<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ******************** 通常 ********************* -->
<action l="enemy_explosion_create_action_01">
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_01"><p>$_self_drawlevel</p></objectRef>
	</create>

	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_01_circle"><p>$_self_drawlevel</p></objectRef>
	</create>

</action>

<object l="enemy_explosion_object_01">
	<imgRef l="enemy_explosion_img"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>160</width><height>160</height><term>16</term>
	</changeImgSize>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>16</term>
	</changeColor>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>0</top><right>$i*64+64</right><bottom>64</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64</top><right>$i*64+64</right><bottom>64*2</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*2</top><right>$i*64+64</right><bottom>64*3</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*3</top><right>$i*64+64</right><bottom>64*4</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<vanish></vanish>
</object>


<img l="enemy_explosion_img" type="add">
		<file type="dds">explosion1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>32</width><height>32</height>
		<alpha>196</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<object l="enemy_explosion_object_01_circle">
	<imgRef l="enemy_explosion_circle_img"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>160</width><height>160</height><term>16</term>
	</changeImgSize>

	<changeColor>
		<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>16</term>
	</changeColor>

	<w>16</w>

	<vanish></vanish>
</object>


<img l="enemy_explosion_circle_img" type="add">
		<file type="dds">supporter_circle_2</file>
		<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
		<width>32</width><height>32</height>
		<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************** 中型機用 ********************* -->
<action l="enemy_explosion_create_action_02">
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_02"><p>$_self_drawlevel</p></objectRef>
	</create>

	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_02_circle"><p>$_self_drawlevel</p></objectRef>
	</create>

</action>

<object l="enemy_explosion_object_02">
	<imgRef l="enemy_explosion_img2"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>256</width><height>256</height><term>32</term>
	</changeImgSize>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>
	</changeColor>

	<rep><ts>2</ts>
	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>0</top><right>$i*64+64</right><bottom>64</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64</top><right>$i*64+64</right><bottom>64*2</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*2</top><right>$i*64+64</right><bottom>64*3</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*3</top><right>$i*64+64</right><bottom>64*4</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>
	</rep>

	<vanish></vanish>
</object>


<img l="enemy_explosion_img2" type="add">
		<file type="dds">explosion1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>196</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<object l="enemy_explosion_object_02_circle">
	<imgRef l="enemy_explosion_circle2_img"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>384</width><height>384</height><term>24</term>
	</changeImgSize>

	<changeColor>
		<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>24</term>
	</changeColor>

	<w>24</w>

	<vanish></vanish>
</object>


<img l="enemy_explosion_circle2_img" type="add">
		<file type="dds">supporter_circle_2</file>
		<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
		<width>32</width><height>32</height>
		<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************** 大型機用 ********************* -->
<action l="enemy_explosion_create_action_02_big">
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_02_big"><p>$_self_drawlevel</p></objectRef>
	</create>

	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<speed>0</speed><dir>0</dir>
		<objectRef l="enemy_explosion_object_02_big_circle"><p>$_self_drawlevel</p></objectRef>
	</create>

</action>

<object l="enemy_explosion_object_02_big">
	<imgRef l="enemy_explosion_img2_big"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>384</width><height>384</height><term>32</term>
	</changeImgSize>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>48</term>
	</changeColor>

	<rep><ts>3</ts>
	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>0</top><right>$i*64+64</right><bottom>64</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64</top><right>$i*64+64</right><bottom>64*2</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*2</top><right>$i*64+64</right><bottom>64*3</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>

	<eval n="i">0</eval>
	<rep><ts>4</ts>
		<setImgUV>
			<left>$i*64</left><top>64*3</top><right>$i*64+64</right><bottom>64*4</bottom>
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<w>1</w>
	</rep>
	</rep>

	<vanish></vanish>
</object>


<img l="enemy_explosion_img2_big" type="add">
		<file type="dds">explosion1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>196</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<object l="enemy_explosion_object_02_big_circle">
	<imgRef l="enemy_explosion_circle2_big_img"></imgRef>
	<setDrawLevel><num>$1-3</num></setDrawLevel>
	
	<changeImgSize>
		<width>448</width><height>448</height><term>24</term>
	</changeImgSize>

	<changeColor>
		<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>24</term>
	</changeColor>

