<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ******************************************************************************* -->
<!-- *** 抏偺塭惗惉                                                              *** -->
<!-- ******************************************************************************* -->

<action l="bullet_circle_shadow_action">
</action>

<action l="bullet_dia_shadow_action">
</action>

<!-- ******************************************************************************* -->
<!-- *** 彫抏01                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_01ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_01s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.3</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 彫抏02                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_02_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_02_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_02_org">

	<a>
		<eval name="t_sp">$1</eval>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_02r"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>180</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>90</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>180</p><p>$t_sp</p></fRef>
			<evaladd name="t_sp">-0.2</evaladd>
			<w>1</w>
		</repeat>
		<vanish/>
	</a>
</object>



<fire l="enemy_fire_02">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<!--
<img type="normal" l="bullet_img_2">
	<file type="dds">bullet2</file>
	<left>32</left><top>32</top><right>48</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->

<img type="normal" l="bullet_img_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏03                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_03_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_03_org"><p>$2</p></objectRef>
</create>

<create l="enemy_fire_03_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_03_org"><p>$2</p></objectRef>
</create>


<object label="enemy_bullet_03_org">

	<a>

		<fRef l="enemy_fire_03r"><p>-32</p><p>$1</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_03r"><p>-32</p><p>$1</p></fRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<w>1</w>
		<vanish/>
	</a>
</object>



<fire l="enemy_fire_03r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧19 -->
<img type="normal" l="bullet_img_3">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏04                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_04_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_04_org"><p>$1</p><p>$2</p></objectRef>
</create>
<create l="enemy_fire_04_org_s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_04_org"><p>$1</p><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_04_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

	<aRef l="fire_04_act02"><p>$1</p><p>$2</p></aRef>

	<repeat><times>6</times>
		<fRef l="enemy_fire_04s"><p>103</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>0</p><p>0</p><p>$sp-0.1</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>90</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<w>3</w>
	</repeat>

	<w>1</w>

	<vanish/>

	</a>

</object>


<a l="fire_04_act02">
	<eval name="sp">$2</eval>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04"><p>$1+5</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-7</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>12</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-19</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>9</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_04s"><p>-13</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>
</a>


<fire l="enemy_fire_04">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_04"><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_04s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_04"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_4">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 拞抏04_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_04_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_4_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<!--
<img type="normal" l="bullet_img_4_1">
	<file type="dds">bullet2</file>
	<left>80+272</left><top>0</top><right>112+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->
<img type="normal" l="bullet_img_4_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏04_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_04_2">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_04_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_4_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_4_2">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏05                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_05">
	<sp>7.5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05ab">
	<sp>7.5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_05s">
	<sp>7.5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>20</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
		<w>40</w>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_5">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏06                                                                  *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_06ab_org">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_06_org"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06_org">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>	

	<a>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_06r"><p>0</p><p>$1</p></fRef>
			<w>4</w>
		</repeat>
		<vanish/>

	</a>

</bullet>

<fire l="enemy_fire_06r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_06ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>
<!--
<img type="normal" l="bullet_img_6">
	<file type="dds">bullet2</file>
	<left>32</left><top>32</top><right>48</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->

<img type="normal" l="bullet_img_6">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞抏07                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_07ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<!--
<img type="normal" l="bullet_img_7">
	<file type="dds">bullet2</file>
	<left>80+272</left><top>0</top><right>112+272</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->
<img type="normal" l="bullet_img_7">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏08                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_08_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_08_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_08_org">

	<a>
			<fRef l="enemy_fire_08r"><p>-4</p><p>$1</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_08s"><p>2</p><p>$1</p></fRef>
			</repeat>
			<w>1</w>
		<vanish/>
	</a>
</object>



<fire l="enemy_fire_08">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_8">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏09                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_09">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_9">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏09_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_09_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09_2">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_9_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_9_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏11                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_11">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>20</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
	</a>

</bullet>

<!-- 仧19 -->
<img type="normal" l="bullet_img_11">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏11_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_11_2">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_11_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 -->
<img type="normal" l="bullet_img_11_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*0</top><right>32*6</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏12                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_12ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_12">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_12"><p>$4</p></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<chD><dir type="rel">$3</dir><tm>30</tm></chD>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_12">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*$1</top><right>32*2</right><bottom>32+32*$1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>





<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂拞懍抏01                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_mb01_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb01_org"><p>$2</p><p>$3</p></objectRef>
</create>

<create l="enemy_fire_mb01_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb01_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_mb01_org">

