<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ******************************************************************************** -->
<!--  ツバサ：100:怒、101:疑、102:笑、103:常、104:苦、105:寂、106:真、107:驚、108:泣  -->
<!--  マイハ：200:怒、201:疑、202:常、203:苦、204:寂、205:真、206:笑、207:驚          -->
<!-- ******************************************************************************** -->

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">28_talkscene3</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 05:42</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>So this is the system core...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
												
			<global name="global_character_kaiwa">207</global>
<setString><string>It's quite a sight. **And... I can feel it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah... I can feel it too...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>My nanomachines... **They feel much, much darker than before...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Just what are they using them for...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>!! **There's a huge swarm of worms coming!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I don't think they have anything to do with**the nanomachines.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Let's go, Tsubasa! **I know the truth will be...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>It's waiting for us.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<!-- ***** マイハコピー戦  開始                                              ***** -->
<!-- ********************************************************************* -->
<action label="stage_midboss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_midboss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playermovedisable</command></system>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

		<!-- ボスダミー表示  -->
		<actionRef label="stage6C_boss_appear_maiha_c"></actionRef>	
		<actionRef label="stage6C_boss_appear_sara1"></actionRef>	
		<wait>80</wait>

		<!-- *** 逃げる沙羅オブジェクト作成 *** -->
		<actionRef label="stage6C_boss_escape_sara1"></actionRef>
		<!-- 出現用ボスを消去 -->
		<targetRevenge label="stage6C_boss_enemy_appear_sara1"></targetRevenge>
		<wait>80</wait>
		<!-- ボスダミーここまで -->

		<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select_x_create_action2"></actionRef>
		<waitLock><num>2</num></waitLock>
		<wait>20</wait>
		<system><command>playermoveenable</command></system>
		<wait>30</wait>

	</repeat>
	
</action>


<action label="stage_midboss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
	<!-- 背景停止 -->
	<actionRef label="bg_stop_action"></actionRef>

		<!-- ボス出現の画像のみ -->
		<!--
		<actionRef label="stage4A_boss_appear"></actionRef>
		<wait>60</wait>
		-->

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>Maiha... Someone's there!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Yes, it looks like two AHs.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ボスダミー表示  -->
			<actionRef label="stage6C_boss_appear_maiha_c"></actionRef>	
			<actionRef label="stage6C_boss_appear_sara1"></actionRef>	
			<wait>80</wait>

			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>240</param><param>0</param></createRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Huh!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>My, my. I never thought the original Maiha**would show up.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>Just who are you...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>I'm Sara. And this is Maiha. **Maiha Hoshimi's... copy.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>A copy of me!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>That's right. When you died, your**nanomachines spread into Ill-net. I collected**them and made her. Isn't she quite**well-constructed?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
<setString><string>.........!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
<setString><string>All right, I still have work to finish. Maiha**can take care of things here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
<setString><string>Understood, Master.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- *** 逃げる沙羅オブジェクト作成 *** -->
			<actionRef label="stage6C_boss_escape_sara1"></actionRef>
			<!-- 出現用ボスを消去 -->
			<targetRevenge label="stage6C_boss_enemy_appear_sara1"></targetRevenge>
			<wait>80</wait>
			<targetRevenge label="character_3"/>

			<global name="global_character_kaiwa">205</global>
<setString><string>Tsubasa, go after her!**I'll take care of here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>All right. Don't lose your head.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>I'll be fine. Don't worry about me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<sysvar name="_player_type">1</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>1</param></actionRef>
				<global name="twins_set">0</global>
				<targetRevenge label="character_1"/>

				<global name="global_character_kaiwa">204</global>
<setString><string>Now then.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>You really look just like me. Since you've**got my genetic information, that's not**surprising. But Tsubasa and I are more**similar. You make me feel sick.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">401</global>
<setString><string>My body exists only for my master. Even if**you're my original, if you're an enemy of my**master, I will eliminate you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Since when can a copy defeat the original?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
<setString><string>Isn't it obvious which can process faster; an**AH with nanomachines or a human with**nanomachines? **Stop trying to bluff.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>In battle, there's a fundamental difference**between humans and AHs. I'll teach you that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
<setString><string>Oh? Then let me show you the true power of**nanomachines!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>No, I'll fight her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Tsubasa...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>I'll be okay. Please let me handle her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Um, all right...**Okay, please take care of her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<sysvar name="_player_type">0</sysvar>
				<system><command>playerswitchdisable</command></system>
				<actionRef label="switch_disable_img_action"><param>0</param></actionRef>
				<global name="twins_set">1</global>
				<targetRevenge label="character_2"/>


