<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>


<!-- ********************************************************************* -->
<!-- *** 次のステージ判定（中身は適宜変更すること）*********************** -->
<action label="common_scenetrans_nextstage_judge">
	<global name="prevstage">$_stagenum*10+$_stageflag</global>

	<!-- *** １面 → ２面 ************************************************** -->
	<rep><ts>$_stagenum-eq1</ts>	

			<!-- *** フラグ 71 STAGE 1 通過フラグ *** -->
			<setGameFlag><num>71</num><flag>1</flag></setGameFlag>

			<sysvar name="nextstage">20</sysvar>
			<eval name="stage_judge">0</eval>

			<rep><ts>$_weapontype-eq0</ts>
				<sysvar name="_arg0">9</sysvar><eval name="f9">$_gameflag</eval>
				<eval name="stage_judge">($f9-eq2)</eval>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>
				<eval name="stage_judge">($f10-eq2)</eval>
			</rep>

			<rep><ts>($stage_judge-eq0)</ts>
				<!-- *** フラグ 11 2A *** -->
				<setGameFlag><num>11</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>1-($stage_judge-eq0)</ts>
				<sysvar name="nextstage">21</sysvar>
				<!-- *** フラグ 11 2B *** -->
				<setGameFlag><num>11</num><flag>1</flag></setGameFlag>	
			</rep>


	</rep>

	<!-- *** ２面 → ３面 ************************************************** -->
	<rep><ts>$_stagenum-eq2</ts>				
			<sysvar name="nextstage">30</sysvar>
			<eval name="stage_judge">0</eval>
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>

			<!-- 2A -->
			<rep><ts>$f11-eq0</ts>

				<!-- *** フラグ 72 STAGE 2 通過フラグ *** -->
				<setGameFlag><num>72</num><flag>1</flag></setGameFlag>
		
				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>
					<eval name="stage_judge">($f17-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">18</sysvar><eval name="f18">$_gameflag</eval>
					<eval name="stage_judge">($f18-eq2)</eval>
				</rep>

			</rep>
			<!-- 2B -->
			<rep><ts>$f11-eq1</ts>
		
				<!-- *** フラグ 72 STAGE 2 通過フラグ *** -->
				<setGameFlag><num>72</num><flag>2</flag></setGameFlag>

				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">19</sysvar><eval name="f19">$_gameflag</eval>
					<eval name="stage_judge">($f19-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">20</sysvar><eval name="f20">$_gameflag</eval>
					<eval name="stage_judge">($f20-eq2)</eval>
				</rep>

			</rep>

			<rep><ts>($stage_judge-eq0)</ts>
				<!-- *** フラグ 21 3A *** -->
				<setGameFlag><num>21</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>1-($stage_judge-eq0)</ts>
				<sysvar name="nextstage">31</sysvar>
				<!-- *** フラグ 21 3B *** -->
				<setGameFlag><num>21</num><flag>1</flag></setGameFlag>	
			</rep>

	</rep>


	<!-- *** ３面 → ４面 ************************************************** -->
	<rep><ts>$_stagenum-eq3</ts>				
			<sysvar name="nextstage">40</sysvar>
			<eval name="stage_judge">0</eval>
			<sysvar name="_arg0">21</sysvar><eval name="f21">$_gameflag</eval>

			<!-- 3A -->
			<rep><ts>$f21-eq0</ts>
		
				<!-- *** フラグ 73 STAGE 3 通過フラグ *** -->
				<setGameFlag><num>73</num><flag>1</flag></setGameFlag>

				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">27</sysvar><eval name="f27">$_gameflag</eval>
					<eval name="stage_judge">($f27-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>
					<eval name="stage_judge">($f28-eq2)</eval>
				</rep>

			</rep>
			<!-- 3B -->
			<rep><ts>$f21-eq1</ts>
		
				<!-- *** フラグ 73 STAGE 3 通過フラグ *** -->
				<setGameFlag><num>73</num><flag>2</flag></setGameFlag>

				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">29</sysvar><eval name="f29">$_gameflag</eval>
					<eval name="stage_judge">($f29-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">30</sysvar><eval name="f30">$_gameflag</eval>
					<eval name="stage_judge">($f30-eq2)</eval>
				</rep>

			</rep>

			<rep><ts>($stage_judge-eq0)</ts>
				<!-- *** フラグ 31 4A *** -->
				<setGameFlag><num>31</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>1-($stage_judge-eq0)</ts>
				<sysvar name="nextstage">41</sysvar>
				<!-- *** フラグ 31 4B *** -->
				<setGameFlag><num>31</num><flag>1</flag></setGameFlag>	
			</rep>

	</rep>

	<!-- *** ４面 → ５面 ************************************************** -->
	<rep><ts>$_stagenum-eq4</ts>				
			<sysvar name="nextstage">50</sysvar>
			<eval name="stage_judge">0</eval>
			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>

			<!-- 4A -->
			<rep><ts>$f31-eq0</ts>
		
				<!-- *** フラグ 74 STAGE 4 通過フラグ *** -->
				<setGameFlag><num>74</num><flag>1</flag></setGameFlag>

				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">37</sysvar><eval name="f37">$_gameflag</eval>
					<eval name="stage_judge">($f37-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>
					<eval name="stage_judge">($f38-eq2)</eval>
				</rep>

			</rep>
			<!-- 4B -->
			<rep><ts>$f31-eq1</ts>
		
				<!-- *** フラグ 74 STAGE 4 通過フラグ *** -->
				<setGameFlag><num>74</num><flag>2</flag></setGameFlag>

				<rep><ts>$_weapontype-eq0</ts>
					<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>
					<eval name="stage_judge">($f39-eq2)</eval>
				</rep>
				<rep><ts>1-($_weapontype-eq0)</ts>
					<sysvar name="_arg0">40</sysvar><eval name="f40">$_gameflag</eval>
					<eval name="stage_judge">($f40-eq2)</eval>
				</rep>

			</rep>

			<rep><ts>($stage_judge-eq0)</ts>
				<!-- *** フラグ 41 5A *** -->
				<setGameFlag><num>41</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>1-($stage_judge-eq0)</ts>
				<sysvar name="nextstage">51</sysvar>
				<!-- *** フラグ 41 5B *** -->
				<setGameFlag><num>41</num><flag>1</flag></setGameFlag>	
			</rep>
	</rep>

	<!-- *** ５面 → ６面 ************************************************** -->
	<rep><ts>$_stagenum-eq5</ts>				
			<sysvar name="nextstage">60</sysvar>
			<eval name="stage_judge">0</eval>
			<sysvar name="_arg0">41</sysvar><eval name="f41">$_gameflag</eval>

			<!-- 5A -->
			<rep><ts>$f41-eq0</ts>
				<!-- *** フラグ 75 STAGE 5 通過フラグ *** -->
				<setGameFlag><num>75</num><flag>1</flag></setGameFlag>
			</rep>
			<!-- 5B -->
			<rep><ts>$f41-eq1</ts>		
				<!-- *** フラグ 75 STAGE 5 通過フラグ *** -->
				<setGameFlag><num>75</num><flag>2</flag></setGameFlag>
			</rep>

