<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->

<fire l="enemy_fire_01test">
	<sp>2</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_01test"></bulletRef>
</fire>
<bullet label="enemy_bullet_01test">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>0</sp><tm>24</tm>
		</chS>
	</a>
</bullet>


<!-- ********************************************************************* -->

<fire l="enemy_fire_01">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>3</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>32</top><right>48</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>220</red><green>225</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_2">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>205</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_3">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>72</top><right>72+272</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>200</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_04">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<fire l="enemy_fire_04r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_04r"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04r">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>4</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>2</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<w>30</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>24</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_4">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>215</red><green>202</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_05">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_05"><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_05"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>	
	<rotateImg><direction>12</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>12</tm>
		</chS>

	</a>
</bullet>

<img type="maskadd" l="bullet_img_5">
<!-- 仩14佀10 -->
<!--
	<file type="dds">bullet3</file>
	<left>57</left><top>265</top><right>71</right><bottom>279</bottom>
	<width>10</width><height>10</height>
-->
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>

	<alpha>255</alpha><red>5</red><green>2</green><blue>42</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_06">
	<sp>3.8</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>3.8</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>205</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_07d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_07d"></bulletRef>
</fire>

<bullet label="enemy_bullet_07d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_7d"></imgRef>

	<a>
		<eval name="rp_tm">2+($__temp_grank-gt0)+($__temp_grank-gt1)+($__temp_grank-gt2)*2+($__temp_grank-gt3)</eval>
		<eval name="sp">2.1+($__temp_grank-gt2)*0.2</eval>
		<w>1</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>-60</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07s"><p>30</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$rp_tm</times>
			<add name="sp">-0.2</add>
			<w>2</w>
			<fRef l="enemy_fire_07s"><p>-120</p><p>$sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_07s"><p>30</p><p>$sp</p></fRef>
			</repeat>
		</repeat>

		<vanish/>

	</a>
</bullet>



<fire l="enemy_fire_07">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7d">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>40</top><right>72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>225</green><blue>200</blue>
</img>
<img type="normal" l="bullet_img_7">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>40</top><right>72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>200</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_08">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_8">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>205</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_09">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_09r">
	<sp>3</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_9">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>32</top><right>48</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>220</red><green>225</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_10">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_10r">
	<sp>0</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_10s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_10"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>3.2</sp><tm>1</tm>
		</chS>
		<w>1</w>
		<chS>
			<sp>$1+$__temp_grank*0.2</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_10">
<!-- 仩12 -->
	<file type="dds">bullet3</file>
	<left>34</left><top>258</top><right>46</right><bottom>270</bottom>
	<width>12</width><height>12</height>
<!-- 仧19 -->
<!--	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
-->
	<alpha>235</alpha><red>1</red><green>2</green><blue>35</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_11">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>72</top><right>72+272</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>200</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_12">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>40</top><right>72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>0</red><green>32</green><blue>14</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- 仮19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>224</top><right>112</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.1)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_15">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>5</red><green>1</green><blue>55</blue>

</img>

<!-- *****拞儃僗梡************************************************************* -->
<fire l="enemy_fire_mb_01">
	<sp>3.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_mb_1"><p>$3</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="abs">$2/2</sp><tm>20</tm></chS>
		<w>20</w>
		<chD><dir type="relative">$1</dir><tm>$4</tm></chD>
		<chS><sp type="abs">$2</sp><tm>60</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<fire l="enemy_fire_mb_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_2"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="bullet_mb_02_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="bullet_mb_02_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="bullet_mb_02_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="bullet_mb_02_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="bullet_mb_02_act4"><p>$1</p></aRef>
		</repeat>

		<vanish/>


	</a>
</bullet>


<a l="bullet_mb_02_act0">
	<eval name="sp">1.2+($__temp_grank*0.1)</eval>
	<w>5</w>
	<chS><sp type="absolute">0.2</sp><tm>8</tm></chS>
	<w>8</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-144</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>18</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>18</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>18</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-169+(($_player_cx*13)%4)</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>26</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>26</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>26</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>



