<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** ボス presentは、stage6_presentに記載する                      *** -->
<!-- *** 中ボスは、顕                                                  *** -->



<!-- ********************************************************************* -->
<!-- *** 中ボス present                                                *** -->
<!-- ***                                                               *** -->
<present label="stage_middle_boss_present_01">

	<img type="normal">
		<file type="dds">akira_boss_tip</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<create>
		<speed>0</speed><dir type="abs">0</dir>
		<cx>$_self_cx</cx><cy>$_self_cy</cy><child>1</child>
		<dObject>
			<revengeRef l="boss_ring_revenge"></revengeRef>
			<definedAction type="fullsynctoparent"></definedAction>
			<ImgRef l="boss_ring_img"></ImgRef>
			<setDrawLevel><num>24</num></setDrawLevel>

			<rep><ts>-1</ts>
				<changeImgSize>
					<width>200</width><height>200</height><term>60</term>
				</changeImgSize>
				<w>32</w>
				<changeImgSize>
					<width>128</width><height>128</height><term>60</term>
				</changeImgSize>
				<w>32</w>
			</rep>

		</dObject>
	</create>

	<eval n="i">0</eval>
	<rep><ts>-1</ts>
		<eval n="y">0</eval>
		<rep><ts>$_self_vx-lt-0.5</ts><eval n="y">1</eval></rep>
		<rep><ts>$_self_vx-gt0.5</ts><eval n="y">2</eval></rep>
			
		<setImgUV>
			<left>$i*64</left><top>$y*64</top><right>$i*64+64</right><bottom>$y*64+64</bottom>		
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<eval n="i">$i%16</eval>
		<w>4</w>
	</rep>


</present>

<present label="stage_middle_boss_present_last">
	<img type="maskadd">
		<file type="dds">akira_boss_tip</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>64</red><green>64</green><blue>64</blue>
	</img>

	<eval n="i">0</eval>
	<rep><ts>-1</ts>
		<eval n="y">0</eval>
		<rep><ts>$_self_vx-lt-0.5</ts><eval n="y">1</eval></rep>
		<rep><ts>$_self_vx-gt0.5</ts><eval n="y">2</eval></rep>
			
		<setImgUV>
			<left>$i*64</left><top>$y*64</top><right>$i*64+64</right><bottom>$y*64+64</bottom>		
		</setImgUV>
		<evaladd n="i">1</evaladd>
		<eval n="i">$i%16</eval>
		<w>4</w>
	</rep>
</present>

<img type="add" l="boss_ring_img">
	<file type="dds">enemy_ring_purple</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>128</width><height>128</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<revenge l="boss_ring_revenge">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
	</changeColor>
	<w>120</w>
	<vanish></vanish>
</revenge>



<!-- *** 魔法陣青                                                  *** -->



<img label="enemy_img_mb_03_magic_blue" type="normal">
	<file type="dds">mahoujin_small</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img label="enemy_img_mb_02_magic_red" type="normal">
	<file type="dds">mahoujin_small_r</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img label="enemy_img_mb_02_magic_red_0" type="normal">
	<file type="dds">mahoujin_small_r</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>5</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img label="enemy_img_b_02_magic_red" type="normal">
	<file type="dds">mahoujin_small_r</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img label="enemy_img_b_04_magic_red" type="normal">
	<file type="dds">mahoujin_small_r</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img label="enemy_img_b_04_magic_blue" type="normal">
	<file type="dds">mahoujin_small</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<!-- *** 中ボス cutin                                                    *** -->
<!-- ***                                                               *** -->
<a l="mboss_cutin_action">
	<cRef l="create_mboss_cutin"/>
</a>

<create l="create_mboss_cutin">
	<sp>0</sp>
	<dir type="abs">-90</dir>
	<cx>800+200</cx><cy>210</cy>
	<objectRef l="mboss_cutin_object"></objectRef>
</create>

<object label="mboss_cutin_object">
	
	<img type="normal">
		<file type="dds">boss_akira_cutin2</file>
		<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
		<width>512</width><height>512</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>30</num></setDrawLevel>
	<a>
		<chS><sp>27</sp><tm>1</tm></chS>
		<w>15</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>

		<w>105</w>

		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>
		<vanish/>

	</a>
</object>


<!-- ********************************************************************* -->
<!-- *** 中ボスパーツ present                                          *** -->
<!-- ***                                                               *** -->
<present label="enemy_present_mboss_parts">
	<damageRef l="enemy_common_damage"></damageRef>
	<img type="normal">
		<file type="dds">midboss_tip_purple</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>64</width><height>64</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>7</num><flag>16</flag></setDrawLevel>

	<aRef l="mboss_parts_anime_action"><p>3</p></aRef>
</present>


<a l="mboss_parts_anime_action">
	<eval n="m">$1*128</eval>
	<eval n="n">$1*128+64</eval>
	
	<rep><ts>-1</ts>

		<eval n="i">0</eval>
		<rep><ts>8</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">1</eval>
		<rep><ts>7</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<evaladd n="i">1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">6</eval>
		<rep><ts>6</ts>
			<setImgUV>
				<left>$i*64</left><top>$m+64</top><right>$i*64+64</right><bottom>$n+64</bottom>
			</setImgUV>
			<evaladd n="i">-1</evaladd>
			<w>2</w>
		</rep>

		<eval n="i">7</eval>
		<rep><ts>7</ts>
			<setImgUV>
				<left>$i*64</left><top>$m</top><right>$i*64+64</right><bottom>$n</bottom>
			</setImgUV>
			<evaladd n="i">-1</evaladd>
			<w>2</w>
		</rep>

	</rep>

</a>



</exbulletml>
