<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- *** 雑魚リング *** -->
<create label="enemy_item_ring_create">
	<cx>$_self_cx</cx><cy>$_self_cy-1</cy><speed>0</speed><dir type="abs">0</dir><child>1</child>
	<objectRef l="enemy_item_ring"><p>$1</p></objectRef>
</create>

<object l="enemy_item_ring">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<img type="add">
		<file type="dds">bomb_circle_1</file>
		<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
		<width>48</width><height>48</height>
		<alpha>208</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<w>$1</w>
	<vanish></vanish>
</object>


<!-- ********************************************************************* -->
<!-- *** 雑魚 present                                                *** -->
<!-- ***                                                               *** -->

<!-- ***  01 - 09 : ワーム型             *** -->
<!-- ***  10 - 19 : ウィルス型           *** -->
<!-- ***  20 - 29 : バクテリオファージ型 *** -->

<present label="enemy_present_01">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>0</p></aRef>
</present>

<present label="enemy_present_02">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>128</red><green>128</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>1</p></aRef>
</present>

<present label="enemy_present_03">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>2</p></aRef>
</present>

<present label="enemy_present_04">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>0</p></aRef>
</present>

<present label="enemy_present_04_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<num>60</num>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<w>30</w>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>55</term><flag>16</flag>
	</changeColor>

	<aRef l="enemy_box_anime_action"><p>1</p></aRef>
	</a>
</present>
<present label="enemy_present_04_2">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<aRef l="enemy_box_anime_action"><p>0</p></aRef>
	</a>
</present>

<present label="enemy_present_05">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>100</width><height>100</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>100</width><height>100</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>0</p></aRef>
</present>

<present label="enemy_present_06">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>80</width><height>80</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>80</width><height>80</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>1</p></aRef>
</present>

<present label="enemy_present_07">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action"><p>1</p></aRef>
</present>

<!-- ************************************************************************ -->

<present label="enemy_present_11">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>0</p></aRef>
</present>

<present label="enemy_present_12">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>128</red><green>128</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>1</p></aRef>
</present>

<present label="enemy_present_13">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>$1</p></aRef>
</present>

<present label="enemy_present_14">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>2</p></aRef>
</present>

<present label="enemy_present_14_r">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>0</p></aRef>
</present>

<present label="enemy_present_14_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<num>60</num>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<w>30</w>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>55</term><flag>16</flag>
	</changeColor>

	<aRef l="enemy_box_anime_action_2"><p>1</p></aRef>
	</a>
</present>
<present label="enemy_present_14_2">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<aRef l="enemy_box_anime_action_2"><p>0</p></aRef>
	</a>
</present>

<present label="enemy_present_15">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>100</width><height>100</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>100</width><height>100</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>0</p></aRef>
</present>

<present label="enemy_present_16">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>80</width><height>80</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>80</width><height>80</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>1</p></aRef>
</present>

<present label="enemy_present_17">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_2"><p>1</p></aRef>
</present>


<!-- ************************************************************************ -->
<present label="enemy_present_21">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>0</p></aRef>
</present>

<present label="enemy_present_22">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>200</alpha><red>128</red><green>128</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>1</p></aRef>
</present>

<present label="enemy_present_23">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>$1</p></aRef>
</present>

<present label="enemy_present_24">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>128</width><height>128</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>0</p></aRef>
</present>

<present label="enemy_present_24_1">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		<num>60</num>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>0</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<w>30</w>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>55</term><flag>16</flag>
	</changeColor>

	<aRef l="enemy_box_anime_action_3"><p>1</p></aRef>
	</a>
</present>
<present label="enemy_present_24_2">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>152</width><height>152</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>152</width><height>152</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<a>
	<aRef l="enemy_box_anime_action_3"><p>0</p></aRef>
	</a>
</present>

<present label="enemy_present_25">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>100</width><height>100</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>100</width><height>100</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>0</p></aRef>
</present>

<present label="enemy_present_26">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>80</width><height>80</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>80</width><height>80</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>1</p></aRef>
</present>

<present label="enemy_present_27">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>96</width><height>96</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>96</width><height>96</height>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_box_anime_action_3"><p>1</p></aRef>
</present>


