<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ******************************************************************************** -->
<!--  ツバサ：100:怒、101:疑、102:笑、103:常、104:苦、105:寂、106:真、107:驚、108:泣  -->
<!--  マイハ：200:怒、201:疑、202:常、203:苦、204:寂、205:真、206:笑、207:驚          -->
<!-- ******************************************************************************** -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 02:59</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Can I ask you something...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>What is it, Maiha?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>What if we're... just something like a split**personality?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Why are you asking that all of a sudden?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Dissociative identity disorder means that**each one has its own experiences and memories**that aren't shared between the identities.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah, that's how it's normally defined.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>...Do you want me to say what you're**thinking?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Heh. I can't keep anything a secret from you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Nope.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>There's a wall between personalities in those**cases. Like us, they're two minds in a single**body, but not having the same memories or**thoughts.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

<global name="global_character_kaiwa">202</global>
<setString><string>Or put another way...</string></setString>
			<actionRef label="text_wait_action"></actionRef>			
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Two minds can't exist in one body at the same**time...**That's it, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I knew you'd get it, Tsubasa.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>But my body is special. It's supported by**nanomachines.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>That support is what lets me exist.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>It's not you. I just worry that I'm a burden**to you. After all, four years ago, I...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>!! **Maiha!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>...Sorry, I won't talk about it anymore.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I'm sorry too.**I didn't mean to shout...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>No, it's okay.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- *** フラグ M28 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>28</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>28</num><flag>1</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>


			<repeat><times>$f28-eq0</times>
				<global name="global_character_kaiwa">201</global>
<setString><string>Huh? Hmm???</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">101</global>
<setString><string>Why'd you suddenly stop?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Help me out with this for a second.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Calculate the potential near Ill-net global**coordinates (1.9021, 0.6601). I'm looking to**check if the validity here is right. Are you**ready?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Ah, yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="common_hoshimi_effect"><param>500</param></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Activating nanomachine calculation.**01100010110001010101000011...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="common_hoshimi_effect"><param>160</param></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Checking formula.**01100010110001010101000011...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="hoshimi_particle_org"/>

				<global name="global_character_kaiwa">206</global>
<setString><string>See? My hunches aren't so bad.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Camouflaged space...!?**How'd they hide such a big passage?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Okay, let's check it out right away.**Hopefully this is what we're looking for.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			<repeat><times>$f28-eq1</times>
				<global name="global_character_kaiwa">202</global>
<setString><string>W-Well, anyway, what now?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">101</global>
<setString><string>...???</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Tsubasa?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Maiha, the space over there's a little**distorted.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Ah! You're right. **Let's check it out.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Calculate the potential near Ill-net global**coordinates (1.9021, 0.6601). I'm looking to**check if the validity here is right. Are you**ready?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Ah, yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="common_hoshimi_effect"><param>500</param></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Activating nanomachine calculation.**01100010110001010101000011...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<actionRef label="common_hoshimi_effect"><param>160</param></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Checking formula.**01100010110001010101000011...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="hoshimi_particle_org"/>

				<global name="global_character_kaiwa">207</global>
<setString><string>Wow. This is surprising.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Camouflaged space...!?**How'd they hide such a big passage?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Okay, we bothered uncovering it, so let's see**where it goes. Hopefully this is what we're**looking for.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<wait>60</wait>

		<system><command>playermovedisable</command></system>
		<setLock><num>2</num></setLock>
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>
		<system><command>playermoveenable</command></system>
		<wait>30</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>


			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>400</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>7</param></createRef>
			

			<global name="global_character_kaiwa">107</global>
<setString><string>!??</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Did she just kill that virus!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>


		<!-- ボス出現の画像のみ -->
		<!--
		<actionRef label="stage4A_boss_appear"></actionRef>
		<wait>60</wait>
		-->

