<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage4C_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage4C_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">06_stage4</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*4</loop>
		</play>
	</sound>
	<actionRef label="stage4_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">6</global>
	<global name="small_enemy_prate2">9</global>
	<global name="small_enemy_prate3">3</global>
	<global name="small_enemy_prate4">3.2</global>
	<global name="middle_enemy_prate">12</global>
	<global name="middle_enemy_prate2">10</global>
	<global name="middle_enemy_prate3">6</global>
	<global name="middle_enemy_prate4">5</global>
	<global name="middle_boss_prate">4</global>
	<global name="middle_boss_prate2">4.3</global>
	<global name="middle_boss_prate3">5.2</global>
	<global name="boss_prate">4</global>
	<global name="boss_prate2">4.3</global>
	<global name="boss_prate3">5.2</global>
	<global name="boss_prate4">5.5</global>
	<global name="ex_enemy_prate">6</global>

	<!-- 道中 -->

	<actionRef label="stage4C"></actionRef>

	<skipwait>-1</skipwait>
	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-500</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボス戦 *** -->

	<global name="vital_1">1280</global>
	<global name="vital_2">1520</global>
	<global name="vital_3">1340</global>
	<global name="vital_4">1280</global>
	<global name="vital_5">2600+($_twinstype-eq2)*100</global>

	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage4C_boss_top_action"></actionRef>	

	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_action"></actionRef>
	
</action>

<!-- ************************************************************ -->
<!-- *  stage4C道中全体action                                    * -->
<!-- *  ※HARD用                                                 * -->
<!-- ************************************************************ -->
<action label="stage4C">

	<wait>60</wait>

	<actionRef label="stage4C_00"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>120</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>70</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<actionRef label="stage4C_common_red"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>450</skipwait>

	<actionRef label="stage4C_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>120</skipwait>
	<wait>55</wait>

	<actionRef label="stage4C_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_06"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>390</skipwait>

	<wait>15</wait>

	<global name="1up_set">0</global>
	<actionRef label="stage4C_middle_ex"></actionRef>
	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>

	<actionRef label="stage4C_middle_boss"></actionRef>

	<skipwait>-1</skipwait>
	<wait>25</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<actionRef label="stage4C_00"></actionRef>

	<skipwait>120</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_07"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>240</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>70</skipwait>
	<wait>25</wait>

	<actionRef label="stage4C_08"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>580</skipwait>
	<wait>25</wait>
	<actionRef label="stage4C_09"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>240</skipwait>

</action>

<!-- ************************************************************ -->
<!-- *  stage4C道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->
<action label="stage4C_00">

	<eval name="pos_x">320</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>135</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_score"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>225</param></createRef>

	<wait>30</wait>	
	<eval name="pos_x">200</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>135</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_score"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>205</param></createRef>

	<wait>30</wait>
	<eval name="pos_x">360</eval>
	<createRef label="enemy_create_00_score"><param>$pos_x</param><param>-8</param><param>165</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>225</param></createRef>

	<wait>30</wait>
	<eval name="pos_x">280</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>135</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_score"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>225</param></createRef>

	<wait>30</wait>
	<eval name="pos_x">450</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>230</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x-24</param><param>-8</param><param>215</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_score"><param>$pos_x+24</param><param>-8</param><param>180</param></createRef>

	<wait>30</wait>
	<eval name="pos_x">218</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>130</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_score"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>150</param></createRef>

	<wait>30</wait>
	<eval name="pos_x">376</eval>
	<createRef label="enemy_create_00_score"><param>$pos_x</param><param>-8</param><param>170</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x-24</param><param>-8</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00"><param>$pos_x+24</param><param>-8</param><param>160</param></createRef>

</action>

<action label="stage4C_01">

	<repeat><times>2</times>
		<createRef label="enemy_create_01"><param>132</param><param>20</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>132</param><param>50</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>180</param><param>-90</param><param>0</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>380</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>240</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>132</param><param>80</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>24</param><param>-90</param><param>180</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>508</param><param>60</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>

		<createRef label="enemy_create_01_score"><param>132</param><param>30</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>320</param><param>-8</param><param>180</param><param>-90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>150</param><param>-90</param><param>0</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>440</param><param>-8</param><param>180</param><param>-90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>320</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>132</param><param>56</param><param>-90</param><param>180</param><param>90</param></createRef>
		<wait>43</wait>
	</repeat>

	<wait>30</wait>
	<eval name="pos_x">310</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>180</param></createRef>
	<createRef label="enemy_create_00_score"><param>$pos_x-96</param><param>-8</param><param>180</param></createRef>
	<createRef label="enemy_create_00"><param>$pos_x+108</param><param>-8</param><param>180</param></createRef>

	<wait>60</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_01"><param>132</param><param>30</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>132</param><param>60</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>180</param><param>-90</param><param>0</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>380</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>240</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>132</param><param>100</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>34</param><param>-90</param><param>180</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>508</param><param>67</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>

		<createRef label="enemy_create_01_score"><param>132</param><param>32</param><param>90</param><param>180</param><param>-90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>320</param><param>-8</param><param>180</param><param>-90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>508</param><param>155</param><param>-90</param><param>0</param><param>90</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_score"><param>440</param><param>-8</param><param>180</param><param>-90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01_red"><param>320</param><param>-8</param><param>180</param><param>90</param><param>0</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_01"><param>132</param><param>66</param><param>-90</param><param>180</param><param>90</param></createRef>
		<wait>43</wait>
	</repeat>


</action>


<action label="stage4C_02">

	<createRef label="enemy_create_02"><param>205</param><param>-8</param><param>10</param></createRef>
	<createRef label="enemy_create_02_red"><param>445</param><param>-8</param><param>10+28</param></createRef>

	<wait>120</wait>
	<eval name="pos_x">240</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>135</param></createRef>
	<createRef label="enemy_create_00_score"><param>$pos_x-64</param><param>-8</param><param>180</param></createRef>
	<createRef label="enemy_create_00"><param>$pos_x+64</param><param>-8</param><param>225</param></createRef>

	<wait>60</wait>
	<eval name="pos_x">398</eval>
	<createRef label="enemy_create_00"><param>$pos_x</param><param>-8</param><param>135</param></createRef>
	<createRef label="enemy_create_00_score"><param>$pos_x-64</param><param>-8</param><param>180</param></createRef>
	<createRef label="enemy_create_00"><param>$pos_x+64</param><param>-8</param><param>225</param></createRef>

	<skipwait>180</skipwait>

	<createRef label="enemy_create_02_red"><param>255</param><param>-8</param><param>10</param></createRef>
	<createRef label="enemy_create_02"><param>385</param><param>-8</param><param>10+28</param></createRef>

