<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- 灯　　　：　400ボス前、401ボス後１、402ボス後２                            -->




<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<!-- debug 0:2A経由 1:2B経由 -->
<!--
	<setGameFlag><num>21</num><flag>1</flag></setGameFlag>
-->


	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->

			<!-- STAGE 4 の場合分けは以下の通り -->

			<!-- Stage4A                     -->
			<!--    B21がStage3A             -->
			<!--    B21がStage3B             -->

			<!-- Stage4B                     -->
			<!--   B21がStage3B              -->
			<!--   B21がStage3A              -->
			<!--     B11がStage2B            -->
			<!--     B11がStage2A            -->

			<!-- 2A 2B 判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>

			<!-- 3A 3B 判定 -->
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>

			<global name="global_character_kaiwa">0</global>


			<!-- 3Aから来た場合 -->
			<repeat><times>$f21-eq0</times>
				<actionRef label="stage_comm_text_main_tsubasa_action_1"/>
				<actionRef label="stage_comm_text_main_tsubasa_action_3"/>
			</repeat>

			<!-- 3Bから来た場合 -->
			<repeat><times>$f21-eq1</times>
				<actionRef label="stage_comm_text_main_tsubasa_action_2"/>
				<actionRef label="stage_comm_text_main_tsubasa_action_3"/>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<action label="stage_comm_text_main_tsubasa_action_1">

	<textBlock l="411110"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

<!--
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>
-->

	<global name="global_character_kaiwa">104</global>
	<setString><string>ようやく、 A r k C i t yだけど……あれ？**さっきまで昼間じゃなかった？</string></setString>
	<actionRef label="text_wait_action"></actionRef>
</action>

<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="411120"></textBlock>

	<global name="global_character_kaiwa">0</global>
	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

<!--
	<actionRef label="text_wait_action"></actionRef>
-->

	<global name="global_character_kaiwa">204</global>
	<setString><string>…… I l l - n e tに戻ってしまいましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> R e v e r s e - n e tから戻ったってこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>はい。でも、この方が進みやすいかもしれません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>目的地って、この A r k C i t yじゃないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>あ、ちゃんと説明していませんでしたね。**ここはまだ最終目的地ではありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<addString><string>**でも、いつの間にか夜になってるけど？</string></addString>
	<actionRef label="text_wait_action"></actionRef>
</action>


<action label="stage_comm_text_main_tsubasa_action_3">
	<textBlock l="411130"></textBlock>

	<!-- 4A と同じテキスト -->
	<global name="global_character_kaiwa">202</global>
	<setString><string>本当ですね。おそらく、 I l l - n e tの時間制御システムが異常な結果を返しているのでしょう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そもそも、全然時間感覚が無いわ。**どのくらい経ったのかしら？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>絆奈さんと会ってから、３時間０１分５０秒が経過しています。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>あはは……細かいね、ツバサさんは。**それもナノマシンのおかげで分かるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>はい。わたしの体内のナノマシンは総合的に全感覚をサポートしています。時間感覚も補正していますから何も見なくても正確な時間が分かります。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>ツバサさんは、すごいのね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>わたしがすごい訳ではありません。**わたし以外の人間でも、ナノマシンが適合すれば同じことです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>その……ツバサさんのナノマシンが、 R e v e r s e - n e tの元になってしまったのよね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>正確には、わたしたち双子のナノマシンです。**一年半前に起きたバニシングゴースト事件がきっかけでした。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>……ねえ、一年半前に、一体何があったの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>わたしのお姉ちゃんと I l l - n e tが同化しました。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>えっ！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>……そうですね、進みながら話ましょう。**立ち話は時間がもったいないですから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>（バニシングゴースト事件って、何なの……？）</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>


<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->

			<!-- STAGE 4 の場合分けは以下の通り -->

			<!-- Stage4A                     -->
			<!--    B21がStage3A             -->
			<!--    B21がStage3B             -->

			<!-- Stage4B                     -->
			<!--   B21がStage3B              -->
			<!--   B21がStage3A              -->
			<!--     B11がStage2B            -->
			<!--     B11がStage2A            -->

			<!-- 2A 2B 判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>

			<!-- 3A 3B 判定 -->
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>

			<global name="global_character_kaiwa">0</global>


			<!-- 3Aから来た場合 -->
			<repeat><times>$f21-eq0</times>
				<actionRef label="stage_comm_text_main_maiha_action_1"/>
				<actionRef label="stage_comm_text_main_maiha_action_3"/>
			</repeat>

