<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ******************************************************************************* -->
<!-- ***** STAGE I ”wŒi                        ***** -->
<!-- ******************************************************************************* -->

<action label="bg_bossbegin_action">
</action>

<action label="bg_bossend_action">
</action>

<action l="bg_midbossend_action">
</action>

<action l="bg_bossbossend_action">
</action>

<action label="bg_shake_action">
	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>


			<eval n="i">0.03</eval>
			<rep><ts>20</ts>
					<changeEye><worldx>$i</worldx><worldy>0+$i</worldy><worldz>0</worldz><term>1</term></changeEye>
					<changeLookAt><worldx>$i</worldx><worldy>-15+$i</worldy><worldz>20</worldz><term>1</term></changeLookAt>
					<wait>1</wait>
					<changeEye><worldx>-$i</worldx><worldy>0+$i</worldy><worldz>0</worldz><term>1</term></changeEye>
					<changeLookAt><worldx>-$i</worldx><worldy>-15+$i</worldy><worldz>20</worldz><term>1</term></changeLookAt>
					<wait>1</wait>
				<add n="i">0.015</add>
			</rep>

			<rep><ts>150</ts>
					<changeEye><worldx>$i</worldx><worldy>0+$i</worldy><worldz>0</worldz><term>1</term></changeEye>
					<changeLookAt><worldx>$i</worldx><worldy>-15+$i</worldy><worldz>20</worldz><term>1</term></changeLookAt>
					<wait>1</wait>
					<changeEye><worldx>-$i</worldx><worldy>0+$i</worldy><worldz>0</worldz><term>1</term></changeEye>
					<changeLookAt><worldx>-$i</worldx><worldy>-15+$i</worldy><worldz>20</worldz><term>1</term></changeLookAt>
					<wait>1</wait>
					<add n="i">-0.002</add>
			</rep>


			<wait>1</wait>
			<vanish></vanish>
		</object>
	</create>
</action>


<action label="bg_stop_action">
	<global name="bg_stop_flag">1</global>

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<eval n="i">0</eval>
			<rep><ts>60</ts>
				<setBgColor><alpha>255</alpha><red>($i*255)/60</red><green>($i*255)/60</green><blue>($i*255)/60</blue></setBgColor>
				<add n="i">1</add>
				<wait>1</wait>
			</rep>
			<setBgColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue></setBgColor>
		</object>
	</create>

	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>360</width><height>482</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>24</num></setDrawLevel>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
			</changeColor>
		</object>
	</create>

</action>


<action label="bg_create_action">
	<global name="bg_stop_flag">0</global>
	<actionRef label="stagestart_blackbg_create_action"></actionRef>
	<system><command>effectmeshenable</command></system>
	<system><command>fulldrawoff</command></system>

	<setLight type="ambient"><alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><flag>0</flag></setLight>
	<setLight type="directional"><alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><x>0</x><y>-1</y><z>1</z><num>0</num></setLight>
	
	<changeLight type="directional"><alpha>0</alpha><red>80</red><green>80</green><blue>80</blue><x>0</x><y>-1</y><z>1</z><num>0</num><term>60</term></changeLight>

	<setEye><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz></setEye>
	<setLookAt><worldx>0</worldx><worldy>-15</worldy><worldz>20</worldz></setLookAt>
	<setUpVec><worldx>0</worldx><worldy>0</worldy><worldz>1</worldz></setUpVec>

	<setFog>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
		<worldminz>0</worldminz><worldmaxz>40</worldmaxz>
	</setFog>		

	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>


	<meshRef label="magic1"><p>0</p><p>-250</p><p>-10</p><p>-10</p></meshRef>
	<meshRef label="blackmaterial"><p>-250</p><p>-250</p><p>-10</p><p>-10</p></meshRef>
	<meshRef label="blackmaterial2"><p>-250</p><p>-250</p><p>-10</p><p>-10</p></meshRef>
	<meshRef label="blackmaterial3"><p>-250</p><p>-250</p><p>-10</p><p>-10</p></meshRef>
	<meshRef label="pole1"><p>-250</p><p>-250</p><p>-250</p><p>-10</p></meshRef>
	<meshRef label="floor1"><p>-250</p><p>-250</p><p>-250</p><p>-10</p></meshRef>
	<meshRef label="wall1"><p>-250</p><p>-250</p><p>-250</p><p>-10</p></meshRef>




