<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="412001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 2 : 3 9</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>黒鉱石が増えてきたのって、ここ１０年くらいのことだよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
            
			<global name="global_character_kaiwa">209</global>
			<setString><string>黒鉱石自体は昔からあったけど、１５年くらい前から急激に増えてきたらしいわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>他の色の鉱石はほとんど同じくらいの割合で産出されているのに、黒鉱石だけが極端に多く産出されるようになってきてる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>黒鉱石だけがイレギュラーな存在よね。**唯一、誰にも使うことができない鉱石だもの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
			<setString><string>黒鉱石の産出が増えると、他の鉱石の産出が減ることになるんだよね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そうね。鉱石にも寿命があるから、黒鉱石しか取れない状況が続くと、最終的には鉱石魔法は使えなくなるということになるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">109</global>
			<setString><string>やっぱり何か原因があるのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
      
			<setLock><num>2</num></setLock>
      
      <!-- 侵食率判定 -->
      <rep><ts>$_prate-lt420000</ts>
  			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>    
      </rep>
      <rep><ts>1-($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>    
      </rep>

			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="412010"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>世界の終わりの前兆、とかかしら？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ええっ！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
				<setString><string>やだ、お兄ちゃん。冗談よ、冗談。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>黒鉱石の増加が、この星の寿命の前兆という可能性も無くはないけど……根拠がないなあ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>もしかしたら、自然現象を超えるような何かが原因なのかもしれないけど。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">207</global>
				<setString><string>たとえば？</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">100</global>
				<setString><string>うーん。**神様の気まぐれ、とか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">205</global>
				<setString><string>お兄ちゃんのその答えも、気まぐれっぽいわね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="412011"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>地殻変動、とかかしら？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>最近、地殻変動があったなんて話は聞いてないけどなあ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>もしかしたらの話よ。もしかしたら。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>黒鉱石の増加は全世界規模の話だから、地殻変動説には無理があるように思うよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>１５年で全世界的に黒鉱石を増加させられるような自然現象か。ちょっと思いつかないわね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
   
				<global name="global_character_kaiwa">109</global>
				<setString><string>自然現象とは限らないんじゃないかな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">204</global>
				<setString><string>えっ！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>つまり、黒鉱石の産出の増加は、人為的に起こされたんじゃないかってことだよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
            
      </rep>

      <rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="412012"></textBlock>

				<global name="global_character_kaiwa">200</global>
				<setString><string>魔法の使い過ぎ、とかかしら？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>それはありそうだけど、今のところ魔法の使いすぎが鉱石の産出に影響を与えてる、っていう結論は出てないよね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>でも、この魔法文明を支えるために、昔に比べるとたくさんの魔法を使っているわよ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>文明の発達によって黒鉱石の産出が増えてるなら、もっと昔から黒鉱石が産出されるようになってないとおかしいよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>なるほど、そうね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>魔法の消費が黒鉱石の産出に影響を与えるのに遅延がある、って可能性もあるけどね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>原因の究明はなかなか難しそうだわ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>もしかしたら、原因は自然現象じゃないのかもしれない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">207</global>
				<setString><string>どういうこと？</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">106</global>
				<setString><string>つまり、黒鉱石の産出の増加は、人為的に起こされたんじゃないかってことだよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>




			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="bg_stop_action"></actionRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

      <actionRef label="stage_comm_text_setup_action"></actionRef>
		
      <textBlock l="412030"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>4</param></createRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ようやく遺跡の入り口まで来たのはいいけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ええと、どちら様？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>「どちら様？」じゃありません！**こんな場所までやって来ておいて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>わたしは、ミミ＝オース。**この史実の遺跡の門番です！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>あなたが……門番？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>そーです！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">105</global>
			<setString><string>そ、そうなんだ。大変だね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>むー。その目は、信じてませんね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>では、ちゃんとその肌で感じなさい。**わたしの魔力を！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 演出 -->
			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	
			<createRef l="talkscene_magic2"><p>160</p></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えっ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">104</global>
			<setString><string>なんだ！？　この魔力の強さは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<targetRevenge l="talkscene_magic_object2"></targetRevenge>

