<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy 01d ***************** -->
<create l="enemy_create_01d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_01d"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_01d">
	<imgRef type="normal" l="bullet_img_1d"/>

	<a>

		<eval name="dir">90-180*($1-gt320)</eval>


		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<cRef l="enemy_create_01"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		<w>5</w>
		<repeat><times>$3-eq1</times>
			<cRef l="enemy_create_01_score"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>1-($3-eq1)</times>
			<cRef l="enemy_create_01"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_01n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="enemy_create_01"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_01n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt4</times>
			<cRef l="enemy_create_01"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>

		<vanish/>

	</a>

</object>

<img type="normal" l="bullet_img_1d">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>40</top><right>72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>220</red><green>225</green><blue>255</blue>
</img>

<!-- ************ enemy 01 ***************** -->
<create l="enemy_create_01">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p></enemyRef>
</create>
<create l="enemy_create_01n">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p></enemyRef>
</create>
<create l="enemy_create_01n_score">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p></enemyRef>
</create>



<enemy l="enemy_01">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		<w>6</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_01act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_01act1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_01act2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_01act3"/>
		</repeat>

		<w>60</w>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>

		<repeat><times>-1</times>
			<repeat><times>$__temp_grank-lt2</times>
				<aRef l="enemy_01act0"/>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_01act1"/>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_01act2"/>
			</repeat>
			<repeat><times>$__temp_grank-gt3</times>
				<aRef l="enemy_01act3"/>
			</repeat>
			<w>60</w>
		</repeat>

	</a>
</enemy>

<a l="enemy_01act0">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1.5</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.5</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.5</p><p>2.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-1.5</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>-120</p><p>2.4</p></fRef>
</a>

<a l="enemy_01act1">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2.5</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.5</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.5</p><p>2.5</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-2.5</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>-120</p><p>2.4</p></fRef>
</a>

<a l="enemy_01act2">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-3.8</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.9</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.9</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.9</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.9</p><p>2.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>45-3.8</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-90</p><p>2.5</p></fRef>
</a>

<a l="enemy_01act3">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-4.4</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-4.4</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
</a>


<enemy l="enemy_01n">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		<w>7</w>

		<w>60</w>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>

	</a>
</enemy>





<!-- ************ enemy 02 ***************** -->
<create label="enemy_create_02">
	<speed>3.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n">
	<speed>3.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02n"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n_score">
	<speed>3.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_02">
	<score>450</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>18</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>18</p><p>25</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$2</wait>

		<repeat><times>$__temp_grank-lt3</times>
			<aRef l="enemy_02_act2"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_02_act3"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_02_act4"/>
		</repeat>


		<w>90</w>

		<changeSpeed>
			<speed type="absolute">1.8</speed><term>45</term>
		</changeSpeed>
		<chD><dir type="relative">180</dir><tm>1</tm></chD>

	</action>

</enemy>

<a l="enemy_02_act2">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_02"><p>2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>-3</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>
	<changeSpeed>
		<speed type="absolute">0.4</speed><term>20</term>
	</changeSpeed>
	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>45</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>60</p><p>2.0</p></fRef>
	<fRef l="enemy_fire_02"><p>-60</p><p>2.0</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>3</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_02"><p>2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>-3</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>

	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>45</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>60</p><p>2.0</p></fRef>
	<fRef l="enemy_fire_02"><p>-60</p><p>2.0</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>2</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_02"><p>2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_02s"><p>-2</p><p>1.7</p></fRef>
		</repeat>
		<w>5</w>
</a>


<a l="enemy_02_act3">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-1.5</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>

		<fRef l="enemy_fire_02"><p>1.5</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
	<changeSpeed>
		<speed type="absolute">0.4</speed><term>20</term>
	</changeSpeed>
	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>80</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-80</p><p>2.3</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-1.5</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_02"><p>1.5</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>

	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>80</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-80</p><p>2.3</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-3.0</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_02"><p>3.0</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-1.5</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-45</p><p>2.3</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>30</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
</a>

<a l="enemy_02_act4">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_02"><p>2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
	<changeSpeed>
		<speed type="absolute">0.4</speed><term>20</term>
	</changeSpeed>
	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>80</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-80</p><p>2.3</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_02"><p>2</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>

	<w>5</w>
	<fRef l="enemy_fire_02"><p>30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-30</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>80</p><p>2.3</p></fRef>
	<fRef l="enemy_fire_02"><p>-80</p><p>2.3</p></fRef>
	<w>40</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>4</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>-2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
		<fRef l="enemy_fire_02"><p>-4</p><p>2.6</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>1.4</p></fRef>
		<w>3</w>
		<fRef l="enemy_fire_02"><p>-60</p><p>2.3</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>24</p><p>2.3</p></fRef>
		</repeat>
		<w>2</w>
</a>

<enemy label="enemy_02n">
	<score>450</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>20</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>20</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$2</wait>
		<w>10</w>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<w>45</w>
		<w>10</w>

		<w>45</w>
		<w>10</w>
		<w>90</w>

		<changeSpeed>
			<speed type="absolute">1.8</speed><term>45</term>
		</changeSpeed>
		<chD><dir type="relative">180</dir><tm>1</tm></chD>

	</action>

</enemy>




<!-- ************ enemy 03 ***************** -->
<create l="enemy_create_03">
	<speed>0.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>720</vital>
	<enemyRef label="enemy_03"><p>0</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>3500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box_big_blue"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>140</param><param>90</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>10</w>

