<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageG2_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>

	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->

	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->

	<actionRef label="stage_boss_finish_action_1"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm2_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

<!--	<actionRef label="boss_warning_action"></actionRef> -->
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start2"></actionRef>

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageG2_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
	<!-- stage G チェック用 -->
	<global name="enemy_11_check">0</global>
	<global name="box_x">0</global>
	<global name="box_y">0</global>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">4.5-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate2">5.4-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate3">4.1-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate4">1.7</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="middle_enemy_prate">7.1-($_difficulty-eq0)*0.6</global>
	<global name="middle_enemy_prate2">6.2-($_difficulty-eq0)*0.6</global>
	<global name="middle_enemy_prate3">9.8-($_difficulty-eq0)*1.2</global>
	<global name="middle_boss_prate">2.2+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">2.6+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">4.0+$_difficulty*0.3</global>
	<global name="middle_boss_prate4">3.3+$_difficulty*0.3</global>
	<global name="main_boss_prate">2.0+$_difficulty*0.2</global>
	<global name="main_boss_prate2">3.2+$_difficulty*0.3</global>
	<global name="main_boss_prate3">5.2+$_difficulty*0.3</global>
	<global name="main_boss_prate4">4.0+$_difficulty*0.4</global>
	<global name="main_boss_prate5">5.0+$_difficulty*0.4</global>
	<!-- ボス第３は高め設定 -->
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">17_stageG_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>

	<actionRef label="stageG_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>

<action label="stage_boss_finish_action_1">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>120</term></changeTargetVolume>
	<wait>180</wait>
	
</action>

<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_1"></aref>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_2"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_3"></aref>
	<skipwait>60</skipwait>
	<w>30</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_4"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_5"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_6"></aref>
	<skipwait>-1</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_7"></aref>
	<skipwait>80</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_g2_8"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<!-- 中ボスなし -->
<!--
	<aRef l="stage_g2_midboss"></aRef>
-->
	<!-- タイムチェック用 -->
	<eval name="stage_time">9060+($__grank*50)+($__temp_grank-gt3)*60</eval>

	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_g2_9"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>

	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_g2_10"></aref>
		<skipwait>120</skipwait>
		<w>35</w>
		<aref l="set_param"></aref>
	</repeat>

	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_g2_11"></aref>
		<skipwait>120</skipwait>
		<w>35</w>
		<aref l="set_param"></aref>
	</repeat>

</action>

<!-- *********中ボス前後のスクリプトを外だし********* -->
<a l="stage_g2_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>


<!-- *********道中各陣********* -->
<a l="stage_g2_1">

	<!-- 雑魚群１ -->

	<createRef label="mahoujin_create_01"><p>156</p><p>330</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484</p><p>330</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32</p><p>330</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32</p><p>330</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*2</p><p>330</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*2</p><p>330</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*3</p><p>330</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*3</p><p>330</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*4</p><p>330</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*4</p><p>330</p><p>0</p></createRef>
	<w>120</w>

	<createRef label="mahoujin_create_01"><p>172</p><p>360</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>468</p><p>360</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>172+32</p><p>360</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>468-32</p><p>360</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>172+32*2</p><p>360</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>468-32*2</p><p>360</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>172+32*3</p><p>360</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>468-32*3</p><p>360</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>172+32*4</p><p>360</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>468-32*4</p><p>360</p><p>0</p></createRef>
	<w>120</w>

	<createRef label="mahoujin_create_01"><p>156</p><p>390</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484</p><p>390</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32</p><p>390</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32</p><p>390</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*2</p><p>390</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*2</p><p>390</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*3</p><p>390</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*3</p><p>390</p><p>0</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>156+32*4</p><p>390</p><p>1</p></createRef>
	<w>10</w>
	<createRef label="mahoujin_create_01"><p>484-32*4</p><p>390</p><p>0</p></createRef>
	<w>355</w>
</a>

<a l="stage_g2_2">


	<createRef label="mahoujin_create_01"><p>386</p><p>300</p><p>1</p></createRef>
	<w>15</w>
	<createRef label="mahoujin_create_01"><p>321</p><p>320</p><p>0</p></createRef>
	<w>15</w>
	<createRef label="mahoujin_create_01"><p>464</p><p>280</p><p>1</p></createRef>
	<w>15</w>

	<createRef label="mahoujin_create_01"><p>412</p><p>330</p><p>0</p></createRef>
	<w>65</w>
	<createRef l="enemy_create_14"><p>207</p><p>-16</p></createRef>
	<w>25</w>
	
	<createRef label="mahoujin_create_01"><p>431</p><p>330</p><p>1</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>354</p><p>330</p><p>0</p></createRef>
	<w>125</w>
	
