<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- 悠莉:  100:怒、101:笑、102:常、103:苦、104:寂、105:真、106:驚、107:考 -->
<!-- 真悠:  200:怒、201:常、202:苦、203:寂、204:真、205:笑、206:驚、207:考 -->
<!-- ********************************************************************* -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">28_talkscene3</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>


<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 05:25</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>1</param></createRef>
						
			<global name="global_character_kaiwa">106</global>
<setString><string>Wow. So this is the system core...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>It really looks state of the art.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I bet Ms. Kouduki designed this area.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>I think so too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>This is her code. There's no mistaking it.**The structure, methodology, and**implementation are just like how she taught**us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>I knew she helped build Ill-net. She must've**designed the core herself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Back then, people called her one of the best**programmers in the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Since Sara had all her data, it's not**surprising she'd be able to come and go from**in here with ease...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>That's how it looks.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Ah, there's a swarm of worms coming.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Okay, let's get going.**Think the worms are coming from where Sara**is?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I can't imagine they're not.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>We didn't come this far to run away now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Of course not. Let's go.**Let's head right for her!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>



<!-- ********************************************************************* -->
<!-- ***** 神月戦　開始                                              ***** -->
<!-- ********************************************************************* -->
<action label="stage_midboss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_midboss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage6C_boss_appear_misa"></actionRef>	
		<wait>80</wait>

		<system><command>playermovedisable</command></system>
		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select_x_create_action1"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>
		<system><command>playermoveenable</command></system>
		<wait>30</wait>
	</repeat>
	
</action>


<action label="stage_midboss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>1</param></createRef>


			<!-- *** フラグ S37 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>37</num><flag>1</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>37</num><flag>0</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">37</sysvar><eval name="f37">$_gameflag</eval>			

			<repeat><times>$f37-eq0</times>
				<global name="global_character_kaiwa">107</global>
<setString><string>.........?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">201</global>
<setString><string>Yuuri?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Go on ahead, Mayuu. **I want to check something really quick.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">201</global>
<setString><string>Huh? Why don't we check it out together?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<eval name="localflag">0</eval>
				<repeat><times>$_twinsrate-lt56</times>
					<eval name="localflag">1</eval>
				</repeat>

				<setGameFlag>
					<num>38</num><flag>0</flag>
				</setGameFlag>
				<repeat><times>$localflag-eq1</times>
					<setLock><num>2</num></setLock>
					<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
					<waitLock><num>2</num></waitLock>
				</repeat>
			</repeat>
			<repeat><times>$f37-eq1</times>
				<global name="global_character_kaiwa">207</global>
<setString><string>.........?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">102</global>
<setString><string>Is something the matter, Mayuu?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">201</global>
<setString><string>Do you mind going on ahead, Yuuri? **I want to check something really quick.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">102</global>
<setString><string>Here? **Shouldn't I help?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<eval name="localflag">0</eval>
				<repeat><times>$_twinsrate-gt44</times>
					<eval name="localflag">1</eval>
				</repeat>

				<setGameFlag>
					<num>38</num><flag>1</flag>
				</setGameFlag>

				<repeat><times>$localflag-eq1</times>
					<setLock><num>2</num></setLock>
					<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
					<waitLock><num>2</num></waitLock>
				</repeat>
			</repeat>

			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			
			
			<!-- *** 悠莉・単独 *** -->
			<repeat><times>$f38-eq0</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>No, please check out the path ahead of us.**I'm worried about that too. Don't worry, I'll**catch up in a minute.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">201</global>
<setString><string>Ah, all right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
				<global name="twins_set">0</global>

				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">107</global>
<setString><string>(Someone's in there, but I'm not picking**anybody up on my sensors...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage6C_boss_appear_misa"></actionRef>	
				<wait>80</wait>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>M-Ms. Kouduki...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>Yuuri...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Y-You're...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>Guh...ah.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">103</global>
<setString><string>(Something's not right... Those worms look**like special ones she made herself...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">103</global>
<setString><string>(I shouldn't have left Mayuu alone...!!)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Run... away......... Yuuri...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Damn it! I have to defeat those worms!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>

			<!-- *** 真悠・単独 *** -->
			<repeat><times>$f38-eq1</times>
				<global name="global_character_kaiwa">201</global>
<setString><string>No, you should check out the passage ahead of**us. **I'll be okay. I'll catch up in a minute.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>All right. Be careful.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
				<global name="twins_set">3</global>

