<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage7_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_boss_comm_text_action_x"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">10_stage7</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	
	<wait>60</wait>
	<actionRef label="stage7_x_text_action"></actionRef>

	<actionRef label="driveout_string"></actionRef>
	<!--- <wait>210</wait> -->
	<actionRef label="bg_start_action"></actionRef>

	<targetRevenge label="str_drivein"></targetRevenge>
	<system><command>playermoveenable</command></system>
	<wait>60</wait>



<!-- 雑魚敵侵食率定義 -->
	<repeat><times>$__twins_set-eq0</times>
		<global name="small_enemy_prate_x">159</global>
	</repeat>
	<repeat><times>1-($__twins_set-eq0)</times>
		<global name="small_enemy_prate_x">179</global>
	</repeat>
	<global name="small_enemy_prate">3.3</global>
	<global name="small_enemy_prate2">3.6</global>
	<global name="small_enemy_prate3">0.1</global>
	<global name="small_enemy_prate4">0.6</global>
	<global name="small_enemy_prate5">1</global>
	<global name="small_enemy_prate6">2.7</global>
	<global name="middle_enemy_prate">7.1</global>
	<global name="middle_enemy_prate2">5.1</global>
	<global name="middle_enemy_prate3">2.9</global>
	<global name="middle_enemy_prate4">1.3</global>
	<global name="middle_enemy_prate5">1.4</global>

	<!-- 道中 -->
	<actionRef label="stage7"></actionRef>

	<!-- 演出 -->
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<object>
			<child>1</child>
			<img type="normal">
				<file type="bmp">rectwhite</file>
				<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
				<width>640</width><height>480</height>
				<alpha>30</alpha><red>200</red><green>200</green><blue>200</blue>
			</img>
			<setDrawLevel><num>30</num></setDrawLevel>
			<changeColor>
				<alpha>100</alpha><red>200</red><green>200</green><blue>200</blue><term>300</term>
			</changeColor>
			<wait>300</wait>
			<changeColor>
				<alpha>255</alpha><red>200</red><green>200</green><blue>200</blue><term>160</term>
			</changeColor>
			<wait>160</wait>
		</object>
	</create>

	<wait>60</wait>
	<wait>60</wait>
	<wait>30</wait>
	<targetRevenge label="enemy_11"></targetRevenge>	
	<targetRevenge label="enemy_00_dummy"></targetRevenge>	
	<changeBulletToItem/>
	<wait>60</wait>	
	<actionRef label="driveout_string_2"></actionRef>

	<wait>120</wait>	
	<system><command>playermovedisable</command></system>
	<wait>210</wait>

	<targetRevenge label="str_drivein"></targetRevenge>

	<actionRef label="stageend_6A_action"></actionRef>
	<actionRef label="stageend_action_all_7"></actionRef>
</action>




<!-- ************************************************************ -->
<!-- *  stage7道中全体action                                    * -->
<!-- *  ※Normal用                                              * -->
<!-- ************************************************************ -->
<action label="stage7">

	<wait>60</wait>

	<actionRef label="stage7_01"></actionRef>


</action>

<!-- ************************************************************ -->
<!-- *  stage7道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage7_01">
	<createRef label="enemy_create_00_dummy"></createRef>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>30</wait>
	<createRef label="enemy_create_01_score"><param>480</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>440</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>400</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>360</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01_score"><param>320</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>280</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>240</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>200</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>160</param><param>-8</param></createRef>
	<wait>30</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<createRef label="enemy_create_02"><param>155</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02_score"><param>185</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>215</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>245</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02_score"><param>275</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>305</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>335</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>365</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>395</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02_score"><param>425</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02_score"><param>455</param><param>-8</param><param>1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>485</param><param>-8</param><param>-1</param></createRef>
	<wait>60</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<createRef label="enemy_create_03"><param>240</param><param>-8</param><param>5</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>400</param><param>-8</param><param>-1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>310</param><param>-8</param><param>6</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03"><param>440</param><param>-8</param><param>-11</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>300</param><param>-8</param><param>4</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>200</param><param>-8</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03"><param>320</param><param>-8</param><param>3</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>490</param><param>-8</param><param>-9</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>390</param><param>-8</param><param>14</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03_score"><param>180</param><param>-8</param><param>-3</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>290</param><param>-8</param><param>2</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>425</param><param>-8</param><param>-5</param></createRef>
	<wait>55</wait>

