<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageC2_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>

	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageC2_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">5.8</global>
	<global name="small_enemy_prate2">6.6</global>
	<global name="small_enemy_prate3">3.1</global>
	<global name="small_enemy_prate4">2.3</global>
	<global name="small_enemy_prate5">0.8</global>
	<global name="middle_enemy_prate">9.2</global>
	<global name="middle_enemy_prate2">8.5</global>
	<global name="middle_enemy_prate3">8.0</global>
	<global name="middle_boss_prate">3.6+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">3.8+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">4.6+$_difficulty*0.3</global>
	<global name="main_boss_prate">3.7+$_difficulty*0.2</global>
	<global name="main_boss_prate2">4.0+$_difficulty*0.2</global>
	<global name="main_boss_prate3">4.1+$_difficulty*0.3</global>
	<global name="main_boss_prate4">6.1+$_difficulty*0.4</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">08_stageC1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*2</loop></play>
	</sound>

	<actionRef label="stageC_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_1"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_2"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_3"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_4"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_5"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_6"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_7"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_8"></aref>
	<skipwait>40</skipwait>
	<w>25+60</w>
	<aref l="set_param"></aref>

	<!-- 中ボス -->

	<aRef l="stage_c2_midboss"></aRef>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_9"></aref>
	<skipwait>120</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_10"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_5"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_6"></aref>
	<skipwait>40</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_11"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_12"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_13"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_c2_14"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>


	<!-- タイムチェック用 -->
	<eval name="stage_time">8150+$__boss_secret*1100+($__grank-gt2)*240</eval>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c2_15"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c2_16"></aref>
		<skipwait>240</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
<!--
	<debugstr><string>stageframe</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_c2_17"></aref>
		<skipwait>240</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>


</action>


<a l="stage_c2_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>

<!-- *********道中各陣********* -->

<a l="stage_c2_1">

	<!-- 右側 -->
	<eval name="cx1">260</eval>
	<eval name="sp1">2</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">22</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<w>3</w>
	<w>30</w>

	<!-- 左側 -->
	<eval name="cx1">380</eval>
	<eval name="sp1">2</eval>
	<eval name="sp2">3.6</eval>
	<w>1</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<createRef l="enemy_create_01_score"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

	<w>3</w>
	<evaladd name="cx1">-23</evaladd>
	<evaladd name="sp1">0.3</evaladd>
	<evaladd name="sp2">0.2</evaladd>
	<w>3</w>

	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_01n"><p>$cx1</p><p>-8</p><p>$sp1</p><p>$sp2</p></createRef>
	</repeat>

</a>

<a l="stage_c2_2">

	<eval name="cx1">0</eval>
	<eval name="cx2">0</eval>
	<w>1</w>

	<!-- １回目 -->
	<createRef l="enemy_create_02_score"><p>475+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>445+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>415+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>385+$cx1</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>30</skipwait>

	<createRef l="enemy_create_02_score"><p>165+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>195+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>225+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>255+$cx1</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>30</skipwait>

	<createRef l="enemy_create_02"><p>380+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>350+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>320+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>290+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>260+$cx1</p><p>-8</p></createRef>

	<w>45</w>
	<skipwait>45</skipwait>

	<evaladd name="cx1">-8</evaladd>
	<evaladd name="cx2">8</evaladd>
	<w>1</w>

	<!-- ２回目 -->
	<createRef l="enemy_create_02"><p>345+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>375+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>405+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>435+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>465+$cx1</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>45</skipwait>

	<createRef l="enemy_create_02"><p>295+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02_score"><p>265+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>235+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>205+$cx2</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>175+$cx2</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>45</skipwait>
</a>


<a l="stage_c2_3">

	<eval name="offset">0</eval>
	<repeat><times>2</times>
		<createRef label="enemy_create_03_org"><param>320+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>180+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>430+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>220+($_player_cx%37)</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>360+($_player_cy%27)</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>300+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>380+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>190+$offset</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>410+($_player_cx%33)</param><param>-8</param></createRef>
		<w>15</w>
		<createRef label="enemy_create_03_org"><param>240+($_player_cy%29)</param><param>-8</param></createRef>
		<w>35</w>
		<evaladd name="offset">16-32*(($_player_cx+$_player_cy)%2)</evaladd>
	</repeat>