				<targetRevenge label="character_1"/>


				<global name="global_character_kaiwa">207</global>
<setString><string>(Someone's in there. **But I'm not detecting anybody...?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage6C_boss_appear_misa"></actionRef>	
				<wait>80</wait>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>M-Ms. Kouduki...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>Mayuu...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Y-You're...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>Guh...ah.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>(What's going on here...?**And those worms... They're some kind of**special ones of her own design...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>(I shouldn't have left Yuuri by herself...!!)</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Run... away......... Mayuu...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>I don't have a choice! I have to kill those**worms by myself!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>
			
			<!-- *** 悠莉・双子 *** -->
			<repeat><times>($f38-eq2)*($f37-eq0)</times>
				<global name="twins_set">2</global>
				<global name="global_character_kaiwa">102</global>
<setString><string>You're right. It'd be better if you helped.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">201</global>
<setString><string>Yeah. So, are you looking for something in**particular?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">107</global>
<setString><string>Yeah. Um... I sense someone here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">207</global>
<setString><string>Sense? But nobody's on the radar.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">107</global>
<setString><string>You're right, but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri! Over there...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage6C_boss_appear_misa"></actionRef>	
				<wait>80</wait>

				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Huh? M-Ms. Kouduki...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>Ah...... Yuuri...? Mayuu?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Is that really you...? Really...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>Guh...ah.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>Ms. Kouduki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Mayuu! Stay away from her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Something's wrong with her!**And look at those worms.**She made them... They're specialized attack**worms!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">103</global>
<setString><string>They're much stronger than any other worms**we've seen...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Run... away......... Yuuri... Mayuu...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki... No...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Damn it! We don't have a choice! **Mayuu, we have to beat those worms!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>

			<!-- *** 真悠・双子 *** -->
			<repeat><times>($f38-eq2)*($f37-eq1)</times>
				<global name="twins_set">2</global>
				<global name="global_character_kaiwa">201</global>
<setString><string>Ah, yeah. Can you help?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">101</global>
<setString><string>Okay. **So... What're you looking for?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">207</global>
<setString><string>Ah, um... Well, I sensed someone...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">102</global>
<setString><string>Sensed? The scanners aren't showing anybody.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">207</global>
<setString><string>I know, but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Ah! Over there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage6C_boss_appear_misa"></actionRef>	
				<wait>80</wait>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Huh? M-Ms. Kouduki...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>Ah...... Yuuri...? Mayuu?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Is that really you...? Really...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>Guh...ah.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>Ms. Kouduki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Mayuu! Stay away from her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Something's wrong with her!**And look at those worms.**She made them... They're specialized attack**worms!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">103</global>
<setString><string>They're much stronger than any other worms**we've seen...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Run... away......... Yuuri... Mayuu...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki... No...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Damn it! We don't have a choice! **Mayuu, we have to beat those worms!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** 神月戦　終了                                              ***** -->
<!-- ********************************************************************* -->
<action label="stage_midboss_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_midboss_end_comm_text_main_action"></actionRef>		
	</repeat>
	<repeat><times>1-($_practice_mode-eq0)</times>
	</repeat>	
</action>


<action label="stage_midboss_end_comm_text_main_action">
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			

			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

			<repeat><times>$f38-eq0</times>
				<setGameFlag><num>39</num><flag>0</flag></setGameFlag>
			</repeat>
			<repeat><times>$f38-eq1</times>
				<setGameFlag><num>39</num><flag>1</flag></setGameFlag>
			</repeat>
			<repeat><times>$f38-eq2</times>
				<repeat><times>$_twinsrate-lt50</times>
					<setGameFlag><num>39</num><flag>2</flag></setGameFlag>
				</repeat>
				<repeat><times>1-($_twinsrate-lt50)</times>
					<setGameFlag><num>39</num><flag>3</flag></setGameFlag>
				</repeat>
			</repeat>
			
			<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>			
			
			<repeat><times>$f39-eq0</times>
				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Ms. Kouduki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">403</global>
<setString><string>Yuuri... You've grown so much...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">106</global>
<setString><string>It's... It's really you... isn't it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>That's right...**But... it's hard for me to think anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Ms. Kouduki! Hang in there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Listen to me, Yuuri. **You have to... destroy Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>I have to find a way to help you first...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>You can't... My body's gone.**A human can't live on as just their soul...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>But...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>It doesn't matter, just listen. **Sara can't control her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">402</global>
<setString><string>She thinks that... she's human...**She can express anger and sorrow... All the**negative emotions...**But there's still a bug in her control...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Then if we just fix the bug...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">404</global>
<setString><string>While you work on patching her... more people**will... keep disappearing as Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Sara's behind the Ghosts!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">405</global>
<setString><string>As long as... she exists in Ill-net... she**has power like a god... I made Sara able**to... manipulate Ill-net...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">406</global>
<setString><string>But... I made a mistake... **That's why... you have to destroy her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">103</global>
<setString><string>Ms. Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>...I understand. I'll destroy Sara, no matter**what.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">407</global>
<setString><string>Thank you... I know that... you can do it...**now...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">408</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">103</global>
<setString><string>Ms... Kouduki...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>Leave Sara to me.**I will stop her for you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>
			
