<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy 01 ***************** -->
<!--
<create label="create_01d">
	<speed>0.4</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object>

	<action>
		<eval name="cx">$1</eval>

		<repeat><times>$4</times>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq1)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq2)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq3)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq4)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq5)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		</repeat>
	<vanish/>
	</action>

	</object>
</create>

-->
<create label="mahoujin_create_01">
	<speed>1</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<img type="normal">
			<file type="dds">magic_cs_gr</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<chS><sp>0.4</sp><tm>60</tm></chS>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
<!--
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>
-->
			<wait>60</wait>

			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>($__temp_grank+$3)-gt1</times>
					<createRef label="enemy_create_01_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-(($__temp_grank+$3)-gt1)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt3)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__temp_grank-lt3)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
			<createRef label="enemy_create_01_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt1)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>($__temp_grank-lt1)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>($__temp_grank-lt2)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__temp_grank-lt2)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt4)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>($__temp_grank-lt4)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
			<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>

			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</enemy>
</create>

<create l="enemy_create_01">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_2">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01n">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p></enemyRef>
</create>

<create l="enemy_create_01n_score">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_01">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<eval name="sp">1.2+($__temp_grank*0.1)</eval>

			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*2</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank-gt3</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-2*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>
			<w>60</w>
			<chS><sp>0.1</sp><tm>20</tm></chS>
			<w>60</w>
			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*2</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank-gt3</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-2*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>

			<w>60</w>
			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<enemy l="enemy_01_2">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<eval name="sp">1.2+($__temp_grank*0.1)</eval>

			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt0)</times>
				<fRef l="enemy_fire_01"><p>$off*2</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank-gt1</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt2)</times>
					<fRef l="enemy_fire_01"><p>-2*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>
			<w>60</w>
			<chS><sp>0.1</sp><tm>20</tm></chS>
			<w>60</w>
			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*2</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank-gt3</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-2*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>

			<w>60</w>
			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<enemy l="enemy_01n">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>250</w>

			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<!-- ************ enemy 02 ***************** -->
<create l="enemy_create_02">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1020</vital>
	<enemyRef label="enemy_02"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02">
	<score>4000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>240</param><param>90</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>
		<chS><sp>0.5</sp><tm>15</tm></chS>

		<repeat><times>$trank-eq0</times>
			<aRef l="enemy_03_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="enemy_03_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_03_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_03_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_03_act4"><p>$1</p></aRef>
		</repeat>

		<chS><sp>1.6</sp><tm>15</tm></chS>
	</a>
</enemy>


<a l="enemy_03_act0">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
	<w>10</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<w>10</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act1">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4</times>
	<w>7</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<w>7</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act2">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act3">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>
<a l="enemy_03_act4">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act6">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>6</times>
	<w>5</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>6</times>
		<w>5</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<!--
<a l="enemy_03_act3">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.7+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>7</times>
	<w>4</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<w>4</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act4">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>7</times>
	<w>2</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02s"><p>58</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<w>2</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_02s"><p>58</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>
-->

<!-- ************ enemy 03 ***************** -->
<create l="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03"><p>0</p></enemyRef>
</create>

<create l="enemy_create_03_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03"><p>1</p></enemyRef>
</create>

<create l="enemy_create_03n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_03n_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03n"><p>1</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>8</tm></chS>

		<eval name="sp">2.6+($__temp_grank*0.1)</eval>
		<eval name="rp_tm">6+($__temp_grank)</eval>
		<w>8</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_04d"><p>0</p><p>$sp</p></fRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_03ab"><p>180</p><p>$sp</p></fRef>
			<add name="sp">-0.15</add>
			<w>3</w>
		</repeat>
		<w>60</w>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>
	</a>
</enemy>


<enemy l="enemy_03n">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>8</w>
		<w>60</w>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>

	</a>
</enemy>

<!-- ************ enemy 04 ***************** -->
<create label="mahoujin_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>80</width><height>80</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_04"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>9000</vital>
	<enemyRef label="enemy_04"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_04">
	<score>36000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box3_big_trans_green"></presentRef>

	<revengeRef label="enemy_revenge_m_01_stageG"><param>10</param><param>20</param><param>720</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>22</radius></collision>

	<a>
		<!-- *******長引く可能性あるため、$__grankで記載****** -->
		<w>18</w>
		<repeat><times>5</times>
		<eval name="sp">2.1+($__grank*0.15)</eval>
		<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4+($__grank-gt2)*2+($__grank-gt3)*6</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>$dir</p></cRef>
		<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>-1*$dir</p></cRef>
		<w>75</w>

		<eval name="sp">2.1+($__grank*0.15)</eval>
		<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>$dir</p></cRef>
		<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>-1*$dir</p></cRef>
		<w>75</w>
		</repeat>

		<chS><sp>0.1</sp><tm>10</tm></chS>

		<repeat><times>4</times>
			<eval name="sp">2.1+($__grank*0.15)</eval>
			<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>$dir</p></cRef>
			<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>-1*$dir</p></cRef>
			<w>75</w>