				<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>It feels like fighting against my own sister.**I don't like it.**But you're dangerous. I can't let you live.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">401</global>
<setString><string>My body exists only for my master. Even if**you're my original, if you're an enemy of my**master, I will eliminate you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>An AH that acts like that is too dangerous!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
<setString><string>Then try and stop me yourself.**Let's find out whose nanomachines are**stronger.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>My nanomachines are my bond with my sister.**I won't lose to some copy like you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
<setString><string>I wonder.**Let me show you the true power of**nanomachines!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_midboss_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_midboss_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_midboss_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
				
			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			
			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>4</param></createRef>

				<global name="global_character_kaiwa">404</global>
<setString><string>No way... I was supposed to... be better than**the original...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I can't leave you like this. I'm taking back**my nanomachines.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>AAAaaaaaahhhh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">204</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>You were also a casualty of that nanomachine**experiment, the same as me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Rest in peace.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>			
			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_1_create"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_4_create"><param>160</param><param>4</param></createRef>

				<global name="global_character_kaiwa">404</global>
<setString><string>No way... My nanomachines couldn't... have**lost...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>I can't leave you like this. I'm taking back**her nanomachines.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">405</global>
<setString><string>AAAaaaaaahhhh...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">406</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<targetRevenge label="character_4"/>
				<wait>60</wait>

				<global name="global_character_kaiwa">104</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>Maybe one day, she'll disappear like this**too...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">104</global>
<setString><string>When that time comes... what should I do?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>



<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<global name="boss_state">0</global>
	<global name="boss_life">7</global>
	<actionRef label="stage6C_boss_appear_sara_common1"></actionRef>	
	<wait>80</wait>

	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss1_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<wait>60</wait>
	</repeat>
	
</action>


<action label="stage_boss1_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- 背景停止 -->
			<actionRef label="bg_stop_action"></actionRef>

			<!-- キャラクター作成 -->
			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			
			
			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>
			
				<global name="global_character_kaiwa">303</global>
<setString><string>My, my. I didn't think you'd come after me by**yourself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>She called you her master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Is there something wrong with that? She's not**my only AH. I have many others.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Well, you've been shutting a lot of them down**without my permission.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Then... you're the one behind this!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>That's right. This is child's play for me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Why... are you doing this?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>You wouldn't understand. You weren't really**born. You came from a test tube.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>Weren't you also made by humans!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>What are you talking about? **I'm just a normal human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Huh.........? **But you're... an AH... right...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>What did you say!? **I am not an AH!!**I am the only daughter of Misa Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">107</global>
<setString><string>Misa Kouduki...!? **The genius programmer who died ten years ago**because when she became a Ghost...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>My mother's not dead! **She's... She's here in this world!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What...? **W-What do you mean...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">305</global>
<setString><string>She said she'd be with me! **She said she's always be by my side!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>And so that we can always be together, I'm**absorbing everybody into Ill-net!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Everybody...!?**Then you're the cause of Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Where have you put my mother!? Where is she!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Calm down, Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Aaaaaaaaaaaaahhh!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
				
			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_2_create"><param>540</param><param>4</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>3</param></createRef>
			
				<global name="global_character_kaiwa">303</global>
<setString><string>My, my. I didn't think you'd come after me by**yourself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">204</global>
<setString><string>You're her master, aren't you?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>That's right. She's mine. She's not the only**AH I made, there are others.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Well, you've been shutting a lot of them down**without my permission.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>Then... you caused all this...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>That's right. This is child's play for me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>You've hurt a lot of people... What were you**trying to do!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>You don't need to understand it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>I guess... I probably couldn't understand**you. I don't really understand much about an**AH's emotions.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>What are you talking about? **I'm just a normal human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Huh...?**Aren't you... an AH?**No way... You don't know that you're an AH!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>What did you say!? **I am not an AH!!**I am the only daughter of Misa Kouduki!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">207</global>
<setString><string>Misa Kouduki...!? **The genius programmer who died ten years ago**when she became a Ghost...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>My mother's not dead! **She's... She's here in this world!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>What are you talking about...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">305</global>
<setString><string>My mother is with me!**She said she'd always be by her Sara!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>And so we can always be together, I'm**absorbing everybody into Ill-net!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>Everybody...!?**Then you're the one causing the Ghosts...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Where have you put my mother!? Where is she!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Not good!! She's going berserk!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Aaaaaaaaaaaaahhh!!!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
				
