<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>

<!-- ***** 共通後処理バッドエンドの場合のみ ***** -->
<action label="stage_comm_text_main_common_post_action_bad">
	<waitLock><num>1</num></waitLock>
	<system><command>playermovedisable</command></system>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： プレイヤー            　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>


			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_tsubasa_action_1"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_tsubasa_action_2"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">100</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_tsubasa_action_3"></aRef>
				<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- 初戻り -->
<action label="stage_comm_text_main_tsubasa_action_1">

	<textBlock l="611310"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>！！</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>… I l l - n e tに戻ってしまいましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string> R e v e r s e - n e tから戻ってきたのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>はい。本当は、向こう側にいた方がよかったんですが……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>大丈夫か？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>必ず一度は向こうへ行く必要がありますが……なんとかします。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>そういえば、ここはもうシステムコアの中なのだな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 今回が２回目 -->
<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="611311"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">100</global>
	<setString><string>また、 I l l - n e tに戻ったのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>この景色は、そうですね。本当は、向こう側にいた方がよかったんですが……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>大丈夫か？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>システムコアでは、向こうへ行く必要がありますが……なんとかします。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>そういえば、ここはもうシステムコアの中なのだな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話冒頭部分 -->
<action label="stage_comm_text_main_tsubasa_action_3">

	<textBlock l="611312"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>ここは、もうシステムコアの中か。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話 -->
<action label="stage_comm_text_main_tsubasa_action_4">

	<textBlock l="611315"></textBlock>

	<global name="global_character_kaiwa">206</global>
	<setString><string>そうですね。一つ一つの言語がプログラムを作り、一つ一つのプログラムがモジュールを作り、一つ一つのモジュールがシステムを作ります。人の細胞や臓器と変わりませんね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>人為的に作られたものを生命と呼ぶのは抵抗があるがね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>……わたしたちを見ても、そう思いますか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>！！**そうか、君たちは試験管での受精から生まれたのだったな…。すまない。そういうつもりではなかった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>わたしたちは、人の技術から作り出されたという意味では、 I l l - n e tのシステムと何ら変わりはありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>だが、君達は、システムと決定的に違うものがある。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…それは、何ですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>生きる意志だ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>システムにはそれがない。何か異常な事態や危機にあってなお、生きつづけようとあらゆる選択肢を試すことの出来る精神。魂と言い換えてもいい。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>確かに、コンピュータは無限の選択肢というものがありません。今でも、「ひらめき」をシステム化することは出来ていませんから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>私が言いたいのは、そういうことではない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ツバサは言ったな、『お姉ちゃんと２人で生きるために前を向いている』と。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>はい。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>そういう風に、自分で目標を決めて、それに向かって立って歩くことだよ。システムは、少なくとも最初の目標は入力が必要だろう？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>はい。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>だから、君達はシステムと同じじゃないさ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>…なるほど、そうですね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>


			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_maiha_action_1"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_maiha_action_2"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">0</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_maiha_action_3"></aRef>
				<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- 初戻り -->
<a label="stage_comm_text_main_maiha_action_1">

	<textBlock l="612310"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>600</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">304</global>
	<setString><string>あれれ？</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>戻っちゃった…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string> R e v e r s e - n e tから戻ってきたのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うん。でも、本当なら向こう側の方がよかったわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>そうなのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>一度は R e v e r s e - n e tのシステムコアの様子を確認しないと。でも、ま、なんとかするから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>分かった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>それより、せっかくだから、システムコアを見ておくといいんじゃないかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>そういえば、ここはもうシステムコアの中なのだな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 戻り２回目 -->
<a label="stage_comm_text_main_maiha_action_2">
	<textBlock l="612311"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">100</global>
	<setString><string>また、 I l l - n e tに戻ったのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うん。でも、本当なら向こう側の方がよかったわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>そうなのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>一度は R e v e r s e - n e tのシステムコアの様子を確認しないと。でも、ま、なんとかするから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>分かった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>それより、せっかくだから、システムコアを見ておくといいんじゃないかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>そういえば、ここはもうシステムコアの中なのだな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>
</a>

<!-- 通常会話冒頭部分 -->
<a label="stage_comm_text_main_maiha_action_3">
	<textBlock l="612312"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>ここは、もうシステムコアの中か。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………やはりすごいな。**上手く言葉に出来んが、一つの生命体のようだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話 -->
<a label="stage_comm_text_main_maiha_action_4">

