<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageA_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>
	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageA_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">5.0</global>
	<global name="small_enemy_prate2">7.8</global>
	<global name="small_enemy_prate3">3.3</global>
	<global name="small_enemy_prate4">1.9</global>
	<global name="middle_enemy_prate">10.7</global>
	<global name="middle_enemy_prate2">9.8</global>
	<global name="middle_boss_prate">3.2+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">3.8+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">4.0+$_difficulty*0.3</global>
	<global name="main_boss_prate">3.1+$_difficulty*0.2</global>
	<global name="main_boss_prate2">3.5+$_difficulty*0.2</global>
	<global name="main_boss_prate3">4.0+$_difficulty*0.3</global>
	<global name="main_boss_prate4">4.3+$_difficulty*0.4</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">04_stageA_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*1</loop></play>
	</sound>

	<actionRef label="stageA_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_1"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_2"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_3"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_4"></aref>
	<skipwait>40</skipwait>
	<w>15</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_5"></aref>
	<skipwait>60</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_6"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_7"></aref>
	<skipwait>240</skipwait>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_8"></aref>
	<skipwait>40</skipwait>
	<w>25+60</w>
	<aref l="set_param"></aref>

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_9"></aref>
	<skipwait>120</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_10"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_11"></aref>
	<skipwait>240</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_13"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_a_14"></aref>
	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>

	<!-- タイムチェック用 -->
	<eval name="stage_time">5700+$__boss_secret*1000+($__grank-gt2)*240</eval>
<!--
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<global name="temp_grank">$__grank</global>
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<aref l="stage_a_12_1"></aref>
	</repeat>
<!--
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<aref l="stage_a_12_2"></aref>
	</repeat>
<!--
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<aref l="stage_a_12_3"></aref>
	</repeat>

	<skipwait>40</skipwait>
	<w>25</w>
	<aref l="set_param"></aref>
<!--
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_a_15"></aref>
		<skipwait>100</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>
<!--
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>
-->
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_a_16"></aref>
		<skipwait>40</skipwait>
		<w>25</w>
		<aref l="set_param"></aref>
	</repeat>

</action>

<a l="stage_a_1">

	<createRef l="enemy_create_01"><p>360</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01_score"><p>440</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_01n"><p>370</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_01"><p>450</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>450</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_01"><p>380</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_01n"><p>460</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01_score"><p>390</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>390</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_01n_score"><p>470</p><p>-8</p></createRef>

</a>

<a l="stage_a_2">
	<createRef l="enemy_create_02"><p>260</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>280</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>300</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p></createRef>
	<wait>6</wait>
	<createRef l="enemy_create_02"><p>340</p><p>-8</p></createRef>
	<wait>2</wait>
	<createRef l="enemy_create_02_score"><p>360</p><p>-8</p></createRef>
	<wait>5</wait>
	<createRef l="enemy_create_02"><p>400</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>420</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>440</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>460</p><p>-8</p></createRef>
</a>

<a l="stage_a_3">

	<createRef l="enemy_create_03"><p>280</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_03"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_03n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03n"><p>270</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03"><p>190</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>190</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03_score"><p>260</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_03n"><p>180</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03_score"><p>250</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>250</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03n_score"><p>170</p><p>-8</p></createRef>

</a>

<a l="stage_a_4">
	<createRef l="enemy_create_02"><p>380</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02_score"><p>360</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>340</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p></createRef>
	<wait>6</wait>
	<createRef l="enemy_create_02_score"><p>300</p><p>-8</p></createRef>
	<wait>5</wait>
	<createRef l="enemy_create_02"><p>280</p><p>-8</p></createRef>
	<wait>2</wait>
	<createRef l="enemy_create_02"><p>260</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>240</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>220</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>200</p><p>-8</p></createRef>
</a>

