<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** 場合分けなし *** -->
		<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>

<!-- ***** 共通後処理バッドエンドの場合のみ ***** -->
<action label="stage_comm_text_main_common_post_action_bad">
	<waitLock><num>1</num></waitLock>
	<system><command>playermovedisable</command></system>
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>


			<!-- AからBに行った回数 -->
			<eval name="return_num">($f11-gt0)+($f21-gt$f11)+($f31-gt$f21)+($f41-gt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- 初突入 -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_hoshimi_action_1"></aRef>
					<aRef label="stage_comm_text_main_hoshimi_action_5"></aRef>
				</repeat>
				<!-- ２回目突入 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_hoshimi_action_2"></aRef>
					<aRef label="stage_comm_text_main_hoshimi_action_5"></aRef>
				</repeat>
				<!-- ３回目突入 -->
				<repeat><times>$return_num-eq2</times>
					<aRef label="stage_comm_text_main_hoshimi_action_3"></aRef>
					<aRef label="stage_comm_text_main_hoshimi_action_5"></aRef>
				</repeat>

				<!-- 今回が４回目以上 -->
				<repeat><times>$return_num-gt2</times>
					<global name="global_character_kaiwa">0</global>
					<setString><string>システムエラー（４回以上突入）</string></setString>
					<w>-1</w>
				</repeat>


			</repeat>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_hoshimi_action_4"></aRef>
				<aRef label="stage_comm_text_main_hoshimi_action_5"></aRef>
			</repeat>





			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<!-- 初突入 -->
<action label="stage_comm_text_main_hoshimi_action_1">

	<textBlock l="620510"></textBlock>

	<createRef label="stage_comm_character_3_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>2</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ちょうどいいタイミングで R e v e r s e - n e tに入ったわね。</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string> R e v e r s e - n e tからの干渉になにか変化があったのかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>そういう訳じゃなさそうね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>それならいいんだけど………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ところで、なにか気になってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>うん。干渉のことじゃなくて、集めてきたナノマシンの数だけど……</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>


<!-- ２回目突入 -->
<action label="stage_comm_text_main_hoshimi_action_2">

	<textBlock l="620511"></textBlock>

	<createRef label="stage_comm_character_3_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>あ！　また、こっちに来ちゃったね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そうね。さっきから、行ったり来たり。でも、システムコアでは、こっちに来ようと思っていたからちょうどいいわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>うん………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>なにか気になってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>あのね、集めてきたナノマシンの数だけど……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- ３回目突入 -->
<action label="stage_comm_text_main_hoshimi_action_3">

	<textBlock l="620512"></textBlock>

	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>190</param><param>0</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">200</global>
	<setString><string>３回目だね………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>このまま出ないようにしたいわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>システムコアの状態は確認しないといけないもんね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>でも、こう不安定だとちょっと不安だわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>うん………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>なにか気になってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>あのね、集めてきたナノマシンの数だけど……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 変化なし -->
<action label="stage_comm_text_main_hoshimi_action_4">

	<textBlock l="620513"></textBlock>

	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>190</param><param>0</param></createRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>ねえ、お姉ちゃん。やっぱり、集めてきたナノマシンの数が……</string></setString>
	<actionRef label="text_wait_action"></actionRef>
</action>

<!-- 通常共通 -->
<action label="stage_comm_text_main_hoshimi_action_5">

	<textBlock l="620515"></textBlock>

	<global name="global_character_kaiwa">306</global>
	<setString><string>そうね。思ったより少ないわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>やっぱり、さっき言っていた結晶体かな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>おそらくそうだと思う。 R e v e r s e - n e tとも関係がありそうだし。推測だけど、わたしのナノマシンが変質したものじゃないかと思うんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>確かに変質していたら、お姉ちゃんにも分からないもんね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>問題は、どうして変質してしまったのか、だけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>そうだね………。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ナノマシンが急激に変化したのだとしたら……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>なんらかの外部の要因があったんだろうね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>変化…ね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>どうしたの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>外部要因による変質。これは、別の言い方をすれば「進化」ってことになるのかしら。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>ナノマシンは遺伝子を持ってないよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>厳密に生物ではないにせよ、ナノマシンは１つ１つの固体が個性を持っているし、自己増殖する条件も存在するわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>……そうだとしても、それがお姉ちゃんにとって、有益だとは思えないけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そう？わたしが今苦しいのは、ナノマシンが拡散したせいで、ナノマシンが変質したせいじゃないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">204</global>
	<setString><string>…！じゃあ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>そう。もしかすると、「進化したナノマシン」は、わたしたちに違う未来を与えてくれるかもしれないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->

