<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>

<!-- ***** 共通後処理バッドエンドの場合のみ ***** -->
<action label="stage_comm_text_main_common_post_action_bad">
	<waitLock><num>1</num></waitLock>
	<system><command>playermovedisable</command></system>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>


			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_tsubasa_action_1"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_tsubasa_action_2"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">100</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_tsubasa_action_3"></aRef>
				<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>


		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- 初戻り -->
<action label="stage_comm_text_main_tsubasa_action_1">

	<textBlock l="611210"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>！！</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>…… I l l - n e tに戻ってしまいましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>ここは I l l - n e tか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>はい。本当は、向こう側にいたかったんですが。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string> R e v e r s e - n e tの世界は、ちょっと慣れないせいか落ち着かないな。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>わたしたち以外は出入りしない世界ですから、それが正しい反応かもしれませんね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あ、ところで、さっきの精神体の話だけど、１年半前の精神体って可能性はないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 今回が２回目 -->
<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="611211"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>6</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">106</global>
	<setString><string>また戻ってきたのか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>はい。本当は、向こう側にいたかったんですが。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>そうなのかい？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>とはいえ、仕方がありません。このまま進みましょう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あ、ところで、さっきの精神体の話だけど、１年半前の精神体って可能性はないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話冒頭部分 -->
<action label="stage_comm_text_main_tsubasa_action_3">

	<textBlock l="611212"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>さっきレミさんが言っていた精神体の話だけど、１年半前の精神体って可能性はないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話 -->
<action label="stage_comm_text_main_tsubasa_action_4">

	<textBlock l="611215"></textBlock>

	<global name="global_character_kaiwa">206</global>
	<setString><string>どうして、そう思うんですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>いや、その、友達の妹で、１年半前の事件に巻き込まれたまま目を覚まさない人がいるんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>さっき、トンネルのところで会った絆奈の妹で、絆果（ほだか）って言うんだけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>もし、本当に一年半前の精神体だとして、それが絆果ちゃんの可能性があるなら助けたい。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>そう……ですか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>でも、精神体は通常では１年半も持つわけがない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>ナノマシンの補助があれば可能かもしれませんが、可能性は低いでしょうね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>仮にわたしたちのナノマシンにある程度適合しても、暴走は免れません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>そう……か、そうだね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…人の生死は、誰が決めるんでしょうね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>え？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>１年半前に死んでしまった人、今も眠っている人、奇跡的に生還した人。その違いは、どこにあるんでしょうか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>その答えは、きっと、見つからないよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>どうしてそう思うんですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>僕は、両親を事故で亡くして、僕だけが生き残った。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>最初は、思ったよ。僕だけが生き残った意味があるんじゃないかって。でも、そこに意味なんて無い。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>そうですか。でも、顕さんは、さっき、絆果さんを助けたいと言いました。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>それは、絆奈さんのためですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>……ま、まあ、そう、だね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>なら、顕さんが生きていることは、意味のあることです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>わたしは、絆果さんがいる『可能性は低い』とは言いましたが、『ゼロ』だとは言っていません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>まず、顕さん自身が、未来を信じてください。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>僕自身が……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>そっか。そうだね。ありがとう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_maiha_action_1"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_maiha_action_2"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">0</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_maiha_action_3"></aRef>
				<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>


		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- 初戻り -->
<a label="stage_comm_text_main_maiha_action_1">

	<textBlock l="612210"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">304</global>
	<setString><string>あれれ？　戻っちゃった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>ここは I l l - n e tか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>…仕方ないか。もう１度向こうに行く必要はあると思うけど…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>僕は、こっちの方が気分的に楽だけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>どっちの世界もハングアップした状態なのは変わらないよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>ハングアップ…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そういえば、精神体の話のとき、今回のハングアップの犠牲者の可能性は低いって言ってたけど、どうしてだい？</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</a>

