<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** 中ボス present                                                *** -->
<!-- ***                                                               *** -->
<present label="stage_middle_boss_present_01">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">midboss_dot_F1</file>
		<left>12</left><top>0</top><right>52</right><bottom>64</bottom>
		<width>40</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<create>
			<cx>$_self_cx</cx><cy>$_self_cy-2</cy><speed>0</speed><dir>0</dir>
			<child>1</child>
			<dobject>
				<definedAction type="synctoparentx"></definedAction>
				<definedAction type="synctoparenty"></definedAction>
				<img type="add">
					<file type="dds">midboss_dot_F1</file>
					<left>0</left><top>64</top><right>64</right><bottom>128</bottom>
					<width>64</width><height>64</height>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
				</img>
				<setDrawLevel><num>14</num></setDrawLevel>

				<global n="boss_revenge_present_flag">0</global>
				<rep><ts>-1</ts>
					<rep><ts>$__boss_revenge_present_flag</ts>
						<changeColor>
							<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>110</term>
						</changeColor>
						<vanish></vanish>
					</rep>

					<changeColor><alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
				</rep>			

			</dobject>
	</create>

	<eval n="animcnt">0</eval>
	<rep><ts>-1</ts>
		

		<rep><ts>$_self_vx-eq0</ts>

			<rep><ts>$animcnt-eq0</ts><setImgUV><left>12+64*0</left><top>0</top><right>52+64*0</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq1</ts><setImgUV><left>12+64*1</left><top>0</top><right>52+64*1</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq2</ts><setImgUV><left>12+64*2</left><top>0</top><right>52+64*2</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq3</ts><setImgUV><left>12+64*3</left><top>0</top><right>52+64*3</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq4</ts><setImgUV><left>12+64*2</left><top>0</top><right>52+64*2</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq5</ts><setImgUV><left>12+64*1</left><top>0</top><right>52+64*1</right><bottom>64</bottom></setImgUV></rep>
		</rep>

		<rep><ts>$_self_vx-gt0</ts>
			<setImgUV><left>12+64*1</left><top>64</top><right>52+64*1</right><bottom>128</bottom></setImgUV>
		</rep>
		<rep><ts>$_self_vx-lt0</ts>
			<setImgUV><left>12+64*2</left><top>64</top><right>52+64*2</right><bottom>128</bottom></setImgUV>
		</rep>


		<eval n="animcnt">($animcnt+1)%6</eval>
		<wait>8</wait>
	</rep>

</present>

<!-- ********************************************************************* -->
<!-- *** 中ボス2 present                                                *** -->
<!-- ***                                                               *** -->
<present label="stage_middle_boss_present_02">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">midboss_dot_F2</file>
		<left>12</left><top>0</top><right>52</right><bottom>64</bottom>
		<width>40</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<create>
			<cx>$_self_cx</cx><cy>$_self_cy-2</cy><speed>0</speed><dir>0</dir>
			<child>1</child>
			<dobject>
				<definedAction type="synctoparentx"></definedAction>
				<definedAction type="synctoparenty"></definedAction>
				<img type="add">
					<file type="dds">midboss_dot_F2</file>
					<left>0</left><top>64</top><right>64</right><bottom>128</bottom>
					<width>64</width><height>64</height>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
				</img>
				<setDrawLevel><num>14</num></setDrawLevel>

				<global n="boss_revenge_present_flag">0</global>
				<rep><ts>-1</ts>
					<rep><ts>$__boss_revenge_present_flag</ts>
						<changeColor>
							<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>110</term>
						</changeColor>
						<vanish></vanish>
					</rep>

					<changeColor><alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
				</rep>			

			</dobject>
	</create>

	<eval n="animcnt">0</eval>
	<rep><ts>-1</ts>
		

		<rep><ts>$_self_vx-eq0</ts>

			<rep><ts>$animcnt-eq0</ts><setImgUV><left>12+64*0</left><top>0</top><right>52+64*0</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq1</ts><setImgUV><left>12+64*1</left><top>0</top><right>52+64*1</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq2</ts><setImgUV><left>12+64*2</left><top>0</top><right>52+64*2</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq3</ts><setImgUV><left>12+64*3</left><top>0</top><right>52+64*3</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq4</ts><setImgUV><left>12+64*2</left><top>0</top><right>52+64*2</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq5</ts><setImgUV><left>12+64*1</left><top>0</top><right>52+64*1</right><bottom>64</bottom></setImgUV></rep>
		</rep>

		<rep><ts>$_self_vx-gt0</ts>
			<setImgUV><left>12+64*1</left><top>64</top><right>52+64*1</right><bottom>128</bottom></setImgUV>
		</rep>
		<rep><ts>$_self_vx-lt0</ts>
			<setImgUV><left>12+64*2</left><top>64</top><right>52+64*2</right><bottom>128</bottom></setImgUV>
		</rep>


		<eval n="animcnt">($animcnt+1)%6</eval>
		<wait>8</wait>
	</rep>

</present>

<present label="stage_middle_boss_revnege_present_01">
	<changeColor>
		<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<global n="middle_boss_revenge_present_flag">1</global>

