<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| アド ： 300;無表情１、 301:無表情２、302:真剣、 303:睨、 304:苦１、 305:苦２|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="311001"></textBlock>

			<global name="global_character_kaiwa">0</global>
<!--			<setString><string>鉱暦 3 0 6 6年　紫の月　 1 3日　午前 0 9 : 3 2</string></setString>|-->
<setString><string>Crysta 3066, 13th Day of the Purple Moon,**12:32</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>


			<global name="global_character_kaiwa">107</global>
<setString><string>It's already been a week, huh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What are you talking about?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>It's been a week since Yuuna went missing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Ah, yeah. You're right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>I still don't know what happened, but her**disappearance still seems unbelievable.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Does she normally investigate things by**herself?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>N-No.**Usually she's in a group of two or three**people.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>But she's the only one that disappeared,**right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Yes. She was acting on her own then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Say, Mizuki.**...What did the Guild tell you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh? What?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>What was Yuuna up to?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I told you already. Yuuna was off**investigating Crystal by herself. Weren't you**paying attention?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Didn't you read the results of her earlier**reports?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Y-Yeah, I guess so.**I guess I did.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>What!? How can you forget something as**important as that!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>W-What? It just slipped my mind.**There's no reason to get so mad.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Come on, let's get going!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!--|0:成実 1:瑞希|-->
			<rep><ts>$_twinsrate-gt50</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_twinsrate-gt50)</ts>
				<eval n="tmpflag">1</eval>
			</rep>

			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311003"></textBlock>

				<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

				<global name="global_character_kaiwa">205</global>
<setString><string>(Does he suspect something...?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($tmpflag-eq1)</ts>
				<textBlock l="311004"></textBlock>

				<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

				<global name="global_character_kaiwa">107</global>
<setString><string>(What is she hiding from me...?)</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="311030"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>


			<!--|0:成実 1:瑞希|-->
			<rep><ts>$_twinsrate-gt50</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_twinsrate-gt50)</ts>
				<eval n="tmpflag">1</eval>
			</rep>

			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311031"></textBlock>

				<global name="global_character_kaiwa">204</global>
<setString><string>Narumi! Wait!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<global name="global_character_kaiwa">110</global>
<setString><string>!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>


				<global name="global_character_kaiwa">110</global>
<setString><string>W-What was that!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Over there! **Ra Fens!</string></setString>
				<w>5</w>
				<createRef l="talkscene_magic"><p>0</p><p>450</p></createRef>
				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash"><p>90</p><p>200</p><p>0</p><p>0</p><p>32</p><p>128</p><p>128</p></aRef>
				<w>20</w>
				<soundtrack><file type="ogg">sword</file></soundtrack>	
				<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>1-($tmpflag-eq1)</ts>
				<textBlock l="311032"></textBlock>

				<global name="global_character_kaiwa">110</global>
<setString><string>Mizuki! Stop!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>


				<global name="global_character_kaiwa">204</global>
<setString><string>W-What was that!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Gotcha! Mu Inferio!</string></setString>
				<w>5</w>
				<createRef l="talkscene_magic"><p>0</p><p>190</p></createRef>
				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash"><p>90</p><p>200</p><p>0</p><p>0</p><p>32</p><p>128</p><p>128</p></aRef>

				<w>20</w>
				<soundtrack><file type="ogg">sword</file></soundtrack>	
				<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<w>3</w>
			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>
			<!--|ボス登場|-->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<createRef l="talkscene_magic2"><p>160</p></createRef>

			<rep><ts>$_prate-lt420000</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_prate-lt420000)</ts>
				<eval n="tmpflag">1</eval>
			</rep>
			
			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311040"></textBlock>

				<global name="global_character_kaiwa">300</global>
<setString><string>An abbreviated chant. You're pretty good.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$tmpflag-eq0</ts>
				<textBlock l="311041"></textBlock>

				<global name="global_character_kaiwa">300</global>
<setString><string>So it looks like you can use abbreviated**chants.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>


			<textBlock l="311042"></textBlock>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh? A magical shield?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>No way...**You shouldn't have time to cast a defensive**spell.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Is this the first time you've seen an unsung**spell?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object2"></targetRevenge>