</action>

<action label="stage4C_03">

	<createRef label="mahoujin_create_01"><param>320</param><param>61</param><param>13</param><param>180</param></createRef>
	<wait>12</wait>
	<createRef label="mahoujin_create_01"><param>470</param><param>33</param><param>17</param><param>-135</param></createRef>
	<wait>11</wait>
	<createRef label="mahoujin_create_01"><param>170</param><param>320</param><param>17</param><param>45</param></createRef>
	<wait>12</wait>
	<createRef label="mahoujin_create_01"><param>170</param><param>33</param><param>17</param><param>135</param></createRef>
	<wait>21</wait>
	<createRef label="mahoujin_create_01"><param>470</param><param>320</param><param>5</param><param>-45</param></createRef>

	<wait>320</wait>


</action>

<action label="stage4C_04">

	<createRef label="enemy_create_m_01_1"><param>180</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>210</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>240</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>270</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>300</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>330</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>360</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>390</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>420</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_1"><param>450</param><param>-8</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>480</param><param>-8</param></createRef>

	<wait>45</wait>

	<createRef label="enemy_create_m_01_3"><param>320</param><param>-8</param></createRef>

</action>

<action label="stage4C_05">

	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>


	<wait>55</wait>
	<createRef label="enemy_create_04"><param>175</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>255</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>295</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>335</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>175</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>255</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>295</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>335</param><param>-8</param><param>40</param></createRef>

	<wait>55</wait>
	<createRef label="enemy_create_04"><param>185</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>245</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>275</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>305</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>185</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>245</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>275</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>305</param><param>-8</param><param>40</param></createRef>

	<wait>55</wait>
	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>


	<wait>55</wait>
	<createRef label="enemy_create_04"><param>175</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>255</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>295</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>335</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>175</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04_score"><param>215</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04"><param>255</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>295</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>335</param><param>-8</param><param>40</param></createRef>

	<wait>55</wait>
	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_04"><param>355</param><param>-8</param><param>-40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>385</param><param>-8</param><param>-20</param></createRef>
	<createRef label="enemy_create_04_score"><param>415</param><param>-8</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_04"><param>445</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_04"><param>475</param><param>-8</param><param>40</param></createRef>


</action>

<action label="stage4C_06">


	<wait>55</wait>
	<createRef label="enemy_create_05"><param>160</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_05"><param>480</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_06"><param>320</param><param>-12</param></createRef>
	<wait>60</wait>

	<skipwait>60</skipwait>

	<createRef label="enemy_create_06"><param>195</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_06"><param>445</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_05"><param>320</param><param>-12</param></createRef>
	<wait>60</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_14"><param>400</param><param>-8</param><param>1</param><param>$_player_cx</param><param>$_player_cy</param></createRef>
		<createRef label="enemy_create_14_score"><param>240</param><param>-8</param><param>-1</param><param>$_player_cy</param><param>$_player_cx</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_14_score"><param>400</param><param>-8</param><param>1</param><param>$_player_cx</param><param>$_player_cy</param></createRef>
		<createRef label="enemy_create_14"><param>240</param><param>-8</param><param>-1</param><param>$_player_cy</param><param>$_player_cx</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_14"><param>400</param><param>-8</param><param>1</param><param>$_player_cx</param><param>$_player_cy</param></createRef>
		<createRef label="enemy_create_14"><param>240</param><param>-8</param><param>-1</param><param>$_player_cy</param><param>$_player_cx</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_14"><param>400</param><param>-8</param><param>1</param><param>$_player_cx</param><param>$_player_cy</param></createRef>
		<createRef label="enemy_create_14"><param>240</param><param>-8</param><param>-1</param><param>$_player_cy</param><param>$_player_cx</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_14_score"><param>400</param><param>-8</param><param>1</param><param>$_player_cx</param><param>$_player_cy</param></createRef>
		<createRef label="enemy_create_14_score"><param>240</param><param>-8</param><param>-1</param><param>$_player_cy</param><param>$_player_cx</param></createRef>
		<wait>5</wait>
	</repeat>

	<skipwait>80</skipwait>

	<createRef label="enemy_create_05"><param>230</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_05"><param>410</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_06"><param>320</param><param>-12</param></createRef>
	<wait>60</wait>

	<createRef label="enemy_create_06"><param>265</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_06"><param>375</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_05"><param>320</param><param>-12</param></createRef>
	<wait>60</wait>

	<skipwait>40</skipwait>

	<createRef label="enemy_create_05"><param>210</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_06"><param>440</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_05"><param>300</param><param>-12</param></createRef>
	<wait>60</wait>

	<createRef label="enemy_create_06"><param>365</param><param>-12</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_05"><param>275</param><param>-12</param></createRef>
	<wait>80</wait>
	<createRef label="enemy_create_06"><param>340</param><param>-12</param></createRef>
	<wait>60</wait>

</action>

<action label="stage4C_07">

	<wait>15</wait>
	<createRef label="enemy_create_07"><param>340</param><param>-8</param><param>15</param></createRef>
	<createRef label="enemy_create_07"><param>168</param><param>-8</param><param>15</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07_score"><param>360</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_07_score"><param>188</param><param>-8</param><param>20</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>380</param><param>-8</param><param>25</param></createRef>
	<createRef label="enemy_create_07"><param>208</param><param>-8</param><param>25</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>400</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_07"><param>228</param><param>-8</param><param>30</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07_score"><param>420</param><param>-8</param><param>35</param></createRef>
	<createRef label="enemy_create_07"><param>248</param><param>-8</param><param>35</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>440</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_07_score"><param>268</param><param>-8</param><param>40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>460</param><param>-8</param><param>45</param></createRef>
	<createRef label="enemy_create_07_score"><param>288</param><param>-8</param><param>45</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>480</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_07_score"><param>308</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>

	<wait>40</wait>

	<createRef label="enemy_create_07"><param>480</param><param>-8</param><param>15</param></createRef>
	<createRef label="enemy_create_07"><param>308</param><param>-8</param><param>15</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07_score"><param>460</param><param>-8</param><param>20</param></createRef>
	<createRef label="enemy_create_07_score"><param>288</param><param>-8</param><param>20</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>440</param><param>-8</param><param>25</param></createRef>
	<createRef label="enemy_create_07"><param>268</param><param>-8</param><param>25</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>420</param><param>-8</param><param>30</param></createRef>
	<createRef label="enemy_create_07"><param>248</param><param>-8</param><param>30</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07_score"><param>400</param><param>-8</param><param>35</param></createRef>
	<createRef label="enemy_create_07"><param>228</param><param>-8</param><param>35</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>380</param><param>-8</param><param>40</param></createRef>
	<createRef label="enemy_create_07_score"><param>208</param><param>-8</param><param>40</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>360</param><param>-8</param><param>45</param></createRef>
	<createRef label="enemy_create_07_score"><param>188</param><param>-8</param><param>45</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_07"><param>340</param><param>-8</param><param>50</param></createRef>
	<createRef label="enemy_create_07_score"><param>168</param><param>-8</param><param>50</param></createRef>
	<wait>5</wait>

