<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageD_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>

	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageD_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">5.7</global>
	<global name="small_enemy_prate2">6.5</global>
	<global name="small_enemy_prate3">3.0</global>
	<global name="small_enemy_prate4">2.4</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="middle_enemy_prate">9.3</global>
	<global name="middle_enemy_prate2">8.2</global>
	<global name="middle_boss_prate">3.4+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">4.0+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">7.0+$_difficulty*0.3</global>
	<global name="middle_boss_prate4">4.9+$_difficulty*0.3</global>
	<global name="main_boss_prate">3.7+$_difficulty*0.2</global>
	<global name="main_boss_prate2">4.3+$_difficulty*0.3</global>
	<global name="main_boss_prate3">4.4+$_difficulty*0.3</global>
	<global name="main_boss_prate4">5.4+$_difficulty*0.4</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">10_stageD</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>

	<actionRef label="stageD_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_1"></aref>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_2"></aref>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_3"></aref>
	<w>45</w>
	<aref l="set_param"></aref>


	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_4"></aref>
	<w>290</w>
	<aref l="set_param"></aref>

	<aRef l="stage_d_midboss"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_5"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_6"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_7"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_8"></aref>
	<skipwait>280</skipwait>
	<w>40</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_9"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_10"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<aRef l="stage_d_midboss2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_11"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_12"></aref>
	<skipwait>80</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_d_13"></aref>
	<skipwait>80</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<!-- タイムチェック用 -->
	<eval name="stage_time">9300+($__grank-gt2)*240</eval>

	<!-- debug -->	
<!--
	<debugstr><string>StageB-Stageplayframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_d_14"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>

	<!-- debug -->	
<!--	<debugstr><string>StageB-Stageplayframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_d_15"></aref>
		<skipwait>200</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
	<!-- debug -->	
<!--	<debugstr><string>StageB-Stageplayframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_d_16"></aref>
		<skipwait>80</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>

	<!-- debug -->	
<!--	<debugstr><string>StageB-Stageplayframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_d_17"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>


</action>

<a l="stage_d_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>

<a l="stage_d_midboss2">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action2"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>

<!-- *********道中各陣********* -->

<a l="stage_d_1">

	<createRef l="enemy_create_01"><p>200</p><p>-16</p><p>135</p><p>120</p><p>5</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>140-16</p><p>16</p><p>135</p><p>120</p><p>45</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>140-16</p><p>16</p><p>135</p><p>120</p><p>45</p></createRef>
	</repeat>
	<w>4</w>
	<repeat><times>$__temp_grank-lt2</times>
		<createRef l="enemy_create_01n_score"><p>170</p><p>-16</p><p>135</p><p>120</p><p>25</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01_score"><p>170</p><p>-16</p><p>135</p><p>120</p><p>25</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>140-16</p><p>64</p><p>135</p><p>120</p><p>40</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>256</p><p>-16</p><p>135</p><p>120</p><p>30</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>256</p><p>-16</p><p>135</p><p>120</p><p>30</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>140-16</p><p>48</p><p>135</p><p>120</p><p>12</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>145</p><p>-16</p><p>135</p><p>120</p><p>12</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n_score"><p>140-16</p><p>96</p><p>135</p><p>120</p><p>35</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01_score"><p>140-16</p><p>96</p><p>135</p><p>120</p><p>35</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>195</p><p>-16</p><p>135</p><p>120</p><p>7</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>140-16</p><p>24</p><p>135</p><p>120</p><p>44</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>296</p><p>-16</p><p>135</p><p>120</p><p>0</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>296</p><p>-16</p><p>135</p><p>120</p><p>0</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01_score"><p>140-16</p><p>71</p><p>135</p><p>120</p><p>31</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>220</p><p>-16</p><p>135</p><p>120</p><p>5</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>140-16</p><p>24</p><p>135</p><p>120</p><p>45</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>140-16</p><p>24</p><p>135</p><p>120</p><p>45</p></createRef>
	</repeat>
	<w>4</w>
	<repeat><times>$__temp_grank-lt2</times>
		<createRef l="enemy_create_01n_score"><p>178</p><p>-16</p><p>135</p><p>120</p><p>25</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01_score"><p>178</p><p>-16</p><p>135</p><p>120</p><p>25</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>140-16</p><p>81</p><p>135</p><p>120</p><p>40</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>156</p><p>-16</p><p>135</p><p>120</p><p>30</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>156</p><p>-16</p><p>135</p><p>120</p><p>30</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>140-16</p><p>56</p><p>135</p><p>120</p><p>12</p></createRef>
	<w>4</w>