	<textBlock l="612315"></textBlock>

	<global name="global_character_kaiwa">306</global>
	<setString><string>確かにこのレベルになると、複雑さとしては、人と変わらないわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>人間の物理的な構成という意味でだがね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>そうね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>ねえ、ブルーベルさんは、人の生まれ変わりについては、どう思っているの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>輪廻転生の思想自体は証明はできないな。だが、魂の存在を認めている私としては、輪廻転生はありうると考える。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>あはは。ブルーベルさんらしい答えね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>通常は、輪廻転生は、肉体からの解脱を意味する。ある意味では、マイハは肉体からすでに開放されていて輪廻転生が可能な状態と言えるがね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>なるほど。輪廻転生で、間違ってツバサちゃんや I l l - n e tに来ちゃったわけだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>記憶や動作を司るものが肉体と定義するなら、マイハの肉体は妹や I l l - n e tではなくナノマシンではないか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>確かにそうね。**だとすると、ナノマシンの寿命が、わたしの寿命になるのかもしれないわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>正直マイハの状態というのは、定義が難しい。**だが、私の感覚から言えば、明らかに生きている状態にある。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>わたしも死んでる感覚はないわね。でも、生きている感覚も薄いけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>どういうことだ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>五感の感覚が薄れてるのよね。ずーっと I l l - n e tにいるせいかもしれないけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>意識が薄れることがあると言っていたな。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>そ。だから、そろそろ行きましょう。あまり時間も無駄にできないんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ふむ。そうしよう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- ************************************************************************************************ -->

<action label="stage_mboss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_middle_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_mboss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_mboss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_mboss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611320"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>あれが、レミが言っていた結晶体か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そのようです。確かにかなり目立ちますね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>む！？あれは…人が倒れているな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>え………？あれは…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>お姉ちゃん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なに！？ツバサのお姉さんなのか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃん！！どうしたの！？しっかりして！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>………ツバサちゃん…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>周りが汚れているな、何かあったのか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>分かりません………っ！？</string></setString>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>！？**……こ、これ…は………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ツバサ！どうした！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>これは……結晶体がナノマシンに…干渉してっっ…！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>25</w>

			<!--表情だけ変更 -->
			<global name="global_character_kaiwa">312</global>
			<w>5</w>
			<targetRevenge l="stage_comm_character_object_2"/>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>

			<w>10</w>
			<w>5</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ツバサ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……う…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…大丈夫か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>どうにか…でも……お姉ちゃんが……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なに…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>610</p><p>300</p></cRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>はぁ…はぁ……ナノマシンが………っ！？</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>お、おい、大丈夫か…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>……っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>これは、まさか！暴走か！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>ダメ！！わたしに近づかないでっっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_mboss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612320"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>あれが、レミが言っていた結晶体か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>そうみたいね。結構目立つわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>む！？あれは…人が倒れているな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>え………？あれは…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ツ、ツバサちゃん！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なに！？マイハの妹さんなのか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>11</param></createRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ツバサちゃん！！どうしたの！しっかりして！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>………お姉ちゃん…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>周りが汚れているな、何かあったのか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>一体何が……………っ！？</string></setString>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>え？**これ……は…………？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>マイハ！？どうした！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>結晶体からの干渉……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>マイハ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……あ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>………大丈夫か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>…ええ、なんとか……でも、ツバサちゃんが……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>635</p><p>200</p></cRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>はぁ……はぁ……体が……ナノマシンが………</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>こ、これは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>っ……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まさか、暴走か！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>ダメ……お姉ちゃん……わたしから……離れて……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>5</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611330"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>16</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">316</global>
			<setString><string>うぅ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>ハァ………ハァ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>すまない。二人とも大丈夫か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>わたしは、大丈夫…です…。お姉ちゃんは………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ああ、見たところかなり疲労しているようだが、大丈夫そうだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>しかし、今のは、あの結晶体のせいか………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>はい。あれはわたしたちのナノマシンの集合体ですね。たくさん集まることで一つの生命体のように機能しています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>システムコアと同じような意味か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>いえ、おそらく、進化しています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>あの結晶体は、ナノマシンをベースにしていますが、中心に宝石があります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あの緑の宝石は……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">210</global>
			<setString><string>アイギスさんの石…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………アイギス………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>過去にここを守って壊れてしまったＡＨの欠片です。それと融合して変質し始めたのでしょう…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>………！？**また結晶体が光り始めたぞ！？</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>くっ！**ブルーベルさん！！結晶体を破壊します！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よし！分かった！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612330"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>16</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">216</global>
			<setString><string>うぅ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ハァ……ハァ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>…二人とも大丈夫か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……さっきより落ち着いた…わ……**それよりツバサちゃんは……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>見たところかなり疲労しているようだが、大丈夫そうだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>しかし、今のは、あの結晶体のせいか………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>あれは、わたしたちのナノマシンが集まって出来たものね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>さっき、ブルーベルさんが、システムコアを一つの生命体のようだと言ったけど、まさにそんな感じね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>どういう意味だ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>あの結晶体は、ナノマシンが集まった１つの生命体みたいなもの。多くのナノマシンが結び付き、一部は……進化しているみたい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>進化…だと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>見える？中心にある緑の宝石…。**あれは、１年半前に、ここを守っていたＡＨの欠片。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>融合してしまっているのね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">309</global>
			<setString><string>アイギスさんの宝石と………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………アイギス………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>あのＡＨはちょっと特殊でね。人間らしい思考を実現しようとしたもの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>それが影響したと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>推測でしかないけどね。あのナノマシンは、わたしたちのものであって、すでに違った進化を遂げている。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string> R e v e r s e - n e tもここから広がったのね…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">103</global>
			<setString><string>………！？**また結晶体が光り始めたぞ！？</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ベルさん！あれを破壊するわ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よし！分かった！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>



