<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->

<fire l="enemy_fire_01">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>2</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.5</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
<!-- red仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_02s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.4</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>12</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_2">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>8</top><right>72+272</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_03s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_3">
<!-- purple仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_04dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04d"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_04d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_04d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_04d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_04d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_04d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_04d_act4"><p>$1</p></aRef>
		</repeat>
		<vanish/>
	</a>
</bullet>

<a l="enemy_bullet_04d_act0">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-96</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04rs"><p>24</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_04rs"><p>24</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act1">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act2">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04rs"><p>15</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_04rs"><p>15</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act3">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-84</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04rs"><p>12</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_04rs"><p>12</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_04d_act4">
	<eval name="sp">$1</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-80</p><p>$sp</p><p>2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04rs"><p>10</p><p>$sp</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_04rs"><p>10</p><p>$sp</p><p>1</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_04d2ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04d2"><p>$2</p></bulletRef>
</fire>
<bullet label="enemy_bullet_04d2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_4d"></imgRef>

	<a>
	<eval name="off">3-6*($_self_cx%2)</eval>
	<w>1</w>
	<fRef l="enemy_fire_04r"><p>-90+$off</p><p>$1</p><p>2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_04rs"><p>18</p><p>$1</p><p>1</p></fRef>
	</repeat>
	<vanish/>
	</a>
</bullet>


<img type="normal" l="bullet_img_4d">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>0</red><green>42</green><blue>26</blue>
</img>


<fire l="enemy_fire_04r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_04rs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_4">
<!-- green仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>64</top><right>112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<create label="enemy_fire_05d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>
		<action>
			<eval name="trank">$__grank</eval>
			<repeat><times>$trank-eq0</times>
				<aRef l="enemy_fire_05d_act0"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq1</times>
				<aRef l="enemy_fire_05d_act1"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq2</times>
				<aRef l="enemy_fire_05d_act2"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq3</times>
				<aRef l="enemy_fire_05d_act3"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq4</times>
				<aRef l="enemy_fire_05d_act4"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>
			<repeat><times>$trank-eq5</times>
				<aRef l="enemy_fire_05d_act5"><p>$1</p><p>$2</p><p>$3</p></aRef>
			</repeat>

			<vanish/>
		</action>
	</object>
</create>

<a l="enemy_fire_05d_act0">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>



	<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act1">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>



	<fRef l="enemy_fire_05s"><p>48</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>
</a>

<a l="enemy_fire_05d_act2">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>

	<fRef l="enemy_fire_05s"><p>48</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>36+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>

	<fRef l="enemy_fire_05s"><p>48</p><p>$2</p><p>$3*3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>$3*3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>108</p><p>$2</p><p>-1*$3*3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_05s"><p>72</p><p>$2</p><p>-1*$3*3</p></fRef>
	</repeat>
	<w>5</w>
</a>

<a l="enemy_fire_05d_act3">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>


	<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>30+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>


	<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>$3*3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>90</p><p>$2</p><p>-1*$3*3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*3</p></fRef>
	</repeat>
	<w>5</w>


</a>

<a l="enemy_fire_05d_act4">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>22.5+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>


	<fRef l="enemy_fire_05s"><p>33.75</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>22.5+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>6</w>
	</repeat>

	<fRef l="enemy_fire_05s"><p>30</p><p>$2</p><p>$3*3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>$3*3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>67.5</p><p>$2</p><p>-1*$3*3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05s"><p>45</p><p>$2</p><p>-1*$3*3</p></fRef>
	</repeat>
	<w>6</w>
</a>

<a l="enemy_fire_05d_act5">
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>20+$1</p><p>$2</p><p>$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>

	<fRef l="enemy_fire_05s"><p>30</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	<repeat><times>2</times>
	<fRef l="enemy_fire_05s"><p>20+$1</p><p>$2</p><p>$3*2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*2</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3*2</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>

	<fRef l="enemy_fire_05s"><p>30</p><p>$2</p><p>$3*3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>$3*3</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>60</p><p>$2</p><p>-1*$3*3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05s"><p>40</p><p>$2</p><p>-1*$3*3</p></fRef>
	</repeat>
	<w>5</w>

</a>

<!--
<a l="enemy_fire_05d_act5_test">
	<eval name="off">1</eval>
	<fRef l="enemy_fire_05"><p>($_player_cx%23)</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>54</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>

