<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ********************************************************************* -->
<fire l="enemy_fire_01d0">
	<sp>0</sp>
	<dir type="relative">0</dir>
	<bulletRef l="enemy_bullet_01d0"></bulletRef>
</fire>

<bullet label="enemy_bullet_01d0">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_1d"></imgRef>

	<a>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_01r"><p>$_player_cx%7</p><p>1.9</p><p>6</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_01s"><p>12</p><p>1.9</p><p>6</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>12</p><p>1.9</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>12</p><p>1.9</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>12</p><p>1.9</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>12</p><p>1.9</p><p>2</p></fRef>
		</repeat>
		<w>2</w>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_01s"><p>6</p><p>1.6</p><p>6</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_01s"><p>24</p><p>1.6</p><p>6</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_01s"><p>24</p><p>1.6</p><p>5</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>5</times>
				<fRef l="enemy_fire_01s"><p>24</p><p>1.6</p><p>4</p></fRef>
			</repeat>
		</repeat>
		<vanish/>
	</a>
</bullet>

<fire l="enemy_fire_01d1">
	<sp>0</sp>
	<dir type="relative">0</dir>
	<bulletRef l="enemy_bullet_01d1"></bulletRef>
</fire>

<bullet label="enemy_bullet_01d1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_1d"></imgRef>

	<a>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_01r"><p>$_player_cx%7</p><p>1.9</p><p>6</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>10</p><p>1.9</p><p>6</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>10</p><p>1.9</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>10</p><p>1.9</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>10</p><p>1.9</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>10</p><p>1.9</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_01s"><p>5</p><p>1.6</p><p>5</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_01s"><p>20</p><p>1.6</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>20</p><p>1.6</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>20</p><p>1.6</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<vanish/>
	</a>
</bullet>

<fire l="enemy_fire_01d2">
	<sp>0</sp>
	<dir type="relative">0</dir>
	<bulletRef l="enemy_bullet_01d2"></bulletRef>
</fire>

<bullet label="enemy_bullet_01d2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_1d"></imgRef>

	<a>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_01r"><p>$_player_cx%7</p><p>1.9</p><p>6</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_01s"><p>8</p><p>1.9</p><p>6</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_01s"><p>8</p><p>1.9</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_01s"><p>8</p><p>1.9</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_01s"><p>8</p><p>1.9</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_01s"><p>8</p><p>1.9</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_01s"><p>18</p><p>1.6</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>18</p><p>1.6</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_01s"><p>18</p><p>1.6</p><p>2</p></fRef>
		</repeat>
		<vanish/>
	</a>
</bullet>



<!-- ***** -->

<fire l="enemy_fire_01r">
	<sp>0</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>60</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ***** -->

<fire l="enemy_fire_01_2">
	<sp>3.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01_2s">
	<sp>3.2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_1_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1_2">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02">
	<sp>0.2</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_02"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>24</w>
		<eval name="rad_sp">1+0.1*(($_self_cx%5)+1)+($1*0.05)</eval>
		<w>1+$1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02_2"><p>48-$1*6</p><p>$rad_sp</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>120+$1</p><p>$rad_sp*0.9</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>120-$1</p><p>$rad_sp*0.8</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>120+$1*0.5</p><p>$rad_sp*1.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_02_2s"><p>120+$1*0.6</p><p>$rad_sp*0.7</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>100+$1</p><p>$rad_sp*0.8</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>140-$1</p><p>$rad_sp*1.1</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>120+$1*0.8</p><p>$rad_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_02_2s"><p>120+$1*1.5</p><p>$rad_sp*0.8</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>131+$1</p><p>$rad_sp*0.9</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>109-$1</p><p>$rad_sp</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>120+$1*0.4</p><p>$rad_sp*1.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_02_2s"><p>90+$1*1.2</p><p>$rad_sp*0.8</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>130+$1</p><p>$rad_sp*0.9</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>149-$1</p><p>$rad_sp</p></fRef>
		<fRef l="enemy_fire_02_2s"><p>99+$1*0.9</p><p>$rad_sp*1.1</p></fRef>
		<w>1</w>
		<eval name="rad_sp">1+0.1*(($_player_cx%5)+1)+($1*0.05)</eval>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_02_2s"><p>120+$1*2</p><p>$rad_sp*0.9</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120+$1</p><p>$rad_sp*0.7</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120-$1</p><p>$rad_sp</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120+$1*0.7</p><p>$rad_sp*1.1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02_2"><p>48-$1*6</p><p>$rad_sp</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>115+$1</p><p>$rad_sp*0.9</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>128-$1</p><p>$rad_sp*0.8</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>117+$1*0.5</p><p>$rad_sp*1.1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_02_2s"><p>120+$1*0.6</p><p>$rad_sp*0.7</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>145+$1</p><p>$rad_sp*0.8</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>90-$1</p><p>$rad_sp*1.1</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>125+$1*0.8</p><p>$rad_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_02_2s"><p>120+$1*1.5</p><p>$rad_sp*0.8</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120+$1</p><p>$rad_sp*0.9</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120-$1</p><p>$rad_sp</p></fRef>
			<fRef l="enemy_fire_02_2s"><p>120+$1*0.4</p><p>$rad_sp*1.1</p></fRef>
		</repeat>
		<w>1</w>
		<vanish/>

	</a>
</bullet>


<img type="normal" l="bullet_img_2">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- **** -->

<fire l="enemy_fire_02_2">
	<sp>0.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02_2s">
	<sp>0.2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_2_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>90</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_2_2">
<!-- 仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>64</top><right>32</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank/4)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="maskadd" l="bullet_img_3">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>32</red><green>0</green><blue>21</blue>
</img>

<fire l="enemy_fire_03_2">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_03_2s">
	<sp>0.3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_03_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_3_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<w>15</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_3_2">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>215</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_04d">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<bulletRef l="enemy_bullet_04d"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>
	<a>
	
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<fRef l="enemy_fire_04ab"><p>$1+$2</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>90+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>90+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<vanish/>
	</a>
</bullet>

<fire l="enemy_fire_04d2">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<bulletRef l="enemy_bullet_04d2"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04d2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>
	<a>
	
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<fRef l="enemy_fire_04ab"><p>$1+$2</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>17</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_04s"><p>75</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>90+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>15</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_04s"><p>75</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>90+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>15</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_04s"><p>75</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<vanish/>
	</a>
</bullet>

<fire l="enemy_fire_04d3">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<bulletRef l="enemy_bullet_04d3"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04d3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>
	<a>
	
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<fRef l="enemy_fire_04ab"><p>$1+$2</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>120+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>120+36</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_04s"><p>36</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>54</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>1.8</p></fRef>
		<vanish/>
	</a>
</bullet>


<fire l="enemy_fire_04ab">
	<sp>0.2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_04s">
	<sp>0.2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>90</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_4">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>225</blue>
</img>

<img type="normal" l="bullet_img_4d">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_05_1ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_05_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05_1s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_05_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_5_1"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>9</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>
		<w>30</w>
		<chD><dir type="aim">$1</dir><tm>1</tm></chD>
		<chS><sp>2.2+($__temp_grank*0.2)</sp><tm>40</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_5_1">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ********************************************************************* -->

<fire l="enemy_fire_06ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_07">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_07ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>
<!--	<collision type="sync"><left>-2</left><top>-6</top><right>2</right><bottom>6</bottom></collision>	-->

	<imgRef l="bullet_img_7"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<create l="enemy_fire_08d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_08d"><p>$2</p><p>$3</p></objectRef>
</create>

<create l="enemy_fire_08ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_08d"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_08d">

	<imgRef l="bullet_img_8d"></imgRef>
	<a>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_08r"><p>0</p><p>$2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_08s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>30</w>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>30</tm></chS>

	</a>
</object>


<fire l="enemy_fire_08r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_08"></bulletRef>
</fire>

<fire l="enemy_fire_08s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_08"></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>5</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_8d">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="bullet_img_8">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_11">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_12">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>31</red><green>0</green><blue>0</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- 仮19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>256</top><right>112</right><bottom>288</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_15">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>205</blue>

</img>


<!-- *****拞儃僗梡戞侾************************************************************* -->
<fire l="enemy_fire_mb_01dd">
	<sp>4.8</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01dd"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01ddab">
	<sp>4.8</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_01dd"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01dds">
	<sp>4.8</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01dd"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01dd">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_1dd"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>3.6+($__temp_grank*0.1)</sp><tm>12</tm></chS>		
		<w>$1</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<eval name="sp">(16+($4%3)*3)*0.1</eval>
		<w>$2</w>
		<cRef l="enemy_fire_mb_01d"><p>0</p><p>$sp+($__temp_grank*0.15)</p><p>$3</p></cRef>
		<w>1</w>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1dd">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>205</blue>

