<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ******************************************************************************* -->
<!-- *** 彫抏01                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_01_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+5</cy>
	<objectRef l="enemy_bullet_01_org"><p>$1</p></objectRef>
</create>

<object label="enemy_bullet_01_org">

	<a>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_bullet_01_org_act02"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_bullet_01_org_act01"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_bullet_01_org_act00"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>

		<w>1</w>
		<vanish/>

	</a>
</object>

<a l="enemy_bullet_01_org_act00">

	<eval name="t_sp">4.1+$__temp_grank*0.1</eval>
	<w>1</w>
	<fRef l="enemy_fire_01"><p>-96</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_01s"><p>96</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>2+($__temp_grank-gt1)</times>
		<w>2</w>
		<evaladd name="t_sp">-0.1</evaladd>
		<fRef l="enemy_fire_01s"><p>-192</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_01s"><p>96-1*$1</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>


</a>

<a l="enemy_bullet_01_org_act01">

	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<w>1</w>
	<fRef l="enemy_fire_01"><p>-96</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_01s"><p>96</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3+($__temp_grank-gt1)</times>
		<w>2</w>
		<evaladd name="t_sp">-0.1</evaladd>
		<fRef l="enemy_fire_01s"><p>-192</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_01s"><p>96-1.2*$1</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>

</a>

<a l="enemy_bullet_01_org_act02">

	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<w>1</w>
	<fRef l="enemy_fire_01"><p>-128</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_01s"><p>64</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3+($__temp_grank-gt1)</times>
		<w>2</w>
		<evaladd name="t_sp">-0.1</evaladd>
		<fRef l="enemy_fire_01s"><p>-256</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_01s"><p>64-1.6*$1</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>

</a>

<fire l="enemy_fire_01">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_01s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_02ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_02s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 28 -->
<img type="normal" l="bullet_img_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_02_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_02_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02_1">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_2_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_2_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏03                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_03">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_3">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏03_1                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_03_1_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_03_1_org"><p>$1</p><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_03_1_org">

	<a>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_03_1_org_act02"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_03_1_org_act01"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_03_1_org_act00"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>

			<w>1</w>
			<vanish/>
	</a>
</object>


<a l="enemy_bullet_03_1_org_act00">
	<eval name="sp">$2</eval>
	<fRef l="enemy_fire_03_1"><p>-40+$1</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03_1s"><p>20</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<evaladd name="sp">-0.4</evaladd>
	<fRef l="enemy_fire_03_1s"><p>-80</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03_1s"><p>20</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="enemy_bullet_03_1_org_act01">
	<eval name="sp">$2</eval>
	<fRef l="enemy_fire_03_1"><p>-42+$1</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03_1s"><p>14</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<evaladd name="sp">-0.4</evaladd>
	<fRef l="enemy_fire_03_1s"><p>-84</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_03_1s"><p>14</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="enemy_bullet_03_1_org_act02">
	<eval name="sp">$2</eval>
	<fRef l="enemy_fire_03_1"><p>-40+$1</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_03_1s"><p>10</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<evaladd name="sp">-0.4</evaladd>
	<fRef l="enemy_fire_03_1s"><p>-80</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_03_1s"><p>10</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>


<fire l="enemy_fire_03_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_03_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_03_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_3_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- 仧32 28 -->
<img type="normal" l="bullet_img_3_1">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏04                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_04_org_aim">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+4</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_04_org_aim"><p>$1</p></objectRef>
</create>

<object label="enemy_bullet_04_org_aim">

	<a>

	<repeat><times>($_difficulty-eq3)</times>
		<aRef l="fire_04_act12"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="fire_04_act11"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq0)</times>
		<aRef l="fire_04_act10"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>

		<w>1</w>
		<vanish/>

	</a>

</object>
<a l="fire_04_act10">
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_04"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
</a>

<a l="fire_04_act11">
	<eval name="t_sp">4.5+$__temp_grank*0.1</eval>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<fRef l="enemy_fire_04"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>4+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
</a>
<a l="fire_04_act12">
	<eval name="t_sp">4.9+$__temp_grank*0.1</eval>
	<fRef l="enemy_fire_04_1ab"><p>22.5</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<fRef l="enemy_fire_04"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>5+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>

	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>22.5</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
</a>



