<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->

<fire l="enemy_fire_01">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>2</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.5</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
<!-- red仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.4</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_2">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>8</top><right>72+272</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_3">
<!-- purple仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_04dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04d"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_04d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_04d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_04d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_04d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_04d_act3"><p>$1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</bullet>

<a l="enemy_bullet_04d_act0">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act1">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04rs"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04rs"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act2">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-84</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04rs"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04rs"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act3">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-80</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04rs"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04rs"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_04d2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04d2"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_04d2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>

	<a>
	<eval name="off">3-6*($_self_cx%2)</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90+$off</p><p>$1</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$1</p><p>1</p></fRef>
	</repeat>
	<vanish/>
	</a>
</bullet>


<img type="normal" l="bullet_img_4d">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>0</red><green>42</green><blue>26</blue>
</img>


<fire l="enemy_fire_04r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_04rs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_4">
<!-- green仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<create label="enemy_fire_05d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<action>
			<eval name="trank">$__grank</eval>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_fire_05d_act0"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_fire_05d_act1"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_fire_05d_act2"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_fire_05d_act3"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_fire_05d_act4"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_fire_05d_act5"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>

			<vanish/>
		</action>
	</object>
</create>

<a l="enemy_fire_05d_act0">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>5</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act1">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>5</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act2">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act3">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act4">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>22.5+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act5">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>20+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>
</a>

<!--
<a l="enemy_fire_05d_act5_test">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>54</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>18+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>54</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>
</a>
-->

<fire l="enemy_fire_05">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_05ab">
	<sp>3.4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>3.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>30</w>
		<chS>
			<sp>0.5</sp><tm>15</tm>
		</chS>
		<w>15</w>
		<chD><dir type="rel">$2</dir><tm>30</tm></chD>
		<chS>
			<sp>$1</sp><tm>65</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_5">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_06d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_06d"></bulletRef>
</fire>

<bullet label="enemy_bullet_06d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_6d"></imgRef>

	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_bullet_06d_act1"></aRef>
		</repeat>
		<repeat><times>($trank-eq2)</times>
			<aRef l="enemy_bullet_06d_act2"></aRef>
		</repeat>
		<repeat><times>($trank-eq3)</times>
			<aRef l="enemy_bullet_06d_act3"></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_bullet_06d_act4"></aRef>
		</repeat>

		<vanish/>
	</a>
</bullet>


<a l="enemy_bullet_06d_act1">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-90</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_06s"><p>22.5</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_06s"><p>22.5</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_06d_act2">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-90</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>
<a l="enemy_bullet_06d_act3">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-88+(($_self_cx*3+$_player_cx*7)%5)</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_06d_act4">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-88+(($_self_cx*3+$_player_cx*7)%5)</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_06s"><p>15</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_06s"><p>15</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>



<fire l="enemy_fire_06">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$1</w>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6d">
<!-- purple仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<img type="normal" l="bullet_img_6">
<!-- purple仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_07">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7">
<!-- blue仛32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_08">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>5</w>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<w>1</w>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_8">
<!-- red仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_09">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09ab">
	<sp>2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_9">
<!-- green仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_10">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_10s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>2</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.5</radius></collision>	

	<imgRef l="bullet_img_10"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_10">
<!-- blue仠10 -->
	<file type="dds">bullet2</file>
	<left>272+16</left><top>0</top><right>272+32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_11">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>40</top><right>272+72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_12">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>56+16</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>0</red><green>32</green><blue>14</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>160</top><right>272+112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- 仮19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>224</top><right>272+112</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_15">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>32</top><right>112</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_16d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_16dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_16ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>
<bullet label="enemy_bullet_16d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_16d"></imgRef>

	<a>
		<eval name="sp">$1</eval>
		<eval name="rp_tm">3+($__temp_grank-gt2)+($__temp_grank-gt3)+($__temp_grank-gt4)</eval>
		<w>1</w>

		<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_16r"><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>1</w>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_16d">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<fire l="enemy_fire_16r">
	<sp>3.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_16"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_16s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_16"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_16">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_16"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_16">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_17">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_17"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_17s">
	<sp>0.3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_17"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_17">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_17"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>150</tm>
		</chS>
		<repeat><times>15</times>
		<chD><dir type="aim">0</dir><tm>10</tm></chD>
		<w>10</w>
		</repeat>
	</a>
</bullet>