</img>


<create l="enemy_fire_mb_01d">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<oRef l="enemy_bullet_mb_01d"><p>$2</p><p>$3</p></oRef>
</create>
<create l="enemy_fire_mb_01dr">
	<speed>0</speed>
	<direction type="rel">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<oRef l="enemy_bullet_mb_01d"><p>$2</p><p>$3</p></oRef>
</create>


<object label="enemy_bullet_mb_01d">
	<imgRef l="bullet_img_mb_1d"></imgRef>
	<child>1</child>
	<flag>8</flag>
	<a>
		<eval name="last_sp">2.2+($__temp_grank-gt0)*0.2+($__temp_grank-gt1)*0.2+($__temp_grank-gt2)*0.2</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p><p>$last_sp</p></aRef>
		<fRef l="enemy_fire_mb_01"><p>0</p><p>2</p><p>$last_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01s"><p>40</p><p>2</p><p>$last_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01s"><p>40</p><p>1</p><p>$last_sp</p></fRef>
		</repeat>
		<w>15</w>
		<chD><dir type="rel">20-40*$2</dir><tm>180</tm></chD>
		<chS><sp>$1</sp><tm>60</tm></chS>

	</a>
</object>

<img type="normal" l="bullet_img_mb_1d">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_mb_01">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_01s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>
		<chS><sp>$2</sp><tm>1</tm></chS>
		<w>6</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>20</w>
		<chS><sp>($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.3</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp>0</sp><tm>1</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_mb_01_2">
	<sp>0.5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_01_2s">
	<sp>0.5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_mb_1_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>50</tm></chS>

	</a>
</bullet>


<img type="normal" l="bullet_img_mb_1_2">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<create l="enemy_fire_mb_01_3d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<oRef l="enemy_bullet_mb_01_3d"><p>$1</p></oRef>
</create>


<object label="enemy_bullet_mb_01_3d">
	<imgRef l="bullet_img_mb_1_3d"></imgRef>
	<child>1</child>
	<a>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="mb_01_3act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="mb_01_3act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="mb_01_3act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="mb_01_3act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="mb_01_3act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="mb_01_3act5"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</a>
</object>


<a l="mb_01_3act0">
	<eval name="sp">2.4+$1*0.2</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>18</w>
	<repeat><times>3</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>18</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_mb_01_3s"><p>30</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>18</w>
	</repeat>
	</repeat>

</a>


<a l="mb_01_3act1">
	<eval name="sp">2.4+$1*0.2</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>16</w>
	<repeat><times>3</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>16</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01_3s"><p>22.5</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>16</w>
	</repeat>
	</repeat>

</a>


<a l="mb_01_3act2">
	<eval name="sp">2.4+$1*0.2</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	<repeat><times>4</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3s"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_mb_01_3s"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>12</w>
	</repeat>
	</repeat>
</a>

<a l="mb_01_3act3">
	<eval name="sp">2.7+$1*0.2</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3b"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	<repeat><times>4</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>20</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>12</w>
	</repeat>
	</repeat>
</a>


<a l="mb_01_3act4">
	<eval name="sp">2.9+$1*0.3</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3b"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	<repeat><times>4</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>18</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>12</w>
	</repeat>
	</repeat>
</a>


<a l="mb_01_3act5">
	<eval name="sp">3.1+$1*0.3</eval>
	<eval name="off">(4+($__temp_grank*0.5))*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_01_3b"><p>-90</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	<repeat><times>4</times>
	<evaladd name="sp">-0.05</evaladd>
	<evaladd name="off">-0.1*$1</evaladd>
	<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
	</repeat>
	<w>12</w>
	</repeat>


	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<evaladd name="sp">-0.05</evaladd>
		<evaladd name="off">-0.1*$1</evaladd>
		<fRef l="enemy_fire_mb_01_3bs"><p>-180+$off</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>4+$1</p><p>$1</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_mb_01_3bs"><p>15</p><p>$sp</p><p>3+$1</p><p>$1</p></fRef>
		</repeat>
		<w>12</w>
	</repeat>
	</repeat>
</a>



<img type="maskadd" l="bullet_img_mb_1_3d">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>10</red><green>0</green><blue>34</blue>

</img>


<fire l="enemy_fire_mb_01_3">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_mb_1_3"><p>$3</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1+($__temp_grank*0.1)+($__temp_grank-gt2)*0.3+($__temp_grank-gt3)*0.4+($__temp_grank-gt3)*0.4</sp><tm>40</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1_3">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>223+32*$1</green><blue>255</blue>

</img>


<fire l="enemy_fire_mb_01_3b">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_3b"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01_3bs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_3b"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01_3b">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_1_3b"><p>$3</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1+($__temp_grank*0.1)</sp><tm>40</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1_3b">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>223+32*$1</green><blue>255</blue>

</img>


<!-- *****拞儃僗梡戞俀************************************************************* -->

<fire l="enemy_fire_mb_02ab">
	<sp>4.2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02s">
	<sp>4.2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>3</sp><tm>8</tm>
		</chS>

		<repeat><times>-1</times>
			<repeat><times>($_self_cx-gt480)+($_self_cx-lt160)</times>

				<chS><sp>0</sp><tm>10</tm></chS>
				<eval name="trank">$__temp_grank</eval>
				<w>9</w>
				<repeat><times>$trank-eq0</times>
					<aRef l="bullet_mb_02_act0"><p>$1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq1</times>
					<aRef l="bullet_mb_02_act1"><p>$1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq2</times>
					<aRef l="bullet_mb_02_act2"><p>$1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq3</times>
					<aRef l="bullet_mb_02_act3"><p>$1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq4</times>
					<aRef l="bullet_mb_02_act4"><p>$1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq5</times>
					<aRef l="bullet_mb_02_act5"><p>$1</p></aRef>
				</repeat>
				<w>1</w>
				<vanish/>
			</repeat>
			<w>1</w>
		</repeat>

	</a>
</bullet>

<a l="bullet_mb_02_act0">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+5</p><p>3</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_02_2s"><p>15</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>15</p><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>15</p><p>1</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act1">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+6</p><p>3</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>12</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_2s"><p>12</p><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_2s"><p>12</p><p>1</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act2">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+5</p><p>4</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>10</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>10</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_2s"><p>10</p><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_2s"><p>10</p><p>1</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act3">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+4.5</p><p>5</p><p>$1</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>9</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>9</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>9</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_2s"><p>9</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act4">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+2</p><p>5</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_2s"><p>7.5</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>7.5</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>7.5</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>7.5</p><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
</a>

<a l="bullet_mb_02_act5">
	<eval name="f_dir">($_self_cx-gt320)*180</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_2ab"><p>$f_dir+2</p><p>5</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_2s"><p>6</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>6</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>6</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>6</p><p>2</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_2s"><p>6</p><p>1</p><p>$1</p></fRef>
	</repeat>
</a>

<img type="maskadd" l="bullet_img_mb_2">
<!-- 仠22 -->
	<file type="dds">bullet2</file>
	<left>112</left><top>64</top><right>144</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>45</red><green>25</green><blue>45</blue>
</img>


<fire l="enemy_fire_mb_02_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02_2s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_2_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>

		<w>$1</w>
		<chS>
			<sp>$2+$__temp_grank*0.1</sp><tm>120</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_2">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_mb_02_3">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_3"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_02_3s">
	<sp>0.3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>	

	<imgRef l="bullet_img_mb_2_3"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS><sp>$1+($__temp_grank*0.1)</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_3">
<!-- 仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>64</top><right>240</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>210</red><green>255</green><blue>225</blue>
</img>






<!-- *****拞儃僗梡戞俁************************************************************* -->
<fire l="enemy_fire_mb_03r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_03s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_mb_3"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>50</tm></chS>

	</a>
</bullet>


<img type="normal" l="bullet_img_mb_3">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_mb_03_2">
	<sp>3.5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_03_2s">
	<sp>3.5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_3_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<w>5</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<w>40</w>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>80</tm></chS>
		<chD><dir type="rel">$2</dir><tm>1</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_3_2">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>215</red><green>255</green><blue>225</blue>
</img>


