<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  ミミ   ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="432001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 2 : 3 6</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>シズカみたいな純血の人間っていうのは、ほかにもまだいるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>……この世界の歴史をご存知ですよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>鉱暦が始まった後の話なら、学校で習ったから大体は知ってるぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>エレメンタルと人間の間で異種間交配が行われ始めたのは、今から 3 1 0 0年前。人間は、鉱石魔法の力の源泉がエレメンタルの血にあると分かると、積極的にエレメンタルと交わりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>交配は、全世界で行われるようになりました。しばらくは純血を保っていた者たちもいましたが、鉱石魔法の魅力には勝てずに、エレメンタルと交わることを選びました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>んで、鉱石魔法の力で一大文明を築いたってわけだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>ええ、そうです。**その結果―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<addString><string>今では純血の人間はほとんど残っていません。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
      <!-- 侵食率判定 -->
      <rep><ts>$_prate-lt420000</ts>
  			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>    
      </rep>
      <rep><ts>1-($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>    
      </rep>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
  			<textBlock l="432002"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>いずれはいなくなりそうだな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">209</global>
				<setString><string>ええ、そうですね。**そうなった時、この世界はどうなるのでしょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>純血の人間が絶えることが、世界に影響を与えるのかい？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>……既に影響は出始めています。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
				<setString><string>そうだったのか。**悪いな、良く知らなかったんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>朝朔さんが悪いわけではありません。**いえ、そもそも誰も悪くなんかなかったんです。**どうして、こんな世界になってしまったんでしょうか……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>…………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
  			<textBlock l="432003"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>シズカは一人っきりって訳じゃないんだな？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>え？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>まだ、他にも少しはいるんだろ。純血の人間が。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>はい。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>安心したよ。シズカは一人っきりじゃなくて。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
				<setString><string>ええ。そう、ですね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
  			<textBlock l="432004"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>シズカに家族はいるのかい？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>えっ！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
				<setString><string>あ、もしかして、聞かない方がよかったか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>問題ありません。両親はいませんが、姉がいます。わたくしは、姉の静馬と二人でずっと暮らしてきました。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>へえ、やっぱり、ちょっと普通とは違う環境にいたのか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>普通とは違う――ええ、特殊なのかもしれません。わたくしたちにとっては当たり前の日常でしたが。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>シズカの感覚は、世間からズレてるからな。**姉さんもズレてるんじゃないのか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>…………。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>……そうかもしれませんね。**さて、先に参りましょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>（今の反応からすると、姉の話自体をしたくない、あるいは――――この事件に姉も関係している、といったところか）</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
<!--
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>
-->

		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="432010"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>朝朔さん、止まってください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ん？**向こうにいる、あの子に何かあるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ、わたくしの知った顔です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>何者だい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>直接本人に聞いたほうがよいでしょう。おそらく、すんなり通してはくれないでしょうから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<wait>60</wait>

			<global name="global_character_kaiwa">302</global>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>2</param></createRef>
			<setString><string>あー。ようやく来ましたねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたくしが何のためにここに来たのかは、ご存知かと思います。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>はい、知ってますよー。**でも、あなたを絶対に遺跡に近づけるなと連絡が来てます。もちろん、そちらのお姉ちゃんもですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>ちゃんと私のことが見えてるのか。よかった。二人で話を進められちゃうと、ついていけないからさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>わたしの名前は、ミミ＝オース。**この遺跡の門番です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>この子は見た目は幼くても、純血のエレメンタル。油断は禁物です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>なるほどな。さっきから感じる強い魔力は、この子のもので間違いないんだな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>『オース』の名にかけて、ここは通しません！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="432011"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん、来ますよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>任せろ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A47 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>47</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A48 -->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>48</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>48</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A49 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>49</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>49</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">47</sysvar><eval name="f47">$_gameflag</eval>			
			<sysvar name="_arg0">48</sysvar><eval name="f48">$_gameflag</eval>			
			<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f47-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f48-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt9</ts><setGameFlag><num>50</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt9))*($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt5)</ts><setGameFlag><num>50</num><flag>0</flag></setGameFlag></rep>
      
			<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			

			<rep><ts>$f50-eq2</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f50-eq2)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">

	<textBlock l="432110"></textBlock>

	<global name="global_character_kaiwa">306</global>
	<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うー。さすがに強いですー……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>純血エレメンタルってのは、子供でも、こんなに強い魔力があるものなのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>朝朔さんが想像している年齢と、純血エレメンタルの実際の年齢は、少し異なりますけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">307</global>
	<setString><string>それは、あなたも同じじゃないですかー。**シズカさん。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">201</global>
	<setString><string>……そうですね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>ちょっと待て。**あんたもシズカも一体何歳なんだ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">307</global>
	<setString><string>人間もエレメンタルも、純血であれば寿命は 2 0 0歳くらいですからー。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="432111"></textBlock>

	<global name="global_character_kaiwa">104</global>
	<setString><string>何！？　そうなのか！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…………。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">109</global>
	<setString><string>つまり、混血だけが寿命が短いということか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>はい、その通りです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>なぜだ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">308</global>
	<setString><string>…………。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>……朝朔さん、行きましょう。遺跡の中へ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">103</global>
	<setString><string>どうして混血だけ寿命が短いんだ！？　答えろ！！</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>なぜこの遺跡が、『史実の遺跡』と呼ばれているかご存知ですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">109</global>
	<setString><string>さ、さあな……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>歴史の始まりが、ここにあるからです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>


</action>

<action l="stage_end_comm_text_sub_action_2">

	<textBlock l="432120"></textBlock>

	<global name="global_character_kaiwa">306</global>
	<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>145</param><param>6</param></createRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うー。さすがに強いですー……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>朝朔さん、行きましょう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>きゅ〜〜………。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>おい、この子気絶しちまったぞ。放っておいていいのか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">201</global>
	<setString><string>ええ。純血のエレメンタルが、このくらいでどうにかなったりしませんから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そ、そうか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">201</global>
	<setString><string>朝朔さん。純血のエレメンタルは、わたくしたちと同じ姿形をしています。しかし、だからといって、あまり情をかけるべきではありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>なぜだ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>エレメンタルは、人間の敵だからです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>エレメンタルは人間の敵、だと……！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>わたくしたち、ツゴモリの一族が純血を保ってきたのには理由があります。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>エレメンタルと交わらなかったことに意味があるということか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>行きますよ、朝朔さん。**その理由は遺跡の中で分かるはずです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<textBlock l="0"></textBlock>


</action>


<action l="stage_end_comm_text_sub_action_3">
</action>

<action l="stage_end_comm_text_sub_action_4">
</action>




<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ツゴモリ　シズカ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ミミ＝オース</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>




<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>朝朔の質問****　いずれはいなくなりそうだな****　シズカは一人っきりって訳じゃないんだな****　シズカに家族はいるのかい？</string></setString>
		</object>
	</create>

	<!-- *** フラグ A46 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>朝朔の質問****　いずれはいなくなりそうだな****　シズカは一人っきりって訳じゃないんだな</string></setString>
		</object>
	</create>

	<!-- *** フラグ A46 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A46 *** -->
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　朝朔一人で戦う****　シズカ一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