	<createRef label="enemy_create_03"><param>440</param><param>-8</param><param>-11</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>300</param><param>-8</param><param>4</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>200</param><param>-8</param><param>-8</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03_score"><param>240</param><param>-8</param><param>5</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>400</param><param>-8</param><param>-1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>310</param><param>-8</param><param>6</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03"><param>180</param><param>-8</param><param>-3</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>290</param><param>-8</param><param>2</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>425</param><param>-8</param><param>-5</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_03"><param>320</param><param>-8</param><param>3</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03"><param>490</param><param>-8</param><param>-9</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_03_score"><param>390</param><param>-8</param><param>14</param></createRef>
	<wait>95</wait>

	<repeat><times>1-($__twins_set-eq0)</times>
		<eval name="offset">20</eval>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<eval name="offset">50</eval>
	</repeat>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<createRef label="enemy_create_04_score"><param>320</param><param>-8</param></createRef>
	<wait>5</wait>
	<repeat><times>4</times>
		<createRef label="enemy_create_04n"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04n"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
		<createRef label="enemy_create_04_score"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
	</repeat>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">-10</evaladd>
		</repeat>
		<createRef label="enemy_create_04"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">-20</evaladd>
		</repeat>
	<repeat><times>1-($__twins_set-eq0)</times>
		<repeat><times>4</times>
			<createRef label="enemy_create_04n"><param>320-$offset</param><param>-8</param></createRef>
			<createRef label="enemy_create_04n"><param>320+$offset</param><param>-8</param></createRef>
			<wait>5</wait>
			<repeat><times>1-($__twins_set-eq0)</times>
				<evaladd name="offset">-20</evaladd>
			</repeat>
			<createRef label="enemy_create_04"><param>320-$offset</param><param>-8</param></createRef>
			<createRef label="enemy_create_04_score"><param>320+$offset</param><param>-8</param></createRef>
			<wait>5</wait>
			<repeat><times>1-($__twins_set-eq0)</times>
				<evaladd name="offset">-20</evaladd>
			</repeat>
			<createRef label="enemy_create_04n"><param>320-$offset</param><param>-8</param></createRef>
			<createRef label="enemy_create_04n"><param>320+$offset</param><param>-8</param></createRef>
			<wait>5</wait>
			<repeat><times>1-($__twins_set-eq0)</times>
				<evaladd name="offset">-20</evaladd>
			</repeat>
			<createRef label="enemy_create_04"><param>320-$offset</param><param>-8</param></createRef>
			<createRef label="enemy_create_04"><param>320+$offset</param><param>-8</param></createRef>
			<wait>5</wait>
			<repeat><times>1-($__twins_set-eq0)</times>
				<evaladd name="offset">-20</evaladd>
			</repeat>
		</repeat>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<wait>80</wait>
	</repeat>

	<wait>30</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
		<createRef label="enemy_create_04"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
	<repeat><times>4</times>
		<createRef label="enemy_create_04n"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04n"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
		<createRef label="enemy_create_04_score"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
		<createRef label="enemy_create_04n"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04n"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
		<createRef label="enemy_create_04"><param>320-$offset</param><param>-8</param></createRef>
		<createRef label="enemy_create_04_score"><param>320+$offset</param><param>-8</param></createRef>
		<wait>5</wait>
		<repeat><times>1-($__twins_set-eq0)</times>
			<evaladd name="offset">20</evaladd>
		</repeat>
	</repeat>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>60</wait>
	<createRef label="enemy_create_05"><param>320</param><param>-12</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_05"><param>220</param><param>-12</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_05"><param>420</param><param>-12</param></createRef>
	<wait>120</wait>
	<createRef label="enemy_create_05"><param>370</param><param>-12</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_05"><param>270</param><param>-12</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_05"><param>320</param><param>-12</param></createRef>