<a l="stage_a_5">

	<createRef l="enemy_create_01n_score"><p>340</p><p>-8</p></createRef>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_03"><p>300</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_03n"><p>300</p><p>-8</p></createRef>
	</repeat>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_01"><p>360</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>360</p><p>-8</p></createRef>
	</repeat>
	<createRef l="enemy_create_03n"><p>280</p><p>-8</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01_score"><p>380</p><p>-8</p></createRef>
		<createRef l="enemy_create_03_score"><p>260</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>380</p><p>-8</p></createRef>
		<createRef l="enemy_create_03_score"><p>260</p><p>-8</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_01n"><p>400</p><p>-8</p></createRef>
	<createRef l="enemy_create_03"><p>240</p><p>-8</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01"><p>420</p><p>-8</p></createRef>
		<createRef l="enemy_create_03"><p>220</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>420</p><p>-8</p></createRef>
		<createRef l="enemy_create_03n"><p>220</p><p>-8</p></createRef>
	</repeat>
	<w>25</w>
	<createRef l="enemy_create_01_score"><p>390</p><p>-8</p></createRef>
	<createRef l="enemy_create_03n"><p>250</p><p>-8</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_01"><p>410</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>410</p><p>-8</p></createRef>
	</repeat>
	<createRef l="enemy_create_03n"><p>230</p><p>-8</p></createRef>
	<w>10</w>
	<createRef l="enemy_create_01n"><p>430</p><p>-8</p></createRef>
	<createRef l="enemy_create_03_score"><p>210</p><p>-8</p></createRef>

</a>

<a l="stage_a_6">
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_04"><p>200</p><p>-8</p></createRef>
		<wait>85</wait>
		<createRef l="enemy_create_04"><p>440</p><p>-8</p></createRef>
		<wait>115*($__temp_grank-gt2)</wait>
	</repeat>
	<repeat><times>(1-($__temp_grank-gt1))+($__temp_grank-gt2)</times>
		<createRef l="enemy_create_04"><p>315</p><p>-8</p></createRef>
	</repeat>

</a>


<a l="stage_a_7">
	<createRef l="enemy_create_05_score"><p>160</p><p>-8</p><p>12</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05n"><p>180</p><p>-8</p><p>11</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05"><p>180</p><p>-8</p><p>11</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_05n"><p>200</p><p>-8</p><p>10</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05"><p>220</p><p>-8</p><p>9</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n"><p>220</p><p>-8</p><p>9</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_05_score"><p>240</p><p>-8</p><p>8</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05"><p>260</p><p>-8</p><p>7</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n"><p>260</p><p>-8</p><p>7</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_05n"><p>280</p><p>-8</p><p>6</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05"><p>300</p><p>-8</p><p>5</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n"><p>300</p><p>-8</p><p>5</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_05"><p>320</p><p>-8</p><p>4</p></createRef>
	<w>10</w>

	<createRef l="enemy_create_06"><p>170</p><p>-8</p><p>15</p></createRef>

	<w>70</w>
	<createRef l="enemy_create_05_score"><p>200</p><p>-8</p><p>15</p></createRef>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05"><p>220</p><p>-8</p><p>14</p></createRef>
		<w>10</w>
		<createRef l="enemy_create_05_score"><p>240</p><p>-8</p><p>13</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n"><p>220</p><p>-8</p><p>14</p></createRef>
		<w>10</w>
		<createRef l="enemy_create_05n"><p>240</p><p>-8</p><p>13</p></createRef>
	</repeat>
	<w>10</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05"><p>260</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n"><p>260</p><p>-8</p><p>12</p></createRef>
	</repeat>
	<w>10</w>
	<createRef l="enemy_create_05n"><p>280</p><p>-8</p><p>11</p></createRef>
	<w>10</w>
	<createRef l="enemy_create_05n"><p>300</p><p>-8</p><p>10</p></createRef>
	<w>10</w>
	<createRef l="enemy_create_05"><p>320</p><p>-8</p><p>9</p></createRef>
	<w>10</w>

