<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">26_talkscene1</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
<setString><string>01/26/2100 23:28</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>1</param></createRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>By the way, you know the three laws of**robotics built into AHs?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Yeah. They're part of the AHCs that control**an AH's emotions.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">107</global>
<setString><string>So AHs shouldn't be able to harm humans. But**Mia and Sherry weren't acting like that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>That's right. I noticed too. The source code**for AHCs is completely secret from regular**people. You can't just rewrite them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
<setString><string>...You know, Ms. Kouduki was developing AHs,**wasn't she?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">207</global>
<setString><string>You mean Sara?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>Yeah. I got into a fight with her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>Huh!? I never heard about that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">101</global>
<setString><string>Well, I never told anybody.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>But back then, I didn't realize that she**wasn't supposed to be able to harm humans.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">207</global>
<setString><string>Still, an AH being able to fight a human...**She might've been able to do it if she wrote**the core of Sara's AHC herself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>A normal AH can't do that at all.**Even if Mia and Sherry had the authority, all**they can do is force a Drive Out, not**actually hurt anybody.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
<setString><string>There aren't many people who can make an AH**like that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>
			
			<global name="global_character_kaiwa">207</global>
			<repeat><times>$__global_kaiwa_answer-eq0</times>
<setString><string>Maybe she's behind this?</string></setString>
			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
<setString><string>Maybe an AHC researcher is behind this?</string></setString>
			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq2</times>
<setString><string>Maybe it's someone else altogether?</string></setString>
			</repeat>
			<actionRef label="text_wait_action"></actionRef>
			
			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>That's possible. Assuming that she's still**alive.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">204</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">101</global>
<setString><string>Well, it is her.**I'm sure she's out there somewhere.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>When you talk like that, I can almost hear**her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>Huh? What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Because you're kind of like her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>Oh come on. Don't be mean.**I'm not that twisted.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Okay, now what?</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>That's possible too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">207</global>
<setString><string>Too?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>I was thinking that Ms. Kouzki might be**behind it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Maybe you don't want to say it, but you can't**hide from the possibility.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Yeah, I know that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>She might be behind all of this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>She was an excellent programmer, but she**didn't have much common sense.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>If she is behind this, then it's our job as**her students to make sure she learns her**lesson.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">205</global>
<setString><string>Ahaha. You're right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>Why?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">204</global>
<setString><string>She's been gone for ten years now, ever since**she Ghosted. All her data and AHs disappeared**at the same time.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>So?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>We still don't know very much about what**happens when Ill-net absorbs someone's**physical data and they become a Ghost.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>If you think about Ghosting like it's a kind**of a kidnapping, then maybe there's a chance**that her data, AHs, and knowledge of AHCs has**been taken by someone else.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">107</global>
<setString><string>...I get it.**I didn't think about that possibility.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Of course, that's making a lot of**assumptions, so I wouldn't count on it being**completely right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>No, there's a chance it might be. I'm a**little worried about the Ghosts too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Well, I'll tell you once I have a chance to**think about it a little more.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">201</global>
<setString><string>Geez. Just tell me already.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>I really haven't thought it all out yet.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">205</global>
<setString><string>Hmph. Fine. But you better tell me later.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

			</repeat>
			
			
<!--			<actionRef label="stage_comm_text_finish_action"></actionRef> -->
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage3_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<repeat><times>$_prate-lt400000</times>
				<!-- *** フラグ S13 *** -->
				<setGameFlag>
					<num>13</num><flag>1</flag>
				</setGameFlag>	
			</repeat>
			
	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>
			
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage3_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>1</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Hey, hey.**I've never seen an AH with a sword before.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">304</global>
<setString><string>I need this. It's a tool to delete**obstructive girls like you who are sneaking**around.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Has she been hijacked too...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Dunno. But she seems a little different from**the others.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>You're sharp. I haven't been hijacked. I'm**the one controlling the worms and viruses.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>Huh!? What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			
			<sysvar name="_arg0">10</sysvar>
			<eval name="localflag1">$_gameflag</eval>			

