<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| 静馬   ： 300:無表情１、301:無表情２、302:苦、303:狂気、304:真剣、305:通常、306:ぼろ１、307:ぼろ２、308:ぼろ３|-->
<!--| 沙希   ： 400:通常、401:真剣、402:怒１、403:怒２、404:怒３、405:発狂、406:ぼろ１、407:ぼろ２, 408:気絶|-->
<!--| 雫石   ： 500:狂１、501:狂２、502:透１、503:透２|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_talkscene3_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Date and time unknown</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Whoa. Wow. This is the spirit world?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>You're surprisingly okay with this for your**first time here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>It feels like I'm floating, but if you think**of it like being on a big boat, it's no big**deal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>The first time I was here, I got really sick.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Just leave your body to the flow and don't**think too hard.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Y-Yes, you're right. Well done.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>...Was that a compliment?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Of course.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>So, where's our target?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Something's bothering me, so let's go toward**it first. I'm sensing something that feels**like Shizuma.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_mboss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_mboss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
<!--		<actionRef label="bg_stop_action"></actionRef>|-->
		<actionRef label="stage_middle_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_mboss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633010"></textBlock>

			<global name="global_character_kaiwa">104</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Is someone there!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"></actionRef>
			<wait>60</wait>
			<createRef label="stage_comm_character_5_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>Aaaaaaaaahh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>W-What...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>She looks like a spirit, but she's...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I'd know that anywhere, but... it's not quite**me?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Could she be your twin sister!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>Aaaaaaaaahh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>But she died before she even had a name.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Even without a body, her soul might have**lived on.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>Aaaah...aaaaaaaaaaaahhh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>She's pretty obviously not friendly...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>I think she resents you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Because only I got to live?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>In any case, she has already died.**That is an undeniable fact.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">501</global>
<setString><string>Aaaaaaaaaaaaaaaaahh!!!!!!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_mboss_comm_text_action2">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_mboss_comm_text_main_action2"></actionRef>		
	</rep>

	<!--|プラクティスの場合なにもなし(音量のみあげる)|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>60</w>
		<actionRef label="stage_comm_nontext_finish_action2"/>
	</rep>
	
</action>


<action label="stage_mboss_comm_text_main_action2">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633020"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>190</param><param>2</param></createRef>

			<global name="global_character_kaiwa">502</global>
<setString><string>Aaaah...aaaah...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I can't go with you.**Back then, I chose to live.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">502</global>
<setString><string>Aaaaah.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>You have to go back into the ether. I'll join**you one day.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">503</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|5 消滅演出|-->
			<targetRevenge l="stage_comm_character_object_5"></targetRevenge>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........</string></setString>
			<w>90</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>...Huh? What was I just doing!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You were speaking with your sister, although**it did appear as if you had fainted.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I see. I guess so.**It felt like I was watching a dream.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Maybe so.**However, it's a sign of a problem. There are**many thoughts around us. I can't tell where**Shizuma is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I think she's that way.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>How can you tell?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>For some reason, my senses are really sharp**now. It's like I've recovered something I was**missing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Really? Then I will trust you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>That simply?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>I know there's no point arguing with you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>...You win.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action2"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、なにもしない|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
<!--
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
-->
		<!--|ショットの色変更|-->
		<global name="shot_color">1</global>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633030"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I think she should be around here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Yes, I think you're right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Still, for somewhere that was sealed, this**place is crawling with magic weapons and**other things.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>In order to seal huge magic, you have to let**the little things through.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>That's not a problem?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>If it wasn't then this wouldn't be happening**right now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>You've got a point.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!--|ボス登場|-->
<!--
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>
-->
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Shizuma!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>...Who are you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>!! **I knew it. Saki's controlling her...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What's going on?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Saki, the girl sealed here, is the world's**first magic user. She's controlling Shizuma.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>What!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>I'm... I'm...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I... I... I... I... I...**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<addString><string>I... I... I... I... I...**I... I... I... I... I...**...Ah...</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Shizuka! Look out!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Aaaaaaaaaaaaaaaaaaahhhhhh!!!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="black_light_create"><param>155</param><param>300</param></cRef>
			<soundtrack><file type="ogg">ttc1</file></soundtrack>	
			<w>30</w>

