<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--  **************************************************************************  -->

<a l="player_top">
	
	<!-- *** 移動速度の設定 ** -->
	<aref l="player_speed_setting_action"></aref>

	<!-- *** プレイヤー移動可能領域の設定 (maingame_setting.xml 参照) *** -->
	<aref l="movable_area_setting_action"></aref>

	<!-- *** アイテム自動回収半径の設定 (buzz の cx, cy を中心とする) ** -->
	<sysvar name="autoitemradius">46+(11*$_weapontype)</sysvar>

	<!-- *** プレイヤーオブジェクトの生成 *** -->
	<c>
		<player>
			<speed>0</speed><dir type="abs">0</dir>
			<cx>320</cx><cy>480-64</cy>	
			<collision type="circle"><cx>-1</cx><cy>5</cy><radius>1</radius></collision>
			<buzz      type="circle"><cx>-1</cx><cy>5</cy><radius>17-($_weapontype*3)</radius></buzz>
			
			<w>5</w>
			<presentRef l="player_present"/>
			<revengeRef l="player_revenge"/>

			<!-- *** 演出用オブジェクトの生成 *** -->
			<aref l="option_create_action"></aref>			

			<!-- *** BUZZ 演出用オブジェクトの生成 *** -->
			<aref l="option_buzz_create_action"></aref>

			<!-- *** 低速移動時衝突領域オブジェクトの生成 *** -->
			<aref l="option_collision_create_action"></aref>

		</player>
	</c>
</a>


<!-- *** 移動速度の初期化設定 ************************************************** -->
<a l="player_speed_setting_action">
	<!-- *** キャラ０速度 *** -->
	<rep><ts>$_player_type-eq0</ts>
		<sysvar name="playerspeed">4.8</sysvar>
		<sysvar name="playerslowspeed">1.8</sysvar>
	</rep>
	
	<!-- *** キャラ１速度 *** -->
	<rep><ts>$_player_type-eq1</ts>
		<sysvar name="playerspeed">4.2</sysvar>
		<sysvar name="playerslowspeed">1.5</sysvar>
	</rep>
</a>


<!-- ************************************************************************** -->

<revenge l="player_revenge">


	<!-- *** Spirit が残っていなかった場合 *** -->
	<rep><ts>$_revenge_state-eq1</ts>
		<aref l="player_revenge_death_action"></aref>
	</rep>


	<!-- *** Spirit が残っていた場合 *** -->
	<rep><ts>1-($_revenge_state-eq1)</ts>
		<aref l="player_revenge_miss_action"></aref>
	</rep>

	
</revenge>


<!-- *** Spirit が残っていなかった場合 ******************************************* -->

<a l="player_revenge_death_action">

		<sound l="miss_se" type="se">
			<track><file type="ogg">miss</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>

		<create>
			<speed>0</speed><direction>0</direction>
			<cx>320</cx><cy>240</cy><vital>0</vital>
			<bombRef l="bomb_clearbomb"></bombRef>
		</create>
		
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			<term>10</term>
		</changeColor>
		<targetRevenge l="tension_explode"></targetRevenge>

		<w>65</w>	

		<create>
			<player>
				<speed>0</speed>
				<dir type="abs">0</dir>
				<cx>$_self_cx</cx><cy>$_self_cy</cy>
				<inv>180</inv>
				<collision type="circle"><cx>-1</cx><cy>5</cy><radius>1</radius></collision>
				<buzz      type="circle"><cx>-1</cx><cy>5</cy><radius>17-($_weapontype*3)</radius></buzz>
				<presentRef l="player_present_trans"/>
				<revengeRef l="player_revenge"/>
								
				<aref l="option_create_action"></aref>
				<aref l="option_buzz_create_action"></aref>
				<aref l="option_collision_create_action"></aref>
				<w>180</w>
				<presentRef l="player_present"/>				
			</player>
		</create>
		<vanish></vanish>
		<exit></exit>
</a>


