<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| シンディ ： 300:常、 301:真、 302:笑１、303:笑２、304:壊１、 305:壊２|-->
<!--| シンシア ： 400:常、 401:真、 402:笑１、403:笑２、404:壊１、 405:壊２|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="513001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple Moon,**15:24</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Ugh. It won't come off...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What are you doing, Narumi?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I've been trying to take the halfblood**elemental badge off my robe, but it won't**come off.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Then just leave it on.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Given the circumstances, I'd really rather**not be wearing it right now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Nobody's going to see it in these ruins**anyway.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Maybe, but it's still how I feel.**I don't like thinking about our lives being**decided by the blood we had when we were**born. It doesn't feel right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>You're just at the age when you worry a lot.**But there are still a lot of successful**people who don't have much elemental blood.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>They're the exceptions. If you don't have a**lot of elemental blood, of course it's hard**for you to get ahead in a magical society.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I guess we're lucky if you think about it.**We were also naturally born with a talent for**magic too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>...No, we weren't.**We're actually at a very dangerous place**right now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>We're completely reliant on magic.**If the Crystal disappears, very few of us**will be able to survive.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>W-Well...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>The chaos that the Black Crystal is causing**may be just what we need. I feel like there's**something we still don't understand about**Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="bg_stop_action2"></actionRef>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="513030"></textBlock>

			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>
			<actionRef label="bg_stop_action2"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">110</global>
<setString><string>What's this hall...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>It's really big.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>And that Crystal's huge too.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>There's traces of a barrier around it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<!--|ボス登場|-->
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>This Crystal is the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>It's a miraculous stone that has all the**colors of the rainbow shining within the**blackness.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Then, this isn't Black Crystal?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>It's different from what you call Black**Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>But it could also be called the origin of**Black Crystal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>The origin, huh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>It shows the Truth of the World.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->

			<global name="global_character_kaiwa">104</global>
<setString><string>Isn't it supposed to be forbidden to know**that!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>!? **Then Yuuna reached the Truth of the World!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>Did you say Yuuna?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Y-Yeah, that's right. We're looking for**someone named Yuuna Tobari.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Yuuna?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Tobari?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>That's right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>She's in there.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>She's in the Spectrolight?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>That's right. By now, she's...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>...Trapped in the darkness of despair,**rotting away.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>W-What's that supposed to mean!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Heheh. I wonder. What do you think?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>How about you go find out for yourselves?**Narumi Kirishima, and your sister, Mizuki**Kirishima.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>You know who we are...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>You were also Chosen.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
<setString><string>You came here on your own.**That saved us the trouble.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Tell us where Yuuna is!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>Before that...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
<setString><string>We want to test you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>What!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Don't be scared. It'll be like an aptitude**test.**However...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>You may not survive it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>What's with their magic!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>It is the despair...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
<setString><string>...Of the world!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ K70|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>70</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>70</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K71|-->
	<rep><ts>$_prate-lt350000</ts>
		<setGameFlag><num>71</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt350000)</ts>
		<setGameFlag><num>71</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K72|-->
	<!--|0:成実 1:瑞希|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>72</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>72</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">70</sysvar><eval name="f70">$_gameflag</eval>			
			<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			

			<sysvar name="_arg0">72</sysvar><eval name="f72">$_gameflag</eval>			

			<rep><ts>$f72-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$f72-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>


			<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>


			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f70-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f71-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt12</ts><setGameFlag><num>73</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt12))*($tmpring-gt8)</ts><setGameFlag><num>73</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt8)</ts><setGameFlag><num>73</num><flag>0</flag></setGameFlag></rep>

			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">

			<textBlock l="513110"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Satisfied?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>You have stronger magic than we imagined.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Now tell us where Yuuna is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Wait. There's something I want to ask them**first.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>

			<rep><ts>$_prate-lt350000</ts>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			</rep>
			<rep><ts>1-($_prate-lt350000)</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>

