<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ********************************************************************* -->
<!-- *** 次のステージ判定（中身は適宜変更すること）*********************** -->
<action label="common_scenetrans_nextstage_judge">
	<global name="prevstage">$_stagenum*10+$_stageflag</global>

	<!-- *** １章 → ２章 **************************************************** -->
	<rep><ts>$_stagenum-eq1</ts>

			<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
			<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K2 M2 A2（双子率ペナルティ）-->
			<rep><ts>$f2-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K3 M3 A3（侵食率ペナルティ）-->
			<rep><ts>$f3-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>



			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<sysvar name="_arg0">5</sysvar><eval name="f5">$_gameflag</eval>			

			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
				<eval name="stage2_judge">$f5</eval>
			</repeat>
			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
				<eval name="stage2_judge">$f5</eval>
			</repeat>
			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>
				<eval name="stage2_judge">$f5</eval>
			</repeat>
				
			<sysvar name="nextstage">20</sysvar>

			<rep><ts>1-($stage2_judge-eq0)</ts>
				<sysvar name="nextstage">21</sysvar>
			</rep>
	</rep>

	<!-- *** ２章 → ３章 **************************************************** -->
	<rep><ts>$_stagenum-eq2</ts>

		<!-- STAGE-B -->
		<rep><ts>$_stageflag-eq0</ts>

			<!-- *** フラグ K15 (B通過なら0, C1通過なら1) *** -->
			<setGameFlag><num>15</num><flag>0</flag></setGameFlag>	
		
			<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>			
			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K10 M10 A10（双子率ペナルティ）-->
			<rep><ts>$f10-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K11 M11 A11（侵食率ペナルティ）-->
			<rep><ts>$f11-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>



			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
				<eval name="stage3_judge">$f13</eval>
			</repeat>
			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
				<eval name="stage3_judge">$f13</eval>
			</repeat>
			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>
				<eval name="stage3_judge">$f13</eval>
			</repeat>

			<sysvar name="nextstage">30</sysvar>
			<rep><ts>$stage3_judge-eq1</ts>
				<sysvar name="nextstage">31</sysvar>
			</rep>
		</rep>


		<!-- STAGE-C1 -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ K15 (B通過なら0, C1通過なら1) *** -->
			<setGameFlag><num>15</num><flag>1</flag></setGameFlag>	

			<sysvar name="_arg0">18</sysvar><eval name="f18">$_gameflag</eval>			
			<sysvar name="_arg0">19</sysvar><eval name="f19">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K18 M18 A18（双子率ペナルティ）-->
			<rep><ts>$f18-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K19 M19 A19（侵食率ペナルティ）-->
			<rep><ts>$f19-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>


			<sysvar name="nextstage">31</sysvar>
		</rep>
		
	</rep>

	<!-- *** ３章 → ４章 **************************************************** -->
	<rep><ts>$_stagenum-eq3</ts>

		<!-- STAGE-C2 -->
		<rep><ts>$_stageflag-eq0</ts>
		
			<!-- *** フラグ K30 (C2通過なら0, D通過なら1) *** -->
			<setGameFlag><num>30</num><flag>0</flag></setGameFlag>	

			<sysvar name="_arg0">25</sysvar><eval name="f25">$_gameflag</eval>			
			<sysvar name="_arg0">26</sysvar><eval name="f26">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K25 M25 A25（双子率ペナルティ）-->
			<rep><ts>$f25-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K26 M26 A26（侵食率ペナルティ）-->
			<rep><ts>$f26-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<!-- 強制 E1 -->
			<sysvar name="nextstage">40</sysvar>
		</rep>


		<!-- STAGE-D -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ K30 (C2通過なら0, D通過なら1) *** -->
			<setGameFlag><num>30</num><flag>1</flag></setGameFlag>	

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">29</sysvar><eval name="f29">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K31 M31 A31（双子率ペナルティ）-->
			<rep><ts>$f31-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K32 M32 A32（侵食率ペナルティ）-->
			<rep><ts>$f32-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
				<eval name="stage3_judge">$f29</eval>
			</repeat>
			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
				<eval name="stage3_judge">$f29</eval>
			</repeat>
			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>
				<eval name="stage3_judge">$f29</eval>
			</repeat>

			<sysvar name="nextstage">40</sysvar>
			<rep><ts>$stage3_judge-eq1</ts>
				<sysvar name="nextstage">41</sysvar>
			</rep>
			<rep><ts>$stage3_judge-eq2</ts>
				<sysvar name="nextstage">42</sysvar>
			</rep>

		</rep>		
	</rep>

	<!-- *** ４章 → ５章 **************************************************** -->
	<rep><ts>$_stagenum-eq4</ts>

		<!-- STAGE-E1 -->
		<rep><ts>$_stageflag-eq0</ts>
			<!-- *** フラグ 45 (通過ステージ E1:0 E2:1, E3:2) *** -->
			<setGameFlag><num>45</num><flag>0</flag></setGameFlag>	
		
			<sysvar name="_arg0">40</sysvar><eval name="f40">$_gameflag</eval>			
			<sysvar name="_arg0">41</sysvar><eval name="f41">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K40 M40 A40（双子率ペナルティ）-->
			<rep><ts>$f40-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K41 M41 A41（侵食率ペナルティ）-->
			<rep><ts>$f41-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<!-- 強制 F1 -->
			<sysvar name="nextstage">50</sysvar>

			<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
			<setGameFlag><num>44</num><flag>0</flag></setGameFlag>	
		</rep>

		<!-- STAGE-E2 -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ 45 (通過ステージ E1:0 E2:1, E3:2) *** -->
			<setGameFlag><num>45</num><flag>1</flag></setGameFlag>	
		
			<sysvar name="_arg0">47</sysvar><eval name="f47">$_gameflag</eval>			
			<sysvar name="_arg0">48</sysvar><eval name="f48">$_gameflag</eval>			
			<sysvar name="_arg0">50</sysvar><eval name="f50">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K47 M47 A47（双子率ペナルティ）-->
			<rep><ts>$f47-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K48 M48 A48（侵食率ペナルティ）-->
			<rep><ts>$f48-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<eval name="stage4_judge">$f50</eval>

			<sysvar name="nextstage">50</sysvar>
			<rep><ts>$stage4_judge-eq0</ts>
				<sysvar name="nextstage">50</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage4_judge-eq1</ts>
				<sysvar name="nextstage">51</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>1</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage4_judge-eq2</ts>
				<sysvar name="nextstage">52</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>2</flag></setGameFlag>	
			</rep>
		</rep>

		<!-- STAGE-E3 -->
		<rep><ts>$_stageflag-eq2</ts>
			<!-- *** フラグ 45 (通過ステージ E1:0 E2:1, E3:2) *** -->
			<setGameFlag><num>45</num><flag>1</flag></setGameFlag>	
		
			<sysvar name="_arg0">53</sysvar><eval name="f53">$_gameflag</eval>			
			<sysvar name="_arg0">54</sysvar><eval name="f54">$_gameflag</eval>			
			<sysvar name="_arg0">56</sysvar><eval name="f56">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K53 M53 A53（双子率ペナルティ）-->
			<rep><ts>$f53-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K54 M54 A54（侵食率ペナルティ）-->
			<rep><ts>$f54-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<eval name="stage4_judge">$f56</eval>

			<sysvar name="nextstage">50</sysvar>
			<rep><ts>$stage4_judge-eq0</ts>
				<sysvar name="nextstage">50</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage4_judge-eq1</ts>
				<sysvar name="nextstage">51</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>1</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage4_judge-eq2</ts>
				<sysvar name="nextstage">52</sysvar>
				<!-- *** フラグ 44 (Next F1:0 F2:1, F3:2) *** -->
				<setGameFlag><num>44</num><flag>2</flag></setGameFlag>	
			</rep>
		</rep>
	</rep>

	<!-- *** ５章 → ６章 **************************************************** -->
	<rep><ts>$_stagenum-eq5</ts>

		<!-- STAGE-F1 -->
		<rep><ts>$_stageflag-eq0</ts>
			<!-- *** フラグ 57 (通過ステージ F1:0 F2:1, F3:2) *** -->
			<setGameFlag><num>57</num><flag>0</flag></setGameFlag>	
		
			<sysvar name="_arg0">59</sysvar><eval name="f59">$_gameflag</eval>			
			<sysvar name="_arg0">60</sysvar><eval name="f60">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K59 M59 A59（双子率ペナルティ）-->
			<rep><ts>$f59-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K60 M60 A60（侵食率ペナルティ）-->
			<rep><ts>$f60-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<!-- 強制 F1 -->
			<sysvar name="nextstage">60</sysvar>