			<eval name="sp">2.1+($__grank*0.15)</eval>
			<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>

			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>$dir</p></cRef>
			<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>-1*$dir</p></cRef>
			<w>75</w>
		</repeat>

		<chS><sp>2.4</sp><tm>30</tm></chS>

	</a>
</enemy>



<!-- ************ enemy 05 ***************** -->

<create l="enemy_create_05">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>0</p></enemyRef>
</create>

<create l="enemy_create_05n">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_05_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>1</p></enemyRef>
</create>

<create l="enemy_create_05n_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_05">
	<score>340</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>

		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d"></fRef>
		<chS><sp>0.4</sp><tm>30</tm></chS>

		<repeat><times>5</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<chS><sp>1.9</sp><tm>30</tm></chS>

		<repeat><times>15</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d"></fRef>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	
	</a>
</enemy>

<enemy l="enemy_05n">
	<score>340</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	</a>
</enemy>

<!-- ************ enemy 06 ***************** -->
<create l="enemy_create_06">
	<speed>4.8</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>7000</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>


<enemy label="enemy_06">
	<score>28000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revRef label="enemy_revenge_m_01_stageG_h"><param>10</param><param>20</param><param>640</param><p>100</p></revRef>
	<collision type="rect"><left>-25</left><top>-25</top><right>25</right><bottom>25</bottom></collision>


	<action>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>15</term>
		</changeSpeed>
		<w>15</w>

		<!-- *******長引く可能性あるため、$__grankで記載****** -->

		<repeat><times>10</times>
			<eval name="trank">$__grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_06_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_06_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_06_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_06_act3"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_06_act4"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_06_act5"/>
			</repeat>
		</repeat>

		<chD><dir type="abs">0</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>20</tm></chS>
		<eval name="sp">3.0+($__grank*0.1)</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>35</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>35</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_07s"><p>40</p><p>$sp</p></fRef>
		<w>5</w>
		</repeat>


	</action>
</enemy>

<a l="enemy_06_act0">
	<eval name="sp">1.2+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>

	<w>30</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>

	<w>29</w>

</a>

<a l="enemy_06_act1">
	<eval name="sp">1.2+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>
	<w>20</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>
	<w>19</w>

</a>


<a l="enemy_06_act2">
	<eval name="sp">1.1+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>
	<w>15</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>
	<w>9</w>

</a>

<a l="enemy_06_act3">
	<eval name="sp">1.1+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>
	<w>10</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
	<fRef l="enemy_fire_07"><p>-80</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>
	<w>9</w>

</a>

<a l="enemy_06_act4">
	<eval name="sp">1.1+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>
	<w>5</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>
	<w>9</w>

</a>

<a l="enemy_06_act5">
	<eval name="sp">1.1+($__grank*0.1)</eval>
	<aRef l="lr_move3"><p>320</p></aRef>
	<chS><sp type="absolute">3.5</sp><tm>15</tm></chS>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.1</add>
	</repeat>
	<w>5</w>
	<chS><sp type="absolute">0</sp><tm>15</tm></chS>
	<w>15</w>
<!--	<eval name="sp">3.0+($__temp_grank*0.1)</eval> -->

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.15</add>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
	<fRef l="enemy_fire_07"><p>-90</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$sp</p></fRef>
	<w>3</w>
	<add name="sp">0.2</add>
	</repeat>
	<w>9</w>

</a>


<!-- ************ enemy 07_block ***************** -->
<create label="enemy_create_07_block">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<child>1</child>
	<object>

	<a>
		<!-- p3はランダム値 -->

		<repeat><times>3</times>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07_score"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_08"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<repeat><times>$__grank-gt3</times>
			<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>16</p></createRef>
		</repeat>
		<repeat><times>1-($__grank-gt3)</times>
			<createRef l="enemy_create_09"><p>156</p><p>-8</p><p>16</p></createRef>
			<createRef l="enemy_create_09"><p>484</p><p>-8</p><p>9</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07_score"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>9</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>12</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07_score"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<repeat><times>($__temp_grank-gt1)</times>
			<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>26</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>26</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_09"><p>156</p><p>-8</p><p>8</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07_score"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_08"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>6</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_09_score"><p>484</p><p>-8</p><p>13</p></createRef>
		<!-- -->
		<w>17</w>
		</repeat>
		<!-- 340 * 3 -->
	</a>

	</object>
</create>


<!-- ************ enemy 07 ***************** -->

<create label="enemy_create_07">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_07"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_07_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_07"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_07">
	<score>480</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>

	</action>

</enemy>



<!-- ************ enemy 08 ***************** -->
<create label="enemy_create_08">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_08"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_08_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_08"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_08">
	<score>480</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>$2</w>
		<eval name="trank">$__grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_08_act1"/>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_08_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_08_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_08_act4"/>
		</repeat>
	</action>