	<repeat><times>6</times>
	<add name="off">1</add>
	<fRef l="enemy_fire_05s"><p>18+$1</p><p>$2</p><p>$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>$3*$off</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_05s"><p>54</p><p>$2</p><p>-1*$3*$off</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_05s"><p>36</p><p>$2</p><p>-1*$3*$off</p></fRef>
	</repeat>
	<w>5</w>
	</repeat>
</a>
-->

<fire l="enemy_fire_05">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_05ab">
	<sp>3.4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>3.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
		<w>30</w>
		<chS>
			<sp>0.5</sp><tm>15</tm>
		</chS>
		<w>15</w>
		<chD><dir type="rel">$2</dir><tm>30</tm></chD>
		<chS>
			<sp>$1</sp><tm>65</tm>
		</chS>

	</a>
</bullet>

<img type="normal" l="bullet_img_5">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_06d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_06d"></bulletRef>
</fire>

<bullet label="enemy_bullet_06d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_6d"></imgRef>

	<a>
		<eval name="trank">$__temp_grank</eval>
		<repeat><times>$trank-lt2</times>
			<aRef l="enemy_bullet_06d_act1"></aRef>
		</repeat>
		<repeat><times>($trank-eq2)</times>
			<aRef l="enemy_bullet_06d_act2"></aRef>
		</repeat>
		<repeat><times>($trank-eq3)</times>
			<aRef l="enemy_bullet_06d_act3"></aRef>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="enemy_bullet_06d_act4"></aRef>
		</repeat>

		<vanish/>
	</a>
</bullet>


<a l="enemy_bullet_06d_act1">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-90</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_06s"><p>22.5</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>4</times>
		<fRef l="enemy_fire_06s"><p>22.5</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_06d_act2">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-90</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>
<a l="enemy_bullet_06d_act3">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-88+(($_self_cx*3+$_player_cx*7)%5)</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_06s"><p>18</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_06d_act4">
	<eval name="sp">1.8+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_06"><p>-88+(($_self_cx*3+$_player_cx*7)%5)</p><p>2</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_06s"><p>15</p><p>2</p><p>$sp</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_06s"><p>15</p><p>1</p><p>$sp</p></fRef>
	</repeat>
</a>



<fire l="enemy_fire_06">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$1</w>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6d">
<!-- purple仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<img type="normal" l="bullet_img_6">
<!-- purple仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_07">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_7"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7">
<!-- blue仛32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_08">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_08s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>5</w>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>1</tm>
		</changeColor>
		<w>1</w>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_8">
<!-- red仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_09">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09ab">
	<sp>2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_09"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_9"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_9">
<!-- green仧19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>160</top><right>112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_10">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_10s">
	<sp>2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01r">
	<sp>2</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_10"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.5</radius></collision>	

	<imgRef l="bullet_img_10"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_10">
<!-- blue仠10 -->
	<file type="dds">bullet2</file>
	<left>272+16</left><top>0</top><right>272+32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_11">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>272+56</left><top>40</top><right>272+72</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_12"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_12">
<!-- 仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>56+16</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>0</red><green>32</green><blue>14</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- 仧19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>160</top><right>272+112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14ab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- 仮19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>224</top><right>272+112</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_15">
<!-- 仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>32</top><right>112</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_16d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_16dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_16ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_16d"><p>$4</p></bulletRef>
</fire>
<bullet label="enemy_bullet_16d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_16d"></imgRef>

	<a>
		<eval name="sp">$1</eval>
		<eval name="rp_tm">3+($__temp_grank-gt2)+($__temp_grank-gt3)+($__temp_grank-gt4)</eval>
		<w>1</w>

		<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_16r"><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>1</w>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_16d">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<fire l="enemy_fire_16r">
	<sp>3.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_16"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_16s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_16"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_16">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_16"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_16">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- ********************************************************************* -->
<fire l="enemy_fire_17">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_17"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_17s">
	<sp>0.3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_17"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_17">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_17"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>150</tm>
		</chS>
		<repeat><times>15</times>
		<chD><dir type="aim">0</dir><tm>10</tm></chD>
		<w>10</w>
		</repeat>
	</a>
</bullet>

<img type="normal" l="bullet_img_17">
<!-- orange仛32 -->
	<file type="dds">bullet3</file>
	<left>416</left><top>160</top><right>448</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_18d">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_18d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_18d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_18d"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_bullet_18d_act0"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_bullet_18d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_18d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_18d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="enemy_bullet_18d_act4"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="enemy_bullet_18d_act5"><p>$1</p></aRef>
		</repeat>