<!-- *****拞儃僗梡戞係************************************************************* -->
<fire l="enemy_fire_mb_04ab">
	<sp>5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_04s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_4"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_mb_4">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>245</green><blue>205</blue>
</img>

<fire l="enemy_fire_mb_04_2r">
	<sp>1.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_04_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_4_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>0</sp><tm>5</tm></chS>
		<w>10</w>
		<w>$2</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<chS><sp>$1+($__temp_grank*0.15)</sp><tm>40</tm></chS>

	</a>
</bullet>

<img type="maskadd" l="bullet_img_mb_4_2">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>32</red><green>0</green><blue>14</blue>
<!-- 仧16 -->
<!--	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>

<create l="enemy_fire_mb_04dds">
	<sp>0</sp>
	<dir type="seq">$1+$2</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_04dd"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_mb_04dd">
	<a>
		<w>1</w>
		<vanish/>
	</a>
</object>

<create l="enemy_fire_mb_04d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_04d"><p>$2</p><p>$3</p></objectRef>
</create>
<create l="enemy_fire_mb_04dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_04d"><p>$2</p><p>$3</p></objectRef>
</create>
<create l="enemy_fire_mb_04ds">
	<sp>0</sp>
	<dir type="seq">$1+$2</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_04d"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_mb_04d">

	<imgRef l="bullet_img_mb_4_3d"></imgRef>
	<child>1</child>
	<flag>8</flag>
	<a>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_mb_04d_act0"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_mb_04d_act1"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_mb_04d_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_mb_04d_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_bullet_mb_04d_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_bullet_mb_04d_act5"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<vanish/>

	</a>
</object>

<a l="enemy_bullet_mb_04d_act0">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.2</p><p>5</p><p>$2*0.7</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.0</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.2</p><p>5</p><p>$2*0.7</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.0</p><p>5</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.2</p><p>4</p><p>$2*0.7</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.0</p><p>4</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.2</p><p>3</p><p>$2*0.7</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.0</p><p>3</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.2</p><p>2</p><p>$2*0.7</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>18</p><p>1.0</p><p>2</p><p>$2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_04d_act1">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.2</p><p>5</p><p>$2*0.5</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.0</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.2</p><p>5</p><p>$2*0.5</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.0</p><p>5</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.2</p><p>4</p><p>$2*0.5</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.0</p><p>4</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.2</p><p>3</p><p>$2*0.5</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.0</p><p>3</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.2</p><p>2</p><p>$2*0.5</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>15</p><p>1.0</p><p>2</p><p>$2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_04d_act2">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.3</p><p>5</p><p>$2*0.5</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.0</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.3</p><p>5</p><p>$2*0.5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.0</p><p>4</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.3</p><p>4</p><p>$2*0.5</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.0</p><p>4</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.3</p><p>3</p><p>$2*0.5</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.0</p><p>3</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.3</p><p>2</p><p>$2*0.5</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>12</p><p>1.0</p><p>2</p><p>$2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_04d_act3">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.4</p><p>5</p><p>$2*0.8</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>1.4</p><p>5</p><p>$2*0.8</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>5</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>1.4</p><p>4</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>4</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>1.4</p><p>3</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>3</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>1.4</p><p>2</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>2</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>1.4</p><p>1</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>9</p><p>0.9</p><p>1</p><p>$2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_04d_act4">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.6</p><p>5</p><p>$2*0.8</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>5</p><p>$2*0.8</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>4</p><p>$2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>4</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>4</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>3</p><p>$2*0.8</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>3</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>3</p><p>$2*0.8</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>2</p><p>$2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>2</p><p>$2*0.8</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>2</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>1</p><p>$2*0.8</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.0</p><p>1</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>8</p><p>1.6</p><p>1</p><p>$2*0.8</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_04d_act5">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_04_3r"><p>$1*5</p><p>1.8</p><p>7</p><p>$2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>7</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>7</p><p>$2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>7</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>6</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>6</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>5</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>5</p><p>$2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>4</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>4</p><p>$2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>4</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>3</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>3</p><p>$2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>3</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>2</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>2</p><p>$2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>2</p><p>$2</p></fRef>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>1</p><p>$2</p></fRef>
		<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.8</p><p>1</p><p>$2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_mb_04_3s"><p>6</p><p>1.1</p><p>1</p><p>$2</p></fRef>
</a>



<img type="normal" l="bullet_img_mb_4_3d">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>200</red><green>255</green><blue>200</blue>
</img>

<fire l="enemy_fire_mb_04_3r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_04_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_04_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_04_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_04_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_4_3"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>4.5</sp><tm>1</tm></chS>
		<chD><dir type="rel">120*$3</dir><tm>30</tm></chD>
		<w>30</w>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>30</tm></chS>
		<chD><dir type="rel">30*$3</dir><tm>60</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_4_3">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>200</red><green>255</green><blue>200</blue>
</img>



<!-- *****拞儃僗梡戞俆************************************************************* -->
<fire l="enemy_fire_mb_05ab">
	<sp>5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_05s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_5"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_mb_5">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>245</green><blue>205</blue>
</img>

<fire l="enemy_fire_mb_05_2r">
	<sp>1.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_05_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_5_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<w>5</w>
		<chS><sp>0</sp><tm>5</tm></chS>
		<w>10</w>
		<w>$2</w>
<!--
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
-->
		<chD><dir type="abs">180</dir><tm>1</tm></chD>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>40</tm></chS>

	</a>
</bullet>

<img type="maskadd" l="bullet_img_mb_5_2">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>32</red><green>0</green><blue>14</blue>
<!-- 仧16 -->
<!--	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>

<create l="enemy_fire_mb_05dds">
	<sp>0</sp>
	<dir type="seq">$1+$2</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_05dd"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_mb_05dd">
	<a>
		<w>1</w>
		<vanish/>
	</a>
</object>

<create l="enemy_fire_mb_05d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_05d"><p>$2</p></objectRef>
</create>
<create l="enemy_fire_mb_05dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_05d"><p>$2</p></objectRef>
</create>
<create l="enemy_fire_mb_05ds">
	<sp>0</sp>
	<dir type="seq">$1+$2</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_bullet_mb_05d"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_mb_05d">

	<imgRef l="bullet_img_mb_5_3d"></imgRef>
	<child>1</child>
	<a>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_mb_05d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_mb_05d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_mb_05d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_mb_05d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_bullet_mb_05d_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_bullet_mb_05d_act5"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</a>
</object>

<a l="enemy_bullet_mb_05d_act0">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.3</p><p>5</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>24</p><p>1.3</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>24</p><p>1.3</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_05_3s"><p>24</p><p>1.3</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_05_3s"><p>24</p><p>1.3</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_05d_act1">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.3</p><p>5</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>20</p><p>1.3</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_05_3s"><p>20</p><p>1.3</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>20</p><p>1.3</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>20</p><p>1.3</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_05d_act2">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.4</p><p>5</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_3s"><p>18</p><p>1.4</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_05_3s"><p>18</p><p>1.4</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_05_3s"><p>18</p><p>1.4</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_05_3s"><p>18</p><p>1.4</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_05d_act3">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.5</p><p>5</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_05_3s"><p>15</p><p>1.5</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_05_3s"><p>15</p><p>1.5</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_05_3s"><p>15</p><p>1.5</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_05_3s"><p>15</p><p>1.5</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_05d_act4">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.6</p><p>5</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_05_3s"><p>12</p><p>1.6</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb_05_3s"><p>12</p><p>1.6</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_05_3s"><p>12</p><p>1.6</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_05_3s"><p>12</p><p>1.6</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_mb_05d_act5">
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb_05_3r"><p>0</p><p>1.7</p><p>5</p><p>$1</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb_05_3s"><p>10</p><p>1.7</p><p>5</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_mb_05_3s"><p>10</p><p>1.7</p><p>4</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_mb_05_3s"><p>10</p><p>1.7</p><p>3</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_mb_05_3s"><p>10</p><p>1.7</p><p>2</p><p>$1</p></fRef>
	</repeat>
</a>



<img type="normal" l="bullet_img_mb_5_3d">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>200</red><green>255</green><blue>200</blue>
</img>

<fire l="enemy_fire_mb_05_3r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_05_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_05_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_05_3"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_05_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb_5_3"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>5</sp><tm>1</tm></chS>
		<w>20</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>60</w>
		<chS><sp>$1*1.6</sp><tm>1</tm></chS>
			<chD><dir type="rel">$3</dir><tm>240</tm></chD>
			<w>360</w>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_5_3">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>200</red><green>255</green><blue>200</blue>
</img>


