<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  アド 　： 300;無表情１、 301:無表情２、302:真剣、 303:睨、 304:苦１、 305:苦２ -->


<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="331001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 0 : 0 8</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なあ、シズカ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい、なんでしょうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>その黒髪は本物なのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			

			<rep><ts>$f1-eq2</ts>
				<textBlock l="331002"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>以前にも、この髪は染めているとお話しました。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f1-eq2)</ts>
				<textBlock l="331003"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>この髪は……染めているのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="331010"></textBlock>
			<global name="global_character_kaiwa">100</global>
			<setString><string>じゃあ、聞き方を変えよう。**このライターに鉱石が付いてるのは見えるかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>私が今こうやって空を飛ぶ魔法を使えるのは、この鉱石付きライターのおかげだが、シズカはどうやって魔法を使ってるんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>それは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="331011"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>人には見せられない所に着けているのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">109</global>
				<setString><string>服を脱がないと分からないような場所に、鉱石を身に着けてるってことかい？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>え？　は、はい、まあ、そういった感じで……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>じゃあ、ちょっと見せてくれよ。**女同士なんだから、遠慮することはないだろ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>あ、あ、あの、それは……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>いいじゃん、いいじゃん。**ほら、痛くしないからおとなしく見せてごらん。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>ちょ、ちょっと、朝朔さん。眼が本気ですよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>もちろん本気で確かめたいのさ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<addString><string>**……シズカが嘘をついているかどうかを、ね。</string></addString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>…………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>嘘なんだろ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>…………はい。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="331011"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>愚か者には見えない鉱石を使っているのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>なるほど。**その鉱石は、私には見えなくて、シズカには見えてるってことか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>え、ええ、まあ、はい……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>奇遇だな。**私の鉱石は、逆に愚か者に「しか」見えない鉱石なんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>さっき、シズカには見えていたようだけどな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>そ、そんな馬鹿げた鉱石があるはずがありません。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>愚か者には見えない鉱石も、十分馬鹿げてると思うぞ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>はぁ……</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>分かりました。本当のことを言います。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<!-- 無し -->
			</rep>


			<textBlock l="331012"></textBlock>

			<global name="global_character_kaiwa">207</global>
			<setString><string>鉱石は持っていません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なるほど。**やっぱりエレメンタルの血を引いていないんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうです。わたくしは純血の人間です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- C2 と共通 -->
			<textBlock l="330045"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>初めて見たが、純血の人間といっても髪の色以外は私たちと何も変わらないんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>エレメンタルの血が混じっているのに、わたくしと同じ姿であることのほうが不思議です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なるほど。**そっち側の立場からすると、そうなるのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>その理由も分かるには分かるのですが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>え？　なんだって？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ、なんでもありません。先を急ぎましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>お、おい。ちょっと待ってくれよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<actionRef label="stage_comm_text_setup_action"></actionRef>


			<textBlock l="331020"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>意外と早かったですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん。下がってください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どうした？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>アル・ライト！！</string></setString>
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>	
			<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>結！</string></setString>
			<w>5</w>
			<createRef l="talkscene_magic"><p>2</p><p>480</p></createRef>
			<soundtrack><file type="ogg">sword</file></soundtrack>	
			<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>
			<w>20</w>

			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>おわ！　なんだあいつ！**急に攻撃なんてしてきやがって！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>

			<global name="global_character_kaiwa">206</global>
			<setString><string>挨拶がわりのつもりなのでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……静香さん、そちらの方は？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>この人は関係ありません。**ここまでの道案内を買って出てくれただけです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>そうは見えませんが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あんたこそ、何者だ？**急に攻撃なんかしかけてきて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>彼女は、純血のエレメンタルです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>おいおい、今度は純血エレメンタルかよ。**今日は、ずいぶん珍しいことばっかり起きてるな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>静香さん。**私と貴方は、面識はないはずではなくて？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>いいえ。ずっとわたくしは見ていました。**結界を抜けていくあなたたちの姿を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……そうでした。**ある意味、貴方は私たちよりも真実のそばにいたのでしたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>分かっているかと思いますが、私たちは貴方を史実の遺跡にたどり着かせるわけにはいきません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そうでしょうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>何を意味の分からないことを、ごちゃごちゃと言ってやがる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">5</sysvar><eval name="f5">$_gameflag</eval>			