	<wait>85</wait>

	<createRef label="enemy_create_08"><param>132</param><param>48</param><param>5</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>48</param><param>5</param><param>-90</param></createRef>
	<wait>1</wait>

	<createRef label="enemy_create_08_score"><param>132</param><param>68</param><param>6</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>68</param><param>6</param><param>-90</param></createRef>

	<wait>1</wait>
	<createRef label="enemy_create_08_score"><param>132</param><param>88</param><param>7</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>88</param><param>7</param><param>-90</param></createRef>
	<wait>1</wait>

	<createRef label="enemy_create_08"><param>132</param><param>108</param><param>14</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>108</param><param>14</param><param>-90</param></createRef>

	<wait>1</wait>
	<createRef label="enemy_create_08_score"><param>132</param><param>128</param><param>25</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>128</param><param>25</param><param>-90</param></createRef>

	<wait>80</wait>

	<createRef label="enemy_create_08"><param>132</param><param>48</param><param>5</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>48</param><param>5</param><param>-90</param></createRef>
	<wait>1</wait>

	<createRef label="enemy_create_08_score"><param>132</param><param>68</param><param>6</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>68</param><param>6</param><param>-90</param></createRef>

	<wait>1</wait>
	<createRef label="enemy_create_08"><param>132</param><param>88</param><param>7</param><param>90</param></createRef>
	<createRef label="enemy_create_08_score"><param>508</param><param>88</param><param>7</param><param>-90</param></createRef>
	<wait>1</wait>

	<createRef label="enemy_create_08"><param>132</param><param>108</param><param>14</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>108</param><param>14</param><param>-90</param></createRef>

	<wait>1</wait>
	<createRef label="enemy_create_08_score"><param>132</param><param>128</param><param>25</param><param>90</param></createRef>
	<createRef label="enemy_create_08"><param>508</param><param>128</param><param>25</param><param>-90</param></createRef>


</action>


<action label="stage4C_08">

	<createRef label="enemy_create_09"><param>320</param><param>-24</param><param>40</param><param>-90</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_09"><param>200</param><param>-24</param><param>25</param><param>90</param></createRef>
	<wait>50</wait>
	<createRef label="enemy_create_09"><param>435</param><param>-24</param><param>10</param><param>-90</param></createRef>
	<skipwait>180</skipwait>

	<createRef label="enemy_create_09"><param>190</param><param>-24</param><param>20</param><param>90</param></createRef>
	<wait>50</wait>
	<createRef label="enemy_create_09"><param>460</param><param>-24</param><param>35</param><param>-90</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_09"><param>220</param><param>-24</param><param>50</param><param>90</param></createRef>
	<skipwait>280</skipwait>

	<createRef label="enemy_create_09"><param>380</param><param>-24</param><param>10</param><param>-90</param></createRef>
	<wait>40</wait>
	<createRef label="enemy_create_09"><param>260</param><param>-24</param><param>18</param><param>90</param></createRef>
	<wait>50</wait>
	<createRef label="enemy_create_09"><param>420</param><param>-24</param><param>25</param><param>-90</param></createRef>
	<skipwait>180</skipwait>
	<createRef label="enemy_create_09"><param>220</param><param>-24</param><param>35</param><param>90</param></createRef>
	<wait>40</wait>
	<createRef label="enemy_create_09"><param>460</param><param>-24</param><param>50</param><param>-90</param></createRef>
	<wait>50</wait>
	<createRef label="enemy_create_09"><param>180</param><param>-24</param><param>60</param><param>90</param></createRef>

</action>

<action label="stage4C_09">

	<createRef label="enemy_create_11"><param>200</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>260</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>320</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>380</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>440</param><param>-8</param></createRef>

	<wait>45</wait>

	<createRef label="enemy_create_11"><param>170</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>230</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>290</param><param>-8</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_11"><param>350</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>410</param><param>-8</param></createRef>
	<createRef label="enemy_create_11"><param>470</param><param>-8</param></createRef>

	<wait>90</wait>

	<createRef label="enemy_create_12"><param>200</param><param>-8</param></createRef>
	<createRef label="enemy_create_12"><param>260</param><param>-8</param></createRef>
	<createRef label="enemy_create_12"><param>320</param><param>-8</param></createRef>
	<createRef label="enemy_create_12"><param>380</param><param>-8</param></createRef>
	<createRef label="enemy_create_12"><param>440</param><param>-8</param></createRef>

	<wait>90</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_10"><param>440</param><param>-8</param><param>35</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>400</param><param>-8</param><param>25</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>360</param><param>-8</param><param>15</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>320</param><param>-8</param><param>5</param></createRef>
		<wait>30</wait>

		<createRef label="enemy_create_10"><param>180</param><param>-8</param><param>35</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>220</param><param>-8</param><param>25</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>260</param><param>-8</param><param>15</param></createRef>
		<wait>5</wait>
		<createRef label="enemy_create_10"><param>300</param><param>-8</param><param>5</param></createRef>
		<wait>30</wait>
	</repeat>

	<actionRef label="stage4C_common_red"></actionRef>
	<wait>120</wait>
	<createRef label="enemy_create_13"><param>320</param><param>-24</param></createRef>

</action>

<action label="stage4C_common_red">

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>30</wait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>

</action>

<action label="stage4C_middle_ex">

	<createRef label="enemy_create_ex_01"></createRef>
	<wait>3</wait>
	<createRef label="enemy_create_ex_02"></createRef>
	<wait>3</wait>
	<createRef label="enemy_create_ex_03"></createRef>

</action>

<!-- ************************************************************ -->
<!-- *  stage4C CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_00">
	<speed>5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_00"></enemyRef>
</create>

<create label="enemy_create_00_score">
	<speed>5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7</vital>
	<enemyRef label="enemy_00_score"></enemyRef>
</create>

<create label="enemy_create_01">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_01_red">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_red"><param>$4</param><param>$5</param></enemyRef>
</create>