			<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
			<setGameFlag><num>63</num><flag>0</flag></setGameFlag>	
		</rep>

		<!-- STAGE-F2 -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ 57 (通過ステージ F1:0 F2:1, F3:2) *** -->
			<setGameFlag><num>57</num><flag>1</flag></setGameFlag>	
		
			<sysvar name="_arg0">65</sysvar><eval name="f65">$_gameflag</eval>			
			<sysvar name="_arg0">66</sysvar><eval name="f66">$_gameflag</eval>			
			<sysvar name="_arg0">68</sysvar><eval name="f68">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K65 M65 A65（双子率ペナルティ）-->
			<rep><ts>$f65-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K66 M66 A66（侵食率ペナルティ）-->
			<rep><ts>$f66-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<eval name="stage5_judge">$f68</eval>

			<sysvar name="nextstage">68</sysvar>
			<rep><ts>$stage5_judge-eq0</ts>
				<sysvar name="nextstage">60</sysvar>
  			<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
  			<setGameFlag><num>63</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage5_judge-gt0</ts>
				<sysvar name="nextstage">61</sysvar>
	  		<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
		  	<setGameFlag><num>63</num><flag>1</flag></setGameFlag>	
			</rep>
		</rep>

		<!-- STAGE-F3 -->
		<rep><ts>$_stageflag-eq2</ts>
			<!-- *** フラグ 57 (通過ステージ F1:0 F2:1, F3:2) *** -->
			<setGameFlag><num>57</num><flag>2</flag></setGameFlag>	
		
			<sysvar name="_arg0">70</sysvar><eval name="f70">$_gameflag</eval>			
			<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			
			<sysvar name="_arg0">73</sysvar><eval name="f73">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>

			<!-- フラグ K70 M70 A70（双子率ペナルティ）-->
			<rep><ts>$f70-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>

			<!-- フラグ K71 M71 A71（侵食率ペナルティ）-->
			<rep><ts>$f71-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>

			<!-- 低侵食率ボーナス -->
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>

			<!-- RING ボーナス加算-->
			<actionRef l="bonus_ring_img_create_action"><p>-1*$ringdiff1</p><p>-1*$ringdiff2</p><p>$ringdiff3</p></actionRef>

			<eval name="stage5_judge">$f73</eval>

			<sysvar name="nextstage">60</sysvar>
			<rep><ts>$stage5_judge-eq0</ts>
				<sysvar name="nextstage">60</sysvar>
	  		<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
		  	<setGameFlag><num>63</num><flag>0</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage5_judge-eq1</ts>
				<sysvar name="nextstage">61</sysvar>
	  		<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
		  	<setGameFlag><num>63</num><flag>1</flag></setGameFlag>	
			</rep>
			<rep><ts>$stage5_judge-eq2</ts>
				<sysvar name="nextstage">62</sysvar>
	  		<!-- *** フラグ 63 (Next F1:0 F2:1, F3:2) *** -->
		  	<setGameFlag><num>63</num><flag>2</flag></setGameFlag>	
			</rep>
		</rep>
	</rep>

	<!-- *** ６章 → ７章 **************************************************** -->
	<rep><ts>$_stagenum-eq6</ts>

		<!-- STAGE-G1 -->
		<rep><ts>$_stageflag-eq0</ts>
			<!-- *** フラグ 82 (通過ステージ G1:0, G2:1, G3:2) *** -->
			<setGameFlag><num>82</num><flag>0</flag></setGameFlag>			
			<!-- 強制 エピローグ -->
			<sysvar name="nextstage">80</sysvar>

			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
  			<sysvar name="_arg0">75</sysvar><eval name="f75">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f75-eq0</ts>
            <!-- *** エンディングフラグ K77   :  1 = NARUMI NORMAL *** -->
		    	  <setGameFlag><num>77</num><flag>1</flag></setGameFlag>			
						<setEnding><num>1</num></setEnding>
          </rep>
          <rep><ts>1-($f75-eq0)</ts>
      			<!-- *** エンディングフラグ K77   :  2 = MIZUKI NORMAL *** -->
		      	<setGameFlag><num>77</num><flag>2</flag></setGameFlag>			
						<setEnding><num>2</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    			<!-- *** エンディングフラグ K77   :  7 = KIRISHIMA BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>7</flag></setGameFlag>			
						<setEnding><num>7</num></setEnding>
        </rep>
      </repeat>

			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
  			<sysvar name="_arg0">75</sysvar><eval name="f75">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f75-eq0</ts>
            <!-- *** エンディングフラグ K77   :  9 = RIRIKA NORMAL *** -->
		    	  <setGameFlag><num>77</num><flag>9</flag></setGameFlag>			
						<setEnding><num>9</num></setEnding>
          </rep>
          <rep><ts>1-($f75-eq0)</ts>
      			<!-- *** エンディングフラグ K77   :  10 = RURIKA NORMAL *** -->
		      	<setGameFlag><num>77</num><flag>10</flag></setGameFlag>			
						<setEnding><num>10</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    			<!-- *** エンディングフラグ K77     :  15 = MIKAHASHI BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>15</flag></setGameFlag>			
						<setEnding><num>15</num></setEnding>
        </rep>
      </repeat>

			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>
  			<sysvar name="_arg0">75</sysvar><eval name="f75">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f75-eq0</ts>
            <!-- *** エンディングフラグ K77   :  17 = ASA NORMAL *** -->
		    	  <setGameFlag><num>77</num><flag>17</flag></setGameFlag>			
						<setEnding><num>17</num></setEnding>
          </rep>
          <rep><ts>1-($f75-eq0)</ts>
      			<!-- *** エンディングフラグ K77   :  18 = SHIZUKA NORMAL *** -->
		      	<setGameFlag><num>77</num><flag>18</flag></setGameFlag>			
						<setEnding><num>18</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    			<!-- *** エンディングフラグ K77     :  24 = ASA/SHIZUKA BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>24</flag></setGameFlag>			
						<setEnding><num>24</num></setEnding>
        </rep>
      </repeat>


    </rep>

		<!-- STAGE-G2 -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ 82 (通過ステージ G1:0, G2:1, G3:2) *** -->
			<setGameFlag><num>82</num><flag>1</flag></setGameFlag>			
			<!-- 強制 H -->
			<sysvar name="nextstage">70</sysvar>
		</rep>

		<!-- STAGE-G3 -->
		<rep><ts>$_stageflag-eq2</ts>
			<!-- *** フラグ 82 (通過ステージ G1:0, G2:1, G3:2) *** -->
			<setGameFlag><num>82</num><flag>2</flag></setGameFlag>			
			<!-- 強制 I -->
			<sysvar name="nextstage">71</sysvar>
		</rep>
	</rep>

	<!-- *** ７章 → ＥＤ **************************************************** -->
	<rep><ts>$_stagenum-eq7</ts>

		<!-- STAGE-H -->
		<rep><ts>$_stageflag-eq0</ts>
			<!-- *** フラグ 83 (通過ステージ H:1, I:2) *** -->
			<setGameFlag><num>83</num><flag>1</flag></setGameFlag>			
			<!-- エピローグ -->
			<sysvar name="nextstage">80</sysvar>

			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
  		  <sysvar name="_arg0">78</sysvar><eval name="f78">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f78-eq0</ts>
     	  		<!-- *** エンディングフラグ K77   :  3 = NARUMI SAD *** -->
		      	<setGameFlag><num>77</num><flag>3</flag></setGameFlag>			
						<setEnding><num>3</num></setEnding>
          </rep>
          <rep><ts>1-($f78-eq0)</ts>
    			  <!-- *** エンディングフラグ K77   :  4 = MIZUKI SAD *** -->
		    	  <setGameFlag><num>77</num><flag>4</flag></setGameFlag>			
						<setEnding><num>4</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    		  <!-- *** エンディングフラグ K77   :  7 = KIRISHIMA BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>7</flag></setGameFlag>			
					<setEnding><num>7</num></setEnding>
        </rep>
		  </repeat>

			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
  		  <sysvar name="_arg0">78</sysvar><eval name="f78">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f78-eq0</ts>
     	  		<!-- *** エンディングフラグ K77   :  11 = RIRIKA SAD *** -->
		      	<setGameFlag><num>77</num><flag>11</flag></setGameFlag>			
						<setEnding><num>11</num></setEnding>
          </rep>
          <rep><ts>1-($f78-eq0)</ts>
    			  <!-- *** エンディングフラグ K77   :  12 = RURIKA SAD *** -->
		    	  <setGameFlag><num>77</num><flag>12</flag></setGameFlag>			
						<setEnding><num>12</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    		  <!-- *** エンディングフラグ K77   :  15 = MIKAHASHI BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>15</flag></setGameFlag>			
						<setEnding><num>15</num></setEnding>
        </rep>
		  </repeat>

