<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** ラスボス 処理説明                                             *** -->
<!-- *** 中ボス戦闘の背景として登場（結晶状態)      dummy_lastboss_present_01                   *** -->
<!-- *** 中ボス後の会話シーン終了後、発光後大きくなってボス第１形態となる lastboss_present_01     *** -->
<!-- *** ボス第１形態から第６形態にかけて、少しずつ人の形になっていく      *** -->
<!-- *** 第６形態にかけて、少しずつ人の形になっていく     lastboss_present_01〜06             *** -->
<!-- *** ボス１回目の最終形態は、翼がバリアに収まるようにすること   lastboss_present_06   *** -->
<!-- *** 第６形態は、折りたたんだ状態の翼あり        lastboss_wing_create_p6wing          *** -->

<!-- *** ボス１回目終了後、会話シーンで逃走。会話シーン中はダミー表示。   dummy_lastboss2           *** -->
<!-- *** 会話シーン中のダミーボスの翼   lastboss_wing_create0           *** -->

<!-- *** 逃走時、imgを重ねてブラーを表現       dummy_lastboss2_dummy　  lastboss_wing_create0_blur         *** -->

<!-- ***                   *** -->
<!-- *** ボス２回目の第１形態は、翼がバリアに収まるようにすること   lastboss2_present_01   *** -->
<!-- *** ボス２回目の第１形態の翼   lastboss_wing_create1   *** -->
<!-- *** ボス２回目の第１形態の翼倒した直後で翼を広げる前のダミー   lastboss_wing_create1_dummy 第１形態の翼と同じ状態  *** -->


<!-- *** ボス２回目の第２形態最初に翼を広げる演出 lastwing_create_particle  *** -->

<!-- *** ボス２回目の第２形態は、翼の画像は、３枚×２（左右）      *** -->
<!-- *** ボス２回目の第２形態は、翼通常    lastwing_create_1d_r  lastwing_create_1d_l *** -->
<!-- *** ボス２回目の第２形態は、翼バックライト    lastwing_create_light_r lastwing_create_light_l  *** -->
<!-- *** ボス２回目の第２形態は、翼破壊後  lastwing_create_b1d_r lastwing_crea1te_b1d_l    *** -->
<!-- *** ボス２回目の第２形態は、翼はパーツのため破壊されるが、破壊後にも表示される      *** -->


<!-- *** ボス２回目の第２形態は、翼からレーザーが出るため。大きさ注意。  lastboss2_present_02    *** -->
<!-- *** ボス２回目の第２形態は、バッドエンド時は、ラスボスの画像を残す  lastboss2_bad_dummy    *** -->



<!-- ********************************************************************* -->
<!-- *** ラスボス ダミーpresent                                        *** -->
<!-- ***  中ボス時の背景                                                 *** -->
<present label="dummy_lastboss_present_01">

<!-- 暫定 -->
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue>
	</img>
	<setDrawLevel><num>3</num></setDrawLevel>
	<createRef l="lastboss_ring_create0"/>

	<changeImgSize>
		<width>108</width><height>108</height><tm>170</tm>
	</changeImgSize>
	<w>1</w>

</present>


<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- *** 第一形態                                                      *** -->
<present label="lastboss_present_01">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue>
		<width>108</width><height>108</height>
	</img>
	<createRef l="lastboss_ring_create"/>

		<changeImgSize>
			<width>144</width><height>144</height><tm>170</tm>
		</changeImgSize>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>255</tm>
		</changeColor>
		<w>1</w>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss_present_02">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">1</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss_present_03">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">2</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss_present_04">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">3</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss_present_05">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">4</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス present                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss_present_06">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">5</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** 第６形態ラスボス wing                                        *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create_p6wing">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy><child>1</child>
	<objectRef label="lastboss_wing_p6"></objectRef>
</create>

<object label="lastboss_wing_p6">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>128</width><height>128</height>
		<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<revengeRef label="lastboss_wing_p6_revenge"/>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<setDrawLevel><num>12</num></setDrawLevel>

