<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageEX_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>

	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->

	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->
	<global n="extra_saki_second_boss">0</global>
	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>


	<!-- *** ボス２回目がある場合 *** -->
	<rep><ts>1-($__extra_saki_second_boss-eq0)</ts>
<!--
		<actionRef label="stage_boss_ready_action"></actionRef>
-->
		<createRef label="stage_boss_name"><p>1</p></createRef>
		<actionRef label="stage_main_boss_start2"></actionRef>

		<!-- *** ２回目終了 *** -->
		<actionRef label="stage_boss_finish_action"></actionRef>
		<actionRef label="stage_end_comm2_text_action"></actionRef>

	</rep>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageEX_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">4.1</global>
	<global name="small_enemy_prate2">5.0</global>
	<global name="small_enemy_prate3">2.6</global>
	<global name="small_enemy_prate4">1.7</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="middle_enemy_prate">6.3</global>
	<global name="middle_enemy_prate2">5.2</global>
	<global name="middle_enemy_prate3">4.6</global>
	<global name="middle_boss_prate">3.1+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">3.6+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">5.9+$_difficulty*0.3</global>
	<global name="middle_boss_prate4">4.1+$_difficulty*0.3</global>
	<global name="main_boss_prate">3.2+$_difficulty*0.2</global>
	<global name="main_boss_prate2">3.8+$_difficulty*0.3</global>
	<global name="main_boss_prate3">4.1+$_difficulty*0.3</global>
	<global name="main_boss_prate4">5.1+$_difficulty*0.4</global>

	<!-- 御刀のみショットの色変更 -->
	<global name="shot_color">0</global>
	<repeat><times>$_twinstype-eq2</times>
		<global name="shot_color">1</global>
	</repeat>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">30_stageEX_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>

	<actionRef label="stageEX_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-1000</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_1"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_2"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_3"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_4"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_5"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_6"></aref>
	<skipwait>240</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_7"></aref>
	<skipwait>120</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_1_2"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<aRef l="stage_ex_midboss"/>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_8"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_9"></aref>
	<skipwait>60</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_10"></aref>
	<skipwait>60</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_11"></aref>
	<skipwait>240</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_12"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_13"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<global name="temp_grank">$__grank</global>
	<aref l="stage_ex_14"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>
	

	<!-- タイムチェック用 -->
	<eval name="stage_time">17600</eval>

	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<global name="temp_grank">$__grank</global>
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<aref l="stage_ex_15"></aref>
		<skipwait>40</skipwait>
		<w>45</w>
	<aref l="set_param"></aref>
	</repeat>
	


	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_ex_16"></aref>
		<skipwait>100</skipwait>
		<w>45</w>
		<aref l="set_param"></aref>
	</repeat>
	

	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_ex_17"></aref>
		<skipwait>40</skipwait>
		<w>45</w>
		<aref l="set_param"></aref>
	</repeat>
	

</action>


<a l="stage_ex_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>

<!-- *********道中各陣********* -->

<a l="stage_ex_1">

		<eval name="offset">-27-(($_player_cx+$_player_cy)%7)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>

		<w>5</w>

		<eval name="offset">27+(($_player_cx+$_player_cy*2)%7)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>12</w>

		<!-- 2セット目 -->
		<global name="temp_grank">$__grank</global>

		<eval name="offset">-27-(($_player_cx*3+$_player_cy)%9)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">6</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>

		<w>5</w>

		<eval name="offset">27+(($_player_cx+$_player_cy*4)%11)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-6</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>45</w>
		<skipwait>80</skipwait>

		<!-- 3セット目左右同時 -->
		<global name="temp_grank">$__grank</global>

		<eval name="offset">-47-(($_player_cx*5+$_player_cy)%11)</eval>
		<eval name="offset2">47+(($_player_cx+$_player_cy*6)%9)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">7</evaladd>
		<evaladd name="offset2">-7</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>40</w>

		<skipwait>60</skipwait>

</a>

<a l="stage_ex_2">

	<createRef l="enemy_create_02"><p>186</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<skipwait>150</skipwait>
	<global name="temp_grank">$__grank</global>
	<createRef l="enemy_create_02"><p>448</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<skipwait>120</skipwait>
	<global name="temp_grank">$__grank</global>
	<createRef l="enemy_create_02"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>60</w>
	<skipwait>240</skipwait>
</a>