<img type="normal" l="bullet_img_17">
<!-- orange仛32 -->
	<file type="dds">bullet3</file>
	<left>416</left><top>160</top><right>448</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_18d">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_18d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_18d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_18d"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_18d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_18d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_18d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_18d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_bullet_18d_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_bullet_18d_act5"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</a>
</bullet>

<a l="enemy_bullet_18d_act0">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_18s"><p>30</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_18s"><p>30</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act1">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_18s"><p>20</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>20</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act2">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>18</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>18</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act3">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_18s"><p>15</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_18s"><p>15</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<!--
<a l="enemy_bullet_18d_act3">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_18s"><p>12</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>12</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>
-->

<a l="enemy_bullet_18d_act4">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_18s"><p>10</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_18s"><p>10</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>

<a l="enemy_bullet_18d_act5">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_18r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_18"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_18s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_18"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_18">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_18"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>3</sp><tm>1</tm>
		</chS>
		<w>1</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_18">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>40</top><right>72+272</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<img type="normal" l="bullet_img_18d">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>40</top><right>72+272</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_20d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_20dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_20ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>
<bullet label="enemy_bullet_20d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_20d"></imgRef>

	<a>
		<eval name="sp">$1</eval>
		<eval name="rp_tm">4+($__temp_grank-gt2)+($__temp_grank-gt3)+($__temp_grank-gt4)</eval>
		<w>1</w>

		<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_20r"><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>1</w>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_20d">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<fire l="enemy_fire_20r">
	<sp>3.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_20"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_20s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_20"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_20">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_20"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_20">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_21">
	<sp>3.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_21"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_21s">
	<sp>3.2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_21"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_21">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_21"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_21">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ********************************************************************* -->

<!-- *******寢撧愭攜戞侾********* -->

<fire l="enemy_fire_yn01">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_yn01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_yn01s">
	<sp>3.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_yn01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_yn01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_yn01"></imgRef>
	<imgDirection type="sync">0</imgDirection>
<!--	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg> -->

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn01">
<!-- brown仠12 -->
<!--
	<file type="dds">bullet4</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
-->
<!-- brown仧19 -->
	<file type="dds">bullet4</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_yn02">
	<sp>0.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_yn02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_yn02s">
	<sp>0.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_yn02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_yn02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_yn02"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>20</w>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn02">
<!-- brown仠16 -->
	<file type="dds">bullet4</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *******寢撧愭攜戞俀********* -->
<!-- 儗乕僓乕4昩 -->
<create label="enemy_laser_create_yn2_01">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_yn2_01"></enemyRef>
</create>

<!-- S偼岠壥壒側偟 -->
<create label="enemy_laser_create_yn2_01s">
	<speed>0</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_yn2_01s"></enemyRef>
</create>

<enemy label="enemy_laser_yn2_01">
	<inv>85</inv>
	<revengeRef label="enemy_laser_yn2_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257+32</left><top>33</top><right>287+32</right><bottom>63</bottom>
		<width>2</width><height>640*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>640*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-2</left><top>-640</top><right>2</right><bottom>640</bottom></collision>
		<buzz type="syncedge"><left>-2</left><top>-640</top><right>2</right><bottom>640</bottom></buzz>

		<repeat><times>30</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<enemy label="enemy_laser_yn2_01s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_yn2_01_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet5</file>
		<left>257+32</left><top>33</top><right>287+32</right><bottom>63</bottom>
		<width>2</width><height>640*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>30</wait>

		<changeImgSize>
			<width>18</width><height>640*2</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="syncedge"><left>-2</left><top>-640</top><right>2</right><bottom>640</bottom></collision>
		<buzz type="syncedge"><left>-2</left><top>-640</top><right>2</right><bottom>640</bottom></buzz>


		<repeat><times>30</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_yn2_01_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<fire l="enemy_fire_yn2_01">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_yn2_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_yn2_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_yn2_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_yn2_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.4</radius></collision>	

	<imgRef l="bullet_img_yn2_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn2_01">
<!-- brown仠16佀14 -->
	<file type="dds">bullet4</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *******寢撧愭攜戞俁********* -->

<fire l="enemy_fire_yn3_01">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_yn3_01"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_yn3_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_yn3_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_yn3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_yn3_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>30</w>
		<chS>
			<sp>0.3</sp><tm>10</tm>
		</chS>
		<w>10</w>
		<chD><dir type="rel">-90</dir><tm>60</tm></chD>
		<chS><sp>$2</sp><tm>60</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_yn3_01">
<!-- brown仠16 -->
	<file type="dds">bullet4</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_yn3_02">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_yn3_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_yn3_02s">
	<sp>3.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_yn3_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_yn3_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_yn3_02"></imgRef>
	<imgDirection type="sync">0</imgDirection>
<!--	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg> -->