<a l="bullet_mb_02_act1">
	<eval name="sp">1.2+($__temp_grank*0.1)</eval>
	<w>5</w>
	<chS><sp type="absolute">0.2</sp><tm>8</tm></chS>
	<w>8</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-120</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-161+(($_player_cx*13)%4)</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>20</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>20</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_02_1s"><p>20</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act2">
	<eval name="sp">1.2+($__temp_grank*0.1)</eval>
	<w>5</w>
	<chS><sp type="absolute">0.2</sp><tm>8</tm></chS>
	<w>8</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-120</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>12</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>12</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>12</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-151+(($_player_cx*13)%4)</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>15</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act3">
	<eval name="sp">1.2+($__temp_grank*0.1)</eval>
	<w>5</w>
	<chS><sp type="absolute">0.2</sp><tm>8</tm></chS>
	<w>8</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-100</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-131+(($_player_cx*13)%4)</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="bullet_mb_02_act4">
	<eval name="sp">1.2+($__temp_grank*0.1)</eval>
	<w>5</w>
	<chS><sp type="absolute">0.2</sp><tm>8</tm></chS>
	<w>8</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-100</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>10</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>

	<w>29</w>
	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-6-45</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>3</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_02_1s"><p>33</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>3</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_mb_02_1s"><p>33</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_02_1s"><p>3</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>29</w>

	<aRef l="enemy_bullet_action4"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_02_1"><p>-131+(($_player_cx*13)%4)</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>3</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_02_1s"><p>13</p><p>$1</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>


<img type="normal" l="bullet_img_mb_2">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>


<fire l="enemy_fire_mb_02_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_02_1ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_1"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_mb_2_1"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>3.3</sp><tm>1</tm></chS>
		<w>1</w>
		<chS><sp>$3</sp><tm>24</tm></chS>
		<chD><dir type="rel">11-22*$1</dir><tm>8</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>



<fire l="enemy_fire_mb_03">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_03s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_mb_3"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>25</w>
		<chS><sp>$2</sp><tm>30</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_mb_3">
<!-- 仠19 -->
<!--
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
-->
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<!-- *******拞儃僗戞俀********* -->

<fire l="enemy_fire_mb_04d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_04d"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_04ds">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_04d"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb_04d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_mb_4d"></imgRef>

	<a>
		<eval name="sp">2.3+($__temp_grank*0.2)</eval>
		<eval name="rp_tm">1+($__temp_grank-gt0)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
		<eval name="off">0.5+($__temp_grank-gt0)*0.5+($__temp_grank-gt2)*0.5+($__temp_grank-gt3)*0.5+($__temp_grank-gt4)*0.5</eval>
		<w>1</w>
		<fRef l="enemy_fire_mb_04r"><p>0</p><p>$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_mb_04s"><p>120</p><p>$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_mb_04s"><p>120</p><p>$1</p><p>$sp</p></fRef>
		<repeat><times>$rp_tm</times>
			<w>1</w>
			<add name="sp">-0.25</add>
			<fRef l="enemy_fire_mb_04s"><p>120+$off</p><p>$1</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_mb_04s"><p>120</p><p>$1</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_mb_04s"><p>120</p><p>$1</p><p>$sp</p></fRef>
		</repeat>
		<vanish/>
	</a>
</bullet>


<fire l="enemy_fire_mb_04r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_04s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p><p>$3</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_mb_4"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_4d">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
<img type="normal" l="bullet_img_mb_4">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<!-- *******拞儃僗戞俁********* -->
<fire l="enemy_fire_mb_05">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_05s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.2</radius></collision>	

	<imgRef l="bullet_img_mb_5"><p>$1</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$3</w>
		<chS><sp>3</sp><tm>1</tm></chS>
		<w>1</w>
		<chS><sp>$2</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_5">
<!-- 仠19 -->

	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>

<!-- 仛32佀28 -->
<!--
	<file type="dds">bullet3</file>
	<left>416</left><top>224</top><right>448</right><bottom>256</bottom>
	<width>28</width><height>28</height>
-->
	<alpha>235</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>


<fire l="enemy_fire_mb_06">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_06ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_06s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_mb_6"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$2</sp><tm>12</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_6">
<!-- 仮16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>264</top><right>72+272</right><bottom>280</bottom>
	<width>16</width><height>16</height>
	<alpha>225</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>