<a l="stage_ex_3">

	<cRef label="mahoujin_create_03_2"><p>320</p><p>110</p></cRef>
	<w>30</w>	

	<cRef label="mahoujin_create_03"><p>260</p><p>70</p><p>3</p></cRef>
	<cRef label="mahoujin_create_03"><p>180</p><p>70</p><p>4</p></cRef>
	<cRef label="mahoujin_create_03"><p>380</p><p>70</p><p>0</p></cRef>
	<cRef label="mahoujin_create_03"><p>440</p><p>70</p><p>1</p></cRef>
	<w>15</w>
	<cRef label="mahoujin_create_03"><p>300</p><p>30</p><p>2</p></cRef>
	<cRef label="mahoujin_create_03"><p>220</p><p>30</p><p>3</p></cRef>
	<cRef label="mahoujin_create_03"><p>340</p><p>30</p><p>4</p></cRef>
	<cRef label="mahoujin_create_03"><p>420</p><p>30</p><p>0</p></cRef>

	<w>121</w>
	<skipwait>480</skipwait>

</a>

<a l="stage_ex_4">

	<!-- １回目　左から -->

	<eval name="cx">152</eval>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>40</w>

	<!-- ２回目　右から -->
	<global name="temp_grank">$__grank</global>
	<eval name="cx">488</eval>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04n"><p>$cx</p><p>-8</p><p>180</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04_score"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>8</w>
	<evaladd name="cx">-16</evaladd>
	<cRef l="enemy_create_04"><p>$cx</p><p>-8</p><p>180</p></cRef>
	<w>60</w>
	<skipwait>60</skipwait>

	<!-- ３回目　左から -->
	<global name="temp_grank">$__grank</global>

	<eval name="cx">151</eval>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">25</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">24</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">25</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>60</w>
	<skipwait>60</skipwait>

	<!-- ４回目　右から -->
	<global name="temp_grank">$__grank</global>

	<eval name="cx">478</eval>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-25</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2_score"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>8</w>
	<evaladd name="cx">-24</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04_2n"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx">-25</evaladd>
	<cRef l="enemy_create_04_2"><p>$cx</p><p>-8</p><p>180</p><p>1</p></cRef>
	<w>40</w>
	<skipwait>60</skipwait>

</a>

<a l="stage_ex_5">

	<cRef l="enemy_create_05"><p>200</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>291</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>412</p><p>-8</p></cRef>
	<w>55</w>
	<skipwait>50</skipwait>
	<cRef l="enemy_create_05"><p>180</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>465</p><p>-8</p></cRef>
	<w>60</w>
	<skipwait>60</skipwait>
	<global name="temp_grank">$__grank</global>

	<cRef l="enemy_create_05"><p>320</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>270</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>380</p><p>-8</p></cRef>
	<w>55</w>
	<cRef l="enemy_create_05"><p>220</p><p>-8</p></cRef>
	<w>30</w>
	<skipwait>90</skipwait>
</a>

<a l="stage_ex_6">

	<!-- ここだけ、クリスタルの値変更 -->
	<eval name="temp_crystal">$__e_crystal</eval>
	<global name="e_crystal">-66</global>

	<!-- x,y,dir,chd,tm -->
	<cRef l="enemy_create_06r0"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<repeat><times>2</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>

	<repeat><times>3</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>

	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<repeat><times>2</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>

	<repeat><times>3</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>


	<global name="temp_grank">$__grank</global>
	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r0"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>

	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>


	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r0"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>

	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>

	<global name="temp_grank">$__grank</global>
	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r0"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>

	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	</repeat>
	<cRef l="enemy_create_06r"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>60</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>130</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>132</p><p>200</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_06r"><p>508</p><p>270</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>3</w>

	<w>90</w>

	<!-- クリスタル値戻す -->
	<global name="e_crystal">$temp_crystal</global>
</a>

<a l="stage_ex_7">


	<createRef l="enemy_create_07_1"><p>400</p><p>-8</p><p>-90</p><p>24</p></createRef>
	<w>66</w>
	<createRef l="enemy_create_07_2"><p>280</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>258</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>226</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>194</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>162</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>60</skipwait>
	<global name="temp_grank">$__grank</global>

	<createRef l="enemy_create_07_1"><p>230</p><p>-8</p><p>90</p><p>36</p></createRef>
	<w>66</w>
	<createRef l="enemy_create_07_2"><p>350</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>382</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>414</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>446</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>478</p><p>-8</p></createRef>
	<w>60</w>
	<skipwait>240</skipwait>

	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>

	<createRef l="enemy_create_07_3"><p>310</p><p>-8</p><p>90</p><p>24</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_07_3"><p>470</p><p>-8</p><p>-90</p><p>36</p></createRef>
	<w>60</w>
	<createRef l="enemy_create_07_3"><p>190</p><p>-8</p><p>90</p><p>48</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_07_3"><p>300</p><p>-8</p><p>-90</p><p>60</p></createRef>
	<w>60</w>