<!-- *** Spirit が残っていた場合 ************************************************* -->
<a l="player_revenge_miss_action">
		<addPRate>
			<num>((1000000-$_prate)/10)*(1.0-0.1*$_weapontype)</num>
<!--			<num>((1000000-$_prate)/10)*(0.8+0.2*$_weapontype)</num>-->
		</addPRate>
<!--		<addRank><num>-175000+($_difficulty*25000)-($_rank-gt700000)*25000-($_rank-gt900000)*25000</num></addRank> -->
		<addRank><num>-25000-($_difficulty*15000)-($_rank*0.1)</num></addRank>
		
		<create>
			<player>
				<speed>0</speed>
				<dir type="abs">0</dir>
				<cx>$_self_cx</cx><cy>$_self_cy</cy>
				<inv>60</inv>
			<collision type="circle"><cx>-1</cx><cy>5</cy><radius>1</radius></collision>
			<buzz      type="circle"><cx>-1</cx><cy>5</cy><radius>17-($_weapontype*3)</radius></buzz>
				<presentRef l="player_present_trans"/>
				<revengeRef l="player_revenge"/>

				<aref l="option_create_action"></aref>
				<aref l="option_buzz_create_action"></aref>
				<aref l="option_collision_create_action"></aref>
				<w>60</w>
				<presentRef l="player_present"/>				
			</player>
		</create>
		<vanish></vanish>	
		<exit></exit>
</a>

<!--  **************************************************************************  -->
<a l="player_present_common_action">
	<aref l="player_speed_setting_action"></aref>


	<eval name="subanime_count">0</eval>
	<eval name="anime_count">0</eval>
	<eval name="change_count">0</eval>		

	<rep><ts>-1</ts>

		<evaladd name="change_count">$_pldx</evaladd>
		<rep><ts>$change_count-lt-11</ts><eval name="change_count">-11</eval></rep>
		<rep><ts>$change_count-gt11</ts><eval name="change_count">11</eval></rep>

		<rep><ts>($_player_type-eq0)</ts>
			<rep><ts>$subanime_count-gt5</ts>
				<eval n="anime_count">($anime_count+1)%8</eval>
				<eval n="subanime_count">0</eval>
			</rep>
			<evaladd n="subanime_count">1</evaladd>


			<rep><ts>$_pldx-eq0</ts>
				<!-- 中央 -->							
				<rep><ts>$change_count-eq0</ts>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*0</left><top>0</top><right>64*1</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*1</left><top>0</top><right>64*2</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*2</left><top>0</top><right>64*3</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*3</left><top>0</top><right>64*4</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*4</left><top>0</top><right>64*5</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*3</left><top>0</top><right>64*4</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*2</left><top>0</top><right>64*3</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*1</left><top>0</top><right>64*2</right><bottom>64</bottom></setImgUV>
					</rep>
				</rep>

				<!-- 左移動から復帰 -->
				<rep><ts>$change_count-lt0</ts>
					<rep><ts>($change_count-lt-2)*($change_count-gt-6)</ts>
						<setImgUV><left>64*5</left><top>0</top><right>64*6</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-lt-5)*($change_count-gt-9)</ts>
						<setImgUV><left>64*7</left><top>0</top><right>64*8</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-lt-8)</ts>
						<setImgUV><left>64*1</left><top>64</top><right>64*2</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<evaladd name="change_count">1</evaladd>
				</rep>

				<!-- 右移動から復帰 -->
				<rep><ts>$change_count-gt0</ts>
					<rep><ts>($change_count-gt2)*($change_count-lt6)</ts>
						<setImgUV><left>64*6</left><top>0</top><right>64*7</right><bottom>64</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-gt5)*($change_count-lt9)</ts>
						<setImgUV><left>64*0</left><top>64</top><right>64*1</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-gt8)</ts>
						<setImgUV><left>64*0</left><top>64*2</top><right>64*1</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<evaladd name="change_count">-1</evaladd>
				</rep>