	<a>
		<eval name="t_spe">$1</eval>
		<fRef l="enemy_fire_m01r"><p>0</p><p>$t_spe</p></fRef>
		<w>1</w>
		<repeat><times>11+($__temp_grank-gt0)</times>
			<evaladd name="t_spe">-0.35</evaladd>
			<fRef l="enemy_fire_m01s"><p>$2</p><p>$t_spe</p></fRef>
			<w>1</w>
		</repeat>
		<vanish/>
	</a>
</object>


<fire l="enemy_fire_m01r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_m01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_m01s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_m01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_m01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_m01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_m01">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏01_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb01_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb01_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb01_2r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb01_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_mb01_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏mb01_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb01_3">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb01_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01_3s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb01_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb01_3"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 -->
<img type="normal" l="bullet_img_mb01_3">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*0</top><right>32*6</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏mb01_4                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb01_4">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb01_4"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01_4s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb01_4"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb01_4">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb01_4"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 -->
<img type="normal" l="bullet_img_mb01_4">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏02                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb02ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb02"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb02"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>6</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- 仧19 -->
<img type="normal" l="bullet_img_mb02">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>





<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂拞抏02_1                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb02_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_m02_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>10</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_m02_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏03                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_mb03_org">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb03_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_mb03_org">

	<a>
		<eval name="t_spe">$1</eval>
		<fRef l="enemy_fire_mb03r"><p>0</p><p>$t_spe</p></fRef>
		<w>1</w>
		<evaladd name="t_spe">-0.2</evaladd>
		<w>1</w>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_mb03s"><p>0</p><p>$t_spe</p></fRef>
			<w>1</w>
			<evaladd name="t_spe">-0.2</evaladd>
			<w>1</w>
		</repeat>
		<vanish/>
	</a>
</object>

<fire l="enemy_fire_mb03s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb03r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb03ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb03"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_mb03">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏03_2                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_mb03_2_org">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb03_2_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_mb03_2_org">

	<a>
		<eval name="t_spe">$1</eval>
		<fRef l="enemy_fire_mb03_2r"><p>0</p><p>$t_spe</p></fRef>
		<w>1</w>
		<evaladd name="t_spe">-0.2</evaladd>
		<w>1</w>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_mb03_2s"><p>0</p><p>$t_spe</p></fRef>
			<w>1</w>
			<evaladd name="t_spe">-0.2</evaladd>
			<w>1</w>
		</repeat>
		<vanish/>
	</a>
</object>

<fire l="enemy_fire_mb03_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb03_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb03_2r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb03_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb03_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb03_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb03_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_mb03_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂拞抏04                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb04">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb04"><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_mb04ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb04"><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb04s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb04"><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb04"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>3</flag><num>1</num></setReflect>

	<a>
		<w>$2</w>
		<eval name="t_spe">$1</eval>
		<w>1</w>
		<fRef l="enemy_fire_mb04_2r"><p>90</p><p>$t_spe</p></fRef>
		<fRef l="enemy_fire_mb04_2r"><p>-90</p><p>$t_spe</p></fRef>

		<repeat><times>6</times>
			<w>1</w>
			<evaladd name="t_spe">-0.2</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_mb04_2r"><p>90</p><p>$t_spe</p></fRef>
			<fRef l="enemy_fire_mb04_2r"><p>-90</p><p>$t_spe</p></fRef>
		</repeat>

		<repeat><times>10</times>
		<w>10</w>
		<eval name="t_spe">$1</eval>
		<w>1</w>
		<repeat><times>6</times>
			<w>1</w>
			<evaladd name="t_spe">-0.2</evaladd>
			<w>1</w>
			<fRef l="enemy_fire_mb04_2r"><p>90</p><p>$t_spe</p></fRef>
			<fRef l="enemy_fire_mb04_2r"><p>-90</p><p>$t_spe</p></fRef>
		</repeat>
		</repeat>


	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_mb04">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏04_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb04_2r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb04_2"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_mb04_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>6</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- 仧19 -->
<img type="normal" l="bullet_img_mb04_2">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*3</top><right>32*4-1</right><bottom>32*4</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 嵟廔梡儗乕僓乕                                                   *** -->
<!-- ******************************************************************************* -->

<create l="enemy_laser_mb05">
	<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>1</speed>
	<dir type="aim">$1</dir>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<vital>999999</vital>
	<flag>129</flag>
    <laserEnemyRef l="enemy_laserenemy_mb05"><p>$2</p></laserEnemyRef>
<!--    <laserBulletRef l="enemy_laserenemy_b04"></laserBulletRef> -->
</create>