	<a>

		<changeColor>
			<alpha>255</alpha><red>225</red><green>225</green><blue>225</blue><tm>60</tm>
		</changeColor>
		<w>120</w>

		<repeat><times>-1</times>
			<changeImgSize>
				<width>270/2</width><height>256/2</height><tm>60</tm>
			</changeImgSize>
			<w>80</w>
			<changeImgSize>
				<width>242/2</width><height>256/2</height><tm>60</tm>
			</changeImgSize>
			<w>80</w>
		</repeat>


	</a>

</object>

<revenge label="lastboss_wing_p6_revenge">

	<cRef label="lastboss_wing_create_p6wing2"/>
	<vanish/>

</revenge>


<!-- ********************************************************************* -->
<!-- *** 第６形態ラスボス wing2                                        *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create_p6wing2">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="lastboss_wing_p62"></objectRef>
</create>

<object label="lastboss_wing_p62">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<revengeRef label="lastboss_wing_p62_revenge"/>
	<setDrawLevel><num>12</num></setDrawLevel>

	<a>

		<repeat><times>-1</times>
			<changeImgSize>
				<width>270/2</width><height>256/2</height><tm>60</tm>
			</changeImgSize>
			<w>80</w>
			<changeImgSize>
				<width>242/2</width><height>256/2</height><tm>60</tm>
			</changeImgSize>
			<w>80</w>
		</repeat>


	</a>

</object>

<revenge label="lastboss_wing_p62_revenge">

	<vanish/>

</revenge>



<!-- ********************************************************************* -->
<!-- *** ラスボス２（逃走用)                                               *** -->
<!-- ***                                                               *** -->

<action label="lastboss2_ready_action">
	<!-- *** ダミーボスオブジェクト作成 *** -->
	<create>
		<speed>0</speed><dir>0</dir>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<objectRef label="dummy_lastboss2"></objectRef>
	</create>

</action>

<object label="dummy_lastboss2">

	<presentRef label="dummy_lastboss2_present_01"></presentRef>
	<createRef l="lastboss_ring_create00"/>

	<revengeRef label="dummy_lastboss2_revenge"></revengeRef>

	<a>
	<targetRevenge l="lastboss_wing_p62"/>
	<cRef label="lastboss_wing_create0"/>

	</a>

</object>

<revenge l="dummy_lastboss2_revenge">

<repeat><times>$__lastboss_judge-eq1</times>
	<create>
		<speed>0</speed><dir type="abs">90</dir>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<objectRef label="dummy_lastboss2_dummy"></objectRef>
	</create>

	<create>
		<speed>0</speed><dir type="abs">-90</dir>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<objectRef label="dummy_lastboss2_dummy"></objectRef>
	</create>
	<w>1</w>
	<soundtrack><file type="ogg">fusion</file></soundtrack>	
</repeat>
	<changeColor>
		<alpha>32</alpha><red>164</red><green>164</green><blue>128</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	<vanish/>
</revenge>

<present label="dummy_lastboss2_present_01">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">5</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

</present>


<!-- ********************************************************************* -->
<!-- *** ラスボス presentブラー用ダミー                                        *** -->
<!-- ***                                                               *** -->
<!-- ブラー用ダミー -->
<object label="dummy_lastboss2_dummy">

	<eval n="num">5</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>144</width><height>144</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<setDrawLevel><num>15</num></setDrawLevel>

	<revengeRef label="dummy_lastboss2_dummy_revenge"></revengeRef>

	<a>
		<cRef label="lastboss_wing_create0_blur"/>
		<chS><sp>0.6</sp><tm>120</tm></chS>
		<changeColor>
			<alpha>32</alpha><red>164</red><green>164</green><blue>128</blue><tm>120</tm>
		</changeColor>
		<w>120</w>
		<vanish/>
	</a>

</object>

<revenge l="dummy_lastboss2_dummy_revenge">
	<vanish/>
</revenge>


<!-- ********************************************************************* -->
<!-- *** 逃走用ラスボス wing                                        *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create0">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="lastboss_wing0"></objectRef>
</create>

<object label="lastboss_wing0">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<revengeRef label="lastboss_wing0_revenge"/>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<setDrawLevel><num>12</num></setDrawLevel>