</enemy>

<a l="enemy_08_act1">
	<eval name="sp">1.9+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>30</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>60</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act2">
	<eval name="sp">2.0+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22.5</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>45</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act3">
	<eval name="sp">2.1+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>32</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act4">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>32</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>12</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
</a>


<!-- ************ enemy 09 ***************** -->
<create label="enemy_create_09">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09">
	<score>480</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>$2</w>
			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_09_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_09_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_09_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_09_act3"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_09_act4"/>
			</repeat>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_09_act2"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_09_act3"/>
			</repeat>


	</action>

</enemy>

<a l="enemy_09_act0">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>183</w>
</a>

<a l="enemy_09_act1">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<w>182</w>
</a>

<a l="enemy_09_act2">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>182</w>
</a>

<a l="enemy_09_act3">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>181</w>
</a>

<a l="enemy_09_act4">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-7</p><p>$sp-0.3</p></fRef>
	<w>180</w>
</a>

<!--
<a l="enemy_09_act5_test">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-7</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>-3</p><p>$sp</p></fRef>
	<w>15</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.5</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>7</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-9</p><p>$sp-0.4</p></fRef>
	<w>164</w>
</a>
-->


<!-- ************ enemy 10 ***************** -->
<create label="mahoujin_create_10">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_gr</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
<!--
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>
-->
			<wait>60</wait>
			<repeat><times>$3</times>
				<repeat><times>$__grank-lt3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
			</repeat>

				<!-- 長いのでgrankで記述 -->
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10n_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-lt2</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq2</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				<w>60</w>
				<repeat><times>$__grank-gt1</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt1)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-lt3</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$3-lt3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
					<w>60</w>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
					<w>60</w>
				</repeat>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_10">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_2">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_3">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10_3"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10n">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_score">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>1</p></enemyRef>
</create>

<create l="enemy_create_10n_score">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>1</p></enemyRef>
</create>

<enemy l="enemy_10">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank2</times>
				<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
				<eval name="sp">1.6+($__temp_grank*0.15)</eval>
				<repeat><times>$_self_cy-lt420</times>
					<aRef l="enemy_bullet_action2"><p>64</p></aRef>
					<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10_2">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_10"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
				<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
				<eval name="sp">1.6+($__temp_grank*0.15)</eval>
				<repeat><times>$_self_cy-lt420</times>
					<aRef l="enemy_bullet_action2"><p>64</p></aRef>
					<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
					<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10_3">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_10"><p>0</p><p>$sp-0.3</p></fRef>
				<fRef l="enemy_fire_10"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
				<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
				<eval name="sp">1.6+($__temp_grank*0.15)</eval>
				<repeat><times>$_self_cy-lt420</times>
					<aRef l="enemy_bullet_action2"><p>64</p></aRef>
					<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
					<fRef l="enemy_fire_10"><p>0</p><p>$sp-0.3</p></fRef>
					<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10n">
	<score>340</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>1.2</sp><tm>10</tm></chS>

	</a>
</enemy>


<!-- ************ enemy 11 ***************** -->
<create l="enemy_create_11">
	<speed>2.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3300</vital>
	<enemyRef label="enemy_11"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_11">
	<score>12000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>

	<presentRef label="enemy_present_ball2_big_blue"></presentRef>

	<revengeRef label="enemy_revenge_m_01"><param>9</param><param>20</param><param>280</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>18</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>
		<eval name="sp">2.6+($__grank*0.1)</eval>

		<repeat><times>3</times>
		<eval name="dir">$_aimdirection</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_16dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_16dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>70</w>

		<repeat><times>$__grank-gt3</times>
			<eval name="dir">$_aimdirection</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_16dab"><p>$dir+40</p><p>16</p><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_16dab"><p>$dir-40</p><p>-16</p><p>0</p><p>$sp</p></fRef>
			<w>10</w>
			<fRef l="enemy_fire_16dab"><p>$dir+5</p><p>16</p><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_16dab"><p>$dir-5</p><p>-16</p><p>0</p><p>$sp</p></fRef>
			<w>80</w>
		</repeat>
		<repeat><times>1-($__grank-gt3)</times>
			<w>90</w>
		</repeat>

		</repeat>
		<chS><sp>2</sp><tm>30</tm></chS>

	</a>
</enemy>


<!-- ************ enemy 12 ***************** -->
<create l="enemy_create_12">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12_2">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12n">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12"><p>1</p></enemyRef>
</create>

<create l="enemy_create_12_2_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12_2"><p>1</p></enemyRef>
</create>

<create l="enemy_create_12n_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_12">
	<score>340</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="sp">2.6+($__temp_grank*0.1)</eval>
		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_17"><p>0</p><p>$sp</p></fRef>
		<w>60</w>

		<chS><sp>0.3</sp><tm>20</tm></chS>
		<w>60</w>	
		<chS><sp>2.3</sp><tm>20</tm></chS>