	<wait>120</wait>

	<eval name="create_x">150</eval>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<repeat><times>2</times>
		<createRef label="enemy_create_06_score"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_06"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_06"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_06"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>

		<createRef label="enemy_create_06"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_06"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
		<createRef label="enemy_create_06"><param>320+$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_06_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>5</wait>
		<evaladd name="create_x">-20</evaladd>
	</repeat>

	<wait>35</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<repeat><times>3</times>
		<createRef label="enemy_create_07_score"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_07"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_07"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_07"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
	</repeat>
		<createRef label="enemy_create_07"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_07_score"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_07_score"><param>320+$create_x</param><param>-8</param></createRef>
		<createRef label="enemy_create_07"><param>320-$create_x</param><param>-8</param></createRef>
		<wait>12</wait>

	<wait>120</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<repeat><times>1-($__twins_set-eq0)</times>
		<createRef label="enemy_create_08_org"><param>320</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>190</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>260</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>470</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>390</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>420</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>310</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>200</param><param>-8</param></createRef>
		<wait>30</wait>
		<createRef label="enemy_create_08_org"><param>170</param><param>-8</param></createRef>
		<wait>30</wait>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<createRef label="enemy_create_05"><param>170</param><param>-12</param></createRef>
		<wait>50</wait>
		<createRef label="enemy_create_05"><param>270</param><param>-12</param></createRef>
		<wait>50</wait>
		<createRef label="enemy_create_05"><param>370</param><param>-12</param></createRef>
		<wait>50</wait>
		<createRef label="enemy_create_05"><param>470</param><param>-12</param></createRef>
		<wait>120</wait>
	</repeat>

	<createRef label="enemy_create_08_org"><param>340</param><param>-8</param></createRef>
	<wait>30</wait>
	<createRef label="enemy_create_08_org"><param>400</param><param>-8</param></createRef>
	<wait>30</wait>
	<createRef label="enemy_create_08_org"><param>195</param><param>-8</param></createRef>
	<wait>30</wait>
	<createRef label="enemy_create_08_org"><param>265</param><param>-8</param></createRef>
	<wait>30</wait>
	<createRef label="enemy_create_08_org"><param>465</param><param>-8</param></createRef>
	<wait>30</wait>
	<createRef label="enemy_create_08_org"><param>385</param><param>-8</param></createRef>
	<wait>120</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<!-- 4面のでかいやつ -->
	<createRef label="enemy_create_09"><param>420</param><param>-24</param><param>40</param><param>-90</param></createRef>
	<wait>100</wait>
	<createRef label="enemy_create_09"><param>180</param><param>-24</param><param>40</param><param>-90</param></createRef>
	<wait>100</wait>
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<!-- 5面のレーザー -->
	<createRef label="enemy_create_10"><param>440</param><param>-16</param></createRef>
	<wait>120</wait>

		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>
	<!-- 6面の赤雑魚 -->
	<eval name="pos_x">160</eval>
	<eval name="pos_y">180</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+30</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+60</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+90</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+120</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+150</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+180</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+210</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+240</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+270</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+300</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+330</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>15</wait>

	<eval name="pos_x">160+15</eval>
	<eval name="pos_y">150</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+30</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+60</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+90</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+120</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+150</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+180</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+210</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+240</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+270</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+300</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>15</wait>

	<eval name="pos_x">160</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+30</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+60</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+90</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+120</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+150</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+180</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+210</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+240</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+270</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+300</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x+330</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>120</wait>