	<w>24</w>

	<vanish></vanish>
</object>


<img l="enemy_explosion_circle2_big_img" type="add">
		<file type="dds">supporter_circle_2</file>
		<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
		<width>32</width><height>32</height>
		<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************** ボス用 ********************* -->
<action l="enemy_explosion_create_action_03">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>30</ts>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<w>2</w>
			</rep>
			<vanish/>
		</object>
	</create>
</action>

<create label="explosion_particle_create">
	<speed>3+3*$_rand</speed><direction type="absolute">$_rand*360</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="explosion_particle_object"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object">
	<img type="add">
		<file type="dds">particle</file>
		<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">particle</file>
		<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>


<!-- ******************** ボスバリア用 ********************* -->
<action l="enemy_explosion_create_action_03_barrier">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>30</ts>
				<createRef label="explosion_particle_create_barrier"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create_barrier"><p>$_rand*100+8</p></createRef>
				<w>2</w>
			</rep>
			<vanish/>
		</object>
	</create>
</action>

<create label="explosion_particle_create_barrier">
	<speed>5+2*$_rand</speed><direction type="absolute">$_rand*360</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="explosion_particle_object_barrier"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object_barrier">
	<img type="add">
		<file type="dds">particle</file>
		<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">particle</file>
		<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>


<!-- ******************** ボスバリア用 青バリア用 ********************* -->
<action l="enemy_explosion_create_action_03_barrier2">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>30</ts>
				<createRef label="explosion_particle_create_barrier2"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create_barrier2"><p>$_rand*100+8</p></createRef>
				<w>2</w>
			</rep>
			<vanish/>
		</object>
	</create>
</action>

<create label="explosion_particle_create_barrier2">
	<speed>5+2*$_rand</speed><direction type="absolute">$_rand*360</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="explosion_particle_object_barrier2"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object_barrier2">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>


<!-- ******************** ボス最終形態用 ********************* -->
<action l="enemy_explosion_create_action_04">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>5</ts>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<w>1</w>
			</rep>
			<soundtrack><file type="ogg">blue_light2</file></soundtrack>	
			<rep><ts>145</ts>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<createRef label="explosion_particle_create"><p>$_rand*100+8</p></createRef>
				<w>1</w>
			</rep>
			<vanish/>

		</object>
	</create>
</action>



<!-- ******************** ラスボス羽用 ********************* -->
<action l="enemy_explosion_create_action_05">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>12</ts>
				<eval name="t_rand">$_rand</eval>
				<createRef label="explosion_particle_create2"><p>$t_rand*100+8</p><p>$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<createRef label="explosion_particle_create2"><p>$t_rand*100+8</p><p>$t_rand</p></createRef>
				<w>1</w>
			</rep>
			<vanish/>
		</object>
	</create>
</action>

<create label="explosion_particle_create2">
	<speed>1+2*$2</speed><direction type="absolute">-30+$2*60</direction>
	<cx>$_self_cx-60+120*$2</cx><cy>$_self_cy</cy>
	<objectRef label="explosion_particle_object2"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object2">
	<img type="add">
		<file type="dds">particle</file>
		<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>




<!-- ******************** ラスボス羽用２ ********************* -->
<action l="enemy_explosion_create_action_05_2">
	<soundtrack><file type="ogg">boss_break</file></soundtrack>	
	<create>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed>
		<object>
			<rep><ts>20</ts>
				<eval name="t_rand">$_rand</eval>
				<w>1</w>
				<createRef label="explosion_particle_create3"><p>$t_rand*60+8</p><p>0</p><p>$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<w>1</w>
				<createRef label="explosion_particle_create3"><p>$t_rand*60+8</p><p>0</p><p>$t_rand</p></createRef>
				<w>1</w>
			</rep>
			<rep><ts>15</ts>
				<eval name="t_rand">$_rand</eval>
				<w>1</w>
				<createRef label="explosion_particle_create3"><p>$t_rand*60+8</p><p>-0.5</p><p>$t_rand</p></createRef>
				<w>1</w>
				<eval name="t_rand">$_rand</eval>
				<w>1</w>
				<createRef label="explosion_particle_create3"><p>$t_rand*60+8</p><p>-0.5</p><p>$t_rand</p></createRef>
				<w>1</w>
			</rep>
			<vanish/>
		</object>
	</create>
</action>

<create label="explosion_particle_create3">
	<speed>1+2*$3+$2</speed><direction type="absolute">-30+$3*60</direction>
	<cx>$_self_cx-70+140*$3</cx><cy>$_self_cy</cy>
	<objectRef label="explosion_particle_object3"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object3">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>

</exbulletml>