	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_05_score"><p>340</p><p>-8</p><p>8</p></createRef>
		<w>10</w>
		<createRef l="enemy_create_05"><p>360</p><p>-8</p><p>7</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_05n_score"><p>340</p><p>-8</p><p>8</p></createRef>
		<w>10</w>
		<createRef l="enemy_create_05n"><p>360</p><p>-8</p><p>7</p></createRef>
	</repeat>

	<w>30</w>

	<createRef l="enemy_create_06"><p>450</p><p>-8</p><p>15</p></createRef>

</a>

<a l="stage_a_8">

	<createRef l="enemy_create_07"><p>310</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>310</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>294</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>294</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>326</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>326</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>380</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>380</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>396</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>396</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>364</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>364</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>260</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>260</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>276</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>276</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>244</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>244</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>310+25</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>310+25</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>294+25</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>294+25</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>326+25</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>326+25</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>380+35</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>380+35</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>396+35</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>396+35</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>364+35</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>364+35</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>260-40</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>260-40</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07_score"><p>276-40</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07"><p>276-40</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>244-40</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>244-40</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>500-32</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>500-32</p><p>-8</p></createRef>
	<wait>5</wait>

	<createRef l="enemy_create_07"><p>140+32</p><p>-8</p></createRef>
	<wait>10</wait>
	<createRef l="enemy_create_07_score"><p>140+32</p><p>-8</p></createRef>
	<wait>5</wait>
</a>


<a l="stage_a_9">

	<eval name="pos_y">120</eval>

	<createRef l="enemy_create_08">
		<p>140-8</p><p>$pos_y</p><p>140</p><p>2</p><p>60</p><p>3.6</p>
	</createRef>
	<w>22</w>
	<createRef l="enemy_create_08_score">
		<p>500+8</p><p>$pos_y</p><p>-1*140</p><p>2</p><p>-60</p><p>3.6</p>
	</createRef>
	<w>22</w>
	<evaladd name="pos_y">-15</evaladd>
	<createRef l="enemy_create_08_score">
		<p>140-8</p><p>$pos_y</p><p>140</p><p>2</p><p>60</p><p>3.4</p>
	</createRef>
	<w>22</w>
	<createRef l="enemy_create_08">
		<p>500+8</p><p>$pos_y</p><p>-1*140</p><p>2</p><p>-60</p><p>3.4</p>
	</createRef>
	<w>22</w>
	<evaladd name="pos_y">-15</evaladd>
	<createRef l="enemy_create_08">
		<p>140-8</p><p>$pos_y</p><p>140</p><p>2</p><p>60</p><p>3.2</p>
	</createRef>
	<w>22</w>
	<createRef l="enemy_create_08">
		<p>500+8</p><p>$pos_y</p><p>-1*140</p><p>2</p><p>-60</p><p>3.2</p>
	</createRef>
	<w>22</w>
	<evaladd name="pos_y">-15</evaladd>
	<createRef l="enemy_create_08_score">
		<p>140-8</p><p>$pos_y</p><p>140</p><p>2</p><p>60</p><p>3.0</p>
	</createRef>
	<w>22</w>
	<createRef l="enemy_create_08">
		<p>500+8</p><p>$pos_y</p><p>-1*140</p><p>2</p><p>-60</p><p>3.0</p>
	</createRef>
	<w>22</w>
	<evaladd name="pos_y">-15</evaladd>
	<createRef l="enemy_create_08">
		<p>140-8</p><p>$pos_y</p><p>140</p><p>2</p><p>60</p><p>2.8</p>
	</createRef>
	<w>22</w>
	<createRef l="enemy_create_08_score">
		<p>500+8</p><p>$pos_y</p><p>-1*140</p><p>2</p><p>-60</p><p>2.8</p>
	</createRef>
	<w>22</w>