			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<!-- ********************************************************************* -->
<action label="stage_boss2_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss2_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<actionRef label="stage6C_player_dummy"></actionRef>
		<wait>80</wait>
		<global name="twins_set">2</global>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>
		<wait>30</wait>	
	</repeat>
	
</action>


<action label="stage_boss2_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- 背景停止 -->
			<!--
			<actionRef label="bg_stop_action"></actionRef>
			-->

			<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			
			
			<repeat><times>$f38-eq0</times>
				<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>
			
				<global name="global_character_kaiwa">104</global>
<setString><string>She's... too strong...**I can't fight her by myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahaha! Now what!? **You're not strong enough to kill me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>What do I do...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Tsubasa!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<!-- 双子に戻す -->
				<global name="twins_set">2</global>
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">102</global>
<setString><string>Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>What!? What happened to my Maiha...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Maiha, what happened to her...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Oh.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Give me back my nanomachines.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Why!? ** Why does everybody get taken away from me!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>She's... gone berserk, hasn't she?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah. There's some kind of bug in her AHC,**but it's too complicated. I don't understand**it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>And her shield's too strong. I can't get**through it by myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Got it. But both of us working together**should be able to break it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Unforgivable, unforgivable, unforgivable!! **Give me back my things! </string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>You... **Vanish into the eternal twilight!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
			</repeat>
			
			<repeat><times>$f38-eq1</times>
				<createRef label="stage_comm_character_2_create"><param>440</param><param>3</param></createRef>
				<createRef label="stage_comm_character_3_create"><param>160</param><param>6</param></createRef>
			
				<global name="global_character_kaiwa">203</global>
<setString><string>She's... strong... **I can't do this alone...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>Ahahahaha! Now what!? **You're not strong enough to kill me!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>This isn't good...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<createRef label="stage_comm_character_1_create"><param>540</param><param>6</param></createRef>
				<actionRef label="stage6C_player_dummy"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<!-- 双子に戻す -->
				<global name="twins_set">2</global>
				<system><command>playerswitchenable</command></system>
				<targetRevenge label="switch_disable_img"></targetRevenge>	

				<global name="global_character_kaiwa">206</global>
<setString><string>Tsubasa!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>What!? What happened to my Maiha...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>She's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Um... well...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>I see... I understand.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>I took back you nanomachines.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Thank you, Tsubasa.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Why!? ** Why does everybody get taken away from me!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>She's going berserk...!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Yeah. There's a bug in her AHC. She thinks**that she's human and it's causing a paradox.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>And I can't get past her shield by myself...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Tsubasa, I need your help.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>Of course. It'll be okay. I know if we work**together, we can overcome it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Unforgivable, unforgivable, unforgivable!! **Give me back my things! </string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>You... **Vanish into the eternal twilight!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
			</repeat>
			
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<!-- ********************************************************************* -->
<action label="stage_boss3_end_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss3_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、戦闘キャラの選択肢とボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 逃げボス -->
		<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
		<wait>80</wait>

		<system><command>playermovedisable</command></system>
		<wait>20</wait>

		<actionRef label="stage6C_half2"></actionRef>
		<wait>65</wait>
		<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
		<wait>80</wait>

		<system><command>playermoveenable</command></system>
		<wait>30</wait>

		<changeTargetVolume label="bgm">
			<num>-2000</num><term>60</term>
		</changeTargetVolume>
		<wait>120</wait>
		<actionRef label="bg_last_action"></actionRef>

	</repeat>
	
</action>


<action label="stage_boss3_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>8</param></createRef>
			
			<global name="global_character_kaiwa">308</global>
<setString><string>Aaaaaaaah!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 逃げボス -->
			<targetRevenge label="stage6C_boss_enemy_appear_sara_common3"></targetRevenge>	
			<wait>60</wait>
			<targetRevenge label="character_3"/>