<create l="enemy_fire_04_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+4</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_04_org"><p>$1</p></objectRef>
</create>

<object label="enemy_bullet_04_org">

	<a>

	<repeat><times>($_difficulty-eq3)</times>
		<aRef l="fire_04_act02"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="fire_04_act01"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq0)</times>
		<aRef l="fire_04_act00"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>

	<vanish/>

	</a>

</object>


<a l="fire_04_act00">
	<eval name="t_sp">4.5+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_04ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
</a>

<a l="fire_04_act01">
	<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<fRef l="enemy_fire_04ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>4+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>45</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
</a>
<a l="fire_04_act02">
	<eval name="t_sp">5.1+$__temp_grank*0.1</eval>
	<fRef l="enemy_fire_04_1ab"><p>22.5</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<fRef l="enemy_fire_04ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>6+$__temp_grank</times>
	<w>1</w>
	<evaladd name="t_sp">-0.35</evaladd>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>

	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_04_1ab"><p>22.5</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04_1s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_04">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04ab">
	<sp>2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_04s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_4">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_04_1ab">
	<sp>2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04_1s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04_1">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_4_1"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_4_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 戝抏05                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_05ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<cx>$3</cx><cy>0</cy>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<cx>$3</cx><cy>0</cy>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_5">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*1</top><right>32*2</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏05_1                                                      *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_05_1_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+8</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_05_1_org"></objectRef>
</create>

<object label="enemy_bullet_05_1_org">

	<a>

	<repeat><times>($_difficulty-eq3)</times>
		<aRef l="fire_05_1_act02"></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="fire_05_1_act01"></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq0)</times>
		<aRef l="fire_05_1_act00"></aRef>
		<w>1</w>
		<vanish/>
	</repeat>

		<w>1</w>
		<vanish/>

	</a>

</object>

<a l="fire_05_1_act00">

	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_1s"><p>120</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_1s"><p>120</p><p>$t_sp</p></fRef>
	<repeat><times>3+($__temp_grank-gt0)</times>
		<w>3</w>
		<fRef l="enemy_fire_05_1s"><p>120</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>120</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>120</p><p>$t_sp</p></fRef>
	</repeat>
</a>

<a l="fire_05_1_act01">
	<eval name="t_sp">4.8+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05_1s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>4+($__temp_grank-gt0)</times>
		<w>3</w>
		<fRef l="enemy_fire_05_1s"><p>90</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_05_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="fire_05_1_act02">
	<eval name="t_sp">5.0+$__temp_grank*0.1</eval>
	<w>1</w>

	<fRef l="enemy_fire_05_1"><p>-10</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_1s"><p>10</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_1s"><p>10</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_1s"><p>40</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05_1s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>6+($__temp_grank-gt0)</times>
		<w>3</w>
		<fRef l="enemy_fire_05_1s"><p>60</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>40</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_05_1s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>



<fire l="enemy_fire_05_1">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_05_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_05_1s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_05_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_5_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧19 -->

<img type="normal" l="bullet_img_5_1">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏06                                                      *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_06_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+7</cy>
	<objectRef l="enemy_bullet_06_org"><p>$1</p></objectRef>
</create>

<object label="enemy_bullet_06_org">

	<a>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_bullet_06_org_act01"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>
	<repeat><times>$_difficulty-lt3</times>
		<aRef l="enemy_bullet_06_org_act00"><p>$1</p></aRef>
		<w>1</w>
		<vanish/>
	</repeat>

		<w>1</w>
		<vanish/>
	</a>
</object>

<a l="enemy_bullet_06_org_act00">

	<eval name="t_sp">$1</eval>

	<repeat><times>3</times>
		<fRef l="enemy_fire_06ab"><p>164</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>16</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>16</p><p>$1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_06ab"><p>100</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06ab"><p>-100</p><p>$1</p></fRef>
		<w>1</w>
	</repeat>
</a>

<a l="enemy_bullet_06_org_act01">

	<eval name="t_sp">$1</eval>

	<repeat><times>4</times>
		<fRef l="enemy_fire_06ab"><p>152</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>16</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>12</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>12</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06s"><p>16</p><p>$1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_06ab"><p>100</p><p>$1</p></fRef>
		<fRef l="enemy_fire_06ab"><p>-100</p><p>$1</p></fRef>
		<w>1</w>
	</repeat>

