<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy 01 ***************** -->
<create l="enemy_create_dummy">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>320</cx><cy>240</cy>
	<objectRef label="enemy_dummy"></objectRef>
</create>

<object l="enemy_dummy">
	<revRef label="enemy_revenge_dummy"></revRef>

	<a>
		<eval name="tprate">$__dummy_enemy_prate</eval>
		<repeat><times>-1</times>
			<addPRate><num>$tprate</num></addPRate>
			<w>1</w>
		</repeat>
	</a>
</object>

<revenge label="enemy_revenge_dummy">
<vanish/>
</revenge>


<!-- ************ enemy 01 ***************** -->
<create l="enemy_create_01">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01n">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p></enemyRef>
</create>

<create l="enemy_create_01n_score">
	<speed>2.4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_01">
	<score>400</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>15</w>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt3</times>
			<aRef l="enemy_01_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_01_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_01_act4"/>
		</repeat>


	</a>
</enemy>

<a l="enemy_01_act2">
	<eval name="sp">2.8+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	<w>90</w>
	<eval name="sp">2.8+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
</a>

<a l="enemy_01_act3">
	<eval name="sp">2.8+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-10</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<w>90</w>
	<eval name="sp">2.8+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-10</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_01_act4">
	<eval name="sp">2.9+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-15</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<w>10</w>
	<eval name="sp">2.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-24</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_01s"><p>8</p><p>$sp</p></fRef>
	</repeat>
	<w>80</w>
	<eval name="sp">2.9+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>32</p></aRef>
	<fRef l="enemy_fire_01"><p>-15</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
</a>

<enemy l="enemy_01n">
	<score>400</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>15</w>

		<w>90</w>
	</a>
</enemy>


<!-- ************ enemy 02 ***************** -->
<create label="enemy_create_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02n"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_02">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>18</wait>
		<chS><sp>0</sp><tm>10</tm></chS>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-lt3</times>
			<aRef l="enemy_02_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_02_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_02_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>

		<w>15</w>

		<repeat><times>$trank-lt3</times>
			<w>14</w>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_02_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_02_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<w>61</w>

		<repeat><times>$trank-lt3</times>
			<aRef l="enemy_02_act2"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_02_act3"><p>$1</p><p>$2</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_02_act4"><p>$1</p><p>$2</p></aRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>

<a l="enemy_02_act2">
	<eval name="sp">1.2+($__temp_grank*0.15)</eval>
	<eval name="off">0.6+($__temp_grank*0.15)+($__temp_grank-gt2)*0.2+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>
	<eval name="rp_tm">3+$__temp_grank</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>180</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>90</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>$rp_tm</times>
	<add name="sp">0.2</add>
	<fRef l="enemy_fire_02s"><p>90+$off*$2</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>90</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	</repeat>
	<w>4</w>
</a>

<a l="enemy_02_act3">
	<eval name="sp">1.2+($__temp_grank*0.15)</eval>
	<eval name="off">0.8+($__temp_grank*0.15)+($__temp_grank-gt2)*0.2+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>180</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>72</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>7</times>
	<add name="sp">0.2</add>
	<fRef l="enemy_fire_02s"><p>72+$off*$2</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>72</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	</repeat>
	<w>2</w>
</a>

<a l="enemy_02_act4">
	<eval name="sp">1.2+($__temp_grank*0.15)</eval>
	<eval name="off">0.8+($__temp_grank*0.15)+($__temp_grank-gt2)*0.2+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>180</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>8</times>
	<add name="sp">0.2</add>
	<fRef l="enemy_fire_02s"><p>60+$off*$2</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	</repeat>
</a>

<enemy label="enemy_02n">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>18</wait>
		<chS><sp>0</sp><tm>10</tm></chS>

		<eval name="sp">1.2+($__temp_grank*0.15)</eval>

		<w>14</w>

		<w>90</w>

		<w>14</w>

		<changeSpeed>
			<speed type="absolute">2.6</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>


<!-- ************ enemy 03 ***************** -->
<create l="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_03_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>15</w>
		<chS><sp>0.8</sp><tm>30</tm></chS>