	<skipwait>240</skipwait>
	<global name="temp_grank">$__grank</global>

	<createRef l="enemy_create_07_2"><p>380</p><p>-8</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07_2"><p>360</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_2n"><p>360</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>162</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>250</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>420</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>440</p><p>-8</p></createRef>
	<w>16</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07_2"><p>480</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07_2n"><p>480</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>340</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>210</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>190</p><p>-8</p></createRef>
	<w>16</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07_2"><p>400</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_2n"><p>400</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>360</p><p>-8</p></createRef>
	<w>16</w>

	<skipwait>60</skipwait>

</a>

<a l="stage_ex_1_2">

		<eval name="offset">-27-(($_player_cx+$_player_cy)%7)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>460</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>460</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>460</p><p>-8</p><p>$offset</p></cRef>

		<w>5</w>

		<eval name="offset">27+(($_player_cx+$_player_cy*2)%7)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>180</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>180</p><p>-8</p><p>$offset</p></cRef>
		<w>12</w>

		<!-- 2セット目 -->
		<global name="temp_grank">$__grank</global>

		<eval name="offset">-27-(($_player_cx*3+$_player_cy)%9)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>390</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>390</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">5.8</evaladd>
		<cRef l="enemy_create_01"><p>390</p><p>-8</p><p>$offset</p></cRef>

		<w>5</w>

		<eval name="offset">27+(($_player_cx+$_player_cy*4)%11)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>250</p><p>-8</p><p>$offset</p></cRef>
		</repeat>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01_score"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>6</w>
		<evaladd name="offset">-5.8</evaladd>
		<cRef l="enemy_create_01"><p>250</p><p>-8</p><p>$offset</p></cRef>
		<w>45</w>
		<skipwait>80</skipwait>

		<!-- 3セット目左右同時 -->
<!--
		<global name="temp_grank">$__grank</global>

		<eval name="offset">-47-(($_player_cx*5+$_player_cy)%11)</eval>
		<eval name="offset2">47+(($_player_cx+$_player_cy*6)%9)</eval>
		<w>1</w>

		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01_score"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<repeat><times>$__temp_grank-gt1</times>
			<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<cRef l="enemy_create_01n"><p>440</p><p>-8</p><p>$offset</p></cRef>
			<cRef l="enemy_create_01n_score"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		</repeat>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>8</w>
		<evaladd name="offset">6.5</evaladd>
		<evaladd name="offset2">-6.5</evaladd>
		<cRef l="enemy_create_01"><p>440</p><p>-8</p><p>$offset</p></cRef>
		<cRef l="enemy_create_01"><p>200</p><p>-8</p><p>$offset2</p></cRef>
		<w>40</w>

		<skipwait>60</skipwait>
-->
</a>

<a l="stage_ex_8">

	<eval name="cy">-60</eval>
	<eval name="mul">0.9-($__temp_grank-lt4)*0.1-($__temp_grank-lt3)*0.1-($__temp_grank-lt2)*0.1</eval>
	<w>1</w>

	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>0*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>240+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>240+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>7*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>132</p><p>240+$cy</p><p>90</p><p>7*$mul</p></createRef>
	</repeat>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>0*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>230+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>230+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>508</p><p>230+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	</repeat>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>220+$cy</p><p>90</p><p>9+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>220+$cy</p><p>90</p><p>9+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>132</p><p>220+$cy</p><p>90</p><p>9+8*$mul</p></createRef>
	</repeat>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>508</p><p>210+$cy</p><p>-90</p><p>10+8*$mul</p></createRef>
	</repeat>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>200+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>200+$cy</p><p>90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>132</p><p>200+$cy</p><p>90</p><p>8*$mul</p></createRef>
	</repeat>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>508</p><p>190+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	</repeat>

	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>180+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>180+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>132</p><p>180+$cy</p><p>90</p><p>8*$mul</p></createRef>
	</repeat>

	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>508</p><p>170+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	</repeat>

	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>160+$cy</p><p>90</p><p>11+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>160+$cy</p><p>90</p><p>11+7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>132</p><p>160+$cy</p><p>90</p><p>11+8*$mul</p></createRef>
	</repeat>

	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>150+$cy</p><p>-90</p><p>4+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>150+$cy</p><p>-90</p><p>4+7*$mul</p></createRef>
	<w>3</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+8*$mul</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>508</p><p>150+$cy</p><p>-90</p><p>4+8*$mul</p></createRef>
	</repeat>