			<!-- 3Bから来た場合 -->
			<repeat><times>$f21-eq1</times>
				<actionRef label="stage_comm_text_main_maiha_action_2"/>
				<actionRef label="stage_comm_text_main_maiha_action_3"/>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<action label="stage_comm_text_main_maiha_action_1">

	<textBlock l="412110"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

<!--
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>
-->

	<global name="global_character_kaiwa">104</global>
	<setString><string>ようやく、 A r k C i t yだけど……あれ？**さっきまで昼間じゃなかった？</string></setString>
	<actionRef label="text_wait_action"></actionRef>
</action>

<action label="stage_comm_text_main_maiha_action_2">

	<textBlock l="412120"></textBlock>

	<global name="global_character_kaiwa">0</global>
	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

<!--
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>
-->

	<global name="global_character_kaiwa">304</global>
	<setString><string>あれれ？　戻っちゃった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> R e v e r s e - n e tから戻ったってこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そうみたいね。ま、この方がいいかも。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>目的地って、この A r k C i t yじゃないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ここを目指して来たけど、ここは中継点ね。本当の目的地はもっと先。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そう……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<addString><string>**でも、いつの間にか夜になってるけど？</string></addString>
	<actionRef label="text_wait_action"></actionRef>

</action>


<action label="stage_comm_text_main_maiha_action_3">
	<textBlock l="412130"></textBlock>

	<!-- 4B と同じテキスト -->
	<global name="global_character_kaiwa">302</global>
	<setString><string>トンネルに入っている間に、時間制御システムがおかしくなったみたいね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そもそも、全然時間感覚が無いわ。**どのくらい経ったのかしら？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そうね、絆奈さんと会ってから三時間くらいかしら？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>それも、ナノマシンのおかげで分かるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>ナノマシンが時刻を刻んでいるわけじゃないけど、**わたしの全感覚をサポートしているからね。**時計を見なくても、 1 / 1 0 0 0秒単位で分かるよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>マイハさんって、実はすごいのね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>「実は」って表現がなんかひっかかるわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>あ、別に、そういうつもりじゃなくて……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>あはは、冗談。気にしないでいいよ。**それに、どんなにすごくても、わたしはもう死んでる身だから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ？　何言ってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>本当のことよ。**ホシミ　マイハで戸籍を検索すればすぐに分かるわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>えっ？　ええっ？　えええっ？**だって、今、ここでこうして話をしてるじゃない！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>わたしは、 I l l - n e tから出ることはないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>そんなこと、あるわけが、な、い……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>一年半前のバニシングゴースト事件以降、わたしは一度も現実には戻ってない。ログ、見せてあげようか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>……一年半前に、何があったの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>それは……進みながら話そうか。**立ち話は時間がもったいないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>（バニシングゴースト事件って、何なの……？）</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>


<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="411140"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>話を分かりやすくするために、わたしたちのことを少しお話しようと思います。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>わたしたちは、ナノマシンの実験体となるべく、試験管から生まれた姉妹です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃんは六歳の時に、わたしは八歳の時に、ナノマシンの実験を開始しました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>でも、お姉ちゃんは、ナノマシンと相性がよくなかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃんは、九歳の時に、ナノマシンの拒絶反応で息を引き取りました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>そう、なんだ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃんが死んだ翌年、お姉ちゃんのナノマシンを改良してわたしに融合させる実験が行われました。**それが、全ての始まりです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……何があったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お姉ちゃんの人格が、わたしの心の中に形成されたのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え！？　ど、どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>おそらく、ナノマシンのせいだと思いますが、わたしの身体にお姉ちゃんの心が目を覚ましたんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>え、ええと、つまり、ツバサさんの身体にお姉さんの心とツバサさんの心が同居したってこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そういうことです。原因は分かっていません。双子だったことも要因だろうと言われていますが、証明はされていません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>しかも、不可解なことに、お姉ちゃんは I l l - n e tでは姿を現すことができました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>えええ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string> I l l - n e tでは、お姉ちゃんは本当に生きているのと何ら変わらない状態でした。でも、わたしが現実に帰ると必ずわたしの身体に戻ってきました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そうした生活は四年ほど続きましたが、やがて終わりを告げることになります。それが―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>一年半前、ということね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="411145"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい……。**でも、この先の話をする前に、あの子を助けてあげましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>630</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>630</param></createRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はぁっ！　はぁっ……！　っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あれって、まさか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>はい。 R e v e r s e - n e tの干渉を受けています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>っ！！！　ダ……レ……っっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>まずいですね。かなり悪化しているようです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>顕君と同じように落ち着かせればいいの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そうですね。そうすれば、後は何とかします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="412140"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>さてさて、どこから話そっか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>分かりやすいところからお願い。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>今から五年前、わたしはナノマシンの拒絶反応を起こし、この世を去った。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>……はずだったんだけどね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>わたしが使っていたナノマシンの一部は改良されて妹のツバサちゃんが使用することになって……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>その後、わたしは、ツバサちゃんの心の中で目を覚ました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へ？　ど、どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>なんて言うかな。二重人格とはちょっと違うんだけどツバサちゃんの体の中にツバサちゃんの心とわたしの心があるって感じ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>作り話、じゃないよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>こんな作り話をしても、何にもならないよ。**とにかく、こうしてわたしはツバサちゃんの中で毎日を過ごすことになったの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そうそう、ひとつ大事な話が抜けてたわ。**ツバサちゃんの心にいたわたしだけど、 I l l - n e tでは、ちゃんと姿を現すことが出来た。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へえ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>元々ここが仮想の世界だから、だと思うけど。**でも、これも原因は分かってないんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そして、一年半前……の話は、あとにしよっか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>630</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>630</param></createRef>