			<!-- ホシミルートのみ 6-B -->
			<rep><ts>1-($_twinstype-eq5)</ts>
				<setGameFlag><num>51</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>$_twinstype-eq5</ts>
				<sysvar name="nextstage">61</sysvar>
				<setGameFlag><num>51</num><flag>1</flag></setGameFlag>	
			</rep>

	</rep>

	<!-- *** ６面 → エピローグ ************************************************** -->
	<rep><ts>$_stagenum-eq6</ts>
			<sysvar name="nextstage">80</sysvar>
			<eval name="stage_judge">0</eval>
			<sysvar name="_arg0">51</sysvar><eval name="f51">$_gameflag</eval>

			<!-- 6A -->
			<rep><ts>$f51-eq0</ts>
				<!-- *** フラグ 75 STAGE 6 通過フラグ *** -->
				<setGameFlag><num>76</num><flag>1</flag></setGameFlag>
			</rep>
			<!-- 6B -->
			<rep><ts>$f51-eq1</ts>		
				<!-- *** フラグ 75 STAGE 6 通過フラグ *** -->
				<setGameFlag><num>76</num><flag>2</flag></setGameFlag>
			</rep>


			<!-- BAD 判定 -->
			<eval n="badcheck">1-(($__lastboss_judge-eq1)*($__lastboss_judge2-eq1))</eval>


			
			<!-- ****************************************************************** -->
			<!-- ***** エンディング設定                                       ***** -->
			<!-- ***** epilogue_main.xml のコメントも参照のこと               ***** -->
			<!-- ****************************************************************** -->

			<!-- 絆奈 -->
			<rep><ts>$_twinstype-eq1</ts>

				<!-- ツバサ -->
				<rep><ts>(1-$badcheck)*($_weapontype-eq0)</ts>
					<setGameFlag><num>77</num><flag>1</flag></setGameFlag>
					<setEnding><num>1</num></setEnding>
				</rep>

				<!-- マイハ -->
				<rep><ts>(1-$badcheck)*(1-($_weapontype-eq0))</ts>
					<setGameFlag><num>77</num><flag>2</flag></setGameFlag>
					<setEnding><num>2</num></setEnding>
				</rep>

				<!-- BAD -->
				<rep><ts>$badcheck</ts>
					<setGameFlag><num>77</num><flag>3</flag></setGameFlag>
					<setEnding><num>3</num></setEnding>
				</rep>

			</rep>

			<!-- 顕 -->
			<rep><ts>$_twinstype-eq2</ts>

				<!-- ツバサ -->
				<rep><ts>(1-$badcheck)*($_weapontype-eq0)</ts>
					<setGameFlag><num>77</num><flag>4</flag></setGameFlag>
					<setEnding><num>4</num></setEnding>
				</rep>

				<!-- マイハ -->
				<rep><ts>(1-$badcheck)*(1-($_weapontype-eq0))</ts>
					<setGameFlag><num>77</num><flag>5</flag></setGameFlag>
					<setEnding><num>5</num></setEnding>
				</rep>

				<!-- BAD -->
				<rep><ts>$badcheck</ts>
					<setGameFlag><num>77</num><flag>6</flag></setGameFlag>
					<setEnding><num>6</num></setEnding>
				</rep>
			</rep>

			<!-- ベル -->
			<rep><ts>$_twinstype-eq3</ts>

				<!-- ツバサ -->
				<rep><ts>(1-$badcheck)*($_weapontype-eq0)</ts>
					<setGameFlag><num>77</num><flag>7</flag></setGameFlag>
					<setEnding><num>7</num></setEnding>
				</rep>

				<!-- マイハ -->
				<rep><ts>(1-$badcheck)*(1-($_weapontype-eq0))</ts>
					<setGameFlag><num>77</num><flag>8</flag></setGameFlag>
					<setEnding><num>8</num></setEnding>
				</rep>

				<!-- BAD -->
				<rep><ts>$badcheck</ts>
					<setGameFlag><num>77</num><flag>9</flag></setGameFlag>
					<setEnding><num>9</num></setEnding>
				</rep>

			</rep>

			<!-- 灯 -->
			<rep><ts>$_twinstype-eq4</ts>

				<!-- ツバサ -->
				<rep><ts>(1-$badcheck)*($_weapontype-eq0)</ts>
					<setGameFlag><num>77</num><flag>10</flag></setGameFlag>
					<setEnding><num>10</num></setEnding>
				</rep>

				<!-- マイハ -->
				<rep><ts>(1-$badcheck)*(1-($_weapontype-eq0))</ts>
					<setGameFlag><num>77</num><flag>11</flag></setGameFlag>
					<setEnding><num>11</num></setEnding>
				</rep>

				<!-- BAD -->
				<rep><ts>$badcheck</ts>
					<setGameFlag><num>77</num><flag>12</flag></setGameFlag>
					<setEnding><num>12</num></setEnding>
				</rep>
			</rep>

			<!-- ホシミ -->
			<rep><ts>$_twinstype-eq5</ts>

				<!-- TRUE -->
				<rep><ts>1-$badcheck</ts>
					<setGameFlag><num>77</num><flag>13</flag></setGameFlag>
					<setEnding><num>13</num></setEnding>
				</rep>

				<!-- BAD -->
				<rep><ts>$badcheck</ts>
					<setGameFlag><num>77</num><flag>14</flag></setGameFlag>
					<setEnding><num>14</num></setEnding>
				</rep>

			</rep>


			<!-- デバッグ用にここを編集する -->
<!--
			<setGameFlag><num>77</num><flag>1</flag></setGameFlag>
			<setEnding><num>1</num></setEnding>
-->


	</rep>



</action>


<!-- *** エンディング決定 *** -->
<action label="common_scenetrans_ending_judge">
	



</action>



<action label="common_scenetrans_thisstage_judge">
	<repeat><times>$_stagenum-lt10</times>
		<sysvar name="nextstage">$_stagenum*10+$_stageflag</sysvar>
	</repeat>
</action>


<!-- ***** タイトル ***************************************************** -->
<action label="common_scenetrans_goto_title_action">
	<system><command>cleartexture</command></system>
	<system><command>resetscriptversion</command></system>

	<exefile><file>title_top.xml</file></exefile>
	<exefile><file>title_main.xml</file></exefile>
	<exefile><file>title_char.xml</file></exefile>
	<exefile><file>title_difficulty.xml</file></exefile>
	<exefile><file>title_practice.xml</file></exefile>
	<exefile><file>title_pcustom.xml</file></exefile>
	<exefile><file>title_bg.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_collection.xml</file></exefile>
	<exefile><file>common_nameentry.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>
	<exefile><file>record_select.xml</file></exefile>
	<exefile><file>record_score_main.xml</file></exefile>
	<exefile><file>record_score_detail.xml</file></exefile>
	<exefile><file>record_score_difficulty.xml</file></exefile>
	<exefile><file>record_sound.xml</file></exefile>
	<exefile><file>record_ending.xml</file></exefile>
	<exefile><file>record_collection.xml</file></exefile>
	<exefile><file>online_replay_main.xml</file></exefile>
	<exefile><file>online_replay_select.xml</file></exefile>
	<exefile><file>online_replay_save.xml</file></exefile>
	<exefile><file>config_main.xml</file></exefile>
	<exefile><file>replay_main.xml</file></exefile>
	<exefile><file>replay_mode.xml</file></exefile>
	<exefile><file>replay_upload.xml</file></exefile>
	<exefile><file>replay_download.xml</file></exefile>
	<exefile><file>replay_select.xml</file></exefile>
	<exefile><file>online_character_main.xml</file></exefile>
	<exefile><file>online_difficulty_main.xml</file></exefile>
	<exefile><file>online_score_detail.xml</file></exefile>
	<exefile><file>online_score_main.xml</file></exefile>
	<exefile><file>online_practice.xml</file></exefile>
	<exefile><file>online_top.xml</file></exefile>