	<skipwait>-1</skipwait>

	<!-- p3 はランダム用 -->
	<createRef l="enemy_create_02"><p>323</p><p>-8</p><p>1</p></createRef>
	<createRef l="enemy_create_02"><p>363</p><p>-8</p><p>33</p></createRef>
	<w>60</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>402</p><p>-8</p><p>33</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_02"><p>442</p><p>-8</p><p>13</p></createRef>
	</repeat>
	<w>30</w>
	<skipwait>120</skipwait>

	<createRef label="mahoujin_create_01"><p>186</p><p>240</p><p>1</p></createRef>
	<w>15</w>
	<createRef label="mahoujin_create_01"><p>261</p><p>210</p><p>0</p></createRef>
	<w>15</w>
	<createRef label="mahoujin_create_01"><p>204</p><p>220</p><p>1</p></createRef>
	<w>15</w>

	<createRef label="mahoujin_create_01"><p>292</p><p>250</p><p>0</p></createRef>
	<w>65</w>
	
	<createRef label="mahoujin_create_01"><p>156</p><p>260</p><p>1</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>231</p><p>230</p><p>0</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>280</p><p>210</p><p>1</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>195</p><p>200</p><p>0</p></createRef>
	<w>65</w>
	<createRef label="mahoujin_create_01"><p>264</p><p>240</p><p>1</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>170</p><p>210</p><p>0</p></createRef>
	<w>25</w>
	<createRef label="mahoujin_create_01"><p>304</p><p>220</p><p>1</p></createRef>
	<w>125</w>

	<createRef l="enemy_create_02"><p>345</p><p>-8</p><p>1</p></createRef>
	<createRef l="enemy_create_02"><p>385</p><p>-8</p><p>33</p></createRef>

	<w>150</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_02"><p>425</p><p>-8</p><p>13</p></createRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_02"><p>465</p><p>-8</p><p>23</p></createRef>
	</repeat>
	<w>210</w>
	<skipwait>240</skipwait>
</a>

<a l="stage_g2_3">

	<eval name="off_x">24</eval>
	<createRef l="enemy_create_03"><p>160</p><p>-8</p></createRef>
	<repeat><times>3</times>
		<w>8</w>
		<createRef l="enemy_create_03"><p>160+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>
		<w>8</w>
		<repeat><times>$__temp_grank-gt0</times>
			<createRef l="enemy_create_03"><p>160+$off_x</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt0)</times>
			<createRef l="enemy_create_03n"><p>160+$off_x</p><p>-8</p></createRef>
		</repeat>
		<add name="off_x">24</add>
		<w>8</w>
		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_03"><p>160+$off_x</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_03n"><p>160+$off_x</p><p>-8</p></createRef>
		</repeat>
		<add name="off_x">24</add>
		<w>8</w>
		<createRef l="enemy_create_03_score"><p>160+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>
	</repeat>
		<w>8</w>
		<createRef l="enemy_create_03"><p>160+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>

	<skipwait>60</skipwait>

	<eval name="off_x">24</eval>
	<createRef l="enemy_create_03"><p>168</p><p>-8</p></createRef>
	<repeat><times>3</times>
		<w>8</w>
		<createRef l="enemy_create_03"><p>168+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>
		<w>8</w>
		<repeat><times>$__temp_grank-gt0</times>
			<createRef l="enemy_create_03_score"><p>168+$off_x</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt0)</times>
			<createRef l="enemy_create_03n_score"><p>168+$off_x</p><p>-8</p></createRef>
		</repeat>
		<add name="off_x">24</add>
		<w>8</w>
		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_03"><p>168+$off_x</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_03n"><p>168+$off_x</p><p>-8</p></createRef>
		</repeat>
		<add name="off_x">24</add>
		<w>8</w>
		<createRef l="enemy_create_03"><p>168+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>
	</repeat>

		<w>8</w>
		<createRef l="enemy_create_03"><p>168+$off_x</p><p>-8</p></createRef>
		<add name="off_x">24</add>
	<skipwait>60</skipwait>


</a>

<a l="stage_g2_4">

	<createRef label="mahoujin_create_04"><p>320</p><p>150</p></createRef>

<!--
	<repeat><times>$__temp_grank-gt2</times>
	<createRef label="mahoujin_create_01"><p>450</p><p>300</p></createRef>
	<createRef label="mahoujin_create_01"><p>190</p><p>300</p></createRef>
	</repeat>
-->
	<w>25</w>

	<w>400</w>
	<skipwait>800</skipwait>

</a>

<a l="stage_g2_5">

<repeat><times>3</times>
	<eval name="x">0</eval>

	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05_score"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05_score"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05_score"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05_score"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">3</add>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<w>6</w>
</repeat>

