<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| 朝沙   ： 300:常、 301:笑、 302:苦、303:怒、304:驚、305:汗、306:真、307:疑、308:魔、309:考 |-->
<!--| 沙希   ： 400:通常、401:真剣、402:怒１、403:怒２、404:怒３、405:発狂、406:ぼろ１、407:ぼろ２, 408:気絶|-->
<!--| 結奈   ： 500:真剣、501:通常（色無）、 502:狂気１、 503狂気２、 504:ぼろ１（光無）、505:ぼろ２、 506:通常（色有）、 507:笑|-->
<!--| 沙希（過去） ： 600:通常、601:真剣、602:怒、603:ぼろ１、604:ぼろ２、605:ぼろ３|-->

<action label="epilogue_text_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>


	<!--|debug|-->
<!--
	<setGameFlag><num>77</num><flag>30</flag></setGameFlag>			
-->

		
	<!--|**** エンディングフラグ *****|-->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

  <!--|RIRIKA NORMAL|-->
	<repeat><times>$f77-eq9</times>
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  <!--|RURIKA NORMAL|-->
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
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  <!--|RIRIKA SAD|-->
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  <!--|RURIKA SAD|-->
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  <!--|RIRIKA TRUE|-->
	<repeat><times>$f77-eq13</times>
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object><actionRef label="epilogue_text_object_action_5"></actionRef></object>
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  <!--|RURIKA TRUE|-->
	<repeat><times>$f77-eq14</times>
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object><actionRef label="epilogue_text_object_action_6"></actionRef></object>
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	</repeat>

  <!--|MIKAHASHI BAD1|-->
	<repeat><times>$f77-eq15</times>
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object><actionRef label="epilogue_text_object_action_7"></actionRef></object>
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	</repeat>

  <!--|MIKAHASHI BAD2|-->
	<repeat><times>$f77-eq16</times>
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object><actionRef label="epilogue_text_object_action_8"></actionRef></object>
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  <!--|共通 BAD|-->
	<repeat><times>($f77-eq26)+($f77-eq0)</times>
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  <!--|MIKAHASHI EX BAD|-->
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  <!--|MIKAHASHI EX GOOD|-->
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			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
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	<waitLock><num>1</num></waitLock>
		
</action>

<action label="epilogue_EX_text_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<!--|**** エキストラエンディングフラグ *****|-->
	<waitLock><num>1</num></waitLock>
</action>


<!--|*******************************************************************************|-->
<!--|*******************************************************************************|-->

<!--|RIRIKA NORMAL|-->
<action label="epilogue_text_object_action_1">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>

	<wait>15</wait>

	<textBlock l="820011"></textBlock>

<setString><string>****</string></setString>
<addString><string>As the blue light fades, I realize we're**outside of the ruins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Ruri and I look at each other.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It's getting late and the sun's starting to**set.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Our memento's not shining anymore.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>A week after that...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The news reported an earthquake around the**Relic Ruins, but other than part of them**collapsing, that was it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
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			<actionRef label="stage_comm_text_setup_action2"></actionRef>

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			<global name="global_character_kaiwa">0</global>
			<textBlock l="820012"></textBlock>

			<global name="global_character_kaiwa">100</global>
<setString><string>Sigh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Hey, hey. Isn't this stone pretty?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Ah, that one's nice. It's a little expensive,**but it is cute.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>It's so pretty, but it's the wrong color. I**can't use it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Speaking of that... Ririka, don't you have a**Crystal you can't use?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Huh? Oh, yeah.**My parents left it to me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Oh? So that's it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>Could I see it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Okay, here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Oooh. It's beautiful.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>But isn't it kind of different from usual**Crystals?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>I don't know, it's like... kinda warm.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>


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	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820013"></textBlock>

	<actionRef label="ending_pict_create_action2"><p>9</p></actionRef>

<setString><string>****</string></setString>
<addString><string>The elementals call it the Crystal of Hope.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But why hope?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Does this lead to some kind of dream?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Did our parents know what its name truly**meant?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I stare down at the blue Crystal in my hand.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>********</string></setString>
<addString><string>**It doesn't give me any kind of sign, just**emits a light blue glow.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string></string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>************              #09 Ririka Normal              </string></addString>
	<w>60</w>
<addString><string>**                  Blue Shine                 </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|RURIKA NORMAL|-->
<action label="epilogue_text_object_action_2">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>