	</a>
</enemy>

<enemy l="enemy_12_2">
	<score>340</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="sp">2.1+($__temp_grank*0.1)</eval>
		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_18d"><p>180*($_self_cx-gt240)</p><p>$sp</p></fRef>
		<w>60</w>

		<chS><sp>0.3</sp><tm>20</tm></chS>
		<w>60</w>	
		<chS><sp>2.3</sp><tm>20</tm></chS>


	</a>
</enemy>

<enemy l="enemy_12n">
	<score>340</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	</a>
</enemy>


<!-- ************ enemy 13 ***************** -->
<create l="enemy_create_13">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2350</vital>
	<enemyRef label="enemy_13"><p>0</p></enemyRef>
</create>


<enemy l="enemy_13">
	<score>12000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_ball_big_red"></presentRef>

	<revengeRef label="enemy_revenge_stagelast"><param>7</param><param>20</param><param>240</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<wait>20</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<wait>10</wait>

	<repeat><times>8</times>
		<repeat><times>2+($__temp_grank-gt4)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11"><p>0</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>95</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>95</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>90+45</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>120</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+27</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14ab"><p>45</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>180+33</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12"><p>0</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_13s"><p>100</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+33</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_12s"><p>70</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>105</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_14s"><p>95+37</p><p>1.4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>27</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+37</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>90</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+62</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>102</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>72</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>96+37</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>140</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_12s"><p>121</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>70+37</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>1.9</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>-26</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>90</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>40</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>160</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_14s"><p>80+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>70+43</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">12</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15"><p>90</p><p>2.8</p><p>3</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+15</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+23</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90-24</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>
</enemy>

<!-- ************ enemy b2_01 ***************** -->

<create label="mahoujin_create_b2_01">
	<speed>2</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>60</w>

			<repeat><times>11</times>
				<eval name="trank">$__temp_grank</eval>
				<repeat><times>$trank-eq0</times>
					<aRef l="mahoujin_create_b2_01_act0"><p>2</p></aRef>
				</repeat>
				<repeat><times>$trank-eq1</times>
					<aRef l="mahoujin_create_b2_01_act1"><p>2</p></aRef>
				</repeat>
				<repeat><times>($trank-eq2)</times>
					<aRef l="mahoujin_create_b2_01_act2"><p>2</p></aRef>
				</repeat>
				<repeat><times>($trank-eq3)</times>
					<aRef l="mahoujin_create_b2_01_act3"><p>2</p></aRef>
				</repeat>
				<repeat><times>$trank-eq4</times>
					<aRef l="mahoujin_create_b2_01_act4"><p>2</p></aRef>
				</repeat>
				<repeat><times>$trank-eq5</times>
					<aRef l="mahoujin_create_b2_01_act5"><p>2</p></aRef>
				</repeat>
			</repeat>

				<eval name="trank">$__temp_grank</eval>
				<repeat><times>$trank-eq0</times>
					<aRef l="mahoujin_create_b2_01_act0"><p>1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq1</times>
					<aRef l="mahoujin_create_b2_01_act1"><p>1</p></aRef>
				</repeat>
				<repeat><times>($trank-eq2)</times>
					<aRef l="mahoujin_create_b2_01_act2"><p>1</p></aRef>
				</repeat>
				<repeat><times>($trank-eq3)</times>
					<aRef l="mahoujin_create_b2_01_act3"><p>1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq4</times>
					<aRef l="mahoujin_create_b2_01_act4"><p>1</p></aRef>
				</repeat>
				<repeat><times>$trank-eq5</times>
					<aRef l="mahoujin_create_b2_01_act5"><p>1</p></aRef>
				</repeat>

		</action>
	</object>
</create>

<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act0">
	<repeat><times>$1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>24</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<w>24</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>24</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<w>24</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>24</w>
	</repeat>
</a>
<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act1">
	<repeat><times>3*$1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>20</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<w>20</w>
	</repeat>
</a>

<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act2">
	<repeat><times>4*$1</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>15</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<w>15</w>
	</repeat>
</a>

<!-- wait 240 -->
<!--
<a l="mahoujin_create_b2_01_act2">
	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$1</times>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>12</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>90</p><p>$sp</p></fRef>
		<w>12</w>
	</repeat>
	</repeat>
</a>

-->
<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act3">
	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$1</times>
		<eval name="sp">3.0+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_b_2_02"><p>-120</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		<w>10</w>
	</repeat>
	</repeat>
</a>

<!-- wait 240 -->
<!--
<a l="mahoujin_create_b2_01_act3">
	<repeat><times>7</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$1</times>
		<eval name="sp">3.0+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>45</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_2_02s"><p>67.5</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
	</repeat>
	</repeat>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>45</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b_2_02s"><p>67.5</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
</a>
-->
<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act4">
	<repeat><times>7</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$1</times>
		<eval name="sp">3.0+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>30</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
	</repeat>
	</repeat>
		<eval name="sp">2.9+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>30</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b_2_02s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
</a>