<create l="enemy_laser_mb05s">
	<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>1</speed>
	<dir type="seq">$1</dir>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<vital>999999</vital>
	<flag>129</flag>
    <laserEnemyRef l="enemy_laserenemy_mb05"><p>$2</p></laserEnemyRef>
<!--    <laserBulletRef l="enemy_laserenemy_b04"></laserBulletRef> -->
</create>

<laserEnemy l="enemy_laserenemy_mb05">
	<num>22</num>           <!-- 挿偝乮傒偨偄側悢抣乯               -->
	<setBreakable><num>1</num></setBreakable>

	<laserImgRef label="circlewhite2"></laserImgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<collision type="laser">
		<left>0</left><right>9</right><top>0</top><bottom>16</bottom>
	</collision>
	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
	</a>

</laserEnemy>

<laserImg type="normal" label="circlewhite2">
	<file type="dds">bullet2</file>
	<left>480</left><top>64</top><right>512</right><bottom>96</bottom>
	<width>12</width><height>0</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</laserImg>


<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏05                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb05s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb05"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb05ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb05"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_mb05">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞儃僗丂彫抏05_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb05_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb05_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb05_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb05_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb05_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->

<img type="normal" l="bullet_img_mb05_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝嬍01                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b01_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>45</tm></chS>
	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_b01_1">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*2</top><right>32*3</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝嬍01blue                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_1b">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_1b"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1bs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_1b"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1bab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_1b"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_1b">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b01_1b"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>45</tm></chS>
	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_b01_1b">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*3</top><right>32*3</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏01_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b01_2r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b01_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>0</sp><tm>15</tm></chS>
		<w>60</w>
		<chS><sp>$1</sp><tm>20</tm></chS>
		<chD><dir type="rel">$3</dir><tm>1</tm></chD>
		<w>20</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_b01_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏b01_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_3r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b01_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_3s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b01_3"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 -->
<img type="normal" l="bullet_img_b01_3">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 儃僗b02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02r">
	<sp>1</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b02"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>60</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>


<!-- 仧19 -->
<img type="normal" l="bullet_img_b02">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*3</top><right>32*4-1</right><bottom>32*4</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
<!-- 仠12 -->
<!--
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>




<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 儃僗b02_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02_2s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_2">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b02_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>9</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>$3+30</w>
		<chD><dir type="abs">$2</dir><tm>1</tm></chD>
		<chS><sp>$1</sp><tm>120</tm></chS>
	</a>

</bullet>


<img type="normal" l="bullet_img_b02_2">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂拞抏03                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b03">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 儃僗丂拞抏03_1                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03_1"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b03_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*1</top><right>32*2</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 儃僗b03_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b03_2s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_2ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>


<img type="normal" l="bullet_img_b03_2">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏03_3                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03_3">
	<sp>0.1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_3s">
	<sp>0.1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_3"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b03_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b03_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>6</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- 仧19 -->
<img type="normal" l="bullet_img_b03_3">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*3</top><right>32*4-1</right><bottom>32*4</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏04                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b04">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b04"><p>$2</p></bulletRef>
</fire>
<fire label="enemy_fire_b04s">
	<sp>7</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b04"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b04"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<changeSpeed><speed>$1</speed><term>5</term></changeSpeed>
		<wait>10</wait>
	</a>

</bullet>

<img type="normal" l="bullet_img_b04">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝抏04_1                                                        *** -->
<!-- ******************************************************************************* -->

<fire label="stage5_bossTmp02_fire00A">
	<sp>2.4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b04_1A"><p>$2</p><p>$3</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_1A">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b04_1b"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>($_self_cy-lt8)-1</times>
		<wait>2</wait>
		</repeat>
		<fireRef label="stage5_bossTmp02_fire01"><p>0+$2*90</p><p>225+$1</p></fireRef>
		<vanish/>
	</a>

</bullet>

<fire label="stage5_bossTmp02_fire00B">
	<sp>2.4</sp>
	<dir type="absolute">$1+90</dir>
	<bulletRef l="enemy_bullet_b04_1B"><p>$2</p><p>$3</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_1B">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b04_1b"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>($_self_cx-gt632)-1</times>
		<wait>2</wait>
		</repeat>
		<fireRef label="stage5_bossTmp02_fire01"><p>90+$2*90</p><p>315+$1</p></fireRef>
		<vanish/>
	</a>