<!-- ************************************************************************************************ -->

<action label="stage_boss2_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>

		<!-- プラクティスの場合は、常にラスボスフラグを立てる -->
		<global name="lastboss_judge">1</global>

		<targetRevenge label="dummy_lastboss2"></targetRevenge>	

		<w>200</w>
		<aRef label="sidewall_stage6A_create_action"/>
		<w>60</w>

		<aRef label="stage_main_boss2_action"/>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- ノーコンティニューも含めて再判定 -->
		<global name="lastboss_judge">($__select_judge-eq1)*($_continuenum-eq0)</global>

		<!-- debug -->
<!--
		<global name="lastboss_judge">1</global>
-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままボスへ -->
		<repeat><times>$__lastboss_judge-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>

</action>


<action label="stage_boss2_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611340"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>6</param></createRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>倒した…のか…？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ、ステルスして R e v e r s e - n e tに逃げました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>どうするんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>今は、干渉も弱まっています。それに、 I l l - n e tと R e v e r s e - n e tの２つの世界が重畳してる。これなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>む？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>…ブルーべルさんは、お姉ちゃんをお願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>待て！何をする気だ？！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tに行って、生きているナノマシンを全てこちら側に転送します。そして R e v e r s e - n e tを I l l - n e tから引き剥がします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>可能なのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>今、わたしが出来る中で、最良の選択肢です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>最良？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>そうは思えない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">100</global>
			<setString><string>…私も連れて行け。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>『わたしたち』が出来る中で、最良の選択肢だろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>でも……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ツバサ一人では無理だ。わずかだが私の力でも足しになるだろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>理不尽に抗うものに祝福を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>世界の理不尽を君が一人で背負う必要はない。シスターとして、そして仲間として、私が一緒に背負おう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>私では、ツバサのお姉さんの足元にも及ばないのは分かっている。だが、ここで仲間を見捨てるような大人になったつもりはない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…手を出してください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>…手を離さないでくださいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ああ！分かった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>
			
