<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage6C_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage6C_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">09_stage6C</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*30</loop>
		</play>
	</sound>
	<actionRef label="stage6_2_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">3.1</global>
	<global name="small_enemy_prate2">3.3</global>
	<global name="small_enemy_prate3">0.1</global>
	<global name="small_enemy_prate4">0.4</global>
	<global name="small_enemy_prate5">0.8</global>
	<global name="small_enemy_prate6">2.4</global>
	<global name="middle_enemy_prate">6.8</global>
	<global name="middle_enemy_prate2">4.9</global>
	<global name="middle_enemy_prate3">2.6</global>
	<global name="middle_enemy_prate4">1.1</global>
	<global name="middle_enemy_prate5">1.3</global>
	<global name="middle_boss_prate">4.5</global>
	<global name="middle_boss_prate2">4.8</global>
	<global name="middle_boss_prate3">5.4</global>
	<global name="boss_prate_x">45.5</global>
	<global name="boss_prate">4</global>
	<global name="boss_prate2">4.5</global>
	<global name="boss_prate3">5.2</global>
	<global name="boss_prate4">5.4</global>
	<global name="boss_prate5">6.0</global>
	<global name="boss_prate6">13.8</global>

	<!-- 道中前半 -->

	<actionRef label="stage6C"></actionRef>

	<skipwait>-1</skipwait>
	<!-- 中ボス直前演出 -->

	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- 中ボス -->

	<actionRef label="stage6C_middle_boss"></actionRef>

	<changeTargetVolume label="bgm">
	<num>-800</num><term>120</term>
	</changeTargetVolume>
	<wait>120</wait>


	<system><command>playermovedisable</command></system>
	<actionRef label="stage_midboss_end_comm_text_action"></actionRef>
	<actionRef label="stage6C_half"></actionRef>
	<system><command>playermoveenable</command></system>
	<skipwait>-1</skipwait>


	<!-- 道中後半 -->
	<!-- 各キャラのboss xmlファイルに記述されている -->

	<wait>65</wait>
	<actionRef label="stage6C_second"></actionRef>

	<skipwait>-1</skipwait>
	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- 会話シーン 実装 -->

	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- ボス体力定義 -->
	<global name="vital_1">1650-70</global>
	<global name="vital_2">1600-70</global>
	<global name="vital_3">1500-70</global>
	<global name="vital_4">1730-70</global>
	<global name="vital_5">1100-30+($_twinstype-eq2)*220</global>
	<global name="vital_6">2800-100</global>


	<!-- ラスボス１回目 -->

	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage6C_boss_top_action"></actionRef>

	<!-- ボス直後演出 -->

	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<!-- 会話シーン -->
	<actionRef label="stage_boss3_end_comm_text_action"></actionRef>
	
	<!-- ボス体力定義 -->
	<repeat><times>$__twins_set-eq0</times>
		<global name="vital_7">1800-100</global>
		<global name="vital_8">4600-100+($_twinstype-eq2)*1800+($_twinstype-eq3)*1000</global>
	</repeat>
	<repeat><times>$__twins_set-eq1</times>
		<global name="vital_7">720-60</global>
		<global name="vital_8">2000-50</global>
	</repeat>
	<repeat><times>$__twins_set-eq2</times>
		<global name="vital_7">1800-100</global>
		<global name="vital_8">4600-100+($_twinstype-eq2)*1800+($_twinstype-eq3)*1000</global>
	</repeat>
	<repeat><times>$__twins_set-eq3</times>
		<global name="vital_7">1080-40</global>
		<global name="vital_8">2300-50</global>
	</repeat>


	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage6C_boss2_top_action"></actionRef>
	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>


	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stageend_action_6C_1"></actionRef>
		<actionRef label="stage_end_comm_text_action"></actionRef>
		<actionRef label="stageend_action_6C_2"></actionRef>
	</repeat>
	
	<repeat><times>1-($_practice_mode-eq0)</times>
		<actionRef label="stageend_action"></actionRef>
	</repeat>
</action>


<!-- ************************************************************ -->
<!-- *  stage6C道中全体action                                    * -->
<!-- *  ※Easy用                                              * -->
<!-- ************************************************************ -->
<action label="stage6C">

	<wait>60</wait>

	<actionRef label="stage6C_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>60</skipwait>
	<wait>35</wait>
	<actionRef label="stage6C_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>90</skipwait>
	<wait>35</wait>
	<actionRef label="stage6C_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>90</skipwait>
	<wait>35</wait>
	<actionRef label="stage6C_05"></actionRef>

	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<wait>35</wait>
	<actionRef label="stage6C_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

</action>

<!-- ************************************************************ -->
<!-- *  stage6B line CREATE                                     * -->
<!-- ************************************************************ -->
<create label="stage6B_create_line_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>$1</cy>
	<child>1</child>
	<objectRef label="stage6B_line_01"></objectRef>
</create>

<object label="stage6B_line_01">
	<img type="add">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
		<width>400</width><height>1</height>
		<alpha>32</alpha><red>255</red><green>2</green><blue>2</blue>
	</img>
	<revengeRef label="stage6B_boss_line_revenge"></revengeRef>