		<vanish/>

	</a>
</bullet>

<a l="enemy_bullet_18d_act0">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_18s"><p>30</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>3</times>
		<fRef l="enemy_fire_18s"><p>30</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act1">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_18s"><p>20</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>20</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act2">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>18</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>5</times>
		<fRef l="enemy_fire_18s"><p>18</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<a l="enemy_bullet_18d_act3">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_18s"><p>15</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_18s"><p>15</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>

<!--
<a l="enemy_bullet_18d_act3">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_18s"><p>12</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>12</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>
-->

<a l="enemy_bullet_18d_act4">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_18s"><p>10</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_18s"><p>10</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
</a>

<a l="enemy_bullet_18d_act5">
	<fRef l="enemy_fire_18r"><p>0</p><p>$1</p><p>3</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>3</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>2</p></fRef>
	</repeat>
	<w>1</w>
	<repeat><times>8</times>
		<fRef l="enemy_fire_18s"><p>7.5</p><p>$1</p><p>2</p></fRef>
	</repeat>
</a>


<fire l="enemy_fire_18r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_18"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_18s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_18"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_18">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_18"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>3</sp><tm>1</tm>
		</chS>
		<w>1</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_18">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>40</top><right>72+272</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>

<img type="normal" l="bullet_img_18d">
<!-- blue仠16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>40</top><right>72+272</right><bottom>56</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_20d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_20dab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_20ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$2</cx><cy>$3</cy>
	<bulletRef l="enemy_bullet_20d"><p>$4</p></bulletRef>
</fire>
<bullet label="enemy_bullet_20d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_20d"></imgRef>

	<a>
		<eval name="sp">$1</eval>
		<eval name="rp_tm">4+($__temp_grank-gt2)+($__temp_grank-gt3)+($__temp_grank-gt4)</eval>
		<w>1</w>

		<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_20r"><p>0</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
		<w>1</w>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_20d">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<fire l="enemy_fire_20r">
	<sp>3.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_20"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_20s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_20"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_20">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_20"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_20">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>
<!-- ********************************************************************* -->
<fire l="enemy_fire_21d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>0</cx><cy>12</cy>
	<bulletRef l="enemy_bullet_21d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_21d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	

	<imgRef l="bullet_img_21d"></imgRef>

	<a>
		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="bullet_21d_act1"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="bullet_21d_act2"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="bullet_21d_act3"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="bullet_21d_act4"><p>$1</p></aRef>
		</repeat>

		<vanish/>
	</a>
</bullet>

<a l="bullet_21d_act1">
	<eval name="sp">$1</eval>
	<eval name="rp_tm">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
	<w>1</w>

	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_21r"><p>-80</p><p>$sp</p></fRef>
		<repeat><times>8</times>
		<fRef l="enemy_fire_21s"><p>20</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>6</w>
	</repeat>
</a>

<a l="bullet_21d_act2">
	<eval name="sp">$1</eval>
	<eval name="rp_tm">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
	<w>1</w>

	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_21r"><p>-80</p><p>$sp</p></fRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_21s"><p>16</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
		<fRef l="enemy_fire_21s"><p>16</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>3</times>
		<fRef l="enemy_fire_21s"><p>16</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>4</w>
	</repeat>
</a>

<a l="bullet_21d_act3">
	<eval name="sp">$1</eval>
	<eval name="rp_tm">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
	<w>1</w>

	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_21r"><p>-78</p><p>$sp</p></fRef>
		<repeat><times>4</times>
		<fRef l="enemy_fire_21s"><p>13</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
		<fRef l="enemy_fire_21s"><p>13</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>4</times>
		<fRef l="enemy_fire_21s"><p>13</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>4</w>
	</repeat>
</a>

<a l="bullet_21d_act4">
	<eval name="sp">$1</eval>
	<eval name="rp_tm">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
	<w>1</w>

	<repeat><times>$rp_tm</times>
		<fRef l="enemy_fire_21r"><p>-80</p><p>$sp</p></fRef>
		<repeat><times>5</times>
		<fRef l="enemy_fire_21s"><p>10</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
		<fRef l="enemy_fire_21s"><p>10</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
		<fRef l="enemy_fire_21s"><p>10</p><p>$sp</p></fRef>
		</repeat>
		<add name="sp">-0.2</add>
		<w>4</w>
	</repeat>
</a>


<img type="normal" l="bullet_img_21d">
<!-- 奃怓仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<fire l="enemy_fire_21r">
	<sp>3.6</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_21"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_21s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_21"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_21">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_21"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_21">
<!-- blue仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>304</top><right>408</right><bottom>320</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>