</action>

<!-- ***** タイトル（リプレイ再生終了） *********************************** -->
<action label="common_scenetrans_goto_replay_back_action">
	<system><command>cleartexture</command></system>
	<system><command>resetscriptversion</command></system>

	<exefile><file>replay_back.xml</file></exefile>
	<exefile><file>title_main.xml</file></exefile>
	<exefile><file>title_char.xml</file></exefile>
	<exefile><file>title_difficulty.xml</file></exefile>
	<exefile><file>title_practice.xml</file></exefile>
	<exefile><file>title_pcustom.xml</file></exefile>
	<exefile><file>title_bg.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_collection.xml</file></exefile>
	<exefile><file>common_nameentry.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>
	<exefile><file>record_select.xml</file></exefile>
	<exefile><file>record_score_main.xml</file></exefile>
	<exefile><file>record_score_detail.xml</file></exefile>
	<exefile><file>record_score_difficulty.xml</file></exefile>
	<exefile><file>record_sound.xml</file></exefile>
	<exefile><file>record_ending.xml</file></exefile>
	<exefile><file>record_collection.xml</file></exefile>
	<exefile><file>online_replay_select.xml</file></exefile>
	<exefile><file>online_replay_main.xml</file></exefile>
	<exefile><file>online_replay_save.xml</file></exefile>
	<exefile><file>config_main.xml</file></exefile>
	<exefile><file>replay_main.xml</file></exefile>
	<exefile><file>replay_mode.xml</file></exefile>
	<exefile><file>replay_upload.xml</file></exefile>
	<exefile><file>replay_download.xml</file></exefile>
	<exefile><file>replay_select.xml</file></exefile>
	<exefile><file>online_character_main.xml</file></exefile>
	<exefile><file>online_difficulty_main.xml</file></exefile>
	<exefile><file>online_score_detail.xml</file></exefile>
	<exefile><file>online_score_main.xml</file></exefile>
	<exefile><file>online_practice.xml</file></exefile>
	<exefile><file>online_top.xml</file></exefile>
</action>


<action label="common_scenetrans_stage_async_action">
	<!-- STAGE 1 -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stage1_async_action"></actionRef>
	</repeat>

	<!-- STAGE 2A -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stage2A_async_action"></actionRef>
	</repeat>

	<!-- STAGE 2B -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stage2B_async_action"></actionRef>
	</repeat>

	<!-- STAGE 3A -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stage3A_async_action"></actionRef>
	</repeat>

	<!-- STAGE 3B -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stage3B_async_action"></actionRef>
	</repeat>

	<!-- STAGE 4A -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stage4A_async_action"></actionRef>
	</repeat>

	<!-- STAGE 4B -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stage4B_async_action"></actionRef>
	</repeat>

	<!-- STAGE 5A -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stage5A_async_action"></actionRef>
	</repeat>

	<!-- STAGE 5B -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stage5B_async_action"></actionRef>
	</repeat>

	<!-- STAGE 6A -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stage6A_async_action"></actionRef>
	</repeat>

	<!-- STAGE 6B -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stage6B_async_action"></actionRef>
	</repeat>

	<!-- STAGE EX -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageEX_async_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_async_action"></actionRef>
	</repeat>

</action>
	
<action label="common_scenetrans_stage_sync_action">
	<debugstr><string>common_scenetrans_stage_sync_action</string></debugstr>
	<debugval><num>$_nextstage</num></debugval>


	<!-- STAGE 1 -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stage1_sync_action"></actionRef>
	</repeat>
	
	<!-- STAGE 2A -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stage2A_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 2B -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stage2B_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 3A -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stage3A_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 3B -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stage3B_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 4A -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stage4A_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 4B -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stage4B_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 5A -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stage5A_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 5B -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stage5B_sync_action"></actionRef>
	</repeat>


	<!-- STAGE 6A -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stage6A_sync_action"></actionRef>
	</repeat>

	<!-- STAGE 6B -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stage6B_sync_action"></actionRef>
	</repeat>

	<!-- STAGE EX -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageEX_sync_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_sync_action"></actionRef>
	</repeat>

</action>


<action label="common_scenetrans_stage_action">
	<debugstr><string>common_scenetrans_stage_action</string></debugstr>
	<debugval><num>$_nextstage</num></debugval>


	<!-- STAGE 1 -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stage1_action"></actionRef>
	</repeat>
	
	<!-- STAGE 2A -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stage2A_action"></actionRef>
	</repeat>

	<!-- STAGE 2B -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stage2B_action"></actionRef>
	</repeat>

	<!-- STAGE 3A -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stage3A_action"></actionRef>
	</repeat>

	<!-- STAGE 3B -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stage3B_action"></actionRef>
	</repeat>

	<!-- STAGE 4A -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stage4A_action"></actionRef>
	</repeat>

	<!-- STAGE 4B -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stage4B_action"></actionRef>
	</repeat>

	<!-- STAGE 5A -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stage5A_action"></actionRef>
	</repeat>

	<!-- STAGE 5B -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stage5B_action"></actionRef>
	</repeat>

	<!-- STAGE 6A -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stage6A_action"></actionRef>
	</repeat>

	<!-- STAGE 6B -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stage6B_action"></actionRef>
	</repeat>

	<!-- STAGE EX -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageEX_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_action"></actionRef>
	</repeat>

</action>

<action label="common_scenetrans_common_async_action">
	<exefileasync><file>maingame_setting.xml</file></exefileasync>
	<exefileasync><file>stage_setting.xml</file></exefileasync>
	<exefileasync><file>difficulty_setting.xml</file></exefileasync>

	<exefileasync><file>common_text.xml</file></exefileasync>
	<exefileasync><file>common_bossaction.xml</file></exefileasync>
	<exefileasync><file>common_string.xml</file></exefileasync>
	<exefileasync><file>common_sidebar.xml</file></exefileasync>
	<exefileasync><file>common_scenetrans.xml</file></exefileasync>
	<exefileasync><file>common_stageend.xml</file></exefileasync>
	<exefileasync><file>common_pause.xml</file></exefileasync>
	<exefileasync><file>common_item.xml</file></exefileasync>
	<exefileasync><file>common_enemy.xml</file></exefileasync>
	<exefileasync><file>common_explosion.xml</file></exefileasync>
	<exefileasync><file>common_collection.xml</file></exefileasync>
	<exefileasync><file>common_nameentry.xml</file></exefileasync>
	<exefileasync><file>replay_save.xml</file></exefileasync>

	<actionRef label="common_scenetrans_typeN_async_action"></actionRef>
</action>

<action label="common_scenetrans_common_sync_action">
	<exefile><file>maingame_setting.xml</file></exefile>
	<exefile><file>stage_setting.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>