	<action>
		<changeColor>
			<alpha>200</alpha><red>255</red><green>2</green><blue>2</blue><term>14</term>
		</changeColor>
	</action>
</object>

<create label="stage6B_create_line_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>$1</cy>
	<child>1</child>
	<objectRef label="stage6B_line_02"></objectRef>
</create>

<object label="stage6B_line_02">
	<img type="add">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
		<width>400</width><height>1</height>
		<alpha>32</alpha><red>2</red><green>120</green><blue>255</blue>
	</img>
	<revengeRef label="stage6B_boss_line_revenge"></revengeRef>

	<action>
		<changeColor>
			<alpha>200</alpha><red>2</red><green>120</green><blue>255</blue><term>14</term>
		</changeColor>
	</action>
</object>

<revenge label="stage6B_boss_line_revenge">

	<changeColor>
		<alpha>10</alpha><red>255</red><green>255</green><blue>2</blue><term>60</term>		
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>


<!-- ************************************************************ -->
<!-- *  stage6C道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage6C_01">

	<eval name="pos_x">200</eval>
	<eval name="pos_y">210</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-40</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-60</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-60</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-60</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-60</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>60</wait>

	<eval name="pos_x">420</eval>
	<eval name="pos_y">170</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>4</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-40</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-60</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-60</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-60</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>60</wait>

	<eval name="pos_x">320</eval>
	<eval name="pos_y">130</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-40</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-60</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-60</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-40</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+40</param><param>$pos_y-60</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<skipwait>160</skipwait>

	<createRef label="enemy_create_m_01"><param>240</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_m_01_2"><param>420</param><param>-12</param><param>0.2</param><param>-50</param></createRef>

	<skipwait>380</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<eval name="pos_x">200</eval>
	<eval name="pos_y">220</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">280</eval>
	<eval name="pos_y">70</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">460</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">300</eval>
	<eval name="pos_y">210</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">370</eval>
	<eval name="pos_y">130</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>60</wait>

	<eval name="pos_x">180</eval>
	<eval name="pos_y">130</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">260</eval>
	<eval name="pos_y">70</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">440</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<eval name="pos_x">300</eval>
	<eval name="pos_y">210</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<eval name="pos_x">350</eval>
	<eval name="pos_y">130</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-20</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-40</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x-20</param><param>$pos_y-40</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+20</param><param>$pos_y-40</param><param>4</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<skipwait>160</skipwait>


	<createRef label="enemy_create_m_01"><param>320</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_m_01_2"><param>230</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_m_01_2"><param>410</param><param>-12</param><param>0.2</param><param>-50</param></createRef>

	<skipwait>460</skipwait>

	<eval name="pos_x">180</eval>
	<eval name="pos_y">220</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">380</eval>
	<eval name="pos_y">240</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">350</eval>
	<eval name="pos_y">70</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">240</eval>
	<eval name="pos_y">160</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">300</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">240</eval>
	<eval name="pos_y">90</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">450</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">320</eval>
	<eval name="pos_y">180</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">160</eval>
	<eval name="pos_y">170</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">410</eval>
	<eval name="pos_y">200</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>60</wait>

	<eval name="pos_x">380</eval>
	<eval name="pos_y">220</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">180</eval>
	<eval name="pos_y">240</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">240</eval>
	<eval name="pos_y">70</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">350</eval>
	<eval name="pos_y">160</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">450</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">200</eval>
	<eval name="pos_y">90</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">300</eval>
	<eval name="pos_y">120</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">320</eval>
	<eval name="pos_y">80</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>1</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">410</eval>
	<eval name="pos_y">170</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>10</wait>

	<eval name="pos_x">160</eval>
	<eval name="pos_y">200</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y</param><param>1</param><param>1</param></createRef>
	<wait>1</wait>
	<createRef label="mahoujin_create_01"><param>$pos_x-10</param><param>$pos_y-20</param><param>1</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x+10</param><param>$pos_y-20</param><param>2</param><param>0</param></createRef>
	<wait>1</wait>

	<wait>30</wait>

	<skipwait>120</skipwait>

	<createRef label="enemy_create_m_01"><param>200</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>280</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01"><param>360</param><param>-12</param><param>0.2</param><param>-50</param></createRef>
	<wait>10</wait>
	<createRef label="enemy_create_m_01_2"><param>440</param><param>-12</param><param>0.2</param><param>-50</param></createRef>

	<skipwait>520</skipwait>

	<eval name="pos_x">150</eval>
	<eval name="pos_y">230</eval>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-30</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>3</param><param>0</param></createRef>
	<wait>3</wait>
	<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-100</param><param>3</param><param>0</param></createRef>
	<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-130</param><param>2</param><param>1</param></createRef>
	<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-160</param><param>3</param><param>0</param></createRef>
	<wait>3</wait>