<!-- wait 240 -->
<a l="mahoujin_create_b2_01_act5">
	<repeat><times>7</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>$1</times>
		<eval name="sp">3.1+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>24</p><p>$sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_2_02s"><p>52</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
	</repeat>
	</repeat>
		<eval name="sp">3.1+($__temp_grank*0.1)</eval>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<w>8</w>
		<fRef l="enemy_fire_b_2_02"><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_b_2_02s"><p>24</p><p>$sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b_2_02s"><p>52</p><p>$sp</p></fRef>
		</repeat>
		<w>8</w>
</a>



<!-- ************ enemy b3_01 ***************** -->

<create label="mahoujin_create_b3_01">
	<speed>$2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<setReflect>
			<flag>15</flag><num>999</num>
		</setReflect>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			
			<eval name="ch_vital">32</eval>
			<eval name="ad_vital">16</eval>
			<eval name="item">$4</eval>

			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>60</w>
			<eval name="wt_tm">1</eval>

			<chS><sp>1.0</sp><tm>20</tm></chS>
			<chD><dir type="abs">90+90*$3</dir><tm>1</tm></chD>
			<w>1</w>
			<eval name="sp">1.6+($__temp_grank*0.1)</eval>
			<fRef l="enemy_fire_b_3_01"><p>4-($_self_cx+$_self_cy)%9</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>1</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<w>15</w>

			<repeat><times>$__temp_grank-eq0</times>
				<aRef l="mahoujin_create_b3_01_act0"/>
			</repeat>
			<repeat><times>$__temp_grank-eq1</times>
				<aRef l="mahoujin_create_b3_01_act1"/>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="mahoujin_create_b3_01_act2"/>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="mahoujin_create_b3_01_act3"/>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<aRef l="mahoujin_create_b3_01_act4"/>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<aRef l="mahoujin_create_b3_01_act5"/>
			</repeat>


			<cRef l="enemy_create_b3_01"><p>$ch_vital</p><p>($item%7)</p></cRef>
			<add name="item">1</add>
			<add name="ch_vital">$ad_vital</add>

			<w>9</w>

			<repeat><times>-1</times>
				<eval name="trank">$__temp_grank</eval>
				<repeat><times>$trank-eq0</times>
					<aRef l="mahoujin_create_b3_01_act0"/>
				</repeat>
				<repeat><times>$trank-eq1</times>
					<aRef l="mahoujin_create_b3_01_act1"/>
				</repeat>
				<repeat><times>$trank-eq2</times>
					<aRef l="mahoujin_create_b3_01_act2"/>
				</repeat>
				<repeat><times>$trank-eq3</times>
					<aRef l="mahoujin_create_b3_01_act3"/>
				</repeat>
				<repeat><times>$trank-eq4</times>
					<aRef l="mahoujin_create_b3_01_act4"/>
				</repeat>
				<repeat><times>$trank-eq5</times>
					<aRef l="mahoujin_create_b3_01_act5"/>
				</repeat>

				<repeat><times>($_self_cy-lt400)</times>
					<cRef l="enemy_create_b3_01"><p>$ch_vital</p><p>($item%7)</p></cRef>
					<add name="item">1</add>
					<add name="ch_vital">$ad_vital</add>
				</repeat>
				<w>9</w>
			</repeat>

		</action>
	</object>
</create>

<a l="mahoujin_create_b3_01_act0">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>2</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_3_01s"><p>120+37</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>30</w>
		</repeat>
		</repeat>
	</repeat>

</a>

<a l="mahoujin_create_b3_01_act1">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>3</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_3_01s"><p>120+37</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>20</w>
		</repeat>
		</repeat>
	</repeat>

</a>

<a l="mahoujin_create_b3_01_act2">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>4</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_3_01s"><p>120+37</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>15</w>
		</repeat>
		</repeat>
	</repeat>

</a>

<a l="mahoujin_create_b3_01_act3">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>5</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_b_3_01s"><p>120+37</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>120</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>12</w>
		</repeat>
		</repeat>
	</repeat>

</a>

<a l="mahoujin_create_b3_01_act4">
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>4</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b_3_01s"><p>90+37</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>90</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>90</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>90</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>10</w>
		</repeat>
		</repeat>
	</repeat>

</a>

<a l="mahoujin_create_b3_01_act5">
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">1</eval>
	<repeat><times>5</times>
		<repeat><times>($_self_cy-lt400)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b_3_01s"><p>72+27</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>72</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>72</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>72</p><p>$wt_tm</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_b_3_01s"><p>72</p><p>$wt_tm</p><p>$sp</p></fRef>
			<add name="wt_tm">2</add>
			<w>8</w>
		</repeat>
		</repeat>
	</repeat>

</a>



<create l="enemy_create_b3_01">
	<speed>1.0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$1</vital>
	<child>1</child>
	<enemyRef label="enemy_b3_01"><p>$2</p></enemyRef>
</create>


