<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- ブルーベル：100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろぼろ２ -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="221310"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

			<cRef l="01red_create_org"/>
			<w>30</w>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え！？</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>む？これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e t！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string> R e v e r s e - n e tだと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そう、ですね。ここは、 R e v e r s e - n e tの中です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>その様子だと、ツバサは以前にここに来たことがありそうだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あ、はい。以前に何度か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string> R e v e r s e - n e tは、今のところ詳細不明となっていたと思うが？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>その詳細を調べるために、 R e v e r s e - n e tに来ていたんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>なるほど、それは理屈が通っているな。だが、この状態で A r k C i t yに向かって、大丈夫なのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string> R e v e r s e - n e tは、 I l l - n e tと反転した地理構成になっているだけですから、迷う心配はありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>…。**なるほど、確かにそのようだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>それに、いずれは R e v e r s e - n e tに来るつもりでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>私は、ツバサを信じるしかなさそうだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>……話していないことはたくさんありますが、嘘をついてはいません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>ツバサは正直だな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>すみません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>いや、いいんだ。立ち止まっていても仕方が無い。先に進もう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="222310"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>600</param><param>4</param></createRef>

			<cRef l="01red_create_org"/>
			<w>30</w>
			<global name="global_character_kaiwa">304</global>
			<setString><string>あっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>む？これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>おかしいな。 R e v e r s e - n e tに入るつもりじゃなかったんだけど…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string> R e v e r s e - n e t？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>うん。そう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>その様子だと、マイハは以前にここに来たことがありそうだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>うん。わたしは、何度か来たことあるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string> R e v e r s e - n e tは、今のところ詳細は不明となっていたと思うが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>わたしも R e v e r s e - n e tのすべてを知っている訳じゃないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも、何か、他の人が知らない重要なことを知ってるんじゃないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>うーん……ま、ちょっとね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>まあ、私は、 I l l - n e tに詳しいわけじゃないし、説明を聞いても分からないかもしれないがね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>なんか気を遣わせちゃったみたいね。ごめんなさい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いや、謝って欲しかったわけではないが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ただ、話したくないことであれば、無理に聞く必要もない。それだけだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>うん。ありがとう。ベルさん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="201320"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string> R e v e r s e - n e tが I l l - n e tに干渉を始めたのは、確か、１年くらい前だったか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>いえ、９ヶ月前ですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そうか。しかし、 R e v e r s e - n e tというのは、どういうものなんだ？詳細は不明、としか聞いたことがない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そうですね……『位相が違う I l l - n e t』と表現されていますが、簡単に言えば、通常の I l l - n e tがずれてもう１つあるようなイメージです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string> R e v e r s e - n e tの干渉は、だんだん強くなっているということだが？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。９ヶ月前に始まった干渉は徐々に強くなり、今日に至っては、 I l l - n e tがハングアップするほどになっています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string> R e v e r s e - n e tは、９ヶ月前に急に出来たのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>いえ、 R e v e r s e - n e tが生み出されたのは、１年半前の事件が原因です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>１年半前？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>バニシング・ゴースト事件をご存知ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、 I l l - n e tを使用するものなら、誰でも知っているだろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>それが原因です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…ツバサは、どこまで知っているんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…バニシング・ゴースト事件は、わたしたちにとって忘れられない事件です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="221320"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<setString><string> R e v e r s e - n e tは、あの事件の続きなんです。そして…あっ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>避けて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_4_create_mv"><param>610</param><param>0</param></createRef>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>くっ！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>ブルーベルさん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。攻撃対象を再設定します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>問答無用で仕掛けてくるとは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>もう一回来ます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<cRef label="stage_comm_character_4_create_sound"/>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>むう！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。…攻撃対象の危険度レベルを引き上げます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>ブルーベルさん、反撃して！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>分かっている！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_4"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="202320"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>600</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string> R e v e r s e - n e tが I l l - n e tに干渉を始めたのは、確か、１年くらい前だったか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>うーん、もうちょっと後ね。だいたい９ヶ月くらい前かな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>しかし、なんで急に干渉なんて起き始めたのだろうか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>急にって訳じゃないんだけどね。元々は１年半前のある事件がきっかけだったから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>１年半前？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>バニシング・ゴースト事件。 R e v e r s e - n e tは、あの事件の後ゆっくりと成長して、やがて、 I l l - n e tに干渉し始めたの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>そして、その干渉は徐々に強くなって、今日、 I l l - n e tはその機能を維持できなくなった？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ご名答。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そういえば、バニシング・ゴースト事件も詳細は不明のままだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…そう、ね。 R e v e r s e - n e tが残っているということは、結局、あの事件はまだ終わってないとも言えるわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>…マイハはバニシング・ゴースト事件もよく知っている口ぶりだな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そうね。忘れちゃいけない事件。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>多くの犠牲者が出たことも含めて、わたしは、あの事件を忘れてはいけないの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どういうことだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="222320"></textBlock>

			<global name="global_character_kaiwa">300</global>
			<setString><string>たくさんの人の犠牲の上にわたしはここにいるということ。そして………あっ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>避けて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>なに！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<createRef label="stage_comm_character_4_create_mv"><param>610</param><param>0</param></createRef>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>250</param><param>4</param></createRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>くっ！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ベルさん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。攻撃対象を再設定します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>問答無用で仕掛けてくるとは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>もう一回！くるわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はっ！！</string></setString>
			<cRef label="stage_comm_character_4_create_sound"/>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>むう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>対象の破壊に失敗。…攻撃対象の危険度レベルを引き上げます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>仕方ない！反撃する！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ええ！気をつけて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_4"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>