<!-- 戻り２回目 -->
<a label="stage_comm_text_main_maiha_action_2">
	<textBlock l="612211"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">107</global>
	<setString><string>また戻ってきたのか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>…仕方ないか。もう１度向こうに行く必要はあると思うけど…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>そうなのか。でも、なんとなく向う側の方が嫌な感じがするんよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>どっちの世界もハングアップした状態なのは変わらないよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>ハングアップ…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そういえば、精神体の話のとき、今回のハングアップの犠牲者の可能性は低いって言ってたけど、どうしてだい？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話冒頭部分 -->
<a label="stage_comm_text_main_maiha_action_3">
	<textBlock l="612212"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>


	<global name="global_character_kaiwa">100</global>
	<setString><string>そういえば、精神体の話のとき、今回のハングアップの犠牲者の可能性は低いって言ってたけど、どうしてだい？</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</a>

<!-- 通常会話 -->
<a label="stage_comm_text_main_maiha_action_4">

	<textBlock l="612215"></textBlock>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ハングアップ状態では、動けないからだよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>つまり、精神体だけになって彷徨うということもないと。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そういうことね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>ただ、ハングアップが戻った瞬間に、それまでのエラーが顕在化して、精神と肉体が途切れてしまう人が出るかもしれないけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>でも、１年半前のバニシングゴースト事件の時の精神体なんて、ほとんどは疲弊して消えているんじゃ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>大半はそうでしょうね。でも、ナノマシンが干渉していたら、分からないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>うーん………でも、完全には適合しないし、中途半端だと暴走するだけじゃ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>暴走状態を維持するとどうなると思う？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>え？それは、精神が疲弊するだけじゃ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>いえ、多分、ナノマシンに取り込まれるわ。その場合わたしと同じような存在になってしまうことがあると思う。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>絆奈もそうなる可能性があったのか。**…もしかして、絆奈の家族ならそうなる可能性が高かったりするかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>絆奈？　ああ、トンネルのところにいた人ね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そうね、生体情報が近いなら可能性は高いと思うけど……あの人の家族に、１年半前に巻き込まれた人がいるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>あ、ああ。あまり他人に話す内容じゃないけどね。絆奈の妹で絆果（ほだか）って言って、ずっと目を覚まさないんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>絆奈もさ、それをずっと気にしていて………どうにかしてあげられないか、って思ってたから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ふーん。好きなの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>え？べ、別に絆奈のことなんか…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>わたしは、絆奈さん、なんて限定していないけど？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>………う</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そっか。でも真面目な話をすれば、絆奈さんの妹さんが精神体で残っている可能性は低いと思った方がいいと思う。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>きつい言い方かもしれないけど、楽観できる要素はどこにもないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>そうだね。それはとても冷静な正論だ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>でも、覚えておいて欲しいの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>何？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>たとえどんなに低くても、可能性は『ゼロ』ではないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- ************************************************************************************************ -->

<action label="stage_mboss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_middle_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_mboss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_mboss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>