</a>

<a l="stage_a_10">

	<repeat><times>$__temp_grank-lt3</times>
		<createRef l="enemy_create_09">
			<p>270</p><p>-12</p>
		</createRef>
		<w>120</w>
		<createRef l="enemy_create_09">
			<p>380</p><p>-12</p>
		</createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-lt3)</times>
		<createRef l="enemy_create_09_hard">
			<p>230</p><p>-12</p>
		</createRef>
		<w>90</w>
		<createRef l="enemy_create_09_hard">
			<p>320</p><p>-12</p>
		</createRef>
		<w>90</w>
		<createRef l="enemy_create_09_hard">
			<p>410</p><p>-12</p>
		</createRef>
	</repeat>

</a>


<a l="stage_a_11">

	<createRef l="enemy_create_11_score"><p>160</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>432</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12n"><p>272</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12n"><p>242</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12n_score"><p>212</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_11n"><p>392</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n_score"><p>345</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>192</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>265</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>305</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>420</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12_score"><p>150</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>170</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>190</p><p>-8</p></createRef>
	<w>40</w>

	<createRef l="enemy_create_13"><p>467</p><p>-8</p></createRef>
	<wait>110</wait>

	<createRef l="enemy_create_11n"><p>280</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11_score"><p>432</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12"><p>292</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12n"><p>312</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>332</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_11_score"><p>192</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>372</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>305</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>255</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>470</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11_score"><p>210</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12n_score"><p>380</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>400</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>420</p><p>-8</p></createRef>
	<w>40</w>

	<createRef l="enemy_create_13"><p>170</p><p>-8</p></createRef>
	<wait>110</wait>

	<createRef l="enemy_create_11n"><p>320</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11_score"><p>352</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12"><p>477</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12n"><p>222</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>255</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_11_score"><p>287</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>406</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11n"><p>309</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>165</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11"><p>370</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_11_score"><p>200</p><p>-8</p></createRef>
	<w>15</w>
	<createRef l="enemy_create_12n_score"><p>440</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>420</p><p>-8</p></createRef>
	<w>5</w>
	<createRef l="enemy_create_12"><p>400</p><p>-8</p></createRef>
	<w>40</w>

	<createRef l="enemy_create_13"><p>320</p><p>-8</p></createRef>
	<wait>110</wait>

</a>

<a l="stage_a_12_1">

	<eval name="pos_x1">140-8</eval>
	<eval name="pos_x2">500+8</eval>
	<eval name="pos_y">160</eval>
	<eval name="last_dir">90</eval>
	<w>1</w>

	<repeat><times>2</times>
		<createRef l="enemy_create_10_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
	</repeat>

		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">-16</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>

</a>

<a l="stage_a_12_2">

	<eval name="pos_x1">140</eval>
	<eval name="pos_x2">500</eval>
	<eval name="pos_y">-8</eval>

	<w>45</w>

	<repeat><times>2</times>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		
		<repeat><times>1-($__temp_grank-lt3)</times>
			<createRef l="enemy_create_10">
				<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
			</createRef>
			<createRef l="enemy_create_10">
				<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
			</createRef>
		</repeat>
		<repeat><times>($__temp_grank-lt3)</times>
			<createRef l="enemy_create_10n">
				<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
			</createRef>
			<createRef l="enemy_create_10n">
				<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
			</createRef>
		</repeat>

		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
	</repeat>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_x1">18</evaladd>
		<evaladd name="pos_x2">-18</evaladd>
		<evaladd name="last_dir">-10</evaladd>
		<w>4</w>

</a>

<a l="stage_a_12_3">

	<eval name="pos_x1">140-8</eval>
	<eval name="pos_x2">500+8</eval>
	<eval name="pos_y">16</eval>
	<eval name="last_dir">0</eval>
	<w>45</w>

