<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** enemy 01                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_01">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_01"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>173240</score>
	<inv>93</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01_up"><p>$2</p></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>90+80</p><p>32</p></revRef>
		<!-- １は使わないこと -->
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>$2-2</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_01_org"></cRef>

	<w>60</w>

	<chS><sp>2.5</sp><tm>120</tm></chS>
	<chD><dir type="abs">180</dir><tm>1</tm></chD>
	

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 02                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_02_parent">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1250</vital>
	<enemyRef label="enemy_02_parent"></enemyRef>
</create>

<enemy l="enemy_02_parent">
	<score>964060</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_02_child"><p>$_self_cx+28</p><p>$_self_cy+12</p><p>1</p></createRef>
	<createRef l="enemy_create_02_child"><p>$_self_cx-28</p><p>$_self_cy+12</p><p>-1</p></createRef>

	<a>
		<w>5</w>
		<chS><sp>0.3</sp><tm>30</tm></chS>
		<w>10</w>


		<repeat><times>2</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_02_parent_act00"></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_02_parent_act01"></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_02_parent_act02"></aRef>
			</repeat>
		</repeat>


		<chS><sp>2</sp><tm>60</tm></chS>


	</a>
</enemy>

<a l="enemy_02_parent_act00">

	<w>30</w>

	<repeat><times>4</times>
		<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
		<eval name="t_rank">3+($__temp_grank-gt0)</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>0</p><p>$t_sp</p></fRef>
		<repeat><times>$t_rank</times>
			<w>3</w>
			<evaladd name="t_sp">-0.2</evaladd>
			<fRef l="enemy_fire_02s"><p>0</p><p>$t_sp</p></fRef>
		</repeat>
		<w>44-$t_rank*3</w>
	</repeat>

</a>

<a l="enemy_02_parent_act01">

	<w>30</w>

	<repeat><times>4</times>
		<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
		<eval name="t_rank">4+($__temp_grank-gt0)</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>1.5</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02s"><p>-3</p><p>$t_sp</p></fRef>
		<repeat><times>$t_rank</times>
			<w>3</w>
			<evaladd name="t_sp">-0.2</evaladd>
			<fRef l="enemy_fire_02s"><p>3</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>-3</p><p>$t_sp</p></fRef>
		</repeat>
		<w>44-$t_rank*3</w>
	</repeat>

</a>

<a l="enemy_02_parent_act02">

	<w>30</w>

	<repeat><times>4</times>
		<eval name="t_sp">4.5+$__temp_grank*0.1</eval>
		<eval name="t_rank">6+($__temp_grank-gt0)</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>-2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02s"><p>2</p><p>$t_sp</p></fRef>
		<repeat><times>$t_rank</times>
			<w>3</w>
			<evaladd name="t_sp">-0.2</evaladd>
			<fRef l="enemy_fire_02s"><p>-4</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>2</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_02s"><p>2</p><p>$t_sp</p></fRef>
		</repeat>
		<w>44-$t_rank*3</w>
	</repeat>

</a>




<create l="enemy_create_02_child">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>520</vital>
	<child>1</child>
	<enemyRef label="enemy_02_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_02_child">
	<score>173240</score>
	<inv>20</inv>
	<prate>9000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_02_child"><p>2</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>

		<w>5</w>
		<chS><sp>0.3</sp><tm>30</tm></chS>
		<w>10</w>
		<repeat><times>2</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_02_child_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_02_child_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_02_child_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>
		<chS><sp>2</sp><tm>60</tm></chS>


	</a>

</enemy>

<!-- 210 -->
<a l="enemy_02_child_act00">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<eval name="t_off">2.7</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1ab"><p>108*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<w>102</w>

</a>

<a l="enemy_02_child_act01">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_off">2.8</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1ab"><p>110*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<w>96</w>

</a>

<a l="enemy_02_child_act02">
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<eval name="t_off">2.9</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02_1ab"><p>112*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_02_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_02_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<w>90</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 03                                                      *** -->
<!-- *** 雑魚その３                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_03">
	<score>173240</score>
	<inv>12</inv>
	<prate>10200</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<chS><sp>1</sp><tm>$2</tm></chS>
<!--	<eval name="t_sp">3.2+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval> -->
	<w>6</w>