<!-- *****儃僗梡1************************************************************* -->
<fire l="enemy_fire_b_01_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01_1ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b_01_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01_1s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_01_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b_1_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS><sp>1.8</sp><tm>60</tm></chS>
		<eval name="sp">1.8+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1</eval>
		<eval name="wt_tm">19-($__temp_grank*3)+($__temp_grank-gt2)*2+($__temp_grank-gt3)*2+($__temp_grank-gt4)*2</eval>
		<w>$1</w>
		<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b_01_2r"><p>90</p><p>$sp</p><p>0</p><p>0</p></fRef>
		<fRef l="enemy_fire_b_01_2r"><p>-90</p><p>$sp</p><p>0</p><p>0</p></fRef>
		<w>$wt_tm</w>
		<fRef l="enemy_fire_b_01_2r"><p>90</p><p>$sp</p><p>1</p><p>$sp/2</p></fRef>
		<fRef l="enemy_fire_b_01_2r"><p>-90</p><p>$sp</p><p>1</p><p>$sp/2</p></fRef>
		<w>$wt_tm</w>
		<repeat><times>3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_01_2r"><p>90</p><p>$sp</p><p>0</p><p>0</p></fRef>
			<fRef l="enemy_fire_b_01_2r"><p>-90</p><p>$sp</p><p>0</p><p>0</p></fRef>
			<w>$wt_tm</w>
			<fRef l="enemy_fire_b_01_2r"><p>90</p><p>$sp</p><p>1</p><p>$sp/2</p></fRef>
			<fRef l="enemy_fire_b_01_2r"><p>-90</p><p>$sp</p><p>1</p><p>$sp/2</p></fRef>
			<w>$wt_tm</w>
		</repeat>
		</repeat>

	</a>
</bullet>


<img type="normal" l="bullet_img_b_1_1">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>160</red><green>255</green><blue>160</blue>
</img>


<fire l="enemy_fire_b_01_2ab">
	<sp>0.3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_01_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01_2r">
	<sp>0.3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_01_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_1_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<w>60</w>
		<chS>
			<sp>$1</sp><tm>20</tm>
		</chS>
		<repeat><times>$2-eq1</times>
			<w>40</w>
			<chS>
				<sp>$3+($__temp_grank*0.2)</sp><tm>20</tm>
			</chS>

		</repeat>
	</a>
</bullet>


<img type="normal" l="bullet_img_b_1_2">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_01_3ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_01_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_1_3"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<repeat><times>$__temp_grank-lt4</times>
			<aRef l="bullet_b_01_3_act1"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>1-($__temp_grank-lt4)</times>
			<aRef l="bullet_b_01_3_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
	</a>
</bullet>


<a l="bullet_b_01_3_act1">
	<chS>
		<sp>$1</sp><tm>8</tm>
	</chS>
	<w>20</w>
	<eval name="dir2">$2</eval>
	<eval name="wt_tm">10</eval>
	<eval name="wt_tm2">16-($__temp_grank)</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_01_4ab"><p>$2</p><p>2.0</p><p>$dir2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_01_4s"><p>40</p><p>2.0</p><p>$dir2</p></fRef>
	</repeat>
	<repeat><times>2</times>
		<w>$wt_tm</w>
		<evaladd name="dir2">7</evaladd>
		<w>$wt_tm2</w>
		<fRef l="enemy_fire_b_01_4s"><p>13</p><p>2.0</p><p>$dir2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_01_4s"><p>40</p><p>2.0</p><p>$dir2</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b_01_4s"><p>13</p><p>2.0</p><p>$dir2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_01_4s"><p>40</p><p>2.0</p><p>$dir2</p></fRef>
		</repeat>
		<w>$wt_tm</w>
		<evaladd name="dir2">7</evaladd>
		<w>$wt_tm2</w>
		</repeat>
	</repeat>

</a>

<a l="bullet_b_01_3_act2">
	<chS>
		<sp>$1</sp><tm>8</tm>
	</chS>
	<w>20</w>
	<eval name="dir2">$2</eval>
	<eval name="wt_tm">10</eval>
	<eval name="wt_tm2">16-($__temp_grank)*2</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_01_4bab"><p>$2</p><p>2.0</p><p>$dir2</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.3</p><p>$dir2</p></fRef>
		<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.1</p><p>$dir2</p></fRef>
		<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.9</p><p>$dir2</p></fRef>
		<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.6</p><p>$dir2</p></fRef>
	</repeat>
	<repeat><times>2</times>
		<w>$wt_tm</w>
		<evaladd name="dir2">7</evaladd>
		<w>$wt_tm2</w>
		<fRef l="enemy_fire_b_01_4bs"><p>13</p><p>2.2</p><p>$dir2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.1</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.8</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.6</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.3</p><p>$dir2</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b_01_4bs"><p>13</p><p>2.2</p><p>$dir2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.7</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.2</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.0</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.8</p><p>$dir2</p></fRef>
		</repeat>
		<w>$wt_tm</w>
		<evaladd name="dir2">7</evaladd>
		<w>$wt_tm2</w>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_b_01_4bs"><p>13</p><p>2.2</p><p>$dir2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.3</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.9</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>2.1</p><p>$dir2</p></fRef>
			<fRef l="enemy_fire_b_01_4bs"><p>40</p><p>1.6</p><p>$dir2</p></fRef>
		</repeat>
		<w>$wt_tm</w>
		<evaladd name="dir2">7</evaladd>
		<w>$wt_tm2</w>
		</repeat>
	</repeat>

</a>


<img type="normal" l="bullet_img_b_1_3">
<!-- 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_01_4">
	<sp>0.5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_4ab">
	<sp>0.5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_4s">
	<sp>0.5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_4">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_1_4"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
<!--
		<chD><dir type="rel">227+$2</dir><tm>90</tm></chD>
-->
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>110</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b_1_4">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_01_4b">
	<sp>0.5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4b"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_4bab">
	<sp>0.5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4b"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_4bs">
	<sp>0.5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_01_4b"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_4b">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.5</radius></collision>	

	<imgRef l="bullet_img_b_1_4b"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chD><dir type="rel">227+$2</dir><tm>90</tm></chD>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>110</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b_1_4b">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>215</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_01_5ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_01_5"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_5s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_01_5"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_5">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_1_5"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>4</w>
		<eval name="wt_tm">75</eval>
		<eval name="wt_tm2">4-($__temp_grank-gt1)-($__temp_grank-gt3)</eval>
		<eval name="rp_tm">5+($__temp_grank)</eval>
		<eval name="dir">140+($__temp_grank*5)</eval>
		<eval name="dir2">(-60/$rp_tm)+($__temp_grank-gt2)</eval>
		<w>4</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b_01_6r"><p>$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_b_01_6r"><p>-1*$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
		<evaladd name="dir">$dir2</evaladd>
		<w>$wt_tm2</w>
		<repeat><times>$rp_tm</times>
			<evaladd name="wt_tm">-3*$wt_tm2</evaladd>
			<fRef l="enemy_fire_b_01_6r"><p>$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_b_01_6r"><p>-1*$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
			<evaladd name="dir">$dir2</evaladd>
			<w>$wt_tm2</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<evaladd name="wt_tm">2*$wt_tm2</evaladd>
			<fRef l="enemy_fire_b_01_6r"><p>$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_b_01_6r"><p>-1*$dir</p><p>1.8</p><p>$wt_tm</p></fRef>
			<evaladd name="dir">$dir2</evaladd>
			<w>$wt_tm2</w>
		</repeat>
		<vanish/>

	</a>
</bullet>


<img type="normal" l="bullet_img_b_1_5">
<!-- 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>225</blue>
</img>

<fire l="enemy_fire_b_01_6r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_01_6"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_6">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_1_6"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>70</tm>
		</chS>
	</a>
</bullet>


<img type="maskadd" l="bullet_img_b_1_6">
<!-- 仮19 -->
	<file type="dds">bullet2</file>
	<left>81</left><top>257</top><right>111</right><bottom>287</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>0</red><green>35</green><blue>0</blue>
</img>


<fire l="enemy_fire_b_01_7">
	<sp>0.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01_7"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01_7s">
	<sp>0.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_01_7"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01_7">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>	

	<imgRef l="bullet_img_b_1_7"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>


<img type="maskadd" l="bullet_img_b_1_7">
<!-- 仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>64</top><right>240</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>225</alpha><red>0</red><green>0</green><blue>25</blue>
</img>



