<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage2B_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<!-- *** 前説 *** -->
	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage2B_title_action"></actionRef>
	<!-- *** 会話 *** -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">04_stage2</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*17</loop>
		</play>
	</sound>
	<actionRef label="stage2_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">7.5</global>
	<global name="small_enemy_prate_b">1</global>
	<global name="small_enemy_prate2">10.5</global>
	<global name="small_enemy_prate3">4.5</global>
	<global name="small_enemy_prate4">4</global>
	<global name="middle_enemy_prate">14.5</global>
	<global name="middle_enemy_prate2">12</global>
	<global name="middle_boss_prate">4.5</global>
	<global name="middle_boss_prate2">5</global>
	<global name="boss_prate">4.5</global>
	<global name="boss_prate2">5</global>
	<global name="boss_prate3">6.5</global>


	<actionRef label="stage2B"></actionRef>

	<skipwait>-1</skipwait>
	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- *** 会話 *** -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>


	<!-- *** 2Bボス戦 *** -->
	<!-- *** 2Bボスは、１人または２人での戦闘に分岐 *** -->
	<!-- *** ボスの体力と雑魚敵の出現に影響する ** -->

	<!-- 以下の変数が、0の場合直線型、1の場合広範囲型、2の場合双子での戦闘 -->
	<!-- stage2X_typeN_text.xml で定義 -->
	<!--
	<global name="twins_set">2</global>
	-->

	<!-- 上記twins_setによりvital値変化 -->
	<repeat><times>$__twins_set-eq0</times>
		<global name="vital_1">1300</global>
		<global name="vital_2">1340</global>
		<global name="vital_3">1310</global>
		<global name="vital_4">1550</global>
	</repeat>
	<repeat><times>$__twins_set-eq1</times>
		<global name="vital_1">400</global>
		<global name="vital_2">360</global>
		<global name="vital_3">340</global>
		<global name="vital_4">380</global>
	</repeat>
	<repeat><times>$__twins_set-eq2</times>
		<global name="vital_1">1200</global>
		<global name="vital_2">1240</global>
		<global name="vital_3">1210</global>
		<global name="vital_4">1550</global>
	</repeat>

	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage2B_boss_top_action"></actionRef>	

	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<!-- *** 会話 *** -->
	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_action"></actionRef>
	
</action>

<!-- ************************************************************ -->
<!-- *  Stage2B道中全体action                                    * -->
<!-- *  ※Normal用                                              * -->
<!-- ************************************************************ -->
<action label="stage2B">

	<wait>30</wait>
	<wait>60</wait>

	<actionRef label="stage2B_01"></actionRef>

	<skipwait>80</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_02"></actionRef>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_03"></actionRef>

	<skipwait>240</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_04"></actionRef>

	<skipwait>100</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_05"></actionRef>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_06"></actionRef>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_07"></actionRef>

	<skipwait>470</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>

	<actionRef label="stage2B_middle_boss"></actionRef>

	<skipwait>-1</skipwait>
	<wait>60</wait>
	<actionRef label="stage2B_08"></actionRef>

	<skipwait>80</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_09"></actionRef>

	<skipwait>180</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_10"></actionRef>

	<skipwait>120</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_10_2"></actionRef>

	<skipwait>120</skipwait>
	<wait>25</wait>

	<actionRef label="stage2B_11"></actionRef>

</action>

<!-- ************************************************************ -->
<!-- *  Stage2B道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage2B_01">

	<repeat><times>2</times>
		<createRef label="enemy_create_01"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01_score"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_score"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>

		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
	</repeat>


</action>


<action label="stage2B_02">

	<eval name="create_x">150</eval>

	<repeat><times>2</times>
		<createRef label="enemy_create_02_score"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>

		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
	</repeat>

	<wait>35</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_03_score"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_03"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_03"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_03"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
	</repeat>
		<createRef label="enemy_create_03"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_03_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_04_score"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_04"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>

