<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy 01 ***************** -->
<!--
<create label="create_01d">
	<speed>0.4</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object>

	<action>
		<eval name="cx">$1</eval>

		<repeat><times>$4</times>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq1)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq2)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq3)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq4)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		<createRef l="mahoujin_create_01"><p>$cx</p><p>$2</p><p>0</p><p>($5-eq5)</p></createRef>
		<evaladd name="cx">$3</evaladd>
		<w>5</w>
		</repeat>
	<vanish/>
	</action>

	</object>
</create>

-->
<create label="mahoujin_create_01">
	<speed>1</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<img type="normal">
			<file type="dds">magic_cs_gr</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<chS><sp>0.4</sp><tm>60</tm></chS>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
<!--
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>
-->
			<wait>60</wait>

			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>($__temp_grank+$3)-gt1</times>
					<createRef label="enemy_create_01_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-(($__temp_grank+$3)-gt1)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt3)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__temp_grank-lt3</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
			<createRef label="enemy_create_01_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt1)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>($__temp_grank-lt1)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>($__temp_grank-lt2)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__temp_grank-lt2)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
				<repeat><times>1-($__temp_grank-lt4)</times>
					<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>($__temp_grank-lt4)</times>
					<createRef label="enemy_create_01n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
			</repeat>
			<w>60</w>
			<repeat><times>$_self_cy-gt18</times>
			<createRef label="enemy_create_01"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			</repeat>

			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</enemy>
</create>

<create l="enemy_create_01">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_2">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01n">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p></enemyRef>
</create>

<create l="enemy_create_01n_score">
	<speed>0.05</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_01">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<eval name="sp">1.3+($__temp_grank*0.15)</eval>

			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*1.5</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>($__temp_grank-gt3)</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-1.5*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>
			<w>60</w>
			<chS><sp>0.1</sp><tm>20</tm></chS>
			<w>60</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*1.5</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>($__temp_grank-gt3)</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-1.5*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>

			<w>60</w>
			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<enemy l="enemy_01_2">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<eval name="sp">1.3+($__temp_grank*0.15)</eval>

			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt0)</times>
				<fRef l="enemy_fire_01"><p>$off*1.5</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>($__temp_grank-gt3)</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-1.5*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>
			<w>60</w>
			<chS><sp>0.1</sp><tm>20</tm></chS>
			<w>60</w>

			<eval name="off">-10+(($_self_cx*3+$_player_cx*11)%21)</eval>
			<aRef l="enemy_bullet_action2"><p>64</p></aRef>
			<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
			<repeat><times>($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_01"><p>$off*1.5</p><p>$sp-0.1</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>($__temp_grank-gt3)</times>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
				<repeat><times>($__temp_grank-gt4)</times>
					<fRef l="enemy_fire_01"><p>-1.5*$off</p><p>$sp-0.1</p></fRef>
				</repeat>
			</repeat>

			<w>60</w>
			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<enemy l="enemy_01n">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>250</w>

			<chS><sp>1</sp><tm>30</tm></chS>

	</a>
</enemy>

<!-- ************ enemy 02 ***************** -->
<create l="enemy_create_02">
	<speed>3.5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1020</vital>
	<enemyRef label="enemy_02"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02">
	<score>4500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>140</param><param>90</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>
		<chS><sp>0.5</sp><tm>15</tm></chS>

		<repeat><times>$trank-eq0</times>
			<aRef l="enemy_03_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="enemy_03_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_03_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_03_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_03_act4"><p>$1</p></aRef>
		</repeat>

		<chS><sp>1.6</sp><tm>15</tm></chS>
	</a>
</enemy>

<create l="enemy_create_02_1">
	<speed>$4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>900</vital>
	<enemyRef label="enemy_02_1"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02_1">
	<score>4500</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>

	<presentRef label="enemy_present_box_big_trans_blue"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>210</param><param>90</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>10</w>
		<eval name="trank">$__temp_grank</eval>
		<chS><sp>0.5</sp><tm>15</tm></chS>

		<repeat><times>$trank-eq0</times>
			<aRef l="enemy_03_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="enemy_03_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_03_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_03_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_03_act4"><p>$1</p></aRef>
		</repeat>

		<chS><sp>1.6</sp><tm>15</tm></chS>
	</a>
</enemy>


<a l="enemy_03_act0">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
	<w>10</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<w>10</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act1">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4</times>
	<w>7</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<w>7</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act2">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_02s"><p>137</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act3">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>101</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>
<a l="enemy_03_act4">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>6</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>6</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_02s"><p>81.5</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act6">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.6+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>6</times>
	<w>5</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>6</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>6</times>
		<w>5</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>68</p><p>$sp</p></fRef>
		</repeat>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<!--
<a l="enemy_03_act3">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.7+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>7</times>
	<w>4</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<w>4</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>

<a l="enemy_03_act4">
	<w>5</w>
	<eval name="off">11-(($_self_cx+$_player_cx)%23)</eval>
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>5</w>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_02"><p>$off</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>7</times>
	<w>2</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_02s"><p>58</p><p>$sp</p></fRef>
	</repeat>
	<w>2</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
	<w>8</w>
	<repeat><times>4</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>7</times>
		<w>2</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_02s"><p>58</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_02s"><p>46</p><p>$sp</p></fRef>
		</repeat>
		<w>2</w>
		</repeat>
	</repeat>
	<w>15</w>
	</repeat>
</a>
-->


<!-- ************ enemy 03 ***************** -->
<create l="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03"><p>0</p></enemyRef>
</create>

<create l="enemy_create_03_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03"><p>1</p></enemyRef>
</create>

<create l="enemy_create_03n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_03n_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_03n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_03">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<eval name="sp">1.9+($__temp_grank*0.1)</eval>
		<w>8</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_04dab"><p>180</p><p>$sp</p></fRef>
		<w>30</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_04d2ab"><p>180</p><p>$sp</p></fRef>
		</repeat>
		<w>30</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_04dab"><p>165</p><p>$sp</p></fRef>
		<w>40</w>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>
	</a>
</enemy>

<enemy l="enemy_03n">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>25</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>8</tm></chS>

		<w>8</w>
		<w>60</w>
		<w>40</w>
		<chD><dir type="abs">0</dir><tm>1</tm></chD>
		<chS><sp>2</sp><tm>30</tm></chS>
	</a>
</enemy>


<!-- ************ enemy 04 ***************** -->
<create label="mahoujin_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black2</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>80</width><height>80</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_04"><param>$_self_cx</param><param>$_self_cy</param><param>$3</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_04">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>9000</vital>
	<enemyRef label="enemy_04"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_04">
	<score>45000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box3_big_trans_green"></presentRef>

	<revengeRef label="enemy_revenge_m_01_stageG"><param>10</param><param>20</param><param>720</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>22</radius></collision>

	<a>
		<!-- *******長引く可能性あるため、$__grankで記載****** -->
		<w>18</w>
		<repeat><times>4</times>
		<eval name="sp">1.8+($__grank*0.15)</eval>
		<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4+($__grank-gt2)*2+($__grank-gt3)*6</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>$dir</p></cRef>
		<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>-1*$dir</p></cRef>
		<w>75</w>

		<eval name="sp">1.8+($__grank*0.15)</eval>
		<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>$dir</p></cRef>
		<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>-1*$dir</p></cRef>
		<w>75</w>
		</repeat>

		<chS><sp>0.1</sp><tm>10</tm></chS>

		<repeat><times>4</times>
			<eval name="sp">1.8+($__grank*0.15)</eval>
			<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>$dir</p></cRef>
			<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>-1*$dir</p></cRef>
			<w>75</w>

			<eval name="sp">1.8+($__grank*0.15)</eval>
			<eval name="dir">20+($__grank-gt0)*4+($__grank-gt1)*4</eval>

			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_05d"><p>-1</p><p>$sp</p><p>$dir</p></cRef>
			<cRef l="enemy_fire_05d"><p>1</p><p>$sp</p><p>-1*$dir</p></cRef>
			<w>75</w>
		</repeat>

		<chS><sp>2.4</sp><tm>30</tm></chS>

	</a>
</enemy>


<!-- ************ enemy 05 ***************** -->

<create l="enemy_create_05">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>0</p></enemyRef>
</create>

<create l="enemy_create_05n">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_05_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05"><p>1</p></enemyRef>
</create>

<create l="enemy_create_05n_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_05n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_05">
	<score>380</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>

		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d"></fRef>
		<chS><sp>0.4</sp><tm>30</tm></chS>

		<repeat><times>5</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<chS><sp>1.9</sp><tm>30</tm></chS>

		<repeat><times>15</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_06d"></fRef>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	
	</a>
</enemy>

<enemy l="enemy_05n">
	<score>380</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	</a>
</enemy>

<!-- ************ enemy 06 ***************** -->
<create label="create_06d_6">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object>

	<action>
		<eval name="sp">$3</eval>
		<!-- 出現位置 x,y 方向 アイテム、弾の速度 -->
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
			<w>4</w>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
			<w>4</w>
			<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
			<w>4</w>
			<repeat><times>$__temp_grank-gt0</times>
				<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<repeat><times>1-($__temp_grank-gt0)</times>
				<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06n_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<w>4</w>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<w>4</w>

			<repeat><times>$__temp_grank-gt2</times>
				<createRef l="enemy_create_06n_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<repeat><times>1-($__temp_grank-gt2)</times>
				<createRef l="enemy_create_06n_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
				<w>4</w>
				<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
				<add name="sp">$2</add>
			</repeat>
			<w>4</w>

		<vanish/>
	</action>

	</object>
</create>

<create label="create_06d_8">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object>

	<action>
		<eval name="sp">$3</eval>
		<!-- 出現位置 x,y 方向 アイテム、弾の速度 -->
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<repeat><times>$__temp_grank-gt0</times>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt0)</times>
			<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>
		<repeat><times>$__temp_grank-gt1</times>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>

		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_06n_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>
		<vanish/>
	</action>

	</object>
</create>

<create label="create_06d_12">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<object>

	<action>
		<eval name="sp">$3</eval>
		<!-- 出現位置 x,y 方向 アイテム、弾の速度 -->
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>

		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
		<w>4</w>
		<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
		<add name="sp">$2</add>
		<w>4</w>
		<repeat><times>$__temp_grank-gt0</times>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt0)</times>
			<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n_score"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>

		<w>4</w>
		<repeat><times>$__temp_grank-gt1</times>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>
		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_06"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_06n"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>
		<repeat><times>$__temp_grank-gt3</times>
			<createRef l="enemy_create_06_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<createRef l="enemy_create_06n_score"><p>508</p><p>$1</p><p>-90</p><p>$sp</p></createRef>
			<w>4</w>
			<createRef l="enemy_create_06n"><p>132</p><p>$1</p><p>90</p><p>$sp</p></createRef>
			<add name="sp">$2</add>
		</repeat>
		<w>4</w>


		<vanish/>
	</action>

	</object>
</create>


<create l="enemy_create_06">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>26</vital>
	<enemyRef label="enemy_06"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_06_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>26</vital>
	<enemyRef label="enemy_06"><p>1</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_06n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>26</vital>
	<enemyRef label="enemy_06n"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_06n_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_06n"><p>1</p><p>$4</p></enemyRef>
</create>


<enemy label="enemy_06">
	<score>550</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>


	<action>
		<w>5</w>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_06_act0"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_06_act1"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_06_act2"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_06_act3"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_06_act4"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_06_act5"><p>$2</p></aRef>
		</repeat>
		<w>10</w>
		<chS><sp>1.5</sp><tm>30</tm></chS>
		<w>80</w>
		<repeat><times>$__temp_grank-lt2</times>
			<w>2</w>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_06_act2"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_06_act3"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_06_act4"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_06_act5"><p>$2</p></aRef>
		</repeat>
		<w>30</w>
		<chS><sp>2.5</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>60</tm></chD>
	</action>
</enemy>

<enemy label="enemy_06n">
	<score>550</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate3</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_trans_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>


	<action>
		<w>17</w>
		<chS><sp>1.5</sp><tm>30</tm></chS>
		<w>112</w>
		<chS><sp>2.5</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>60</tm></chD>
	</action>
</enemy>

<a l="enemy_06_act0">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-110</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>31</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>31</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>44</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>44</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>31</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>31</p><p>$1</p></fRef>
</a>

<a l="enemy_06_act1">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-100</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>40</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>40</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>

