<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ******************************************************************************* -->
<!-- *** 小弾01                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_01">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_01s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 小弾01_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_01_2ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<cx>0</cx><cy>12</cy>
	<bulletRef l="enemy_bullet_01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_1_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_1_2">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>0</top><right>32*4-1</right><bottom>32</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_02ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_02">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●19 -->
<img type="normal" l="bullet_img_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*0</top><right>32*2</right><bottom>32*1</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾02_1                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_02_1_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_02_1_org"><p>$1</p><p>$2</p></objectRef>
</create>
<create l="enemy_fire_02_1_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_02_1_org"><p>$1</p><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_02_1_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

	<repeat><times>($_difficulty-eq0)</times>
		<aRef l="fire_02_1_act00"><p>$1</p><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="fire_02_1_act01"><p>$1</p><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq3)</times>
		<aRef l="fire_02_1_act02"><p>$1</p><p>$2</p></aRef>
	</repeat>

	<w>1</w>
	<eval name="sp">$2</eval>

	<repeat><times>($_difficulty-eq3)*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>99</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>90</p><p>0</p><p>0</p><p>$sp-0.1</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>90</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>90</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>(($_difficulty-eq1)+($_difficulty-eq2))*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>132</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>120</p><p>0</p><p>0</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>120</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>($_difficulty-eq0)*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02_1s"><p>201</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>180</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>($__temp_grank-lt2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6+$__temp_grank*2</times>
		<fRef l="enemy_fire_02_1s"><p>30</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>
	<w>1</w>

	<vanish/>

	</a>

</object>


<a l="fire_02_1_act00">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02_1"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-8</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>

</a>

<a l="fire_02_1_act01">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02_1"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-8</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>
		<fRef l="enemy_fire_02_1"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<w>3</w>
</a>
<a l="fire_02_1_act02">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02_1"><p>$1+5</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-7</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>12</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-19</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_02_1s"><p>9</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-13</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>
		<fRef l="enemy_fire_02_1"><p>$1+5</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>-7</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<w>3</w>
</a>


<fire l="enemy_fire_02_1">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_02_1"><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_02_1s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_02_1"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02_1">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_2_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_2_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾03                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_03_org">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_03_org"><p>$1</p><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_03_org">

	<a>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_03_org_act02"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_03_org_act01"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_03_org_act00"><p>$1</p><p>$2</p></aRef>
			<w>1</w>
			<vanish/>
		</repeat>



		<vanish/>
	</a>
</object>


<a l="enemy_bullet_03_org_act00">
	<eval name="t_wait">6</eval>
	<w>1</w>

	<fRef l="enemy_fire_03_1"><p>$1</p><p>$2</p><p>$t_wait</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03_1s"><p>15</p><p>$2</p><p>$t_wait</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<evaladd name="t_wait">-1</evaladd>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03_1s"><p>15</p><p>$2</p><p>$t_wait</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<repeat><times>($__temp_grank-gt0)</times>
		<w>6</w>
		<fRef l="enemy_fire_03_1"><p>0</p><p>$2</p><p>1</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03_1s"><p>60</p><p>$2</p><p>1</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="enemy_bullet_03_org_act01">

	<eval name="t_wait">6</eval>
	<w>1</w>

	<fRef l="enemy_fire_03_1"><p>$1</p><p>$2</p><p>$t_wait</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03_1s"><p>10</p><p>$2</p><p>$t_wait</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<evaladd name="t_wait">-1</evaladd>
		<repeat><times>6</times>
			<fRef l="enemy_fire_03_1s"><p>10</p><p>$2</p><p>$t_wait</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<repeat><times>($__temp_grank-gt0)</times>
		<w>6</w>
		<fRef l="enemy_fire_03_1"><p>0</p><p>$2</p><p>1</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_03_1s"><p>45</p><p>$2</p><p>1</p></fRef>
		</repeat>
	</repeat>