<!-- *****儃僗梡戞俀宍懺************************************************************* -->
<fire label="stageE_bossTmp02_FireHide">
	<speed>2.1</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHide">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>

<fire label="stageE_bossTmp02_FireHideS">
	<speed>2.1</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHide">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>
<bullet label="stageE_bossTmp02_BulletHide">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bossbullet_img_2_01"></imgRef>
	<action>
		<!--X敪偺抏丄懸偪帪娫崬傒-->
		<!--堏摦奐巒丄抏偼摨婜偡傞-->
		<eval name="WAIT">$5</eval>
		<w>15</w>
		<chS><sp>0</sp><tm>1</tm></chS>

		<fireRef label="stageE_bossTmp02_fire00A">
		<p>$WAIT</p><p>0</p><p>$3</p><p>$1</p>
		</fireRef>
		<fireRef label="stageE_bossTmp02_fire00B">
		<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
		</fireRef>
		<repeat><times>$2-1</times>
			<wait>1</wait>
			<add name="WAIT">-1</add>
			<fireRef label="stageE_bossTmp02_fire00B">
			<p>$WAIT</p><p>180/$2</p><p>$3</p><p>$1</p>
			</fireRef>
			<fireRef label="stageE_bossTmp02_fire00B">
			<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
			</fireRef>
		</repeat>
		<wait>1</wait>
		<!--堏摦奐巒-->
		<vanish/>
<!--
		<changeSpeed><speed>$4</speed><term>1</term>
		</changeSpeed>
-->
	</action>
</bullet>

<img type="normal" l="bossbullet_img_2_01">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>165</red><green>255</green><blue>155</blue>
</img>


<fire label="stageE_bossTmp02_fire00A">
	<speed>0.0</speed>
	<direction type="aim">0</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>
<fire label="stageE_bossTmp02_fire00B">
	<speed>0.0</speed>
	<direction type="sequence">$2</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>

<bullet label="stageE_bossTmp02_Bullet00">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_2_02"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<action>
		<wait>$1</wait>
		<!--堏摦奐巒-->
		<changeSpeed><speed>$2/2</speed><term>1</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed><speed>$2</speed><term>60</term></changeSpeed>
		<changeDirection><direction type="relative">$3</direction><term>60</term>
		</changeDirection>

	</action>
</bullet>


<img type="normal" l="bossbullet_img_2_02">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>255</blue>
</img>





<fire label="stageE_bossTmp02_FireHideB">
	<speed>2.1</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHideB">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>

<fire label="stageE_bossTmp02_FireHideBS">
	<speed>2.1</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHideB">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>
<bullet label="stageE_bossTmp02_BulletHideB">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bossbullet_img_2_01B"></imgRef>
	<action>
		<!--X敪偺抏丄懸偪帪娫崬傒-->
		<!--堏摦奐巒丄抏偼摨婜偡傞-->
		<eval name="WAIT">$5</eval>
		<w>15</w>
		<chS><sp>0</sp><tm>1</tm></chS>

		<fireRef label="stageE_bossTmp02_fire00AB">
		<p>$WAIT</p><p>0</p><p>$3</p><p>$1</p>
		</fireRef>
		<fireRef label="stageE_bossTmp02_fire00BB">
		<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
		</fireRef>
		<repeat><times>$2-1</times>
			<wait>1</wait>
			<add name="WAIT">-1</add>
			<fireRef label="stageE_bossTmp02_fire00BB">
			<p>$WAIT</p><p>180/$2</p><p>$3</p><p>$1</p>
			</fireRef>
			<fireRef label="stageE_bossTmp02_fire00BB">
			<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
			</fireRef>
		</repeat>
		<wait>1</wait>
		<!--堏摦奐巒-->
		<vanish/>
<!--
		<changeSpeed><speed>$4</speed><term>1</term>
		</changeSpeed>
-->
	</action>
</bullet>

<img type="normal" l="bossbullet_img_2_01B">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>165</red><green>255</green><blue>155</blue>
</img>


<fire label="stageE_bossTmp02_fire00AB">
	<speed>0.0</speed>
	<direction type="aim">0</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00B">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>
<fire label="stageE_bossTmp02_fire00BB">
	<speed>0.0</speed>
	<direction type="sequence">$2</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00B">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>

<bullet label="stageE_bossTmp02_Bullet00B">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>
	<imgRef l="bossbullet_img_2_02B"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<action>
		<wait>$1</wait>
		<!--堏摦奐巒-->
		<changeSpeed><speed>$2/2</speed><term>1</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed><speed>$2</speed><term>60</term></changeSpeed>
		<changeDirection><direction type="relative">$3</direction><term>60</term>
		</changeDirection>

	</action>
</bullet>


<img type="normal" l="bossbullet_img_2_02B">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>255</blue>
</img>



<fire label="stageE_bossTmp02_FireHideBB">
	<speed>2.1</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHideBB">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>

<fire label="stageE_bossTmp02_FireHideBBS">
	<speed>2.1</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="stageE_bossTmp02_BulletHideBB">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p>
	</bulletRef>
</fire>
<bullet label="stageE_bossTmp02_BulletHideBB">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bossbullet_img_2_01BB"></imgRef>
	<action>
		<!--X敪偺抏丄懸偪帪娫崬傒-->
		<!--堏摦奐巒丄抏偼摨婜偡傞-->
		<eval name="WAIT">$5</eval>
		<w>15</w>
		<chS><sp>0</sp><tm>1</tm></chS>

		<fireRef label="stageE_bossTmp02_fire00ABB">
		<p>$WAIT</p><p>0</p><p>$3</p><p>$1</p>
		</fireRef>
		<fireRef label="stageE_bossTmp02_fire00BBB">
		<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
		</fireRef>
		<repeat><times>$2-1</times>
			<wait>1</wait>
			<add name="WAIT">-1</add>
			<fireRef label="stageE_bossTmp02_fire00BBB">
			<p>$WAIT</p><p>180/$2</p><p>$3</p><p>$1</p>
			</fireRef>
			<fireRef label="stageE_bossTmp02_fire00BBB">
			<p>$WAIT</p><p>180/$2</p><p>$4</p><p>-1*$1</p>
			</fireRef>
		</repeat>
		<wait>1</wait>
		<!--堏摦奐巒-->
		<vanish/>
<!--
		<changeSpeed><speed>$4</speed><term>1</term>
		</changeSpeed>
-->
	</action>
</bullet>

<img type="normal" l="bossbullet_img_2_01BB">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>165</red><green>255</green><blue>155</blue>
</img>


<fire label="stageE_bossTmp02_fire00ABB">
	<speed>0.0</speed>
	<direction type="aim">0</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00BB">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>
<fire label="stageE_bossTmp02_fire00BBB">
	<speed>0.0</speed>
	<direction type="sequence">$2</direction>
	<child>1</child>
	<bulletRef label="stageE_bossTmp02_Bullet00BB">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>

<bullet label="stageE_bossTmp02_Bullet00BB">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bossbullet_img_2_02BB"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<action>
		<wait>$1</wait>
		<!--堏摦奐巒-->
		<changeSpeed><speed>$2/2</speed><term>1</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed><speed>$2</speed><term>60</term></changeSpeed>
		<changeDirection><direction type="relative">$3</direction><term>60</term>
		</changeDirection>

	</action>
</bullet>


<img type="normal" l="bossbullet_img_2_02BB">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>255</blue>
</img>




<!-- *****儃僗梡戞俁宍懺侾************************************************************* -->
<!-- 戞俁偺侾 -->
<fire l="enemy_fire_b_03d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_b_03d"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_b_3d"></imgRef>

	<a>
		<eval name="sp">2.5</eval>
		<eval name="rp_tm">2+($__temp_grank)-($__temp_grank-gt3)</eval>
		<wait>1</wait>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef label="enemy_fire_b_03"><p>$1</p><p>$sp</p></fRef>
		<evaladd name="sp">-0.1</evaladd>
		<wait>1</wait>
		<repeat><times>$rp_tm</times>
			<fRef label="enemy_fire_b_03s"><p>0</p><p>$sp</p></fRef>
			<evaladd name="sp">-0.1</evaladd>
			<wait>1</wait>
		</repeat>
		<vanish/>
	</a>
</bullet>
<img type="normal" l="bullet_img_b_3d">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_03d2">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_b_03d2"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03d2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_b_3d"></imgRef>

