<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** 中ボスのアクション　第２形態　                                *** -->
<!-- ***                                                               *** -->
<action  label="stage_middle_boss_02_action">

<!-- センターポイントへ移動 -->
	<changeSpeed>
		<speed type="absolute">2</speed><term>25</term>
	</changeSpeed>

	<changePosition type="center">
		<x>400</x><y>220</y>
	</changePosition>
	<changeSpeed>
		<speed type="absolute">0</speed><term>2</term>
	</changeSpeed>

	<wait>2</wait>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>25</radius></collision>

	<!-- 弾幕開始 -->
	<aRef label="start_boss_bullet"><p>$1</p></aRef>

	<cRef l="enemy_fire_mb02_org"></cRef>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="stage_middle_boss_02_act00"></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="stage_middle_boss_02_act01"></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="stage_middle_boss_02_act02"></aRef>
	</repeat>


	<debugval><num>$_self_cx</num></debugval>
	<debugval><num>$_self_cy</num></debugval>
	<debugval><num>$_counter</num></debugval>

	<global name="temp_grank">$__grank</global>


</action>

<create l="enemy_fire_mb02_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb02_org"></objectRef>
</create>

<object label="enemy_bullet_mb02_org">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="stage_middle_boss_02_act10"/>
		</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="stage_middle_boss_02_act11"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="stage_middle_boss_02_act12"/>
		</repeat>
	</a>
</object>


<!-- 140 -->
<a l="stage_middle_boss_02_act00">

<repeat><times>20</times>
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<eval name="t_off">-0.8</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02"><p>10</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>20</times>
		<fRef l="enemy_fire_mb02s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>35+28</w>

	<eval name="t_off">-1*$t_off</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02"><p>-10</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>20</times>
		<fRef l="enemy_fire_mb02s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>34+28</w>
	<global name="temp_grank">$__grank</global>

</repeat>
</a>

<!-- 140 -->
<a l="stage_middle_boss_02_act01">

<repeat><times>20</times>
	<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
	<eval name="t_off">-1.1</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02"><p>-100</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>24</times>
		<fRef l="enemy_fire_mb02s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>27+28</w>

	<eval name="t_off">-1*$t_off</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02"><p>100</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>24</times>
		<fRef l="enemy_fire_mb02s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>26+28</w>
	<global name="temp_grank">$__grank</global>

</repeat>
</a>

<!-- 140 -->
<a l="stage_middle_boss_02_act02">

<repeat><times>20</times>
	<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
	<eval name="t_off">-1.4</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>

	<fRef l="enemy_fire_mb02"><p>-100</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb02s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>28</times>
		<fRef l="enemy_fire_mb02s"><p>40+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb02s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>19+28</w>

	<eval name="t_off">-1*$t_off</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>

	<fRef l="enemy_fire_mb02"><p>100</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb02s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>28</times>
		<fRef l="enemy_fire_mb02s"><p>40+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_mb02s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>18+28</w>
	<global name="temp_grank">$__grank</global>

</repeat>
</a>

<a l="stage_middle_boss_02_act10">
<w>20</w>
<repeat><times>20</times>
	<eval name="t_sp">2.8+$__temp_grank*0.1</eval>
	<eval name="t_off">2.5</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>-20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>18</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>35+32</w>

	<eval name="t_off">-1*$t_off</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>18</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>34+32</w>

</repeat>

</a>

<a l="stage_middle_boss_02_act11">
<w>20</w>
<repeat><times>20</times>
	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<eval name="t_off">2.7</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>-20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>33</w>


	<eval name="t_off">-1*$t_off</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>10</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>32</w>

</repeat>

</a>


<a l="stage_middle_boss_02_act12">
<w>20</w>
<repeat><times>20</times>
	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<eval name="t_off">3</eval>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>-20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>

	<w>28</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>31</w>


	<eval name="t_off">-1*$t_off</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb02_1"><p>20</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>28</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_mb02_1s"><p>45+$t_off</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_mb02_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>2</w>
	</repeat>
	<w>30</w>

</repeat>


</a>


<!-- ********************************************************************* -->
<!-- *** 中ボスのアクション　第３形態　                                *** -->
<!-- ***                                                               *** -->

<action  label="stage_middle_boss_03_action">

<!-- センターポイントへ移動 -->
	<changeSpeed>
		<speed type="absolute">2</speed><term>25</term>
	</changeSpeed>

	<changePosition type="center">
		<x>400</x><y>140</y>
	</changePosition>
	<changeSpeed>
		<speed type="absolute">0</speed><term>2</term>
	</changeSpeed>

	<wait>2</wait>

	<!-- バリア作成 背景黒は暫定 -->
	<cRef label="boss_bg_black_create"/>
	<w>1</w>

	<!-- カットイン -->
	<aRef l="mboss_cutin_action"/>
	<w>1</w>
	<aRef l="player_cutin_action"/>
	<w>1</w>
	<aRef l="supporter_cutin_action"/>
	<w>1</w>
	<cRef l="mboss_barrier_create"><p>12000</p><p>9000</p><p>256</p><p>20</p></cRef>
	<cRef l="boss_barrier_create_dummy"><p>256</p></cRef>
	<w>110</w>

	<cRef l="enemy_create_mb10_child"><p>1.4</p><p>90</p><p>1</p><p>1</p></cRef>
	<cRef l="enemy_create_mb10_child"><p>1.4</p><p>-90</p><p>31</p><p>-1</p></cRef>