</a>


<fire l="enemy_fire_06ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_6">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
<!-- ******************************************************************************* -->
<!-- *** 戝抏06_1                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_06_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_6_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_6_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏07                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_07_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_07_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_07_org">

	<a>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_07r"><p>0</p><p>$1</p></fRef>
			<w>3</w>
		</repeat>
		<vanish/>
	</a>
</object>


<fire l="enemy_fire_07r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_7">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞抏07_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_07_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_07_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_7_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->

<img type="normal" l="bullet_img_7_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏09                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_09">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_09s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_9"><p>$2</p></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>6</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->

<img type="normal" l="bullet_img_9">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+32*$1+8</top><right>32-8</right><bottom>64+32*$1-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 僟僀傾抏09_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_09_2">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_09_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧32 -->
<img type="normal" l="bullet_img_09_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32</top><right>32*6</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb01                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb01">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb01"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_mb01">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb01_2  Tmp00                                                   *** -->
<!-- ******************************************************************************* -->
<!--
	P1:岦偒
	P2:懍搙
	P3:rotate
	P4:懭墌乮彫墌偺戝偒偝)
	P5:懭墌乮僆僼僙僢僩妏搙)
	P6:懸偪帪娫
-->
<fire label="stage5_bossTmp00_fire00A">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="stage5_bossTmp00_Bullet00"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<fire label="stage5_bossTmp00_fire00B">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="stage5_bossTmp00_Bullet00"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<fire label="stage5_bossTmp00_fire01">
	<sp>0</sp>
	<dir type="relative">$2</dir>
	<child>1</child>
	<bulletRef l="stage5_bossTmp00_Bullet01"><p>$1</p><p>$3</p></bulletRef>
</fire>

<!--
	P1:懍搙
	P2:rotate
	P3:懭墌乮彫墌偺戝偒偝)
	P4:懭墌乮僆僼僙僢僩妏搙)
	P5:懸偪帪娫
-->
<bullet label="stage5_bossTmp00_Bullet00">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_0A"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<wait>1</wait>
		<fireRef label="stage5_bossTmp00_fire01"><p>$1*$3</p><p>$4</p><p>$5</p></fireRef>
		<wait>$5</wait>
		<changeSpeed><speed>$1*4</speed><term>1</term></changeSpeed>
		<wait>1</wait>
		<changeSpeed><speed>$1</speed><term>5</term></changeSpeed>
		<wait>6</wait>
		<changeDirection><direction type="relative">$2</direction><term>12</term></changeDirection>
	</a>

</bullet>
<bullet label="stage5_bossTmp00_Bullet01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<imgRef l="bullet_img_0B"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<wait>$2</wait>
		<changeSpeed><speed>$1*4</speed><term>1</term></changeSpeed>
		<wait>1</wait>
		<changeSpeed><speed>$1</speed><term>5</term></changeSpeed>
		<wait>10</wait>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_0A">
<!--
	<file type="dds">bullet2</file>
	<left>32</left><top>32</top><right>48</right><bottom>48</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 仠12 -->
<img type="normal" l="bullet_img_0B">
<!--
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>20</width><height>20</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96+32*$1-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb01_3                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb01_3">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb01_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01_3ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb01_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb01_3s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb01_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb01_3"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_mb01_3">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb02                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb02ab_easy">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb02_easy"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_easy">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>5</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>8</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_mb02_1_orgr"><p>70+$3</p><p>$2</p></cRef>
		<w>3</w>
		<repeat><times>6</times>
			<cRef l="enemy_fire_mb02_1_orgs"><p>31</p><p>$2</p></cRef>
			<w>3</w>
		</repeat>
	</a>

</bullet>


<fire l="enemy_fire_mb02ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>5</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>8</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_mb02_1_orgr"><p>70+$3</p><p>$2</p></cRef>
		<w>3</w>
		<repeat><times>7</times>
			<cRef l="enemy_fire_mb02_1_orgs"><p>24</p><p>$2</p></cRef>
			<w>3</w>
		</repeat>
	</a>

</bullet>


<fire l="enemy_fire_mb02ab_hard">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb02_hard"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_hard">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>5</dir><tm>-1</tm></rotateImg>

