<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">

	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
		<object>
			<actionRef label="stage_start_text_object_action"></actionRef>
		</object>
	</create>
		
</action>


<action label="stage_start_text_object_action">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<actionRef label="stage_comm_text_main_action"></actionRef>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">0</global>
			
			<global name="global_character_kaiwa">0</global>
<setString><string>04/24/2100 23:21</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>2</param></createRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Hey, Mayuu. Shouldn't we get going?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>1</param></createRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Yeah, it should be okay soon.**The worm swarms and all the security should**be settled down now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Still, the worms just suddenly started**appearing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>It looks like the area ahead's been closed**off.**It's probably some kind of emergency measure.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>After what happened three months ago, they've**started reacting a lot faster.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Isn't that a good thing?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>On the other hand, they still haven't been**able to notice us, so I can't give them a**passing grade yet.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Same as always.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>So now what are we going to do?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>...We could just ignore this and get out of**here.**Well, it's not like I really think that.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>For now, it looks like the worms are coming**from over there.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>...Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Is something the matter?**You're not very talkative today.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>No, just thinking about something.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>(...Maybe I'm overthinking it.)</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Okay, navigation's up to you, Mayuu.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Yep! Same as always!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<actionRef label="stage_boss_comm_text_main_action"></actionRef>			
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>5</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>1</param></createRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>Yuuri, this is...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah, it is. We passed through here three**months ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス出現の画像のみ -->
			<actionRef label="stageEX_boss_appear"></actionRef>
			<!-- 少し待ってからじゃないと場所が正しくならない -->
			<wait>60</wait>

			<!-- *** フラグ 72 *** -->

			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>72</num><flag>1</flag>
				</setGameFlag>		
				<eval name="f72">1</eval>			
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>72</num><flag>0</flag>
				</setGameFlag>		
				<eval name="f72">0</eval>			
			</repeat>

			<!-- *** フラグ 73 *** -->
			<repeat><times>$_prate-lt500000</times>
				<setGameFlag>
					<num>73</num><flag>1</flag>
				</setGameFlag>		
				<eval name="f73">1</eval>			
			</repeat>
			<repeat><times>1-($_prate-lt500000)</times>
				<setGameFlag>
					<num>73</num><flag>0</flag>
				</setGameFlag>		
				<eval name="f73">0</eval>			
			</repeat>
			<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
				<setGameFlag>
					<num>73</num><flag>0</flag>
				</setGameFlag>		
				<eval name="f73">0</eval>			
			</repeat>

			
			<createRef label="stage_comm_character_3_create"><param>150</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<repeat><times>$f72-eq1</times>
				<global name="global_character_kaiwa">206</global>
<setString><string>Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>I knew it...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You knew it was her!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>No, just had a hunch.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">203</global>
<setString><string>You don't remember us...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>I'm not surprised given how she looks.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I think she got drawn into the collapse back**then.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<repeat><times>$f73-eq1</times>
					<setLock><num>2</num></setLock>
					<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
					<waitLock><num>2</num></waitLock>

					<repeat><times>$__global_kaiwa_answer-eq0</times>
						<global name="global_character_kaiwa">204</global>
<setString><string>We have to stop her before she causes more**damage.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">103</global>
<setString><string>But if we can't talk to her, all we can do is**shut her down by force.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">301</global>
<setString><string>N-N-R-G-H... **AAAAH...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>Can't we stop her without damaging her any**further?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">107</global>
<setString><string>I knew you'd say that.**It could be tough.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">203</global>
<setString><string>Ah, sorry.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">101</global>
<setString><string>It's okay. **I didn't say that we couldn't do it.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">102</global>
<setString><string>We've grown a lot in the past three months.**We'll find a way to stop her!</string></setString>
						<actionRef label="text_wait_action"></actionRef>

					</repeat>

					<repeat><times>$__global_kaiwa_answer-eq1</times>
						<global name="global_character_kaiwa">204</global>
<setString><string>We've got to find a way to fix her.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">107</global>
<setString><string>Fix her...**We haven't studied her, so I'm honestly not**sure if we can.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>But the way she's moving means that her basic**functions are still working.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">103</global>
<setString><string>The biggest problem is her memory storage.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">300</global>
<setString><string>W-H-A-T... A-R-E Y-O-U?</string></setString>
						<actionRef label="text_wait_action"></actionRef>
				
						<global name="global_character_kaiwa">204</global>
<setString><string>I'm Mayuu Saijou. Do you remember me? **We fought here three months ago.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">300</global>
<setString><string>M-A-...Y-U-U.........**Y-U-U-.........R-I......</string></setString>
						<actionRef label="text_wait_action"></actionRef>
				
						<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H......... AAAAAH.........</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">207</global>
<setString><string>I think we can still fix her.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">107</global>
<setString><string>Why?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>She just said your name.**That means at least part of her memory is**still there.**That's why...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">101</global>
<setString><string>Okay, you don't need to say anything else. **I feel the same way.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">205</global>
<setString><string>Yuuri!</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">101</global>
<setString><string>Stop her without damaging her, huh.**This is the first challenge in a long time,**but we don't just turn around when we come to**an obstacle...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>Because for us...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">900</global>
<setString><string>There's nowhere we can't go!</string></setString>
						<actionRef label="text_wait_action"></actionRef>