		<eval name="sp">1.9+($__temp_grank*0.1)</eval>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03"><p>30</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03"><p>-30</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.3</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.6</p></fRef>
			<fRef l="enemy_fire_03"><p>30</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03"><p>-30</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.6</p></fRef>
			<fRef l="enemy_fire_03"><p>30</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.6</p></fRef>
			<fRef l="enemy_fire_03"><p>-30</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.6</p></fRef>
		</repeat>
		<w>15</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>0</p><p>$sp-0.6</p></fRef>
			<fRef l="enemy_fire_03"><p>30</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>10</p><p>$sp-0.6</p></fRef>
			<fRef l="enemy_fire_03"><p>-40</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_03s"><p>-10</p><p>$sp-0.6</p></fRef>
		</repeat>
		<w>15</w>

		<chD><dir type="abs">150*$2</dir><tm>200</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>
	</a>
</enemy>

<create l="enemy_create_03n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03n"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_03n_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_03n">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>15</w>
		<chS><sp>0.8</sp><tm>30</tm></chS>
		<w>30</w>

		<chD><dir type="abs">150*$2</dir><tm>200</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>

	</a>
</enemy>

<!-- ************ enemy 04 ***************** -->
<create label="mahoujin_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_pu</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_04"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3020</vital>
	<enemyRef label="enemy_04"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_04">
	<score>4500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box2_big_blue"></presentRef>

	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>280</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>18</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>5</times>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_04_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_04_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_04_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_04_act3"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_04_act4"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_04_act5"/>
			</repeat>
		</repeat>

		<chS><sp>2.6</sp><tm>30</tm></chS>


	</a>
</enemy>

<a l="enemy_04_act0">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.6+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04s"><p>72</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>8</times>
		<add name="sp">-0.1</add>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>72+33</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_04s"><p>72</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>22</w>
</a>

<a l="enemy_04_act1">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.6+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>9</times>
		<add name="sp">-0.1</add>
		<w>3</w>
		<fRef l="enemy_fire_04s"><p>60+23</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_04s"><p>60</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>19</w>
</a>

<a l="enemy_04_act2">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.6+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<add name="sp">-0.1</add>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>45+13</p><p>$sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_04s"><p>45</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>22</w>
</a>

<a l="enemy_04_act3">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.6+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<add name="sp">-0.1</add>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>40+9</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_04s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>22</w>
</a>

<a l="enemy_04_act4">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.8+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_04s"><p>36</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<add name="sp">-0.1</add>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>36+7</p><p>$sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_04s"><p>36</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>22</w>
</a>

<a l="enemy_04_act5">
	<eval name="dir">$_player_cx%13</eval>
	<eval name="sp">2.9+($__temp_grank*0.1)</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_04ab"><p>$dir</p><p>$sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_04s"><p>36</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>15</times>
		<add name="sp">-0.1</add>
		<w>2</w>
		<fRef l="enemy_fire_04s"><p>36+5</p><p>$sp</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_04s"><p>36</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>16</w>
</a>



<!-- ************ enemy 05 ***************** -->
<create l="enemy_create_05">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_05_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>1</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_05">
	<score>400</score>
	<inv>15</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_green"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>$2</w>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_05_act1"/>
		</repeat>
		<repeat><times>($trank-eq2)+($trank-eq3)</times>
			<aRef l="enemy_05_act2"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_05_act3"/>
		</repeat>


		<changeSpeed>
			<speed type="absolute">1.8</speed><term>45</term>
		</changeSpeed>
		<chD><dir type="relative">180</dir><tm>1</tm></chD>
	</a>
</enemy>

<a l="enemy_05_act1">
	<eval name="sp">1.6+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05"><p>-30</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>15</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<fRef l="enemy_fire_05ab"><p>150</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>15</p><p>$sp</p></fRef>
	</repeat>

	<w>90</w>
	<fRef l="enemy_fire_05"><p>-30</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>15</p><p>$sp</p></fRef>
	</repeat>

</a>

<a l="enemy_05_act2">
	<eval name="sp">1.6+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05"><p>-36</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_05s"><p>12</p><p>$sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_05ab"><p>144</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_05s"><p>12</p><p>$sp</p></fRef>
	</repeat>

