<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<action label="title_char_select_top">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">02_charasele_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*30</loop></play>	
	</sound>

	<actionRef label="title_char_selectable_create_action"></actionRef>

</action>

<action label="title_char_select_nobgm_top">
	<actionRef label="title_char_selectable_create_action"></actionRef>

</action>


<!-- ******* 選択肢作成 ************************************** -->
<action label="title_char_selectable_create_action">
<!--
	<actionRef label="title_char_setting_action"></actionRef>
-->
  <actionRef label="title_char_string_create_action"></actionRef>

	<eval name="xbase">320</eval>
	<eval name="ybase">223</eval>
	<eval name="height">24</eval>

	<!-- カーソル -->
	<create>
		<x>$_twinstype-1</x><y>0</y>
		<cursor>
			<flag>1</flag>
			<decidedRef    label="title_char_cursor_decided"></decidedRef>
			<selectedRef   label="title_char_cursor_selected"></selectedRef>
			<unselectedRef label="title_char_cursor_unselected"></unselectedRef>
			<actionRef	   label="title_char_cursor_action"></actionRef>
		</cursor>
	</create>

	<!-- 選択肢０:浅葱　絆奈 -->
	<create>
		<cx>$xbase</cx><cy>100+$height*0</cy>
		<speed>0</speed><direction>0</direction>
		<x>0</x><y>0</y>
		<selectableRef label="selectable_char_1"></selectableRef>
	</create>

	<!-- 選択肢１:小手毬　顕 -->
	<create>
		<cx>$xbase</cx><cy>100+$height*1</cy>
		<speed>0</speed><direction>0</direction>
		<x>1</x><y>0</y>
		<selectableRef label="selectable_char_2"></selectableRef>
	</create>

	<!-- 選択肢２:ブルーベル・アナスタシア -->
	<create>
		<cx>$xbase</cx><cy>100+$height*2</cy>
		<speed>0</speed><direction>0</direction>
		<x>2</x><y>0</y>
		<selectableRef label="selectable_char_3"></selectableRef>
	</create>

	<!-- 選択肢３:芳山　灯 -->
	<create>
		<cx>$xbase</cx><cy>100+$height*2</cy>
		<speed>0</speed><direction>0</direction>
		<x>3</x><y>0</y>
		<selectableRef label="selectable_char_4"></selectableRef>
	</create>


	<global n="playerselectdisable1">0</global>
	<global n="playerselectdisable2">0</global>
	<global n="playerselectdisable3">0</global>
	<global n="playerselectdisable4">0</global>
	<global n="playerselectdisable5">0</global>

	<rep><ts>$_difficulty-eq4</ts>
		<!-- SEQUEL 使用可能キャラ判定 -->
		<sysvar name="_arg0">1</sysvar><eval n="end1">$_ending</eval>
		<sysvar name="_arg0">2</sysvar><eval n="end2">$_ending</eval>
		<sysvar name="_arg0">4</sysvar><eval n="end4">$_ending</eval>
		<sysvar name="_arg0">5</sysvar><eval n="end5">$_ending</eval>
		<sysvar name="_arg0">7</sysvar><eval n="end7">$_ending</eval>
		<sysvar name="_arg0">8</sysvar><eval n="end8">$_ending</eval>
		<sysvar name="_arg0">10</sysvar><eval n="end10">$_ending</eval>
		<sysvar name="_arg0">11</sysvar><eval n="end11">$_ending</eval>

		<rep><ts>($end1*$end2)-eq0</ts><disableTable>
			<x>0</x><y>0</y></disableTable>
			<global n="playerselectdisable1">1</global>
		</rep>
		<rep><ts>($end4*$end5)-eq0</ts>
			<disableTable><x>1</x><y>0</y></disableTable>
			<global n="playerselectdisable2">1</global>
		</rep>
		<rep><ts>($end7*$end8)-eq0</ts>
			<disableTable><x>2</x><y>0</y></disableTable>
			<global n="playerselectdisable3">1</global>
		</rep>
		<rep><ts>($end10*$end11)-eq0</ts>
			<disableTable><x>3</x><y>0</y></disableTable>
			<global n="playerselectdisable4">1</global>
		</rep>
	</rep>