	<a>
		<w>5</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>8</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_mb02_1_orgr"><p>70+$3</p><p>$2</p></cRef>
		<w>2</w>
		<repeat><times>11</times>
			<cRef l="enemy_fire_mb02_1_orgs"><p>16</p><p>$2</p></cRef>
			<w>2</w>
		</repeat>
	</a>

</bullet>

<!-- 仧32 -->
<img type="normal" l="bullet_img_mb02">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>64</top><right>32*6</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb02_1                                                      *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_mb02_1_orgr">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb02_1_org"><p>$2</p></objectRef>
</create>

<create l="enemy_fire_mb02_1_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_mb02_1_org"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_mb02_1_org">

	<a>
		<eval name="r_times">4+$_difficulty-($_difficulty-gt1)+($__temp_grank-gt0)</eval>
		<eval name="t_sp">$1</eval>
		<w>1</w>
		<repeat><times>$r_times</times>
			<fRef l="enemy_fire_mb02_1r"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_mb02_1s"><p>180</p><p>$t_sp</p></fRef>
			<w>2</w>
			<evaladd name="t_sp">-0.2</evaladd>
		</repeat>

		<vanish/>
	</a>
</object>



<fire l="enemy_fire_mb02_1">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_1r">
	<sp>5</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_1s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb02_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧32 28 -->
<img type="normal" l="bullet_img_mb02_1">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32</top><right>32*6</right><bottom>64</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏 mb02_2                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb02_2">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_2s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb02_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧32 28 -->
<img type="normal" l="bullet_img_mb02_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>64</top><right>32*6</right><bottom>96</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 戝嬍 mb02_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb02_3">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb02_3s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_mb02_3"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_mb02_3">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*3</top><right>32*3</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 mb03                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb03">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_mb03s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb03"><p>$3</p></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<chD><dir type="rel">$2</dir><tm>30</tm></chD>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_mb03">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32*$1+8</top><right>32-8</right><bottom>32+32*$1-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 戝嬍 mb03_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb03_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb03_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_mb03_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb03_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_mb03_1"><p>$3</p></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<chD><dir type="rel">$2</dir><tm>30</tm></chD>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- 仠25 -->
<img type="normal" l="bullet_img_mb03_1">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*$1</top><right>32*3</right><bottom>32+32*$1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂nano5_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_nano5_attack">
	<sp>7</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_nano5_attack"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_nano5_attacks">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_nano5_attack"><p>$2</p></enemyRef>
</create>


<enemy label="enemy_nano5_attack">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>19</radius></collision>	
	<revRef l="enemy_st5A_mb04_revenge"/>
	<imgRef l="bullet_img_nano5_attack"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>15</w>
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</enemy>

<!-- nano5 attack -->
<img type="normal" l="bullet_img_nano5_attack">
	<file type="dds">enemy_circle_remi</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>72</width><height>72</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 彫抏 mb04                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb04">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_mb04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb04s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_mb04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_mb04"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_mb04">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏 mb04_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_mb04_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb04_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb04_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb04_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb04_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb04_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
<!--	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	-->

	<imgRef l="bullet_img_mb04_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
<!--		<w>5</w>
		<chS><sp>0</sp><tm>12</tm></chS>
		<w>30+$3</w>
		<chD><dir type="aim">$2</dir><tm>1</tm></chD>
-->
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_mb04_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
<!--	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
-->
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b01                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b01s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<imgRef l="bullet_img_b01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>26</w>
		<chS><sp>$1</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b01">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*1</top><right>32*2</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏 b01_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b01_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$1</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp>$2</sp><tm>60</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b01_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b01_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b01_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<imgRef l="bullet_img_b01_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>68</w>
		<chS><sp>$1</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b01_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞抏 b01_3                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_3">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_3r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b01_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b01_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>30</w>
		<chD><dir type="rel">$2</dir><tm>15</tm></chD>
		<chS><sp>$1</sp><tm>45</tm></chS>
		<w>57</w>
		<chS><sp type="abs">$1/2</sp><tm>14</tm></chS>

	</a>


</bullet>

<!-- 仧32 28 -->
<img type="normal" l="bullet_img_b01_3">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>64</top><right>32*6</right><bottom>96</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 b02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b02"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>60</w>
		<chS><sp>$1</sp><tm>40</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b02">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b02_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02_2">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b02_2s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_2ab">
	<sp>1</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<imgRef l="bullet_img_b02_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b02_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b03                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b03s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03"></imgRef>