			<!--|演出|-->
			<createRef l="talkscene_magic"><p>2</p><p>430</p></createRef>
			<soundtrack><file type="ogg">sword</file></soundtrack>	
			<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>33</p></aRef>
			<w>20</w>

			<global name="global_character_kaiwa">306</global>
			<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
<setString><string>Asa! Shizuma!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Weird. That was just a regular defense**spell... but for some reason, it was really**strong.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>Huff... huff...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Shizuma! Shizuma!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>Shizuka...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Thank goodness... I'm so happy...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>You're not hurt?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>...Ah, no. I'm fine.**Um, and you are...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I'm Asa Shizukuishi.**I don't like my last name, so just Asa's**fine.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Are you really okay?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>I'm sorry. I never thought the seal would**break... And it looks like Saki was**controlling me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>The seal was on this Saki girl? But why was**she sealed here in the first place?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>You didn't tell her, Shizuka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No, but I'll tell her now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>All right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Hey, what's going on?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Please listen carefully. There isn't much**time. The girl sealed here is named Saki**Ugetsu. She is who created Crystal magic in**the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Wha!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>3,000 years ago, after she was sealed here,**she created Crystals and elementals. Those**small seeds spread through the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Crystal magic was useful and spread through**the world rapidly. Civilization developed**greatly because of it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>This all sounds fine so far. What's the**issue?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>From the beginning, her intention was to**create a world that could not exist without**Crystal magic.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Once that was true, she would replace**Crystals with Black Crystal and destroy the**world's civilization.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I'm sorry it took me so long to tell you, but**since you're part of her plot to destroy the**world, I couldn't say anything.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|背景振動|-->
			<actionRef label="bg_shake_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I get it. I've got the blood of elementals in**me too, huh... W-Whoa!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>No way!! Already...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Was that the infamous world's first mage?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Maybe...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Shizuma, please take Asa and leave.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Hey! Won't that be dangerous!? I'm going with**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I appreciate your intentions, but your**attacks won't work against her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Because she created Crystal magic...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>I'll go with you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<!--|フラグ K80|-->
			<!--|0:朝朔 1:シズカ 2:静馬|-->
			<rep><ts>$_twinsrate-gt50</ts>
				<setGameFlag><num>80</num><flag>0</flag></setGameFlag>
			</rep>
			<rep><ts>(1-($_twinsrate-gt50))*($_twinsrate-gt47)</ts>
				<setGameFlag><num>80</num><flag>2</flag></setGameFlag>
			</rep>
			<rep><ts>1-($_twinsrate-gt47)</ts>
				<setGameFlag><num>80</num><flag>1</flag></setGameFlag>
			</rep>

			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			

			<rep><ts>($f80-eq0)+($f80-eq1)</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$f80-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>
			<!--|ショットの色変更|-->
			<global name="shot_color">1</global>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="633031"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>No, no matter how you look at it, you can't**handle it right now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>But without me, Shizuka can't use her art.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Why can't I use it? I don't have much**elemental blood.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>But I haven't heard of anybody with any**elemental blood who could use the same**abilities as us...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>...Shizuka, the dagger.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Shizuma?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>Asa, offer your blood. A sacrifice of blood**from your spiritual body is akin to a piece**of your soul. Using our ability means giving**a piece of your own life.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>...Yeah, all right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|エフェクト|-->

			<global name="global_character_kaiwa">102</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<soundtrack><file type="ogg">fusion</file></soundtrack>	
			<createRef l="white_light_create2"/>
			<w>90</w>

			<global name="global_character_kaiwa">206</global>
<setString><string>The charm's reacting!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>It looks like she can use our magic, although**only poorly. I'll entrust this charm to you.**Can you go with Shizuka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I don't really get it, but as long as I can**fight against this Saki, that's fine. **Okay, Shizuka, let's get going!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>All right.**Shizuma, please wait for us! I promise we'll**come back!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">308</global>
<setString><string>The future's not set in stone yet...**Asa Shizukuishi, I think you may be the one**to change fate.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="633032"></textBlock>

			<global name="global_character_kaiwa">206</global>
<setString><string>Shizuma, you can't do it right now. You have**to help Asa escape.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I'd just get in the way, wouldn't I...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>...Asa, your magic is weak and your spiritual**body is thin. That means it could be**possible.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Shizuma! You can't mean...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
<setString><string>Asa, could you lend me your life?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>My life?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>In brief, my soul will enter you. However...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>However?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>If I die, then you will die with me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Oh, so that's all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Asa...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>There's no time.**Asa, your hand. Shizuka, the dagger.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<soundtrack><file type="ogg">fusion</file></soundtrack>	
			<createRef l="white_light_create"/>
			<w>90</w>