	<wait>15</wait>

	<textBlock l="820021"></textBlock>

<setString><string>****</string></setString>
<addString><string>As the blue light fades, I realize we're**outside of the ruins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Ririka and I look at each other.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It's getting late and the sun's starting to**set.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Our memento's not shining anymore.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>A week after that...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The news reported an earthquake around the**Relic Ruins, but other than part of them**collapsing, that was it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
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			<actionRef label="stage_comm_text_setup_action2"></actionRef>

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			<global name="global_character_kaiwa">0</global>
			<textBlock l="820022"></textBlock>

			<global name="global_character_kaiwa">209</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>What's the matter, Ruri? You look like you're**thinking.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Ah, yeah. A little bit.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>You keep looking at that blue Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Yeah. Seeing it helps calm me down.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>By the way, what is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>It's a deeper color than an aquamarine, but**it's not a turquoise or lapis lazuli either.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>What's the matter?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Come to think of it, I don't know what it**is...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>It's a memento from your parents, right?**Maybe one of your relatives know.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>

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	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820023"></textBlock>

	<actionRef label="ending_pict_create_action2"><p>10</p></actionRef>

<setString><string>****</string></setString>
<addString><string>We always treasured it, but we didn't notice**how little we knew about that Crystal.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It certainly is mysterious.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It's almost a clear sky blue, but... what is**it?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I wonder if Ririka knows.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>I'll ask her later.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I hold it in my hand and look at it again.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>********</string></setString>
<addString><string>**It doesn't give me any kind of sign, just**emits a light blue glow.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string></string></addString>
<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>********              #10 Rurika Normal              </string></addString>
	<w>60</w>
<addString><string>**                   Memento                   </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>


<!--|RIRIKA SAD|-->
<action label="epilogue_text_object_action_3">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	
	<actionRef label="ending_pict_create_action"><p>2</p></actionRef>

	<wait>15</wait>

	<textBlock l="820031"></textBlock>

<setString><string>****</string></setString>
<addString><string>After we escape from that world, we hurry out**of the ruins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The feeling of regret chases me the entire**way, but I never look back. I don't stop**running until I can see open sky.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The earth shakes more and more. A familiar**blue glow spreads around me.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Finally, I turn around.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I see Rurika a little ways behind me.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The blue light grows until it completely**engulfs the ruins in a blinding glare and**then begins to fade.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>And our adventure comes to an end.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>A month has passed since then. That incident**has already been nearly forgotten...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>


			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="820032"></textBlock>

			<createRef label="stage_comm_character_2_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Riri, we have a guest.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Huh? Who?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I don't know her. She looks kind of creepy.**Did you get into trouble again?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>...You're thinking too much.**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">109</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_3_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Oh, it's you? You're Ririka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Um, who are you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
<setString><string>Ah, I'm Shizuka Tsugomori.**Someone asked me to find you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>You're looking for me?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>She said to return this to you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>That's our parents' memento!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Okay, I've given it back then. Goodbye.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Wait! What happened to the woman who gave you**this!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
<setString><string>...I don't know.**I was only asked to make sure it got back to**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Oh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>


		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820033"></textBlock>

	<actionRef label="ending_pict_create_action2"><p>11</p></actionRef>

<setString><string>****</string></setString>
<addString><string>I think that she knew what happened to**Shizuma.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>She didn't want to tell me. Or maybe it was**better if I didn't know.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Her sad eyes seemed to be saying that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>The Crystal in my hands looks smaller than it**used to.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>It looks a little dirty now, but no matter**how much I rub it, it won't get clean.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>If you look closely at it, it almost looks**like blood stains.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I feel helpless, but have nobody to ask but**the Crystal.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>"What should I have done differently?"</string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>********                #11 Ririka Sad               </string></addString>
	<w>60</w>
<addString><string>**                 Faint Speck                 </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|RIRIKA SAD|-->
<action label="epilogue_text_object_action_4">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	
	<actionRef label="ending_pict_create_action"><p>2</p></actionRef>