			<rep><ts>$f5-eq1</ts>
				<textBlock l="331021"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>朝朔さん、下がってください。**朝朔の案内は、ここまでの約束ですよね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>ああ、ここまでの約束だったか。**なら、ここはまだ約束の範囲内ってことだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f5-eq1)</ts>
				<textBlock l="331022"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>朝朔さん、下がってください。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>そうはいくか。喧嘩するんだろ？**純血エレメンタルと喧嘩できるなんてめったにない機会だからな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="331030"></textBlock>

			<global name="global_character_kaiwa">302</global>
			<setString><string>貴方も戦うのですか？**貴方の魔力はそれほどでもないようですけど？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>魔力なんか関係ないね。**私は、あんたらよりはシズカに近い人間だからな。シズカの味方をさせてもらうよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>いいでしょう。いずれにせよ静香さんは捕らえさせていただきます。それを邪魔するというなら容赦は致しません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>朝朔さん！　駄目です、下がってください！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あいつ、結構やり手だぞ。**シズカの力は分かってるがシズカ一人じゃ厳しい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>それはそうですが、しかし……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私が前に出る。援護してくれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>真の魔法の力をご覧差し上げましょう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A31 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A32 -->
	<rep><ts>$_prate-lt420000</ts>
		<setGameFlag><num>32</num><flag>2</flag></setGameFlag>
	</rep>
	<rep><ts>(1-($_prate-lt420000))</ts>
		<rep><ts>$_prate-lt460000</ts>
			<setGameFlag><num>32</num><flag>1</flag></setGameFlag>
		</rep>
		<rep><ts>1-($_prate-lt460000)</ts>
			<setGameFlag><num>32</num><flag>0</flag></setGameFlag>
		</rep>
	</rep>

	<!-- フラグ A33 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>33</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>33</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="331100"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>っ……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>既に怪我をしてたのか。どうりで勝てたわけだ。**おい、シズカは大丈夫か？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ、少しかすり傷が出来ましたが、大丈夫です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<global name="global_character_kaiwa">100</global>
				<setString><string>ああ、大丈夫だとは思っていたが。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<global name="global_character_kaiwa">105</global>
				<setString><string>そうか。心配しなくても問題なかったか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>



			<rep><ts>$f33-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f33-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<textBlock l="331110"></textBlock>

			<global name="global_character_kaiwa">305</global>
			<setString><string>しかし、この先はそう簡単にはいかないでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>それでも、わたくしは行かなければなりません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>世界のために？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>世界と…………静馬のために。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>（……シズマ？）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>世界と姉が同列とは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>いけませんか？**わたくしたちと世界の存在は不可分です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>気が付いていないかもしれませんが、貴方は姉の存在なしでは力を十分に発揮できない。貴方は、姉のために一人で何かを為すには不十分な存在です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そんなことは、分かっています！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>話が全然見えないけど、ちょっと待ちなよ。**私がついているからシズカは一人なんかじゃない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>先ほど貴方の力を褒めはしましたがそれとこれとは話が違います。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>彼女が背負っている運命は、貴方の想像を遙かに超えたものです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>だろうね。**何を話しているのか正直さっぱり見当もつかない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも、たとえどんなに大きな話でも、私の存在があるかないかで結果が大きく変わってくることもあるんじゃないか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>わずかな初期値の違いが、将来大きな違いとなる。カオスの理論、ですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>難しいことは分からないね。**ただ、私の存在があんたたちにとって想定外なんだとしたら、こっちの取る戦略は自然と決まってくるってわけさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さんの話は、いつも詭弁と欺瞞に満ちてます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>悪いな、口と手だけで生きてるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたくしの姉の静馬の代わりなど務まる人はいませんし、朝朔さんに務めて欲しいと思いません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>でも、静馬のところに行くためには朝朔さんのお力を借りたほうが良いようですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>シズカにそう頼まれちゃあ、仕方が無いな。**私の力を貸してやってもいいぜ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>なんだか釈然としませんけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>そちらの貴方、覚悟はよろしいのですか？**知るべきではない世界の真実を知ることになるのですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>


