<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  静馬   ： 300:無表情１、301:無表情２、302:苦、303:狂気、304:真剣、305:通常、306:ぼろ１、307:ぼろ２、308:ぼろ３ -->
<!--  沙希   ： 400:通常、401:真剣、402:怒１、403:怒２、404:怒３、405:発狂、406:ぼろ１、407:ぼろ２, 408:気絶 -->
<!--  雫石   ： 500:狂１、501:狂２、502:透１、503:透２ -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">25_talkscene3_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 ? ? ? ?年　紫月 ? ?日　午後 ? ? : ? ?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>おお、すごいな。これが精神世界か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>朝朔さん、初めてなのに平気なんですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>体が浮いてる感覚はあるが、小船に乗ってるようなもんだと思えばたいしたことないな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたくしは初めての時は気分が悪くて大変でした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>あんまり深く考えずに流れに身を任せておけばいいみたいだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>え、ええ、そうです。さすがですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……褒め言葉だよな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>もちろんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>んで、これからどこへ行くんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どうした？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>気になることがありますが、まずはあちらに向かいましょう。静馬の気配らしきものを感じます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_mboss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_mboss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
<!--		<actionRef label="bg_stop_action"></actionRef> -->
		<actionRef label="stage_middle_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_mboss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633010"></textBlock>

			<global name="global_character_kaiwa">104</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>誰かいるぞ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"></actionRef>
			<wait>60</wait>
			<createRef label="stage_comm_character_5_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>あぁぁぁあぁぁぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>な、なんだ……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どうやら精神体のようですが、この姿は……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ずいぶん見覚えのある姿だが……私ではないよな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>もしや、朝朔さんの双子の妹さんなのでは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>うぅぅぅうううぅぅぅぅ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>だが、あいつは名前も付けられずに死んだはずだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>肉体が死してもなお、精神体のまま成長する例を聞いたことがあります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>うううぅぅぅ……ぁぁぁぁああ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なんだか、こっちに敵意剥きだしのようだが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>もしかしたら、朝朔さんのことを恨んでいるのかもしれません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>私だけが生きているから、か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いずれにせよ、彼女はもう死んでいます。**それだけは事実です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">501</global>
			<setString><string>ぅうううぅぅぁぁぁぁああああああああ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_mboss_comm_text_action2">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_mboss_comm_text_main_action2"></actionRef>		
	</rep>

	<!-- プラクティスの場合なにもなし(音量のみあげる) -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>60</w>
		<actionRef label="stage_comm_nontext_finish_action2"/>
	</rep>
	
</action>


<action label="stage_mboss_comm_text_main_action2">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633020"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>190</param><param>2</param></createRef>

			<global name="global_character_kaiwa">502</global>
			<setString><string>ぅぅぅぅ……ぁぁ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私はお前とは一緒には行けない。**『あの時』も、私は生きることを選んだんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">502</global>
			<setString><string>ぅぅぅぅ…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>お前は、輪廻の輪に戻れ。私も、いつか行くから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">503</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 5 消滅演出 -->
			<targetRevenge l="stage_comm_character_object_5"></targetRevenge>

			<global name="global_character_kaiwa">100</global>
			<setString><string>…………。</string></setString>
			<w>90</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……ん？　今、私は何をしていた！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>妹さんとお話をされていましたが、無意識だったようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>そうか、そうだったな。**まるで夢を見てたみたいな感覚だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうでしょうね。**しかし、面倒なことになりました。周囲に思念が多すぎて、静馬の位置がわからなくなっています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>それなら、たぶんこっちだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>どうして分かるのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なんとなくだが、感覚が鋭敏になってるみたいだ。何か自分に欠けていたものを取り戻したような。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうですか。では、それを信じましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>そんなに簡単に信じていいのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>朝朔さんの言うことに逆らおうとしても無駄ですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>……まいったな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action2"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、なにもしない -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
<!--
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
-->
		<!-- ショットの色変更 -->
		<global name="shot_color">1</global>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633030"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>この辺りじゃないかと思うが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ええ、そのようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>しかし、封印されていた場所の割には、精神体とか魔装兵器とかがうようよいるんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>巨大な魔力を封印するために、逆に小さいものは通りぬけてしまうのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>それで問題ないのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>問題がなければ、こんなことにはなってないでしょうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>そりゃ、もっともだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- ボス登場 -->
<!--
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>
-->
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>静馬！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>……誰？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>っ！　やはり、沙希に操られて……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どういうことだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>沙希というのは、ここに封印されている『世界で始めて魔法の使い手』となった少女です。静馬は、その彼女に操られています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なに！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>わたくし、は……わ、た、く、し……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたく、し、は、、、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<addString><string>わ、た、、、、し、、、く…………ぁ………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>静香！　下がれ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あぁぁぁあぁあああああ！！！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="black_light_create"><param>155</param><param>300</param></cRef>
			<soundtrack><file type="ogg">ttc1</file></soundtrack>	
			<w>30</w>