				
					</repeat>

				</repeat>
				
				<repeat><times>1-($f73-eq1)</times>

					<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAHH...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">203</global>
<setString><string>She looks pretty bad.**I don't think we're going to be able to talk**to her.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">103</global>
<setString><string>We've got to find a way to stop her.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">204</global>
<setString><string>If we don't do something, it's just going to**get worse.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
<setString><string>It'll be okay. We've already beaten her once.**We won't lose this time either.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">201</global>
<setString><string>Yeah.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					<setGameFlag>
						<num>74</num><flag>3</flag>
					</setGameFlag>	
				
				
				</repeat>

			</repeat>

			<repeat><times>1-($f72-eq1)</times>
				<global name="global_character_kaiwa">104</global>
<setString><string>Maya, huh.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Why's she like this...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Maybe she was caught up in the collapse back**then.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>......W-H-A-T A-R-E Y-O-U?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>You should know who we are.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>She doesn't remember...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<repeat><times>$f73-eq1</times>
					<setLock><num>2</num></setLock>
					<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
					<waitLock><num>2</num></waitLock>

					<repeat><times>$__global_kaiwa_answer-eq0</times>
						<global name="global_character_kaiwa">102</global>
<setString><string>We can't let her damage the area anymore.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">203</global>
<setString><string>We have to stop her now before it's too late.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>After what happened three months ago, AHs**have been getting a lot of bad press. We**can't let it get any worse.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">300</global>
<setString><string>Y-O-U............**...W-H-A-T A-R-E Y-O-U?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>I'm Yuuri Saijou.**We fought you here three months ago.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">301</global>
<setString><string>T-H-R-E-E......... M-O-N-T-H-S.........</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>You remember a little?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">107</global>
<setString><string>It looks like it.**In that case, we should try to stop her**without hurting her.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">201</global>
<setString><string>You always give me really hard jobs.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">101</global>
<setString><string>That shows how much confidence I have in you.**Okay, let's go.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

					</repeat>

					<repeat><times>$__global_kaiwa_answer-eq1</times>
						<global name="global_character_kaiwa">102</global>
<setString><string>I want to find a way to help her.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">206</global>
<setString><string>It's a little strange for you to say that.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">102</global>
<setString><string>We know her. And her AHC uses the same kind**of technology as Sara's...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>You think we can use it to repair Sara?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>Yeah, we need her.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">300</global>
<setString><string>Y-O-U......... W-H-A-T A-R-E Y-O-U?</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>I'm Yuuri Saijou.**We fought here three months ago.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">301</global>
<setString><string>T-H-R-E-E... M-O-N-T-H-S... U-R-R-R-G-H...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">102</global>
<setString><string>Still can't remember?**Don't worry, we'll help you.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">301</global>
<setString><string>M-Y J-O-B... L-E-A-D T-H-E... W-O-R-M-S...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">101</global>
<setString><string>Don't flinch now, Mayuu.</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">105</global>
<setString><string>The walls we have to overcome are always**high, but regardless...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">206</global>
<setString><string>To us...</string></setString>
						<actionRef label="text_wait_action"></actionRef>

						<global name="global_character_kaiwa">900</global>
<setString><string>There's nowhere we can't go!</string></setString>
						<actionRef label="text_wait_action"></actionRef>

					</repeat>
				</repeat>

				<repeat><times>1-($f73-eq1)</times>

					<global name="global_character_kaiwa">301</global>
<setString><string>N-N-N-G-H... AAAAAHH...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
<setString><string>She looks pretty bad.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">203</global>
<setString><string>I don't think she's in a state to talk to us.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">105</global>
<setString><string>We don't have a choice then. We'll have to**stop her by force.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>That does look like the only way.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				
					<global name="global_character_kaiwa">101</global>
<setString><string>It'll be okay. We beat her before. We won't**lose to her this time either.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">201</global>
<setString><string>Yeah.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					<setGameFlag>
						<num>74</num><flag>3</flag>
					</setGameFlag>	
				</repeat>
			</repeat>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<actionRef label="stage_end_comm_text_main_action"></actionRef>		
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>	

	<sysvar name="_arg0">74</sysvar><eval name="f74">$_gameflag</eval>			
		
	<!-- *** フラグ 71 真最終判定 *** -->

	<repeat><times>($_prate-lt500000)*($_continuenum-eq0)*($f74-lt3)</times>
		<setGameFlag>
			<num>71</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>71</num><flag>0</flag>
		</setGameFlag>		
	</repeat>

	<!-- *** フラグ 75 真真最終判定 *** -->

	<repeat><times>($_prate-lt300000)*($_continuenum-eq0)*($f74-lt3)*($__tension-gt0)</times>
		<setGameFlag>
			<num>75</num><flag>1</flag>
		</setGameFlag>		
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<global name="global_character_kaiwa">0</global>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create_q"><param>440</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create_q"><param>540</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create_q"><param>150</param><param>2</param></createRef>
			<actionRef label="common_maya_effect"><param>150</param></actionRef>

