<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- 桜  :  100:怒、101:汗、102:疑、103:常、104:苦、105:寂、106:真、107:笑、108:驚、109:涙、110:考 -->
<!-- 慎也:  200:怒、201:汗、202:常、203:苦、204:寂、205:真、206:驚、207:考 -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">28_talkscene3</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 05:31</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>This is... Ill-net's system core.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>It's so beautiful...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Beautiful?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>The modules are optimized to be as fast as**possible, the topology is flexible without**any waste, it's a completely perfect tapestry**of everything in harmony...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Ah, sorry. I just blurted something weird**out.**Something must be wrong with me...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I've thought so for a while, but your**aesthetic senses are just like a genius's. I**can't understand you at all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>.........Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I don't mean that in a bad way. I know you**don't like programming, but you're a lot more**naturally talented at it than I am.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>No way... You're overestimating me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>No, I'm not!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>It's not just talent! Nobody else loves AHs**or electronic pets like you do!**I know you'd be able to take AHs further than**they are today...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>...I'm sorry for shouting, but it's the**truth. You have an amazing talent that nobody**else does, Sakura. You shouldn't hate that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Yeah, thank you. But still...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>If you ever want to, just come to our lab. My**position today was originally meant for you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>You're always so nice, Shinya.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Hardly.**...Anyway, we've got to get moving.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>You're right. The enemy's gotten serious, so**we have to get serious too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** ユキ戦  開始                                              ***** -->
<!-- ********************************************************************* -->
<action label="stage_midboss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_midboss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playermovedisable</command></system>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

		<actionRef label="stage6C_boss_appear_yuki"></actionRef>	
		<actionRef label="stage6C_boss_appear_sara1"></actionRef>	
		<wait>80</wait>

		<!-- *** 逃げる沙羅オブジェクト作成 *** -->
		<actionRef label="stage6C_boss_escape_sara1"></actionRef>
		<!-- 出現用ボスを消去 -->
		<targetRevenge label="stage6C_boss_enemy_appear_sara1"></targetRevenge>
		<wait>80</wait>

		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select_x_create_action1"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>
		<system><command>playermoveenable</command></system>
		<wait>30</wait>

	</repeat>
	
</action>

<action label="stage_midboss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>8</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
			
			<global name="global_character_kaiwa">108</global>
<setString><string>Is someone there!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, it's an AH. And...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>That's...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- ボスダミー表示 会話シーンが実装されたらはずす -->
			<actionRef label="stage6C_boss_appear_yuki"></actionRef>	
			<actionRef label="stage6C_boss_appear_sara1"></actionRef>	
			<wait>80</wait>


			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>240</param><param>0</param></createRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No way...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>...Yuki?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>What are you doing here...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I see. Speak, Yuki.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Woof!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>That really is Yuki!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Hello, intruders.**I am Sara Kisaragi.**This is our first time meeting face to face.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>And this electronic pet is Yuki.**You know him, don't you?**...Would you like to hear what I have to say?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">207</global>
<setString><string>That's impossible! Yuki was completely**broken! We were just trying to remodel him...**We asked everybody we knew, but it was**impossible to fix him...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Doesn't that just mean that they were**incompetent?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Then... you...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Yes, I fixed him. I made him cute and gave**him plenty of combat power. He's a perfect**watchdog now.**Right, Yuki?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Yuki...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Just so you know, right now, Yuki obeys only**my orders. I just told you he was a watchdog.**His job is to remove intruders like you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Now then, I still have work to finish.**Yuki, get rid of them. Be a good boy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Woof!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- *** 逃げる沙羅オブジェクト作成 *** -->
			<actionRef label="stage6C_boss_escape_sara1"></actionRef>
			<!-- 出現用ボスを消去 -->
			<targetRevenge label="stage6C_boss_enemy_appear_sara1"></targetRevenge>
			<wait>30</wait>
			<!-- ボスダミーここまで -->
			<targetRevenge label="character_3"/>

