<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<!-- 悠莉:  100:怒、101:笑、102:常、103:苦、104:寂、105:真、106:驚、107:考 -->
<!-- 真悠:  200:怒、201:常、202:苦、203:寂、204:真、205:笑、206:驚、207:考 -->
<!-- アルト:  300:通常、301:ニコニコ１、302:あら？、303:ニコニコ２、304:半壊、305:半壊（目閉じ）、306:壊 -->
<!-- ********************************************************************* -->


<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 01:15</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>7</param></createRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>This isn't good...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">102</global>
<setString><string>What's the matter, Mayuu?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>We got into Genesis City like we wanted, but**now we're completely cut off. I can't even**contact the outside at all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
<setString><string>Can't you go around their blocks or tunnel**through?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>I've tried a few things, but nothing's**working. It's like we've been physically cut**off.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>That means we can't count on being able to**grab any information from outside then, huh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah.**From here on, it's up to our own knowledge**and experience.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">101</global>
<setString><string>Not quite.**We've got our knowledge, our experience, and**our intuition.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>That's just like you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Plenty of people have tons of knowledge and**experience.**We've got a little something extra that lets**us take them on.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>That's our intuition?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>Well? Don't you think so?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Hm?**It's kind of weird for you to think like**that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Well, I just feel we've still got more to**learn.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Anyway, this is payback for three months ago.**Let's head to the control area.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4A_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>80</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>It's been three months...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>It's weird not seeing any guards at all**around here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>There could still be traps. Don't let your**guard down just because nobody's around.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>There are a bunch of worms too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>!? Someone's coming!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4A_boss_appear"></actionRef>
		<wait>80</wait>

			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>
						
			<global name="global_character_kaiwa">300</global>
<setString><string>I do apologize I couldn't go meet you.**You are the ones who beat Maya, aren't you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">101</global>
<setString><string>Yeah. That's us.**What're you here for? Out for revenge?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Oh my, I'm nothing like a human. But I have**been ordered to keep everybody away from the**entrance to Genesis City's control area.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<repeat><times>$_twinsrate-lt50</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>In other words, we're going to have to fight**you to get past.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>1-($_twinsrate-lt50)</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>In other words, we're going to have to step**over your corpse to get past.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<global name="global_character_kaiwa">303</global>
<setString><string>It's nice to see someone so intelligent.**If you'd be so kind as to turn back now, we**won't have to waste any of my valuable time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Release the light wall around the city and**maybe we'll think about it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>I must apologize, but only my master can do**that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">101</global>
<setString><string>Then please run off and tell your master to**take it down.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">300</global>
<setString><string>She would not listen. She does only what she**wants to and I cannot disobey her will.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Then your top priority isn't "Do no harm to**humans," but "Obey your master?"</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">302</global>
<setString><string>What could you be talking about?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>That wall hurt a lot of people!**Don't pretend like you didn't know!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>My primary directive is my master's order of**course. And it's what I want as well. In**either case, you are in the way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>This is your final warning. Leave now and I**will let you go unharmed.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>If you do not, then I will delete you. Do not**think that I am like other AHs you have met.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<repeat><times>$_twinsrate-lt50</times>
						<global name="global_character_kaiwa">200</global>
<setString><string>We don't need AHs who treat humans like**annoyances getting in the way of their job.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">100</global>
<setString><string>That's right.**You're the one who'd get deleted.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>1-($_twinsrate-lt50)</times>
						<global name="global_character_kaiwa">100</global>
<setString><string>AHs aren't supposed to treat humans like**annoyances getting in the way of their job.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">200</global>
<setString><string>That's right.</string></setString>
						<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<global name="global_character_kaiwa">300</global>
<setString><string>I tried to settle this peacefully, but I**suppose it was impossible.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

<setString><string>I swear by this ring that I will delete you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Our only path is straight ahead.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>Then it seems neither of us is prepared to**turn aside.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Don't you understand how many people you've**hurt because of what you're doing?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>My top priority is my master's will. And it**is mine as well.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>Those that oppose us will be deleted. I swear**it on this ring.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>What selfish little brats.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>My my.**I didn't expect such an infamous hacker to**say things like that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">200</global>
<setString><string>We don't hurt people.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>There's only a margin of difference between**our levels of destruction.**In any case, there's no point in further**discussion.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>That's one thing we can both agree on.**Mayuu, let's go!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Yep.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
			