		<repeat><times>($__temp_grank-lt2)</times>
			<aRef l="enemy_03_act0"/>
		</repeat>
		<repeat><times>($__temp_grank-eq2)+($__temp_grank-eq3)</times>
			<aRef l="enemy_03_act1"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_03_act2"/>
		</repeat>

		<w>60</w>
		<chS><sp>1.0</sp><tm>15</tm></chS>

	</a>
</enemy>

<a l="enemy_03_act0">
	<eval name="wt_tm">9-$__temp_grank</eval>
	<eval name="rp_tm">8+$__temp_grank</eval>
	<eval name="dir">18-($__temp_grank*2)</eval>
	<w>10</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_03"><p>-6</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<w>$wt_tm</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>87+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>

	<eval name="dir">15</eval>
	<repeat><times>$rp_tm</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>87+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_03_act1">
	<eval name="wt_tm">8-($__temp_grank-gt1)-($__temp_grank-gt2)-($__temp_grank-gt3)</eval>
	<eval name="rp_tm">10+($__temp_grank-gt1)+($__temp_grank-gt3)</eval>
	<eval name="dir">14</eval>
	<w>10</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_03"><p>-6</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<w>$wt_tm</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>87+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>

	<eval name="dir">15</eval>
	<repeat><times>$rp_tm</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>87+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>
	</repeat>
</a>

<a l="enemy_03_act2">
	<eval name="wt_tm">8-($__temp_grank-gt1)-($__temp_grank-gt2)-($__temp_grank-gt3)</eval>
	<eval name="rp_tm">10+($__temp_grank-gt1)+($__temp_grank-gt3)</eval>
	<eval name="dir">14</eval>
	<w>10</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_03"><p>-6</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
	<w>$wt_tm</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>84+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>

	<eval name="dir">15</eval>
	<repeat><times>$rp_tm</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03s"><p>84+$dir</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>3</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_03s"><p>90</p><p>1.8</p></fRef>
		<w>$wt_tm</w>
	</repeat>
	</repeat>
</a>

<!-- ************ enemy 04 ***************** -->
<create label="enemy_create_04">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_04"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_04"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create label="enemy_create_04n">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_04n"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create label="enemy_create_04n_score">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_04n"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy label="enemy_04">
	<score>800</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_box_mid_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>8</p><p>40</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>8</p><p>40</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>

		<wait>2</wait>
		<eval name="wt_tm">22-($__temp_grank)*2</eval>
		<wait>2</wait>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_04"><p>0</p><p>2.5</p></fRef>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_04s"><p>6</p><p>2.5</p></fRef>
			<fRef l="enemy_fire_04s"><p>-12</p><p>2.5</p></fRef>
		</repeat>
			<w>1</w>
			<fRef l="enemy_fire_04r"><p>50-$3*4</p><p>2.3</p></fRef>
			<fRef l="enemy_fire_04r"><p>-50+$3*4</p><p>2.3</p></fRef>
			<w>1</w>
			<repeat><times>$__temp_grank-gt2</times>
				<fRef l="enemy_fire_04r"><p>48-$3*4</p><p>2.3</p></fRef>
				<fRef l="enemy_fire_04r"><p>-48+$3*4</p><p>2.3</p></fRef>
			</repeat>
			<w>1</w>
		<wait>$wt_tm/2</wait>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>40</term>
		</changeSpeed>
		<chD><dir type="abs">$2</dir><tm>80</tm></chD>

		<wait>$wt_tm/2</wait>

		<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
				<fRef l="enemy_fire_04"><p>0</p><p>2.5</p></fRef>
				<fRef l="enemy_fire_04r"><p>50-$3*4</p><p>2.2</p></fRef>
				<fRef l="enemy_fire_04r"><p>-50+$3*4</p><p>2.2</p></fRef>
				<w>1</w>
				<repeat><times>$__temp_grank-gt2</times>
					<fRef l="enemy_fire_04r"><p>48-$3*4</p><p>2.2</p></fRef>
					<fRef l="enemy_fire_04r"><p>-48+$3*4</p><p>2.2</p></fRef>
				</repeat>
				<w>1</w>
				<w>1</w>
			<w>$wt_tm</w>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_04n">
	<score>800</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_box_mid_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>8</p><p>30</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>8</p><p>30</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		
		<wait>2</wait>
		<eval name="wt_tm">24-($__temp_grank)*2</eval>
		<wait>5</wait>

		<wait>$wt_tm/2</wait>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>40</term>
		</changeSpeed>
		<chD><dir type="abs">$2</dir><tm>80</tm></chD>

	</action>
</enemy>


<!-- ************ enemy 05 ***************** -->
<create label="mahoujin_create_05">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_pu</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>72</width><height>72</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_05"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_05">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2400</vital>
	<enemyRef label="enemy_05"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_05">
	<score>11000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>

	<presentRef label="enemy_present_ball2_big_red"></presentRef>

	<revengeRef label="enemy_revenge_m_01_big"><param>5</param><param>20</param><param>200</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>18</w>

		<chS><sp>0.2</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>

		<repeat><times>7</times>
			<repeat><times>$__temp_grank-lt2</times>
				<aRef l="enemy_05_act0"/>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_05_act1"/>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_05_act2"/>
			</repeat>
			<repeat><times>$__temp_grank-gt3</times>
				<aRef l="enemy_05_act3"/>
			</repeat>
		</repeat>