<enemy l="enemy_b3_01">
	<score>900</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<setReflect>
		<flag>15</flag><num>1</num>
	</setReflect>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<repeat><times>4</times>
		<eval name="sp">1.6+($__temp_grank*0.15)</eval>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_b_3_02"><p>0</p><p>$sp</p></fRef>
		<repeat><times>2+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</times>
			<add name="sp">-0.1</add>
			<fRef l="enemy_fire_b_3_02s"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<w>120</w>
		</repeat>
	</a>
</enemy>


<!-- ************ enemy b5_01 ***************** -->

<create label="mahoujin_create_b5_01">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<definedAction type="synctoparentx"></definedAction>
		<definedAction type="synctoparenty"></definedAction>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
		</action>
	</object>
</create>

<!-- ************ enemy b6_01 ***************** -->

<create label="mahoujin_create_b6_01">
	<speed>2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>5</w>
			<eval name="off">0</eval>
			<eval name="off2">0.45+($__temp_grank*0.01)+($__temp_grank-gt3)*0.01+($__temp_grank-gt4)*0.01</eval>
			<eval name="ch_vital">32</eval>
			<eval name="ad_vital">16</eval>
			<eval name="item">2</eval>
			<w>5</w>


			<repeat><times>5</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>34+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>320-$off*2</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10</p></fRef>
			<add name="off">4</add>
			<w>6</w>
			</repeat>
			</repeat>

			<eval name="off">0</eval>
			<repeat><times>10</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>120-$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<add name="off">$off2</add>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>12</times>
			<eval name="off">22.5+($__temp_grank*0.5)+($__temp_grank-gt3)*0.5+($__temp_grank-gt4)*0.5</eval>
			<eval name="off2">0.45+($__temp_grank*0.01)+($__temp_grank-gt3)*0.01+($__temp_grank-gt4)*0.01</eval>
<!--			<eval name="off2">0.48+($__temp_grank-gt1)*0.02+($__temp_grank-gt2)*0.01+($__temp_grank-gt3)*0.01</eval> -->
			<repeat><times>4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>120-$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>120-$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<add name="off">-2*$off2</add>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>120-$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>120-$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>10+$off</p></fRef>
			<add name="off">2*$off2</add>
			<w>6</w>
			</repeat>
			</repeat>
			<cRef l="enemy_create_b6_02"><p>$ch_vital</p><p>$item%4</p></cRef>
			<add name="ch_vital">$ad_vital</add>
			<add name="item">1</add>
			</repeat>

		</action>
	</object>
</create>

<create label="mahoujin_create_b6_02">
	<speed>2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>5</w>
			<eval name="off">0</eval>
			<eval name="off2">0.45+($__temp_grank*0.01)+($__temp_grank-gt3)*0.01+($__temp_grank-gt4)*0.01</eval>
<!--			<eval name="off2">0.48+($__temp_grank-gt1)*0.02+($__temp_grank-gt2)*0.01+($__temp_grank-gt3)*0.01</eval> -->
			<eval name="ch_vital">32</eval>
			<eval name="ad_vital">16</eval>
			<eval name="item">0</eval>
			<w>5</w>
			

			<repeat><times>5</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-34-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-320+$off*2</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10</p></fRef>
			<add name="off">4</add>
			<w>6</w>
			</repeat>
			</repeat>

			<eval name="off">0</eval>
			<repeat><times>10</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<add name="off">$off2</add>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>12</times>
			<eval name="off">22.5+($__temp_grank*0.5)+($__temp_grank-gt3)*0.5+($__temp_grank-gt4)*0.5</eval>
			<eval name="off2">0.45+($__temp_grank*0.01)+($__temp_grank-gt3)*0.01+($__temp_grank-gt4)*0.01</eval>
			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<add name="off">-2*$off2</add>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<add name="off">2*$off2</add>
			<w>6</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>5</times>
			<fRef l="enemy_fire_b_6_02ab"><p>-134</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-120+$off*4</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<fRef l="enemy_fire_b_6_02s"><p>-10-$off</p></fRef>
			<w>6</w>
			</repeat>
			</repeat>
			<cRef l="enemy_create_b6_02"><p>$ch_vital</p><p>$item%4</p></cRef>
			<add name="ch_vital">$ad_vital</add>
			<add name="item">1</add>
			</repeat>

		</action>
	</object>
</create>


<create l="enemy_create_b6_02">
	<speed>1.0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$1</vital>
	<child>1</child>
	<enemyRef label="enemy_b6_02"><p>$2</p></enemyRef>
</create>


<enemy l="enemy_b6_02">
	<score>900</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
	</a>
</enemy>


<!-- ************ enemy b7_01 ***************** -->

<create label="mahoujin_create_b7_01">
	<speed>2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>5</w>
			<eval name="rad">60</eval>
			<eval name="rad_off">-2.32-($__temp_grank*0.08)+($__temp_grank-gt2)*0.07+($__temp_grank-gt3)*0.07+($__temp_grank-gt4)*0.07</eval>
			<eval name="rad_p">60</eval>
			<eval name="ch_vital">32</eval>
			<eval name="ad_vital">16</eval>
			<eval name="item">2</eval>
			<w>5</w>