</a>

<a l="enemy_bullet_03_org_act02">

	<eval name="t_wait">6</eval>
	<w>1</w>

	<fRef l="enemy_fire_03_1"><p>$1</p><p>$2</p><p>$t_wait</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03_1s"><p>7.5</p><p>$2</p><p>$t_wait</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<evaladd name="t_wait">-1</evaladd>
		<repeat><times>8</times>
			<fRef l="enemy_fire_03_1s"><p>7.5</p><p>$2</p><p>$t_wait</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<repeat><times>($__temp_grank-gt0)</times>
		<w>6</w>
		<fRef l="enemy_fire_03_1"><p>0</p><p>$2</p><p>1</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_03_1s"><p>36</p><p>$2</p><p>1</p></fRef>
		</repeat>
	</repeat>

</a>


<fire l="enemy_fire_03_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_03_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_03_1"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_3_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>



<!-- ◆32 28 -->
<img type="normal" l="bullet_img_3_1">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*1</top><right>32*6</right><bottom>32*2</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 小弾04                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_04ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_4">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*3</top><right>32*4-1</right><bottom>32*4</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 大弾04_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_04_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<cx>0</cx><cy>0</cy>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_04_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>0</cx><cy>0</cy>
	<bulletRef l="enemy_bullet_04_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04_1">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_4_1"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●19 -->
<img type="normal" l="bullet_img_4_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32</top><right>32*2</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** ダイア05                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_05ab">
	<sp>0.2</sp>
	<dir type="abs">$1</dir>
	<cx>$3</cx><cy>$4</cy>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>0.2</sp>
	<dir type="seq">$1</dir>
	<cx>$3</cx><cy>$4</cy>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_05"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>21</tm></chS>
	</a>

</bullet>

<!-- ◆32 -->
<img type="normal" l="bullet_img_05">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>0</top><right>32*6</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 小弾06                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_06">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_06ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>30</w>
	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_6">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** ダイア06_2                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_06_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_06_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
	</a>

</bullet>

<!-- ◆32 28 -->
<img type="normal" l="bullet_img_06_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>64</top><right>32*6</right><bottom>96</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 大弾06_1                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_06_1ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_1">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_1s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_6_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>

</bullet>

<!-- ●19 -->
<img type="normal" l="bullet_img_6_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>64</top><right>32*2</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾07                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_07_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_07_org"><p>$2</p><p>$3</p></objectRef>
</create>

<object label="enemy_bullet_07_org">

	<a>
		<repeat><times>$2</times>
			<fRef l="enemy_fire_07r"><p>0</p><p>$1</p></fRef>
			<w>3</w>
		</repeat>
		<vanish/>
	</a>
</object>


<fire l="enemy_fire_07r">
	<sp>6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<img type="normal" l="bullet_img_7">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 中弾07_1                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_07_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_07_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_7_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.4</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●19 -->

<img type="normal" l="bullet_img_7_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾08                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_08">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<cx>0</cx><cy>8</cy>
	<bulletRef l="enemy_bullet_08"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_08s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<cx>0</cx><cy>8</cy>
	<bulletRef l="enemy_bullet_08"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_8"><p>$2+1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>

	</a>
</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_8">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*$1</top><right>32*4-1</right><bottom>32*$1+32</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾09                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_09_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_09_org"><p>$1</p><p>$2</p></objectRef>
</create>
<create l="enemy_fire_09_org_s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_09_org"><p>$1</p><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_09_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

	<repeat><times>($_difficulty-eq0)</times>
		<aRef l="fire_09_act00"><p>$1</p><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="fire_09_act01"><p>$1</p><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq3)</times>
		<aRef l="fire_09_act02"><p>$1</p><p>$2</p></aRef>
	</repeat>

	<w>1</w>
	<eval name="sp">$2</eval>

	<repeat><times>($_difficulty-eq3)*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_09s"><p>99</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>90</p><p>0</p><p>0</p><p>$sp-0.1</p></fRef>
		<fRef l="enemy_fire_09s"><p>90</p><p>0</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>90</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>(($_difficulty-eq1)+($_difficulty-eq2))*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_09s"><p>132</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<fRef l="enemy_fire_09s"><p>120</p><p>0</p><p>0</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_09s"><p>120</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>($_difficulty-eq0)*($__temp_grank-eq2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_09s"><p>201</p><p>0</p><p>0</p><p>$sp-0.3</p></fRef>
		<fRef l="enemy_fire_09s"><p>180</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>