	<w>105</w>
	<fRef l="enemy_fire_05"><p>-36</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_05s"><p>12</p><p>$sp</p></fRef>
	</repeat>
</a>


<a l="enemy_05_act3">
	<eval name="sp">1.6+($__temp_grank*0.2)</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05"><p>-40</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>10</p><p>$sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_05ab"><p>140</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>10</p><p>$sp</p></fRef>
	</repeat>

	<w>105</w>
	<fRef l="enemy_fire_05"><p>-40</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>10</p><p>$sp</p></fRef>
	</repeat>
</a>



<!-- ************ enemy 06 ***************** -->
<create l="enemy_create_06">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_06"><p>0</p></enemyRef>
</create>

<create l="enemy_create_06_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_06"><p>1</p></enemyRef>
</create>

<create l="enemy_create_06n">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_06n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_06n_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_06n"><p>1</p></enemyRef>
</create>


<enemy label="enemy_06">
	<score>550</score>
	<inv>15</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>15</p><p>50</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>15</p><p>50</p><p>80</p></revRef>
	</repeat>


	<a>
		<w>13</w>
		<chS><sp>0.4</sp><tm>20</tm></chS>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-lt2</times>
				<aRef l="enemy_06_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_06_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_06_act3"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_06_act4"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_06_act5"/>
			</repeat>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_06_act2"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_06_act3"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_06_act4"/>
			</repeat>

		
		<chS><sp>2.8</sp><tm>13</tm></chS>

	</a>
</enemy>

<enemy label="enemy_06n">
	<score>550</score>
	<inv>15</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>15</p><p>50</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>15</p><p>50</p><p>80</p></revRef>
	</repeat>


	<a>
		<w>13</w>
		<chS><sp>0.4</sp><tm>20</tm></chS>

		<w>83</w>
		
		<chS><sp>2.8</sp><tm>13</tm></chS>

	</a>
</enemy>

<a l="enemy_06_act1">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_06"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_06"><p>5</p><p>$sp-0.2</p></fRef>
	<w>83</w>
</a>

<a l="enemy_06_act2">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_06"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_06"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>9</p><p>$sp-0.5</p></fRef>
	<w>82</w>
</a>

<a l="enemy_06_act3">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_06"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_06"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_06"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_06"><p>3</p><p>$sp-0.6</p></fRef>
	<w>82</w>
</a>

<a l="enemy_06_act4">
	<eval name="sp">1.9+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_06"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_06"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_06"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_06"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_06"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_06"><p>8</p><p>$sp-0.4</p></fRef>
	<w>81</w>
</a>

<a l="enemy_06_act5">
	<eval name="sp">2.0+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_06"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_06"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_06"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_06"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_06"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_06"><p>8</p><p>$sp-0.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_06"><p>-7</p><p>$sp-0.3</p></fRef>
	<w>80</w>
</a>


<!-- ************ enemy 07 ***************** -->
<create l="enemy_create_07">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>500</vital>
	<enemyRef label="enemy_07"><p>0</p><p>$3</p></enemyRef>
</create>


<enemy label="enemy_07">
	<score>4500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revRef label="enemy_revenge_m_02"><param>4</param><param>20</param><param>60</param><p>80</p></revRef>
	<collision type="rect"><left>-25</left><top>-25</top><right>25</right><bottom>25</bottom></collision>


	<action>
		<wait>15</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="enemy_07_act0"/>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="enemy_07_act1"/>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_07_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_07_act4"/>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_07_act5"/>
		</repeat>

		<aRef l="enemy_bullet_action"><p>64</p></aRef>
		<fRef label="enemy_fire_07d"><p>0</p></fRef>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt3</times>
			<w>15</w>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_07_act4"/>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_07_act5"/>
		</repeat>
		<w>15</w>

		<aRef l="enemy_bullet_action"><p>64</p></aRef>
		<fRef label="enemy_fire_07d"><p>-30</p></fRef>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="enemy_07_act0"/>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="enemy_07_act1"/>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_07_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_07_act4"/>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_07_act5"/>
		</repeat>
		<w>15</w>