			<setLock><num>2</num></setLock>
			<rep><ts>$f32-eq2</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			</rep>
			<waitLock><num>2</num></waitLock>
			<textBlock l="0"></textBlock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<!-- Flag 32 が他の双子とは違う -->
			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f31-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>1-($f32-eq2)</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt6</ts><setGameFlag><num>34</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt6))*($tmpring-gt3)</ts><setGameFlag><num>34</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt3))</ts><setGameFlag><num>34</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">34</sysvar><eval name="f34">$_gameflag</eval>			
			<setGameFlag><num>29</num><flag>$f34</flag></setGameFlag>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="331101"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>そちらの白髪の貴方。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なんだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>良い動きをしますね。**貴方がいなければ、もう少し楽に戦えましたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>純血エレメンタルたる者がそんなことを言うなんて驚きです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>そりゃ、どうも。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="331102"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>さすがですね、静香さん。あなたも手負いでしょうに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あなたほどの深手ではありませんよ。**怪我と言っても、結界破壊の際に跳ね飛ばされただけですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>ついでに言えば、そちらの白髪の方は、大きな存在でしたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>意外なほどよい動きをしてくれましたね。**静香さん一人であれば、私の手で捕らえることもできたかもしれませんのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>褒められてる、ってことでいいんだよな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>


<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="331120"></textBlock>

			<global name="global_character_kaiwa">107</global>
			<setString><string>世界の真実？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>ええ、世界の真実を知ると同時に、絶望も知ることになるでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>何が待ち受けていたとしても、私はシズカのために戦い、シズカは世界とシズマのために戦うだけのことさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="331121"></textBlock>

			<global name="global_character_kaiwa">107</global>
			<setString><string>シズカはそれを知ってるんだろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>ええ、そうです。そして、それがもたらす絶望も知っているはずです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>果たしてそうかな。**シズカは世界の真実とやらを知っているのかもしれないが、絶望なんかしちゃいないさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>絶望した者は、世界や姉のために戦ったりしない。シズカは、わずかでも希望を持ってるのさ。**私がその希望になってやるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>




<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ツゴモリ　シズカ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>アドルフィーネ</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-256</cy>
	<child>1</child>

	<!-- アドルフィーネだけ縦長 -->
	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ador_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ador_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ador_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ador_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">ador_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">ador_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">ador_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">ador_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">ador_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">ador_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>シズカの鉱石****　人に見せられない所に着けている****　愚か者には見えない鉱石を使っている****　鉱石は持っていません</string></setString>
		</object>
	</create>

	<!-- *** フラグ A35 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>35</p><p>1</p><p>0</p><p>2</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A35 *** -->
	<setGameFlag><num>35</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A35 *** -->
	<setGameFlag><num>35</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A35 *** -->
	<setGameFlag><num>35</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>朝朔の決意****　世界の真実？****　シズカはそれを知ってるんだろ？</string></setString>
		</object>
	</create>

	<!-- *** フラグ A36 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>36</p><p>0</p><p>1</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
			<setString><string>朝朔の決意****　世界の真実？</string></setString>
		</object>
	</create>

	<!-- *** フラグ A36 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>36</p><p>0</p><p>1</p><p>0</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>

</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A36 *** -->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>

</decided>


</exbulletml>