	<!-- ホシミ姉妹 解禁判定 -->
	<sysvar n="_arg0">36</sysvar><eval n="hoshimi_enabled">$_collection</eval>
	<rep><ts>$hoshimi_enabled</ts>

		<!-- 選択肢４:ホシミ・ツバサ＆マイハ -->
		<create>
			<cx>$xbase</cx><cy>100+$height*2</cy>
			<speed>0</speed><direction>0</direction>
			<x>4</x><y>0</y>
			<selectableRef label="selectable_char_5"></selectableRef>
		</create>

		<rep><ts>$_difficulty-eq4</ts>
			<sysvar name="_arg0">13</sysvar><eval n="end13">$_ending</eval>

			<rep><ts>$end13-eq0</ts>
				<disableTable><x>4</x><y>0</y></disableTable>
				<global n="playerselectdisable5">1</global>
			</rep>
		</rep>

	</rep>

</action>

<action label="title_char_string_create_action">

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400+20</cx><cy>40</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>0</p><p>3</p><p>8</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>48</cx><cy>300</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_triangle_img"><p>96</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<imgDirection type="sync">-30</imgDirection>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>800-48</cx><cy>300</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_triangle_img"><p>96</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<imgDirection type="sync">30</imgDirection>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>400</cx><cy>300</cy>
		<object label="title_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_disable_img"></imgRef>
			<setDrawLevel><num>12</num></setDrawLevel>

			<rep><ts>-1</ts>
				<rep><ts>$_cursor_x-eq0</ts><eval n="tmpflag">$__playerselectdisable1</eval></rep>
				<rep><ts>$_cursor_x-eq1</ts><eval n="tmpflag">$__playerselectdisable2</eval></rep>
				<rep><ts>$_cursor_x-eq2</ts><eval n="tmpflag">$__playerselectdisable3</eval></rep>
				<rep><ts>$_cursor_x-eq3</ts><eval n="tmpflag">$__playerselectdisable4</eval></rep>
				<rep><ts>$_cursor_x-eq4</ts><eval n="tmpflag">$__playerselectdisable5</eval></rep>
	
				<changeColor>
					<alpha>$tmpflag*255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term>
				</changeColor>

				<w>1</w>
			</rep>

		</object>
	</create>

</action>



<!-- ***** BEGIN : Selectable 定義 ******************************************************* -->
<selectable label="selectable_char_1">
	<decidedRef    label="title_char_1_decided"></decidedRef>
	<selectedRef   label="title_char_1_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_char_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_char_common_revenge"></revengeRef>
	<actionRef	   label="title_char_1_action"></actionRef>
</selectable>
<selectable label="selectable_char_2">
	<decidedRef    label="title_char_2_decided"></decidedRef>
	<selectedRef   label="title_char_2_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_char_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_char_common_revenge"></revengeRef>
	<actionRef	   label="title_char_2_action"></actionRef>
</selectable>
<selectable label="selectable_char_3">
	<decidedRef    label="title_char_3_decided"></decidedRef>
	<selectedRef   label="title_char_3_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_char_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_char_common_revenge"></revengeRef>
	<actionRef	   label="title_char_3_action"></actionRef>
</selectable>
<selectable label="selectable_char_4">
	<decidedRef    label="title_char_4_decided"></decidedRef>
	<selectedRef   label="title_char_4_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_char_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_char_common_revenge"></revengeRef>
	<actionRef	   label="title_char_4_action"></actionRef>
</selectable>
<selectable label="selectable_char_5">
	<decidedRef    label="title_char_5_decided"></decidedRef>
	<selectedRef   label="title_char_5_selected"><param>0</param></selectedRef>
	<unselectedRef label="title_char_common_unselected"><param>0</param></unselectedRef>
	<revengeRef	   label="title_char_common_revenge"></revengeRef>
	<actionRef	   label="title_char_5_action"></actionRef>
</selectable>
<!-- ***** END : Selectable 定義 ******************************************************* -->