	<!-- 色々ばらまき -->
		<global name="prate_average">$__prate_average+$_prate</global>
		<global name="prate_average_num">$__prate_average_num+1</global>

	<createRef label="enemy_create_01_score"><param>480</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>245</param><param>-8</param><param>-1</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_03_score"><param>340</param><param>-8</param><param>5</param></createRef>
	<wait>12</wait>
	<wait>12</wait>
	<createRef label="enemy_create_06_score"><param>200</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_07_score"><param>280</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_03"><param>380</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>345</param><param>-8</param><param>-1</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_03_score"><param>440</param><param>-8</param><param>5</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_04_score"><param>320</param><param>-8</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_05"><param>320</param><param>-12</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_06_score"><param>480</param><param>-8</param></createRef>
	<wait>12</wait>
	<wait>12</wait>
	<repeat><times>1-($__twins_set-eq0)</times>
		<createRef label="enemy_create_08_org"><param>280</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_01_score"><param>380</param><param>-8</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_02"><param>445</param><param>-8</param><param>-1</param></createRef>
		<wait>12</wait>
		<createRef label="enemy_create_03_score"><param>240</param><param>-8</param><param>5</param></createRef>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<wait>36</wait>
	</repeat>
	<wait>40</wait>
	<createRef label="enemy_create_09"><param>420</param><param>-24</param><param>40</param><param>-90</param></createRef>
	<wait>40</wait>
	<createRef label="enemy_create_04_score"><param>420</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_06_score"><param>400</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_07_score"><param>380</param><param>-8</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_06"><param>180</param><param>-8</param></createRef>
	<wait>12</wait>

	<createRef label="enemy_create_01_score"><param>400</param><param>-8</param></createRef>
	<wait>10</wait>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>370</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_06_score"><param>190</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>255</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_07_score"><param>380</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04"><param>180</param><param>-8</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_05"><param>220</param><param>-12</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>345</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>330</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_06_score"><param>420</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_07_score"><param>255</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_03_score"><param>440</param><param>-8</param><param>5</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_08_org"><param>280</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_03_score"><param>250</param><param>-8</param><param>5</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>430</param><param>-8</param></createRef>
	<wait>10</wait>
	<wait>10</wait>
	<repeat><times>1-($__twins_set-eq0)</times>
		<createRef label="enemy_create_07_score"><param>280</param><param>-8</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_02"><param>325</param><param>-8</param><param>-1</param></createRef>
		<wait>10</wait>
		<createRef label="enemy_create_01"><param>180</param><param>-8</param></createRef>
		<wait>10</wait>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<wait>30</wait>
	</repeat>

	<createRef label="enemy_create_01_score"><param>400</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_03_score"><param>300</param><param>-8</param><param>5</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>370</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_06_score"><param>190</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>255</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_07_score"><param>380</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04"><param>180</param><param>-8</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_05"><param>420</param><param>-12</param></createRef>
	<wait>35</wait>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>345</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>330</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_06_score"><param>420</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_07_score"><param>255</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_03_score"><param>440</param><param>-8</param><param>5</param></createRef>
	<wait>10</wait>
	<wait>10</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_03_score"><param>250</param><param>-8</param><param>5</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_04_score"><param>430</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_06_score"><param>300</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_07_score"><param>280</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_02"><param>325</param><param>-8</param><param>-1</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_01"><param>180</param><param>-8</param></createRef>
	<wait>10</wait>