</bullet>

<fire label="stage5_bossTmp02_fire00C">
	<sp>2.4</sp>
	<dir type="absolute">$1+180</dir>
	<bulletRef l="enemy_bullet_b04_1C"><p>$2</p><p>$3</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_1C">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b04_1b"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>($_self_cy-gt592)-1</times>
		<wait>2</wait>
		</repeat>
		<fireRef label="stage5_bossTmp02_fire01"><p>180+$2*90</p><p>45-$1</p></fireRef>
		<vanish/>
	</a>

</bullet>

<fire label="stage5_bossTmp02_fire00D">
	<sp>2.4</sp>
	<dir type="absolute">$1+270</dir>
	<bulletRef l="enemy_bullet_b04_1D"><p>$2</p><p>$3</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_1D">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b04_1b"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>

	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>($_self_cx-lt168)-1</times>
		<wait>2</wait>
		</repeat>
		<fireRef label="stage5_bossTmp02_fire01"><p>270+$2*90</p><p>140-$1</p></fireRef>
		<vanish/>
	</a>
</bullet>


<fire label="stage5_bossTmp02_fire01">
	<sp>0.0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b04_1"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b04_1b"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<eval name="OFFSET">24+(($_self_cx*3+$_self_cy*5)%8)</eval><!--偙偙傪戝偒偔偡傞偲儔儞僋偑壓偑傞丠-->
		<changeSpeed><speed>3.2</speed><term>30</term></changeSpeed>
		<eval name="t_sp">4.8+$__temp_grank*0.1</eval>
		<wait>$OFFSET</wait>
		<repeat><times>-1</times>
			<fireRef label="stage5_bossTmp02_fire02A"><p>$1</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp02_fire02B"><p>-100</p><p>$t_sp</p></fireRef>
			<wait>1</wait>
			<fireRef label="stage5_bossTmp02_fire02B"><p>103</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp02_fire02B"><p>-106</p><p>$t_sp</p></fireRef>
			<wait>1</wait>
			<fireRef label="stage5_bossTmp02_fire02B"><p>109</p><p>$t_sp</p></fireRef>
			<fireRef label="stage5_bossTmp02_fire02B"><p>-112</p><p>$t_sp</p></fireRef>
			<wait>1</wait>
		</repeat>
	</a>

</bullet>


<!-- 仠44 -->
<img type="normal" l="bullet_img_b04_1b">
	<file type="dds">as_bullet1</file>
	<left>48*3</left><top>64*2</top><right>48*4</right><bottom>64*2+48</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏04_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire label="stage5_bossTmp02_fire02A">
	<sp>0.0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b04_2"><p>$2</p></bulletRef>
</fire>
<fire label="stage5_bossTmp02_fire02B">
	<sp>0.0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b04_2"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.5</radius></collision>	
	<imgRef l="bullet_img_b04_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<changeSpeed><speed>$1</speed><term>90</term></changeSpeed>
		<wait>10</wait>
	</a>

</bullet>

<!-- 仯 26 -->
<img type="normal" l="bullet_img_b04_2">
	<file type="dds">as_bullet1</file>
	<left>32*4+1</left><top>32*3</top><right>32*5-1</right><bottom>32*4</bottom>
	<width>30</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏05                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b05r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b05">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b05s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b05"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>80</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b05">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏05_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire label="enemy_fire_b05_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b05_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>80</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b05_2">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏05_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b05_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>
<fire label="enemy_fire_b05_1s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b05_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b05_1"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>120</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b05_1">
<!-- 仠19 -->
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝抏06                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b06ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b06"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<imgRef l="bullet_img_b06"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>10</w>
		<chS><sp>$1</sp><tm>60</tm></chS>