	<repeat><times>2</times>
		<repeat><times>1-($__temp_grank-lt3)</times>
			<createRef l="enemy_create_10">
				<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
			</createRef>
			<createRef l="enemy_create_10">
				<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
			</createRef>
		</repeat>
		<repeat><times>($__temp_grank-lt3)</times>
			<createRef l="enemy_create_10n">
				<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
			</createRef>
			<createRef l="enemy_create_10n">
				<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
			</createRef>
		</repeat>

		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
	</repeat>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n_score">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>
		<createRef l="enemy_create_10n">
			<p>$pos_x1</p><p>$pos_y</p><p>130</p><p>2.4</p><p>4</p><p>-1*$last_dir</p>
		</createRef>
		<createRef l="enemy_create_10n">
			<p>$pos_x2</p><p>$pos_y</p><p>-130</p><p>2.4</p><p>4</p><p>$last_dir</p>
		</createRef>
		<evaladd name="pos_y">16</evaladd>
		<evaladd name="last_dir">10</evaladd>
		<w>4</w>

</a>

<a l="stage_a_13">

	<createRef l="enemy_create_14"><p>410</p><p>-8</p><p>5</p><p>20</p></createRef>
	<wait>8</wait>
	<createRef l="enemy_create_14"><p>410+12</p><p>-8</p><p>5</p><p>15</p></createRef>
	<createRef l="enemy_create_14"><p>410-12</p><p>-8</p><p>5</p><p>15</p></createRef>
	<wait>8</wait>
	<createRef l="enemy_create_14"><p>410</p><p>-8</p><p>5</p><p>10</p></createRef>
	<createRef l="enemy_create_14"><p>410-24</p><p>-8</p><p>5</p><p>10</p></createRef>
	<createRef l="enemy_create_14"><p>410+24</p><p>-8</p><p>5</p><p>10</p></createRef>

	<wait>40</wait>

	<createRef l="enemy_create_14"><p>220</p><p>-8</p><p>5</p><p>20</p></createRef>
	<wait>8</wait>
	<createRef l="enemy_create_14"><p>220+12</p><p>-8</p><p>5</p><p>15</p></createRef>
	<createRef l="enemy_create_14"><p>220-12</p><p>-8</p><p>5</p><p>15</p></createRef>
	<wait>8</wait>
	<createRef l="enemy_create_14"><p>220</p><p>-8</p><p>5</p><p>10</p></createRef>
	<createRef l="enemy_create_14"><p>220-24</p><p>-8</p><p>5</p><p>10</p></createRef>
	<createRef l="enemy_create_14"><p>220+24</p><p>-8</p><p>5</p><p>10</p></createRef>

</a>

<a l="stage_a_14">
	<createRef l="enemy_create_02"><p>260</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>280</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>300</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p></createRef>
	<wait>6</wait>
	<createRef l="enemy_create_02"><p>340</p><p>-8</p></createRef>
	<wait>2</wait>
	<createRef l="enemy_create_02_score"><p>360</p><p>-8</p></createRef>
	<wait>5</wait>
	<createRef l="enemy_create_02"><p>400</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>420</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>440</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>460</p><p>-8</p></createRef>
	<wait>60</wait>
</a>

<a l="stage_a_15">
	<createRef l="enemy_create_02"><p>380</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02_score"><p>360</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>340</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p></createRef>
	<wait>6</wait>
	<createRef l="enemy_create_02_score"><p>300</p><p>-8</p></createRef>
	<wait>5</wait>
	<createRef l="enemy_create_02"><p>280</p><p>-8</p></createRef>
	<wait>2</wait>
	<createRef l="enemy_create_02"><p>260</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02_score"><p>240</p><p>-8</p></createRef>
	<wait>4</wait>
	<createRef l="enemy_create_02"><p>220</p><p>-8</p></createRef>
	<wait>3</wait>
	<createRef l="enemy_create_02"><p>200</p><p>-8</p></createRef>
</a>

<a l="stage_a_16">
	<createRef l="enemy_create_15"><p>320</p><p>-8</p></createRef>
	<wait>120</wait>
</a>

</exbulletml>
