<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| 小鳥遊 ： 300:慌１、301:慌２、302:驚、303:呆、304:目を回す１、305:目を回す２|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">12_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*7</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="230001"></textBlock>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple Moon,**09:09</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>2</param></createRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Huff... huff.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Did I lose her?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Hey, Shizuka.**If you were going to the Relic Ruins, this is**pretty far out of your way.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>You're going to have to try a little harder**if you want to shake me off and go by**yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Nnh...**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<addString><string>You know that but you're still following**me...</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>I still don't know why you're so against me**coming.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>It's dangerous. Isn't that reason enough?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>That's why I'll be along to help you out.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>I'll be fine by myself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Even though you can't even shake off one**person?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I-I'm just not used to that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>You didn't really seem to be used to a**regular life either, you know.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>That's because.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>We've only been together for a week, but**anybody can see something's wrong with you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="239001"></textBlock>

			<global name="global_character_kaiwa">100</global>
<setString><string>But I could also tell how stubborn you are**too. That's why I'm not going to tell you to**turn back.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Then you'll let me keep going by myself?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>No, I'm going to escort you to the Relic**Ruins. Once we get there, we can reopen the**debate. How about that?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>........All right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<addString><string>**I know there's no more point arguing right**now.</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Okay then, let's get going. Together.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>

			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<textBlock l="230020"></textBlock>

			<global name="global_character_kaiwa">300</global>
<setString><string>You two! What do you think you're doing**here!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh? Us?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Sure seems that way.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<addString><string>**W-Whoa! Hold it! Is that you, Takanashi!?</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You know her?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Aaaah!? Shizukuishi!?**What are you doing here!?**This area's off limits!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Well, just out on a little field trip.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>You call it a field trip, but I only ever**remember you getting into big trouble.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>You've still got it in for me because of**that?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<textBlock l="0"></textBlock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230030"></textBlock>

				<global name="global_character_kaiwa">100</global>
<setString><string>...That canned herring incident.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>D-Don't remind me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Canned herring?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>A friend brought some imported canned**herrings to school said to be the smelliest**things in the world.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>We were going to open them around lunch, but**Takanashi here was practicing her fire magic**nearby.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">200</global>
<setString><string>Ah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>The heat made the fish expand and then boom.**She was completely covered in herring. It**stunk to high heaven.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Until the hazmat team came, she was**quarantined to a warehouse to keep the stink**from spreading.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>You left me shut in there with the smell!**All I could smell for a month was canned**herring!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>I can imagine...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230031"></textBlock>

				<global name="global_character_kaiwa">100</global>
<setString><string>The Sakura Dorm mushroom incident.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>D-Don't remind me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Mushroom?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>A friend at the dorms was trying to cook some**mushrooms.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>One of them had gone bad, so she tossed it**out the window where Takanashi here happened**to be practicing amplification magic.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Ah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Her spell hit the mushroom and made it huge,**so suddenly there was a gigantic mushroom**right next to the dorm with her trapped under**it. It was a pretty big disaster.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>I hate mushrooms!**They called me Mushroom Girl for months!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>I think I can imagine, but also not...</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="230032"></textBlock>

				<global name="global_character_kaiwa">100</global>
<setString><string>The Black Crystal Creation incident.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>D-Don't remind me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Black Crystals?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Nobody can use Black Crystal, everybody knows**that. But there was a rumor a few years back**that it might be usable.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>We took advantage of that rumor and decided**to announce a little project for the campus**festival.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Ah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>We worked on her Crystal for months until it**looked practically the same as a Black**Crystal. It took us months to get ready, but**then everything blew up in our faces.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Some journalist had bought it as serious and**showed up to cover it. When word got out,**practically the whole world showed up and**started making a commotion.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>In the end, everybody called me a big faker**and said it was just lies! I was the one who**had their name plastered in shame to the**whole world!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>I do feel kind of bad for her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="230040"></textBlock>

			<global name="global_character_kaiwa">301</global>
<setString><string>Huh? By the way, who's she?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Ah, I'm her chaperone for our field trip.**Sorry, but can you just let us through?**She's got something that she needs to take**care of.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>How can you even think I'd let you do that!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<addString><string>**...Huh? What? Um, are you...?</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>"Long black hair, thin, has a dagger, dressed**in white and blue clothes..."</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Aww, crap.**You know about Shizuka?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>You there!**You're needed for questioning. C-C-C-C-C-Come**w-w-w-w-w-wi...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>U-Um.**I can't understand what you're trying to say.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I think it's "Come with me," but I really**doubt we've got time for that. Time to force**our way past.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Yes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>H-Hey! Behave yourselves!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ A10|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ A11|-->
	<rep><ts>$_prate-lt460000</ts>
		<setGameFlag><num>11</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt460000)</ts>
		<setGameFlag><num>11</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ A12|-->
	<!--|0:朝朔 1:シズカ|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>12</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>12</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>			
			<sysvar name="_arg0">12</sysvar><eval name="f12">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f10-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f11-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt4</ts><setGameFlag><num>13</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt4)</ts><setGameFlag><num>13</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