<action label="stage_mboss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_middle_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<actionRef label="stage_mboss_comm_text_main_action"></actionRef>

	</rep>

</action>


<action label="stage_mboss_comm_text_main_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="620520"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<createRef label="stage_comm_character_3_create"><param>100</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>290</param><param>6</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>ナノマシンの結晶体というのはこれのことね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>思っていたより大きいね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>やっぱり、ナノマシンの数が少なかったのはこれのせいで間違いなさそうね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>はっ！お姉ちゃん！誰かいる！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_4_create"><param>610</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>610</param></createRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>誰だっ！？………ダメだっ！！……っ……こっちに来るな！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、あの大丈夫ですか…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>この人、どこかで見たような…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>あ、この人、小手毬顕さんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>小手毬……ああ、わたしたちより後のナノマシン被験者ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>……っ！？な、なにこれ！？</string></setString>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>！？**……こ、これ…は………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>結晶体が光って………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>わたしたちを………干渉しているのっ…！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<createRef label="stage_comm_character_3_pain_create"><param>100</param><param>12</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>290</param><param>11</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>


			<global name="global_character_kaiwa">211</global>
			<setString><string>………っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……こんなに強力な干渉を受けるなんて………！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>！！**お姉ちゃん、あの人が！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_akira_org"><p>610</p><p>200</p></cRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>まずい………僕のナノマシンが………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>あの人のナノマシンが………！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>あの人の方が被干渉速度が速い！！このままじゃ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>くっ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>仕方ないわ。ツバサちゃん、行ける！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>………うん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>5</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<actionRef label="stage_boss_comm_text_main_hoshimi_action"></actionRef>

	</rep>

</action>


<action label="stage_boss_comm_text_main_hoshimi_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="620530"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_pain_create"><param>100</param><param>10</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>290</param><param>11</param></createRef>
			<createRef label="stage_comm_character_4_2_create"><param>680</param><param>1</param></createRef>
			<createRef label="stage_comm_character_6_create"><param>680</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">401</global>
			<setString><string>うぅ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">311</global>
			<setString><string>ツバサちゃん、平気？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>う、うん。平気。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>じゃあ、とにかく今のうちに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_pain_move_create"><param>100</param><param>12</param></createRef>
			<w>70</w>

			<aRef label="stage_comm_text_changefontsize"><p>12</p></aRef>

			<cRef l="nanomachine_create_org"><p>530</p><p>300</p></cRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>…ナノマシン活性開始………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef label="stage_comm_text_changefontsize"><p>19</p></aRef>

			<!-- ナノマシン処理 -->

			<global name="global_character_kaiwa">401</global>
			<setString><string>ウ…あ…ぁ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>

			<global name="global_character_kaiwa">310</global>
			<setString><string>こんなところかしら………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>…うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<targetRevenge l="stage_comm_character_object_4"/>
			<targetRevenge l="stage_comm_character_object_6"/>

			<global name="global_character_kaiwa">212</global>
			<setString><string>…お姉ちゃん、あの結晶体の中心に光ってる緑の宝石って…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>あれは…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">312</global>
			<setString><string>アイギスさんの欠片ね…間違いないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>…ということは………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ナノマシンの変質の原因は、アイギスさんのＡＨと融合したことね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>そうして、 R e v e r s e - n e tを作り出して、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>今は、わたしたちのナノマシンに干渉できるくらいに進化した……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>また、光り始めた…っ。お姉ちゃん、どうする！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>決まってるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>返してもらう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>その輝きは、わたしたちのものよ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>


			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss2_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>

		<!-- プラクティスの場合は、常にラスボスフラグを立てる -->
		<global name="lastboss_judge">1</global>

		<targetRevenge label="dummy_lastboss2"></targetRevenge>	

		<w>200</w>
<!--
		<aRef label="sidewall_stage6B_create_action"/>
-->		
		<w>60</w>

		<aRef label="stage_main_boss2_action"/>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- ノーコンティニューも含めて再判定 -->
		<global name="lastboss_judge">($__select_judge-eq1)*($_continuenum-eq0)</global>

		<!-- debug -->
<!--
		<global name="lastboss_judge">1</global>
-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままボスへ -->
		<repeat><times>$__lastboss_judge-eq1</times>
			<actionRef label="stage_boss2_comm_text_main_hoshimi_action"></actionRef>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge-eq1)</times>
			<actionRef label="stage_boss2_comm_text_main_hoshimi_action2"></actionRef>
		</repeat>

	</rep>

</action>


<action label="stage_boss2_comm_text_main_hoshimi_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<global name="global_character_kaiwa">0</global>
			<textBlock l="620540"></textBlock>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<w>120</w>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_create"><param>190</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