	<repeat><times>8</times>
		<evaladd name="pos_x">20</evaladd>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>1</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-30</param><param>2</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>3</param><param>1</param></createRef>
		<wait>3</wait>	
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-100</param><param>1</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-130</param><param>2</param><param>1</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-160</param><param>3</param><param>0</param></createRef>
		<wait>3</wait>
		<evaladd name="pos_x">20</evaladd>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>3</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-30</param><param>1</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>2</param><param>1</param></createRef>
		<wait>3</wait>	
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-100</param><param>2</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-130</param><param>1</param><param>1</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-160</param><param>3</param><param>0</param></createRef>
		<wait>3</wait>
		<evaladd name="pos_x">20</evaladd>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y</param><param>2</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-30</param><param>3</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>$pos_x</param><param>$pos_y-60</param><param>1</param><param>0</param></createRef>
		<wait>3</wait>	
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-100</param><param>3</param><param>1</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-130</param><param>1</param><param>0</param></createRef>
		<createRef label="mahoujin_create_01"><param>(320-$pos_x)+320</param><param>$pos_y-160</param><param>2</param><param>0</param></createRef>
		<wait>3</wait>
	</repeat>

	<wait>120</wait>
	<skipwait>100</skipwait>

	<createRef label="enemy_create_m_01"><param>170</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01_2"><param>245</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01"><param>320</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01_2"><param>395</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01_2"><param>470</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

	<skipwait>600</skipwait>

</action>

<action label="stage6C_02">

	<repeat><times>4</times>
	<createRef label="enemy_create_01n"><param>200</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>410</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>310</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>160</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01n"><param>460</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>300</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>230</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>380</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01n"><param>270</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>420</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>320</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>190</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>470</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>410</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>210</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01n"><param>280</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>370</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01n"><param>440</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>330</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>330</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>450</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01n"><param>400</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>290</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>190</param><param>-12</param><param>0</param></createRef>
	</repeat>


</action>

<action label="stage6C_03">

	<createRef label="enemy_create_m_02"><param>220</param><param>-16</param></createRef>

	<wait>120</wait>

	<createRef label="enemy_create_01n"><param>330</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>400</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>360</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>460</param><param>-12</param><param>0</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_01"><param>310</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>390</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>440</param><param>-12</param><param>0</param></createRef>

	<wait>120</wait>
	<createRef label="enemy_create_m_03"><param>420</param><param>-12</param><param>0.3</param><param>-50</param></createRef>

	<wait>60</wait>
<!--	<createRef label="enemy_create_m_03_2"><param>360</param><param>-12</param><param>0.3</param><param>-50</param></createRef> -->

	<wait>60</wait>
	<createRef label="enemy_create_m_03"><param>300</param><param>-12</param><param>0.3</param><param>-50</param></createRef>

	<skipwait>320</skipwait>
	<createRef label="enemy_create_m_03_2"><param>450</param><param>-12</param><param>0.3</param><param>-50</param></createRef>

	<wait>60</wait>
<!--	<createRef label="enemy_create_m_03"><param>390</param><param>-12</param><param>0.3</param><param>-50</param></createRef> -->

	<wait>60</wait>
	<createRef label="enemy_create_m_03_2"><param>330</param><param>-12</param><param>0.3</param><param>-50</param></createRef>

	<skipwait>360</skipwait>


</action>

<action label="stage6C_04">

	<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>500-16-32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>500-16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_05_score"><param>208+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>208+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>208+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>208+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>208+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+55</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>140+16+88</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>208+16+55</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>500-16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_05_score"><param>150+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>150+16+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>250+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>250+16+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>340+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>340+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>340+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>340+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>340+16+32*4</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_05"><param>150+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>280+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>376+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_05_score"><param>180+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>340+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>456+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_06"><param>220+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>300+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>410+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_05_score"><param>169+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>395+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>472+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_06"><param>169+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>260+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>352+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>432+16</param><param>-12</param><param>1</param></createRef>
	<wait>32</wait>
	<createRef label="enemy_create_06"><param>320-32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>320</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>320+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>192-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>192+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>420-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>420+16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>140+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05_score"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_06_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>500-16-32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>500-16-32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_05"><param>500-16-32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_06_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06"><param>208+16+32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06_score"><param>500-16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<repeat><times>2</times>
		<createRef label="enemy_create_05_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_06"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_05"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140-25+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140-25+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_06"><param>140-25+82*3</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140-25+82*4</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_05"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_06"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_05"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140-25+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_06"><param>140-25+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140-25+82*3</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140-25+82*4</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_05"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05_score"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_05"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
	</repeat>

	<wait>185</wait>
	<createRef label="enemy_create_06a"><param>320</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+41*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320-41*4</param><param>-12</param><param>1</param></createRef>

	<wait>86</wait>
	<createRef label="enemy_create_06a"><param>320+20</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20+41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20+41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20+41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20-41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20-41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20-41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20-41*4</param><param>-12</param><param>1</param></createRef>

	<wait>86</wait>
	<createRef label="enemy_create_06a"><param>320</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+41*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320-41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320-41*4</param><param>-12</param><param>1</param></createRef>

