<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<system><command>disablepause</command></system>
	<system><command>fulldrawon</command></system>
	<system><command>playermovedisable</command></system>

	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<!-- エキストラ判定 -->


	<actionRef label="normal_game_action"></actionRef>

</action>

<action label="normal_game_action">

	<!-- 各エンディングテキスト-->
	<actionRef label="epilogue_text_action"></actionRef>


	<!-- エンディング種類 -->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

	<eval name="staff_flag">0</eval>

	<rep><ts>$f77-eq1</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq2</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq3</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq4</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq5</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq6</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq7</ts><eval name="staff_flag">0</eval></rep>
	<rep><ts>$f77-eq8</ts><eval name="staff_flag">0</eval></rep>

	<rep><ts>$f77-eq9</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq10</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq11</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq12</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq13</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq14</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq15</ts><eval name="staff_flag">0</eval></rep>
	<rep><ts>$f77-eq16</ts><eval name="staff_flag">0</eval></rep>

	<rep><ts>$f77-eq17</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq18</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq19</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq20</ts><eval name="staff_flag">1</eval></rep>
	<rep><ts>$f77-eq21</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq22</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq23</ts><eval name="staff_flag">2</eval></rep>
	<rep><ts>$f77-eq24</ts><eval name="staff_flag">0</eval></rep>
	<rep><ts>$f77-eq25</ts><eval name="staff_flag">0</eval></rep>

	<rep><ts>$f77-eq26</ts><eval name="staff_flag">0</eval></rep>
	

	<!-- debug -->
<!--
	<eval name="staff_flag">0</eval>
-->


	<!-- NORMAL/SAD -->
	<repeat><times>$staff_flag-eq1</times>
		<actionRef label="staffroll_action1"></actionRef>
		<wait>120</wait>
	</repeat>

	<!-- TRUE -->	
	<repeat><times>$staff_flag-eq2</times>
		<actionRef label="staffroll_action2"><p>$f77</p></actionRef>
		<wait>120</wait>
	</repeat>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<img type="add">
			<file type="dds">rectwhite</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>642</width><height>442</height>
			<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
		</img>	
		<setDrawLevel><num>25</num></setDrawLevel>
	</create>


	<wait>2</wait>
	
	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<system><command>switchpause</command></system>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
	<waitLock><num>1</num></waitLock>

</action>

<action label="EX_game_action">

	<actionRef label="epilogue_EX_text_action"></actionRef>
	<wait>2</wait>

	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<system><command>switchpause</command></system>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
	<waitLock><num>1</num></waitLock>

</action>


<!-- ********** 共通ＢＡＤ　ＥＮＤ ************************ -->

<!-- 共通 BAD -->
<action label="epilogue_text_object_action_9">
	<actionRef label="fullsize_text_setup_action"></actionRef>
			
	<sound type="bgm" label="bgm">
		<track><file type="ogg">24_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*5</loop></play>
	</sound>	

	<textBlock l="800260"></textBlock>

	<setString><string>****</string></setString>
	<addString><string>鉱暦 3 0 6 6年　紫月 1 3日。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>鉱石魔法の終わりを示す日付である。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>この日、突如として世界中の鉱石が黒鉱石と変化した。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>この時の世界の混乱は、どれだけ書き記しても不足する。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>身に付けていた鉱石が黒く変わり、多くの人間が**一斉に魔法を暴走させた。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>魔法の暴走により命を落とした人間は数知れない。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>魔法文明は、まさに一夜にして崩壊したのである。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<!-- ***** 改ページ ***** -->
	<setString><string>****</string></setString>
	<addString><string>三日三晩の混乱を経て、人口は十分の一にまで減少した。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>さらに、魔法文明が崩壊して七日七晩が過ぎた頃には人口は五十分の一にまでなったと言われている。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>この大事件の原因は未だ不明である。</string></addString>
	<actionRef label="text_wait_action"></actionRef>

	<addString><string>****</string></addString>
	<addString><string>****************** N o . 2 6　　共通　ＢＡＤ</string></addString>
	<w>60</w>
	<addString><string>**　　　　　　　　　「ＤｏｏｍｓＤａｙ」</string></addString>
	<actionRef label="text_wait_action"></actionRef>


	<actionRef label="fullsize_text_finish_action_epilogue"></actionRef>
</action>

<!-- ***** エピローグ背景画像 *****-->
<action label="ending_pict_create_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>512</cx><cy>256</cy>
		<objectRef l="ending_bg_object_1"><p>$1</p></objectRef>
	</create>
</action>

