<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<system><command>disablepause</command></system>
	<system><command>fulldrawon</command></system>
	<system><command>playermovedisable</command></system>

	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<!-- エキストラ判定 -->
	<sysvar name="_arg0">70</sysvar><eval name="f70">$_gameflag</eval>			

	<repeat><times>1-$f70</times>
		<actionRef label="normal_game"></actionRef>
	</repeat>

	<repeat><times>$f70</times>
		<actionRef label="EX_game"></actionRef>
	</repeat>
</action>

<action label="normal_game">

	<actionRef label="epilogue_text_action"></actionRef>

	<!-- スタッフロール判定 -->
	<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			
	<eval name="staff_flag">($f49-eq2)*($_continuenum-eq0)</eval>	

	<!-- debug -->
<!--
	<eval name="staff_flag">1</eval>
-->
	<!-- 6A,6Bルートまたはコンティニューをしている -->
	<repeat><times>(1-$staff_flag)</times>
		<actionRef label="staffroll_action1"/>
	</repeat>
	<!-- 6Cルート -->	
	<repeat><times>$staff_flag</times>
		<actionRef label="staffroll_action2"/>
	</repeat>
	<wait>120</wait>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<img type="add">
			<file type="bmp">rectwhite</file>
			<left>0</left><top>64</top><right>64</right><bottom>64</bottom>
			<width>642</width><height>442</height>
			<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
		</img>	
		<setDrawLevel><num>25</num></setDrawLevel>
	</create>
	<wait>2</wait>
	
	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<system><command>switchpause</command></system>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
	<waitLock><num>1</num></waitLock>

</action>

<action label="EX_game">

	<actionRef label="epilogue_EX_text_action"></actionRef>
	<changeTargetVolume label="bgm">
		<num>-5000</num><term>120</term>
	</changeTargetVolume>
	<actionRef label="picture_revenge_EX"/>

	<wait>120</wait>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<img type="add">
			<file type="bmp">rectwhite</file>
			<left>0</left><top>64</top><right>64</right><bottom>64</bottom>
			<width>642</width><height>442</height>
			<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
		</img>	
		<setDrawLevel><num>25</num></setDrawLevel>
	</create>
	<wait>2</wait>

	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<system><command>switchpause</command></system>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
	<waitLock><num>1</num></waitLock>

</action>

<!-- ********** スタッフロールその１ ************************ -->
<action label="staffroll_action1">
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object"><actionRef label="staffroll_object_action_1"></actionRef></object>
	</create>

	<wait>120+120</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>1</num></waitLock>

</action>

<!-- ダミーカーソル -->
<action label="cursor_ending_end_action"></action>
<selected label="cursor_ending_end_selected"></selected>
<decided label="cursor_ending_end_decided"><vanish></vanish></decided>

<!-- ダミー選択肢 -->
<selectable label="selectable_ending_end">
	<decidedRef    label="selectable_ending_end_decided"></decidedRef>
	<selectedRef   label="selectable_ending_end_selected"></selectedRef>
	<unselectedRef label="selectable_ending_end_unselected"></unselectedRef>
	<revengeRef	   label="selectable_ending_end_revenge"></revengeRef>
	<actionRef	   label="selectable_ending_end_action"></actionRef>
</selectable>

<decided    label="selectable_ending_end_decided">
	<targetRevenge label="ending_particle_org"/>
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>120</term>
	</changeTargetVolume>
	<wait>60</wait>

	<targetRevenge label="staffroll_object"/>
	<targetRevenge label="staffroll_object2"/>
	<wait>60</wait>
	<targetVanish label="bgm"></targetVanish>

	<releaseLock><num>1</num></releaseLock>

</decided>
<selected   label="selectable_ending_end_selected"></selected>
<unselected label="selectable_ending_end_unselected"></unselected>
<revenge	label="selectable_ending_end_revenge">
	<vanish></vanish>
</revenge>
<action	    label="selectable_ending_end_action"></action>