	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy03_act_00"><p>$2</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy03_act_01"><p>$2</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy03_act_02"><p>$2</p></aRef>
	</repeat>

	</a>
</enemy>


<a l="enemy03_act_00">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-26</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>13</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
	<w>30</w>
	<chS><sp>2.8</sp><tm>60</tm></chS>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-26</p><p>$1</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>13</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy03_act_01">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-25</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
	<w>30</w>
	<chS><sp>2.8</sp><tm>60</tm></chS>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-25</p><p>$1</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>10</p><p>$1</p></fRef>
	</repeat>
</a>

<a l="enemy03_act_02">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-28</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03s"><p>8</p><p>$1</p></fRef>
	</repeat>
	<w>1</w>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>
	<w>30</w>
	<chS><sp>2.8</sp><tm>60</tm></chS>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-28</p><p>$1</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03s"><p>8</p><p>$1</p></fRef>
	</repeat>
</a>

<!-- ********************************************************************* -->
<!-- *** enemy 04                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_04">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3400</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<enemy l="enemy_04">
	<score>8000000</score>
	<inv>20</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_stage4_21"><p>12</p><p>200</p><p>64</p></revRef>


	<a>
		<w>10</w>
		<chS><sp>0.1</sp><tm>60</tm></chS>
		<w>25</w>
		<createRef l="enemy_fire_04_1_org"/>

		<repeat><times>6*($_difficulty-eq3)</times>
		<createRef l="enemy_fire_04_org"><p>0</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_04_org"><p>90</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_04_org"><p>180</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>15</w>
		<createRef l="enemy_fire_04_org"><p>270</p><p>3.9+$__temp_grank*0.1</p></createRef>
		<w>59</w>
		</repeat>

		<repeat><times>5*(($_difficulty-eq1)+($_difficulty-eq2))</times>
		<createRef l="enemy_fire_04_org"><p>0</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_04_org"><p>90</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_04_org"><p>180</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>18</w>
		<createRef l="enemy_fire_04_org"><p>270</p><p>3.7+$__temp_grank*0.1</p></createRef>
		<w>71</w>
		</repeat>

		<repeat><times>4*($_difficulty-eq0)</times>
		<createRef l="enemy_fire_04_org"><p>0</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_04_org"><p>90</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_04_org"><p>180</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>17</w>
		<createRef l="enemy_fire_04_org"><p>270</p><p>3.5+$__temp_grank*0.1</p></createRef>
		<w>105</w>
		</repeat>

		<w>1+($_difficulty-eq3)+($_difficulty-eq0)</w>
		<chS><sp>2.5</sp><tm>60</tm></chS>

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 05                                                    *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_05"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_05">
	<score>173240</score>
	<inv>5</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>85</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<w>3</w>
		<eval name="t_sp">3.5+$_difficulty*0.3-($_difficulty-gt1)*0.3+$__temp_grank*0.1</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<cRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></cRef>
		<chS><sp>1.5</sp><tm>80</tm></chS>

		<repeat><times>($_difficulty-lt3)</times>
			<w>120</w>
			<aRef l="enemy_bullet_action4"><p>32</p></aRef>
			<cRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></cRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<w>6</w>
			<cRef l="enemy_fire_05_org"><p>6</p><p>$t_sp</p></cRef>
			<w>24</w>
			<aRef l="enemy_bullet_action4"><p>32</p></aRef>
			<cRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></cRef>
			<w>60</w>
			<aRef l="enemy_bullet_action4"><p>32</p></aRef>
			<cRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></cRef>
			<w>30</w>
		</repeat>


	</a>
</enemy>



<!-- ********************************************************************* -->
<!-- *** enemy 05_1                                                      *** -->
<!-- *** 小型機+雑魚４                                                    *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05_1">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1300</vital>
	<enemyRef label="enemy_05_1"></enemyRef>
</create>

<enemy l="enemy_05_1">
	<score>992130</score>
	<inv>20</inv>
	<prate>200000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_27"></preRef>
	<revRef l="enemy_revenge_stage4_22"><p>9</p><p>200</p><p>64</p></revRef>


	<a>
		<!-- child 全破壊フラグ -->
		<global name="break_child">0</global>
		<eval name="t_count">0</eval>
		<w>10</w>