		<chS><sp>1.2</sp><tm>30</tm></chS>

		<repeat><times>4</times>
			<repeat><times>$__temp_grank-lt2</times>
				<aRef l="enemy_05_act0"/>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_05_act1"/>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_05_act2"/>
			</repeat>
			<repeat><times>$__temp_grank-gt3</times>
				<aRef l="enemy_05_act3"/>
			</repeat>
		</repeat>

	</a>
</enemy>

<a l="enemy_05_act0">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.4</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05"><p>5</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-7</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-6</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.12</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>12</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-19</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.12</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>9</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-9</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-1</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.12</add>
		<w>2</w>
	</repeat>
	<w>23</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>-65</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>1</w>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>65</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>48</w>
</a>

<a l="enemy_05_act1">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05"><p>5</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-7</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>6</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>12</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-19</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-3</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>9</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-9</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-1</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>10</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-13</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
	</repeat>
	<w>23</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>-45</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>1</w>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>45</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>23</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>-45</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>1</w>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>45</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>24</w>
</a>

<a l="enemy_05_act2">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.8</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05"><p>5</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-7</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>6</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>3</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>12</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-19</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>9</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-9</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-1</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-13</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>3</w>
	</repeat>
	<w>19</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>-35</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>1</w>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>35</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>19</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>-35</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>1</w>
	<eval name="sp">2.6</eval>
	<fRef l="enemy_fire_05"><p>35</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<w>20</w>
</a>

<a l="enemy_05_act3">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.9</eval>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05"><p>5</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-7</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>6</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>3</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>12</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-19</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-3</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
		<fRef l="enemy_fire_05s"><p>9</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-9</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-1</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>10</p><p>12</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_05s"><p>-13</p><p>-12</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>2</w>
	</repeat>
	<w>16</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.9</eval>
	<fRef l="enemy_fire_05"><p>-25</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-1.0</p></fRef>
	<w>1</w>
	<eval name="sp">2.9</eval>
	<fRef l="enemy_fire_05"><p>25</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-1.0</p></fRef>
	<w>16</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">2.9</eval>
	<fRef l="enemy_fire_05"><p>-25</p><p>12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-0.8</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>12</p><p>0</p><p>$sp-1.0</p></fRef>
	<w>1</w>
	<eval name="sp">2.9</eval>
	<fRef l="enemy_fire_05"><p>25</p><p>-12</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.6</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-0.8</p></fRef>
	<fRef l="enemy_fire_05s"><p>0</p><p>-12</p><p>0</p><p>$sp-1.0</p></fRef>
	<w>24</w>
</a>


<!-- ************ enemy 06 ***************** -->
<create label="mahoujin_create_06">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_pi</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>205</green><blue>205</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<repeat><times>2</times>
			<createRef label="enemy_create_06_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<w>10</w>
			<repeat><times>$__temp_grank-gt3</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt3)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<repeat><times>$__temp_grank-gt2</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt2)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<repeat><times>$__temp_grank-gt4</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt4)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<w>10</w>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<repeat><times>$__temp_grank-gt3</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt3)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<createRef label="enemy_create_06_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<w>10</w>
			<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<w>10</w>
			<repeat><times>$__temp_grank-gt0</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt0)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>10</w>
			<repeat><times>$__temp_grank-gt4</times>
				<createRef label="enemy_create_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt4)</times>
				<createRef label="enemy_create_06n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>30</w>
			</repeat>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_06">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_06_score">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>1</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_06n">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_06n_score">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>1</p><p>$3</p></enemyRef>
</create>


<enemy label="enemy_06">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>


	<action>
		<chS><sp>0.4</sp><tm>30</tm></chS>
		<w>6</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06"><p>-3</p><p>2.5</p></fRef>
		<fRef l="enemy_fire_06s"><p>6</p><p>2.5</p></fRef>
		<w>1</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_06"><p>0</p><p>2.1</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.9</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.7</p></fRef>
			<fRef l="enemy_fire_06s"><p>20</p><p>2.5</p></fRef>
			<fRef l="enemy_fire_06s"><p>-40</p><p>2.5</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_06"><p>0</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>-30</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>30</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>60</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>60</p><p>2.3</p></fRef>
		<w>43</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06"><p>-3</p><p>2.5</p></fRef>
		<fRef l="enemy_fire_06s"><p>6</p><p>2.3</p></fRef>
		<w>1</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_06"><p>0</p><p>2.1</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.9</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.7</p></fRef>
			<fRef l="enemy_fire_06s"><p>20</p><p>2.5</p></fRef>
			<fRef l="enemy_fire_06s"><p>-40</p><p>2.5</p></fRef>
		</repeat>
		<w>1</w>
		<fRef l="enemy_fire_06"><p>30</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>-30</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>60</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_06"><p>-60</p><p>2.3</p></fRef>
		<w>43</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06"><p>-4</p><p>2.5</p></fRef>
		<fRef l="enemy_fire_06s"><p>8</p><p>2.3</p></fRef>
		<w>1</w>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_06"><p>0</p><p>2.1</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.9</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_06"><p>0</p><p>1.7</p></fRef>
			<fRef l="enemy_fire_06s"><p>20</p><p>2.5</p></fRef>
			<fRef l="enemy_fire_06s"><p>-40</p><p>2.5</p></fRef>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_06n">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>


	<action>
		<chS><sp>1.8</sp><tm>30</tm></chS>
	</action>
</enemy>



<!-- ************ enemy 07 ***************** -->
<create l="enemy_create_07d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_07d"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_07d">