<create label="enemy_create_02">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>58</vital>
	<enemyRef label="enemy_02"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_02_red">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>58</vital>
	<enemyRef label="enemy_02_red"><param>$3</param></enemyRef>
</create>

<create label="mahoujin_create_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin2</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<eval name="bul_dir">($_self_cx+$_player_cx+$3)%9</eval>
			<repeat><times>2</times>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03_aim"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03_score"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03_score"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>10</wait>
			<eval name="bul_dir">($bul_dir+$3)%9</eval>
			<createRef label="enemy_create_03"><param>$_self_cx</param><param>$_self_cy</param><param>$bul_dir</param><param>$4</param></createRef>
			<wait>30</wait>
			<eval name="bul_dir">($bul_dir+$_self_cx+$_player_cy)%9</eval>
			</repeat>


			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_03">
	<speed>2.6</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_03_aim">
	<speed>2.6</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03_aim"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>2.6</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_03_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_03_n">
	<speed>2.6</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_03_n"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_m_01_1">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_m_01_1"></enemyRef>
</create>

<create label="enemy_create_m_01_2">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_m_01_2"></enemyRef>
</create>

<create label="enemy_create_m_01_3">
	<speed>4.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>185</vital>
	<enemyRef label="enemy_m_01_3"></enemyRef>
</create>


<create label="enemy_create_04">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_04_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>18</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>18</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>

<create label="enemy_create_07">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_07"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_07_n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_07_n"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_07_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_08">
	<speed>1.8</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_08"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>1.8</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_08_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>85</vital>
	<enemyRef label="enemy_09"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_10">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_10"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_11">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_11"></enemyRef>
</create>

<create label="enemy_create_12">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_12"></enemyRef>
</create>

<create label="enemy_create_13">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>580</vital>
	<enemyRef label="enemy_13"></enemyRef>
</create>

<create label="enemy_create_14">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_14"><param>$3</param><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_14_score">
	<speed>2.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_14_score"><param>$3</param><param>$4</param><param>$5</param></enemyRef>
</create>


<create label="enemy_create_99">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_ex_01">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>320</cx><cy>-16</cy>
	<vital>170</vital>
	<enemyRef label="enemy_ex_01"></enemyRef>
</create>

<create label="enemy_create_ex_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>210</cx><cy>-16</cy>
	<vital>170</vital>
	<enemyRef label="enemy_ex_02"></enemyRef>
</create>

<create label="enemy_create_ex_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>430</cx><cy>-16</cy>
	<vital>170</vital>
	<enemyRef label="enemy_ex_03"></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  stage4C ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_00">
	<score>700</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<changeSpeed>
			<speed type="absolute">0.2</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>

<!-- 場所移動 -->
	<repeat><times>10</times>
		<eval name="dir_x">($_self_cx-gt230)+($_self_cx-gt410)</eval>

		<repeat><times>$dir_x-eq1</times>
			<changeDirection>
				<direction type="absolute">90-180*(($_player_cx+$_self_cx)%2)</direction><term>1</term>
			</changeDirection>
		</repeat>

		<repeat><times>1-($dir_x-eq1)</times>
			<changeDirection>
				<direction type="absolute">90-90*$dir_x</direction><term>1</term>
			</changeDirection>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>30</term>
		</changeSpeed>

		<wait>15</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_00"><param>2</param></fireRef>
		<fireRef label="enemy_fire_00"><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_00"><param>1.4</param></fireRef>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">0.2</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>
	</repeat>

<!-- ここまで -->
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_00_score">
	<score>700</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>
	<action>
		<changeSpeed>
			<speed type="absolute">0.2</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>

<!-- 場所移動 -->
	<repeat><times>10</times>
		<eval name="dir_x">($_self_cx-gt230)+($_self_cx-gt410)</eval>

		<repeat><times>$dir_x-eq1</times>
			<changeDirection>
				<direction type="absolute">90-180*(($_player_cx+$_self_cx)%2)</direction><term>1</term>
			</changeDirection>
		</repeat>

		<repeat><times>1-($dir_x-eq1)</times>
			<changeDirection>
				<direction type="absolute">90-90*$dir_x</direction><term>1</term>
			</changeDirection>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>30</term>
		</changeSpeed>

		<wait>15</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_00"><param>2</param></fireRef>
		<fireRef label="enemy_fire_00"><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_00"><param>1.4</param></fireRef>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">0.2</speed><term>30</term>
		</changeSpeed>

		<wait>30</wait>
	</repeat>

<!-- ここまで -->
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>
	</action>
</enemy>


<enemy label="enemy_01">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>5+$_player_cx%10</wait>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_s"><param>58</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>11</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>60</wait>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_s"><param>33</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>28</wait>

		<changeSpeed>
			<speed type="absolute">3.6</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$2</direction><term>60</term>
		</changeDirection>

	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>5+$_player_cy%10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_s"><param>58</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>11</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>60</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_s"><param>33</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>120</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_01_s"><param>0</param><param>1.6</param></fireRef>
		<wait>28</wait>

		<changeSpeed>
			<speed type="absolute">3.6</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$2</direction><term>60</term>
		</changeDirection>

	</action>
</enemy>

<enemy label="enemy_01_red">
	<score>170</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>

		<wait>5+$_player_cx%10</wait>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action3"><param>48</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.8</param></fireRef>
		<wait>11</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<wait>60</wait>

		<actionRef label="enemy_bullet_action3"><param>48</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.8</param></fireRef>
		<wait>28</wait>

		<changeSpeed>
			<speed type="absolute">3.6</speed><term>60</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$2</direction><term>60</term>
		</changeDirection>

	</action>
</enemy>


<enemy label="enemy_02">
	<score>1400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>85</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<eval name="multiple">3</eval>
		<wait>20+$1</wait>

		<repeat><times>2</times>
			<eval name="bul_sp">2.4</eval>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>-3*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<wait>2</wait>

			<repeat><times>10</times>
				<evaladd name="bul_sp">-0.1</evaladd>
				<fireRef label="enemy_fire_03_s"><param>-6*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<wait>2</wait>
			</repeat>
			<eval name="multiple">$multiple/3</eval>	
			<wait>86</wait>
		</repeat>
			<eval name="bul_sp">2.4</eval>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>-3*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<wait>2</wait>

			<repeat><times>7</times>
				<evaladd name="bul_sp">-0.1</evaladd>
				<fireRef label="enemy_fire_03_s"><param>-6*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_03_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<wait>2</wait>
			</repeat>
			<eval name="multiple">$multiple*3</eval>	
			<wait>88</wait>

		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_02_red">
	<score>1400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>85</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<eval name="multiple">4</eval>
		<wait>20+$1</wait>

