<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage3_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<!-- *** 前説 *** -->
	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage3_title_action"></actionRef>
	<!-- *** 会話 *** -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">05_stage3</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*3</loop>
		</play>
	</sound>
	<actionRef label="stage3_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">5</global>
	<global name="small_enemy_prate2">8</global>
	<global name="small_enemy_prate3">2.5</global>
	<global name="small_enemy_prate4">2.8</global>
	<global name="middle_enemy_prate">10.5</global>
	<global name="middle_enemy_prate2">8.8</global>
	<global name="middle_boss_prate">3.2</global>
	<global name="middle_boss_prate2">3.8</global>
	<global name="middle_boss_prate3">4.6</global>
	<global name="boss_prate">4</global>
	<global name="boss_prate2">4.3</global>
	<global name="boss_prate3">5</global>


	<actionRef label="stage3"></actionRef>
	<!-- *** ボス戦 *** -->
	<skipwait>-1</skipwait>

	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- *** 会話 *** -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>	
	
	<actionRef label="boss_warning_action"></actionRef>

	<actionRef label="stage3_boss_top_action"></actionRef>	

	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<!-- *** 会話 *** -->
	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_action"></actionRef>
	
</action>

<!-- ************************************************************ -->
<!-- *  stage3道中全体action                                    * -->
<!-- *  ※Easy用                                                * -->
<!-- ************************************************************ -->
<action label="stage3">

	<wait>30</wait>
	<wait>60</wait>

	<actionRef label="stage3_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage3_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage3_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>50</skipwait>
	<wait>25</wait>

	<actionRef label="stage3_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>550</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<actionRef label="stage3_middle_boss"></actionRef>

	<wait>55</wait>
	<actionRef label="stage3_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>50</skipwait>
	<wait>25</wait>
	<actionRef label="stage3_06"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>460</skipwait>
	<wait>25</wait>
	<actionRef label="stage3_07"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>50</skipwait>
	<wait>25</wait>
	<actionRef label="stage3_08"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>5</wait>
	<actionRef label="stage3_09"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>360</skipwait>
	<wait>25</wait>
	<actionRef label="stage3_10"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>360</skipwait>
	<wait>25</wait>

	<actionRef label="stage3_11"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>440</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<actionRef label="stage3_middle_boss_second"></actionRef>

	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<wait>60</wait>
</action>

<!-- ************************************************************ -->
<!-- *  stage3道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage3_01">

	<repeat><times>2</times>
		<wait>15</wait>
		<createRef label="enemy_create_01_n"><param>320</param><param>-8</param><param>($_self_cx%5)+$_player_cx%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_score"><param>320</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cx%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_n"><param>320</param><param>-8</param><param>$_player_cx%5</param></createRef>

		<wait>15</wait>
		<createRef label="enemy_create_01_n"><param>280</param><param>-8</param><param>($_self_cx%5)+$_player_cx%5</param></createRef>
		<createRef label="enemy_create_01_n"><param>360</param><param>-8</param><param>($_self_cx%5)+$_player_cx%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_score"><param>280</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cx%5</param></createRef>
		<createRef label="enemy_create_01_n"><param>360</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cx%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_n"><param>280</param><param>-8</param><param>$_player_cx%5</param></createRef>
		<createRef label="enemy_create_01_score"><param>360</param><param>-8</param><param>$_player_cx%5</param></createRef>

		<wait>15</wait>
		<createRef label="enemy_create_01_score"><param>200</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>
		<createRef label="enemy_create_01_n"><param>440</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>
		<createRef label="enemy_create_01_n"><param>365</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_n"><param>220</param><param>-8</param><param>-1*($_player_cy%5)</param></createRef>
		<createRef label="enemy_create_01_n"><param>440</param><param>-8</param><param>-1*($_player_cy%5)</param></createRef>
		<createRef label="enemy_create_01_score"><param>275</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_01_n"><param>220</param><param>-8</param><param>$_player_cx%5</param></createRef>
		<createRef label="enemy_create_01_n"><param>440</param><param>-8</param><param>$_player_cx%5</param></createRef>
		<createRef label="enemy_create_01_score"><param>275</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>
		<createRef label="enemy_create_01_score"><param>365</param><param>-8</param><param>-1*($_self_cx%10)+$_player_cy%5</param></createRef>

