<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ******************************************************************************* -->
<!-- ***** STAGE EX 攚宨                                                        ***** -->
<!-- ******************************************************************************* -->

<action l="bg_midboss_begin_action">
</action>

<action l="bg_midboss_end_action">
</action>

<action label="bg_stop_action">
</action>

<action l="bg_stop_wait_check_action">
	<rep><ts>$1</ts>
		<wait>1</wait>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>


<action label="bg_create_action">
  <global n="blur_alpha">0</global>
	<global n="hdr_bloom">0.55</global>
	<global n="hdr_star">0.93</global>
	<global n="hdr_dark">0.50</global>

	<global name="bg_stop_flag">0</global>
	<actionRef label="stagestart_blackbg_create_action"></actionRef>
	<system><command>effectmeshdisable</command></system>
	<system><command>fulldrawoff</command></system>

	<setLight type="ambient"><alpha>0</alpha><red>140</red><green>140</green><blue>140</blue><flag>0</flag></setLight>
	<setLight type="directional"><alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><x>-1</x><y>-1</y><z>-1</z><num>0</num></setLight>

	<setBumpVector><worldx>1</worldx><worldy>1</worldy><worldz>1</worldz></setBumpVector>

	<setEye><worldx>0</worldx><worldy>20</worldy><worldz>0</worldz></setEye>
	<setLookAt><worldx>0</worldx><worldy>-10</worldy><worldz>30</worldz></setLookAt>
	<setUpVec><worldx>-0.2</worldx><worldy>0</worldy><worldz>1</worldz></setUpVec>

	<plainShadowPoint><worldx>0</worldx><worldy>-40+0.01</worldy><worldz>0</worldz></plainShadowPoint>

	<setFog>
		<alpha>0</alpha><red>121</red><green>218</green><blue>239</blue>
		<worldminz>70</worldminz><worldmaxz>220</worldmaxz>
	</setFog>		

	<system><command>enablefog</command></system>
	


</action>

<action label="bg_start_action">
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<create>
		<cx>400</cx><cy>300</cy>
		<speed>0</speed><dir type="abs">0</dir>
		<object>

			<global n="global_bg_flag">0</global>
			<rep><ts>-1*($__global_bg_flag-eq0)</ts>
				<w>1</w>
			</rep>


			<!-- ***************************************************** -->
			<!-- ***** 拞儃僗奐巒 ************************************ -->
			<!-- ***************************************************** -->
			<create>
				<cx>400</cx><cy>300</cy><speed>0</speed>
				<object>
					<eval n="i">0</eval>
					<rep><ts>100</ts>
						<global n="hdr_bloom">$__hdr_bloom+0.004</global>
						<evaladd n="i">1</evaladd>
						<w>1</w>
					</rep>

				</object>
			</create>

			<create>
				<cx>400</cx><cy>300</cy><speed>0</speed>
				<object>
					<eval n="i">0</eval>
					<rep><ts>100</ts>
						<global n="hdr_star">$__hdr_star+0.0005</global>
						<evaladd n="i">1</evaladd>
						<w>1</w>
					</rep>
				</object>
			</create>

			<changeLookAtSpeed><worldx>0</worldx><worldy>0.15</worldy><worldz>0</worldz><term>30</term></changeLookAtSpeed>
			<changeUpVecSpeed><worldx>0.001</worldx><worldy>0.01</worldy><worldz>0.0</worldz><term>30</term></changeUpVecSpeed>
			<w>200</w>

			<changeUpVecSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeUpVecSpeed>
			<w>60</w>	
			<w>40</w>

			<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeLookAtSpeed>
			<w>60</w>

			<changeUpVec><worldx>0</worldx><worldy>1</worldy><worldz>0</worldz><term>60</term></changeUpVec>



			<!-- ***************************************************** -->
			<!-- ***** 拞儃僗廔椆 ************************************ -->
			<!-- ***************************************************** -->
			<changeLookAtSpeed><worldx>0</worldx><worldy>-0.08</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
			<w>90</w>

			<rep><ts>-1*($__global_bg_flag-eq1)</ts>
				<rep><ts>($__global_bg_flag-eq1)</ts>
					<changeLookAtSpeed><worldx>0</worldx><worldy>0.04</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
					<w>45</w>
					<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
					<w>45</w>
				</rep>
				<rep><ts>($__global_bg_flag-eq1)</ts>
					<changeLookAtSpeed><worldx>0</worldx><worldy>-0.04</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
					<w>45</w>
					<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
					<w>45</w>
				</rep>
			</rep>
	
			<changeLookAtSpeed><worldx>0</worldx><worldy>-0.01</worldy><worldz>0.03</worldz><term>60</term></changeLookAtSpeed>
			<changeUpVecSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0.01</worldz><term>60</term></changeUpVecSpeed>
			<changeEyeSpeed><worldx>0</worldx><worldy>0.6</worldy><worldz>0</worldz><term>60</term></changeEyeSpeed>