	<repeat><times>($__temp_grank-lt2)</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6+$__temp_grank*2</times>
		<fRef l="enemy_fire_09s"><p>30</p><p>0</p><p>0</p><p>$sp-0.7</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>
	<w>1</w>

	<vanish/>

	</a>

</object>


<a l="fire_09_act00">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-8</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>

</a>

<a l="fire_09_act01">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>3</times>
		<fRef l="enemy_fire_09"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-8</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>
		<fRef l="enemy_fire_09"><p>$1+4</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>2</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>5</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>7</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-11</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<w>3</w>
</a>
<a l="fire_09_act02">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="sp">$2</eval>
	<repeat><times>4</times>
		<fRef l="enemy_fire_09"><p>$1+5</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-7</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>6</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>3</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>12</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-19</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
		<fRef l="enemy_fire_09s"><p>9</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-9</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-1</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>10</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-13</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.15</add>
		<w>3</w>
	</repeat>
		<fRef l="enemy_fire_09"><p>$1+5</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>-7</p><p>-6</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_09s"><p>3</p><p>6</p><p>0</p><p>$sp</p></fRef>
		<w>3</w>
</a>


<fire l="enemy_fire_09">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_09"><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_09s">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_09"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>


	<a>
		<chS><sp>$1</sp><tm>10</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.3</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_9">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** ダイア弾11                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_11ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.6</sp><tm>120</tm></chS>
	</a>

</bullet>



<!-- ◆32 28 -->
<img type="normal" l="bullet_img_11">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*3</top><right>32*6</right><bottom>32*4</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 大弾12                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_12">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>

</bullet>

<!-- ●19 -->
<img type="normal" l="bullet_img_12">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** ボス　tsubasa_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_tsubasa_attack">
	<sp>2</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_tsubasa_attack"><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_tsubasa_attacks">
	<sp>2</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_tsubasa_attack"><p>$2</p><p>$3</p></enemyRef>
</create>


<enemy label="enemy_tsubasa_attack">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>20</radius></collision>	
	<revRef l="enemy_st6A_tsubasa_revenge"/>
	<imgRef l="bullet_img_tsubasa_attack"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>1</w>
		<chS><sp>$1</sp><tm>30</tm></chS>

		<repeat><times>-1</times>
			<w>3</w>
			<cRef l="enemy_create_tsubasa_attack_shadow"/>
		</repeat>
<!--
		<eval name="dir_flag">1</eval>
		<w>30</w>
		<repeat><times>-1</times>
			<repeat><times>(($_option_cy-$_self_cy)-lt30)*$dir_flag</times>
				<chS><sp>0</sp><tm>15</tm></chS>
				<repeat><times>8</times>
					<w>3</w>
					<cRef l="enemy_create_tsubasa_attack_shadow"/>
				</repeat>
				<chD><dir type="abs">90-180*($_self_cx-gt$_player_cx)</dir><tm>1</tm></chD>
				<w>1</w>
				<chS><sp>$1</sp><tm>30</tm></chS>
				<eval name="dir_flag">0</eval>
			</repeat>
			<repeat><times>2</times>
				<w>3</w>
				<cRef l="enemy_create_tsubasa_attack_shadow"/>
			</repeat>
		</repeat>
-->
	</a>

</enemy>

<!-- nano5 attack -->
<img type="normal" l="bullet_img_tsubasa_attack">
	<file type="dds">tsubasa_shot</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>96</width><height>96</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<create l="enemy_create_tsubasa_attack_shadow">
	<sp>0</sp>
	<dir type="rel">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_tsubasa_attack_shadow"></enemyRef>
</create>



<enemy label="enemy_tsubasa_attack_shadow">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>20</radius></collision>	
	<revRef l="enemy_st6A_tsubasa_shadow_revenge"/>
	<imgRef l="bullet_img_tsubasa_attack_shadow"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>
	<setBreakable><num>1</num></setBreakable>

	<a>
		
		<w>15</w>
		<changeColor>
			<alpha>75</alpha><red>105</red><green>105</green><blue>105</blue><tm>20</tm>
		</changeColor>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	
		<w>12</w>
		<vanish/>

