<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!--|****************************************************************************************|-->
<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--| ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉）|-->

<action label="stage_start_text_action">

	<!--|プラクティスモードでなくても移動不可とする|-->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!--|*********************************************************************|-->
<action label="stage_comm_text_action">
	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="412001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>Crysta 3066, 13th Day of the Purple**Moon,　14:39</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>The amount of Black Crystal has been**increasing for about the last ten years,**right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
            
			<global name="global_character_kaiwa">209</global>
<setString><string>It's always been around, but the amount has**drastically increased in the last fifteen**years.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>All the other Crystal keeps getting produced**at about the same rate. It's only Black**Crystal that's growing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>That's the only suspicious one, huh.**And it's also the only one that nobody can**use.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>If it keeps increasing, then production of**the others will begin to fall.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
<setString><string>Yeah. There's life inside Crystal. If nobody**can use up the Black Crystal and it continues**to grow, then eventually there won't be any**left in the other colors.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">109</global>
<setString><string>There's got to be a cause for it, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
      
			<setLock><num>2</num></setLock>
      
      <!--|侵食率判定|-->
      <rep><ts>$_prate-lt420000</ts>
  			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>    
      </rep>
      <rep><ts>1-($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>    
      </rep>

			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="412010"></textBlock>

				<global name="global_character_kaiwa">200</global>
<setString><string>Maybe it's a sign of the end of the world.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>What!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Stop that. I was just kidding.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>I really hope that the creation of Black**Crystal isn't a sign of the life left on our**planet.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Although there could still be some kind of**natural phenomenon behind it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">207</global>
<setString><string>Like?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">100</global>
<setString><string>Umm...**The whim of God?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">205</global>
<setString><string>Your answers are nothing but whims too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="412011"></textBlock>

				<global name="global_character_kaiwa">200</global>
<setString><string>Maybe there's a change in the planet's crust.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>I haven't heard anything about that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>I'm just saying maybe.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Black Crystal is growing more all over the**world. I really don't think any kind of crust**movement could do that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Was there some kind of natural phenomenon**fifteen years ago that caused it to increase?**Nothing comes to mind.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
   
				<global name="global_character_kaiwa">109</global>
<setString><string>Maybe it's not a natural phenomenon.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I just mean that maybe there's some kind of**artificial cause behind it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
            
      </rep>

      <rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="412012"></textBlock>

				<global name="global_character_kaiwa">200</global>
<setString><string>Maybe we're using magic too much.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Maybe so, but we've been using magic for a**long time and it's never had any kind of**effect like this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>But compared to centuries ago, we use a lot**more magic now to support our society.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>It's still strange. If that were true, then**the amount of Black Crystal would've**increased as our civilization developed.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Yeah, I guess so.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>It is possible that there's some kind of**delay between using magic and the creation of**Black Crystal.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Investigating the cause is going to be really**hard, isn't it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>Maybe it's not a natural phenomenon too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">207</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
        
				<global name="global_character_kaiwa">106</global>
<setString><string>I'm just saying that maybe there's some kind**of artificial cause behind it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>




			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->
<action label="stage_boss_comm_text_action">

	<!--|プラクティスモードの場合は会話シーン無し|-->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!--|プラクティスの場合、ボスの出現だけここで行う|-->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="bg_stop_action"></actionRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

      <actionRef label="stage_comm_text_setup_action"></actionRef>
		
      <textBlock l="412030"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>4</param></createRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>We're finally at the ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Umm, who are you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Don't give me that!**What are you doing out here!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Huh?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>I'm Mimi Auth.**I'm the guardian of the Relic Ruins!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>You're... a guard?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>That's right!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">105</global>
<setString><string>O-Oh. Sounds hard.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
<setString><string>Grr. I can tell you don't believe me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Then taste how strong my magic is!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!--|演出|-->
			<sound type="se" label="se">
				<track><file type="ogg">blue_light</file></track>
				<play><flag>0</flag><loop>0</loop></play>
			</sound>	
			<createRef l="talkscene_magic2"><p>160</p></createRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">104</global>
<setString><string>What!? How strong is she!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<targetRevenge l="talkscene_magic_object2"></targetRevenge>