	<wait>15</wait>

	<textBlock l="820041"></textBlock>

<setString><string>****</string></setString>
<addString><string>After we escape from that world, we hurry out**of the ruins.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I keep looking back, worried about Shizuma,**until we can see the open sky.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The earth shakes more and more and a familiar**blue glow spreads around me.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The blue light grows until it completely**engulfs the ruins in a blinding glare and**then begins to fade.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>And our adventure comes to an end.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>A month has passed since then. That incident**has already been nearly forgotten...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>


			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="820042"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>The Guild called you? Is something the**matter?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Why would they call me if something bad**happened? You're the one always getting into**trouble.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I guess so.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>You didn't even try to argue...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I'll be waiting outside.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Okay.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

			<global name="global_character_kaiwa">200</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_5_create"><param>450</param><param>6</param></createRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>You're Rurika?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>Does this Crystal belong to you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Ah, yes. I think so, but it's cracked. I'm**not sure.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">507</global>
<setString><string>I see. But can you even use it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>It was left to us by our parents, but I can't**use it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>I see, so that's it.**I'm sorry. I didn't mean to intrude.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>No, I'm used to it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">507</global>
<setString><string>We found this while we were investigating the**ruins in the wake of the earthquake a month**ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Is it all you found?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>There wasn't anybody with it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">506</global>
<setString><string>I hadn't heard anything reported like that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>I see...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>

		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820043"></textBlock>

<setString><string>****</string></setString>
<addString><string>I don't think she's the kind of person to**lie.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I wanted to ask her about Shizuma and Saki,**but I couldn't bring myself to say anything.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't think they'd have believed me if I**told them about a pureblooded human and the**world's first magic user anyway.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I accept the package with the cracked Crystal**from her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Outside, Ririka's passing the time playing**with a cat.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>12</p></actionRef>


	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>She sees the package in my hands.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>If it's broken, then it'll never go back to**how it used to be.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But even if I could fix it, then what?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't have the answer.</string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>**************                #12 Rurika Sad               </string></addString>
	<w>60</w>
<addString><string>**                 Broken Bond                 </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>



<!--|RIRIKA TRUE|-->
<action label="epilogue_text_object_action_5">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>1</p></actionRef>

	<wait>15</wait>

	<textBlock l="820051"></textBlock>

<setString><string>****</string></setString>
<addString><string>After Saki fainted, we brought her back to**our house.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Our aunt and uncle were really surprised to**see us show up with her, but all we told them**about her was her name.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki began to recover thanks to Uncle's and**Rurika's healing magic and regained**consciousness three days after that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>She was really quiet after she woke up.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>...But sometimes when we entered her room,**she looked terrified.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>A month passes after that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We finally decide to tell our aunt and uncle**about the history of the Crystal of Hope and**about Saki.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I know it's unbelievable and that they could**never understand, but it's something Ruri and**I will never forget.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string></string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The day before the anniversary of our**parents' death, we decided to talk to Saki**too.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>530</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>190</param><param>6</param></createRef>

			<textBlock l="820052"></textBlock>

			<global name="global_character_kaiwa">100</global>
<setString><string>We know, Saki.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>You're the world's first magic user.**People were afraid of you and hated you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You created elementals and Crystals to create**a world where magic would be accepted.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>But after Crystal magic developed, in the**end, you wanted to make the world all over**again.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>That's what the Black Crystal is for.**It's the trigger for despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>The Crystal of Hope is one that we created**ourselves.**That means it was made by someone other than**you and isn't affected by the Black Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>A lot of people died so that the Crystal of**Hope could be born. Even our parents.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
<setString><string>...Are you going to kill me?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>We could never do that.**But Saki, we are going to have our revenge on**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>You will throw away your family name and live**from now on as a Mikahashi.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
<setString><string>!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>We both decided on it.**We're going to tell our parents tomorrow.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>We want you to be a part of our Family of**Hope. Okay?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>