	<exefile><file>common_text.xml</file></exefile>
	<exefile><file>common_bossaction.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_sidebar.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_stageend.xml</file></exefile>
	<exefile><file>common_pause.xml</file></exefile>
	<exefile><file>common_item.xml</file></exefile>
	<exefile><file>common_enemy.xml</file></exefile>
	<exefile><file>common_explosion.xml</file></exefile>
	<exefile><file>common_collection.xml</file></exefile>
	<exefile><file>common_nameentry.xml</file></exefile>
	<exefile><file>replay_save.xml</file></exefile>

	<actionRef label="common_scenetrans_typeN_sync_action"></actionRef>
</action>


<!-- ********************************************************************* -->
<action label="common_scenetrans_prologue_async_action">
	<system><command>cleartexture</command></system>

	<exefileasync><file>common_text.xml</file></exefileasync>
	<exefileasync><file>common_bossaction.xml</file></exefileasync>
	<exefileasync><file>common_string.xml</file></exefileasync>
	<exefileasync><file>common_sidebar.xml</file></exefileasync>
	<exefileasync><file>common_scenetrans.xml</file></exefileasync>
	<exefileasync><file>common_stageend.xml</file></exefileasync>
	<exefileasync><file>common_pause.xml</file></exefileasync>
	<exefileasync><file>common_item.xml</file></exefileasync>
	<exefileasync><file>common_enemy.xml</file></exefileasync>
	<exefileasync><file>common_explosion.xml</file></exefileasync>
	<exefileasync><file>common_collection.xml</file></exefileasync>
	<exefileasync><file>common_nameentry.xml</file></exefileasync>
	<exefileasync><file>replay_save.xml</file></exefileasync>

	<exefileasync><file>stage1_boss.xml</file></exefileasync>
	<exefileasync><file>stage1_midboss.xml</file></exefileasync>
	<exefileasync><file>stage1_common.xml</file></exefileasync>
	<exefileasync><file>stage1_bullet.xml</file></exefileasync>
	<exefileasync><file>stage1_enemy.xml</file></exefileasync>
	<exefileasync><file>stage1_present.xml</file></exefileasync>

	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>prologue_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>prologue_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>prologue_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>prologue_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>prologue_type5_text.xml</file></exefileasync>
	</repeat>

</action>

<action label="common_scenetrans_prologue_sync_action">
	<exefile><file>maingame_setting.xml</file></exefile>
	<exefile><file>stage_setting.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>

	<exefile><file>common_text.xml</file></exefile>
	<exefile><file>common_bossaction.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_sidebar.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_stageend.xml</file></exefile>
	<exefile><file>common_pause.xml</file></exefile>
	<exefile><file>common_item.xml</file></exefile>
	<exefile><file>common_enemy.xml</file></exefile>
	<exefile><file>common_explosion.xml</file></exefile>
	<exefile><file>common_collection.xml</file></exefile>
	<exefile><file>common_nameentry.xml</file></exefile>
	<exefile><file>replay_save.xml</file></exefile>

	<exefile><file>stage1_main.xml</file></exefile>
	<exefile><file>stage1_boss.xml</file></exefile>
	<exefile><file>stage1_midboss.xml</file></exefile>
	<exefile><file>stage1_common.xml</file></exefile>
	<exefile><file>stage1_bullet.xml</file></exefile>
	<exefile><file>stage1_enemy.xml</file></exefile>
	<exefile><file>stage1_present.xml</file></exefile>

	
	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>prologue_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>prologue_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>prologue_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>prologue_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>prologue_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_prologue_action">
	<exefile><file>prologue_main.xml</file></exefile>	
</action>

<!-- ********************************************************************* -->
<action label="common_scenetrans_EX_prologue_async_action">
	<system><command>cleartexture</command></system>

	<exefileasync><file>common_text.xml</file></exefileasync>
	<exefileasync><file>common_bossaction.xml</file></exefileasync>
	<exefileasync><file>common_string.xml</file></exefileasync>
	<exefileasync><file>common_sidebar.xml</file></exefileasync>
	<exefileasync><file>common_scenetrans.xml</file></exefileasync>
	<exefileasync><file>common_stageend.xml</file></exefileasync>
	<exefileasync><file>common_pause.xml</file></exefileasync>
	<exefileasync><file>common_item.xml</file></exefileasync>
	<exefileasync><file>common_enemy.xml</file></exefileasync>
	<exefileasync><file>common_explosion.xml</file></exefileasync>
	<exefileasync><file>common_collection.xml</file></exefileasync>
	<exefileasync><file>common_nameentry.xml</file></exefileasync>
	<exefileasync><file>replay_save.xml</file></exefileasync>

	<exefileasync><file>stageEX_boss.xml</file></exefileasync>
	<exefileasync><file>stageEX_midboss.xml</file></exefileasync>
	<exefileasync><file>stageEX_common.xml</file></exefileasync>
	<exefileasync><file>stageEX_bullet.xml</file></exefileasync>
	<exefileasync><file>stageEX_enemy.xml</file></exefileasync>
	<exefileasync><file>stageEX_present.xml</file></exefileasync>

	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>prologue_EX_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>prologue_EX_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>prologue_EX_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>prologue_EX_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>prologue_EX_type5_text.xml</file></exefileasync>
	</repeat>

</action>

<action label="common_scenetrans_EX_prologue_sync_action">
	<exefile><file>maingame_setting.xml</file></exefile>
	<exefile><file>stage_setting.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>

	<exefile><file>common_text.xml</file></exefile>
	<exefile><file>common_bossaction.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_sidebar.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_stageend.xml</file></exefile>
	<exefile><file>common_pause.xml</file></exefile>
	<exefile><file>common_item.xml</file></exefile>
	<exefile><file>common_enemy.xml</file></exefile>
	<exefile><file>common_explosion.xml</file></exefile>
	<exefile><file>common_collection.xml</file></exefile>
	<exefile><file>common_nameentry.xml</file></exefile>
	<exefile><file>replay_save.xml</file></exefile>

	<exefile><file>stageEX_main.xml</file></exefile>
	<exefile><file>stageEX_boss.xml</file></exefile>
	<exefile><file>stageEX_midboss.xml</file></exefile>
	<exefile><file>stageEX_common.xml</file></exefile>
	<exefile><file>stageEX_bullet.xml</file></exefile>
	<exefile><file>stageEX_enemy.xml</file></exefile>
	<exefile><file>stageEX_present.xml</file></exefile>

	
	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>prologue_EX_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>prologue_EX_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>prologue_EX_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>prologue_EX_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>prologue_EX_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_EX_prologue_action">
	<exefile><file>prologue_EX_main.xml</file></exefile>	
</action>