	<a>

		<eval name="dir">180</eval>

		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_07n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_07"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<cRef l="enemy_create_07"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		<w>5</w>
		<repeat><times>$3-eq1</times>
			<cRef l="enemy_create_07_score"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>1-($3-eq1)</times>
			<cRef l="enemy_create_07"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_07n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="enemy_create_07"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_07n"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt4</times>
			<cRef l="enemy_create_07"><p>$1</p><p>$2</p><p>$dir</p></cRef>
		</repeat>

		<vanish/>

	</a>

</object>

<create l="enemy_create_07">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07"><p>0</p></enemyRef>
</create>
<create l="enemy_create_07n">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_07_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07"><p>1</p></enemyRef>
</create>
<create l="enemy_create_07n_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_07n"><p>1</p></enemyRef>
</create>



<enemy l="enemy_07">
	<score>320</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.8</sp><tm>45</tm></chS>
		<w>16</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_07act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_07act1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_07act2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_07act3"/>
		</repeat>
		<w>20</w>
		<chD><dir type="aim">0</dir><tm>60</tm></chD>
		<w>20</w>

		<repeat><times>3</times>
			<repeat><times>$__temp_grank-lt2</times>
				<aRef l="enemy_07act0"/>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_07act1"/>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_07act2"/>
			</repeat>
			<repeat><times>$__temp_grank-gt3</times>
				<aRef l="enemy_07act3"/>
			</repeat>
			<w>40</w>
		</repeat>

	</a>
</enemy>

<a l="enemy_07act0">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-1.2</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.2</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.2</p><p>2.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-1.2</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_01s"><p>-120</p><p>2.4</p></fRef>
</a>

<a l="enemy_07act1">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-2.2</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>2.2</p><p>2.5</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-2.2</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-120</p><p>2.5</p></fRef>
</a>

<a l="enemy_07act2">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-3.4</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>45-3.4</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-90</p><p>2.5</p></fRef>
</a>

<a l="enemy_07act3">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-3.4</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<fRef l="enemy_fire_01s"><p>1.7</p><p>2.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_01s"><p>60-3.4</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
	<fRef l="enemy_fire_01s"><p>-40</p><p>2.5</p></fRef>
</a>


<enemy l="enemy_07n">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		<w>17</w>

		<w>20</w>
		<chD><dir type="aim">0</dir><tm>60</tm></chD>

	</a>
</enemy>



<!-- ************ enemy 08 ***************** -->
<create l="enemy_create_08">
	<speed>0.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>720</vital>
	<enemyRef label="enemy_08"><p>0</p></enemyRef>
</create>

<enemy l="enemy_08">
	<score>3500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_02"><param>5</param><param>20</param><param>140</param><param>90</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>20</w>

		<eval name="wt_tm">150-($__temp_grank-gt1)*50</eval>
		<repeat><times>300/$wt_tm</times>
			<fRef l="enemy_fire_07d"/>
			<w>$wt_tm</w>
		</repeat>

		<w>60</w>
		<chS><sp>1.0</sp><tm>15</tm></chS>
	</a>
</enemy>


<!-- ************ enemy 09 ***************** -->
<create l="enemy_create_09d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_09d"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_09d">
	<a>

	<repeat><times>$3-eq1</times>
		<createRef l="enemy_create_09_score"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<repeat><times>1-($3-eq1)</times>
		<createRef l="enemy_create_09"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_09n"><p>$1</p><p>$2</p><p>5</p></createRef>
	<vanish/>

	</a>
</object>

<create l="enemy_create_09dn">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_09dn"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_09dn">
	<a>

	<repeat><times>$3-eq1</times>
		<createRef l="enemy_create_09n_score"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<repeat><times>1-($3-eq1)</times>
		<createRef l="enemy_create_09n"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_09n"><p>$1</p><p>$2</p><p>5</p></createRef>
	<vanish/>

	</a>
</object>

<create l="enemy_create_09da">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_09da"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_09da">
	<a>

	<repeat><times>$3-eq1</times>
		<createRef l="enemy_create_09_score"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<repeat><times>1-($3-eq1)</times>
		<createRef l="enemy_create_09"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_09a"><p>$1</p><p>$2</p><p>5</p></createRef>
	<vanish/>

	</a>
</object>


<create l="enemy_create_09dna">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_09dna"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_09dna">
	<a>

	<repeat><times>$3-eq1</times>
		<createRef l="enemy_create_09n_score"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<repeat><times>1-($3-eq1)</times>
		<createRef l="enemy_create_09n"><p>$1</p><p>$2</p><p>18</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_09a"><p>$1</p><p>$2</p><p>5</p></createRef>
	<vanish/>

	</a>
</object>





<create label="enemy_create_09">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09n">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09n"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_score">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09n_score">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09n"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09a">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09a"><p>0</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09">
	<score>320</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>		
		<wait>10</wait>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>1.7</p></fRef>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_08ab"><p>180</p><p>1.4</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_08ab"><p>180</p><p>1.1</p></fRef>
		</repeat>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">0.8</speed><term>20</term>
		</changeSpeed>

		<w>50</w>
		<aRef l="enemy_bullet_action3"><p>32</p></aRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>2.3</p></fRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_08ab"><p>180</p><p>1.7</p></fRef>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_08ab"><p>180</p><p>1.4</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_08ab"><p>180</p><p>1.1</p></fRef>
		</repeat>
		<w>50</w>
		<changeSpeed>
			<speed type="absolute">2.0</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_09n">
	<score>320</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>		
		<wait>10</wait>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">0.8</speed><term>20</term>
		</changeSpeed>