	</repeat>

	<wait>50</wait>
	<eval name="create_x">165</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_02_score_n"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_n"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_n"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_score_n"><param>320-$create_x</param><param>-8</param></createRef>
		<evaladd name="create_x">-35</evaladd>
		<wait>1</wait>
		<createRef label="enemy_create_02_n"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_n"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_score"><param>320-$create_x</param><param>-8</param></createRef>
		<evaladd name="create_x">-35</evaladd>
		<wait>1</wait>
	</repeat>
		<createRef label="enemy_create_02_score_n"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_n"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02_n"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_02_n"><param>320-$create_x</param><param>-8</param></createRef>

</action>


<action label="stage3_02">

	<eval name="create_y">36</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_03"><param>510</param><param>36</param><param>-120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">16</evaladd>

		<createRef label="enemy_create_03_score"><param>510</param><param>36</param><param>-120</param><param>0</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">16</evaladd>
	</repeat>

	<eval name="create_y">36</eval>
	<repeat><times>3</times>
		<createRef label="enemy_create_03_score"><param>130</param><param>36</param><param>120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">16</evaladd>

		<createRef label="enemy_create_03"><param>130</param><param>36</param><param>120</param><param>1</param></createRef>
		<wait>25</wait>

		<evaladd name="create_y">16</evaladd>
	</repeat>

</action>

<action label="stage3_03">

	<repeat><times>2</times>
	<createRef label="enemy_create_04_org"><param>320</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>320+30+(($_player_cx)%23)*3</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>320-30-(($_player_cx)%19)*3</param><param>-8</param></createRef>
	<wait>65</wait>

	<createRef label="enemy_create_04_org"><param>190</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>255</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>460</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>365</param><param>-8</param></createRef>
	<wait>65</wait>
	</repeat>

	<wait>40</wait>

	<eval name="create_x">150</eval>

	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>35</param></createRef>
	<wait>15</wait>

	<eval name="create_x">250</eval>

	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>15</wait>

	<eval name="create_x">150</eval>

	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<evaladd name="create_x">32</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>8</param></createRef>
	<wait>1</wait>

</action>

<action label="stage3_04">
	<wait>1</wait>

	<eval name="wait_count">95</eval>
	<createRef label="enemy_create_05"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>80</param></createRef>
	<repeat><times>2</times>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>-80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05_score"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>80</param></createRef>
	</repeat>
	<wait>1</wait>
	<repeat><times>2</times>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05_score"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>-80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>508</param><param>92</param><param>$wait_count</param><param>-90</param><param>80</param></createRef>
	</repeat>
	<wait>47</wait>
	<createRef label="mahoujin_create_3_01"><param>237</param><param>86</param></createRef>

	<wait>1</wait>
	<eval name="wait_count">95</eval>
	<createRef label="enemy_create_05"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>-80</param></createRef>
	<repeat><times>2</times>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05_score"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>-80</param></createRef>
	</repeat>
	<wait>1</wait>
	<repeat><times>2</times>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05_score"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>-80</param></createRef>
		<evaladd name="wait_count">-9</evaladd>
		<createRef label="enemy_create_05"><param>132</param><param>180</param><param>$wait_count</param><param>90</param><param>80</param></createRef>
	</repeat>
	<wait>47</wait>
	<createRef label="mahoujin_create_3_01"><param>424</param><param>128</param></createRef>

	<wait>121</wait>

</action>

<action label="stage3_05">

	<eval name="term_count">120</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_06"><param>508</param><param>200</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06"><param>132</param><param>200</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
		<createRef label="enemy_create_06_score"><param>508</param><param>200</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06"><param>132</param><param>200</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
	</repeat>