<!-- ************************************************************************ -->

<a l="enemy_box_anime_action">
	<eval n="m">$1*128</eval>
	<eval n="n">$1*128+64</eval>
	
	<rep><ts>-1</ts>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-128</top><right>$i*64+64</right><bottom>512-64</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">1</eval>
		<rep><ts>7</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-64</top><right>$i*64+64</right><bottom>512</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">6</eval>
		<rep><ts>6</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-64</top><right>$i*64+64</right><bottom>512</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">-1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">7</eval>
		<rep><ts>7</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-128</top><right>$i*64+64</right><bottom>512-64</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">-1</evaladd>
			<w>2</w>
		</rep>

	</rep>

</a>

<!-- ************************************************************************ -->
<a l="enemy_box_anime_action_2">
	<eval n="m">$1*128</eval>
	<eval n="n">$1*128+64</eval>
	
	<rep><ts>-1</ts>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-128</top><right>$i*64+64</right><bottom>512-64</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>4</w>
		</rep>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-64</top><right>$i*64+64</right><bottom>512</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>4</w>
		</rep>

	</rep>

</a>

<!-- ************************************************************************ -->
<a l="enemy_box_anime_action_3">
	<eval n="m">$1*128</eval>
	<eval n="n">$1*128+64</eval>
	
	<rep><ts>-1</ts>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-128</top><right>$i*64+64</right><bottom>512-64</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>4</w>
		</rep>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<setImgUV>
				<left>$i*64</left><top>512-64</top><right>$i*64+64</right><bottom>512</bottom><flag>16</flag>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>4</w>
		</rep>

	</rep>

</a>

<!-- ********************せり上がりenemy********************************* -->
<present label="enemy_present_03_small">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>6</width><height>6</height>
		<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>6</width><height>6</height>
		<alpha>200</alpha><red>25</red><green>55</green><blue>25</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_up_action"><p>$1</p><p>96</p></aRef>
	<aRef l="enemy_box_anime_action"><p>2</p></aRef>
</present>

<present label="enemy_present_01_up">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>6</width><height>6</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>6</width><height>6</height>
		<alpha>200</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_up_action"><p>$1</p><p>64</p></aRef>
	<aRef l="enemy_box_anime_action"><p>0</p></aRef>
</present>

<present label="enemy_present_12_up">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>6</width><height>6</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>6</width><height>6</height>
		<alpha>200</alpha><red>128</red><green>128</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="enemy_up_action"><p>$1</p><p>64</p></aRef>
	<aRef l="enemy_box_anime_action_2"><p>0</p></aRef>
</present>

<!-- ********************せり上がりアクション********************************* -->
<!-- 変数1：せりあがるまでの時間 変数２：大きさ -->
<a l="enemy_up_action">
	<changeImgSize>
		<width>$2</width><height>$2</height><tm>$1</tm>
	</changeImgSize>
	<changeImgSize>
		<width>$2</width><height>$2</height><tm>$1</tm><flag>16</flag>
	</changeImgSize>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
</a>



<!-- ********************blur enemy********************************* -->
<present label="enemy_present_01_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_01_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_01_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_01_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_01_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_01_blur_obj">

	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>



<present label="enemy_present_11_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_11_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_11_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_11_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_11_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_11_blur_obj">

	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>



<present label="enemy_present_21_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>128</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_21_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_21_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_21_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_21_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_21_blur_obj">

	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>64</width><height>64</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>



<present label="enemy_present_04_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_04_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_04_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_04_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_04_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_04_blur_obj">

	<img type="normal">
		<file type="dds">enemy_worm_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>



<present label="enemy_present_14_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_14_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_14_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_14_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_14_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_14_blur_obj">

	<img type="normal">
		<file type="dds">enemy_virus_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>



<present label="enemy_present_24_blur">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>512-128</top><right>64</right><bottom>512-64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>128</red><green>255</green><blue>128</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<w>1</w>
	<cRef l="enemy_present_24_blur_obj"><p>$1</p><p>$2</p><p>24</p><p>-1</p></cRef>
	<cRef l="enemy_present_24_blur_obj"><p>$1</p><p>$2</p><p>-24</p><p>1</p></cRef>
	<w>29</w>