	<wait>86</wait>
	<createRef label="enemy_create_06a"><param>320+20</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20+41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20+41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20+41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20-41</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20-41*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a"><param>320+20-41*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_06a_score"><param>320+20-41*4</param><param>-12</param><param>1</param></createRef>

</action>

<action label="stage6C_05">

	<!-- 赤 -->
	<soundRef label="enemy_laser_se"></soundRef>
	<createRef label="stage6B_create_line_01"><param>200</param></createRef>
	<wait>60</wait>

	<createRef label="enemy_create_05_blue"><param>160</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red_score"><param>480</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue_score"><param>190</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>450</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue"><param>220</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>420</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue"><param>250</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red_score"><param>390</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue_score"><param>280</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>360</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>

	<wait>30</wait>
	<createRef label="enemy_create_05_red"><param>160</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue_score"><param>480</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red_score"><param>190</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>450</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red"><param>220</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>420</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red"><param>250</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue_score"><param>390</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red_score"><param>280</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>360</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>

	<wait>120</wait>
	<targetRevenge label="stage6B_line_01"></targetRevenge>
	<wait>120</wait>

	<!-- 青 -->
	<soundRef label="enemy_laser_se"></soundRef>
	<createRef label="stage6B_create_line_02"><param>200</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_05_blue"><param>160</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red_score"><param>480</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue_score"><param>190</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>450</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue"><param>220</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>420</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue"><param>250</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red_score"><param>390</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_blue_score"><param>280</param><param>-8</param><param>1</param><param>200</param></createRef>
	<createRef label="enemy_create_05_red"><param>360</param><param>-8</param><param>0</param><param>200</param></createRef>
	<wait>5</wait>

	<wait>30</wait>
	<createRef label="enemy_create_05_red"><param>160</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue_score"><param>480</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red_score"><param>190</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>450</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red"><param>220</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>420</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red"><param>250</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue_score"><param>390</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_05_red_score"><param>280</param><param>-8</param><param>0</param><param>200</param></createRef>
	<createRef label="enemy_create_05_blue"><param>360</param><param>-8</param><param>1</param><param>200</param></createRef>
	<wait>5</wait>

	<wait>120</wait>
	<targetRevenge label="stage6B_line_02"></targetRevenge>

</action>


<action label="stage6C_common_red">

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>30</wait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>

</action>

<!-- ************************************************************ -->
<!-- *  stage6B 赤魔方陣CREATE                                  * -->
<!-- ************************************************************ -->
<create label="mahoujin_create_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>32</width><height>32</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<repeat><times>$4-eq0</times>
				<createRef label="enemy_create_00_red"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<repeat><times>$4-eq1</times>
				<createRef label="enemy_create_00_red_score"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="mahoujin_create_01_2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>32</width><height>32</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<repeat><times>$4-eq0</times>
				<createRef label="enemy_create_01_red"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<repeat><times>$4-eq1</times>
				<createRef label="enemy_create_01_red_score"><param>$1</param><param>$2</param><param>$3</param></createRef>
			</repeat>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_00_red">
	<speed>1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_00_red_score">
	<speed>1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_red">
	<speed>0.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_99_2_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_red_score">
	<speed>0.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_2_red_score"><param>$3</param></enemyRef>
</create>



<!-- ************************************************************ -->
<!-- *  stage6B 見えない敵CREATE                                * -->
<!-- ************************************************************ -->
<create label="mahoujin_create_02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<objectRef label="mahoujin_enemy_02"></objectRef>
</create>

<object label="mahoujin_enemy_02">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeDirection>
			<direction type="absolute">90</direction><term>1</term>
		</changeDirection>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<eval name="offset">1+($_self_cx*3)%5</eval>

		<repeat><times>-1</times>
			<wait>60+$offset</wait>
<!--			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef> -->
			<sound label="laser_se" type="se">
				<track><file type="ogg">bullet_x2</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>
			<fireRef label="stage6C_second_fire_laser_dummy"><param>180</param><param>8</param></fireRef>
			<changeDirection>
				<direction type="relative">180</direction><term>1</term>
			</changeDirection>
			<wait>60+$offset</wait>
<!--			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef> -->
			<sound label="laser_se" type="se">
				<track><file type="ogg">bullet_x2</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>
			<fireRef label="stage6C_second_fire_laser_dummy"><param>180</param><param>8</param></fireRef>
			<changeDirection>
				<direction type="relative">180</direction><term>1</term>
			</changeDirection>
			<eval name="offset">1+(($_player_cx+$_self_cx)*3)%5</eval>
		</repeat>
	</action>
</object>


<create label="mahoujin_create_02_2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<objectRef label="mahoujin_enemy_02_2"></objectRef>
</create>

<object label="mahoujin_enemy_02_2">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<definedAction type="synctoplayerx"></definedAction>