			<global name="global_character_kaiwa">304</global>
<setString><string>Well? Get it now?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">106</global>
<setString><string>Yeah.**You weren't lying about being a guard.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Then that means we've got only one choice.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">304</global>
<setString><string>Grr. So you're not going to behave. Fine**then.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>I'll be your opponent!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!--|*********************************************************************|-->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!--|ボス後フラグ設定|-->

	<!--|フラグ K47|-->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K48|-->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>48</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>48</num><flag>0</flag></setGameFlag>
	</rep>

	<!--|フラグ K49|-->
	<!--|0:成実 1:瑞希|-->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>49</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>49</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">47</sysvar><eval name="f47">$_gameflag</eval>			
			<sysvar name="_arg0">48</sysvar><eval name="f48">$_gameflag</eval>			
			<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f47-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f48-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt9</ts><setGameFlag><num>50</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt9))*($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>0</flag></setGameFlag></rep>
      
			<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			
			<sysvar name="_arg0">46</sysvar><eval name="f46">$_gameflag</eval>			
			<sysvar name="_arg0">35</sysvar><eval name="f35">$_gameflag</eval>			
			<sysvar name="_arg0">36</sysvar><eval name="f36">$_gameflag</eval>			

			<!--|K46 は 1 と 3 が元テキストと逆になっているので注意！|-->

			<rep><ts>$f50-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

  			<rep><ts>($f46-eq3)+($f46-eq2)</ts>
  				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
           
    			<rep><ts>($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3)</ts>
    				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
          </rep>
    			<rep><ts>1-(($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3))</ts>
    				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
          </rep>
        </rep>

  			<rep><ts>1-(($f46-eq3)+($f46-eq2))</ts>
  				<actionRef l="stage_end_comm_text_sub_action_5"></actionRef>
           
    			<rep><ts>($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3)</ts>
    				<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
          </rep>
    			<rep><ts>1-(($f35-eq1)+($f35-eq3)+($f36-eq1)+($f36-eq3))</ts>
    				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
          </rep>  
        </rep>
      </rep>
			<rep><ts>1-($f50-eq2)</ts>
				<actionRef l="stage_end_comm_text_sub_action_6"></actionRef>

        <rep><ts>$f49-eq0</ts>
  				<actionRef l="stage_end_comm_text_sub_action_7"></actionRef>
        </rep>
        <rep><ts>1-($f49-eq0)</ts>
  				<actionRef l="stage_end_comm_text_sub_action_8"></actionRef>
        </rep>
      </rep>
      
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!--|双子切り替えを有効にする|-->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">

			<textBlock l="412110"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

			<global name="global_character_kaiwa">305</global>
<setString><string>Ugh. You're pretty good...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Just what's with your magic...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
<setString><string>Does that mean that you're a pureblooded**elemental too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>Whoa. How'd you know?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Mizuki and I know a lot of strong halfbloods,**but none of them are like you. You're well**beyond anybody else.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Given your magic, it's not surprising that**you could be a guard even though you're a**kid.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>I see. So that's how.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>I wanted to ask you something.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>Auth's the name handed down from guard to**guard.**I'll accept my defeat with grace and answer**you.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">109</global>
<setString><string>Did Yuuna come through here too?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">307</global>
<setString><string>Some woman did come through here a few days**ago.**I didn't fight her, and I have no idea if**she's who you're looking for.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
			<global name="global_character_kaiwa">200</global>
<setString><string>I see.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
    
			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<textBlock l="412120"></textBlock>

			<global name="global_character_kaiwa">100</global>
<setString><string>Do you guys have something to do with the**Black Crystal increasing?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Well?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>I knew it. You've been snooping around,**haven't you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Then it is you!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>But I'm not going to tell you anything else.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<textBlock l="412130"></textBlock>

			<global name="global_character_kaiwa">209</global>
<setString><string>The same reason as Adolfine?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>So you know about that.**That's right. We were made so that we can't**talk about it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Made... huh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What is it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>I doubt you'll answer, but how exactly are**pureblooded elementals born?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>Thanks. That's enough.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>It is?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>She can't tell us.**But I feel like we'll understand if we keep**going.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="412140"></textBlock>