	<wait>30</wait>

	<eval name="create_x">230</eval>

	<repeat><times>2</times>
		<createRef label="enemy_create_99_red"><param>$create_x-10</param><param>-8</param><param>20</param></createRef>
		<createRef label="enemy_create_99_red_score"><param>$create_x+10</param><param>-8</param><param>20</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x-20</param><param>-8</param><param>10</param></createRef>
		<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
		<createRef label="enemy_create_99_red"><param>$create_x+20</param><param>-8</param><param>10</param></createRef>
		<wait>12</wait>
		<evaladd name="create_x">180</evaladd>
	</repeat>

</action>

<action label="stage2B_03">

	<createRef label="mahoujin_create_02_01"><param>320</param><param>185</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_01"><param>290</param><param>100</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_01"><param>470</param><param>65</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_01"><param>320-100</param><param>135</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_01"><param>320+90</param><param>95</param></createRef>
	<wait>121</wait>

</action>

<action label="stage2B_04">

		<createRef label="enemy_create_05_score"><param>430</param><param>-8</param><param>25</param></createRef>
		<createRef label="enemy_create_05"><param>400</param><param>-8</param><param>25</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>445</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05_score"><param>415</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05"><param>385</param><param>-8</param><param>15</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>430</param><param>-8</param><param>5</param></createRef>
		<createRef label="enemy_create_05_score"><param>400</param><param>-8</param><param>5</param></createRef>

		<skipwait>85</skipwait>

		<createRef label="enemy_create_05_score"><param>230</param><param>-8</param><param>25</param></createRef>
		<createRef label="enemy_create_05"><param>200</param><param>-8</param><param>25</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>245</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05_score"><param>215</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05"><param>185</param><param>-8</param><param>15</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>230</param><param>-8</param><param>5</param></createRef>
		<createRef label="enemy_create_05_score"><param>200</param><param>-8</param><param>5</param></createRef>

		<skipwait>90</skipwait>

		<createRef label="enemy_create_05_score"><param>305</param><param>-8</param><param>25</param></createRef>
		<createRef label="enemy_create_05"><param>335</param><param>-8</param><param>25</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>350</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05_score"><param>320</param><param>-8</param><param>15</param></createRef>
		<createRef label="enemy_create_05"><param>290</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_05"><param>305</param><param>-8</param><param>5</param></createRef>
		<createRef label="enemy_create_05_score"><param>335</param><param>-8</param><param>5</param></createRef>
</action>

<action label="stage2B_05">

	<createRef label="enemy_create_06"><param>350</param><param>-8</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>270</param><param>-8</param><param>-1</param></createRef>
	<wait>85</wait>
	<createRef label="enemy_create_06"><param>380</param><param>-8</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>220</param><param>-8</param><param>-1</param></createRef>

	<wait>80</wait>

	<createRef label="enemy_create_06"><param>400</param><param>-8</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>180</param><param>-8</param><param>-1</param></createRef>

	<wait>75</wait>
	<createRef label="enemy_create_06"><param>390</param><param>-8</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>300</param><param>-8</param><param>-1</param></createRef>

	<wait>85</wait>
	<createRef label="enemy_create_06"><param>495</param><param>-8</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>145</param><param>-8</param><param>-1</param></createRef>
</action>

<action label="stage2B_06">

	<createRef label="mahoujin_create_02_02"><param>320</param><param>185</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>185</param><param>125</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>290</param><param>55</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>420</param><param>201</param></createRef>
	<wait>165</wait>

	<eval name="create_x">200</eval>

	<repeat><times>2</times>
		<createRef label="enemy_create_99_red"><param>$create_x-10</param><param>-8</param><param>25</param></createRef>
		<createRef label="enemy_create_99_red_score"><param>$create_x+10</param><param>-8</param><param>25</param></createRef>
		<wait>20</wait>
		<createRef label="enemy_create_99_red_score"><param>$create_x-20</param><param>-8</param><param>10</param></createRef>
		<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
		<createRef label="enemy_create_99_red"><param>$create_x+20</param><param>-8</param><param>10</param></createRef>
		<wait>20</wait>
		<evaladd name="create_x">190</evaladd>
	</repeat>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>185</param><param>185</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>290</param><param>125</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>420</param><param>55</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>320</param><param>201</param></createRef>
	<wait>128</wait>

