<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ******* 選択肢作成 ************************************** -->
<action label="title_rank_selectable_create_action">
<!--
	<actionRef label="title_rank_setting_action"></actionRef>
-->
  <actionRef label="title_rank_string_create_action"></actionRef>

	<eval name="xbase">320</eval>
	<eval name="ybase">120</eval>
	<eval name="height">140</eval>

	<!-- カーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<flag>1</flag>
			<decidedRef    label="title_rank_cursor_decided"></decidedRef>
			<selectedRef   label="title_rank_cursor_selected"></selectedRef>
			<unselectedRef label="title_rank_cursor_unselected"></unselectedRef>
			<actionRef	   label="title_rank_cursor_action"></actionRef>
		</cursor>
	</create>

	<!-- 選択肢０:ランク低 -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*0</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_rank_1"></selectableRef>
	</create>

	<!-- 選択肢１:ランク中 -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*1</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>1</y>
		<selectableRef label="selectable_rank_2"></selectableRef>
	</create>

	<!-- 選択肢２:ランク高 -->
	<create>
		<cx>$xbase</cx><cy>$ybase+$height*2</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>2</y>
		<selectableRef label="selectable_rank_3"></selectableRef>
	</create>



</action>

<action label="title_rank_string_create_action">

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320</cx><cy>32</cy>
		<object label="title_bg_object">
			<revengeRef label="title_bg_string_object_revenge"></revengeRef>
			<imgRef label="title_parts6_img"><p>0</p><p>0</p><p>256-32</p><p>64</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
		</object>
	</create>

	<v n="ybase1">100</v>
	<v n="ybase2">140</v>
	<v n="height">140</v>

	<actionRef label="title_rank_string_create_sub_action1"><p>$ybase1+$height*0</p><p>$ybase2+$height*0</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action1"><p>$ybase1+$height*1</p><p>$ybase2+$height*1</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action1"><p>$ybase1+$height*2</p><p>$ybase2+$height*2</p></actionRef>

	<actionRef label="title_rank_string_create_sub_action2"><p>0</p><p>$ybase2+$height*0</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action2"><p>1</p><p>$ybase2+$height*1</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action2"><p>2</p><p>$ybase2+$height*2</p></actionRef>

	<actionRef label="title_rank_string_create_sub_action3"><p>2</p><p>$ybase2+$height*0</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action3"><p>1</p><p>$ybase2+$height*1</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action3"><p>0</p><p>$ybase2+$height*2</p></actionRef>

	<actionRef label="title_rank_string_create_sub_action4"><p>0</p><p>$ybase1+$height*0</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action4"><p>1</p><p>$ybase1+$height*1</p></actionRef>
	<actionRef label="title_rank_string_create_sub_action4"><p>2</p><p>$ybase1+$height*2</p></actionRef>

</action>

<action label="title_rank_string_create_sub_action1">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320-60</cx><cy>$1</cy>
		<object label="title_bg_object">
			<revengeRef label="title_bg_string_object_revenge"></revengeRef>
			<imgRef label="title_parts6_img"><p>0</p><p>64</p><p>96+16</p><p>128</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
		</object>
	</create>


	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320-140</cx><cy>$2</cy>
		<object label="title_bg_object">
			<revengeRef label="title_bg_string_object_revenge"></revengeRef>
			<imgRef label="title_parts6_img"><p>0</p><p>128</p><p>128+16</p><p>128+64</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320+60</cx><cy>$2</cy>
		<object label="title_bg_object">
			<revengeRef label="title_bg_string_object_revenge"></revengeRef>
			<imgRef label="title_parts6_img"><p>256</p><p>128</p><p>256+128+16</p><p>128+64</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
		</object>
	</create>
</action>


<action label="title_rank_string_create_sub_action2">
	<v n="xbase">320-60</v>

	<rep><ts>$1-eq0</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>48*0</p><p>128+64</p><p>48*1</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq1</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>48*1</p><p>128+64</p><p>48*2</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq2</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>48*2</p><p>128+64</p><p>48*3</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq3</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>48*3</p><p>128+64</p><p>48*4</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>


</action>


<action label="title_rank_string_create_sub_action3">
	<v n="xbase">320+140</v>

	<rep><ts>$1-eq0</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>256+48*0</p><p>128+64</p><p>256+48*1</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq1</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>256+48*1</p><p>128+64</p><p>256+48*2</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq2</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>256+48*2</p><p>128+64</p><p>256+48*3</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq3</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase+20</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>256+48*3</p><p>128+64</p><p>512-16</p><p>256</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>
</action>

<action label="title_rank_string_create_sub_action4">
	<v n="xbase">320+40</v>

	<rep><ts>$1-eq0</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>128</p><p>64</p><p>128+96</p><p>128</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq1</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>128+96</p><p>64</p><p>128+96+96</p><p>128</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq2</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>128+96*2</p><p>64</p><p>128+96*3</p><p>128</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>

	<rep><ts>$1-eq3</ts>
		<create>
			<speed>0</speed><direction type="absolute">0</direction>
			<cx>$xbase+20</cx><cy>$2</cy>
			<object label="title_bg_object">
				<revengeRef label="title_bg_string_object_revenge"></revengeRef>
				<imgRef label="title_parts6_img"><p>128+96*3</p><p>64</p><p>128+96*4</p><p>128</p></imgRef>
				<setDrawLevel><num>10</num></setDrawLevel>
			</object>
		</create>
	</rep>
</action>