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn3_02">
<!-- brown仧19 -->
	<file type="dds">bullet4</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *******寢撧愭攜戞係********* -->

<fire l="enemy_fire_yn4_01ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_yn4_01"></bulletRef>
</fire>
<fire l="enemy_fire_yn4_01s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_yn4_01"></bulletRef>
</fire>

<bullet label="enemy_bullet_yn4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_yn4_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<definedAction type="synctoparenty"></definedAction>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn4_01">
<!-- brown仠16 -->
	<file type="dds">bullet4</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire l="enemy_fire_yn4_02ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_yn4_02"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_yn4_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>

	<imgRef l="bullet_img_yn4_02"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_yn4_02">
<!-- 仭挿16 -->
	<file type="dds">bullet5</file>
	<left>305</left><top>1</top><right>335</right><bottom>31</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *******寢撧愭攜戞俆********* -->

<fire l="enemy_fire_yn5_01ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_yn5_01"></bulletRef>
</fire>
<fire l="enemy_fire_yn5_01s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<child>1</child>
	<bulletRef l="enemy_bullet_yn5_01"></bulletRef>
</fire>

<bullet label="enemy_bullet_yn5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_yn5_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<definedAction type="synctoparenty"></definedAction>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn5_01">
<!-- brown仠16 -->
	<file type="dds">bullet4</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_yn5_02ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_yn5_02"><p>$2</p></bulletRef>
</fire>


<bullet label="enemy_bullet_yn5_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>

	<imgRef l="bullet_img_yn5_02"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn5_02">
<!-- 仭挿16 -->
	<file type="dds">bullet5</file>
	<left>305</left><top>1</top><right>335</right><bottom>31</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_yn5_03">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_yn5_03"></bulletRef>
</fire>
<fire l="enemy_fire_yn5_03s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_yn5_03"></bulletRef>
</fire>

<bullet label="enemy_bullet_yn5_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.4</radius></collision>	

	<imgRef l="bullet_img_yn5_03"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_yn5_03">
<!-- red仠16仺14 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *******搶塺枹戞侾********* -->

<fire l="enemy_fire_az1_01">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_az1_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_az1_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_az1_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az1_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_az1_01"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_az1_01">
<!-- 寱 -->
<!--
	<file type="dds">bullet</file>
	<left>0</left><top>104</top><right>32</right><bottom>112</bottom>
	<width>18</width><height>18</height>
	<alpha>255</alpha><red>255</red><green>100</green><blue>100</blue>
-->
	<file type="dds">sword2</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_az1_02">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_az1_02"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>
<fire l="enemy_fire_az1_02s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_az1_02"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az1_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_az1_02"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>	
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt3</times>
			<aRef l="bullet_az1_02_act2"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="bullet_az1_02_act3"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$trank-eq4</times>
			<aRef l="bullet_az1_02_act4"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$trank-eq5</times>
			<aRef l="bullet_az1_02_act5"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>

	</a>
</bullet>


<a l="bullet_az1_02_act2">
	<chS><sp>$1</sp><tm>60</tm></chS>
	<chD><dir>$2</dir><tm>240</tm></chD>
	<w>3</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action3"><p>48</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_az1_03r"><p>$4</p><p>$3</p></fRef>
		<w>24</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_az1_02_act3">
	<chS><sp>$1</sp><tm>60</tm></chS>
	<chD><dir>$2</dir><tm>240</tm></chD>
	<w>3</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action3"><p>48</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_az1_03r"><p>$4</p><p>$3</p></fRef>
		<w>18</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_az1_02_act4">
	<chS><sp>$1</sp><tm>60</tm></chS>
	<chD><dir>$2</dir><tm>240</tm></chD>
	<w>3</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action3"><p>48</p></aRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_az1_03r"><p>$4</p><p>$3</p></fRef>
		<w>14</w>
	</repeat>
	</repeat>
</a>

<a l="bullet_az1_02_act5">
	<chS><sp>$1</sp><tm>60</tm></chS>
	<chD><dir>$2</dir><tm>240</tm></chD>
	<w>3</w>
	<repeat><times>-1</times>
	<aRef l="enemy_bullet_action3"><p>48</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_az1_03r"><p>$4</p><p>$3</p></fRef>
		<w>11</w>
	</repeat>
	</repeat>
</a>