<action label="ending_pict_create_action2">
	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>512</cx><cy>256</cy>
		<objectRef l="ending_bg_object_2"><p>$1</p></objectRef>
	</create>
</action>

<object l="ending_bg_object_1">
	<createSurface>
		<width>1024</width><height>512</height>
	</createSurface>
	<clearSurface></clearSurface>
	<setDrawLevel><num>1</num></setDrawLevel>
	<actionRef l="ending_bg_object_action_1"><p>$1</p></actionRef>
</object>

<object l="ending_bg_object_2">
	<createSurface>
		<width>1024</width><height>512</height>
	</createSurface>
	<clearSurface></clearSurface>
	<setDrawLevel><num>2</num></setDrawLevel>
	<actionRef l="ending_bg_object_action_2"><p>$1</p></actionRef>
</object>


<action l="ending_bg_object_action_1">
	<wait>1</wait>
	<!-- *** 背景画像の表示 *** -->
	<repeat><times>$1-eq1</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">ending_bg1</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq2</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">ending_bg2</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq3</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">ending_bg3</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
</action>


<action l="ending_bg_object_action_2">
	<wait>1</wait>

	<repeat><times>$1-eq1</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_narumi</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq2</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_mizuki</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq3</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_narumi</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq4</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_mizuki</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq5</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_narumi</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq6</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_mizuki</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>


	<repeat><times>$1-eq9</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_ririka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq10</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_rurika</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq11</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_ririka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq12</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_rurika</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq13</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_ririka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq14</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_rurika</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>


	<repeat><times>$1-eq17</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_asa</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq18</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">a_shizuka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq19</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_asa</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq20</times>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">b_shizuka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq21</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_asa</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq22</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_shizuka</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>
	<repeat><times>$1-eq23</times>
			<revengeRef label="stage6c_object_revenge2"/>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
			</changeColor>
			<loadSurface><file type="dds">c_shizuma</file></loadSurface>
			<wait>1</wait>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
	</repeat>


</action>



<!-- ********** スタッフロールその１ ************************ -->
<action label="staffroll_action1">
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object"><actionRef label="staffroll_object_action_1"></actionRef></object>
	</create>

	<wait>60+60</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>1</num></waitLock>

</action>

<!-- ダミーカーソル -->
<action label="cursor_ending_end_action"></action>
<selected label="cursor_ending_end_selected"></selected>
<decided label="cursor_ending_end_decided"><vanish></vanish></decided>

<!-- ダミー選択肢 -->
<selectable label="selectable_ending_end">
	<decidedRef    label="selectable_ending_end_decided"></decidedRef>
	<selectedRef   label="selectable_ending_end_selected"></selectedRef>
	<unselectedRef label="selectable_ending_end_unselected"></unselectedRef>
	<revengeRef	   label="selectable_ending_end_revenge"></revengeRef>
	<actionRef	   label="selectable_ending_end_action"></actionRef>
</selectable>

<decided    label="selectable_ending_end_decided">
	<targetRevenge label="ending_particle_org"/>
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>120</term>
	</changeTargetVolume>
	<wait>60</wait>

	<targetRevenge label="staffroll_object"/>
	<targetRevenge label="staffroll_object2"/>
	<wait>60</wait>
	<targetVanish label="bgm"></targetVanish>

	<releaseLock><num>1</num></releaseLock>

</decided>
<selected   label="selectable_ending_end_selected"></selected>
<unselected label="selectable_ending_end_unselected"></unselected>
<revenge	label="selectable_ending_end_revenge">
	<vanish></vanish>
</revenge>
<action	    label="selectable_ending_end_action"></action>


<!-- ********** スタッフロールその１object ************************ -->
<action label="staffroll_object_action_1">
<!--	<changeTargetVolume label="bgm">
		<num>-10000</num><term>180</term>
	</changeTargetVolume>
-->
	<wait>60</wait>
	<actionRef label="picture_revenge"/>
<!--	<targetVanish label="bgm"></targetVanish> -->

	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">29_ending2</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	<wait>60</wait>

	<createRef label="roll_crate2"><param>0</param><param>12</param><param>200</param></createRef>
	<createRef label="roll_crate2x"><param>1</param><param>12</param><param>240</param><param>-4</param></createRef>
	<createRef label="ending_pic1"></createRef>
	<wait>120</wait>
	<actionRef label="common_ending_effect"><param>400</param><param>100</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>80</param><param>150</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>240</param><param>80</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>560</param><param>121</param></actionRef>
	<wait>110</wait>