	<w>40</w>

	<skipwait>180</skipwait>

</a>

<a l="stage_ex_9">

	<createRef label="enemy_create_09_1_score"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1_score"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1_score"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>

	<createRef label="mahoujin_create_09_10"><p>238</p><p>64</p></createRef>

	<repeat><times>5</times>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<repeat><times>$__grank-gt2</times>
		<createRef label="enemy_create_09_3"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<repeat><times>1-($__grank-gt2)</times>
		<createRef label="enemy_create_09_1"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>
	</repeat>

	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>

	<createRef label="mahoujin_create_09_10"><p>402</p><p>64</p></createRef>

	<repeat><times>4</times>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1_score"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<repeat><times>$__grank-gt1</times>
		<createRef label="enemy_create_09_3"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<repeat><times>1-($__grank-gt1)</times>
		<createRef label="enemy_create_09_1"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1_score"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
	<repeat><times>$__grank-gt2</times>
		<createRef label="enemy_create_09_3"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<repeat><times>1-($__grank-gt2)</times>
		<createRef label="enemy_create_09_1"><p>320</p><p>-8</p><p>130</p></createRef>
	</repeat>
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_1"><p>156</p><p>-8</p></createRef>
<!--	<createRef label="enemy_create_09_1_score"><p>320</p><p>-8</p></createRef> -->
	<createRef label="enemy_create_09_1"><p>484</p><p>-8</p></createRef>
	<w>15</w>
	<createRef label="enemy_create_09_2"><p>156</p><p>-8</p><p>130</p></createRef>
	<createRef label="enemy_create_09_1"><p>320</p><p>-8</p></createRef>
	<createRef label="enemy_create_09_2"><p>484</p><p>-8</p><p>-130</p></createRef>
	<w>15</w>
	</repeat>
	
	<aref l="set_param"></aref>
	<global name="temp_grank">$__grank</global>

	<createRef label="enemy_create_09d"><p>320</p><p>240</p></createRef>

	<w>180</w>
	<createRef label="enemy_create_09_4_score"><p>285</p><p>-8</p><p>1</p></createRef>
	<w>120</w>
	<createRef label="enemy_create_09_4_score"><p>415</p><p>-8</p><p>-1</p></createRef>
	<w>120</w>
	<createRef label="enemy_create_09_4_score"><p>320</p><p>-8</p><p>-1</p></createRef>
	<w>120</w>

	<skipwait>120</skipwait>
</a>

<a l="stage_ex_10">

	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_2"><p>453</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>410</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1_score"><p>367</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>453</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>410</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>367</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1_score"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>453</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>410</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>367</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_2"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>453</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>410</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>367</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_2_score"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>281</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>238</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>281</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>238</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_2"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>281</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1_score"><p>238</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_2"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>281</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>238</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1_score"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>388</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>356</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_2"><p>388</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>356</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>30</w>
	<createRef l="enemy_create_10_1_score"><p>188</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>452</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>388</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_1"><p>356</p><p>-8</p><p>0</p></createRef>
	<createRef l="enemy_create_10_2"><p>324</p><p>-8</p><p>0</p></createRef>
	<w>60</w>

</a>


<a l="stage_ex_11">

	<createRef label="mahoujin_create_11"><p>320</p><p>160</p></createRef>
	<w>240</w>
	<skipwait>240</skipwait>
</a>

<a l="stage_ex_12">

	<!-- ここだけ、クリスタルの値変更 -->
	<eval name="temp_crystal">$__e_crystal</eval>
	<global name="e_crystal">-66</global>

	<!-- x,y,dir,chd,tm -->
	<cRef l="enemy_create_06r0"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<repeat><times>2</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>

	<repeat><times>3</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>

	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<repeat><times>2</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>

	<repeat><times>3</times>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>

	<global name="temp_grank">$__grank</global>
	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>
	<cRef l="enemy_create_06r0"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>

	<repeat><times>3</times>
	<cRef l="enemy_create_06r"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	</repeat>
	<cRef l="enemy_create_06r"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r0"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>132</p><p>80</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06nr"><p>508</p><p>150</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>132</p><p>220</p><p>70</p><p>360</p><p>800</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_06r"><p>508</p><p>290</p><p>-70</p><p>-360</p><p>800</p></cRef>
	<w>2</w>