			<repeat><times>26</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_7_02"><p>$rad+20</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<w>1</w>
			<eval name="rad_p">$rad</eval>
			<add name="rad">$rad_off</add>
			<w>2</w>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>10</times>
				<fRef l="enemy_fire_b_7_02s"><p>40+2*$rad_p+$rad_off</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<w>1</w>
				<eval name="rad_p">$rad</eval>
				<add name="rad">$rad_off</add>
				<w>2</w>
			</repeat>
			</repeat>

			<repeat><times>2</times>
				<w>3</w>
				<fRef l="enemy_fire_b_7_02s"><p>40+2*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<w>3</w>
			</repeat>

			<repeat><times>$item%2</times>
				<cRef l="enemy_create_b6_02"><p>$ch_vital</p><p>$item%8</p></cRef>
				<add name="ch_vital">$ad_vital</add>
			</repeat>
			<add name="item">1</add>

			<w>103</w>
			<eval name="rad">60</eval>
			<eval name="rad_off">-2.32-($__temp_grank*0.08)+($__temp_grank-gt2)*0.07+($__temp_grank-gt3)*0.07+($__temp_grank-gt4)*0.07</eval>
			<eval name="rad_p">60</eval>
			<w>5</w>

			</repeat>
		</action>
	</object>

</create>

<create label="mahoujin_create_b7_02">
	<speed>2</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<w>60</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>5</w>
			<eval name="rad">60</eval>
			<eval name="rad_off">-2.32-($__temp_grank*0.08)+($__temp_grank-gt2)*0.07+($__temp_grank-gt3)*0.07+($__temp_grank-gt4)*0.07</eval>
			<eval name="rad_p">60</eval>
			<eval name="ch_vital">32</eval>
			<eval name="ad_vital">12</eval>
			<eval name="item">0</eval>
			<w>5</w>

			<w>90</w>

			<repeat><times>26</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_b_7_02"><p>$rad+20</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
			<w>1</w>
			<eval name="rad_p">$rad</eval>
			<add name="rad">$rad_off</add>
			<w>2</w>

			<repeat><times>2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<repeat><times>10</times>
				<fRef l="enemy_fire_b_7_02s"><p>40+2*$rad_p+$rad_off</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<w>1</w>
				<eval name="rad_p">$rad</eval>
				<add name="rad">$rad_off</add>
				<w>2</w>
			</repeat>
			</repeat>
			<repeat><times>2</times>
				<w>3</w>
				<fRef l="enemy_fire_b_7_02s"><p>40+2*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-1*$rad_p</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<fRef l="enemy_fire_b_7_02s"><p>-10</p></fRef>
				<w>3</w>
			</repeat>
			<repeat><times>$item%2</times>
				<cRef l="enemy_create_b6_02"><p>$ch_vital</p><p>$item%8</p></cRef>
				<add name="ch_vital">$ad_vital</add>
			</repeat>
			<add name="item">1</add>

			<w>103</w>
			<eval name="rad">60</eval>
			<eval name="rad_off">-2.32-($__temp_grank*0.08)+($__temp_grank-gt2)*0.07+($__temp_grank-gt3)*0.07+($__temp_grank-gt4)*0.07</eval>
			<eval name="rad_p">60</eval>
			<w>5</w>

			</repeat>
		</action>
	</object>

</create>

<create l="enemy_create_b7_02">
	<speed>1.0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$1</vital>
	<child>1</child>
	<enemyRef label="enemy_b7_02"><p>$2</p></enemyRef>
</create>


<enemy l="enemy_b7_02">
	<score>900</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
	</a>
</enemy>


<!-- ************ enemy 黒鉱石 ***************** -->

<create label="black_create_01d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>1</cy>
	<objectRef l="black_create_obj"><p>$1</p></objectRef>
</create>

<object l="black_create_obj">
	<action>
		<eval name="pos_x">$1</eval>
	<repeat><times>8</times>
		<eval name="xrand">(($_player_cx+$_prate)%36)</eval>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="black_create_01"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<cRef l="black_create_01n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>15</w>
		<eval name="xrand">(($_player_cy+$_prate)%36)</eval>
		<cRef l="black_create_02n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		<w>14</w>
		<eval name="xrand">(($_player_cx+$xrand)%36)</eval>
		<repeat><times>$__temp_grank-gt0</times>
			<cRef l="black_create_03"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt0)</times>
			<cRef l="black_create_03n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>16+($xrand%3)</w>
		<eval name="xrand">(($_player_cy*3+$_prate)%36)</eval>
		<cRef l="black_create_04"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		<w>15</w>
		<eval name="xrand">(($_player_cx*2+$_player_cy)%36)</eval>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="black_create_01"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="black_create_01n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>17</w>
		<eval name="xrand">(($_player_cy*3+$_player_cx*7)%36)</eval>
		<cRef l="black_create_02"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		<w>13</w>
		<eval name="xrand">(($_player_cx+$pos_x)%36)</eval>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="black_create_04"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<cRef l="black_create_04n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>11+($xrand%6)</w>
		<eval name="xrand">(($pos_x*4+$xrand*3)%36)</eval>
		<cRef l="black_create_04"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		<w>18</w>
		<eval name="xrand">(($_player_cx*5+$_player_cy*7)%36)</eval>
		<repeat><times>$__temp_grank-gt4</times>
			<cRef l="black_create_01"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt4)</times>
			<cRef l="black_create_01n"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>16</w>
		<eval name="xrand">($_player_cx%36)</eval>