			<textBlock l="412145"></textBlock>

			<global name="global_character_kaiwa">400</global>
			<setString><string>はぁっ！　はぁっ……！　っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あれって、まさか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>そうみたい、ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>っ！！！　ダ……レ……っっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>あらららら。ずいぶん進行しちゃってるわね</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>顕君と同じように落ち着かせればいいの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>そうね。その後はわたしが何とかするわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
	<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			
			<!-- テキストブロックの定義 -->
			<textBlock l="411150"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_2_create"><param>680</param><param>1</param></createRef>
			<createRef label="stage_comm_character_6_create"><param>680</param></createRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>ハァハァ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>絆奈さん、疲れましたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>私は…いいから…この子を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あ、はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<targetRevenge l="stage_comm_character_object_2"/>
			<createRef label="stage_comm_character_2_move_create"><param>280</param><param>0</param></createRef>
			<w>60</w>

			<aRef label="stage_comm_text_changefontsize"><p>12</p></aRef>

			<cRef l="nanomachine_create_org"><p>530</p><p>200</p></cRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…ナノマシン活性開始………干渉開始………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef label="stage_comm_text_changefontsize"><p>19</p></aRef>

			<!-- ナノマシン処理 -->

			<global name="global_character_kaiwa">106</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>うぅ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>

			<global name="global_character_kaiwa">202</global>
			<setString><string>なんとかなりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>良かった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>………………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_4"/>
			<targetRevenge l="stage_comm_character_object_6"/>

			<textBlock l="401160"></textBlock>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どうしたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>いえ、何かすごく嫌な感じが……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>胸騒ぎ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……先ほどの話、最後まで話していませんでしたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>へ？　そ、そうだけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>バニシングゴースト事件は、ひとりの女の子のＡＨが暴走した事件です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そ、そんな話は聞いたことがないけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい、非公開の情報です。**ＡＨの暴走を最終的に止めたのは、わたしたちです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうなの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>でも、その時に I l l - n e tの一部は大きく崩壊しました。わたしは助かったけど、お姉ちゃんはわたしを逃がすために逃げ遅れて―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃんは I l l - n e tと同化したんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string> I l l - n e tと同化した！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お姉ちゃんは、それ以降一度も I l l - n e tから出ていません。 I l l - n e tがお姉ちゃんの本体としての役割を果たしているからでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>でも、 I l l - n e tという大きすぎる本体に対して、お姉ちゃんの意識が適応できなくなっている可能性があります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>意識が適応できなくなっている？　どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お姉ちゃんのナノマシンは、 I l l - n e tへと拡散しています。そして、そのナノマシンの一部が異質な世界を作り始めました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まさか、それが―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>はい、それが R e v e r s e - n e tの正体です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>

			<w>60</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action1"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			
			<!-- テキストブロックの定義 -->
			<textBlock l="412150"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_2_create"><param>680</param><param>1</param></createRef>
			<createRef label="stage_comm_character_6_create"><param>680</param></createRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くっ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>だいじょうぶ？　絆奈さん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>私は…いいから…この子を……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そう、ね。じゃあ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_move_create"><param>280</param><param>0</param></createRef>
			<w>60</w>

			<aRef label="stage_comm_text_changefontsize"><p>12</p></aRef>

			<cRef l="nanomachine_create_org"><p>530</p><p>200</p></cRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…ナノマシン活性開始………干渉開始………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef label="stage_comm_text_changefontsize"><p>19</p></aRef>