<!-- *******拞儃僗戞係********* -->

<fire l="enemy_fire_mb_07ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_07s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_mb_7"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$3</w>
		<chS><sp type="abs">3.1</sp><tm>1</tm></chS>
		<w>1</w>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_7">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>



<!-- 儗乕僓乕梡 -->
<fire label="enemy_fire_mb_08d">
	<speed>0.3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_mb_08d"></bulletRef>
</fire>

<fire label="enemy_fire_mb_08ds">
	<speed>0.3</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_mb_08d"></bulletRef>
</fire>

<fire label="enemy_fire_mb_08dr">
	<speed>0.3</speed>
	<direction type="rel">$1</direction>
	<bulletRef label="enemy_laser_mb_08d"></bulletRef>
</fire>

<bullet label="enemy_laser_mb_08d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>

	<imgRef l="bullet_img_mb_8d"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<repeat><times>4</times>
			<fRef label="enemy_fire_mb_08r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>0</sp><tm>8</tm></chS>
		<repeat><times>4</times>
			<fRef label="enemy_fire_mb_08r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>2.8</sp><tm>30</tm></chS>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<repeat><times>-1</times>
			<fRef label="enemy_fire_mb_08r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_08r"></cRef>
			<w>1</w>
		</repeat>
	</action>

</bullet>

<fire label="enemy_fire_mb_08r">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_mb_08"></bulletRef>
</fire>

<bullet label="enemy_laser_mb_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>

	<imgRef l="bullet_img_mb_8"></imgRef>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>26</tm>
		</changeImgSize>
		<eval name="rad">5</eval>
		<repeat><times>4</times>
			<w>4</w>
			<add name="rad">-1</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
		</repeat>
			<w>2</w>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
			<w>6</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_mb_c_08r">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_ob_08"></enemyRef>
</create>

<enemy label="enemy_laser_mb_ob_08">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>
	<revengeRef label="enemy_laser_mb_ob_08_rev"></revengeRef>

	<imgRef l="bullet_img_mb_8"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>26</tm>
		</changeImgSize>
		<eval name="rad">5</eval>
		<repeat><times>4</times>
			<w>4</w>
			<add name="rad">-1</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
		</repeat>
			<w>2</w>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
			<w>6</w>
		<vanish/>
	</action>
</enemy>


<img type="add" l="bullet_img_mb_8d">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>22</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>
<img type="add" l="bullet_img_mb_8">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>22</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>

<revenge label="enemy_laser_mb_ob_08_rev">
	<vanish/>
</revenge>

<!-- *******拞儃僗戞俆********* -->

<fire l="enemy_fire_mb_09">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_09"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_09s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_09"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>


<bullet label="enemy_bullet_mb_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_mb_9"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
		<chD><dir type="rel">(1-2*$1)*$3</dir><tm>200</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_9">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<!-- 儗乕僓乕梡 -->
<fire label="enemy_fire_mb_10d">
	<speed>2.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_mb_10d"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_mb_10ds">
	<speed>2.6</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_mb_10d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_laser_mb_10d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>

	<imgRef l="bullet_img_mb_10d"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<chD><dir type="rel">30-60*$1</dir><tm>32</tm></chD>
		<repeat><times>4</times>
			<fRef label="enemy_fire_mb_10r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>0.3</sp><tm>8</tm></chS>
		<repeat><times>4</times>
			<fRef label="enemy_fire_mb_10r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>2.4+($__temp_grank-gt3)*0.1</sp><tm>30</tm></chS>
		<eval name="rad">0</eval>

		<repeat><times>4</times>
		<chD><dir type="rel">(1-2*$1)*(70-$rad)</dir><tm>20</tm></chD>
		<repeat><times>5</times>
			<fRef label="enemy_fire_mb_10r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
		</repeat>
		<add name="rad">11</add>
		</repeat>

		<repeat><times>11</times>
		<chD><dir type="rel">(1-2*$1)*(70-$rad)</dir><tm>20</tm></chD>
		<repeat><times>5</times>
			<fRef label="enemy_fire_mb_10r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
		</repeat>
		<add name="rad">2</add>
		</repeat>

