<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  舞　 ： 300:苦1、301:苦2、302:軽症1、303:軽症2、304:重症 -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<setLock><num>1</num></setLock>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
		<waitLock><num>1</num></waitLock>
	</rep>
		
</action>


<action label="stage_start_text_object_action">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">03_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*1</loop></play>
	</sound>	


	<global name="global_kaiwa_answer">1</global>
	
	<rep><ts>$__global_kaiwa_answer</ts>
		<actionRef label="fullsize_text_setup_action"></actionRef>

		<textBlock l="100000"></textBlock>

		<setString><string>****</string></setString>
		<addString><string>**************</string></addString>
		<addString><string>　ここは魔法世界「 E S T E R A S（エステラス）」**</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>鉱石魔法と呼ばれる魔法が発展した世界である。****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>鉱石魔法とは、その名の通り、鉱石（クリスタル）を媒体として発動する魔法のことである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>より具体的には、水晶やルビーなどの鉱物を身に着けて魔法を発動するということである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>だが、この鉱石魔法を使用するには、使い手は二つの条件を満たさなければならない。</string></addString>
		<addString><string>****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>一つはエレメンタルと呼ばれる種族の血を引いていること。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>そしてもう一つは、自分の髪の色と同じ色の鉱石を身につけること。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	

		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>とはいえ、鉱石魔法が人の間に浸透して 3 0 0 0年余りが経過しており、</string></addString>
		<addString><string>この世界のほぼすべての人は、エレメンタルの血を引いている。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>つまり、魔法を使えない人間などほぼ皆無だというこである。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>街を見渡せば、そこには色とりどりの髪の毛と鉱石を持った人々。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>****</string></addString>
		<addString><string>そして、あらゆる場所に記された魔法陣。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>この世界は、鉱石魔法によって繁栄し、今まさにその栄華を誇っていると言えた。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>だが、近年は鉱石の産出の減少と、そして黒鉱石の大量産出が問題になってきていた。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	

		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>黒鉱石は触ってはいけない禁忌の石である。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>黒鉱石は、誰にも扱えず、逆に近寄った者の魔力の暴走さえ引き起こすものだ。</string></addString>
		<addString><string>****</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>************</string></addString>
		<addString><string>最近は、街中にもその黒鉱石の岩肌が目に付くようになった。</string></addString>
		<addString><string>****</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
		<addString><string>一部の魔装兵器が、黒鉱石の近くで誤動作し、怪我人が出るという事件もここ最近は珍しくなくなってきている。</string></addString>

		<actionRef label="text_wait_action"></actionRef>	
		<setString><string>****</string></setString>
		<addString><string>**************</string></addString>
		<addString><string>人々が平和と繁栄を享受する中、静かに輝く黒い光が世界の翳となり始めていた。</string></addString>
		<actionRef label="text_wait_action"></actionRef>	
			
		<textBlock l="0"></textBlock>

		<actionRef label="fullsize_text_finish_action_stageA"></actionRef>
	</rep>

</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">12_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*7</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="110001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午前 0 6 : 1 1</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>5</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ふぁ〜、ねむいな〜。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>ちょっと、お兄ちゃん？　しっかりしてよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あ〜、ごめん。いつもこんな早く起きないからさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>私は普段もこの時間に起きてるわよ。**早朝は精神統一の訓練にもいいんだから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>う〜、確かにそうだけどさ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>でも、今日は私の依頼に付き合ってもらってるからあまり文句は言えないかな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>いや、今回のギルドからの調査依頼は、僕にも声をかけてもらって良かったよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>結奈先輩が行方不明になったこと、話題になっていたから気になってたんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>先輩が、以前からギルドの依頼で黒鉱石の調査に行ってたのは、みんな知ってたわよね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>結奈先輩は、準純血エレメント認定者の中でも**優秀な人だったよね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>それだけの人が行方不明ってことは―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>つまり、危険もあるってことだわ。**だから今日はお兄ちゃんにもついて来て貰ったの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>う〜ん、少しは頼ってもらえてるのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>あら？**私はいつでもお兄ちゃんのこと頼りにしてるわよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>……その言葉に応えられるように頑張るよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まあ、どのみち、僕たち準純血エレメントにとって黒鉱石の問題は避けて通れなかったんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>たとえ、結奈先輩の行方不明事件が起きなかったとしても、ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>