</action>


<action label="stage2B_07">

	<eval name="create_x">150</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_02_score"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>

		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<wait>48</wait>
		<eval name="create_x">170</eval>
	</repeat>

	<createRef label="mahoujin_create_02_03"><param>320-140</param><param>135</param></createRef>
	<createRef label="mahoujin_create_02_03"><param>320+140</param><param>135</param></createRef>

	<eval name="create_x">150</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_02_score"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>

		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-40</evaladd>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_02_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<wait>48</wait>
		<eval name="create_x">170</eval>
	</repeat>

</action>

<action label="stage2B_08">

	<repeat><times>2</times>
		<createRef label="enemy_create_08"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>4</wait>

		<createRef label="enemy_create_08"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>4</wait>

		<createRef label="enemy_create_08"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08_score"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>4</wait>

		<createRef label="enemy_create_08"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>4</wait>

		<createRef label="enemy_create_08_score"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>4</wait>

		<createRef label="enemy_create_08"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_08_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>4</wait>
	</repeat>

	<wait>76</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_01"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01_score"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_score"><param>132</param><param>20</param><param>90</param><param>360</param></createRef>
		<createRef label="enemy_create_01"><param>508</param><param>200</param><param>-90</param><param>360</param></createRef>
		<wait>8</wait>

		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01"><param>508</param><param>20</param><param>-90</param><param>-360</param></createRef>
		<createRef label="enemy_create_01_score"><param>132</param><param>200</param><param>90</param><param>-360</param></createRef>
		<wait>8</wait>
	</repeat>

</action>

<action label="stage2B_09">

	<createRef label="mahoujin_create_02_02"><param>189</param><param>194</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>282</param><param>94</param></createRef>
	<createRef label="mahoujin_create_02_04"><param>395</param><param>136</param></createRef>
	<wait>140</wait>
	<createRef label="mahoujin_create_02_02"><param>205</param><param>128</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>408</param><param>94</param></createRef>
	<createRef label="mahoujin_create_02_04"><param>320</param><param>200</param></createRef>
	<wait>140</wait>
	<createRef label="mahoujin_create_02_02"><param>445</param><param>56</param></createRef>
	<wait>30</wait>
	<createRef label="mahoujin_create_02_02"><param>195</param><param>194</param></createRef>
	<createRef label="mahoujin_create_02_02"><param>280</param><param>115</param></createRef>
	<wait>148</wait>

</action>

<action label="stage2B_10">

	<createRef label="enemy_create_09"><param>508</param><param>240</param><param>-90</param><param>120</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>230</param><param>90</param><param>120</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>220</param><param>-90</param><param>110</param></createRef>
	<createRef label="enemy_create_09"><param>132</param><param>210</param><param>90</param><param>110</param></createRef>
	<createRef label="enemy_create_09_score"><param>200</param><param>-8</param><param>180</param><param>110</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>200</param><param>-90</param><param>100</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>190</param><param>90</param><param>100</param></createRef>
	<createRef label="enemy_create_09"><param>440</param><param>-8</param><param>180</param><param>100</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>508</param><param>180</param><param>-90</param><param>90</param></createRef>
	<createRef label="enemy_create_09"><param>132</param><param>170</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>160</param><param>-90</param><param>80</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>150</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>