<!-- ********** スタッフロールその１object ************************ -->
<action label="staffroll_object_action_1">
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>180</term>
	</changeTargetVolume>
	<wait>60</wait>
	<actionRef label="picture_revenge"/>
	<wait>120</wait>
	<targetVanish label="bgm"></targetVanish>

	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">29_6a_ending</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	<wait>60</wait>

	<createRef label="roll_crate2"><param>0</param><param>12</param><param>200</param></createRef>
	<createRef label="roll_crate2x"><param>1</param><param>12</param><param>240</param><param>-4</param></createRef>
	<createRef label="ending_pic1"></createRef>
	<wait>120</wait>
	<actionRef label="common_ending_effect"><param>400</param><param>100</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>80</param><param>150</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>240</param><param>80</param></actionRef>
	<wait>30</wait>
	<actionRef label="common_ending_effect"><param>560</param><param>121</param></actionRef>
	<wait>110</wait>

	<!-- 企画原案 -->
	<createRef label="roll_crate1"><param>0</param><param>0</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- キャラクターデザイン -->
	<createRef label="roll_crate1xb"><param>0</param><param>2</param><param>-58+4</param></createRef>
	<createRef label="roll_crate1xb"><param>1</param><param>2</param><param>70</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.25</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>-65</param></createRef>
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>31</param></createRef>
	<wait>330</wait>
	<!-- プログラム -->
	<createRef label="roll_crate1"><param>0</param><param>1</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- 脚本シナリオ -->
	<createRef label="roll_crate1x"><param>1</param><param>0</param><param>5</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- キャラクターグラフィックス -->
	<createRef label="roll_crate1xa"><param>0</param><param>2</param><param>-65</param></createRef>
	<createRef label="roll_crate1xa"><param>0</param><param>3</param><param>60</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.25</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>-65</param></createRef>
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>31</param></createRef>
	<wait>330</wait>
	<!-- グラフィックス -->
	<createRef label="roll_crate1"><param>0</param><param>3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- 音楽・効果音 -->
	<createRef label="roll_crate1"><param>0</param><param>5</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- ３Ｄ背景 -->
	<createRef label="roll_crate1"><param>1</param><param>1</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.7</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- システムスクリプト -->
	<createRef label="roll_crate1"><param>1</param><param>3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.2</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- 弾幕スクリプト -->
	<createRef label="roll_crate1"><param>0</param><param>4</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>10</param></createRef>
	<wait>330</wait>
	<!-- 会話スクリプト -->
	<createRef label="roll_crate1"><param>1</param><param>4</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- テストプレイ -->
	<createRef label="roll_crate1"><param>1</param><param>5</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.9</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>10</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>10</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1x"><param>0</param><param>9</param><param>-65</param></createRef>
	<createRef label="roll_crate1x"><param>1</param><param>9</param><param>31</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>1</param><param>8</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>330</wait>
	<!-- Special Thanks -->
	<createRef label="roll_crate1"><param>0</param><param>6</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>1.15</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>11</param></createRef>
	<wait>545</wait>

	<!-- 監督 -->
	<createRef label="roll_crate1"><param>1</param><param>6</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate1l"><param>1</param><param>7</param><param>0.5</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate1"><param>0</param><param>8</param></createRef>
	<wait>545</wait>

	<!-- 著作 -->
	<createRef label="roll_crate3"><param>0</param><param>7</param><param>340</param><param>-3</param></createRef>
	<wait>15</wait>
	<createRef label="roll_crate3l"><param>1</param><param>7</param><param>0.8</param><param>325</param></createRef>
	<wait>40</wait>
	<createRef label="roll_crate3"><param>1</param><param>11</param><param>285</param><param>0</param></createRef>
	<wait>545+60-120</wait>

	<targetRevenge label="ending_particle_org"/>
	<wait>120</wait>

	<releaseLock><num>1</num></releaseLock>
	<targetRevenge label="staffroll_object"/>

