<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- 桜  :  100:怒、101:汗、102:疑、103:常、104:苦、105:寂、106:真、107:笑、108:驚、109:涙、110:考 -->
<!-- 慎也:  200:怒、201:汗、202:常、203:苦、204:寂、205:真、206:驚、207:考 -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 03:11</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>
			
			
			<global name="global_character_kaiwa">103</global>
<setString><string>Say, Shinya. How is the development of**emotions for AHCs actually coming?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>You already know how far we are.**Right now, AHCs can display positive emotions**like pleasure and gratitude as well as**negative emotions like depression and sorrow.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>But they're all still very hollow.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>You mean you still can't make strong emotions**like Maya and Alto had?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>To be exact, we can. But they can't be**controlled. </string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>If the depression is too strong, they'll**invariably hurt themselves. If the anger is**too much, they'll immediately attack others.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<global name="global_character_kaiwa">110</global>
<setString><string>Just like they did.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Yeah, but their negative feelings came from**their loyalty to their master. They at least**had some control over them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>Do AHs need those negative feelings?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">207</global>
<setString><string>That's a tough question. Some think that the**AHC that controls emotions should be able to**express all of them...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">207</global>
<setString><string>But are those negative feelings really**necessary for them to help humans...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>Hmmm. Yeah.**AHs were made to help people, weren't they...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			
			<!-- *** フラグ H32 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>32</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>32</num><flag>1</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>
			
			<repeat><times>$f32-eq0</times>		
				<global name="global_character_kaiwa">207</global>
<setString><string>.........Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">103</global>
<setString><string>What's the matter?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Does something about that wall look funny to**you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>Hmm? I guess?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Sakura, check that side for a second.**I'll look at this part.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>All right. Okay.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">108</global>
<setString><string>(Huh!? A firewall!?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura...? What is it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>(I can release it...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Sakura? Is something the matter?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Eeeeh!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>There was a passage hidden here...?**Shinya, you're really perceptive.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>No, I didn't think there was anything**actually hidden here. And you surprised me by**releasing the firewall on it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>I'm not that special.**Still, this passage was hidden by completely**twisting the space here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, this is too much effort for just a**distraction. Shall we follow it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>Yeah. If it's this hidden, there has to be**something on the other side.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>1-($f32-eq0)</times>		
				<global name="global_character_kaiwa">108</global>
<setString><string>......Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What's the matter, Sakura?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Um...**Did you just hear a girl's voice?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>No, I didn't.**(Please don't tell me she had one of her**sudden 'inspirational' moments...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Huh?**It came from right next to you...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>(Aah, I wish she didn't have to act so**strangely...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'm going to check the area around you. Don't**move!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>(No. Even if everybody else looks down on her**because of how she acts, at least I've got to**be there to...)</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Huh...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Wow...**There was such a big passage hidden here...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>What...!?**The spatial axes are completely twisted**there.**And it's not affecting anywhere around it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I think it's probably okay. The phasing isn't**being affected. It doesn't look like there**are any singularity point either.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Oh.**But hiding a passage like this is still...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>It's really suspicious, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>All right, enough talking.**Let's find out what's in here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
		
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<wait>60</wait>

		<system><command>playermovedisable</command></system>
		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>
		<system><command>playermoveenable</command></system>
		<wait>30</wait>
	</repeat>
	
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>8</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>6</param></createRef>
			
			<global name="global_character_kaiwa">108</global>
<setString><string>What the heck did she just do!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>What's the meaning of this...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
			
			<global name="global_character_kaiwa">300</global>
<setString><string>This is my place.**I'd hate to see any worms get in.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No way... A combat AH!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>My name is Aegis.**I'm this door's security system.**You called me a combat AH, but that's not**quite right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
<setString><string>My mission is to protect. Of course, deleting**intruders like you is part of my system for**supporting and assisting my master.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>So you're able to hurt humans too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Of course.**But I'm happy just to have someone to fight**against.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>			
<setString><string>There's nothing better than the excitement of**matching yourself against a strong**opponent... I've gotten reports on you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">300</global>			
<setString><string>You're quite skilled. We should be able to**have some fun.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>An AHC that enjoys fighting!?**We just keep seeing one unbelievable thing**after another.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Seriously. Who would make an AHC like this...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>If you want to find out, then defeat me. What**you seek lies behind me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>She looks really strong...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>I don't even mind if you both attack at the**same time. I'll even make sure the worms stay**away.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- *** フラグ H35 *** -->
			<repeat><times>$_twinsrate-lt35</times>
				<setGameFlag>
					<num>35</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>$_twinsrate-gt65</times>
				<setGameFlag>
					<num>35</num><flag>1</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>(1-($_twinsrate-lt35))*(1-($_twinsrate-gt65))</times>
				<setGameFlag>
					<num>35</num><flag>2</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">35</sysvar><eval name="f35">$_gameflag</eval>