			<global name="global_character_kaiwa">204</global>
<setString><string>Unsung spell...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>I was ordered not to let anybody come near.**Honestly, what were they doing letting you**people pass.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Hmph! Letting your guard down?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I am most certainly not.**Even when the rabbit is already caught, a**lion still hunts it with all its might.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>And you have the same unbending will in your**eyes too. I cannot take you lightly.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>The same eyes... Do you know Yuuna Tobari?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>Indeed.**You're with that woman?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>I knew it! You do know about her!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>...Just how stupid are you, dimwit?**But now I have a good guess as to what you're**doing here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Hey, Mizuki. Who is this?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>I think that she's a pureblooded elemental.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
<setString><string>A pureblood!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>And she knows what happened to Yuuna.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Well, this has become a problem, hasn't it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Where's Yuuna!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Who knows?**Go find her yourself.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Then let us through and we'll look for her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>I cannot allow that, of course.**You're mages of the flame.**To me, you're like sudden dangerous sparks.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>The only way to deal with sparks is to**extinguish them when they appear.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Tch! Here she comes!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>I will engrave the mark of true magic into**your bodies!</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ K31|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K32|-->
	<rep><ts>$_prate-lt420000</ts>
		<setGameFlag><num>32</num><flag>2</flag></setGameFlag>
	</rep>
	<rep><ts>(1-($_prate-lt420000))</ts>
		<rep><ts>$_prate-lt460000</ts>
			<setGameFlag><num>32</num><flag>1</flag></setGameFlag>
		</rep>
		<rep><ts>1-($_prate-lt460000)</ts>
			<setGameFlag><num>32</num><flag>0</flag></setGameFlag>
		</rep>
	</rep>

	<!--|フラグ K33|-->
	<!--|0:成実 1:瑞希|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>33</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>33</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>


			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			


			<rep><ts>$f33-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f33-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f31-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f32-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt6</ts><setGameFlag><num>34</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt6))*($tmpring-gt3)</ts><setGameFlag><num>34</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt3))</ts><setGameFlag><num>34</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">34</sysvar><eval name="f34">$_gameflag</eval>			
			<setGameFlag><num>29</num><flag>$f34</flag></setGameFlag>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_0">
			<textBlock l="0"></textBlock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="311100"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<textBlock l="311110"></textBlock>

				<global name="global_character_kaiwa">106</global>
<setString><string>You look a little surprised by us.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>No way... How can you have such magic...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311111"></textBlock>

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, you were strong.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>I wouldn't normally be so slow...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="311120"></textBlock>

			<global name="global_character_kaiwa">206</global>
<setString><string>I can see the magical wound on your chest. It**looks fresh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>So it's because she was already hurt.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<rep><ts>$f32-eq2</ts>
				<textBlock l="311130"></textBlock>

				<global name="global_character_kaiwa">304</global>
<setString><string>A defeat is still a defeat.**Go on, pass.**Although I doubt you'll find the truth you**seek.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311131"></textBlock>

				<global name="global_character_kaiwa">304</global>
<setString><string>A defeat is still a defeat.**Go on, pass.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>
			
			<rep><ts>$f32-eq2</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_1"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_2"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq2</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_3"></actionRef>
				</rep>

			</rep>
			<rep><ts>$f32-eq1</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_2"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_2"></actionRef>
				</rep>

			</rep>

			<rep><ts>$f32-eq0</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_3"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
			</rep>

			<textBlock l="0"></textBlock>

</action>



<action l="stage_end_comm_text_sub_action_1_1">
			<textBlock l="311142"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>What are you after?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>We will not answer your questions.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Then that means you really are up to**something.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>No.**We have been put under a geas to prevent us**from answering.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>I cannot answer that either.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>...All right, I got it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh? You figured something out?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>No. I just know that we won't be able to**learn anything from her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>Geez. Stop being so confusing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Let's keep going and find out for ourselves.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1_2">
			<textBlock l="311141"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>Was Yuuna the one who hurt you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>She's only a halfblood, but the strength of**her magic is on par with a pureblood.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>So you did see her.**Where is she!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>I don't know where she is now.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Are you seriously going to keep playing dumb?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>She got past me a week ago. I haven't seen**her since.**If you haven't seen her since then, it's hard**for me to imagine that she's still alive.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Y-You don't know that!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Half-hearted hopes are worse than honest**despair. Don't you think so?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Let's go, Narumi.**We won't lose hope until we see it's true**with our own eyes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Do whatever you want.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">305</global>
<setString><string>Your path is lit by the flames of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1_3">
			<textBlock l="311140"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>The truth?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>The reason why humans can use magic. The**reason why you cannot use Black Crystal. The**reason Black Crystal is being created. And...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>The reason why magic has grown in this world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I don't understand.**Humans interbred with elementals. That's why**we can use magic. After that, our**civilization just developed.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>If you do not know, then should I summarize**for you?**The reason...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Elementals decided to join humans.**That's what you mean, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>...Yes, that's right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Why are you talking about that?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>We understand the How, but Why remains**unclear to us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You keep saying "we."**That means that you're not the only one...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Does that mean that pureblooded elementals**can't answer that question?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Then who can?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Only God knows the truth of the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Maybe it's the devil instead.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Perhaps.**The truth is not always what you want to**hear.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Anyway, I think we should go, whether it's**God or the devil that's behind all this.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>How did this get completely blown out of**proportion so fast?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>



<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="311200"></textBlock>

			<global name="global_character_kaiwa">304</global>
<setString><string>...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<textBlock l="311210"></textBlock>