		<cRef l="enemy_create_05_1_child"><p>$_self_cx</p><p>$_self_cy+40</p><p>270</p><p>6</p><p>1</p><p>0</p></cRef>
		<cRef l="enemy_create_05_1_child"><p>$_self_cx+40</p><p>$_self_cy</p><p>180</p><p>6</p><p>3</p><p>1</p></cRef>
		<cRef l="enemy_create_05_1_child"><p>$_self_cx</p><p>$_self_cy-40</p><p>90</p><p>6</p><p>4</p><p>0</p></cRef>
		<w>5</w>
		<cRef l="enemy_create_05_1_child"><p>$_self_cx-40</p><p>$_self_cy</p><p>0</p><p>1</p><p>2</p><p>1</p></cRef>
		<w>2</w>
		<chS><sp>0.5</sp><tm>30</tm></chS>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_05_1_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_1_act01"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_05_1_act02"></aRef>
		</repeat>


		
		<chS><sp>2.5</sp><tm>70</tm></chS>

	</a>
</enemy>

<!-- <w>340</w> -->
<a l="enemy_05_1_act00">
	<eval name="t_sp">3+$__temp_grank*0.1</eval>
	<eval name="t_rand">-6+(($_player_cx+$_self_cx)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05_2"><p>$t_rand</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05_2s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>5</times>
		<w>62</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_05_2s"><p>22.5</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_05_2s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>29</w>
</a>
<a l="enemy_05_1_act01">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_rand">-6+(($_player_cx+$_self_cx)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05_2"><p>$t_rand-120</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_2s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_05_2s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>6</times>
		<w>49</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_05_2s"><p>15</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_05_2s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>38</w>
</a>
<a l="enemy_05_1_act02">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_rand">-6+(($_player_cx+$_self_cx)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_05_2"><p>$t_rand-120</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05_2s"><p>24</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05_2s"><p>24</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>8</times>
		<w>39</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_05_2s"><p>12</p><p>$t_sp</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_05_2s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_05_2s"><p>24</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>18</w>
</a>




<create l="enemy_create_05_1_child">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>180</vital>
	<child>1</child>
	<enemyRef label="enemy_05_1_child"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy l="enemy_05_1_child">
	<score>173240</score>
	<inv>20</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<revRef l="enemy_revenge_stage4_22_child"><p>5</p><p>80</p><p>32</p><p>$3</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_05_1_child_act00"><p>$2</p><p>1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_1_child_act01"><p>$2</p><p>1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_05_1_child_act02"><p>$2</p><p>1</p></aRef>
		</repeat>

		<repeat><times>-1</times>
			<chS><sp>251.2/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">360</dir><tm>120</tm></chD>
			<w>120</w>
		</repeat>

	</a>
</enemy>


<a l="enemy_05_1_child_act00">

<eval name="t_wait">$1</eval>
<repeat><times>3</times>
	<eval name="t_sp">3.1+$__temp_grank*0.1</eval>
	<chS><sp>251.2/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360*$2</dir><tm>120</tm></chD>
	<w>$t_wait</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>4</times>
		<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
		<w>5</w>
		</repeat>
	<w>100-$t_wait</w>
</repeat>
</a>

<a l="enemy_05_1_child_act01">

<eval name="t_wait">$1</eval>
<repeat><times>3</times>
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<chS><sp>251.2/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360*$2</dir><tm>120</tm></chD>
	<w>$t_wait</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_05_1"><p>-3</p><p>$t_sp</p></fRef>
		<w>4</w>
		<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_05_1"><p>3</p><p>$t_sp</p></fRef>
		<w>4</w>
		</repeat>
		<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_05_1"><p>-3</p><p>$t_sp</p></fRef>