</action>

<action label="stage2B_10_2">

	<createRef label="enemy_create_09"><param>508</param><param>215</param><param>-90</param><param>120</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>200</param><param>90</param><param>120</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>185</param><param>-90</param><param>110</param></createRef>
	<createRef label="enemy_create_09"><param>132</param><param>170</param><param>90</param><param>110</param></createRef>
	<createRef label="enemy_create_09_score"><param>160</param><param>-8</param><param>180</param><param>110</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>155</param><param>-90</param><param>100</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>140</param><param>90</param><param>100</param></createRef>
	<createRef label="enemy_create_09"><param>480</param><param>-8</param><param>180</param><param>100</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>508</param><param>125</param><param>-90</param><param>90</param></createRef>
	<createRef label="enemy_create_09"><param>132</param><param>110</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>508</param><param>95</param><param>-90</param><param>80</param></createRef>
	<createRef label="enemy_create_09_score"><param>132</param><param>80</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>

</action>

<action label="stage2B_11">

	<createRef label="mahoujin_create_02_06"><param>475</param><param>75</param></createRef>

	<eval name="pos_x">164</eval>
	<eval name="pos_y">20</eval>
	<repeat><times>3</times>
		<createRef label="mahoujin_create_02_05"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">52</evaladd>
		<evaladd name="pos_y">30</evaladd>
		<wait>6</wait>
		<createRef label="mahoujin_create_02_05_n"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">52</evaladd>
		<evaladd name="pos_y">30</evaladd>
		<wait>6</wait>
	</repeat>

	<wait>200</wait>
	<createRef label="mahoujin_create_02_06"><param>190</param><param>115</param></createRef>


	<eval name="pos_x">476</eval>
	<eval name="pos_y">20</eval>
	<repeat><times>5</times>
		<createRef label="mahoujin_create_02_05_n"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>3</wait>
		<evaladd name="pos_x">-52</evaladd>
		<evaladd name="pos_y">30</evaladd>
		<wait>6</wait>
		<createRef label="mahoujin_create_02_05"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">-52</evaladd>
		<evaladd name="pos_y">30</evaladd>
		<wait>6</wait>
	</repeat>

	<wait>200</wait>
	<createRef label="mahoujin_create_02_06"><param>320</param><param>70</param></createRef>

	<eval name="pos_x">170</eval>
	<repeat><times>3</times>
		<eval name="pos_y">80</eval>
		<createRef label="mahoujin_create_02_05_n"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">60</evaladd>
		<wait>6</wait>
		<eval name="pos_y">185</eval>
		<createRef label="mahoujin_create_02_05"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">60</evaladd>
		<wait>6</wait>
	</repeat>
	<wait>60</wait>
	<eval name="pos_x">170</eval>
	<repeat><times>3</times>
		<eval name="pos_y">160</eval>
		<createRef label="mahoujin_create_02_05_n"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">60</evaladd>
		<wait>6</wait>
		<eval name="pos_y">60</eval>
		<createRef label="mahoujin_create_02_05"><param>$pos_x</param><param>$pos_y</param></createRef>
		<wait>5</wait>
		<evaladd name="pos_x">60</evaladd>
		<wait>6</wait>
	</repeat>
	<wait>70</wait>
</action>


<!-- ************************************************************ -->
<!-- *  Stage2 CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>3.7</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3.7</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03"></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03_score"></enemyRef>
</create>

<create label="enemy_create_04">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_score"></enemyRef>
</create>

<create label="mahoujin_create_02_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>110</wait>
			<createRef label="enemy_create_m_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create label="enemy_create_m_01">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>44</vital>
	<enemyRef label="enemy_m_01"></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>3.7</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_05_score">
	<speed>3.7</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>3.3</speed>
	<direction type="absolute">180+50*$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>14</vital>
	<enemyRef label="enemy_06"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>3.3</speed>
	<direction type="absolute">180+50*$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>14</vital>
	<enemyRef label="enemy_06_score"><param>$3</param></enemyRef>
</create>

<create label="mahoujin_create_02_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<eval name="mv_dir">0</eval>
			<wait>120</wait>

			<createRef label="enemy_create_07"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir</param></createRef>
			<createRef label="enemy_create_07_score"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+60</param></createRef>
			<createRef label="enemy_create_07"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+120</param></createRef>
			<createRef label="enemy_create_07_score"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+180</param></createRef>
			<createRef label="enemy_create_07"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+240</param></createRef>
			<createRef label="enemy_create_07"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+300</param></createRef>
				