			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="110002"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ギルドから瑞希への依頼は、どういう形で来たの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>定期報告のときに、ギルド執務室に呼ばれたのよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>へえ、執務室か。これまた、ずいぶんとお偉いさんの部屋に呼ばれたんだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうね、あの部屋に入ったは久しぶりだったわ。**ともかくそこで、執務官から正式に依頼を受けたっていう流れね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>確認するけど、依頼の内容は『黒鉱石産出増加の調査、および行方不明の都羽梨　結奈（とばり　ゆうな）の捜索』ってことだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>うん。**結奈先輩は、黒鉱石の調査をしていたわけだから、その辺の調査内容はほぼ同じね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>

				<textBlock l="110020"></textBlock>

				<global name="global_character_kaiwa">106</global>
				<setString><string>結奈先輩が心配だね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>行方不明になってから、もう結構時間が経ってるからね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>

				<textBlock l="110021"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>それより、お腹が空いたなあ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
				<setString><string>ちょっと、お兄ちゃん！　私の話聞いてるの！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
				<setString><string>いや、朝ごはん、ちゃんと食べなかったからさ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>もう！　お兄ちゃんは、意外と大物になるかもしれないね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>

				<textBlock l="110022"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>調査用の地図は貰ったんだよね？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>うん。**私たちの調査範囲を書いてもらってあるから。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>とりあえず、そこに向かえばいいんだ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>街からは少し離れてるから、時間かかるかも。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="110030"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そういえば、さ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>この季節で、こんなに霧が出るなんて、おかしくない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>瑞希？　どうしたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この霧、魔力を帯びてる……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">110</global>
			<setString><string>っ！！　言われてみれば、確かに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>


			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_3_create"><param>130</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>4</param></createRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>え？　人がいる？　**ダメ！　今のわたしに近づかないで！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>

			<setString><string>ちょっと、あなた、すごい汗。大丈夫なの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>瑞希、駄目だ！**その子の言うとおり、近づくな！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>道に落ちてた黒鉱石を触ってしまって……。**魔力が抑えられない……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>意識をしっかり保つんだ！　魔力の暴走を完全に抑えられなくても、外に漏れる量は制御できる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>はぁはぁ……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>お兄ちゃん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>仕方ない！**瑞希、彼女の魔力を落ち着かせるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わかったわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

				<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ K2 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>2</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>2</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K3 -->
	<rep><ts>$_prate-lt500000</ts>
		<setGameFlag><num>3</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt500000)</ts>
		<setGameFlag><num>3</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K4 -->
	<!-- 0:成実 1:瑞希 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>4</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>4</num><flag>1</flag></setGameFlag>
	</rep>



	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
			<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			
			<sysvar name="_arg0">4</sysvar><eval name="f4">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f2-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f3-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt1</ts><setGameFlag><num>5</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt1)</ts><setGameFlag><num>5</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">5</sysvar><eval name="f5">$_gameflag</eval>			


			<rep><ts>1-($f5-eq0)</ts>

				<rep><ts>($f2-eq1)*($f3-eq1)</ts>
					<rep><ts>$f4-eq0</ts>
						<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
					</rep>
				</rep>

				<rep><ts>1-($f2-eq1)*($f3-eq1)</ts>
					<rep><ts>$f4-eq0</ts>
						<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
					</rep>
				</rep>

			</rep>
			<rep><ts>$f5-eq0</ts>
					<rep><ts>$f4-eq0</ts>
						<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
					</rep>
					<rep><ts>1-($f4-eq0)</ts>
						<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
					</rep>
			</rep>
	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>130</param><param>2</param></createRef>

			<textBlock l="110100"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あの、大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">302</global>
			<setString><string>うう……はい、どうにか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>良かった。意識もあるし、大丈夫そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん、でも、病院に行ったほうがいいよ？　立てる？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>誰かに救急隊を呼んでもらいましょ。幸い転送装置も近いし、病院へは時間かからないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あ、あの……ご迷惑をおかけしてすみませんでした……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>ううん、大丈夫よ。このくらい。慣れてるもの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>その胸についてるバッジは……。　準純血エレメントの方でしたか。どうりで魔力が強いわけですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、このバッジね。いつもは付けないんだけどね、今はちょっと仕事中で。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>そうですか。本当にすみませんでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>これからは気をつけてね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>130</param><param>2</param></createRef>

