<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="421001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 1 : 4 4</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>ここは寒いね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>この辺一帯は森だし、雨も降ってるもんね。**魔法で天気とか気温とかも操れたらいいのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>そうだね。でも、それをするのにどれだけの魔力があればいいんだろう？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">30</sysvar><eval name="f30">$_gameflag</eval>			

			<!-- STAGE D を通過している-->
			<rep><ts>1-($f30-eq0)</ts>
				<textBlock l="421010"></textBlock>

				<global name="global_character_kaiwa">109</global>
				<setString><string>さっきの純血エレメンタルの人がたくさんいれば、出来るんじゃないの？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">209</global>
				<setString><string>うーん、どうなんだろう。**純血エレメンタルの人だって万能じゃないだろうし難しいんじゃないかな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>あー！　もう！**純血エレメンタルも意外と役に立たないわねー！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>りーちゃん、そういうことはあんまり大きな声で言わないほうが……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>まー、しかたないか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<!-- STAGE D を通過していない-->
			<rep><ts>$f30-eq0</ts>
				<textBlock l="421011"></textBlock>

				<global name="global_character_kaiwa">109</global>
				<setString><string>純血エレメンタルの人とかなら魔力が強いんだから天気を操ったりできるんじゃないの？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">209</global>
				<setString><string>うーん。純血エレメンタルの人なんて会ったことないから分からないよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>まー、それもそうか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="421020"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どんなに魔力が強くても魔法は『自然の力の一部』だから、自然そのものを動かすことは出来ないんじゃない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>鉱石、っていう自然の力を借りてようやく発動できるくらいだもんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>純血エレメンタルの人だって、魔法を使うには鉱石が必要って聞いたことがあるし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>魔法は便利だし、世界の発展を支えてきたけど、**結局、魔法も世界の一部でしかないんだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>るーちゃん、それ、どういう意味？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どんなに強い魔力があっても神様にはなれないってこと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>

		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>

		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<!-- フラグ M38 -->
	<!-- 0梨々香: 1:瑠璃香 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>38</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>38</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

			<rep><ts>$f38-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_A"></actionRef>
			</rep>
			<rep><ts>1-($f38-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_B"></actionRef>
			</rep>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_A">
			<textBlock l="421031"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>もう少しで遺跡の入り口に到着だね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>るーちゃん、どうかしたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>……え！？　あ、ごめん。ちょっと疲れちゃって。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>だいじょうぶ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>あ、うん。平気だよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あたし、少し周りを見てくる。**るーちゃんはここで休んでて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="421041"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<setString><string>だいじょうぶ、一緒に行こう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そう？　休んでればいいのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>りーちゃんを一人にしておくと心配だもん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>一応、あたしのほうがお姉さんなのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>あはは、冗談だよ。わたし一人じゃ心細いから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>うーん。そういうことにしておくか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>……あれ？　誰かいる？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ！？　誰？　誰？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>

			<actionRef l="stage_end_comm_text_sub_action_1_3_common"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1_3_common">
			<textBlock l="421050"></textBlock>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うわっ！　双子！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ま、まあ、双子なんだけど、会った瞬間にそんな風に驚かれたのは初めてだわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>あはは、そうだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>こんな場所で何してるんですかー？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え、ええと、その、あの……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>この史実の遺跡に用事があって。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょっと、るーちゃん。正直に話しちゃダメだよ。相手が誰だかも分からないのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>でも、あなたたちは、わたしの通行許可リストには入っていませんよー？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……なるほど。**あなたは、ここの門番ってわけ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ごめいとうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>やっかいだけど力ずくで通るしかないみたいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>りーちゃん。こんな小さい子と戦うの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>体の大きさはともかく、魔力の強さは半端無いみたいだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>……っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>わたしの目が緑色のうちは、ここを通したりしないからねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>よく分からない例えだけど、突破させてもらうよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="421042"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<setString><string>うん、ここで休憩してるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>じゃあ、ちょっと行ってくる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<global name="global_character_kaiwa">106</global>
			<setString><string>さてさて。**さっきから感じるこの魔力の正体は何かな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>やっと追いついた。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>この子か……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あれ？　二人だと思ってたんですけどー？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あなた、誰？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたしは、ミミ＝オース。**この遺跡の門番、ってところです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>ミミ＝オース？**どこかで聞いたことのある名前ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>オースの名は由緒正しき門番に送られる名。**わたし以外にもオースの名を持ってる人はいます。**その人とどこかで会ったんじゃないですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そう……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>それはいいとして。**こんなところで、なにをしていたんですかー？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>（あたしより小さいのに、この魔力の強さ……。**　ちょっと、マズいかな）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>わたしの通行許可リストに載っていないから、通すわけにはいかないんですよねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>仕方ないか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>一対一で、正々堂々勝負よ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>門番のお仕事の時間ということですね。**覚悟はいいですか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- プレイヤー固定 -->
			<actionRef l="fix_player_action"><p>0</p></actionRef>