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_07">
	<speed>2.5</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07"></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>2.5</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_score"></enemyRef>
</create>

<create label="mahoujin_create_02_03">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>
			<createRef label="enemy_create_m_02"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>100</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="mahoujin_create_02_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>140</wait>
			<createRef label="enemy_create_m_03"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_03">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>100</vital>
	<enemyRef label="enemy_m_03"></enemyRef>
</create>

<create label="enemy_create_08">
	<speed>3.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_08"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>3.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_08_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>3.7</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_09"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09_score">
	<speed>3.7</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_09_score"><param>$4</param></enemyRef>
</create>

<create label="mahoujin_create_02_05">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<eval name="mv_dir">0+($_self_cx%16)</eval>
			<wait>80</wait>

			<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir</param></createRef>
			<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+72</param></createRef>
			<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+144</param></createRef>
			<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+216</param></createRef>
			<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+288</param></createRef>
				
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="mahoujin_create_02_05_n">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<eval name="mv_dir">0+($_self_cx%16)</eval>
			<wait>80</wait>

			<createRef label="enemy_create_10_n"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir</param></createRef>
			<createRef label="enemy_create_10_n"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+72</param></createRef>
			<createRef label="enemy_create_10_score_n"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+144</param></createRef>
			<createRef label="enemy_create_10_n"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+216</param></createRef>
			<createRef label="enemy_create_10_score_n"><param>$_self_cx</param><param>$_self_cy</param><param>$mv_dir+288</param></createRef>
				
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_10">
	<speed>2</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10"></enemyRef>
</create>

<create label="enemy_create_10_score">
	<speed>2</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10_score"></enemyRef>
</create>

<create label="enemy_create_10_n">
	<speed>2</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10_n"></enemyRef>
</create>

<create label="enemy_create_10_score_n">
	<speed>2</speed>
	<direction type="aim">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_10_score_n"></enemyRef>
</create>

<create label="mahoujin_create_02_06">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>5</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>150</wait>
			<createRef label="enemy_create_m_04"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>100</vital>
	<enemyRef label="enemy_m_04"></enemyRef>
</create>


<create label="enemy_create_99">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  Stage1 ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

		<wait>35</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">$1</direction><term>120</term>
			</changeDirection>
			<wait>120</wait>
		</repeat>
		<wait>25</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

		<wait>35</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">$1</direction><term>120</term>
			</changeDirection>
			<wait>120</wait>
		</repeat>
		<wait>25</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

	</action>
</enemy>


<enemy label="enemy_02">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<changeSpeed>
			<speed type="absolute">0.3</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>5</wait>
		<changeDirection>
			<direction type="absolute">180-90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>30</term>
		</changeSpeed>
		<wait>110</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>40</term>
		</changeDirection>

		<wait>50</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>

	</action>

</enemy>

<enemy label="enemy_02_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<changeSpeed>
			<speed type="absolute">0.3</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>5</wait>
		<changeDirection>
			<direction type="absolute">180-90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>30</term>
		</changeSpeed>
		<wait>110</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>40</term>
		</changeDirection>

		<wait>50</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
	</action>

</enemy>

<enemy label="enemy_03">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>35</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>55</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_03_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>35</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>55</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_04">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-7</param></fireRef>
		<fireRef label="enemy_fire_03"><param>7</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-14</param></fireRef>
		<fireRef label="enemy_fire_03"><param>14</param></fireRef>
		<wait>35</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>55</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_04_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>0</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-7</param></fireRef>
		<fireRef label="enemy_fire_03"><param>7</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-14</param></fireRef>
		<fireRef label="enemy_fire_03"><param>14</param></fireRef>
		<wait>35</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>55</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.7</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_m_01">
	<score>750</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>7</param><param>20</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