			<rep><ts>($f10-eq1)*($f11-eq1)*($f13-eq1)</ts>
				<rep><ts>$f12-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
				</rep>
				<rep><ts>1-($f12-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
				</rep>
			</rep>

			<rep><ts>1-($f10-eq1)*($f11-eq1)*($f13-eq1)</ts>
					<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>

	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="230100"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>Hau...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I know I'm always getting you into trouble,**but this is the usual tricks.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>I'm sorry for attacking you, but I must reach**the Relic Ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>I can't just say "Okay" to that, but since**Shizukuishi's being serious, there's not much**I can do. Go now before I recover.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Thank you very much.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Sorry, Maho.**While the cat's down, the mice will go play.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>You've gotten really strong, but keep the**sarcasm to yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Okay, time to go to Imizu Forest where the**ruins are then?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230101"></textBlock>
				<global name="global_character_kaiwa">206</global>
<setString><string>It'll be more dangerous, but let's fly there.</string></setString>
				<actionRef label="text_wait_action"></actionRef>	

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, that'll be the quickest way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>													
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230102"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>Let's be safe and continue on ground.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>All right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="230110"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>Hau...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>I'm sorry for attacking you, but I must reach**the Relic Ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>So that really is where you're going.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>You know something, Maho!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Unfortunately, I don't really know any**details, just that there's something**happening there and it's off limits right**now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>And, Shizuka, was it?**If anybody finds you, they're supposed to**arrest you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Really?**No, it's only natural...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Go before I recover.**Make sure you protect her, Shizukuishi.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Thanks, Maho.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Shizuka, let's go to Imizu Forest where the**ruins are.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230111"></textBlock>
				<global name="global_character_kaiwa">206</global>
<setString><string>It'll be more dangerous, but let's fly there.</string></setString>
				<actionRef label="text_wait_action"></actionRef>	

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, that'll be the quickest way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>													
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230112"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>Let's be safe and continue on the ground.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>All right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_3">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Hau...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>You're usually spacing out, Maho. You've**never been this strong before.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Are you okay, Asa?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>That's my line.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="maho_move">1</global>
			<w>10</w>

			<createRef label="stage_comm_character_4_create"><param>140</param><param>5</param></createRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>Aww. Strategic retreat!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="maho_move">2</global>

			<global name="global_character_kaiwa">204</global>
<setString><string>Aah! She got away.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Maho...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>She seemed to know about me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I've got a bad feeling about this. Let's get**moving.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>




<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Asa Shizukuishi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Shizuka Tsugomori</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Maho Takanashi</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Maho Takanashi</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">maho_ase1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">maho_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">maho_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">maho_disgusted</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2</file></loadSurface></rep>


		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">maho_ase1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">maho_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">maho_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">maho_disgusted</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">maho_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">maho_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
			<repeat><times>$__maho_move-eq1</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">-90</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>160</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1_s</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2_s</file></loadSurface></rep>


		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">maho_break1_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">maho_break2_s</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
			<repeat><times>$__maho_move-eq2</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">0</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Asa's memory.****  The herring incident.****  The mushroom incident.****  The fake Black Crystal incident.</string></setString>
		</object>
	</create>

	<!--|*** フラグ A8 ***|-->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>8</p><p>1</p><p>1</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A8 ***|-->
	<setGameFlag><num>8</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A8 ***|-->
	<setGameFlag><num>8</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ A8 ***|-->
	<setGameFlag><num>8</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Route to Imizu Forest.****  It'll be dangerous, but let's fly.****  Take the safer land route.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A14 ***|-->
	<setGameFlag><num>14</num><flag>1</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A14 ***|-->
	<setGameFlag><num>14</num><flag>2</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Route to Imizu Forest.****  It'll be dangerous, but let's fly.****  Take the safer land route.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ A14 ***|-->
	<setGameFlag><num>14</num><flag>1</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<!--|*** 回答をグローバル変数に保存 ***|-->
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ A14 ***|-->
	<setGameFlag><num>14</num><flag>2</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