			<repeat><times>$f39-eq1</times>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">403</global>
<setString><string>Mayuu... It's been a long time...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">203</global>
<setString><string>Ms. Kouduki... Is it really you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>That's right...**But... it's hard for me to think anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>!! What should I do...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Don't worry about me, Mayuu... **You have to... destroy Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki! What are you saying!? **You need help...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>You can't... My body's gone.**A human can't live on as just their soul...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>But...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>It doesn't matter, just listen. **Sara can't control her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">402</global>
<setString><string>She thinks that... she's human...**She can express anger and sorrow... All the**negative emotions...**But there's still a bug in her control...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Then if we fix the bug...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">404</global>
<setString><string>While you work on patching her... more people**will... keep disappearing as Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>Then Ghosts really are being caused by**her...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">405</global>
<setString><string>As long as... she exists in Ill-net... she**has power like a god... I made Sara able**to... manipulate Ill-net...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">406</global>
<setString><string>But... I made a mistake... **That's why... you have to destroy her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>!! **Ms. Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>...I understand.**I'll destroy Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">407</global>
<setString><string>Thank you...**I know you... can do it... now...</string></setString>
				<actionRef label="text_wait_action"></actionRef>	

				<global name="global_character_kaiwa">408</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">202</global>
<setString><string>.........!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>...Thank you for everything, Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
	
			</repeat>
			
			<repeat><times>$f39-eq2</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Ms. Kouduki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">403</global>
<setString><string>Mayuu... Yuuri... You've grown so much...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">203</global>
<setString><string>Ms. Kouduki... Is it really you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>That's right...**But... it's hard for me to think anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Ms. Kouduki! Hang in there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>It doesn't matter. Listen. You have to...**destroy Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki! What are you saying!? **You need help...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>You can't... My body's gone.**A human can't live on as just their soul...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>But...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>It doesn't matter, just listen. **Sara can't control her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>Her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">401</global>
<setString><string>She thinks that... she's human...**She can express anger and sorrow... All the**negative emotions...**But there's still a bug in her control...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Then if we just fix the bug...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">404</global>
<setString><string>While you work on patching her... more people**will... keep disappearing as Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Sara's behind the Ghosts!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">405</global>
<setString><string>As long as... she exists in Ill-net... she**has power like a god... I made Sara able**to... manipulate Ill-net...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>No way...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">406</global>
<setString><string>But... I made a mistake... **That's why... you have to destroy her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>!! **Ms. Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">405</global>
<setString><string>Sara must have extraordinary power now. If**you don't work together, you won't be able to**defeat her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>...We understand, but we're going to stop her**without destroying her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>We've been building up our experience,**knowledge, and intuition!**I know we can do it!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>...That's right.**Ms. Kouduki please believe in our abilities.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">408</global>
<setString><string>You've become so admirable...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">408</global>
<setString><string>Thank you... I believe in you... **In your strength...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">104</global>
<setString><string>.........!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>...Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
	
			</repeat>
			
			<repeat><times>$f39-eq3</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>1</param></createRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">403</global>
<setString><string>Yuuri... Mayuu... You've grown up so much...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">104</global>
<setString><string>It's... It's really you... isn't it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>That's right...**But... it's hard for me to think anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Ms. Kouduki! Hang in there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">402</global>
<setString><string>Listen, Yuuri. You... have to destroy Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki! What are you saying!? **You need help...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">400</global>
<setString><string>You can't... My body's gone.**A human can't live on as just their soul...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>But...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">401</global>
<setString><string>It doesn't matter, just listen. **Sara can't control her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>Her emotions...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			
				<global name="global_character_kaiwa">403</global>
<setString><string>She thinks that... she's human...**She can express anger and sorrow... All the**negative emotions...**But there's still a bug in her control...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Then if we just fix the bug...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">404</global>
<setString><string>While you work on patching her... more people**will... keep disappearing as Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Sara's behind the Ghosts!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">405</global>
<setString><string>As long as... she exists in Ill-net... she**has power like a god... I made Sara able**to... manipulate Ill-net...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>No way...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">406</global>
<setString><string>But... I made a mistake... **That's why... you have to destroy her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>!! **Ms. Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>...I understand. **But we're going to stop her without**destroying her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Mayuu!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">205</global>
<setString><string>Right, Yuuri? **Don't you think we can do it now?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>.........Yeah, of course we can. **Ms. Kouduki, we're not the same students we**were before. Believe in us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">408</global>
<setString><string>You've become so admirable...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">408</global>
<setString><string>Thank you... **I believe... in your strength...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">104</global>
<setString><string>.........!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>...Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>
			