	<a>
		<eval name="sp">2.5</eval>
		<wait>1</wait>
		<repeat><times>2</times>
			<fRef label="enemy_fire_b_03r"><p>18</p><p>$sp</p></fRef>
			<fRef label="enemy_fire_b_03r"><p>-18</p><p>$sp</p></fRef>
			<evaladd name="sp">-0.1</evaladd>
			<wait>1</wait>
		</repeat>
		<repeat><times>($__temp_grank-gt3)*2</times>
			<fRef label="enemy_fire_b_03r"><p>36</p><p>$sp</p></fRef>
			<fRef label="enemy_fire_b_03r"><p>-36</p><p>$sp</p></fRef>
			<evaladd name="sp">-0.1</evaladd>
			<wait>1</wait>
		</repeat>
		<repeat><times>($__temp_grank-gt4)*2</times>
			<fRef label="enemy_fire_b_03r"><p>54</p><p>$sp</p></fRef>
			<fRef label="enemy_fire_b_03r"><p>-54</p><p>$sp</p></fRef>
			<evaladd name="sp">-0.1</evaladd>
			<wait>1</wait>
		</repeat>
		<vanish/>
	</a>
</bullet>
<img type="normal" l="bullet_img_b_3d2">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire l="enemy_fire_b_03">
	<sp>0.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_03ab">
	<sp>0.6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_03s">
	<sp>0.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_03r">
	<sp>0.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_3"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS><sp>$1+($__temp_grank*0.2)</sp><tm>30</tm></chS>

	</a>
</bullet>
<img type="normal" l="bullet_img_b_3">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- 戞俁偺俀 -->
<create l="enemy_fire_b_03_2d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+24</cy>
	<objectRef l="enemy_obj_b_03_2d"><p>$2</p><p>$3</p></objectRef>
</create>

<create l="enemy_fire_b_03_2ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+24</cy>
	<objectRef l="enemy_obj_b_03_2d"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_obj_b_03_2d">

	<imgRef l="bullet_img_b3_2d"></imgRef>
	<child>1</child>
	<flag>8</flag>
	<a>
		<fRef l="enemy_fire_b_03_2r"><p>0</p><p>$2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_03_2s"><p>45</p><p>$2</p></fRef>
		</repeat>
		<w>7</w>
		<chS><sp>$1+($__temp_grank*0.2)-($__temp_grank-gt3)*0.2</sp><tm>30</tm></chS>

	</a>
</object>


<fire l="enemy_fire_b_03_2r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_03_2"></bulletRef>
</fire>

<fire l="enemy_fire_b_03_2s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_03_2"></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b3_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>5</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_b3_2d">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="bullet_img_b3_2">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>225</alpha><red>235</red><green>255</green><blue>205</blue>
</img>

<!-- *****儃僗梡戞係宍懺************************************************************* -->

<!-- 夞揮儗乕僓乕 -->
<create label="enemy_laser_create_b_04">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+16</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04"></enemyRef>
</create>

<create label="enemy_laser_create_b_04s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+16</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04"></enemyRef>
</create>

<enemy label="enemy_laser_b_04">
	<inv>103</inv>
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417</top><right>287+32</right><bottom>447</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>9</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<create l="enemy_fire_b_04_1d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_04_1d"><p>$1</p></objectRef>
</create>

<object label="enemy_obj_b_04_1d">

	<imgRef l="bullet_img_b_4_1d"></imgRef>
	<child>1</child>
	<a>
		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="obj_b_04_1d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="obj_b_04_1d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="obj_b_04_1d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="obj_b_04_1d_act3"><p>$1</p></aRef>
		</repeat>
		<vanish/>

	</a>
</object>

<a l="obj_b_04_1d_act0">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">7+($__temp_grank)*3</eval>
	<eval name="rp_tm2">2</eval>
	<eval name="wt_tm">20-($__temp_grank)*5</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_1d_act1">
	<eval name="rad">6</eval>
	<eval name="rad2">8</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">$rad2*$1</evaladd>
	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">$rad2*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_1d_act2">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">10</eval>
	<eval name="rp_tm2">2</eval>
	<eval name="wt_tm">15</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_1d_act3">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">10+($__temp_grank-eq5)*2</eval>
	<eval name="rp_tm2">3</eval>
	<eval name="wt_tm">10-($__temp_grank-eq5)*2</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.5</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.5</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.5</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>


<create l="enemy_fire_b_04_2d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_04_2d"><p>$1</p></objectRef>
</create>

<object label="enemy_obj_b_04_2d">

	<imgRef l="bullet_img_b_4_1d"></imgRef>
	<child>1</child>
	<a>
		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="obj_b_04_2d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="obj_b_04_2d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="obj_b_04_2d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="obj_b_04_2d_act3"><p>$1</p></aRef>
		</repeat>
		<vanish/>

	</a>
</object>

<a l="obj_b_04_2d_act0">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">3+($__temp_grank)*3</eval>
	<eval name="rp_tm2">2</eval>
	<eval name="wt_tm">20-($__temp_grank)*5</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_2d_act1">
	<eval name="rad">6</eval>
	<eval name="rad2">8</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">$rad2*$1</evaladd>
	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">$rad2*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_2d_act2">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">5</eval>
	<eval name="rp_tm2">2</eval>
	<eval name="wt_tm">15</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.4</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>

<a l="obj_b_04_2d_act3">
	<eval name="rad">6</eval>
	<eval name="rp_tm1">5+($__temp_grank-eq5)</eval>
	<eval name="rp_tm2">3</eval>
	<eval name="wt_tm">10-($__temp_grank-eq5)*2</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_04_1"><p>0</p><p>$rad</p><p>1.5</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.5</p></fRef>
	</repeat>
	<evaladd name="rad">8*$1</evaladd>
	<repeat><times>$rp_tm1</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$rp_tm2</times>
		<w>$wt_tm</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_04_1s"><p>90</p><p>$rad</p><p>1.5</p></fRef>
		</repeat>
		<evaladd name="rad">8*$1</evaladd>
	</repeat>
	</repeat>
</a>




<fire l="enemy_fire_b_04_1">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_04_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_04_1s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_04_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_4_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$2+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
		<w>8</w>
		<chD><dir type="rel">$1</dir><tm>60</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_1d">
<!-- 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>225</blue>
</img>

<img type="normal" l="bullet_img_b_4_1">
<!-- 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>215</alpha><red>255</red><green>255</green><blue>225</blue>
</img>

<!-- *****儃僗梡戞俆宍懺************************************************************* -->
<create l="enemy_fire_b_05_1d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_1d"></objectRef>
</create>

<object label="enemy_obj_b_05_1d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_obj_b_05_1d_act0"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_obj_b_05_1d_act1"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_obj_b_05_1d_act2"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_obj_b_05_1d_act3"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_obj_b_05_1d_act4"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_obj_b_05_1d_act5"><p>1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</object>

<create l="enemy_fire_b_05_2d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_2d"></objectRef>
</create>

<object label="enemy_obj_b_05_2d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_obj_b_05_1d_act0"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_obj_b_05_1d_act1"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_obj_b_05_1d_act2"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_obj_b_05_1d_act3"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_obj_b_05_1d_act4"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_obj_b_05_1d_act5"><p>-1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</object>

<a l="enemy_obj_b_05_1d_act0">
	<eval name="dir">20*$1</eval>
	<eval name="ad_dir">12*$1</eval>
	<w>1</w>
	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>5</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>5</w>
	</repeat>
	</repeat>

	<eval name="ad_dir">25*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>5</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>5</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_1d_act1">
	<eval name="dir">26*$1</eval>
	<eval name="ad_dir">9*$1</eval>
	<w>1</w>
	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>4</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>5</w>
	</repeat>
	</repeat>

	<eval name="ad_dir">22*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.7</p></fRef>
		<w>4</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_1d_act2">
	<eval name="dir">20*$1</eval>
	<eval name="ad_dir">7*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>20</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>

	<eval name="ad_dir">18*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.7</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_1d_act3">
	<eval name="dir">20*$1</eval>
	<eval name="ad_dir">6*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>24</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>

	<eval name="ad_dir">14*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_1d_act4">
	<eval name="dir">20*$1</eval>
	<eval name="ad_dir">6*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>24</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>

	<eval name="ad_dir">14*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_1d_act5">
	<eval name="dir">11*$1</eval>
	<eval name="ad_dir">5*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>30</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>

	<eval name="ad_dir">11*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.5*$1</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>
</a>