		<createRef label="enemy_create_06"><param>508</param><param>200</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06_score"><param>132</param><param>200</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
		<createRef label="enemy_create_06"><param>508</param><param>200</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06_score"><param>132</param><param>200</param><param>90</param><param>$term_count</param></createRef>
		<wait>10</wait>

	<wait>100</wait>
	<eval name="term_count">115</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_06"><param>508</param><param>216</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06"><param>132</param><param>216</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
		<createRef label="enemy_create_06_score"><param>508</param><param>216</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06"><param>132</param><param>216</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
	</repeat>

		<createRef label="enemy_create_06"><param>508</param><param>216</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06_score"><param>132</param><param>216</param><param>90</param><param>$term_count</param></createRef>
		<evaladd name="term_count">-15</evaladd>
		<wait>10</wait>
		<createRef label="enemy_create_06"><param>508</param><param>216</param><param>-90</param><param>$term_count</param></createRef>
		<createRef label="enemy_create_06_score"><param>132</param><param>216</param><param>90</param><param>$term_count</param></createRef>
		<wait>10</wait>
</action>

<action label="stage3_06">

	<createRef label="enemy_create_m_02"><param>250</param><param>-8</param></createRef>
	<wait>13</wait>
	<createRef label="enemy_create_m_02"><param>390</param><param>-8</param></createRef>
	<wait>19</wait>
	<createRef label="enemy_create_m_02_aim"><param>320</param><param>-8</param></createRef>


</action>

<action label="stage3_07">

	<eval name="create_x">220</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<wait>5</wait>
	<eval name="create_x">230</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>20</param></createRef>
	<wait>5</wait>
	<eval name="create_x">200</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>1</wait>
	<eval name="create_x">400</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<wait>5</wait>
	<eval name="create_x">410</eval>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>20</param></createRef>
	<wait>5</wait>
	<eval name="create_x">380</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>45</wait>
	<eval name="create_x">310</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<wait>5</wait>
	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>20</param></createRef>
	<wait>5</wait>
	<eval name="create_x">290</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>1</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

</action>

<action label="stage3_08">

	<repeat><times>2</times>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>6+$_player_cx%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>3+$_player_cx%4</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07_score"><param>508</param><param>16</param><param>-90</param><param>6+$_player_cy%5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>2+$_player_cy%4</param></createRef>
		<wait>8</wait>
	</repeat>
	<repeat><times>2</times>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>7+$_player_cx%9</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07_score"><param>132</param><param>16</param><param>90</param><param>9+$_player_cy%12</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>2+$_player_cy%11</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>3+$_player_cy%15</param></createRef>
		<wait>8</wait>
	</repeat>
	<wait>36</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>1+$_player_cx%9</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>5+$_player_cx%3</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>132</param><param>16</param><param>90</param><param>8+$_player_cx%2</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>6+$_player_cy%6</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>10+$_player_cy%5</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>508</param><param>16</param><param>-90</param><param>2+$_player_cx%5</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>132</param><param>16</param><param>90</param><param>6+$_player_cy%9</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>16</param><param>-90</param><param>6+$_player_cx%10</param></createRef>
		<wait>4</wait>
	</repeat>
	<wait>36</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_07"><param>132</param><param>64</param><param>90</param><param>16+$_player_cx%5</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>64</param><param>-90</param><param>14+$_player_cx%7</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>132</param><param>64</param><param>90</param><param>8+$_player_cy%13</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>64</param><param>-90</param><param>4+$_player_cy%3</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>132</param><param>64</param><param>90</param><param>7+$_player_cy%8</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>508</param><param>64</param><param>-90</param><param>17+$_player_cx%5</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>132</param><param>64</param><param>90</param><param>1+$_player_cy%11</param></createRef>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>508</param><param>64</param><param>-90</param><param>9+$_player_cx%19</param></createRef>
		<wait>4</wait>
	</repeat>