			<!-- ナノマシン処理 -->

			<global name="global_character_kaiwa">106</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>うぅ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うん、だいじょうぶそうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>良かった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_4"/>
			<targetRevenge l="stage_comm_character_object_6"/>

			<textBlock l="402160"></textBlock>

			<global name="global_character_kaiwa">301</global>
			<setString><string>…………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>マイハさん！？　どうしたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>……なんでもないわ。ちょっと、めまいがしただけ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そういえばマイハさんも不安定だって言ってたっけ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>……さっきの話、続きを話してなかったわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>へ？　ええ、そうだけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>バニシングゴースト事件は、ひとりの女の子のＡＨが暴走した事件なの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そ、そんな話は聞いたことがないけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>非公開の情報だからね。**その暴走を最終的に止めたのは、わたしたち。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうなの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>でも、その時に I l l - n e tの一部は大きく崩壊した。**わたしはその崩壊に巻き込まれて―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたしは I l l - n e tと同化したのよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string> I l l - n e tと同化した！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>その後、一年半の時間をかけて、ゆっくりとわたしのナノマシンは、 I l l - n e tに拡散していった。わたしは、今、気持ちをしっかり保ってないと、意識が拡散しちゃうの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そんな……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そして、拡散したナノマシンは、わたしの制御を離れて、おかしな動きを始めた。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まさか、それが―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>そう、それが R e v e r s e - n e tの正体よ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<w>60</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<repeat><times>($__select_judge-eq1)</times>
				<setLock><num>2</num></setLock>
				<aRef label="rate_judge_create_action"/>
				<aRef label="stage_comm_text_select1_create_action2"></aRef>
				<waitLock><num>2</num></waitLock>
				<targetRevenge label="str_rate_object"></targetRevenge>	
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>



<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>浅葱　絆奈</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>芳山　灯</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　　　</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface> -->

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>
<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>
		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 灯　　　：　400ボス前、401ボス後１、402ボス後２                            -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<loadSurface><file type="dds">04_akari_10_boss</file></loadSurface>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 灯　　　：　400ボス前、401ボス後１、402ボス後２                            -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		<revengeRef l="stage_comm_character_object_4_rev"></revengeRef>

		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">04_akari_10_boss_after1</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">04_akari_10_boss_after2</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">04_akari_10_boss_after1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">04_akari_10_boss_after2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<revenge l="stage_comm_character_object_4_rev">
	<changeColor><alpha>0</alpha><red>128</red><green>128</green><blue>128</blue><term>120</term></changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<!-- ********************************************************************************************* -->
<!-- 黒オーラ             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-250</cy><child>1</child>
	<object l="stage_comm_character_object_5">
		<img type="normal">
			<file type="dds">04_akari_10_boss_front</file>
			<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
			<width>1024</width><height>1024</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>
		<repeat><times>-1</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>10</term></changeColor>
				<w>15</w>
				<changeColor><alpha>200</alpha><red>32</red><green>32</green><blue>32</blue><term>10</term></changeColor>
				<w>15</w>
			</rep>
			<rep><ts>($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term></changeColor>
				<w>15</w>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>10</term></changeColor>
				<w>15</w>
			</rep>


		</repeat>


		</a>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 灯　パーティクル             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>0.05</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-150</cy><child>1</child>
	<object l="stage_comm_character_object_6">
		<img type="normal">
			<file type="dds">04_akari_11_bossafter_part</file>
			<left>0</left><top>224</top><right>512</right><bottom>1024</bottom>
			<width>512</width><height>800</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<revengeRef l="stage_comm_character_object_6_rev"/>
		<a>
		<repeat><times>500</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<setDrawLevel><num>30</num></setDrawLevel>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
			</rep>
			<rep><ts>($f-eq0)</ts>
				<setDrawLevel><num>31</num></setDrawLevel>
				<changeColor><alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term></changeColor>
			</rep>
		<w>4</w>
		</repeat>

		<chS><sp>0</sp><tm>60</tm></chS>

		</a>

	</object>
</create>

<revenge l="stage_comm_character_object_6_rev">
	<changeColor><alpha>0</alpha><red>128</red><green>128</green><blue>128</blue><term>120</term></changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　このまま I l l - n e tの中を進む****　 R e v e r s e - n e tへ D r i v e - I N</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H37 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>37</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　このまま I l l - n e tの中を進む****　 R e v e r s e - n e tへ D r i v e - I N</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H38 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>38</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