	</a>

</enemy>

<!-- nano5 attack -->
<img type="add" l="bullet_img_tsubasa_attack_shadow">
	<file type="dds">tsubasa_shot</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>96</width><height>96</height>
	<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** ボス　tsubasa_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_tsubasa_attack2">
	<sp>7</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<flag>71</flag><!--  -->
	<enemyRef label="enemy_tsubasa_attack2"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_tsubasa_attack2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<flag>71</flag><!--  -->
	<enemyRef label="enemy_tsubasa_attack2"><p>$2</p></enemyRef>
</create>


<enemy label="enemy_tsubasa_attack2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<revRef l="enemy_st5A_mb04_revenge"/>
	<imgRef l="bullet_img_tsubasa_attack2"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</enemy>

<!-- tsubasa attack -->
<img type="maskadd" l="bullet_img_tsubasa_attack2">
	<file type="dds">as_bullet2</file>
	<left>128</left><top>192</top><right>192</right><bottom>256</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>32</red><green>64</green><blue>32</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** ボス　maiha_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_maiha_attack">
	<sp>0</sp>
	<dir type="abs">180</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_maiha_attack"><p>$1</p><p>$2</p></enemyRef>
</create>

<enemy label="enemy_maiha_attack">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>20</radius></collision>	
	<revRef l="enemy_st6A_maiha_revenge"/>
	<imgRef l="bullet_img_maiha_attack"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>1</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<eval name="dir_flag">1</eval>
		<w>30</w>
		<repeat><times>-1</times>
			<repeat><times>(($_option_cy-$_self_cy)-lt30)*$dir_flag</times>
				<chS><sp>0</sp><tm>15</tm></chS>
				<repeat><times>8</times>
					<w>3</w>
					<cRef l="enemy_create_maiha_attack_shadow"/>
				</repeat>
				<chD><dir type="abs">90-180*($_self_cx-gt$_player_cx)</dir><tm>1</tm></chD>
				<w>1</w>
				<chS><sp>$1</sp><tm>30</tm></chS>
				<eval name="dir_flag">0</eval>
			</repeat>
			<repeat><times>2</times>
				<w>3</w>
				<cRef l="enemy_create_maiha_attack_shadow"/>
			</repeat>
		</repeat>

	</a>

</enemy>

<!-- nano5 attack -->
<img type="normal" l="bullet_img_maiha_attack">
	<file type="dds">maiha_shot</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>96</width><height>96</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<create l="enemy_create_maiha_attack_shadow">
	<sp>0</sp>
	<dir type="rel">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_maiha_attack_shadow"></enemyRef>
</create>



<enemy label="enemy_maiha_attack_shadow">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>20</radius></collision>	
	<revRef l="enemy_st6A_maiha_shadow_revenge"/>
	<imgRef l="bullet_img_maiha_attack_shadow"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>
	<setBreakable><num>1</num></setBreakable>

	<a>
		
		<w>20</w>
		<changeColor>
			<alpha>75</alpha><red>105</red><green>105</green><blue>105</blue><tm>20</tm>
		</changeColor>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	
		<w>15</w>
		<vanish/>

	</a>

</enemy>

<!-- nano5 attack -->
<img type="add" l="bullet_img_maiha_attack_shadow">
	<file type="dds">maiha_shot</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>96</width><height>96</height>
	<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** ボス　maiha_attack                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_create_maiha_attack2">
	<sp>7</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<flag>71</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_maiha_attack2"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_maiha_attack2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<flag>71</flag><!-- no child revenge 8 -->
	<enemyRef label="enemy_maiha_attack2"><p>$2</p></enemyRef>
</create>


<enemy label="enemy_maiha_attack2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>16</radius></collision>	
	<revRef l="enemy_st5A_mb04_revenge"/>
	<imgRef l="bullet_img_maiha_attack2"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<w>15</w>
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</enemy>

<!-- maiha attack -->
<img type="maskadd" l="bullet_img_maiha_attack2">
	<file type="dds">as_bullet2</file>
	<left>0</left><top>192</top><right>64</right><bottom>256</bottom>
	<width>64</width><height>64</height>
	<alpha>255</alpha><red>32</red><green>64</green><blue>32</blue>
</img>