			<global name="global_character_kaiwa">107</global>
<setString><string>Ah! She ran away!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>She still had enough strength left to escape.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<wait>30</wait>

			<!-- フラッシュから画像の変更まで -->
			<actionRef label="stage6_flash1"></actionRef>
			<wait>60</wait>
			<global name="global_character_kaiwa">0</global>
<setString><string>――――</string></setString>
			<wait>30</wait>
			<actionRef label="text_wait_action"></actionRef>
			<wait>60</wait>				
			<createRef label="stage_comm_character_1_create_q"><param>440</param><param>8</param></createRef>
			<createRef label="stage_comm_character_2_create_q"><param>540</param><param>5</param></createRef>
			<!-- ****** -->

			<global name="global_character_kaiwa">207</global>
<setString><string>Aah!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>What's going on!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>I think she did something...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Ah! Communications are back online!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_6_create"><param>160</param><param>0</param></createRef>

			<global name="global_character_kaiwa">600</global>
<setString><string>Are you two okay!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Yes, somehow.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>What's going on? What can you tell?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">600</global>
<setString><string>We don't know the details, but all of Ill-net**suddenly became unstable.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">600</global>
<setString><string>Both of you need to Drive Out right away. **It's too dangerous to keep searching.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">600</global>
<setString><string>What are you two doing!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- *** フラグ M39 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>39</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>39</num><flag>1</flag>
				</setGameFlag>
			</repeat>

			<sysvar name="_arg0">39</sysvar><eval name="f39">$_gameflag</eval>			

			<repeat><times>$f39-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>I'm going after her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">600</global>
<setString><string>Tsubasa?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>If we ignore her, then the same thing is just**going to happen again. So...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">106</global>
<setString><string>Maiha... Is that okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>You don't need to ask. We'll always be**together!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Yeah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Let's go!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>
				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">600</global>
<setString><string>Ah! Come back, you two! **Tsubasa! Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<targetRevenge label="character_6"/>
				<wait>30</wait>

			</repeat>

			<repeat><times>$f39-eq0</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>I'm sorry. **I'm going after her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">600</global>
<setString><string>Maiha?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>She's spent the last ten years like that,**holding all her feelings inside her. If we**don't stop her now, she's going to do the**same thing all over again.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Maiha...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">201</global>
<setString><string>Tsubasa... We may not be able to come back**from this... Is that okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>It's a lot more than a little dangerous,**but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">102</global>
<setString><string>If we're together...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Yeah, thank you!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Let's go,　Maiha!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<targetRevenge label="character_1"/>
				<targetRevenge label="character_2"/>

				<global name="global_character_kaiwa">600</global>
<setString><string>Ah! Come back, you two! **Maiha! Tsubasa!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				<wait>30</wait>
				<targetRevenge label="character_6"/>
				<wait>30</wait>
			</repeat>

			<global name="global_character_kaiwa">0</global>
<setString><string>  </string></setString>
			<actionRef label="stage6C_half2"></actionRef>
			<wait>65</wait>
			<actionRef label="stage6C_boss_appear_sara_common5"></actionRef>	
			<wait>80</wait>

			<createRef label="stage_comm_character_5_create"><param>160</param><param>0</param></createRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>Mo...ther...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
				
			<createRef label="stage_comm_character_1_create_q"><param>440</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create_q"><param>540</param><param>4</param></createRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>There she is!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
<setString><string>...!! **You...!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>I know you spent a long time by yourself with**those feelings, but...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>What you're doing is ruining the future AHs**have with humans.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
				
			<global name="global_character_kaiwa">501</global>
<setString><string>Shut up!!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<repeat><times>$f39-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>We... will destroy you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>
			<repeat><times>$f39-eq0</times>
				<global name="global_character_kaiwa">204</global>
<setString><string>We... have to destroy you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		
			</repeat>
			
			

			<global name="global_character_kaiwa">501</global>
<setString><string>AaaaaaaAAAAAAAHHHHH!!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="bg_last_action"></actionRef>
			<actionRef label="stage_comm_text_finish_action_6C"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
	<repeat><times>1-($_practice_mode-eq0)</times>
		<system><command>playerswitchenable</command></system>
		<targetRevenge label="switch_disable_img"></targetRevenge>	
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<system><command>playerswitchenable</command></system>
	<targetRevenge label="switch_disable_img"></targetRevenge>	