			<global name="global_character_kaiwa">100</global>
<setString><string>Yuki!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>Hey! Sakura! Watch out!**That's not the Yuki we know!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>Grrrr!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>...!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Leave here to me! You have to chase after**Sara! Hey! Sakura! Are you listening!?**Go after Sara!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>...Yeah, okay.**I don't think I could fight Yuki either.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Yeah. Please be careful with her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>You too, Shinya. Be careful.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>

				<global name="global_character_kaiwa">400</global>
<setString><string>Grrrrrr...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Yuki..</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
<setString><string>Aaooooo...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You might hate me for what I did.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Even so, I never thought you'd turn your**fangs against humans.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
<setString><string>Grrrr...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>As your original owner, I have to stop you.**...And bring an end to this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>I'll fight Yuki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Sakura...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I have to stop Yuki.**But you need to go after her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...Will you be okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'll definitely stop him. Believe in me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>All right. Please take care of him.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">403</global>
<setString><string>Grrrrr...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Back then...**You're mad that I broke you, aren't you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I still remember it.**I remember how you looked when you stopped**moving.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I never wanted to ever see you like that**again...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
<setString><string>Aaaooooo...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>But what you're doing right now isn't right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>You have to be stopped. I have to be the one**to stop you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			
			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>



<!-- ********************************************************************* -->
<!-- ***** ユキ戦  終了                                              ***** -->
<!-- ********************************************************************* -->

<action label="stage_midboss_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_midboss_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_midboss_end_comm_text_main_action">

	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_4_create"><param>160</param><param>4</param></createRef>

			<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			

			<repeat><times>$f42-eq0</times>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>
				<global name="global_character_kaiwa">404</global>
<setString><string>............</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>Forgive me, Yuki.**I had to break you again...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">404</global>
<setString><string>......whine...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Please. Rest in peace this time...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>......whimper......</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_4"/>

				<global name="global_character_kaiwa">203</global>
<setString><string>Sigh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Okay, this isn't the time to grieve.**I've got to catch up to Sakura...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			<repeat><times>$f42-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>540</param><param>4</param></createRef>
				<global name="global_character_kaiwa">404</global>
<setString><string>............</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">109</global>
<setString><string>I'm sorry... I'm so sorry, Yuki.**I can't fix you now... I'm so sorry...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">404</global>
<setString><string>......*whine*...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
<setString><string>I'm so... so sorry...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>......*whimper*......</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_4"/>

				<global name="global_character_kaiwa">109</global>
<setString><string>Yuki...</string></setString>
				<actionRef label="text_wait_action"></actionRef>			

				<global name="global_character_kaiwa">109</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>			

				<global name="global_character_kaiwa">104</global>
<setString><string>I have to go after Shinya...</string></setString>
				<actionRef label="text_wait_action"></actionRef>			

			</repeat>
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>



<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（１）                                              ***** -->
<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<global name="boss_state">0</global>
	<global name="boss_life">7</global>

	<actionRef label="stage6C_boss_appear_sara_common1"></actionRef>	
	<wait>80</wait>

	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>
	</repeat>
	
</action>

<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>

			<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			
			<repeat><times>$f42-eq0</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
			
				<global name="global_character_kaiwa">300</global>
<setString><string>I never thought you'd come after me by**yourself.**You better not be taking me lightly.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>Are you really the one who hijacked Genesis**City?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>Exactly right.**No wonder you won so many of those**programming competitions.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>You know about me!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Yuki still had his memories, and there was my**mother too.**She spoke very highly of you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>...Your mother? What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>You don't know about my mother?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I'm sorry, I don't.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>You don't know her...?**You don't know Misa Kouduki?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>The head judge of those competitions...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>You remembered? Thank goodness.**It is simply too cruel to forget her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>So she's your mother...**Not your master?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>My ma...ster...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>That's right. Your master.**An AH has to have a master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>A...H...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I was wondering since you were acting**strangely...**Could you...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>You don't realize that you're an AH, do you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>What did you say!? I am not an AH!!**I am the only daughter of Misa Kouduki!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother! Mother! Mother!**Where are you!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>She's not with us anymore.**She died ten years ago...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>No she didn't!**She's still going to come and see me!**She said she'd always be with me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>That's why I'm absorbing everybody into**Ill-net. **So we can be together FOREVER.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Absorbing them...!**You're the cause for the Ghosts...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Where have you hidden my mother!? Where is**she!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Stop! Calm down!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Aaah! Aaaaaah! **AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$f42-eq1</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_2_create"><param>540</param><param>5</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
			