<img type="normal" l="bullet_img_az1_02">
<!-- red 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>0</top><right>176</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>


<fire l="enemy_fire_az1_03r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_az1_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az1_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_az1_03"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>	
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>60</w>
		<chS><sp>$1</sp><tm>120</tm></chS>
		<chD><dir type="rel">20</dir><tm>120</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_az1_03">
<!-- red 仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>0</top><right>176</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>


<fire l="enemy_fire_az1_04ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_az1_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_az1_04s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_az1_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az1_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_az1_04"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_az1_04">
<!-- red 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>



<!-- *******搶塺枹戞俀********* -->

<fire label="stageG_bossTmp03_fire05A">
	<speed>$2*4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="stageG_bossTmp03_Bullet05">
	<p>$2</p>
	</bulletRef>
</fire>
<fire label="stageG_bossTmp03_fire05B">
	<speed>$2*4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageG_bossTmp03_Bullet05">
	<p>$2</p>
	</bulletRef>
</fire>
<bullet label="stageG_bossTmp03_Bullet05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_002"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<action>
		<changeSpeed><speed>$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<img type="normal" l="bossbullet_img_002">

<!-- 寱 -->
	<file type="dds">sword2</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>220</alpha><red>255</red><green>205</green><blue>205</blue>

<!--
	<file type="dds">bullet</file>
	<left>0</left><top>104</top><right>32</right><bottom>112</bottom>
	<width>18</width><height>18</height>
	<alpha>235</alpha><red>255</red><green>100</green><blue>100</blue>
-->
</img>



<fire label="stageG_bossTmp03_fire00A">
	<speed>$1</speed>
	<direction type="aim">$2</direction>
	<bulletRef label="stageG_bossTmp03_Bullet00">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>
<fire label="stageG_bossTmp03_fire00B">
	<speed>$1</speed>
	<direction type="sequence">$2</direction>
	<bulletRef label="stageG_bossTmp03_Bullet00">
	<p>$1</p><p>$3</p><p>$4</p>
	</bulletRef>
</fire>

<bullet label="stageG_bossTmp03_Bullet00">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgRef l="bossbullet_img_003"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<wait>75</wait>
		<eval name="sp1">1.2+($__temp_grank*0.15)+($__temp_grank-gt3)*0.1</eval>
		<eval name="sp2">0.6+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1</eval>
		<eval name="rp_tm">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
		<eval name="rp_tm2">3+($__temp_grank-gt1)+($__temp_grank-gt2)</eval>
		<eval name="wt_tm">7-($__temp_grank-gt1)-($__temp_grank-gt2)-($__temp_grank-gt3)</eval>

		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<eval name="DIRECT">$2</eval>
		<fireRef label="stageG_bossTmp03_fire01A">
		<p>$3</p><p>$sp1</p>
		</fireRef>
		<wait>1</wait>
		<fireRef label="stageG_bossTmp03_fire01B">
		<p>$DIRECT</p><p>$sp2</p>
		</fireRef>
		<wait>7</wait>
		<repeat><times>$rp_tm2</times>
			<evalAdd name="DIRECT">$2</evalAdd>
			<fireRef label="stageG_bossTmp03_fire01B">
			<p>-1*$DIRECT</p><p>$sp1</p>
			</fireRef>
			<wait>1</wait>
			<evalAdd name="DIRECT">$2</evalAdd>
			<fireRef label="stageG_bossTmp03_fire01B">
			<p>$DIRECT</p><p>$sp2</p>
			</fireRef>
			<wait>$wt_tm</wait>
		</repeat>

		<repeat><times>$rp_tm</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>$rp_tm2</times>
			<evalAdd name="DIRECT">$2</evalAdd>
			<fireRef label="stageG_bossTmp03_fire01B">
			<p>-1*$DIRECT</p><p>$sp1</p>
			</fireRef>
			<wait>1</wait>
			<evalAdd name="DIRECT">$2</evalAdd>
			<fireRef label="stageG_bossTmp03_fire01B">
			<p>$DIRECT</p><p>$sp2</p>
			</fireRef>
			<wait>$wt_tm</wait>
		</repeat>
		</repeat>