</a>

<a l="enemy_06_act2">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-90</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>36</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>

</a>


<a l="enemy_06_act3">

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-80</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>26</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>25</p><p>$1</p></fRef>

</a>
<!--
<a l="enemy_06_act3">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-80</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
</a>
-->
<a l="enemy_06_act4">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-90</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>4</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>21</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>28</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$1</p></fRef>
</a>

<a l="enemy_06_act5">
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_07"><p>-90</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>5</p><p>$1</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>20</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>27</p><p>$1</p></fRef>
	<fRef l="enemy_fire_07s"><p>33</p><p>$1</p></fRef>

</a>


<!-- ************ enemy 07_block ***************** -->
<create label="enemy_create_07_block">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<child>1</child>
	<object>

	<a>
		<!-- p3はランダム値 -->

		<repeat><times>3</times>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07_score"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_08"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<repeat><times>$__grank-gt3</times>
			<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>16</p></createRef>
		</repeat>
		<repeat><times>1-($__grank-gt3)</times>
			<createRef l="enemy_create_09"><p>156</p><p>-8</p><p>16</p></createRef>
			<createRef l="enemy_create_09"><p>484</p><p>-8</p><p>9</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07_score"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>9</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>12</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07_score"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<repeat><times>($__temp_grank-gt1)</times>
			<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>26</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>26</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_09"><p>156</p><p>-8</p><p>8</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07_score"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_08"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<repeat><times>$__temp_grank-gt2</times>
			<createRef l="enemy_create_08"><p>484</p><p>-8</p><p>6</p></createRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<createRef l="enemy_create_07"><p>484</p><p>-8</p><p>6</p></createRef>
		</repeat>
		<!-- -->
		<w>17</w>
		<!-- 端２つ -->	
		<createRef l="enemy_create_07"><p>156</p><p>-8</p><p>6</p></createRef>
		<createRef l="enemy_create_09_score"><p>484</p><p>-8</p><p>13</p></createRef>
		<!-- -->
		<w>17</w>
		</repeat>
		<!-- 340 * 3 -->
	</a>

	</object>
</create>


<!-- ************ enemy 07 ***************** -->

<create label="enemy_create_07">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_07"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_07_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_07"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_07">
	<score>900</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>

	</action>

</enemy>



<!-- ************ enemy 08 ***************** -->
<create label="enemy_create_08">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_08"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_08_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-18*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_08"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_08">
	<score>900</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>$2</w>
		<eval name="trank">$__grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_08_act1"/>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_08_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_08_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_08_act4"/>
		</repeat>
	</action>

</enemy>

<a l="enemy_08_act1">
	<eval name="sp">1.9+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>30</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_08s"><p>60</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act2">
	<eval name="sp">2.0+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<w>60</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22.5</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_08s"><p>45</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act3">
	<eval name="sp">2.1+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>30</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>32</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_08_act4">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>22</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>32</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<w>20</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_08"><p>12</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_08s"><p>40</p><p>$sp</p></fRef>
	</repeat>
</a>


<!-- ************ enemy 09 ***************** -->
<create label="enemy_create_09">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_09_score">
	<sp>1.8</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>60-12*($_twinstype-eq3)</vital>
	<enemyRef label="enemy_09"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09">
	<score>900</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_green"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>35</p><p>80</p></revRef>
	</repeat>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>$2</w>
			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_09_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_09_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_09_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_09_act3"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_09_act4"/>
			</repeat>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_09_act2"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_09_act3"/>
			</repeat>


	</action>

</enemy>

<a l="enemy_09_act0">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>183</w>
</a>

<a l="enemy_09_act1">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<w>182</w>
</a>

<a l="enemy_09_act2">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>182</w>
</a>

<a l="enemy_09_act3">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>181</w>
</a>

<a l="enemy_09_act4">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-7</p><p>$sp-0.3</p></fRef>
	<w>180</w>
</a>

<!--
<a l="enemy_09_act5_test">
	<eval name="sp">1.7+($__temp_grank*0.15)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.4</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.2</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>9</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-2</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>3</p><p>$sp-0.6</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>-5</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-1</p><p>$sp-0.2</p></fRef>
	<fRef l="enemy_fire_09"><p>8</p><p>$sp-0.4</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_09"><p>-7</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>-3</p><p>$sp</p></fRef>
	<w>15</w>
	<fRef l="enemy_fire_09"><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_09"><p>-10</p><p>$sp-0.3</p></fRef>
	<fRef l="enemy_fire_09"><p>5</p><p>$sp-0.5</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_09"><p>7</p><p>$sp-0.1</p></fRef>
	<fRef l="enemy_fire_09"><p>-9</p><p>$sp-0.4</p></fRef>
	<w>164</w>
</a>
-->

<!-- ************ enemy 09x ***************** -->
<create label="enemy_create_09x">
	<sp>1.2</sp>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1000</vital>
	<enemyRef label="enemy_09x"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_09x">
	<score>4500</score>
	<inv>18</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_box_fix_trans_green"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>100</param><param>80</param></revengeRef>
	<collision type="rect"><left>-16</left><top>-16</top><right>16</right><bottom>16</bottom></collision>

	<action>
		<w>$2</w>
			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_09x_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_09x_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_09x_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_09x_act3"/>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_09x_act4"/>
			</repeat>
	</action>

</enemy>

<a l="enemy_09x_act0">
	<eval name="sp">2.4+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_21s"><p>72</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_21s"><p>100</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_21s"><p>72</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	<w>1</w>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_21s"><p>100</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_21s"><p>72</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>

<a l="enemy_09x_act1">
	<eval name="sp">2.4+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_21s"><p>60</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>77</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_21s"><p>60</p><p>$sp</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>77</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_21s"><p>60</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>

<a l="enemy_09x_act2">
	<eval name="sp">2.5+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_21s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>64</p><p>$sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_21s"><p>45</p><p>$sp</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>64</p><p>$sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_21s"><p>45</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>

<a l="enemy_09x_act3">
	<eval name="sp">2.5+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<w>5</w>
		<fRef l="enemy_fire_21s"><p>52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>

<a l="enemy_09x_act4">
	<eval name="sp">2.5+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>2</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_21s"><p>90</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<fRef l="enemy_fire_21s"><p>90+52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<w>2</w>
		<repeat><times>3</times>
			<fRef l="enemy_fire_21s"><p>90</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<fRef l="enemy_fire_21s"><p>90+52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>

<a l="enemy_09x_act5">
	<eval name="sp">2.5+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_21"><p>0</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>2</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_21s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<fRef l="enemy_fire_21s"><p>60+52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<w>2</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_21s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>3</w>
		<fRef l="enemy_fire_21s"><p>60+52</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_21s"><p>40</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
	</repeat>
</a>



<!-- ************ enemy 10 ***************** -->
<create label="mahoujin_create_10">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_gr</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
<!--
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>
-->
			<wait>60</wait>
			<repeat><times>$3</times>
				<repeat><times>$__grank-lt3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
			</repeat>

				<!-- 長いのでgrankで記述 -->
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10n_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-lt2</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq2</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				<w>60</w>
				<repeat><times>$__grank-gt1</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt1)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_3"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt3)</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$__grank-lt3</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-eq3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>$__grank-gt3</times>
					<createRef label="enemy_create_10_2"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<createRef label="enemy_create_10_score"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				<w>60</w>
				<repeat><times>$__grank-gt2</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<repeat><times>1-($__grank-gt2)</times>
					<createRef label="enemy_create_10n"><param>$_self_cx</param><param>$_self_cy</param></createRef>
				</repeat>
				<w>60</w>
				<repeat><times>$3-lt3</times>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
					<w>60</w>
					<createRef label="enemy_create_10"><param>$_self_cx</param><param>$_self_cy</param></createRef>
					<w>60</w>
				</repeat>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create l="enemy_create_10">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_2">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_3">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10_3"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10n">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_10_score">
	<speed>2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_10"><p>1</p></enemyRef>
</create>

<enemy l="enemy_10">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<repeat><times>$__temp_grank2</times>
				<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
				<eval name="sp">1.6+($__temp_grank*0.15)</eval>
				<repeat><times>$_self_cy-lt420</times>
					<aRef l="enemy_bullet_action2"><p>64</p></aRef>
					<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
				</repeat>
			</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10_2">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_10"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.6+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10_3">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_blue"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>10</w>
			<chS><sp>1.2</sp><tm>10</tm></chS>
			<w>6</w>

			<repeat><times>6</times>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.4+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_10"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_10"><p>0</p><p>$sp-0.3</p></fRef>
				<fRef l="enemy_fire_10"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			<eval name="off">-11+(($_self_cx*3+$_player_cx*13)%23)</eval>
			<eval name="sp">1.6+($__temp_grank*0.15)</eval>
			<repeat><times>$_self_cy-lt420</times>
				<aRef l="enemy_bullet_action2"><p>64</p></aRef>
				<fRef l="enemy_fire_01"><p>$off</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_10"><p>0</p><p>$sp-0.3</p></fRef>
				<fRef l="enemy_fire_01"><p>-1*$off</p><p>$sp</p></fRef>
			</repeat>
			<w>30</w>
			</repeat>
	</a>
</enemy>

<enemy l="enemy_10n">
	<score>380</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<presentRef label="enemy_present_box2_trans_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>10</w>
		<chS><sp>1.2</sp><tm>10</tm></chS>

	</a>
</enemy>


<!-- ************ enemy 11 ***************** -->
<create l="enemy_create_11">
	<speed>2.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3300</vital>
	<enemyRef label="enemy_11"><p>$3</p></enemyRef>
</create>


<enemy l="enemy_11">
	<score>15000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>

	<presentRef label="enemy_present_ball2_big_blue"></presentRef>

	<revengeRef label="enemy_revenge_m_01"><param>9</param><param>20</param><param>280</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<w>18</w>
		<chS><sp>0.1</sp><tm>30</tm></chS>
		<eval name="sp">2.4+($__grank*0.1)</eval>

		<repeat><times>3</times>
		<eval name="dir">$_aimdirection</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_16dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_16dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_16d"><p>0</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16d"><p>0</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>30</w>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_16dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
		<w>30</w>

		<repeat><times>$__grank-gt3</times>
			<eval name="dir">$_aimdirection</eval>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_16dab"><p>$dir+40</p><p>16</p><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_16dab"><p>$dir-40</p><p>-16</p><p>0</p><p>$sp</p></fRef>
			<w>10</w>
			<fRef l="enemy_fire_16dab"><p>$dir+5</p><p>16</p><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_16dab"><p>$dir-5</p><p>-16</p><p>0</p><p>$sp</p></fRef>
			<w>110</w>
		</repeat>
		<repeat><times>1-($__grank-gt3)</times>
			<w>120</w>
		</repeat>

		</repeat>
		<chS><sp>2</sp><tm>30</tm></chS>

	</a>
</enemy>



<!-- ************ enemy 12 ***************** -->
<create l="enemy_create_12">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12_2">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12_2"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12n">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_12_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12"><p>1</p></enemyRef>
</create>

<create l="enemy_create_12_2_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12_2"><p>1</p></enemyRef>
</create>

<create l="enemy_create_12n_score">
	<speed>3.1</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_12n"><p>1</p></enemyRef>
</create>


<enemy l="enemy_12">
	<score>380</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="sp">2.6+($__temp_grank*0.1)</eval>
		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_17"><p>0</p><p>$sp</p></fRef>
		<w>60</w>

		<chS><sp>0.3</sp><tm>20</tm></chS>
		<w>60</w>	
		<chS><sp>2.3</sp><tm>20</tm></chS>


	</a>
</enemy>

<enemy l="enemy_12_2">
	<score>380</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>12</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="sp">2.1+($__temp_grank*0.1)</eval>
		<w>5</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_18d"><p>180*($_self_cx-gt240)</p><p>$sp</p></fRef>
		<w>60</w>

		<chS><sp>0.3</sp><tm>20</tm></chS>
		<w>60</w>	
		<chS><sp>2.3</sp><tm>20</tm></chS>


	</a>
</enemy>

<enemy l="enemy_12n">
	<score>380</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate2</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>

		<repeat><times>20</times>
		<w>6</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		</repeat>
	</a>
</enemy>


<!-- ************ enemy 13 ***************** -->
<create l="enemy_create_13">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2350</vital>
	<enemyRef label="enemy_13"><p>0</p></enemyRef>
</create>