<!-- ******************************************************************************* -->
<!-- *** 小弾b01                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_b01_org">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<cx>$_self_cx-24</cx><cy>$_self_cy+24</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b01_org"></objectRef>
</create>

<object label="enemy_bullet_b01_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_b01_org_act02"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_b01_org_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_b01_org_act00"></aRef>
		</repeat>

	</a>
</object>

<a l="enemy_bullet_b01_org_act00">

	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>

	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">8.3</evaladd>
	<w>1</w>

<repeat><times>3</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">8.3</evaladd>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>

<repeat><times>30</times>
<repeat><times>4</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">8.3</evaladd>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>
</repeat>

<repeat><times>2</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>2</times>
		<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>3</times>
			<fRef l="enemy_fire_b01s"><p>22</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">8.3</evaladd>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>

</a>

<a l="enemy_bullet_b01_org_act01">

	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>

	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">5.1</evaladd>
	<w>1</w>

<repeat><times>3</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>

<repeat><times>30</times>
<repeat><times>4</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>
</repeat>

<repeat><times>2</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

	<repeat><times>3</times>
		<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>16</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>20</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>

</a>

<a l="enemy_bullet_b01_org_act02">

	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<eval name="t_dir">0</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>

	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

		<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>

	<repeat><times>7</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>17</w>
	<evaladd name="t_dir">5.1</evaladd>
	<w>1</w>

<repeat><times>3</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

		<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>

	<repeat><times>7</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>17</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>

<repeat><times>30</times>
<repeat><times>4</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

		<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>

	<repeat><times>7</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>17</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>
<w>15</w>
</repeat>

<repeat><times>2</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_b01ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>

		<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
	<w>1</w>

	<repeat><times>7</times>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b01s"><p>10</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_b01s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>16</w>
	<evaladd name="t_dir">5.1</evaladd>
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<w>1</w>
</repeat>

</a>





<fire l="enemy_fire_b01">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b01">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>0+8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾 b01_1                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_b01_1_org">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<cx>$_self_cx+24</cx><cy>$_self_cy-24</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b01_1_org"></objectRef>
</create>

<object label="enemy_bullet_b01_1_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_b01_1_org_act02"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_b01_1_org_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_b01_1_org_act00"></aRef>
		</repeat>

	</a>
</object>

<a l="enemy_bullet_b01_1_org_act00">

<repeat><times>70</times>
	<eval name="t_sp">2.1+$__temp_grank*0.1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_1"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_b01_1s"><p>-144+18</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b01_1s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>46</w>
</repeat>

</a>

<a l="enemy_bullet_b01_1_org_act01">

<repeat><times>92</times>
	<eval name="t_sp">2.2+$__temp_grank*0.1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_1"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b01_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_b01_1s"><p>-120+15</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b01_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>34</w>
</repeat>

</a>

<a l="enemy_bullet_b01_1_org_act02">

<repeat><times>109</times>
	<eval name="t_sp">2.5+$__temp_grank*0.1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<w>1</w>
	<fRef l="enemy_fire_b01_1"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b01_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_b01_1s"><p>-120+10</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b01_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>
	<fRef l="enemy_fire_b01_1s"><p>-90+10</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_b01_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>24</w>
</repeat>

</a>

<fire l="enemy_fire_b01_1">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_1s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b01_1"><p>$2+1</p></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.3</sp><tm>120</tm></chS>

	</a>
</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_b01_1">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*$1</top><right>32*4-1</right><bottom>32*$1+32</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 中速弾 b01_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b01_2">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b01_2s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b01_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>	
	<imgRef l="bullet_img_b01_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
	</a>

</bullet>

<!-- ●19 -->
<img type="normal" l="bullet_img_b01_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾 b02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02"></bulletRef>
</fire>

<fire l="enemy_fire_b02s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02"></bulletRef>
</fire>

<bullet label="enemy_bullet_b02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b02">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾 b02_2                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02_2ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b02_2">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_2s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b02_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>15</flag><num>1</num></setReflect>

	<a>
		
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b02_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾 b02_3                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02_3ab">
	<sp>5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02_3"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b02_3">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b02_3"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_3s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b02_3"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		
		<chS><sp>$1</sp><tm>12</tm></chS>

