<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  キラ ： 300:怒、 301:驚、 302:通常、 303:ニヤリ、 304:目を回す１、305:目を回す２（驚） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="330001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 0 : 0 8</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なあ、聞いてもいいか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい、なんでしょうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そろそろ聞いてもいい頃かと思って聞くんだが。**シズカの鉱石は何だい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$_weapontype-eq2</ts>
				<textBlock l="330010"></textBlock>

				<global name="global_character_kaiwa">101</global>
				<setString><string>私の鉱石は、ムーンストーンさ。**精神の安定をもたらし、旅の安全も守ってくれると言われているんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<rep><ts>$_weapontype-eq1</ts>
				<textBlock l="330011"></textBlock>

				<global name="global_character_kaiwa">101</global>
				<setString><string>私は鉱石は、オパールさ。**希望を象徴し、幸せを招く石と言われてる。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<rep><ts>$_weapontype-eq0</ts>
				<textBlock l="330012"></textBlock>

				<global name="global_character_kaiwa">101</global>
				<setString><string>私の鉱石は、水晶さ。**潜在的な能力を最高レベルまで高めてくれる石だ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="330020"></textBlock>
			<global name="global_character_kaiwa">200</global>
			<setString><string>あの、わたくしは……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>黒い髪に合う鉱石なんてあるのかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			

			<rep><ts>$f1-eq2</ts>
				<textBlock l="330021"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>以前にも、この髪は染めているとお話しました。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f1-eq2)</ts>
				<textBlock l="330022"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>この髪は……染めているのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="330030"></textBlock>
			<global name="global_character_kaiwa">106</global>
			<setString><string>じゃあ、本当の髪の色は何だい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="330041"></textBlock>

				<global name="global_character_kaiwa">202</global>
				<setString><string>青です。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>それが本当なら似合うとは思うが……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<textBlock l="330040"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>…………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>……………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>…………………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>分かりました、本当のことを言います。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>わたくしの髪の色は黒です。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="330042"></textBlock>

				<global name="global_character_kaiwa">202</global>
				<setString><string>赤です？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>なんで疑問系なんだ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<textBlock l="330040"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>…………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>……………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>…………………………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>分かりました、本当のことを言います。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>わたくしの髪の色は黒です。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="330043"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>……黒、です。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="330044"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>やっぱり、シズカは純血の人間だったんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- D と共通 -->
			<textBlock l="330045"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>初めて見たが、純血の人間といっても髪の色以外は私たちと何も変わらないんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>エレメンタルの血が混じっているのに、わたくしと同じ姿であることのほうが不思議です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なるほど。**そっち側の立場からすると、そうなるのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>その理由も分かるには分かるのですが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>え？　なんだって？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>いえ、なんでもありません。先を急ぎましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>お、おい。ちょっと待ってくれよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="330050"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>誰か来ます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>射水森（いみずもり）の方へ向かってるからな。**おそらく警告だろ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>警告ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>『史実の遺跡』に行くには射水森を抜ける必要があるが、今、あの辺りには立ち入り制限がかかってるからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そういえば、さきほどの方もそのようなことをおっしゃってましたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ああ、小鳥遊先輩な。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>近づいてきているのは、また違った魔力を持った方のようですが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<actionRef label="bg_stop_action"></actionRef>


			<!-- ボス登場 -->
			<global name="global_character_kaiwa">300</global>
			<setString><string>だめだめーっ！</string></setString>
			<createRef label="stage_comm_character_3_1_create"><param>145</param><param>0</param></createRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<global name="global_character_kaiwa">300</global>
			<setString><string>こっから先は立ち入り制限区域だよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>準純血エレメンタルか。この調子なら、そのうち**純血エレメンタルも見れそうだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>なによー？　どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いや、なんでもない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>とーにーかーくー！**こんなところをうろうろしないでよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- フラグ A24 -->
			<!-- 0:朝朔 1:シズカ -->
			<rep><ts>$_twinsrate-gt50</ts>
				<setGameFlag><num>24</num><flag>0</flag></setGameFlag>
			</rep>
			<rep><ts>1-($_twinsrate-gt50)</ts>
				<setGameFlag><num>24</num><flag>1</flag></setGameFlag>
			</rep>