		
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（１）　開始                                        ***** -->
<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<repeat><times>1-($__twins_set-eq2)</times>
		<global name="boss_state">0</global>
		<global name="boss_life">7</global>
	</repeat>
	<repeat><times>$__twins_set-eq2</times>
		<global name="boss_state">1</global>
		<global name="boss_life">6</global>
	</repeat>

	<actionRef label="stage6C_boss_appear_sara_common1"></actionRef>	
	<wait>80</wait>

	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss1_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<wait>60</wait>
	</repeat>
	
</action>


<action label="stage_boss1_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>
			
			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Awwww. Looks like you made it this far after**all.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">205</global>
<setString><string>Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">301</global>
<setString><string>It's been a long time, Mayuu.**You came here by yourself? I thought I had**detected Yuuri with you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">205</global>
<setString><string>She'll be here in a minute.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">300</global>
<setString><string>Well, it doesn't matter either way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>You're behind what's going on then?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>That's right. I did it.**But it wasn't to call you here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>Then why?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">303</global>
<setString><string>It has nothing to do with you.**I still have things to do, so I'd prefer it**if you left.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I can't do that. Ms. Kouduki told us to find**and take care of all her data.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">303</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>That includes you, Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>...Me...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Then you're......... going to kill me?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>U-Um, we don't want to destroy you. Just**shutting you down would be...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>My mother said that...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>She told you to kill me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Why...!?**I saw her again recently but... she wanted to**kill me...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>She's been here!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>She always came!**It wasn't that long ago...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>She did.........?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother! Mother!! Where are you!?**Why do you want to kill me?**Tell me why!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Calm down, Sara!**She's... She's been dead for the last ten**years!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother? Mother!? Where are you?**You said we'd be together forever!**You said that you'd always be with me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>That's why I told Ill-net to pull everybody**in!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Sara...!!**You're the cause of the Ghosts...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Where have you taken her!? Where's my**mother!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>This is bad! Calm down, Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Mother!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>540</param><param>5</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Awwww. Looks like you made it this far after**all.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara. I finally found you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>It's been a long time, Yuuri.**You came here by yourself?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">102</global>
<setString><string>Mayuu'll be here in a minute.**It'll be a reunion for the three of us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">301</global>
<setString><string>Well, I don't care either way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Did you cause all this?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>That's right. I did it.**But it wasn't to bring you here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Then why?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>It has nothing to do with you.**I still have things to do, so I'd prefer it**if you left.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I can't do that. Ms. Kouduki told us to**collect and then take care of everything she**left behind.**That includes you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Huh.........?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>We need to take care of you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>...Me...?**Then you're......... going to kill me?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>We don't need to destroy you. If we can just**shut you down for a...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>My mother said that...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>She told you to kill me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Why...!?**I had just seen her but... she wanted to kill**me...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What!? She's been here!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>She always came!**It wasn't that long ago...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>What are you talking about...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother! Mother!! Where are you!?**Why do you want to kill me?**Tell me why!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Hey, Sara, what do you mean!?**She... She died ten years ago!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother? Mother!? Where are you?**You said we'd be together forever!**You said that you'd always be with me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>That's why I told Ill-net to pull everybody**into it!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Sara...!!**You're the trigger for the Ghosts!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Where have you taken her!? Where's my**mother!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Ngh! Hey! Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Mother!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$f38-eq2</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>5</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>3</param></createRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Awwww. Looks like you made it this far after**all.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara. I finally found you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>It's been a long time.**Yuuri. Mayuu.**I did kind of want to see you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>We met Ms. Kouduki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">303</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">104</global>
<setString><string>She asked us to destroy you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">304</global>
<setString><string>...What did you just say?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Sara, there's a bug in your AHC.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">304</global>
<setString><string>She... told you to kill me...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>She's not your mother. She's your master.**Do you understand? You're an AH, not a human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>What are you talking about!?**I'm not an AH!!**I'm Misa Kouduki's only daughter!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">100</global>
<setString><string>She... She died ten years ago!**Because you turned her into a Ghost! She was**absorbed into Ill-net!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>But... but...!!**She was supposed to always be with me!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, you're an amazing AH. You have better**processing capabilities and can feel more**emotions than any other AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>But......... Your bug creates a huge gulf**between being an AH and being human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>I don't understand!!**You're not making any sense!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, we have to stop you in her place...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>For what she wished for...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">306</global>
<setString><string>AaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAHHHHHH!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