				<global name="global_character_kaiwa">300</global>
<setString><string>I never thought you'd come after me by**yourself.**You better not be taking me lightly.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">205</global>
<setString><string>Hey!**Who the heck hijacked Genesis City?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>What? Don't you already know after chasing me**all the way here?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>It's me. I'm the culprit.**I thought a programming contest winner would**be smarter than that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>You know about me!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>Yuki still had his memories, and there was my**mother too.**She spoke very highly of you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Your mother!? What are you talking about?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>You don't know her...?**I thought you knew Misa Kouduki.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>The head judge of those competetions...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>You remembered? Thank goodness.**It is simply too cruel to forget her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>She's your master?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>My master?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, your master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>My... mas...ter...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>You can't recognize that she's your master**even though you're an AH?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>What did you say!? I am not an AH!!**I am the only daughter of Misa Kouduki!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What are you talking about!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Mother! Mother! Mother!**Where are you!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>You believe that you're human...?**Kouduki died ten years ago.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>No she didn't!**She's still going to come and see me!**She said she'd always be with me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>That's why I'm absorbing everybody into**Ill-net. **So we can be together f o r e v e r.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Absorbing everyone...**Then you're the cause of the Ghosts...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Where have you hidden my mother!? Where is**she!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Ngh! Hey! Calm down!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Aaah! Aaaaaah! **AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（２）                                              ***** -->
<!-- ********************************************************************* -->

<action label="stage_boss2_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss2_comm_text_main_action"></actionRef>		
	</repeat>

	<repeat><times>1-($_practice_mode-eq0)</times>
		<actionRef label="stage6C_player_dummy"></actionRef>
		<wait>80</wait>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
		<wait>30</wait>
	</repeat>
</action>

<action label="stage_boss2_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- 背景停止 -->
			<!--
			<actionRef label="bg_stop_action"></actionRef>
			-->

			<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			
			<repeat><times>$f42-eq0</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_1_create"><param>440</param><param>5</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>1</param></createRef>
			
				<global name="global_character_kaiwa">105</global>
<setString><string>She's so strong...**I can't fight her by myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahahaha!!!**Now what!? Over already!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Ngh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<!-- 双子に戻す -->
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya! Are you okay!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>You're that other one!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Yuki... You didn't!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Why? Why do you take everyone away from me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>She's...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>She's out of control.**She was made to think she was human in order**to feel her emotions more strongly... And it**created a paradox...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>So she thinks that she's human.**And to top it off, she's gone out of**control...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Shinya......... What about... Yuki...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>.........I'm sorry.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>.........Oh.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Unforgivable...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>It's okay. I know it wasn't your fault.**More importantly, we need to stop her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah. This is where it ends.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>She has a really strong barrier. I can't beat**her by myself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Then we'll both attack and break it together.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Unforgivable!! Unforgivable!!**Unforgivable!!!!**Everybody gets taken away from me!!**Everybody gets taken away!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>I won't let you see another dawn!**You... You will disappear into eternal**twilight!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>

			</repeat>

			<repeat><times>$f42-eq1</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_2_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>
			
				<global name="global_character_kaiwa">203</global>
<setString><string>She's...**It's impossible for me to beat her by**myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahahaha!!!**Now what!? Over already!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>This is bad...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>