		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820053"></textBlock>

<setString><string>****</string></setString>
<addString><string>Saki doesn't look like she understands, but**she doesn't look frightened either.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The next day, we bring her with us to our**parents' grave.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<actionRef label="ending_pict_create_action2"><p>13</p></actionRef>

<addString><string>****</string></addString>
<addString><string>We stand in front of it and tell them all**about her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>**********</string></setString>
<addString><string>The name "Mikahashi" means the sword that can**kill God.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We certainly slayed the god that created**Crystal magic.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>From now on, the amount of Crystal in the**world will begin to decrease and there might**be chaos because of it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But we can create our own.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The Crystal our parents left us is proof of**that.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>This Crystal is the gem to our future.</string></addString>
	<actionRef label="text_wait_action"></actionRef>


<addString><string>****</string></addString>
<addString><string>******************               #13 Ririka True               </string></addString>
	<w>60</w>
<addString><string>**                  Mikahashi                  </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>
</action>



<!--|RURIKA TRUE|-->
<action label="epilogue_text_object_action_6">
	<actionRef label="fullsize_text_setup_action6"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>1</p></actionRef>

	<wait>15</wait>

	<textBlock l="820061"></textBlock>

<setString><string>****</string></setString>
<addString><string>After Saki fainted, Ririka insisted we bring**her back to our house.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I was worried about what we'd say to our aunt**and uncle.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But when they saw she was hurt, they didn't**ask us any questions except her name.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>After that, Uncle and I used our healing**magic on her every day.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Thankfully, she wasn't badly hurt and she was**completely healed within about a week.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>However, she didn't wake up.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>A month passed since then...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The day before the anniversary of our**parents' death, we decided to finally tell**our aunt and uncle about the Crystal of Hope**and about Saki.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>

	<!--|***** 改ページ *****|-->
	<!--|会話|-->
	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>190</param><param>0</param></createRef>

			<textBlock l="820062"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>Since Saki was the first magic user, you'd**think she'd have been like a god, but...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>She wasn't.**They were afraid of her and hated her. They**tried to remove her from the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>She was trying to make a world where magic**was accepted.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Then isn't this world the one that she**wanted?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I think that maybe she wanted a more perfect**world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I think she wanted a world where everybody**could be happy, not just where magic would be**accepted.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Um, I don't really get it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>In our world, aren't people who can't use**magic treated pretty badly? Maybe the world**hasn't changed that much in all this time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I don't think that world exists.**It's really hard to make absolutely everyone**happy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>But everybody should have an equal chance to**be happy. Nobody should have the right to**take away the freedom to find happiness.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>You're way beyond me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I think that Saki just wanted the chance to**live as a normal girl.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>

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	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>
	<textBlock l="820063"></textBlock>

	<actionRef label="ending_pict_create_action2"><p>14</p></actionRef>

<setString><string>****</string></setString>
<addString><string>The next day, we stood in front of our**parents' graves.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>With the Crystal of Hope in my hands, I ask**both of them.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>"Mother. Father. Isn't there anything I can**do for Saki?"</string></addString>
<addString><string>****</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>The wind gently strokes my hair, almost like**an answer.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>When I look back, Ririka's talking to**someone.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>When they finish, she smiles at me.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>"Saki's woken up."</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>There's a lot of things we have to talk to**her about.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I know it'll take some time for her to**understand it all.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>And if she isn't making Crystal anymore, then**there's a good chance the world's going to go**through turmoil.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But I have faith.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****************</string></setString>
<addString><string>We hold hope in our hands.</string></addString>
	<actionRef label="text_wait_action"></actionRef>



<addString><string>****</string></addString>
<addString><string>********               #14 Rurika True               </string></addString>
	<w>60</w>
<addString><string>**                     Hope                    </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>
</action>

<!--|MIKAHASHI BAD1|-->
<action label="epilogue_text_object_action_7">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<textBlock l="820071"></textBlock>