<w>60</w>
<skipwait>60</skipwait>
<global name="temp_grank">$__grank</global>

<repeat><times>3</times>
	<eval name="x">0</eval>

	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05_score"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05_score"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05_score"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05_score"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
	<createRef l="enemy_create_05"><p>180+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>460+$x</p><p>-8</p><p>180</p></createRef>
	<w>2</w>
	<createRef l="enemy_create_05"><p>250+$x</p><p>-8</p><p>180</p></createRef>
	<createRef l="enemy_create_05"><p>390+$x</p><p>-8</p><p>180</p></createRef>
	<add name="x">-3</add>
	<w>6</w>
</repeat>
<w>60</w>
<skipwait>60</skipwait>


</a>

<a l="stage_g2_6">

	<createRef l="enemy_create_06"><p>516</p><p>60</p><p>-130</p></createRef>
	<createRef label="dummy_create_06"/>
	<w>6</w>
	<createRef l="enemy_create_06_2"><p>124</p><p>60</p><p>130</p></createRef>

	<w>180</w>
	<skipwait>320</skipwait>
</a>


<a l="stage_g2_7">

<!-- ブロック地帯 -->

	<createRef l="enemy_create_07_block"></createRef>
	
	<createRef l="mahoujin_create_10"><p>232</p><p>80</p><p>1</p></createRef>
	<w>15</w>
	<createRef l="mahoujin_create_10"><p>192</p><p>160</p><p>2</p></createRef>
	<w>15</w>
	<createRef l="mahoujin_create_10"><p>408</p><p>80</p><p>4</p></createRef>
	<w>15</w>
	<createRef l="mahoujin_create_10"><p>448</p><p>160</p><p>3</p></createRef>
	<w>15</w>


	<w>120</w>

	<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>208</p><p>-8</p><p>12</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>320</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07_score"><p>320</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_08"><p>208</p><p>-8</p><p>12</p></createRef>
	<w>17</w>
	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>
	<w>18</w>

	<w>120</w>
	<createRef l="enemy_create_07"><p>250</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07_score"><p>282</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>266</p><p>-8</p><p>6</p></createRef>
	<w>68</w>
	<createRef l="enemy_create_07"><p>310</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>342</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08_score"><p>376</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_score"><p>376</p><p>-8</p><p>6</p></createRef>
	</repeat>

	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>
	<w>18</w>


	<w>103</w>
	<createRef l="enemy_create_07"><p>240</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>240</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_09"><p>240</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_07"><p>240</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>
	<w>103</w>

	<w>86</w>
	<createRef l="enemy_create_07"><p>208</p><p>-8</p><p>6</p></createRef>
	<w>34</w>
	<createRef l="enemy_create_07"><p>332</p><p>-8</p><p>6</p></createRef>
	<w>34</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08"><p>408</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_07"><p>408</p><p>-8</p><p>6</p></createRef>
	</repeat>

	<w>46</w>

	<skipwait>120</skipwait>

	<!-- ブロック地帯追加 -->

	<repeat><times>2</times>	
	<createRef l="enemy_create_07"><p>172</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07_score"><p>220</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>268</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>316</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>364</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07_score"><p>412</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>460</p><p>-8</p><p>6</p></createRef>
	<w>51</w>
	<createRef l="enemy_create_08_score"><p>188</p><p>-8</p><p>16</p></createRef>
	<createRef l="enemy_create_08"><p>236</p><p>-8</p><p>9</p></createRef>
	<createRef l="enemy_create_08"><p>284</p><p>-8</p><p>3</p></createRef>
	<createRef l="enemy_create_08_score"><p>332</p><p>-8</p><p>11</p></createRef>
	<createRef l="enemy_create_08"><p>380</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_08"><p>428</p><p>-8</p><p>26</p></createRef>
	<createRef l="enemy_create_08"><p>476</p><p>-8</p><p>19</p></createRef>
	<w>51</w>
	<createRef l="enemy_create_09"><p>172</p><p>-8</p><p>16</p></createRef>
	<createRef l="enemy_create_09_score"><p>220</p><p>-8</p><p>9</p></createRef>
	<createRef l="enemy_create_09"><p>268</p><p>-8</p><p>3</p></createRef>
	<createRef l="enemy_create_09"><p>316</p><p>-8</p><p>11</p></createRef>
	<createRef l="enemy_create_09"><p>364</p><p>-8</p><p>26</p></createRef>
	<createRef l="enemy_create_09_score"><p>412</p><p>-8</p><p>19</p></createRef>
	<createRef l="enemy_create_09"><p>460</p><p>-8</p><p>15</p></createRef>
	<w>51</w>
	</repeat>