			<!-- 双子の場合の選択肢 : F36 だけではなく F35 も変化することに注意 -->
			<repeat><times>$f35-eq2</times>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>
			</repeat>


			<!-- F35 を再取得 -->
			<sysvar name="_arg0">35</sysvar><eval name="f35">$_gameflag</eval>

			<repeat><times>$f35-eq2</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>That's so sad... Why would you go insane like**that?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">303</global>
<setString><string>Insane? Hardly. I love to fight. **That's when you're not bound by anything.**You're completely free.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>But giving in to your desire for violence is**unforgivable. If you don't suppress it, then**you're different from humans. You're just**defective.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Hahaha... Fine, then.**Let me show you the strength of a defective**AHC!**Come! Shinya Haneita! Sakura Haneita!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- プレイヤー固定 -->
				<global name="twins_set">2</global>

			</repeat>

			<repeat><times>$f35-eq0</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>Stand back, Sakura.**I'll take her on alone.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">108</global>
<setString><string>Shinya!**Don't fall for her taunts!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>She wants a one-on-one fight. Even if it's an**AH that has gone mad, I want to try to grant**her dying wish...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Shinya...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Find somewhere safe, okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>Don't lose, okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Naturally.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">303</global>
<setString><string>What're you doing?**Still not ready yet?**Don't tell me you're scared now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>No... I'll be your opponent.**Will you accept an earnest one-on-one fight?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Heheh... Ahahahaha!!**You're fighting by yourself!? Wonderful!**I've never had such a fun night before!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>Come, Shinya Haneita!**Show me the strength of the youngest AHC**researcher!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<!-- プレイヤー固定 -->
				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
				<global name="twins_set">0</global>
				
			</repeat>
			<repeat><times>$f35-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>...Shinya, let me handle this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">206</global>
<setString><string>Hey! Just why should I let you do that?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>She wants to fight one-on-one, right?**I just want to respond to her wish.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>No. It's too dangerous.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Even if she's an enemy to humans, that's her**master's fault. Even though this is what she**was made for... she still has her mind. She**wants a one-on-one fight.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>I want to respect that.**AH and humans should have the same respect**for their deaths.**Okay? Please...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>...All right. If you feel that strongly about**it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">107</global>
<setString><string>...Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				
				<global name="global_character_kaiwa">303</global>
<setString><string>What're you doing?**Still not ready yet?**Don't tell me you're scared now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'll be your opponent. Just me. Okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Heheh... Ahahahaha!!**What a wonderful offer!**I've never had such a fun night before!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>Come, Sakura Haneita!**Show me the strength of a genius!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- プレイヤー固定 -->
				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
				<global name="twins_set">1</global>				
			</repeat>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<system><command>playerswitchenable</command></system>
	<targetRevenge label="switch_disable_img"></targetRevenge>	

	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>5</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>

			<sysvar name="_arg0">35</sysvar><eval name="f35">$_gameflag</eval>			
			<sysvar name="_arg0">36</sysvar><eval name="f36">$_gameflag</eval>			

			<repeat><times>$f35-eq1</times>
				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahaha...! Fantastic! Such wonderful**power!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