<action label="stage_mboss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611220"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あれが、結晶体…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>なんだあれ？どうやって作られたんだ…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…これは、確かにナノマシンの結晶体ですね。**でも、おかしい。わたしたちのナノマシンのはずなのに…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…？**なんか光ってないか？</string></setString>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>！？**……こ、これ…は………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どうした！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>これは…わたしだけを…干渉してっっ…！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>干渉！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_2"/>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツバサさん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……う…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>しっかりしろ！おい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>どうにか…でも、頭痛が……ひどくて…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>どうする？離脱した方がいいかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>ツバサちゃん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_3_create"><param>610</param><param>7</param></createRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>あなた、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あ、僕は…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>610</p><p>300</p></cRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>ツバサちゃんをどうしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！！！**違う！これは僕じゃないんだ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>お、お姉ちゃん……っ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたしの妹に何をしたの！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetRevenge l="whietwall_object_change_a"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_mboss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612220"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>結晶体って、あれね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>なんだあれ？どうやって作られたんだ…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>確かに、ここまでわたしたちが集めたナノマシンは、数が少ないと思っていたけど…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…？**なんか光ってないか？</string></setString>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>え？**これ……は…………？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どうした！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたしが…干渉を……受けて…っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>干渉！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>マイハさん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……あ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>大丈夫か！？おい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>…ええ、ど、どうにか……でも、頭痛が……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>まずいな。顔色が悪すぎる……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>何をしているの！！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_2_create"><param>635</param><param>7</param></createRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>あなた、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、僕は…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>635</p><p>200</p></cRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>お姉ちゃんに何をしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！！！**違う！これは僕じゃないんだ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>ツバサちゃん……っ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>わたしのお姉ちゃんに何をしたの！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetRevenge l="whietwall_object_change_a"/>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>5</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611230"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>12</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">212</global>
			<setString><string>お姉ちゃん、待って……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ツバサさんのお姉さんだろ！！話を聞いてくれ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>僕は小手毬　顕。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……小手毬……？**たしか、ナノマシンの………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そう。ツバサさんは、さっき、あの結晶体が……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……こ、これは…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>お姉ちゃん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……どうして……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>25</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<w>30</w>
			<!-- ツバサの表情だけ変えます -->
			<global name="global_character_kaiwa">213</global>
			<w>5</w>
			<global name="global_character_kaiwa">314</global>
			<setString><string>……ぅ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>お、おい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">314</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそ、どうしたら？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……く………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツバサさんも！　大丈夫か！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>…………だ、大丈夫です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>それに、今ので分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>分かった？何が？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>あの結晶体は、ナノマシンをベースにしていますが、中心に宝石があります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あの緑の宝石は……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">210</global>
			<setString><string>アイギスさんの石…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>………アイギス……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>はい。言うなれば護衛用のＡＨです。あの性能は脅威です……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>君がそう言うなら、かなり分が悪いんじゃないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>………そういえば、顕さん、お姉ちゃんが持っていたナノマシンはこれだけですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ああ。さっき、マイハさんが落とした分だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>これでは足りないかもしれませんが………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………っ！？**また光り始めた！</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>くっ！**顕さん！結晶体を破壊します！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>分かった！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612230"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>12</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ツバサちゃん、待って……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>………え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>君は、マイハさんの妹さんだよね！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>僕は小手毬　顕。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>……小手毬……？**たしか、ナノマシンの………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そう。マイハさんは、さっき、あの結晶体が……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……こ、これは…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ツバサちゃん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……まさか……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>25</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>30</w>
			<!-- マイハの表情だけ変更する -->
			<global name="global_character_kaiwa">312</global>
			<w>5</w>
			<global name="global_character_kaiwa">214</global>
			<setString><string>……ぅ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>お、おい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">214</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそ、どうしたら？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>そう………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>マイハさん……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>……あの結晶体、わたしのナノマシンだけじゃないのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">311</global>
			<setString><string>ようやく分かったわ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あれは一体……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>見える？中心にある緑の宝石…。**あれは、１年半前に、ここを守っていたＡＨの欠片。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>融合してしまっているのね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">309</global>
			<setString><string>アイギスさんの宝石と………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………アイギス……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>そう。言うなれば護衛用ＡＨ。ＡＨの性能としては、上から数えた方が早いでしょうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>君がそこまで言うなんて、かなり分が悪いんじゃないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ところで、これは、ツバサちゃんが持ってたナノマシンね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、ああ。そうだよ。さっき戦ってツバサさんが落とした分だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>これじゃ足りないかもしれないけど………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………っ！？**また光り始めた！</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>顕くん！結晶体、破壊するわ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>ああ！分かった！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss2_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<!-- プラクティスの場合は、常にラスボスフラグを立てる -->
		<global name="lastboss_judge">1</global>