	<repeat><times>1-($__twins_set-eq0)</times>
		<createRef label="enemy_create_01_score"><param>400</param><param>-8</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_03_score"><param>300</param><param>-8</param><param>5</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_04_score"><param>370</param><param>-8</param></createRef>
		<wait>8</wait>
		<createRef label="enemy_create_06_score"><param>190</param><param>-8</param></createRef>
	</repeat>
	<repeat><times>$__twins_set-eq0</times>
		<wait>24</wait>
	</repeat>
	<wait>8</wait>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>380</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04"><param>180</param><param>-8</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_05"><param>230</param><param>-12</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02"><param>345</param><param>-8</param><param>-1</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04_score"><param>330</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_06_score"><param>420</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>255</param><param>-8</param></createRef>
	<wait>8</wait>
	<wait>8</wait>
	<createRef label="enemy_create_08_org"><param>280</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_03_score"><param>250</param><param>-8</param><param>5</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04_score"><param>430</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_06_score"><param>300</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>280</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02"><param>325</param><param>-8</param><param>-1</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_01"><param>180</param><param>-8</param></createRef>
	<wait>8</wait>
	<wait>50</wait>

	<createRef label="enemy_create_01_score"><param>400</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_03_score"><param>300</param><param>-8</param><param>5</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04_score"><param>370</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_06_score"><param>190</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02"><param>255</param><param>-8</param><param>-1</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>380</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04"><param>180</param><param>-8</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_05"><param>420</param><param>-12</param></createRef>
	<wait>35</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_02"><param>345</param><param>-8</param><param>-1</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04_score"><param>330</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_06_score"><param>420</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>255</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_03_score"><param>440</param><param>-8</param><param>5</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_08_org"><param>280</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_03_score"><param>250</param><param>-8</param><param>5</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_04_score"><param>430</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_06_score"><param>300</param><param>-8</param></createRef>
	<wait>8</wait>
	<createRef label="enemy_create_07_score"><param>280</param><param>-8</param></createRef>
	<wait>8</wait>
	<wait>8</wait>
	<wait>8</wait>

	<wait>35</wait>
	<createRef label="enemy_create_11"><param>320</param><param>-16</param></createRef>
	<wait>250</wait>


</action>



<!-- ************************************************************ -->
<!-- *  Stage7 CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_00_dummy">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>320</cx><cy>240</cy>
	<vital>1</vital>
	<enemyRef label="enemy_00_dummy"></enemyRef>
</create>

<create label="enemy_create_01">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_02"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_02_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_03"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_03_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_04">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_04_score"></enemyRef>
</create>

<create label="enemy_create_04n">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04n"></enemyRef>
</create>

<create label="enemy_create_04n_score">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_04n_score"></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>38</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06_score"></enemyRef>
</create>

<create label="enemy_create_07">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07"></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_score"></enemyRef>
</create>

<create label="enemy_create_08_org">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<object>
		<img type="normal">
			<file type="dds">bullet</file>
			<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
			<width>16</width><height>16</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<action>
			<createRef label="enemy_create_08"><param>$_self_cx+16</param><param>$_self_cy</param><param>90</param><param>8</param></createRef>
			<createRef label="enemy_create_08_score"><param>$_self_cx</param><param>$_self_cy+16</param><param>180</param><param>8</param></createRef>
			<createRef label="enemy_create_08"><param>$_self_cx-16</param><param>$_self_cy</param><param>270</param><param>8</param></createRef>
			<wait>8</wait>
			<createRef label="enemy_create_08"><param>$_self_cx</param><param>$_self_cy-16</param><param>0</param><param>0</param></createRef>
		</action>
	</object>
</create>

<create label="enemy_create_08">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_08"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_08_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60</vital>
	<enemyRef label="enemy_09"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_10">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>125</vital>
	<enemyRef label="enemy_10"></enemyRef>
</create>

<create label="enemy_create_11">
	<speed>6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1400</vital>
	<enemyRef label="enemy_11"></enemyRef>
</create>

<create label="mahoujin_create_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>32</width><height>32</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<repeat><times>$4-eq0</times>
				<createRef label="enemy_create_00_red"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<repeat><times>$4-eq1</times>
				<createRef label="enemy_create_00_red_score"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_00_red">
	<speed>1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_00_red_score">
	<speed>1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<!-- ************************************************************ -->
<!-- *  Stage7 ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_00_dummy">
	<score>0</score>
	<inv>0</inv>
	<prate>$__small_enemy_prate_x</prate>
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>235</blue>
	</img>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<action>
		<repeat><times>14</times>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>60</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>60</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>140</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>140</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>60</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>60</wait>
		</repeat>