			</rep>

			<!-- 左右移動-->		
			<rep><ts>1-($_pldx-eq0)</ts>
				<rep><ts>($change_count-lt-2)*($change_count-gt-6)</ts>
					<setImgUV><left>64*5</left><top>0</top><right>64*6</right><bottom>64</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-lt-5)*($change_count-gt-11)</ts>
					<setImgUV><left>64*7</left><top>0</top><right>64*8</right><bottom>64</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-lt-10)</ts>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*1</left><top>64</top><right>64*2</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*2</left><top>64</top><right>64*3</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*3</left><top>64</top><right>64*4</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*4</left><top>64</top><right>64*5</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*5</left><top>64</top><right>64*6</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*4</left><top>64</top><right>64*5</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*3</left><top>64</top><right>64*4</right><bottom>64*2</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*2</left><top>64</top><right>64*3</right><bottom>64*2</bottom></setImgUV>
					</rep>
				</rep>

				<rep><ts>($change_count-lt3)*($change_count-gt-3)</ts>
					<setImgUV><left>64*0</left><top>0</top><right>64*1</right><bottom>64</bottom></setImgUV>
				</rep>

				<rep><ts>($change_count-gt2)*($change_count-lt6)</ts>
					<setImgUV><left>64*6</left><top>0</top><right>64*7</right><bottom>64*1</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-gt5)*($change_count-lt11)</ts>
					<setImgUV><left>64*0</left><top>64*1</top><right>64*1</right><bottom>64*2</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-gt10)</ts>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*0</left><top>64*2</top><right>64*1</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*1</left><top>64*2</top><right>64*2</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*2</left><top>64*2</top><right>64*3</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*3</left><top>64*2</top><right>64*4</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*4</left><top>64*2</top><right>64*5</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*3</left><top>64*2</top><right>64*4</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*2</left><top>64*2</top><right>64*3</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*1</left><top>64*2</top><right>64*2</right><bottom>64*3</bottom></setImgUV>
					</rep>
				</rep>
			</rep>
		</rep>


		<rep><ts>($_player_type-eq1)</ts>
			<rep><ts>$subanime_count-gt5</ts>
				<eval n="anime_count">($anime_count+1)%8</eval>
				<eval n="subanime_count">0</eval>
			</rep>
			<evaladd n="subanime_count">1</evaladd>

			<rep><ts>$_pldx-eq0</ts>
				<!-- 中央 -->							
				<rep><ts>$change_count-eq0</ts>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*0</left><top>0+256</top><right>64*1</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*1</left><top>0+256</top><right>64*2</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*2</left><top>0+256</top><right>64*3</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*3</left><top>0+256</top><right>64*4</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*4</left><top>0+256</top><right>64*5</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*3</left><top>0+256</top><right>64*4</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*2</left><top>0+256</top><right>64*3</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*1</left><top>0+256</top><right>64*2</right><bottom>64+256</bottom></setImgUV>
					</rep>
				</rep>

				<!-- 左移動から復帰 -->
				<rep><ts>$change_count-lt0</ts>
					<rep><ts>($change_count-lt-2)*($change_count-gt-6)</ts>
						<setImgUV><left>64*5</left><top>0+256</top><right>64*6</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-lt-5)*($change_count-gt-9)</ts>
						<setImgUV><left>64*7</left><top>0+256</top><right>64*8</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-lt-8)</ts>
						<setImgUV><left>64*1</left><top>64+256</top><right>64*2</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<evaladd name="change_count">1</evaladd>
				</rep>

				<!-- 右移動から復帰 -->
				<rep><ts>$change_count-gt0</ts>
					<rep><ts>($change_count-gt2)*($change_count-lt6)</ts>
						<setImgUV><left>64*6</left><top>0+256</top><right>64*7</right><bottom>64+256</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-gt5)*($change_count-lt9)</ts>
						<setImgUV><left>64*0</left><top>64+256</top><right>64*1</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>($change_count-gt8)</ts>
						<setImgUV><left>64*0</left><top>64*2+256</top><right>64*1</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<evaladd name="change_count">-1</evaladd>
				</rep>