</action>




<!-- ********** 画像のrevenge ************************ -->
<revenge label="stage6ab_object_revenge">

	<changeColor>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
	</changeColor>
	<wait>120</wait>
	<vanish/>

</revenge>


<revenge label="stage6c_object_revenge">
	<wait>1</wait>
	<vanish/>
</revenge>

<revenge label="stage6c_object_revenge2">
	<changeColor>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>165</blue><term>120</term>
		</changeColor>
	</changeColor>
	<wait>120</wait>
	<vanish/>
</revenge>

<revenge label="stageEX_object_revenge">
	<changeColor>
		<alpha>10</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<wait>120</wait>
	<vanish/>
</revenge>

<!-- ********** 各画像 ************************ -->
<create label="roll_crate1">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate1x">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate1xa">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1a"><param>$1</param><param>$2</param><param>0.75</param></objectRef>
</create>

<create label="roll_crate1xb">
	<cx>640-156+$3</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1a"><param>$1</param><param>$2</param><param>0.9</param></objectRef>
</create>

<create label="roll_crate1l">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll1l"><param>$1</param><param>$2</param><param>$3</param></objectRef>
</create>


<object label="roll1">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<object label="roll1a">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36*$3</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<object label="roll1l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
</object>		

<create label="roll_crate2">
	<cx>640-156</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll2"><param>$1</param><param>$2</param></objectRef>
</create>

<create label="roll_crate2x">
	<cx>640-156+$4</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll2"><param>$1</param><param>$2</param></objectRef>
</create>


<object label="roll2">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
		<wait>240</wait>
		<changeSpeed>
			<speed type="absolute">0.8</speed><term>1</term>
		</changeSpeed>

	</action>
</object>		

<create label="roll_crate3">
	<cx>640-156+$4</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll3"><param>$1</param><param>$2</param><param>$3</param></objectRef>
</create>

<object label="roll3">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<wait>$3</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
	</action>
</object>		

<create label="roll_crate3l">
	<cx>640-156</cx><cy>480+13</cy>
	<speed>0.8</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll3l"><param>$1</param><param>$2</param><param>$3</param><param>$4</param></objectRef>
</create>

<object label="roll3l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<wait>$4</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
	</action>
</object>		

<!-- パーティクルエフェクト -->
<action label="common_ending_effect">

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>$1</cx><cy>$2</cy>
		<object label="ending_particle_org">
			<img type="normal">
				<file type="dds">tension_particle</file>
				<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
				<width>2</width><height>2</height>
				<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<child>1</child>
			<action>
				<eval name="y">10</eval>
				<eval name="x">0</eval>

				<repeat><times>-1</times>
					<repeat><times>4</times>
						<createRef label="ending_ef_partricle2"><param>$x-59</param><param>80+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+0</param><param>0+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-36</param><param>40+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+15</param><param>5+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-13</param><param>70+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-25</param><param>10+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+28</param><param>15+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-3</param><param>90+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-72</param><param>20+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-81</param><param>50+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-49</param><param>60+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+38</param><param>25+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+46</param><param>85+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-8</param><param>30+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+7</param><param>75+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+55</param><param>35+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+72</param><param>45+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+5</param><param>55+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+83</param><param>65+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+25</param><param>95+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-65</param><param>100+$y</param></createRef>
						<evaladd name="y">100</evaladd>
					</repeat>
					<eval name="y">($y+30)%100</eval>
					<evaladd name="x">25</evaladd>

					<repeat><times>4</times>
						<createRef label="ending_ef_partricle2"><param>$x+0</param><param>0+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-3</param><param>90+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+15</param><param>5+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-13</param><param>70+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+38</param><param>25+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-25</param><param>10+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-49</param><param>60+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+28</param><param>15+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+46</param><param>85+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-65</param><param>100+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-8</param><param>30+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-59</param><param>80+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+55</param><param>35+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+72</param><param>45+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-81</param><param>50+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-36</param><param>40+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+5</param><param>55+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+83</param><param>65+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-72</param><param>20+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+7</param><param>75+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+25</param><param>95+$y</param></createRef>
						<evaladd name="y">100</evaladd>
					</repeat>
					<eval name="y">($y+30)%100</eval>
					<evaladd name="x">-50</evaladd>