	<w>45</w>

	<createRef l="enemy_create_01"><p>440</p><p>-16</p><p>-135</p><p>-120</p><p>-5</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>500+16</p><p>16</p><p>-135</p><p>-120</p><p>-45</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>500+16</p><p>16</p><p>-135</p><p>-120</p><p>-45</p></createRef>
	</repeat>
	<w>4</w>
	<repeat><times>$__temp_grank-lt2</times>
		<createRef l="enemy_create_01n_score"><p>470</p><p>-16</p><p>-135</p><p>-120</p><p>-25</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01_score"><p>470</p><p>-16</p><p>-135</p><p>-120</p><p>-25</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>500+16</p><p>64</p><p>-135</p><p>-120</p><p>-40</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>384</p><p>-16</p><p>-135</p><p>-120</p><p>-30</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>384</p><p>-16</p><p>-135</p><p>-120</p><p>-30</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>500+16</p><p>48</p><p>-135</p><p>-120</p><p>-12</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>495</p><p>-16</p><p>-135</p><p>-120</p><p>-12</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n_score"><p>500+16</p><p>96</p><p>-135</p><p>-120</p><p>-35</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01_score"><p>500+16</p><p>96</p><p>-135</p><p>-120</p><p>-35</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>445</p><p>-16</p><p>-135</p><p>-120</p><p>-7</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>500+16</p><p>24</p><p>-135</p><p>-120</p><p>-44</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>344</p><p>-16</p><p>-135</p><p>-120</p><p>0</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>344</p><p>-16</p><p>-135</p><p>-120</p><p>0</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01_score"><p>500+16</p><p>90</p><p>-135</p><p>-120</p><p>-31</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_01"><p>410</p><p>-16</p><p>-135</p><p>-120</p><p>-5</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>500+16</p><p>28</p><p>-135</p><p>-120</p><p>-45</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>500+16</p><p>28</p><p>-135</p><p>-120</p><p>-45</p></createRef>
	</repeat>
	<w>4</w>
	<repeat><times>$__temp_grank-lt2</times>
		<createRef l="enemy_create_01n_score"><p>450</p><p>-16</p><p>-135</p><p>-120</p><p>-25</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01_score"><p>450</p><p>-16</p><p>-135</p><p>-120</p><p>-25</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>500+16</p><p>48</p><p>-135</p><p>-120</p><p>-40</p></createRef>
	<w>4</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>364</p><p>-16</p><p>-135</p><p>-120</p><p>-30</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>364</p><p>-16</p><p>-135</p><p>-120</p><p>-30</p></createRef>
	</repeat>
	<w>4</w>
	<createRef l="enemy_create_01"><p>500+16</p><p>89</p><p>-135</p><p>-120</p><p>-12</p></createRef>
	<w>4</w>

	<w>60</w>

	<createRef l="enemy_create_01"><p>160</p><p>-16</p><p>180</p><p>-120</p><p>14</p></createRef>
	<createRef l="enemy_create_01"><p>480</p><p>-16</p><p>180</p><p>120</p><p>-14</p></createRef>
	<w>5</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n_score"><p>180</p><p>-16</p><p>180</p><p>-120</p><p>12</p></createRef>
		<createRef l="enemy_create_01n"><p>460</p><p>-16</p><p>180</p><p>120</p><p>-12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01_score"><p>180</p><p>-16</p><p>180</p><p>-120</p><p>12</p></createRef>
		<createRef l="enemy_create_01"><p>460</p><p>-16</p><p>180</p><p>120</p><p>-12</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_01"><p>200</p><p>-16</p><p>180</p><p>-120</p><p>10</p></createRef>
	<createRef l="enemy_create_01"><p>440</p><p>-16</p><p>180</p><p>120</p><p>-10</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_01"><p>220</p><p>-16</p><p>180</p><p>-120</p><p>8</p></createRef>
	<createRef l="enemy_create_01_score"><p>420</p><p>-16</p><p>180</p><p>120</p><p>-8</p></createRef>
	<w>5</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>240</p><p>-16</p><p>180</p><p>-120</p><p>6</p></createRef>
		<createRef l="enemy_create_01n"><p>400</p><p>-16</p><p>180</p><p>120</p><p>-6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>240</p><p>-16</p><p>180</p><p>-120</p><p>6</p></createRef>
		<createRef l="enemy_create_01"><p>400</p><p>-16</p><p>180</p><p>120</p><p>-6</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>$__temp_grank-lt2</times>
		<createRef l="enemy_create_01n_score"><p>260</p><p>-16</p><p>180</p><p>-120</p><p>4</p></createRef>
		<createRef l="enemy_create_01n"><p>380</p><p>-16</p><p>180</p><p>120</p><p>-4</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01_score"><p>260</p><p>-16</p><p>180</p><p>-120</p><p>4</p></createRef>
		<createRef l="enemy_create_01"><p>380</p><p>-16</p><p>180</p><p>120</p><p>-4</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_01n"><p>280</p><p>-16</p><p>180</p><p>-120</p><p>2</p></createRef>
		<createRef l="enemy_create_01n"><p>360</p><p>-16</p><p>180</p><p>120</p><p>-2</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>280</p><p>-16</p><p>180</p><p>-120</p><p>2</p></createRef>
		<createRef l="enemy_create_01"><p>360</p><p>-16</p><p>180</p><p>120</p><p>-2</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_01"><p>300</p><p>-16</p><p>180</p><p>-120</p><p>0</p></createRef>
	<createRef l="enemy_create_01"><p>340</p><p>-16</p><p>180</p><p>120</p><p>0</p></createRef>
	<w>5</w>