	<a>

		<changeColor>
			<alpha>255</alpha><red>225</red><green>225</green><blue>225</blue><tm>120</tm>
		</changeColor>
		<w>120</w>
	</a>

</object>

<revenge label="lastboss_wing0_revenge">

	<changeColor>
		<alpha>32</alpha><red>225</red><green>225</green><blue>225</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>


<!-- ********************************************************************* -->
<!-- *** 逃走用ラスボス wing ブラー用                                  *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create0_blur">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="lastboss_wing0_blur"></objectRef>
</create>

<object label="lastboss_wing0_blur">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<revengeRef label="lastboss_wing0_revenge_blur"/>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<setDrawLevel><num>10</num></setDrawLevel>

	<a>

		<changeColor>
			<alpha>6</alpha><red>164</red><green>164</green><blue>128</blue><tm>100</tm>
		</changeColor>
		<w>120</w>
		<vanish/>
	</a>

</object>

<revenge label="lastboss_wing0_revenge_blur">

	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<!-- *** ラスボス２回目 present01                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss2_present_01">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">7</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>108</width><height>108</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>

<!-- ********************************************************************* -->
<!-- *** ラスボス２回目 present02                                        *** -->
<!-- ***                                                               *** -->
<present label="lastboss2_present_02">
	<damageRef l="enemy_common_damage_lastboss"></damageRef>

	<eval n="num">7</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>108</width><height>108</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<createRef l="lastboss_ring_create"/>

</present>


<!-- ********************************************************************* -->
<!-- *** ラスボス２回目の１ wing                                        *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create1">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="lastboss_wing1"></objectRef>
</create>

<object label="lastboss_wing1">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<revengeRef label="lastboss_wing1_revenge"/>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<setDrawLevel><num>12</num></setDrawLevel>

	<a>
	<repeat><times>-1</times>
		<changeImgSize>
			<width>270/2</width><height>256/2</height><tm>60</tm>
		</changeImgSize>
		<w>80</w>
		<changeImgSize>
			<width>242/2</width><height>256/2</height><tm>60</tm>
		</changeImgSize>
		<w>80</w>
	</repeat>
	</a>

</object>

<revenge label="lastboss_wing1_revenge">

	<changeImgSize>
		<width>256</width><height>256</height><tm>15</tm>
	</changeImgSize>
	<w>15</w>
	<cRef label="lastboss_wing_create1_dummy"/>
	<vanish/>

</revenge>


<!-- ********************************************************************* -->
<!-- *** ラスボス２回目の１　形態変化中のもの                          *** -->
<!-- ***                                                               *** -->

<create label="lastboss_wing_create1_dummy">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="lastboss_wing1_dummy"></objectRef>
</create>

<object label="lastboss_wing1_dummy">

	<eval n="num">6</eval>
	<img type="normal">
		<file type="dds">lastboss_tip_1</file>
		<left>128*$num</left><top>0</top><right>128*$num+128</right><bottom>128</bottom>
		<width>256</width><height>256</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<revengeRef label="lastboss_wing1_revenge_dummy"/>
	<setDrawLevel><num>12</num></setDrawLevel>

	<a>
	<repeat><times>-1</times>
		<changeImgSize>
			<width>270</width><height>256</height>
		</changeImgSize>
		<w>60</w>
		<changeImgSize>
			<width>242</width><height>256</height>
		</changeImgSize>
		<w>60</w>
	</repeat>
	</a>

</object>

<revenge label="lastboss_wing1_revenge_dummy">

	<changeColor>
		<alpha>64</alpha><red>225</red><green>225</green><blue>225</blue><tm>30</tm>
	</changeColor>
	<w>30</w>

	<vanish/>

</revenge>


<!-- ********************************************************************* -->
<!-- *** ボス cutin                                                    *** -->
<!-- ***                                                               *** -->
<a l="boss_cutin_action">
	<cRef l="create_boss_cutin"/>
<!--	<cRef l="create_boss_cutin_back"/> -->
</a>

