<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- *****{XpζP`ΤP************************************************************* -->
<fire l="enemy_fire_b1_01ab">
	<sp>0.3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b1_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_01">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b1_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_01s">
	<sp>0.3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b1_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b1_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_b1_1"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<w>10</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_b1_1">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80+272</left><top>96</top><right>112+272</right><bottom>96+32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζP`ΤQ************************************************************* -->
<fire l="enemy_fire_b1_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b1_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_02ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b1_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b1_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b1_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	
	<imgRef l="bullet_img_b1_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>
	<a>
		<wait>1</wait>
		<chS><sp>$1</sp><tm>30</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b1_2">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>8</top><right>72+272</right><bottom>8+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζP`ΤR************************************************************* -->

<fire l="enemy_fire_b1_03">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_03ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b1_03s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b1_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b1_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<fireRef l="enemy_fire_b1_04"><p>0</p></fireRef>
		<repeat><times>2</times>
			<fireRef l="enemy_fire_b1_04s"><p>120</p></fireRef>
		</repeat>
		<wait>4</wait>
		
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>


<img type="normal" l="bullet_img_b1_3">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>0</top><right>16*3+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****{XpζP`ΤS************************************************************* -->
<fire l="enemy_fire_b1_04">
	<sp>10</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b1_04"></bulletRef>
</fire>

<fire l="enemy_fire_b1_04ab">
	<sp>10</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b1_04"></bulletRef>
</fire>

<fire l="enemy_fire_b1_04s">
	<sp>10</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b1_04"></bulletRef>
</fire>

<bullet label="enemy_bullet_b1_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<imgRef l="bullet_img_b1_4"></imgRef>
	<imgDirection type="sync">90</imgDirection>
	<a>
		<wait>1</wait>
		<chS>
			<sp type="absolute">0</sp><tm>1</tm>
		</chS>
		<wait>1</wait>
		<chS>
			<sp type="absolute">0.628</sp><tm>1</tm>
		</chS>
		<chD>
			<dir type="relative">90</dir><term>1</term>
		</chD>
		<wait>1</wait>
		<repeat><times>-1</times>
			<chD>
				<dir type="relative">360</dir><term>100</term>
			</chD>
			<wait>100</wait>
		</repeat>
	</a>
</bullet>

<img type="normal" l="bullet_img_b1_4">
	<file type="dds">bullet2</file>
	<left>16*2+272</left><top>96</top><right>16*3+272</right><bottom>96+16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *******{XζQ********* -->

<fire l="enemy_fire_b_2_01ab">
	<sp>3.8</sp>
	<dir type="absolute">$2</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$1</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_01">
	<sp>3.8</sp>
	<dir type="aim">$2</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$1</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_01s">
	<sp>3.8</sp>
	<dir type="sequence">$2</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$1</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_01r">
	<sp>3.8</sp>
	<dir type="rel">$2</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_b_2_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="absolute">$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_2_1">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80+272</left><top>128</top><right>112+272</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_2_01d">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_01d"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_01ds">
	<sp>1</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_2_01d"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_01d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<a>		
		<repeat><times>$1</times>
			<fRef l="enemy_fire_b_2_01r"><p>$3</p><p>$2</p></fRef>
			<w>4</w>
		</repeat>
		<vanish/>


	</a>
</bullet>


<fire l="enemy_fire_b_2_02dab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02d"></bulletRef>
</fire>
<fire l="enemy_fire_b_2_02d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02d"></bulletRef>
</fire>
<fire l="enemy_fire_b_2_02ds">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02d"></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_02d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<a>
	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef l="enemy_fire_b_2_02r"><p>0</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_2_02s"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	<fRef l="enemy_fire_b_2_02s"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_b_2_02sr"><p>90</p><p>2</p><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_b_2_02sr"><p>0</p><p>4</p><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_b_2_02sr"><p>180</p><p>2</p><p>90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_b_2_02sr"><p>0</p><p>4</p><p>90</p><p>$sp</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
	<w>2</w>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_2_02s"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	<vanish/>
	</a>
</bullet>


<fire l="enemy_fire_b_2_02">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_02r">
	<sp>4</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_02s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_2_02sr">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02r"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_2_2"/>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="absolute">$1</sp><tm>8</tm></chS>

	</a>
</bullet>

<bullet label="enemy_bullet_b_2_02r">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_b_2_2r"/>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$1</w>
		<chD><dir type="relative">$2</dir><tm>1</tm></chD>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</changeColor>
		<w>1</w>
		<chS><sp type="absolute">$3</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_2_2">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80+272</left><top>128</top><right>112+272</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
<img type="normal" l="bullet_img_b_2_2r">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80+272</left><top>128</top><right>112+272</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire l="enemy_fire_b_2_03">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_2_03s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_2_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<bullet label="enemy_bullet_b_2_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	

	<imgRef l="bullet_img_b_2_3"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>30</w>
		<chS><sp type="absolute">0</sp><tm>10</tm></chS>
		<w>$1+10</w>
		<changeColor>
			<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><tm>30</tm>
		</changeColor>
		<w>30</w>
		<chD><dir type="relative">25*$2</dir><tm>120</tm></chD>
		<chS><sp type="absolute">$3</sp><tm>100</tm></chS>

	</a>
</bullet>


<img type="maskadd" l="bullet_img_b_2_3">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>0</top><right>112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>0</red><green>94</green><blue>55</blue>
</img>




