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　明るい方へ進む****　このまま進む</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ K18 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>20</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K20 *** -->
	<setGameFlag><num>20</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K20 *** -->
	<setGameFlag><num>20</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K20 *** -->
	<setGameFlag><num>20</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage2B_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


</exbulletml>