			</repeat>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（２）　開始                                        ***** -->
<!-- ********************************************************************* -->
<action label="stage_boss2_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

		<!-- S38 が双子の場合は会話なし -->
		<repeat><times>1-($f38-eq2)</times>
			<actionRef label="stage_boss2_comm_text_main_action"></actionRef>			
		</repeat>
	</repeat>

	<repeat><times>1-($_practice_mode-eq0)</times>
		<actionRef label="stage6C_player_dummy"></actionRef>
		<wait>80</wait>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
		<wait>30</wait>
	</repeat>

</action>


<action label="stage_boss2_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<!-- 背景停止 -->
			<!--
			<actionRef label="bg_stop_action"></actionRef>
			-->
			
			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_2_create"><param>440</param><param>3</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>You've gotten so strong, Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahahahahahaha!**That's not enough to kill me!!**You're the one that's going to die!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>This is bad... I can't get past her barrier**by myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>If Yuuri were here...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>Mayuu!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<!-- 双子に戻す -->
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">205</global>
<setString><string>Yuuri!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Tch!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Sorry I'm late.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>No. More importantly, Sara's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah. Her emotion circuit's gone berserk,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Huh? How did you know?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>.........I found Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>To be more exact, it was the last piece of**her soul.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Yuuri!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Hey, Sara. Long time, no see.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Sorry to be so blunt, but you can't see Ms.**Kouduki anymore. You caused her to become a**Ghost when you pulled her into Ill-net.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>You're still saying that!?**I just saw her!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>She just died.**You can't see her anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>.........That means that you're here to kill**me too!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>No. I don't want to kill you.**I'm here to destroy you.**...Don't you understand?**You're not human. You're an AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>What are you talking about!?**I'm not an AH!!**I'm Misa Kouduki's only daughter!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, you're an amazing AH. You have better**processing capabilities and can feel more**emotions than any other AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>But......... Your bug creates a huge gulf**between being an AH and being human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>I don't understand!!**You're not making any sense!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, we have to stop you in her place...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Both of us!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>AaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAHHHHHH!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				<wait>30</wait>
			</repeat>
			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Sara... You've gotten strong...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahahahahahaha!**That's not enough to kill me!!**You're the one that's going to die!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Kuh... **That barrier's too much for me to handle by**myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Without Mayuu, I can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>Yuuri!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<!-- 双子に戻す -->
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">105</global>
<setString><string>Mayuu!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Tch!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I'm sorry that I'm late.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Seriously.**But you made it just in the nick of time.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>More importantly, Sara's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>Her emotions are out of control, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>How did you know...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>.........I met Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>To be more precise, I met her spirit.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Mayuu!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Sara... I met Ms. Kouduki, but nobody will**ever be able to see her ever again.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You caused her to become a Ghost because you**pulled her into Ill-net.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>You're still saying that!?**I just saw her!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>She just died.**Nobody can see her anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>.........What!? That means that you're here**to kill me too!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You think that way because you think that**you're a human... but you're not. You aren't**human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>What are you talking about!?**I'm not an AH!!**I'm Misa Kouduki's only daughter!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">203</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, you're an amazing AH. You have better**processing capabilities and can feel more**emotions than any other AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>But......... Your bug creates a huge gulf**between being an AH and being human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>I don't understand!!**You're not making any sense!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>Sara, we have to stop you in her place...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Both of us!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">305</global>
<setString><string>AaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAHHHHHH!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>	
			</repeat>

			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（３）　開始                                        ***** -->
<!-- ********************************************************************* -->
<action label="stage_boss3_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss3_comm_text_main_action"></actionRef>			
	</repeat>

	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 逃げボス -->
		<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
		<wait>80</wait>

		<system><command>playermovedisable</command></system>
		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select_x_create_action3"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>