			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string> M y   n a m e   i s   T s u b a s a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 h 0 i 1 a 1 M 0 " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>これが、ツバサのナノマシンか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>行きます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは、 R e v e r s e - n e tか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>はい。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれか！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>ブルーベルさん、ここで終わりにします！力を貸してください！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>よし！！全力で挑もう！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="611342"></textBlock>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string> R e v e r s e - n e tです。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれか！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>ブルーベルさん、ここで終わりにします！力を貸してください！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>よし！！全力で挑もう！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612340"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>倒した…のか…？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ううん……ステルスして R e v e r s e - n e tに逃げたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>どうするんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>干渉も弱まってるし、 I l l - n e tと R e v e r s e - n e tの２つの世界が重なってる、いまなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>む？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ブルーベルさん、ツバサちゃんをお願いね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>待て！何をする気だ？！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string> R e v e r s e - n e tを止めるわ。集めたナノマシンを使って。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……マイハは戻ってこれるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……うん。もちろん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>嘘をついているな。マイハの微笑みは、仮面だ。何かを隠している。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あはは。そう見える？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string> R e v e r s e - n e tの影響は大きい。おそらくそれを取り除くには、何らかの代償がいるのだろう。マイハは、それを己で被るつもりなのではないのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うん、そう。**どの道、私たち以外では、 R e v e r s e - n e tの干渉を止めることは出来ない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ツバサちゃんは、肉体も精神も健全な状態だしね。どちらがリスクを負ったらいいかなんて、比較するまでもないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>他に方法は！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……あるかもしれないけど、私自身にも時間はないし………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ツバサちゃんが気絶しているのは、逆によかったわ。起きていたらきっと止められちゃうからね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なら、私を一緒に連れて行ってもらえないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>それは、ダメだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>私にできることは少ないだろう。だが、目の前で、死地に赴く友を黙って見ていられるわけがない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………そう言ってもらえるのはうれしいけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私は、最初にマイハに助けられた。その恩を返させてくれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ブルーベルさんを助けたのは、ブルーベルさんを利用しようとしたからだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>それでも、私にとって助けられた事実は変わらない。だから、私の命、マイハに預けよう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>マイハ。仲間に助けを求めることは、恥ずかしいことではない。私が力を貸したいと言っているのだから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<w>30</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…手、つなぎますね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、ああ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…離さないでね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ああ、無論だ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>

			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string> M y   n a m e   i s   M a i h a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 s 0 A 1 b 1 u 0 S t " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>これが、マイハのナノマシンか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>行くよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは、 R e v e r s e - n e tか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>そう。さっきの結晶体もこの近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれか！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>ベルさん、ここで終わらせるわ！だから、力を貸して！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>よし！！全力で挑もう！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="612342"></textBlock>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string> R e v e r s e - n e tよ。さっきの結晶体も、この近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれか！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>ベルさん、ここで終わらせるわ！だから、力を貸して！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>よし！！全力で挑もう！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>




<action label="stage_boss2_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611341"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……効いてないのか！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ツバサ！？顔色が悪すぎる………おい！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>そんな……ここまで…来て………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……ブルーベル＝アナスタシア、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ツバサ！？何を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612341"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……効いてないのか！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>マイハ！？ひどい汗だ…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>せっかく……ここまで…来たのに………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>くそ！またか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ブルーベル＝アナスタシア、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>マイハ！？何を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- ノーコンティニューとタイムアップの判定はボスの中で -->
		<!-- debug -->
<!--
		<global name="lastboss_judge2">1</global>
-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままエンディングへ -->
		<repeat><times>$__lastboss_judge2-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge2-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611350"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>よし！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>なんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>これは、ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これなら！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tを I l l - n e tから、引き剥がせるかもしれない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツバサ！大丈夫なのか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ホシミ姉妹がReverse-netを無効化するため、大量の処理をしているイメージでプログラムを -->
			<global name="global_character_kaiwa">207</global>
			<setString><string> #   k i c k   n e w   c o d e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> m a i n   =   d o   n a m e  ←   g e t C o n t e n t s</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     r e m o v e W o r l d   $   f i n d W o r l d   n a m e**    …………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> r e m o v e W o r l d   : :   W o r l d  →   N e t w o r k** r e m o v e W o r l d   =   c o n n e c t T o N e t w o r k   f   [ ]</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     w h e r e**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">108</global>
			<setString><string>くっ！　神よ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string> n e w w o r l d   =   d o   n o p  ←   n o p ( c u r r e n t )</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**     r e t u r n   c u r r e n t</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**    ＜｜＞   d o   c o n n e c t  ← w a k e ( n e t w o r k )**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>720</term>	
			</changeTargetVolume>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> #   r e m o v e   R e v e r s e - n e t   i m m e d i a t e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> [ [ 0 1 0 0 1 1 0 ] [ 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 1 ]</string></setString>

			<aRef label="ending_lastboss_light_action"></aRef>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<addString><string> [ 1 1 0 1 0 1 0 1 0 1 0 1 0 0 ] [ 1 0 1 0 1 0 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<addString><string> [ 1 0 1 0 1 0 0 1 0 0 1 0 1 0 1 0 1 0 0 1</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<addString><string> 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 1 0 1 1 ]</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>