<global name="global_character_kaiwa">304</global>
<setString><string>I'm just sad my body won't move anymore! I**wanted to have much more fun!!**Ahahahahahaha!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">104</global>
<setString><string>...Huff... huff...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Hey, Sakura! Are you okay?**You look exhausted.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Yeah... I'm okay... **It was hard holding back, but I didn't want**to destroy her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>So you were holding back while you were**fighting.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>Aegis, current AHCs can't express emotion**like you. An AHC that finds enjoyment in**fighting is almost a pure thing. It's kind of**admirable.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>But, you know, you're too out of control.**Normal humans don't just find pleasure in**hurting others.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahahaha!!**So what about it!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">106</global>
<setString><string>I hope nobody ever makes an AHC like yours**again. That's why we need to go past you...**and meet your master...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>We're going to put an end to this insanity.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>You're so naive!**You think you can beat my master!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>We won't know unless we try.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...You're not just being brave...**You want the door on the right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>The right? Where?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Ah!?**Space was twisted here too!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>We wouldn't have noticed if you hadn't told**us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Only hell waits for you beyond here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>I understand. **Thank you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$f35-eq0</times>
				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahaha...! Fantastic! Such wonderful**power!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
<global name="global_character_kaiwa">304</global>
<setString><string>I'm just sad my body won't move anymore! I**wanted to have much more fun!!**Ahahahahahaha!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Ngh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Shinya! Are you okay!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>I'm fine, just tired.**Hey, Aegis.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>You're a really amazing AH. Your AHC is**several generations past what we're**researching right now.**But you're an enemy to humans.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahahahaha!!**What's the difference!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>It's not your fault. The one who made you has**a warped mind. I'd never make an AHC like**you. I wouldn't create something with a**future of nothing but fighting.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I don't know what the future holds, but I**don't want humans and AHCs to hate each**other. I want a world where we can live side**by side.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Shinya...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Let's go, Sakura.**We have to make sure her master knows this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahahaha!!**You're so naive!**You think you can beat my master!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>We won't know unless we try.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...You're not just boasting...**You want the door on the right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>The right? Where?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Ah!?**Space was twisted here too!??**We wouldn't have noticed if you hadn't told**us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Only hell waits for you beyond here.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, I understand.**But we still have to win.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$f36-eq2</times>
				<global name="global_character_kaiwa">203</global>
<setString><string>Ngh... Did we do it...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>...Huff... huff...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahaha...! Fantastic! Such wonderful**power! I enjoyed it just like it was an even**fight!**Ahahahahahaha!!!	</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<!-- *** フラグ H39 *** -->
				<repeat><times>$_twinsrate-lt50</times>
					<setGameFlag>
						<num>39</num><flag>0</flag>
					</setGameFlag>
				</repeat>
				<repeat><times>1-($_twinsrate-lt50)</times>
					<setGameFlag>
						<num>39</num><flag>1</flag>
					</setGameFlag>
				</repeat>
				<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>			

				<repeat><times>$f39-eq1</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>Aegis, current AHCs can't express emotion**like you. An AHC that finds enjoyment in**fighting is almost a pure thing. It's kind of**admirable.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">105</global>
<setString><string>But, you know, you're too out of control.**Normal humans don't just find fun in hurting**others.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahahaha!!**So what about it!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">106</global>
<setString><string>I hope nobody ever makes an AHC like yours**again. That's why we need to go past you...**and meet your master...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>We're going to put an end to this insanity.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>1-($f39-eq1)</times>
					<global name="global_character_kaiwa">203</global>
<setString><string>Hey, Aegis.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">305</global>
<setString><string>What?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">205</global>
<setString><string>You're a really amazing AH. Your AHC is**several generations past what we're**researching right now. So much so that I**don't want to destroy you.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahahaha!!! **Then you're going to have mercy on me!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>That's right, but mercy is a human emotion.**It's a different way of living than only**hurting others.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>We don't know what the future holds, but we**hope there's a day when an AHC can understand**those same feelings.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
<setString><string>Shinya...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>Let's go, Sakura.**We need to make sure her master knows that**too.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">107</global>
<setString><string>Yeah.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				
				
			</repeat>
			
			
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Sakura</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Shinya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Aegis</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">sakura_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">sakura_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">sakura_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">sakura_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">sakura_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">sakura_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">sakura_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">sakura_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">sakura_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_10" type="normal">
	<file type="dds">sakura_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_11" type="normal">
	<file type="dds">sakura_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">shinya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">shinya_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">shinya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">shinya_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">shinya_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">shinya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">shinya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">shinya_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>260</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">aigis_hyoujou1b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">aigis_hyoujou2b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">aigis_hyoujou3b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">aigis_hyoujou4b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">aigis_hyoujou5b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">aigis_hyoujou6b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">aigis_hyoujou7b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Confrontation with Aegis...****Sakura fights alone.****  Shinya fights alone.****Both fight.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H35 *** -->
	<setGameFlag>
		<num>35</num><flag>1</flag>
	</setGameFlag>	

	<!-- *** フラグ H36 *** -->
	<setGameFlag>
		<num>36</num><flag>1</flag>
	</setGameFlag>	


	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H35 *** -->
	<setGameFlag>
		<num>35</num><flag>0</flag>
	</setGameFlag>	

	<!-- *** フラグ H36 *** -->
	<setGameFlag>
		<num>36</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H35 *** -->
	<setGameFlag>
		<num>35</num><flag>2</flag>
	</setGameFlag>	

	<!-- *** フラグ H36 *** -->
	<setGameFlag>
		<num>36</num><flag>2</flag>
	</setGameFlag>	
	<global name="twins_set">2</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Boss Battle****Sakura fights alone.****Shinya fights alone.****  Both fight.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
	<global name="twins_set">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_3_decided">
	<!-- プレイヤー固定 -->
	<global name="twins_set">2</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