	<w>90</w>

	<!-- クリスタル値戻す -->
	<global name="e_crystal">$temp_crystal</global>


	<global name="temp_grank">$__grank</global>

	<createRef l="enemy_create_07_2"><p>380</p><p>-8</p></createRef>
	<w>16</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07_2"><p>360</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_2n"><p>360</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>162</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>250</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>420</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>440</p><p>-8</p></createRef>
	<w>16</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_07_2"><p>480</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_07_2n"><p>480</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>190</p><p>-8</p></createRef>
	<w>16</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_07_2"><p>400</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_07_2n"><p>400</p><p>-8</p></createRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>360</p><p>-8</p></createRef>
	<w>16</w>

	<skipwait>60</skipwait>

</a>

<a l="stage_ex_13">

	<!-- ここだけ、クリスタルの値変更 -->
	<eval name="temp_crystal">$__e_crystal</eval>
	<global name="e_crystal">-36</global>

	<createRef label="mahoujin_create_14"><p>152</p><p>16</p><p>1</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48</p><p>16</p><p>5</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*2</p><p>16</p><p>2</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*3</p><p>16</p><p>6</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*4</p><p>16</p><p>3</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*5</p><p>16</p><p>8</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*6</p><p>16</p><p>4</p></createRef>
	<createRef label="mahoujin_create_14"><p>152+48*7</p><p>16</p><p>7</p></createRef>

	<w>430</w>
	<skipwait>120</skipwait>
	<!-- クリスタル値戻す -->
	<global name="e_crystal">$temp_crystal</global>

</a>

<a l="stage_ex_14">

	<createRef label="mahoujin_create_13"><p>310</p><p>180</p></createRef>
	<w>121</w>
	<skipwait>-1</skipwait>

</a>

<a l="stage_ex_15">
	<eval name="cy">-60</eval>
	<eval name="mul">0.7+($__temp_grank*0.1)-(($__temp_grank-gt4)*0.1)</eval>
	<w>1</w>

	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>0*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>240+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>240+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>240+$cy</p><p>90</p><p>7*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>0*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>230+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>230+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>230+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>220+$cy</p><p>90</p><p>9+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>220+$cy</p><p>90</p><p>9+7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>220+$cy</p><p>90</p><p>9+8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>210+$cy</p><p>-90</p><p>10+8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>200+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>200+$cy</p><p>90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>200+$cy</p><p>90</p><p>8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>190+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>180+$cy</p><p>90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>180+$cy</p><p>90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>180+$cy</p><p>90</p><p>8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>170+$cy</p><p>-90</p><p>8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>160+$cy</p><p>90</p><p>11+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>132</p><p>160+$cy</p><p>90</p><p>11+7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>132</p><p>160+$cy</p><p>90</p><p>11+8*$mul</p></createRef>
	<w>8</w>

	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+1*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+2*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>150+$cy</p><p>-90</p><p>4+3*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+4*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+5*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+6*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08_score"><p>508</p><p>150+$cy</p><p>-90</p><p>4+7*$mul</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_08"><p>508</p><p>150+$cy</p><p>-90</p><p>4+8*$mul</p></createRef>
	<w>40</w>

	<skipwait>180</skipwait>

</a>

<a l="stage_ex_16">

	<createRef l="enemy_create_07_1"><p>430</p><p>-8</p><p>-90</p><p>24</p></createRef>
	<w>24</w>
	<createRef l="enemy_create_07_1"><p>170</p><p>-8</p><p>90</p><p>34</p></createRef>
	<w>66</w>
	<createRef l="enemy_create_07_2"><p>329</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2"><p>359</p><p>-8</p></createRef>
	<w>16</w>
	<createRef l="enemy_create_07_2_score"><p>290</p><p>-8</p></createRef>
	<w>120</w>
	<skipwait>120</skipwait>
	<global name="temp_grank">$__grank</global>
	<createRef l="enemy_create_07_3"><p>390</p><p>-8</p><p>-90</p><p>36</p></createRef>
	<w>24</w>
	<createRef l="enemy_create_07_3"><p>210</p><p>-8</p><p>90</p><p>49</p></createRef>
	<w>48</w>
	<createRef l="enemy_create_07_3"><p>430</p><p>-8</p><p>-90</p><p>22</p></createRef>
	<w>24</w>
	<createRef l="enemy_create_07_3"><p>160</p><p>-8</p><p>90</p><p>59</p></createRef>

	<w>120</w>
	<skipwait>240</skipwait>
</a>

<a l="stage_ex_17">
	<createRef l="enemy_create_17"><p>320</p><p>-8</p></createRef>
	<wait>60</wait>
	<createRef l="enemy_create_17"><p>210</p><p>-8</p></createRef>
	<wait>120</wait>
	<createRef l="enemy_create_17"><p>430</p><p>-8</p></createRef>
	<wait>120</wait>
</a>

</exbulletml>