	<action>
		<eval name="offset">1+($_self_cx*3)%5</eval>

		<repeat><times>-1</times>
			<wait>180+$offset</wait>
<!--			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef> -->
			<sound label="laser_se" type="se">
				<track><file type="ogg">bullet_x2</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>
			<fireRef label="stage6C_second_fire_laser_dummy"><param>180</param><param>8</param></fireRef>
			<changeDirection>
				<direction type="relative">180</direction><term>1</term>
			</changeDirection>
			<wait>180+$offset</wait>
<!--			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef> -->
			<sound label="laser_se" type="se">
				<track><file type="ogg">bullet_x2</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>
			<fireRef label="stage6C_second_fire_laser_dummy"><param>180</param><param>8</param></fireRef>
			<changeDirection>
				<direction type="relative">180</direction><term>1</term>
			</changeDirection>
			<eval name="offset">1+(($_player_cx+$_self_cx)*3)%5</eval>
		</repeat>
	</action>
</object>


<create label="mahoujin_create_02_3">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<objectRef label="mahoujin_enemy_02_3"></objectRef>
</create>

<object label="mahoujin_enemy_02_3">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<definedAction type="synctoplayerx"></definedAction>

	<action>
		<wait>1</wait>
		<sound label="laser_se" type="se">
			<track><file type="ogg">bullet_x2</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
		<fireRef label="stage6C_second_fire_laser_dummy_aim"><param>180</param><param>8</param></fireRef>
		<wait>1</wait>
		<vanish/>
	</action>
</object>


<create label="mahoujin_create_02_4">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<objectRef label="mahoujin_enemy_02_4"><param>$3</param></objectRef>
</create>

<object label="mahoujin_enemy_02_4">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<definedAction type="synctoplayerx"></definedAction>

	<action>
		<wait>1</wait>
		<sound label="laser_se" type="se">
			<track><file type="ogg">bullet_x2</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
		<fireRef label="stage6C_second_fire_laser_dummy_rand"><param>$1</param><param>8</param></fireRef>
		<wait>1</wait>
		<vanish/>
	</action>
</object>


<!-- 道中laser 用 -->
<fire label="stage6C_fire_laser_dummy_aim">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_laser_dummy_aim"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6C_laser_dummy_aim">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">12</eval>
		<fireRef label="stage6C_laser_01_aim"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>8</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6C_laser_01_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stage6C_laser_01_aim">
	<speed>0.4</speed>
	<direction type="aim">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_laser_01_s">
	<speed>0.4</speed>
	<direction type="sequence">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>


<bullet label="stage6C_laser_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+6</height>
		<alpha>230</alpha><red>135</red><green>130</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
 	<child>1</child>

	<action>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">3.5</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>



<!-- レーザー用 -->
<fire label="stage6C_second_fire_laser_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_dummy"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6C_second_laser_dummy">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">18</eval>
		<fireRef label="stage6C_second_laser_01"><param>$laser_width</param><param>$1</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>14</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6C_second_laser_01_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>


<fire label="stage6C_second_fire_laser_dummy_aim">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_dummy_aim"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6C_second_laser_dummy_aim">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">18</eval>
		<fireRef label="stage6C_second_laser_02_aim"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>14</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6C_second_laser_02_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stage6C_second_fire_laser_dummy_rand">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_dummy_rand"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6C_second_laser_dummy_rand">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">18</eval>

		<fireRef label="stage6C_second_laser_02"><param>$laser_width</param><param>$1</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>14</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6C_second_laser_02_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>


<fire label="stage6C_second_laser_01">
	<speed>2.4</speed>
	<direction type="absolute">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_second_laser_01_aim">
	<speed>2.4</speed>
	<direction type="aim">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_second_laser_01_s">
	<speed>2.4</speed>
	<direction type="sequence">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>


<bullet label="stage6C_second_laser_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+4</height>
		<alpha>230</alpha><red>123</red><green>160</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
 	<child>1</child>

	<action>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">3</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>

<fire label="stage6C_second_laser_02">
	<speed>4.4</speed>
	<direction type="absolute">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_02"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_second_laser_02_aim">
	<speed>4.4</speed>
	<direction type="aim">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_02"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6C_second_laser_02_s">
	<speed>4.4</speed>
	<direction type="sequence">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6C_second_laser_02"><param>$1</param><param>$3</param></bulletRef>
</fire>


<bullet label="stage6C_second_laser_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+6</height>
		<alpha>230</alpha><red>255</red><green>140</green><blue>155</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
 	<child>1</child>

	<action>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">5.3</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>



<!-- ************************************************************ -->
<!-- *  stage6B CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_01"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01n">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_01n"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_01"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_02_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_04">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_04_score"></enemyRef>
</create>


<create label="enemy_create_05">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>20</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<create label="enemy_create_05_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>20</vital>
	<enemyRef label="enemy_05_score"></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>52</vital>
	<enemyRef label="enemy_06"></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>52</vital>
	<enemyRef label="enemy_06_score"></enemyRef>
</create>

<create label="enemy_create_06a">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>46</vital>
	<enemyRef label="enemy_06a"></enemyRef>
</create>

<create label="enemy_create_06a_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>46</vital>
	<enemyRef label="enemy_06a_score"></enemyRef>
</create>