	<w>99-$t_wait</w>
</repeat>
</a>

<a l="enemy_05_1_child_act02">

<eval name="t_wait">$1</eval>
<repeat><times>3</times>
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<chS><sp>251.2/120</sp><tm>0</tm></chS>
	<chD><dir type="rel">360*$2</dir><tm>120</tm></chD>
	<w>$t_wait</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_05_1"><p>3</p><p>$t_sp</p></fRef>
			<w>4</w>
			<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_05_1"><p>-3</p><p>$t_sp</p></fRef>
			<w>3</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_05_1"><p>3</p><p>$t_sp</p></fRef>
			<w>4</w>
			<fRef l="enemy_fire_05_1"><p>0</p><p>$t_sp</p></fRef>
			<fRef l="enemy_fire_05_1"><p>-3</p><p>$t_sp</p></fRef>
			<w>3</w>
	<w>85-$t_wait</w>
</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 05_2                                                      *** -->
<!-- *** 小型機+雑魚４                                                    *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05_2">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1300</vital>
	<enemyRef label="enemy_05_2"></enemyRef>
</create>

<enemy l="enemy_05_2">
	<score>992130</score>
	<inv>20</inv>
	<prate>200000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_27"></preRef>
	<revRef l="enemy_revenge_stage4_22"><p>9</p><p>200</p><p>64</p></revRef>


	<a>
		<!-- child 全破壊フラグ -->
		<global name="break_child">0</global>
		<eval name="t_count">0</eval>
		<w>10</w>

		<cRef l="enemy_create_05_2_child"><p>$_self_cx</p><p>$_self_cy+40</p><p>90</p><p>6</p><p>1</p><p>0</p></cRef>
		<cRef l="enemy_create_05_2_child"><p>$_self_cx-40</p><p>$_self_cy</p><p>180</p><p>6</p><p>2</p><p>1</p></cRef>
		<cRef l="enemy_create_05_2_child"><p>$_self_cx</p><p>$_self_cy-40</p><p>270</p><p>6</p><p>4</p><p>0</p></cRef>
		<w>5</w>
		<cRef l="enemy_create_05_2_child"><p>$_self_cx+40</p><p>$_self_cy</p><p>0</p><p>1</p><p>3</p><p>1</p></cRef>
		<w>2</w>
		<chS><sp>0.5</sp><tm>30</tm></chS>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_05_1_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_1_act01"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy_05_1_act02"></aRef>
		</repeat>
		
		<chS><sp>2.5</sp><tm>70</tm></chS>

	</a>
</enemy>


<create l="enemy_create_05_2_child">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>180</vital>
	<child>1</child>
	<enemyRef label="enemy_05_2_child"><p>$4</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy l="enemy_05_2_child">
	<score>173240</score>
	<inv>20</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<revRef l="enemy_revenge_stage4_22_child"><p>5</p><p>80</p><p>32</p><p>$3</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_05_1_child_act00"><p>$2</p><p>-1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_05_1_child_act01"><p>$2</p><p>-1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_05_1_child_act02"><p>$2</p><p>-1</p></aRef>
		</repeat>
		<repeat><times>-1</times>
			<chS><sp>251.2/120</sp><tm>0</tm></chS>
			<chD><dir type="rel">-360</dir><tm>120</tm></chD>
			<w>120</w>
		</repeat>

	</a>
</enemy>



<!-- ********************************************************************* -->
<!-- *** enemy 06                                                      *** -->
<!-- *** 雑魚その６                                                    *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_06">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_06">
	<score>173240</score>
	<inv>12</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>1</w>
	<chS><sp>0.2</sp><tm>12</tm></chS>
	<w>8</w>


	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_06_1"><p>0</p><p>$3</p></fRef>
	<cRef l="enemy_fire_06_org"><p>$2</p></cRef>
	<w>30</w>
	<chS><sp>5</sp><tm>60</tm></chS>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>

	</a>
</enemy>

<create l="enemy_create_06n">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_06n">
	<score>173240</score>
	<inv>12</inv>
	<prate>12000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_09"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_09_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_09_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>1</w>
	<chS><sp>0.2</sp><tm>12</tm></chS>
	<w>8</w>


	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_06_org"><p>$2</p></cRef>
	<w>30</w>
	<chS><sp>5</sp><tm>60</tm></chS>
	<chD><dir type="aim">0</dir><tm>1</tm></chD>

	</a>
</enemy>




<!-- ********************************************************************* -->
<!-- *** enemy 07                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_07_parent">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1250</vital>
	<enemyRef label="enemy_07_parent"></enemyRef>
</create>