		<repeat><times>$_weapontype-eq0</times>
			<cRef l="black_create_03"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<repeat><times>1-($_weapontype-eq0)</times>
			<cRef l="black_create_02"><p>$pos_x+$xrand</p><p>180</p><p>1</p></cRef>
		</repeat>
		<w>15</w>
	</repeat>





	</action>
</object>


<!-- enemy create black -->
<create l="black_create_01">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>7+($_twinstype-eq1)*11+($_twinstype-eq2)*77</vital>
	<enemyRef label="black_enemy_01"><p>$3</p></enemyRef>
</create>

<create l="black_create_01n">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>7+($_twinstype-eq1)*11+($_twinstype-eq2)*77</vital>
	<enemyRef label="black_enemy_01n"><p>$3</p></enemyRef>
</create>

<enemy l="black_enemy_01">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_black_01a"><p>-8+(($_player_cx*15+$_self_cx*13)%17)</p></fRef>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_black_01"><p>160+(($_player_cy*12+$_self_cx*17)%21)*2</p></fRef>
		</repeat>
	</a>
</enemy>

<enemy l="black_enemy_01n">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
	</a>
</enemy>

<create l="black_create_02">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>10+($_twinstype-eq1)*8+($_twinstype-eq2)*74</vital>
	<enemyRef label="black_enemy_02"><p>$3</p></enemyRef>
</create>

<create l="black_create_02n">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>10+($_twinstype-eq1)*8+($_twinstype-eq2)*74</vital>
	<enemyRef label="black_enemy_02n"><p>$3</p></enemyRef>
</create>

<enemy l="black_enemy_02">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_black_01"><p>130+(($_player_cy*12+$_self_cx*17)%26)*4</p></fRef>
	</a>
</enemy>

<enemy l="black_enemy_02n">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
	</a>
</enemy>

<create l="black_create_03">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>8+($_twinstype-eq1)*7+($_twinstype-eq2)*76</vital>
	<enemyRef label="black_enemy_03"><p>$3</p></enemyRef>
</create>

<create l="black_create_03n">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>8+($_twinstype-eq1)*7+($_twinstype-eq2)*76</vital>
	<enemyRef label="black_enemy_03n"><p>$3</p></enemyRef>
</create>

<enemy l="black_enemy_03">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_black_01"><p>165+(($_player_cy*12+$_self_cx*17)%31)</p></fRef>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_black_01"><p>160+(($_player_cy*6+$_self_cx*9)%41)</p></fRef>
		</repeat>
	</a>
</enemy>

<enemy l="black_enemy_03n">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
	</a>
</enemy>


<create l="black_create_04">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>10+($_twinstype-eq1)*8+($_twinstype-eq2)*74</vital>
	<enemyRef label="black_enemy_04"><p>$3</p></enemyRef>
</create>

<create l="black_create_04n">
	<speed>1.5</speed>
	<direction type="absolute">$2</direction>
	<cx>$1</cx><cy>$_self_cy</cy>
	<vital>10+($_twinstype-eq1)*8+($_twinstype-eq2)*74</vital>
	<enemyRef label="black_enemy_04n"><p>$3</p></enemyRef>
</create>

<enemy l="black_enemy_04">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
		<w>6</w>
		<aRef l="enemy_bullet_action2"><p>32</p></aRef>
		<fRef l="enemy_fire_black_01"><p>160+(($_player_cx*13+$_self_cx*12)%41)</p></fRef>
		<repeat><times>$__temp_grank-gt4</times>
			<fRef l="enemy_fire_black_01abs"><p>160+(($_player_cy*12+$_self_cx*17)%21)*2</p></fRef>
		</repeat>
	</a>
</enemy>

<enemy l="black_enemy_04n">
	<score>210</score>
	<inv>8</inv>
	<prate>1.1</prate>

	<presentRef label="enemy_present_black"/>
	<revRef label="enemy_revenge_black"><p>1</p><p>10</p><p>20</p><p>80</p></revRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<a>
	</a>
</enemy>


<create l="black_create_01ob">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<objectRef label="black_obj_01"></objectRef>
</create>

<object l="black_obj_01">

	<presentRef label="enemy_present_black"/>

</object>


</exbulletml>