			<create>
				<cx>400</cx><cy>300</cy><speed>0</speed>
				<object>
					<w>60</w>
					<eval n="i">0</eval>
					<rep><ts>100</ts>
						<global n="hdr_bloom">$__hdr_bloom-0.004</global>
						<evaladd n="i">1</evaladd>
						<w>1</w>
					</rep>

				</object>
			</create>

			<create>
				<cx>400</cx><cy>300</cy><speed>0</speed>
				<object>
					<w>60</w>
					<eval n="i">0</eval>
					<rep><ts>100</ts>
						<global n="hdr_star">$__hdr_star-0.0005</global>
						<evaladd n="i">1</evaladd>
						<w>1</w>
					</rep>
				</object>
			</create>

			<w>90</w>
			<changeFog>
				<alpha>0</alpha><red>121</red><green>218</green><blue>239</blue>
				<worldminz>120</worldminz><worldmaxz>320</worldmaxz>
				<term>60</term>
			</changeFog>		

			<w>30</w>
			<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeLookAtSpeed>
			<changeUpVecSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeUpVecSpeed>
			<changeEyeSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeEyeSpeed>

		</object>
	</create>


	<targetRevenge label="stagestart_blackbg_object"></targetRevenge>

<!--
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<img type="add">
				<file type="dds">stageAbgfilter</file>
				<left>0</left><top>0</top><right>64</right><bottom>256</bottom>
				<width>362</width><height>480</height>
				<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>
-->

 	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_1"></aRef>
		</object>
	</create>

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_1_2"></aRef>
		</object>
	</create>

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_1_3"></aRef>
		</object>
	</create>

 	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_1_4"></aRef>
		</object>
	</create>

  <create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_1_5"></aRef>
		</object>
	</create>

  <create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>
			<aRef l="bg_action_sky"></aRef>
		</object>
	</create>


</action>


<!-- ***** 嵒昹乮嶳懁乯***** -->
<a l="bg_action_1">

	<eval n="i">0</eval>
	<rep><ts>12</ts>
		<createRef l="bg_action_1_1_create"><p>-32-11</p><p>-40</p><p>240-$i*20</p></createRef>
		<createRef l="bg_action_1_1_create"><p>-64-11</p><p>-40</p><p>240-$i*20</p></createRef>
		<evaladd n="i">1</evaladd>
	</rep>

	<rep><ts>-1</ts>
		<createRef l="bg_action_1_1_create"><p>-32-11</p><p>-40</p><p>240</p></createRef>
		<createRef l="bg_action_1_1_create"><p>-64-11</p><p>-40</p><p>240</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>10</p></actionRef>
	</rep>

</a>

<create l="bg_action_1_1_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_1_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_1_1_obj">
	<objShapeMeshRef l="floormesh6"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p></objShapeMeshRef>
	<setMeshTexture><file type="dds">grnd01Ln</file><num>0</num><stage>0</stage></setMeshTexture>
	<setMeshTexture><file type="dds">grnd01L</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshDrawState><num>3</num><worldz>4</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>
</object>


<!-- ***** 奀 ****** -->
<a l="bg_action_1_2">

	<eval n="i">0</eval>
	<rep><ts>6</ts>
		<createRef l="bg_action_1_2_create"><p>65</p><p>-40</p><p>240-$i*40</p></createRef>
		<createRef l="bg_action_1_2_create"><p>35</p><p>-40</p><p>240-$i*40</p></createRef>
		<createRef l="bg_action_1_2_2_create"><p>5</p><p>-40+0.2</p><p>240-$i*40</p></createRef>
		<evaladd n="i">1</evaladd>
	</rep>

	<rep><ts>-1</ts>
		<createRef l="bg_action_1_2_create"><p>65</p><p>-40</p><p>240</p></createRef>
		<createRef l="bg_action_1_2_create"><p>35</p><p>-40</p><p>240</p></createRef>
		<createRef l="bg_action_1_2_2_create"><p>5</p><p>-40+0.2</p><p>240</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>40</p></actionRef>
	</rep>

</a>

<create l="bg_action_1_2_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_2_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<create l="bg_action_1_2_2_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_2_2_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_1_2_obj">
	<objShapeMeshRef l="floormesh4"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p></objShapeMeshRef>
	<setMeshTexture><file type="dds">water</file><num>0</num><stage>0</stage></setMeshTexture>
	<setMeshTexture><file type="dds">water</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
	<setMeshDrawState><num>10</num><worldz>0</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>

</object>

<object l="bg_action_1_2_2_obj">
	<objShapeMeshRef l="floormesh7"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p></objShapeMeshRef>
	<setMeshTexture><file type="dds">seaside_tex1</file><num>0</num><stage>0</stage></setMeshTexture>
	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>
</object>