					<repeat><times>4</times>
						<createRef label="ending_ef_partricle2"><param>$x+15</param><param>5+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-3</param><param>90+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+28</param><param>15+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+7</param><param>75+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-8</param><param>30+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-36</param><param>40+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+46</param><param>85+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+72</param><param>45+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+25</param><param>95+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-72</param><param>20+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-81</param><param>50+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+5</param><param>55+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+0</param><param>0+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-49</param><param>60+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+83</param><param>65+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-13</param><param>70+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-25</param><param>10+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+55</param><param>35+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-59</param><param>80+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x+38</param><param>25+$y</param></createRef>
						<wait>7</wait>
						<createRef label="ending_ef_partricle2"><param>$x-65</param><param>100+$y</param></createRef>
						<evaladd name="y">100</evaladd>
					</repeat>
					<eval name="y">($y+30)%100</eval>
					<evaladd name="x">25</evaladd>
					
				</repeat>
			</action>
		</object>
	</create>

</action>



<!-- ********** スタッフロールその２ ************************ -->
<action label="staffroll_action2">
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object label="staffroll_object2"><actionRef label="staffroll_object_action_2"></actionRef></object>
	</create>

	<wait>120+120</wait>
	<!-- ダミーカーソル -->
	<create>
		<x>0</x><y>0</y>
		<cursor>
			<decidedRef    label="cursor_ending_end_decided"></decidedRef>
			<selectedRef   label="cursor_ending_end_selected"></selectedRef>
			<actionRef	   label="cursor_ending_end_action"></actionRef>
		</cursor>
	</create>
	<create>
		<cx>0</cx><cy>0</cy><speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_ending_end"></selectableRef>
	</create>

	<waitLock><num>1</num></waitLock>

</action>

<!-- ********** スタッフロールその２object ************************ -->
<action label="staffroll_object_action_2">
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>140</term>
	</changeTargetVolume>
	<wait>60</wait>
	<wait>40</wait>
	<wait>40</wait>
	<targetVanish label="bgm"></targetVanish>

	<actionRef label="picture_revenge2"/>
	<sound label="bgm" type="bgm">
		<track>
			<file type="ogg">24_ending</file>
		</track>
		<play>
			<flag>0</flag><loop>0</loop>
		</play>
	</sound>
	<wait>120</wait>

	<createRef label="roll_crate10"><param>0</param><param>12</param><param>320</param><param>180</param><param>360</param></createRef>
	<wait>360</wait>
	<createRef label="roll_crate10"><param>1</param><param>12</param><param>320-4</param><param>220</param><param>0</param></createRef>
	<wait>620</wait>

	<!-- 企画原案 -->
	<createRef label="roll_crate11"><param>0</param><param>0</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.8</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage1_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- キャラクターデザイン -->
	<createRef label="roll_crate11x"><param>0</param><param>2</param><param>-60</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>2</param><param>75</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.5</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage2A_boss_ending"/>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>-65</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>31</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- プログラム -->
	<createRef label="roll_crate11"><param>0</param><param>1</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.8</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage2B_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- 脚本シナリオ -->
	<createRef label="roll_crate11"><param>1</param><param>0</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage3_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- キャラクターグラフィックス -->
	<createRef label="roll_crate11x"><param>0</param><param>2</param><param>-85</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11x"><param>0</param><param>3</param><param>79</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.75</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage4A_boss_ending"/>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>-65</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>31</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>