		<repeat><times>4</times>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>0</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>0</param><param>1.5</param></fireRef>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04_s"><param>20</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>0</param><param>1.5</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>-40</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>0</param><param>1.5</param></fireRef>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04_s"><param>60</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>0</param><param>1.5</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>-80</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>0</param><param>1.5</param></fireRef>
			<wait>130</wait>
		</repeat>

		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">2.1</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_05">
	<score>180</score>
	<inv>25</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>2.0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>1.4</param></fireRef>
		<wait>30</wait>

		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">1.9</speed><term>40</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_05_score">
	<score>180</score>
	<inv>25</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>2.0</param></fireRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_05"><param>180</param><param>1.4</param></fireRef>
		<wait>30</wait>

		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">1.9</speed><term>40</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_06">
	<score>180</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>10</param><param>30</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>50</term>
		</changeSpeed>

		<eval name="fire_dir">0</eval>
		<eval name="fire_sp">2.2</eval>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>0</param><param>$fire_sp</param></fireRef>
		<repeat><times>2</times>
			<evaladd name="fire_dir">$_self_cx%7</evaladd>
			<evaladd name="fire_sp">-0.04</evaladd>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cx+$_player_cy+$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
		</repeat>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<evaladd name="fire_dir">$_self_cx%7</evaladd>
			<evaladd name="fire_sp">-0.04</evaladd>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cx+$_player_cy+$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>50</wait>

		<changeDirection>
			<direction type="aim">0</direction><term>1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>50</term>
		</changeSpeed>
	</action>

</enemy>

<enemy label="enemy_06_score">
	<score>180</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>10</param><param>30</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>50</term>
		</changeSpeed>

		<eval name="fire_dir">0</eval>
		<eval name="fire_sp">2.2</eval>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>0</param><param>$fire_sp</param></fireRef>
		<repeat><times>2</times>
			<evaladd name="fire_dir">$_self_cx%7</evaladd>
			<evaladd name="fire_sp">-0.04</evaladd>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cx+$_player_cy+$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
		</repeat>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<repeat><times>3</times>
			<evaladd name="fire_dir">$_self_cx%7</evaladd>
			<evaladd name="fire_sp">-0.04</evaladd>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cx+$_player_cy+$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_06"><param>1-(($_self_cy+$_player_cx-$fire_dir)%9)*0.25</param><param>$fire_sp</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>50</wait>

		<changeDirection>
			<direction type="aim">0</direction><term>1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>50</term>
		</changeSpeed>
	</action>
</enemy>


<enemy label="enemy_07">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>0</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>0</param><param>1.3</param></fireRef>

	</action>

</enemy>


<enemy label="enemy_07_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>0</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>0</param><param>1.3</param></fireRef>
	</action>

</enemy>

<enemy label="enemy_m_02">
	<score>750</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>7</param><param>20</param><param>140</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<wait>100</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>
		<wait>120</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>
		<wait>100</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>
		<wait>100</wait>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>
		<wait>60</wait>

	</action>

</enemy>

<enemy label="enemy_m_03">
	<score>750</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>4</param><param>20</param><param>115</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

		<repeat><times>3</times>
			<eval name="bl_sp">2.3</eval>

				<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
				<fireRef label="enemy_fire_09"><param>0</param><param>$bl_sp</param></fireRef>
				<wait>1</wait>
				<evaladd name="bl_sp">-0.03</evaladd>
				<fireRef label="enemy_fire_09_s"><param>4</param><param>$bl_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>-8</param><param>$bl_sp</param></fireRef>
				<wait>1</wait>
				<evaladd name="bl_sp">-0.03</evaladd>
				<fireRef label="enemy_fire_09_s"><param>4</param><param>$bl_sp</param></fireRef>
				<wait>1</wait>
				<evaladd name="bl_sp">-0.03</evaladd>
			<repeat><times>7</times>
				<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
				<fireRef label="enemy_fire_09_s"><param>4</param><param>$bl_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>-8</param><param>$bl_sp</param></fireRef>
				<wait>1</wait>
				<evaladd name="bl_sp">-0.03</evaladd>
				<fireRef label="enemy_fire_09_s"><param>4</param><param>$bl_sp</param></fireRef>
				<wait>1</wait>
				<evaladd name="bl_sp">-0.03</evaladd>
			</repeat>
			<wait>150</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>45</term>
		</changeSpeed>