		<actionRef label="stage6C_half2"></actionRef>
		<wait>65</wait>
		<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
		<wait>80</wait>

		<system><command>playermoveenable</command></system>
		<wait>30</wait>

		<changeTargetVolume label="bgm">
			<num>-2000</num><term>60</term>
		</changeTargetVolume>
		<wait>120</wait>
		<actionRef label="bg_last_action"></actionRef>
	</repeat>
	
</action>


<action label="stage_boss3_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>

				<global name="global_character_kaiwa">308</global>
<setString><string>Aaaaaah!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<!-- 逃げボス -->
				<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
				<wait>60</wait>
				<targetRevenge label="character_3"/>

				<global name="global_character_kaiwa">106</global>
<setString><string>Damn! She still had enough strength to**escape...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>

				<!-- フラッシュから画像の変更まで -->
				<actionRef label="stage6_flash1"></actionRef>
				<wait>60</wait>
				<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>
				<wait>60</wait>				
				<createRef label="stage_comm_character_1_create_q"><param>340</param><param>5</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>4</param></createRef>
				<!-- ****** -->

				<global name="global_character_kaiwa">206</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>What did she just do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Yuuri, the world is beginning to collapse!**This is really bad...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Ah! Communications with the outside are back**online!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yuuri! We can escape!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>.........Mayuu, I'm going after her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>I made a promise to Ms. Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Then I'll go with...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>No, you have to escape now and make sure I**have a way out. The way this is going, I**won't be able to execute a Drive Out from in**here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>But it's too dangerous. It may really become**impossible for you to leave.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>...Please.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>I understand.**...But promise me you'll come back.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Yeah, of course.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">105</global>
<setString><string>All right. Where'd you go, Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>
				<global name="global_character_kaiwa">0</global>
<setString><string>　</string></setString>

				<!-- プレイヤー固定 -->
				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
				<global name="twins_set">0</global>
				<actionRef label="stage6C_half2"></actionRef>
				<wait>65</wait>
				<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
				<wait>80</wait>

				<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<createRef label="stage_comm_character_1_create_q"><param>440</param><param>4</param></createRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>...!! Yuu...ri...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>You can't last much longer...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I think what Ms. Kouduki regretted the most**was not finishing you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I'm not good enough to help you. I hate it,**but all I can do is destroy you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>I am... an... AH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>That's right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>No......... I don't... want to... die...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>.........Forgive me, Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<actionRef label="bg_last_action"></actionRef>
			</repeat>

			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>

				<global name="global_character_kaiwa">308</global>
<setString><string>Aaaaaah!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<!-- 逃げボス -->
				<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
				<wait>60</wait>
				<targetRevenge label="character_3"/>

				<global name="global_character_kaiwa">106</global>
<setString><string>Damn! She still had enough strength to**escape...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<wait>30</wait>

				<!-- フラッシュから画像の変更まで -->
				<actionRef label="stage6_flash1"></actionRef>
				<wait>60</wait>
				<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>
				<wait>60</wait>				
				<createRef label="stage_comm_character_1_create_q"><param>340</param><param>5</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>4</param></createRef>
				<!-- ****** -->

				<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>What did she just do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>The world here's beginning to collapse...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Communication with the outside is back**online!**...We don't have a choice. Mayuu, let's get**out of here!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Hey, what're you doing?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...I'm going after Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Mayuu...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>I made a promise to Ms. Kouduki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Then I'll go with you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>You should escape now and make sure I have a**way out. If this keeps up, there's not going**to be any way to escape.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>It's too dangerous. There's too big a chance**you won't be able to Drive Out.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I know, but I don't think there's going to be**another chance. I'll always regret it if I**don't go.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>.........All right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>This is the first time you've ever said you'd**go by yourself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>...Is it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Get going! Leave me to handle things outside!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Yep!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_1"/>
				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">0</global>
<setString><string>　</string></setString>

				<!-- プレイヤー固定 -->
				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
				<global name="twins_set">3</global>
				<actionRef label="stage6C_half2"></actionRef>
				<wait>65</wait>
				<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
				<wait>80</wait>

				<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<createRef label="stage_comm_character_2_create_q"><param>440</param><param>3</param></createRef>
				<global name="global_character_kaiwa">203</global>
<setString><string>Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>...!! Ma...yuu...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Ms. Kouduki never said she hated you.**I don't hate you either. We both feel the**same way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>But all I can do for you right now is destroy**you... Forgive me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>I am... an... AH...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>.........That's right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>No......... I.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>I'm sorry, Sara!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<actionRef label="bg_last_action"></actionRef>
			</repeat>