<enemy l="enemy_07_parent">
	<score>964060</score>
	<inv>20</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_07_child"><p>$_self_cx+28</p><p>$_self_cy+12</p><p>1</p></createRef>
	<createRef l="enemy_create_07_child"><p>$_self_cx-28</p><p>$_self_cy+12</p><p>-1</p></createRef>

	<a>
		<w>5</w>
		<chS><sp>0.3</sp><tm>30</tm></chS>
		<w>10</w>


		<aRef l="enemy_07_parent_act00"></aRef>


	</a>
</enemy>

<a l="enemy_07_parent_act00">

	<w>30</w>
	<eval name="t_sp">3.4+($_difficulty*0.2)-($_difficulty-eq2)*0.2+$__temp_grank*0.1</eval>

	<repeat><times>2</times>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"></cRef>
		<w>4</w>
		<repeat><times>$_difficulty-gt0</times>
			<fRef l="enemy_fire_07_2"><p>-3</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_07_2s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
		<repeat><times>$_difficulty-eq3</times>
			<fRef l="enemy_fire_07_2"><p>5</p><p>$t_sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_07_2s"><p>36</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
	</repeat>

	<chD><dir type="abs">180+(1-2*($_self_cx-lt400))*45</dir><tm>60</tm></chD>
	<chS><sp>2</sp><tm>120</tm></chS>

	<repeat><times>2</times>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"></cRef>
		<w>4</w>
		<repeat><times>$_difficulty-gt0</times>
			<fRef l="enemy_fire_07_2"><p>6</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_07_2s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
		<repeat><times>$_difficulty-eq3</times>
			<fRef l="enemy_fire_07_2"><p>-7</p><p>$t_sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_07_2s"><p>36</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>

	</repeat>
	<w>30</w>
	<repeat><times>2</times>
		<w>1</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_07_org"></cRef>
		<w>4</w>
		<repeat><times>$_difficulty-gt0</times>
			<fRef l="enemy_fire_07_2"><p>0</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_07_2s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
		<repeat><times>$_difficulty-eq3</times>
			<fRef l="enemy_fire_07_2"><p>22</p><p>$t_sp</p></fRef>
			<repeat><times>9</times>
				<fRef l="enemy_fire_07_2s"><p>36</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>20</w>
	</repeat>


</a>





<create l="enemy_create_07_child">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>520</vital>
	<child>1</child>
	<enemyRef label="enemy_07_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_07_child">
	<score>173240</score>
	<inv>20</inv>
	<prate>9000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_02_child"><p>2</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>

		<w>5</w>
		<w>10</w>
		<repeat><times>2</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_07_child_act00"><p>$1</p></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_07_child_act01"><p>$1</p></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_07_child_act02"><p>$1</p></aRef>
			</repeat>
		</repeat>


	</a>

</enemy>

<!-- 210 -->
<a l="enemy_07_child_act00">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<eval name="t_off">2.7</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07_1ab"><p>108*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<w>102</w>

</a>

<a l="enemy_07_child_act01">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_off">2.8</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07_1ab"><p>110*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<w>96</w>

</a>

<a l="enemy_07_child_act02">
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<eval name="t_off">2.9</eval>

	<w>6</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_07_1ab"><p>112*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<w>6</w>
		<fRef l="enemy_fire_07_1s"><p>(-12+$t_off)*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_07_1s"><p>6*$1</p><p>$t_sp</p></fRef>
	</repeat>
	</repeat>

	<w>90</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 09                                                    *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09">
	<speed>3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_09"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_09">
	<score>173240</score>
	<inv>5</inv>
	<prate>13000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_10"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_10_c1"><p>2</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>85</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_10_c11"><p>2</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<w>3</w>
		<eval name="t_sp">3.2+$_difficulty*0.3-($_difficulty-gt1)*0.3+$__temp_grank*0.1</eval>
		<eval name="t_dir">($_player_cx+$_self_cy)%17</eval>
		<w>1</w>
		<aRef l="enemy_bullet_action4"><p>32</p></aRef>
		<cRef l="enemy_fire_09_org"><p>0</p><p>$t_sp</p></cRef>
		<chS><sp>1.5</sp><tm>80</tm></chS>