			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>
  		  <sysvar name="_arg0">79</sysvar><eval name="f78">$_gameflag</eval>			
        <rep><ts>$_continuenum-eq0</ts>
          <rep><ts>$f79-eq1</ts>
     	  		<!-- *** エンディングフラグ K77   :  19 = ASA SAD *** -->
		      	<setGameFlag><num>77</num><flag>19</flag></setGameFlag>			
						<setEnding><num>19</num></setEnding>
          </rep>
          <rep><ts>1-($f79-eq1)</ts>
    			  <!-- *** エンディングフラグ K77   :  20 = SHIZUKA SAD *** -->
		    	  <setGameFlag><num>77</num><flag>20</flag></setGameFlag>			
						<setEnding><num>20</num></setEnding>
          </rep>
        </rep>
        <rep><ts>1-($_continuenum-eq0)</ts>
    		  <!-- *** エンディングフラグ K77     :  24 = ASA/SHIZUKA BAD1 *** -->
		    	<setGameFlag><num>77</num><flag>24</flag></setGameFlag>			
						<setEnding><num>24</num></setEnding>
        </rep>
		  </repeat>

    </rep>

		<!-- STAGE-I -->
		<rep><ts>$_stageflag-eq1</ts>
			<!-- *** フラグ 83 (通過ステージ H:1, I:2) *** -->
			<setGameFlag><num>83</num><flag>2</flag></setGameFlag>			
			<!-- エピローグ -->
			<sysvar name="nextstage">80</sysvar>

			<!-- 霧島 -->
			<repeat><times>$_twinstype-eq1</times>
  			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			
        <!-- 時間内撃破-->
        <rep><ts>$__saki_timeout-eq0</ts>
          <rep><ts>$_continuenum-eq0</ts>
            <rep><ts>$f80-eq0</ts>
      		    <!-- *** エンディングフラグ K77   :  5 = NARUMI TRUE *** -->
  		    	  <setGameFlag><num>77</num><flag>5</flag></setGameFlag>			
							<setEnding><num>5</num></setEnding>
            </rep>
            <rep><ts>1-($f80-eq0)</ts>
      			  <!-- *** エンディングフラグ K77   :  6 = MIZUKI TRUE *** -->
	  	    	  <setGameFlag><num>77</num><flag>6</flag></setGameFlag>			
							<setEnding><num>6</num></setEnding>
            </rep>
          </rep>
          <rep><ts>1-($_continuenum-eq0)</ts>
      			<!-- *** エンディングフラグ K77   :  8 = KIRISHIMA BAD2 *** -->
		     	  <setGameFlag><num>77</num><flag>8</flag></setGameFlag>			
						<setEnding><num>8</num></setEnding>
          </rep>
        </rep>
        <!-- 時間切れ-->
        <rep><ts>$__saki_timeout-eq1</ts>
      			<!-- *** エンディングフラグ K77   :  26 = 共通 BAD *** -->
		     	  <setGameFlag><num>77</num><flag>26</flag></setGameFlag>			
						<setEnding><num>26</num></setEnding>
        </rep>
      </repeat>

			<!-- 御刀 -->
			<repeat><times>$_twinstype-eq2</times>
  			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			
        <!-- 時間内撃破-->
        <rep><ts>$__saki_timeout-eq0</ts>
          <rep><ts>$_continuenum-eq0</ts>
            <rep><ts>$f80-eq0</ts>
      		    <!-- *** エンディングフラグ K77   :  13 = RURIKA TRUE *** -->
  		    	  <setGameFlag><num>77</num><flag>13</flag></setGameFlag>			
							<setEnding><num>13</num></setEnding>
            </rep>
            <rep><ts>1-($f80-eq0)</ts>
      			  <!-- *** エンディングフラグ K77   :  14 = RIRIKA TRUE *** -->
	  	    	  <setGameFlag><num>77</num><flag>14</flag></setGameFlag>			
							<setEnding><num>14</num></setEnding>
            </rep>
          </rep>
          <rep><ts>1-($_continuenum-eq0)</ts>
      			<!-- *** エンディングフラグ K77     :  16 = MIKAHASHI BAD2 *** -->
		     	  <setGameFlag><num>77</num><flag>16</flag></setGameFlag>			
						<setEnding><num>16</num></setEnding>
          </rep>
        </rep>
        <!-- 時間切れ-->
        <rep><ts>$__saki_timeout-eq1</ts>
      			<!-- *** エンディングフラグ K77   :  26 = 共通 BAD *** -->
		     	  <setGameFlag><num>77</num><flag>26</flag></setGameFlag>			
						<setEnding><num>26</num></setEnding>
        </rep>
      </repeat>

			<!-- 朝沙・シズカ -->
			<repeat><times>$_twinstype-eq3</times>

  			<!-- フラグ K80 -->
	  		<!-- 0:朝朔 1:シズカ 2:静馬 -->
  			<sysvar name="_arg0">80</sysvar><eval name="f80">$_gameflag</eval>			
        <!-- 時間内撃破-->
        <rep><ts>$__saki_timeout-eq0</ts>
          <rep><ts>$_continuenum-eq0</ts>
            <rep><ts>$f80-eq0</ts>
      		    <!-- *** エンディングフラグ K77   :  21 = ASA TRUE *** -->
  		    	  <setGameFlag><num>77</num><flag>21</flag></setGameFlag>			
							<setEnding><num>21</num></setEnding>
            </rep>
            <rep><ts>$f80-eq1</ts>
      			  <!-- *** エンディングフラグ K77   :  22 = SHIZUKA TRUE *** -->
	  	    	  <setGameFlag><num>77</num><flag>22</flag></setGameFlag>			
							<setEnding><num>22</num></setEnding>
            </rep>
            <rep><ts>$f80-eq2</ts>
      			  <!-- *** エンディングフラグ K77   :  23 = TSUGOMORI TRUE *** -->
	  	    	  <setGameFlag><num>77</num><flag>23</flag></setGameFlag>			
							<setEnding><num>23</num></setEnding>
            </rep>
          </rep>
          <rep><ts>1-($_continuenum-eq0)</ts>
      			<!-- *** エンディングフラグ K77     :  25 = ASA/SHIZUKA BAD2 *** -->
		     	  <setGameFlag><num>77</num><flag>25</flag></setGameFlag>			
						<setEnding><num>25</num></setEnding>
          </rep>
        </rep>
        <!-- 時間切れ-->
        <rep><ts>$__saki_timeout-eq1</ts>
      			<!-- *** エンディングフラグ K77   :  26 = 共通 BAD *** -->
		     	  <setGameFlag><num>77</num><flag>26</flag></setGameFlag>			
						<setEnding><num>26</num></setEnding>
        </rep>
      </repeat>

    </rep>
  </rep>

</action>

<action label="common_scenetrans_thisstage_judge">
	<repeat><times>$_stagenum-lt10</times>
		<sysvar name="nextstage">$_stagenum*10+$_stageflag</sysvar>
	</repeat>
</action>

<!-- ***** ボーナスリング ***************************************************** -->
<action l="bonus_ring_img_create_action">

	<!-- 双子使用率ペナルティ-->
	<rep><ts>1-($1-eq0)</ts>
	<createRef label="bonus_ring_jstr_img_create"><p>6</p></createRef>
	<actionRef l="bonus_ring_ringstr_create_action"><p>$1</p></actionRef>
	<createRef label="bonus_ring_str3_img_create"><p>45</p><p>5</p></createRef>
	<createRef label="bonus_ring_str4_img_create"><p>48+$1</p><p>6</p></createRef>
	<sysvar name="ring">$_ring-$1</sysvar>
	<rep><ts>$_ring-lt0</ts><sysvar n="ring">0</sysvar></rep>
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
	<wait>40</wait>
	</rep>

	<!-- 侵食率ペナルティ-->
	<rep><ts>1-($2-eq0)</ts>
	<createRef label="bonus_ring_jstr_img_create"><p>7</p></createRef>
	<actionRef l="bonus_ring_ringstr_create_action"><p>$2</p></actionRef>
	<createRef label="bonus_ring_str3_img_create"><p>45</p><p>5</p></createRef>
	<createRef label="bonus_ring_str4_img_create"><p>48+$2</p><p>6</p></createRef>
	<sysvar name="ring">$_ring-$2</sysvar>
	<rep><ts>$_ring-lt0</ts><sysvar n="ring">0</sysvar></rep>
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
	<wait>40</wait>
	<addRank><num>-5000-((2-$_difficulty)*5000)</num></addRank>
	</rep>