	<!-- 企画原案 -->
	<createRef label="roll_crate1"><param>0</param><param>0</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- キャラクターデザイン -->
	<createRef label="roll_crate1xb"><param>0</param><param>2</param><param>-58+15</param></createRef>
	<createRef label="roll_crate1xb"><param>1</param><param>2</param><param>48+15</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.25</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>-80</param></createRef>
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>50</param></createRef>
	<wait>200</wait>

	<!-- プログラム -->
	<createRef label="roll_crate1"><param>0</param><param>1</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>200</wait>


	<!-- 脚本シナリオ -->
	<createRef label="roll_crate1x"><param>1</param><param>0</param><param>0</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- キャラクターグラフィックス -->
	<createRef label="roll_crate1xa"><param>0</param><param>2</param><param>-60</param></createRef>
	<createRef label="roll_crate1xa"><param>0</param><param>3</param><param>50</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.25</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>0</param></createRef>
<!--
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>50</param></createRef>
-->
	<wait>200</wait>

	<!-- グラフィックス -->
	<createRef label="roll_crate1"><param>0</param><param>3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- 音楽・効果音 -->
	<createRef label="roll_crate1"><param>0</param><param>5</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- ３Ｄ背景 -->
	<createRef label="roll_crate1"><param>1</param><param>1</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.7</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- システムスクリプト -->
	<createRef label="roll_crate1"><param>1</param><param>3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.2</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- 弾幕スクリプト -->
	<createRef label="roll_crate1"><param>0</param><param>4</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>10</param></createRef>
	<wait>200</wait>

	<!-- 会話スクリプト -->
	<createRef label="roll_crate1"><param>1</param><param>4</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- テストプレイ -->
	<createRef label="roll_crate1"><param>1</param><param>5</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.9</param></createRef>
	<wait>40</wait>
<!--
	<createRef label="roll_crate1"><param>1</param><param>10</param></createRef>
	<wait>40</wait>
-->
	<createRef label="roll_crate1"><param>0</param><param>10</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>0</param></createRef>
<!--
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>50</param></createRef>
-->
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>200</wait>

	<!-- Special Thanks -->
<!--
	<createRef label="roll_crate1"><param>0</param><param>6</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.15</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>11</param></createRef>
	<wait>200</wait>
-->


	<!-- 監督 -->
	<createRef label="roll_crate1"><param>1</param><param>6</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.5</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>

	<!-- 著作 -->
	<createRef label="roll_crate3"><param>0</param><param>7</param><param>340</param><param>-3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate3l"><param>1</param><param>7</param><param>0.8</param><param>325</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate3"><param>1</param><param>11</param><param>285</param><param>0</param></createRef>
	<wait>330+60-120</wait>

	<targetRevenge label="ending_particle_org"/>
	<wait>120</wait>

	<releaseLock><num>1</num></releaseLock>
	<targetRevenge label="staffroll_object"/>

</action>




<!-- ********** 画像のrevenge ************************ -->
<revenge label="stage6ab_object_revenge">

	<changeColor>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</changeColor>
	<wait>120</wait>
	<vanish/>

</revenge>


<revenge label="stage6c_object_revenge">
	<wait>1</wait>
	<vanish/>
</revenge>

<revenge label="stage6c_object_revenge2">
	<changeColor>
		<changeColor>
			<alpha>115</alpha><red>225</red><green>225</green><blue>135</blue><term>180</term>
		</changeColor>
	</changeColor>
</revenge>

<revenge label="stageEX_object_revenge">
	<changeColor>
		<alpha>10</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<wait>120</wait>
	<vanish/>
</revenge>

<!-- ********** 各画像 ************************ -->
<create label="roll_crate1">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate1x">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate1xa">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1a"><param>$1</param><param>$2</param><param>0.75</param></objectRef>
</create>

<create label="roll_crate1xb">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1a"><param>$1</param><param>$2</param><param>0.9</param></objectRef>
</create>

<create label="roll_crate1l">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1l"><param>$1</param><param>$2</param><param>$3</param></objectRef>
</create>


<object label="roll1">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<object label="roll1a">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36*$3</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<object label="roll1l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<create label="roll_crate2">
	<cx>640-156</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll2"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate2x">
	<cx>640-156+$4</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll2"><param>$1</param><param>$2</param></objectRef>
</create>


