<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉）|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="413001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple Moon,**14:39</string></setString>
			<actionRef label="text_wait_action"></actionRef>
            
			<global name="global_character_kaiwa">206</global>
<setString><string>Ummm, the sun's that way, which means...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Hey, Mizuki, are you really okay? Want me to**do it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Geez! Don't talk to me! You're being**distracting!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
<setString><string>You're not good at route finding spells. Just**let me handle it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I can't let you do it for me forever.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">105</global>
<setString><string>That's a good attitude, but I don't want to**get lost because of it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">205</global>
<setString><string>Ah! Got it. This way, probably.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>    
  		<actionRef label="stage_comm_text_select1_create_action1"></actionRef>    
			<waitLock><num>2</num></waitLock>

			<textBlock l="413002"></textBlock>

			<global name="global_character_kaiwa">109</global>
<setString><string>Let me see that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>W-What!? Don't you trust me!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>T-That's not the issue.**Just let me check what you got.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Hmph! Fine... Whatever.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Okay, let me look.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>(This is terrible. She's got the direction**completely wrong.)</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>...Ah, yeah. Okay then. Let's get going.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!? Hold on.**That's not the way I was pointing!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Yes it is. You were pointing over here too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>H-Huh? I was?**Um, the sun's over there, so...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Whatever. Let's go already.**Hurry up.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Hey! Don't leave me behind!**If you do then I'll get lost!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
      <actionRef label="stage_comm_text_setup_action"></actionRef>
		
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

    	<!--|0:成実|-->
    	<rep><ts>$_twinsrate-gt50</ts>
        <textBlock l="413030"></textBlock>

  			<global name="global_character_kaiwa">100</global>
<setString><string>Hold on, Mizuki.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>What is it?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Can't you feel it? This magic...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>I get it. It's the same as what Adolfine was**using.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>
    	</rep>
    	<!--|1:瑞希|-->
    	<rep><ts>1-($_twinsrate-gt50)</ts>
        <textBlock l="413031"></textBlock>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Can you feel it, Narumi?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Yeah. The power of this magic... **It's at the same level as Adolfine's.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Yeah.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>
    	</rep>

      <textBlock l="413032"></textBlock>

			<global name="global_character_kaiwa">100</global>
<setString><string>Does that mean it's another pureblooded**elemental?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>But there's nobody here but that kid...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="bg_stop_action"></actionRef>

			<!--|ボス登場|-->
			<global name="global_character_kaiwa">300</global>
<setString><string>Hello. You got here quicker than I expected.</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>


			<global name="global_character_kaiwa">107</global>
<setString><string>Than you expected?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Oho? Am I wrong?**I had heard telepathically from Adolfine.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Oh, then you're another pureblood...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Oh, so you know that.**That's right. I'm a pureblooded elemental.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>It seems like a joke, but there's no denying**your magic.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Oh? Don't be misled by how I look.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
<setString><string>Whatever the case, we still have to defeat**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>You wish.**I'm Mimi Auth.**I guard the Relic Ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Thank you for being so polite.**I'm Mizuki Kirishima.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">106</global>
<setString><string>I'm Narumi Kirishima.**We have business in the ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Our jobs conflict. That means...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">301</global>
<setString><string>I'll take you on!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ K53|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>53</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>53</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K54|-->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>54</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>54</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K55|-->
	<!--|0:成実 1:瑞希|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>55</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>55</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">55</sysvar><eval name="f55">$_gameflag</eval>			

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

  		<textBlock l="413100"></textBlock>

			<global name="global_character_kaiwa">305</global>
<setString><string>Ugh. You're strong.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f55-eq0</ts>
     		<textBlock l="413101"></textBlock>

	  		<global name="global_character_kaiwa">202</global>
<setString><string>That was close.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">102</global>
<setString><string>So that's how strong a pureblooded elemental**is...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">305</global>
<setString><string>Hrmph.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
<setString><string>Come to think of it, we've met several**pureblooded elementals, but never a**pureblooded human.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

      </rep>
			<rep><ts>1-($f55-eq0)</ts>
     		<textBlock l="413102"></textBlock>

	  		<global name="global_character_kaiwa">102</global>
<setString><string>Whew. Looks like we won.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">202</global>
<setString><string>...A pureblooded elemental, huh?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">305</global>
<setString><string>Hrmph.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">207</global>
<setString><string>I've never thought about it, but we've only**met pureblooded elementals.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
<setString><string>So what?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
<setString><string>We've never met a pureblooded human.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