			<sysvar name="_arg0">13</sysvar>
			<eval name="localflag2">$_gameflag</eval>			

			<repeat><times>1-($localflag1-eq1)*($localflag2-eq1)</times>
				<global name="global_character_kaiwa">302</global>
<setString><string>What's more important is that you look weak**to me. Leave now if you value your lives.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>You! Don't take us lightly.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>I simply stated the truth.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Just who are you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>I am Maya.**I command these worms and guard the outer**wall of Genesis City.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">101</global>
<setString><string>And to do that, you're allowed to harm**humans?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Of course. That's my mission.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>No way! You were made to hurt humans from the**very start!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I see.**Then it looks like we're on the right track.**That means the cause of the event is past**here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>That means we're going to have to go through**you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Hmph. I doubt you can.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>How will we know that if we don't try?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>Mayuu! Let's go all out!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Yeah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<repeat><times>($localflag1-eq1)*($localflag2-eq1)</times>
				<global name="global_character_kaiwa">304</global>
<setString><string>However, given the situation so far, wherever**you go, trouble follows.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Hmph. Say what you want, but we're going**wherever we want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>The Saijou sisters... Twin hackers.**Indeed. You two are worth keeping an eye on.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">101</global>
<setString><string>Hmph. Sounds like we're famous. How lovely.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>I had a chance to fight you three months ago.**But then you two got caught in a trap before**that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Then you're part of Genesis City's**control...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>I am Maya.**I command the worms and protect the outer**wall of Genesis City. I will delete you from**here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>She was seriously made to be able to hurt**humans from the very start?</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">105</global>
<setString><string>It looks like it.**But if she's really guarding here, then we're**on the right track. What we're looking for is**beyond her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
<!--
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>30</term>
	</changeTargetVolume>
	<wait>30</wait>
	
	<targetVanish label="bgm"></targetVanish>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	
-->
	
	<!-- *** フラグ S14 *** -->
	<repeat><times>($_twinsrate-gt25)*($_twinsrate-lt75)</times>
		<setGameFlag>
			<num>14</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt25)*($_twinsrate-lt75)</times>
		<setGameFlag>
			<num>14</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
		
	<!-- *** フラグ S15 *** -->
	<repeat><times>($_prate-lt400000)</times>
		<setGameFlag>
			<num>15</num><flag>2</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_prate-lt400000)</times>
		<repeat><times>($_prate-lt650000)</times>
			<setGameFlag>
				<num>15</num><flag>1</flag>
			</setGameFlag>		
		</repeat>
		<repeat><times>1-($_prate-lt650000)</times>
			<setGameFlag>
				<num>15</num><flag>0</flag>
			</setGameFlag>		
		</repeat>	
	</repeat>
		
	<!-- *** フラグ S16 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>16</num><flag>1</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>16</num><flag>0</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>550</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>1</param></createRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Nk... No way... You'd push me this far...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>You're pretty tough.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah, she has really high capabilities.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Well, anyway. Let's have your ID and**password. This'll let us through that light**wall, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Hmph. That ID will let you in, but you won't**be able to get back out.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>A one-way trip then?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>I don't care. I'm sure we'll find a way to**turn it off once we're inside.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Ah, yeah. You're right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			
			<repeat><times>$f16-eq1</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>Okay, there's one more thing I wanted to**know.</string></setString>
				<actionRef label="text_wait_action"></actionRef>			
			</repeat>
			<repeat><times>$f16-eq0</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>Before we go, I wanted to ask you something.</string></setString>
				<actionRef label="text_wait_action"></actionRef>			
			</repeat>
		