		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>50</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>45</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>100</red><green>100</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>100</red><green>100</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>40</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>30</wait>

		<repeat><times>-1</times>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>140</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>30</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>140</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>30</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>100</red><green>100</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>100</red><green>100</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>30</wait>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>0</flag><term>30</term>
		</changeLight>
		<changeLight type="ambient">
			<alpha>0</alpha><red>32</red><green>32</green><blue>32</blue><flag>1</flag><term>30</term>
		</changeLight>
		<wait>30</wait>
		</repeat>


	</action>

</enemy>


<enemy label="enemy_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>
		<repeat><times>7</times>
			<wait>2</wait>
			<fireRef label="enemy_fire_01_s"><param>45</param></fireRef>
		</repeat>
		<wait>15</wait>

	</action>

</enemy>


<enemy label="enemy_01_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">2.4</speed><term>30</term>
		</changeSpeed>
		<repeat><times>3</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>0</param></fireRef>
		<repeat><times>7</times>
			<wait>2</wait>
			<fireRef label="enemy_fire_01_s"><param>45</param></fireRef>
		</repeat>
		<wait>15</wait>
		</repeat>
	</action>

</enemy>

<enemy label="enemy_02">
	<score>900</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>10</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>10*$1</param><param>2.4</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>2.4</param></fireRef>
		</repeat>
		<wait>3</wait>
		<fireRef label="enemy_fire_02_s"><param>3*$1</param><param>2.0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>2.0</param></fireRef>
		</repeat>
		<wait>3</wait>
		<fireRef label="enemy_fire_02_s"><param>3*$1</param><param>1.6</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>1.6</param></fireRef>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_02_score">
	<score>900</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>10</param><param>25</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>10*$1</param><param>2.4</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>2.4</param></fireRef>
		</repeat>
		<wait>3</wait>
		<fireRef label="enemy_fire_02_s"><param>3*$1</param><param>2.0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>2.0</param></fireRef>
		</repeat>
		<wait>3</wait>
		<fireRef label="enemy_fire_02_s"><param>3*$1</param><param>1.6</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>1.6</param></fireRef>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_03">
	<score>900</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>30</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.5</speed><term>45</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>$1</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>0</param><param>1.3</param></fireRef>
		<repeat><times>7</times>
			<wait>2</wait>	
			<fireRef label="enemy_fire_03_s"><param>45</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.3</param></fireRef>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_03_score">
	<score>900</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>30</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">1.5</speed><term>45</term>
		</changeSpeed>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>$1</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>0</param><param>1.3</param></fireRef>
		<repeat><times>7</times>
			<wait>2</wait>	
			<fireRef label="enemy_fire_03_s"><param>45</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>0</param><param>1.3</param></fireRef>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_04">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>0</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>45</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>-45</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>0</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>45</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>-45</param></fireRef>

	</action>
</enemy>

<enemy label="enemy_04n">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_04n_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_05">
	<score>1800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>5</param><param>20</param><param>50</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>15</wait>
		<changeSpeed>
			<speed type="absolute">0.8</speed><term>30</term>
		</changeSpeed>