<!-- ********************************************************************* -->



<!-- *******儃僗戞侾********* -->

<create label="create_b_01d">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<object>

	<action>

		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="create_b_01d_act0"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="create_b_01d_act1"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="create_b_01d_act2"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="create_b_01d_act3"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="create_b_01d_act4"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="create_b_01d_act5"><p>$1</p><p>$2</p><p>$3</p><p>$4</p></aRef>
		</repeat>
	</action>

	</object>
</create>

<a l="create_b_01d_act0">
	<eval name="sp">1.5+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>14</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>12*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>15</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>12*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<vanish/>

</a>

<a l="create_b_01d_act1">
	<eval name="sp">1.5+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>17</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>10*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>18</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>10*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<vanish/>

</a>

<a l="create_b_01d_act2">
	<eval name="sp">1.5+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>19</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>9*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>20</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>9*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<vanish/>

</a>

<a l="create_b_01d_act3">
	<eval name="sp">1.5+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>22</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>8*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>22</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>8*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<vanish/>

</a>
<!--
<a l="create_b_01d_act3">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>24</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>7.2*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>25</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>7.2*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>

	<vanish/>
</a>
-->
<a l="create_b_01d_act4">
	<eval name="sp">1.6+($__temp_grank*0.1)</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>29</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>6*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>30</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>6*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>

	<vanish/>
</a>

<a l="create_b_01d_act5">
	<eval name="sp">1.6+($__temp_grank*0.1)+($__temp_grank-gt4)*0.1</eval>
	<eval name="wt_tm">0</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b_1_01"><p>$1</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	<repeat><times>35</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>5*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>36</times>
		<add name="wt_tm">1</add>
		<w>1</w>
		<fRef l="enemy_fire_b_1_01s"><p>5*$4</p><p>$sp</p><p>$2</p><p>$wt_tm</p><p>$3</p></fRef>
	</repeat>

	<vanish/>
</a>




<fire l="enemy_fire_b_1_01">
	<sp>3.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_1_01"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<fire l="enemy_fire_b_1_01s">
	<sp>3.2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_1_01"><p>$2</p><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_1_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_b_1_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>82-$3</w>
		<chS><sp>$1</sp><tm>80</tm></chS>
		<chD><dir type="rel">$4</dir><tm>80</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_1">
<!-- black仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>

<fire l="enemy_fire_b_1_02r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_1_02"><p>$3</p><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_1_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_1_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>5</w>
		<chS><sp type="abs">0</sp><tm>3</tm></chS>
		<w>$3</w>
		<chS><sp type="abs">$1</sp><tm>12</tm></chS>
		<chD><dir type="rel">$2</dir><tm>30</tm></chD>
		<w>45</w>
		<chS><sp type="abs">$1-0.5</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_2">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>328</left><top>328</top><right>344</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>




<fire l="enemy_fire_b_1_03">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_1_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_1_03s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_1_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_1_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>

	<imgRef l="bullet_img_b_1_3"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_3">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>30</width><height>30</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>


<!-- *******儃僗戞俀********* -->
<fire l="enemy_fire_b_2_01">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_2_01s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_2_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_2_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS><sp type="abs">$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_2_1">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>328</left><top>328</top><right>344</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>

<fire l="enemy_fire_b_2_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_2_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_2_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.5</radius></collision>	

	<imgRef l="bullet_img_b_2_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp type="abs">$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_2_2">
<!-- black仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>320</top><right>32</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>

</img>

<fire l="enemy_fire_b_2_03">
	<sp>2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_2_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_2_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_2_3"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_2_3">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>


<!-- *******儃僗戞俁********* -->

<fire l="enemy_fire_b_3_01dr">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_3_01d"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b_3_01d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>

	<imgRef l="bullet_img_b_3_1d"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
	<eval name="sp">2.0+($__temp_grank*0.15)</eval>
	<w>1</w>
	<fRef l="enemy_fire_b_3_01r"><p>90*$1</p><p>$sp</p></fRef>
	<add name="sp">-0.2</add>
	<repeat><times>$2</times>
		<w>1</w>
		<fRef l="enemy_fire_b_3_01s"><p>$3*$1</p><p>$sp</p></fRef>
		<add name="sp">-0.2</add>
	</repeat>
	<vanish/>
	</a>
</bullet>



<fire l="enemy_fire_b_3_01r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_3_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_3_01s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_3_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_3_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>