      <global name="global_character_kaiwa">207</global>
<setString><string>What do you mean?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>We Know about it, but we are not allowed to**Speak it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>It's taboo to you?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>It's not like that. We were made unable to**talk about it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>I don't get it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
<setString><string>Think of it like a curse.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>Then we don't have a choice. There's nothing**more we can learn from her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Let's hurry on ahead.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

  
<action l="stage_end_comm_text_sub_action_5">
			<textBlock l="412150"></textBlock>

      <global name="global_character_kaiwa">107</global>
<setString><string>Do you know anything about why the Black**Crystal has been increasing lately?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">209</global>
<setString><string>Well?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
<setString><string>Always asking is your strenth, but also your**weakness.**It's been like that since long ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
 
      <global name="global_character_kaiwa">207</global>
<setString><string>Long ago?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>Anyway, I can't tell you anything about it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>
</action>
  
<action l="stage_end_comm_text_sub_action_6">
			<textBlock l="412160"></textBlock>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

      <global name="global_character_kaiwa">305</global>
<setString><string>Ugh...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">104</global>
<setString><string>She's so small, but...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">204</global>
<setString><string>How is her magic so strong...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">305</global>
<setString><string>I'm surprise you can control so much power**even though you're humans.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
    
      <textBlock l="0"></textBlock>
</action>

 <action l="stage_end_comm_text_sub_action_7">
			<textBlock l="412170"></textBlock>

      <global name="global_character_kaiwa">106</global>
<setString><string>Human?**Then you're a pureblooded elemental?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>I thought you noticed that a long time ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
<setString><string>I get it. So that's what it is.**It's just like Adolfine said.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">107</global>
<setString><string>Do you know what happened to Yuuna?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>Oh, so you're following her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">200</global>
<setString><string>That's right. We think she might've gone into**the ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>Indeed. She went in, but I wasn't the guard**then so I didn't actually see her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
<setString><string>I knew it. Let's go, Mizuki.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
<setString><string>Yes, let's.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <textBlock l="0"></textBlock>
</action>

 <action l="stage_end_comm_text_sub_action_8">
			<textBlock l="412180"></textBlock>

      <global name="global_character_kaiwa">207</global>
<setString><string>Human?**Are you a pureblooded elemental?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
   
      <global name="global_character_kaiwa">307</global>
<setString><string>I thought you noticed a long time ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">107</global>
<setString><string>Another pureblood, and she's got such strong**magic even though she's just a kid...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
<setString><string>It was just because you're older than me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
<setString><string>Anyway, do you know what happened to Yuuna?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">307</global>
<setString><string>Oh, so you're following her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">200</global>
<setString><string>That's right. We think she might've gone into**the ruins.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
  
      <global name="global_character_kaiwa">307</global>
<setString><string>Indeed. She went in, but I wasn't the guard**then so I didn't actually see her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">206</global>
<setString><string>So it was the ruins. **Let's go, Narumi.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
<setString><string>All right.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>
 
  
<!--|*********************************************************************|-->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
<setString><string>　　　　</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
<setString><string>Narumi Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
<setString><string>Mizuki Kirishima</string></setString>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
<setString><string>Mimi Auth</string></setString>
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--| 成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--| 瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考 |-->
<!--|*********************************************************************|-->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>


<!--|*********************************************************************|-->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<!--|*** 元テキストと逆転しているので注意！ ***|-->
<setString><string>Black Crystal is increasing because...****  It's the end of the world.****  Changes in the planet's crust.****  We're using too much magic.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K46 ***|-->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K46 ***|-->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K46 ***|-->
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!--|*********************************************************************|-->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Black Crystal is increasing because...****  It's the end of the world.****  Changes in the planet's crust.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K46 ***|-->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!--|*** フラグ K46 ***|-->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!--|*********************************************************************|-->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Who's the better mage?****  I really couldn't say.****  I'm better.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2_split"><p>39</p><p>2</p><p>1</p><p>1</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>

</action>


<!--|***** 各選択肢ごとのアクション ********************************************|-->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!--|*** フラグ K39 ***|-->
	<setGameFlag><num>39</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">2</global>

	<!--|*** フラグ K39 ***|-->
	<setGameFlag><num>39</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>





</exbulletml>