		<vanish/>
	</action>
</bullet>

<img type="normal" l="bossbullet_img_003">
<!-- red仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>0</top><right>112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire label="stageG_bossTmp03_fire01A">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="stageG_bossTmp03_Bullet01">
	<p>$2</p>
	</bulletRef>
</fire>
<fire label="stageG_bossTmp03_fire01B">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageG_bossTmp03_Bullet01">
	<p>$2</p>
	</bulletRef>
</fire>
<bullet label="stageG_bossTmp03_Bullet01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgRef l="bossbullet_img_004"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
		<speed>$1</speed><term>60</term>
		</changeSpeed>
	</action>
</bullet>

<img type="normal" l="bossbullet_img_004">
<!-- red仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *******搶塺枹戞俁********* -->

<fire label="enemy_fire_az3_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_az3_01"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_az3_01s">
	<speed>3</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_az3_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az3_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgRef l="bullet_img_az3_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
		<speed>$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<img type="normal" l="bullet_img_az3_01">
<!-- red仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire label="enemy_fire_az3_02">
	<speed>4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_az3_02"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_az3_02s">
	<speed>4</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_az3_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az3_02">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>
	<imgDirection type="sync">180</imgDirection>
	<imgRef l="bullet_img_az3_02"></imgRef>
	<action>
		<changeSpeed><speed>$1</speed><term>16</term></changeSpeed>
	</action>
</bullet>

<img type="normal" l="bullet_img_az3_02">
<!-- 戝寱 -->
	<file type="dds">sword3</file>
	<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
	<width>48</width><height>36</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *******搶塺枹戞係********* -->

<fire l="enemy_fire_az4_01">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_az4_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_az4_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_az4_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_az4_01"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_az4_01">
<!-- 寱 -->
<!--
	<file type="dds">bullet</file>
	<left>0</left><top>104</top><right>32</right><bottom>112</bottom>
	<width>18</width><height>18</height>
	<alpha>255</alpha><red>255</red><green>100</green><blue>100</blue>
-->
	<file type="dds">sword2</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>220</alpha><red>255</red><green>205</green><blue>205</blue>
</img>




<!-- 儗乕僓乕2昩 -->
<create label="enemy_laser_create_az4_04">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>262</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_az4_04"></enemyRef>
</create>

<enemy label="enemy_laser_az4_04">
	<inv>85</inv>
	<revengeRef label="enemy_laser_az4_04_rev"></revengeRef>
	<flag>7</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>500</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>500</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></collision>
		<buzz type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_az4_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- *******搶塺枹戞俆********* -->

<fire l="enemy_fire_az5_01">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_az5_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_az5_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_az5_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_az5_01"></imgRef>
	<imgDirection type="sync">180</imgDirection>
	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_az5_01">
<!-- 寱 -->
<!--
	<file type="dds">bullet</file>
	<left>0</left><top>104</top><right>32</right><bottom>112</bottom>
	<width>18</width><height>18</height>
	<alpha>255</alpha><red>255</red><green>100</green><blue>100</blue>
-->
	<file type="dds">sword2</file>
	<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- 儗乕僓乕2昩 -->
<create label="enemy_laser_create_az5_04">
	<speed>0</speed>
	<direction type="abs">90</direction>
	<cx>320+78*$1</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_az5_04"></enemyRef>
</create>

<enemy label="enemy_laser_az5_04">
	<inv>85</inv>
	<revengeRef label="enemy_laser_az5_04_rev"></revengeRef>
	<flag>7</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>500</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>205</alpha><red>200</red><green>200</green><blue>205</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>500</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="rect"><left>-250</left><top>-2</top><right>250</right><bottom>2</bottom></collision>
		<buzz type="rect"><left>-250</left><top>-2</top><right>250</right><bottom>2</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_az5_04_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>

<fire label="enemy_fire_az5_05">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_az5_05"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_az5_05s">
	<speed>3</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_az5_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_az5_05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<setDrawLevel><num>16</num></setDrawLevel>
	<imgRef l="bullet_img_az5_05"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
		<speed>$1</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<img type="normal" l="bullet_img_az5_05">
<!-- red仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>0</top><right>112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *******挬嶑偺枀戞侾********* -->

<fire label="stageG_bosstmp02_fire00A">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageG_bossTmp02_Bullet00">
	<p>$2</p><p>$3</p>
	</bulletRef>
</fire>2
<fire label="stageG_bosstmp02_fire00B">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageG_bossTmp02_Bullet00">
	<p>$2</p><p>$3</p>
	</bulletRef>
</fire>

