<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** 全ステージ共通の enemy present。                              *** -->
<!-- ***                                                               *** -->

<a l="enemy_box_anime_action">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>32*$j</left><top>32*$i</top><right>32*($j+1)</right><bottom>32*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>

<a l="enemy_box2_anime_action">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>32*$j</left><top>32*$i</top><right>32*($j+1)</right><bottom>32*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>

<a l="enemy_box2_big_anime_action">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>64*$j</left><top>64*$i</top><right>64*($j+1)</right><bottom>64*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>

<a l="enemy_box2_big_anime_action_alpha">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>64*$j</left><top>64*$i</top><right>64*($j+1)</right><bottom>64*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>
				<changeColor>
					<alpha>150+80*($_ttc_frame-lt(300*$_magic_rate/100))</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
				</changeColor>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>

<a l="enemy_ball_anime_action">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>32*$j</left><top>32*$i</top><right>32*($j+1)</right><bottom>32*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>

<a l="enemy_ball_big_anime_action">

	<rep><ts>-1</ts>

		<v n="i">0</v>
		<rep><ts>4</ts>

			<v n="j">0</v>
			<rep><ts>4</ts>
				<setImgUV><left>64*$j</left><top>64*$i</top><right>64*($j+1)</right><bottom>64*($i+1)</bottom></setImgUV>
				<rep><ts>1-($i-eq3)*($j-eq3)</ts>
					<w>3</w>
				</rep>

				<add n="j">1</add>
			</rep>
			<add n="i">1</add>
		</rep>
	</rep>

</a>


<present label="enemy_present_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_small_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_anime_action"></aRef>
</present>


<present label="enemy_present_m1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_3">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_4">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_5">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_6">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_7">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_8">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_9">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_yellow</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>


<present label="enemy_present_be_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_be_trans_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_trans_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>


<damage l="enemy_common_damage">
	<changeColor>
		<alpha>255</alpha><red>255</red><green>64</green><blue>64</blue><term>1</term>
	</changeColor>
	<wait>1</wait>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
	</changeColor>
	<wait>5</wait>
</damage>

<!-- ****enemy 共通 *********** -->

<present label="enemy_present_box_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>


<present label="enemy_present_box_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_box_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_box_trans_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_trans_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>


<present label="enemy_present_box_trans_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_trans_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_box_trans_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_trans_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box_anime_action"></aRef>
</present>

<present label="enemy_present_box2_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_anime_action"></aRef>
</present>

<present label="enemy_present_box2_trans_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_trans_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_anime_action"></aRef>
</present>

<present label="enemy_present_box2_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_anime_action"></aRef>
</present>

<present label="enemy_present_box2_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_anime_action"></aRef>
</present>


<present label="enemy_present_box_mid_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_mid_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_mid_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_mid_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_mid_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_mid_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>42</width><height>42</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>


<present label="enemy_present_box_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_big_red_alpha">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>150</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action_alpha"></aRef>
</present>

<present label="enemy_present_box_big_trans_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_big_trans_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box_big_trans_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box2_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box3_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box3_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box3_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box3_big_trans_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box2_big_trans_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box4_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box4_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>

<present label="enemy_present_box4_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_box2_big_anime_action"></aRef>
</present>


<!-- BALL -->

<present label="enemy_present_ball_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_red</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_anime_action"></aRef>
</present>

<present label="enemy_present_ball_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_blue</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_anime_action"></aRef>
</present>

<present label="enemy_present_ball_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_green</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_anime_action"></aRef>
</present>

<present label="enemy_present_ball_yellow">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_yellow</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_anime_action"></aRef>
</present>

<!-- BIG BALL -->

<present label="enemy_present_ball_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball_big_yellow">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_yellow</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>56</width><height>56</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<!-- BIG BALL2 -->

<present label="enemy_present_ball2_big_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball2_big_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball2_big_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<present label="enemy_present_ball2_big_yellow">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_ball_big_yellow</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>72</width><height>72</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="enemy_ball_big_anime_action"></aRef>
</present>

<!-- FIX -->
<present label="enemy_present_box_fix_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<present label="enemy_present_box_fix_trans_red">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_red</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<present label="enemy_present_box_fix_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<present label="enemy_present_box_fix_trans_blue">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_blue</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<present label="enemy_present_box_fix_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<present label="enemy_present_box_fix_trans_green">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_box_big_trans_green</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>48</width><height>48</height>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<aRef l="fix_action"/>
</present>

<a l="fix_action">
<repeat><times>-1</times>
	<w>60</w>
	<changeColor>
		<alpha>230</alpha><red>195</red><green>195</green><blue>195</blue><tm>5</tm>
	</changeColor>
	<w>30</w>
	<changeColor>
		<alpha>230</alpha><red>255</red><green>255</green><blue>255</blue><tm>5</tm>
	</changeColor>
</repeat>
</a>

<present label="enemy_present_black">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">itemjewel_2_24x24</file>
		<left>24*5</left><top>24*5</top><right>24*6</right><bottom>24*6</bottom>
		<width>20</width><height>20</height>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<rotateImg>
		<direction>12</direction><term>-1</term>
	</rotateImg>
	<aRef l="black_action"/>
</present>

<a l="black_action">
	<wait>1</wait>
	<repeat><times>-1</times>
		<changeColor>
			<alpha>200</alpha><red>155</red><green>155</green><blue>155</blue><term>10</term>	
		</changeColor>
		<wait>10</wait>
		<changeColor>
			<alpha>140</alpha><red>65</red><green>65</green><blue>65</blue><term>10</term>	
		</changeColor>
		<wait>10</wait>		
	</repeat>
</a>

</exbulletml>