	</a>

</bullet>
<!-- ●19 -->
<img type="normal" l="bullet_img_b02_3">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>0</top><right>32*2</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾b03                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_b03_org">
	<sp>0</sp>
	<dir type="abs">0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b03_org"><p>$1</p></objectRef>
</create>

<object label="enemy_bullet_b03_org">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_b03_org_act02"><p>$1</p></aRef>
			<vanish/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_b03_org_act01"><p>$1</p></aRef>
			<vanish/>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_b03_org_act00"><p>$1</p></aRef>
			<vanish/>
		</repeat>

	</a>
</object>



<a l="enemy_bullet_b03_org_act00">

	<eval name="t_sp">2.3+$__temp_grank*0.1</eval>
	<eval name="t_dir">19+($_player_cx%3)</eval>
	<eval name="t_wait">55</eval>
	<w>1</w>
<repeat><times>18</times>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<evaladd name="t_dir">9.7</evaladd>
	<evaladd name="t_wait">-3</evaladd>

	<w>1</w>
</repeat>


</a>

<a l="enemy_bullet_b03_org_act01">

	<eval name="t_sp">2.5+$__temp_grank*0.1</eval>
	<eval name="t_dir">19+($_player_cx%3)</eval>
	<eval name="t_wait">53</eval>
	<w>1</w>
<repeat><times>26</times>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<evaladd name="t_dir">7.3</evaladd>
	<evaladd name="t_wait">-2</evaladd>

	<w>1</w>
</repeat>


</a>

<a l="enemy_bullet_b03_org_act02">

	<eval name="t_sp">2.9+$__temp_grank*0.1</eval>
	<eval name="t_dir">19+($_player_cx%3)</eval>
	<eval name="t_wait">65</eval>
	<w>1</w>
<repeat><times>32</times>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
	<fRef l="enemy_fire_b03ab"><p>-1*$1</p><p>$t_sp</p><p>$t_wait</p><p>-1*$t_dir</p></fRef>
	<evaladd name="t_dir">5.1</evaladd>
	<evaladd name="t_wait">-2</evaladd>

	<w>1</w>
</repeat>

</a>


<fire l="enemy_fire_b03">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b03ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b03s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>15</w>
		<chD><dir type="rel">$3</dir><tm>1</tm></chD>
		<chS><sp>$1</sp><tm>60</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b03">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** ダイア弾b03_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03_2">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_2s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>15</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp>$1</sp><tm>70</tm></chS>
		<chD><dir type="aim">$2</dir><tm>1</tm></chD>
	</a>

</bullet>



<!-- ◆32 28 -->
<img type="normal" l="bullet_img_b03_2">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*3</top><right>32*6</right><bottom>32*4</bottom>
	<width>28</width><height>28</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾b04                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b04ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b04"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b04">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾b04_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b04_2ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b04_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b04_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b04_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾b05                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b05ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b05">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b05s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b05"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<w>$3</w>
		<chS><sp>$1</sp><tm>1</tm></chS>
	</a>

</bullet>

<!-- 剣戟 -->
<img type="normal" l="bullet_img_b05">
	<file type="dds">as_bullet1</file>
	<left>32*6</left><top>32*2</top><right>32*7</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 小弾b05_2                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b05_2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b05_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b05_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b05_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b05_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<w>$3</w>
		<chS><sp>$1</sp><tm>1</tm></chS>
		<chD><dir type="rel">$2</dir><tm>16</tm></chD>
	</a>

</bullet>

<!-- 剣戟 -->
<img type="normal" l="bullet_img_b05_2">
	<file type="dds">as_bullet1</file>
	<left>32*6</left><top>32*2</top><right>32*7</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** ボスバリアアタック                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->
<create l="enemy_create_crystal_attack_easy">
	<sp>4</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack_easy"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_crystal_attack_easys">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack_easy"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy label="enemy_crystal_attack_easy">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>22</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<chS><sp>$1</sp><tm>90</tm></chS>
		<chD><dir type="rel">$2</dir><tm>150</tm></chD>
		<w>1</w>