	<!-- 侵食率ボーナス-->
	<rep><ts>1-($3-eq0)</ts>
	<createRef label="bonus_ring_jstr_img_create"><p>8</p></createRef>
	<actionRef l="bonus_ring_ringstr_create_action"><p>$3</p></actionRef>
	<createRef label="bonus_ring_str3_img_create"><p>43</p><p>5</p></createRef>
	<createRef label="bonus_ring_str4_img_create"><p>48+$3</p><p>6</p></createRef>
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>  
	<sysvar name="ring">$_ring+$3</sysvar>
	<wait>40</wait>
	<addRank><num>10000+($_difficulty*5000)</num></addRank>
	</rep>


</action>

<action l="bonus_ring_ringstr_create_action">
	<createRef label="bonus_ring_str1_img_create"><p>82</p><p>0</p></createRef>
	<createRef label="bonus_ring_str2_img_create"><p>73</p><p>1</p></createRef>
	<createRef label="bonus_ring_str2_img_create"><p>78</p><p>2</p></createRef>
	<createRef label="bonus_ring_str2_img_create"><p>71</p><p>3</p></createRef>
</action>

<!-- ***** -->

<create label="bonus_ring_str1_img_create">
	<direction type="absolute">0</direction><speed type="absolute">2</speed>
	<cx>320+50</cx><cy>400-2</cy>
	<objectRef l="bonus_ring_str1_img_object"><p>$1</p></objectRef>
</create>	
<object l="bonus_ring_str1_img_object">
	<imgRef label="str_img_big_blue"><param>($1-32)%10</param><param>(($1-32)/10)%255</param></imgRef>	
	<actionRef l="bonus_ring_common_action"></actionRef>
</object>

<!-- ***** -->
<create label="bonus_ring_str2_img_create">
	<direction type="absolute">0</direction><speed type="absolute">2</speed>
	<cx>320+50+$2*16</cx><cy>400</cy>
	<objectRef l="bonus_ring_str2_img_object"><p>$1</p></objectRef>
</create>	
<object l="bonus_ring_str2_img_object">
	<imgRef label="str_lower_img_big_blue"><param>($1-65)%14</param><param>(($1-65)/14)%255</param></imgRef>	
	<actionRef l="bonus_ring_common_action"></actionRef>
</object>

<!-- ***** -->
<create label="bonus_ring_str3_img_create">
	<direction type="absolute">0</direction><speed type="absolute">2</speed>
	<cx>320+50+$2*16</cx><cy>400</cy>
	<objectRef l="bonus_ring_str3_img_object"><p>$1</p></objectRef>
</create>	
<object l="bonus_ring_str3_img_object">
	<imgRef label="str_img_red"><param>($1-32)%10</param><param>(($1-32)/10)%255</param></imgRef>	
	<actionRef l="bonus_ring_common_action"></actionRef>
</object>

<!-- ***** -->
<create label="bonus_ring_str4_img_create">
	<direction type="absolute">0</direction><speed type="absolute">2</speed>
	<cx>320+50+$2*16</cx><cy>400</cy>
	<objectRef l="bonus_ring_str4_img_object"><p>$1</p></objectRef>
</create>	
<object l="bonus_ring_str4_img_object">
	<imgRef label="str_img_big_red"><param>($1-32)%10</param><param>(($1-32)/10)%255</param></imgRef>	
	<actionRef l="bonus_ring_common_action"></actionRef>
</object>

<!-- ***** -->

<create label="bonus_ring_jstr_img_create">
	<direction type="absolute">0</direction><speed type="absolute">2</speed>
	<cx>320-100</cx><cy>400</cy>
	<objectRef l="bonus_ring_jstr_img_object"><p>$1</p></objectRef>
</create>	

<object l="bonus_ring_jstr_img_object">
	<imgRef l="bonus_ring_jstr_img"><p>$1</p></imgRef>
	<actionRef l="bonus_ring_common_action"></actionRef>
</object>

<img l="bonus_ring_jstr_img" type="normal">
	<file type="dds">pause_parts1</file>
	<left>0</left><top>48*$1</top><right>48*6</right><bottom>48*($1+1)</bottom>
	<width>48*6</width><height>48</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<action l="bonus_ring_common_action">
	<setDrawLevel><num>32</num></setDrawLevel>
	<wait>120</wait>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
</action>


<create label="ring_img_create">
	<direction type="absolute">135</direction>
	<speed type="absolute">3</speed>
	<cx>$2</cx><cy>$3</cy>
	<object>
		<action>

			<createRef label="str_create_red_ring"><p>$_self_cx-18</p><p>$_self_cy-16</p><p>82</p><p>32</p></createRef>
			<createRef label="str_create_red_ring"><p>$_self_cx-6</p><p>$_self_cy-16</p><p>73</p><p>32</p></createRef>
			<createRef label="str_create_red_ring"><p>$_self_cx+6</p><p>$_self_cy-16</p><p>78</p><p>32</p></createRef>
			<createRef label="str_create_red_ring"><p>$_self_cx+18</p><p>$_self_cy-16</p><p>71</p><p>32</p></createRef>
			<createRef label="str_create_red_ring"><p>$_self_cx-12</p><p>$_self_cy</p><p>43</p><p>32</p></createRef>
			<createRef label="str_create_red_ring"><p>$_self_cx</p><p>$_self_cy</p><p>48+$1</p><p>32</p></createRef>
			<sysvar n="ring">$_ring+$1</sysvar>
			<vanish/>
		</action>
	</object>
</create>


<!-- ***** タイトル ***************************************************** -->
<action label="common_scenetrans_goto_title_action">
	<system><command>cleartexture</command></system>

	<exefile><file>title_top.xml</file></exefile>
	<exefile><file>title_main.xml</file></exefile>
	<exefile><file>title_char.xml</file></exefile>
	<exefile><file>title_option.xml</file></exefile>
	<exefile><file>title_rank.xml</file></exefile>
	<exefile><file>title_practice.xml</file></exefile>
	<exefile><file>title_pcustom.xml</file></exefile>
	<exefile><file>title_bg.xml</file></exefile>
	<exefile><file>config_main.xml</file></exefile>
	<exefile><file>replay_main.xml</file></exefile>
	<exefile><file>replay_mode.xml</file></exefile>
	<exefile><file>replay_upload.xml</file></exefile>
	<exefile><file>replay_download.xml</file></exefile>
	<exefile><file>replay_select.xml</file></exefile>
	<exefile><file>online_replay_main.xml</file></exefile>
	<exefile><file>online_replay_select.xml</file></exefile>
	<exefile><file>online_replay_save.xml</file></exefile>
	<exefile><file>record_difficulty_main.xml</file></exefile>
	<exefile><file>record_score_main.xml</file></exefile>
	<exefile><file>record_score_detail.xml</file></exefile>
	<exefile><file>record_sound.xml</file></exefile>
	<exefile><file>record_ending.xml</file></exefile>
	<exefile><file>record_select.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>
	<exefile><file>online_character_main.xml</file></exefile>
	<exefile><file>online_difficulty_main.xml</file></exefile>
	<exefile><file>online_name_main.xml</file></exefile>
	<exefile><file>online_score_detail.xml</file></exefile>
	<exefile><file>online_score_main.xml</file></exefile>
	<exefile><file>online_practice.xml</file></exefile>
	<exefile><file>online_top.xml</file></exefile>

</action>

<!-- ***** タイトル（リプレイ再生終了） *********************************** -->
<action label="common_scenetrans_goto_replay_back_action">
	<system><command>cleartexture</command></system>

	<exefile><file>replay_back.xml</file></exefile>
	<exefile><file>title_main.xml</file></exefile>
	<exefile><file>title_char.xml</file></exefile>
	<exefile><file>title_option.xml</file></exefile>
	<exefile><file>title_rank.xml</file></exefile>
	<exefile><file>title_practice.xml</file></exefile>
	<exefile><file>title_pcustom.xml</file></exefile>
	<exefile><file>title_bg.xml</file></exefile>
	<exefile><file>config_main.xml</file></exefile>
	<exefile><file>replay_main.xml</file></exefile>
	<exefile><file>replay_mode.xml</file></exefile>
	<exefile><file>replay_upload.xml</file></exefile>
	<exefile><file>replay_download.xml</file></exefile>
	<exefile><file>replay_select.xml</file></exefile>
	<exefile><file>online_replay_select.xml</file></exefile>
	<exefile><file>online_replay_main.xml</file></exefile>
	<exefile><file>online_replay_save.xml</file></exefile>
	<exefile><file>record_difficulty_main.xml</file></exefile>
	<exefile><file>record_score_main.xml</file></exefile>
	<exefile><file>record_score_detail.xml</file></exefile>
	<exefile><file>record_sound.xml</file></exefile>
	<exefile><file>record_ending.xml</file></exefile>
	<exefile><file>record_select.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>
	<exefile><file>online_character_main.xml</file></exefile>
	<exefile><file>online_difficulty_main.xml</file></exefile>
	<exefile><file>online_name_main.xml</file></exefile>
	<exefile><file>online_score_detail.xml</file></exefile>
	<exefile><file>online_score_main.xml</file></exefile>
	<exefile><file>online_practice.xml</file></exefile>
	<exefile><file>online_top.xml</file></exefile>
</action>