			<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			
			<sysvar name="_arg0">74</sysvar><eval name="f74">$_gameflag</eval>			
	

			<repeat><times>$f71-eq0</times>

				<create>
					<speed>0</speed>
					<direction type="absolute">0</direction>
					<cx>320</cx><cy>240</cy>
					<object label="white">
						<child>1</child>
						<img type="normal">
							<file type="bmp">rectwhite</file>
							<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
							<width>640</width><height>480</height>
							<alpha>80</alpha><red>200</red><green>200</green><blue>200</blue>
						</img>
						<setDrawLevel><num>30</num></setDrawLevel>
						<changeColor>
							<alpha>120</alpha><red>200</red><green>200</green><blue>200</blue><term>60</term>
						</changeColor>
					</object>
				</create>

				<sound label="flash_se" type="se">
					<track><file type="ogg">fire</file></track>
					<play><flag>1</flag><loop>0</loop></play>
				</sound>

				<wait>60</wait>
				<global name="global_character_kaiwa">302</global>
<setString><string>AAAAAAAAAAHHHHH!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri! Maya's...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="stageEX_flash1"></actionRef>
				<targetRevenge label="maya_particle_org"/>

				<changeTargetVolume label="flash_se">
					<num>-10000</num><term>120</term>
				</changeTargetVolume>
				<changeTargetVolume label="bgm">
					<num>-10000</num><term>180</term>
				</changeTargetVolume>
				<wait>120</wait>
				<targetVanish label="bgm"></targetVanish>
				<targetVanish label="flash_se"></targetVanish>
				<wait>60</wait>
			</repeat>

			<repeat><times>$f71-eq1</times>
				<create>
					<speed>0</speed>
					<direction type="absolute">0</direction>
					<cx>320</cx><cy>240</cy>
					<object label="white">
						<child>1</child>
						<img type="normal">
							<file type="bmp">rectwhite</file>
							<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
							<width>640</width><height>480</height>
							<alpha>80</alpha><red>200</red><green>200</green><blue>200</blue>
						</img>
						<setDrawLevel><num>30</num></setDrawLevel>
						<changeColor>
							<alpha>100</alpha><red>200</red><green>200</green><blue>200</blue><term>60</term>
						</changeColor>
					</object>
				</create>

				<sound label="flash_se" type="se">
					<track><file type="ogg">fire</file></track>
					<play><flag>1</flag><loop>0</loop></play>
				</sound>

				<wait>60</wait>
				<global name="global_character_kaiwa">302</global>
<setString><string>AAAAAAAAAAAAAHHHH!!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Yuuri! Maya's...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="stageEX_flash2"></actionRef>
				<targetRevenge label="stageEX_boss_enemy_appear2"></targetRevenge>
				<targetRevenge label="maya_particle_org"/>
				<changeTargetVolume label="bgm">
					<num>-10000</num><term>60</term>
				</changeTargetVolume>
				<changeTargetVolume label="flash_se">
					<num>-10000</num><term>60</term>
				</changeTargetVolume>

				<wait>60</wait>
				<targetVanish label="bgm"></targetVanish>
				<targetVanish label="flash_se"></targetVanish>

				<repeat><times>$f74-eq0</times>

				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>

				<createRef label="stage_comm_character_1_create"><param>240</param><param>6</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Damn it! What just happened!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Hey! Mayuu!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>!?**You forced her to Drive Out!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>What...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>...Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$f74-eq1</times>

				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

				<createRef label="stage_comm_character_2_create"><param>240</param><param>8</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>What just happened?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Yuuri...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>!?**You forced her to Drive Out!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>What does that mean!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				</repeat>

				<repeat><times>$f74-eq2</times>

				<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>500</param><param>4</param></createRef>
<setString><string>――――</string></setString>
				<wait>30</wait>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Hey, Mayuu! Are you okay!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I think so. What about you!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I'm fine, but what just happened?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>!! **Yuuri! Over there!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What!? That's... Maya!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				</repeat>

			</repeat>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Yuuri</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Mayuu</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Maya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>News Flash</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq9</times>
<setString><string>Yuuri and Mayuu</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq900</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">yuri_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">yuri_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">yuri_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">yuri_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">yuri_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">yuri_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">yuri_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">yuri_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>(($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299))*(1-($__global_character_kaiwa-eq900))</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq900</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">mayu_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">mayu_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">mayu_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">mayu_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">mayu_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">mayu_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">mayu_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">mayu_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>


<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280+20</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">ex_maya_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">ex_maya_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">ex_maya_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>360</width><height>360</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280+20</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mayuu's suggestion****We have to stop her now.****We have to find a way to fix her.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Yuuri's suggestion****We can't let her cause more damage.****We have to find a way to help her.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ 74 *** -->
	<setGameFlag>
		<num>74</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
