<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<!-- 悠莉:  100:怒、101:笑、102:常、103:苦、104:寂、105:真、106:驚、107:考 -->
<!-- 真悠:  200:怒、201:常、202:苦、203:寂、204:真、205:笑、206:驚、207:考 -->
<!-- ********************************************************************* -->


<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 01:15</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>7</param></createRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>This isn't good...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">102</global>
<setString><string>What's the matter, Mayuu?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>We got into Genesis City like we wanted, but**now we're completely cut off. I can't even**contact the outside at all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
<setString><string>Can't you go around their blocks or tunnel**through?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>I've tried a few things, but nothing's**working. It's like we've been physically cut**off.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Oh.**There's nobody around here either. It's like**we've stepped into an entirely different**world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah.**The people here were swallowed into**Ill-net...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">103</global>
<setString><string>Cut off from their body and soon they'll**die...**Vanishing Ghost syndrome...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Like I said earlier, I think that Ms. Kouduki**knew that Ill-net had the danger of Ghosting.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>"If something happens to me, get rid of all**the data and research in my lab. There's too**much dangerous in there to let leak out."</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>That means that she knew that something might**happen.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>There was definitely stuff in her lab the**public shouldn't have, but maybe she knew**something more concrete than that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>I wish we could have done more.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Because of what happened to her, a lot of**information and AHs went missing...**...Hold it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>Do you think this is happening because we**couldn't delete all her data like she**wanted...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>You mean that the one behind this is using**her research?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Yeah. Well, assuming that's what happened,**it's our job to destroy her data and retrieve**Sara.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Sara didn't have the three laws of robotics**built into her AHC. I know it was on purpose,**but it'd be dangerous letting her be around**people.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Back then, I didn't think Sara would leave.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I didn't either.**Maybe we should've been more careful.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Thinking like that means we've grown up a**lot, doesn't it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4C_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>80</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>1</param></createRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>It's eerily quiet around here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>...Hm?**Yeah, I guess.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Were you thinking about something?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah, a little.**Just about that light wall we went through.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You mean how it used nanomachines, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Oh? Wow, you're right on.**Wasn't Ms. Kouduki researching nanomachines**too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Yeah. I think her thesis was on fusing**nanomachines and AHs.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Think that could've been put into practice?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>The basic theory seemed to be working in her**experiments, but I don't think it was ready**for actual use.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Is her thesis still around?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>It had already been distributed. There'd be**no way to get rid of every trace of it.**I've picked up parts of it here and there,**but I'm sure there's more.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Everything about what's happening points to**her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>You really think that she's the one behind**what's going on?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Honestly, I have no idea.**But we can't ignore the very good possibility**that she is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ボス出現の画像のみ -->
			<actionRef label="stage4C_boss_appear"></actionRef>
			<wait>80</wait>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>...It looks like I made it in time. I didn't**think you'd be so fast.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Another AH?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Just as I'd expect of the infamous twin**hackers. I notice that you've already**defeated Maya too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Hmm. Then you're also able to harm humans?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Oh? What ever could you be talking about?**All that is important to me is following my**master's orders. So what if I have to delete**humans along the way?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Your master's orders?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Search for someone and guard this entrance.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Oh? Looking for somebody, huh...**Even though the city's empty?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>That doesn't really concern you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Are you looking for Misa Kouduki?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">300</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<global name="global_character_kaiwa">300</global>
<setString><string>That reminds me, you were her students,**weren't you? How careless of me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You know something about her...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>I think I've said enough. There is no road**ahead or behind you anymore. This is where**you will be deleted.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>You're the one that's out of roads!**Let's go, Mayuu!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Are you looking or Sara Kisaragi?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">301</global>
<setString><string>Heheh.**I see. You've still got a long way to go,**don't you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>Then do you mean you're looking for Ms.**Kouduki...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">300</global>
<setString><string>My my. That reminds me, you were her**students, weren't you? It seems that I've**said too much.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>I do apologize, but I think it's time to**bring our chat to an end.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>I'd like you to disappear from here at once. **I swear on this ring to make it happen.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>You're looking for a man for yourself?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">300</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">300</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>..................</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">107</global>
<setString><string>(...N-Now what!?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">207</global>
<setString><string>(Geez! Now's not the time to joke around!)</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>I'm too shocked to speak.**I had heard you two were excellent hackers.**It seems that I was mistaken.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Really?**Then you'll let us through?**We're just simple travelers.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>I will punish you for making me waste my**time.**I will force you back into the other world!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>And we end up fighting after all...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
			
	<!-- *** フラグ S26 *** -->
	<repeat><times>($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>26</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>26</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
	
	
	<!-- *** フラグ S27 *** -->
	<repeat><times>1-($_prate-lt650000)</times>
		<setGameFlag>
			<num>27</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>($_prate-lt650000)*(1-($_prate-lt400000))</times>
		<setGameFlag>
			<num>27</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>($_prate-lt400000)</times>
		<setGameFlag>
			<num>27</num><flag>2</flag>
		</setGameFlag>		
	</repeat>
			