	</a>

</bullet>


<!-- 仠44 -->
<img type="normal" l="bullet_img_b06">
	<file type="dds">as_bullet1</file>
	<left>48*3</left><top>64*2</top><right>48*4</right><bottom>64*2+48</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝嬍01                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b06_1ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b06_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b06_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b06_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>25</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_b06_1">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*3</top><right>32*3</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏06_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b06_2ab">
	<sp>2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b06_2"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b06_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b06_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>60</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b06_2">
<!-- 仠19 -->
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏06_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b06_3ab">
	<sp>3.6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b06_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire label="enemy_fire_b06_3s">
	<sp>3.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b06_3"><p>$2</p><p>$3</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b06_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b06_3"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="rel">-2</sp><tm>30</tm></chS>
		<w>30</w>
		<chS><sp>$1</sp><tm>90</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b06_3">
<!-- 仠12 -->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 b07                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b07r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b07s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b07"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>60</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b07">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b07_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b07_2">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b07_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b07_2s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b07_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b07_2ab">
	<sp>1</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b07_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b07_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b07_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b07_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 b08                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b08">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b08"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b08ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b08"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b08s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b08"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b08"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
		<w>60</w>
		<chS><sp type="rel">-0.2</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b08">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b08_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b08_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b08_2"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b08_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b08_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b08_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b08_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b08_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b08_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
		<w>60</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b08_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂戝嬍08_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b08_3ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b08_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b08_3">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b08_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b08_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b08_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b08_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b08_3"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
		<w>60</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_b08_3">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*1</top><right>32*3</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b09                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b09">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b09"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b09s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b09"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b09ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b09"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b09"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b09">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 b09_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b09_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b09_2"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_b09_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b09_2"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_b09_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b09_2"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b09_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b09_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>60</w>
		<chS><sp>0</sp><tm>30</tm></chS>
		<w>40</w>
		<chD><dir type="rel">$3</dir><tm>120</tm></chD>
		<chS><sp>$4</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b09_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂EX_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_EX_attack">
	<sp>3.6</sp>
	<dir type="saim">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_EX_attack"><p>$4</p></enemyRef>
</create>

<create l="enemy_create_EX_attack_ab">
	<sp>3.6</sp>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_EX_attack"><p>$4</p></enemyRef>
</create>


<enemy label="enemy_EX_attack">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>28</radius></collision>	
	<revRef l="enemy_st5A_mb04_revenge"/>
	<imgRef l="bullet_img_EX_attack"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>12</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>30</w>

	</a>

</enemy>

<!-- nano5 attack -->
<img type="normal" l="bullet_img_EX_attack">
	<file type="dds">enemy_circle_remi</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>100</width><height>100</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 儔僗儃僗丂嵟廔傟乕偞乕2_01                                                        *** -->
<!-- ******************************************************************************* -->
<create label="enemy_laser_create_b2_01">
	<speed>0</speed>
	<direction type="saim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_01"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b2_01s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_01s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b2_01">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_01_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-256</top><right>287+32</right><bottom>447-256</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<aRef label="enemy_laser_action"/>
		<wait>15</wait>

		<changeImgSize>
			<width>48</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-10</left><top>-1024</top><right>10</right><bottom>1024</bottom></collision>

		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b2_01s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_01_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-256</top><right>287+32</right><bottom>447-256</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<w>15</w>

		<changeImgSize>
			<width>48</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-10</left><top>-1024</top><right>10</right><bottom>1024</bottom></collision>
		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b2_01_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>



<!-- ******************************************************************************* -->
<!-- *** 儔僗儃僗丂嵟廔傟乕偞乕2_02                                                        *** -->
<!-- ******************************************************************************* -->
<create label="enemy_laser_create_b2_02">
	<speed>0</speed>
	<direction type="saim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_02"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b2_02s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_02s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b2_02">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_02_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-192</top><right>287+32</right><bottom>447-192</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<aRef label="enemy_laser_action"/>
		<wait>15</wait>


		<changeImgSize>
			<width>144</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-25</left><top>-1024</top><right>25</right><bottom>1024</bottom></collision>

		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b2_02s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_02_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-192</top><right>287+32</right><bottom>447-192</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<w>15</w>

		<changeImgSize>
			<width>144</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-25</left><top>-1024</top><right>25</right><bottom>1024</bottom></collision>
		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b2_02_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>





<!-- ******************************************************************************* -->
<!-- *** 儃僗丂寱抏b2_03                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b2_03r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b2_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b2_03s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b2_03"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 寱寔 -->
<img type="normal" l="bullet_img_b2_03">
	<file type="dds">as_bullet1</file>
	<left>32*6</left><top>32*2</top><right>32*7</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b2_04                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b2_04">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_04"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b2_04s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_04ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b2_04"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>15</tm></chS>
		<w>40</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b2_04">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏2_05                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b2_05">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_05"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b2_05ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_05"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b2_05s">
	<sp>7</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b2_05"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b2_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b2_05"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>40</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>

	</a>

</bullet>

<img type="normal" l="bullet_img_b2_05">
<!-- 仠12 -->

	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

<!-- 仠19 -->
<!--
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>64</top><right>32*2</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>