	<w>60</w>


</a>

<a l="stage_d_2">

	<createRef l="enemy_create_02_score"><p>267</p><p>-16</p><p>180</p><p>25</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>330</p><p>-16</p><p>180</p><p>25</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>330</p><p>-16</p><p>180</p><p>25</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>360</p><p>-16</p><p>180</p><p>25</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>390</p><p>-16</p><p>180</p><p>25</p></createRef>

	<w>70</w>

	<createRef l="enemy_create_02_score"><p>287</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>230</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>230</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>200</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>170</p><p>-16</p><p>180</p><p>20</p></createRef>

	<w>70</w>


</a>

<a l="stage_d_3">

	<createRef l="enemy_create_03n"><p>500+8</p><p>90</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>88</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>86</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>84</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>82</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>80</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>78</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>76</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>74</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>72</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>70</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>68</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>66</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>64</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>62</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>60</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>58</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>56</p><p>-90</p></createRef>
	<w>35</w>

	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>35</w>


</a>


<a l="stage_d_4">

	<eval name="cx1">380</eval>
	<eval name="cx2">340</eval>

	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">10</evaladd>
	<evaladd name="cx2">10</evaladd>
	<w>4</w>
	<w>35</w>


	<eval name="cx1">280</eval>
	<eval name="cx2">240</eval>

	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-10</evaladd>
	<evaladd name="cx2">-10</evaladd>
	<w>4</w>

	<w>35</w>

	<eval name="cx1">300</eval>
	<eval name="cx2">320</eval>

	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04n"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04n"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04_score"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>
	<evaladd name="cx1">-20</evaladd>
	<evaladd name="cx2">20</evaladd>
	<w>4</w>
	<createRef l="enemy_create_04"><p>$cx1</p><p>-16</p><p>$cx1/10</p></createRef>
	<createRef l="enemy_create_04_score"><p>$cx2</p><p>-16</p><p>$cx1/10</p></createRef>
	<w>4</w>


</a>


<a l="stage_d_5">

	<eval name="cx1">0</eval>

	<createRef l="enemy_create_05"><p>420+$cx1</p><p>-16</p><p>13</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-28</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05_score"><p>420+$cx1</p><p>-16</p><p>29</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n_score"><p>420+$cx1</p><p>-16</p><p>29</p></createRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>450+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05"><p>420+$cx1</p><p>-16</p><p>39</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>420+$cx1</p><p>-16</p><p>24</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05_score"><p>450+$cx1</p><p>-16</p><p>-14</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n_score"><p>450+$cx1</p><p>-16</p><p>-14</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05"><p>420+$cx1</p><p>-16</p><p>9</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-37</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05"><p>420+$cx1</p><p>-16</p><p>33</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>450+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>420+$cx1</p><p>-16</p><p>19</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-28</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05_score"><p>420+$cx1</p><p>-16</p><p>9</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-18</p></createRef>

	<w>2</w>
	<createRef l="enemy_create_05"><p>230+$cx1</p><p>-16</p><p>31</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-2</p></createRef>
	<w>4</w>