<create l="create_boss_cutin">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<cx>200</cx><cy>600+250</cy>
	<objectRef l="boss_cutin_object"></objectRef>
</create>

<object label="boss_cutin_object">
	
	<img type="normal">
		<file type="dds">lastboss0_cutin_char</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>512</width><height>512</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>30</num></setDrawLevel>
	<a>
		<chS><sp>21</sp><tm>1</tm></chS>
		<w>15</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>

		<w>105</w>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>
		<vanish/>

	</a>
</object>



<!-- ********************************************************************* -->
<!-- *** ボス cutin                                                    *** -->
<!-- ***                                                               *** -->
<a l="boss_cutin_action2">
	<cRef l="create_boss_cutin2"/>
</a>

<create l="create_boss_cutin2">
	<sp>3</sp>
	<dir type="abs">0</dir>
	<cx>400</cx><cy>380</cy>
	<objectRef l="boss_cutin_object2"></objectRef>
</create>

<object label="boss_cutin_object2">
	
	<img type="normal">
		<file type="dds">lastboss_cutin_char</file>
		<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
		<width>1024</width><height>1024</height>
		<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>30</num></setDrawLevel>
	<a>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<chS><sp>0.1</sp><tm>60</tm></chS>
		<w>120</w>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>
		<vanish/>

	</a>
</object>

<!-- ********************************************************************* -->
<!-- ***  ラスボス最終形態用　wingaction　演出                  *** -->
<a l="lastboss_wing_action">
	<soundtrack><file type="ogg">enemy_barrier</file></soundtrack>	

	<cRef l="lastwing_create_1d_l"></cRef>
	<cRef l="lastwing_create_1d_r"></cRef>

	<cRef l="lastwing_create_particle"><p>16</p><p>90-25</p></cRef>
	<cRef l="lastwing_create_particle"><p>-16</p><p>-90+25</p></cRef>

	<cRef l="enemy_create_lastboss_dummy_wing"><p>-124</p><p>0</p><p>1</p></cRef>
	<cRef l="enemy_create_lastboss_dummy_wing"><p>124</p><p>0</p><p>-1</p></cRef>

	<w>1</w>
	<cRef label="lastwing_create_b1d_r"></cRef>
	<cRef label="lastwing_create_b1d_l"></cRef>

	<w>60</w>
	<soundtrack><file type="ogg">lastwing</file></soundtrack>
	<w>120</w>

</a>

<create label="lastwing_create_light_l">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object label="lastwing_light">
		<revengeRef label="lastwing_l_revenge"></revengeRef>
		<img type="add">

			<file type="dds">winglight_l</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>128</width><height>512</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>10</num></setDrawLevel>
		<action>

			<eval name="i">0</eval>
			<w>1</w>

			<changeImgSize>
				<width>512</width><height>512</height><tm>180</tm>
			</changeImgSize>
			<w>180</w>

			<repeat><times>-1</times>
				<wait>150</wait>
				<changeImgSize>
					<width>512</width><height>512</height><term>120</term>
				</changeImgSize>
				<wait>150</wait>
				<changeImgSize>
					<width>524</width><height>512</height><term>120</term>
				</changeImgSize>

			</repeat>

		</action>
	</object>
</create>

<create label="lastwing_create_light_r">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object label="lastwing_light">
		<revengeRef label="lastwing_r_revenge"></revengeRef>
		<img type="add">

			<file type="dds">winglight_r</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>128</width><height>512</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>10</num></setDrawLevel>
		<action>

			<eval name="i">0</eval>
			<w>1</w>

			<changeImgSize>
				<width>512</width><height>512</height><tm>180</tm>
			</changeImgSize>
			<w>180</w>

			<repeat><times>-1</times>
				<wait>150</wait>
				<changeImgSize>
					<width>512</width><height>512</height><term>120</term>
				</changeImgSize>
				<wait>150</wait>
				<changeImgSize>
					<width>524</width><height>512</height><term>120</term>
				</changeImgSize>

			</repeat>

		</action>
	</object>
</create>

<create label="lastwing_create_1d_r">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_1d_r">
		<revengeRef label="lastwing_r_revenge"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_r</file>
			<left>255</left><top>0</top><right>257</right><bottom>512</bottom>
			<width>2</width><height>512</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>