		<w>100</w>
		<changeSpeed>
			<speed type="absolute">2.0</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_09a">
	<score>320</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>		
		<wait>10</wait>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_09act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_09act1"/>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_09act2"/>
		</repeat>

		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">0.8</speed><term>20</term>
		</changeSpeed>

		<w>50</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_09act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_09act1"/>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_09act2"/>
		</repeat>
		<w>50</w>
		<changeSpeed>
			<speed type="absolute">2.0</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<a l="enemy_09act0">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_09"><p>-18</p><p>2.0</p></fRef>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.0</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_09s"><p>3</p><p>2.0</p></fRef>
	</repeat>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.0</p></fRef>
</a>

<a l="enemy_09act1">
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_09"><p>-21</p><p>2.2</p></fRef>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_09s"><p>3</p><p>2.2</p></fRef>
	</repeat>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.2</p></fRef>
</a>

<a l="enemy_09act2">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_09"><p>-24</p><p>2.4</p></fRef>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.4</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_09s"><p>3</p><p>2.4</p></fRef>
	</repeat>
	<fRef l="enemy_fire_09s"><p>15</p><p>2.4</p></fRef>
</a>




<!-- ************ enemy 10 ***************** -->
<create l="enemy_create_10d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_10d"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_10d">

	<a>

		<eval name="dir">90-180*($1-gt320)</eval>

		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_10"><p>$1</p><p>$2</p><p>$dir</p><p>0</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_10"><p>$1</p><p>$2</p><p>$dir</p><p>0</p></cRef>
		</repeat>
		<w>5</w>
		<cRef l="enemy_create_10n"><p>$1</p><p>$2</p><p>$dir</p><p>1</p></cRef>
		<w>5</w>
		<repeat><times>$3-eq1</times>
			<cRef l="enemy_create_10n_score"><p>$1</p><p>$2</p><p>$dir</p><p>2</p></cRef>
		</repeat>
		<repeat><times>1-($3-eq1)</times>
			<cRef l="enemy_create_10n"><p>$1</p><p>$2</p><p>$dir</p><p>2</p></cRef>
		</repeat>

		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_10n"><p>$1</p><p>$2</p><p>$dir</p><p>3</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="enemy_create_10"><p>$1</p><p>$2</p><p>$dir</p><p>3</p></cRef>
		</repeat>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="enemy_create_10n"><p>$1</p><p>$2</p><p>$dir</p><p>4</p></cRef>
		</repeat>
		<repeat><times>$__temp_grank-gt4</times>
			<cRef l="enemy_create_10n"><p>$1</p><p>$2</p><p>$dir</p><p>4</p></cRef>
		</repeat>

		<vanish/>

	</a>

</object>

<!-- ************ enemy 10 ***************** -->
<create l="enemy_create_10">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>0</p><p>$4</p></enemyRef>
</create>
<create l="enemy_create_10n">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_10_score">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>1</p><p>$4</p></enemyRef>
</create>
<create l="enemy_create_10n_score">
	<speed>1.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>1</p><p>$4</p></enemyRef>
</create>



<enemy l="enemy_10">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		<w>6</w>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_10act0"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_10act1"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_10act2"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_10act2"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_10act3"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_10act3"><p>$2</p></aRef>
		</repeat>

		<w>60</w>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>

		<repeat><times>-1</times>
			<repeat><times>$__temp_grank-lt2</times>
				<w>3</w>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_10act0"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_10act1"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<aRef l="enemy_10act2"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<aRef l="enemy_10act3"><p>$2</p></aRef>
			</repeat>
			<w>60</w>
			<repeat><times>$__temp_grank-lt2</times>
				<aRef l="enemy_10act0"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="enemy_10act1"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="enemy_10act2"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<aRef l="enemy_10act3"><p>$2</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<aRef l="enemy_10act3"><p>$2</p></aRef>
			</repeat>
			<w>60</w>
		</repeat>

	</a>
</enemy>

<a l="enemy_10act0">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>$1*2-90</p><p>1.7</p><p>4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>1.7</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>1.7</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>1.7</p><p>2</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy_10act1">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>$1*2-90</p><p>1.7</p><p>4</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>1.7</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>1.7</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>1.7</p><p>2</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy_10act2">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>$1*2-90</p><p>1.7</p><p>4</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>1.7</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>1.7</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>1.7</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>

<a l="enemy_10act3">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>$1*2-90</p><p>1.7</p><p>4</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>9</p><p>1.7</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>9</p><p>1.7</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>9</p><p>1.7</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>


<enemy l="enemy_10n">
	<score>320</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		<w>9</w>

		<w>60</w>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>

	</a>
</enemy>


<!-- ************ enemy 11 ***************** -->
<create l="enemy_create_11">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2200</vital>
	<enemyRef label="enemy_11"><p>0</p></enemyRef>
</create>


<enemy l="enemy_11">
	<score>11000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_ball_big_red"></presentRef>

	<revengeRef label="enemy_revenge_stagelast"><param>7</param><param>20</param><param>240</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<wait>20</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<wait>10</wait>

	<repeat><times>8</times>
		<repeat><times>2+($__temp_grank-gt4)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11"><p>0</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>95</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>95</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>90+45</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>120</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+27</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14ab"><p>45</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>180+33</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12"><p>0</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_13s"><p>100</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+33</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_12s"><p>70</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>105</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_14s"><p>95+37</p><p>1.4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>27</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+37</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>90</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+62</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>102</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>72</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>96+37</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>140</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_12s"><p>121</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>70+37</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>1.9</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>-26</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>90</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>40</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>160</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_14s"><p>80+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>70+43</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">15</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15"><p>90</p><p>2.8</p><p>3</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+15</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+23</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90-24</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>