		<changeDirection>
			<direction type="aim">10</direction><term>10</term>
		</changeDirection>
		<wait>60</wait>

	</action>

</enemy>


<enemy label="enemy_08">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

		<wait>40</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">$1</direction><term>120</term>
			</changeDirection>
			<wait>120</wait>
		</repeat>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_08_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

		<wait>40</wait>

		<repeat><times>2</times>
			<changeDirection>
				<direction type="relative">$1</direction><term>120</term>
			</changeDirection>
			<wait>120</wait>
		</repeat>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>

	</action>
</enemy>





<enemy label="enemy_09">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>		
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param><param>2.2</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>2.0</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.8</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.4</param></fireRef>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">0.4</speed><term>50</term>
		</changeSpeed>

		<wait>50</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>$1</term>
		</changeDirection>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>$1</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>120</term>
		</changeSpeed>
	</action>

</enemy>


<enemy label="enemy_09_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param><param>2.2</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>2.0</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.8</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10_s"><param>0</param><param>1.4</param></fireRef>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>50</term>
		</changeSpeed>

		<wait>50</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>$1</term>
		</changeDirection>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>$1+5</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11_s"><param>60</param><param>1.6</param></fireRef>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>120</term>
		</changeSpeed>
	</action>

</enemy>


<enemy label="enemy_10">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.9</param></fireRef>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.6</param></fireRef>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.3</param></fireRef>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<wait>9</wait>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.0</param></fireRef>

	</action>

</enemy>


<enemy label="enemy_10_score">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.9</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.6</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.3</param></fireRef>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.0</param></fireRef>
	</action>

</enemy>

<enemy label="enemy_10_n">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.7</param></fireRef>

	</action>

</enemy>

<enemy label="enemy_10_score_n">
	<score>180</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">90</direction><term>60</term>
		</changeDirection>
		
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>

		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>0</param><param>1.7</param></fireRef>

	</action>

</enemy>

<enemy label="enemy_m_04">
	<score>750</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>7</param><param>20</param><param>140</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<wait>100</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>
		<wait>160</wait>

			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		<repeat><times>9</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_08_s"><param>16</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>2</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>
		<wait>100</wait>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>
		<wait>60</wait>

	</action>


</enemy>


<enemy label="enemy_99">
	<score>80</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_score">
	<score>80</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red">
	<score>80</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>80</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>





<!-- ************************************************************ -->
<!-- *  Stage1 ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>2.4</speed>
	<direction type="aim">0</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"></bulletRef>
</fire>


<fire label="enemy_fire_04">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_04"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>0.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_07_s">
	<speed>2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>$2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"></bulletRef>
</fire>

<fire label="enemy_fire_09_s">
	<speed>$2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_09"></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_10"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_10_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_10"><param>$2</param></bulletRef>
</fire>


<fire label="enemy_fire_11">
	<speed>2.4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_11_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>


<fire label="enemy_fire_12">
	<speed>2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_12"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_12_s">
	<speed>2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_12"><param>$2</param></bulletRef>
</fire>


<!-- ************************************************************ -->
<!-- *  Stage1 Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>24</width><height>24</height>
		<alpha>255</alpha><red>10</red><green>5</green><blue>255</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">2.0</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>235</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">2.0</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>245</red><green>15</green><blue>30</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2.2</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>5</green><blue>15</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>255</red><green>135</green><blue>10</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>108</green><blue>108</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>120</red><green>145</green><blue>3</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>65</red><green>15</green><blue>228</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>12</red><green>250</green><blue>250</blue>
	</img>

	<action>
	</action>

</bullet>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>104</green><blue>5</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>12</green><blue>15</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>104</green><blue>5</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>

	</action>

</bullet>

</exbulletml>