		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_05_ab"><param>45</param></fireRef>
				<fireRef label="enemy_fire_05_ab"><param>135</param></fireRef>
				<fireRef label="enemy_fire_05_ab"><param>225</param></fireRef>
				<fireRef label="enemy_fire_05_ab"><param>315</param></fireRef>
				<wait>6</wait>
			</repeat>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_06"><param>0</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_06_s"><param>60</param></fireRef>
			</repeat>
			<repeat><times>3</times>
				<wait>6</wait>
				<fireRef label="enemy_fire_06_s"><param>60+3</param></fireRef>
				<repeat><times>5</times>
					<fireRef label="enemy_fire_06_s"><param>60</param></fireRef>
				</repeat>
			</repeat>
			<wait>30</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_06"><param>0</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_06_s"><param>60</param></fireRef>
			</repeat>
			<repeat><times>3</times>
				<wait>6</wait>
				<fireRef label="enemy_fire_06_s"><param>60-3</param></fireRef>
				<repeat><times>5</times>
					<fireRef label="enemy_fire_06_s"><param>60</param></fireRef>
				</repeat>
			</repeat>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_06">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>-60</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_07"><param>30</param></fireRef>
		</repeat>
		<changeSpeed>
			<speed type="absolute">0.3</speed><term>30</term>
		</changeSpeed>
		<wait>15</wait>
		<wait>20</wait>
		<changeDirection>
			<direction type="absolute">180-90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>30</term>
		</changeSpeed>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>-60</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_07"><param>30</param></fireRef>
		</repeat>
		<wait>90</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>40</term>
		</changeDirection>
	</action>

</enemy>

<enemy label="enemy_06_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>-60</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_07"><param>30</param></fireRef>
		</repeat>
		<changeSpeed>
			<speed type="absolute">0.3</speed><term>30</term>
		</changeSpeed>
		<wait>15</wait>
		<wait>20</wait>
		<changeDirection>
			<direction type="absolute">180-90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>30</term>
		</changeSpeed>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>-60</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_07"><param>30</param></fireRef>
		</repeat>
		<wait>90</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>40</term>
		</changeDirection>
	</action>

</enemy>

<enemy label="enemy_07">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_08"><param>30</param></fireRef>
		<wait>30</wait>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-50</param></fireRef>
		<fireRef label="enemy_fire_08"><param>15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_08"><param>30</param></fireRef>
		<wait>40</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_07_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>


	<action>
		<eval name="rl">1-($_self_cx-gt320)*2</eval>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_08"><param>30</param></fireRef>
		<wait>30</wait>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>15</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>15</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-30</param></fireRef>
		<fireRef label="enemy_fire_08"><param>30</param></fireRef>
		<wait>40</wait>

		<changeDirection>
			<direction type="absolute">90*$rl</direction><term>100</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>60</term>
		</changeSpeed>
		<wait>10</wait>
	</action>

</enemy>

<enemy label="enemy_08">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
		
	<action>
		<wait>1+$1</wait>
		<changeSpeed>
			<speed type="absolute">1</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>6-($_self_cx)%13</param></fireRef>
			<wait>25</wait>
			<fireRef label="enemy_fire_09"><param>6-($_self_cx)%13</param></fireRef>
			<wait>25</wait>
		</repeat>
		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<wait>100</wait>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_08_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
		
	<action>
		<wait>1+$1</wait>
		<changeSpeed>
			<speed type="absolute">1</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09"><param>6-($_self_cx)%13</param></fireRef>
			<wait>25</wait>
			<fireRef label="enemy_fire_09"><param>6-($_self_cx)%13</param></fireRef>
			<wait>25</wait>
		</repeat>
		<wait>4</wait>
		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<wait>100</wait>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_09">
	<score>15500</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_10"></presentRef>
	<revengeRef label="enemy_revenge_10_hard"><param>8</param><param>20</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>29</radius></collision>

	<action>

		<wait>$1</wait>

		<changeSpeed>
			<speed typte="absolute">0.6</speed><term>15</term>
		</changeSpeed>

		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_10"><param>-20</param><param>2</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_fire_10_s"><param>45</param><param>2</param></fireRef>
		</repeat>
		<repeat><times>24</times>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_10_s"><param>45+7</param><param>2</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_10_s"><param>45</param><param>2</param></fireRef>
			</repeat>
		</repeat>
		<wait>80</wait>