			<!--|演出|-->
			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

			<!--|朝朔を静馬に変更-->
			<global n="player_shizuma_on">1</global>

			<global name="global_character_kaiwa">207</global>
<setString><string>Are you okay?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
<setString><string>It was easier than I expected.**Our bodies are well suited.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Then let's go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action2">
<!--
	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>120</term>	
	</changeTargetVolume>
	<wait>120</wait>
	<targetVanish label="bgm"></targetVanish>
	<system><command>playermoveenable</command></system>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">17_stageG_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>
	<changeTargetVolume label="bgm"><num>-800</num><term>1</term></changeTargetVolume>
	<w>60</w>
-->

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>

		<actionRef label="stage_boss_comm_text_main_action2"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action2">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<global name="global_character_kaiwa">0</global>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633040"></textBlock>

			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			

			<rep><ts>($f80-eq0)+($f80-eq1)</ts>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
			<rep><ts>$f80-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action5"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="633041"></textBlock>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>100</wait>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>145</param><param>0</param></createRef>


			<global name="global_character_kaiwa">206</global>
<setString><string>Saki, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>That's right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>You, huh? You're the one trying to destroy**the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>So? Got something to say about it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>No, not really.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>You're going to ignore whatever we have to**say anyway, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Fine then. Let's keep it simple.**Fight with us. The stake's the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>That charm... You've given a lot of your**blood to it.**It must be hard for you to even stand.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, but it's nothing compared to the**despair you've seen, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>You don't know anything about what I...huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>What?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>It's you! It's you again, isn't it!?**You're getting in my way again!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Again? What are you talking about!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Well, good. This time I'll win.**And then...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>I'll create a world that will never reject**me!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>


<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="633042"></textBlock>

			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>100</wait>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_3_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>145</param><param>0</param></createRef>


			<global name="global_character_kaiwa">306</global>
<setString><string>Saki...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>So you broke my control. I wanted a little**more time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You are Saki?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>What!? It's you again!**You're getting in my way again!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh? We've never actually met before.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>What are you talking about?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>I understand. You don't have the scars.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Well, fine. This time I'll win.**And then...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>I'll create a world that will never reject**me!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>





<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
<!--
	<setLock><num>1</num></setLock>
-->
	
	<!--|ボス後フラグ設定|-->
	<!--|フラグ A76 (2: STAGE-I)|-->
	<setGameFlag><num>76</num><flag>2</flag></setGameFlag>

<!--
	<waitLock><num>1</num></waitLock>
-->
</action>


<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Asa Shizukuishi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Shizuka Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Shizuma Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Saki Ugetsu</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>0??n %??$</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuma_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuma_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuma_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuma_luna</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuma_serious</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuma_normal3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuma_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuma_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuma_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">shizuma_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">shizuma_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">shizuma_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">shizuma_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">shizuma_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">shizuma_normal3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">shizuma_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">shizuma_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">shizuma_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">saki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">saki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">saki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">saki_angry2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">saki_angry3</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">saki_luna</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">saki_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">saki_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">saki_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">saki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">saki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">saki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">saki_angry2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">saki_angry3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">saki_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">saki_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">saki_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">saki_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_5">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<revengeRef l="stage_comm_character_object_revenge_5"></revengeRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizukuishi_luna1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizukuishi_luna2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizukuishi_trans1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizukuishi_trans2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">shizukuishi_luna1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">shizukuishi_luna2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">shizukuishi_trans1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">shizukuishi_trans2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<revenge l="stage_comm_character_object_revenge_5">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
	</changeColor>
	<wait>90</wait>
	<vanish></vanish>
</revenge>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Good****God****Lemon****bleh</string></setString>
		</object>
	</create>

	<!--|*** フラグ A16 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>16</p><p>2</p><p>3</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A16 ***|-->
	<setGameFlag><num>16</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>選択肢Ａ１４****　ステージＤへ****　ステージＣ２へ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Boss Battle.****  Asa fights by herself.****  Shizuka fights by herself.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!--|プレイヤー固定|-->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!--|プレイヤー固定|-->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