				<!-- 双子に戻す -->
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">206</global>
<setString><string>Sakura!! Are you okay!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>You're that other one!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Yuki... You didn't!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Why? Why do you take everyone away from me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>She's...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>She's convinced that she's human and has gone**berserk. I think she was made like that to be**able to express herself better...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Oh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>What happened to Yuki?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Unforgivable...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>It's okay. It wasn't your fault.**More importantly, we need to deal with her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I feel sorry for her, but we need to stop**her, don't we?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Unforgivable!! Unforgivable!!**Unforgivable!!!!**Everybody gets taken away from me!!**Everybody gets taken away!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>I won't let you see another dawn!**You... You will disappear into eternal**twilight!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<wait>30</wait>
			</repeat>

			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>




<!-- ********************************************************************* -->
<!-- ***** 沙羅戦（３）開始                                          ***** -->
<!-- ********************************************************************* -->

<action label="stage_boss3_end_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss3_end_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 逃げボス -->
		<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
		<wait>80</wait>

		<system><command>playermovedisable</command></system>
		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select_x_create_action3"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>

		<actionRef label="stage6C_half2"></actionRef>
		<wait>65</wait>
		<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
		<wait>80</wait>

		<system><command>playermoveenable</command></system>
		<wait>30</wait>

		<changeTargetVolume label="bgm">
			<num>-2000</num><term>60</term>
		</changeTargetVolume>
		<wait>120</wait>
		<actionRef label="bg_last_action"></actionRef>
	</repeat>
	
</action>

<action label="stage_boss3_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- *** フラグ H45 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>45</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>45</num><flag>1</flag>
				</setGameFlag>
			</repeat>
			<sysvar name="_arg0">45</sysvar><eval name="f45">$_gameflag</eval>			


			<repeat><times>$f45-eq1</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>
			
				<global name="global_character_kaiwa">308</global>
<setString><string>AaaaaAAAaaAAAAHH!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<!-- 逃げボス -->
				<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
				<wait>60</wait>

				<targetRevenge label="character_3"/>

				<global name="global_character_kaiwa">108</global>
<setString><string>Ah! She's running away!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>Damn!**She held back enough strength to escape...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<wait>30</wait>
				<!-- フラッシュから画像の変更まで -->
				<actionRef label="stage6_flash1"></actionRef>
				<wait>60</wait>
				<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>
				<wait>60</wait>				
				<createRef label="stage_comm_character_1_create_q"><param>340</param><param>8</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>5</param></createRef>
				<!-- ****** -->

				<global name="global_character_kaiwa">108</global>
<setString><string>Aah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>What is she about to do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Ah! Communication with the outside is back**online! This place is starting to fall apart.**We've got to get out of here!**...Hey! Sakura!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>You go on ahead, Shinya.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Sakura... You're not thinking about...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>We can't leave Sara alone like this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			
				
				<repeat><times>$f42-eq1</times>
					<global name="global_character_kaiwa">106</global>
<setString><string>I don't want to regret what happened like I**do with Yuki.**I want so save her!</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>
				<repeat><times>$f42-eq0</times>
					<global name="global_character_kaiwa">106</global>
<setString><string>I want to save her. I know it's wrong for her**to go berserk, but it's not her fault.**Someone made her like that!</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>Please! Let me go after her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Then I'm coming too...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Shinya, you should escape now.**You were hurt in the fight earlier... Weren't**you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>You noticed...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>There's not much time. Please go now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Promise me you'll come back.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">106</global>
<setString><string>...I have to hurry.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>

				<!-- プレイヤー固定 -->
				<global name="global_character_kaiwa">0</global>
<setString><string>  </string></setString>
				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
				<global name="twins_set">1</global>

				<actionRef label="stage6C_half2"></actionRef>
				<wait>65</wait>
				<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
				<wait>80</wait>
	
				<createRef label="stage_comm_character_1_create_q"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>Ah...!! You...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Please! Calm down!!**I'm here to help you. You're an amazing AH,**right? I understand what it means to be an**AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Your mother... Your master is gone now, but**you don't need to disappear. I'll fix your**bug. So please...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>Come with me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>AAAAAAAAAAHHHHH!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Sara! Please try to think!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>AAAAHHH!!!!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<actionRef label="bg_last_action"></actionRef>