			<!-- 演出 -->
			<createRef l="talkscene_magic"><p>2</p><p>430</p></createRef>
			<soundtrack><file type="ogg">sword</file></soundtrack>	
			<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>33</p></aRef>
			<w>20</w>

			<global name="global_character_kaiwa">306</global>
			<global name="global_character_kaiwa">106</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん！　静馬！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>おかしいな。ただの防御魔法……のはずだが、なんだかすごい威力で弾き飛ばしちまった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>はぁ……はぁ……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>静馬！　静馬！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>静香……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>よかった。本当によかった……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>怪我はないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>……あ、はい。身体のほうは大丈夫です。**あの、あなたは……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>私は、雫石　朝朔。**苗字は嫌いだから朝朔でいいぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>しかし、あんた大丈夫なのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>すみません。まさか、封印が破られてしまうなんて思っていませんでしたので。その上、沙希に洗脳されかかっていたようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>封印って、沙希を封印していたとかいうやつか？　しかし、なんでこんな場所に封印されてんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>静香、話してないのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ええ。でも、今からわたくしがお話します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>そうですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>おい、どうした？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あまり時間はありませんが聞いてください。ここに封印された少女の名は雨月沙希（うげつ　さき）。この世界の『鉱石魔法』を作った本人です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>な！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>３０００年前、封印されたこの場所で、彼女は鉱石とエレメンタルを作り出し、その小さな種を世界にばらまいたのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>便利な鉱石魔法は、瞬く間に世界に広まり、急速に文明が発展しました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>いいことしてるじゃないか。何か問題があるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>彼女は初めから、『鉱石魔法が無くては成り立たない世界』を作ることが目的だったのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>その後で、鉱石を黒鉱石に置き換え、世界の文明を崩壊させることが彼女の本当の目的。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>すみません、お話しするのが遅くなってしまって。でも、朝朔さん自身が世界滅亡の駒だとはどうしても言えなかったんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 背景振動 -->
			<actionRef label="bg_shake_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうか、私もエレメンタルの血が流れているもんな……って、うわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>まさか！！　こんなに早く……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>その世界の最初の魔法使いさんが、なんかやらかしてるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>おそらくは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>静馬。あなたは、朝朔さんと外に出てください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>おい、危険すぎやしないか！？　私も行くぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お気持ちは嬉しいですが、朝朔さんの攻撃は効かないんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>沙希が、鉱石魔法の創造者だからか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>わたくしも行きます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<!-- フラグ K80 -->
			<!-- 0:朝朔 1:シズカ 2:静馬 -->
			<rep><ts>$_twinsrate-gt50</ts>
				<setGameFlag><num>80</num><flag>0</flag></setGameFlag>
			</rep>
			<rep><ts>(1-($_twinsrate-gt50))*($_twinsrate-gt47)</ts>
				<setGameFlag><num>80</num><flag>2</flag></setGameFlag>
			</rep>
			<rep><ts>1-($_twinsrate-gt47)</ts>
				<setGameFlag><num>80</num><flag>1</flag></setGameFlag>
			</rep>

			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			

			<rep><ts>($f80-eq0)+($f80-eq1)</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$f80-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>
			<!-- ショットの色変更 -->
			<global name="shot_color">1</global>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="633031"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>いや、どう見てもあんた、無理だろ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>しかし、術式は、わたくしか静香でなければ使えません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>その術式ってのを私が使うことは出来ないのか？　私はエレメンタルの血も薄い。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>エレメンタルの血を持った人が術式を使えるようになった例は聞いたことがありませんが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>……静香、短剣を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>静馬？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>朝朔さん、あなたの血をここに捧げて下さい。精神体を傷つけ血を捧げることは、魂を捧げること。術式は己の命を捧げる行為でもあります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……ああ、いいだろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- エフェクト -->

			<global name="global_character_kaiwa">102</global>
			<setString><string>っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<soundtrack><file type="ogg">fusion</file></soundtrack>	
			<createRef l="white_light_create2"/>
			<w>90</w>

			<global name="global_character_kaiwa">206</global>
			<setString><string>御札に反応が！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>微力ですが、朝朔さんも術式が使えるようですね。この御札を預けます。静香と一緒に行ってくれますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>よくわからんが、これで私も沙希と戦えるようになったってことだな。よし、静香、行くぞ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>わかりました。**静馬、待っていてください！　必ず戻ります！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">308</global>
			<setString><string>まだ未来は確定していない……。**雫石朝朔の存在が運命を変えるかもしれませんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="633032"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>静馬、その体では無理です。それに朝朔さんを脱出させないと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>私は、足手まといなんだな……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>……朝朔さんは魔力が弱いせいか、精神体の密度が少し薄いようですね。これなら、行けるかもしれません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>静馬！　まさか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">308</global>
			<setString><string>朝朔さん、あなたの生命力をわたくしに貸して頂けませんか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>生命力を、貸す？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>簡単に言うと、わたくしの魂の中に入ってもらうことになります。ただし―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ただし？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたくしが死ねば朝朔さんも死ぬことになります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>なんだ、そんなことか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>時間がありません。**朝朔さん、手を。静香、短剣を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<soundtrack><file type="ogg">fusion</file></soundtrack>	
			<createRef l="white_light_create"/>
			<w>90</w>