<action label="common_scenetrans_stage_async_action">
	<!-- STAGE A -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stageA_async_action"></actionRef>
	</repeat>
	
	<!-- STAGE B -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stageB_async_action"></actionRef>
	</repeat>

	<!-- STAGE C1 -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stageC1_async_action"></actionRef>
	</repeat>

	<!-- STAGE C2 -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stageC2_async_action"></actionRef>
	</repeat>

	<!-- STAGE D -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stageD_async_action"></actionRef>
	</repeat>

	<!-- STAGE E1 -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stageE1_async_action"></actionRef>
	</repeat>

	<!-- STAGE E2 -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stageE2_async_action"></actionRef>
	</repeat>

	<!-- STAGE E3 -->
	<repeat><times>$_nextstage-eq42</times>
		<actionRef label="common_scenetrans_stageE3_async_action"></actionRef>
	</repeat>

	<!-- STAGE F1 -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stageF1_async_action"></actionRef>
	</repeat>

	<!-- STAGE F2 -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stageF2_async_action"></actionRef>
	</repeat>

	<!-- STAGE F3 -->
	<repeat><times>$_nextstage-eq52</times>
		<actionRef label="common_scenetrans_stageF3_async_action"></actionRef>
	</repeat>

	<!-- STAGE G1 -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stageG1_async_action"></actionRef>
	</repeat>

	<!-- STAGE G2 -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stageG2_async_action"></actionRef>
	</repeat>

	<!-- STAGE G3 -->
	<repeat><times>$_nextstage-eq62</times>
		<actionRef label="common_scenetrans_stageG3_async_action"></actionRef>
	</repeat>

	<!-- STAGE H -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageH_async_action"></actionRef>
	</repeat>

	<!-- STAGE I -->
	<repeat><times>$_nextstage-eq71</times>
		<actionRef label="common_scenetrans_stageI_async_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_async_action"></actionRef>
	</repeat>

	<!-- EXTRA STAGE -->
	<repeat><times>$_nextstage-eq90</times>
		<actionRef label="common_scenetrans_stageEX_async_action"></actionRef>
	</repeat>

</action>


<action label="common_scenetrans_stage_sync_action">
	<!-- STAGE A -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stageA_sync_action"></actionRef>
	</repeat>
	
	<!-- STAGE B -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stageB_sync_action"></actionRef>
	</repeat>

	<!-- STAGE C1 -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stageC1_sync_action"></actionRef>
	</repeat>

	<!-- STAGE C2 -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stageC2_sync_action"></actionRef>
	</repeat>

	<!-- STAGE D -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stageD_sync_action"></actionRef>
	</repeat>

	<!-- STAGE E1 -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stageE1_sync_action"></actionRef>
	</repeat>

	<!-- STAGE E2 -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stageE2_sync_action"></actionRef>
	</repeat>

	<!-- STAGE E3 -->
	<repeat><times>$_nextstage-eq42</times>
		<actionRef label="common_scenetrans_stageE3_sync_action"></actionRef>
	</repeat>

	<!-- STAGE F1 -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stageF1_sync_action"></actionRef>
	</repeat>

	<!-- STAGE F2 -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stageF2_sync_action"></actionRef>
	</repeat>

	<!-- STAGE F3 -->
	<repeat><times>$_nextstage-eq52</times>
		<actionRef label="common_scenetrans_stageF3_sync_action"></actionRef>
	</repeat>

	<!-- STAGE G1 -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stageG1_sync_action"></actionRef>
	</repeat>

	<!-- STAGE G2 -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stageG2_sync_action"></actionRef>
	</repeat>

	<!-- STAGE G3 -->
	<repeat><times>$_nextstage-eq62</times>
		<actionRef label="common_scenetrans_stageG3_sync_action"></actionRef>
	</repeat>

	<!-- STAGE H -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageH_sync_action"></actionRef>
	</repeat>

	<!-- STAGE I -->
	<repeat><times>$_nextstage-eq71</times>
		<actionRef label="common_scenetrans_stageI_sync_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_sync_action"></actionRef>
	</repeat>

	<!-- EXTRA STAGE -->
	<repeat><times>$_nextstage-eq90</times>
		<actionRef label="common_scenetrans_stageEX_sync_action"></actionRef>
	</repeat>

</action>


<action label="common_scenetrans_stage_action">
	<!-- STAGE A -->
	<repeat><times>$_nextstage-eq10</times>
		<actionRef label="common_scenetrans_stageA_action"></actionRef>
	</repeat>
	
	<!-- STAGE B -->
	<repeat><times>$_nextstage-eq20</times>
		<actionRef label="common_scenetrans_stageB_action"></actionRef>
	</repeat>
	
	<!-- STAGE C1 -->
	<repeat><times>$_nextstage-eq21</times>
		<actionRef label="common_scenetrans_stageC1_action"></actionRef>
	</repeat>

	<!-- STAGE C2 -->
	<repeat><times>$_nextstage-eq30</times>
		<actionRef label="common_scenetrans_stageC2_action"></actionRef>
	</repeat>

	<!-- STAGE D -->
	<repeat><times>$_nextstage-eq31</times>
		<actionRef label="common_scenetrans_stageD_action"></actionRef>
	</repeat>

	<!-- STAGE E1 -->
	<repeat><times>$_nextstage-eq40</times>
		<actionRef label="common_scenetrans_stageE1_action"></actionRef>
	</repeat>
	
	<!-- STAGE E2 -->
	<repeat><times>$_nextstage-eq41</times>
		<actionRef label="common_scenetrans_stageE2_action"></actionRef>
	</repeat>

	<!-- STAGE E3 -->
	<repeat><times>$_nextstage-eq42</times>
		<actionRef label="common_scenetrans_stageE3_action"></actionRef>
	</repeat>

	<!-- STAGE F1 -->
	<repeat><times>$_nextstage-eq50</times>
		<actionRef label="common_scenetrans_stageF1_action"></actionRef>
	</repeat>
	
	<!-- STAGE F2 -->
	<repeat><times>$_nextstage-eq51</times>
		<actionRef label="common_scenetrans_stageF2_action"></actionRef>
	</repeat>

	<!-- STAGE F3 -->
	<repeat><times>$_nextstage-eq52</times>
		<actionRef label="common_scenetrans_stageF3_action"></actionRef>
	</repeat>

	<!-- STAGE G1 -->
	<repeat><times>$_nextstage-eq60</times>
		<actionRef label="common_scenetrans_stageG1_action"></actionRef>
	</repeat>
	
	<!-- STAGE G2 -->
	<repeat><times>$_nextstage-eq61</times>
		<actionRef label="common_scenetrans_stageG2_action"></actionRef>
	</repeat>

	<!-- STAGE G3 -->
	<repeat><times>$_nextstage-eq62</times>
		<actionRef label="common_scenetrans_stageG3_action"></actionRef>
	</repeat>

	<!-- STAGE H -->
	<repeat><times>$_nextstage-eq70</times>
		<actionRef label="common_scenetrans_stageH_action"></actionRef>
	</repeat>

	<!-- STAGE I -->
	<repeat><times>$_nextstage-eq71</times>
		<actionRef label="common_scenetrans_stageI_action"></actionRef>
	</repeat>

	<!-- EPILOGUE -->
	<repeat><times>$_nextstage-eq80</times>
		<actionRef label="common_scenetrans_epilogue_action"></actionRef>
	</repeat>

	<!-- EXTRA STAGE  -->
	<repeat><times>$_nextstage-eq90</times>
		<actionRef label="common_scenetrans_stageEX_action"></actionRef>
	</repeat>