<enemy l="enemy_13">
	<score>33000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_ball_big_red"></presentRef>

	<revengeRef label="enemy_revenge_stagelast"><param>7</param><param>20</param><param>240</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<wait>20</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<wait>10</wait>

	<repeat><times>8</times>
		<repeat><times>2+($__temp_grank-gt4)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11"><p>0</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>95</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>95</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>90+45</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>120</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+27</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14ab"><p>45</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>180+33</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12"><p>0</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_13s"><p>100</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+33</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_12s"><p>70</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>105</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_14s"><p>95+37</p><p>1.4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>27</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+37</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>90</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+62</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>102</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>72</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>96+37</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>140</p><p>2.1</p></fRef>
		<fRef l="enemy_fire_12s"><p>121</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>70+37</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>1.9</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>-26</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_13s"><p>90</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>40</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_12s"><p>160</p><p>2.0</p></fRef>
		<fRef l="enemy_fire_13s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_14s"><p>80+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>70+43</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13s"><p>130</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">12</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15"><p>90</p><p>2.8</p><p>3</p></fRef>
		<repeat><times>9</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>10</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+15</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+23</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90-24</p><p>2.8</p><p>3</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>10</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>2.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>
</enemy>

<!-- ************ enemy 14 ***************** -->
<create l="enemy_create_14">
	<speed>4.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>5500</vital>
	<enemyRef label="enemy_14"></enemyRef>
</create>


<enemy l="enemy_14">
	<score>33000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_ball2_big_red"></presentRef>

	<revengeRef label="enemy_revenge_m_01"><param>9</param><param>20</param><param>500</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>23</radius></collision>

	<a>
		<!-- 長引く可能性あり、$__grankで記載 -->
		<w>18</w>
		<chS><sp>0</sp><tm>30</tm></chS>

		<repeat><times>8</times>
		<eval name="trank">$__grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_14_act1"/>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="enemy_14_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="enemy_14_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_14_act4"/>
		</repeat>

		</repeat>

		<w>60</w>
		<chS><sp>2</sp><tm>30</tm></chS>

	</a>
</enemy>

<a l="enemy_14_act1">
	<eval name="sp">2.6+($__grank*0.1)</eval>
	<eval name="dir">$_aimdirection</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_20dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>45</w>

	<eval name="dir2">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_20dab"><p>$dir-100+$dir2</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir+100-$dir2</p><p>-16</p><p>0</p><p>$sp</p></fRef>		
	<add name="dir2">34</add>
	<w>5</w>
	</repeat>
	<w>10</w>
</a>

<a l="enemy_14_act2">
	<eval name="sp">2.6+($__grank*0.1)</eval>
	<eval name="dir">$_aimdirection</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_20dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>45</w>

	<eval name="dir2">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_20dab"><p>$dir-103+$dir2</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir+103-$dir2</p><p>-16</p><p>0</p><p>$sp</p></fRef>		
	<add name="dir2">21</add>
	<w>5</w>
	</repeat>
</a>

<a l="enemy_14_act3">
	<eval name="sp">2.6+($__grank*0.1)</eval>
	<eval name="dir">$_aimdirection</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_20dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20d"><p>0</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20d"><p>0</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>35</w>

	<eval name="dir2">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_20dab"><p>$dir-103+$dir2</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir+103-$dir2</p><p>-16</p><p>0</p><p>$sp</p></fRef>		
	<add name="dir2">21</add>
	<w>5</w>
	</repeat>
</a>

<a l="enemy_14_act4">
	<eval name="sp">2.6+($__grank*0.1)</eval>
	<eval name="dir">$_aimdirection</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_20dab"><p>$dir+30</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-30</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir+15</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir-15</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>10</w>
	<fRef l="enemy_fire_20d"><p>0</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20d"><p>0</p><p>-16</p><p>0</p><p>$sp</p></fRef>
	<w>35</w>

	<eval name="dir2">0</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
	<fRef l="enemy_fire_20dab"><p>$dir-106+$dir2</p><p>16</p><p>0</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_20dab"><p>$dir+106-$dir2</p><p>-16</p><p>0</p><p>$sp</p></fRef>		
	<add name="dir2">18</add>
	<w>3</w>
	</repeat>
</a>



<!-- ************ enemy yn ***************** -->
<!-- 結奈先輩専用　第１ -->

<create label="mahoujin_create_yn_01d">
<!-- 効果音用ダミー -->
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<action>
		<w>35</w>

		<repeat><times>-1</times>
		<soundtrack><file type="ogg">bullet8</file></soundtrack>
		<w>60</w>
		</repeat>
		</action>
	</object>
</create>


<create label="mahoujin_create_yn_01">
	<speed>$1</speed>
	<direction type="aim">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="yn_01_obj"><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_yn_01s">
	<speed>$1</speed>
	<direction type="seq">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="yn_01_objs"><p>$3</p><p>$4</p></objectRef>
</create>


<object l="yn_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>95</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>155</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>$2</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>15</w>
		<repeat><times>($_self_cx-gt498)+($_self_cx-lt142)+($_self_cy-lt10)</times>
			<vanish/>
		</repeat>
		<w>15+$1</w>
		
		<repeat><times>20</times>
		<eval name="dir">($_self_cx*3+$_player_cx*5)%74</eval>
		<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
		<createRef l="ring_cr"><p>64</p></createRef>
		<fRef l="enemy_fire_yn02"><p>-37+$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
		<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
		<eval name="dir">($_self_cy*3+$_player_cy*7)%91</eval>
		<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>$__temp_grank-gt2</times>
			<fRef l="enemy_fire_yn02s"><p>90+$dir</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt2)</times>
			<fRef l="enemy_fire_yn02s"><p>90+$dir</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>180</p><p>$sp</p></fRef>
		</repeat>
		<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
		<eval name="dir">($_self_cy+$_player_cx)%29</eval>
		<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
		<createRef l="ring_cr"><p>64</p></createRef>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_yn02s"><p>150+$dir</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>1-($__temp_grank-gt3)</times>
			<fRef l="enemy_fire_yn02s"><p>150+$dir</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>180</p><p>$sp</p></fRef>
		</repeat>
		<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
<!--		<w>345-($__temp_grank*30)-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w> -->

		</repeat>

	</action>
</object>


<object l="yn_01_objs">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>95</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>155</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>$2</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>15</w>
		<repeat><times>($_self_cx-gt498)+($_self_cx-lt142)+($_self_cy-lt10)</times>
			<vanish/>
		</repeat>
		<w>15+$1</w>
		
		<repeat><times>-1</times>
			<eval name="dir">($_self_cx*4+$_player_cx*3)%79</eval>
			<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
			<createRef l="ring_cr"><p>64</p></createRef>
			<fRef l="enemy_fire_yn02"><p>-39+$dir</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
			<eval name="dir">($_self_cy*3+$_player_cy*7)%93</eval>
			<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>$__temp_grank-gt2</times>
				<fRef l="enemy_fire_yn02s"><p>90+$dir</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt2)</times>
				<fRef l="enemy_fire_yn02s"><p>90+$dir</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>180</p><p>$sp</p></fRef>
			</repeat>
			<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
			<eval name="dir">($_self_cy+$_player_cx)%29</eval>
			<eval name="sp">1.0+($__temp_grank*0.1)+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.15</eval>
			<createRef l="ring_cr"><p>64</p></createRef>
			<repeat><times>$__temp_grank-gt3</times>
				<fRef l="enemy_fire_yn02s"><p>150+$dir</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>120</p><p>$sp</p></fRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt3)</times>
				<fRef l="enemy_fire_yn02s"><p>150+$dir</p><p>$sp</p></fRef>
				<fRef l="enemy_fire_yn02s"><p>180</p><p>$sp</p></fRef>
			</repeat>
			<w>445-($__temp_grank*50)-($__temp_grank-eq3)*40-($__temp_grank-gt3)*20-($__temp_grank-gt4)*15</w>
		</repeat>
		

	</action>
</object>




<create label="mahoujin_create_yn_02">
	<speed>$1</speed>
	<direction type="aim">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_br</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>48</width><height>48</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<w>30</w>
			<chS><sp>0</sp><tm>10</tm></chS>
			<w>20</w>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="create_yn_02_act0"/>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="create_yn_02_act1"/>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="create_yn_02_act2"/>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="create_yn_02_act3"/>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="create_yn_02_act4"/>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="create_yn_02_act5"/>
			</repeat>

			<changeColor>
				<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
			</changeColor>
			<w>60</w>
			<vanish/>

		</action>
	</object>
</create>

<a l="create_yn_02_act0">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-31</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>20</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.18</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-62</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>20</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>1</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-62</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>20</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>

</a>

<a l="create_yn_02_act1">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-30</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>18</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.18</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-60</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>18</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>2</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-60</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>18</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>

</a>


<a l="create_yn_02_act2">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-29</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>16</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.18</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-58</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>16</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-58</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>16</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.18</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>

</a>

<a l="create_yn_02_act3">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-24</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>12</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.2</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-48</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>12</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-48</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>12</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>6</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>

</a>

<a l="create_yn_02_act4">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-19</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>8</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.2</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-38</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>8</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-38</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>8</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>
</a>

<a l="create_yn_02_act5">

	<eval name="sp">2.9+($__temp_grank*0.15)</eval>
	<eval name="wt_tm">4</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn01"><p>-18.5</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<add name="sp">-0.2</add>
	<w>$wt_tm</w>

	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-37</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">1</add>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_yn01s"><p>-37</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<fRef l="enemy_fire_yn01s"><p>7</p><p>$sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_yn01s"><p>5</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>$wt_tm</w>
	</repeat>
	</repeat>
</a>


<!-- ************ enemy yn ***************** -->
<!-- 結奈先輩専用　第２ -->

<!-- 画面右側 -->
<create label="mahoujin_create_yn2_01">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>488</cx><cy>$1</cy>
	<child>1</child>
	<objectRef l="yn2_01_obj"></objectRef>
</create>


<object l="yn2_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<w>60</w>

		<repeat><times>5</times>
		<!-- レーザー -->
		<global name="laser_dir">4-(($_player_cx*5)%9)</global>
		<eval name="l_dir">225+90*($_player_cy-lt130)</eval>
		<cRef label="enemy_laser_create_yn2_01"><p>$l_dir+$__laser_dir</p></cRef>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt4</times>
			<w>300</w>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12"><p>1</p></aRef>
		</repeat>

		<!-- 連弾 -->
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="yn2_bul_act0"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="yn2_bul_act1"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="yn2_bul_act2"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="yn2_bul_act3"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12"><p>1</p></aRef>
		</repeat>

		</repeat>

	</action>
</object>

<create label="mahoujin_create_yn2_01s">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>488</cx><cy>$1</cy>
	<child>1</child>
	<objectRef l="yn2_01_objs"></objectRef>
</create>


<object l="yn2_01_objs">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<w>60</w>

		<repeat><times>5</times>
		<!-- レーザー -->
		<eval name="l_dir">225+90*($_player_cy-lt130)</eval>
		<cRef label="enemy_laser_create_yn2_01s"><p>$l_dir+$__laser_dir</p></cRef>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt4</times>
			<w>300</w>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12s"><p>1</p></aRef>
		</repeat>

		<!-- 連弾 -->
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="yn2_bul_act0s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="yn2_bul_act1s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="yn2_bul_act2s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="yn2_bul_act3s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02s"><p>1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12s"><p>1</p></aRef>
		</repeat>


		</repeat>

	</action>
</object>





<!-- 画面左側 -->
<create label="mahoujin_create_yn2_02">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>152</cx><cy>$1</cy>
	<child>1</child>
	<objectRef l="yn2_02_obj"></objectRef>
</create>

<!-- sは効果音なし -->
<create label="mahoujin_create_yn2_02s">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>152</cx><cy>$1</cy>
	<child>1</child>
	<objectRef l="yn2_02_objs"></objectRef>
</create>


<object l="yn2_02_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<w>60</w>

		<repeat><times>5</times>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="yn2_bul_act0"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="yn2_bul_act1"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="yn2_bul_act2"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="yn2_bul_act3"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12"><p>-1</p></aRef>
		</repeat>