	<imgRef l="bullet_img_b_3_1"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_3_1d">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>24</width><height>24</height>
	<alpha>0</alpha><red>55</red><green>55</green><blue>55</blue>
</img>

<img type="normal" l="bullet_img_b_3_1">
<!-- 仭挿16 -->
	<file type="dds">bullet3</file>
	<left>305</left><top>385</top><right>335</right><bottom>415</bottom>
	<width>24</width><height>24</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>

<!-- *******儃僗戞係********* -->

<fire l="enemy_fire_b_4_01">
	<sp>3.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b4_01"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_4_01s">
	<sp>3.2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b4_01"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b4_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b4_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	
	<a>
		<w>10</w>
		<chS><sp type="abs">$2</sp><tm>8</tm></chS>
		<chD><dir type="rel">$1</dir><tm>60</tm></chD>

	</a>
</bullet>

<img type="normal" l="bullet_img_b4_1">
<!-- 仧16 -->
	<file type="dds">bullet2</file>
	<left>328</left><top>328</top><right>344</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>



<fire l="enemy_fire_b_4_02">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_4_02s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_4_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_4_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_4_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>30</w>
		<chS><sp>0.2</sp><tm>10</tm></chS>
		<w>40</w>
		<chS><sp>$1</sp><tm>30</tm></chS>
		<chD><dir type="rel">$2</dir><tm>60</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_4_2">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>


<!-- *******儃僗戞俆********* -->
<!-- 儗乕僓乕梡 -->
<fire label="enemy_fire_b_5_01d">
	<speed>1.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_b_5_01d"></bulletRef>
</fire>

<fire label="enemy_fire_b_5_01dab">
	<speed>1.6</speed>
	<direction type="abs">$1</direction>
	<bulletRef label="enemy_laser_b_5_01d"></bulletRef>
</fire>

<fire label="enemy_fire_b_5_01ds">
	<speed>1.6</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_b_5_01d"></bulletRef>
</fire>

<bullet label="enemy_laser_b_5_01d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<imgRef l="bullet_img_b_5_01d"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<eval name="off">($__temp_grank-gt0)</eval>
		<repeat><times>2</times>
			<fRef label="enemy_fire_b_5_01r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>3.6+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</sp><tm>30</tm></chS>


		<repeat><times>-1</times>
			<fRef label="enemy_fire_b_5_01r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_05r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>


	</action>

</bullet>

<fire label="enemy_fire_b_5_01r">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_b_5_01"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_laser_b_5_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<imgRef l="bullet_img_b_5_01"></imgRef>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<repeat><times>4+$1</times>
		<wait>6</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>
		<w>1</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_b_c_05r">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_ob_05"><p>$1</p></enemyRef>
</create>

<enemy label="enemy_laser_b_ob_05">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>
	<revengeRef label="enemy_laser_b_ob_05_rev"></revengeRef>

	<imgRef l="bullet_img_b_5_01"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>25+$1*6</w>
		<vanish/>
	</action>
</enemy>


<img type="normal" l="bullet_img_b_5_01d">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>32</width><height>48</height>
	<alpha>130</alpha><red>55</red><green>55</green><blue>55</blue>
</img>
<img type="normal" l="bullet_img_b_5_01">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>32</width><height>48</height>
	<alpha>130</alpha><red>55</red><green>55</green><blue>55</blue>
</img>

<revenge label="enemy_laser_b_ob_05_rev">
	<vanish/>
</revenge>


<fire l="enemy_fire_b_5_02ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_5_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_5_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_5_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_5_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_5_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_5_2">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<!-- *******儃僗戞俇********* -->
<!-- 拲堄丂拞恎俇偱婰嵹偟偰偄傞偑戞俈宍懺 -->
<fire l="enemy_fire_b_6_01ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_6_01"></bulletRef>
</fire>
<fire l="enemy_fire_b_6_01s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_6_01"></bulletRef>
</fire>

<bullet label="enemy_bullet_b_6_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_6_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_6_1">
<!-- shizuma bullet仠16 -->
	<file type="dds">sizm_bul32</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>155</red><green>155</green><blue>155</blue>
</img>


<fire l="enemy_fire_b_6_02">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_6_02"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_6_02s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_6_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_6_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_6_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_6_2">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<!-- *******儃僗戞俈********* -->
<!-- 拲堄丂拞恎俈偱婰嵹偟偰偄傞偑戞俇宍懺 -->
<fire l="enemy_fire_b_7_01r">
	<sp>$2</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b_7_01"></bulletRef>
</fire>
<fire l="enemy_fire_b_7_01s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_7_01"></bulletRef>
</fire>