		<repeat><times>$trank-gt1</times>
		<aRef l="enemy_bullet_action"><p>64</p></aRef>
		<fRef label="enemy_fire_07d"><p>30</p></fRef>
		</repeat>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt3</times>
			<w>15</w>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_07_act4"/>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_07_act5"/>
		</repeat>
		<w>15</w>

		<repeat><times>$trank-gt2</times>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
			<fRef label="enemy_fire_07d"><p>0</p></fRef>
		</repeat>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt2</times>
			<w>15</w>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_07_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_07_act4"/>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_07_act5"/>
		</repeat>
		<w>15</w>

		<changeSpeed>
			<speed type="absolute">2.8</speed><term>30</term>
		</changeSpeed>


	</action>

</enemy>

<!-- wait 15 -->
<a l="enemy_07_act0">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>20</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_08s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>13</w>
</a>

<!-- wait 15 -->
<a l="enemy_07_act1">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>18</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>13</w>
</a>

<!-- wait 15 -->
<a l="enemy_07_act2">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>15</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>13</w>
</a>

<!-- wait 15 -->
<a l="enemy_07_act3">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>4</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>12</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>12</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>
</a>

<!-- wait 15 -->
<a l="enemy_07_act4">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>4</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>10</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_08s"><p>10</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_08s"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_08s"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>12</w>
</a>

<!-- wait 15 -->
<a l="enemy_07_act5">
	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>4-$_player_cx%9</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>9</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>9</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>9</p><p>$sp</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>9</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>9</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>11</w>
</a>



<!-- ************ enemy 08 ***************** -->
<create l="enemy_create_08">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_08_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_08">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0.4</sp><tm>20</tm></chS>
		<w>8</w>

		<eval name="sp">1.9+($__temp_grank*0.1)</eval>

		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_16d"><p>0</p></fRef>
		<w>30</w>
		<chS><sp>2.4</sp><tm>20</tm></chS>

		<chD><dir type="abs">150*$2</dir><tm>200</tm></chD>
	</a>
</enemy>

<create l="enemy_create_08n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08n"><p>0</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_08n_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_08n">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0.4</sp><tm>20</tm></chS>
		<w>8</w>

		<w>30</w>
		<chS><sp>2.4</sp><tm>20</tm></chS>

		<chD><dir type="abs">150*$2</dir><tm>200</tm></chD>

	</a>
</enemy>


<!-- ************ enemy 09 ***************** -->
<create l="enemy_create_09">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_09n">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09n"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_09_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09"><p>1</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_09n_score">
	<speed>4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09n"><p>1</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_09">
	<score>400</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="off">($__temp_grank-gt3)+($__temp_grank-gt4)</eval>
		<w>$2</w>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>

		<eval name="sp">2.4+($__temp_grank*0.2)</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09ab"><p>180</p><p>$sp</p></fRef>
		<repeat><times>4+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</times>
			<add name="sp">-0.2</add>
			<fRef l="enemy_fire_09s"><p>$off</p><p>$sp</p></fRef>
		</repeat>
		<w>90</w>

		<changeSpeed>
			<speed type="absolute">1.8</speed><term>45</term>
		</changeSpeed>
		<chD><dir type="relative">180</dir><tm>1</tm></chD>
	</a>
</enemy>


<enemy l="enemy_09n">
	<score>400</score>
	<inv>15</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_green"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>$2</w>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>

		<w>90</w>

		<changeSpeed>
			<speed type="absolute">1.8</speed><term>45</term>
		</changeSpeed>
		<chD><dir type="relative">180</dir><tm>1</tm></chD>
	</a>
</enemy>




<!-- ************ enemy 10 ***************** -->
<create label="mahoujin_create_10">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_pu</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_10">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4620</vital>
	<enemyRef label="enemy_10"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_10">
	<score>4500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box2_big_blue"></presentRef>

	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>360</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>18</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>

		<repeat><times>2</times>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_10_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_10_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_10_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_10_act3"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_10_act4"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_10_act5"/>
			</repeat>
		</repeat>
		<chS><sp>2</sp><tm>20</tm></chS>