<create label="enemy_create_m_01">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>44</vital>
	<enemyRef label="enemy_m_01"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_01_2">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>44</vital>
	<enemyRef label="enemy_m_01_2"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_02">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>800</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="enemy_create_m_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_m_01"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_03_2">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>40</vital>
	<enemyRef label="enemy_m_01_2"><param>$3</param><param>$4</param></enemyRef>
</create>


<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_05_red">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_05_red"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_05_red_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_05_red_score"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_05_blue">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_05_blue"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_05_blue_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>6</vital>
	<enemyRef label="enemy_05_blue_score"><param>$3</param><param>$4</param></enemyRef>
</create>

<!-- ************************************************************ -->
<!-- *  stage6B ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>2</wait>
		<repeat><times>$1-eq1</times>
			<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>
		<wait>1</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+(($_self_cx*4)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+(($_self_cy*11)%9)/10</param></fireRef>
		<wait>13</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+(($_player_cx*8)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>

		<wait>60</wait>

			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+(($_self_cx*4)%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+(($_self_cx*10)%9)/10</param></fireRef>
			<wait>12</wait>
			<repeat><times>$1-eq1</times>
				<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+(($_player_cx*2)%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
			<wait>28</wait>

	</action>
</enemy>

<enemy label="enemy_01n">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<wait>2</wait>
		<wait>1</wait>
		<wait>12</wait>
		<wait>13</wait>
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>

		<wait>60</wait>

			<wait>12</wait>
			<wait>1</wait>
			<wait>28</wait>

	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>10</wait>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
		<wait>2</wait>
		<repeat><times>$1-eq1</times>
			<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>
		<wait>1</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
		<wait>3</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>
<!--
		<wait>60</wait>

			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
			<wait>2</wait>
			<repeat><times>$1-eq1</times>
				<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
			</repeat>
			<wait>1</wait>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
			<wait>28</wait>
-->
	</action>
</enemy>

<enemy label="enemy_02">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>40</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-40</param><param>2</param></fireRef>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<repeat><times>3</times>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>80</param><param>2</param></fireRef>
			<fireRef label="enemy_fire_03"><param>-80</param><param>2</param></fireRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">3.2</speed><term>30</term>
		</changeSpeed>

		<repeat><times>-1</times>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>80</param><param>2</param></fireRef>
			<fireRef label="enemy_fire_03"><param>-80</param><param>2</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_02_score">
	<score>400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>40</param><param>2</param></fireRef>
		<fireRef label="enemy_fire_03"><param>-40</param><param>2</param></fireRef>

		<changeSpeed>
			<speed type="absolute">1.7</speed><term>30</term>
		</changeSpeed>

		<changeDirection>
			<direction type="absolute">$1</direction><term>60</term>
		</changeDirection>

		<repeat><times>5</times>
			<wait>6</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>80</param><param>2</param></fireRef>
			<fireRef label="enemy_fire_03"><param>-80</param><param>2</param></fireRef>
		</repeat>

		<changeSpeed>
			<speed type="absolute">3.2</speed><term>30</term>
		</changeSpeed>

		<repeat><times>-1</times>
			<wait>6</wait>
			<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>80</param><param>2</param></fireRef>
			<fireRef label="enemy_fire_03"><param>-80</param><param>2</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_04">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.2+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.2+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.2+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>3</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.2+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.2+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.2+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.2+(($_self_cx*4)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.2+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.2+(($_self_cy*11)%9)/10</param></fireRef>
		<wait>3</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.2+(($_player_cx*8)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.2+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.2+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>

		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.2+(($_self_cx*4)%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.2+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.2+(($_self_cx*10)%9)/10</param></fireRef>
			<wait>3</wait>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.2+(($_player_cx*2)%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.2+($_player_cy%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.2+(($_self_cx*6)%9)/10</param></fireRef>
			<wait>28</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>10</wait>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
		<wait>3</wait>
<!--		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>
		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
		<wait>3</wait>
<!--
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
-->
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
			<fireRef label="enemy_fire_02"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.0+($_self_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.0+($_self_cy%9)/10</param></fireRef>
			<wait>3</wait>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.0+($_player_cx%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.0+($_player_cy%9)/10</param></fireRef>
			<fireRef label="enemy_fire_02_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.0+(($_self_cx*6)%9)/10</param></fireRef>
			<wait>28</wait>
		</repeat>

	</action>
</enemy>


<enemy label="enemy_05">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>70</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_05_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>70</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_06">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90+($_self_cx*3+$_player_cx)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>

		<wait>50</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90+($_self_cx*3+$_player_cy)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_06_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90+($_self_cx*3+$_player_cx)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>

		<wait>50</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90+($_self_cx*3+$_player_cy)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>40</param><param>1.4</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_06a">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>120+($_self_cx*3+$_player_cx)%11</param><param>1.4</param></fireRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>

		<wait>50</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>120+($_self_cx*3+$_player_cy)%11</param><param>1.4</param></fireRef>
		<repeat><times>2</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_06a_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>120+($_self_cx*3+$_player_cx)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>

		<wait>50</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>120+($_self_cx*3+$_player_cy)%11</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_06_s"><param>60</param><param>1.4</param></fireRef>
		</repeat>