			<textBlock l="110200"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あの、大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">302</global>
			<setString><string>うう……はい、どうにか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん、見たところ傷も浅そうだし、意識もしっかりしてるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>騒ぎで人も集まってきてるから、救急隊を呼んでもらったほうがいいわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そうだね。**ちょっと周りの人に事情を話してくるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_1"/>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あ、あの……ご迷惑をおかけしてすみませんでした……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>ううん、大丈夫よ。このくらい。慣れてるもの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>その帽子についてるバッジは…。　準純血エレメントの方でしたか。どうりで魔力が強いわけですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>でも、私たちは魔力が強い分、黒鉱石を触るのはもっと危険なの。不注意だったんでしょうけど、これからは気をつけてね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>はい。本当にすみませんでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>瑞希、あっちの転送装置から病院に連れて行ってくれるってさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>わかったわ。さ、行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>130</param><param>2</param></createRef>

			<textBlock l="110300"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あの、しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">304</global>
			<setString><string>う……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>私、救助隊の人を呼んでくるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_2"/>

			<global name="global_character_kaiwa">106</global>
			<setString><string>大丈夫ですか！？　僕の声が聞こえますか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>このままじゃまずい。せめて応急処置だけでも……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
			<setString><string>アル・エス・シェリクロ・ミ・エルサリオ―――癒しの炎よ、わが手に集いて力となれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>頼む………！</string></setString>
			<w>15</w>
			<createRef l="talkscene_magic"><p>0</p><p>410</p></createRef>
			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	

			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">304</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>う……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">106</global>
			<setString><string>僕の声が聞こえますか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>は、い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>良かった。意識が戻っただけでも……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>お兄ちゃん、救助隊の人、来たよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>わかった。そっちに連れてくよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>あの……すみません……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>大丈夫。しゃべらなくていいよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>130</param><param>2</param></createRef>

			<textBlock l="110400"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
													
			<global name="global_character_kaiwa">304</global>
			<setString><string>う……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>誰か人を呼んでくるよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="stage_comm_character_object_1"/>

			<global name="global_character_kaiwa">206</global>
			<setString><string>しっかりしてください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>まずいわね……少しでも治療しないと……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">208</global>
			<setString><string>アル・エス・シェリクロ・ミ・エルサリオ―――癒しの炎よ、この手に集いて力となれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お願い………！</string></setString>
			<w>15</w>
			<createRef l="talkscene_magic"><p>0</p><p>410</p></createRef>
			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>う……ぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ああ、良かった！　気がついた？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>は、い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>瑞希、こっちの転送装置まで運んでくれ！　病院へ直送だって！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>あの……すみません……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>安心して。ちゃんと病院に運んであげるから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>霧島　成実</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>霧島　瑞希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>水科　舞</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--  舞　 ： 300:苦1、301:苦2、302:軽症1、303:軽症2、304:重症 -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mai_pain1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mai_pain2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mai_ill1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mai_ill2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mai_ill3</file></loadSurface></rep>
<!--
		<loadSurface><file type="dds">mai_stand_sample</file></loadSurface>

-->		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
<!--
					<loadSurface><file type="dds">mai_stand_sample</file></loadSurface>
-->
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mai_pain1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mai_pain2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mai_ill1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mai_ill2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mai_ill3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>成実の気がかり****　結奈先輩が心配だね****　それより、お腹が空いたなあ****　調査用の地図は貰ったんだよね？</string></setString>
		</object>
	</create>

	<!-- *** フラグ K1 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>1</p><p>3</p><p>0</p><p>2</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K1 *** -->
	<setGameFlag><num>1</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K1 *** -->
	<setGameFlag><num>1</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K1 *** -->
	<setGameFlag><num>1</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>プロローグを読みますか？****  プロローグを読む****  プロローグを読まない</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




</exbulletml>