		<!-- レーザー -->
		<eval name="l_dir">135-90*($_player_cy-lt130)</eval>
		<global name="laser_dir">4-(($_player_cx*5)%9)</global>
		<cRef label="enemy_laser_create_yn2_01"><p>$l_dir+$__laser_dir</p></cRef>
		<repeat><times>$trank-lt4</times>
			<w>300</w>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12"><p>-1</p></aRef>
		</repeat>
		</repeat>

	</action>
</object>

<object l="yn2_02_objs">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<w>60</w>

		<repeat><times>5</times>
		<!-- 連弾 -->
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="yn2_bul_act0s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="yn2_bul_act1s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="yn2_bul_act2s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="yn2_bul_act3s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12s"><p>-1</p></aRef>
		</repeat>

		<!-- レーザー -->

		<eval name="l_dir">135-90*($_player_cy-lt130)</eval>
		<cRef label="enemy_laser_create_yn2_01s"><p>$l_dir+$__laser_dir</p></cRef>
		<repeat><times>$trank-lt4</times>
			<w>300</w>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="yn2_bul_act02s"><p>-1</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="yn2_bul_act12s"><p>-1</p></aRef>
		</repeat>
		</repeat>

	</action>
</object>


<a l="yn2_bul_act0">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-16*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-16*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>
</a>

<a l="yn2_bul_act0s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-16*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-16*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>

</a>

<a l="yn2_bul_act1">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>
</a>

<a l="yn2_bul_act1s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>4</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>

</a>

<!--
<a l="yn2_bul_act12">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>96</w>
</a>

<a l="yn2_bul_act12s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>5</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>96</w>

</a>

-->

<a l="yn2_bul_act2">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-10*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-10*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>
</a>

<a l="yn2_bul_act2s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>6</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>

</a>


<a l="yn2_bul_act3">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
	<repeat><times>1</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-1</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>1</p><p>$sp-0.9</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-1</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>1</p><p>$sp-0.9</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>
</a>

<a l="yn2_bul_act3s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
	<repeat><times>1</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-1</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>1</p><p>$sp-0.9</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.5</p></fRef>
	</repeat>

	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-1</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>1</p><p>$sp-0.9</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>

</a>

<a l="yn2_bul_act4">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.8+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	<repeat><times>2</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	</repeat>

	<repeat><times>6</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>
</a>

<a l="yn2_bul_act4s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.8+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	<repeat><times>2</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	</repeat>

	<repeat><times>6</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>10</w>
		<fRef l="enemy_fire_yn2_01s"><p>-9*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>2</p><p>$sp-0.5</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>-2</p><p>$sp-0.9</p></fRef>
	</repeat>
	</repeat>
	<w>100</w>

</a>

<a l="yn2_bul_act02">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>
</a>

<a l="yn2_bul_act02s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>4</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>14</w>
		<fRef l="enemy_fire_yn2_01s"><p>-13*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>104</w>

</a>


<a l="yn2_bul_act12">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>5</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>96</w>
</a>

<a l="yn2_bul_act12s">
	<global name="bul_dir">11-(($_player_cx*7)%23)</global>
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="l_dir">(-45+90*($_player_cy-lt130))*$1</eval>
	<createRef l="ring_cr"><p>64</p></createRef>
	<fRef l="enemy_fire_yn2_01"><p>$l_dir+$__bul_dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	<repeat><times>2</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>

	<repeat><times>5</times>
	<createRef l="ring_cr"><p>64</p></createRef>
	<repeat><times>3</times>
		<w>12</w>
		<fRef l="enemy_fire_yn2_01s"><p>-11*$1</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn2_01s"><p>0</p><p>$sp-0.6</p></fRef>
	</repeat>
	</repeat>
	<w>96</w>

</a>


<!-- *******結奈先輩第３********* -->
<create l="enemy_create_yn3_01ab">
	<speed>3.4</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_yn3_01"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_yn3_01s">
	<speed>3.4</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_yn3_01"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_yn3_01">
	<score>1000</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>1-($3-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$3-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt4</times>
			<aRef l="enemy_yn3_01_act2"><p>$1</p><p>$2</p><p>$3</p><p>$trank</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="enemy_yn3_01_act3"><p>$1</p><p>$2</p><p>$3</p><p>$trank</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="enemy_yn3_01_act5"><p>$1</p><p>$2</p><p>$3</p><p>$trank</p></aRef>
		</repeat>
	</a>
</enemy>

<a l="enemy_yn3_01_act2">
	<chS>
		<sp>$1</sp><tm>8</tm>
	</chS>
	<eval name="sp">2.4+($4*0.15)</eval>
	<eval name="rp_tm">5+$4</eval>
	<eval name="rp_tm2">3+($__temp_grank-gt0)+($__temp_grank-gt1)</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	<w>10-$4*2</w>
	<chS>
		<sp>0.3</sp><tm>10</tm>
	</chS>
	<w>10</w>
	<chD><dir type="rel">-90</dir><tm>60</tm></chD>
	<chS><sp>$2</sp><tm>60</tm></chS>
	<w>30</w>


	<repeat><times>$rp_tm2</times>
	<repeat><times>$_self_cy-lt400</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	</repeat>
	<w>40-($4*2)</w>
	</repeat>
</a>

<a l="enemy_yn3_01_act3">
	<chS>
		<sp>$1</sp><tm>8</tm>
	</chS>
	<eval name="sp">2.5+($4*0.2)</eval>
	<eval name="rp_tm">5+$4</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn3_02"><p>-30</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>30</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	<chS>
		<sp>0.3</sp><tm>10</tm>
	</chS>
	<w>10</w>
	<chD><dir type="rel">-90</dir><tm>60</tm></chD>
	<chS><sp>$2</sp><tm>60</tm></chS>
	<w>30-($4*2)</w>


	<repeat><times>5</times>
	<repeat><times>$_self_cy-lt400</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn3_02"><p>-30</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>30</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	</repeat>
	<w>40-($4*2)</w>
	</repeat>
</a>

<a l="enemy_yn3_01_act5">
	<chS>
		<sp>$1</sp><tm>8</tm>
	</chS>
	<eval name="sp">2.5+($4*0.2)</eval>
	<eval name="rp_tm">5+$4</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn3_02"><p>-45</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>-20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>45</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	<chS>
		<sp>0.3</sp><tm>10</tm>
	</chS>
	<w>10</w>
	<chD><dir type="rel">-90</dir><tm>60</tm></chD>
	<chS><sp>$2</sp><tm>60</tm></chS>
	<w>30-($4*2)</w>


	<repeat><times>5</times>
	<repeat><times>$_self_cy-lt400</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_yn3_02"><p>-45</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>-20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>20</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_yn3_02"><p>45</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_yn3_02"><p>0</p><p>$sp</p></fRef>
		<w>2</w>
	</repeat>
	</repeat>
	<w>40-($4*2)</w>
	</repeat>
</a>

<create l="enemy_create_yn3_01nab">
	<speed>3.4</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_yn3_01n"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_yn3_01ns">
	<speed>3.4</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_yn3_01n"><p>$2</p><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_yn3_01n">
	<score>1000</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>1-($3-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$3-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>30</w>
		<chS>
			<sp>0.3</sp><tm>10</tm>
		</chS>
		<w>10</w>
		<chD><dir type="rel">-90</dir><tm>60</tm></chD>
		<chS><sp>$2</sp><tm>60</tm></chS>
	</a>
</enemy>


<!-- ************ enemy yn ***************** -->
<!-- 結奈先輩専用　第４ -->

<!-- 画面両端 -->
<create label="mahoujin_create_yn4_01">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>8</cy>
	<child>1</child>
	<flag>8</flag>
	<objectRef l="yn4_01_obj"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_yn4_01_2">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>
	<flag>8</flag>
	<objectRef l="yn4_01_obj"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>


<object l="yn4_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>
		<eval name="sp">0.8+($__temp_grank-gt2)*0.2+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>

		<repeat><times>$__temp_grank-gt1</times>
			<repeat><times>2</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn4_01ab"><p>$2</p><p>$sp</p></fRef>
			<w>75</w>
			</repeat>
		</repeat>
		<repeat><times>1-($__temp_grank-gt1)</times>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn4_01ab"><p>$2</p><p>$sp</p></fRef>
			<w>150</w>
		</repeat>

		<chS><sp>$1</sp><tm>1</tm></chS>
		<w>$3</w>

		<repeat><times>-1</times>
		<eval name="sp">0.8+($__temp_grank-gt2)*0.2+($__temp_grank-gt3)*0.2+($__temp_grank-gt4)*0.2</eval>
		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_yn4_01ab"><p>$2</p><p>$sp</p></fRef>
		<w>144-($__temp_grank*22)-($__temp_grank-gt2)*15+($__temp_grank-gt4)*16+($__temp_grank-lt2)*10+($__temp_grank-lt1)*10</w>
		</repeat>


	</action>
</object>


<!-- 縦用 -->
<create label="mahoujin_create_yn4_02">
	<speed>1.5</speed>
	<direction type="abs">$2</direction>
	<cx>$1</cx><cy>16</cy>
	<child>1</child>
	<flag>8</flag>
	<objectRef l="yn4_02_obj"></objectRef>
</create>


<object l="yn4_02_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>
	<setReflect>
		<flag>15</flag><num>9999</num>
	</setReflect>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>

		<repeat><times>-1</times>
			<repeat><times>($__temp_grank-lt2)</times>
				<aRef l="yn4_02_obj_act0"/>
			</repeat>
			<repeat><times>($__temp_grank-eq2)</times>
				<aRef l="yn4_02_obj_act1"/>
			</repeat>
			<repeat><times>($__temp_grank-eq3)</times>
				<aRef l="yn4_02_obj_act2"/>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<aRef l="yn4_02_obj_act3"/>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<aRef l="yn4_02_obj_act5"/>
			</repeat>
		</repeat>
	</action>
</object>

<a l="yn4_02_obj_act0">
	<eval name="sp">2.2+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>64</p></aRef>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.2</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.4</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.6</p></fRef>
	<w>12</w>
	<w>105-($__temp_grank*15)</w>
</a>

<a l="yn4_02_obj_act1">
	<eval name="sp">2.2+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>64</p></aRef>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.2</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.4</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.6</p></fRef>
	<w>12</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.8</p></fRef>
	<w>105-($__temp_grank*15)</w>
</a>

<a l="yn4_02_obj_act2">
	<eval name="sp">2.2+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>64</p></aRef>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.2</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.4</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.6</p></fRef>
	<w>9</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.8</p></fRef>
	<w>100-($__temp_grank*15)</w>
</a>

<a l="yn4_02_obj_act3">
	<eval name="sp">2.4+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>64</p></aRef>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.15</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.3</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.45</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.6</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.75</p></fRef>
	<w>6</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.9</p></fRef>
	<w>46</w>
</a>

<a l="yn4_02_obj_act5">
	<eval name="sp">2.5+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action3"><p>64</p></aRef>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.15</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.3</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.45</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.6</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.75</p></fRef>
	<w>5</w>
	<fRef l="enemy_fire_yn4_02ab"><p>180</p><p>$sp-0.9</p></fRef>
	<w>25</w>
</a>



<!-- ************ enemy yn ***************** -->
<!-- 結奈先輩専用　第５ -->

<!-- 画面両端 -->
<create label="mahoujin_create_yn5_01">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>8</cy>
	<child>1</child>
	<flag>8</flag>
	<objectRef l="yn5_01_obj"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>

<create label="mahoujin_create_yn5_01_2">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>
	<flag>8</flag>
	<objectRef l="yn5_01_obj"><p>$2</p><p>$3</p><p>$4</p></objectRef>
</create>


<object l="yn5_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_br</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>
		<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1</eval>

		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
		<repeat><times>$__temp_grank-gt1</times>
			<fRef l="enemy_fire_yn5_03s"><p>35</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>-70</p><p>$sp</p></fRef>
		</repeat>
		<w>60</w>
		<repeat><times>2</times>
		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
		<w>60</w>
		</repeat>

		<chS><sp>$1</sp><tm>1</tm></chS>
		<w>$3</w>

		<repeat><times>-1</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
		<w>192-($__temp_grank*22)-($__temp_grank-gt2)*12-($__temp_grank-gt3)*6</w>

		<repeat><times>$__temp_grank-eq0</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>35</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>-70</p><p>$sp</p></fRef>
		</repeat>
		<w>192-($__temp_grank*22)-($__temp_grank-gt2)*12-($__temp_grank-gt3)*6</w>