<!-- ***** BEGIN : Selectable 定義 ******************************************************* -->
<selectable label="selectable_rank_1">
	<decidedRef    label="title_rank_1_decided"></decidedRef>
	<selectedRef   label="title_rank_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_rank_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_rank_common_revenge"></revengeRef>
	<actionRef	   label="title_rank_1_action"></actionRef>
</selectable>
<selectable label="selectable_rank_2">
	<decidedRef    label="title_rank_2_decided"></decidedRef>
	<selectedRef   label="title_rank_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_rank_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_rank_common_revenge"></revengeRef>
	<actionRef	   label="title_rank_2_action"></actionRef>
</selectable>
<selectable label="selectable_rank_3">
	<decidedRef    label="title_rank_3_decided"></decidedRef>
	<selectedRef   label="title_rank_common_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_rank_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_rank_common_revenge"></revengeRef>
	<actionRef	   label="title_rank_3_action"></actionRef>
</selectable>
<!-- ***** END : Selectable 定義 ******************************************************* -->


<!-- ***** BEGIN : Selectable 共通 ******************************************************* -->
<selected   label="title_rank_common_selected">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>64</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>128</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>

</selected>

<unselected label="title_rank_common_unselected">
	<changeColor>
		<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue><term>1</term>
	</changeColor>	
	<childRevenge></childRevenge>
</unselected>

<revenge label="title_rank_common_revenge">
	<childRevenge></childRevenge>
	<vanish></vanish>
</revenge>
<!-- ***** END : Selectable 共通 ******************************************************* -->


<!-- ***** BEGIN : Selectable DECIDED ******************************************************* -->
<decided    label="title_rank_1_decided">
	<actionRef label="difficulty_setting_action_easy"></actionRef>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>32</red><green>192</green><blue>32</blue><term>15</term>
	</changeColor>
	<wait>15</wait>
	<vanish></vanish>
</decided>
<decided    label="title_rank_2_decided">
	<actionRef label="difficulty_setting_action_normal"></actionRef>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>32</red><green>192</green><blue>32</blue><term>15</term>
	</changeColor>
	<wait>15</wait>
	<sysvar name="difficulty">1</sysvar>
	<vanish></vanish>
</decided>
<decided    label="title_rank_3_decided">
	<actionRef label="difficulty_setting_action_hard"></actionRef>

	<targetRevenge label="title_bg_object"></targetRevenge>
	<changeColor>
		<alpha>0</alpha><red>32</red><green>192</green><blue>32</blue><term>15</term>
	</changeColor>
	<wait>15</wait>
	<sysvar name="difficulty">2</sysvar>
	<vanish></vanish>
</decided>
<!-- ***** END : Selectable DECIDED ******************************************************* -->


<!-- ***** BEGIN : Selectable ACTION ******************************************************* -->
<action	    label="title_rank_1_action">
	<imgRef label="title_rank_selected_img"><param>0</param></imgRef>
	<setDrawLevel><num>10</num></setDrawLevel>
</action>
<action	    label="title_rank_2_action">
	<imgRef label="title_rank_unselected_img"><param>1</param></imgRef>
	<setDrawLevel><num>10</num></setDrawLevel>
</action>
<action	    label="title_rank_3_action">
	<imgRef label="title_rank_unselected_img"><param>2</param></imgRef>
	<setDrawLevel><num>10</num></setDrawLevel>
</action>

<!-- ***** END : Selectable ACTION ******************************************************* -->


<!-- ***** BEGIN : カーソル ************************************** -->
<action label="title_rank_cursor_action">
</action>

<selected label="title_rank_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<unselected label="title_rank_cursor_unselected">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="selectable_rank_1"></targetRevenge>
	<targetRevenge label="selectable_rank_2"></targetRevenge>
	<targetRevenge label="selectable_rank_3"></targetRevenge>

	<sound type="se">
		<track><file type="ogg">cursor_can</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  

	<changeColor>
		<alpha>0</alpha><red>32</red><green>192</green><blue>32</blue><term>15</term>
	</changeColor>
	<wait>15</wait>
	<actionRef label="title_option_selectable_create_action"></actionRef>
	<vanish></vanish>
</unselected>

<decided label="title_rank_cursor_decided">
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  

	<wait>10</wait>


	<!-- C73 体験版
		<actionRef label="common_scenetrans_stage_async_action"></actionRef>
		<wait>10</wait>
		<changeTargetVolume label="bgm">
			<num>-10000</num><term>60</term>
		</changeTargetVolume>
		<wait>60</wait>
		<actionRef label="common_scenetrans_stage_action"></actionRef>
	-->

	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="common_scenetrans_stage_async_action"></actionRef>
		<wait>10</wait>
		<changeTargetVolume label="bgm">
			<num>-10000</num><term>60</term>
		</changeTargetVolume>

		<create>
			<speed>0</speed><direction>0</direction>
			<cx>320</cx><cy>240</cy>
			<object>
				<wait>28</wait>
				<img type="normal">
					<file type="dds">rectwhite</file>
					<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
					<width>640</width><height>480</height>
					<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
				</img>
				<setDrawLevel><num>30</num></setDrawLevel>
				<changeColor>
					<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>30</term>			
				</changeColor>
			</object>
		</create>

		<wait>60</wait>
		<actionRef label="common_scenetrans_stage_action"></actionRef>
	</rep>

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="title_practice_selectable_create_action"></actionRef>
	</rep>

  <vanish></vanish>
</decided>
<!-- ***** END : カーソル ************************************** -->

<!-- ***** BEGIN : 画像定義 ******************************************************* -->
<img type="add" label="title_rank_selected_img">
	<file type="dds">rectwhite</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>460</width><height>80</height>
	<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
</img>
<img type="add" label="title_rank_unselected_img">
	<file type="dds">rectwhite</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>460</width><height>80</height>
	<alpha>0</alpha><red>200</red><green>200</green><blue>32</blue>
</img>
<!-- ***** END : 画像定義 ******************************************************* -->


</exbulletml>