		<repeat><times>-1</times>
		<chD><dir type="rel">(1-2*$1)*6</dir><tm>20</tm></chD>
		<repeat><times>5</times>
			<fRef label="enemy_fire_mb_10r"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_mb_c_10r"></cRef>
			<w>1</w>
		</repeat>
		</repeat>


	</action>

</bullet>

<fire label="enemy_fire_mb_10r">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_mb_10"></bulletRef>
</fire>

<bullet label="enemy_laser_mb_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>

	<imgRef l="bullet_img_mb_10"></imgRef>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>32</tm>
		</changeImgSize>
		<eval name="rad">6</eval>
		<repeat><times>4</times>
			<w>5</w>
			<add name="rad">-1.2</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
			<w>1</w>
		</repeat>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
			<w>6</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_mb_c_10r">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_mb_ob_10"></enemyRef>
</create>

<enemy label="enemy_laser_mb_ob_10">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>
	<revengeRef label="enemy_laser_mb_ob_10_rev"></revengeRef>

	<imgRef l="bullet_img_mb_10"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>32</tm>
		</changeImgSize>
		<eval name="rad">6</eval>
		<repeat><times>4</times>
			<w>5</w>
			<add name="rad">-1.2</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
			<w>1</w>
		</repeat>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
			<w>6</w>
		<vanish/>
	</action>
</enemy>


<img type="add" l="bullet_img_mb_10d">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>20</width><height>26</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>
<img type="add" l="bullet_img_mb_10">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>20</width><height>26</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>

<revenge label="enemy_laser_mb_ob_10_rev">
	<vanish/>
</revenge>


<!-- *******儃僗戞侾********* -->

<fire l="enemy_fire_b_1_01">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_1_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_1_01s">
	<sp>2.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_1_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_1_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.4</radius></collision>	

	<imgRef l="bullet_img_b_1_1"><p>$2</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp type="abs">$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_1">
<!-- 仠19 -->
<!--
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
-->
<!-- 仛32佀24 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>224</top><right>448</right><bottom>256</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>215+40*$1</red><green>255</green><blue>255-40*$1</blue>

</img>


<fire l="enemy_fire_b_1_02ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_1_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_1_02s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_1_02"><p>$2</p><p>$3</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b_1_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_b_1_2"><p>$2</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>60</w>
		<chS><sp type="abs">$1</sp><tm>95</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_2">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<fire l="enemy_fire_b_1_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_1_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_1_03s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_1_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_1_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_1_3"><p>$2</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>20</w>
		<chS><sp>0.4</sp><tm>1</tm></chS>
		<w>25</w>
		<chS><sp>$1</sp><tm>24</tm></chS>
		<chD><dir type="aim">$3</dir><tm>1</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_3">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<!-- *******儃僗戞俀********* -->

<fire label="stageF_bossTmp03_fire00A">
	<speed>3.6</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="stageF_bossTmp03_Bullet00">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</bulletRef>
</fire>
<fire label="stageF_bossTmp03_fire00B">
	<speed>3.6</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageF_bossTmp03_Bullet00">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</bulletRef>
</fire>
<fire label="stageF_bossTmp03_fire00C">
	<speed>3.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageF_bossTmp03_Bullet00">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</bulletRef>
</fire>