	<w>70</w>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<!-- 弾幕開始 -->
	<aRef label="start_boss_bullet"><p>$1</p></aRef>

	<eval name="save_cx">$_self_cx</eval>
	<eval name="save_cy">$_self_cy</eval>
	<eval name="t_count">1</eval>

	<debugval><num>$_self_cx</num></debugval>
	<debugval><num>$_self_cy</num></debugval>
	<debugval><num>$_counter</num></debugval>

	<!-- 本体攻撃用object作成 -->
	<cRef l="mboss_03_object_create"></cRef>

	<!-- パーツ全破壊後攻撃用 -->
	<cRef l="mboss_03_object_create3"></cRef>

	<eval name="flag">0</eval>
	<repeat><times>-1</times>
		<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>25</radius></collision>
			<soundtrack><file type="ogg">enemy_barrier</file></soundtrack>	
			<eval name="flag">1</eval>
			<cRef l="mboss_03_object_create2"></cRef>
		</repeat>
		<w>6</w>
		<global name="temp_grank">$__grank</global>
	</repeat>


</action>

<!-- 通常 -->
<create label="mboss_03_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_03_object"></objectRef>
</create>

<object l="mboss_03_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>30</w>
	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2"><p>0</p><p>12</p></fRef>-->
		<cRef label="enemy_create_magic_mb03_2"><p>0</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>90</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>90</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>90</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>90</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>90</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>90</p><p>12</p></cRef>
		<w>60</w>
		<repeat><times>$_difficulty-gt0</times>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--			<fRef l="enemy_fire_mb03_2ab"><p>160+($_player_cx%41)</p><p>36</p></fRef> -->
			<cRef label="enemy_create_magic_mb03_2ab"><p>160+($_player_cx%41)</p><p>36</p></cRef>
		</repeat>
		<w>150-($_difficulty-gt0)*20-($_difficulty-gt2)*20</w>
	</repeat>

	</a>
</object>

<!-- バリア破壊後 -->
<create label="mboss_03_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_03_object2"></objectRef>
</create>

<object l="mboss_03_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<w>30</w>
	<repeat><times>-1</times>

		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2"><p>0</p><p>12</p></fRef>-->
		<cRef label="enemy_create_magic_mb03_2"><p>0</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>72</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>72</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>72</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>72</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>72</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>72</p><p>12</p></cRef>
		<w>40</w>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--		<fRef l="enemy_fire_mb03_2s"><p>72</p><p>12</p></fRef> -->
		<cRef label="enemy_create_magic_mb03_2s"><p>72</p><p>12</p></cRef>
		<w>40</w>
		<repeat><times>$_difficulty-gt0</times>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--			<fRef l="enemy_fire_mb03_2ab"><p>160+($_player_cx%41)</p><p>36</p></fRef> -->
			<cRef label="enemy_create_magic_mb03_2ab"><p>160+($_player_cx%41)</p><p>36</p></cRef>
		</repeat>
		<w>40-($_difficulty-gt0)*10-($_difficulty-gt2)*10</w>
		<repeat><times>$_difficulty-gt2</times>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
<!--			<fRef l="enemy_fire_mb03_2s"><p>40</p><p>24</p></fRef> -->
			<cRef label="enemy_create_magic_mb03_2s"><p>40</p><p>36</p></cRef>
		</repeat>
		<w>50-($_difficulty-gt0)*10-($_difficulty-gt2)*10</w>

	</repeat>

	</a>
</object>



<!-- パーツ全破壊後 -->
<create label="mboss_03_object_create3">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_03_object3"></objectRef>
</create>

<object l="mboss_03_object3">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>


	<repeat><times>-1</times>
		<repeat><times>$__boss_parts-eq2</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="mboss_03_object3_act00"/>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="mboss_03_object3_act01"/>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="mboss_03_object3_act02"/>
			</repeat>
		</repeat>
	<w>6</w>
	</repeat>

	</a>
</object>

<a l="mboss_03_object3_act00">

	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>	<w>1</w>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb03_4"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb03_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>9</times>
	<w>3</w>
	<fRef l="enemy_fire_mb03_4s"><p>67</p><p>$t_sp-0.1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb03_4s"><p>60</p><p>$t_sp-0.1</p></fRef>
	</repeat>
	</repeat>
	<w>12</w>

</a>

<a l="mboss_03_object3_act01">

	<eval name="t_sp">4.7+$__temp_grank*0.1</eval>	<w>1</w>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb03_4"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb03_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>11</times>
	<w>3</w>
	<fRef l="enemy_fire_mb03_4s"><p>65.5</p><p>$t_sp-0.1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb03_4s"><p>60</p><p>$t_sp-0.1</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>

</a>

<a l="mboss_03_object3_act02">

	<eval name="t_sp">5.0+$__temp_grank*0.1</eval>	<w>1</w>
	<w>1</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_mb03_4"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb03_4s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>13</times>
	<w>3</w>
	<fRef l="enemy_fire_mb03_4s"><p>51</p><p>$t_sp-0.1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb03_4s"><p>45</p><p>$t_sp-0.1</p></fRef>
	</repeat>
	</repeat>
	<w>1</w>

</a>

<!-- ********************************************************************* -->
<!-- *** 最終形態用　child kill                                    *** -->
<!-- ***                                                               *** -->

<a l="mboss_attack_child_revenge">
	<targetRevenge label="mboss_03_object"></targetRevenge>
	<targetRevenge label="mboss_10_child_object"></targetRevenge>
</a>

	
</exbulletml>
