<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<action label="bg_fadeout_action">
</action>

<action label="bg_fadein_action">
</action>


<action label="bg_create_action">
	<system><command>effectmeshdisable</command></system>
	<system><command>fulldrawon</command></system>

	<setBgColor>
		<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<setLight type="ambient">
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><flag>0</flag>
	</setLight>
		
	<setEye><worldx>0</worldx><worldy>10</worldy><worldz>0</worldz></setEye>
	<setLookAt><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz></setLookAt>
	<setUpVec><worldx>0</worldx><worldy>0</worldy><worldz>1</worldz></setUpVec>

	<setFog>
		<alpha>255</alpha><red>255</red><green>0</green><blue>0</blue>
		<worldminz>190</worldminz><worldmaxz>200</worldmaxz>
	</setFog>		
	<system><command>disablefog</command></system>
	
  <!-- 残像用グローバル変数・エンジン側で利用 -->
  <global n="blur_alpha">0</global>	
	<global n="hdr_bloom">0.65</global>
	<global n="hdr_star">0.80</global>
	<global n="hdr_dark">0.50</global>

	<rep><ts>$_bgquality-gt0</ts>
		<createRef l="bg_action_1_create"><p>0</p><p>0</p><p>0</p></createRef>
	</rep>
	<rep><ts>$_bgquality-eq0</ts>
		<createRef l="bg_action_1_0_create"><p>0</p><p>0</p><p>0</p></createRef>
	</rep>


	<createRef l="bg_action_2_create"><p>0</p><p>0</p><p>0</p></createRef>
	<createRef l="bg_action_3_create"><p>0</p><p>0</p><p>0</p></createRef>

	<create>
		<cx>400</cx><cy>8</cy><speed>0</speed>
		<object>
			<img type="add">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
				<width>800</width><height>16</height>
				<alpha>128</alpha><red>128</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>
	<create>
		<cx>400</cx><cy>600-8</cy><speed>0</speed>
		<object>
			<img type="add">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
				<width>800</width><height>16</height>
				<alpha>128</alpha><red>128</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>
	<create>
		<cx>8</cx><cy>300</cy><speed>0</speed>
		<object>
			<img type="add">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
				<width>16</width><height>600-16*2</height>
				<alpha>128</alpha><red>128</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>	
	<create>
		<cx>800-8</cx><cy>300</cy><speed>0</speed>
		<object>
			<img type="add">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
				<width>16</width><height>600-16*2</height>
				<alpha>128</alpha><red>128</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>
	</create>



</action>


<create l="bg_action_1_0_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_0_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_1_0_obj">
	<img type="normal">
		<file type="dds">title_back_bg0</file>
		<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
		<width>802</width><height>602</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>0</num></setDrawLevel>
</object>


<create l="bg_action_1_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_1_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_1_obj">
	<objShapeMeshRef l="floormesh1"><p>$1</p><p>$2</p><p>$3</p></objShapeMeshRef>

	<rep><ts>$_bgquality-eq1</ts>
		<setMeshTexture><file type="dds">title_back_2</file><num>0</num><stage>1</stage></setMeshTexture>
		<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
		<setMeshDrawState><num>9</num><worldz>0</worldz></setMeshDrawState>	</rep>
	<rep><ts>$_bgquality-eq2</ts>
		<setMeshTexture><file type="dds">title_back_2</file><num>0</num><stage>1</stage></setMeshTexture>
		<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
		<setMeshDrawState><num>9</num><worldz>0</worldz></setMeshDrawState>
	</rep>
	<rep><ts>$_bgquality-eq3</ts>
		<setMeshTexture><file type="dds">title_back</file><num>0</num><stage>1</stage></setMeshTexture>
		<setMeshTexture><file type="dds">water</file><num>0</num><stage>2</stage></setMeshTexture>
		<setMeshDrawState><num>9</num><worldz>0</worldz></setMeshDrawState>
	</rep>

	<definedAction type="synctomesh"></definedAction>
	<setZ><z>0.95</z></setZ>
</object>

<objShapeMesh label="floormesh1" type="board">
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>0</worldvz>
	<worldminx>-2000.0</worldminx><worldminy>-2000.0</worldminy><worldminz>-200.0</worldminz>
	<worldmaxx>2000.0</worldmaxx><worldmaxy>2000.0</worldmaxy><worldmaxz>2000.0</worldmaxz>
	<rotatex>0.0</rotatex><rotatey>0.0</rotatey><rotatez>0.0</rotatez>
	<rotatevx>0.0</rotatevx><rotatevy>0.0</rotatevy><rotatevz>0.0</rotatevz>
	<width>4.0*3.2</width><height>3.0*3.2</height><x>1</x><y>1</y>
	<flag>0</flag>
</objShapeMesh>

<create l="bg_action_2_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_2_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_2_obj">

</object>


<create l="bg_action_3_create">
	<dir type="abs">0</dir><speed type="abs">0</speed><cx>400</cx><cy>300</cy>
	<objectRef l="bg_action_3_obj"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="bg_action_3_obj">


</object>
</exbulletml>