		<repeat><times>2</times>
			<eval name="bul_sp">2.4</eval>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>-3*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<wait>2</wait>

			<repeat><times>7</times>
				<evaladd name="bul_sp">-0.1</evaladd>
				<fireRef label="enemy_fire_04_s"><param>-6*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<wait>2</wait>
			</repeat>

			<eval name="multiple">$multiple/2</eval>
			<wait>86</wait>
			<eval name="bul_sp">2.4</eval>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>-3*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
			<wait>2</wait>

			<repeat><times>10</times>
				<evaladd name="bul_sp">-0.1</evaladd>
				<fireRef label="enemy_fire_04_s"><param>-6*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<fireRef label="enemy_fire_04_s"><param>1*$multiple</param><param>$bul_sp</param></fireRef>
				<wait>2</wait>
			</repeat>

			<eval name="multiple">$multiple*4</eval>
			<wait>86</wait>
		</repeat>


		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">2.5</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_03">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>-60+(($1+$_player_cx+$_self_cy)%21)*6</param><param>1.3</param></fireRef>
	</action>
</enemy>

<enemy label="enemy_03_n">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_03_aim">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_02"><param>-60+(($1+$_self_cx+$_player_cy)%11)*12</param><param>1.4</param></fireRef>
	</action>
</enemy>

<enemy label="enemy_03_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
	</action>
</enemy>


<enemy label="enemy_m_01_1">
	<score>650</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-60</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<wait>2</wait>

		<repeat><times>7</times>
			<fireRef label="enemy_fire_05_s"><param>18</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>

		<wait>60</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-60</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
		<wait>2</wait>

		<repeat><times>7</times>
			<fireRef label="enemy_fire_05_s"><param>18</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_05_s"><param>0</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">2.5</speed><term>40</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_m_01_2">
	<score>650</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<wait>10</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>-60</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<wait>2</wait>

		<repeat><times>7</times>
			<fireRef label="enemy_fire_06_s"><param>18</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">0</speed><term>40</term>
		</changeSpeed>

		<wait>60</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>-60</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
		<wait>2</wait>

		<repeat><times>7</times>
			<fireRef label="enemy_fire_06_s"><param>18</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>120</param><param>2.6</param></fireRef>
			<fireRef label="enemy_fire_06_s"><param>0</param><param>1.6</param></fireRef>
			<wait>2</wait>
		</repeat>

		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">2.5</speed><term>40</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_m_01_3">
	<score>1200</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_90"><param>32</param><param>32</param></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>206</param></revengeRef>
	<collision type="sync"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>5</param></actionRef>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>

		<repeat><times>7</times>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07"><param>0</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_07"><param>120</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_07"><param>120</param><param>2.4</param></fireRef>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07_s"><param>120-10</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2.2</param></fireRef>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07_s"><param>120-10-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_07_s"><param>120-10-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_07_s"><param>120-20-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>120-20-20-20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_07_s"><param>20</param><param>2</param></fireRef>
		<wait>30</wait>

		</repeat>
		<changeSpeed>
			<speed type="absolute">2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_04">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>$1</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_08"><param>-1*$1</param><param>1.4</param></fireRef>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">$1</direction><term>20</term>
		</changeDirection>
		

		<wait>20</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.4</param></fireRef>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>30</term>
		</changeSpeed>

		

	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>5</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>$1</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_08"><param>$1</param><param>1.4</param></fireRef>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">1.4</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">$1</direction><term>20</term>
		</changeDirection>
		

		<wait>20</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.4</param></fireRef>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>30</term>
		</changeSpeed>

		

	</action>
</enemy>


<enemy label="enemy_05">
	<score>700</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_06"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>70</term>
		</changeSpeed>

		<wait>12</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_17"><param>0</param><param>1.4</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_17_s"><param>30</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_17_s"><param>30</param><param>1.4</param></fireRef>
		</repeat>
		<wait>8</wait>

		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.2</eval>
		<wait>2</wait>

		<fireRef label="enemy_fire_09"><param>-22</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>

		<repeat><times>5</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09_s"><param>25</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>-12</param><param>-4</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>-4</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>10</param><param>6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>5</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>6</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-1</param><param>-12</param><param>-2</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>1</param><param>5</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>-5</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>9</param><param>3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>4</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>0</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-8</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>-11</param><param>-12</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>10</param><param>-10</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>8</param><param>8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>6</param><param>-3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>3</wait>
		</repeat>

		<wait>75</wait>

		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.2</eval>
		<wait>2</wait>

		<fireRef label="enemy_fire_10"><param>-10</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>

		<fireRef label="enemy_fire_10"><param>15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<repeat><times>5</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_10_s"><param>-30</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>4</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>0</param><param>-12</param><param>-4</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>3</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>6</param><param>-4</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-5</param><param>10</param><param>6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>7</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-2</param><param>6</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-1</param><param>-12</param><param>-2</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>3</param><param>1</param><param>5</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>6</param><param>-5</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-7</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-2</param><param>9</param><param>3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>9</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-2</param><param>0</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-8</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>1</param><param>-11</param><param>-12</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>8</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>10</param><param>-10</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-5</param><param>8</param><param>8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>1</param><param>6</param><param>-3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
		</repeat>

		<wait>75</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>

	</action>


</enemy>

<enemy label="enemy_06">
	<score>700</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_06"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>70</term>
		</changeSpeed>

		<wait>12</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_18_ab"><param>$_player_cx%27</param><param>1.4</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_18_s"><param>30</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_18_s"><param>30</param><param>1.4</param></fireRef>
		</repeat>
		<wait>8</wait>

		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.2</eval>
		<wait>2</wait>

		<fireRef label="enemy_fire_10"><param>20</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<repeat><times>5</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_10_s"><param>-25</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>4</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>0</param><param>-12</param><param>-4</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>1</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>6</param><param>-4</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>10</param><param>6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>7</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>0</param><param>6</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-3</param><param>-12</param><param>-2</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>0</param><param>1</param><param>5</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>6</param><param>-5</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-3</param><param>9</param><param>3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>8</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>2</param><param>0</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-7</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-3</param><param>-11</param><param>-12</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>8</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>10</param><param>-10</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_10_s"><param>-4</param><param>8</param><param>8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_10_s"><param>0</param><param>6</param><param>-3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
		</repeat>

		<wait>75</wait>
		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.2</eval>
		<wait>2</wait>

		<fireRef label="enemy_fire_09"><param>-15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>