<img type="normal" l="bossbullet_img_01">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>
<bullet label="stageF_bossTmp03_Bullet00">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bossbullet_img_01"><p>$4</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<action>
		<eval name="WAIT_A">$2</eval>
		<eval name="TIMER">0</eval>
		<eval name="DIRECT">0</eval>
		<eval name="SP">0</eval>
		<w>1</w>
		<changeSpeed>
			<speed>2.8</speed><tm>12</tm>
		</changeSpeed>
		<repeat><times>2</times>
		<eval name="WARP1">-1</eval>
		<repeat><times>$WARP1</times>
			<repeat><times>$_self_cx-gt500</times>
				<setPosition type="center">
				<x>140</x><y>$_self_cy</y>
				</setPosition>
				<eval name="WARP1">0</eval>
			</repeat>
			<repeat><times>$_self_cx-lt140</times>
				<setPosition type="center">
				<x>500</x><y>$_self_cy</y>
				</setPosition>
				<eval name="WARP1">0</eval>
			</repeat>
			<repeat><times>$_self_cy-gt480</times>
				<setPosition type="center">
				<x>$_self_cx</x><y>0</y>
				</setPosition>
				<eval name="WARP1">0</eval>
			</repeat>
			<repeat><times>$_self_cy-lt0</times>
				<setPosition type="center">
				<x>$_self_cx</x><y>480</y>
				</setPosition>
				<eval name="WARP1">0</eval>
			</repeat>
			<wait>1</wait>
			<evalAdd name="WAIT_A">-1</evalAdd>
			<evalAdd name="TIMER">1</evalAdd>
			<repeat><times>($TIMER-gt$3)</times>
				<repeat><times>$WAIT_A-gt0</times>
					<aRef l="enemy_bullet_action2"><p>32</p></aRef>
					<fireRef label="stageF_bossTmp03_fire01">
					<p>$DIRECT</p><p>$WAIT_A</p><p>1.0+($__temp_grank*0.15)</p><p>$4</p>
					</fireRef>
					<fireRef label="stageF_bossTmp03_fire01">
					<p>$DIRECT+90</p><p>$WAIT_A</p><p>1.6+($__temp_grank*0.15)</p><p>$4</p>
					</fireRef>
				</repeat>
				<eval name="TIMER">0</eval>
				<evalAdd name="DIRECT">$1</evalAdd>
				<eval name="SP">1-$SP</eval>
			</repeat>
		</repeat>
		<w>1</w>
		</repeat>
		<repeat><times>-1</times>
			<wait>1</wait>
			<evalAdd name="WAIT_A">-1</evalAdd>
			<evalAdd name="TIMER">1</evalAdd>
			<repeat><times>$TIMER-gt$3</times>
				<repeat><times>$WAIT_A-gt0</times>
					<aRef l="enemy_bullet_action2"><p>32</p></aRef>
					<fireRef label="stageF_bossTmp03_fire01">
					<p>$DIRECT</p><p>$WAIT_A</p><p>1.0+($__temp_grank*0.15)</p><p>$4</p>
					</fireRef>
					<fireRef label="stageF_bossTmp03_fire01">
					<p>$DIRECT+90</p><p>$WAIT_A</p><p>1.6+($__temp_grank*0.15)</p><p>$4</p>
					</fireRef>
				</repeat>
				<repeat><times>$WAIT_A-lt$3</times>
					<vanish/>
				</repeat>
				<eval name="TIMER">0</eval>
				<evalAdd name="DIRECT">$1</evalAdd>
				<eval name="SP">1-$SP</eval>
				<w>1</w>
			</repeat>
		</repeat>
	</action>
</bullet>

<img type="normal" l="bossbullet_img_02">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

<fire label="stageF_bossTmp03_fire01">
	<speed>0.0</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="stageF_bossTmp03_Bullet01">
	<p>$2</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>
<bullet label="stageF_bossTmp03_Bullet01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_02"><p>$3</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed>$2</speed><tm>90</tm>
		</changeSpeed>
		<wait>20</wait>
	</action>
</bullet>




<!-- *******儃僗戞俁********* -->
<fire l="enemy_fire_b_3_01ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<cx>$5</cx><cy>$6</cy>
	<bulletRef l="enemy_bullet_b_3_01"><p>$3</p><p>$4</p><p>$7</p><p>$8</p><p>$9</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_3_1"><p>$1</p></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="bullet_b_3_01_act0"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="bullet_b_3_01_act1"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="bullet_b_3_01_act2"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="bullet_b_3_01_act3"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="bullet_b_3_01_act4"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="bullet_b_3_01_act5"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>

	</a>
</bullet>


<a l="bullet_b_3_01_act0">
	<w>$2</w>
	<repeat><times>$3-1</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_act1">
	<w>$2</w>
	<repeat><times>$3-1</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>


<a l="bullet_b_3_01_act2">
	<w>$2</w>
	<repeat><times>$3</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_act3">
	<w>$2</w>
	<repeat><times>$3</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_act4">
	<w>$2</w>
	<repeat><times>$3+1</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_act5">
	<w>$2</w>
	<repeat><times>$3+1</times>
		<eval name="sp">0.9+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">0.9+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">0.8+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>