<object label="roll2">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
		<wait>240</wait>
		<changeSpeed>
			<speed type="absolute">0.8</speed><term>1</term>
		</changeSpeed>

	</action>
</object>		

<create label="roll_crate3">
	<cx>640-156+$4</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll3"><param>$1</param><param>$2</param><param>$3</param></objectRef>
</create>

<object label="roll3">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<wait>$3</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
	</action>
</object>		

<create label="roll_crate3l">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll3l"><param>$1</param><param>$2</param><param>$3</param><param>$4</param></objectRef>
</create>

<object label="roll3l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<wait>$4</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
	</action>
</object>		

<!-- パーティクルエフェクト -->
<action label="common_ending_effect">

</action>



<!-- ********** スタッフロールその２ ************************ -->
<action label="staffroll_action2">
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object2"><actionRef label="staffroll_object_action_2"></actionRef></object>
	</create>

	<wait>60+60</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>1</num></waitLock>

</action>

<!-- ********** スタッフロールその２object TRUE ************************ -->
<action label="staffroll_object_action_2">
<!--	<changeTargetVolume label="bgm">
		<num>-10000</num><term>140</term>
	</changeTargetVolume>
-->
	<wait>60</wait>
<!-- 	<targetVanish label="bgm"></targetVanish> -->

	<actionRef label="picture_revenge2"/>
	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">28_ending1</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	<wait>60</wait>

	<createRef label="roll_crate10"><param>0</param><param>12</param><param>320</param><param>180</param><param>360</param></createRef>
	<wait>360</wait>
	<createRef label="roll_crate10"><param>1</param><param>12</param><param>320-4</param><param>220</param><param>0</param></createRef>
	<wait>620</wait>

	<!-- 企画原案 -->
	<createRef label="roll_crate11"><param>0</param><param>0</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.8</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageA_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- キャラクターデザイン -->
	<createRef label="roll_crate11x"><param>0</param><param>2</param><param>-43</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>2</param><param>65</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.5</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageB_boss_ending"/>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>-80</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>50</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- プログラム -->
	<createRef label="roll_crate11"><param>0</param><param>1</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.8</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageC_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- キャラクターグラフィックス -->
	<createRef label="roll_crate11x"><param>0</param><param>2</param><param>-65</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11x"><param>0</param><param>3</param><param>65</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.75</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageD_boss_ending"/>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>0</param><param>220</param><param>0</param></createRef>
<!--
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>31</param><param>220</param><param>0</param></createRef>
-->
	<wait>300</wait>


	<!-- グラフィックス -->
	<createRef label="roll_crate11x"><param>0</param><param>3</param><param>-4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- ３Ｄ背景 -->
	<createRef label="roll_crate11"><param>1</param><param>1</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.7</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- 音楽・効果音 -->
	<createRef label="roll_crate11"><param>0</param><param>5</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageE_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- 脚本シナリオ -->
	<createRef label="roll_crate11"><param>1</param><param>0</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.8</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- システムスクリプト -->
	<createRef label="roll_crate11"><param>1</param><param>3</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.2</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
	<createRef label="stageF_1_boss_ending"/>
	<createRef label="stageF_2_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- 弾幕スクリプト -->
	<createRef label="roll_crate11"><param>0</param><param>4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>10</param><param>250</param><param>0</param></createRef>
	<wait>270</wait>

	<!-- 会話スクリプト -->
	<createRef label="roll_crate11"><param>1</param><param>4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>270</wait>

	<!-- テストプレイ -->
	<createRef label="roll_crate11"><param>1</param><param>5</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.9</param><param>180+15</param><param>60</param></createRef>
	<wait>30</wait>
<!--
	<createRef label="roll_crate11"><param>1</param><param>10</param><param>220</param><param>0</param></createRef>
-->
	<createRef label="roll_crate11"><param>0</param><param>10</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>0</param><param>250</param><param>0</param></createRef>
<!--
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>31</param><param>280</param><param>0</param></createRef>
-->
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>280</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>310</param><param>0</param></createRef>
	<wait>270</wait>

	<!-- Special Thanks -->
<!--
	<createRef label="roll_crate11"><param>0</param><param>6</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.15</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="roll_crate11"><param>0</param><param>11</param><param>220</param><param>0</param></createRef>
	<wait>330</wait>
-->