</a>

<a l="stage_c2_4">

	<createRef label="mahoujin_create_04"><p>190</p><p>130</p><p>0</p></createRef>

	<w>30</w>
	<createRef l="enemy_create_02_score"><p>475+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>445+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>415+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>385+$cx1</p><p>-8</p></createRef>


	<repeat><times>$__temp_grank-gt2</times>
		<createRef label="mahoujin_create_04"><p>260</p><p>130</p><p>1</p></createRef>	
	</repeat>
	<w>30</w>
	<createRef label="mahoujin_create_04"><p>330</p><p>130</p><p>2</p></createRef>	
	<w>121</w>
	<skipwait>240</skipwait>

</a>

<a l="stage_c2_5">
	<eval name="cy1">8</eval>

	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05n_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt2)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<w>60</w>
	<skipwait>60</skipwait>

</a>

<a l="stage_c2_6">
	<eval name="cy1">8</eval>

	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<evaladd name="cy1">32</evaladd>

	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05_score"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05_score"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	</repeat>
	<w>5</w>
	<repeat><times>($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_05"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	</repeat>
	<w>5</w>
	<createRef l="enemy_create_05"><p>508</p><p>$cy1</p><p>-140</p><p>1</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_05n"><p>132</p><p>$cy1</p><p>140</p><p>-1</p></createRef>
	<w>5</w>

	<w>60</w>
	<skipwait>60</skipwait>

</a>


<a l="stage_c2_7">

	<eval name="cx">205</eval>

	<createRef l="enemy_create_06"><p>$cx</p><p>-8</p></createRef>
	<repeat><times>2</times>
		<w>60</w>
		<skipwait>45</skipwait>
		<evaladd name="cx">100</evaladd>
		<createRef l="enemy_create_06"><p>$cx</p><p>-8</p></createRef>
	</repeat>
	<w>60</w>
	<skipwait>120</skipwait>
<!--
	<eval name="cx">445</eval>

	<createRef l="enemy_create_06"><p>$cx</p><p>-8</p></createRef>
	<repeat><times>2</times>
		<w>60</w>
		<skipwait>30</skipwait>
		<evaladd name="cx">-105</evaladd>
		<createRef l="enemy_create_06"><p>$cx</p><p>-8</p></createRef>
	</repeat>
	<w>60</w>
	<skipwait>60</skipwait>
-->
</a>

<a l="stage_c2_8">

	<eval name="cx1">0</eval>
	<w>1</w>

	<!-- １回目 -->
	<createRef l="enemy_create_02_score"><p>475+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>445+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>415+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>385+$cx1</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>30</skipwait>

	<createRef l="enemy_create_02_score"><p>165+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>195+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>225+$cx1</p><p>-8</p></createRef>
	<createRef l="enemy_create_02"><p>255+$cx1</p><p>-8</p></createRef>

	<w>30</w>
	<skipwait>30</skipwait>

	<repeat><times>2</times>

		<createRef l="enemy_create_02"><p>470+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_02"><p>430+$cx1</p><p>-8</p></createRef>
		<w>5</w>

		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_02n_score"><p>400+$cx1</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<createRef l="enemy_create_02_score"><p>400+$cx1</p><p>-8</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_02"><p>370+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_02"><p>340+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_02n"><p>310+$cx1</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt3)</times>
			<createRef l="enemy_create_02"><p>310+$cx1</p><p>-8</p></createRef>
		</repeat>
		<w>5</w>
		<createRef l="enemy_create_02_score"><p>280+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_02"><p>250+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_02n"><p>220+$cx1</p><p>-8</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt3)</times>
			<createRef l="enemy_create_02"><p>220+$cx1</p><p>-8</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_02"><p>190+$cx1</p><p>-8</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_02"><p>160+$cx1</p><p>-8</p></createRef>

		<w>35</w>
		<skipwait>45</skipwait>
		<evaladd name="cx1">15</evaladd>

	</repeat>

</a>


<a l="stage_c2_9">


	<eval name="cx1">0</eval>
	<repeat><times>2</times>

	<createRef l="enemy_create_07_score"><p>385+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>345+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>385+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07"><p>345+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n"><p>245+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07"><p>285+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07"><p>245+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n_score"><p>285+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>185+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>225+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>185+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07_score"><p>225+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>335+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>375+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>335+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07"><p>375+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n"><p>425+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07"><p>465+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07"><p>425+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n_score"><p>465+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>205+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>245+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>205+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07_score"><p>245+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n"><p>355+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07_score"><p>395+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07"><p>355+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n"><p>395+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<eval name="cx1">($_player_cx+$_prate)%11</eval>
	</repeat>