	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<img type="add">
				<file type="dds">stageGbgfilter</file>
				<left>0</left><top>0</top><right>64</right><bottom>256</bottom>
				<width>362</width><height>480</height>
				<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
			<rep><ts>-1</ts>
				<changeColor>
					<alpha>50</alpha><red>255</red><green>255</green><blue>255</blue><term>510</term>
				</changeColor>
				<wait>510</wait>
				<changeColor>
					<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue><term>510</term>
				</changeColor>
				<wait>510</wait>
			</rep>
		</object>
	</create>

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<wait>30</wait>
			<targetRevenge label="stagestart_blackbg_object"></targetRevenge>
			<vanish></vanish>
		</object>
	</create>

</action>

<action label="bg_start_action">
	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<aRef l="bg_action_1"></aRef>
		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy><speed>0</speed><dir type="abs">0</dir>
		<object>
			<aRef l="bg_action_2"></aRef>
		</object>
	</create>

</action>

<a l="bg_action_1">
	<v n="worldx">0</v>
	<v n="worldy">-60</v>
	<v n="worldz">-10</v>
	<v n="vz">0.05*3</v>
	<v n="vy">0.0</v>

	<eval n="i">0</eval>
	<rep><ts>23</ts>
		<meshRef label="ring1"><p>0</p><p>-7+3*$_rand</p><p>$worldz-$i</p><p>$vy</p><p>$vz</p></meshRef>
		<add n="i">-2</add>
	</rep>

	<repeat><ts>6*20-3</ts>
		<meshRef label="ring1"><p>0</p><p>-7+3*$_rand</p><p>$worldz</p><p>$vy</p><p>$vz</p></meshRef>
		<w>10</w>
	</repeat>

	<global name="bg_light_stop_flag">1</global>

	<create>
		<object>
			<cx>320</cx><cy>240</cy><speed>0</speed><direction>0</direction>
			<action>
				<v n="worldx">0</v>
				<v n="worldy">-60</v>
				<v n="worldz">-10</v>
				<v n="vz">0.05*3</v>
				<v n="vy">0.0</v>
				<repeat><ts>4*1</ts>
					<meshRef label="ring1"><p>0</p><p>-7+3*$_rand</p><p>$worldz</p><p>$vy</p><p>$vz</p></meshRef>
					<w>10</w>
				</repeat>
			</action>
		</object>

	</create>

	<create>
		<object>
			<cx>320</cx><cy>240</cy><speed>0</speed><direction>0</direction>
			<action>
				<img type="add">
					<file type="dds">rectwhite</file>
					<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
					<width>360</width><height>482</height>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
				</img>
				<setDrawLevel><num>1</num></setDrawLevel>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
				</changeColor>

				<aRef l="bg_action_1_brck"><p>-32</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>-18</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>-4</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>10</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>24</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>38</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>52</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>66</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>80</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>94</p></aRef>
				<w>1</w>
				<aRef l="bg_action_1_brck"><p>108</p></aRef>

				<w>60-10</w>
				<changeColor>
					<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
				</changeColor>
				<w>60</w>
				<vanish></vanish>
			</action>
		</object>
	</create>

	<changeEye><worldx>0</worldx><worldy>30</worldy><worldz>-30</worldz><term>60</term></changeEye>
	<changeLookAt><worldx>0</worldx><worldy>-2</worldy><worldz>0</worldz><term>60</term></changeLookAt>
	<changeUpVec><worldx>0</worldx><worldy>0</worldy><worldz>1</worldz><term>60</term></changeUpVec>

	<changeLight type="ambient"><alpha>0</alpha><red>30</red><green>20</green><blue>20</blue><flag>0</flag><term>30</term></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>120</red><green>120</green><blue>120</blue><x>0</x><y>-1</y><z>1</z><num>0</num><term>30</term></changeLight>
	<changeFog><alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><worldminz>60</worldminz><worldmaxz>110</worldmaxz><term>30</term></changeFog>		