	<setLock><num>1</num></setLock>
	
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>

			<!-- *** フラグ M40 *** -->
			<repeat><times>$_twinsrate-lt50</times>
				<setGameFlag>
					<num>40</num><flag>0</flag>
				</setGameFlag>
			</repeat>
			<repeat><times>1-($_twinsrate-lt50)</times>
				<setGameFlag>
					<num>40</num><flag>1</flag>
				</setGameFlag>
			</repeat>


			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<actionRef label="stage6_flash2"/>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create_qq"><param>440</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create_q"><param>540</param><param>0</param></createRef>
			<createRef label="stage_comm_character_5_create"><param>160</param><param>2</param></createRef>
		
			<global name="global_character_kaiwa">502</global>
<setString><string>Nh...ah...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">204</global>
<setString><string>In reality... You're just lonely, aren't**you...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>But we still had to defeat you. I'm sorry...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">502</global>
<setString><string>Then... I can see my mother now...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Yes.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>I know you'll meet her.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">503</global>
<setString><string>Thank... you...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">504</global>
<setString><string>...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<targetRevenge label="character_5"/>
			<wait>60</wait>

			<global name="global_character_kaiwa">104</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_7_create"><param>160</param><param>0</param></createRef>

			<global name="global_character_kaiwa">700</global>
<setString><string>...two...hur...ack...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge label="character_7"/>

			<global name="global_character_kaiwa">204</global>
<setString><string>This is bad.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>System damage is at 65%. **But the Drive Out process is still online.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>No. With only these resources, two people...**can't Drive Out at the same time.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Tsubasa, go on ahead.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>Maiha... But... if you stay here...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Yeah... I won't make it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>No! We have to be together!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Tsubasa, listen to me.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>I died on that day four years ago.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>You remember that, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>.........Yeah.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>I can't call myself your sister if I let you**stay here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>No... Don't...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Go. And live the life I couldn't have.**(Tsubasa Hoshimi, forced Drive Out**Process...)</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>Maiha!!!!!!</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<targetRevenge label="character_1"/>
			<wait>60</wait>

			<global name="global_character_kaiwa">202</global>
<setString><string>Goodbye... Tsubasa...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<targetRevenge label="character_2"/>
			<wait>60</wait>

			<!-- 6C経由７面は、ツバサonly -->
			<global name="twins_set">1</global>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Tsubasa</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Maiha</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Sara</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq4</times>
<setString><string>Copy Maiha</string></setString>
				</repeat>				
				<repeat><times>$kaiwa_character_num-eq5</times>
<setString><string>Sara</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq6</times>
<setString><string>Support Staff</string></setString>
				</repeat>				
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">tubasa_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">tubasa_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">tubasa_nikori</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">tubasa_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">tubasa_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">tubasa_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">tubasa_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">tubasa_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">tubasa_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_1_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<create label="stage_comm_character_1_create_qq">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_1">
		<revengeRef label="character_1_revenge"/>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">100+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<revenge label="character_1_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">maiha_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">maiha_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">maiha_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">maiha_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">maiha_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">maiha_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">maiha_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">maiha_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<create label="stage_comm_character_2_create_q">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_2">
		<revengeRef label="character_1_revenge"/>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_3">
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_3_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_3_img_9"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq307</times>
				<imgRef label="stage_comm_character_3_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq308</times>
				<imgRef label="stage_comm_character_3_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">sara_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">sara_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">sara_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">sara_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">sara_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">sara_hyoujou6</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">sara_hyoujou7</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_8" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_9" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>


<!-- ********************************************************************* -->
<!-- マイハコピー -->
<create label="stage_comm_character_4_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_4">
		<revengeRef label="character_4_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_4_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_4_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_4_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_4_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_4_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_4_img_6"></imgRef>
		</repeat>