<!-- *******{XζR********* -->

<fire l="enemy_fire_b_03_1ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_03_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_03_1s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_03_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_3_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>4</w>
		<eval name="wt_tm">100</eval>
		<eval name="wt_tm2">7-($__temp_grank-gt0)-($__temp_grank-gt2)-($__temp_grank-gt3)</eval>
		<eval name="rp_tm">6+($__temp_grank)</eval>
		<eval name="dir">140+($__temp_grank*5)</eval>
		<eval name="dir2">(-60/$rp_tm)+($__temp_grank-gt2)</eval>
		<eval name="sp">2.0+($__temp_grank*0.15)</eval>
		<w>4</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b_03_2r"><p>$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_b_03_2r"><p>-1*$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
		<evaladd name="dir">$dir2</evaladd>
		<w>$wt_tm2</w>
		<repeat><times>$rp_tm</times>
			<evaladd name="wt_tm">-2*$wt_tm2</evaladd>
			<fRef l="enemy_fire_b_03_2r"><p>$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_b_03_2r"><p>-1*$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
			<evaladd name="dir">$dir2</evaladd>
			<w>$wt_tm2</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>$rp_tm</times>
			<evaladd name="wt_tm">2*$wt_tm2</evaladd>
			<fRef l="enemy_fire_b_03_2r"><p>$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_b_03_2r"><p>-1*$dir</p><p>$sp</p><p>$wt_tm</p></fRef>
			<evaladd name="dir">$dir2</evaladd>
			<w>$wt_tm2</w>
		</repeat>

	</a>
</bullet>


<img type="normal" l="bullet_img_b_3_1">
<!-- 25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>64</top><right>176</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>225</blue>
</img>

<fire l="enemy_fire_b_03_2r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b_3_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>70</tm>
		</chS>
	</a>
</bullet>


<img type="maskadd" l="bullet_img_b_3_2">
<!-- ’19 -->
	<file type="dds">bullet2</file>
	<left>81</left><top>257</top><right>111</right><bottom>287</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>0</red><green>35</green><blue>0</blue>
</img>




<create l="enemy_fire_b_03_3d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+24</cy>
	<objectRef l="enemy_obj_b_03_3d"><p>$2</p><p>$3</p></objectRef>
</create>

<create l="enemy_fire_b_03_3ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+24</cy>
	<objectRef l="enemy_obj_b_03_3d"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_obj_b_03_3d">

	<imgRef l="bullet_img_b3_3d"></imgRef>
	<child>1</child>
	<flag>8</flag>
	<a>
		<fRef l="enemy_fire_b_03_4r"><p>0</p><p>$2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_b_03_4s"><p>45</p><p>$2</p></fRef>
		</repeat>
		<w>7</w>
		<chS><sp>$1</sp><tm>30</tm></chS>

	</a>
</object>


<fire l="enemy_fire_b_03_4r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_03_4"></bulletRef>
</fire>

<fire l="enemy_fire_b_03_4s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_03_4"></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03_4">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b3_4"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>5</w>
		<chS>
			<sp>0</sp><tm>1</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_b3_3d">
<!-- 12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" l="bullet_img_b3_4">
<!-- 12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>225</alpha><red>235</red><green>255</green><blue>205</blue>
</img>


<!-- *******{XζS********* -->

<!-- ρ][U[ -->
<create label="enemy_laser_create_b_04">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_04s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_04s"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_04">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<enemy label="enemy_laser_b_04s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_04_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*$1</top><right>287+32</right><bottom>63+64*$1</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
<!--
		<actionRef label="enemy_laser_action"></actionRef>
-->
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- ϋόAFA¬xAeπΆέo·wait -->
<fire l="enemy_fire_b_04_1ds">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_04_1d"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_04_1d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0.5</radius></collision>	
	<imgRef l="bullet_img_b4_1d"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<eval name="dir">5+$_self_cx%7</eval>
		<eval name="wt_tm">21</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_04_1r"><p>$dir*$4</p><p>$1</p><p>$2</p><p>$wt_tm</p></fRef>
		<repeat><times>10</times>
			<add name="wt_tm">-2</add>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<repeat><times>2</times>
			<w>$3</w>
			<fRef l="enemy_fire_b_04_1s"><p>9.8*$4</p><p>$1</p><p>$2</p><p>$wt_tm</p></fRef>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<repeat><times>2</times>
			<w>$3</w>
			<fRef l="enemy_fire_b_04_1s"><p>9.8*$4</p><p>$1</p><p>$2</p><p>$wt_tm</p></fRef>
			</repeat>
		</repeat>

	</a>
</bullet>

<img type="normal" l="bullet_img_b4_1d">
<!-- 12 -->
	<file type="dds">bullet2x</file>
	<left>32</left><top>0+32*$1</top><right>48</right><bottom>16+32*$1</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>235</red><green>255</green><blue>205</blue>
</img>



<fire l="enemy_fire_b_04_1r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_04_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_04_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_04_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	
	<imgRef l="bullet_img_b4_1"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>39+$3</w>
		<chS>
			<sp>$2</sp><tm>60</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_b4_1">
<!-- 12 -->
	<file type="dds">bullet2x</file>
	<left>32</left><top>0+32*$1</top><right>48</right><bottom>16+32*$1</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>






</exbulletml>