	<aRef l="bg_action_3_F"></aRef>
	<aRef l="bg_action_1_F"></aRef>

</a>

<a l="bg_action_2">
	<rep><ts>-1</ts>
		<changeLight type="ambient"><alpha>0</alpha><red>40</red><green>40</green><blue>0</blue><flag>0</flag><term>180</term></changeLight>
		<changeFog><alpha>0</alpha><red>0</red><green>0</green><blue>40</blue><worldminz>0</worldminz><worldmaxz>40</worldmaxz><term>180</term></changeFog>		
		<actionRef l="bg_light_stop_wait_check_action"><p>180</p></actionRef>

		<changeLight type="ambient"><alpha>0</alpha><red>40</red><green>0</green><blue>40</blue><flag>0</flag><term>180</term></changeLight>
		<changeFog><alpha>0</alpha><red>0</red><green>40</green><blue>0</blue><worldminz>0</worldminz><worldmaxz>40</worldmaxz><term>180</term></changeFog>		
		<actionRef l="bg_light_stop_wait_check_action"><p>180</p></actionRef>

		<changeLight type="ambient"><alpha>0</alpha><red>0</red><green>40</green><blue>40</blue><flag>0</flag><term>180</term></changeLight>
		<changeFog><alpha>0</alpha><red>40</red><green>0</green><blue>0</blue><worldminz>0</worldminz><worldmaxz>40</worldmaxz><term>180</term></changeFog>		
		<actionRef l="bg_light_stop_wait_check_action"><p>180</p></actionRef>
	</rep>
</a>


<a l="bg_action_1_wall3">
	<v n="worldx">0</v>
	<v n="worldy">0</v>
	<v n="worldz">10</v>

	<meshRef label="wall2"><p>0</p><p>$worldy+$1</p><p>$worldz</p><p>0</p><p>-0.4</p></meshRef>

</a>



<a l="bg_action_1_F">
	<repeat><ts>-1</ts>
		<aRef l="bg_action_1_brck"><p>0</p></aRef>
		<aRef l="bg_action_1_wall"><p>0</p></aRef>
		<aRef l="bg_action_1_pole"><p>0</p></aRef>
		<w>20</w>
	</repeat>
</a>

<a l="bg_action_1_brck">
	<v n="worldx">0</v>
	<v n="worldy">-25</v>
	<v n="worldz">-50</v>
	<v n="vz">0.2*4</v>

	<meshRef label="floor1"><p>8</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="floor1"><p>24</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="floor1"><p>40</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>

	<meshRef label="floor1"><p>-8</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="floor1"><p>-24</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="floor1"><p>-40</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
</a>

<a l="bg_action_1_wall">
	<v n="worldx">0</v>
	<v n="worldy">-25</v>
	<v n="worldz">-50</v>
	<v n="vz">0.2*4</v>

	<meshRef label="wall1"><p>26</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="wall1"><p>-26</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>

	<meshRef label="wall1"><p>18</p><p>$worldy</p><p>$worldz+$1+8</p><p>$vz</p></meshRef>
	<meshRef label="wall1"><p>-18</p><p>$worldy</p><p>$worldz+$1+8</p><p>$vz</p></meshRef>
</a>

<a l="bg_action_1_pole">
	<v n="worldx">0</v>
	<v n="worldy">-25</v>
	<v n="worldz">-50</v>
	<v n="vz">0.2*4</v>

	<meshRef label="pole1"><p>14</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-14</p><p>$worldy</p><p>$worldz+$1</p><p>$vz</p></meshRef>
</a>


<a l="bg_action_3_F">
	<v n="worldx">0</v>
	<v n="worldy">-25</v>
	<v n="worldz">-50</v>
	<v n="vz">0.2*4</v>