				<global name="global_character_kaiwa">207</global>
<setString><string>Looks like we win.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>No way... How can you have such powerful**magic...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311211"></textBlock>

				<global name="global_character_kaiwa">206</global>
<setString><string>You really were strong.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>I wouldn't normally be so slow...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="311220"></textBlock>

			<global name="global_character_kaiwa">106</global>
<setString><string>There's a magical scar across your chest.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>So that's what it was.**Then you weren't at your best, were you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>I used all the power that I could right now.**No matter the situation, you won.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Then let us pass.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>There is something beyond your imagination in**the ruins. The battle ahead will be even more**dangerous than what you have faced, but I**cannot tell you why.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
			
			<rep><ts>$f32-eq2</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_1"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_2"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq2</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_3"></actionRef>
				</rep>

			</rep>
			<rep><ts>$f32-eq1</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_2"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_2"></actionRef>
				</rep>

			</rep>

			<rep><ts>$f32-eq0</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_3"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
			</rep>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_2_1">
			<textBlock l="311241"></textBlock>

			<global name="global_character_kaiwa">207</global>
<setString><string>Are the ruins really that important?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>You probably do not remember.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>We should know something about this!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>To be precise, I meant those with human blood**like you. </string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Then Yuuna knew about it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Perhaps so.**However, simply following that woman will not**lead you to the truth.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>But right now, she's the only clue we have.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Let's go, Mizuki. We know the ruins are where**we should be going.**We'll see things there for ourselves.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>...Your path is lit by the flames of despair.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2_2">
			<textBlock l="311242"></textBlock>

			<global name="global_character_kaiwa">207</global>
<setString><string>Are there other pureblood elementals?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Of course there are. I am not the only**pureblooded elemental.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I guess so, but there aren't many of you.**Is there some reason that pureblood**elementals are protecting this place?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>What's the matter?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>...We cannot answer that question.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Why can't you answer?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>There is a geas preventing it. No, there is a**geas preventing the answer from Existing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You say it like it's something that needs to**be created.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>After all, aren't you also a creation of God?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Those are just fancy words.**We owe our lives to our parents.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>If you have the strength to reach the ruins,**you will understand...**...The truth of the world.</string></setString>
			<actionRef label="text_wait_action"></actionRef>



			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2_3">
			<textBlock l="311240"></textBlock>

			<global name="global_character_kaiwa">207</global>
<setString><string>You can't say why?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>It's...**We are under a geas preventing us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Saying it like that isn't too different from**not knowing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>We know the precise truth of this world.**However, we cannot speak it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>The truth of this world, huh.**Then there is something in the ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Or maybe there's someone.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>The truth may be anathema to you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Maybe. Not everything in the world is on our**side.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>But that doesn't mean that everything's our**enemy either.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Of course, it is not impossible for you to**reach the truth.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Oh? That's surprisingly encouraging.**Thank you, I think.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>This is getting pretty big, but it looks like**our only choice is to keep going.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>


<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Narumi Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Mizuki Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Adolfine</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-256</cy>
	<child>1</child>

	<!--|アドルフィーネだけ縦長|-->
	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ador_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ador_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ador_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ador_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">ador_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">ador_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">ador_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">ador_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">ador_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">ador_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1_1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Narumi's question.****  What are you up to?****  Was Yuuna the one who hurt you?****  The truth?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>


<action label="stage_comm_text_select1_create_action1_2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Narumi's question.****  What are you up to?****  Was Yuuna the one who hurt you?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<action label="stage_comm_text_select1_create_action1_3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Narumi's question.****  What are you up to?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>1</param></actionRef>
</action>



<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K35 ***|-->
	<setGameFlag><num>35</num><flag>1</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K35 ***|-->
	<setGameFlag><num>35</num><flag>2</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K35 ***|-->
	<setGameFlag><num>35</num><flag>3</flag></setGameFlag>	
	<setGameFlag><num>36</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action2_1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Mizuki's question.****  Are the ruins that important?****  Are there other purebloods?****  Why can't you tell us?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>3</param></actionRef>

</action>

<action label="stage_comm_text_select2_create_action2_2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Mizuki's question.****  Are the ruins that important?****  Are there other purebloods?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<action label="stage_comm_text_select2_create_action2_3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Mizuki's question.****  Are the ruins that important?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>

</action>



<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K36 ***|-->
	<!--|*** K35-4,5,6 は K36-1,2,3 として実装されている ***|-->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<setGameFlag><num>35</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K36 ***|-->
	<!--|*** K35-4,5,6 は K36-1,2,3 として実装されている ***|-->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<setGameFlag><num>35</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K36 ***|-->
	<!--|*** K35-4,5,6 は K36-1,2,3 として実装されている ***|-->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<setGameFlag><num>35</num><flag>0</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




</exbulletml>