<fire l="enemy_fire_b_3_01ab2">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<cx>$5</cx><cy>$6</cy>
	<bulletRef l="enemy_bullet_b_3_01_2"><p>$3</p><p>$4</p><p>$7</p><p>$8</p><p>$9</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_3_1"><p>$1</p></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="bullet_b_3_01_2_act0"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="bullet_b_3_01_2_act1"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="bullet_b_3_01_2_act2"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="bullet_b_3_01_2_act3"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="bullet_b_3_01_2_act4"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="bullet_b_3_01_2_act5"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></aRef>
		</repeat>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_3_1">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>


<a l="bullet_b_3_01_2_act0">
	<w>$2</w>
	<repeat><times>$3-1</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_2_act1">
	<w>$2</w>
	<repeat><times>$3-1</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_2_act2">
	<w>$2</w>
	<repeat><times>$3-1</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>2</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_2_act3">
	<w>$2</w>
	<repeat><times>$3</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>
<!--
<a l="bullet_b_3_01_2_act3">
	<w>$2</w>
	<repeat><times>$3</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>
-->
<a l="bullet_b_3_01_2_act4">
	<w>$2</w>
	<repeat><times>$3</times>
		<eval name="sp">1.6+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.5+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>8</times>
		<eval name="sp">1.6+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.5+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_b_3_01_2_act5">
	<w>$2</w>
	<repeat><times>$3+1</times>
		<eval name="sp">1.5+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>

	<eval name="sp">1.2+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
	<w>1</w>
	<cRef l="enemy_create_b3_01r"><p>90</p><p>$4</p><p>$sp</p><p>$5</p></cRef>
	<w>1</w>

	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>9</times>
		<eval name="sp">1.4+($__temp_grank*0.1)+(($_self_cx*3+$_self_cy*13+$_player_cx*7)%5)*0.1</eval>
		<fRef l="enemy_fire_b_3_02r"><p>-90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
		<eval name="sp">1.5+($__temp_grank*0.1)+(($_self_cx*5+$_self_cy*11+$_player_cx*9)%5)*0.1</eval>
		<w>1</w>
		<fRef l="enemy_fire_b_3_02r"><p>90</p><p>$1</p><p>$sp</p></fRef>
		<w>1</w>
	</repeat>
	</repeat>
</a>


<fire l="enemy_fire_b_3_02r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_3_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_b_3_2"><p>$1</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>90</w>
		<chS><sp>$2</sp><tm>32</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_b_3_2">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>


<fire l="enemy_fire_b_3_03d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_b_3_03d"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_03d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_b_3_3d"></imgRef>

	<a>
		<eval name="sp">1.6+($__temp_grank*0.15)</eval>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<fRef l="enemy_fire_b_3_03"><p>0</p><p>0</p><p>$sp</p></fRef>
		<repeat><times>$1</times>
			<w>1</w>
			<add name="sp">-0.15</add>
			<fRef l="enemy_fire_b_3_03s"><p>0</p><p>0</p><p>$sp</p></fRef>
		</repeat>

		<vanish/>
	</a>
</bullet>


<fire l="enemy_fire_b_3_03">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_3_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_3_03s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_3_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_b_3_3"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$2</sp><tm>24</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_b_3_3d">
<!-- 仧19 惵 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>235</blue>
</img>

<img type="normal" l="bullet_img_b_3_3">
<!-- 仧19 惵 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>235</blue>
</img>




<!-- *******儃僗戞係********* -->
<fire l="enemy_fire_b_4_01d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_4_01d"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_4_01ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_4_01d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_4_01d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_b_4_1d"></imgRef>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="b_4_01d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="b_4_01d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="b_4_01d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="b_4_01d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="b_4_01d_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="b_4_01d_act5"><p>$1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_1d">
<!-- 仛32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>224</top><right>448</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<a l="b_4_01d_act0">
	<eval name="sp">2.1+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-5.2</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.6</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="b_4_01d_act1">
	<eval name="sp">2.1+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-4.8</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.4</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="b_4_01d_act2">
	<eval name="sp">2.1+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-6.3</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.1</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="b_4_01d_act3">
	<eval name="sp">2.2+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-7.2</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.4</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="b_4_01d_act4">
	<eval name="sp">2.3+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-8.0</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.0</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>
<a l="b_4_01d_act5">
	<eval name="sp">2.3+($__temp_grank*0.1)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_01r"><p>-9.2</p><p>$1</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_01s"><p>2.3</p><p>$1</p><p>$sp</p></fRef>
	</repeat>
</a>