		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><flag>10</flag><term>0</term>
		</changeColor>

		<action>
			<cRef label="lastwing_create_light_r"/>

			<eval name="i">0</eval>
			<w>1</w>



			<changeImgSize>
				<width>512</width><height>512</height><tm>180</tm>
			</changeImgSize>
			<repeat><times>75</times>
				<evaladd name="i">2</evaladd>
				<setImgUV>
					<left>255-$i</left><top>0</top><right>257+$i</right><bottom>512</bottom>
				</setImgUV>
				<w>1</w>
			</repeat>
			<repeat><times>105</times>
				<evaladd name="i">1</evaladd>
				<setImgUV>
					<left>255-$i</left><top>0</top><right>257+$i</right><bottom>512</bottom>
				</setImgUV>
				<w>1</w>
			</repeat>

			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><flag>10</flag><term>60</term>
			</changeColor>

			<repeat><times>-1</times>
				<wait>150</wait>
				<changeImgSize>
					<width>512</width><height>512</height><term>120</term>
				</changeImgSize>
				<wait>150</wait>
				<changeImgSize>
					<width>520</width><height>512</height><term>120</term>
				</changeImgSize>

			</repeat>

		</action>
	</object>
</create>

<create label="lastwing_create_1d_l">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_1d_l">
		<revengeRef label="lastwing_l_revenge"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_l</file>
			<left>255</left><top>0</top><right>257</right><bottom>512</bottom>
			<width>2</width><height>512</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><flag>5</flag><term>0</term>
			</changeColor>

			<cRef label="lastwing_create_light_l"/>
			<eval name="i">0</eval>
			<w>1</w>

			<changeImgSize>
				<width>512</width><height>512</height><tm>180</tm>
			</changeImgSize>
			<repeat><times>75</times>
				<evaladd name="i">2</evaladd>
				<setImgUV>
					<left>255-$i</left><top>0</top><right>257+$i</right><bottom>512</bottom>
				</setImgUV>
				<w>1</w>
			</repeat>
			<repeat><times>105</times>
				<evaladd name="i">1</evaladd>
				<setImgUV>
					<left>255-$i</left><top>0</top><right>257+$i</right><bottom>512</bottom>
				</setImgUV>
				<w>1</w>
			</repeat>

			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><flag>5</flag><term>60</term>
			</changeColor>

			<repeat><times>-1</times>
				<wait>150</wait>
				<changeImgSize>
					<width>512</width><height>512</height><term>120</term>
				</changeImgSize>
				<wait>150</wait>
				<changeImgSize>
					<width>520</width><height>512</height><term>120</term>
				</changeImgSize>

			</repeat>

		</action>
	</object>
</create>

<revenge label="lastwing_l_revenge">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<revenge label="lastwing_r_revenge">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>




<!-- 壊れた後 -->
<create label="lastwing_create_b1d_r">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_b1d_r">
		<revengeRef label="lastwing_br_revenge"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_br</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

			<w>179</w>
			<eval name="flag">0</eval>
			<repeat><times>-1</times>

				<repeat><times>$flag-eq0</times>
					<repeat><times>15</times>
						<repeat><times>$__wing_r_break</times>
							<changeColor>
								<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
							</changeColor>
							<eval name="flag">1</eval>
						</repeat>
						<wait>10</wait>
					</repeat>
					<repeat><times>15</times>
						<repeat><times>$__wing_r_break</times>
							<changeColor>
								<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>120</tm>
							</changeColor>
							<eval name="flag">1</eval>
						</repeat>
						<wait>10</wait>
					</repeat>
				</repeat>
				<repeat><times>$flag-eq1</times>
					<wait>150</wait>
					<changeImgSize>
						<width>512</width><height>512</height><term>120</term>
					</changeImgSize>
					<wait>150</wait>
					<changeImgSize>
						<width>520</width><height>512</height><term>120</term>
					</changeImgSize>
				</repeat>