<setString><string>****</string></setString>
<addString><string>The curtain of night descends on that day.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>It's said that the Relic Ruins were wrapped**in a black light.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>The dark light swallows plants, animals...**everything. **It expands like it's going to swallow the**world.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>But the darkness suddenly settles and only**the silence of night remains.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>What happened?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>**</string></addString>
<addString><string>Nobody knows for sure.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>Nobody knows the full list of victims, but**there are two people listed as missing and**being searched for.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>****-Ririka Mikahashi</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**-Rurika Mikahashi</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**************             #15 Mikahashi Bad 1             </string></addString>
	<w>60</w>
<addString><string>**                Hopeless Night               </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|MIKAHASHI BAD2|-->
<action label="epilogue_text_object_action_8">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<textBlock l="820081"></textBlock>

<setString><string>****</string></setString>
<addString><string>Several days have passed since then.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki was badly injured and brought to the**Guild's hospital.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>However, when she woke up, she was confused**and lashed out. After completely destroying**two hospital rooms, she was captured again by**Ririka and Rurika.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Since that day, Saki Ugetsu has remained**asleep, never waking.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>**********             #16 Mikahashi Bad 2             </string></addString>
	<w>60</w>
<addString><string>**               Misunderstanding              </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>


<!--|*** EX Normal End ***|-->
<action label="epilogue_text_object_action_EX1">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>
	<createRef label="stage_comm_character_1_create"><param>450</param><param>0</param></createRef>

<!--	<textBlock l="820101"></textBlock>|-->
	<textBlock l="0"></textBlock>

<setString><string>****</string></setString>
<addString><string>When I wake up, I'm in front of the Relic**Ruins again.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Ruri's nearby and waking up too. She looks**okay.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I don't know what happened, but it looks like**we were forced back to our original time.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<setString><string>****</string></setString>
<addString><string>That reminds me of something someone said.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>"The Spectrolight reacts to strong wishes."</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki's wish must've been stronger than ours.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>And it reacted to her feelings.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>I suddenly notice something.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>******************</string></setString>
<addString><string>                Who said that?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>No, for starters, who asked us to go into the**past in the first place?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Saki was sealed back then, right?</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>I rush to Ruri's side in a panic.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>There's an unspeakable forboding feeling**weighing deep inside my chest.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>********             #29 Mikahashi Ex Bad            </string></addString>
	<w>60</w>
<addString><string>**               Swirling Unease               </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!--|*** EX GOOD End ***|-->
<action label="epilogue_text_object_action_EX2">
<!--
	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>

	<wait>15</wait>

	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">603</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
			<createRef label="stage_comm_character_6_create"><param>200</param><param>3</param></createRef>

			<textBlock l="820111"></textBlock>

				<global name="global_character_kaiwa">603</global>
<setString><string>はあ……はあ……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">605</global>
<setString><string>あああぁぁぁぁぁぁ……！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<targetRevenge l="stage_comm_character_object_6"></targetRevenge>

				<global name="global_character_kaiwa">204</global>
<setString><string>スペクトロライトの中に……入った！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>これで、本当に終わりなのね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>
		</object>
	</create>

	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
-->
	<actionRef label="ending_pict_create_action"><p>3</p></actionRef>
	<actionRef label="fullsize_text_setup_action6"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

<!--	<textBlock l="820112"></textBlock>|-->
	<textBlock l="0"></textBlock>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>We both cast a seal over the Spectrolight.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Rurika and I can't bear to look at it after**Saki's sealed.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>We know that we'll be able to help her 3,500**years from now...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>That's why we go back to our original time as**quickly as we can.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>Everybody's waiting for us, 3,500 years in**the future...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action3"></actionRef>
	<wait>60</wait>
	<actionRef label="ending_pict_create_action2"><p>30</p></actionRef>

	<setLock><num>2</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">603</global>
<!--
			<createRef label="stage_comm_character_1_create"><param>430</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>6</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>6</param></createRef>
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<!--			<textBlock l="820113"></textBlock>|-->
			<textBlock l="0"></textBlock>