	</action>
</enemy>


<enemy label="enemy_m_01">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>20</param><param>70</param></revengeRef>
<!--	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
<!--
		<changeDirection>
			<direction type="relative">$2</direction><term>1</term>
		</changeDirection>
-->
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>16</wait>
		<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		<wait>4</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>3</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
		</repeat>

		<wait>10</wait>
		
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_s"><param>51</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>

			<wait>15</wait>
		</repeat>

		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_s"><param>57</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_s"><param>37</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>3</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_s"><param>37</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>3</param><param>1.4</param></fireRef>
			</repeat>

			<wait>10</wait>
		</repeat>

		<repeat><times>24</times>
			<wait>70</wait>
			<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01"><param>3</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>

			<wait>7</wait>
			
			<repeat><times>2</times>
				<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
				<fireRef label="enemy_fire_01_s"><param>59</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_s"><param>40</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
				</repeat>

				<wait>15</wait>
			</repeat>

			<repeat><times>3</times>
				<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
				<fireRef label="enemy_fire_01_s"><param>57</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_s"><param>0</param><param>1.4</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_s"><param>43</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_s"><param>3</param><param>1.4</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>1</times>
					<fireRef label="enemy_fire_01_s"><param>31</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_s"><param>3</param><param>1.4</param></fireRef>
				</repeat>

				<wait>10</wait>
			</repeat>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_01_2">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>6</param><param>20</param><param>70</param></revengeRef>
<!--	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
<!--
		<changeDirection>
			<direction type="relative">$2</direction><term>1</term>
		</changeDirection>
-->
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>16</wait>
		<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		<wait>4</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01_2"><param>3</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
		</repeat>

		<wait>10</wait>
		
		<repeat><times>2</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_2_s"><param>57</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>

			<wait>15</wait>
		</repeat>

		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_2_s"><param>59</param><param>1.7</param></fireRef>
			<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>37</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>3</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>37</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>3</param><param>1.4</param></fireRef>
			</repeat>

			<wait>10</wait>
		</repeat>

		<repeat><times>24</times>
			<wait>70</wait>
			<fireRef label="stage6C_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
			<wait>5</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_2"><param>3</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
			</repeat>

			<wait>7</wait>
			
			<repeat><times>2</times>
				<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
				<fireRef label="enemy_fire_01_2_s"><param>59</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
				</repeat>

				<wait>15</wait>
			</repeat>

			<repeat><times>3</times>
				<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
				<fireRef label="enemy_fire_01_2_s"><param>57</param><param>1.7</param></fireRef>
				<fireRef label="enemy_fire_01_2_s"><param>0</param><param>1.4</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_2_s"><param>40</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_2_s"><param>3</param><param>1.4</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_01_2_s"><param>31</param><param>1.7</param></fireRef>
					<fireRef label="enemy_fire_01_2_s"><param>3</param><param>1.4</param></fireRef>
				</repeat>

				<wait>10</wait>
			</repeat>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_02">
	<score>15000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_12"><param>24/2</param><param>20</param><param>900</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>
		<wait>25</wait>
		<changeSpeed>
			<speed typte="absolute">0.1</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>

		<eval name="wait_time">5</eval>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser_b"><param>-90</param><param>$wait_time</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage6C_fire_laser_b_s"><param>6</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>4</times>
		<repeat><times>6</times>
			<fireRef label="enemy_stage6C_fire_laser_b_s"><param>6</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		</repeat>

		<wait>30</wait>
		<eval name="wait_time">5</eval>
		<wait>20</wait>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser_b"><param>0</param><param>$wait_time</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_stage6C_fire_laser_b_s"><param>18</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>2</times>
		<repeat><times>7</times>
			<fireRef label="enemy_stage6C_fire_laser_b_s"><param>18</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		</repeat>

		<repeat><times>9</times>
			<wait>80</wait>
			<eval name="wait_time">5</eval>
			<wait>20</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_stage6C_fire_laser_b"><param>-90</param><param>$wait_time</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage6C_fire_laser_b_s"><param>6</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>4</times>
			<repeat><times>6</times>
				<fireRef label="enemy_stage6C_fire_laser_b_s"><param>6</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			</repeat>

			<wait>30</wait>
			<eval name="wait_time">5</eval>
			<wait>20</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_stage6C_fire_laser_b"><param>0</param><param>$wait_time</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_stage6C_fire_laser_b_s"><param>18</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>2</times>
			<repeat><times>7</times>
				<fireRef label="enemy_stage6C_fire_laser_b_s"><param>18</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			</repeat>
		</repeat>


		<changeSpeed>
			<speed typte="absolute">1.2</speed><term>40</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_05_blue">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05x"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05x"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_05_blue_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05x"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05x"><param>1.6</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>


<enemy label="enemy_05_red">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05r"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05rx"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>

		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05r"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05rx"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>
		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_05_red_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="absolute">0</speed><term>30</term>
		</changeSpeed>
		<wait>10</wait>