			<global name="global_character_kaiwa">304</global>
			<setString><string>どうですか？　分かりましたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">106</global>
			<setString><string>なるほど。**門番ってのも、あながち嘘ではなさそうだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そうと決まれば、やることは一つね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">304</global>
			<setString><string>むー。反抗的な態度ですねー。仕方ありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>お相手しましょう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ K47 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K48 -->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>48</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>48</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K49 -->
	<!-- 0:成実 1:瑞希 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>49</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>49</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">47</sysvar><eval name="f47">$_gameflag</eval>			
			<sysvar name="_arg0">48</sysvar><eval name="f48">$_gameflag</eval>			
			<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f47-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f48-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt9</ts><setGameFlag><num>50</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt9))*($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>0</flag></setGameFlag></rep>
      
			<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			
			<sysvar name="_arg0">46</sysvar><eval name="f46">$_gameflag</eval>			
			<sysvar name="_arg0">35</sysvar><eval name="f35">$_gameflag</eval>			
			<sysvar name="_arg0">36</sysvar><eval name="f36">$_gameflag</eval>			

			<!-- K46 は 1 と 3 が元テキストと逆になっているので注意！ -->

			<rep><ts>$f50-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

  			<rep><ts>($f46-eq3)+($f46-eq2)</ts>
  				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
           
    			<rep><ts>($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3)</ts>
    				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
          </rep>
    			<rep><ts>1-(($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3))</ts>
    				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
          </rep>
        </rep>

  			<rep><ts>1-(($f46-eq3)+($f46-eq2))</ts>
  				<actionRef l="stage_end_comm_text_sub_action_5"></actionRef>
           
    			<rep><ts>($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3)</ts>
    				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
          </rep>
    			<rep><ts>1-(($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3))</ts>
    				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
          </rep>  
        </rep>
      </rep>
			<rep><ts>1-($f50-eq2)</ts>
				<actionRef l="stage_end_comm_text_sub_action_6"></actionRef>

        <rep><ts>$f49-eq0</ts>
  				<actionRef l="stage_end_comm_text_sub_action_7"></actionRef>
        </rep>
        <rep><ts>1-($f49-eq0)</ts>
  				<actionRef l="stage_end_comm_text_sub_action_8"></actionRef>
        </rep>
      </rep>
      
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">

			<textBlock l="412110"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。なかなかやりますね……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あなたのその魔力は一体……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>もしかして、君も純血のエレメンタルなんじゃないのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>はわー、どうして分かったんですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>僕と瑞希は、準純血エレメンタルの中でも血の濃い方だけど、君ほどの魔力はない。もしあるとすればそれ以上の存在ってことになるからね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ここの門番なんて重要な役割も、この子の魔力からすれば、それほど違和感はないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>なるほどー。理屈ですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あなたにいくつか聞きたいことがあるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>『オース』は、由緒正しき門番に送られる名前。**負けたからには潔くお答えしましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">109</global>
			<setString><string>結奈先輩も、ここを通ったのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">307</global>
			<setString><string>何日か前にここを通っていった女の人がいます。**そのとき、お相手したのはわたしではありませんので、その女の人があなたたちが探している人なのかはわかりません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">200</global>
			<setString><string>そうなんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
    
			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="412120"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>黒鉱石の増加も、君たちが関係しているのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>どうなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>やっぱり、あなたたちは頭が回るみたいですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>じゃあ、やっぱりそうなのか！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>でも、これ以上は、わたしからは話すことができません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="412130"></textBlock>

			<global name="global_character_kaiwa">209</global>
			<setString><string>それは、アドルフィーネさんと同じ理由ね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>そこまで聞いていましたか。**そうです。わたしたちは、それに関して話すことができないように作られています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>作られている……か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>どうしたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>きっと答えられないんだろうけど、純血のエレメンタルは、どうやって生まれてくるのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>ありがとう。もういいよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>いいの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>どうせ話してもらえないよ。**でも、先に行けば分かる。そんな気がするんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="412140"></textBlock>