				<global name="global_character_kaiwa">106</global>
<setString><string>We're back.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>...Welcome home.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">201</global>
<setString><string>Yep, here we are.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>...Um...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>It's all over now.**You don't need to worry about anything.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>...Th...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Hm?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">407</global>
<setString><string>T-Thank you...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action4"></actionRef>
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	<waitLock><num>2</num></waitLock>
	<wait>60</wait>
	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_setup_action5"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>I put my hand on Saki's head.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>From now on, if anything happens to Saki,**I'll be there for her.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>If it's in the world 5,000 or even 10,000**years from now, it doesn't matter.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>As long as it's to protect her smile, then**it's worth it.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>**********Yeah, that's right...</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>That's what it means to protect someone.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!--|***** 改ページ *****|-->
<setString><string>****</string></setString>
<addString><string>**********I think I can finally understand a little bit**of how our parents felt when they protected**us.</string></addString>
	<actionRef label="text_wait_action"></actionRef>

<addString><string>****</string></addString>
<addString><string>************            #30 Mikahashi Ex Good            </string></addString>
	<w>60</w>
<addString><string>**                    Smile                    </string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>

	<actionRef label="fullsize_text_finish_action_epilogue2"></actionRef>

</action>

<!--|*** 会話シーン名前表示 ***|-->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<addString><string>　　　　</string></addString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Ririka Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Rurika Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Shizuka Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>Yuuna Tobari</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq6</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!--|*** 会話シーン名前表示 ***|-->
<create label="stage_comm_text_textbox_text_create2">
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	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
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		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<addString><string>　　　　</string></addString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Ririka Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Rurika Mikahashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Friend A</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Friend B</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>Friend C</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq6</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!--| 梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ririka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ririka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ririka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ririka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ririka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">ririka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">ririka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">ririka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">ririka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">ririka_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">ririka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">ririka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">ririka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">ririka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">ririka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">ririka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">ririka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">ririka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">ririka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">ririka_think</file></loadSurface>
					</rep>


				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">rurika_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">rurika_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">rurika_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">rurika_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">rurika_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">rurika_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">rurika_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">rurika_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">rurika_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">rurika_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">rurika_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">rurika_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">rurika_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">rurika_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">rurika_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">rurika_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">rurika_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">rurika_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">rurika_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">rurika_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--| 朝沙   ： 300:常、 301:笑、 302:苦、303:怒、304:驚、305:汗、306:真、307:疑、308:魔、309:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">saki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">saki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">saki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">saki_angry2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">saki_angry3</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">saki_luna</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">saki2_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">saki2_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">saki2_angry</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">saki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">saki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">saki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">saki_angry2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">saki_angry3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">saki_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">saki2_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">saki2_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">saki2_angry</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>
	</object>
</create>

<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_5">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">yuuna_serious</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">yuuna_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">yuuna_luna1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">yuuna_luna2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">yuuna_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">yuuna_break2</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">yuuna_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">yuuna_laugh</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">yuuna_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">yuuna_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">yuuna_luna1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">yuuna_luna2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">yuuna_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">yuuna_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq506</ts>
						<loadSurface><file type="dds">yuuna_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq507</ts>
						<loadSurface><file type="dds">yuuna_laugh</file></loadSurface>
					</rep>
				</rep>
			</rep>
		
			<wait>1</wait>
		</rep>
	</object>
</create>



<create label="stage_comm_character_6_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_6">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">exsaki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">exsaki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">exsaki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">exsaki_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">exsaki_break2</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">exsaki_break3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">exsaki_angry2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq600</ts>
						<loadSurface><file type="dds">exsaki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq601</ts>
						<loadSurface><file type="dds">exsaki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq602</ts>
						<loadSurface><file type="dds">exsaki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq603</ts>
						<loadSurface><file type="dds">exsaki_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq604</ts>
						<loadSurface><file type="dds">exsaki_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq605</ts>
						<loadSurface><file type="dds">exsaki_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq606</ts>
						<loadSurface><file type="dds">exsaki_angry2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<!--|Staff roll 用 G1,G2 用|-->
<create label="ending_pic1">
	<cx>190</cx><cy>240</cy><speed>0</speed><direction type="absolute">0</direction>
	<objectRef label="ending1"></objectRef>
</create>

<object label="ending1">
	<img type="normal">
		<file type="dds">title_characters_2_1</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>380</width><height>380</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>30</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
	</action>
</object>		


<create label="stageG_mid_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">yomi_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>450</width><height>450</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>		
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+30</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>


</exbulletml>