		<repeat><times>5</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_09_s"><param>30</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>4</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>-12</param><param>-4</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>-4</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>10</param><param>6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>5</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>6</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>-8</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-1</param><param>-12</param><param>-2</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>0</param><param>1</param><param>5</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>-5</param><param>-6</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>4</param><param>-8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-3</param><param>9</param><param>3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>4</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>0</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-8</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>-11</param><param>-12</param><param>$sp1</param><param>$sp2</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>6</param><param>0</param><param>0</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>10</param><param>-10</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<wait>2</wait>
			<fireRef label="enemy_fire_09_s"><param>-4</param><param>8</param><param>8</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<fireRef label="enemy_fire_09_s"><param>2</param><param>6</param><param>-3</param><param>$sp1+0.1</param><param>$sp2+0.1</param></fireRef>
			<evaladd name="sp1">0.1</evaladd>
			<evaladd name="sp2">0.15</evaladd>
			<wait>2</wait>
		</repeat>
		<wait>75</wait>
		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>


	</action>


</enemy>

<enemy label="enemy_07">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		<wait>$1-10</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>180</param><param>-4</param><param>1.8</param></fireRef>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>180</param><param>4</param><param>1.8</param></fireRef>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">4</speed><term>60</term>
		</changeSpeed>
		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>

	</action>
</enemy>

<enemy label="enemy_07_n">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		<wait>$1-10</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>

		<wait>10</wait>

		<repeat><times>3</times>
			<wait>158</wait>
			<wait>22</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">4</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_07_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		<wait>$1-10</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_11"><param>180</param><param>-4</param><param>1.8</param></fireRef>
		<wait>10</wait>
		<fireRef label="enemy_fire_11"><param>180</param><param>4</param><param>1.8</param></fireRef>

		<wait>30</wait>

		<changeSpeed>
			<speed type="absolute">4</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_08">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>40</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>

		<wait>$1</wait>

		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.4</eval>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>-15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>15</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>4</param><param>7</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>-9</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>6</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-10</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>7</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-5</param><param>-6</param><param>10</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>11</param><param>4</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>

		<wait>60-$1</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>45</term>
		</changeSpeed>

		<wait>220</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>-15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>15</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>4</param><param>7</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>-9</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>6</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-10</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>7</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-5</param><param>-6</param><param>10</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>11</param><param>4</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>


	</action>
</enemy>

<enemy label="enemy_08_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>40</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>

		<wait>$1</wait>

		<eval name="sp1">0.5</eval>
		<eval name="sp2">1.4</eval>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>-15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>15</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>4</param><param>7</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>-9</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>6</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-10</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>7</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-5</param><param>-6</param><param>10</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>11</param><param>4</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>

		<wait>60-$1</wait>

		<changeSpeed>
			<speed type="absolute">0</speed><term>45</term>
		</changeSpeed>

		<wait>220</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_12"><param>-15</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>15</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>4</param><param>7</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>-9</param><param>0</param><param>0</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>6</param><param>6</param><param>-8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-10</param><param>4</param><param>6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>
		<evaladd name="sp1">0.3</evaladd>
		<evaladd name="sp2">0.3</evaladd>
		<fireRef label="enemy_fire_12_s"><param>7</param><param>-2</param><param>8</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>-5</param><param>-6</param><param>10</param><param>$sp1</param><param>$sp2</param></fireRef>
		<fireRef label="enemy_fire_12_s"><param>11</param><param>4</param><param>-6</param><param>$sp1</param><param>$sp2</param></fireRef>
		<wait>1</wait>

		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>


	</action>
</enemy>

<enemy label="enemy_09">
	<score>5500</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_10"></presentRef>
	<revengeRef label="enemy_revenge_10_hard"><param>8</param><param>20</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>29</radius></collision>

	<action>

		<wait>$1</wait>

		<changeSpeed>
			<speed typte="absolute">0</speed><term>15</term>
		</changeSpeed>

		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_13"><param>-20</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		<repeat><times>8</times>
			<wait>12</wait>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_13_s"><param>60+5</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
		</repeat>
		<wait>12</wait>

		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_13_s"><param>60+5</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			<repeat><times>8</times>
				<wait>12</wait>
				<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
				<fireRef label="enemy_fire_13_s"><param>60+5</param><param>1.6</param></fireRef>
				<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
				<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
				<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
				<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
				<fireRef label="enemy_fire_13_s"><param>60</param><param>1.6</param></fireRef>
			</repeat>
			<wait>12</wait>
		</repeat>

		<wait>40</wait>
		<changeSpeed>
			<speed typte="absolute">2</speed><term>30</term>
		</changeSpeed>


	</action>
</enemy>


<enemy label="enemy_10">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>25</param></revengeRef>
	<collision type="rect"><left>-8</left><top>-8</top><right>8</right><bottom>8</bottom></collision>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0.5</speed><term>30</term>
		</changeSpeed>

		<repeat><times>2</times>
			<wait>15</wait>
			<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
			<fireRef label="enemy_fire_14"><param>3-$_self_cx%7</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_14_s"><param>3-$_self_cy%7</param><param>1.6</param></fireRef>
			<fireRef label="enemy_fire_14_s"><param>3-$_player_cx%7</param><param>1.4</param></fireRef>
			<wait>80</wait>
		</repeat>

		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_11">
	<score>300</score>
	<inv>25</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>25</wait>

		<eval name="bul_wait">22</eval>
		<eval name="bul_sp">0.6</eval>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<repeat><times>10</times>
			<fireRef label="enemy_fire_15"><param>$bul_sp</param><param>$bul_wait</param></fireRef>
			<evaladd name="bul_wait">-2</evaladd>
			<evaladd name="bul_sp">0.32</evaladd>
			<wait>2</wait>
		</repeat>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_12">
	<score>300</score>
	<inv>25</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99_blue"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>25</wait>

		<eval name="bul_wait">22</eval>
		<eval name="bul_sp">0.6</eval>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_16"><param>$bul_sp</param><param>$bul_wait</param></fireRef>
			<evaladd name="bul_wait">-2</evaladd>
			<evaladd name="bul_sp">0.32</evaladd>
			<wait>2</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_fire_16_s"><param>$bul_sp</param><param>$bul_wait</param></fireRef>
			<evaladd name="bul_wait">-2</evaladd>
			<evaladd name="bul_sp">0.32</evaladd>
			<wait>2</wait>
		</repeat>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_13">
	<score>9000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_11_hard"><param>16/2</param><param>20</param><param>480</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>

		<wait>30</wait>

		<changeSpeed>
			<speed typte="absolute">0</speed><term>15</term>
		</changeSpeed>