	</a>
</enemy>

<a l="enemy_10_act0">

	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-96</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-192+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-192-2</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-192+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>


<a l="enemy_10_act1">

	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-80</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-160+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-160-2</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-160+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_10s"><p>20</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>


<a l="enemy_10_act2">

	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-180+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-180-2</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-180+2</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_10s"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>


<a l="enemy_10_act3">

	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-180+2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-180-2.5</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-180+2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>

<a l="enemy_10_act4">

	<eval name="sp">2.9+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-84</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-168+2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-168-2.5</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-168+2.5</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_10s"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>


<a l="enemy_10_act5">

	<eval name="sp">3.0+($__temp_grank*0.2)</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_10"><p>-80</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-160+2.8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>

	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>6</times>
		<fRef l="enemy_fire_10s"><p>-160-2.8</p><p>$sp</p><p>2</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>1</p></fRef>
		</repeat>
		<w>7</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_10s"><p>-160+2.8</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_10s"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>7</w>
	</repeat>
	<w>40</w>

</a>


<!-- ************ enemy 11 ***************** -->
<create l="enemy_create_11">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40000</vital>
	<enemyRef label="enemy_11"><p>0</p></enemyRef>
</create>


<enemy l="enemy_11">
	<score>45000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
<!--	<presentRef label="enemy_present_box2_big_green"></presentRef> -->
	<presentRef label="enemy_present_ball2_big_blue"></presentRef>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>
	<presentRef label="enemy_present_ball_big_blue"></presentRef>
	<revengeRef label="enemy_revenge_stageh_last"><param>20</param><param>20</param><param>480</param><param>80</param></revengeRef>

	<a>
		<wait>25</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<wait>10</wait>


	<repeat><times>100</times>
		<eval name="sp1">1.4+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</eval>
		<eval name="sp2">2.4+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</eval>
		<eval name="sp3">2.0+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</eval>
		<eval name="sp4">1.7+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2</eval>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<w>3</w>
		<repeat><times>2+($__temp_grank-gt3)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11"><p>0</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_12s"><p>80</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_13s"><p>95</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>95</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_11s"><p>115</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_12s"><p>135</p><p>$sp4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>90+45</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_12s"><p>120</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+27</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_14ab"><p>45</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_13s"><p>39</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>$sp1</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>180+33</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_12s"><p>57</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_13s"><p>100</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_11s"><p>100+7</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+17</p><p>$sp1</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+33</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_12s"><p>70</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_13s"><p>105</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>95+37</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_13s"><p>65+37</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_11s"><p>114</p><p>$sp4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>27</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+37</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_14s"><p>90</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_13s"><p>50</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_11s"><p>80</p><p>$sp1</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+62</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_12s"><p>102</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_13s"><p>72</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>96+37</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_11s"><p>98</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_12s"><p>74</p><p>$sp4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>140</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_12s"><p>121</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_13s"><p>70+37</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_12s"><p>114</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_14s"><p>124</p><p>$sp4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>-26</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_12s"><p>130</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_13s"><p>90</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_14s"><p>68</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_11s"><p>37</p><p>$sp4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>40</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_12s"><p>160</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_13s"><p>80</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>80+37</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_11s"><p>68</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_12s"><p>79</p><p>$sp2</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>70+43</p><p>$sp2</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>$sp4</p></fRef>
		<fRef l="enemy_fire_13s"><p>130</p><p>$sp1</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+37</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_12s"><p>133</p><p>$sp3</p></fRef>
		<fRef l="enemy_fire_14s"><p>103</p><p>$sp3</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">15</eval>
		<eval name="sp5">2.4+($__temp_grank*0.2)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15"><p>90</p><p>$sp5</p><p>3</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>1</p></fRef>
		</repeat>
		<w>8+$w_time</w>
		<repeat><times>$__temp_grank-gt1</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+15</p><p>$sp5</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>8+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+23</p><p>$sp5</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>8+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90-24</p><p>$sp5</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>$sp5</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>2+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>

</enemy>


</exbulletml>