			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			
			<sysvar name="_arg0">24</sysvar><eval name="f24">$_gameflag</eval>			

			<rep><ts>$f13-eq1</ts>
				<rep><ts>$f24-eq0</ts>
					<textBlock l="330050"></textBlock>

					<global name="global_character_kaiwa">107</global>
					<setString><string>立ち入り制限区域だからか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">302</global>
					<setString><string>わかってるなら、帰ってよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<addString><string>**って、あれ？　そっちのひと……？</string></addString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
					<setString><string>あの、なにか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>『長い黒髪で痩せ型、白と青の服を着て短刀を所持した若い女性……』</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">104</global>
					<setString><string>なんだ、あんたもシズカのこと知ってるのか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">303</global>
					<setString><string>そこの人、ボクと一緒に来てもらえると嬉しいな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>そういうわけにはいかないな。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>邪魔する気？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
					<setString><string>もちろん。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>じゃあ、ボクの力を思い知らせちゃおうかな。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">303</global>
					<setString><string>イノシス・エス・マグル・ア・リフェリエラ………命の土よ、この手に集いて形となれ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<w>10</w>
					<createRef l="talkscene_magic"><p>145</p></createRef>
					<sound type="se" label="se">
						<track><file type="ogg">blue_light</file></track>
						<play><flag>0</flag><loop>0</loop></play>
					</sound>	
					<actionRef label="text_wait_action"></actionRef>
					<createRef l="create_chira_enemy"><p>40</p><p>240</p></createRef>
					<createRef l="create_chira_enemy"><p>190</p><p>200</p></createRef>
					<w>10</w>
					<targetRevenge l="talkscene_magic_object"></targetRevenge>

					<global name="global_character_kaiwa">106</global>
					<setString><string>土の召喚魔法か。**こどもだと思ってたが、なかなかやるみたいだな。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>余裕を見せていられるのも、今のうちだよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>いいぜ、かかってきな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</rep>
				<rep><ts>1-($f24-eq0)</ts>
					<textBlock l="330051"></textBlock>

					<global name="global_character_kaiwa">206</global>
					<setString><string>あの、どうしても通してもらうという訳にはいかないのでしょうか。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>ダメだよ！**そんなことしたら、ボクが怒られちゃうもん！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<addString><string>**…………って、あれ？</string></addString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
					<setString><string>あの、なにか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>『長い黒髪で痩せ型、白と青の服を着て短刀を所持した若い女性……』</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">104</global>
					<setString><string>なんだ、あんたもシズカのこと知ってるのか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">303</global>
					<setString><string>そこの人、ボクと一緒に来てもらえると嬉しいな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">204</global>
					<setString><string>そのような時間は、あまり……。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>ということだ。残念だな。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>邪魔する気？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
					<setString><string>もちろん。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>じゃあ、ボクの力を思い知らせちゃおうかな。**イノシス・エス・マグル・ア・リフェリエラ………命の土よ、この手に集いて形となれ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>土の召還魔法か。**こどもだと思ってたが、なかなかやるみたいだな。</string></setString>
					<w>10</w>
					<createRef l="talkscene_magic"><p>145</p></createRef>
					<sound type="se" label="se">
						<track><file type="ogg">blue_light</file></track>
						<play><flag>0</flag><loop>0</loop></play>
					</sound>	
					<actionRef label="text_wait_action"></actionRef>
					<createRef l="create_chira_enemy"><p>40</p><p>240</p></createRef>
					<createRef l="create_chira_enemy"><p>190</p><p>200</p></createRef>
					<w>10</w>
					<targetRevenge l="talkscene_magic_object"></targetRevenge>

