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<exbulletml>

<!-- ******************************************************************************** -->
<!--  ツバサ：100:怒、101:疑、102:笑、103:常、104:苦、105:寂、106:真、107:驚、108:泣  -->
<!--  マイハ：200:怒、201:疑、202:常、203:苦、204:寂、205:真、206:笑、207:驚          -->
<!-- ******************************************************************************** -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 01:06</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>6</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I thought so. We can't communicate with the**outside from in here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Yeah, but we'll be okay. **The support staff did tell us that we'd lose**contact with them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">105</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>What's the matter, Tsubasa?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Everybody who was in the city at the time**became Ghosts, didn't they?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>Yeah.**It's been a while since they were pulled into**Ill-net. Their bodies by now are probably**nearly dead...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">104</global>
<setString><string>Ghosting hasn't happened much to date. Do you**think Ill-net will stay open if there's a**danger to the public?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
				
						
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>
						
			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">202</global>
<setString><string>The benefits are much greater than the**dangers.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>I know that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Human life has spread into the virtual world.**AHs evolved a lot here too. And more than**anything...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">101</global>
<setString><string>Hm?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>This is the only place that we can see each**other and really talk.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>...Yeah, you're right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Anyway, where should we be going now?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>I spoke with support before we came in. Our**destination is Genesis City's control area.**You have to pay attention when people are**talking.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>The control area, huh. Well, that is where**you'd go if you were out to hijack the city.**Good work, Tsubasa.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Geez.**Were you even listening to me?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">202</global>
<setString><string>We won't know about things until they happen.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>You have a point.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>We're the very first experiment fusing**nanomachines and humans. That's never**happened before.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>But because of that experiment, you...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>They improved the nanomachines thanks to it**and could use them on you. It wasn't all bad.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>...That's true, but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Anyway, where should we be going now?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>I spoke with support before we came in. Our**destination is Genesis City's control area.**You have to pay attention when people are**talking.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>The control area, huh. Well, that is where**you'd go if you were out to hijack the city.**Good work, Tsubasa.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Geez.**Were you even listening to me?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">202</global>
<setString><string>Everything is dangerous in some way.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>That is true, but it's strange to expose the**public to dangerous bugs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>I think it's too early to call them bugs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">107</global>
<setString><string>Huh?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>I don't think this is a bug. I think somebody**is behind it. Maybe the past cases of**Ghosting were too...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">107</global>
<setString><string>Someone's making that happen?**Yeah, you could be right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Right now, our top priority is to investigate**and identify that cause.**All right, let's keep moving.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Yeah, you're right.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>...By the way, where are we supposed to be**going now?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>I spoke with support before we came in. Our**destination is Genesis City's control area.**You have to pay attention when people are**talking.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>The control area, huh. Well, that is where**you'd go if you were out to hijack the city.**Good work, Tsubasa.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Geez.**Were you even listening to me?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			
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			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4C_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>80</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>


			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>400</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>
			
			<sysvar name="_arg0">8</sysvar><eval name="f8">$_gameflag</eval>			
			
			<global name="global_character_kaiwa">103</global>
<setString><string>The nanomachines that we use monitor and**provide information about bodies, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Assuming the body doesn't reject them.**Mine didn't work.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>The nanomachines used in the wall didn't have**any kind of function for biological**information.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Whoever's behind this probably reconfigured**them and removed all of that stuff.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>It feels like they messed with something that**belongs to you. I don't like it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>But maybe there's a trap waiting for us using**my nanomachines. We'd be able to get past it**easily then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Ah, you're right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>In other words, we'll have the advantage.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ボス出現の画像のみ -->
			<actionRef label="stage4C_boss_appear"></actionRef>
			<!-- 少し待ってからじゃないと場所が正しくならない -->
			<wait>80</wait>

			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
						
			<global name="global_character_kaiwa">303</global>
<setString><string>I wonder if it would be that easy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">104</global>
<setString><string>Another AH...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>Good evening to you, Ms. Hoshimis, the**nanomachine girls.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>You're pretty polite.**And it sounds like we're famous.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">301</global>
<setString><string>As you say, my master has used Ms. Maiha's**nanomachines for a number of things. And of**course, there are traps waiting for you**beyond here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Why are you telling us all this?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">303</global>
<setString><string>It doesn't matter.**You will not be going beyond here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>We won't know that unless we try.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>You have less than a 10% chance of defeating**me. I suggest you turn back.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>She looks like trouble...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I probably do not need to tell you, but my**processing power is several levels above**Maya's. The same also holds true of my combat**abilities.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>But we have no intentions of leaving. They're**my nanomachines too. I don't like that your**master is using them without even caring**about the harm she's causing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>I feel the same way about you. My master has**a lot of things she needs to finish. I am not**going to let mere nuisances like you disturb**her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I don't know what she's up to, but we're**going to stop her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>I will remove everything that stands in my**master's way.**I swear it on this ring.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
	
