<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<!-- 悠莉:  100:怒、101:笑、102:常、103:苦、104:寂、105:真、106:驚、107:考 -->
<!-- 真悠:  200:怒、201:常、202:苦、203:寂、204:真、205:笑、206:驚、207:考 -->
<!-- ********************************************************************* -->


<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 01:15</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>7</param></createRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>This isn't good...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">102</global>
<setString><string>What's the matter, Mayuu?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>We got into Genesis City like we wanted, but**now we're completely cut off. I can't even**contact the outside at all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
<setString><string>Can't you go around their blocks or tunnel**through?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>I've tried a few things, but nothing's**working. It's like we've been physically cut**off.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Oh.**There's nobody around here either. It's like**we've stepped into an entirely different**world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah.**The people here had their physical data**absorbed by Ill-net...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">103</global>
<setString><string>Cut off from their body and soon they'll**die...**Vanishing Ghost syndrome...**When Ms. Kouduki was swallowed...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>...Yuuri?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>You might not remember it, but the moment**when her body was swallowed, there were signs**of some kind of program starting.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>Huh!? What do you mean?**That Ghosts are being deliberately created by**something?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>I think there's a good chance of it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>A program... at the moment that she**disappeared...?**I don't remember that at all...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>But why? I had no idea and there wasn't any**log of it either.**I never told anybody before because I had no**idea what to think.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>Then why now...**Do you mean that this incident's the same?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah. Something's definitely causing this.**Ghosts are being created at the same time, so**maybe they've got something in common.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>And the AHCs...**It seems like everything is tied to Sara and**Ms. Kouduki after all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Whatever the case is, I think there's a good**chance Sara's at the middle of this. She**vanished at the same time as Ms. Kouduki's**Ghost.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>Conisidering that a lot of her data**disappeared at the same time, it's not a**stretch to assume that someone is using her**data and Sara's AHC to cause this.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>So that's what you think.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>If we can resolve this, we can uphold her**will and advance what she dreamed of.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>She told us "If anything happens to me,**destroy all my data and research."</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>She did have a lot of really dangerous stuff.**It's our job as her students to take care of**Sara and her work.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>It'd be bad if someone misused it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Okay, that's enough talking. It looks like**we've got more worms to get through before we**reach the control area.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>I think there are quite a lot of them this**time.**Let's be careful.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4B_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>80</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>It's been three months since we were here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>The quiet here is creepy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Because it's usually full of guards.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>If Sara's been hiding in here the whole time,**I'm not surprised we couldn't find her. We**were able to collect most of Ms. Kouduki's**data, but not her AH.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>It's been ten years since we lost her...**There haven't been any signs of Sara anywhere**on Ill-net. If she were here, she'd probably**never be found.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">201</global>
<setString><string>I think she's here too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>We didn't have any evidence before.**Now though, it looks almost close to certain.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>So, what're we going to do?**Just go straight in?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>There aren't any guards to stop us.**Let's just walk in the front door.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage4B_boss_appear"></actionRef>
				<wait>80</wait>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My my. That won't do at all.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Another AH?**Your master must be a big fan of using them.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">207</global>
<setString><string>Do you think she's been here the whole time?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">107</global>
<setString><string>That's a tough question. Ms. Kouduki became a**Ghost before Ill-net was open to the public.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>Thought about like that, it's natural to**think that Sara's been in here since then.**That wouldn't leave any traces of her either.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">207</global>
<setString><string>But there aren't many people who would be**willing or even able to hide Sara.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>There's the possibility that Ms. Kouduki**brought her here too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Ah, you're right!**But someone had to have met her after that;**whoever's been making these AHCs like hers.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah. I wonder who it could...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4B_boss_appear"></actionRef>
		<wait>60</wait>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. I wasn't aware that you had already**come this far. I meant to hurry back too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>What? Another AH?**Is your master a collector or something?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">203</global>
<setString><string>Do you think it's safe ahead?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Hey, hey. Don't be so cowardly.**This is a rare chance for us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>No, I'm not scared.**I just don't want to see you get hurt again.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Hmph...**I'm be careful.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- ボス出現の画像のみ -->
				<actionRef label="stage4B_boss_appear"></actionRef>
				<wait>60</wait>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. I wasn't aware that you had already**come this far. I meant to hurry back too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>What? Another AH?**Is your master a collector or something?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

						
			<global name="global_character_kaiwa">303</global>
<setString><string>An AH will not betray her master.**Don't you know that we are not like you**humans?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
<setString><string>I wonder about that.**I don't know how much stock I should put in**an AH who thinks it's superior to us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>My, what a rude little girl.**But you are an unwelcome guest. My master and**I are busy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>What's making you so busy?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I have no reason to tell you that. Your visit**has done nothing but increase the work I have**to do.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Hmph.**So basically, you're the door guard?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>That's half correct.**My duty is to guard the door and search for**someone.**Everything is for my master's desire.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Search for someone?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Oh? I appear to have let something slip.**But you will not be leaving here, so it**doesn't matter.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Sounds like you know a lot.**Let's see what we can do to pry it out of**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I will silence you before you can!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
			