		<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<aRef l="enemy_bullet_action3"><p>64</p></aRef>
		<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
		<w>172-($__temp_grank*22)</w>

		<repeat><times>$__temp_grank-eq0</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>35*($2/90)</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>35</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>-35</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>35</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>-70</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<aRef l="enemy_bullet_action3"><p>64</p></aRef>
			<fRef l="enemy_fire_yn5_01ab"><p>$2</p><p>$sp</p></fRef>
			<eval name="sp">0.8+($__temp_grank-gt4)*0.1</eval>
			<fRef l="enemy_fire_yn5_03"><p>0</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>35</p><p>$sp</p></fRef>
			<fRef l="enemy_fire_yn5_03s"><p>-70</p><p>$sp</p></fRef>
		</repeat>

		<w>192-($__temp_grank*22)-($__temp_grank-gt2)*12-($__temp_grank-gt3)*6</w>
		</repeat>


	</action>
</object>

<!-- ************ enemy az ***************** -->
<!-- 詠未専用　第１ -->

<create label="fire_create_az1_01d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az1_01_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>

<object l="az1_01_obj">
	<action>

		<fRef l="enemy_fire_az1_01"><p>$1</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_az1_01s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<repeat><times>$4</times>
		<w>$5</w>
		<fRef l="enemy_fire_az1_01s"><p>60+$3</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_az1_01s"><p>60</p><p>$2</p></fRef>
		</repeat>
		</repeat>

		<vanish/>	
	</action>
</object>


<create label="mahoujin_create_az1_02">
	<speed>$3</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az1_02_obj"><p>$2</p></objectRef>
</create>

<create label="mahoujin_create_az1_02s">
	<speed>$3</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az1_02_obj"><p>$2</p></objectRef>
</create>


<object l="az1_02_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>50</w>
		<eval name="sp">2.8+($__temp_grank*0.1)</eval>
		<eval name="rp_tm">7+($__temp_grank)</eval>
		<w>10</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_az1_04ab"><p>$1</p><p>$sp</p></fRef>
		<repeat><times>$rp_tm</times>
			<add name="sp">-0.2</add>
			<w>1</w>
			<fRef l="enemy_fire_az1_04s"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<w>30</w>

		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<w>60</w>
		<vanish/>
	</action>
</object>


<!-- ************ enemy az ***************** -->
<!-- 詠未専用　第２ -->

<create label="mahoujin_create_az2_01">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="az2_01_obj"><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>


<object l="az2_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>60</w>
		<eval name="rp_tm">4+$__temp_grank</eval>
		<eval name="wt_tm">3-($__temp_grank-gt2)</eval>
		<eval name="SPEED">1.3+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fireRef label="stageG_bossTmp03_fire05A">
		<p>$2</p><p>$SPEED</p>
		</fireRef>
		<fireRef label="stageG_bossTmp03_fire05B">
		<p>180</p><p>$SPEED</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp03_fire05B">
		<p>90</p><p>$SPEED</p>
		</fireRef>
		<fireRef label="stageG_bossTmp03_fire05B">
		<p>180</p><p>$SPEED</p>
		</fireRef>
		<wait>$wt_tm</wait>
		<repeat><times>$rp_tm-1</times>
			<evalAdd name="SPEED">0.12</evalAdd>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>90+$1</p><p>$SPEED</p>
			</fireRef>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>180</p><p>$SPEED</p>
			</fireRef>
			<wait>1</wait>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>90</p><p>$SPEED</p>
			</fireRef>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>180</p><p>$SPEED</p>
			</fireRef>
			<wait>$wt_tm</wait>
		</repeat>	
		<repeat><times>-1</times>
			<eval name="SPEED">1.3+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<eval name="rp_tm">6+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
			<eval name="wt_tm">3-($__temp_grank-gt2)</eval>
			<wait>32-($__temp_grank-gt3)*8-($__temp_grank-gt4)*13</wait>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>90+$1*($3-1)</p><p>$SPEED</p>
			</fireRef>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>180</p><p>$SPEED</p>
			</fireRef>
			<wait>1</wait>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>90</p><p>$SPEED</p>
			</fireRef>
			<fireRef label="stageG_bossTmp03_fire05B">
			<p>180</p><p>$SPEED</p>
			</fireRef>
			<wait>$wt_tm</wait>
			<repeat><times>$rp_tm-1</times>
				<evalAdd name="SPEED">0.12</evalAdd>
				<fireRef label="stageG_bossTmp03_fire05B">
				<p>90+$1</p><p>$SPEED</p>
				</fireRef>
				<fireRef label="stageG_bossTmp03_fire05B">
				<p>180</p><p>$SPEED</p>
				</fireRef>
				<wait>1</wait>
				<fireRef label="stageG_bossTmp03_fire05B">
				<p>90</p><p>$SPEED</p>
				</fireRef>
				<fireRef label="stageG_bossTmp03_fire05B">
				<p>180</p><p>$SPEED</p>
				</fireRef>
				<wait>$wt_tm</wait>
			</repeat>	
		</repeat>
	</action>
</object>


<!-- ************ enemy az ***************** -->
<!-- 詠未専用　第３ -->

<create label="mahoujin_create_az3_01">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="az3_01_obj"><p>$3</p><p>$4</p></objectRef>
</create>


<object l="az3_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<eval name="ch_vital">220</eval>
		<eval name="ad_vital">90</eval>
		<eval name="item">$2</eval>
		<eval name="wt_tm">210</eval>
		
		<w>60</w>
		<repeat><times>5</times>
		<cRef l="enemy_create_az3_01ab"><p>$1</p><p>($item)%9</p><p>$ch_vital</p><p>$wt_tm</p></cRef>
		<add name="item">1</add>
		<add name="ch_vital">$ad_vital</add>
		<add name="wt_tm">-30</add>
		<w>320</w>
		</repeat>

	</action>
</object>

<create l="enemy_create_az3_01ab">
	<speed>1</speed>
	<direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$3</vital>
	<child>1</child>
	<enemyRef label="enemy_az3_01"><p>$1</p><p>$2</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_az3_01">
	<score>1000</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>1-($2-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>90</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>90</p><p>80</p></revRef>
	</repeat>

	<a>
		<chS><sp>0.3</sp><tm>20</tm></chS>
		<w>$1</w>

		<repeat><times>2</times>
			<eval name="trank">$__temp_grank</eval>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_az3_01act0"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_az3_01act1"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_az3_01act2"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_az3_01act3"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_az3_01act4"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_az3_01act5"><p>$3</p></aRef>
			</repeat>
		</repeat>
		<chS><sp>1.3</sp><tm>20</tm></chS>


		<repeat><times>-1</times>
		<repeat><times>$_self_cy-gt40</times>
			<eval name="trank">$__temp_grank</eval>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_az3_01act0"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_az3_01act1"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_az3_01act2"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_az3_01act3"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_az3_01act4"><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_az3_01act5"><p>$3</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>1-($_self_cy-gt40)</times>
			<w>200</w>
		</repeat>
		</repeat>
	</a>
</enemy>


<a l="enemy_az3_01act0">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>0</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>

<a l="enemy_az3_01act1">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>40</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-40</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>

<a l="enemy_az3_01act2">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>40</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-40</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>

<a l="enemy_az3_01act3">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-30</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>30</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>30</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-30</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>

<a l="enemy_az3_01act4">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-48</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>24</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>24</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>24</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>24</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-48</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>

<a l="enemy_az3_01act5">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-50</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>-10</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>
<!--
<a l="enemy_az3_01act5">
	<eval name="sp">2.3+($__temp_grank*0.15)</eval>
	<eval name="rp_tm">2+($__temp_grank)</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef label="enemy_fire_az3_01"><p>-60</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>20</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-90</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>15</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>15</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>15</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>15</p><p>$sp</p></fRef>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>-40</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>10</p><p>$sp</p></fRef>
	<fRef label="enemy_fire_az3_01s"><p>10</p><p>$sp</p></fRef>
	<repeat><times>$rp_tm-1</times>
	<w>1</w>
	<add name="sp">-0.15</add>
	<fRef label="enemy_fire_az3_01s"><p>0</p><p>$sp</p></fRef>
	</repeat>
	<w>$1-$rp_tm</w>
</a>
-->

<!-- ************ enemy az ***************** -->
<!-- 詠未専用　第４ -->

<!-- 遅弾 -->
<create label="fire_create_az4_01d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az4_01_obj"></objectRef>
</create>

<object l="az4_01_obj">
	<action>

		<eval name="sp">1.2+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">180</eval>
		<eval name="wt_tm2">19-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az4_01"><p>-45</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>102</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">1.2+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<eval name="wt_tm2">19-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az4_01s"><p>102+13</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>102</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>

<!-- 中速弾 -->
<create label="fire_create_az4_02d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az4_02_obj"></objectRef>
</create>

<object l="az4_02_obj">
	<action>

		<eval name="sp">1.8+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.1</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">150</eval>
		<eval name="wt_tm2">16-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az4_01"><p>42</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>96</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">1.8+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.1</eval>
		<eval name="wt_tm2">16-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az4_01s"><p>96-18.5</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>96</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>

<!-- 高速弾 -->
<create label="fire_create_az4_03d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az4_03_obj"></objectRef>
</create>

<object l="az4_03_obj">
	<action>

		<eval name="sp">2.6+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.15</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">120</eval>
		<eval name="wt_tm2">12-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az4_01"><p>42</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>90</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">2.6+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.15</eval>
		<eval name="wt_tm2">12-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az4_01s"><p>90+23</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az4_01s"><p>90</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az4_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>



<create label="mahoujin_create_az4_04">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$1</cx><cy>12</cy>
	<child>1</child>
	<objectRef l="az4_04_obj"></objectRef>
</create>


<object l="az4_04_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>50</w>
		<cRef label="enemy_laser_create_az4_04"></cRef>
		<w>300</w>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>30</w>
	
		<vanish/>
	</action>
</object>



<!-- ************ enemy az ***************** -->
<!-- 詠未専用　第５ -->

<!-- 遅弾 -->
<create label="fire_create_az5_01d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az5_01_obj"></objectRef>
</create>

<object l="az5_01_obj">
	<action>

		<eval name="sp">1.2+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">180</eval>
		<eval name="wt_tm2">19-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az5_01"><p>-45</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>102</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">1.2+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
		<eval name="wt_tm2">19-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az5_01s"><p>102+13</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>102</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>9</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>

<!-- 中速弾 -->
<create label="fire_create_az5_02d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az5_02_obj"></objectRef>
</create>

<object l="az5_02_obj">
	<action>

		<eval name="sp">1.8+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.1</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">150</eval>
		<eval name="wt_tm2">16-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az5_01"><p>42</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>96</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">1.8+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.1</eval>
		<eval name="wt_tm2">16-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az5_01s"><p>96-18.5</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>96</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>12</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>

<!-- 高速弾 -->
<create label="fire_create_az5_03d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az5_03_obj"></objectRef>
</create>

<object l="az5_03_obj">
	<action>

		<eval name="sp">2.6+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.1</eval>
		<eval name="dir">0</eval>
		<eval name="wt_tm">120</eval>
		<eval name="wt_tm2">12-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>15</w>

		<fRef l="enemy_fire_az5_01"><p>42</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>90</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>


		<repeat><times>200</times>
		<eval name="sp">2.6+($__temp_grank*0.15)+($__temp_grank-gt3)*0.15+($__temp_grank-gt4)*0.15</eval>
		<eval name="wt_tm2">12-$__temp_grank-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_az5_01s"><p>90+23</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_az5_01s"><p>90</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
			<fRef l="enemy_fire_az5_01s"><p>15</p><p>$sp</p><p>$dir</p><p>$wt_tm</p></fRef>
		</repeat>
		<w>$wt_tm2</w>
		</repeat>
		</repeat>

		<vanish/>	

	</action>
</object>


<create label="mahoujin_create_az5_04">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>320-(172*$1)</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="az5_04_obj"><p>$1</p></objectRef>
</create>


<object l="az5_04_obj">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>48</width><height>48</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>10</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>50</w>
		<cRef label="enemy_laser_create_az5_04"><p>$1</p></cRef>
		<w>300</w>
		<changeColor>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>30</w>
	
		<vanish/>
	</action>
</object>


<!-- 大弾 -->
<create label="fire_create_az5_05d">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="az5_05_obj"></objectRef>
</create>