<!-- *** STAGE 1 ********************************************************* -->
<action label="common_scenetrans_stage1_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage1_main.xml</file></exefileasync>
	<exefileasync><file>stage1_boss.xml</file></exefileasync>
	<exefileasync><file>stage1_midboss.xml</file></exefileasync>
	<exefileasync><file>stage1_common.xml</file></exefileasync>
	<exefileasync><file>stage1_bullet.xml</file></exefileasync>
	<exefileasync><file>stage1_enemy.xml</file></exefileasync>
	<exefileasync><file>stage1_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage1_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage1_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage1_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage1_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage1_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage1_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage1_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage1_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage1_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage1_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage1_main.xml</file></exefile>
	<exefile><file>stage1_boss.xml</file></exefile>
	<exefile><file>stage1_midboss.xml</file></exefile>
	<exefile><file>stage1_common.xml</file></exefile>
	<exefile><file>stage1_bullet.xml</file></exefile>
	<exefile><file>stage1_enemy.xml</file></exefile>
	<exefile><file>stage1_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage1_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage1_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage1_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage1_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage1_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage1_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage1_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage1_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage1_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage1_action">
	<exefile><file>stage1_top.xml</file></exefile>	
</action>

<!-- *** STAGE 2A ********************************************************* -->
<action label="common_scenetrans_stage2A_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage2A_main.xml</file></exefileasync>
	<exefileasync><file>stage2A_boss.xml</file></exefileasync>
	<exefileasync><file>stage2A_midboss.xml</file></exefileasync>
	<exefileasync><file>stage2A_common.xml</file></exefileasync>
	<exefileasync><file>stage2A_bullet.xml</file></exefileasync>
	<exefileasync><file>stage2A_enemy.xml</file></exefileasync>
	<exefileasync><file>stage2A_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage2A_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage2A_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage2A_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage2A_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage2A_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage2A_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage2A_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage2A_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage2A_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage2A_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage2A_main.xml</file></exefile>
	<exefile><file>stage2A_boss.xml</file></exefile>
	<exefile><file>stage2A_midboss.xml</file></exefile>
	<exefile><file>stage2A_common.xml</file></exefile>
	<exefile><file>stage2A_bullet.xml</file></exefile>
	<exefile><file>stage2A_enemy.xml</file></exefile>
	<exefile><file>stage2A_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage2A_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage2A_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage2A_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage2A_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage2A_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage2A_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage2A_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage2A_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage2A_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage2A_action">
	<exefile><file>stage2A_top.xml</file></exefile>	
</action>


<!-- *** STAGE 2B ********************************************************* -->
<action label="common_scenetrans_stage2B_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage2B_main.xml</file></exefileasync>
	<exefileasync><file>stage2B_boss.xml</file></exefileasync>
	<exefileasync><file>stage2B_midboss.xml</file></exefileasync>
	<exefileasync><file>stage2B_common.xml</file></exefileasync>
	<exefileasync><file>stage2B_bullet.xml</file></exefileasync>
	<exefileasync><file>stage2B_enemy.xml</file></exefileasync>
	<exefileasync><file>stage2B_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage2B_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage2B_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage2B_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage2B_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage2B_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage2B_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage2B_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage2B_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage2B_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage2B_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage2B_main.xml</file></exefile>
	<exefile><file>stage2B_boss.xml</file></exefile>
	<exefile><file>stage2B_midboss.xml</file></exefile>
	<exefile><file>stage2B_common.xml</file></exefile>
	<exefile><file>stage2B_bullet.xml</file></exefile>
	<exefile><file>stage2B_enemy.xml</file></exefile>
	<exefile><file>stage2B_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage2B_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage2B_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage2B_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage2B_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage2B_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage2B_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage2B_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage2B_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage2B_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage2B_action">
	<exefile><file>stage2B_top.xml</file></exefile>	
</action>


<!-- *** STAGE 3A ********************************************************* -->
<action label="common_scenetrans_stage3A_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage3A_main.xml</file></exefileasync>
	<exefileasync><file>stage3A_midboss.xml</file></exefileasync>
	<exefileasync><file>stage3A_common.xml</file></exefileasync>
	<exefileasync><file>stage3A_bullet.xml</file></exefileasync>
	<exefileasync><file>stage3A_enemy.xml</file></exefileasync>
	<exefileasync><file>stage3A_present.xml</file></exefileasync>

	<repeat><times>1-($_twinstype-eq1)</times>
		<exefileasync><file>stage3A_boss.xml</file></exefileasync>
		<exefileasync><file>stage3A_midboss_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_bullet_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_enemy_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_present_ha.xml</file></exefileasync>
	</repeat>	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage3B_boss.xml</file></exefileasync>
		<exefileasync><file>stage3B_midboss_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_bullet_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_enemy_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_present_ak.xml</file></exefileasync>
	</repeat>

  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage3A_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage3A_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage3A_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage3A_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage3A_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage3A_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage3A_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage3A_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage3A_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage3A_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage3A_main.xml</file></exefile>
	<exefile><file>stage3A_midboss.xml</file></exefile>
	<exefile><file>stage3A_common.xml</file></exefile>
	<exefile><file>stage3A_bullet.xml</file></exefile>
	<exefile><file>stage3A_enemy.xml</file></exefile>
	<exefile><file>stage3A_present.xml</file></exefile>

	<repeat><times>1-($_twinstype-eq1)</times>
		<exefile><file>stage3A_boss.xml</file></exefile>
		<exefile><file>stage3A_midboss_ha.xml</file></exefile>
		<exefile><file>stage3A_bullet_ha.xml</file></exefile>
		<exefile><file>stage3A_enemy_ha.xml</file></exefile>
		<exefile><file>stage3A_present_ha.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage3B_boss.xml</file></exefile>
		<exefile><file>stage3B_midboss_ak.xml</file></exefile>
		<exefile><file>stage3B_bullet_ak.xml</file></exefile>
		<exefile><file>stage3B_enemy_ak.xml</file></exefile>
		<exefile><file>stage3B_present_ak.xml</file></exefile>
	</repeat>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage3A_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage3A_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage3A_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage3A_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage3A_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage3A_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage3A_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage3A_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage3A_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage3A_action">
	<exefile><file>stage3A_top.xml</file></exefile>	
</action>


<!-- *** STAGE 3B ********************************************************* -->
<action label="common_scenetrans_stage3B_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage3B_main.xml</file></exefileasync>
	<exefileasync><file>stage3B_midboss.xml</file></exefileasync>
	<exefileasync><file>stage3B_common.xml</file></exefileasync>
	<exefileasync><file>stage3B_bullet.xml</file></exefileasync>
	<exefileasync><file>stage3B_enemy.xml</file></exefileasync>
	<exefileasync><file>stage3B_present.xml</file></exefileasync>

	<repeat><times>1-(($_twinstype-eq2)+($_twinstype-eq5))</times>
		<exefileasync><file>stage3B_boss.xml</file></exefileasync>
		<exefileasync><file>stage3B_midboss_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_bullet_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_enemy_ak.xml</file></exefileasync>
		<exefileasync><file>stage3B_present_ak.xml</file></exefileasync>
	</repeat>
	<repeat><times>($_twinstype-eq2)+($_twinstype-eq5)</times>
		<exefileasync><file>stage3A_boss.xml</file></exefileasync>
		<exefileasync><file>stage3A_midboss_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_bullet_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_enemy_ha.xml</file></exefileasync>
		<exefileasync><file>stage3A_present_ha.xml</file></exefileasync>
	</repeat>