<bullet label="stageG_bossTmp02_Bullet00">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>
	<imgRef l="bossbullet_img_005"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect>
		<flag>7</flag><num>1</num>
	</setReflect>
	<action>
		<wait>$2</wait>
		<changeSpeed><speed>$1</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<img type="maskadd" l="bossbullet_img_005">
<!-- 奃仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>80</red><green>80</green><blue>80</blue>
</img>


<fire label="stageG_bossTmp02_fire01">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="stageG_bossTmp02_Bullet01">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</bulletRef>
</fire>
<fire label="stageG_bossTmp02_fire01B">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageG_bossTmp02_Bullet01">
	<p>$2</p><p>$3</p><p>$4</p><p>$5</p>
	</bulletRef>
</fire>

<bullet label="stageG_bossTmp02_Bullet01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_006"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<eval name="SPEED">$4*$3</eval>
		<eval name="WAITTIME">$3+1</eval>
		<fireRef label="stageG_bossTmp02_ChildFireA">
		<p>$SPEED</p><p>$2</p><p>$WAITTIME</p>
		</fireRef>
		<wait>1</wait>
		<repeat><times>$3-1</times>
			<evalAdd name="SPEED">-1*$4</evalAdd>
			<evalAdd name="WAITTIME">1</evalAdd>
			<fireRef label="stageG_bossTmp02_ChildFireB">
			<p>$SPEED</p><p>$2</p><p>$WAITTIME</p>
			</fireRef>
			<wait>1</wait>
		</repeat>
		<changeSpeed><speed>$1</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

<img type="maskadd" l="bossbullet_img_006">
<!-- 奃仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>32</red><green>32</green><blue>32</blue>

</img>


<fire label="stageG_bossTmp02_ChildFireA">
	<speed>0</speed>
	<direction type="relative">180</direction>
	<child>1</child>
	<bulletRef label="stageG_bossTmp02_ChildBullet">
	<p>$1</p><p>$2</p><p>$3</p>
	</bulletRef>
	
</fire>
<fire label="stageG_bossTmp02_ChildFireB">
	<speed>0</speed>
	<direction type="sequence">0</direction>
	<child>1</child>
	<bulletRef label="stageG_bossTmp02_ChildBullet">
	<p>$1</p><p>$2</p><p>$3</p>
	</bulletRef>
	
</fire>
<bullet label="stageG_bossTmp02_ChildBullet">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_007"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<action>
		<wait>$3</wait>
		<changeSpeed><speed>$1</speed><term>30</term>
		</changeSpeed>
		<wait>30</wait>
		<changeDirection><direction type="relative">$2</direction><term>90</term>
		</changeDirection>
		<w>60</w>
		<changeSpeed><speed>$1*0.8</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

<img type="maskadd" l="bossbullet_img_007">
<!-- 奃仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>2</red><green>2</green><blue>2</blue>

</img>


<!-- *******挬嶑偺枀戞俀********* -->
<fire label="enemy_fire_xx2_01">
	<speed>0.3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_xx2_01"><p>$2</p></bulletRef>
</fire>

<fire label="enemy_fire_xx2_01s">
	<speed>0.3</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_xx2_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_xx2_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>
	<imgRef l="bullet_img_xx2_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
			<speed>$1</speed><term>30</term>
		</changeSpeed>
	</action>
</bullet>

<img type="maskadd" l="bullet_img_xx2_01">
<!-- 奃仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>64</red><green>64</green><blue>64</blue>
</img>


<!-- *******挬嶑偺枀戞俁********* -->

<fire label="stageG_bossTmp04_fire00A">
	<speed>4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="stageG_bossTmp04_Bullet00">
	<p>$2</p>
	</bulletRef>
</fire>
<fire label="stageG_bossTmp04_fire00B">
	<speed>4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="stageG_bossTmp04_Bullet00">
	<p>$2</p>
	</bulletRef>
</fire>
<bullet label="stageG_bossTmp04_Bullet00">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bossbullet_img_008"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect>
		<flag>7</flag><num>1</num>
	</setReflect>
	<action>
		<changeSpeed><speed>$1</speed><term>8</term>
		</changeSpeed>
		<wait>-1</wait>
	</action>
</bullet>

<img type="normal" l="bossbullet_img_008">
<!-- 奃仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_xx3_01">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_xx3_01"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_xx3_01s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_xx3_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_xx3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>	

	<imgRef l="bullet_img_xx3_01"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_xx3_01">
<!-- 仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>225</alpha><red>80</red><green>80</green><blue>80</blue>