			</rep>

			<!-- 左右移動-->		
			<rep><ts>1-($_pldx-eq0)</ts>
				<rep><ts>($change_count-lt-2)*($change_count-gt-6)</ts>
					<setImgUV><left>64*5</left><top>0+256</top><right>64*6</right><bottom>64+256</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-lt-5)*($change_count-gt-11)</ts>
					<setImgUV><left>64*7</left><top>0+256</top><right>64*8</right><bottom>64+256</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-lt-10)</ts>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*1</left><top>64+256</top><right>64*2</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*2</left><top>64+256</top><right>64*3</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*3</left><top>64+256</top><right>64*4</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*4</left><top>64+256</top><right>64*5</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*5</left><top>64+256</top><right>64*6</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*4</left><top>64+256</top><right>64*5</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*3</left><top>64+256</top><right>64*4</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*2</left><top>64+256</top><right>64*3</right><bottom>64*2+256</bottom></setImgUV>
					</rep>
				</rep>

				<rep><ts>($change_count-lt3)*($change_count-gt-3)</ts>
					<setImgUV><left>64*0</left><top>0+256</top><right>64*1</right><bottom>64+256</bottom></setImgUV>
				</rep>

				<rep><ts>($change_count-gt2)*($change_count-lt6)</ts>
					<setImgUV><left>64*6</left><top>0+256</top><right>64*7</right><bottom>64*1+256</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-gt5)*($change_count-lt11)</ts>
					<setImgUV><left>64*0</left><top>64*1+256</top><right>64*1</right><bottom>64*2+256</bottom></setImgUV>
				</rep>
				<rep><ts>($change_count-gt10)</ts>
					<rep><ts>$anime_count-eq7</ts>
						<setImgUV><left>64*0</left><top>64*2+256</top><right>64*1</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq0</ts>
						<setImgUV><left>64*1</left><top>64*2+256</top><right>64*2</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq1</ts>
						<setImgUV><left>64*2</left><top>64*2+256</top><right>64*3</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq2</ts>
						<setImgUV><left>64*3</left><top>64*2+256</top><right>64*4</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq3</ts>
						<setImgUV><left>64*4</left><top>64*2+256</top><right>64*5</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq4</ts>
						<setImgUV><left>64*3</left><top>64*2+256</top><right>64*4</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq5</ts>
						<setImgUV><left>64*2</left><top>64*2+256</top><right>64*3</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<rep><ts>$anime_count-eq6</ts>
						<setImgUV><left>64*1</left><top>64*2+256</top><right>64*2</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
				</rep>
			</rep>
		</rep>

		<w>1</w>
	</rep>

</a>

<present l="player_present">
	<imgRef l="player_img"></imgRef>
	<aref l="player_present_common_action"></aref>

</present>

<present l="player_present_trans">
	<imgRef l="player_img"></imgRef>
	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term>						
	</changeColor>	
	<aref l="player_present_common_action"></aref>
</present>

<!--  **************************************************************************  -->

<!-- *** 演出用オブジェクトの生成 *** -->
<a l="option_create_action">
	<w>1</w>
	<create>
		<speed>0</speed><dir type="abs">0</dir>
		<cx>$_self_cx</cx><cy>$_self_cy+8</cy>
		<child>1</child>
		<object>
			<imgRef l="option_img"></imgRef>
			<setDrawLevel><num>12</num></setDrawLevel>
			<w>1</w>
			
			<a>
				<definedAction type="synctoplayerx"></definedAction>
				<definedAction type="synctoplayery"></definedAction>


				<rep><ts>-1</ts>
					<rep><ts>$_player_type-eq0</ts>
						<setImgUV><left>64*5</left><top>64*2</top><right>64*6</right><bottom>64*3</bottom></setImgUV>
					</rep>
					<rep><ts>$_player_type-eq1</ts>
						<setImgUV><left>64*5</left><top>64*2+256</top><right>64*6</right><bottom>64*3+256</bottom></setImgUV>
					</rep>
					<w>1</w>
				</rep>