			<!-- 演出 -->
			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

			<!-- 朝朔を静馬に変更-->
			<global n="player_shizuma_on">1</global>

			<global name="global_character_kaiwa">207</global>
			<setString><string>大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>予想していたよりも簡単にできました。**身体の相性が良いのかもしれませんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>では、参りましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action2">
<!--
	<changeTargetVolume label="bgm"> 
		<num>-10000</num><term>120</term>	
	</changeTargetVolume>
	<wait>120</wait>
	<targetVanish label="bgm"></targetVanish>
	<system><command>playermoveenable</command></system>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">17_stageG_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>
	<changeTargetVolume label="bgm"><num>-800</num><term>1</term></changeTargetVolume>
	<w>60</w>
-->

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>

		<actionRef label="stage_boss_comm_text_main_action2"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action2">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<global name="global_character_kaiwa">0</global>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="633040"></textBlock>

			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			

			<rep><ts>($f80-eq0)+($f80-eq1)</ts>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
			<rep><ts>$f80-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action5"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="633041"></textBlock>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>100</wait>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>145</param><param>0</param></createRef>


			<global name="global_character_kaiwa">206</global>
			<setString><string>沙希さん、ですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>そうよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あんたか。世界の崩壊なんかを望むんでるのは。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>だったら、なんだって言うのよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いや、別に。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どうせ私たちが何を言っても、耳なんか貸さないんだろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>だったらいいじゃないか。分かりやすく行こう。**世界を賭けて、私たちと勝負だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>その御札……ずいぶんと血を捧げているようね。**立ってるのも辛いでしょうに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうだな。だが、あんたが見た絶望に比べたらそうでもないんじゃないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>見ず知らずのあなたに何が分か…………ん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
			<setString><string>あなた、そうなのね！　また、あなたなのね！**また、わたしの邪魔をするのね！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>また、って何を言ってるんだ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>まあ、いいわ。今度は、わたしが勝ってみせる。**そして―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>わたしが拒まれることのない世界を創り上げるんだから！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>


<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="633042"></textBlock>

			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>100</wait>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_3_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>145</param><param>0</param></createRef>


			<global name="global_character_kaiwa">306</global>
			<setString><string>沙希さん……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>洗脳が解けちゃったのね。もう少しだったのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あなたが沙希さん、ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
			<setString><string>どういうこと！？　また、あなたなのね！**また、わたしの邪魔をするのね！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えっ？　直接お会いするのは初めてのはずですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>どういうことですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>確かに、あなたには『痕』がない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>一体何の話をしているのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>まあ、いいわ。今度は、わたしが勝ってみせる。**そして―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>わたしが拒まれることのない世界を創り上げるんだから！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>





<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
<!--
	<setLock><num>1</num></setLock>
-->
	
	<!-- ボス後フラグ設定 -->
	<!-- フラグ A76 (2: STAGE-I) -->
	<setGameFlag><num>76</num><flag>2</flag></setGameFlag>

<!--
	<waitLock><num>1</num></waitLock>
-->
</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>月晦　静香</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>月晦　静馬</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>雨月　沙希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>雫石　 0 ? n % ? ? $</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuma_normal1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuma_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuma_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuma_luna</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuma_serious</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuma_normal3</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuma_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuma_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuma_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">shizuma_normal1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">shizuma_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">shizuma_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">shizuma_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">shizuma_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">shizuma_normal3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">shizuma_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">shizuma_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">shizuma_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">saki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">saki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">saki_angry1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">saki_angry2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">saki_angry3</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">saki_luna</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">saki_break1</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">saki_break2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">saki_break3</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">saki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">saki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">saki_angry1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">saki_angry2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">saki_angry3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">saki_luna</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">saki_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">saki_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">saki_break3</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_5">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<revengeRef l="stage_comm_character_object_revenge_5"></revengeRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizukuishi_luna1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizukuishi_luna2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizukuishi_trans1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizukuishi_trans2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">shizukuishi_luna1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">shizukuishi_luna2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">shizukuishi_trans1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">shizukuishi_trans2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<revenge l="stage_comm_character_object_revenge_5">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
	</changeColor>
	<wait>90</wait>
	<vanish></vanish>
</revenge>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>警告に対するシズカの疑問****　警告ですか？****　射水森とは何でしょう？****　誰にですか？</string></setString>
		</object>
	</create>

	<!-- *** フラグ A16 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>16</p><p>2</p><p>3</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A16 *** -->
	<setGameFlag><num>16</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A16 *** -->
	<setGameFlag><num>16</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A16 *** -->
	<setGameFlag><num>16</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>選択肢Ａ１４****　ステージＤへ****　ステージＣ２へ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　朝朔一人で戦う****　シズカ一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