	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<changeColor>
		<alpha>200</alpha><red>128</red><green>255</green><blue>128</blue><tm>$1</tm><flag>16</flag>
	</changeColor>
	<w>$1-30</w>

	<aRef l="enemy_box_anime_action"><p>$2</p></aRef>
</present>

<create l="enemy_present_24_blur_obj">
	<speed>0.4</speed>
	<direction type="abs">90*$4</direction>
	<cx>$_self_cx+$3</cx><cy>$_self_cy</cy>
	<objectRef label="enemy_24_blur_obj"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="enemy_24_blur_obj">

	<img type="normal">
		<file type="dds">enemy_phage_1</file>
		<left>0</left><top>$2*128</top><right>64</right><bottom>$2*128+64</bottom>
		<width>128</width><height>128</height>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<changeColor>
		<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><tm>$1</tm>
	</changeColor>
	<w>5</w>
	<chS><sp type="abs">0</sp><tm>$1</tm></chS>
	<w>$1-5</w>
	<vanish/>

	</a>

</object>


<!-- ************************************damageアクション********************************* -->

<damage l="enemy_common_damage">
	<changeColor>
		<alpha>255</alpha><red>255</red><green>64</green><blue>64</blue><term>1</term>
	</changeColor>
	<wait>1</wait>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
	</changeColor>
	<wait>5</wait>
</damage>

<!-- ************************************damageアクション********************************* -->

<damage l="enemy_common_damage_lastboss">
	<changeColor>
		<alpha>255</alpha><red>196</red><green>196</green><blue>255</blue><term>1</term>
	</changeColor>
	<wait>1</wait>
	<changeColor>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
	</changeColor>
	<wait>5</wait>
</damage>

<!-- ************************************revengeアクション********************************* -->
<!-- 引数: n-machine数,速攻破壊判定タイミング,弾消範囲 -->
<!-- ナノマシン数注意 -->

<!-- 雑魚　　01:ナノマシン2のみ、01_c1:速攻でクリスタル、01_c11:クリスタル1確定、-->
<!-- 雑魚　　02:自身死クリスタル１＋親死ナノマシン１、-->
<!-- 雑魚２　09:ナノマシン複数、09_c1:速攻でクリスタル、09_c11:クリスタル1確定、-->
<!-- 中型　　11:ナノマシン複数2*、11_c1:速攻でクリスタルが増える、11_c11:クリスタル3確定、-->

<revenge l="enemy_revenge_01">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
	<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
	<w>1</w>

	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>

	<w>5</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_01_c1">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
	<eval name="localcounter">$_counter</eval>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
	<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
	<w>1</w>

	<repeat><times>$localcounter-lt$2</times>
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</repeat>

	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>

	<w>5</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_01_c11">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
	<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
	<w>1</w>

	<createRef label="item_create_01"><p>0</p><p>0</p></createRef>

	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>

	<w>5</w>
	<vanish></vanish>
</revenge>


<revenge l="enemy_revenge_02_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</rep>

	<!-- 親が倒された場合 -->
	<rep><ts>$_revenge_state-eq3</ts>
		<createRef label="item_create_02_middle"><p>0</p></createRef>
		<createRef label="item_create_02_middle"><p>180</p></createRef>
	</rep>

	<w>1</w>

	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>

	<w>10</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_09">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_09_c1">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="localcounter">$_counter</eval>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<repeat><times>$localcounter-lt$2</times>
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_09_c11">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01"><p>0</p><p>0</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_10">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_10_c1">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="localcounter">$_counter</eval>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<repeat><times>$localcounter-lt$2</times>
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_10_c11">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x+180</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01"><p>0</p><p>0</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>


<revenge l="enemy_revenge_11">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c1">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01"><p>0</p><p>0</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c11">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c11_ex">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	<repeat><times>($__grank-gt0)</times>
		<createRef label="item_create_01"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>
	</repeat>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c11_tensionup">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>

	<w>1</w>
	<createRef label="item_create_03"><p>-45</p></createRef>
	<w>3</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c2">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_11_c3">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x/2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<revenge l="enemy_revenge_12_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	</rep>