</a>

<a l="stage_c2_10">

	<createRef label="mahoujin_create_08"><p>220</p><p>140</p><p>0</p></createRef>
	<w>50</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef label="mahoujin_create_08"><p>320-55</p><p>80</p><p>1</p></createRef>
		<createRef label="mahoujin_create_08"><p>355</p><p>80</p><p>1</p></createRef>
	</repeat>

	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef label="mahoujin_create_08"><p>320</p><p>80</p><p>1</p></createRef>
	</repeat>

	<w>50</w>
	<createRef label="mahoujin_create_08"><p>420</p><p>140</p><p>0</p></createRef>
	<w>61</w>
	<skipwait>240</skipwait>

	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef label="enemy_create_09"><p>270</p><p>-8</p></createRef>
		<w>40</w>
		<createRef label="enemy_create_09"><p>370</p><p>-8</p></createRef>
	</repeat>

	<repeat><times>$__temp_grank-gt3</times>
		<createRef label="enemy_create_09"><p>250</p><p>-8</p></createRef>
		<w>20</w>
		<createRef label="enemy_create_09"><p>320</p><p>-8</p></createRef>
		<w>20</w>
		<createRef label="enemy_create_09"><p>390</p><p>-8</p></createRef>
	</repeat>
	<w>40</w>

</a>


<a l="stage_c2_11">

	<createRef label="mahoujin_create_04"><p>470</p><p>130</p><p>0</p></createRef>
	<w>30</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef label="mahoujin_create_04"><p>350</p><p>70</p><p>2</p></createRef>
	</repeat>
	<w>30</w>
<!--
	<createRef label="enemy_create_03_org"><param>180</param><param>-8</param></createRef>
	<w>30</w>
	<createRef label="enemy_create_03_org"><param>220</param><param>-8</param></createRef>
	<w>30</w>
	<skipwait>45</skipwait>
	<createRef label="mahoujin_create_04"><p>410</p><p>100</p><p>1</p></createRef>
	<w>60</w>
-->
	<createRef label="enemy_create_03_org"><param>260</param><param>-8</param></createRef>
	<w>20</w>
	<createRef label="enemy_create_03_org"><param>220</param><param>-8</param></createRef>
	<w>20</w>
	<skipwait>45</skipwait>

	<createRef label="enemy_create_03_org"><param>180</param><param>-8</param></createRef>
	<w>20</w>
	<createRef label="enemy_create_03_org"><param>260</param><param>-8</param></createRef>
	<w>20</w>
	<createRef label="enemy_create_03_org"><param>220</param><param>-8</param></createRef>
	<w>26</w>
	<skipwait>55</skipwait>

</a>

<a l="stage_c2_12">
	<eval name="cx1">0</eval>
	<eval name="cx2">0</eval>
	<w>1</w>

	<!-- １回目 -->
	<createRef l="enemy_create_10_score"><p>475+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>445+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>415+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>385+$cx1</p><p>-8</p><p>15</p></createRef>

	<w>15</w>
	<skipwait>15</skipwait>

	<createRef l="enemy_create_10_score"><p>165+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>195+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>225+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>255+$cx1</p><p>-8</p><p>15</p></createRef>

	<w>15</w>
	<skipwait>15</skipwait>

	<createRef l="enemy_create_10"><p>380+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>350+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10_score"><p>320+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>290+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>260+$cx1</p><p>-8</p><p>10</p></createRef>

	<w>30</w>
	<skipwait>45</skipwait>

	<evaladd name="cx1">-8</evaladd>
	<evaladd name="cx2">8</evaladd>
	<w>1</w>

	<!-- ２回目 -->
	<createRef l="enemy_create_10"><p>345+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>375+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>405+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10_score"><p>435+$cx1</p><p>-8</p><p>15</p></createRef>
	<createRef l="enemy_create_10"><p>465+$cx1</p><p>-8</p><p>15</p></createRef>