</action>

<action label="stage3_09">

	<createRef label="mahoujin_create_3_02"><param>320</param><param>213</param><param>270</param><param>4</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_3_02"><param>320</param><param>213-64</param><param>90</param><param>3</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_3_02"><param>320+32</param><param>213-32</param><param>180</param><param>2</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_3_02"><param>320-32</param><param>213-32</param><param>0</param><param>1</param></createRef>

	<wait>120</wait>

</action>

<action label="stage3_10">

	<createRef label="mahoujin_create_3_03"><param>455</param><param>92</param></createRef>
	<wait>35</wait>
	<eval name="create_x">150</eval>
	<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	<repeat><times>15</times>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	</repeat>
	<wait>85</wait>

	<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	<repeat><times>15</times>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	</repeat>


	<createRef label="mahoujin_create_3_03"><param>185</param><param>126</param></createRef>
	<wait>35</wait>
	<eval name="create_x">150</eval>
	<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	<repeat><times>3</times>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	</repeat>
	<wait>85</wait>

	<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	<repeat><times>3</times>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08_score"><param>$create_x</param><param>-8</param><param>180</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_08"><param>$create_x</param><param>-8</param><param>180</param></createRef>
	</repeat>

</action>

<action label="stage3_11">

	<repeat><times>4</times>
		<createRef label="enemy_create_04_org"><param>320</param><param>-8</param></createRef>
		<wait>25</wait>
	</repeat>

	<createRef label="mahoujin_create_3_03"><param>320</param><param>100</param></createRef>

	<repeat><times>2</times>
		<createRef label="enemy_create_04_org"><param>180</param><param>-8</param></createRef>
		<wait>25</wait>
		<createRef label="enemy_create_04_org"><param>460</param><param>-8</param></createRef>
		<wait>25</wait>
	</repeat>
	<repeat><times>2</times>
		<createRef label="enemy_create_04_org"><param>280</param><param>-8</param></createRef>
		<wait>25</wait>
		<createRef label="enemy_create_04_org"><param>400</param><param>-8</param></createRef>
		<wait>25</wait>
	</repeat>

	<createRef label="enemy_create_04_org"><param>210</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>250</param><param>-8</param></createRef>
	<wait>26</wait>
	<createRef label="enemy_create_04_org"><param>290</param><param>-8</param></createRef>
	<wait>25</wait>

	<createRef label="enemy_create_04_org"><param>430</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_04_org"><param>380</param><param>-8</param></createRef>
	<wait>26</wait>
	<createRef label="enemy_create_04_org"><param>330</param><param>-8</param></createRef>
	<wait>25</wait>


</action>
<!-- ************************************************************ -->
<!-- *  stage3 CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_n">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_n"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_score_n">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score_n"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>

<create label="enemy_create_02_n">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_n"></enemyRef>
</create>

<create label="enemy_create_02_score_n">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_score_n"></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_03"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>8</vital>
	<enemyRef label="enemy_03_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_04_org">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<object>
		<img type="normal">
			<file type="dds">bullet</file>
			<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
			<width>20</width><height>20</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<action>
			<createRef label="enemy_create_04"><param>$_self_cx+16</param><param>$_self_cy</param><param>90</param><param>8</param></createRef>
			<createRef label="enemy_create_04_score"><param>$_self_cx</param><param>$_self_cy+16</param><param>180</param><param>8</param></createRef>
			<createRef label="enemy_create_04"><param>$_self_cx-16</param><param>$_self_cy</param><param>270</param><param>8</param></createRef>
			<wait>8</wait>
			<createRef label="enemy_create_04"><param>$_self_cx</param><param>$_self_cy-16</param><param>0</param><param>0</param></createRef>
		</action>
	</object>
</create>

<create label="enemy_create_04">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05"><param>$3</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_05_score">
	<speed>3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_05_score"><param>$3</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_07">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_08">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_08"></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_08_score"></enemyRef>
</create>