			</repeat>

			<repeat><times>$f45-eq0</times>
				<!-- キャラクター作成 -->
				<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>
			
				<global name="global_character_kaiwa">308</global>
<setString><string>AaaaaAAAaaAAAAHH!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<!-- 逃げボス -->
				<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
				<wait>60</wait>

				<targetRevenge label="character_3"/>
								
				<global name="global_character_kaiwa">203</global>
<setString><string>What!?**She still had enough strength to run away...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>

				<!-- フラッシュから画像の変更まで -->
				<actionRef label="stage6_flash1"></actionRef>
				<wait>60</wait>
				<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>
				<wait>60</wait>				
				<createRef label="stage_comm_character_1_create_q"><param>340</param><param>8</param></createRef>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>5</param></createRef>
				<!-- ****** -->

				<global name="global_character_kaiwa">108</global>
<setString><string>Aah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>What is she going to do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Ah! The space here is beginning to distort!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>This is getting kind of dangerous...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Shinya! Communications with the outside are**back online!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Shinya?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura, you escape ahead of me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Huh!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>I can't leave Sara like she is right now.**I'm going after her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			
				
				<repeat><times>$f42-eq1</times>
					<global name="global_character_kaiwa">207</global>
<setString><string>Her AHC is special. There's too many reasons**I can't just let her go. And there's a chance**she'll do the same thing again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>$f42-eq0</times>
					<global name="global_character_kaiwa">207</global>
<setString><string>Her AHC is special. Somebody may try to take**misuse it. I have to see this to the very**end.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<global name="global_character_kaiwa">105</global>
<setString><string>You're right, but I can't let you go by**yourself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Sakura, you're hurt... You think I didn't**know?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>So you saw that...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>I saw a while ago.**Got it? I'm going on by myself.**You have to escape now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I'll be okay. I promise I'll come back.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'll be waiting, okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>

				<global name="global_character_kaiwa">205</global>
<setString><string>It's getting really bad in here. **I've got to hurry.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_2"/>

				<!-- プレイヤー固定 -->
				<global name="global_character_kaiwa">0</global>
<setString><string>  </string></setString>
				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
				<global name="twins_set">0</global>

				<actionRef label="stage6C_half2"></actionRef>
				<wait>65</wait>
				<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
				<wait>80</wait>

				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>5</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

				<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>Ah...!! You...!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Sara, please listen to me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Sara, you are an AH. Even if you have a**master, you don't have a mother. Your AHC is**too special. I'm not good enough to be able**to save you right now, so...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Please just sleep here quietly.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>I'm sorry, Sara!**This is your last fight!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
<setString><string>AAAAAAAAAAHHHHH!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<actionRef label="bg_last_action"></actionRef>

			</repeat>
			<actionRef label="stage_comm_text_finish_action_6C"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** ボス戦  終了                                              ***** -->
<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>

<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<actionRef label="stage6_flash2"/>

			<sysvar name="_arg0">45</sysvar><eval name="f45">$_gameflag</eval>			

			<repeat><times>$f45-eq1</times>
				<createRef label="stage_comm_character_1_create_q"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>3</param></createRef>
				<global name="global_character_kaiwa">503</global>
<setString><string>...Aah...aah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">104</global>
<setString><string>I'm sorry I had to go so far.**But I didn't damage your core...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">503</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>It'll be okay. I'll definitely fix the bug in**your emotion circuit. I'll be your mother. So**come with me, okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">505</global>
<setString><string>.........Mother?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Come on, let's go.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">505</global>
<setString><string>.........Yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_5"/>
				<wait>60</wait>
			</repeat>
			<repeat><times>$f45-eq0</times>
				<createRef label="stage_comm_character_2_create_q"><param>540</param><param>3</param></createRef>
				<createRef label="stage_comm_character_5_create"><param>160</param><param>3</param></createRef>
				<global name="global_character_kaiwa">503</global>
<setString><string>...Aah...aah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>I'm sorry it had to come to this...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">503</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I didn't have any way of saving you. I had to**destroy you. I'm sorry...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">504</global>
<setString><string>...Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I'm going to do everything I can so there's**never another tragic AHC like you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">505</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">505</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_5"/>
				<wait>60</wait>