	<meshRef label="magic1"><p>0</p><p>$worldy+0.01</p><p>$worldz</p><p>$vz</p></meshRef>
	<meshRef label="blackmaterial"><p>0</p><p>$worldy+5</p><p>$worldz</p><p>$vz</p></meshRef>
	<meshRef label="blackmaterial2"><p>0</p><p>$worldy+5-0.5</p><p>$worldz+0.5</p><p>$vz</p></meshRef>
	<meshRef label="blackmaterial3"><p>0</p><p>$worldy+5-0.5</p><p>$worldz+0.5</p><p>$vz</p></meshRef>
	<w>1</w>

	<meshRef label="pole1"><p>8</p><p>$worldy</p><p>$worldz-30</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-8</p><p>$worldy</p><p>$worldz-30</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>8</p><p>$worldy</p><p>$worldz+30</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-8</p><p>$worldy</p><p>$worldz+30</p><p>$vz</p></meshRef>

	<w>1</w>
	<meshRef label="pole1"><p>22</p><p>$worldy</p><p>$worldz-20</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-22</p><p>$worldy</p><p>$worldz-20</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>22</p><p>$worldy</p><p>$worldz+20</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-22</p><p>$worldy</p><p>$worldz+20</p><p>$vz</p></meshRef>

	<w>1</w>
	<meshRef label="pole1"><p>28</p><p>$worldy</p><p>$worldz-8</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-28</p><p>$worldy</p><p>$worldz-8</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>28</p><p>$worldy</p><p>$worldz+8</p><p>$vz</p></meshRef>
	<meshRef label="pole1"><p>-28</p><p>$worldy</p><p>$worldz+8</p><p>$vz</p></meshRef>
</a>


<action l="bg_stop_wait_check_action">
	<rep><ts>$1/5</ts>
		<wait>5</wait>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>

<action l="bg_light_stop_wait_check_action">
	<rep><ts>$1/5</ts>
		<wait>5</wait>
		<rep><ts>$__bg_light_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>

<action label="stagestart_blackbg_create_action">
	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object label="stagestart_blackbg_object">
			<revengeRef label="stagestart_blackbg_revenge"></revengeRef>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>360</width><height>482</height>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>24</num></setDrawLevel>
		</object>
	</create>
</action>

<revenge label="stagestart_blackbg_revenge">
	<wait>2</wait>
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>30</term>			
	</changeColor>
	<wait>30</wait>
	<vanish></vanish>
</revenge>


<mesh label="ring1">
	<file>stageGring</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>$4</worldvy><worldvz>$5</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-10.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>50.0</worldmaxz>
	<rotatex>85.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>-0.10-0.20*$_rand</rotatevy><rotatevz>0.0</rotatevz>
	<flag>16</flag>
</mesh>

<mesh label="wall1">
	<file>st5wall1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-400.0</worldminy><worldminz>-10.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>32</flag>
</mesh>

<mesh label="floor1">
	<file>floor1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="magic1">
	<file>magic1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>16</flag>
</mesh>

<mesh label="wall1">
	<file>st5wall1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-400.0</worldminy><worldminz>-10.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>32</flag>
</mesh>

<mesh label="wall1r">
	<file>st5wall1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-400.0</worldminy><worldminz>-10.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>90.0</rotatey><rotatez>0.0</rotatez>
	<flag>32</flag>
</mesh>

<mesh label="wall2">
	<file>st5wall2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>$5</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-400.0</worldminy><worldminz>-100.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>20.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="pole1">
	<file>pole1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-100.0</worldminy><worldminz>-200.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>10.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<flag>32</flag>
</mesh>

<mesh label="blackmaterial">
	<file>blackmaterial</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-200.0</worldminy><worldminz>-100.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>100.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.5</rotatevy><rotatevz>0.0</rotatevz>
	<flag>17</flag>
</mesh>

<mesh label="blackmaterial2">
	<file>blackmaterial</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-200.0</worldminy><worldminz>-100.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>100.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<flag>17</flag>
</mesh>

<mesh label="blackmaterial3">
	<file>blackmaterial</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-100.0</worldminx><worldminy>-200.0</worldminy><worldminz>-100.0</worldminz>
	<worldmaxx>100.0</worldmaxx><worldmaxy>100.0</worldmaxy><worldmaxz>100.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.3</rotatevy><rotatevz>0.0</rotatevz>
	<flag>32</flag>
</mesh>


</exbulletml>