		<changeSpeed>
			<speed typte="absolute">1.6</speed><term>15</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_10">
	<score>20000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_11_hard"><param>16/2</param><param>20</param><param>150</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>
		<wait>15</wait>
		<changeSpeed>
			<speed typte="absolute">0.4</speed><term>15</term>
		</changeSpeed>
		<wait>5</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser_b"><param>0</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>7</times>
			<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
		</repeat>
		<repeat><times>4</times>
			<wait>3</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+10</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
		</repeat>

		<repeat><times>15</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>4</times>
			<wait>3</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+10</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
		</repeat>
		</repeat>

		<changeSpeed>
			<speed typte="absolute">1.4</speed><term>15</term>
		</changeSpeed>
		
	</action>
</enemy>

<enemy label="enemy_11">
	<score>200000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_11_stage7"><param>32/2</param><param>20</param><param>480</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>
		<wait>15</wait>
		<changeSpeed>
			<speed typte="absolute">0</speed><term>15</term>
		</changeSpeed>
		<wait>5</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser_b"><param>0</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_stage7_fire_laser_s"><param>24</param></fireRef>
		</repeat>
		<wait>2</wait>
		<repeat><times>7</times>
			<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
		</repeat>
			<wait>1</wait>
			<fireRef label="enemy_fire_01"><param>0</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>

				<fireRef label="enemy_stage7_fire_laser_s"><param>24+11</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24+7</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24+15</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>

		<repeat><times>-1</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+11</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+18</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24+9</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+12</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			</repeat>
			<wait>1</wait>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24+16</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>7</times>
				<fireRef label="enemy_stage7_fire_laser_b_s"><param>24</param></fireRef>
			</repeat>
		</repeat>
	</action>
</enemy>


<enemy label="enemy_99_red">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>4</times>
		<wait>60</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>
		<wait>69</wait>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser"><param>0</param></fireRef>
		<wait>29</wait>

		<repeat><times>4</times>
		<wait>40</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage7_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>29</wait>
		</repeat>
		<wait>69</wait>

		<changeSpeed>
			<speed type="absolute">1</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>

<!-- ************************************************************ -->
<!-- *  Stage7 ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_05_ab">
	<speed>2</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_05"></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06"></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_07"></bulletRef>
</fire>

<fire label="enemy_fire_07_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_07"></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_08"></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>0.2</speed>
	<direction type="aim">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_10"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_10_s">
	<speed>0.2</speed>
	<direction type="sequence">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_10"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage7_fire_laser_b">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage7_fire_laser_bullet_b"></bulletRef>
</fire>

<fire label="enemy_stage7_fire_laser_b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage7_fire_laser_bullet_b"></bulletRef>
</fire>

<fire label="enemy_stage7_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage7_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_stage7_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage7_fire_laser_bullet"></bulletRef>
</fire>



<!-- ************************************************************ -->
<!-- *  Stage7 Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>2</red><green>2</green><blue>235</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*5</left><top>0</top><right>32*6</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>235</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>135</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.6</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>2</red><green>120</green><blue>255</blue>
	</img>

	<action>
	</action>

</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>205</red><green>32</green><blue>1</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">0.1</speed><term>60</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">80</direction><term>120</term>
		</changeDirection>
		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>235</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">2</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>245</red><green>15</green><blue>30</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2.2</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>68</red><green>1</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_10">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>198</red><green>255</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_stage7_fire_laser_bullet_b">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="maskadd">
		<file type="dds">laser32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>4</width><height>4</height>
		<alpha>255</alpha><red>120</red><green>120</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>4</width><height>16</height><term>3</term>
		</changeImgSize>
		<createRef label="enemy_stage5C_fire_laser_back_b"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>2</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_stage5C_fire_laser_back_b"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>1</param></createRef>
		<wait>1</wait>
		<changeSpeed>
			<speed>2.5</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_stage7_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.5</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

</exbulletml>