	<repeat><times>($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>23</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>23</num><flag>0</flag>
		</setGameFlag>		
	</repeat>

	<repeat><times>($_prate-lt400000)</times>
		<setGameFlag>
			<num>24</num><flag>2</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_prate-lt400000)</times>
		<repeat><times>($_prate-lt650000)</times>
			<setGameFlag>
				<num>24</num><flag>1</flag>
			</setGameFlag>		
		</repeat>
		<repeat><times>1-($_prate-lt650000)</times>
			<setGameFlag>
				<num>24</num><flag>0</flag>
			</setGameFlag>		
		</repeat>	
	</repeat>
		
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>25</num><flag>0</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>25</num><flag>1</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>4</param></createRef>
		
			<sysvar name="_arg0">25</sysvar><eval name="f25">$_gameflag</eval>			
			<repeat><times>$f25-eq0</times>
				<global name="global_character_kaiwa">304</global>
<setString><string>...Just like... you'd expect from... the**nanomachine girls...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
						
				<global name="global_character_kaiwa">203</global>
<setString><string>That was pretty tiring...**Are you okay, Tsubasa?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Yeah... somehow.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ms. Maiha... **I wanted to ask you something...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Are you really a spirit?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>That's right, I am.**I don't have my own body.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>How do you maintain your form?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>I'm sure that's because I'm using Tsubasa's**body.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>She's with me in the real world. You could**say that she's still alive in my heart.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Maybe it's a miracle that happened because**we're twins.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>So, why'd you want to ask that?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Someday, Maiha might disappear.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>
						
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">204</global>
<setString><string>Maybe I will someday.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">105</global>
<setString><string>!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">202</global>
<setString><string>Do you know something about that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>.........**No, it was just... bothering me.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">204</global>
<setString><string>Oh...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">105</global>
<setString><string>Maiha...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">202</global>
<setString><string>Come on, Tsubasa. Let's go. **The worms are gathering again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">204</global>
<setString><string>If I become a burden to her, I'll make myself**disappear.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">105</global>
<setString><string>!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">202</global>
<setString><string>Do you know something about that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>.........**No, it was just... bothering me.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">204</global>
<setString><string>Oh...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">105</global>
<setString><string>Maiha...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">202</global>
<setString><string>Come on, Tsubasa. Let's go. **The worms are gathering again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq2</times>
					<global name="global_character_kaiwa">204</global>
<setString><string>I'm sure there's a way to stop that from**happening.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">304</global>
<setString><string>...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">105</global>
<setString><string>Do you know something about it?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>...The unknown... potential of...**nanomachines.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">207</global>
<setString><string>Huh!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">305</global>
<setString><string>My master... said that...**Nanomachines still have... unknown uses...**There's a chance...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">205</global>
<setString><string>Maybe the reason we're like this is because**of those unknowns.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">106</global>
<setString><string>Yeah.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">202</global>
<setString><string>Thank you.**That will be useful.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">106</global>
<setString><string>Maiha, let's get going.**The worms are starting to gather again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>
			</repeat>
			
			<repeat><times>$f25-eq1</times>
				<global name="global_character_kaiwa">304</global>
<setString><string>I didn't think... you'd be... so strong...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
						
				<global name="global_character_kaiwa">104</global>
<setString><string>Nk...**Mai...ha... Are you okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...Yeah.**You look hurt yourself.**Are you really okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Ms. Maiha... **I wanted to ask you something...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>What?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Are you really a spirit?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>That's right, I am.**I don't have my own body.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>How do you maintain your form?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>I'm sure that's because I'm using Tsubasa's**body.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>She's with me in the real world. You could**say that she's still alive in my heart.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Maybe it's a miracle that happened because**we're twins.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>Will this miracle last forever?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>
						
