<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<!-- ********************************************************************* -->
<!-- *** 6C道中　後半戦　　　　						*** -->
<action label="stage6C_second">

<global name="enemy_num">0</global>

<createRef label="enemy_create_sara"><param>320</param><param>32</param></createRef>

<wait>4300</wait>
</action>


<!-- *** 6C道中 後半 create *** -->
<create label="enemy_create_sara">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>99999999</vital>
	<enemyRef label="enemy_sara"></enemyRef>
</create>

<enemy label="enemy_sara">
	<score>0</score>
	<inv>60</inv>
	<prate>1.4</prate>
	<presentRef label="stage6C_boss_present_sara_back"></presentRef>
	<revengeRef label="enemy_revenge_sara"></revengeRef>
	<collision type="sync"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<setReflect>
		<flag>3</flag><num>1</num>
	</setReflect>

	<action>

		<repeat><times>3</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>
			<createRef label="enemy_create_999_red_ab_score"><param>90+($_player_cx)%5</param></createRef>
			<repeat><times>20</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s"><param>6</param></createRef>
			</repeat>
			<wait>2*9</wait>

			<createRef label="enemy_create_999_red_score"><param>-20</param></createRef>
			<wait>2</wait>
			<repeat><times>5</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s_score"><param>4</param></createRef>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s"><param>4</param></createRef>
			</repeat>
	

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>29</wait>
		</repeat>

		<repeat><times>5</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>

			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>5</wait>
			<eval name="num_judge">$__enemy_num</eval>
			<repeat><times>$num_judge-lt3</times>
				<createRef label="enemy_create_sara_01"><param>$_self_cx</param><param>$_self_cy</param><param>1</param></createRef>
				<global name="enemy_num">$__enemy_num+1</global>
			</repeat>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>5</wait>
			<eval name="num_judge">$__enemy_num</eval>
			<repeat><times>$num_judge-lt3</times>
				<createRef label="enemy_create_sara_01"><param>$_self_cx</param><param>$_self_cy</param><param>-1</param></createRef>
				<global name="enemy_num">$__enemy_num+1</global>
			</repeat>

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>24-6</wait>
			<eval name="num_judge">$__enemy_num</eval>
			<repeat><times>$num_judge-lt3</times>
				<createRef label="enemy_create_sara_01"><param>$_self_cx</param><param>$_self_cy</param><param>-1</param></createRef>
				<global name="enemy_num">$__enemy_num+1</global>
			</repeat>
			<wait>5</wait>
		</repeat>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

		<wait>50</wait>

		<repeat><times>4</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>
			<createRef label="enemy_create_999_red_ab_score"><param>90+($_player_cx)%5</param></createRef>
			<repeat><times>20</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s"><param>6</param></createRef>
			</repeat>
			<wait>2*9</wait>

			<createRef label="enemy_create_999_red_score"><param>-20</param></createRef>
			<wait>2</wait>
			<repeat><times>5</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s_score"><param>4</param></createRef>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s"><param>4</param></createRef>
			</repeat>
	

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>29</wait>
		</repeat>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

		<wait>30</wait>
		<createRef label="stage6C_sara_create_laser_dummy"><param>320</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>10</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>150+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>10</wait>
		<createRef label="stage6C_sara_create_laser_dummy"><param>400+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

		<global name="enemy_num">0</global>
		<repeat><times>8</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>25-6</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>280+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>180+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>380+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

			<eval name="num_judge">$__enemy_num</eval>
			<repeat><times>$num_judge-lt1</times>
				<createRef label="enemy_create_sara_m_01"><param>$_self_cx</param><param>$_self_cy</param><param>1</param></createRef>
				<global name="enemy_num">$__enemy_num+1</global>
			</repeat>

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>4</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>275+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>140+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>390+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

			<eval name="num_judge">$__enemy_num</eval>
			<repeat><times>$num_judge-lt1</times>
				<createRef label="enemy_create_sara_m_01"><param>$_self_cx</param><param>$_self_cy</param><param>-1</param></createRef>
				<global name="enemy_num">$__enemy_num+1</global>
			</repeat>
			<wait>5</wait>
		</repeat>

			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>25-6</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>280+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>180+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>380+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>4</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>265+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>135+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>385+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

		<wait>50</wait>
		<repeat><times>6</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>
			<createRef label="stage6C_sara_create_laser_dummy"><param>400+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<createRef label="enemy_create_999_red_ab_score"><param>90+($_player_cx)%5</param></createRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s"><param>6</param></createRef>
			</repeat>
			<wait>2*11</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>275+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