		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
			<w>3</w>
			<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.6</p></fRef>
			<w>6</w>
		</repeat>
		<repeat><times>2</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>3</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>2</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.6</p></fRef>
				<w>9</w>
			</repeat>
		</repeat>

		<repeat><times>3</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>4</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.6</p></fRef>
				<w>14</w>
			</repeat>
		</repeat>



	</a>

</enemy>



<create l="enemy_create_crystal_attack">
	<sp>4</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_crystal_attacks">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy label="enemy_crystal_attack">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>22</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<chS><sp>$1</sp><tm>90</tm></chS>
		<chD><dir type="rel">$2</dir><tm>150</tm></chD>
		<w>1</w>

		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
			<w>3</w>
		</repeat>
		<repeat><times>2</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>2</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
				<w>2</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
				<w>7</w>
			</repeat>
		</repeat>

		<repeat><times>3</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>4</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
				<w>4</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
				<w>9</w>
			</repeat>
		</repeat>



	</a>

</enemy>



<create l="enemy_create_crystal_attack_hard">
	<sp>4</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack_hard"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_crystal_attack_hards">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>64</flag>
	<enemyRef label="enemy_crystal_attack_hard"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy label="enemy_crystal_attack_hard">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>22</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>
		<chS><sp>$1</sp><tm>90</tm></chS>
		<chD><dir type="rel">$2</dir><tm>150</tm></chD>
		<w>1</w>

		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
			<w>2</w>
		</repeat>
		<repeat><times>2</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>2</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
				<w>2</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
				<w>5</w>
			</repeat>
		</repeat>

		<repeat><times>3</times>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>2</times>
				<fRef l="enemy_fire_b06r"><p>90*$3</p><p>$4</p></fRef>
				<w>4</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.4</p></fRef>
				<w>4</w>
				<fRef l="enemy_fire_b06s"><p>1*$3</p><p>$4-0.8</p></fRef>
				<w>7</w>
			</repeat>
		</repeat>



	</a>

</enemy>

<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack">
	<file type="dds">enemy_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>80</width><height>80</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** ダイアb06                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b06r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b06"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b06s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b06"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>30</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>120</tm></chS>

	</a>
</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_b06">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>64</top><right>32*4-1</right><bottom>96</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** ボスバリアアタック                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->
<create l="enemy_create_crystal_attack_small">
	<sp>4</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>65</flag>
	<enemyRef label="enemy_crystal_attack_small"><p>$2</p></enemyRef>
</create>

<create l="enemy_create_crystal_attack_smalls">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>65</flag>
	<enemyRef label="enemy_crystal_attack_small"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_crystal_attack_small">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>

		<chS><sp>$1</sp><tm>36</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.6</sp><tm>120</tm></chS>

	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small">
	<file type="dds">enemy_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>





<!-- ******************************************************************************* -->
<!-- *** ボスバリアアタック                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->

<create l="enemy_create_crystal_attack_small2r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_crystal_attack_small2r"><p>$2</p></enemyRef>
</create>

<enemy label="enemy_crystal_attack_small2r">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>14</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>	
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾b21_1                                                        *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_b21_1_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b21_1_org"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>

<create l="enemy_fire_b21_1_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b21_1_org"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>

<object label="enemy_bullet_b21_1_org">

	<a>

		<eval name="t_count">0</eval>
		<w>1</w>
<!--		<fRef l="enemy_fire_b21_1r"><p>0</p><p>$1</p></fRef>-->
		<cRef l="enemy_create_crystal_attack_small2r"><p>0</p><p>$1</p></cRef>
		<repeat><times>$2</times>
			<w>1</w>
			<evaladd name="t_count">1</evaladd>
			<fRef l="enemy_fire_b21_1r"><p>$3*$t_count</p><p>$1-$t_count*$4</p></fRef>
			<fRef l="enemy_fire_b21_1s"><p>-2*$3*$t_count</p><p>$1-$t_count*$4</p></fRef>
		</repeat>
		<w>1</w>
		<cRef l="enemy_create_crystal_attack_small2r"><p>$3*($t_count+1)</p><p>$1-$t_count*$4</p></cRef>