	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
<!--	<imgDirection type="sync">0</imgDirection>-->

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.5</sp><tm>120</tm></chS>
	</a>

</bullet>



<!-- 仧32 28 -->
<!--
<img type="normal" l="bullet_img_b03">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->
<!-- 仠19 -->
<img type="normal" l="bullet_img_b03">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b03_1                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03_1ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_1s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b03_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
<!--		<chS><sp>$1</sp><tm>8</tm></chS> -->
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧19 -->

<img type="normal" l="bullet_img_b03_1">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 拞懍抏 b04                                                        *** -->
<!-- ******************************************************************************* -->

<fire label="stage5_bossTmp03_fire00A">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="stage5_bossTmp03_Bullet00"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<fire label="stage5_bossTmp03_fire00B">
	<sp>$2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="stage5_bossTmp03_Bullet00"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<bullet label="stage5_bossTmp03_Bullet00">

<!--	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	-->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<imgRef l="bullet_img_0A"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
<!--	<setReflect><flag>15</flag><num>2</num></setReflect>-->
	<a>
		<changeSpeed><speed>0</speed><term>40</term></changeSpeed>
		<wait>40</wait>
		<fireRef label="stage5_bossTmp03_child"><p>$1</p><p>$2+$3</p><p>$4</p></fireRef>
		<fireRef label="stage5_bossTmp03_child"><p>$1</p><p>-1*$2+$3</p><p>$4</p></fireRef>
		<vanish/>
	</a>

</bullet>

<!-- 仠25 -->
<!--
<img type="normal" l="bullet_img_0A">
	<file type="dds">as_bullet1</file>
	<left>32*2</left><top>32*$1</top><right>32*3</right><bottom>32+32*$1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
-->
<!-- 仠19 -->
<img type="normal" l="bullet_img_0A">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*3</top><right>32*2</right><bottom>32*4</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire label="stage5_bossTmp03_child">
	<sp>0</sp>
	<dir type="relative">$2</dir>
	<bulletRef l="stage5_bossTmp03_Bullet01"><p>$1</p><p>$3</p></bulletRef>
</fire>

<bullet label="stage5_bossTmp03_Bullet01">

<!--	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	-->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_0A"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<wait>$1+24</wait>
		<changeSpeed><speed>$2</speed><term>60</term></changeSpeed>
	</a>

</bullet>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂傟乕偞乕05                                                        *** -->
<!-- ******************************************************************************* -->
<create label="enemy_laser_create_b_05ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b_05"><p>$2</p></enemyRef>
</create>

<create label="enemy_laser_create_b_05s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b_05"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_laser_b_05">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_05_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>417-128</top><right>287+32</right><bottom>447-128</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<repeat><times>$1-eq0</times>
			<aRef label="enemy_laser_action"/>
		</repeat>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>80</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
		<collision type="syncedge"><left>-18</left><top>-540</top><right>18</right><bottom>540</bottom></collision>


		<wait>180</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>
		<wait>30</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>25</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_05_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>

<!-- ******************************************************************************* -->
<!-- *** 彫懍抏 b05_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b05_1">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b05_1s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b05_1ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05_1">

<!--	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	-->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_b05_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b05_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
<!-- 仠19 -->
<!--	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫懍抏 b05_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b05_2">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b05_2s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b05_2ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<imgRef l="bullet_img_b05_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_b05_2">
<!-- 仠19 -->
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*1</top><right>32*2</right><bottom>32*2</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 儃僗僶儕傾傾僞僢僋                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->
<create l="enemy_create_remi_p_attack_small">
	<sp>0</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
<!--	<child>1</child> -->
	<flag>65</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_remi_p_attack_small"><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_remi_p_attack_smalls">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 搢偟偨偲偒偺 ABS 忋徃悢-->
	<child>1</child>
	<flag>65</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_remi_p_attack_small"><p>$2</p><p>$3</p></enemyRef>
</create>


<enemy label="enemy_remi_p_attack_small">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>	
	<revRef l="enemy_st5A_mb04_revenge"/>
	<imgRef l="bullet_img_remi_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>9</tm></chS>
	</a>

</enemy>

<!-- nano5 attack -->
<img type="normal" l="bullet_img_remi_attack_small">
	<file type="dds">enemy_circle_remi</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>56</width><height>56</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


</exbulletml>