</img>

<fire l="enemy_fire_xx3_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_xx3_02"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_xx3_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_xx3_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_xx3_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_xx3_02"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_xx3_02">
<!-- 奃仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- *******挬嶑偺枀戞係********* -->
<fire label="enemy_fire_xx4_01">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_xx4_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire label="enemy_fire_xx4_01s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_xx4_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_xx4_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>
	<imgRef l="bullet_img_xx4_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<w>$1</w>
		<changeSpeed>
			<speed>$2</speed><term>12</term>
		</changeSpeed>
		<chD><dir type="rel">80*$3</dir><tm>180</tm></chD>
	</action>
</bullet>

<img type="maskadd" l="bullet_img_xx4_01">
<!-- blue仛32 -->
<!--
	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>35</red><green>35</green><blue>25</blue>
-->
<!-- 奃仠16 -->

	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>235</alpha><red>64</red><green>64</green><blue>64</blue>

</img>

<!-- *******挬嶑偺枀戞俆********* -->
<fire label="enemy_fire_xx5_01">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_xx5_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire label="enemy_fire_xx5_01s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_xx5_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_xx5_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>
	<imgRef l="bullet_img_xx5_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<w>$1</w>
		<changeSpeed>
			<speed>$2</speed><term>12</term>
		</changeSpeed>
		<chD><dir type="rel">80*$3</dir><tm>180</tm></chD>
	</action>
</bullet>

<img type="maskadd" l="bullet_img_xx5_01">
<!-- blue仛32 -->
<!--
	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>35</red><green>35</green><blue>25</blue>
-->
<!-- 奃仠16 -->

	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>235</alpha><red>64</red><green>64</green><blue>64</blue>

</img>


<!-- *******嵐婓戞侾********* -->

<fire l="enemy_fire_b_x_01">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_01s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10.5</radius></collision>	

	<imgRef l="bullet_img_b_x_1"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_1">
<!-- black仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_02">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_02s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_x_2"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_2">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_03">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_03s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_x_3"></imgRef>
	<setDrawLevel><num>16</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_3">
<!-- black仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>320</top><right>176</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_04">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_04s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b_x_4"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_4">
<!-- black仠22 -->
	<file type="dds">bullet2</file>
	<left>112</left><top>320</top><right>144</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_05">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_05s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_x_5"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_5">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_06">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_06s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_b_x_6"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_6">
<!-- black仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_07">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_07s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_x_7"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_7">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_08">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_08s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_x_8"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_8">
<!-- black仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>320</top><right>32</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>



<!-- 儗乕僓乕梡 -->
<fire label="enemy_fire_b_x_09d">
	<speed>1.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<fire label="enemy_fire_b_x_09dab">
	<speed>1.6</speed>
	<direction type="abs">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<fire label="enemy_fire_b_x_09ds">
	<speed>1.6</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<bullet label="enemy_laser_b_x_09d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<imgRef l="bullet_img_b_x_09d"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<eval name="off">($__temp_grank-gt0)</eval>
		<repeat><times>2</times>
			<fRef label="enemy_fire_b_x_09r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>2.7+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</sp><tm>30</tm></chS>


		<repeat><times>-1</times>
			<fRef label="enemy_fire_b_x_09r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>


	</action>

</bullet>

<fire label="enemy_fire_b_x_09r">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_b_x_09"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_laser_b_x_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<imgRef l="bullet_img_b_x_09"></imgRef>	
	<setDrawLevel><num>14</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<repeat><times>3+$1</times>
		<wait>4</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>
		<w>1</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_b_c_09r">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_ob_09"><p>$1</p></enemyRef>
</create>

<enemy label="enemy_laser_b_ob_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<revengeRef label="enemy_laser_b_ob_09_rev"></revengeRef>

	<imgRef l="bullet_img_b_x_09"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>13+$1*4</w>
		<vanish/>
	</action>
</enemy>


<img type="normal" l="bullet_img_b_x_09d">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>24</width><height>32</height>
	<alpha>170</alpha><red>35</red><green>35</green><blue>35</blue>
</img>
<img type="normal" l="bullet_img_b_x_09">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>24</width><height>32</height>
	<alpha>170</alpha><red>35</red><green>35</green><blue>35</blue>
</img>

<revenge label="enemy_laser_b_ob_09_rev">
	<vanish/>
</revenge>




<fire l="enemy_fire_b_x_10">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_10"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_10s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_10">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_b_x_10"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_10">
<!-- black仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>368</top><right>408</right><bottom>384</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>