		<targetRevenge label="dummy_lastboss2"></targetRevenge>	

		<w>200</w>
		<aRef label="sidewall_stage6A_create_action"/>
		<w>60</w>

		<aRef label="stage_main_boss2_action"/>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>


		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- ノーコンティニューも含めて再判定 -->
		<global name="lastboss_judge">($__select_judge-eq1)*($_continuenum-eq0)</global>

		<!-- debug -->
<!--
		<global name="lastboss_judge">1</global>
-->
		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままボスへ -->
		<repeat><times>$__lastboss_judge-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>

</action>


<action label="stage_boss2_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611240"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>6</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>結晶体が、消えた……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ステルスして R e v e r s e - n e tに逃げました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そんな、どうする…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>今は、干渉も弱まっています。それに、 I l l - n e tと R e v e r s e - n e tの２つの世界が重畳してる。これなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…顕さんは、お姉ちゃんをお願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>待つんだ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…あまり時間はありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どうするつもりなんだ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tに行って、生きているナノマシンを全てこちら側に転送します。そして R e v e r s e - n e tを I l l - n e tから引き剥がします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>そんなことをして、君はどうなるんだ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>帰ってくる……つもりです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ナノマシンを全部転送なんて出来るわけがない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>………やってみなければわかりません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">102</global>
			<setString><string>ダメだ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>でも、今、考えられる方法が他にありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>それは…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…………っ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…君のお姉さんには劣るが、僕もナノマシンの被験者だ。少しでも、君の賭けの確率を上げられるなら、僕を連れて行ってくれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……さすがに、これ以上は顕さんを巻き込めません…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>今、考えられる最善の方法だろう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>君が帰ってこなかったら、君のお姉さんは例え助かっても、うれしいはずがない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………お姉ちゃん…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">203</global>
			<setString><string>…………分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……ナノマシンをわたしに同期させてください。誘導します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よし！分かった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>
			<w>5</w>
			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string> M y   n a m e   i s   T s u b a s a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 h 0 i 1 a 1 M 0 " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>これが、ホシミナノマシンか……仮想都市のフレームワークそのものに干渉しているのか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>行きます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">106</global>
				<setString><string>ここは、 R e v e r s e - n e tか……？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>はい。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれだ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>顕さん！ここで終わりにします！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>ああ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="611242"></textBlock>

				<global name="global_character_kaiwa">107</global>
				<setString><string>ここは……？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string> R e v e r s e - n e tです。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれだ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>顕さん！ここで終わりにします！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>ああ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612240"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>結晶体が、消えた……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ステルスして R e v e r s e - n e tに逃げたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そんな、どうする…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>干渉も弱まってるし、 I l l - n e tと R e v e r s e - n e tの２つの世界が重なってる、いまなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>顕くん、ツバサちゃんをお願いね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">106</global>
			<setString><string>待つんだ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>え！？何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どうするつもりだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> R e v e r s e - n e tを止めるわ。ナノマシンの活動を停止させて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>それで、君はどうなる？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……正直分からない。わたし一人じゃ。でも、危険な賭けに、ツバサちゃんを巻き込むつもりはないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> B e tするのは、わたしの命だけよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">102</global>
			<setString><string>そんなのダメだ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>僕も行く。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ダメよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>君の妹さんには劣るが、僕もナノマシンの被験者だ。少しでも、君の賭けの確率を上げられる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>それは、そうかもしれないけど…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>君の妹さんが目を覚ましたとき、君がいないことの絶望を、君なら想像できるだろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>………ツバサちゃん………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……分かったわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…ナノマシン、わたしに同期させて。誘導するわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あ、ああ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>
			<w>5</w>
			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string> M y   n a m e   i s   M a i h a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 s 0 A 1 b 1 u 0 S t " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>これが、ホシミナノマシンか……仮想都市のフレームワークそのものに干渉しているのか………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">302</global>
			<setString><string>行くよ！顕くん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">106</global>
				<setString><string>ここは、 R e v e r s e - n e tか……？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>そう。さっきの結晶体もこの近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれだ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>顕くん！！これが最後！！行くよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>ああ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="612242"></textBlock>