					<global name="global_character_kaiwa">300</global>
					<setString><string>余裕を見せていられるのも、今のうちだよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>いいぜ、かかってきな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</rep>
			</rep>
			<rep><ts>1-($f13-eq1)</ts>
				<rep><ts>$f24-eq0</ts>
					<textBlock l="330052"></textBlock>

					<global name="global_character_kaiwa">107</global>
					<setString><string>立ち入り制限区域だからか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">302</global>
					<setString><string>わかってるなら、帰ってよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>って、あああああっ！　あんたたち！**黒髪の巫女装束と白髪のギターケース！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<textBlock l="330060"></textBlock>

					<global name="global_character_kaiwa">103</global>
					<setString><string>人をパーツで呼ぶな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>キミたちでしょっ！**小鳥遊さんのとこを突破したのは！！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
					<setString><string>やべっ。もう連絡が回っていたか。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
					<setString><string>やはり、逃してしまったのは失敗でしたね。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>多少は怪我をさせても仕方ない、って言われてるから本気で行くよ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>イノシス・エス・マグル・ア・リフェリエラ………命の土よ、この手に集いて形となれ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<textBlock l="330055"></textBlock>

					<global name="global_character_kaiwa">106</global>
					<setString><string>土の召還魔法か。**こどもだと思ってたが、なかなかやるみたいだな。</string></setString>
					<w>10</w>
					<createRef l="talkscene_magic"><p>145</p></createRef>
					<sound type="se" label="se">
						<track><file type="ogg">blue_light</file></track>
						<play><flag>0</flag><loop>0</loop></play>
					</sound>	
					<actionRef label="text_wait_action"></actionRef>
					<createRef l="create_chira_enemy"><p>40</p><p>240</p></createRef>
					<createRef l="create_chira_enemy"><p>190</p><p>200</p></createRef>
					<w>10</w>
					<targetRevenge l="talkscene_magic_object"></targetRevenge>

					<global name="global_character_kaiwa">300</global>
					<setString><string>余裕を見せていられるのも、今のうちだよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>いいぜ、かかってきな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</rep>
				<rep><ts>1-($f24-eq0)</ts>
					<textBlock l="330053"></textBlock>

					<global name="global_character_kaiwa">206</global>
					<setString><string>あの、どうしても通してもらうという訳にはいかないのでしょうか。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>ダメだよ！**そんなことしたら、ボクが怒られちゃうもん！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>って、あああああっ！　あんたたち！**黒髪の巫女装束と白髪のギターケース！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<textBlock l="330060"></textBlock>

					<global name="global_character_kaiwa">103</global>
					<setString><string>人をパーツで呼ぶな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>キミたちでしょっ！**小鳥遊さんのとこを突破したのは！！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
					<setString><string>やべっ。もう連絡が回っていたか。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
					<setString><string>やはり、逃してしまったのは失敗でしたね。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>多少は怪我をさせても仕方ない、って言われてるから本気で行くよ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">301</global>
					<setString><string>イノシス・エス・マグル・ア・リフェリエラ………命の土よ、この手に集いて形となれ。</string></setString>
					<w>10</w>
					<createRef l="talkscene_magic"><p>145</p></createRef>
					<sound type="se" label="se">
						<track><file type="ogg">blue_light</file></track>
						<play><flag>0</flag><loop>0</loop></play>
					</sound>	
					<actionRef label="text_wait_action"></actionRef>
					<createRef l="create_chira_enemy"><p>40</p><p>240</p></createRef>
					<createRef l="create_chira_enemy"><p>190</p><p>200</p></createRef>
					<w>10</w>
					<targetRevenge l="talkscene_magic_object"></targetRevenge>

					<textBlock l="330056"></textBlock>

					<global name="global_character_kaiwa">206</global>
					<setString><string>土の召還魔法……。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">300</global>
					<setString><string>さあ、本気でいくよっ！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>いいぜ、かかってきな！</string></setString>
					<actionRef label="text_wait_action"></actionRef>