      <global name="global_character_kaiwa">207</global>
			<setString><string>どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたしたちは、ある特定の話題に対しては、『理解』していますが、『語る』ことを許されていません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>口止めされているってことかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>そうではありません。わたしたちは、その話題を話すことが出来ないように作られているのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>よくわからないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>『呪い』のようなものだと思ってください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>仕方がないな。これ以上は聞けそうにない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>先へ進む方が手っ取り早そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

  
<action l="stage_end_comm_text_sub_action_5">
			<textBlock l="412150"></textBlock>

      <global name="global_character_kaiwa">107</global>
			<setString><string>黒鉱石は、どうして最近になって増加しているのかについて何か知ってるかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">209</global>
			<setString><string>どうなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
			<setString><string>何でも誰かに聞くのは、あなたたちの良いところでもあり、悪いところでもありますね。**昔からのことですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
 
      <global name="global_character_kaiwa">207</global>
			<setString><string>昔から？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>どのみち、それについては、わたしからは話すことができません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>
</action>
  
<action l="stage_end_comm_text_sub_action_6">
			<textBlock l="412160"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

      <global name="global_character_kaiwa">305</global>
			<setString><string>うー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">104</global>
			<setString><string>こんなに小さい体なのに……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">204</global>
			<setString><string>どうして、これほどの魔力が……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">305</global>
			<setString><string>人の身でありながら、これだけの力が出せるあなたたちのほうが驚きです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
    
      <textBlock l="0"></textBlock>
</action>

 <action l="stage_end_comm_text_sub_action_7">
			<textBlock l="412170"></textBlock>

      <global name="global_character_kaiwa">106</global>
			<setString><string>人の身で？**じゃあ、君は、純血のエレメンタルなのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>もうとっくに気がついていると思ってました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
			<setString><string>なるほどね。ここは重要な拠点だもの。**さっきのアドルフィーネさんと一緒ということね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">107</global>
			<setString><string>結奈先輩を知っているかい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>ああ、あなたたちは、あの人の後を追ってきたのですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">200</global>
			<setString><string>そうよ。たぶん遺跡に来たと思うんだけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>たしかに、女の人が遺跡の中に入っていきました。そのとき門番をしていたのはわたしじゃなかったので、直接は顔を見てませんけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
			<setString><string>やっぱりそうか。急ごう、瑞希。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
			<setString><string>ええ、行くわよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <textBlock l="0"></textBlock>
</action>

 <action l="stage_end_comm_text_sub_action_8">
			<textBlock l="412180"></textBlock>

      <global name="global_character_kaiwa">207</global>
			<setString><string>人の身で？**あなた、純血のエレメンタルなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
   
      <global name="global_character_kaiwa">307</global>
			<setString><string>もうとっくに気がついていると思ってました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">107</global>
			<setString><string>純血のエレメンタルにもなると、こんなに小さなくても、あれだけの魔力があるんだ……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
			<setString><string>あなたたちとは、歳の取り方が違いますから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
			<setString><string>それより、結奈先輩のこと、知ってる？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
			<setString><string>ああ、あなたたちは、あの人の後を追ってきたのですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">200</global>
			<setString><string>そうよ。たぶん遺跡に来たと思うんだけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
			<setString><string>たしかに、女の人が遺跡の中に入っていきました。そのとき門番をしていたのはわたしじゃなかったので、直接は顔を見てませんけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
			<setString><string>やっぱり、この遺跡の中ね。**行くわよ、お兄ちゃん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
			<setString><string>うん、急ごう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>
 
  
<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>霧島　成実</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>霧島　瑞希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ミミ＝オース</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<!-- *** 元テキストと逆転しているので注意！ *** -->
			<setString><string>黒鉱石の産出の原因は****　世界の終わりの前兆****　地殻変動****　魔法の使い過ぎ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K46 *** -->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K46 *** -->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K46 *** -->
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>黒鉱石の産出の原因は****　世界の終わりの前兆****　地殻変動</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K46 *** -->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K46 *** -->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>魔法使いとしての力****　どちらとも言えない****　僕の方が上</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2_split"><p>39</p><p>2</p><p>1</p><p>1</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>

</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K39 *** -->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K39 *** -->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>





</exbulletml>