			<aRef label="sidewall_stage6B_create_action"/>
			<w>25</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>っ！！ I l l - n e tに戻された！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃん！追いかけよう！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うん！行くよ！ツバサちゃん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>


			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<cRef l="hoshimi_text_box"/>

			<textBlock l="620542"></textBlock>

			<global name="hoshimi_text">0</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> M y   n a m e   i s   T s u b a s a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 h 0 i 1 a 1 M 0 " . . . . .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>7</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> . .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>7</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> . . .</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">902</global>
			<setString><string> A C C E S S ! ! !</string></setString>
			<w>3</w>
			<global name="hoshimi_text">0</global>
			<w>27</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="hoshimi_text">1</global>
			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_hoshimi_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あいつはどこ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃん！あれ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef label="stage_main_boss2_action"/>
			<w>60</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたしの姿の真似なんかして…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>ツバサちゃん！ここで終わらせるよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>うん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<create l="hoshimi_text_box">
	<speed>0</speed><direction type="absolute">0</direction><cx>402</cx><cy>532</cy>
	<child>1</child>
	<object>

		<actionRef label="stage_comm_text_setup_action2"></actionRef>

		
		<!-- テキストブロックの定義 -->
		<textBlock l="620543"></textBlock>

			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> M y   n a m e   i s   M a i h a       H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 s 0 A 1 b 1 u 0 S t " . . .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> . .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> . . .</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<setString><string> A C C E S S ! ! !</string></setString>
			<w>5</w>
			<repeat><times>-1*(1-$__hoshimi_text)</times>
				<w>1</w>
			</repeat>

			<changeColor>
				<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>45</term>
			</changeColor>
			<childRevenge></childRevenge>
			<w>45</w>

			<vanish/>
	</object>
</create>








<action label="stage_boss2_comm_text_main_hoshimi_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="620541"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_pain_create"><param>190</param><param>10</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……お姉ちゃん………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>せっかく……ここまで…来たのに………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>……………！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ホシミツバサ、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>！？お姉ちゃ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>


		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- ノーコンティニューとタイムアップの判定はボスの中で -->
		<!-- debug -->
<!--
		<global name="lastboss_judge2">1</global>
-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままエンディングへ -->
		<repeat><times>$__lastboss_judge2-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<actionRef label="stage_end_comm_text_main_hoshimi_action"></actionRef>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge2-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<actionRef label="stage_end_comm_text_main_hoshimi_action2"></actionRef>
		</repeat>



	</rep>
</action>


<action label="stage_end_comm_text_main_hoshimi_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="620550"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<createRef label="stage_comm_character_2_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>よし！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org34"><p>610</p></cRef>
			<w>1</w>
			<cRef l="nanomachine_create_org34"><p>190</p></cRef>
			<w>14</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え！？これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ナノマシンが集まって来てるわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>でも、これ、違うナノマシンも混じって………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>！！**小手毬さんのナノマシンが混じってる！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>！！**そ、それは、どうして…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj34"/>
			<cRef l="nanomachine_create_org5"><p>610</p></cRef>
			<w>1</w>
			<cRef l="nanomachine_create_org5"><p>190</p></cRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>…あ、あれ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>…！？**このナノマシンは………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">204</global>
			<setString><string>ナノマシンが変質していく………</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">304</global>
			<setString><string>これは……新しいナノマシン………</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">303</global>
			<setString><string>あ！！**これなら行ける！！ツバサちゃん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>うん！ R e v e r s e - n e tを押さえ込むんだね！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>うん！！サポートお願い！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>サポートします。無力化対象は、 R e v e r s e - n e tのコアシステム。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">300</global>
			<setString><string>……コード特定。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>コード変換方法は、現在のナノマシンの波形パターンを参照します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>………ナノマシーン波形パターン解析完了。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tのコードの外壁無力化まで…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>３</string></setString>

			<w>48</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>２</string></setString>
			<w>48</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>１</string></setString>
			<w>48</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">902</global>
			<setString><string>コード変換…………</string></setString>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<w>120</w>

			<global name="global_character_kaiwa">903</global>
			<setString><string>開始！！！</string></setString>

			<aRef label="prepare_lastboss_light_action"></aRef>

			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>60</w>


			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="stage_comm_character_object_3"/>
			<targetRevenge l="nanomachine_create_org_obj5"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>1</w>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>

			<w>60</w>

			<targetVanish label="bgm"></targetVanish>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_hoshimi_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="620551"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_pain_create"><param>190</param><param>10</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……お姉ちゃん………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>こんなにも干渉が強いなんて…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>……………！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ホシミツバサ、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>！？お姉ちゃ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>