</action>

<action label="common_scenetrans_common_async_action">
	<exefileasync><file>common_bossaction.xml</file></exefileasync>
	<exefileasync><file>common_string.xml</file></exefileasync>
	<exefileasync><file>common_stagetitle.xml</file></exefileasync>
	<exefileasync><file>common_sidebar.xml</file></exefileasync>
	<exefileasync><file>common_text.xml</file></exefileasync>
	<exefileasync><file>common_scenetrans.xml</file></exefileasync>
	<exefileasync><file>common_stageend.xml</file></exefileasync>
	<exefileasync><file>common_pause.xml</file></exefileasync>
	<exefileasync><file>common_item.xml</file></exefileasync>
	<exefileasync><file>common_enemy.xml</file></exefileasync>
	<exefileasync><file>common_explosion.xml</file></exefileasync>
	<exefileasync><file>enemy_present.xml</file></exefileasync>
	<exefileasync><file>maingame_setting.xml</file></exefileasync>
	<exefileasync><file>stage_setting.xml</file></exefileasync>
	<exefileasync><file>difficulty_setting.xml</file></exefileasync>
	<exefileasync><file>replay_save.xml</file></exefileasync>

	<actionRef label="common_scenetrans_typeN_async_action"></actionRef>
</action>

<action label="common_scenetrans_common_sync_action">
	<exefile><file>common_bossaction.xml</file></exefile>
	<exefile><file>common_string.xml</file></exefile>
	<exefile><file>common_stagetitle.xml</file></exefile>
	<exefile><file>common_sidebar.xml</file></exefile>
	<exefile><file>common_text.xml</file></exefile>
	<exefile><file>common_scenetrans.xml</file></exefile>
	<exefile><file>common_stageend.xml</file></exefile>
	<exefile><file>common_pause.xml</file></exefile>
	<exefile><file>common_item.xml</file></exefile>
	<exefile><file>common_enemy.xml</file></exefile>
	<exefile><file>common_explosion.xml</file></exefile>
	<exefile><file>enemy_present.xml</file></exefile>
	<exefile><file>maingame_setting.xml</file></exefile>
	<exefile><file>stage_setting.xml</file></exefile>
	<exefile><file>difficulty_setting.xml</file></exefile>
	<exefile><file>replay_save.xml</file></exefile>

	<actionRef label="common_scenetrans_typeN_sync_action"></actionRef>
</action>

<!-- *** STAGE A ********************************************************* -->
<action label="common_scenetrans_stageA_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageA_bg.xml</file></exefileasync>
	<exefileasync><file>stageA_boss.xml</file></exefileasync>
	<exefileasync><file>stageA_bullet.xml</file></exefileasync>
	<exefileasync><file>stageA_common.xml</file></exefileasync>
	<exefileasync><file>stageA_enemy.xml</file></exefileasync>
	<exefileasync><file>stageA_midboss.xml</file></exefileasync>
	<exefileasync><file>stageA_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageA_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageA_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageA_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageA_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageA_bg.xml</file></exefile>
	<exefile><file>stageA_boss.xml</file></exefile>
	<exefile><file>stageA_bullet.xml</file></exefile>
	<exefile><file>stageA_common.xml</file></exefile>
	<exefile><file>stageA_enemy.xml</file></exefile>
	<exefile><file>stageA_midboss.xml</file></exefile>
	<exefile><file>stageA_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageA_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageA_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageA_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageA_action">
	<exefile><file>stageA_main.xml</file></exefile>	
</action>

<!-- *** STAGE B ********************************************************* -->
<action label="common_scenetrans_stageB_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageB_bg.xml</file></exefileasync>
	<exefileasync><file>stageB_boss.xml</file></exefileasync>
	<exefileasync><file>stageB_bullet.xml</file></exefileasync>
	<exefileasync><file>stageB_common.xml</file></exefileasync>
	<exefileasync><file>stageB_enemy.xml</file></exefileasync>
	<exefileasync><file>stageB_midboss.xml</file></exefileasync>
	<exefileasync><file>stageB_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageB_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageB_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageB_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageB_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageB_bg.xml</file></exefile>
	<exefile><file>stageB_boss.xml</file></exefile>
	<exefile><file>stageB_bullet.xml</file></exefile>
	<exefile><file>stageB_common.xml</file></exefile>
	<exefile><file>stageB_enemy.xml</file></exefile>
	<exefile><file>stageB_midboss.xml</file></exefile>
	<exefile><file>stageB_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageB_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageB_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageB_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageB_action">
	<exefile><file>stageB_main.xml</file></exefile>	
</action>

<!-- *** STAGE C1 ********************************************************* -->
<action label="common_scenetrans_stageC1_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageC1_bg.xml</file></exefileasync>
	<exefileasync><file>stageC1_boss.xml</file></exefileasync>
	<exefileasync><file>stageC1_bullet.xml</file></exefileasync>
	<exefileasync><file>stageC1_common.xml</file></exefileasync>
	<exefileasync><file>stageC1_enemy.xml</file></exefileasync>
	<exefileasync><file>stageC1_midboss.xml</file></exefileasync>
	<exefileasync><file>stageC1_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageC1_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageC1_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageC1_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageC1_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageC1_bg.xml</file></exefile>
	<exefile><file>stageC1_boss.xml</file></exefile>
	<exefile><file>stageC1_bullet.xml</file></exefile>
	<exefile><file>stageC1_common.xml</file></exefile>
	<exefile><file>stageC1_enemy.xml</file></exefile>
	<exefile><file>stageC1_midboss.xml</file></exefile>
	<exefile><file>stageC1_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageC1_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageC1_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageC1_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageC1_action">
	<exefile><file>stageC1_main.xml</file></exefile>	
</action>


<!-- *** STAGE C2 ********************************************************* -->
<action label="common_scenetrans_stageC2_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageC2_bg.xml</file></exefileasync>
	<exefileasync><file>stageC2_boss.xml</file></exefileasync>
	<exefileasync><file>stageC2_bullet.xml</file></exefileasync>
	<exefileasync><file>stageC2_common.xml</file></exefileasync>
	<exefileasync><file>stageC2_enemy.xml</file></exefileasync>
	<exefileasync><file>stageC2_midboss.xml</file></exefileasync>
	<exefileasync><file>stageC2_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageC2_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageC2_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageC2_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageC2_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageC2_bg.xml</file></exefile>
	<exefile><file>stageC2_boss.xml</file></exefile>
	<exefile><file>stageC2_bullet.xml</file></exefile>
	<exefile><file>stageC2_common.xml</file></exefile>
	<exefile><file>stageC2_enemy.xml</file></exefile>
	<exefile><file>stageC2_midboss.xml</file></exefile>
	<exefile><file>stageC2_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageC2_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageC2_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageC2_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageC2_action">
	<exefile><file>stageC2_main.xml</file></exefile>	
</action>


<!-- *** STAGE D ********************************************************* -->
<action label="common_scenetrans_stageD_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageD_bg.xml</file></exefileasync>
	<exefileasync><file>stageD_boss.xml</file></exefileasync>
	<exefileasync><file>stageD_bullet.xml</file></exefileasync>
	<exefileasync><file>stageD_common.xml</file></exefileasync>
	<exefileasync><file>stageD_enemy.xml</file></exefileasync>
	<exefileasync><file>stageD_midboss.xml</file></exefileasync>
	<exefileasync><file>stageD_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageD_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageD_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageD_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageD_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageD_bg.xml</file></exefile>
	<exefile><file>stageD_boss.xml</file></exefile>
	<exefile><file>stageD_bullet.xml</file></exefile>
	<exefile><file>stageD_common.xml</file></exefile>
	<exefile><file>stageD_enemy.xml</file></exefile>
	<exefile><file>stageD_midboss.xml</file></exefile>
	<exefile><file>stageD_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageD_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageD_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageD_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageD_action">
	<exefile><file>stageD_main.xml</file></exefile>	
</action>



<!-- *** STAGE E1 ********************************************************* -->
<action label="common_scenetrans_stageE1_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageE1_bg.xml</file></exefileasync>
	<exefileasync><file>stageE1_boss.xml</file></exefileasync>
	<exefileasync><file>stageE1_bullet.xml</file></exefileasync>
	<exefileasync><file>stageE1_common.xml</file></exefileasync>
	<exefileasync><file>stageE1_enemy.xml</file></exefileasync>
	<exefileasync><file>stageE1_midboss.xml</file></exefileasync>
	<exefileasync><file>stageE1_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageE1_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageE1_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageE1_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageE1_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageE1_bg.xml</file></exefile>
	<exefile><file>stageE1_boss.xml</file></exefile>
	<exefile><file>stageE1_bullet.xml</file></exefile>
	<exefile><file>stageE1_common.xml</file></exefile>
	<exefile><file>stageE1_enemy.xml</file></exefile>
	<exefile><file>stageE1_midboss.xml</file></exefile>
	<exefile><file>stageE1_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageE1_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageE1_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageE1_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageE1_action">
	<exefile><file>stageE1_main.xml</file></exefile>	
</action>