<!-- *******嵐婓戞俀********* -->

<fire label="enemy_fire_saki2_01">
	<speed>3.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_saki2_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire label="enemy_fire_saki2_01s">
	<speed>3.4</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_saki2_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki2_01">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>
	<imgRef l="bullet_img_saki2_01"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
			<speed>$1</speed><term>12</term>
		</changeSpeed>
		<chD><dir type="rel">-40*$2</dir><tm>90</tm></chD>
	</action>
</bullet>

<img type="normal" l="bullet_img_saki2_01">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire label="enemy_fire_saki2_02">
	<speed>3.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_saki2_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire label="enemy_fire_saki2_02s">
	<speed>3.4</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_bullet_saki2_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki2_02">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
	<imgRef l="bullet_img_saki2_02"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<action>
		<changeSpeed>
			<speed>$1</speed><term>12</term>
		</changeSpeed>
		<chD><dir type="rel">$3*$2</dir><tm>90</tm></chD>
	</action>
</bullet>

<img type="normal" l="bullet_img_saki2_02">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>


<!-- *******嵐婓戞俁********* -->

<fire l="enemy_fire_saki3_01r">
	<sp>1</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_saki3_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_saki3_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
<!--	<imgDirection type="sync">0</imgDirection> -->

	<a>

		<chS>
			<sp>$1</sp><tm>12</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki3_01">
<!-- black仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
<!-- black仧19 -->
<!--	<file type="dds">bullet2</file>
	<left>352</left><top>320</top><right>384</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
-->
</img>

<fire l="enemy_fire_saki3_02">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki3_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki3_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_saki3_02"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
<!--	<imgDirection type="sync">0</imgDirection> -->

	<a>

		<chS>
			<sp>$1</sp><tm>12</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki3_02">
<!-- black仛32 -->
	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>35</red><green>35</green><blue>35</blue>

</img>


<!-- *******嵐婓戞係********* -->

<fire l="enemy_fire_saki4_01">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki4_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_saki4_01s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki4_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_saki4_01"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>

		<chS>
			<sp>$1</sp><tm>45</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki4_01">
<!-- black仧19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>320</top><right>384</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>



<fire l="enemy_fire_saki4_02">
	<sp>1</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki4_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_saki4_02s">
	<sp>1</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki4_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki4_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_saki4_02"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>

		<chS>
			<sp>$1</sp><tm>45</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki4_02">
<!-- black仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>


<!-- *******嵐婓戞俆********* -->

<fire l="enemy_fire_saki5_01r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_saki5_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_saki5_01"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>

		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki5_01">
<!-- black仧19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>320</top><right>384</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>



<fire l="enemy_fire_saki5_02r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_saki5_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki5_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_saki5_02"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>

		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki5_02">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>


<fire l="enemy_fire_saki5_03">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki5_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_saki5_03s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki5_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki5_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10.5</radius></collision>	

	<imgRef l="bullet_img_saki5_03"></imgRef>
	<setDrawLevel><num>16</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chD><dir type="rel">$2</dir><tm>120</tm></chD>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_saki5_03">
<!-- black仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<!-- *******嵐婓戞俇********* -->

<fire l="enemy_fire_saki6_01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki6_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_saki6_01s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki6_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki6_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_saki6_01"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki6_01">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>

<fire l="enemy_fire_saki6_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki6_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_saki6_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki6_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki6_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_saki6_02"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki6_02">
<!-- black仧19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>320</top><right>384</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>



<fire l="enemy_fire_saki6_03">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki6_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_saki6_03s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki6_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki6_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_saki6_03"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<chD><dir type="rel">80*$3</dir><tm>180</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki6_03">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>



<!-- *******嵐婓戞俈********* -->

<fire l="enemy_fire_saki7_01">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki7_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_saki7_01s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki7_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki7_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_saki7_01"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki7_01">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>

<fire l="enemy_fire_saki7_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki7_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_saki7_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki7_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki7_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_saki7_02"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki7_02">
<!-- black仧19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>320</top><right>384</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>



<fire l="enemy_fire_saki7_03">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_saki7_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_saki7_03s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_saki7_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_saki7_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_saki7_03"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<chD><dir type="rel">80*$3</dir><tm>180</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_saki7_03">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>

</img>


</exbulletml>