		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>



<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>小手毬　顕</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　　　</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq9</ts>
					<setString><string>マイハ　＆　ツバサ</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<loadSurface><file type="dds">hanna_normal</file></loadSurface>
<!--
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
-->		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
<!--
					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
-->
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-236</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt900)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>($__global_character_kaiwa-eq200)+($__global_character_kaiwa-eq900)</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq201)+($__global_character_kaiwa-eq901)</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq202)+($__global_character_kaiwa-eq902)</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq203)+($__global_character_kaiwa-eq903)</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq204)+($__global_character_kaiwa-eq904)</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq205)+($__global_character_kaiwa-eq905)</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq206)+($__global_character_kaiwa-eq906)</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq207)+($__global_character_kaiwa-eq907)</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　             -->
<!-- 　　　　　　209通常（顔色悪）、210通常2（顔色悪）、211苦（顔色悪）、212真剣（顔色悪）、213気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-236</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2_pain">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq210</ts>
						<loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq211</ts>
						<loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq212</ts>
						<loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq213</ts>
						<loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq214</ts>
						<loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq215</ts>
						<loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq216</ts>
						<loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)*($__global_character_kaiwa-lt900)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>($__global_character_kaiwa-eq300)+($__global_character_kaiwa-eq900)</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq301)+($__global_character_kaiwa-eq901)</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq302)+($__global_character_kaiwa-eq902)</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq303)+($__global_character_kaiwa-eq903)</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq304)+($__global_character_kaiwa-eq904)</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq305)+($__global_character_kaiwa-eq905)</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq306)+($__global_character_kaiwa-eq906)</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq307)+($__global_character_kaiwa-eq907)</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_move_create">
	<speed>8.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>50</tm></chS>
		<w>50</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 顕：　400ボス前、401ボス後１、402ボス後２                            -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>30</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_08_boss</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_09_boss_after</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_10_boss_after2</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">02_akira_08_boss</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">02_akira_09_boss_after</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">02_akira_10_boss_after2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕：　400ボス前、401ボス後１、402ボス後２                            -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		<revengeRef l="stage_comm_character_object_4_rev"></revengeRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_08_boss</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_09_boss_after</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_10_boss_after2</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">02_akira_08_boss</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">02_akira_09_boss_after</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">02_akira_10_boss_after2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<revenge l="stage_comm_character_object_4_rev">
	<changeColor><alpha>0</alpha><red>128</red><green>128</green><blue>128</blue><term>120</term></changeColor>
	<w>120</w>
	<vanish/>

</revenge>

<!-- ********************************************************************************************* -->
<!-- 顕wing             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-250</cy><child>1</child>
	<object l="stage_comm_character_object_5">
		<img type="normal">
			<file type="dds">02_akira_08_bosswing</file>
			<left>0</left><top>0</top><right>1024</right><bottom>1024</bottom>
			<width>1024</width><height>1024</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>29</num></setDrawLevel>
		<a>
		<repeat><times>-1</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>10</term></changeColor>
				<w>15</w>
				<changeColor><alpha>200</alpha><red>32</red><green>32</green><blue>32</blue><term>10</term></changeColor>
				<w>15</w>
			</rep>
			<rep><ts>($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>10</term></changeColor>
				<w>15</w>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>10</term></changeColor>
				<w>15</w>
			</rep>


		</repeat>


		</a>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　パーティクル             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>0.05</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-150</cy><child>1</child>
	<object l="stage_comm_character_object_6">
		<img type="normal">
			<file type="dds">02_akira_09_boss_afterpart</file>
			<left>200</left><top>224</top><right>824</right><bottom>1024</bottom>
			<width>624</width><height>800</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>32</num></setDrawLevel>
		<revengeRef l="stage_comm_character_object_6_rev"/>
		<a>
		<repeat><times>500</times>
			<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

			<rep><ts>1-($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
			</rep>
			<rep><ts>($f-eq0)</ts>
				<changeColor><alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term></changeColor>
				<setDrawLevel><num>32</num></setDrawLevel>
			</rep>
		<w>4</w>
		</repeat>

		<chS><sp>0</sp><tm>60</tm></chS>

		</a>

	</object>
</create>

<revenge l="stage_comm_character_object_6_rev">
	<changeColor><alpha>0</alpha><red>128</red><green>128</green><blue>128</blue><term>120</term></changeColor>
	<w>120</w>
	<vanish/>

</revenge>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ T9 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>9</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>2</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>3</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ T10 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>10</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ T9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ T10 *** -->
	<setGameFlag><num>10</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage6_hoshimi_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