			</a>
		</object>
	</create>

	<create>
		<speed>0</speed><dir type="abs">0</dir>
		<cx>$_self_cx</cx><cy>$_self_cy+8</cy>
		<child>1</child>
		<object>
			<imgRef l="option2_img"></imgRef>
			<setDrawLevel><num>12</num></setDrawLevel>
			<w>1</w>
			<a>
				<definedAction type="synctoplayerx"></definedAction>
				<definedAction type="synctoplayery"></definedAction>

				<rotateImg>
					<direction>-2</direction><term>-1</term>
				</rotateImg>
			
				<rep><ts>-1</ts>
					<changeColor>
						<alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>	
					</changeColor>
					<w>60</w>
					<changeColor>
						<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>	
					</changeColor>
					<w>60</w>
				</rep>

			</a>
		</object>
	</create>

</a>

<!-- *** 低速移動時衝突領域オブジェクトの生成 *** -->
<a l="option_collision_create_action">
	<create>
		<speed>0</speed><dir type="abs">0</dir>
		<cx>$_self_cx</cx><cy>$_self_cy+6</cy><child>1</child>
		<object>
			<imgRef l="option_collision_img"></imgRef>
			<setDrawLevel><num>14</num></setDrawLevel>
			<w>1</w>
			
			<definedAction type="synctoplayerx"></definedAction>
			<definedAction type="synctoplayery"></definedAction>
			
			<rotateImg>
				<direction>6</direction><term>-1</term>
			</rotateImg>
			<v n="tmp_speed">0</v>
			<rep><ts>-1</ts>
				<rep><ts>$_slowmode-gt$tmp_speed</ts>
					<changeColor>
						<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
					</changeColor>
					<v n="tmp_speed">$_slowmode</v>
					<w>15</w>
				</rep>
				<rep><ts>$_slowmode-lt$tmp_speed</ts>
					<changeColor>
						<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>15</term>
					</changeColor>
					<v n="tmp_speed">$_slowmode</v>
					<w>15</w>
				</rep>
				<w>1</w>
			</rep>
		</object>
	</create>
</a>


<!-- *** BUZZ 演出用オブジェクトの生成 *** -->
<a l="option_buzz_create_action">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>$_self_cx</cx><cy>$_self_cy</cy>
		<child>1</child>
		<object>
			<imgRef label="option_buzz_img"></imgRef> 
			<setDrawLevel><num>14</num></setDrawLevel>
			<rotateImg>
				<direction>30</direction><term>-1</term>
			</rotateImg>
		
			<wait>1</wait>
			
			<action>
				<definedAction type="synctoplayerx"></definedAction>
				<definedAction type="synctoplayery"></definedAction>
		
				<rep><ts>-1</ts>
					<rep><ts>$_buzz_frame-eq1</ts>
						<soundtrack><file type="ogg">buzz</file></soundtrack>
						<changeColor>
							<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>	
						</changeColor>
						<changeImgSize>
							<width>100</width><height>100</height><term>10</term>
						</changeImgSize>
						<wait>1</wait>
						
						<changeColor>
							<alpha>0</alpha><red>200</red><green>200</green><blue>255</blue><term>9</term>	
						</changeColor>
						<changeImgSize>
							<width>32</width><height>32</height><term>1</term>
						</changeImgSize>
					</rep>
					<wait>1</wait>			
				</rep>
			</action>
		</object>
	</create>
</a>



<!--  **************************************************************************  -->

<img type="normal" l="player_img">
	<file type="dds">player_tip_2</file>
	<left>0</left><top>64</top><right>64</right><bottom>128</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" l="option_img">
	<file type="dds">player_tip_2</file>
	<left>512-64</left><top>0</top><right>512</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" l="option2_img">
	<file type="dds">player_tip_2</file>
	<left>512-128</left><top>512-128-64</top><right>512</right><bottom>512-64</bottom>
	<width>80</width><height>80</height>
	<alpha>190</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="option_collision_img">
	<file type="dds">player_collision</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="add" label="option_buzz_img">
	<file type="dds">explode11</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>