			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
  			<textBlock l="513111"></textBlock>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Are you making the Black Crystal increase?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>Why would you ask us that? Do you think that**we elementals are enemies of the world?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>You said earlier that this was the origin of**the Black Crystal. Then you know why it's**being made?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>We are not the ones creating it.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>But we do know why it is being made.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">104</global>
<setString><string>Then it's not us? Someone else is responsible**for it!?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We cannot answer either of those questions.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>This again...**Why? What's the deal with you pureblooded**elementals?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>The blood of an elemental is akin to a curse.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>Magic cannot be used without paying its**price.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>I knew it. There's some other side to**Crystals then...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Narumi, we should get going...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
  			<textBlock l="513112"></textBlock>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Is Yuuna still alive?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>We don't know where she is now.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We simply sent her to our master.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>Is that the truth?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>Just like you, she came to these ruins.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>She passed the trial we imposed upon her.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>And now she is with our master.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Narumi, we should go after her.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
  			<textBlock l="513113"></textBlock>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Why did you call us chosen?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>We looked into the density of your blood, the**strength of your magic...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We were investigating how much magic has**spread into this age's civilization.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>Do elementals always worry about stuff like**that?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>We have done such occasionally for a very**long time.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>However, you are a special case.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">109</global>
<setString><string>Special?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>Our original target was Yuuna Tobari, but she**did not cooperate with us.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>Furthermore, given what happened, we had no**choice but to investigate the rapid spread of**magic into this civilization.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">209</global>
<setString><string>Given that what happened?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We cannot answer that.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>This again...**Why? What's the deal with you pureblooded**elementals?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>The blood of an elemental is akin to a curse.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>Magic cannot be used without paying its**price.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>I knew it. There's some other side to**Crystals then...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Narumi, we should get going...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
      </rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="513120"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Satisfied now?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>You have stronger magic than we imagined.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Okay, now tell us where Yuuna is.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Wait. There's something I want to ask them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>

			<rep><ts>$_prate-lt350000</ts>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			</rep>
			<rep><ts>1-($_prate-lt350000)</ts>
				<actionRef label="stage_comm_text_select4_create_action1"></actionRef>
			</rep>

			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
  			<textBlock l="513121"></textBlock>

				<global name="global_character_kaiwa">207</global>
<setString><string>What was the barrier here?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Do not overthink this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>It is the remnants of the seal upon the**Spectrolight.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Then the seal's been removed.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Just what was being sealed?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We cannot answer that.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
<setString><string>This again...**Why? What's the deal with you pureblooded**elementals?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>The blood of an elemental is akin to a curse.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>Magic cannot be used without paying its**price.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>I knew it. There's some other side to**Crystals then...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Narumi, we should get going...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
  			<textBlock l="513122"></textBlock>

				<global name="global_character_kaiwa">207</global>
<setString><string>Is Yuuna still alive?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>We don't know where she is now.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>We simply sent her to our master.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Really?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>Just like you, she came to these ruins.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>She passed the trial we imposed upon her.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>And now she is with our master.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>Narumi, we should go after her.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
  			<textBlock l="513123"></textBlock>

				<global name="global_character_kaiwa">207</global>
<setString><string>Is this the heart of the world?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">304</global>
<setString><string>...How close are you to the truth?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">201</global>
<setString><string>I'm just guessing. I don't know anything.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>If that is your question, then you are**approaching the truth.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">204</global>
<setString><string>Then...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">404</global>
<setString><string>However, we cannot answer that.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">209</global>
<setString><string>I see...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">107</global>
<setString><string>Mizuki...?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">209</global>
<setString><string>What exactly are elementals?</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">305</global>
<setString><string>The blood of an elemental is akin to a curse.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">405</global>
<setString><string>Magic cannot be used without paying its**price.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
<setString><string>I knew it. There's some other side to**Crystals then...</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
<setString><string>So that is it after all.**Let's get going, Narumi.</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<textBlock l="0"></textBlock>
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
		<textBlock l="513130"></textBlock>

  		<global name="global_character_kaiwa">100</global>
<setString><string>Yeah. Although how do we get to where Yuuna**is?</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Just touch the Spectrolight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>We just need to touch that Crystal?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
<setString><string>However, there is no guarantee you will be**able to return.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>That Crystal is the gate to another world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
<setString><string>A world of no right, no left, no up, no down.**No past, no future. **A world of twilight.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">504</global>
<setString><string>Will you still go?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Some kind of spiritual world...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Don't hesitate now, Mizuki. If this really is**some kind of magical world, hesitation and**doubt could be fatal.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>...I understand.**Are you ready, Narumi?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Hope will be how we survive. Let's go.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="513140"></textBlock>
			<textBlock l="0"></textBlock>

</action>

<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Narumi Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Mizuki Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Cyndy</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
<setString><string>Cynthia</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
<setString><string>Cyndy and Cynthia</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">syndy_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">syndy_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">syndy_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">syndy_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">syndy_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">syndy_break2</file></loadSurface></rep>

		<eval name="my_character1">300+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">synsia_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">synsia_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">synsia_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">synsia_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">synsia_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">synsia_break2</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Narumi's question.****  Are you creating Black Crystal?****  Is Yuuna still alive?****  Why did you call us chosen?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>69</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Narumi's question.****  Are you creating Black Crystal?****  Is Yuuna still alive?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>69</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Mizuki's question.****  What was the barrier here?****  Is Yuuna still alive?****  Is this the heart of the world?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3_46"><p>69</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>3</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>4</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>5</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>6</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select4_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mizuki's question.****  What was the barrier here?****  Is Yuuna still alive?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2_45"><p>69</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>2</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_4_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>4</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>5</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K69 ***|-->
	<setGameFlag><num>69</num><flag>6</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