	<w>15</w>
	<skipwait>15</skipwait>

	<createRef l="enemy_create_10"><p>295+$cx2</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10_score"><p>265+$cx2</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>235+$cx2</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>205+$cx2</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_10"><p>175+$cx2</p><p>-8</p><p>10</p></createRef>

	<w>30</w>
	<skipwait>30</skipwait>

</a>

<a l="stage_c2_13">

	<eval name="cx1">($_player_cx+$_prate)%11</eval>

	<createRef l="enemy_create_07"><p>385+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>345+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>385+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07_score"><p>345+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n"><p>245+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07"><p>285+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07"><p>245+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n"><p>285+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>185+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>225+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>185+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07_score"><p>225+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>335+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>375+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>335+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07"><p>375+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n_score"><p>425+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07"><p>465+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07"><p>425+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n"><p>465+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07"><p>205+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07n"><p>245+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07n"><p>205+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07_score"><p>245+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

	<createRef l="enemy_create_07n"><p>355+$cx1</p><p>-8</p><p>20</p></createRef>
	<createRef l="enemy_create_07"><p>395+$cx1</p><p>-8</p><p>20</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_07_score"><p>355+$cx1</p><p>-8</p><p>10</p></createRef>
	<createRef l="enemy_create_07n"><p>395+$cx1</p><p>-8</p><p>10</p></createRef>
	<w>15</w>

</a>

<a l="stage_c2_14">
<!--
	<createRef label="mahoujin_create_08"><p>200</p><p>100</p><p>0</p></createRef>
	<w>40</w>
-->
	<createRef label="mahoujin_create_08"><p>285</p><p>100</p><p>1</p></createRef>
	<w>30</w>
	<createRef label="mahoujin_create_08"><p>375</p><p>100</p><p>2</p></createRef>
	<w>121</w>
<!--
	<createRef label="mahoujin_create_08"><p>460</p><p>100</p><p>0</p></createRef>
	<w>40</w>
-->
	<skipwait>200</skipwait>

</a>

<a l="stage_c2_15">

	<eval name="wait1">15</eval>
	<repeat><times>2</times>

		<createRef l="enemy_create_10"><p>460+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>430+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>

		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_10n_score"><p>400+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<createRef l="enemy_create_10_score"><p>400+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_10"><p>370+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>340+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_10n"><p>310+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt3)</times>
			<createRef l="enemy_create_10"><p>310+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<w>5</w>
		<createRef l="enemy_create_10_score"><p>280+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>250+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_10n"><p>220+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt3)</times>
			<createRef l="enemy_create_10"><p>220+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_10"><p>180+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>140+$cx1</p><p>-8</p><p>$wait1</p></createRef>

		<evaladd name="wait1">-4</evaladd>
	
		<w>25</w>
		<skipwait>25</skipwait>
		<evaladd name="cx1">12</evaladd>

	</repeat>

		<createRef l="enemy_create_10"><p>460+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>430+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>

		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_10n_score"><p>400+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>$__temp_grank-gt1</times>
			<createRef l="enemy_create_10_score"><p>400+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_10"><p>370+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>340+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_10n"><p>310+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt1)</times>
			<createRef l="enemy_create_10"><p>310+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<w>5</w>
		<createRef l="enemy_create_10_score"><p>280+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>250+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_10n"><p>220+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>
		<repeat><times>($__temp_grank-gt1)</times>
			<createRef l="enemy_create_10"><p>220+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		</repeat>

		<w>5</w>
		<createRef l="enemy_create_10"><p>180+$cx1</p><p>-8</p><p>$wait1</p></createRef>
		<w>5</w>
		<createRef l="enemy_create_10"><p>140+$cx1</p><p>-8</p><p>$wait1</p></createRef>

	
		<w>25</w>
		<skipwait>25</skipwait>

</a>

<a l="stage_c2_16">

	<createRef l="enemy_create_06"><p>259</p><p>-8</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_06"><p>381</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>60</skipwait>
<!--
	<createRef l="enemy_create_06"><p>189</p><p>-8</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_06"><p>451</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>60</skipwait>
-->
</a>

<a l="stage_c2_17">
	<createRef l="enemy_create_11"><p>320</p><p>-8</p></createRef>
	<wait>120</wait>
</a>



</exbulletml>