	<!-- 親が倒された場合 -->
	<rep><ts>$_revenge_state-eq3</ts>
		<rep><ts>$1</ts>
			<createRef label="item_create_02_middle"><p>0</p></createRef>
			<createRef label="item_create_02_middle"><p>180</p></createRef>
			<w>1</w>
		</rep>
	</rep>

	<w>1</w>

	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>

	<w>10</w>
	<vanish></vanish>
</revenge>

<!-- 大型機用 -->
<revenge l="enemy_revenge_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-18+36*($_player_cy%2)</p><p>-16</p></createRef>

	<!-- Normal- テンションアップ -->
	<repeat><times>($_difficulty-lt2)*($_tension-lt7)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>

	<w>3</w>
	<vanish></vanish>
</revenge>

<!-- stage3大型機用 -->
<revenge l="enemy_revenge_stage3_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<w>1</w>
	<!-- Normal- テンションアップ -->
	<repeat><times>($_difficulty-lt2)*($_tension-lt7)*($4-eq0)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>

	<global name="stage3_enemy_00">$4-eq0</global>
	<global name="stage3_enemy_10">$4-eq1</global>
	<w>3</w>
	<vanish></vanish>
</revenge>


<!-- stage3大型機用2 -->
<revenge l="enemy_revenge_stage3_22">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>


	<w>1</w>
	<global name="stage3_enemy_01">$4-eq0</global>
	<global name="stage3_enemy_11">$4-eq1</global>
	<w>3</w>
	<vanish></vanish>
</revenge>

<!-- stage3大型機用3 -->
<revenge l="enemy_revenge_stage3_23">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>


	<w>1</w>
	<global name="stage3_enemy_02">$4-eq0</global>
	<global name="stage3_enemy_12">$4-eq1</global>
	<w>3</w>
	<vanish></vanish>
</revenge>

<!-- stage3大型機用(中ボス残し機体) -->
<revenge l="enemy_revenge_stage3_m1">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>



	<global name="stage3_enemy_m1">$__stage3_enemy_m1+1</global>
	<w>1</w>

	<repeat><times>$__stage3_enemy_m1-eq1</times>
		<!--  テンションアップ -->
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>
	<w>2</w>
	<vanish></vanish>
</revenge>

<!-- stage4大型機用 -->
<revenge l="enemy_revenge_stage4_m1">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>
	<w>1</w>

	<!--  テンションアップ -->
	<global name="stage4_enemy_m1">$__stage4_enemy_m1+1</global>
	<w>1</w>

	<repeat><times>$__stage4_enemy_m1-eq2</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>
	<w>1</w>
	<vanish></vanish>
</revenge>

<!-- stage4大型機用 -->
<revenge l="enemy_revenge_stage4_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<!-- Normal- テンションアップ -->
	<repeat><times>($_difficulty-lt2)*($_tension-lt7)*($__stage4_enemy_00-eq1)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>
	<w>1</w>

	<global name="stage4_enemy_00">1</global>

	<w>4</w>
	<vanish></vanish>
</revenge>

<!-- stage5大型機用 -->
<revenge l="enemy_revenge_stage5_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<!-- Normal- テンションアップ -->
	<repeat><times>($_difficulty-lt2)*($_tension-lt7)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>

	<w>1</w>
	<vanish></vanish>
</revenge>

<!-- stage5大型機用2 -->
<revenge l="enemy_revenge_stage5_21_2">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>


	<w>1</w>
	<global name="stage5_enemy_00">1</global>

	<vanish></vanish>
</revenge>

<!-- stage6大型機用 -->
<revenge l="enemy_revenge_stage6_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<!-- Normal- テンションアップ -->
	<repeat><times>($_difficulty-lt2)*($_tension-lt7)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>

	<w>1</w>
	<vanish></vanish>
</revenge>

<!-- stage6大型機用 中盤２台 -->
<revenge l="enemy_revenge_stage6_22">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<global name="stage6_enemy_00">$__stage6_enemy_00+1</global>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<!-- *** 弾消しボム *** -->