			
	<!-- *** フラグ S28 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>28</num><flag>1</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>28</num><flag>0</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>550</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>...Ngh... So strong...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Whew.**Seriously. You're a handful.**Hey, Mayuu. You okay?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah, I'm fine.**Just a little tired.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>You're just as strong as I heard... I know**that now... **Master... forgive... me...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Your master, huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
					
			<global name="global_character_kaiwa">304</global>
<setString><string>...What awaits you... will be even harder.**You will still... keep going?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>
			
			<repeat><times>$f28-eq0</times>
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>We're not the same as we were three months**ago.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">201</global>
<setString><string>Yuuri, let's get going.**We have to stop her master.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>		
					<global name="global_character_kaiwa">105</global>
<setString><string>We have to keep our promise to Ms. Kouduki.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">304</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>She may have been unhinged, but she was our**teacher. We want to see her last wishes come**true.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Yeah.**Let's go. For what she wanted.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq2</times>		
					<global name="global_character_kaiwa">105</global>
<setString><string>Because we're going to surpass Ms. Kouduki.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">304</global>
<setString><string>!?**You intend to surpass her... That's...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>The student always tries to better their**teacher. That's how we're cutting open our**path to the future.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>That's right.**Let's go, for what she left for us to finish.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
			</repeat>
			<repeat><times>1-($f28-eq0)</times>
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">204</global>
<setString><string>We're not the same as we were three months**ago.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
<setString><string>Okay, let's get going.**We still don't know what their master might**be up to.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>		
					<global name="global_character_kaiwa">204</global>
<setString><string>We have to keep our promise to Ms. Kouduki.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">304</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>She may have been unhinged, but she was our**teacher. We want to see her last wishes come**true.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Yeah.**Let's go. For what she wanted.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>			
				<repeat><times>$__global_kaiwa_answer-eq2</times>		
					<global name="global_character_kaiwa">204</global>
<setString><string>So that more AHs like you aren't made.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">304</global>
<setString><string>Like... me...?</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>We were entrusted with Ms. Kouduki's**technology for the future of AHs and of**Ill-net.**No, for the whole world's future.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
<setString><string>Correcting people who misuse it is our job as**her students.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>My master and I... are wrong...?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">102</global>
<setString><string>We can't say for certain who's right or**wrong. All we can do is follow the path that**we think is right.</string></setString>
					<actionRef label="text_wait_action"></actionRef>					

					<global name="global_character_kaiwa">205</global>
<setString><string>That's also something that we learned from**her.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>			
			</repeat>
			


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Alto</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maid_hyoujou1c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maid_hyoujou2c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maid_hyoujou3c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maid_hyoujou4c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maid_hyoujou5c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maid_hyoujou6c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maid_hyoujou7c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Who Alto's searching for...****Is it Misa Kouduki?****Is it Sara Kisaragi?****Is it a man?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ S20 *** -->
	<setGameFlag>
		<num>20</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ S20 *** -->
	<setGameFlag>
		<num>20</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ S20 *** -->
	<setGameFlag>
		<num>20</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">	
	<sysvar name="_arg0">20</sysvar><eval name="f20">$_gameflag</eval>			
	<sysvar name="_arg0">26</sysvar><eval name="f26">$_gameflag</eval>			
	<sysvar name="_arg0">27</sysvar><eval name="f27">$_gameflag</eval>			
	<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>

	<eval name="select1_enable">(($f26-eq0)+($f27-lt2))-gt0</eval>
	<eval name="select2_enable">($f26-eq1)*($f27-gt0)</eval>
	<eval name="select3_enable">($f20-eq1)*($f26-eq1)*($f27-eq2)</eval>

	<repeat><times>$f28-eq0</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****For Ms. Kouduki's last wishes.****To surpass Ms. Kouduki.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****For Ms. Kouduki's last wishes.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>					
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****To surpass Ms. Kouduki.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>					
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>					
				</repeat>
			</repeat>
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****For Ms. Kouduki's last wishes.****To surpass Ms. Kouduki.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****For Ms. Kouduki's last wishes.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>		
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****To surpass Ms. Kouduki.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>0</param></actionRef>
<setString><string>BUG……****  CANNOT REACH</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>0</param></actionRef>		
				</repeat>
			</repeat>
		</repeat>		
	</repeat>

	<repeat><times>$f28-eq1</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****For Ms. Kouduki's last wishes.****So there aren't other AHs like you.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****For Ms. Kouduki's last wishes.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>					
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.****So there aren't other AHs like you.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>					
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****We're not the same as we were.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>					
				</repeat>
			</repeat>
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>The reason to keep going.****For Ms. Kouduki's last wishes.****So there aren't other AHs like you.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****For Ms. Kouduki's last wishes.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>		
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>The reason to keep going.****So there aren't other AHs like you.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>		
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>0</param></actionRef>
<setString><string>BUG……****  CANNOT REACH</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>0</param></actionRef>		
				</repeat>
			</repeat>
		</repeat>	
	</repeat>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>
	<setGameFlag>
		<num>29</num><flag>0</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>
	<setGameFlag>
		<num>29</num><flag>1</flag>
	</setGameFlag>	
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>
	<setGameFlag>
		<num>29</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