</a>

<a l="stage_g2_8">
<!-- ブロック地帯 No2 -->
	<createRef l="enemy_create_07_block"></createRef>

	<w>60</w>

	<createRef l="enemy_create_02"><p>373</p><p>-8</p><p>1</p></createRef>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_02"><p>405</p><p>-8</p><p>33</p></createRef>
	</repeat>
	<w>100</w>
	<createRef l="enemy_create_07"><p>188</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>220</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>252</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07_score"><p>284</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>316</p><p>-8</p><p>6</p></createRef>
	<w>51</w>
	<createRef l="enemy_create_07_score"><p>433</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>433</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08_score"><p>433</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_score"><p>433</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<w>69</w>

	<createRef l="enemy_create_11"><p>352</p><p>-16</p></createRef>
	<w>100</w>

	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>

	<w>51</w>
	<createRef l="enemy_create_07"><p>290</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_08_score"><p>258</p><p>-8</p><p>6</p></createRef>
	<w>51</w>
	<createRef l="enemy_create_07"><p>258</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>226</p><p>-8</p><p>6</p></createRef>
	<w>51</w>
	<createRef l="enemy_create_07"><p>226</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07_score"><p>194</p><p>-8</p><p>6</p></createRef>
	<w>100</w>


	<createRef l="enemy_create_07_score"><p>188</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>220</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>252</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>284</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>316</p><p>-8</p><p>6</p></createRef>

	<w>51</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_09_score"><p>452</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_09_score"><p>452</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<w>17</w>
	<createRef l="enemy_create_07"><p>382</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>414</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_08"><p>446</p><p>-8</p><p>6</p></createRef>
	<w>26</w>

	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>

	<w>40</w>
	<createRef l="enemy_create_07"><p>238</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>270</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>302</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07"><p>238</p><p>-8</p><p>6</p></createRef>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08_score"><p>270</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_07_score"><p>270</p><p>-8</p><p>6</p></createRef>
	</repeat>
	<createRef l="enemy_create_07"><p>302</p><p>-8</p><p>6</p></createRef>
	<w>17</w>
	<createRef l="enemy_create_07_score"><p>238</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_07"><p>270</p><p>-8</p><p>6</p></createRef>
	<createRef l="enemy_create_09"><p>302</p><p>-8</p><p>6</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_02"><p>426</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<createRef l="enemy_create_02"><p>206</p><p>-8</p><p>33</p></createRef>
	<w>110</w>
	<skipwait>180</skipwait>


</a>


<a l="stage_g2_9">
	<cRef l="enemy_create_12"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12_score"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12_score"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<skipwait>40</skipwait>

	<repeat><times>5</times>
	<cRef l="enemy_create_12"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12_2"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n_score"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_12_score"><p>132</p><p>80</p><p>80</p></cRef>
		<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_12n_score"><p>132</p><p>80</p><p>80</p></cRef>
		<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	</repeat>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12_2"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12_2"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n_score"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_12_score"><p>132</p><p>80</p><p>80</p></cRef>
		<cRef l="enemy_create_12"><p>508</p><p>120</p><p>-80</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_12n_score"><p>132</p><p>80</p><p>80</p></cRef>
		<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	</repeat>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12n"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_12n"><p>132</p><p>80</p><p>80</p></cRef>
	<cRef l="enemy_create_12_2"><p>508</p><p>120</p><p>-80</p></cRef>
	<w>8</w>
	</repeat>

	<w>60</w>
	<skipwait>120</skipwait>

</a>

<a l="stage_g2_10">

	<createRef l="enemy_create_03"><p>170</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>250</p><p>-8</p></createRef>
	<createRef l="enemy_create_03_score"><p>390</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>470</p><p>-8</p></createRef>
	<w>60</w>
	<createRef l="enemy_create_03"><p>196</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>223</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>416</p><p>-8</p></createRef>
	<createRef l="enemy_create_03_score"><p>443</p><p>-8</p></createRef>
	<w>60</w>

	<createRef l="enemy_create_03"><p>162</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>242</p><p>-8</p></createRef>
	<createRef l="enemy_create_03_score"><p>382</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>462</p><p>-8</p></createRef>
	<w>60</w>
	<createRef l="enemy_create_03"><p>188</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>215</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>408</p><p>-8</p></createRef>
	<createRef l="enemy_create_03_score"><p>435</p><p>-8</p></createRef>
	<w>60</w>

	<skipwait>120</skipwait>

</a>

<a l="stage_g2_11">
	<createRef l="enemy_create_13"><p>240</p><p>-8</p></createRef>
	<wait>60</wait>
	<createRef l="enemy_create_13"><p>400</p><p>-8</p></createRef>
	<wait>120</wait>
</a>

</exbulletml>