<!-- *** STAGE E2 ********************************************************* -->
<action label="common_scenetrans_stageE2_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageE2_bg.xml</file></exefileasync>
	<exefileasync><file>stageE2_boss.xml</file></exefileasync>
	<exefileasync><file>stageE2_bullet.xml</file></exefileasync>
	<exefileasync><file>stageE2_common.xml</file></exefileasync>
	<exefileasync><file>stageE2_enemy.xml</file></exefileasync>
	<exefileasync><file>stageE2_midboss.xml</file></exefileasync>
	<exefileasync><file>stageE2_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageE2_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageE2_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageE2_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageE2_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageE2_bg.xml</file></exefile>
	<exefile><file>stageE2_boss.xml</file></exefile>
	<exefile><file>stageE2_bullet.xml</file></exefile>
	<exefile><file>stageE2_common.xml</file></exefile>
	<exefile><file>stageE2_enemy.xml</file></exefile>
	<exefile><file>stageE2_midboss.xml</file></exefile>
	<exefile><file>stageE2_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageE2_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageE2_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageE2_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageE2_action">
	<exefile><file>stageE2_main.xml</file></exefile>	
</action>

<!-- *** STAGE E3 ********************************************************* -->
<action label="common_scenetrans_stageE3_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageE3_bg.xml</file></exefileasync>
	<exefileasync><file>stageE3_boss.xml</file></exefileasync>
	<exefileasync><file>stageE3_bullet.xml</file></exefileasync>
	<exefileasync><file>stageE3_common.xml</file></exefileasync>
	<exefileasync><file>stageE3_enemy.xml</file></exefileasync>
	<exefileasync><file>stageE3_midboss.xml</file></exefileasync>
	<exefileasync><file>stageE3_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageE3_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageE3_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageE3_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageE3_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageE3_bg.xml</file></exefile>
	<exefile><file>stageE3_boss.xml</file></exefile>
	<exefile><file>stageE3_bullet.xml</file></exefile>
	<exefile><file>stageE3_common.xml</file></exefile>
	<exefile><file>stageE3_enemy.xml</file></exefile>
	<exefile><file>stageE3_midboss.xml</file></exefile>
	<exefile><file>stageE3_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageE3_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageE3_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageE3_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageE3_action">
	<exefile><file>stageE3_main.xml</file></exefile>	
</action>

<!-- *** STAGE F1 ********************************************************* -->
<action label="common_scenetrans_stageF1_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageF1_bg.xml</file></exefileasync>
	<exefileasync><file>stageF1_boss.xml</file></exefileasync>
	<exefileasync><file>stageF1_bullet.xml</file></exefileasync>
	<exefileasync><file>stageF1_common.xml</file></exefileasync>
	<exefileasync><file>stageF1_enemy.xml</file></exefileasync>
	<exefileasync><file>stageF1_midboss.xml</file></exefileasync>
	<exefileasync><file>stageF1_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageF1_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageF1_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageF1_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageF1_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageF1_bg.xml</file></exefile>
	<exefile><file>stageF1_boss.xml</file></exefile>
	<exefile><file>stageF1_bullet.xml</file></exefile>
	<exefile><file>stageF1_common.xml</file></exefile>
	<exefile><file>stageF1_enemy.xml</file></exefile>
	<exefile><file>stageF1_midboss.xml</file></exefile>
	<exefile><file>stageF1_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageF1_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageF1_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageF1_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageF1_action">
	<exefile><file>stageF1_main.xml</file></exefile>	
</action>

<!-- *** STAGE F2 ********************************************************* -->
<action label="common_scenetrans_stageF2_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageF2_bg.xml</file></exefileasync>
	<exefileasync><file>stageF2_boss.xml</file></exefileasync>
	<exefileasync><file>stageF2_bullet.xml</file></exefileasync>
	<exefileasync><file>stageF2_common.xml</file></exefileasync>
	<exefileasync><file>stageF2_enemy.xml</file></exefileasync>
	<exefileasync><file>stageF2_midboss.xml</file></exefileasync>
	<exefileasync><file>stageF2_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageF2_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageF2_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageF2_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageF2_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageF2_bg.xml</file></exefile>
	<exefile><file>stageF2_boss.xml</file></exefile>
	<exefile><file>stageF2_bullet.xml</file></exefile>
	<exefile><file>stageF2_common.xml</file></exefile>
	<exefile><file>stageF2_enemy.xml</file></exefile>
	<exefile><file>stageF2_midboss.xml</file></exefile>
	<exefile><file>stageF2_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageF2_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageF2_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageF2_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageF2_action">
	<exefile><file>stageF2_main.xml</file></exefile>	
</action>

<!-- *** STAGE F3 ********************************************************* -->
<action label="common_scenetrans_stageF3_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageF3_bg.xml</file></exefileasync>
	<exefileasync><file>stageF3_boss.xml</file></exefileasync>
	<exefileasync><file>stageF3_bullet.xml</file></exefileasync>
	<exefileasync><file>stageF3_common.xml</file></exefileasync>
	<exefileasync><file>stageF3_enemy.xml</file></exefileasync>
	<exefileasync><file>stageF3_midboss.xml</file></exefileasync>
	<exefileasync><file>stageF3_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageF3_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageF3_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageF3_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageF3_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageF3_bg.xml</file></exefile>
	<exefile><file>stageF3_boss.xml</file></exefile>
	<exefile><file>stageF3_bullet.xml</file></exefile>
	<exefile><file>stageF3_common.xml</file></exefile>
	<exefile><file>stageF3_enemy.xml</file></exefile>
	<exefile><file>stageF3_midboss.xml</file></exefile>
	<exefile><file>stageF3_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageF3_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageF3_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageF3_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageF3_action">
	<exefile><file>stageF3_main.xml</file></exefile>	
</action>

<!-- *** STAGE G1 ********************************************************* -->
<action label="common_scenetrans_stageG1_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageG1_bg.xml</file></exefileasync>
	<exefileasync><file>stageG1_boss.xml</file></exefileasync>
	<exefileasync><file>stageG1_bullet.xml</file></exefileasync>
	<exefileasync><file>stageG1_common.xml</file></exefileasync>
	<exefileasync><file>stageG1_enemy.xml</file></exefileasync>
	<exefileasync><file>stageG1_midboss.xml</file></exefileasync>
	<exefileasync><file>stageG1_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageG1_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageG1_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageG1_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageG1_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageG1_bg.xml</file></exefile>
	<exefile><file>stageG1_boss.xml</file></exefile>
	<exefile><file>stageG1_bullet.xml</file></exefile>
	<exefile><file>stageG1_common.xml</file></exefile>
	<exefile><file>stageG1_enemy.xml</file></exefile>
	<exefile><file>stageG1_midboss.xml</file></exefile>
	<exefile><file>stageG1_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageG1_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageG1_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageG1_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageG1_action">
	<exefile><file>stageG1_main.xml</file></exefile>	
</action>

<!-- *** STAGE G2 ********************************************************* -->
<action label="common_scenetrans_stageG2_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageG2_bg.xml</file></exefileasync>
	<exefileasync><file>stageG2_boss.xml</file></exefileasync>
	<exefileasync><file>stageG2_bullet.xml</file></exefileasync>
	<exefileasync><file>stageG2_common.xml</file></exefileasync>
	<exefileasync><file>stageG2_enemy.xml</file></exefileasync>
	<exefileasync><file>stageG2_midboss.xml</file></exefileasync>
	<exefileasync><file>stageG2_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageG2_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageG2_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageG2_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageG2_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageG2_bg.xml</file></exefile>
	<exefile><file>stageG2_boss.xml</file></exefile>
	<exefile><file>stageG2_bullet.xml</file></exefile>
	<exefile><file>stageG2_common.xml</file></exefile>
	<exefile><file>stageG2_enemy.xml</file></exefile>
	<exefile><file>stageG2_midboss.xml</file></exefile>
	<exefile><file>stageG2_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageG2_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageG2_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageG2_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageG2_action">
	<exefile><file>stageG2_main.xml</file></exefile>	
</action>