</enemy>

<!-- ************ enemy 拞儃僗戞俁 ***************** -->
<create l="enemy_create_mb3_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_mb3_01"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>
<create l="enemy_create_mb3_01s">
	<speed>3</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_mb3_01"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_mb3_01">
	<score>850</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>
	<repeat><times>1-($1-eq0)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>

	<a>

		<w>5</w>
		<chS><sp type="abs">0.2</sp><tm>10</tm></chS>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>6</times>
			<repeat><times>$trank-lt2</times>
				<aRef l="enemy_mb3_01_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_mb3_01_act2"/>
			</repeat>
			<repeat><times>($trank-eq3)</times>
				<aRef l="enemy_mb3_01_act3"/>
			</repeat>
			<repeat><times>($trank-eq5)+($trank-eq4)</times>
				<aRef l="enemy_mb3_01_act4"/>
			</repeat>
		</repeat>
	</a>
</enemy>

<a l="enemy_mb3_01_act1">
	<eval name="sp">1.9+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<w>32</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<w>41</w>
</a>

<a l="enemy_mb3_01_act2">
	<eval name="sp">1.9+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>24</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>33</w>
</a>

<a l="enemy_mb3_01_act3">
	<eval name="sp">1.9+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>16</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>

	<w>41</w>
</a>

<a l="enemy_mb3_01_act4">
	<eval name="sp">1.9+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>16</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>41</w>
</a>

<a l="enemy_mb3_01_act5">
	<eval name="sp">1.9+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>16</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>8</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>
	<w>16</w>
	<fRef l="enemy_fire_mb_06"><p>0</p><p>$2</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_mb_06s"><p>0</p><p>$2</p><p>$sp-0.6</p></fRef>

	<w>25</w>
</a>

<!-- ************ enemy b1 ***************** -->
<create label="mahoujin_create_b_01">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="mahoujin_obj_b_01"><p>$3</p></objectRef>
</create>

<object l="mahoujin_obj_b_01">

	<imgRef l="img_b01_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue><term>70</term>
		</changeColor>
		<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
		<create>
			<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
			<object><actionRef label="smoke_back"></actionRef></object>
		</create>
		<wait>90</wait>

		<vanish/>
	</action>
</object>

<img type="normal" l="img_b01_mahoujin">
	<file type="dds">magic_cs_pu</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>52</width><height>52</height>
	<alpha>195</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>
</img>
<!-- b01_2 -->
<create label="mahoujin_create_b_01_2ab">
	<speed>1.6</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="mahoujin_obj_b_01_2"><p>$2</p></objectRef>
</create>

<create label="mahoujin_create_b_01_2s">
	<speed>1.6</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef l="mahoujin_obj_b_01_2"><p>$2</p></objectRef>
</create>

<object l="mahoujin_obj_b_01_2">

	<imgRef l="img_b01_2_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>
	<child>1</child>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<wait>1</wait>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="mahoujin_obj_b_01_2_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="mahoujin_obj_b_01_2_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="mahoujin_obj_b_01_2_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="mahoujin_obj_b_01_2_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="mahoujin_obj_b_01_2_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="mahoujin_obj_b_01_2_act5"><p>$1</p></aRef>
		</repeat>
	</action>
</object>

<img type="normal" l="img_b01_2_mahoujin">
	<file type="dds">magic_cs_pu</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>40</width><height>40</height>
	<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>
</img>

<a l="mahoujin_obj_b_01_2_act0">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>2</w>
	</repeat>
	<w>36</w>
	</repeat>
</a>

<a l="mahoujin_obj_b_01_2_act1">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>7</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>2</w>
	</repeat>
	<w>30</w>
	</repeat>
</a>

<a l="mahoujin_obj_b_01_2_act2">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>8</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>2</w>
	</repeat>
	<w>26</w>
	</repeat>
</a>

<a l="mahoujin_obj_b_01_2_act3">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>9</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>2</w>
	</repeat>
	<w>22</w>
	</repeat>
</a>

<a l="mahoujin_obj_b_01_2_act4">
	<eval name="sp">1.9+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>9</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>3</w>
	</repeat>
	<w>19</w>
	</repeat>
</a>

<a l="mahoujin_obj_b_01_2_act5">
	<eval name="sp">2.0+($__temp_grank*0.15)</eval>
	<w>2</w>
	<repeat><times>10</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_1_02r"><p>90</p><p>$sp</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b_1_02r"><p>-90</p><p>$sp</p><p>$1</p></fRef>
		<w>3</w>
	</repeat>
	<w>13</w>
	</repeat>
</a>
<!-- *******儃僗戞俁********* -->
<create l="enemy_create_b3_01r">
	<speed>0</speed>
	<direction type="rel">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_b3_01"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b3_01">
	<score>850</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>
	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>80</w>
		<eval name="rp_tm">2+$__temp_grank-($__temp_grank-gt0)</eval>
		<eval name="rp_tm2">4+$__temp_grank-($__temp_grank-gt0)</eval>
		<w>8</w>
		<eval name="sp">1.6+($__temp_grank*0.15)</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_03d"><p>$rp_tm</p></fRef>
		<w>1</w>
		<chS><sp>$2</sp><tm>32</tm></chS>
		<w>45</w>
		<fRef l="enemy_fire_b_3_03d"><p>$rp_tm2</p></fRef>
		<w>45</w>
		<fRef l="enemy_fire_b_3_03d"><p>$rp_tm2</p></fRef>