<!-- ***** 嵒昹乮奀懁乯***** -->
<a l="bg_action_1_3">
	<eval n="i">0</eval>
	<rep><ts>12</ts>
		<createRef l="bg_action_1_3_create"><p>-11</p><p>-40</p><p>240-$i*20</p></createRef>
		<evaladd n="i">1</evaladd>
	</rep>

	<rep><ts>-1</ts>
		<createRef l="bg_action_1_3_create"><p>-11</p><p>-40</p><p>240</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>
	</rep>
</a>

<create l="bg_action_1_3_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_3_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_1_3_obj">
	<objShapeMeshRef l="floormesh6"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p></objShapeMeshRef>
	<setMeshTexture><file type="dds">grnd01Ln</file><num>0</num><stage>0</stage></setMeshTexture>
	<setMeshTexture><file type="dds">grnd01L2</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshDrawState><num>3</num><worldz>4</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>
</object>


<!-- ***** 娾 ***** -->
<a l="bg_action_1_4">
	<eval n="i">1</eval>

	<rep><ts>6</ts>
		<createRef l="bg_action_1_4_2_create"><p>24</p><p>-40</p><p>240-$i*40</p><p>$i*90+45</p></createRef>
		<createRef l="bg_action_1_4_create"><p>25</p><p>-40</p><p>240-$i*40-5</p><p>$i*90</p></createRef>
		<createRef l="bg_action_1_4_2_create"><p>24</p><p>-40</p><p>240-$i*40-20</p><p>$i*90+45</p></createRef>

		<evaladd n="i">1</evaladd>
	</rep>

	<rep><ts>-1</ts>

		<createRef l="bg_action_1_4_2_create"><p>22</p><p>-40</p><p>240</p><p>180</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>
		<createRef l="bg_action_1_4_2_create"><p>39</p><p>-40</p><p>240</p><p>0+45</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_create"><p>24</p><p>-40</p><p>240</p><p>0</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<createRef l="bg_action_1_4_2_create"><p>23</p><p>-40</p><p>240</p><p>270</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_2_create"><p>41</p><p>-40</p><p>240</p><p>90+45</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_create"><p>25</p><p>-40</p><p>240</p><p>90</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<createRef l="bg_action_1_4_2_create"><p>22.5</p><p>-40</p><p>240</p><p>0</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_2_create"><p>38</p><p>-40</p><p>240</p><p>180+45</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_create"><p>26</p><p>-40</p><p>240</p><p>180</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

		<createRef l="bg_action_1_4_2_create"><p>23.5</p><p>-40</p><p>240</p><p>90</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_2_create"><p>40</p><p>-40</p><p>240</p><p>270+45</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>15</p></actionRef>
		<createRef l="bg_action_1_4_create"><p>25</p><p>-40</p><p>240</p><p>270</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>20</p></actionRef>

	</rep>
</a>

<create l="bg_action_1_4_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_4_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<object l="bg_action_1_4_obj">
	<objMeshRef l="bg_action_1_4_mesh"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p><p>$4</p></objMeshRef>
	<setMeshTexture><file type="dds">rock05Lb</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
	<setMeshDrawState><num>5</num><worldz>1</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<plainShadowPoint><worldx>0</worldx><worldy>-40+0.01</worldy><worldz>0</worldz></plainShadowPoint>
	<setZ><z>0.95</z></setZ>
</object>

<create l="bg_action_1_4_2_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_4_2_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<object l="bg_action_1_4_2_obj">
	<objMeshRef l="bg_action_1_4_2_mesh"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p><p>$4</p></objMeshRef>
	<setMeshTexture><file type="dds">rock05Lb</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
	<setMeshDrawState><num>5</num><worldz>1</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<plainShadowPoint><worldx>0</worldx><worldy>-40+0.01</worldy><worldz>0</worldz></plainShadowPoint>
	<setZ><z>0.95</z></setZ>
</object>


<!-- ***** 娾乮嶳懁乯 ***** -->
<a l="bg_action_1_5">

	<eval n="i">1</eval>
	<rep><ts>10</ts>
		<createRef l="bg_action_1_5_create"><p>-40</p><p>-40</p><p>240-$i*25-5</p><p>$i*90</p></createRef>
		<createRef l="bg_action_1_5_create"><p>-40-24</p><p>-40</p><p>240-$i*25-5</p><p>$i*90</p></createRef>
		<evaladd n="i">1</evaladd>
	</rep>

	<rep><ts>-1</ts>

		<createRef l="bg_action_1_5_create"><p>-40-24</p><p>-40</p><p>240</p><p>0</p></createRef>
		<createRef l="bg_action_1_5_create"><p>-40</p><p>-40</p><p>240</p><p>0</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>25</p></actionRef>