<!-- ***** BEGIN : Selectable 共通 ******************************************************* -->
<unselected label="title_char_common_unselected">
	<childRevenge></childRevenge>
</unselected>

<revenge label="title_char_common_revenge">
	<childRevenge></childRevenge>
	<vanish></vanish>
</revenge>
<!-- ***** END : Selectable 共通 ******************************************************* -->


<!-- ***** BEGIN : Selectable DECIDED ******************************************************* -->
<decided    label="title_char_1_decided">
	<sysvar name="twinstype">1</sysvar>
	<vanish></vanish>
</decided>
<decided    label="title_char_2_decided">
	<sysvar name="twinstype">2</sysvar>
	<vanish></vanish>
</decided>
<decided    label="title_char_3_decided">
	<sysvar name="twinstype">3</sysvar>
	<vanish></vanish>
</decided>
<decided    label="title_char_4_decided">
	<sysvar name="twinstype">4</sysvar>
	<vanish></vanish>
</decided>
<decided    label="title_char_5_decided">
	<sysvar name="twinstype">5</sysvar>
	<vanish></vanish>
</decided>
<!-- ***** END : Selectable DECIDED ******************************************************* -->


<!-- ***** BEGIN : Selectable ACTION ******************************************************* -->
<action	    label="title_char_1_action">
</action>
<action	    label="title_char_2_action">
</action>
<action	    label="title_char_3_action">
</action>
<action	    label="title_char_4_action">
</action>
<action	    label="title_char_5_action">
</action>

<!-- ***** END : Selectable ACTION ******************************************************* -->

<!-- ***** END : Selectable SELECTED ******************************************************* -->
<selected   label="title_char_1_selected">
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800+64*2</cx><cy>100</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>0</p><p>0</p><p>4</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
		</object>
	</create>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_hanna_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>600</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_hanna_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>512</bottom>
				<width>256</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>5</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>


</selected>

<selected   label="title_char_2_selected">
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800+64*2</cx><cy>100</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>6</p><p>0</p><p>4</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
		</object>
	</create>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_akira_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>600</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_akira_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>512</bottom>
				<width>256</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>5</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>

</selected>

<selected   label="title_char_3_selected">
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800+64*5</cx><cy>100</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>0</p><p>1</p><p>10</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>24</term>
			</changeSpeed>
		</object>
	</create>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_bluebell_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>600</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_bluebell_2</file>
				<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
				<width>512</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>5</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>

</selected>

<selected   label="title_char_4_selected">
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800+64*2</cx><cy>100</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>12</p><p>0</p><p>4</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
		</object>
	</create>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_akari_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>600</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_akari_2</file>
				<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
				<width>512</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>5</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>

</selected>

<selected   label="title_char_5_selected">
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<create>
		<speed>60</speed><direction type="absolute">270</direction>
		<cx>800+64*5</cx><cy>100</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>
			<imgRef label="title_character_name_img"><p>0</p><p>2</p><p>10</p></imgRef>
			<setDrawLevel><num>10</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>24</term>
			</changeSpeed>
		</object>
	</create>

	<create>
		<speed>70</speed><direction type="absolute">270</direction>
		<cx>800</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_tsubasa_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>4</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>70</speed><direction type="absolute">90</direction>
		<cx>0</cx><cy>300</cy>
		<object label="title_char_bg_object">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="add">
				<file type="dds">title_character_maiha_1</file>
				<left>0</left><top>0</top><right>1024</right><bottom>512</bottom>
				<width>1200</width><height>600</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>6</num></setDrawLevel>
			<changeSpeed>
				<speed>0</speed><term>19</term>
			</changeSpeed>
			<changeColor>
				<alpha>100</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term>
			</changeColor>
		</object>
	</create>


	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>200</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_tsubasa_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>512</bottom>
				<width>256</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>5</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>

	<create>
		<speed>0</speed><direction type="absolute">270</direction>
		<cx>600</cx><cy>340</cy>
		<object label="title_bg_object3">
			<revengeRef label="title_common_revenge"></revengeRef>