	<repeat><times>$__stage6_enemy_00-eq2</times>
		<changeBulletToItem/>
	</repeat>
	<repeat><times>1-($__stage6_enemy_00-eq2)</times>
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	</repeat>
	<w>1</w>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<createRef label="item_create_03"><p>45-90($_self_cx-gt400)</p></createRef>

	<w>1</w>
	<vanish></vanish>
</revenge>

<!-- stage6　後半大型機用　ハートなし -->
<revenge l="enemy_revenge_stage6_23">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<w>1</w>
	<vanish></vanish>
</revenge>

<!-- stage6大型機用 ラスト -->
<revenge l="enemy_revenge_stage6_24">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<global name="stage6_enemy_01">$__stage6_enemy_01+1</global>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<!-- *** 弾消しボム *** -->
	<cRef l="whiteflash"></cRef>
	<changeBulletToItem/>	
	<w>1</w>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x/2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_big"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>

	<createRef label="item_create_03"><p>45-90($_self_cx-gt400)</p></createRef>

	<w>1</w>
	<vanish></vanish>
</revenge>


<!-- stageEX中型機用 -->

<revenge l="enemy_revenge_11_c3_stageEX">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<global name="stageEX_enemy_01">$__stageEX_enemy_01+1</global>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x/2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_middle"><p>11-(($_self_cx+$_player_cy)%23)</p><p>11</p></createRef>


	<w>4</w>
	<vanish></vanish>
</revenge>

<!-- stageEX大型機用 -->
<revenge l="enemy_revenge_stageEX_21">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>


	<w>1</w>
	<global name="stageEX_enemy_00">$__stageEX_enemy_00+1</global>
	<!-- Normal- テンションアップ -->
	<repeat><times>($__stageEX_enemy_00-eq3)</times>
		<createRef label="item_create_03"><p>-45</p></createRef>
	</repeat>

	<vanish></vanish>
</revenge>

<!-- stageEX大型機用 -->
<revenge l="enemy_revenge_stageEX_21_2">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>
	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_middle"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>


	<w>1</w>
	<vanish></vanish>
</revenge>


<!-- stageEX大型機用 ラスト -->
<revenge l="enemy_revenge_stageEX_24">
	<actionRef l="enemy_explosion_create_action_02_big"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
	<w>1</w>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<!-- *** 弾消しボム *** -->
	<cRef l="whiteflash"></cRef>
	<changeBulletToItem/>	
	<w>1</w>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*4</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x/2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
	<createRef label="item_create_01_big"><p>-13+26*($_player_cx%2)</p><p>16</p></createRef>
	<createRef label="item_create_01_big"><p>-16+32*($_player_cy%2)</p><p>-16</p></createRef>
	<repeat><times>($__grank-gt0)</times>
		<createRef label="item_create_01"><p>-8+16*($_player_cx%2)</p><p>-6</p></createRef>
	</repeat>

	<createRef label="item_create_03"><p>45</p></createRef>
	<createRef label="item_create_03"><p>135</p></createRef>

	<w>1</w>
	<vanish></vanish>
</revenge>



<!-- 子型機 child -->
<revenge l="enemy_revenge_stage6_22_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<changeColor>
		<alpha>16</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
	</changeColor>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<rep><ts>($_revenge_state-eq1)</ts>
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	</rep>

	<vanish></vanish>
</revenge>




<!-- 子型機用 -->
<revenge l="enemy_revenge_stage4_22">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<soundtrack><file type="ogg">enemydeath</file></soundtrack>	

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_big"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_big"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>

	<w>4</w>
	<vanish></vanish>
</revenge>

<!-- 子型機 child -->
<revenge l="enemy_revenge_stage4_22_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<rep><ts>($_revenge_state-eq1)*$4</ts>
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</rep>

	<vanish></vanish>
</revenge>


<!-- 大型機 child -->
<!-- global break_child -->
<revenge l="enemy_revenge_21_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<rep><ts>$_revenge_state-eq1</ts>
		<createRef label="item_create_01"><p>0</p><p>0</p></createRef>
	</rep>
	<global name="break_child">$__break_child+1</global>

	<vanish></vanish>
</revenge>

<!-- global break_child -->
<revenge l="enemy_revenge_22_child">
	<actionRef l="enemy_explosion_create_action_01"></actionRef>