</present>


<!-- ********************************************************************* -->
<!-- *** ボス２ present                                                  *** -->
<!-- ***                                                               *** -->
<present label="stage_main_boss_present_02">
	<img type="normal">
		<file type="dds">bossf_dot_sample</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<create>
			<cx>$_self_cx</cx><cy>$_self_cy-2</cy><speed>0</speed><dir>0</dir>
			<child>1</child>
			<dobject>
				<definedAction type="synctoparentx"></definedAction>
				<definedAction type="synctoparenty"></definedAction>
				<img type="add">
					<file type="dds">bossf_dot_sample</file>
					<left>0</left><top>64</top><right>64</right><bottom>128</bottom>
					<width>64</width><height>64</height>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
				</img>
				<setDrawLevel><num>14</num></setDrawLevel>

				<global n="boss_revenge_present_flag">0</global>
				<rep><ts>-1</ts>
					<rep><ts>$__boss_revenge_present_flag</ts>
						<changeColor>
							<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>110</term>
						</changeColor>
						<vanish></vanish>
					</rep>

					<changeColor><alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
				</rep>			

			</dobject>
	</create>

	<eval n="animcnt">0</eval>
	<rep><ts>-1</ts>
		

		<rep><ts>$_self_vx-eq0</ts>

			<rep><ts>$animcnt-eq0</ts><setImgUV><left>64*0</left><top>0</top><right>64*1</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq1</ts><setImgUV><left>64*1</left><top>0</top><right>64*2</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq2</ts><setImgUV><left>64*2</left><top>0</top><right>64*3</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq3</ts><setImgUV><left>64*3</left><top>0</top><right>64*4</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq4</ts><setImgUV><left>64*2</left><top>0</top><right>64*3</right><bottom>64</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq5</ts><setImgUV><left>64*1</left><top>0</top><right>64*2</right><bottom>64</bottom></setImgUV></rep>
		</rep>

		<rep><ts>$_self_vx-gt0</ts>
			<setImgUV><left>64*1</left><top>64</top><right>64*2</right><bottom>128</bottom></setImgUV>
		</rep>
		<rep><ts>$_self_vx-lt0</ts>
			<setImgUV><left>64*2</left><top>64</top><right>64*3</right><bottom>128</bottom></setImgUV>
		</rep>


		<eval n="animcnt">($animcnt+1)%6</eval>
		<wait>10</wait>
	</rep>
</present>


<!-- ********************************************************************* -->
<!-- *** ボス present                                                  *** -->
<!-- ***                                                               *** -->
<present label="stage_main_boss_present_01">
	<img type="normal">
		<file type="dds">bossf_dot_sample</file>
		<left>0</left><top>64*2</top><right>64</right><bottom>64*3</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<create>
			<cx>$_self_cx</cx><cy>$_self_cy-2</cy><speed>0</speed><dir>0</dir>
			<child>1</child>
			<dobject>
				<definedAction type="synctoparentx"></definedAction>
				<definedAction type="synctoparenty"></definedAction>
				<img type="add">
					<file type="dds">bossf_dot_sample</file>
					<left>0</left><top>64*3</top><right>64</right><bottom>64*4</bottom>
					<width>64</width><height>64</height>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
				</img>
				<setDrawLevel><num>14</num></setDrawLevel>

				<global n="boss_revenge_present_flag">0</global>
				<rep><ts>-1</ts>
					<rep><ts>$__boss_revenge_present_flag</ts>
						<changeColor>
							<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>110</term>
						</changeColor>
						<vanish></vanish>
					</rep>

					<changeColor><alpha>64</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>2</term></changeColor>
					<wait>2</wait>
				</rep>			

			</dobject>
	</create>

	<eval n="animcnt">0</eval>
	<rep><ts>-1</ts>
		

		<rep><ts>$_self_vx-eq0</ts>

			<rep><ts>$animcnt-eq0</ts><setImgUV><left>64*0</left><top>64*2</top><right>64*1</right><bottom>64*3</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq1</ts><setImgUV><left>64*1</left><top>64*2</top><right>64*2</right><bottom>64*3</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq2</ts><setImgUV><left>64*2</left><top>64*2</top><right>64*3</right><bottom>64*3</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq3</ts><setImgUV><left>64*3</left><top>64*2</top><right>64*4</right><bottom>64*3</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq4</ts><setImgUV><left>64*2</left><top>64*2</top><right>64*3</right><bottom>64*3</bottom></setImgUV></rep>
			<rep><ts>$animcnt-eq5</ts><setImgUV><left>64*1</left><top>64*2</top><right>64*2</right><bottom>64*3</bottom></setImgUV></rep>
		</rep>

		<rep><ts>$_self_vx-gt0</ts>
			<setImgUV><left>64*1</left><top>64*3</top><right>64*2</right><bottom>64*4</bottom></setImgUV>
		</rep>
		<rep><ts>$_self_vx-lt0</ts>
			<setImgUV><left>64*2</left><top>64*3</top><right>64*3</right><bottom>64*4</bottom></setImgUV>
		</rep>


		<eval n="animcnt">($animcnt+1)%6</eval>
		<wait>10</wait>
	</rep>
</present>



<present label="stage_main_boss_revenge_present_01">
	<changeColor>
		<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<global n="boss_revenge_present_flag">1</global>
</present>


</exbulletml>