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>I don't want to think about that.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>...Is that so?</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>Tsubasa...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
								
					<global name="global_character_kaiwa">106</global>
<setString><string>Let's get going, Maiha. **The worms are gathering again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>She might disappear someday.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>...I suppose so.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
<setString><string>Maybe it will happen someday.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>But we're happy the way we are now. **I can stay with her, even if it's just for**now.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">202</global>
<setString><string>Tsubasa, we need to get going soon. **The worms are gathering again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				<repeat><times>$__global_kaiwa_answer-eq2</times>
					<global name="global_character_kaiwa">105</global>
<setString><string>I'm sure there's a way to save her.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">204</global>
<setString><string>Do you know anything?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>The unknown... potential... of nanomachines.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">207</global>
<setString><string>Huh!?</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">305</global>
<setString><string>...Maybe Maiha's condition... is due to...**the nanomachines.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">202</global>
<setString><string>There's a very good chance of that.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">106</global>
<setString><string>Yeah.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>And perhaps... they also hold the chance...**to save you...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				
					<global name="global_character_kaiwa">206</global>
<setString><string>Yeah. Thanks.**This will be helpful.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
					<actionRef label="text_wait_action"></actionRef>			

					<global name="global_character_kaiwa">106</global>
<setString><string>Let's get going, Maiha.**The worms are starting to gather again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>			
				</repeat>


			</repeat>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Tsubasa</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Maiha</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Alto</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">tubasa_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">tubasa_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">tubasa_nikori</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">tubasa_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">tubasa_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">tubasa_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">tubasa_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">tubasa_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">tubasa_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">maiha_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">maiha_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">maiha_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">maiha_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">maiha_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">maiha_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">maiha_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">maiha_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maid_hyoujou1c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maid_hyoujou2c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maid_hyoujou3c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maid_hyoujou4c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maid_hyoujou5c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maid_hyoujou6c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maid_hyoujou7c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>The dangers inside Ill-net****The benefits outweigh that.****We won't know until it happens.****Everything has danger.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M17 *** -->
	<setGameFlag>
		<num>17</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M17 *** -->
	<setGameFlag>
		<num>17</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ M17 *** -->
	<setGameFlag>
		<num>17</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>			
	<sysvar name="_arg0">23</sysvar><eval name="f23">$_gameflag</eval>			
	<sysvar name="_arg0">24</sysvar><eval name="f24">$_gameflag</eval>			
	<sysvar name="_arg0">25</sysvar><eval name="f25">$_gameflag</eval>			

	<eval name="select1_enable">(($f23-eq0)+($f24-lt2))-gt0</eval>
	<eval name="select2_enable">($f23-eq1)*($f24-gt0)</eval>
	<eval name="select3_enable">($f17-eq1)*($f23-eq1)*($f24-eq2)</eval>

	<repeat><times>$f25-eq0</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>What if Maiha disappears?****Maybe it'll happen someday.****I won't let myself be a burden.****I'm sure there's a way to stop that.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****Maybe it'll happen someday.****I won't let myself be a burden.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****Maybe it'll happen someday.****I'm sure there's a way to stop that.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****Maybe it'll happen someday.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>
				</repeat>
			</repeat>
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****I won't let myself be a burden.****I'm sure there's a way to stop that.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****I won't let myself be a burden.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>				
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****I'm sure there's a way to stop that.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Flag illegal……****BUGGY BUGGY</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>
				</repeat>
			</repeat>
		</repeat>
	</repeat>

	<repeat><times>$f25-eq1</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>What if Maiha disappears?****I don't want to think about that.****She probably will disappear one day.****I know there's a way to save Maiha.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****I don't want to think about that.****She probably will disappear one day.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****I don't want to think about that.****I know there's a way to save Maiha.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****I don't want to think about that.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>
				</repeat>
			</repeat>
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>What if Maiha disappears?****She probably will disappear one day.****I know there's a way to save Maiha.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****She probably will disappear one day.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>				
				</repeat>
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>What if Maiha disappears?****I know there's a way to save Maiha.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Flag illegal……****BUGGY BUGGY</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>
				</repeat>
			</repeat>
		</repeat>
	</repeat>
	
	
		
	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M26 *** -->
	<setGameFlag>
		<num>26</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M26 *** -->
	<setGameFlag>
		<num>26</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ M22 *** -->
	<setGameFlag>
		<num>26</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