		<wait>15</wait>

		<repeat><times>8</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_20_2"><param>0</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>0</param><param>1.8</param></fireRef>	

			<repeat><times>12</times>
			<fireRef label="enemy_fire_20_2_s"><param>10</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>10</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>0</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>10</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_2_s"><param>0</param><param>1.8</param></fireRef>
			<wait>1</wait>
			</repeat>

			<wait>30</wait>

			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_20"><param>0</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.9</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.7</param></fireRef>
			<repeat><times>12</times>
			<fireRef label="enemy_fire_20_s"><param>0</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.9</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.7</param></fireRef>
			<wait>1</wait>
			</repeat>

			<repeat><times>5</times>
			<wait>24</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<repeat><times>12</times>
			<fireRef label="enemy_fire_20_s"><param>28</param><param>2.2</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.1</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>2.0</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.9</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.8</param></fireRef>
			<fireRef label="enemy_fire_20_s"><param>6</param><param>1.7</param></fireRef>
			<wait>1</wait>
			</repeat>
			</repeat>
			<wait>24</wait>
		</repeat>

		<wait>60</wait>

		<changeSpeed>
			<speed typte="absolute">2</speed><term>30</term>
		</changeSpeed>


	</action>
</enemy>

<enemy label="enemy_14">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>40</wait>

		<repeat><times>3</times>
			<changeDirection>
				<direction type="relative">360*$1</direction><term>90</term>
			</changeDirection>
			<wait>1</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_19"><param>6-($2%13)</param></fireRef>
			<wait>5</wait>
			<fireRef label="enemy_fire_19"><param>6-($3%13)</param></fireRef>
			<wait>84</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_14_score">
	<score>300</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>40</wait>

		<repeat><times>3</times>
			<changeDirection>
				<direction type="relative">360*$1</direction><term>90</term>
			</changeDirection>
			<wait>1</wait>
			<fireRef label="enemy_fire_19"><param>6-($2%13)</param></fireRef>
			<wait>5</wait>
			<fireRef label="enemy_fire_19"><param>6-($3%13)</param></fireRef>
			<wait>84</wait>
		</repeat>
	</action>
</enemy>


<enemy label="enemy_99">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%11)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>90</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>10</times>
			<eval name="judge_x">($_self_cx-lt170)+(($_self_cx-gt470)*(-1))</eval>
			<eval name="random_dir">$_self_cx+$_self_cy+$_player_cx+$_player_cy</eval>
			<wait>1</wait>
			<changeDirection>
				<direction type="absolute">90+(($judge_x-1)*$judge_x)*90+((-18*$judge_x*$judge_x)+9*$judge_x+18)*($random_dir%10)</direction><term>1</term>
			</changeDirection>
			<wait>60</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_ex_01">
	<score>5000</score>
	<inv>50</inv>
	<prate>$__ex_enemy_prate</prate>
	<presentRef label="enemy_present_ex_01"><param>0</param><param>0</param></presentRef>
	<revengeRef label="enemy_revenge_ex_hard"><param>8</param><param>50</param><param>150</param></revengeRef>
	<collision type="rect"><left>-14</left><top>-14</top><right>14</right><bottom>14</bottom></collision>

	<action>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>
		<wait>1</wait>

		<createRef label="enemy_ex_lazer_org"><param>$_self_cx</param><param>$_self_cy</param></createRef>
		<createRef label="enemy_ex_lazer_org2"><param>$_self_cx</param><param>$_self_cy</param></createRef>


		<wait>400</wait>
		<wait>1</wait>

		<changeDirection>
			<direction type="absolute">0</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">5</speed><term>50</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_ex_02">
	<score>5000</score>
	<inv>50</inv>
	<prate>$__ex_enemy_prate</prate>
	<presentRef label="enemy_present_ex_01"><param>1</param><param>1</param></presentRef>
	<revengeRef label="enemy_revenge_ex_hard"><param>8</param><param>50</param><param>150</param></revengeRef>
	<collision type="rect"><left>-14</left><top>-14</top><right>14</right><bottom>14</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>20</term>
		</changeSpeed>

		<repeat><times>4</times>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02"><param>-5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<wait>1</wait>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85+24</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<wait>1</wait>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>

		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85+45</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		<wait>33</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02"><param>-5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<wait>1</wait>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.5</param></fireRef>

		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85+24</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<wait>1</wait>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>1.9</param></fireRef>

		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_02_s"><param>85+45</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		<fireRef label="enemy_fire_ex_02_s"><param>85</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>
		<fireRef label="enemy_fire_ex_02_s"><param>5</param><param>2.2</param></fireRef>

		</repeat>

		<wait>45</wait>

		<wait>70</wait>
		<changeSpeed>
			<speed type="absolute">4</speed><term>20</term>
		</changeSpeed>


	</action>
</enemy>

<enemy label="enemy_ex_03">
	<score>5000</score>
	<inv>50</inv>
	<prate>$__ex_enemy_prate</prate>
	<presentRef label="enemy_present_ex_01"><param>1</param><param>0</param></presentRef>
	<revengeRef label="enemy_revenge_ex_hard"><param>8</param><param>50</param><param>150</param></revengeRef>
	<collision type="rect"><left>-14</left><top>-14</top><right>14</right><bottom>14</bottom></collision>

	<action>
		<wait>20</wait>

		<changeSpeed>
			<speed type="absolute">0.3</speed><term>20</term>
		</changeSpeed>
		<wait>45</wait>

		<repeat><times>4</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03"><param>($_self_cx%13)*(-2)</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03_s"><param>55</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03_s"><param>58</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>

		<wait>36</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03"><param>($_self_cx%13)*(-2)</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.4</param></fireRef>
		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03_s"><param>55</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>1.8</param></fireRef>
		<wait>14</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_ex_03_s"><param>58</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<wait>1</wait>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>85</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_ex_03_s"><param>5</param><param>2.1</param></fireRef>

		</repeat>

		<wait>70</wait>
		<changeSpeed>
			<speed type="absolute">4</speed><term>20</term>
		</changeSpeed>



	</action>
</enemy>


<!-- ************************************************************ -->
<!-- *  stage4C Laser                                           * -->
<!-- ************************************************************ -->

<create label="enemy_ex_lazer_org">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_ex_lazer_org"></enemyRef>
</create>

<enemy label="enemy_ex_lazer_org">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<img type="normal">
		<file type="dds">enemy01</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>0</green><blue>0</blue>
	</img>
	<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
	<child>1</child>

	<action>

		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_ex_fire_laser"><param>0</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<wait>6</wait>
		<repeat><times>2</times>
			<fireRef label="enemy_ex_fire_laser_s"><param>120+7</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<wait>6</wait>
		</repeat>