	<!-- 監督 -->
	<createRef label="roll_crate11"><param>1</param><param>6</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.5</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stageG_mid_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>430</wait>

	<!-- 著作 -->
	<createRef label="roll_crate12"><param>0</param><param>7</param><param>90</param><param>360</param></createRef>
	<createRef label="roll_crate12l"><param>1</param><param>7</param><param>0.8</param><param>90+15</param><param>360</param></createRef>
	<wait>60</wait>
	<createRef label="roll_crate12"><param>1</param><param>11</param><param>130</param><param>240+60</param></createRef>
	<wait>120</wait>
	<createRef label="stageG_6_boss_ending"/>
	<wait>500</wait>
	<wait>120</wait>

	<releaseLock><num>1</num></releaseLock>
	<targetRevenge label="staffroll_object2"/>

</action>

<create label="roll_crate10">
	<cx>$3</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll10"><param>$1</param><param>$2</param><param>$5</param></objectRef>
</create>

<create label="roll_crate11">
	<cx>420</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11"><param>$1</param><param>$2</param><param>$4</param></objectRef>
</create>

<create label="roll_crate11x">
	<cx>420+$3</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11"><param>$1</param><param>$2</param><param>$5</param></objectRef>
</create>

<create label="roll_crate11l">
	<cx>420</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11l"><param>$1</param><param>$2</param><param>$3</param><param>$5</param></objectRef>
</create>

<create label="roll_crate12">
	<cx>320</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll12"><param>$1</param><param>$2</param><param>$4</param></objectRef>
</create>

<create label="roll_crate12l">
	<cx>320</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll12l"><param>$1</param><param>$2</param><param>$3</param><param>$5</param></objectRef>
</create>

<object label="roll10">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*1.2</width><height>36*1.2</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
		<wait>320+$3</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>

</object>		

<object label="roll11">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$3</wait>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>120</wait>
		<vanish/>
	</action>

</object>		

<object label="roll11l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$4</wait>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>120</wait>
		<vanish/>
	</action>
</object>		

<object label="roll12">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$3</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>

</object>		

<object label="roll12l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$4</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>
</object>		




<!-- ********************************************************************* -->
<!-- *** Enemy Tension 敵画像用                                        *** -->
<create label="stageA_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<child>1</child>
		<img type="normal">
			<file type="dds">mai_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageB_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>145</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">maho_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageC_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>145</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">kira_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageD_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>140</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">ador_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>380</width><height>380</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+330+330</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageE_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>180</cx><cy>260</cy>

	<object>
		<img type="normal">
			<file type="dds">mimi_bom</file>
			<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
			<width>800</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+330</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageF_1_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">cyndy_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+330+330+330-60</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>


<create label="stageF_2_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">cynthia_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+330+330+330-60</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageG_1_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">mb_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>		
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageG_2_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">shizuma_bom</file>
			<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
			<width>400</width><height>400</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>		
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stageG_6_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>320</cx><cy>260</cy>

	<object>
		<img type="normal">
			<file type="dds">saki_bomb3</file>
			<left>212</left><top>0</top><right>812</right><bottom>512</bottom>
			<width>600</width><height>512</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>		
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+180</wait>
			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>



<!-- ********** ダミーアクション ************************ -->
<action label="player_top">
	<create>
		<player>
			<speed>0</speed>
			<direction>0</direction>
			<cx>400</cx><cy>300</cy>		
		</player>	
	</create>
</action>

<action label="shot_1_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="shot_2_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="option_top">
</action>

<action label="bomb_top">
</action>

<action label="gameover_top">
</action>

<action label="tensionup_top">
</action>


<!-- タイトル画面でのポーズアクション -->
<action label="pause_top">
</action>


<!-- flash -->
<action label="flash">
	<createRef l="wall_create">
		<p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</createRef>
	<wait>20</wait>
</action>

<create l="wall_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="flash_white">
		<p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</objectRef>
</create>

<object label="flash_white">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
		<width>640</width><height>480</height>
		<alpha>$1</alpha><red>$2</red><green>$3</green><blue>$4</blue>
	</img>
	<setDrawLevel><num>$5</num></setDrawLevel>

	<wait>30</wait>
	<vanish/>
</object>

<create l="white_out_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="white_out">
	</objectRef>
</create>

<object label="white_out">
	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
		<width>640</width><height>480</height>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
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	<changeColor>
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	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<wait>120</wait>
	<vanish/>
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</exbulletml>