<create label="mahoujin_create_3_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>
			<createRef label="enemy_create_m_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_01">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>62</vital>
	<enemyRef label="enemy_m_01"></enemyRef>
</create>

<create label="enemy_create_m_02">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>62</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="enemy_create_m_02_aim">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>62</vital>
	<enemyRef label="enemy_m_02_aim"></enemyRef>
</create>

<create label="mahoujin_create_3_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>
			<createRef label="enemy_create_m_03"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param><param>$4</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_03">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_m_03"><param>$4</param></enemyRef>
</create>

<create label="mahoujin_create_3_03">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>
			<createRef label="enemy_create_m_04"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_04">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>72</vital>
	<enemyRef label="enemy_m_04"></enemyRef>
</create>


<create label="enemy_create_99">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  stage3 ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>$1</param></fireRef>

		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>$1</param></fireRef>

		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_01_n">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_01_score_n">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_02">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>


		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_02_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"></fireRef>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_02_n">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>10</wait>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_02_score_n">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>10</wait>
		<wait>25</wait>

		<changeSpeed>
			<speed type="absolute">2.0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_03">
	<score>500</score>
	<inv>10</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>


	<action>
		<wait>5</wait>

		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>0</param><param>1.5</param><param>$1</param></fireRef>
		<repeat><times>2</times>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.5</param><param>$1</param></fireRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.9</speed><term>30</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">0</direction><term>80</term>
		</changeDirection>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03_s"><param>0</param><param>1.5</param><param>$1</param></fireRef>

			<wait>2</wait>
			<fireRef label="enemy_fire_03"><param>0</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_03_s"><param>118</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>3</wait>
			<fireRef label="enemy_fire_03_s"><param>118</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		<repeat><times>-1</times>
			<wait>66</wait>
			<fireRef label="enemy_fire_03_s"><param>33</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_03_s"><param>118</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
			<wait>3</wait>
			<fireRef label="enemy_fire_03_s"><param>118</param><param>1.5</param><param>$1</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_fire_03_s"><param>2</param><param>1.6</param><param>$1</param></fireRef>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_03_score">
	<score>500</score>
	<inv>10</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>10</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>

		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">1.9</speed><term>30</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">0</direction><term>80</term>
		</changeDirection>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>0</param><param>1.5</param><param>$1</param></fireRef>

	</action>

</enemy>

<enemy label="enemy_04">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
		
	<action>
		<wait>1+$1</wait>
		<changeSpeed>
			<speed type="absolute">1</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>
		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
		
	<action>
		<wait>1+$1</wait>
		<changeSpeed>
			<speed type="absolute">1</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<repeat><times>5</times>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>6-($_self_cx)%13</param></fireRef>
			<wait>20</wait>
		</repeat>
		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<wait>100</wait>
		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_05">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>1+$1</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>1.5</param><param>$2</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>1.2</param><param>$2</param></fireRef>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<wait>120-$1</wait>
		<changeSpeed>
			<speed type="absolute">3</speed><term>10</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_05_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>1+$1</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>1.5</param><param>$2</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>1.2</param><param>$2</param></fireRef>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<wait>120-$1</wait>
		<changeSpeed>
			<speed type="absolute">3</speed><term>10</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_06">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>

		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07"><param>($_self_cx+$_player_cx)%21</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<wait>7</wait>
		</repeat>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07_s"><param>35</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<wait>14</wait>
		<wait>5</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>$1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>30</term>
		</changeSpeed>
		<wait>90-((120-$1)/5)</wait>

			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07"><param>($_self_cx+$_player_cx)%21</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.4</param></fireRef>
			<wait>14</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeDirection>
			<direction type="absolute">180</direction><term>1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">3.4</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_06_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>

		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07"><param>($_self_cx+$_player_cx)%21</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<wait>7</wait>
		</repeat>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07_s"><param>35</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<wait>14</wait>
		<wait>5</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>$1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>30</term>
		</changeSpeed>
		<wait>90-((120-$1)/5)</wait>