<create l="enemy_fire_b_05_3d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_3d"></objectRef>
</create>

<object label="enemy_obj_b_05_3d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_fire_b_05_4d_act0"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_fire_b_05_4d_act1"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_fire_b_05_4d_act2"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_fire_b_05_4d_act3"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_fire_b_05_4d_act4"><p>1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_fire_b_05_4d_act5"><p>1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</object>

<create l="enemy_fire_b_05_4d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_4d"></objectRef>
</create>

<object label="enemy_obj_b_05_4d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_fire_b_05_4d_act0"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_fire_b_05_4d_act1"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_fire_b_05_4d_act2"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_fire_b_05_4d_act3"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_fire_b_05_4d_act4"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_fire_b_05_4d_act5"><p>-1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</object>

<a l="enemy_fire_b_05_4d_act0">
	<eval name="dir">7*$1</eval>
	<eval name="ad_dir">17*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>4</w>
	</repeat>
	<w>4</w>
	<eval name="ad_dir">24*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>4</w>
	</repeat>
</a>

<a l="enemy_fire_b_05_4d_act1">
	<eval name="dir">5*$1</eval>
	<eval name="ad_dir">15*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
	<eval name="ad_dir">21*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_fire_b_05_4d_act2">
	<eval name="dir">7*$1</eval>
	<eval name="ad_dir">14*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
	<eval name="ad_dir">19*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.7</p></fRef>
		<w>3</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>

<a l="enemy_fire_b_05_4d_act3">
	<eval name="dir">5*$1</eval>
	<eval name="ad_dir">12*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>12</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
	<eval name="ad_dir">18*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>3</w>
	</repeat>
</a>
<a l="enemy_fire_b_05_4d_act4">
	<eval name="dir">5*$1</eval>
	<eval name="ad_dir">9*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>15</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>
	<eval name="ad_dir">14*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>0.7*$1</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>
</a>
<a l="enemy_fire_b_05_4d_act5">
	<eval name="dir">5*$1</eval>
	<eval name="ad_dir">9*$1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>15</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>0.9</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>
	<eval name="ad_dir">14*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_1ab"><p>$dir</p><p>1.1</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>1.0</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>0.9</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>0.8</p></fRef>
		<fRef l="enemy_fire_b_05_1s"><p>1*$1</p><p>0.7</p></fRef>
		<w>2</w>
		<evaladd name="dir">$ad_dir</evaladd>
		<w>2</w>
	</repeat>
</a>




<create l="enemy_fire_b_05_5d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_5d"></objectRef>
</create>

<object label="enemy_obj_b_05_5d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<global name="wave_org">3</global>
		<global name="rad_org">0</global>
		<w>1</w>

	<repeat><times>2</times>
		<eval name="rank">$__temp_grank</eval>

		<repeat><times>$rank-eq0</times>
			<aRef l="enemy_obj_b_05_5d_act0a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act0b"></aRef>
		</repeat>
		<repeat><times>$rank-eq1</times>
			<aRef l="enemy_obj_b_05_5d_act1a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act1b"></aRef>
		</repeat>
		<repeat><times>$rank-eq2</times>
			<aRef l="enemy_obj_b_05_5d_act2a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act2b"></aRef>
		</repeat>
		<repeat><times>$rank-eq3</times>
			<aRef l="enemy_obj_b_05_5d_act3a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act3b"></aRef>
		</repeat>
		<repeat><times>$rank-eq4</times>
			<aRef l="enemy_obj_b_05_5d_act4a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act4b"></aRef>
		</repeat>
		<repeat><times>$rank-eq5</times>
			<aRef l="enemy_obj_b_05_5d_act5a"></aRef>
			<aRef l="enemy_obj_b_05_5d_act5b"></aRef>
		</repeat>
	</repeat>
	<vanish/>
	</a>
</object>

<a l="enemy_obj_b_05_5d_act0a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.4</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.4</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.4</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.4</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>4</w>
		<evaladd name="wave">-0.25</evaladd>
		<evaladd name="rad">17</evaladd>
		<w>3</w>
	</repeat>
	<w>3</w>
	</repeat>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act0b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.4</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.4</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.4</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.4</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>4</w>
		<evaladd name="wave">0.25</evaladd>
		<evaladd name="rad">17</evaladd>
		<w>3</w>
	</repeat>
	<w>3</w>
	</repeat>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>
<a l="enemy_obj_b_05_5d_act1a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">-0.2</evaladd>
		<evaladd name="rad">14</evaladd>
		<w>3</w>
	</repeat>
	</repeat>

		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">-0.2</evaladd>
		<evaladd name="rad">14</evaladd>
		<w>6</w>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act1b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">0.2</evaladd>
		<evaladd name="rad">14</evaladd>
		<w>3</w>
	</repeat>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.3</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">0.2</evaladd>
		<evaladd name="rad">14</evaladd>
		<w>6</w>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>


<a l="enemy_obj_b_05_5d_act2a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.2</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.2</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.2</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.2</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">-0.15</evaladd>
		<evaladd name="rad">12</evaladd>
		<w>2</w>
	</repeat>
	</repeat>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act2b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.2</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.2</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.2</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.2</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>3</w>
		<evaladd name="wave">0.15</evaladd>
		<evaladd name="rad">12</evaladd>
		<w>2</w>
	</repeat>
	</repeat>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act3a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>2</w>
		<evaladd name="wave">-0.13</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
	</repeat>
	<w>2</w>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>2</w>
		<evaladd name="wave">-0.13</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>1</w>

	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act3b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>2</w>
		<evaladd name="wave">0.13</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
	</repeat>
	<w>2</w>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.3</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>2</w>
		<evaladd name="wave">0.13</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>1</w>
	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act4a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
	</repeat>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>5</w>
	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act4b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
	</repeat>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>90</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>180</p><p>1.7</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>270</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.5</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.7</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.5</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">9</evaladd>
		<w>5</w>
	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act5a">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
	</repeat>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">-0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>5</w>
	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>

<a l="enemy_obj_b_05_5d_act5b">
	<eval name="wave">$__wave_org</eval>
	<eval name="rad">$__rad_org</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
	</repeat>
	</repeat>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.6</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.8</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>2</w>
		<fRef l="enemy_fire_b_05_2r"><p>0</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>72</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>144</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>216</p><p>1.6</p><p>$wave</p><p>-1*$rad</p></fRef>
		<fRef l="enemy_fire_b_05_2r"><p>288</p><p>1.8</p><p>$wave</p><p>$rad</p></fRef>
		<w>1</w>
		<evaladd name="wave">0.1</evaladd>
		<evaladd name="rad">7</evaladd>
		<w>5</w>
	<global name="wave_org">$wave</global>
	<global name="rad_org">$rad</global>
</a>


<create l="enemy_fire_b_05_6d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="enemy_obj_b_05_6d"></objectRef>
</create>

<object label="enemy_obj_b_05_6d">

	<imgRef l="bullet_img_b5_1d"></imgRef>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<a>
		<global name="wave_org">3</global>
		<global name="rad_org">0</global>
		<w>1</w>

		<eval name="rank">$__temp_grank</eval>

		<repeat><times>$rank-eq0</times>
			<aRef l="enemy_obj_b_05_6d_act0a"></aRef>
		</repeat>
		<repeat><times>$rank-eq1</times>
			<aRef l="enemy_obj_b_05_6d_act1a"></aRef>
		</repeat>
		<repeat><times>$rank-eq2</times>
			<aRef l="enemy_obj_b_05_6d_act2a"></aRef>
		</repeat>
		<repeat><times>$rank-eq3</times>
			<aRef l="enemy_obj_b_05_6d_act3a"></aRef>
		</repeat>
		<repeat><times>$rank-eq4</times>
			<aRef l="enemy_obj_b_05_6d_act4a"></aRef>
		</repeat>
		<repeat><times>$rank-eq5</times>
			<aRef l="enemy_obj_b_05_6d_act5a"></aRef>
		</repeat>
		<vanish/>
	</a>
</object>