			<textBlock l="0"></textBlock>

</action>




<action l="stage_end_comm_text_sub_action_B">
			<textBlock l="421032"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そろそろ遺跡の入り口に到着かな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>りーちゃん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……え！？　あ、うん、ちょっと考え事してた。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>疲れてるんじゃない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>だいじょうぶだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>少し周りを見てくるからりーちゃんは休憩してて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="421043"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>平気だよ、一緒に行こう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そう？　休んでてもいいのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>だいじょうぶ、だいじょうぶ。**それに、この辺りは魔装兵器の暴走も激しくなってきてるから、るーちゃん一人だと……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>そうだね。やっぱり、一人じゃ心細いな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>……ん？　誰かいる？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>

			<actionRef l="stage_end_comm_text_sub_action_1_3_common"></actionRef>
			<textBlock l="0"></textBlock>

</action>





<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="421044"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>じゃあ、ちょっと休ませてもらうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>うん、周りを見てくるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
			<setString><string>……さっきから一人、こっちを追ってくる人がいるみたい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>やっと追いついた。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この子だ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あれ？　一人？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>今はそうだけど？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>やっぱり、他にもう一人いたんですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>あの、あなたは、こんなところで何をしているの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたしは、この遺跡の門番だから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　こんなに小さいのに？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>小さいだなんて、失礼ですー。**あなただって、そんなに大きくないじゃないですか！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>ご、ごめんなさい。**確かに、体の大きさに比べて、この魔力の強さは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>オースの名を受けた由緒正しき門番なんですから、当然それなりの魔力はありますよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>（ここは、とにかく一人で戦うしかないか……）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>せっかく穏便に帰ってもらおうとしてるのに、その目はやる気満々って感じですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>……行きます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>さて、わたしの門番のお仕事の時間ということですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- プレイヤー固定 -->
			<actionRef l="fix_player_action"><p>1</p></actionRef>

			<textBlock l="0"></textBlock>
</action>




<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- フラグ M40 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>40</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>40</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ M41 -->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>41</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>41</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ M42 -->
	<!-- 0梨々香: 1:瑠璃香 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>42</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>42</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">40</sysvar><eval name="f40">$_gameflag</eval>			
			<sysvar name="_arg0">41</sysvar><eval name="f41">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f40-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f41-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<!--
			<rep><ts>$tmpring-gt4</ts><setGameFlag><num>21</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt4)</ts><setGameFlag><num>21</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">21</sysvar><eval name="f21">$_gameflag</eval>			
			-->
			<setGameFlag><num>43</num><flag>1</flag></setGameFlag>

			<sysvar name="_arg0">42</sysvar><eval name="f42">$_gameflag</eval>			
			<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>			

			<rep><ts>($f39-eq1)+($f39-eq3)</ts>
				<rep><ts>$f42-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_11"></actionRef>
				</rep>
				<rep><ts>1-($f42-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_12"></actionRef>
				</rep>
			</rep>
			<rep><ts>$f39-eq2</ts>
					<actionRef l="stage_end_comm_text_sub_action_13"></actionRef>
			</rep>
			<rep><ts>$f39-eq4</ts>
					<actionRef l="stage_end_comm_text_sub_action_14"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_11">
			<textBlock l="421111"></textBlock>

			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。人間のくせに強い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ！？　人間のくせに、って今言ったよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>う、うん。たぶん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あなた、純血のエレメンタルなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>気絶、したみたいだね……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ちぇっ。もう少し情報が聞けると思ったのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>あはは。ちょっと手加減すればよかったかな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>手加減する余裕はなかったけどね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうだね。こんな小さい子の魔力とは思えなかったね。だから、純血エレメンタルでもおかしくないと思うけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ともかく、遺跡の中に進もう。**門番もいなくなったことだし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_12">
			<textBlock l="421112"></textBlock>