			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_07"><param>($_self_cx+$_player_cx)%21</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_07_s"><param>120</param><param>1.6</param></fireRef>
			<wait>14</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<changeDirection>
			<direction type="absolute">180</direction><term>1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">3.4</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_07">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>
		<changeSpeed>
			<speed type="absolute">2.3</speed><term>40</term>
		</changeSpeed>
		<changeDirection>
			<direction type="aim">0</direction><term>30</term>
		</changeDirection>
		<wait>1</wait>	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>6-$1%13</param></fireRef>
		<wait>30</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>15</term>
		</changeDirection>
		<wait>16</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>8</term>
		</changeDirection>
		<wait>8</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>3</term>
		</changeDirection>
		<wait>3</wait>
		<repeat><times>25</times>
			<changeDirection>
				<direction type="aim">0</direction><term>2</term>
			</changeDirection>
			<wait>2</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_07_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>
		<changeSpeed>
			<speed type="absolute">2.3</speed><term>40</term>
		</changeSpeed>
		<changeDirection>
			<direction type="aim">0</direction><term>30</term>
		</changeDirection>
		<wait>1</wait>	
		<wait>30</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>15</term>
		</changeDirection>
		<wait>16</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>8</term>
		</changeDirection>
		<wait>8</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>3</term>
		</changeDirection>
		<wait>3</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>6-$1%13</param></fireRef>
		<repeat><times>25</times>
			<changeDirection>
				<direction type="aim">0</direction><term>2</term>
			</changeDirection>
			<wait>2</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_08">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>40</term>
		</changeSpeed>
		<changeDirection>
			<direction type="aim">0</direction><term>30</term>
		</changeDirection>
		<wait>4</wait>	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>6-($_self_cx+$_player_cx)%13</param></fireRef>
		<wait>27</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>15</term>
		</changeDirection>
		<wait>16</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>8</term>
		</changeDirection>
		<wait>8</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>3</term>
		</changeDirection>
		<wait>3</wait>
		<repeat><times>25</times>
			<changeDirection>
				<direction type="aim">0</direction><term>2</term>
			</changeDirection>
			<wait>2</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_08_score">
	<score>200</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
		
	<action>
		<wait>7</wait>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>40</term>
		</changeSpeed>
		<changeDirection>
			<direction type="aim">0</direction><term>30</term>
		</changeDirection>
		<wait>1</wait>	
		<wait>30</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>15</term>
		</changeDirection>
		<wait>16</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>8</term>
		</changeDirection>
		<wait>8</wait>
		<changeDirection>
			<direction type="aim">0</direction><term>3</term>
		</changeDirection>
		<wait>3</wait>
		<repeat><times>25</times>
			<changeDirection>
				<direction type="aim">0</direction><term>2</term>
			</changeDirection>
			<wait>2</wait>
		</repeat>

	</action>
</enemy>




<enemy label="enemy_m_01">
	<score>900</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>20</param><param>70</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

		<repeat><times>6</times>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_05"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_05_s"><param>30</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_05_s"><param>30</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_05_s"><param>30</param><param>1.4</param></fireRef>
			</repeat>
	
			<wait>78</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.9</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_m_02">
	<score>900</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>30</param><param>60</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>55</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>

			<eval name="bul_sp">0.6</eval>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08"><param>0</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			<repeat><times>5</times>
				<wait>2</wait>
				<evaladd name="bul_sp">0.2</evaladd>
				<fireRef label="enemy_fire_08_s"><param>0</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			</repeat>	

			<wait>83</wait>
		<repeat><times>4</times>
			<eval name="bul_sp">0.6</eval>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_08_s"><param>38</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			<repeat><times>5</times>
				<wait>2</wait>
				<evaladd name="bul_sp">0.2</evaladd>
				<fireRef label="enemy_fire_08_s"><param>0</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_08_s"><param>120</param><param>$bul_sp</param></fireRef>
			</repeat>	