			<createRef label="enemy_create_999_red_score"><param>-20</param></createRef>
			<wait>2</wait>
			<repeat><times>4</times>
				<wait>2</wait>
				<createRef label="enemy_create_999_red_s_score"><param>4</param></createRef>
				<wait>3</wait>
				<createRef label="enemy_create_999_red_s"><param>4</param></createRef>
			</repeat>
	
			<createRef label="stage6C_sara_create_laser_dummy"><param>150+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>9-6</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>170+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>295+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>10</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>410+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>

		</repeat>


		<repeat><times>2</times>
			<eval name="place_judge">($_self_cx-gt230)+($_self_cx-gt320)+($_self_cx-gt410)</eval>
			<wait>1</wait>		

			<repeat><times>$place_judge-eq0</times>
				<changeDirection>
					<direction type="absolute">90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>($place_judge-eq1)+($place_judge-eq2)</times>
				<changeDirection>
					<direction type="absolute">-90+180*(($_self_cx+$_player_cx)%2)</direction><term>1</term>
				</changeDirection>
			</repeat>
			<repeat><times>$place_judge-eq3</times>
				<changeDirection>
					<direction type="absolute">-90</direction><term>1</term>
				</changeDirection>
			</repeat>
			<changeSpeed>
				<speed type="absolute">1.2</speed><term>20</term>
			</changeSpeed>


			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>

			<createRef label="stage6C_sara_create_laser_dummy"><param>150+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>275+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>390+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>210+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>410+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>160+(($_player_cy*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>305+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>350+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>170+(($_self_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>370+(($_self_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>

			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>15</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>6</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>

			<changeSpeed>
				<speed type="absolute">0</speed><term>20</term>
			</changeSpeed>

			<eval name="bul_sp">2.8</eval>
			<eval name="bul_dir">2*(1-($_self_cx-gt320)*2)</eval>
			<wait>1</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>150+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>275+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>400+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>220+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>380+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>170+(($_self_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>305+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>
			<createRef label="stage6C_sara_create_laser_dummy"><param>400+(($_self_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>190+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>	
			<createRef label="stage6C_sara_create_laser_dummy"><param>350+(($_player_cy*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
			<wait>2</wait>

			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_90"><param>90+($_player_cx)%5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
			<fireRef label="enemy_fire_90_s"><param>1</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			<repeat><times>18</times>
				<wait>2</wait>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp</param><param>$bul_dir</param></fireRef>
				<fireRef label="enemy_fire_90_s"><param>5</param><param>$bul_sp-0.6</param><param>$bul_dir</param></fireRef>
			</repeat>
			<wait>9-6</wait>

		</repeat>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

		<createRef label="stage6C_sara_create_laser_dummy"><param>145+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>255+(($_player_cy*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>
		<createRef label="stage6C_sara_create_laser_dummy"><param>320+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>198+(($_player_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>390+(($_self_cx*7)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>
		<createRef label="stage6C_sara_create_laser_dummy"><param>145+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>255+(($_player_cy*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>
		<createRef label="stage6C_sara_create_laser_dummy"><param>320+(($_player_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>198+(($_self_cx*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>	
		<createRef label="stage6C_sara_create_laser_dummy"><param>390+(($_player_cy*9)%31)*3</param><param>3</param><param>180</param><param>8</param></createRef>
		<wait>2</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>20</term>
		</changeSpeed>

		<wait>30</wait>

	</action>
</enemy>


<!-- 万が一倒されてしまった場合、生み出しなおす -->
<revenge label="enemy_revenge_sara">

	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>

	<wait>1</wait>
	<createRef label="enemy_create_sara"><param>$_self_cx</param><param>$_self_cy</param></createRef>
	<vanish/>

</revenge>



<!-- create -->
<create label="enemy_create_sara_01">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>26</vital>
	<enemyRef label="enemy_sara_01"><param>$3</param></enemyRef>
</create>

<enemy label="enemy_sara_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_sara1_hard"><param>4</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="aboslute">0</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_91"><param>165+($_self_cx*7)%31</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_91_s"><param>12*$1</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<repeat><times>50</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_91_s"><param>12*$1</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_91_s"><param>12*$1</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_91_s"><param>0</param><param>1.6</param></fireRef>
		<wait>3</wait>
		</repeat>

		<wait>100</wait>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<wait>60</wait>
		<targetRevenge label="cr_option"/>
		<global name="enemy_num">$__enemy_num-1</global>
		<vanish/>
	</action>
</enemy>


<create label="enemy_create_sara_m_01">
	<speed>4.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>56</vital>
	<enemyRef label="enemy_sara_m_01"><param>$3</param></enemyRef>
</create>