<bullet label="enemy_bullet_b_7_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_7_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>
	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_7_1">
<!-- shizuma bullet仠16 -->
	<file type="dds">sizm_bul32</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>155</red><green>155</green><blue>155</blue>
</img>


<fire l="enemy_fire_b_7_02">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_7_02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_7_02s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_7_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_7_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_7_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<changeColor>
			<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue><tm>8</tm>
		</changeColor>
		<!-- <chS><sp>$1</sp><tm>8</tm></chS> -->

	</a>
</bullet>

<img type="normal" l="bullet_img_b_7_2">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>75</red><green>75</green><blue>75</blue>
</img>



<!-- *******嵐婓戞1********* -->

<fire l="enemy_fire_b_x_01">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_01s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10.5</radius></collision>	

	<imgRef l="bullet_img_b_x_1"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_1">
<!-- black仠32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_02">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_02s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_x_2"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_2">
<!-- black仠28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>320</top><right>208</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_03">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_03s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_x_3"></imgRef>
	<setDrawLevel><num>16</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_3">
<!-- black仠25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>320</top><right>176</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_04">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_04s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b_x_4"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_4">
<!-- black仠22 -->
	<file type="dds">bullet2</file>
	<left>112</left><top>320</top><right>144</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_05">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_05s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_x_5"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_5">
<!-- black仠19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>320</top><right>112</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_06">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_06s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_b_x_6"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_6">
<!-- black仠16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_07">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_07s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_x_7"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_7">
<!-- black仠12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>320</top><right>48</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>

<fire l="enemy_fire_b_x_08">
	<sp>2.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_08s">
	<sp>2.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_x_8"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setReflect><flag>7</flag><num>1</num></setReflect>

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_8">
<!-- black仠10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>320</top><right>32</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>75</red><green>75</green><blue>75</blue>
</img>



<!-- 儗乕僓乕梡 -->
<fire label="enemy_fire_b_x_09d">
	<speed>1.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<fire label="enemy_fire_b_x_09dab">
	<speed>1.6</speed>
	<direction type="abs">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<fire label="enemy_fire_b_x_09ds">
	<speed>1.6</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_b_x_09d"></bulletRef>
</fire>

<bullet label="enemy_laser_b_x_09d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>

	<imgRef l="bullet_img_b_x_09d"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<eval name="off">($__temp_grank-gt0)</eval>
		<repeat><times>2</times>
			<fRef label="enemy_fire_b_x_09r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>2.7+($__temp_grank*0.1)+($__temp_grank-gt3)*0.1+($__temp_grank-gt4)*0.1</sp><tm>30</tm></chS>


		<repeat><times>-1</times>
			<fRef label="enemy_fire_b_x_09r"><p>$off</p></fRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
			<cRef label="enemy_fire_b_c_09r"><p>$off</p></cRef>
			<w>1</w>
		</repeat>


	</action>

</bullet>

<fire label="enemy_fire_b_x_09r">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_b_x_09"><p>$1</p></bulletRef>
</fire>

<bullet label="enemy_laser_b_x_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<imgRef l="bullet_img_b_x_09"></imgRef>	
	<setDrawLevel><num>14</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<repeat><times>3+$1</times>
		<wait>4</wait>
		<incBuzzCount></incBuzzCount>
		</repeat>
		<w>1</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_b_c_09r">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_b_ob_09"><p>$1</p></enemyRef>
</create>

<enemy label="enemy_laser_b_ob_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>
	<revengeRef label="enemy_laser_b_ob_09_rev"></revengeRef>

	<imgRef l="bullet_img_b_x_09"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>13+$1*4</w>
		<vanish/>
	</action>
</enemy>


<img type="normal" l="bullet_img_b_x_09d">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>24</width><height>32</height>
	<alpha>170</alpha><red>35</red><green>35</green><blue>35</blue>
</img>
<img type="normal" l="bullet_img_b_x_09">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>24</width><height>32</height>
	<alpha>170</alpha><red>35</red><green>35</green><blue>35</blue>
</img>

<revenge label="enemy_laser_b_ob_09_rev">
	<vanish/>
</revenge>




<fire l="enemy_fire_b_x_10">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_10"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_10s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_10">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_b_x_10"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_10">
<!-- black仩嵶 -->
	<file type="dds">bullet3</file>
	<left>392</left><top>368</top><right>408</right><bottom>384</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>55</red><green>55</green><blue>55</blue>
</img>


</exbulletml>