				</rep>
			</rep>
	
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A25 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>25</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>25</num><flag>0</flag></setGameFlag>
	</rep>


	<!-- フラグ A26 -->
	<rep><ts>$_prate-lt420000</ts>
		<setGameFlag><num>26</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt420000)</ts>
		<setGameFlag><num>26</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A27 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>27</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>27</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">25</sysvar><eval name="f25">$_gameflag</eval>			
			<sysvar name="_arg0">26</sysvar><eval name="f26">$_gameflag</eval>			
			<sysvar name="_arg0">27</sysvar><eval name="f27">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f25-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f26-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt4</ts><setGameFlag><num>28</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt4)</ts><setGameFlag><num>28</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>			


			<textBlock l="330100"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ふぅぅ〜なかなかやるね〜。**魔力が全然安定してないのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>戦いに必要なのは力じゃなくて、戦略だからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>すみません。**でも、どうしても『史実の遺跡』に行かなくてはならないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f27-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f27-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<textBlock l="330110"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ついでに、ちょっと情報を教えてもらおうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>ボク、怒られちゃうよ〜。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>射水森は、今どんな状態になっているんだ？**本気で封鎖しているみたいだから気になる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>詳しいことは知らないよ。**でも、黒鉱石がたくさん出てて、変な魔装兵器も**いっぱい飛んでるのは間違いないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どうなってようと、行くことには変わりはないんだけどな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>ほんとにほんとに危ないんだよっ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>だとさ。どうする？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>２人で行くほうがよさそうだぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………分かりました。**そのほうが、よさそうですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_2">
		<textBlock l="330111"></textBlock>

		<global name="global_character_kaiwa">200</global>
		<setString><string>ひとつ教えて頂いてもよろしいですか？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">304</global>
		<setString><string>えー？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">207</global>
		<setString><string>わたくしのこと、誰から教わりましたか？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">304</global>
		<setString><string>名前は知らないよ。**純血エレメンタルの人だったけど。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">200</global>
		<setString><string>……そういうことでしたか。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">104</global>
		<setString><string>心当たりがあるのか！？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">200</global>
		<setString><string>ええ。ただ、これほど表立った行動をしてくるとは思っていませんでした。おそらく彼女たちにとっては最後の好機なのでしょう。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">107</global>
		<setString><string>彼女たち？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">206</global>
		<setString><string>あ、と、とにかく、時間があまり無いようです。**先を急ぎましょう。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">100</global>
		<setString><string>つまり、この先も一緒に行っていいんだな？</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">205</global>
		<setString><string>えっ！　あ、その……。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">101</global>
		<setString><string>よし、じゃあ、行こう。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

		<global name="global_character_kaiwa">203</global>
		<setString><string>ああ、もう、仕方ありませんね。</string></setString>
		<actionRef label="text_wait_action"></actionRef>

</action>


<action l="stage_end_comm_text_sub_action_3">
</action>

<action l="stage_end_comm_text_sub_action_4">
</action>




<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ツゴモリ　シズカ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>キラ＝ハイウェイ</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>
<create label="stage_comm_character_3_1_create">
	<speed>27.8</speed><direction type="absolute">-90</direction>
	<cx>640+200</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">chira_angry</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">chira_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">chira_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">chira_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">chira_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">chira_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">chira_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">chira_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">chira_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">chira_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">chira_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">chira_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">chira_angry</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">chira_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">chira_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">chira_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">chira_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">chira_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">chira_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">chira_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">chira_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">chira_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">chira_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">chira_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>シズカの髪の色は****　青です****　赤です？****　……黒、です</string></setString>
		</object>
	</create>

	<!-- *** フラグ A23 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>23</p><p>1</p><p>1</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A23 *** -->
	<setGameFlag><num>23</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A23 *** -->
	<setGameFlag><num>23</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A23 *** -->
	<setGameFlag><num>23</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>選択肢Ａ１４****　ステージＤへ****　ステージＣ２へ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　朝朔一人で戦う****　シズカ一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