		<repeat><times>21</times>
		<actionRef label="enemy_bullet_action3"><param>64</param></actionRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120+7</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<wait>6</wait>
		<repeat><times>2</times>
			<fireRef label="enemy_ex_fire_laser_s"><param>120+7</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<wait>6</wait>
		</repeat>
		</repeat>
		<vanish/>
	</action>
</enemy>

<create label="enemy_ex_lazer_org2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_ex_lazer_org2"></enemyRef>
</create>

<enemy label="enemy_ex_lazer_org2">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<img type="normal">
		<file type="dds">enemy01</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>32</width><height>32</height>
		<alpha>0</alpha><red>255</red><green>0</green><blue>0</blue>
	</img>
	<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
	<child>1</child>

	<action>

		<fireRef label="enemy_ex_fire_laser_dummy"><param>0</param></fireRef>
		<wait>6</wait>
		<fireRef label="enemy_ex_fire_laser"><param>-7</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<wait>6</wait>
		<repeat><times>2</times>
			<fireRef label="enemy_ex_fire_laser_s"><param>120-7</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<wait>6</wait>
		</repeat>

		<repeat><times>21</times>
		<fireRef label="enemy_ex_fire_laser_s"><param>120-7</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
		<wait>6</wait>
		<repeat><times>2</times>
			<fireRef label="enemy_ex_fire_laser_s"><param>120-7</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<fireRef label="enemy_ex_fire_laser_s"><param>120</param></fireRef>
			<wait>6</wait>
		</repeat>
		</repeat>
		<vanish/>
	</action>
</enemy>

<fire label="enemy_ex_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_ex_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_ex_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_ex_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_ex_fire_laser_dummy">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_ex_fire_laser_bullet_dummy"></bulletRef>
</fire>


<bullet label="enemy_ex_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="maskadd">
		<file type="dds">laser32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>4</width><height>4</height>
		<alpha>255</alpha><red>120</red><green>120</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>4</width><height>16</height><term>3</term>
		</changeImgSize>
		<createRef label="enemy_ex_fire_laser_back"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>2</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_ex_fire_laser_back"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>1</param></createRef>
		<wait>1</wait>
		<changeSpeed>
			<speed>2.4</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_ex_fire_laser_bullet_dummy">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="maskadd">
		<file type="dds">laser32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>120</red><green>120</green><blue>255</blue>
	</img>	

	<action>
		<wait>1</wait>
		<vanish/>
	</action>
</bullet>

<create label="enemy_ex_fire_laser_back">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>17</height><term>3</term>
			</changeImgSize>
			<wait>$8</wait>
			<changeSpeed>
				<speed>2.4</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>





<!-- ************************************************************ -->
<!-- *  stage4C ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_00">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_00"><param>$1</param></bulletRef>
</fire>

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>2.8</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_04"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_04"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_05"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>2.6</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>2.6</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>0.4</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_07_s">
	<speed>0.4</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_07"><param>$2</param></bulletRef>
</fire>


<fire label="enemy_fire_08">
	<speed>3</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>$4</speed>
	<direction type="aim">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_09"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_09_s">
	<speed>$4</speed>
	<direction type="sequence">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_09"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>$4</speed>
	<direction type="aim">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_10"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_10_s">
	<speed>$4</speed>
	<direction type="sequence">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_10"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_11">
	<speed>3.2</speed>
	<direction type="absolute">$1</direction>
	<cx>$2</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_11"><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_12">
	<speed>$4</speed>
	<direction type="aim">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_12"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_12_s">
	<speed>$4</speed>
	<direction type="sequence">$1</direction>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef label="enemy_bullet_12"><param>$5</param></bulletRef>
</fire>

<fire label="enemy_fire_13">
	<speed>0.2</speed>
	<direction type="aim">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_13"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13_s">
	<speed>0.2</speed>
	<direction type="sequence">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_13"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13_2">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_13_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13_2_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<cx>-1</cx><cy>-1</cy>
	<bulletRef label="enemy_bullet_13_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_14">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_14"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_14_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_14"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_15">
	<speed>0.2</speed>
	<direction type="absolute">180</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_15"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_16">
	<speed>0.2</speed>
	<direction type="aim">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_16"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_16_s">
	<speed>0.2</speed>
	<direction type="sequence">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_16"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_17">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_17"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_17_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_17"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_18">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_18"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_18_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_18"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_19">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_19"></bulletRef>
</fire>

<fire label="enemy_fire_20">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_20"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_20_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_20"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_20_2">
	<speed>4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_20_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_20_2_s">
	<speed>4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_20_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_ex_02">
	<speed>0.2</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_ex_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_ex_02_s">
	<speed>0.2</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_ex_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_ex_03">
	<speed>0.2</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_ex_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_ex_03_s">
	<speed>0.2</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_bullet_ex_03"><param>$2</param></bulletRef>
</fire>

<!-- ************************************************************ -->
<!-- *  stage4C Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_00">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>32</red><green>224</green><blue>64</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>		</changeSpeed>

	</action>
</bullet>


<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>45</green><blue>1</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>205</red><green>205</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>1</green><blue>255</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>1</green><blue>2</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>5</red><green>5</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>

	</action>

</bullet>


<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>5</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>25</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>0*32</left><top>0</top><right>1*32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>234</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>

		<wait>45</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>2*32</left><top>0</top><right>3*32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>234</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>

		<wait>45</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>1</green><blue>204</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>4</red><green>255</green><blue>2</blue>
	</img>

	<action>
		<wait>45</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_13">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>198</red><green>255</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_13_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>198</red><green>255</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>34</green><blue>204</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_15">
	
	<collision type="rect"><left>-3</left><top>-6</top><right>3</right><bottom>6</bottom></collision>
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*1</left><top>32*1</top><right>32*2</right><bottom>32*2</bottom>
		<width>10</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>5+$2</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_16">
	
	<collision type="sync"><left>-3</left><top>-6</top><right>3</right><bottom>6</bottom></collision>
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*4</left><top>32*1</top><right>32*5</right><bottom>32*2</bottom>
		<width>10</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>5+$2</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_17">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>200</red><green>255</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_18">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>1</red><green>23</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_19">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>68</red><green>1</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">1.5</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_20">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>198</red><green>255</green><blue>2</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>

	</action>
</bullet>

<bullet label="enemy_bullet_20_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>2</red><green>98</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>15</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>8</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">180</direction><term>120</term>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_ex_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>202</red><green>200</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_ex_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>245</red><green>2</green><blue>2</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>


</exbulletml>