			<img type="normal">
				<file type="dds">title_character_maiha_2</file>
				<left>0</left><top>0</top><right>256</right><bottom>512</bottom>
				<width>256</width><height>512</height>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>7</num></setDrawLevel>
			<changeColor>
				<alpha>256</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
		</object>
	</create>


</selected>


<!-- ***** BEGIN : カーソル ************************************** -->
<action label="title_char_cursor_action">
</action>

<selected label="title_char_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<actionRef l="cursor_particle_create_xy_action"><p>32</p><p>150</p><p>400</p><p>300</p></actionRef>

</selected>

<unselected label="title_char_cursor_unselected">
	<targetRevenge label="title_bg_object"></targetRevenge>
	<targetRevenge label="title_bg_object2"></targetRevenge>
	<targetRevenge label="title_bg_object3"></targetRevenge>
	<targetRevenge label="selectable_char_1"></targetRevenge>
	<targetRevenge label="selectable_char_2"></targetRevenge>
	<targetRevenge label="selectable_char_3"></targetRevenge>
	<targetRevenge label="selectable_char_4"></targetRevenge>
	<targetRevenge label="selectable_char_5"></targetRevenge>
	<targetRevenge label="title_char_bg_object"></targetRevenge>

	<sound type="se">
		<track><file type="ogg">cursor_can</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>
	</changeTargetVolume>


	<changeColor>
		<alpha>0</alpha><red>32</red><green>192</green><blue>32</blue><term>15</term>
	</changeColor>
	<wait>15</wait>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">01_title</file></track>
		<play><flag>1</flag><loop>0</loop></play>	
	</sound>

	<actionRef label="title_selectable_create_action"></actionRef>	
	<vanish></vanish>
</unselected>

<decided label="title_char_cursor_decided">
	<rep><ts>1-($_nextstage-eq70)</ts>
		<targetRevenge label="title_bg_object"></targetRevenge>
		<targetRevenge label="title_bg_object2"></targetRevenge>
		<targetRevenge label="title_bg_object3"></targetRevenge>
	</rep>

	<actionRef l="circle_effect_create_action"><p>400-32</p><p>300</p></actionRef>
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  

	<wait>15</wait>

	<!-- SEQUEL (STAGE 7) ならシーン遷移 -->
	<rep><ts>$_nextstage-eq70</ts>
		<actionRef label="common_scenetrans_EX_prologue_async_action"></actionRef>
		<wait>10</wait>
		<changeTargetVolume label="bgm">
			<num>-10000</num><term>60</term>
		</changeTargetVolume>

		<create>
			<speed>0</speed><direction>0</direction>
			<cx>400</cx><cy>300</cy>
			<object>
				<wait>28</wait>
				<img type="normal">
					<file type="dds">rectwhite</file>
					<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
					<width>800</width><height>600</height>
					<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
				</img>
				<setDrawLevel><num>30</num></setDrawLevel>
				<changeColor>
					<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>30</term>			
				</changeColor>
			</object>
		</create>

		<wait>60</wait>
		<actionRef label="common_scenetrans_EX_prologue_action"></actionRef>
	</rep>

	<rep><ts>1-($_nextstage-eq70)</ts>
		<actionRef label="title_difficulty_selectable_create_action"></actionRef>
	</rep>


  <vanish></vanish>
</decided>
<!-- ***** END : カーソル ************************************** -->

<!-- ***** BEGIN : 画像定義 ******************************************************* -->
<img type="normal" label="title_character_name_img">
	<file type="dds">title_character_name_img</file>
	<left>$1*64</left><top>$2*64</top><right>($1+$3)*64</right><bottom>$2*64+64</bottom>
	<width>$3*64</width><height>64</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" label="title_character_disable_img">
	<file type="dds">title_record_img_4</file>
	<left>0</left><top>64</top><right>64*4</right><bottom>64*2</bottom>
	<width>64*4</width><height>64</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<img type="normal" label="title_triangle_img">
	<file type="dds">title_triangle_img</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>$1</width><height>$1</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ***** END : 画像定義 ******************************************************* -->


</exbulletml>