<!-- *** STAGE G3 ********************************************************* -->
<action label="common_scenetrans_stageG3_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageG3_bg.xml</file></exefileasync>
	<exefileasync><file>stageG3_boss.xml</file></exefileasync>
	<exefileasync><file>stageG3_bullet.xml</file></exefileasync>
	<exefileasync><file>stageG3_common.xml</file></exefileasync>
	<exefileasync><file>stageG3_enemy.xml</file></exefileasync>
	<exefileasync><file>stageG3_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageG3_type1_text.xml</file></exefileasync>
		<exefileasync><file>stageG3_type1_midboss.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageG3_type2_text.xml</file></exefileasync>
		<exefileasync><file>stageG3_type2_midboss.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageG3_type3_text.xml</file></exefileasync>
		<exefileasync><file>stageG3_type3_midboss.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageG3_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageG3_bg.xml</file></exefile>
	<exefile><file>stageG3_boss.xml</file></exefile>
	<exefile><file>stageG3_bullet.xml</file></exefile>
	<exefile><file>stageG3_common.xml</file></exefile>
	<exefile><file>stageG3_enemy.xml</file></exefile>
	<exefile><file>stageG3_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageG3_type1_text.xml</file></exefile>
		<exefile><file>stageG3_type1_midboss.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageG3_type2_text.xml</file></exefile>
		<exefile><file>stageG3_type2_midboss.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageG3_type3_text.xml</file></exefile>
		<exefile><file>stageG3_type3_midboss.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageG3_action">
	<exefile><file>stageG3_main.xml</file></exefile>	
</action>

<!-- *** STAGE H ********************************************************* -->
<action label="common_scenetrans_stageH_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageH_bg.xml</file></exefileasync>
	<exefileasync><file>stageH_boss.xml</file></exefileasync>
	<exefileasync><file>stageH_bullet.xml</file></exefileasync>
	<exefileasync><file>stageH_common.xml</file></exefileasync>
	<exefileasync><file>stageH_enemy.xml</file></exefileasync>
	<exefileasync><file>stageH_midboss.xml</file></exefileasync>
	<exefileasync><file>stageH_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageH_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageH_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageH_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageH_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageH_bg.xml</file></exefile>
	<exefile><file>stageH_boss.xml</file></exefile>
	<exefile><file>stageH_bullet.xml</file></exefile>
	<exefile><file>stageH_common.xml</file></exefile>
	<exefile><file>stageH_enemy.xml</file></exefile>
	<exefile><file>stageH_midboss.xml</file></exefile>
	<exefile><file>stageH_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageH_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageH_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageH_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageH_action">
	<exefile><file>stageH_main.xml</file></exefile>	
</action>

<!-- *** STAGE I ********************************************************* -->
<action label="common_scenetrans_stageI_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>
	<exefileasync><file>stageI_bg.xml</file></exefileasync>
	<exefileasync><file>stageI_boss.xml</file></exefileasync>
	<exefileasync><file>stageI_bullet.xml</file></exefileasync>
	<exefileasync><file>stageI_common.xml</file></exefileasync>
	<exefileasync><file>stageI_enemy.xml</file></exefileasync>
	<exefileasync><file>stageI_midboss.xml</file></exefileasync>
	<exefileasync><file>stageI_present.xml</file></exefileasync>
	
	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>stageI_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>stageI_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>stageI_type3_text.xml</file></exefileasync>
	</repeat>
	
</action>

<action label="common_scenetrans_stageI_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>
	<exefile><file>stageI_bg.xml</file></exefile>
	<exefile><file>stageI_boss.xml</file></exefile>
	<exefile><file>stageI_bullet.xml</file></exefile>
	<exefile><file>stageI_common.xml</file></exefile>
	<exefile><file>stageI_enemy.xml</file></exefile>
	<exefile><file>stageI_midboss.xml</file></exefile>
	<exefile><file>stageI_present.xml</file></exefile>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>stageI_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>stageI_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>stageI_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_stageI_action">
	<exefile><file>stageI_main.xml</file></exefile>	
</action>

<!-- *** EPILOGUE ********************************************************* -->
<action label="common_scenetrans_epilogue_async_action">
	<actionRef label="common_scenetrans_common_async_action"></actionRef>

	<repeat><times>$_twinstype-eq1</times>
		<exefileasync><file>epilogue_type1_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefileasync><file>epilogue_type2_text.xml</file></exefileasync>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefileasync><file>epilogue_type3_text.xml</file></exefileasync>
	</repeat>


</action>

<action label="common_scenetrans_epilogue_sync_action">
	<actionRef label="common_scenetrans_common_sync_action"></actionRef>

	<repeat><times>$_twinstype-eq1</times>
		<exefile><file>epilogue_type1_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<exefile><file>epilogue_type2_text.xml</file></exefile>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<exefile><file>epilogue_type3_text.xml</file></exefile>
	</repeat>

</action>

<action label="common_scenetrans_epilogue_action">
	<exefile><file>epilogue_main.xml</file></exefile>	
</action>

<!-- ************************************************************ -->
<action label="common_scenetrans_typeN_async_action">
	<repeat><times>$_twinstype-eq0</times>
		<sysvar name="twinstype">1</sysvar>
	</repeat>
	
	<repeat><times>$_twinstype-eq1</times>
		<actionRef label="common_scenetrans_type1_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<actionRef label="common_scenetrans_type2_async_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<actionRef label="common_scenetrans_type3_async_action"></actionRef>
	</repeat>

</action>

<action label="common_scenetrans_typeN_sync_action">
	<repeat><times>$_twinstype-eq0</times>
		<sysvar name="twinstype">1</sysvar>
	</repeat>
	
	<repeat><times>$_twinstype-eq1</times>
		<actionRef label="common_scenetrans_type1_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq2</times>
		<actionRef label="common_scenetrans_type2_sync_action"></actionRef>
	</repeat>
	<repeat><times>$_twinstype-eq3</times>
		<actionRef label="common_scenetrans_type3_sync_action"></actionRef>
	</repeat>

</action>

<!-- *** PLAYER TYPE 1 *************************************************** -->
<action label="common_scenetrans_type1_async_action">
	<exefileasync><file>type1_player.xml</file></exefileasync>
	<exefileasync><file>type1_shot.xml</file></exefileasync> 
	<exefileasync><file>type1_option.xml</file></exefileasync> 
	<exefileasync><file>type1_bomb.xml</file></exefileasync> 
	<exefileasync><file>type1_sidebar.xml</file></exefileasync>	
</action>
<action label="common_scenetrans_type1_sync_action">
	<exefile><file>type1_player.xml</file></exefile>
	<exefile><file>type1_shot.xml</file></exefile> 
	<exefile><file>type1_option.xml</file></exefile> 
	<exefile><file>type1_bomb.xml</file></exefile> 
	<exefile><file>type1_sidebar.xml</file></exefile>	
</action>

<!-- *** PLAYER TYPE 2 *************************************************** -->
<action label="common_scenetrans_type2_async_action">
	<exefileasync><file>type2_player.xml</file></exefileasync>
	<exefileasync><file>type2_shot.xml</file></exefileasync> 
	<exefileasync><file>type2_option.xml</file></exefileasync> 
	<exefileasync><file>type2_bomb.xml</file></exefileasync> 
	<exefileasync><file>type2_sidebar.xml</file></exefileasync>	
</action>
<action label="common_scenetrans_type2_sync_action">
	<exefile><file>type2_player.xml</file></exefile>
	<exefile><file>type2_shot.xml</file></exefile> 
	<exefile><file>type2_option.xml</file></exefile> 
	<exefile><file>type2_bomb.xml</file></exefile> 
	<exefile><file>type2_sidebar.xml</file></exefile>	
</action>
<!-- *** PLAYER TYPE 3 *************************************************** -->
<action label="common_scenetrans_type3_async_action">
	<exefileasync><file>type3_player.xml</file></exefileasync>
	<exefileasync><file>type3_shot.xml</file></exefileasync> 
	<exefileasync><file>type3_option.xml</file></exefileasync> 
	<exefileasync><file>type3_bomb.xml</file></exefileasync> 
	<exefileasync><file>type3_sidebar.xml</file></exefileasync>	
</action>
<action label="common_scenetrans_type3_sync_action">
	<exefile><file>type3_player.xml</file></exefile>
	<exefile><file>type3_shot.xml</file></exefile> 
	<exefile><file>type3_option.xml</file></exefile> 
	<exefile><file>type3_bomb.xml</file></exefile> 
	<exefile><file>type3_sidebar.xml</file></exefile>	
</action>




</exbulletml>