		<vanish/>

	</a>
</object>


<fire l="enemy_fire_b21_1r">
	<sp>1</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b21_1"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b21_1s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b21_1"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b21_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b21_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b21_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>32+8</top><right>32-8</right><bottom>64-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** ラスボス　最終れーざー2_02                                                        *** -->
<!-- ******************************************************************************* -->
<create label="enemy_laser_create_b_2_02ab">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b_2_02"></enemyRef>
</create>

<create label="enemy_laser_create_b_2_02">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<vital>9999999</vital>
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_laser_b_2_02"></enemyRef>
</create>

<enemy label="enemy_laser_b_2_02">
	<inv>85</inv>
	<revengeRef label="enemy_laser_b_2_02_rev"></revengeRef>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>97</top><right>287+32</right><bottom>127</bottom>
		<width>2</width><height>1024*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>15</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>

	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>30</wait>

		<changeImgSize>
			<width>48</width><height>1024*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-10</left><top>-1024</top><right>10</right><bottom>1024</bottom></collision>


		<wait>76-($_difficulty-eq0)*10+($_difficulty-eq3)*8</wait>
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>
		<wait>30</wait>
		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<w>25</w>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_b_2_02_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>

<!-- ******************************************************************************* -->
<!-- *** ボスバリアアタック                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->

<create l="enemy_create_boss2_attack_small">
	<sp>0</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_boss2_attack_small"><p>$2</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_boss2_attack_smalls">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_boss2_attack_small"><p>$2</p><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy label="enemy_boss2_attack_small">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>14</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>	
		<w>$3</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
		<chD><dir type="rel">$2</dir><tm>180</tm></chD>
	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** ボスバリアアタック2                                                 *** -->
<!-- ******************************************************************************* -->
<!-- small -->

<create l="enemy_create_boss2_attack_small2">
	<sp>0</sp>
	<dir type="saim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_boss2_attack_small2"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<create l="enemy_create_boss2_attack_small2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>9999999</vital>
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
<!--	<child>1</child> -->
	<flag>65</flag>
	<enemyRef label="enemy_boss2_attack_small2"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy label="enemy_boss2_attack_small2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>14</radius></collision>	
	<revRef l="enemy_st6_b06_revenge"/>
	<imgRef l="bullet_img_crystal_attack_small2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setBreakable><num>1</num></setBreakable>

	<a>	
		<w>$3</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
		<chD><dir type="rel">$2</dir><tm>180</tm></chD>
		<w>1+($3%4)</w>
		<repeat><times>$5</times>
			<fRef l="enemy_fire_b2_07r"><p>90</p><p>$4</p></fRef>
			<w>26</w>
		</repeat>
	</a>
</enemy>


<!-- cyrstal attack -->
<img type="normal" l="bullet_img_crystal_attack_small2">
	<file type="dds">supporter_circle_1</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>48</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ******************************************************************************* -->
<!-- *** 小弾 b2_03                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b2_03ab">
	<sp>5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_03">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b2_03s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_b2_03"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.5</sp><tm>120</tm></chS>

	</a>

</bullet>

<!-- ◆19 -->
<img type="normal" l="bullet_img_b2_03">
	<file type="dds">as_bullet1</file>
	<left>32*3+1</left><top>32*2</top><right>32*4-1</right><bottom>32*3</bottom>
	<width>36</width><height>38</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾 b2_04                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b2_04">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_04"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_04s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_04"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b2_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b2_04"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b2_04">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>8</top><right>32-8</right><bottom>32-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 小弾 b2_05                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b2_05ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_05"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_05s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_05"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b2_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b2_05"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>15</w>
		<chS><sp type="rel">-0.5</sp><tm>120</tm></chS>
	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b2_05">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 小弾 b02_                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b2_06ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b2_06"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b2_06">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_06s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b2_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b2_06"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>90</tm></chS>

	</a>

</bullet>
<!-- ●19 -->
<img type="normal" l="bullet_img_b2_06">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>0</top><right>32*2</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 小弾 b2_07                                                        *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b2_07">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b2_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_07r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b2_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b2_07s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b2_07"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b2_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b2_07"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>30</w>
		<chS><sp>$1</sp><tm>60</tm></chS>

	</a>

</bullet>

<!-- ●12 -->
<img type="normal" l="bullet_img_b2_07">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