<object l="az5_05_obj">
	<action>

		<eval name="sp">2.2+($__temp_grank*0.2)</eval>
		<eval name="wt_tm2">190-$__temp_grank*5</eval>
		<eval name="rp_tm">6+$__temp_grank</eval>
		<w>15</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_az5_05"><p>0</p><p>$sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_az5_05s"><p>60</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>$rp_tm</times>
			<add name="sp">-0.15</add>
			<repeat><times>6</times>
				<fRef l="enemy_fire_az5_05s"><p>60</p><p>$sp</p></fRef>
			</repeat>
			<w>1</w>
		</repeat>
		<w>$wt_tm2-$rp_tm</w>

		<repeat><times>50</times>
		<eval name="sp">2.2+($__temp_grank*0.2)</eval>
			<eval name="wt_tm2">190-$__temp_grank*5</eval>
			<eval name="rp_tm">6+$__temp_grank</eval>
			<w>1</w>

			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_az5_05"><p>0</p><p>$sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_az5_05s"><p>60</p><p>$sp</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>$rp_tm</times>
				<add name="sp">-0.15</add>
				<repeat><times>6</times>
					<fRef l="enemy_fire_az5_05s"><p>60</p><p>$sp</p></fRef>
				</repeat>
				<w>1</w>
			</repeat>
			<w>$wt_tm2-$rp_tm</w>
		</repeat>

		<vanish/>	

	</action>
</object>

<!-- ************ enemy xx ***************** -->
<!-- 妹専用　第２ -->

<create label="mahoujin_create_xx2_01">
	<speed>2</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="xx2_01_obj"></objectRef>
</create>


<object l="xx2_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_gr</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<chS><sp>0.9+($__temp_grank-gt1)*0.1+($__temp_grank-gt2)*0.1</sp><tm>30</tm></chS>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>

		<repeat><times>5</times>

			<eval name="sp">0.6+($__temp_grank-gt2)*0.1</eval>
			<repeat><times>$__temp_grank-eq0</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act0"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq1</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act1"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act2"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act3"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<chS><sp>1.2</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act4"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<chS><sp>1.3</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act5"><p>$sp</p></aRef>
			</repeat>

			<eval name="sp">0.8+($__temp_grank-gt2)*0.1+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</eval>
			<repeat><times>$__temp_grank-eq0</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act0"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq1</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act1"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act2"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<chS><sp>1.1</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act3"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<chS><sp>1.2</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act4"><p>$sp</p></aRef>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<chS><sp>1.3</sp><tm>1</tm></chS>
				<aRef l="xx2_01_obj_act5"><p>$sp</p></aRef>
			</repeat>


		</repeat>


	</action>
</object>

<a l="xx2_01_obj_act0">
	<repeat><times>5</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>2</times>
		<fRef label="enemy_fire_xx2_01s"><p>120</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<a l="xx2_01_obj_act1">
	<repeat><times>5</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef label="enemy_fire_xx2_01s"><p>90</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<a l="xx2_01_obj_act2">
	<repeat><times>5</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef label="enemy_fire_xx2_01s"><p>72</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<a l="xx2_01_obj_act3">
	<repeat><times>5</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef label="enemy_fire_xx2_01s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<a l="xx2_01_obj_act4">
	<repeat><times>2</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-12+($_player_cy+$_self_cy)%25</p><p>$1</p></fRef>
	<repeat><times>3</times>
		<fRef label="enemy_fire_xx2_01s"><p>90</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
	<repeat><times>2</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef label="enemy_fire_xx2_01s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<a l="xx2_01_obj_act5">
	<repeat><times>2</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-12+($_player_cy+$_self_cy)%25</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef label="enemy_fire_xx2_01s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
	<repeat><times>2</times>
		<w>10</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
	</repeat>
	<w>5</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef label="enemy_fire_xx2_01"><p>-6+($_player_cx+$_self_cx)%13</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef label="enemy_fire_xx2_01s"><p>60</p><p>$1</p></fRef>
	</repeat>
	<w>5</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
</a>

<!-- ************ enemy xx ***************** -->
<!-- 妹専用　第３ -->

<create label="mahoujin_create_xx3_01">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$1</cx><cy>464</cy>
	<child>1</child>
	<objectRef l="xx3_01_obj"><p>$2</p></objectRef>
</create>


<object l="xx3_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_gr</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>30</w>
		<eval name="ch_vital">220</eval>
		<eval name="ad_vital">45</eval>
		<eval name="item">$1+1</eval>
		<w>30</w>
		<cRef l="enemy_create_xx3_01"><p>$ch_vital</p><p>$1</p><p>$item%4</p></cRef>
		<w>320</w>
		<repeat><times>7</times>
		<add name="item">1</add>
		<add name="ch_vital">$ad_vital</add>
		<cRef l="enemy_create_xx3_01"><p>$ch_vital</p><p>$1</p><p>$item%4</p></cRef>
		<w>320</w>
		</repeat>

	</action>
</object>

<create l="enemy_create_xx3_01">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$1</vital>
	<child>1</child>
	<enemyRef label="enemy_xx3_01"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_xx3_01">
	<score>1000</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>
	<preRef label="enemy_present_ball_big_blue"></preRef>

	<repeat><times>1-($2-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG3"><p>2</p><p>8</p><p>120</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG3_score"><p>2</p><p>8</p><p>120</p><p>80</p></revRef>
	</repeat>

	<a>
			<w>6</w>
			<eval name="trank">$__temp_grank</eval>
			<repeat><times>$trank-lt4</times>
				<w>4</w>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_xx3_01_act4c"></aRef>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_xx3_01_act5c"></aRef>
			</repeat>

			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_xx3_01_act0a"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_xx3_01_act1a"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_xx3_01_act2a"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_xx3_01_act3a"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_xx3_01_act4a"><p>$1</p></aRef>
			</repeat>

			<chS><sp>0.1</sp><tm>10</tm></chS>
			<wait>500</wait>

			<eval name="trank">$__temp_grank</eval>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_xx3_01_act0b"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_xx3_01_act1b"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_xx3_01_act2b"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_xx3_01_act3b"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="enemy_xx3_01_act4b"><p>$1</p></aRef>
			</repeat>


	</a>
</enemy>


<a l="enemy_xx3_01_act0a">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/104</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cx%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET</p><p>$sp</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.2</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.4</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.6</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>35</w>

</a>

<a l="enemy_xx3_01_act0b">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/104</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cy%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET2*13-$OFFSET</p><p>$sp</p>
	</fireRef>
	<eval name="OFFSET2">-1*$OFFSET2</eval>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.2</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.4</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.6</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>35</w>
</a>

<a l="enemy_xx3_01_act1a">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/120</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cx%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET</p><p>$sp</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.2</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.4</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.6</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>25</w>

</a>

<a l="enemy_xx3_01_act1b">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/120</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cy%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET2*15-$OFFSET</p><p>$sp</p>
	</fireRef>
	<eval name="OFFSET2">-1*$OFFSET2</eval>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.2</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.4</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.6</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.2</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.4</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.6</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>25</w>
</a>


<a l="enemy_xx3_01_act2a">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/136</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cx%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET</p><p>$sp</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.23</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.46</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.69</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>15</w>

</a>

<a l="enemy_xx3_01_act2b">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/136</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cy%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET2*17-$OFFSET</p><p>$sp</p>
	</fireRef>
	<eval name="OFFSET2">-1*$OFFSET2</eval>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.23</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.46</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.69</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>4</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.23</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.46</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.69</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<w>15</w>
</a>


<a l="enemy_xx3_01_act3a">
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/180</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cx%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET</p><p>$sp</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.25</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.50</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.75</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>

</a>

<a l="enemy_xx3_01_act3b">
	<eval name="sp">1.7+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/180</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cy%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET2*20-$OFFSET</p><p>$sp</p>
	</fireRef>
	<eval name="OFFSET2">-1*$OFFSET2</eval>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.25</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.50</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.75</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>6</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.25</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.50</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.75</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
</a>


<a l="enemy_xx3_01_act4a">
	<eval name="sp">1.8+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/198</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cx%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET</p><p>$sp</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.29</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.58</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.87</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>

</a>

<a l="enemy_xx3_01_act4b">
	<eval name="sp">1.8+($__temp_grank*0.1)</eval>
	<eval name="OFFSET2">$1*360/198</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<eval name="OFFSET">0.1-0.2*($_player_cy%2)</eval>
	<fireRef label="stageG_bossTmp04_fire00A">
	<p>$OFFSET2*22-$OFFSET</p><p>$sp</p>
	</fireRef>
	<eval name="OFFSET2">-1*$OFFSET2</eval>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.29</p>
	</fireRef>
	<wait>1</wait>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.58</p>
	</fireRef>
	<fireRef label="stageG_bossTmp04_fire00B">
	<p>$OFFSET2/4</p><p>$sp-0.87</p>
	</fireRef>
	<wait>4</wait>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>7</times>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.29</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.58</p>
		</fireRef>
		<fireRef label="stageG_bossTmp04_fire00B">
		<p>$OFFSET2/4</p><p>$sp-0.87</p>
		</fireRef>
		<wait>4</wait>
	</repeat>
</a>



<a l="enemy_xx3_01_act4c">
	<eval name="sp">0.3+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx3_02"><p>-90</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx3_02s"><p>15</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx3_02s"><p>15</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>3</w>
</a>

<a l="enemy_xx3_01_act5c">
	<eval name="sp">0.3+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx3_02"><p>-91</p><p>$sp</p><p>5</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx3_02s"><p>13</p><p>$sp</p><p>5</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx3_02s"><p>13</p><p>$sp</p><p>4</p></fRef>
	</repeat>
	<w>3</w>
</a>

<!-- ************ enemy xx ***************** -->
<!-- 妹専用　第５ -->
<!-- ４と記載してあるが５　-->

<create label="mahoujin_create_xx4_01">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="xx4_01_obj"></objectRef>
</create>


<object l="xx4_01_obj">
	<img type="normal">
		<file type="dds">magic_cs_gr</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>125</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<action>
		<changeColor>
			<alpha>205</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<w>30</w>

		<repeat><times>-1</times>
			<repeat><times>$__temp_grank-eq0</times>
				<aRef l="cross_ball_act0"/>
				<w>28</w>
			</repeat>
			<repeat><times>$__temp_grank-eq1</times>
				<aRef l="cross_ball_act1"/>
				<w>20</w>
			</repeat>
			<repeat><times>$__temp_grank-eq2</times>
				<aRef l="cross_ball_act2"/>
				<w>15</w>
			</repeat>
			<repeat><times>$__temp_grank-eq3</times>
				<aRef l="cross_ball_act3"/>
			</repeat>
			<repeat><times>$__temp_grank-eq4</times>
				<aRef l="cross_ball_act4"/>
			</repeat>
			<repeat><times>$__temp_grank-eq5</times>
				<aRef l="cross_ball_act5"/>
			</repeat>
		</repeat>

	</action>
</object>

<a l="cross_ball_act0">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>18</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>83</w>

</a>

<a l="cross_ball_act1">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_xx4_01s"><p>15</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>78</w>

</a>

<a l="cross_ball_act2">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_xx4_01s"><p>12</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>73</w>

</a>

<a l="cross_ball_act3">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>10</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>68</w>

</a>

<a l="cross_ball_act4">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>10</times>
		<fRef l="enemy_fire_xx4_01s"><p>9</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>63</w>

</a>

<a l="cross_ball_act5">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>12</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>60</w>

</a>
<!--
<a l="cross_ball_act5">
	<eval name="dir">($_prate+$_player_cx)%17</eval>
	<eval name="sp">1.0+($__temp_grank*0.1)</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_xx4_01"><p>-91+$dir</p><p>8</p><p>$sp</p><p>1</p></fRef>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>8</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>7</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>6</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>5</p><p>$sp</p><p>1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>4</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>3</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>11</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>2</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>12</times>
		<fRef l="enemy_fire_xx4_01s"><p>8</p><p>1</p><p>$sp</p><p>-1</p></fRef>
	</repeat>
	<w>53</w>

</a>
-->
<!-- ************ enemy xx ***************** -->
<!-- 沙希　第２ -->

<create label="mahoujin_create_saki2_01">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="saki2_01_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>