	<createRef l="enemy_create_05n"><p>420+$cx1</p><p>-16</p><p>44</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>450+$cx1</p><p>-16</p><p>-34</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>450+$cx1</p><p>-16</p><p>-34</p></createRef>
	</repeat>
	<w>2</w>
	<createRef l="enemy_create_05"><p>230+$cx1</p><p>-16</p><p>11</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-26</p></createRef>
	<w>4</w>
	<createRef l="enemy_create_05n"><p>420+$cx1</p><p>-16</p><p>33</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05n"><p>450+$cx1</p><p>-16</p><p>-7</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>230+$cx1</p><p>-16</p><p>23</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-18</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>230+$cx1</p><p>-16</p><p>34</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05n"><p>200+$cx1</p><p>-16</p><p>-19</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05_score"><p>230+$cx1</p><p>-16</p><p>4</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-57</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05"><p>230+$cx1</p><p>-16</p><p>16</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n"><p>230+$cx1</p><p>-16</p><p>16</p></createRef>
	</repeat>
	<w>1</w>
	<createRef l="enemy_create_05n"><p>200+$cx1</p><p>-16</p><p>-14</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>230+$cx1</p><p>-16</p><p>22</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-35</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>200+$cx1</p><p>-16</p><p>-35</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05_score"><p>230+$cx1</p><p>-16</p><p>6</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-46</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>230+$cx1</p><p>-16</p><p>31</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05n"><p>200+$cx1</p><p>-16</p><p>-23</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>230+$cx1</p><p>-16</p><p>40</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-10</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n"><p>200+$cx1</p><p>-16</p><p>-10</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05_score"><p>230+$cx1</p><p>-16</p><p>8</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>200+$cx1</p><p>-16</p><p>-49</p></createRef>


	<w>20</w>
	<skipwait>50</skipwait>

</a>

<a l="stage_d_6">

	<createRef l="enemy_create_06"><p>320</p><p>-16</p><p>180</p><p>25</p></createRef>
	<w>30</w>
	<skipwait>40</skipwait>
	<createRef l="enemy_create_06"><p>140-16</p><p>72</p><p>90</p><p>15</p></createRef>
	<w>35</w>
	<createRef l="enemy_create_06"><p>500+16</p><p>72</p><p>-90</p><p>15</p></createRef>
	<w>65</w>
	<skipwait>90</skipwait>
</a>


<a l="stage_d_7">

	<eval name="cx1">164</eval>
	<eval name="sp1">3</eval>

	<repeat><times>7</times>
		<cRef label="enemy_create_07_org"><p>$cx1</p><p>-8</p><p>160</p><p>$sp1</p></cRef>
		<w>7</w>
		<add name="cx1">43</add>
		<add name="sp1">-0.2</add>
		<w>8</w>
	</repeat>

	<w>20</w>
	<eval name="cx1">476</eval>
	<eval name="sp1">3</eval>
	<w>30</w>
	<repeat><times>7</times>
		<cRef label="enemy_create_07_org"><p>$cx1</p><p>-8</p><p>-160</p><p>$sp1</p></cRef>
		<w>7</w>
		<add name="cx1">-43</add>
		<add name="sp1">-0.2</add>
		<w>8</w>
	</repeat>

</a>

<a l="stage_d_8">

	<cRef label="mahoujin_create_08"><p>320</p><p>180</p><p>10</p></cRef>
	<w>65</w>
	<cRef label="mahoujin_create_08"><p>320-32-32</p><p>160-32</p><p>0</p></cRef>
	<w>1</w>
	<cRef label="mahoujin_create_08"><p>320+32+32</p><p>160-32</p><p>-8</p></cRef>
	<w>121</w>

</a>


<a l="stage_d_9">
	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>70</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>75</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>60</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>140-8</p><p>65</p><p>90</p></createRef>
	<w>35</w>


	<createRef l="enemy_create_03n"><p>500+8</p><p>90</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>88</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>86</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>84</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>82</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>80</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>78</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>76</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>74</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>72</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>70</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>68</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>66</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>64</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>62</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>60</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>58</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>56</p><p>-90</p></createRef>
	<w>35</w>

</a>

<a l="stage_d_10">

	<cRef label="mahoujin_create_09"><p>200</p><p>230</p></cRef>
	<w>2</w>
	<cRef label="mahoujin_create_09"><p>440</p><p>230</p></cRef>
	<w>121</w>
	<skipwait>200</skipwait>

</a>


<a l="stage_d_11">

	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>220</p><p>-16</p><p>180</p><p>40</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>220</p><p>-16</p><p>180</p><p>40</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02"><p>260</p><p>-16</p><p>180</p><p>40</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>300</p><p>-16</p><p>180</p><p>40</p></createRef>
	<w>20</w>
	<createRef l="enemy_create_02n"><p>220</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>260</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>260</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>300</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>30</w>
	<skipwait>60</skipwait>