<a l="enemy_obj_b_05_6d_act0a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4"><p>-93-$_player_cx%7</p><p>1.5</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_4s"><p>45</p><p>1.5</p></fRef>
	</repeat>
	<w>10</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+15</p><p>1.5</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_05_4s"><p>45</p><p>1.5</p></fRef>
		</repeat>
		<w>11</w>
	</repeat>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4s"><p>-180-15*2+3</p><p>1.5</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_4s"><p>45</p><p>1.5</p></fRef>
	</repeat>
	<w>10</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+15</p><p>1.5</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_05_4s"><p>45</p><p>1.5</p></fRef>
		</repeat>
		<w>11</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_obj_b_05_6d_act1a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4"><p>-93-$_player_cx%7</p><p>1.5</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4s"><p>36</p><p>1.5</p></fRef>
	</repeat>
	<w>10</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+12</p><p>1.5</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b_05_4s"><p>36</p><p>1.5</p></fRef>
		</repeat>
		<w>11</w>
	</repeat>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4s"><p>-180-12*2+3</p><p>1.5</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4s"><p>36</p><p>1.5</p></fRef>
	</repeat>
	<w>10</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+12</p><p>1.5</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b_05_4s"><p>36</p><p>1.5</p></fRef>
		</repeat>
		<w>11</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_obj_b_05_6d_act2a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4"><p>-93-$_player_cx%7</p><p>1.6</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_4s"><p>30</p><p>1.6</p></fRef>
	</repeat>
	<w>8</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+7.5</p><p>1.6</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_05_4s"><p>30</p><p>1.6</p></fRef>
		</repeat>
		<w>8</w>
	</repeat>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4s"><p>-180-7.5*3+4</p><p>1.6</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_4s"><p>30</p><p>1.6</p></fRef>
	</repeat>
	<w>8</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_05_4s"><p>-180+7.5</p><p>1.6</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_05_4s"><p>30</p><p>1.6</p></fRef>
		</repeat>
		<w>8</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_obj_b_05_6d_act3a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4b"><p>-93-$_player_cx%7</p><p>1.7</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_4bs"><p>30</p><p>1.7</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+7.5</p><p>1.7</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_05_4bs"><p>30</p><p>1.7</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	<w>2</w>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4bs"><p>-180-7.5*4+4</p><p>1.7</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_05_4bs"><p>30</p><p>1.7</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+7.5</p><p>1.7</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_05_4bs"><p>30</p><p>1.7</p></fRef>
		</repeat>
		<w>6</w>
	</repeat>
	<w>2</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_6d_act4a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4b"><p>-93-$_player_cx%7</p><p>1.9</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_05_4bs"><p>22.5</p><p>1.9</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+4</p><p>1.9</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_05_4bs"><p>22.5</p><p>1.9</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>2</w>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4bs"><p>-180-4*5+5</p><p>1.9</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_05_4bs"><p>22.5</p><p>1.9</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+4</p><p>1.9</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b_05_4bs"><p>22.5</p><p>1.9</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>2</w>
	</repeat>
</a>

<a l="enemy_obj_b_05_6d_act5a">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4b"><p>-93-$_player_cx%7</p><p>2.1</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_05_4bs"><p>20</p><p>2.1</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+4</p><p>2.1</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b_05_4bs"><p>20</p><p>2.1</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>2</w>

	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_05_4bs"><p>-180-4*5+5</p><p>2.1</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_05_4bs"><p>20</p><p>2.1</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_05_4bs"><p>-180+4</p><p>2.1</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b_05_4bs"><p>20</p><p>2.1</p></fRef>
		</repeat>
		<w>5</w>
	</repeat>
	<w>2</w>
	</repeat>
</a>



<!-- 戝嬍慱偄 -->
<fire l="enemy_fire_b_05_1ab">
	<sp>0.3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_05_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_1s">
	<sp>0.3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_5_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>45</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b5_1d">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>225</green><blue>225</blue>
</img>
<img type="normal" l="bullet_img_b_5_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>

<fire l="enemy_fire_b_05_2r">
	<sp>$3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_05_2"><p>$2</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_5_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<w>4</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>
		<w>60</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>60</tm>
		</chS>
		<chD><dir type="rel">$2</dir><tm>1</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_2">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
<!-- 仠16 -->
<!--
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
-->
	<alpha>255</alpha><red>183</red><green>255</green><blue>192</blue>
</img>


<fire l="enemy_fire_b_05_3">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_05_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_3s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>8</radius></collision>	

	<imgRef l="bullet_img_b_5_3"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_3">
<!-- 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>215</alpha><red>255</red><green>255</green><blue>225</blue>
</img>


<fire l="enemy_fire_b_05_4">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_05_4"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_4s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05_4"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_4">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_5_4"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<w>14</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>
		<w>20</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>60</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_4">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>163</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_05_4b">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_05_4b"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_4bs">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05_4b"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_4b">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b_5_4b"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<w>14</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>
		<w>20</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>60</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_4b">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>163</red><green>255</green><blue>255</blue>
</img>



<!-- 夞揮儗乕僓乕 -->
<create label="enemy_laser_create_b_05">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_05"></enemyRef>
</create>

<create label="enemy_laser_create_b_05s1">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_05"></enemyRef>
</create>

<create label="enemy_laser_create_b_05s2">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_05s"></enemyRef>
</create>

<enemy label="enemy_laser_b_05">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_05_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417</top><right>287+32</right><bottom>447</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>6</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<!-- s偼岠壥壒側偟 -->
<enemy label="enemy_laser_b_05s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_05_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417</top><right>287+32</right><bottom>447</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>6</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_05_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- *****儃僗梡戞俇宍懺************************************************************* -->
<!-- 夞揮儗乕僓乕 -->
<create label="enemy_laser_create_b_06">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_06"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_06ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_06"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_06s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_06s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_06">
	<inv>75</inv>
	<revengeRef label="enemy_laser_b_06_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417</top><right>287+32</right><bottom>447</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<rotateImg>
		<direction>$1</direction><term>-1</term>
	</rotateImg>

	<action>

<!--		<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
		<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>29</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>60</wait>

		<repeat><times>-1</times>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


			<repeat><times>5</times>
				<wait>8</wait>
				<incBuzzCount></incBuzzCount>
			</repeat>

			<changeColor>
				<alpha>120</alpha><red>200</red><green>250</green><blue>255</blue><term>1</term>
			</changeColor>
			<w>1</w>
			<changeColor>
				<alpha>30</alpha><red>200</red><green>250</green><blue>255</blue><term>36</term>
			</changeColor>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
<!--			<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
			<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
			<w>1+(5-$__temp_grank)*6</w>
			<actionRef label="enemy_laser_action"></actionRef>
			<wait>20</wait>

			<changeColor>
				<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>15</wait>
			<wait>25</wait>
		</repeat>


		<vanish/>
	</action>	

</enemy>

<!-- s偼岠壥壒側偟 -->
<enemy label="enemy_laser_b_06s">
	<inv>75</inv>
	<revengeRef label="enemy_laser_b_06_rev"></revengeRef>
	<child>1</child>
<!--	<flag>3</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417</top><right>287+32</right><bottom>447</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<rotateImg>
		<direction>$1</direction><term>-1</term>
	</rotateImg>

	<action>

			<collision type="syncedge"><left>-3</left><top>-0</top><right>3</right><bottom>2</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-0</top><right>3</right><bottom>2</bottom></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>30</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>43</term>
		</changeImgSize>
		<wait>60</wait>
		<repeat><times>-1</times>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


			<repeat><times>5</times>
				<wait>8</wait>
				<incBuzzCount></incBuzzCount>
			</repeat>

			<changeColor>
				<alpha>120</alpha><red>200</red><green>250</green><blue>255</blue><term>1</term>
			</changeColor>
			<w>1</w>
			<changeColor>
				<alpha>30</alpha><red>200</red><green>250</green><blue>255</blue><term>36</term>
			</changeColor>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
<!--			<collision type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></collision>
			<buzz type="syncedge"><left>6</left><top>0</top><right>12</right><bottom>2</bottom></buzz>
-->
			<w>1+(5-$__temp_grank)*6</w>
			<wait>20</wait>

			<changeColor>
				<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>15</wait>
			<wait>25</wait>
		</repeat>

		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_06_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>

	<w>30</w>

	<vanish></vanish>
</revenge>

<fire l="enemy_fire_b_06_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_06_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_06_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_06_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_06_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_6_1"></imgRef>
<!--	<imgDirection type="sync">180</imgDirection> -->
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<w>$2</w>
		<chS>
			<sp>3</sp><tm>1</tm>
		</chS>
		<w>6</w>
		<chS>
			<sp>$1</sp><tm>24</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_6_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
<!-- 仠16 -->
<!--	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
-->
	<alpha>215</alpha><red>255</red><green>255</green><blue>225</blue>
</img>



</exbulletml>