<object l="saki2_01_obj">
	<action>

		<eval name="sp">$3</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_saki2_01"><p>$1</p><p>$sp</p><p>$5</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_saki2_01s"><p>45</p><p>$sp</p><p>$5</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>12</times>
			<add name="sp">$4</add>
			<fRef l="enemy_fire_saki2_01s"><p>45+$2</p><p>$sp</p><p>$5</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_saki2_01s"><p>45</p><p>$sp</p><p>$5</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>1+$__temp_grank</times>
			<add name="sp">$4</add>
			<fRef l="enemy_fire_saki2_01s"><p>45+$2</p><p>$sp</p><p>$5</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_saki2_01s"><p>45</p><p>$sp</p><p>$5</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<vanish/>

	</action>
</object>


<create label="mahoujin_create_saki2_02">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="saki2_02_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>


<object l="saki2_02_obj">
	<action>
		<eval name="sp">$3</eval>
		<eval name="dir_off">-30-($__temp_grank*4)</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_saki2_02"><p>$1</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_saki2_02s"><p>45</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>10</times>
			<add name="sp">$4</add>
			<fRef l="enemy_fire_saki2_02s"><p>45+$2</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_saki2_02s"><p>45</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>1+$__temp_grank+($__temp_grank-gt3)+($__temp_grank-gt4)</times>
			<add name="sp">$4</add>
			<fRef l="enemy_fire_saki2_02s"><p>45+$2</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_saki2_02s"><p>45</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<vanish/>

	</action>
</object>


<create label="mahoujin_create_saki2_03">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="saki2_03_obj"><p>$1</p><p>$2</p><p>$3</p><p>$4</p><p>$5</p></objectRef>
</create>


<object l="saki2_03_obj">
	<action>
		<eval name="sp">$3</eval>
		<eval name="dir_off">-30-($__temp_grank*4)</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_saki2_02"><p>$1</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_saki2_02s"><p>45</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
		</repeat>
		<w>3</w>
		<repeat><times>8+($__temp_grank-gt4)</times>
			<add name="sp">$4</add>
			<fRef l="enemy_fire_saki2_02s"><p>45+$2</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_saki2_02s"><p>45</p><p>$sp</p><p>$5</p><p>$dir_off</p></fRef>
			</repeat>
			<w>3</w>
		</repeat>
		<vanish/>

	</action>
</object>

<!-- ************ enemy saki3 ***************** -->
<!-- 沙希　第３ -->
<create label="mahoujin_create_saki3d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>240</cy>
	<child>1</child>
	<object>
		<action>
		<eval name="cx">320+188*$1</eval>	
		<eval name="cy">240+230*$1</eval>	
		<eval name="dir">-90*$1</eval>
		<eval name="sp">1</eval>
		<eval name="off">($_player_cx*3+$_player_cy*7)%21</eval>
		<w>20</w>
		<repeat><times>10</times>
		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>1</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%33)*3</eval>
		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>2</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%25)*4</eval>
		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>3</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%46)*2</eval>

		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>($__temp_grank-gt0)*1</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%33)*3</eval>
		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>($__temp_grank-gt1)*2</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%25)*4</eval>
		<cRef label="mahoujin_create_saki3"><p>$cx</p><p>$cy</p><p>$dir</p><p>$sp</p><p>$off</p><p>($__temp_grank-gt2)*3</p></cRef>
		<w>55</w>
		<eval name="off">(($off+1)%46)*2</eval>
		</repeat>


		</action>
	</object>
</create>



<create label="mahoujin_create_saki3">
	<speed>$4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_black</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>
		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<w>5+$5</w>
			<repeat><times>-1</times>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
			<eval name="sp">0.6+($__temp_grank*0.05)</eval>
			<fireRef l="enemy_fire_saki3_01r"><p>90</p><p>$sp</p></fireRef>
			<repeat><times>$6-eq1</times>
				<fireRef l="enemy_fire_saki3_02"><p>0</p><p>$sp+0.2</p></fireRef>
			</repeat>
			<w>18</w>
			<repeat><times>$__temp_grank-gt3</times>
				<fireRef l="enemy_fire_saki3_01r"><p>90</p><p>$sp-0.2</p></fireRef>
			</repeat>
			<w>140-(18*$__temp_grank)</w>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
			<eval name="sp">0.6+($__temp_grank*0.05)</eval>
			<fireRef l="enemy_fire_saki3_01r"><p>90</p><p>$sp</p></fireRef>
			<repeat><times>$6-eq2</times>
				<fireRef l="enemy_fire_saki3_02"><p>0</p><p>$sp+0.2</p></fireRef>
			</repeat>
			<w>18</w>
			<repeat><times>$__temp_grank-gt4</times>
				<fireRef l="enemy_fire_saki3_01r"><p>90</p><p>$sp-0.2</p></fireRef>
			</repeat>
			<w>140-(18*$__temp_grank)</w>
			<aRef l="enemy_bullet_action"><p>64</p></aRef>
			<eval name="sp">0.6+($__temp_grank*0.05)</eval>
			<fireRef l="enemy_fire_saki3_01r"><p>90</p><p>$sp</p></fireRef>
			<repeat><times>$6-eq3</times>
				<fireRef l="enemy_fire_saki3_02"><p>0</p><p>$sp+0.2</p></fireRef>
			</repeat>
			<w>158-(18*$__temp_grank)</w>
			</repeat>

		</action>
	</object>
</create>

<!-- ************ enemy saki4 ***************** -->
<!-- 沙希　第４ -->

<create l="enemy_create_saki4_01">
	<speed>3</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$2</vital>
	<child>1</child>
	<enemyRef label="enemy_saki4_01"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_saki4_01">
	<score>1000</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1_stageG1"><p>1</p><p>8</p><p>90</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_stageG1_score"><p>1</p><p>8</p><p>90</p><p>80</p></revRef>
	</repeat>

	<a>
	<chS><sp>1</sp><tm>12</tm></chS>

	<eval name="sp">1.2</eval>
	<eval name="sp_off">0.2+($__temp_grank-gt3)*0.1</eval>
	<eval name="rp_tm">1+$__temp_grank</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki4_01"><p>-60</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki4_01s"><p>30</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>$rp_tm</times>
		<add name="sp">$sp_off</add>
		<fRef l="enemy_fire_saki4_01"><p>-60</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_saki4_01s"><p>30</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	<w>80</w>
	<eval name="sp">1.2</eval>
	<eval name="sp_off">0.2+($__temp_grank-gt3)*0.1</eval>
	<eval name="rp_tm">1+$__temp_grank</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki4_01"><p>-60</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki4_01s"><p>30</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>$rp_tm</times>
V		<add name="sp">$sp_off</add>
		<fRef l="enemy_fire_saki4_01"><p>-60</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_saki4_01s"><p>30</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
	</repeat>
	</a>
</enemy>


<!-- ************ enemy saki5 ***************** -->
<!-- 沙希　第５ -->

<create label="mahoujin_create_saki5">
	<speed>5</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="obj_saki5"><p>$2</p></objectRef>
</create>

<create label="mahoujin_create_saki5s">
	<speed>5</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="obj_saki5"><p>$2</p></objectRef>
</create>

<object l="obj_saki5">
	<img type="normal">
		<file type="dds">magic_cs_black</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<action>
		<w>10</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>40+$1</w>
		
		<chD><dir type="rel">90</dir><tm>1</tm></chD>
		<eval name="off">1</eval>
		<eval name="off2">1</eval>
		<w>1</w>

		<chS><sp>1.57</sp><tm>1</tm></chS>
		<repeat><times>10</times>
<!--			<chD><dir type="rel">360</dir><tm>300</tm></chD> -->
			<chD><dir type="rel">216</dir><tm>180</tm></chD>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="obj_saki5_act0"><p>4-$off</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="obj_saki5_act1"><p>4-$off</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="obj_saki5_act2"><p>4-$off</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="obj_saki5_act3"><p>4-$off</p></aRef>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="obj_saki5_act4"><p>4-$off</p></aRef>
			</repeat>

			<eval name="off">($off+1)%4</eval>

<!--			<chD><dir type="rel">360</dir><tm>300</tm></chD> -->
			<chD><dir type="rel">216</dir><tm>180</tm></chD>

			<eval name="trank">$__temp_grank</eval>

			<repeat><times>$trank-eq0</times>
				<aRef l="obj_saki5_act0"><p>-3+$off2</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="obj_saki5_act1"><p>-3+$off2</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="obj_saki5_act2"><p>-3+$off2</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="obj_saki5_act3"><p>-3+$off2</p></aRef>
			</repeat>
			<repeat><times>$trank-gt3</times>
				<aRef l="obj_saki5_act4"><p>-3+$off2</p></aRef>
			</repeat>

			<eval name="off2">($off2+1)%3</eval>
		</repeat>

	</action>

</object>


<!-- wait 180 -->
<a l="obj_saki5_act0">

	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<eval name="sp2">1+($__temp_grank*0.15)</eval>
	<eval name="dir">86+(($_player_cx*3+$_prate*3)%7)</eval>

	<repeat><times>4</times>	
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<w>5</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>5</w>
		</repeat>
	</repeat>

	<w>20</w>
</a>

<!-- wait 180 -->
<a l="obj_saki5_act1">

	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<eval name="sp2">1+($__temp_grank*0.15)</eval>
	<eval name="dir">86+(($_player_cx*3+$_prate*3)%7)</eval>

	<repeat><times>4</times>	
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<w>5</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>4</w>
		</repeat>
	</repeat>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>2</times>
		<w>5</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>4</w>
		</repeat>

		<w>18</w>
</a>

<!-- wait 180 -->
<a l="obj_saki5_act2">

	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<eval name="sp2">1+($__temp_grank*0.15)</eval>
	<eval name="dir">86+(($_player_cx*3+$_prate*3)%7)</eval>

	<repeat><times>4</times>	
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>4</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>4</w>
		</repeat>
	</repeat>

	<w>20</w>

</a>

<!-- wait 180 -->
<a l="obj_saki5_act3">

	<eval name="sp">2.2+($__temp_grank*0.15)</eval>
	<eval name="sp2">1+($__temp_grank*0.15)</eval>
	<eval name="dir">86+(($_player_cx*3+$_prate*3)%7)</eval>

	<repeat><times>5</times>	
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>5</times>
		<w>3</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>3</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<w>3</w>
	<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
	<add name="dir">$1</add>
	<add name="dir2">$1</add>
	<w>3</w>
	</repeat>
	<w>12</w>

</a>

<!-- wait 180 -->
<a l="obj_saki5_act4">

	<eval name="sp">2.3+($__temp_grank*0.15)+($__temp_grank-gt4)*0.1</eval>
	<eval name="sp2">1+($__temp_grank*0.15)-($__temp_grank-gt3)*0.05-($__temp_grank-gt4)*0.1</eval>
	<eval name="dir">86+(($_player_cx*3+$_prate*3)%7)</eval>

	<repeat><times>5</times>	
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>6</times>
		<w>2</w>
		<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
		<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
		<add name="dir">$1</add>
		<add name="dir2">$1</add>
		<w>3</w>
		</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>2</times>
	<w>2</w>
	<fRef l="enemy_fire_saki5_01r"><p>$dir</p><p>$sp</p></fRef>
	<fRef l="enemy_fire_saki5_02r"><p>$dir+2</p><p>$sp2</p></fRef>
	<add name="dir">$1</add>
	<add name="dir2">$1</add>
	<w>3</w>
	</repeat>
	<w>20</w>

</a>

<!-- ************ enemy saki6 ***************** -->
<!-- 沙希　第６ -->

<create label="mahoujin_create_saki6">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="obj_saki6"></objectRef>
</create>

<object l="obj_saki6">
	<action>
	<w>10</w>
	<eval name="max">$_parent_vital</eval>

	<eval name="l_dir">1</eval>
	<eval name="counter">0</eval>
	<w>5</w>
	<repeat><times>5</times>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki6_act00"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki6_act10"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki6_act20"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki6_act30"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act40"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act50"><p>0</p><p>$counter</p></aRef>
		</repeat>

		<w>20</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act42"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act52"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*15)</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki6_act01"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki6_act11"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki6_act21"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki6_act31"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act41"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act51"><p>2</p><p>$counter</p></aRef>
		</repeat>

		<w>20</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act42"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act52"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*15)</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki6_act02"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki6_act12"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki6_act22"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki6_act32"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act43"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act52"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<eval name="l_dir">-1*$l_dir</eval>
		<w>120-($counter*15)</w>
		<add name="counter">1</add>
	</repeat>