			</repeat>

		</action>
	</object>
</create>


<!-- 壊れた後 -->
<create label="lastwing_create_b1d_l">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_b1d_l">
		<revengeRef label="lastwing_bl_revenge"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_bl</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

			<w>180</w>
			<eval name="flag">0</eval>
			<repeat><times>-1</times>

				<repeat><times>$flag-eq0</times>
					<repeat><times>15</times>
						<repeat><times>$__wing_l_break</times>
							<changeColor>
								<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>120</tm>
							</changeColor>
							<eval name="flag">1</eval>
						</repeat>
						<wait>10</wait>
					</repeat>
					<repeat><times>15</times>
						<repeat><times>$__wing_l_break</times>
							<changeColor>
								<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>120</tm>
							</changeColor>
							<eval name="flag">1</eval>
						</repeat>
						<wait>10</wait>
					</repeat>
				</repeat>
				<repeat><times>$flag-eq1</times>
					<wait>150</wait>
					<changeImgSize>
						<width>512</width><height>512</height><term>120</term>
					</changeImgSize>
					<wait>150</wait>
					<changeImgSize>
						<width>520</width><height>512</height><term>120</term>
					</changeImgSize>
				</repeat>


			</repeat>

		</action>
	</object>
</create>


<revenge label="lastwing_bl_revenge">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<revenge label="lastwing_br_revenge">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>



<create l="lastwing_create_particle">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx+$1</cx><cy>$_self_cy+32</cy>
	<object>

		<!-- debug用 -->
<!--
		<img label="enemy_img_b_01_debug" type="normal">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>32</width><height>32</height>
			<alpha>120</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
-->
		<a>
		<eval name="t_rand">$_rand</eval>
		<w>1</w>
		<repeat><times>32</times>
			<eval name="t_rand">$_rand</eval>
			<cRef label="explosion_particle_create_wing"><p>$t_rand*80+8</p><p>$t_rand</p><p>-64</p></cRef>
			<w>1</w>
			<eval name="t_rand">$_rand</eval>
			<cRef label="explosion_particle_create_wing"><p>$t_rand*80+8</p><p>$t_rand</p><p>0</p></cRef>
			<w>1</w>
			<eval name="t_rand">$_rand</eval>
			<cRef label="explosion_particle_create_wing"><p>$t_rand*80+8</p><p>$t_rand</p><p>32</p></cRef>
			<w>1</w>
			<eval name="t_rand">$_rand</eval>
			<cRef label="explosion_particle_create_wing"><p>$t_rand*80+8</p><p>$t_rand</p><p>-32</p></cRef>
			<w>1</w>
			<eval name="t_rand">$_rand</eval>
			<cRef label="explosion_particle_create_wing"><p>$t_rand*80+8</p><p>$t_rand</p><p>-96</p></cRef>
			<w>1</w>
		</repeat>
		<w>1</w>
		<vanish/>
		</a>

	</object>
</create>


<create label="explosion_particle_create_wing">
	<speed>0.5+0.5*$2</speed>
	<direction type="rel">-60+$2*120</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-32*$2+$3</cy>
	<objectRef label="explosion_particle_object_wing"><p>$1</p></objectRef>
</create>


<object label="explosion_particle_object_wing">
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">as_particles</file>
		<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
		<width>$1</width><height>$1</height>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>

	<setDrawLevel><num>24</num></setDrawLevel>

	<changeImgSize>
		<width>$1/4</width><height>$1/4</height><term>32</term>
	</changeImgSize>
	<wait>16</wait>

	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term>	
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>32</term><flag>16</flag>	
	</changeColor>
	<w>16</w>

	<vanish></vanish>
</object>


<!-- ********************************************************************************************* -->
<!-- アイギス  -->
<!-- ********************************************************************************************* -->
<action l="aigis_create">

	<create label="stage_comm_character_aigis_create">
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400</cx><cy>600-256</cy><child>1</child>
		<object l="stage_comm_character_aigis_object_99">
			<img type="normal">
				<file type="dds">99_aigis</file>
				<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
				<width>512</width><height>512</height>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>34</num></setDrawLevel>
			<a>
				<changeColor>
					<alpha>6</alpha><red>255</red><green>255</green><blue>255</blue><tm>180</tm>
				</changeColor>
				<w>180</w>
				<vanish/>
			</a>
		</object>
	</create>