	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage3B_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage3B_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage3B_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage3B_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage3B_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage3B_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage3B_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage3B_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage3B_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage3B_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage3B_main.xml</file></exefile>
	<exefile><file>stage3B_midboss.xml</file></exefile>
	<exefile><file>stage3B_common.xml</file></exefile>
	<exefile><file>stage3B_bullet.xml</file></exefile>
	<exefile><file>stage3B_enemy.xml</file></exefile>
	<exefile><file>stage3B_present.xml</file></exefile>

	<repeat><times>1-(($_twinstype-eq2)+($_twinstype-eq5))</times>
		<exefile><file>stage3B_boss.xml</file></exefile>
		<exefile><file>stage3B_midboss_ak.xml</file></exefile>
		<exefile><file>stage3B_bullet_ak.xml</file></exefile>
		<exefile><file>stage3B_enemy_ak.xml</file></exefile>
		<exefile><file>stage3B_present_ak.xml</file></exefile>
	</repeat>
	<repeat><times>($_twinstype-eq2)+($_twinstype-eq5)</times>
		<exefile><file>stage3A_boss.xml</file></exefile>
		<exefile><file>stage3A_midboss_ha.xml</file></exefile>
		<exefile><file>stage3A_bullet_ha.xml</file></exefile>
		<exefile><file>stage3A_enemy_ha.xml</file></exefile>
		<exefile><file>stage3A_present_ha.xml</file></exefile>
	</repeat>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage3B_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage3B_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage3B_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage3B_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage3B_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage3B_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage3B_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage3B_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage3B_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage3B_action">
	<exefile><file>stage3B_top.xml</file></exefile>	
</action>


<!-- *** STAGE 4A ********************************************************* -->
<action label="common_scenetrans_stage4A_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage4A_main.xml</file></exefileasync>
	<exefileasync><file>stage4A_midboss.xml</file></exefileasync>
	<exefileasync><file>stage4A_common.xml</file></exefileasync>
	<exefileasync><file>stage4A_bullet.xml</file></exefileasync>
	<exefileasync><file>stage4A_enemy.xml</file></exefileasync>
	<exefileasync><file>stage4A_present.xml</file></exefileasync>
	
	<repeat><times>1-($_twinstype-eq4)</times>
		<exefileasync><file>stage4A_boss.xml</file></exefileasync>
		<exefileasync><file>stage4A_midboss_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_bullet_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_enemy_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_present_ak.xml</file></exefileasync>
	</repeat>	
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage4B_boss.xml</file></exefileasync>
		<exefileasync><file>stage4B_midboss_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_bullet_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_enemy_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_present_bl.xml</file></exefileasync>
	</repeat>

  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage4A_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage4A_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage4A_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage4A_bg_3.xml</file></exefileasync>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage4A_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage4A_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage4A_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage4A_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage4A_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage4A_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage4A_main.xml</file></exefile>
	<exefile><file>stage4A_midboss.xml</file></exefile>
	<exefile><file>stage4A_common.xml</file></exefile>
	<exefile><file>stage4A_bullet.xml</file></exefile>
	<exefile><file>stage4A_enemy.xml</file></exefile>
	<exefile><file>stage4A_present.xml</file></exefile>


	<repeat><times>1-($_twinstype-eq4)</times>
		<exefile><file>stage4A_boss.xml</file></exefile>
		<exefile><file>stage4A_midboss_ak.xml</file></exefile>
		<exefile><file>stage4A_bullet_ak.xml</file></exefile>
		<exefile><file>stage4A_enemy_ak.xml</file></exefile>
		<exefile><file>stage4A_present_ak.xml</file></exefile>
	</repeat>
	<repeat><times>($_twinstype-eq4)</times>
		<exefile><file>stage4B_boss.xml</file></exefile>
		<exefile><file>stage4B_midboss_bl.xml</file></exefile>
		<exefile><file>stage4B_bullet_bl.xml</file></exefile>
		<exefile><file>stage4B_enemy_bl.xml</file></exefile>
		<exefile><file>stage4B_present_bl.xml</file></exefile>
	</repeat>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage4A_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage4A_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage4A_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage4A_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage4A_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage4A_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage4A_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage4A_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage4A_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage4A_action">
	<exefile><file>stage4A_top.xml</file></exefile>	
</action>


<!-- *** STAGE 4B ********************************************************* -->
<action label="common_scenetrans_stage4B_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage4B_main.xml</file></exefileasync>
	<exefileasync><file>stage4B_midboss.xml</file></exefileasync>
	<exefileasync><file>stage4B_common.xml</file></exefileasync>
	<exefileasync><file>stage4B_bullet.xml</file></exefileasync>
	<exefileasync><file>stage4B_enemy.xml</file></exefileasync>
	<exefileasync><file>stage4B_present.xml</file></exefileasync>
	

	<repeat><times>($_twinstype-eq3)</times>
		<exefileasync><file>stage4A_boss.xml</file></exefileasync>
		<exefileasync><file>stage4A_midboss_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_bullet_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_enemy_ak.xml</file></exefileasync>
		<exefileasync><file>stage4A_present_ak.xml</file></exefileasync>
	</repeat>	
	<repeat><times>1-($_twinstype-eq3)</times>
		<exefileasync><file>stage4B_boss.xml</file></exefileasync>
		<exefileasync><file>stage4B_midboss_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_bullet_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_enemy_bl.xml</file></exefileasync>
		<exefileasync><file>stage4B_present_bl.xml</file></exefileasync>
	</repeat>

  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage4B_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage4B_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage4B_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage4B_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage4B_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage4B_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage4B_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage4B_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage4B_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage4B_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage4B_main.xml</file></exefile>
	<exefile><file>stage4B_midboss.xml</file></exefile>
	<exefile><file>stage4B_common.xml</file></exefile>
	<exefile><file>stage4B_bullet.xml</file></exefile>
	<exefile><file>stage4B_enemy.xml</file></exefile>
	<exefile><file>stage4B_present.xml</file></exefile>


	<repeat><times>($_twinstype-eq3)</times>
		<exefile><file>stage4A_boss.xml</file></exefile>
		<exefile><file>stage4A_midboss_ak.xml</file></exefile>
		<exefile><file>stage4A_bullet_ak.xml</file></exefile>
		<exefile><file>stage4A_enemy_ak.xml</file></exefile>
		<exefile><file>stage4A_present_ak.xml</file></exefile>
	</repeat>
	<repeat><times>1-($_twinstype-eq3)</times>
		<exefile><file>stage4B_boss.xml</file></exefile>
		<exefile><file>stage4B_midboss_bl.xml</file></exefile>
		<exefile><file>stage4B_bullet_bl.xml</file></exefile>
		<exefile><file>stage4B_enemy_bl.xml</file></exefile>
		<exefile><file>stage4B_present_bl.xml</file></exefile>
	</repeat>

  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage4B_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage4B_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage4B_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage4B_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage4B_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage4B_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage4B_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage4B_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage4B_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage4B_action">
	<exefile><file>stage4B_top.xml</file></exefile>	
</action>