<fire l="enemy_fire_b_4_01r">
	<sp>4</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_4_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_4_01s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_4_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_4_1"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>225</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>


<!-- 戝抏 -->
<fire l="enemy_fire_b_4_02d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02d"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_4_02ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_4_02d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_b_4_2d"></imgRef>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="b_4_02d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="b_4_02d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="b_4_02d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="b_4_02d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="b_4_02d_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="b_4_02d_act5"><p>$1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_2d">
<!-- 仛32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>224</top><right>448</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<a l="b_4_02d_act0">
	<eval name="sp">1.3+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>12</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="b_4_02d_act1">
	<eval name="sp">1.3+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_b_4_02s"><p>10</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="b_4_02d_act2">
	<eval name="sp">1.3+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>8</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="b_4_02d_act3">
	<eval name="sp">1.3+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b_4_02s"><p>7.2</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="b_4_02d_act4">
	<eval name="sp">1.4+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>6.0</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="b_4_02d_act5">
	<eval name="sp">1.4+($__temp_grank*0.1)</eval>
	<eval name="dir">$_player_cx%7</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_4_02r"><p>$dir</p><p>$1</p><p>$sp</p><p>7</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>7</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>6</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_b_4_02s"><p>5.0</p><p>$1</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_b_4_02r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_4_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_4_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	

	<imgRef l="bullet_img_b_4_2"><p>$1</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$3</w>
		<chS><sp type="abs">4</sp><tm>1</tm></chS>
		<w>1</w>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_2">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>225</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>

<!-- *******儃僗戞俆********* -->

<fire l="enemy_fire_b_5_01r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_5_01"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_5_1"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>10</tm></chS>
		<w>45</w>
		<chS><sp type="abs">$3</sp><tm>60</tm></chS>
		<chD><dir type="rel">$4</dir><tm>30</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_1">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
<!-- 仠16 -->
<!--	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
-->
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>

<fire l="enemy_fire_b_5_01r2">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_5_012"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_5_012">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_5_12"><p>$1</p></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>10</tm></chS>
		<w>45</w>
		<chS><sp type="abs">$3</sp><tm>60</tm></chS>
		<chD><dir type="rel">$4</dir><tm>80</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_12">
<!-- 仠12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
<!-- 仠16 -->
<!--	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
-->
	<alpha>255</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>


<fire l="enemy_fire_b_5_02r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_5_02"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_5_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b_5_2"><p>$1</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>10</tm></chS>
		<w>55</w>
		<chS><sp type="abs">$3</sp><tm>60</tm></chS>
		<chD><dir type="rel">$4</dir><tm>30</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_2">
<!-- 仠12 -->
<!--	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
-->
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>205</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>

<fire l="enemy_fire_b_5_02r2">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_5_022"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_5_022">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b_5_22"><p>$1</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="abs">0</sp><tm>10</tm></chS>
		<w>55</w>
		<chS><sp type="abs">$3</sp><tm>60</tm></chS>
		<chD><dir type="rel">$4</dir><tm>80</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_22">
<!-- 仠12 -->
<!--	<file type="dds">bullet2</file>
	<left>32+272</left><top>64</top><right>48+272</right><bottom>80</bottom>
	<width>16</width><height>16</height>
-->
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>72</top><right>272+72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>205</alpha><red>205+50*$1</red><green>255</green><blue>255-50*$1</blue>

</img>

<!-- *******儃僗戞俇********* -->
<fire l="enemy_fire_b_6_01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_6_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_6_01s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_6_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b_6_01">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_b_6_1"><p>$1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp type="abs">$3</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_6_1">
<!-- 仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>225+30*$1</red><green>255</green><blue>255-50*$1</blue>
</img>

</exbulletml>