			<wait>83</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">2.2</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>

	</action>

</enemy>

<enemy label="enemy_m_02_aim">
	<score>900</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>30</param><param>60</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>35</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>

			<eval name="bul_sp">0.6</eval>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			<repeat><times>5</times>
				<wait>2</wait>
				<evaladd name="bul_sp">0.2</evaladd>
				<fireRef label="enemy_fire_09_s"><param>0</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			</repeat>	

			<wait>83</wait>
		<repeat><times>4</times>
			<eval name="bul_sp">0.6</eval>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>0</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			<repeat><times>5</times>
				<wait>2</wait>
				<evaladd name="bul_sp">0.2</evaladd>
				<fireRef label="enemy_fire_09_s"><param>0</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_09_s"><param>120</param><param>$bul_sp</param></fireRef>
			</repeat>	

			<wait>83</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">2.2</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>

	</action>

</enemy>

<enemy label="enemy_m_03">
	<score>900</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>30</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>5+$1</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>1</term>
		</changeSpeed>
		<eval name="wait_count">1</eval>
		<repeat><times>3</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<repeat><times>10</times>
				<wait>10-$1</wait>
				<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
				<fireRef label="enemy_fire_11"></fireRef>
				<wait>$1</wait>
			</repeat>
			<changeDirection>
				<direction type="relative">360</direction><term>101</term>
			</changeDirection>
			<repeat><times>5</times>
				<wait>20-$1</wait>
				<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
				<fireRef label="enemy_fire_11"></fireRef>
				<wait>$1</wait>
			</repeat>
			<wait>1</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_m_04">
	<score>900</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>30</param><param>60</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

		<repeat><times>5</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_12"><param>-60</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>30</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>30</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>30</param></fireRef>
			<fireRef label="enemy_fire_12_s"><param>30</param></fireRef>
			<wait>15</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_12_s"><param>-120</param></fireRef>
			<wait>15</wait>
			<wait>15</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_12_s"><param>60</param></fireRef>
			<wait>15</wait>
			<wait>15</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_12_s"><param>60</param></fireRef>
			<wait>80</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
		
	</action>
</enemy>

<enemy label="enemy_99">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_score">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>50</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>


<!-- ************************************************************ -->
<!-- *  stage3 ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>0.5</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05_ab">
	<speed>0.5</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>0.5</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>2.4</speed>
	<direction type="relative">$2*(-1)</direction>
	<bulletRef label="enemy_bullet_06"><param>$1</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>2.4</speed>
	<direction type="sequence">0</direction>
	<bulletRef label="enemy_bullet_06"><param>$1</param></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_07_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>0.4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>0.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>0.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09_s">
	<speed>0.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_11">
	<speed>3</speed>
	<direction type="relative">90</direction>
	<bulletRef label="enemy_bullet_11"></bulletRef>
</fire>

<fire label="enemy_fire_12">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_12"></bulletRef>
</fire>

<fire label="enemy_fire_12_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_12"></bulletRef>
</fire>


<!-- ************************************************************ -->
<!-- *  stage3 Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>205</green><blue>200</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2.2</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>100</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2.6</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_03">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>(1-$2)*255</red><green>64</green><blue>$2*255</blue>
	</img>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>68</red><green>1</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.4</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>8</radius></collision>

	<img type="add">
		<file type="dds">bullet</file>
		<left>3*32</left><top>0</top><right>4*32</right><bottom>32</bottom>
		<width>20</width><height>20</height>
		<alpha>234</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">45</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>50</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_06">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>68</red><green>1</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_07">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>1</red><green>255</green><blue>65</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>25</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_08">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>255</red><green>1</green><blue>25</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>1</red><green>128</green><blue>128</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_10">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>68</red><green>1</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.4</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_11">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>52</red><green>255</green><blue>1</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">1.5</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_12">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>24</width><height>24</height>
		<alpha>255</alpha><red>1</red><green>15</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.4</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>


</exbulletml>