		<createRef l="bg_action_1_5_create"><p>-40-24</p><p>-40</p><p>240</p><p>90</p></createRef>
		<createRef l="bg_action_1_5_create"><p>-40</p><p>-40</p><p>240</p><p>90</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>25</p></actionRef>

		<createRef l="bg_action_1_5_create"><p>-40-24</p><p>-40</p><p>240</p><p>180</p></createRef>
		<createRef l="bg_action_1_5_create"><p>-40</p><p>-40</p><p>240</p><p>180</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>25</p></actionRef>

		<createRef l="bg_action_1_5_create"><p>-40-24</p><p>-40</p><p>240</p><p>270</p></createRef>
		<createRef l="bg_action_1_5_create"><p>-40</p><p>-40</p><p>240</p><p>270</p></createRef>
		<actionRef l="bg_stop_wait_check_action"><p>25</p></actionRef>

	</rep>
</a>

<create l="bg_action_1_5_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_5_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<object l="bg_action_1_5_obj">
	<objMeshRef l="bg_action_1_5_mesh"><p>$1</p><p>$2</p><p>$3</p><p>-1.0</p><p>$4</p></objMeshRef>
	<setMeshTexture><file type="dds">rock05L</file><num>0</num><stage>1</stage></setMeshTexture>
	<setMeshDrawState><num>3</num><worldz>1</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<plainShadowPoint><worldx>0</worldx><worldy>-40+0.01</worldy><worldz>0</worldz></plainShadowPoint>
	<setZ><z>0.95</z></setZ>
</object>


<a l="bg_action_sky">
		<createRef l="bg_sky_mesh_create"><p>0</p><p>120</p><p>240</p><p>0</p></createRef>
</a>

<create l="bg_sky_mesh_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_sky_mesh_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_sky_mesh_obj">

<!--
	<objMeshRef label="bg_sky_objmesh"><p>0</p><p>0</p><p>0</p><p>0</p></objMeshRef>
-->

	<objShapeMeshRef l="bg_sky_mesh"><p>$1</p><p>$2</p><p>$3</p><p>0.0</p></objShapeMeshRef>

	<setMeshTexture><file type="dds">stage1bg_cloud</file><num>0</num><stage>0</stage></setMeshTexture>
	<setMeshDrawState><num>0</num><worldz>1</worldz></setMeshDrawState>
	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>

</object>


<!-- ************************************************************************************* -->
<action l="bg_stop_wait_check_action">
	<rep><ts>$1/5</ts>
		<wait>5</wait>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>


<action label="stagestart_blackbg_create_action">
	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object label="stagestart_blackbg_object">
			<revengeRef label="stagestart_blackbg_revenge"></revengeRef>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>500</width><height>600</height>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>24</num></setDrawLevel>
		</object>
	</create>
</action>

<revenge label="stagestart_blackbg_revenge">
	<wait>2</wait>
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>			
	</changeColor>
	<wait>120</wait>
	<vanish></vanish>
</revenge>



<objShapeMesh label="floormesh1" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>6.0</width><height>40.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh2" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>30.0</width><height>40.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh3" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>10.0</width><height>40.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh4" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>60.0</width><height>40.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh5" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>15.0</width><height>10.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh6" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-20.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>32.0</width><height>20.0</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<objShapeMesh label="floormesh7" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>4.0</width><height>40.0</height><x>1</x><y>1</y>
	<flag>16</flag>
</objShapeMesh>


<objShapeMesh label="bg_sky_mesh" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>-90.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>450.0</width><height>450.0</height><x>1</x><y>1</y>
	<flag>64</flag>
</objShapeMesh>


<objMesh label="bg_action_1_4_mesh">
	<file>rock1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>200.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>$5</rotatey><rotatez>0</rotatez>
	<rotatevx>0</rotatevx><rotatevy>0</rotatevy><rotatevz>0</rotatevz>
	<flag>32</flag>
</objMesh>

<objMesh label="bg_action_1_4_2_mesh">
	<file>rock2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>200.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>$5</rotatey><rotatez>0</rotatez>
	<rotatevx>0</rotatevx><rotatevy>0</rotatevy><rotatevz>0</rotatevz>
	<flag>32</flag>
</objMesh>

<objMesh label="bg_action_1_5_mesh">
	<file>rock3</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-40.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>200.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>$5</rotatey><rotatez>0</rotatez>
	<rotatevx>0</rotatevx><rotatevy>0</rotatevy><rotatevz>0</rotatevz>
	<flag>0</flag>
</objMesh>


<objMesh label="bg_sky_objmesh">
	<file>stage1_sky_obj</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>2000.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0</rotatex><rotatey>90</rotatey><rotatez>0</rotatez>
	<rotatevx>0</rotatevx><rotatevy>0.05</rotatevy><rotatevz>0</rotatevz>
	<flag>64</flag>
</objMesh>



</exbulletml>