	<!-- グラフィックス -->
	<createRef label="roll_crate11x"><param>0</param><param>3</param><param>-4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage4B_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- 音楽・効果音 -->
	<createRef label="roll_crate11"><param>0</param><param>5</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage4C_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- ３Ｄ背景 -->
	<createRef label="roll_crate11"><param>1</param><param>1</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.7</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage5A_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- システムスクリプト -->
	<createRef label="roll_crate11"><param>1</param><param>3</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.2</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage5B_boss_ending"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- 弾幕スクリプト -->
	<createRef label="roll_crate11"><param>0</param><param>4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage5C_boss_ending"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>10</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- 会話スクリプト -->
	<createRef label="roll_crate11"><param>1</param><param>4</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage6C_boss_ending_middle"/>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>250</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- テストプレイ -->
	<createRef label="roll_crate11"><param>1</param><param>5</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.9</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage6C_boss_ending_chara1"/>
	<createRef label="roll_crate11"><param>1</param><param>10</param><param>220</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>10</param><param>250</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>0</param><param>9</param><param>-65</param><param>280</param><param>0</param></createRef>
	<createRef label="roll_crate11x"><param>1</param><param>9</param><param>31</param><param>280</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>1</param><param>8</param><param>310</param><param>0</param></createRef>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>340</param><param>0</param></createRef>
	<wait>300</wait>

	<!-- Special Thanks -->
	<createRef label="roll_crate11"><param>0</param><param>6</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>1.15</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage6C_boss_ending_chara2"/>
	<createRef label="roll_crate11"><param>0</param><param>11</param><param>220</param><param>0</param></createRef>
	<wait>330</wait>

	<!-- 監督 -->
	<createRef label="roll_crate11"><param>1</param><param>6</param><param>180</param><param>60</param></createRef>
	<createRef label="roll_crate11l"><param>1</param><param>7</param><param>0.5</param><param>180+15</param><param>60</param></createRef>
	<wait>60</wait>
	<createRef label="stage6C_boss_ending_sara1"/>
	<createRef label="roll_crate11"><param>0</param><param>8</param><param>220</param><param>0</param></createRef>
	<wait>330</wait>

	<!-- 著作 -->
	<createRef label="roll_crate12"><param>0</param><param>7</param><param>90</param><param>360</param></createRef>
	<createRef label="roll_crate12l"><param>1</param><param>7</param><param>0.8</param><param>90+15</param><param>360</param></createRef>
	<wait>60</wait>
	<createRef label="roll_crate12"><param>1</param><param>11</param><param>130</param><param>240+60</param></createRef>
	<wait>120</wait>
	<createRef label="stage6C_boss_ending_sara2"/>
	<wait>500</wait>
	<wait>120</wait>

	<releaseLock><num>1</num></releaseLock>
	<targetRevenge label="staffroll_object2"/>

</action>

<create label="roll_crate10">
	<cx>$3</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll10"><param>$1</param><param>$2</param><param>$5</param></objectRef>
</create>

<create label="roll_crate11">
	<cx>420</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11"><param>$1</param><param>$2</param><param>$4</param></objectRef>
</create>

<create label="roll_crate11x">
	<cx>420+$3</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11"><param>$1</param><param>$2</param><param>$5</param></objectRef>
</create>

<create label="roll_crate11l">
	<cx>420</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll11l"><param>$1</param><param>$2</param><param>$3</param><param>$5</param></objectRef>
</create>

<create label="roll_crate12">
	<cx>320</cx><cy>$3</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll12"><param>$1</param><param>$2</param><param>$4</param></objectRef>
</create>

<create label="roll_crate12l">
	<cx>320</cx><cy>$4</cy>
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<objectRef label="roll12l"><param>$1</param><param>$2</param><param>$3</param><param>$5</param></objectRef>
</create>

<object label="roll10">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*1.2</width><height>36*1.2</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>240</term>
		</changeColor>
		<wait>320+$3</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>

</object>		

<object label="roll11">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$3</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>120</wait>
		<vanish/>
	</action>

</object>		

<object label="roll11l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$4</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>120</wait>
		<vanish/>
	</action>
</object>		

<object label="roll12">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$3</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>