			<addString><string> [ 1 0 0 1 0 1 1 1 0 1 0 1 0 0 ] [ 1 1 1 0 1 1 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> [ 1 0 1 1 1 0 0 0 1 0 1 0 1 0 1 0 1 0 1 1</string></addString>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> 0 1 0 1 1 0 1 ]………………</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<repeat><times>2</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			</repeat>
			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>1</w>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>

			<w>60</w>

			<targetVanish label="bgm"></targetVanish>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612350"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>9</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>よし！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>なんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<global name="global_character_kaiwa">302</global>
			<setString><string>このナノマシンは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これなら、 R e v e r s e - n e tを無力化できるかもしれない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>マイハ！大丈夫なのか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ホシミ姉妹がReverse-netを無効化するため、大量の処理をしているイメージでプログラムを -->
			<global name="global_character_kaiwa">307</global>
			<setString><string> #   k i c k   n e w   c o d e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> m a i n   =   d o   n a m e  ←   g e t C o n t e n t s</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     r e m o v e W o r l d   $   f i n d W o r l d   n a m e**    …………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> r e m o v e W o r l d   : :   W o r l d  →   N e t w o r k** r e m o v e W o r l d   =   c o n n e c t T o N e t w o r k   f   [ ]</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     w h e r e**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">108</global>
			<setString><string>くっ！　神よ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string> n e w w o r l d   =   d o   n o p  ←   n o p ( c u r r e n t )</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**     r e t u r n   c u r r e n t</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**    ＜｜＞   d o   c o n n e c t  ← w a k e ( n e t w o r k )**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>720</term>	
			</changeTargetVolume>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> #   r e m o v e   R e v e r s e - n e t   i m m e d i a t e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> [ [ 0 1 0 0 1 1 0 ] [ 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 1 ]</string></setString>

			<aRef label="ending_lastboss_light_action"></aRef>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<addString><string> [ 1 1 0 1 0 1 0 1 0 1 0 1 0 0 ] [ 1 0 1 0 1 0 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<addString><string> [ 1 0 1 0 1 0 0 1 0 0 1 0 1 0 1 0 1 0 0 1</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<addString><string> 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 1 0 1 1 ]</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>


			<addString><string> [ 1 0 0 1 0 1 1 1 0 1 0 1 0 0 ] [ 1 1 1 0 1 1 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> [ 1 0 1 1 1 0 0 0 1 0 1 0 1 0 1 0 1 0 1 1</string></addString>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> 0 1 0 1 1 0 1 ]………………</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<repeat><times>2</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			</repeat>
			<soundtrack><file type="ogg">noise</file></soundtrack>	


			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>1</w>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>

			<w>60</w>

			<targetVanish label="bgm"></targetVanish>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>



<action label="stage_end_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611351"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ツバサ！？顔色が悪すぎる…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>干渉が……つよ……すぎる………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……ブルーベル＝アナスタシア、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ツバサ！？何を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_end_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612351"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>マイハ！？ひどい汗だ…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>こんなにも干渉が強いなんて……遅かったのね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>くそ！またか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ブルーベル＝アナスタシア、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>マイハ！？何を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>


<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>ブルーベル＝アナスタシア</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>アルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>？？？</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ブルーベル　　：　100通常、101笑、102苦、103怒、104驚、105通常２、106真剣、107疑、108苦２、  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">03_bluebell_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">03_bluebell_06_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">03_bluebell_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">03_bluebell_09_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">03_bluebell_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">03_bluebell_02_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">03_bluebell_05_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">03_bluebell_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">03_bluebell_07_pain</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">03_bluebell_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">03_bluebell_06_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">03_bluebell_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">03_bluebell_09_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">03_bluebell_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">03_bluebell_02_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">03_bluebell_05_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">03_bluebell_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">03_bluebell_07_pain</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface> -->

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　             -->
<!-- 　　　　　　209通常（顔色悪）、210通常2（顔色悪）、211苦（顔色悪）、212真剣（顔色悪）、213気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2_pain">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq210</ts>
						<loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq211</ts>
						<loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq212</ts>
						<loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq213</ts>
						<loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq214</ts>
						<loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq215</ts>
						<loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq216</ts>
						<loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq409</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H9 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>9</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>2</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>3</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H10 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>10</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage6_bluebell_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