			<repeat><times>$f38-eq2</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>

				<global name="global_character_kaiwa">308</global>
<setString><string>Aaaaaah!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<!-- 逃げボス -->
				<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
				<wait>60</wait>

				<global name="global_character_kaiwa">106</global>
<setString><string>Damn! She still had enough strength to**escape...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>

				<!-- フラッシュから画像の変更まで -->
				<actionRef label="stage6_flash1"></actionRef>
				<wait>60</wait>
				<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>
				<wait>60</wait>				
				<createRef label="stage_comm_character_1_create_q"><param>340</param><param>5</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>4</param></createRef>
				<!-- ****** -->

				<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>What did she just do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Let's go, Mayuu! We have to go after her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>We have to hurry. The world here isn't going**to last very long.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>
				<targetRevenge label="character_2"/>
				<global name="global_character_kaiwa">0</global>
<setString><string>　</string></setString>

				<!-- プレイヤー固定 -->
				<global name="twins_set">2</global>
				<actionRef label="stage6C_half2"></actionRef>
				<wait>65</wait>
				<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
				<wait>80</wait>

				<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_1_create_q"><param>440</param><param>5</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>4</param></createRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>Gaah....!! You.........!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Calm down, Sara.**We're not here to kill you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Please understand. We'll fix your bug. Please**shut down.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>I'm an... AH...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">104</global>
<setString><string>That's right. But I know we can save you.**Believe in us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>Liars......!!**No...! I'm... human!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<actionRef label="bg_last_action"></actionRef>
			</repeat>

			<actionRef label="stage_comm_text_finish_action_6C"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>







<!-- ********************************************************************* -->
<!-- ***** Boss Battle  終了                                              ***** -->
<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<system><command>playerswitchenable</command></system>
	<targetRevenge label="switch_disable_img"></targetRevenge>	

	<setLock><num>1</num></setLock>
			
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<actionRef label="stage6_flash2"/>

			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			
			
			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_1_create_q"><param>440</param><param>3</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>2</param></createRef>

				<global name="global_character_kaiwa">502</global>
<setString><string>...Gah...ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>I'm sorry... You're in pain...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">503</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Ms. Kouduki...**This was for the best, right.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
				
				<global name="global_character_kaiwa">502</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">503</global>
<setString><string>...Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">504</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">104</global>
<setString><string>Goodbye, Sara.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">504</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_5"/>
				<wait>90</wait>

				<createRef label="stage_comm_character_7_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">700</global>
<setString><string>Yuuri!! You're out of time!**You have to come back!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">106</global>
<setString><string>...Yeah, here I come.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">105</global>
<setString><string>I'll be right there.**Drive Out Process... execute!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				


				
			</repeat>
					
			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_2_create_q"><param>440</param><param>3</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>2</param></createRef>

				<global name="global_character_kaiwa">502</global>
<setString><string>...Gah...ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>I'm sorry... You're in pain...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">502</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Ms. Kouduki...**This is what you wanted, right...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">503</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">504</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Goodbye, Sara...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">504</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_5"/>
				<wait>90</wait>

				<createRef label="stage_comm_character_6_create"><param>160</param><param>0</param></createRef>
				<global name="global_character_kaiwa">600</global>
<setString><string>Hey, Mayuu!! You're out of time!**I can't hold the escape route open much**longer!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">207</global>
<setString><string>...Ah, Yuuri! Sorry!!**Here I come!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">205</global>
<setString><string>Drive Out Process... execute!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

			</repeat>
					
			<repeat><times>$f38-eq2</times>
				<createRef label="stage_comm_character_1_create_q"><param>440</param><param>4</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>3</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>2</param></createRef>

				<global name="global_character_kaiwa">502</global>
<setString><string>...Gah...ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>I'm sorry... You're in pain...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Her core's not damaged... She's still okay...</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">105</global>
<setString><string>Mayuu!**Collect the image and dump her core!**Hurry! Before she disappears!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">204</global>
<setString><string>Yeah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">503</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<targetRevenge label="character_5"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">105</global>
<setString><string>Did you get her, Mayuu?**We've got to get out of here!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
				
				<global name="global_character_kaiwa">204</global>
<setString><string>It's okay! I finished in time.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">105</global>
<setString><string>Okay! Let's get out of here!**This doesn't matter unless we make it home!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
				
				<global name="global_character_kaiwa">203</global>
<setString><string>Sara...**I promise that you'll get to live again!</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