		<eval name="my_character1">400+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt399)*($__global_character_kaiwa-lt500)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq400</times>
				<imgRef label="stage_comm_character_4_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq401</times>
				<imgRef label="stage_comm_character_4_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq402</times>
				<imgRef label="stage_comm_character_4_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq403</times>
				<imgRef label="stage_comm_character_4_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq404</times>
				<imgRef label="stage_comm_character_4_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq405</times>
				<imgRef label="stage_comm_character_4_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq406</times>
				<imgRef label="stage_comm_character_4_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_4_img_1" type="normal">
	<file type="dds">maiha_copy_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_2" type="normal">
	<file type="dds">maiha_copy_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_3" type="normal">
	<file type="dds">maiha_copy_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_4" type="normal">
	<file type="dds">maiha_copy_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_5" type="normal">
	<file type="dds">maiha_copy_hyoujou5</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_6" type="normal">
	<file type="dds">maiha_copy_hyoujou6</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_4_img_7" type="normal">
	<file type="dds">maiha_copy_hyoujou6</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<revenge label="character_4_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_5_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_5">
		<revengeRef label="character_5_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_5_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_5_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_5_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_5_img_4"></imgRef>
		</repeat>

		<eval name="my_character1">500+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt499)*($__global_character_kaiwa-lt600)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq500</times>
				<imgRef label="stage_comm_character_5_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq501</times>
				<imgRef label="stage_comm_character_5_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq502</times>
				<imgRef label="stage_comm_character_5_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq503</times>
				<imgRef label="stage_comm_character_5_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq504</times>
				<imgRef label="stage_comm_character_5_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_5_img_1" type="normal">
	<file type="dds">sara2_hyoujou1</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_2" type="normal">
	<file type="dds">sara2_hyoujou2</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_3" type="normal">
	<file type="dds">sara2_hyoujou3</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_4" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_5_img_5" type="normal">
	<file type="dds">sara2_hyoujou4</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>128</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<revenge label="character_5_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_6">
		<revengeRef label="character_6_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<imgRef label="stage_comm_character_6_img_1"></imgRef>
		<eval name="my_character1">600</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-eq600)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq600</times>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
				</changeColor>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<setDrawLevel><num>31</num></setDrawLevel>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_6_img_1" type="normal">
	<file type="dds">soundonly</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>200</width><height>200</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<revenge label="character_6_revenge">
	<changeSpeed>
		<speed type="absolute">0</speed><term>1</term>
	</changeSpeed>
	<changeColor>
		<alpha>32</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
	</changeColor>
	<wait>60</wait>
	<vanish/>

</revenge>

<!-- ********************************************************************* -->
<create label="stage_comm_character_7_create">
	<speed>1</speed>
	<direction type="absolute">90</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object label="character_7">
		<revengeRef label="character_6_revenge"/>
		<setDrawLevel><num>31</num></setDrawLevel>

		<imgRef label="stage_comm_character_7_img_1"></imgRef>
		<eval name="my_character1">700</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt700)+($__global_character_kaiwa-gt799)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-eq700)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq700</times>
				<changeColor>
					<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>5</term>
				</changeColor>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<setDrawLevel><num>31</num></setDrawLevel>
				<repeat><times>4</times>
					<wait>1</wait>
					<changeDirection>
						<direction type="relative">180</direction><term>1</term>
					</changeDirection>
				</repeat>
			</repeat>
		   </repeat>
		<wait>1</wait>
		<changeDirection>
			<direction type="relative">180</direction><term>1</term>
		</changeDirection>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_7_img_1" type="normal">
	<file type="dds">soundonly2</file>
	<left>0</left><top>0</top><right>256</right><bottom>256</bottom>
	<width>200</width><height>200</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Chasing Sara****Tsubasa goes after her.****Maiha goes after her.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ M38 *** -->
	<setGameFlag>
		<num>38</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ M38 *** -->
	<setGameFlag>
		<num>38</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ M38 *** -->
	<setGameFlag>
		<num>38</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<!-- *****************仮選択肢2*********************************************** -->

<action label="stage_comm_text_select_x_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Vs Copy Maiha****Tsubasa fights by herself.****Maiha fights by herself.</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->
<decided    label="stage_comm_select_2_selectable_1_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">0</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>0</param></actionRef>


	<global name="twins_set">1</global>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">

	<!-- プレイヤー固定 -->
	<sysvar name="_player_type">1</sysvar>
	<system><command>playerswitchdisable</command></system>
	<actionRef label="switch_disable_img_action"><param>1</param></actionRef>

	<global name="twins_set">0</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