	
		<actionRef label="enemy_bullet_action2"><param>64</param></actionRef>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05r"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05rx"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>
		<repeat><times>$1</times>
			<fireRef label="enemy_fire_05r"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<repeat><times>1-$1</times>
			<fireRef label="enemy_fire_05rx"><param>2</param><param>$2</param></fireRef>
		</repeat>
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">2</speed><term>60</term>
		</changeSpeed>
	</action>
</enemy>


<enemy label="enemy_99_red">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>65</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>29</wait>

		<repeat><times>2</times>
		<wait>100</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>


<enemy label="enemy_99_2_red">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>2</times>
		<wait>70</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_2_red_score">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>0</param></fireRef>
		<wait>29</wait>

		<repeat><times>2</times>
		<wait>70</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6C_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>


<!-- ************************************************************ -->
<!-- *  stage6B Laser                                           * -->
<!-- ************************************************************ -->

<fire label="enemy_stage6C_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6C_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_stage6C_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6C_fire_laser_bullet"></bulletRef>
</fire>

<bullet label="enemy_stage6C_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.4</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<create label="enemy_stage6C_fire_laser_back">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>13</height><term>3</term>
			</changeImgSize>
			<wait>$8</wait>
			<changeSpeed>
				<speed>2.4</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>

<fire label="enemy_stage6C_fire_laser_b">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6C_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage6C_fire_laser_b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6C_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage6C_fire_laser_b_r">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6C_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_stage6C_fire_laser_bullet_b">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xb</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>240</red><green>240</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>6</width><height>17</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<wait>$1</wait>
		<changeSpeed>
			<speed>1.5</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<create label="enemy_stage6C_fire_laser_back_b">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>17</height><term>3</term>
			</changeImgSize>
			<wait>$8+$9</wait>
			<changeSpeed>
				<speed>1.5</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>


<!-- ************************************************************ -->
<!-- *  stage6B ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_ab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_2">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_2_ab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_01_2"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_2_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01_2"><param>$2</param></bulletRef>
</fire>


<fire label="enemy_fire_02">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_02_r">
	<speed>3.2</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>3</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>0.4</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_05"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05x">
	<speed>0.4</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_05x"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05r">
	<speed>0.4</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_05r"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_05rx">
	<speed>0.4</speed>
	<direction type="absolute">180</direction>
	<bulletRef label="enemy_bullet_05rx"><param>$1</param><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06b">
	<speed>0</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_06b"></bulletRef>
</fire>

<fire label="enemy_fire_06b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06b"></bulletRef>
</fire>

<fire label="enemy_fire_06r">
	<speed>0</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_06r"></bulletRef>
</fire>

<fire label="enemy_fire_06r_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06r"></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<!-- ************************************************************ -->
<!-- *  stage6B Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>55</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>55</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*$1</left><top>0</top><right>32*$1+32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">$2</speed><term>8</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>64</red><green>255</green><blue>5</blue>
	</img>

	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*4</left><top>0</top><right>32*5</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>1</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*5</left><top>0</top><right>32*6</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
		<wait>2</wait>

		<repeat><times>-1</times>
			<repeat><times>$_self_cy-gt$2</times>
				<changeSpeed>
					<speed>0</speed><term>1</term>
				</changeSpeed>
				<wait>1</wait>
				<actionRef label="enemy_bullet_action8"><param>22</param></actionRef>
				<fireRef label="enemy_fire_06b"><param>90+$_self_cx%10</param><param>2</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_06b_s"><param>36</param><param>2</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>5</times>
					<fireRef label="enemy_fire_06b_s"><param>36</param><param>1</param></fireRef>
				</repeat>
				<vanish/>
			</repeat>
			<wait>2</wait>
		</repeat>
	</action>

</bullet>

<bullet label="enemy_bullet_05x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*5</left><top>0</top><right>32*6</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
		<wait>2</wait>
	</action>

</bullet>

<bullet label="enemy_bullet_05r">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*7</left><top>0</top><right>32*8</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
		<wait>2</wait>

		<repeat><times>-1</times>
			<repeat><times>$_self_cy-gt$2</times>
				<changeSpeed>
					<speed>0</speed><term>1</term>
				</changeSpeed>
				<wait>1</wait>
				<actionRef label="enemy_bullet_action8"><param>22</param></actionRef>
				<fireRef label="enemy_fire_06r"><param>90+$_self_cx%10</param><param>2</param></fireRef>
				<repeat><times>4</times>
					<fireRef label="enemy_fire_06r_s"><param>36</param><param>2</param></fireRef>
				</repeat>
				<wait>1</wait>
				<repeat><times>5</times>
					<fireRef label="enemy_fire_06r_s"><param>36</param><param>1</param></fireRef>
				</repeat>
				<vanish/>
			</repeat>
			<wait>2</wait>
		</repeat>
	</action>

</bullet>

<bullet label="enemy_bullet_05rx">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*7</left><top>0</top><right>32*8</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>30</term>
		</changeSpeed>
		<wait>2</wait>
	</action>

</bullet>

<bullet label="enemy_bullet_06b">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>2</red><green>2</green><blue>255</blue>
	</img>

	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_06r">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>2</blue>
	</img>

	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

</exbulletml>