	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>400</cx><cy>300</cy>
		<object>

			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>802</width><height>602</height>
				<alpha>200</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>

			<setDrawLevel><num>33</num></setDrawLevel>
			<changeColor>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>			
			</changeColor>
			<w>120</w>
			<vanish/>
		</object>
	</create>

</action>


<!-- ********************************************************************************************* -->
<!-- ほだか  -->
<!-- ********************************************************************************************* -->

<create label="stage_comm_character_hodaka_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>610</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_hodaka_object">
		<revengeRef l="stage_comm_character_hodaka_object_revenge"/>
		<img type="normal">
			<file type="dds">98_hodaka</file>
			<left>0</left><top>0</top><right>512</right><bottom>1024</bottom>
			<width>512</width><height>1024</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>
			<changeColor>
				<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>			
			</changeColor>

		</a>
	</object>
</create>

<revenge l="stage_comm_character_hodaka_object_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>			
	</changeColor>
	<w>120</w>
	<vanish/>
</revenge>





<!-- ********************************************************************* -->
<!-- *** ラスボス２回目 バッドエンド時ダミー                           *** -->
<!-- ***                                                               *** -->

<!-- *** ダミーボスオブジェクト作成 *** -->
<create l="lastboss2_bad_dummy">
	<speed>0</speed><dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="lastboss2_bad_dummy_object"></objectRef>
</create>


<object label="lastboss2_bad_dummy_object">

	<presentRef label="lastboss2_present_02"></presentRef>
	<setDrawLevel><num>16</num></setDrawLevel>
	<revengeRef label="lastboss2_bad_dummy_revenge"></revengeRef>

	<a>
		<repeat><times>$__wing_r_break-eq1</times>
			<cRef label="lastwing_create_b1d_r_dummy"/>
		</repeat>
		<repeat><times>1-($__wing_r_break-eq1)</times>
			<cRef label="lastwing_create_1d_r_dummy"/>
		</repeat>


		<repeat><times>$__wing_l_break-eq1</times>
			<cRef label="lastwing_create_b1d_l_dummy"/>
		</repeat>
		<repeat><times>1-($__wing_l_break-eq1)</times>
			<cRef label="lastwing_create_1d_l_dummy"/>
		</repeat>


	</a>

</object>

<revenge l="lastboss2_bad_dummy_revenge">

	<changeColor>
		<alpha>32</alpha><red>164</red><green>164</green><blue>128</blue><tm>120</tm>
	</changeColor>
	<w>120</w>
	<vanish/>
</revenge>


<!-- ラスボス最終形態翼ダミー -->
<create label="lastwing_create_1d_r_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_1d_r_dummy">
		<revengeRef label="lastwing_r_revenge_dummy"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_r</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>100</tm>
		</changeColor>

		<repeat><times>-1</times>
			<w>150</w>
			<changeImgSize>
				<width>506</width><height>512</height><term>120</term>
			</changeImgSize>
			<w>150</w>
			<changeImgSize>
				<width>518</width><height>512</height><term>120</term>
			</changeImgSize>
		</repeat>

		</action>
	</object>
</create>

<create label="lastwing_create_1d_l_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_1d_l_dummy">
		<revengeRef label="lastwing_l_revenge_dummy"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_l</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>100</tm>
		</changeColor>

		<repeat><times>-1</times>
			<w>150</w>
			<changeImgSize>
				<width>506</width><height>512</height><term>120</term>
			</changeImgSize>
			<w>150</w>
			<changeImgSize>
				<width>518</width><height>512</height><term>120</term>
			</changeImgSize>
		</repeat>

		</action>
	</object>
</create>

<revenge label="lastwing_l_revenge_dummy">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<revenge label="lastwing_r_revenge_dummy">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>



<!-- $__wing_r_break -->
<!-- 壊れた後 -->
<create label="lastwing_create_b1d_r_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_b1d_r_dummy">
		<revengeRef label="lastwing_br_revenge_dummy"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_br</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>