			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。人間のくせに強い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えっ！？　この子、今、人間のくせに、って言った？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>この子、純血のエレメンタルなのかしら。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>もしそうなら、この遺跡は純血のエレメンタルに守られてるってことになるね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- STAGE B 通過なら M15 は 0 -->
			<sysvar name="_arg0">15</sysvar><eval name="f15">$_gameflag</eval>			

			<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>			
			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

			<rep><ts>($f15-eq0)*($f10-gt0)*($f11-gt0)*($f13-gt0)</ts>

				<global name="global_character_kaiwa">206</global>
				<setString><string>へんなおねえさんが言ってた政府機関の依頼って、こういうことだったんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>なるほどね。純血エレメンタルの代表機関は政府機関だもんね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>1-($f15-eq0)*($f10-gt0)*($f11-gt0)*($f13-gt0)</ts>

				<global name="global_character_kaiwa">207</global>
				<setString><string>どういうこと？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>詳しいことは分からないけど、とっても偉い人たちがこの遺跡に何かを隠してるってことじゃない？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>


				<global name="global_character_kaiwa">206</global>
				<setString><string>この遺跡って、一体何なのかな？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
				<setString><string>（パパとママの鉱石が連れてきた場所がこの遺跡。何の理由があるんだろう……）</string></setString>
				<actionRef label="text_wait_action"></actionRef>





			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_13">
			<textBlock l="421113"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。人間のくせに強い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、こら、気絶しないでよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>もう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_2_create"><param>410</param><param>6</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>りーちゃん。こっちですごい音がしてたけど、何かあったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あ、うん。この子と一戦交えちゃった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えええ！？　だいじょうぶだったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん、平気平気。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>その子は？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>よくわかんないけど、ここの門番だって言ってた。たぶん、純血エレメンタルなんじゃないかなあ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えええええ！？　ほんとに！？**りーちゃん、よく無事だったね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>まあ、こんな小さな子だし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そ、そう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>それにしても、純血エレメンタルに守らせるほどの遺跡の中には、一体何があるんだろうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_14">
			<textBlock l="421114"></textBlock>

			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。人間のくせに強い……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>きゅ〜〜……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>ちょ、ちょっと。だいじょうぶですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>気絶、したのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>るーちゃん！　なんか騒がしかったけど、だいじょうぶなの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>う、うん、ごめんね。この子と戦ってたの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>るーちゃん一人で！？　怪我はない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>うん、心配ないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ところで、その子は？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>ここの門番だって。純血エレメンタルみたい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>えって！？　ほんとにるーちゃん一人で勝ったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>勝ったって言っても、こんな小さな子だもんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そ、そう……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そんなことよりも。**この遺跡の門番が純血エレメンタルだとすると―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>中に何があるかなんて想像もつかないね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>



<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>御刀　梨々香</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>御刀　瑠璃香</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ミミ＝オース</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  梨々香 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ririka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ririka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ririka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ririka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ririka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">ririka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">ririka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">ririka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">ririka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">ririka_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">ririka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">ririka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">ririka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">ririka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">ririka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">ririka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">ririka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">ririka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">ririka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">ririka_think</file></loadSurface>
					</rep>


				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑠璃香 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">rurika_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">rurika_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">rurika_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">rurika_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">rurika_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">rurika_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">rurika_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">rurika_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">rurika_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">rurika_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">rurika_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">rurika_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">rurika_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">rurika_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">rurika_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">rurika_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">rurika_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">rurika_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">rurika_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">rurika_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>



<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>瑠璃香の回答****　だいじょうぶ、一緒に行こう****　うん、ここで休憩してる</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>39</p><p>2</p><p>1</p><p>2</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M39 *** -->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M39 *** -->
	<setGameFlag><num>39</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ M39 *** -->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>梨々香の回答****　平気だよ、一緒に行こう****　ちょっと休ませてもらうね</string></setString>
		</object>
	</create>

	<actionRef label="stage_comm_text_selectmark_create_action_2_34"><p>39</p><p>2</p><p>1</p><p>2</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M39 *** -->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M39 *** -->
	<setGameFlag><num>39</num><flag>4</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>ボス戦****　梨々香一人で戦う****　瑠璃香一人で戦う****　二人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>





</exbulletml>