				<global name="global_character_kaiwa">107</global>
				<setString><string>ここは……？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string> R e v e r s e - n e tよ。さっきの結晶体も、この近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あれだ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>顕くん！！これが最後！！行くよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>ああ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>



			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<action label="stage_boss2_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611241"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそ、効いていないのか…っ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…っツバサさん！！顔色が……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>そんな……ここまで…来て………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……小手毬顕、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え！？ちょっと待…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612241"></textBlock>
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそ、効いていないのか…っ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…マイハさんっ！！顔色が……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>せっかく……ここまで…来たのに………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……小手毬顕、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え！？ちょっと待…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- ノーコンティニューとタイムアップの判定はボスの中で -->
		<!-- debug -->
<!--		<global name="lastboss_judge2">0</global>-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままエンディングへ -->
		<repeat><times>$__lastboss_judge2-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge2-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611250"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>1</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>どうだっ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>これは、ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>


			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<cRef label="crystal_light_white_create3"></cRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>55</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>5</w>			
			

			<global name="global_character_kaiwa">102</global>
			<setString><string>……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、あれ？ツバサさん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<cRef label="stage_comm_character_hodaka_create"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_sound_object"/>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ほ、絆果ちゃん…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_hodaka_object"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">102</global>
			<setString><string>うわ！</string></setString>


			<aRef label="prepare_lastboss_light_action"></aRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<repeat><times>3</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>13</w>
			</repeat>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>12</term>	
			</changeTargetVolume>
			<w>12</w>

			<targetVanish label="bgm"></targetVanish>
			<targetRevenge l="stage_comm_character_object_1"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612250"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>1</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>どうだっ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うわ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>


			<cRef label="crystal_light_white_create3"></cRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<targetRevenge l="stage_comm_character_object_3"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>55</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>5</w>			
			

			<global name="global_character_kaiwa">102</global>
			<setString><string>……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なんだ？なにがどうなって……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あれ？マイハさん……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<cRef label="stage_comm_character_hodaka_create"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_sound_object"/>
			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ほ、絆果ちゃん…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_hodaka_object"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">102</global>
			<setString><string>うわ！</string></setString>


			<aRef label="prepare_lastboss_light_action"></aRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<repeat><times>3</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>13</w>
			</repeat>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>12</term>	
			</changeTargetVolume>
			<w>12</w>

			<targetVanish label="bgm"></targetVanish>
			<targetRevenge l="stage_comm_character_object_1"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<action label="stage_end_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611251"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…っツバサさん！！顔色が……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>干渉が……つよ……すぎる………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……小手毬顕、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え！？ちょっと待…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_end_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612251"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…マイハさんっ！！顔色が……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>こんなにも干渉が強いなんて……遅かったのね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>くそっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……小手毬顕、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>え！？ちょっと待…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>

			<w>30</w>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>




<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>小手毬　顕</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>アルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>？？？</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_07_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_06_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">02_akira_06_pain</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">02_akira_05_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">02_akira_04_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">02_akira_03_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">02_akira_02_doubt</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">02_akira_07_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">02_akira_06_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">02_akira_06_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">02_akira_05_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">02_akira_04_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">02_akira_03_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">02_akira_02_doubt</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　             -->
<!-- 　　　　　　209通常（顔色悪）、210通常2（顔色悪）、211苦（顔色悪）、212真剣（顔色悪）、213気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2_pain">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq210</ts>
						<loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq211</ts>
						<loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq212</ts>
						<loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq213</ts>
						<loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq214</ts>
						<loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq215</ts>
						<loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq216</ts>
						<loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq409</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H9 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>9</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>2</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>3</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H10 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>10</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage6_akira_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