			</repeat>
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Sakura</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Shinya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Sara</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>Yuki</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq5</times>
<setString><string>Sara</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">sakura_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">sakura_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">sakura_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">sakura_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">sakura_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">sakura_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">sakura_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">sakura_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">sakura_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_10" type="normal">
	<file type="dds">sakura_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_11" type="normal">
	<file type="dds">sakura_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_1_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">shinya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">shinya_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">shinya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">shinya_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">shinya_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">shinya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">shinya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">shinya_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_2_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_3_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_3_img_9"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq307</times>
				<imgRef label="stage_comm_character_3_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq308</times>
				<imgRef label="stage_comm_character_3_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">sara_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">sara_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">sara_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">sara_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">sara_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">sara_hyoujou6</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">sara_hyoujou7</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_8" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_9" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->
<!-- ユキ -->
<create label="stage_comm_character_4_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>310</cy>
	<child>1</child>
	<object label="character_4">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_4_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_4_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_4_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_4_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_4_img_5"></imgRef>
		</repeat>

		<eval name="my_character1">400+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt399)*($__global_character_kaiwa-lt500)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq400</times>
				<imgRef label="stage_comm_character_4_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq401</times>
				<imgRef label="stage_comm_character_4_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq402</times>
				<imgRef label="stage_comm_character_4_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq403</times>
				<imgRef label="stage_comm_character_4_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq404</times>
				<imgRef label="stage_comm_character_4_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>

			<repeat><times>$__global_character_kaiwa-eq405</times>
				<imgRef label="stage_comm_character_4_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_4_img_1" type="normal">
	<file type="dds">yuki_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_2" type="normal">
	<file type="dds">yuki_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_3" type="normal">
	<file type="dds">yuki_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_4" type="normal">
	<file type="dds">yuki_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_5" type="normal">
	<file type="dds">yuki_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_4_img_6" type="normal">
	<file type="dds">yuki_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>


<!-- ********************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_5">
		<revengeRef label="character_5_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_5_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_5_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_5_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_5_img_4"></imgRef>
		</repeat>

		<eval name="my_character1">500+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt499)*($__global_character_kaiwa-lt600)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq500</times>
				<imgRef label="stage_comm_character_5_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq501</times>
				<imgRef label="stage_comm_character_5_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq502</times>
				<imgRef label="stage_comm_character_5_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq503</times>
				<imgRef label="stage_comm_character_5_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq504</times>
				<imgRef label="stage_comm_character_5_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_5_img_1" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_2" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_3" type="normal">
	<file type="dds">sara2_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_4" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_5" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<revenge label="character_5_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>
<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Sakura's decision...****Chase after Sara.****Fight Yuki.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H42 *** -->
	<setGameFlag>
		<num>42</num><flag>0</flag>
	</setGameFlag>	

	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H42 *** -->
	<setGameFlag>
		<num>42</num><flag>1</flag>
	</setGameFlag>	

	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
	<global name="twins_set">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H42 *** -->
	<setGameFlag>
		<num>42</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- *****************選択肢1*********************************************** -->

<action label="stage_comm_text_select_x_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Vs Yuki.****Sakura fights alone.****Shinya fights alone.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->
<decided    label="stage_comm_select_2_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>


	<global name="twins_set">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- *****************選択肢2*********************************************** -->

<action label="stage_comm_text_select_x_create_action3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Vs Sara (2nd)****Sakura fights alone.****Shinya fights alone.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<decided    label="stage_comm_select_3_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>


	<global name="twins_set">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