	</a>
</enemy>

<!-- *******儃僗戞俆********* -->
<!-- ************ enemy b5 ***************** -->

<create label="mahoujin_create_b_05">
	<speed>$2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05"><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_b_05s">
	<speed>$2</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_05">

	<imgRef l="img_b05_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="obj_b_05_act0"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="obj_b_05_act1"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="obj_b_05_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="obj_b_05_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="obj_b_05_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="obj_b_05_act5"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<w>10</w>
		<chS><sp type="abs">0.6</sp><tm>60</tm></chS>

	</action>
</object>

<img type="normal" l="img_b05_mahoujin">
	<file type="dds">magic_cs_pu</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>40</width><height>40</height>
	<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>
</img>

<a l="obj_b_05_act0">
	<eval name="sp">4.4</eval>
	<eval name="sp2">1.2+($__temp_grank*0.1)</eval>
	<eval name="rel">56*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>8</times>
		<add name="sp">-0.55</add>
		<add name="rel">-14*$2</add>
		<w>3</w>
		<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_act1">
	<eval name="sp">4.5</eval>
	<eval name="sp2">1.2+($__temp_grank*0.1)</eval>
	<eval name="rel">64*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>9</times>
		<add name="sp">-0.5</add>
		<add name="rel">-13*$2</add>
		<w>3</w>
		<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_act2">
	<eval name="sp">4.5</eval>
	<eval name="sp2">1.2+($__temp_grank*0.1)</eval>
	<eval name="rel">64*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>10</times>
		<add name="sp">-0.45</add>
		<add name="rel">-12*$2</add>
		<w>3</w>
		<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_act3">
	<eval name="sp">4.6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">64*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>10</times>
		<add name="sp">-0.46</add>
		<add name="rel">-10*$2</add>
		<w>3</w>
		<fRef l="enemy_fire_b_5_01r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_act4">
	<eval name="sp">4.8</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">131*$2</eval>
	<debugval><num>$rel</num></debugval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>12</times>
		<add name="sp">-0.4</add>
		<add name="rel">-9*$2</add>
		<w>2</w>
		<fRef l="enemy_fire_b_5_01r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_act5">
	<eval name="sp">4.8</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">146*$2</eval>
	<debugval><num>$rel</num></debugval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_01r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_01r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>12</times>
		<add name="sp">-0.4</add>
		<add name="rel">-9*$2</add>
		<w>2</w>
		<fRef l="enemy_fire_b_5_01r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_01r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>



<create label="mahoujin_create_b_05_2">
	<speed>$2</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05_2"><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_b_05_2s">
	<speed>$2</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05_2"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_05_2">

	<imgRef l="img_b05_2_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="obj_b_05_2_act0"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="obj_b_05_2_act1"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="obj_b_05_2_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="obj_b_05_2_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="obj_b_05_2_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="obj_b_05_2_act5"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<w>10</w>
		<chS><sp type="abs">0.6</sp><tm>60</tm></chS>

	</action>
</object>

<img type="normal" l="img_b05_2_mahoujin">
	<file type="dds">magic_cs_pu</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>40</width><height>40</height>
	<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>
</img>

<a l="obj_b_05_2_act0">
	<eval name="sp">5.6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">62*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>10</times>
		<add name="sp">-0.56</add>
		<add name="rel">-16*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_2_act1">
	<eval name="sp">5.8</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>12</times>
		<add name="sp">-0.48</add>
		<add name="rel">-14*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>


<a l="obj_b_05_2_act2">
	<eval name="sp">6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>14</times>
		<add name="sp">-0.42</add>
		<add name="rel">-12*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_2_act3">
	<eval name="sp">6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">85*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>15</times>
		<add name="sp">-0.4</add>
		<add name="rel">-11*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_2_act4">
	<eval name="sp">6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">137*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>16</times>
		<add name="sp">-0.37</add>
		<add name="rel">-10.5*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_2_act5">
	<eval name="sp">6</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">141*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>18</times>
		<add name="sp">-0.33</add>
		<add name="rel">-10*$2</add>
		<w>6</w>
		<fRef l="enemy_fire_b_5_02r2"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r2"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<create label="mahoujin_create_b_05_3">
	<speed>$2</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05_3"><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_b_05_3s">
	<speed>$2</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_05_3"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_05_3">

	<imgRef l="img_b05_2_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="obj_b_05_3_act0"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="obj_b_05_3_act1"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="obj_b_05_3_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="obj_b_05_3_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="obj_b_05_3_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="obj_b_05_3_act5"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<w>10</w>
		<chS><sp type="abs">0.6</sp><tm>60</tm></chS>