			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
						
			<global name="global_character_kaiwa">300</global>
<setString><string>You're here? I see, that was quick.**Just like I'd expect of the nanomachine**girls.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">200</global>
<setString><string>And who are you?**Some kind of combat AH?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>A combat AH? No way...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>My name is Aegis. I'm this door's defense**system. I'm here to delete intruders like**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Then you're why the worms are staying away?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>That's right. This is my area. I won't let**anybody get in the way.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Get in the way?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>That's right. This match is between you and**me. Fighting is a noble pursuit. **I've received reports on your strength. I'll**finally get to fight my best.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- *** フラグ M31 *** -->
			<repeat><times>$_twinsrate-lt35</times>
				<setGameFlag>
					<num>31</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>$_twinsrate-gt65</times>
				<setGameFlag>
					<num>31</num><flag>1</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>(1-($_twinsrate-lt35))*(1-($_twinsrate-gt65))</times>
				<setGameFlag>
					<num>31</num><flag>2</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>

			<repeat><times>$f31-eq1</times>
				<global name="global_character_kaiwa">207</global>
<setString><string>I can't believe there's an AHC that likes to**fight.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah... It's hard to believe someone would**make one.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">303</global>
<setString><string>What's the matter? I don't care that there's**two of you. After all, aren't you just one**person?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">200</global>
<setString><string>Grr. **Fine, then I'll...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">100</global>
<setString><string>Maiha!! Don't let her get to you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">102</global>
<setString><string>It's fine that we're the same person. **We're twins after all, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">204</global>
<setString><string>Ah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>Yeah, you're right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Okay, we'll both be your opponents.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>Yeah, I don't mind! That's what I wanted all**along!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
				
<global name="global_character_kaiwa">302</global>
<setString><string>The power of state of the art nanomachines**combined in a human or the power my master**gave me... Let's find out which is stronger!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>					

				<!-- プレイヤー固定 -->
				<setGameFlag>
					<num>32</num><flag>1</flag>
				</setGameFlag>	
				<global name="twins_set">2</global>
			</repeat>
			<repeat><times>1-($f31-eq1)</times>
				<global name="global_character_kaiwa">207</global>
<setString><string>I can't believe there's an AHC that likes to**fight.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah... It's hard to believe someone would**make one.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">303</global>
<setString><string>What's the matter? I don't care that there's**two of you. After all, aren't you just one**person?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">200</global>
<setString><string>Grr. **Fine, then I'll...</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">107</global>
<setString><string>Huh? Hold it, Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>You're tired, Tsubasa. Get some rest. I'm**enough to take on a piece of junk AH like**her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">105</global>
<setString><string>You don't need to take her bait.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">206</global>
<setString><string>I know, but leave this to me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>
						
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>Maiha...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">206</global>
<setString><string>It'll be okay. I won't lose.</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">205</global>
<setString><string>I'm going to be your opponent. **Okay, Aegis?</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">302</global>
<setString><string>Ahahahahaha! Only a child would fall to**taunts like that! But I don't care!</string></setString>
					<actionRef label="text_wait_action"></actionRef>		
					
										<global name="global_character_kaiwa">302</global>
<setString><string>Maiha Hoshimi!! **I'll show you the overwhelming power that my**master gave to me!</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">205</global>
<setString><string>I don't know anything about your master, but**I'll make you see how strong I am!</string></setString>
					<actionRef label="text_wait_action"></actionRef>		
						
					<!-- プレイヤー固定 -->
					<sysvar name="_player_type">1</sysvar>
					<system><command>playerswitchdisable</command></system>
					<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
					<global name="twins_set">0</global>					
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">102</global>
<setString><string>It's not okay.**It's fine that we're the same person. **We're twins after all, right?</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">204</global>
<setString><string>Ah...</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">206</global>
<setString><string>Yeah, you're right.</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">106</global>
<setString><string>Okay, we'll both be your opponents.</string></setString>
					<actionRef label="text_wait_action"></actionRef>		

					<global name="global_character_kaiwa">302</global>
<setString><string>Yeah, I don't mind! That's what I wanted all**along!</string></setString>
					<actionRef label="text_wait_action"></actionRef>		
					
<global name="global_character_kaiwa">302</global>
<setString><string>The power of state of the art nanomachines**combined in a human or the power my master**gave me... Let's find out which is stronger!!</string></setString>
					<actionRef label="text_wait_action"></actionRef>					
					