<!-- ******************************************************************************* -->
<!-- *** 儔僗儃僗丂嵟廔傟乕偞乕2_06                                                        *** -->
<!-- ******************************************************************************* -->
<create label="enemy_laser_create_b2_06ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_06"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b2_06s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_06s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b2_06">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_06_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-320</top><right>287+32</right><bottom>447-320</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>30</wait>

		<changeImgSize>
			<width>32</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-7</left><top>-1024</top><right>7</right><bottom>1024</bottom></collision>

		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b2_06s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_06_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-320</top><right>287+32</right><bottom>447-320</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<w>15</w>

		<changeImgSize>
			<width>32</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-7</left><top>-1024</top><right>7</right><bottom>1024</bottom></collision>
		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b2_06_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- ******************************************************************************* -->
<!-- *** 儃僗僶儕傾傾僞僢僋                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->

<create l="enemy_create_b2_07_attack_small">
	<sp>7</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_b2_07_attack_small"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_b2_07_attack_smalls">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_b2_07_attack_small"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_b2_07_attack_small">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>	
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>40</w>
		<chS><sp type="rel">-0.4</sp><tm>120</tm></chS>
	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small">
	<file type="dds">enemy_circle_remi_2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 嵟廔梡儗乕僓乕                                                   *** -->
<!-- ******************************************************************************* -->

<create l="enemy_laser_b2_08">
	<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>1</speed>
	<dir type="aim">$1</dir>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<vital>999999</vital>
	<flag>129</flag>
    <laserEnemyRef l="enemy_laserenemy_b2_08"><p>$2</p></laserEnemyRef>
<!--    <laserBulletRef l="enemy_laserenemy_b04"></laserBulletRef> -->
</create>

<create l="enemy_laser_b2_08s">
	<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>1</speed>
	<dir type="seq">$1</dir>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<vital>999999</vital>
	<flag>129</flag>
    <laserEnemyRef l="enemy_laserenemy_b2_08"><p>$2</p></laserEnemyRef>
<!--    <laserBulletRef l="enemy_laserenemy_b04"></laserBulletRef> -->
</create>

<laserEnemy l="enemy_laserenemy_b2_08">
	<num>22</num>           <!-- 挿偝乮傒偨偄側悢抣乯               -->
	<setBreakable><num>1</num></setBreakable>

	<laserImgRef label="circlewhiteb2_08"></laserImgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<collision type="laser">
		<left>0</left><right>9</right><top>0</top><bottom>16</bottom>
	</collision>
	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
	</a>

</laserEnemy>

<laserImg type="normal" label="circlewhiteb2_08">
	<file type="dds">bullet2</file>
	<left>480</left><top>0</top><right>512</right><bottom>32</bottom>
	<width>12</width><height>0</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</laserImg>

<!-- ******************************************************************************* -->
<!-- *** 儔僗儃僗丂嵟廔傟乕偞乕2_08                                                        *** -->
<!-- ******************************************************************************* -->
<!--
<create label="enemy_laser_create_b2_08">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_08"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b2_08s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b2_08s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b2_08">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_08_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-384</top><right>287+32</right><bottom>447-384</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>30</wait>

		<changeImgSize>
			<width>32</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-7</left><top>-1024</top><right>7</right><bottom>1024</bottom></collision>

		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_b2_08s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b2_08_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-384</top><right>287+32</right><bottom>447-384</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>15</wait>
		<w>15</w>

		<changeImgSize>
			<width>32</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-7</left><top>-1024</top><right>7</right><bottom>1024</bottom></collision>
		<wait>$1</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>35</term>
		</changeColor>
		<wait>5</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>30</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b2_08_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>
-->


<!-- ******************************************************************************* -->
<!-- *** 儃僗丂彫抏2_09                                                        *** -->
<!-- ******************************************************************************* -->
<fire label="enemy_fire_b2_09">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_09"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b2_09ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_09"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_b2_09s">
	<sp>7</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b2_09"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b2_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b2_09"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>40</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>

	</a>

</bullet>

<img type="normal" l="bullet_img_b2_09">
<!-- 仠12 -->
<!--
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
<!-- 仠19 -->
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>64</top><right>32*2</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗僶儕傾傾僞僢僋                                                 *** -->
<!-- ******************************************************************************* -->

<create l="enemy_create_b2_10_attack_small">
	<sp>7</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_b2_10_attack_small"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_b2_10_attack_smalls">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_b2_10_attack_small"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_b2_10_attack_small">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>	
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>40</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>
	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small">
	<file type="dds">enemy_circle_remi_2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>34</width><height>34</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>