	<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
	<w>1</w>
	<!-- *** 弾消しボム *** -->
	<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
	<repeat><times>$1</times>
		<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
		<createRef label="item_create_02_middle"><p>$temp_x*3</p></createRef>
		<evaladd name="temp_x">($temp_x+3)%7</evaladd>
		<w>1</w>
	</repeat>
	<rep><ts>$_revenge_state-eq1</ts>
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
	</rep>
	<global name="break_child">$__break_child+1</global>

	<vanish></vanish>
</revenge>


<!-- stage1 boss 最終パーツ用 -->
<revenge l="enemy_st1_b04_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage1 alpha attack rev用 -->
<revenge l="enemy_st1_b04_alphaattack_revenge">
<!--
	<actionRef l="enemy_explosion_create_action_02"></actionRef>
-->
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage2 boss デッキブラシ用 -->
<!-- stage3 boss ナギナタ用 -->
<revenge l="enemy_st2_b01_child_revenge">

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage3 boss ナギナタ最終用 -->
<revenge l="enemy_st2_b01_4_child_revenge">

	<rotateImg><dir>0</dir><tm>-1</tm></rotateImg>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage2 boss 猫用 -->
<revenge l="enemy_st2_b04_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_big"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage2B boss パーツ用 -->
<revenge l="enemy_st2B_b04_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_big"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage3A 中boss 最終パーツ用 -->
<revenge l="enemy_st3A_mb10_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage3A 中boss 分身rev用 -->
<revenge l="enemy_st3A_mb19_revenge">
<!--
	<actionRef l="enemy_explosion_create_action_02"></actionRef>
-->
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage3A 中boss 分身rev用 -->
<revenge l="enemy_st3A_mb19_revenge2">
<!--
	<actionRef l="enemy_explosion_create_action_02"></actionRef>
-->
	<w>1</w>
	<changeColor>
		<alpha>55</alpha><red>105</red><green>105</green><blue>105</blue><tm>15</tm>
	</changeColor>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage3 boss 絆奈用 -->
<revenge l="enemy_st3_b05_hannna_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_middle"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage3 boss 顕用 -->
<revenge l="enemy_st3_b05_akira_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_middle"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage4A 中boss 最終パーツ用 -->
<revenge l="enemy_st4A_mb03_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>2</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage4A 中boss 炎rev用 -->
<revenge l="enemy_st4A_mb03_revenge">
	<w>1</w>
	<changeColor>
	<alpha>15</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
	<w>40</w>
	<vanish></vanish>
</revenge>

<!-- stage4B 中boss 魔法陣rev用 -->
<revenge l="enemy_st4B_mb03_revenge">
<!--
	<actionRef l="enemy_explosion_create_action_02"></actionRef>
-->
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage4B 中boss 魔法陣rev用 -->
<revenge l="enemy_st4_b05_fire_child_revenge">
<!--
	<actionRef l="enemy_explosion_create_action_02"></actionRef>
-->
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage4 boss 炎用 -->
<revenge l="enemy_st4_b05_fire_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>2</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage4 boss 十字架用 -->
<revenge l="enemy_st4_b05_cross_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>2</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage5A 中boss 最終パーツ用 -->
<revenge l="enemy_st5A_mb10_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>4</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage5A 中boss 小型バリアrev用 -->
<revenge l="enemy_st5A_mb04_revenge">
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage5 boss 杖用 -->
<revenge l="enemy_st5_b01_child_revenge">

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage5 boss ●×パーツ -->
<revenge l="enemy_st5_b05_ox_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_middle"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stage6A 中bossツバサ 最終パーツ用 -->
<revenge l="enemy_st6_tsubasa_mb10_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<createRef label="item_create_02_middle"><p>8</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage6A 中bossツバサ ツバサアタックrev用 -->
<revenge l="enemy_st6A_tsubasa_revenge">
	<w>1</w>
	<changeColor>
		<alpha>15</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
	<w>40</w>
	<vanish></vanish>
</revenge>
<!-- stage6A 中bossツバサ ツバサアタックrev用 -->
<revenge l="enemy_st6A_tsubasa_shadow_revenge">
	<w>1</w>
	<changeColor>
		<alpha>15</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
	<w>40</w>
	<vanish></vanish>
</revenge>