<!-- *** STAGE 5A ********************************************************* -->
<action label="common_scenetrans_stage5A_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage5A_main.xml</file></exefileasync>
	<exefileasync><file>stage5A_boss.xml</file></exefileasync>
	<exefileasync><file>stage5A_midboss.xml</file></exefileasync>
	<exefileasync><file>stage5A_common.xml</file></exefileasync>
	<exefileasync><file>stage5A_bullet.xml</file></exefileasync>
	<exefileasync><file>stage5A_enemy.xml</file></exefileasync>
	<exefileasync><file>stage5A_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage5A_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage5A_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage5A_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage5A_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage5A_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage5A_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage5A_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage5A_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage5A_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage5A_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage5A_main.xml</file></exefile>
	<exefile><file>stage5A_boss.xml</file></exefile>
	<exefile><file>stage5A_midboss.xml</file></exefile>
	<exefile><file>stage5A_common.xml</file></exefile>
	<exefile><file>stage5A_bullet.xml</file></exefile>
	<exefile><file>stage5A_enemy.xml</file></exefile>
	<exefile><file>stage5A_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage5A_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage5A_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage5A_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage5A_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage5A_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage5A_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage5A_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage5A_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage5A_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage5A_action">
	<exefile><file>stage5A_top.xml</file></exefile>	
</action>


<!-- *** STAGE 5B ********************************************************* -->
<action label="common_scenetrans_stage5B_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage5B_main.xml</file></exefileasync>
	<exefileasync><file>stage5B_boss.xml</file></exefileasync>
	<exefileasync><file>stage5B_midboss.xml</file></exefileasync>
	<exefileasync><file>stage5B_common.xml</file></exefileasync>
	<exefileasync><file>stage5B_bullet.xml</file></exefileasync>
	<exefileasync><file>stage5B_enemy.xml</file></exefileasync>
	<exefileasync><file>stage5B_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage5B_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage5B_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage5B_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage5B_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage5B_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage5B_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage5B_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage5B_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage5B_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage5B_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage5B_main.xml</file></exefile>
	<exefile><file>stage5B_boss.xml</file></exefile>
	<exefile><file>stage5B_midboss.xml</file></exefile>
	<exefile><file>stage5B_common.xml</file></exefile>
	<exefile><file>stage5B_bullet.xml</file></exefile>
	<exefile><file>stage5B_enemy.xml</file></exefile>
	<exefile><file>stage5B_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage5B_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage5B_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage5B_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage5B_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage5B_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage5B_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage5B_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage5B_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage5B_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage5B_action">
	<exefile><file>stage5B_top.xml</file></exefile>	
</action>

<!-- *** STAGE 6A ********************************************************* -->
<action label="common_scenetrans_stage6A_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage6A_main.xml</file></exefileasync>
	<exefileasync><file>stage6A_boss.xml</file></exefileasync>
	<exefileasync><file>stage6A_common.xml</file></exefileasync>
	<exefileasync><file>stage6A_bullet.xml</file></exefileasync>
	<exefileasync><file>stage6A_enemy.xml</file></exefileasync>
	<exefileasync><file>stage6A_present.xml</file></exefileasync>
	<exefileasync><file>stage6_present.xml</file></exefileasync>

  <rep><ts>$_weapontype-eq0</ts>
	<exefileasync><file>stage6A_midboss_maiha.xml</file></exefileasync>
  </rep>

  <rep><ts>1-($_weapontype-eq0)</ts>
	<exefileasync><file>stage6A_midboss_tsubasa.xml</file></exefileasync>
  </rep>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage6A_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage6A_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage6A_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage6A_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage6A_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage6A_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage6A_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage6A_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage6A_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage6A_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage6A_main.xml</file></exefile>
	<exefile><file>stage6A_boss.xml</file></exefile>
	<exefile><file>stage6A_common.xml</file></exefile>
	<exefile><file>stage6A_bullet.xml</file></exefile>
	<exefile><file>stage6A_enemy.xml</file></exefile>
	<exefile><file>stage6A_present.xml</file></exefile>
	<exefile><file>stage6_present.xml</file></exefile>


  <rep><ts>$_weapontype-eq0</ts>
	<exefile><file>stage6A_midboss_maiha.xml</file></exefile>
  </rep>

  <rep><ts>1-($_weapontype-eq0)</ts>
	<exefile><file>stage6A_midboss_tsubasa.xml</file></exefile>
  </rep>

  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage6A_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage6A_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage6A_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage6A_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage6A_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage6A_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage6A_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage6A_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage6A_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage6A_action">
	<exefile><file>stage6A_top.xml</file></exefile>	
</action>


<!-- *** STAGE 6B ********************************************************* -->
<action label="common_scenetrans_stage6B_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stage6B_main.xml</file></exefileasync>
	<exefileasync><file>stage6B_boss.xml</file></exefileasync>
	<exefileasync><file>stage6B_midboss.xml</file></exefileasync>
	<exefileasync><file>stage6B_common.xml</file></exefileasync>
	<exefileasync><file>stage6B_bullet.xml</file></exefileasync>
	<exefileasync><file>stage6B_enemy.xml</file></exefileasync>
	<exefileasync><file>stage6B_present.xml</file></exefileasync>
	<exefileasync><file>stage6_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stage6B_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stage6B_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stage6B_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stage6B_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stage6B_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stage6B_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stage6B_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stage6B_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stage6B_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stage6B_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stage6B_main.xml</file></exefile>
	<exefile><file>stage6B_boss.xml</file></exefile>
	<exefile><file>stage6B_midboss.xml</file></exefile>
	<exefile><file>stage6B_common.xml</file></exefile>
	<exefile><file>stage6B_bullet.xml</file></exefile>
	<exefile><file>stage6B_enemy.xml</file></exefile>
	<exefile><file>stage6B_present.xml</file></exefile>
	<exefile><file>stage6_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stage6B_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stage6B_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stage6B_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stage6B_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stage6B_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stage6B_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stage6B_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stage6B_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stage6B_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stage6B_action">
	<exefile><file>stage6B_top.xml</file></exefile>	
</action>

<!-- *** STAGE EX ********************************************************* -->
<action label="common_scenetrans_stageEX_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageEX_main.xml</file></exefileasync>
	<exefileasync><file>stageEX_boss.xml</file></exefileasync>
	<exefileasync><file>stageEX_midboss.xml</file></exefileasync>
	<exefileasync><file>stageEX_common.xml</file></exefileasync>
	<exefileasync><file>stageEX_bullet.xml</file></exefileasync>
	<exefileasync><file>stageEX_enemy.xml</file></exefileasync>
	<exefileasync><file>stageEX_present.xml</file></exefileasync>
	
  <rep><ts>$_bgquality-eq0</ts>
  	<exefileasync><file>stageEX_bg_0.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefileasync><file>stageEX_bg_1.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefileasync><file>stageEX_bg_2.xml</file></exefileasync>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefileasync><file>stageEX_bg_3.xml</file></exefileasync>
  </rep>


	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageEX_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageEX_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageEX_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>stageEX_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>stageEX_type5_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageEX_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageEX_main.xml</file></exefile>
	<exefile><file>stageEX_boss.xml</file></exefile>
	<exefile><file>stageEX_midboss.xml</file></exefile>
	<exefile><file>stageEX_common.xml</file></exefile>
	<exefile><file>stageEX_bullet.xml</file></exefile>
	<exefile><file>stageEX_enemy.xml</file></exefile>
	<exefile><file>stageEX_present.xml</file></exefile>