	</action>
</object>
<!--
<a l="obj_b_05_3_act0">
	<eval name="sp">4.8</eval>
	<eval name="sp2">1.2+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>11</times>
		<add name="sp">-0.43</add>
		<add name="rel">-14*$2</add>
		<w>5</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>
-->
<a l="obj_b_05_3_act0">
	<eval name="sp">4.8</eval>
	<eval name="sp2">1.2+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>13</times>
		<add name="sp">-0.36</add>
		<add name="rel">-14*$2</add>
		<w>5</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_3_act1">
	<eval name="sp">5</eval>
	<eval name="sp2">1.2+($__temp_grank*0.1)</eval>
	<eval name="rel">70*$2</eval>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>15</times>
		<add name="sp">-0.33</add>
		<add name="rel">-12*$2</add>
		<w>4</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_3_act2">
	<eval name="sp">5</eval>
	<eval name="sp2">1.3+($__temp_grank*0.1)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>17</times>
		<add name="sp">-0.29</add>
		<add name="rel">-12*$2</add>
		<w>4</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_3_act3">
	<eval name="sp">5</eval>
	<eval name="sp2">1.3+($__temp_grank*0.1)</eval>
	<eval name="rel">70*$2</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>18</times>
		<add name="sp">-0.27</add>
		<add name="rel">-12*$2</add>
		<w>4</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_3_act4">
	<eval name="sp">5</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>19</times>
		<add name="sp">-0.26</add>
		<add name="rel">-12*$2</add>
		<w>4</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<a l="obj_b_05_3_act5">
	<eval name="sp">5</eval>
	<eval name="sp2">1.3+($__temp_grank*0.15)</eval>
	<eval name="rel">70*$2</eval>
	<w>3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
	<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	<repeat><times>20</times>
		<add name="sp">-0.25</add>
		<add name="rel">-12*$2</add>
		<w>4</w>
		<fRef l="enemy_fire_b_5_02r"><p>70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>$rel</p></fRef>
		<fRef l="enemy_fire_b_5_02r"><p>-70</p><p>$sp</p><p>$1</p><p>5</p><p>$sp2</p><p>-1*$rel</p></fRef>
	</repeat>
</a>

<!-- *******儃僗戞俇********* -->
<!-- ************ enemy b6 ***************** -->
<create label="mahoujin_create_b_06d">
	<speed>$1</speed>
	<direction type="aim">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_06d"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_06d">

	<imgRef l="img_b06_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>1</tm></chS>
		<eval name="trank">$__temp_grank</eval>
		<w>10</w>
		<repeat><times>$trank-lt2</times>
			<aRef label="boss_06_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef label="boss_06_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef label="boss_06_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef label="boss_06_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef label="boss_06_act5"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</action>
</object>

<a label="boss_06_act1">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cx%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>4</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>45</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>

<a label="boss_06_act2">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cx%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>5</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>36</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>

<a label="boss_06_act3">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cx%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>6</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>30</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>

<a label="boss_06_act4">
	<eval name="wt_tm">12</eval>
	<eval name="dir">96+($_player_cx%5)-196*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>7</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>28</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>

<a label="boss_06_act5">
	<eval name="wt_tm">12</eval>
	<eval name="dir">102+($_player_cx%5)-208*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>8</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>26</p><p>4</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>


<create label="mahoujin_create_b_06d2">
	<speed>$1</speed>
	<direction type="aim">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_06d2"><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_06d2">

	<imgRef l="img_b06_mahoujin"><p>$1</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>1</tm></chS>
		<eval name="trank">$__temp_grank</eval>
		<w>10</w>
		<repeat><times>$trank-lt2</times>
			<aRef label="boss_06_act11"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef label="boss_06_act21"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef label="boss_06_act31"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef label="boss_06_act41"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef label="boss_06_act51"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</action>
</object>


<a label="boss_06_act11">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cx%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>4</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>45</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>
</a>

<a label="boss_06_act21">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cy%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>5</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>36</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>

</a>
<a label="boss_06_act31">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cy%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>6</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>30</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>

</a>

<a label="boss_06_act41">
	<eval name="wt_tm">12</eval>
	<eval name="dir">88+($_player_cy%5)-180*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>7</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>26</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>

</a>

<a label="boss_06_act51">
	<eval name="wt_tm">12</eval>
	<eval name="dir">94+($_player_cy%5)-192*($_self_cy-gt240)</eval>

	<!-- 曽岦丄懍搙丄怓丄摨帪張棟wait -->
	<cRef label="mahoujin_create_b_06"><p>$dir</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	<repeat><times>8</times>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<cRef label="mahoujin_create_b_06s"><p>24</p><p>1.5</p><p>$1</p><p>$wt_tm</p></cRef>
	</repeat>

</a>





<!-- 儗乕僓乕梡 -->
<create label="mahoujin_create_b_06">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_06"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_b_06s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mahoujin_obj_b_06"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<object l="mahoujin_obj_b_06">

	<imgRef l="img_b06_mahoujin"><p>$2</p></imgRef>
	<setDrawLevel><num>9</num></setDrawLevel>

	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<w>$3</w>
		<chS><sp type="abs">$1</sp><tm>1</tm></chS>
		<eval name="trank">$__temp_grank</eval>
		<w>30</w>
		<chS><sp type="abs">0</sp><tm>1</tm></chS>
		<w>60</w>
			<aRef l="obj_b_06_act2"><p>$2</p><p>$3</p></aRef>

		<vanish/>

	</action>
</object>

<img type="normal" l="img_b06_mahoujin">
	<file type="dds">magic_cs_pu</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>40</width><height>40</height>
	<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>
</img>


<a l="obj_b_06_act2">
	<eval name="wt_tm">1</eval>
	<eval name="sp">0.7+($__temp_grank*0.05)</eval>
	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_6_01r"><p>180-3</p><p>$1</p><p>$wt_tm</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_6_01s"><p>3</p><p>$1</p><p>$wt_tm</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<eval name="sp">1.1+($__temp_grank*0.05)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_b_6_01r"><p>-64</p><p>$1</p><p>$wt_tm</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_6_01s"><p>32</p><p>$1</p><p>$wt_tm</p><p>$sp</p></fRef>
	</repeat>

</a>



</exbulletml>