<!-- stage6A 中bossマイハ 最終パーツ用 -->
<revenge l="enemy_st6_maiha_mb10_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<createRef label="item_create_02_middle"><p>8</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage6A 中bossマイハ マイハアタックrev用 -->
<revenge l="enemy_st6A_maiha_revenge">
	<w>1</w>
	<changeColor>
		<alpha>15</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
	<w>40</w>
	<vanish></vanish>
</revenge>
<!-- stage6A 中bossマイハ マイハアタックrev用 -->
<revenge l="enemy_st6A_maiha_shadow_revenge">
	<w>1</w>
	<changeColor>
		<alpha>15</alpha><red>255</red><green>255</green><blue>255</blue><tm>40</tm>
	</changeColor>
	<w>40</w>
	<vanish></vanish>
</revenge>


<!-- stage6B 中boss顕アタックrev用 -->
<revenge l="enemy_st6B_akira_revenge">
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage6B 中boss顕 最終パーツ用 -->
<revenge l="enemy_st6B_akira_mb10_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<createRef label="item_create_02_middle"><p>8</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_big"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage6 boss １回目バリアrev用 -->
<revenge l="enemy_st6_b06_revenge">
	<w>1</w>
	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>15</w>
	<vanish></vanish>
</revenge>


<!-- stage5A 中boss 最終パーツ用 -->
<revenge l="enemy_stEX_mb10_child_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_big"><p>0</p><p>0</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>4</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stageEX boss 杖用 -->
<revenge l="enemy_stEX_b01_child_revenge">

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stageEX boss 杖用 -->
<revenge l="enemy_stEX_b01_big_child_revenge">

	<changeImgSize><width>1</width><height>512</height><term>15</term></changeImgSize>

	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stageEX boss ●×パーツ -->
<revenge l="enemy_stEX_b09_ox_revenge">
	<actionRef l="enemy_explosion_create_action_02"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_middle"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>

<!-- stageEX boss ●×パーツ -->
<revenge l="enemy_stEX_b2_01_ox_revenge">
	<actionRef l="enemy_explosion_create_action_03"></actionRef>

	<changeImgSize><width>1</width><height>256</height><term>15</term></changeImgSize>
	<w>1</w>
	<!-- 自分が倒された場合 -->
	<rep><ts>$_revenge_state-eq1</ts>
		<actionRef l="enemy_score_add_action"><p>$4</p></actionRef>
		<w>1</w>
		<soundtrack><file type="ogg">enemydeath</file></soundtrack>	
		<createRef label="item_create_01_middle"><p>5</p><p>-5</p></createRef>
		<createRef label="item_create_01_middle"><p>-6</p><p>6</p></createRef>
		<w>1</w>
		<global name="boss_parts">$__boss_parts+1</global>
		<!-- *** 弾消しボム *** -->
		<createRef l="enemy_revnege_bullettoitem_01"><p>$3</p></createRef>
		<repeat><times>5</times>
			<createRef label="item_create_02_middle"><p>3</p></createRef>
			<createRef label="item_create_02_middle"><p>-10</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>

	<!-- 親が倒された場合かつ時間切れでない場合 -->
	<rep><ts>($_revenge_state-eq3)*($__end_flag-eq0)</ts>
		<!-- ナノマシン -->
		<eval name="temp_x">($_self_cx-5+($_self_cy%11))%90</eval>
		<repeat><times>$1</times>
			<createRef label="item_create_02_middle"><p>$temp_x</p></createRef>
			<createRef label="item_create_02_middle"><p>$temp_x*2</p></createRef>
			<evaladd name="temp_x">($temp_x+3)%7</evaladd>
			<w>1</w>
		</repeat>
	</rep>
	<w>15</w>
	<vanish></vanish>
</revenge>



<!-- ********************************************************************* -->
<!-- *** enemyのスコア加算action                                        *** -->
<action l="enemy_score_add_action">
	<!-- 通常スコアの加算 -->
	<setBigNum bigname="enemy_score_big"><num>$1</num><exp>4</exp></setBigNum>	
	<mulBigNumBigNum bigname="enemy_score_big" n="_rate"></mulBigNumBigNum>
	<addBigNumToRawScore bigname="enemy_score_big"></addBigNumToRawScore>
</action>