</object>		

<object label="roll12l">
	<img type="normal">
		<file type="dds">staff_caption</file>
		<left>$1*256</left><top>$2*36</top><right>$1*256+256</right><bottom>$2*36+36</bottom>
		<width>256*$3</width><height>36</height>
		<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<child>1</child>
	<revengeRef label="stage6ab_object_revenge"/>
	<setDrawLevel><num>31</num></setDrawLevel>
	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
		</changeColor>
		<wait>180+$4</wait>
		<changeColor>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
		</changeColor>
		<wait>180</wait>
		<vanish/>
	</action>
</object>		




<!-- ********************************************************************* -->
<!-- *** Enemy Tension 敵画像用                                        *** -->
<create label="stage1_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">nishou_full</file>
			<left>127</left><top>49</top><right>365</right><bottom>485</bottom>
			<width>238</width><height>436</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage2A_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>145</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">keibi_full</file>
			<left>124</left><top>47</top><right>382</right><bottom>467</bottom>
			<width>258</width><height>420</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage2B_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>145</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">keibi2_full</file>
			<left>124</left><top>47</top><right>382</right><bottom>467</bottom>
			<width>258</width><height>420</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage3_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">maya_full_color</file>
			<left>95</left><top>48</top><right>419</right><bottom>482</bottom>
			<width>324</width><height>434</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage4A_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>140</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">maid1_full</file>
			<left>119</left><top>45</top><right>337</right><bottom>481</bottom>
			<width>218</width><height>436</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage4B_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>140</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">maid2_full</file>
			<left>119</left><top>45</top><right>337</right><bottom>481</bottom>
			<width>218</width><height>436</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>


<create label="stage4C_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>140</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">maid3_full</file>
			<left>119</left><top>45</top><right>337</right><bottom>481</bottom>
			<width>218</width><height>436</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage5A_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">aigis1_full</file>
			<left>111</left><top>40</top><right>395</right><bottom>498</bottom>
			<width>284</width><height>458</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>
<create label="stage5B_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">aigis2_full</file>
			<left>111</left><top>40</top><right>395</right><bottom>498</bottom>
			<width>284</width><height>458</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage5C_boss_ending">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>160</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">aigis3_full</file>
			<left>111</left><top>40</top><right>395</right><bottom>498</bottom>
			<width>284</width><height>458</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>



<create label="stage6C_boss_ending_sara1">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>200</cx><cy>240</cy>

	<object>
		<img type="normal">
			<file type="dds">sara_full</file>
			<left>49</left><top>38</top><right>473</right><bottom>496</bottom>
			<width>424</width><height>458</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>120</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="stage6C_boss_ending_sara2">
	<direction type="absolute">0</direction>
	<speed type="absolute">0</speed>
	<cx>320</cx><cy>280</cy>

	<object>
		<img type="normal">
			<file type="dds">sara2_full</file>
			<left>0</left><top>16</top><right>512</right><bottom>512-16</bottom>
			<width>512</width><height>480</height>
			<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<child>1</child>
		<revengeRef label="stage6ab_object_revenge"/>
		<setDrawLevel><num>30</num></setDrawLevel>
		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<wait>180+180</wait>
			<changeColor>
				<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue><term>180</term>
			</changeColor>
			<wait>180</wait>
			<vanish/>
		</action>
	</object>
</create>


<!-- ********** ダミーアクション ************************ -->
<action label="player_top">
	<create>
		<player>
			<speed>0</speed>
			<direction>0</direction>
			<cx>400</cx><cy>300</cy>		
		</player>	
	</create>
</action>

<action label="shot_1_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="shot_2_top">
	<create>
		<shot></shot>
	</create>
</action>

<action label="option_top">
</action>

<action label="bomb_top">
</action>

<action label="gameover_top">
</action>

<action label="tensionup_top">
</action>


<!-- タイトル画面でのポーズアクション -->
<action label="pause_top">
</action>




</exbulletml>