      </rep>
      
   		<textBlock l="413103"></textBlock>

  		<global name="global_character_kaiwa">307</global>
<setString><string>There aren't almost any pureblooded humans**left in the world.</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">207</global>
<setString><string>That kind of strange, isn't it?</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">107</global>
<setString><string>How so?</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">209</global>
<setString><string>History says that pureblooded elementals were**a lot rarer than humans.</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">100</global>
<setString><string>Yeah, that's right.</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">206</global>
<setString><string>Then if one of the purebloods would go**extinct first, you'd think it'd be the**elementals.</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>


			<setLock><num>2</num></setLock>
      <!--|侵食率判定|-->
      <rep><ts>$_prate-lt380000</ts>
  			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>    
      </rep>
      <rep><ts>(1-($_prate-lt380000))*($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select3_create_action1"></actionRef>    
      </rep>
      <rep><ts>1-($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select4_create_action1"></actionRef>    
      </rep>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
  			<textBlock l="413110"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
<setString><string>Maybe it's not like you'd expect.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
<setString><string>Hmm. I wonder.**Say, when were you born?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
<setString><string>Me?**As you can see, I haven't been alive for**long.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">200</global>
<setString><string>Since you're a pureblood elemental, that**means that your parents were purebloods too,**right?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>...I get it.**So that's what you're thinking.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
<setString><string>I don't understand what you're talking about.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
<setString><string>It might be better for you if you don't.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
<setString><string>Oh, I wonder...</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

      </rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
  			<textBlock l="413112"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
<setString><string>Elementals seem to live longer.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
<setString><string>Yeah, I guess you're right. But how long**exactly?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>We elementals have a lifespan of about 200**years.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">200</global>
<setString><string>So that's what it is.**Then the pureblooded humans would be the**first to...</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

      </rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
  			<textBlock l="413111"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
<setString><string>Maybe elementals have been increasing.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
<setString><string>They wouldn't be able to increase that much**without cloning.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
<setString><string>We've been able to create clones using**Crystal magic, but that's part of our**society, not theirs.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>.........</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">204</global>
<setString><string>No way.**Can pureblooded elementals do that!?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
<setString><string>We can't, but there's no need to.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">100</global>
<setString><string>What do you mean?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
<setString><string>We live about 200 years.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
<setString><string>Then it'd be easy for them to outlive humans.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

      </rep>

  		<textBlock l="0"></textBlock>


			<sysvar name="_arg0">53</sysvar><eval name="f53">$_gameflag</eval>			
			<sysvar name="_arg0">54</sysvar><eval name="f54">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f53-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f54-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt9</ts><setGameFlag><num>56</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt9))*($tmpring-gt5)</ts><setGameFlag><num>56</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt5)</ts><setGameFlag><num>56</num><flag>0</flag></setGameFlag></rep>


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
  			<textBlock l="413120"></textBlock>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>But pureblooded humans live about that long**too.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">104</global>
<setString><string>W-What!?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">204</global>
<setString><string>R-Really?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
<setString><string>Yes. I'm not lying.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
<setString><string>Then it's us mixed bloods that have a short**life?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
<setString><string>There's something still funny here.**Why would the pureblooded humans die out**sooner?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>They haven't died out yet.**But you might be happier not knowing why.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
<setString><string>You know why?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>Yes, but I can't tell you.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
<setString><string>Adolfine said something similar, that she**couldn't answer.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>That's right. These ruins are the same.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">207</global>
<setString><string>The ruins? What?</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
<setString><string>The Relic Ruins know all of history.**...But they will never speak it. That's what.</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>
</action>

<action l="stage_end_comm_text_sub_action_2">
</action>

<action l="stage_end_comm_text_sub_action_3">
</action>

<action l="stage_end_comm_text_sub_action_4">
</action>

  
<action l="stage_end_comm_text_sub_action_5">
</action>
  
<action l="stage_end_comm_text_sub_action_6">
</action>

 <action l="stage_end_comm_text_sub_action_7">
</action>

 <action l="stage_end_comm_text_sub_action_8">
</action>
 
  
<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Narumi Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Mizuki Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Mimi Auth</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Narumi's worry.****  Let's check since I'm worried.****  Let's check since I'm worried.****  Let's check since I'm worried.</string></setString>
		</object>
	</create>
<!--
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
-->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K ***|-->
<!--
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K ***|-->
<!--
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K ***|-->
<!--
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Narumi's answer.****  It's not like we expect.****  Elementals live a long time.****  Elementals have been increasing.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Narumi's answer.****  It's not like we expect.****  Elementals live a long time.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select4_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Narumi's answer.****  It's not like we expect.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>1</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_4_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K52 ***|-->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>





</exbulletml>