	<!-- *** フラグ S22 *** -->
	<repeat><times>($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>22</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>22</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
	
	
	<!-- *** フラグ S23 *** -->
	<repeat><times>($_prate-lt650000)</times>
		<setGameFlag>
			<num>23</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_prate-lt650000)</times>
		<setGameFlag>
			<num>23</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
			
			
	<!-- *** フラグ S24 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>24</num><flag>1</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>24</num><flag>0</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>550</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>N-No way... How are you.. so strong...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Huff... huff... Finally stopped?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Are you okay, Yuuri?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>What about you? Are you hurt?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>If it's hard for you... to fight me... if you**keep going...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>What about it?**We won't know unless we go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>It's been hard for us so far, but together, I**know we can make it through.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
					
			<global name="global_character_kaiwa">305</global>
<setString><string>Why would... you go so far...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<sysvar name="_arg0">24</sysvar><eval name="f24">$_gameflag</eval>
						
			<repeat><times>$f24-eq0</times>
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>We've got something to say to the one behind**this.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>Even if it's Ms. Kouduki, right?</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>That's my line.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Hahaha. Sorry, Yuuri.**Okay, shall we be going?</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>		
					<global name="global_character_kaiwa">105</global>
<setString><string>We have to keep our promise to Ms. Kouduki.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>She may have been unhinged, but she was our**teacher. We want to see her last wishes come**true.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Yeah.**Let's go. For what she wanted.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
			</repeat>
			<repeat><times>1-($f24-eq0)</times>
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">204</global>
<setString><string>For all the people who have been hurt.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
<setString><string>Okay, let's get going.**We still don't know what their master might**be up to.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>		
					<global name="global_character_kaiwa">204</global>
<setString><string>We have to keep our promise to Ms. Kouduki.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>She may have been unhinged, but she was our**teacher. We want to see her last wishes come**true.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Yeah.**Let's go. For what she wanted.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>			
			</repeat>
			


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Alto</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maid_hyoujou1b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maid_hyoujou2b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maid_hyoujou3b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maid_hyoujou4b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maid_hyoujou5b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maid_hyoujou6b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maid_hyoujou7b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Sara's whereabouts...****Maybe she's here.****She's been here from the start.****Do you think it's safe ahead?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S19 *** -->
	<setGameFlag>
		<num>19</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S19 *** -->
	<setGameFlag>
		<num>19</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S19 *** -->
	<setGameFlag>
		<num>19</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<sysvar name="_arg0">19</sysvar><eval name="f19">$_gameflag</eval>			
	<sysvar name="_arg0">22</sysvar><eval name="f22">$_gameflag</eval>			
	<sysvar name="_arg0">23</sysvar><eval name="f23">$_gameflag</eval>			
	<sysvar name="_arg0">24</sysvar><eval name="f24">$_gameflag</eval>			
	
	<repeat><times>$f24-eq0</times>

		<repeat><times>($f19*$f22*$f23)-eq1</times>
			<create>
				<speed>0</speed>
				<direction type="absolute">0</direction>
				<cx>320</cx><cy>160</cy>
				<object label="selectbox_object">
					<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going...****Something to say to the culprit.****For Ms. Kouduki's last wishes.</string></setString>
				</object>
			</create>
			<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
		</repeat>

		<repeat><times>1-(($f19*$f22*$f23)-eq1)</times>
			<create>
				<speed>0</speed>
				<direction type="absolute">0</direction>
				<cx>320</cx><cy>160</cy>
				<object label="selectbox_object">
					<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going...****Something to say to the culprit.</string></setString>
				</object>
			</create>
			<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>
		</repeat>


	</repeat>
	<repeat><times>1-($f24-eq0)</times>

		<repeat><times>($f19*$f22*$f23)-eq1</times>
			<create>
				<speed>0</speed>
				<direction type="absolute">0</direction>
				<cx>320</cx><cy>160</cy>
				<object label="selectbox_object">
					<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going...****For the people who have been hurt.****For Ms. Kouduki's last wishes.</string></setString>
				</object>
			</create>
			<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
		</repeat>

		<repeat><times>1-(($f19*$f22*$f23)-eq1)</times>
			<create>
				<speed>0</speed>
				<direction type="absolute">0</direction>
				<cx>320</cx><cy>160</cy>
				<object label="selectbox_object">
					<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going...****For the people who have been hurt.</string></setString>
				</object>
			</create>
			<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>
		</repeat>

	</repeat>
	
	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>
	<setGameFlag>
		<num>25</num><flag>0</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>
	<setGameFlag>
		<num>25</num><flag>1</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>
	<setGameFlag>
		<num>25</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