		
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>
			

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>Did Misa Kouduki make your AHC?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...I don't know who that is.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>You're lying.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>No, I'm not.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Well, whatever you said, I don't think I'd**trust it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Then don't bother asking.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>(Still, it doesn't seem like she's lying...**Who else could've made an AHC like hers?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>Is Misa Kouduki involved in this?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...I don't know.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>I see. But your AHC looks like one that I**know well.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>It belonged to someone named Sara Kisaragi.**Do you know her?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Well, I wouldn't answer either. Whatever,**we'll find out sooner or later. Let's go,**Mayuu.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Ah, yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>Your AHC uses the same technology as Sara's,**doesn't it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I'm right, aren't I?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Indeed. **No wonder you're called genius hackers.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>So it really is...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Her AHC's the same as Sara Kisaragi. That**means that she doesn't obey the three laws of**robotics.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>You're really smart.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>No, it was just a hunch. It's the way she**carries herself. It's just like Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>But finding a clue to our teacher here...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Ms. Kouduki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq3</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>Did Misa Kouduki make your AHC?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...I don't know who that is?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>Really?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Yes.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Hey, Mayuu.**I doubt she's going to talk.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Yeah... I guess.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>It'll be quicker to check things out**ourselves.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq4</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>Have you seen Misa Kouduki in Genesis City?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...I don't know.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>...Oh.**Then do you know someone named Sara Kisaragi?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>So, not going to answer, huh?**Want me to wring it out of her?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>No, it's okay.**We'll find out when we get there.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq5</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>What's in the deepest part of Genesis City?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">301</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>Hey, Mayuu?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>It's just a hunch, but Sara's inside Genesis**City, isn't she?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">301</global>
<setString><string>I see... You're sharp.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I knew it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>I get it now. That's why she's got the same**kind of AHC as Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I think so. That's why she can attack us even**though it's against the three laws of**robotics.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
<setString><string>I don't know why, but Sara was made without**having the laws that all AHCs use built into**her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Then the key is her AHC, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Yeah, I think that's right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Maya</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maya_break</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maya_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maya_sleep</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Who's behind this?****Maybe it's her?****Maybe it's some AHC researcher?****What if it's someone else entirely?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S12 *** -->
	<setGameFlag>
		<num>12</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S12 *** -->
	<setGameFlag>
		<num>12</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S12 *** -->
	<setGameFlag>
		<num>12</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			
	<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
	<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			
	<sysvar name="_arg0">6</sysvar><eval name="f6">$_gameflag</eval>			
	<sysvar name="_arg0">7</sysvar><eval name="f7">$_gameflag</eval>			
	<sysvar name="_arg0">8</sysvar><eval name="f8">$_gameflag</eval>			
	<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
	<sysvar name="_arg0">12</sysvar><eval name="f12">$_gameflag</eval>			
	<sysvar name="_arg0">14</sysvar><eval name="f14">$_gameflag</eval>			
	<sysvar name="_arg0">15</sysvar><eval name="f15">$_gameflag</eval>			
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			

	<eval name="select1_enable">1</eval>
	<eval name="select2_enable">($f14-eq1)*($f15-gt0)</eval>
			
	<eval name="select3_1_enable">($f1-eq1)*($f2-eq1)*($f3-eq1)*($f6-eq1)*($f7-eq1)</eval>
	<eval name="select3_2_enable">($f8-eq1)*($f12-eq1)*($f14-eq1)*($f15-eq2)*($f10-eq1)</eval>
	<eval name="select3_enable">$select3_1_enable*$select3_2_enable</eval>
	
	<repeat><times>$f16</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Yuuri's question.****Did Misa Kouduki make you?****Is Misa Kouduki involved in this?****Were you made the same as Sara?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Yuuri's question.****Did Misa Kouduki make you?****Is Misa Kouduki involved in this?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Yuuri's question.****Did Misa Kouduki make you?****Were you made the same as Sara?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Yuuri's question.****Did Misa Kouduki make you?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
	</repeat>
	
	<repeat><times>1-$f16</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Mayuu's question.****Did Misa Kouduki make you?****Have you seen Misa Kouduki?****What's deep within Genesis City?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mayuu's question.****Did Misa Kouduki make you?****Have you seen Misa Kouduki?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mayuu's question.****Did Misa Kouduki make you?****What's deep within Genesis City?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Mayuu's question.****Did Misa Kouduki make you?</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
	</repeat>
		
	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0+(1-$f16)*3</global>

	<!-- *** フラグ S17 *** -->
	<setGameFlag>
		<num>17</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1+(1-$f16)*3</global>

	<!-- *** フラグ S17 *** -->
	<setGameFlag>
		<num>17</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2+(1-$f16)*3</global>

	<!-- *** フラグ S17 *** -->
	<setGameFlag>
		<num>17</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