	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>450</p><p>-16</p><p>180</p><p>40</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>450</p><p>-16</p><p>180</p><p>40</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02"><p>410</p><p>-16</p><p>180</p><p>40</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>370</p><p>-16</p><p>180</p><p>40</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>330</p><p>-16</p><p>180</p><p>40</p></createRef>
	<w>20</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_02"><p>450</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_02n"><p>450</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>410</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_02n"><p>410</p><p>-16</p><p>180</p><p>20</p></createRef>
	</repeat>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>370</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02n"><p>330</p><p>-16</p><p>180</p><p>20</p></createRef>
	<w>30</w>
	<skipwait>60</skipwait>

</a>

<a l="stage_d_12">

	<createRef l="enemy_create_06"><p>410</p><p>-16</p><p>180</p><p>30</p></createRef>
	<w>30</w>
	<skipwait>60</skipwait>

	<eval name="cx1">0</eval>

	<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>13</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-28</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05_score"><p>220+$cx1</p><p>-16</p><p>29</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n_score"><p>220+$cx1</p><p>-16</p><p>29</p></createRef>
	</repeat>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>250+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>39</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>220+$cx1</p><p>-16</p><p>24</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05_score"><p>250+$cx1</p><p>-16</p><p>-14</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n_score"><p>250+$cx1</p><p>-16</p><p>-14</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>9</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-37</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>33</p></createRef>
	<w>1</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>250+$cx1</p><p>-16</p><p>-18</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>220+$cx1</p><p>-16</p><p>19</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-24</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_05n"><p>220+$cx1</p><p>-16</p><p>15</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-29</p></createRef>
	<w>7</w>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>220+$cx1</p><p>-16</p><p>32</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>32</p></createRef>
	</repeat>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-12</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_05"><p>220+$cx1</p><p>-16</p><p>9</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_05n"><p>220+$cx1</p><p>-16</p><p>9</p></createRef>
	</repeat>
	<w>1</w>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_05n"><p>250+$cx1</p><p>-16</p><p>-9</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-9</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_05n_score"><p>220+$cx1</p><p>-16</p><p>23</p></createRef>
	<w>1</w>
	<createRef l="enemy_create_05"><p>250+$cx1</p><p>-16</p><p>-27</p></createRef>
	<w>7</w>



</a>


<a l="stage_d_13">

	<createRef l="enemy_create_06"><p>210</p><p>-16</p><p>180</p><p>30</p></createRef>
	<w>30</w>
	<skipwait>60</skipwait>

	<createRef l="enemy_create_03n"><p>500+8</p><p>90</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>88</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>86</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>84</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>82</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>80</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>78</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>76</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>74</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>72</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>70</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03_score"><p>500+8</p><p>68</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>66</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>64</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n"><p>500+8</p><p>62</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>60</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03n_score"><p>500+8</p><p>58</p><p>-90</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_03"><p>500+8</p><p>56</p><p>-90</p></createRef>
	<w>35</w>

</a>

<a l="stage_d_14">

	<cRef label="enemy_create_07_org"><p>320</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>241</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>400</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>171</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>330</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>470</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>281</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>420</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>201</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>380</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>
	<cRef label="enemy_create_07_org"><p>261</p><p>-8</p><p>180</p><p>2.4</p></cRef>
	<w>7</w>

</a>

<a l="stage_d_15">
	<cRef label="mahoujin_create_08"><p>320-32</p><p>160</p><p>10</p></cRef>
	<w>1</w>
	<cRef label="mahoujin_create_08"><p>320+32</p><p>160</p><p>5</p></cRef>
	<w>65</w>
	<cRef label="mahoujin_create_08"><p>320-32-32</p><p>160-32</p><p>0</p></cRef>
	<w>1</w>
	<cRef label="mahoujin_create_08"><p>320+32+32</p><p>160-32</p><p>-8</p></cRef>
	<w>121</w>
</a>

<a l="stage_d_16">
	<cRef label="mahoujin_create_09"><p>320</p><p>220</p></cRef>
	<w>2</w>
	<cRef label="mahoujin_create_09"><p>200</p><p>220</p></cRef>
	<w>2</w>
	<cRef label="mahoujin_create_09"><p>440</p><p>220</p></cRef>
	<w>121</w>
	<skipwait>200</skipwait>

</a>

<a l="stage_d_17">
	<cRef l="enemy_create_11"><p>320</p><p>-8</p></cRef>
	<wait>120</wait>

</a>

</exbulletml>