  <rep><ts>$_bgquality-eq0</ts>
  	<exefile><file>stageEX_bg_0.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq1</ts>
  	<exefile><file>stageEX_bg_1.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq2</ts>
  	<exefile><file>stageEX_bg_2.xml</file></exefile>
  </rep>
  <rep><ts>$_bgquality-eq3</ts>
  	<exefile><file>stageEX_bg_3.xml</file></exefile>
  </rep>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageEX_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageEX_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageEX_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>stageEX_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>stageEX_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageEX_action">
	<exefile><file>stageEX_top.xml</file></exefile>	
</action>



<!-- ********************************************************************* -->
<action label="common_scenetrans_epilogue_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>

	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>epilogue_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>epilogue_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>epilogue_type3_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefileasync><file>epilogue_type4_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefileasync><file>epilogue_type5_text.xml</file></exefileasync>
	</repeat>

</action>

<action label="common_scenetrans_epilogue_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>epilogue_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>epilogue_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>epilogue_type3_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<exefile><file>epilogue_type4_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<exefile><file>epilogue_type5_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_epilogue_action">
	<exefile><file>epilogue_main.xml</file></exefile>	
</action>


<!-- ************************************************************ -->
<action label="common_scenetrans_typeN_async_action">
	<repeat><times>$_twinstype-eq0</times>
		<sysvar name="twinstype">1</sysvar>
	</repeat>
	
	<repeat><times>$_twinstype-eq1</times>
		<actionRef label="common_scenetrans_type1_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<actionRef label="common_scenetrans_type2_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<actionRef label="common_scenetrans_type3_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<actionRef label="common_scenetrans_type4_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<actionRef label="common_scenetrans_type5_async_action"></actionRef>
	</repeat>

</action>

<action label="common_scenetrans_typeN_sync_action">
	<repeat><times>$_twinstype-eq0</times>
		<sysvar name="twinstype">1</sysvar>
	</repeat>
	
	<repeat><times>$_twinstype-eq1</times>
		<actionRef label="common_scenetrans_type1_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<actionRef label="common_scenetrans_type2_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<actionRef label="common_scenetrans_type3_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq4</times>
		<actionRef label="common_scenetrans_type4_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq5</times>
		<actionRef label="common_scenetrans_type5_sync_action"></actionRef>
	</repeat>

</action>

<!-- *** PLAYER TYPE 1 *************************************************** -->
<action label="common_scenetrans_type1_async_action">
	<exefileasync><file>type1_player.xml</file></exefileasync>
	<exefileasync><file>type1_shot.xml</file></exefileasync> 
	<exefileasync><file>type1_bomb.xml</file></exefileasync> 
	<exefileasync><file>type1_sidebar.xml</file></exefileasync>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_async_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_async_action"></actionRef>
	</rep>
</action>
<action label="common_scenetrans_type1_sync_action">
	<exefile><file>type1_player.xml</file></exefile>
	<exefile><file>type1_shot.xml</file></exefile> 
	<exefile><file>type1_bomb.xml</file></exefile> 
	<exefile><file>type1_sidebar.xml</file></exefile>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_sync_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_sync_action"></actionRef>
	</rep>
</action>

<!-- *** PLAYER TYPE 2 *************************************************** -->
<action label="common_scenetrans_type2_async_action">
	<exefileasync><file>type2_player.xml</file></exefileasync>
	<exefileasync><file>type2_shot.xml</file></exefileasync> 
	<exefileasync><file>type2_bomb.xml</file></exefileasync> 
	<exefileasync><file>type2_sidebar.xml</file></exefileasync>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_async_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_async_action"></actionRef>
	</rep>
</action>
<action label="common_scenetrans_type2_sync_action">
	<exefile><file>type2_player.xml</file></exefile>
	<exefile><file>type2_shot.xml</file></exefile> 
	<exefile><file>type2_bomb.xml</file></exefile> 
	<exefile><file>type2_sidebar.xml</file></exefile>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_sync_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_sync_action"></actionRef>
	</rep>
</action>
<!-- *** PLAYER TYPE 3 *************************************************** -->
<action label="common_scenetrans_type3_async_action">
	<exefileasync><file>type3_player.xml</file></exefileasync>
	<exefileasync><file>type3_shot.xml</file></exefileasync> 
	<exefileasync><file>type3_bomb.xml</file></exefileasync> 
	<exefileasync><file>type3_sidebar.xml</file></exefileasync>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_async_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_async_action"></actionRef>
	</rep>
</action>
<action label="common_scenetrans_type3_sync_action">
	<exefile><file>type3_player.xml</file></exefile>
	<exefile><file>type3_shot.xml</file></exefile> 
	<exefile><file>type3_bomb.xml</file></exefile> 
	<exefile><file>type3_sidebar.xml</file></exefile>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_sync_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_sync_action"></actionRef>
	</rep>
</action>
<!-- *** PLAYER TYPE 4 *************************************************** -->
<action label="common_scenetrans_type4_async_action">
	<exefileasync><file>type4_player.xml</file></exefileasync>
	<exefileasync><file>type4_shot.xml</file></exefileasync> 
	<exefileasync><file>type4_bomb.xml</file></exefileasync> 
	<exefileasync><file>type4_sidebar.xml</file></exefileasync>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_async_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_async_action"></actionRef>
	</rep>
</action>
<action label="common_scenetrans_type4_sync_action">
	<exefile><file>type4_player.xml</file></exefile>
	<exefile><file>type4_shot.xml</file></exefile> 
	<exefile><file>type4_bomb.xml</file></exefile> 
	<exefile><file>type4_sidebar.xml</file></exefile>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_sync_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_sync_action"></actionRef>
	</rep>
</action>
<!-- *** PLAYER TYPE 5 *************************************************** -->
<action label="common_scenetrans_type5_async_action">
	<exefileasync><file>type5_player.xml</file></exefileasync>
	<exefileasync><file>type5_shot.xml</file></exefileasync> 
	<exefileasync><file>type5_bomb.xml</file></exefileasync> 
	<exefileasync><file>type5_sidebar.xml</file></exefileasync>
	
	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_async_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_async_action"></actionRef>
	</rep>

</action>
<action label="common_scenetrans_type5_sync_action">
	<exefile><file>type5_player.xml</file></exefile>
	<exefile><file>type5_shot.xml</file></exefile> 
	<exefile><file>type5_bomb.xml</file></exefile> 
	<exefile><file>type5_sidebar.xml</file></exefile>	

	<rep><ts>$_weapontype-eq0</ts>
		<actionRef label="common_scenetrans_typeX_1_sync_action"></actionRef>
	</rep>
	<rep><ts>$_weapontype-eq1</ts>
		<actionRef label="common_scenetrans_typeX_2_sync_action"></actionRef>
	</rep>

</action>


<!-- *** OPTION *************************************************** -->
<action label="common_scenetrans_typeX_1_async_action">
	<exefileasync><file>typeX_option1.xml</file></exefileasync>
</action>
<action label="common_scenetrans_typeX_2_async_action">
	<exefileasync><file>typeX_option2.xml</file></exefileasync>
</action>
<action label="common_scenetrans_typeX_1_sync_action">
	<exefile><file>typeX_option1.xml</file></exefile>
</action>
<action label="common_scenetrans_typeX_2_sync_action">
	<exefile><file>typeX_option2.xml</file></exefile>
</action>

</exbulletml>