	<!-- *** フラグ S21 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>21</num><flag>1</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>21</num><flag>0</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>550</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>

			<sysvar name="_arg0">21</sysvar><eval name="f21">$_gameflag</eval>			

			<repeat><times>$f21-eq0</times>
				<global name="global_character_kaiwa">103</global>
<setString><string>How annoying.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>We completely destroyed her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>We didn't have any other choice.**If we didn't, we might not have made it out**alive.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>Yeah, I guess.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>I wish I had any idea what their master was**up to. Let's not waste any more time here.**Hurry!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			<repeat><times>1-($f21-eq0)</times>
				<global name="global_character_kaiwa">202</global>
<setString><string>She wouldn't stop until we broke her...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Don't worry, Mayuu.**An AH like her can't be fixed.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I... guess.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>I wish I had any idea what their master was**up to. Let's not waste any more time here.**Hurry!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
					
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Alto</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maid_hyoujou1a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maid_hyoujou2a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maid_hyoujou3a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maid_hyoujou4a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maid_hyoujou5a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maid_hyoujou6a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maid_hyoujou7a</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Facing Alto...****Release the wall around the city.****We're going through you.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S18 *** -->
	<setGameFlag>
		<num>18</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S18 *** -->
	<setGameFlag>
		<num>18</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S18 *** -->
	<setGameFlag>
		<num>18</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<!--
	<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			
	<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
	<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			
	<sysvar name="_arg0">6</sysvar><eval name="f6">$_gameflag</eval>			
	<sysvar name="_arg0">7</sysvar><eval name="f7">$_gameflag</eval>			
	<sysvar name="_arg0">8</sysvar><eval name="f8">$_gameflag</eval>			
	<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
	<sysvar name="_arg0">12</sysvar><eval name="f12">$_gameflag</eval>			
	<sysvar name="_arg0">14</sysvar><eval name="f14">$_gameflag</eval>			
	<sysvar name="_arg0">15</sysvar><eval name="f15">$_gameflag</eval>			
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			

	<eval name="select1_enable">1</eval>
	<eval name="select2_enable">($f14-eq1)*($f15-gt0)</eval>
			
	<eval name="select3_1_enable">($f1-eq1)*($f2-eq1)*($f3-eq1)*($f6-eq1)*($f7-eq1)</eval>
	<eval name="select3_2_enable">($f8-eq1)*($f12-eq1)*($f14-eq1)*($f15-eq2)*($f10-eq1)</eval>
	<eval name="select3_enable">$select3_1_enable*$select3_2_enable</eval>
	
	<repeat><times>$f16</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>悠莉の質問****  お前は神月光紗に作られたのか？****  この中に神月光紗はいるか？****  お前は沙羅と同じ技術が使われてるな？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>悠莉の質問****  お前は神月光紗に作られたのか？****  この中に神月光紗はいるか？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>悠莉の質問****  お前は神月光紗に作られたのか？****  お前は沙羅と同じ技術が使われてるな？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>悠莉の質問****  お前は神月光紗に作られたのか？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
	</repeat>
	
	<repeat><times>1-$f16</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>真悠の質問****  あなたは神月光紗って人に作られたの？****  神月光紗って人を見たことがない？****   G e n e s i s C i t yの奥には何があるの？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>真悠の質問****  あなたは神月光紗って人に作られたの？****  神月光紗って人を見たことがない？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>真悠の質問****  あなたは神月光紗って人に作られたの？****   G e n e s i s C i t yの奥には何があるの？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>真悠の質問****  あなたは神月光紗って人に作られたの？</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
	</repeat>
	-->
	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!--
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			
	<global name="global_kaiwa_answer">0+(1-$f16)*3</global>
	<setGameFlag>
		<num>17</num><flag>0</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
	-->
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!--
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			
	<global name="global_kaiwa_answer">1+(1-$f16)*3</global>
	<setGameFlag>
		<num>17</num><flag>1</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
	-->
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<!--
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			
	<global name="global_kaiwa_answer">2+(1-$f16)*3</global>
	<setGameFlag>
		<num>17</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
	-->
</decided>



</exbulletml>