<!-- ************************************revenge時 弾消し********************************* -->
<create l="enemy_revnege_bullettoitem_01">
	<speed>0</speed><direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<flag>2</flag>	<!-- 弾のみが対象のボム。触れたらナノマシンに変化 -->
	<bomb>
		<collision type="circle">
			<cx>0</cx><cy>0</cy><radius>8</radius>
		</collision>
		<changeCollision type="circle"><cx>0</cx><cy>0</cy><radius>$1</radius><term>5</term></changeCollision>
		<w>5</w>
		<vanish></vanish>
	</bomb>
</create>

<!-- ************************************弾音アクション********************************* -->
<a l="enemy_bullet_action">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet_x</file></soundtrack>	
</a>

<a l="enemy_bullet_action_x2">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet_x2</file></soundtrack>	
</a>

<!-- bullet２連 -->
<a l="enemy_bullet_action2">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet2</file></soundtrack>	
</a>

<!-- bullet３連 -->
<a l="enemy_bullet_action3">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet3</file></soundtrack>	
</a>


<!-- bullet４連 -->
<a l="enemy_bullet_action4">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet4</file></soundtrack>	
</a>


<!-- bullet８連 -->
<a l="enemy_bullet_action8">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">bullet8</file></soundtrack>	
</a>

<!-- bullet_laser -->
<a l="enemy_bullet_laser">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">laser1</file></soundtrack>	
</a>

<!-- sword -->
<a l="enemy_bullet_action_sword">
	<createRef l="ring_cr"><p>$1</p></createRef>
	<soundtrack><file type="ogg">sword</file></soundtrack>	
</a>

<!-- laser -->
<action label="enemy_laser_action">
	<soundtrack><file type="ogg">laser1</file></soundtrack>	
</action>

<!-- laser永続 -->
<action label="enemy_laser_action2">
	<sound type="se" label="laser_se">
		<track><file type="ogg">laser2</file></track>
		<play><flag>1</flag><loop>0</loop></play>
	</sound>
</action>


<create l="ring_cr">
	<direction type="sequence">0</direction>
	<sp type="absolute">0</sp>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<dObjectRef l="ring_cr_obj"><p>$1</p></dObjectRef>
</create>
<create l="ring_cr2">
	<direction type="sequence">0</direction>
	<sp type="absolute">0</sp>
	<cx>$_self_cx+$2</cx><cy>$_self_cy+$3</cy>
	<dObjectRef l="ring_cr_obj"><p>$1</p></dObjectRef>
</create>


<dObject l="ring_cr_obj">
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<img type="add">
		<file type="dds">ring</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<img type="add">
		<file type="dds">ring</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		<flag>16</flag>
	</img>
	<setDrawLevel><num>23</num></setDrawLevel>
	<setDrawLevel><num>23</num><flag>16</flag></setDrawLevel>

	<a>	
		<changeImgSize>
			<width>$1</width><height>$1</height><tm>30</tm>
		</changeImgSize>
		<changeImgSize>
			<width>$1</width><height>$1</height><tm>30</tm><flag>16</flag>
		</changeImgSize>
		<w>5</w>
		<changeColor>
			<alpha>4</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm>
		</changeColor>
		<changeColor>
			<alpha>4</alpha><red>255</red><green>255</green><blue>255</blue><tm>30</tm><flag>16</flag>
		</changeColor>
		<w>30</w>
		<vanish/>
	</a>
</dObject>	


<create l="whiteflash">
	<direction type="sequence">0</direction>
	<sp type="absolute">0</sp>
	<cx>400</cx><cy>300</cy>
	<objectRef l="whiteflash_obj"></objectRef>
</create>

<object l="whiteflash_obj">

	<img type="add">
		<file type="dds">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>500</width><height>600</height>
		<alpha>96</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<a>

	<w>1</w>
	<soundtrack><file type="ogg">bulletvanish</file></soundtrack>		
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>12</tm>
	</changeColor>
	<w>12</w>
	<vanish/>
	</a>


</object>



</exbulletml>