<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
	<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>


		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="221330"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>610</param><param>2</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>610</param></createRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>本体のダメージ値が限界を超えました。機能を停止します…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="201330"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ふむ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>…ブルーベルさんは、こういう状況に慣れているんですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ウィルスやＡＨと戦った経験はないな。まあ、危ない目にあったことは何度もあるが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>そうですか。だからでしょうか、すごく冷静です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>ツバサのサポートがあるのは大きいさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたしは、別に、そんな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>私１人では、こんな世界では何もできない。私よりも事情も知っている人間が隣にいるという事は、安心できる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ありがとう…ございます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>さて、次へ行こう。目的地はまだ先だろう。この世界では時間の感覚が少しおかしいが、のんびりしているのももったいない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>あ、はい。そうですね。行きましょう。**こちらです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>よし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action1"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="222330"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>250</param><param>2</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>610</param><param>2</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>610</param></createRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>本体のダメージ値が限界を超えました。機能を停止します…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="202330"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ふむ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ブルーベルさんの動きは、安心して見ていられるわ。シスターにしておくのはもったいないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>それは…褒められているのだろうか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>もちろん。実際、ウィルスや暴走したＡＨを前にしたら、普通は動けないものだわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私には、マイハがこの状況で落ち着いていられる方がすごいと思うが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>これでも焦ってるけど？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>だとしたら、その演技力は大したものだ。女優になれるな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あ、やっぱりそう思う？わたし、きっと大女優になれると思うんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>そうだな。じゃあ、私がファン第１号になろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>公認ファン第１号ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>…マイハは、強いな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>そんなことないよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いや、分かる。マイハが何を背負っているかは知らないが、その目は責任と決意を秘めた目だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…ブルーベルさんには、敵わないな。あなたみたいな大人になりたいな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action2"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	

			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>ブルーベル＝アナスタシア</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>バルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　　　</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ブルーベル　　：　100通常、101笑、102苦、103怒、104驚、105通常２、106真剣、107疑、108苦２、  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">03_bluebell_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">03_bluebell_06_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">03_bluebell_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">03_bluebell_09_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">03_bluebell_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">03_bluebell_02_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">03_bluebell_05_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">03_bluebell_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">03_bluebell_07_pain</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">03_bluebell_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">03_bluebell_06_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">03_bluebell_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">03_bluebell_09_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">03_bluebell_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">03_bluebell_02_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">03_bluebell_05_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">03_bluebell_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">03_bluebell_07_pain</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- バルファ：　400通常、401真剣、402ぼろぼろ             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create_mv">
	<speed>18</speed><direction type="absolute">-90</direction>
	<cx>800+300</cx><cy>510-256</cy><child>1</child>
	<object l="stage_comm_character_object_4_mv">
		<img type="normal">
			<file type="dds">09_valpha_01_normal</file>
			<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
			<width>1024</width><height>1024</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>
		<soundtrack><file type="ogg">valpha_se</file></soundtrack>

		<w>13</w>
		<chS><sp>0</sp><tm>30</tm></chS>
		<w>30</w>

		<soundtrack><file type="ogg">sword</file></soundtrack>

		<cRef label="stage_comm_character_4_create"><p>$_self_cx</p><p>0</p></cRef>
		<vanish/>
		</a>


	</object>
</create>

<create label="stage_comm_character_4_create_sound">
	<speed>0</speed><direction type="absolute">-90</direction>
	<cx>400</cx><cy>300</cy><child>1</child>
	<object l="stage_comm_character_object_4_sound">
		<a>
		<soundtrack><file type="ogg">valpha_se</file></soundtrack>

		<w>13</w>
		<chS><sp>0</sp><tm>30</tm></chS>
		<w>30</w>

		<soundtrack><file type="ogg">sword</file></soundtrack>
		<w>30</w>
		<vanish/>
		</a>
	</object>
</create>



<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>510-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--
		<loadSurface><file type="dds">08_cylpha_01_normal</file></loadSurface>
-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">09_valpha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">09_valpha_02_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">09_valpha_03_break</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">09_valpha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">09_valpha_02_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">09_valpha_03_break</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- バルファ　パーティクル             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>0.05</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-150</cy><child>1</child>
	<object l="stage_comm_character_object_5">
		<img type="normal">
			<file type="dds">09_valpha_03_break_part</file>
			<left>200/2</left><top>224/2</top><right>824/2</right><bottom>1024/2</bottom>
			<width>624</width><height>800</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<a>
		<repeat><times>500</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
			</rep>
		<w>4</w>
		</repeat>

		<chS><sp>0</sp><tm>60</tm></chS>

		</a>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　明るい方へ進む****　このまま進む</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ B19 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>19</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ B19 *** -->
	<setGameFlag><num>19</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ B19 *** -->
	<setGameFlag><num>19</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ B19 *** -->
	<setGameFlag><num>19</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　明るい方へ進む****　このまま進む</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ B18 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>20</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ B20 *** -->
	<setGameFlag><num>20</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ B20 *** -->
	<setGameFlag><num>20</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ B20 *** -->
	<setGameFlag><num>20</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage2B_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


</exbulletml>