					<!-- プレイヤー固定 -->
					<global name="twins_set">2</global>
				</repeat>
			</repeat>

			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<system><command>playerswitchenable</command></system>
	<targetRevenge label="switch_disable_img"></targetRevenge>	

	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_3_create"><param>160</param><param>5</param></createRef>
		
			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			

			<repeat><times>((1-($f31-eq1))*($f32-eq0))-eq1</times>
				<global name="global_character_kaiwa">203</global>

				<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>

<setString><string>...Whew.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...I'm okay. Just a little tired.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Thank goodness...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahaha!!!You're stronger than I expected!**If there are others stronger than me, that**means my world of fighting is even better!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Unfortuantely, we're not interested in stuff**like that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>I don't understand!**With your strength, you could rule the world**inside Ill-net!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>We don't care about that. All I want... is to**spend every day living peacefully with my**sister.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Neither of you will ever get fed up spending**your days in boredom?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>That'd only happen to someone with a twisted**heart like you. There's no place for people**like you in the future we want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Then why haven't you destroyed me? It**wouldn't be difficult with your strength.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>You said it yourself. Your master gave you**power. You were made with our nanomachines in**mind, weren't you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Who knows? Why don't you go and find out for**yourself?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I understand. We won't say anything more to**you. **Let's go, Tsubasa.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>...Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Wait.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Do you want to see my master?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>If we don't, I don't think we can finish our**mission.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I've got a lot of things I want to ask her**too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Then go through the right door.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>The right...? ...Where?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>...!? Spatial camouflage! It was hidden so**well...! **If you hadn't said anything, we wouldn't have**seen it...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Why'd you tell us?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>To me, might makes right. The victor deserves**their prize.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>You have a twisted AHC, but you're also very**human. If you keep learning, maybe you'll**become a respectable AH.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahahaha!! No human's ever said that to me**before!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>I hope we meet again, nanomachine girls! But**I doubt we ever will!!! Aahahahahahaha!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</repeat>
			<repeat><times>(1-((1-($f31-eq1))*($f32-eq0)))-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>...Huff... huff...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>...Whew.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ahahaha!!!You're stronger than I expected!**If there are others stronger than me, that**means my world of fighting is even better!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Unfortuantely, we're not interested in tuff**like that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>I don't understand!**With your strength, you could rule the world**inside Ill-net!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>We don't care about that. I just want a**future that I can share with my sister.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Moronic.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>That's still our ideal future.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Let's go already, Maiha.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Heheh. Go, and know hell.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Tsubasa</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Maiha</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Aegis</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">tubasa_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">tubasa_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">tubasa_nikori</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">tubasa_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">tubasa_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">tubasa_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">tubasa_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">tubasa_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">tubasa_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">maiha_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">maiha_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">maiha_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">maiha_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">maiha_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">maiha_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">maiha_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">maiha_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>260</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">aigis_hyoujou1b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>480</width><height>480</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">aigis_hyoujou2b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">aigis_hyoujou3b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">aigis_hyoujou4b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">aigis_hyoujou5b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">aigis_hyoujou6b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">aigis_hyoujou7b</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>440</width><height>440</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Confrontation with Aegis****Leave it to Maiha.****Persuade her to fight together.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>
	<setGameFlag>
		<num>32</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>
	<setGameFlag>
		<num>32</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>
	<setGameFlag>
		<num>32</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0+(1-$f13)*3</global>

	<!-- *** フラグ M14 *** -->
	<setGameFlag>
		<num>14</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1+(1-$f13)*3</global>

	<!-- *** フラグ M14 *** -->
	<setGameFlag>
		<num>14</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2+(1-$f13)*3</global>

	<!-- *** フラグ M14 *** -->
	<setGameFlag>
		<num>14</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Boss battle****Maiha fights alone.****Both fight.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<global name="twins_set">2</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_3_decided">
	<!-- プレイヤー固定 -->
	<global name="twins_set">2</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