<enemy label="enemy_sara_m_01">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_sara_m_01_hard"><param>6</param><param>20</param><param>70</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>6</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>16</term>
		</changeSpeed>
		<wait>16</wait>

		<repeat><times>14</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_92"><param>15*$1</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_92_s"><param>30*$1</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_92_s"><param>30*$1</param></fireRef>
		</repeat>
		<wait>2</wait>

		<repeat><times>10</times>
			<fireRef label="enemy_fire_92_s"><param>32*$1</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_92_s"><param>30*$1</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_92_s"><param>30*$1</param></fireRef>
			</repeat>
			<wait>2</wait>
		</repeat>

		<wait>20</wait>

		<fireRef label="enemy_fire_92"><param>-15*$1</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_92_s"><param>-30*$1</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_92_s"><param>-30*$1</param></fireRef>
		</repeat>
		<wait>2</wait>

		<repeat><times>10</times>
			<fireRef label="enemy_fire_92_s"><param>-32*$1</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_92_s"><param>-30*$1</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_92_s"><param>-30*$1</param></fireRef>
			</repeat>
			<wait>2</wait>
		</repeat>

		<wait>20</wait>
		</repeat>

		<wait>100</wait>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<wait>60</wait>
		<targetRevenge label="cr_option"/>
		<global name="enemy_num">$__enemy_num-1</global>
		<vanish/>

	</action>
</enemy>


<!-- 沙羅用　赤雑魚 -->
<create label="enemy_create_999_red">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red"></enemyRef>
</create>

<create label="enemy_create_999_red_score">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red_score"></enemyRef>
</create>

<create label="enemy_create_999_red_ab">
	<speed>2.4</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red"></enemyRef>
</create>

<create label="enemy_create_999_red_ab_score">
	<speed>2.4</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red_score"></enemyRef>
</create>

<create label="enemy_create_999_red_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_999_red_s_score">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>2</vital>
	<enemyRef label="enemy_999_red_score"><param>$3</param></enemyRef>
</create>

<enemy label="enemy_999_red">
	<score>120</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>2</times>
			<wait>20</wait>
			<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
			<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
			<wait>9</wait>
		</repeat>

	</action>

</enemy>

<enemy label="enemy_999_red_score">
	<score>120</score>
	<inv>10</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>10</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>2</times>
			<wait>20</wait>
			<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
			<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
			<wait>9</wait>
		</repeat>


	</action>

</enemy>



<!-- fire -->
<fire label="enemy_fire_90">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_90"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_90_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_90"><param>$2</param><param>$3</param></bulletRef>
</fire>

<bullet label="enemy_bullet_90">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>255</alpha><red>2</red><green>240</green><blue>55</blue>
	</img>

	<action>
		<changeDirection>
			<direction type="relative">$2</direction><term>1</term>
		</changeDirection>

		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>

	</action>

</bullet>



<fire label="enemy_fire_91">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_91"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_91_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_91"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_bullet_91">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>48</green><blue>5</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>

	</action>

</bullet>

<fire label="enemy_fire_92">
	<speed>2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_92"></bulletRef>
</fire>

<fire label="enemy_fire_92_s">
	<speed>2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_92"></bulletRef>
</fire>

<bullet label="enemy_bullet_92">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*6</left><top>0</top><right>32*7</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<action>
	</action>

</bullet>



<!-- レーザー用 -->
<create label="stage6C_sara_create_laser_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<objectRef label="stage6C_sara_enemy_laser_dummy"><param>$3</param><param>$4</param></objectRef>
</create>

<object label="stage6C_sara_enemy_laser_dummy">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<fireRef label="stage6C_sara_fire_laser_dummy"><param>$1</param><param>$2</param></fireRef>
		<wait>1</wait>
		<vanish/>
	</action>
</object>

<fire label="stage6C_sara_fire_laser_dummy">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_sara_laser_dummy"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6C_sara_laser_dummy">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<eval name="laser_width">18</eval>
		<fireRef label="stage6C_sara_laser_01"><param>$laser_width</param><param>$1</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>14</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6C_sara_laser_01_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stage6C_sara_laser_01">
	<speed>2.4</speed>
	<direction type="absolute">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_sara_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_sara_laser_01_aim">
	<speed>2.4</speed>
	<direction type="aim">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_sara_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_sara_laser_01_s">
	<speed>2.4</speed>
	<direction type="sequence">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_sara_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>


<bullet label="stage6C_sara_laser_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+4</height>
		<alpha>230</alpha><red>123</red><green>160</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<child>1</child>

	<action>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">4</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>



</exbulletml>