		<changeColor>
			<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>100</tm>
		</changeColor>

		<repeat><times>-1</times>
			<w>150</w>
			<changeImgSize>
				<width>506</width><height>512</height><term>120</term>
			</changeImgSize>
			<w>150</w>
			<changeImgSize>
				<width>518</width><height>512</height><term>120</term>
			</changeImgSize>
		</repeat>

		</action>
	</object>
</create>


<!-- $__wing_l_break -->
<!-- 壊れた後 -->
<create label="lastwing_create_b1d_l_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-72</cy>
	<child>1</child>
	<object label="lastwing_object_b1d_l_dummy">
		<revengeRef label="lastwing_bl_revenge_dummy"></revengeRef>
		<img type="normal">

			<file type="dds">lastwing_bl</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>512</width><height>512</height>
			<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<action>
		<changeColor>
			<alpha>164</alpha><red>255</red><green>255</green><blue>255</blue><tm>100</tm>
		</changeColor>

		<repeat><times>-1</times>
			<w>150</w>
			<changeImgSize>
				<width>506</width><height>512</height><term>120</term>
			</changeImgSize>
			<w>150</w>
			<changeImgSize>
				<width>518</width><height>512</height><term>120</term>
			</changeImgSize>
		</repeat>


		</action>
	</object>
</create>


<revenge label="lastwing_bl_revenge_dummy">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<revenge label="lastwing_br_revenge_dummy">

	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish/>

</revenge>




<!-- ****リング***** -->

<create l="lastboss_ring_create0">
	<speed>0</speed><dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy><child>1</child>
	<dObject>
		<revengeRef l="lastboss_ring_revenge0"></revengeRef>
		<definedAction type="fullsynctoparent"></definedAction>
		<ImgRef l="lastboss_ring_img0"></ImgRef>
		<setDrawLevel><num>4</num></setDrawLevel>

		<changeColor>
			<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><tm>120</tm>
		</changeColor>
		<changeImgSize>
			<width>200</width><height>200</height><term>170</term>
		</changeImgSize>
		<w>170</w>

	</dObject>
</create>


<img type="add" l="lastboss_ring_img0">
	<file type="dds">enemy_ring_blue</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>64</width><height>64</height>
	<alpha>0</alpha><red>128</red><green>128</green><blue>128</blue>
</img>

<revenge l="lastboss_ring_revenge0">
	<changeColor>
		<alpha>0</alpha><red>128</red><green>128</green><blue>128</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish></vanish>
</revenge>


<create l="lastboss_ring_create00">
	<speed>0</speed><dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy><child>1</child>
	<dObject>
		<revengeRef l="lastboss_ring_revenge0"></revengeRef>
		<definedAction type="fullsynctoparent"></definedAction>
		<ImgRef l="lastboss_ring_img0"></ImgRef>
		<setDrawLevel><num>4</num></setDrawLevel>

		<changeColor>
			<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><tm>120</tm>
		</changeColor>
		<changeImgSize>
			<width>200</width><height>200</height><term>10</term>
		</changeImgSize>

	</dObject>
</create>



<create l="lastboss_ring_create">
	<speed>0</speed><dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy><child>1</child>
	<dObject>
		<revengeRef l="lastboss_ring_revenge"></revengeRef>
		<definedAction type="fullsynctoparent"></definedAction>
		<ImgRef l="lastboss_ring_img"></ImgRef>
		<setDrawLevel><num>24</num></setDrawLevel>

		<rep><ts>-1</ts>
			<changeImgSize>
				<width>200</width><height>200</height><term>120</term>
			</changeImgSize>
			<w>120</w>
			<changeImgSize>
				<width>256</width><height>256</height><term>120</term>
			</changeImgSize>
			<w>120</w>
		</rep>

	</dObject>
</create>


<img type="add" l="lastboss_ring_img">
	<file type="dds">enemy_ring_blue</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>256</width><height>256</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<revenge l="lastboss_ring_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish></vanish>
</revenge>

</exbulletml>