	<repeat><times>60</times>
		<repeat><times>$__end_flag-eq0</times>
		<eval name="now">$_parent_vital</eval>
		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki6_act00"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki6_act10"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki6_act20"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki6_act30"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act40"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act50"><p>0</p><p>$counter</p></aRef>
		</repeat>

		<w>20-(($max/$now)-gt3)*10</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act42"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act52"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*15)-(($max/$now)-gt2)*10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki6_act01"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki6_act11"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki6_act21"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki6_act31"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act41"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act51"><p>2</p><p>$counter</p></aRef>
		</repeat>

		<w>20-(($max/$now)-gt3)*10</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act42"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act52"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*15)-(($max/$now)-gt2)*10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<repeat><times>1-(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act02"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act03"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<repeat><times>1-(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act12"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act13"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<repeat><times>1-(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act22"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act23"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<repeat><times>1-(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act32"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt4)</times>
				<aRef l="obj_saki6_act33"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki6_act43"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki6_act53"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>


		<eval name="l_dir">-1*$l_dir</eval>
		<w>119-($counter*15)-(($max/$now)-gt2)*10-(($max/$now)-gt3)*10</w>
		</repeat>
		<w>1</w>
	</repeat>

	</action>
</object>


<a l="obj_saki6_act00">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_01s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_01s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki6_act01">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_02s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_02s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki6_act02">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_saki6_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>5</w>
</a>

<a l="obj_saki6_act03">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_saki6_03s"><p>30</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki6_03s"><p>30</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki6_03s"><p>30</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>

	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki6_03s"><p>30</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>

	<w>3</w>
</a>



<a l="obj_saki6_act10">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki6_01s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_01s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>

<a l="obj_saki6_act11">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki6_02s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_02s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>

<a l="obj_saki6_act12">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki6_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>5</w>
</a>

<a l="obj_saki6_act13">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_saki6_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki6_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<add name="wt_tm">-1</add>
	<fRef l="enemy_fire_saki6_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	<w>3</w>
</a>


<a l="obj_saki6_act20">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki6_01s"><p>7.2</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_01s"><p>7.2</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>

<a l="obj_saki6_act21">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki6_02s"><p>6</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_02s"><p>6</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>

<a l="obj_saki6_act22">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>4</w>
</a>

<a l="obj_saki6_act23">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>1</times>
		<fRef l="enemy_fire_saki6_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki6_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>10</times>
		<fRef l="enemy_fire_saki6_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>




<a l="obj_saki6_act30">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_01s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_01s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act31">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_02s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_02s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act32">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>10</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>10</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>4</w>
</a>

<a l="obj_saki6_act33">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>
<!--
<a l="obj_saki6_act30">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act31">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act32">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki6_act33">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>
-->
<a l="obj_saki6_act40">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act41">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act42">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki6_act43">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>


<a l="obj_saki6_act50">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act51">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_02s"><p>4</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>10</times>
		<fRef l="enemy_fire_saki6_02s"><p>4</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki6_act52">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki6_act53">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki6_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki6_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>



<!-- レーザー -->
<create label="enemy_laser_create_saki6_01">
	<speed>38</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-6</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_saki6_01"></enemyRef>
</create>
<create label="enemy_laser_create_saki6_01s">
	<speed>38</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-6</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_saki6_01s"></enemyRef>
</create>

<enemy label="enemy_laser_saki6_01">
	<inv>10</inv>
	<revengeRef label="enemy_laser_saki6_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>353</top><right>287</right><bottom>383</bottom>
		<width>2</width><height>318</height>
		<alpha>0</alpha><red>40</red><green>40</green><blue>40</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<w>4</w>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>240</alpha><red>40</red><green>40</green><blue>40</blue><tm>1</tm>
		</changeColor>
		<w>20</w>
		<changeColor>
			<alpha>240</alpha><red>60</red><green>60</green><blue>60</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>29</wait>
		<changeImgSize>
			<width>18</width><height>318</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
		<collision type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></collision>
		<buzz type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></buzz>

		<repeat><times>11</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_saki6_01s">
	<inv>10</inv>
	<revengeRef label="enemy_laser_saki6_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>353</top><right>287</right><bottom>383</bottom>
		<width>2</width><height>318</height>
		<alpha>0</alpha><red>40</red><green>40</green><blue>40</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<w>4</w>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>240</alpha><red>40</red><green>40</green><blue>40</blue><tm>1</tm>
		</changeColor>
		<w>20</w>
		<changeColor>
			<alpha>240</alpha><red>60</red><green>60</green><blue>60</blue><term>75</term>
		</changeColor>
		<wait>30</wait>
		<changeImgSize>
			<width>18</width><height>318</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
		<collision type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></collision>
		<buzz type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></buzz>

		<repeat><times>11</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_saki6_01_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>




<!-- ************ enemy saki7 ***************** -->
<!-- 沙希　第７ -->

<create label="mahoujin_create_saki7">
	<speed>0</speed>
	<direction type="aim">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="obj_saki7"></objectRef>
</create>

<object l="obj_saki7">
	<action>
	<w>10</w>
	<eval name="max">$_parent_vital</eval>

	<eval name="l_dir">1</eval>
	<eval name="counter">0</eval>
	<w>5</w>
	<repeat><times>5</times>

		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki7_act00"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki7_act10"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki7_act20"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki7_act30"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act40"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act50"><p>0</p><p>$counter</p></aRef>
		</repeat>

		<w>20</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act42"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act52"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*14)</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki7_act01"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki7_act11"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki7_act21"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki7_act31"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act41"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act51"><p>2</p><p>$counter</p></aRef>
		</repeat>

		<w>20</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act42"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act52"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*14)</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki7_act02"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki7_act12"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki7_act22"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki7_act32"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act42"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act52"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<eval name="l_dir">-1*$l_dir</eval>
		<w>120-($counter*14)</w>
		<add name="counter">1</add>
	</repeat>

	<repeat><times>60</times>
		<repeat><times>$__end_flag-eq0</times>
		<eval name="now">$_parent_vital</eval>
		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki7_act00"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki7_act10"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki7_act20"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki7_act30"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act40"><p>0</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act50"><p>0</p><p>$counter</p></aRef>
		</repeat>

		<w>20-(($max/$now)-gt3)*10</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act42"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act52"><p>0</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*14)-(($max/$now)-gt2)*10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<aRef l="obj_saki7_act01"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<aRef l="obj_saki7_act11"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<aRef l="obj_saki7_act21"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="obj_saki7_act31"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act41"><p>2</p><p>$counter</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act51"><p>2</p><p>$counter</p></aRef>
		</repeat>

		<w>20-(($max/$now)-gt3)*10</w>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act42"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act52"><p>0</p><p>$counter</p><p>-1*$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-lt4</times>
			<w>10</w>
		</repeat>
		<w>90-($counter*14)-(($max/$now)-gt2)*10</w>

		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-eq0</times>
			<repeat><times>1-(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act02"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act03"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq1</times>
			<repeat><times>1-(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act12"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act13"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq2</times>
			<repeat><times>1-(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act22"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act23"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<repeat><times>1-(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act32"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
			<repeat><times>(($max/$now)-gt3)</times>
				<aRef l="obj_saki7_act33"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
			</repeat>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="obj_saki7_act43"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="obj_saki7_act53"><p>-2</p><p>$counter</p><p>$l_dir</p></aRef>
		</repeat>
		<eval name="l_dir">-1*$l_dir</eval>
		<w>119-($counter*14)-(($max/$now)-gt2)*10-(($max/$now)-gt3)*10</w>
		</repeat>
		<w>1</w>
	</repeat>

	</action>
</object>


<a l="obj_saki7_act00">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_01s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki7_act01">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_02s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_02s"><p>9</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki7_act02">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_saki7_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>5</w>
</a>

<a l="obj_saki7_act03">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki7_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki7_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>24</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	<w>3</w>
</a>


<a l="obj_saki7_act10">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki7_01s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_01s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>

<a l="obj_saki7_act11">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_saki7_02s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_02s"><p>8</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>

<a l="obj_saki7_act12">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>5</w>
</a>

<a l="obj_saki7_act13">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki7_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki7_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>20</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>


<a l="obj_saki7_act20">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>7.2</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
	<add name="wt_tm">-1</add>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>7.2</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>

<a l="obj_saki7_act21">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki7_02s"><p>6</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_02s"><p>6</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>

<a l="obj_saki7_act22">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>4</w>
</a>

<a l="obj_saki7_act23">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>1</times>
		<fRef l="enemy_fire_saki7_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>6</times>
		<fRef l="enemy_fire_saki7_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>10</times>
		<fRef l="enemy_fire_saki7_03s"><p>18</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>




<a l="obj_saki7_act30">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_01s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_01s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act31">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_02s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_02s"><p>5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act32">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>10</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>10</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>4</w>
</a>

<a l="obj_saki7_act33">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>2</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>15</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>2</w>
</a>
<!--
<a l="obj_saki7_act30">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act31">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act32">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki7_act33">
	<eval name="sp">0.8+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>
-->
<a l="obj_saki7_act40">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act41">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_02s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act42">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki7_act43">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>


<a l="obj_saki7_act50">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_01"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_01s"><p>4.5</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act51">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_02"><p>180+$1</p><p>$sp</p><p>$wt_tm</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_02s"><p>4</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
	<add name="wt_tm">-1</add>
	<repeat><times>10</times>
		<fRef l="enemy_fire_saki7_02s"><p>4</p><p>$sp</p><p>$wt_tm</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
</a>

<a l="obj_saki7_act52">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">6</eval>
	<w>2</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>8</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>3</w>
</a>

<a l="obj_saki7_act53">
	<eval name="sp">0.9+($__temp_grank*0.1)+($2*0.04)</eval>
	<eval name="wt_tm">10</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_saki7_03"><p>180+$1</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>

	<repeat><times>4</times>
	<add name="wt_tm">-1</add>
	<repeat><times>9</times>
		<fRef l="enemy_fire_saki7_03s"><p>12</p><p>$sp</p><p>$wt_tm</p><p>-1*$3</p></fRef>
	</repeat>
	<w>1</w>
	</repeat>
	<w>1</w>
</a>



<!-- レーザー -->
<create label="enemy_laser_create_saki7_01">
	<speed>38</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-6</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_saki7_01"></enemyRef>
</create>
<create label="enemy_laser_create_saki7_01s">
	<speed>38</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy-6</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_saki7_01s"></enemyRef>
</create>

<enemy label="enemy_laser_saki7_01">
	<inv>10</inv>
	<revengeRef label="enemy_laser_saki7_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>353</top><right>287</right><bottom>383</bottom>
		<width>2</width><height>318</height>
		<alpha>0</alpha><red>40</red><green>40</green><blue>40</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<w>4</w>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>240</alpha><red>40</red><green>40</green><blue>40</blue><tm>1</tm>
		</changeColor>
		<w>20</w>
		<changeColor>
			<alpha>240</alpha><red>60</red><green>60</green><blue>60</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>29</wait>
		<changeImgSize>
			<width>18</width><height>318</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
		<collision type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></collision>
		<buzz type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></buzz>

		<repeat><times>5</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_saki7_01s">
	<inv>10</inv>
	<revengeRef label="enemy_laser_saki7_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="normal">
		<file type="dds">bullet3</file>
		<left>257</left><top>353</top><right>287</right><bottom>383</bottom>
		<width>2</width><height>318</height>
		<alpha>0</alpha><red>40</red><green>40</green><blue>40</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<w>4</w>
		<chS><sp>0</sp><tm>2</tm></chS>
		<w>2</w>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>240</alpha><red>40</red><green>40</green><blue>40</blue><tm>1</tm>
		</changeColor>
		<w>20</w>
		<changeColor>
			<alpha>240</alpha><red>60</red><green>60</green><blue>60</blue><term>75</term>
		</changeColor>
		<wait>30</wait>
		<changeImgSize>
			<width>18</width><height>318</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
		<collision type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></collision>
		<buzz type="sync"><left>-2.8</left><top>-159</top><right>2.8</right><bottom>159</bottom></buzz>

		<repeat><times>5</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_saki7_01_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>



</exbulletml>