		<repeat><times>$_difficulty-eq3</times>
			<w>6</w>
			<cRef l="enemy_fire_09_org"><p>6</p><p>$t_sp</p></cRef>
			<w>24</w>
			<w>60</w>
			<aRef l="enemy_bullet_action4"><p>32</p></aRef>
			<cRef l="enemy_fire_09_org"><p>0</p><p>$t_sp</p></cRef>
			<w>30</w>
		</repeat>
		<repeat><times>($_difficulty-lt3)</times>
			<w>120</w>
			<aRef l="enemy_bullet_action4"><p>32</p></aRef>
			<cRef l="enemy_fire_09_org"><p>$t_dir</p><p>$t_sp</p></cRef>
		</repeat>


	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 10                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_10">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4800</vital>
	<enemyRef label="enemy_10"></enemyRef>
</create>

<enemy l="enemy_10">
	<score>0</score>
	<inv>90</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="rect"><left>-36</left><top>-36</top><right>36</right><bottom>36</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-11</cy><radius>30</radius></collision>	

	<preRef label="enemy_present_04_2"></preRef>
	<revRef l="enemy_revenge_stage4_m1"><p>13</p><p>200</p><p>64</p><p>1100</p></revRef> <!-- $4スコア*10000 -->

	<a>
		<w>10</w>
		<chS><sp>0.1</sp><tm>40</tm></chS>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_10_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_10_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_10_act02"></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy_10_act00">
	<eval name="t_sp">2.8+$__temp_grank*0.1</eval>
	<w>30</w>

	<repeat><times>6</times>		
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p></cRef>

		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_10_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>120</p></cRef>
		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>90</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>240</p></cRef>
		<w>20</w>
		<w>15</w>

		<repeat><times>$__stage4_enemy_m1-eq1</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_10_org"><p>0</p></cRef>
		</repeat>
		<w>20</w>
		<cRef l="enemy_fire_10_org"><p>120</p></cRef>
		<w>20</w>
		<cRef l="enemy_fire_10_org"><p>240</p></cRef>
		<w>35</w>


	</repeat>

	<chS><sp>2</sp><tm>40</tm></chS>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_10_org"><p>0</p></cRef>

</a>
<a l="enemy_10_act01">
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>30</w>

	<repeat><times>6</times>		
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p></cRef>

		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>120</p></cRef>
		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>240</p></cRef>
		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
		</repeat>
		<w>15</w>
		<eval name="judge">$__stage4_enemy_m1</eval>
		<repeat><times>$judge-eq1</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_10_org"><p>0</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
			</repeat>
			<cRef l="enemy_fire_10_org"><p>120</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
			</repeat>
			<cRef l="enemy_fire_10_org"><p>240</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
			</repeat>
			<w>15</w>
		</repeat>
		<repeat><times>$judge-eq0</times>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
			</repeat>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<fRef l="enemy_fire_10_1s"><p>36</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_10_1s"><p>72</p><p>$t_sp</p></fRef>
			</repeat>
			<w>20</w>
			<w>15</w>
		</repeat>
	</repeat>

	<chS><sp>2</sp><tm>40</tm></chS>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_10_org"><p>0</p></cRef>

</a>

<a l="enemy_10_act02">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<w>30</w>

	<repeat><times>6</times>		
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p></cRef>

		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>120</p></cRef>
		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<cRef l="enemy_fire_10_org"><p>240</p></cRef>
		<w>20</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
		<w>15</w>
		<eval name="judge">$__stage4_enemy_m1</eval>
		<repeat><times>$judge-eq1</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<cRef l="enemy_fire_10_org"><p>0</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<cRef l="enemy_fire_10_org"><p>120</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<cRef l="enemy_fire_10_org"><p>240</p></cRef>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>15</w>
		</repeat>
		<repeat><times>$judge-eq0</times>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<repeat><times>8</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<fRef l="enemy_fire_10_1s"><p>15</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>20</w>
			<aRef l="enemy_bullet_action4"><p>64</p></aRef>
			<fRef l="enemy_fire_10_1s"><p>15</p><p>$t_sp</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_10_1s"><p>45</p><p>$t_sp</p></fRef>
			</repeat>
			<w>15</w>
		</repeat>
	</repeat>

	<chS><sp>2</sp><tm>40</tm></chS>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<cRef l="enemy_fire_10_org"><p>0</p></cRef>

</a>


</exbulletml>