			</repeat>
					
					
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Sara</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>Misa</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq5</times>
<setString><string>Sara</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq6</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq7</times>
<setString><string>Mayuu</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_1_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_2_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_3_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_3_img_9"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq307</times>
				<imgRef label="stage_comm_character_3_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq308</times>
				<imgRef label="stage_comm_character_3_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">sara_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">sara_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">sara_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">sara_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">sara_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">sara_hyoujou6</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">sara_hyoujou7</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_8" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_9" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->
<!-- 光紗 -->
<create label="stage_comm_character_4_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>270</cy>
	<child>1</child>
	<object label="character_4">
		<revengeRef label="character_4_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_4_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_4_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_4_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_4_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_4_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_4_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_4_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_4_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_4_img_9"></imgRef>
		</repeat>

		<eval name="my_character1">400+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt399)*($__global_character_kaiwa-lt500)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq400</times>
				<imgRef label="stage_comm_character_4_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq401</times>
				<imgRef label="stage_comm_character_4_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq402</times>
				<imgRef label="stage_comm_character_4_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq403</times>
				<imgRef label="stage_comm_character_4_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq404</times>
				<imgRef label="stage_comm_character_4_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq405</times>
				<imgRef label="stage_comm_character_4_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq406</times>
				<imgRef label="stage_comm_character_4_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq407</times>
				<imgRef label="stage_comm_character_4_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq408</times>
				<imgRef label="stage_comm_character_4_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_4_img_1" type="normal">
	<file type="dds">kouduki_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_2" type="normal">
	<file type="dds">kouduki_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_3" type="normal">
	<file type="dds">kouduki_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_4" type="normal">
	<file type="dds">kouduki_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_5" type="normal">
	<file type="dds">kouduki_hyoujou1i</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_6" type="normal">
	<file type="dds">kouduki_hyoujou2i</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_7" type="normal">
	<file type="dds">kouduki_hyoujou3i</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_8" type="normal">
	<file type="dds">kouduki_hyoujou4i</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_9" type="normal">
	<file type="dds">kouduki_hyoujou4ii</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>420</width><height>420</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<revenge label="character_4_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_5">
		<revengeRef label="character_5_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_5_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_5_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_5_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_5_img_4"></imgRef>
		</repeat>

		<eval name="my_character1">500+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt499)*($__global_character_kaiwa-lt600)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq500</times>
				<imgRef label="stage_comm_character_5_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq501</times>
				<imgRef label="stage_comm_character_5_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq502</times>
				<imgRef label="stage_comm_character_5_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq503</times>
				<imgRef label="stage_comm_character_5_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq504</times>
				<imgRef label="stage_comm_character_5_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_5_img_1" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_2" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_3" type="normal">
	<file type="dds">sara2_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_4" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<img label="stage_comm_character_5_img_5" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<revenge label="character_5_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_6">
		<setDrawLevel><num>31</num></setDrawLevel>

		<imgRef label="stage_comm_character_7_img_1"></imgRef>
		<eval name="my_character1">700</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt700)+($__global_character_kaiwa-gt799)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-eq700)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq700</times>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
				</changeColor>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<setDrawLevel><num>31</num></setDrawLevel>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_7_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_7">
		<setDrawLevel><num>31</num></setDrawLevel>

		<imgRef label="stage_comm_character_7_img_1"></imgRef>
		<eval name="my_character1">700</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt700)+($__global_character_kaiwa-gt799)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-eq700)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq700</times>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
				</changeColor>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<setDrawLevel><num>31</num></setDrawLevel>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_7_img_1" type="normal">
	<file type="dds">soundonly2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>200</width><height>200</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Yuuri's investigation****Yuuri examines by herself.****Examine it together.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mayuu's investigation.****Mayuu examines it by herself.****Examine it together.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S38 *** -->
	<setGameFlag>
		<num>38</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- *****************仮選択肢*********************************************** -->

<action label="stage_comm_text_select_x_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Vs Misa****Yuuri fights alone.****  Mayuu fights alone.****Fight together.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>


	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">3</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_3_decided">

	<global name="twins_set">2</global>
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- *****************選択肢2*********************************************** -->

<action label="stage_comm_text_select_x_create_action3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Vs Sara (2nd)****Yuuri fights alone.****Mayuu fights alone.****Fight together.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>3</param></actionRef>
</action>

<decided    label="stage_comm_select_4_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>


	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_4_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">3</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_4_selectable_3_decided">

	<global name="twins_set">2</global>
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
