<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  小鳥遊 ： 300:慌１、301:慌２、302:驚、303:呆、304:目を回す１、305:目を回す２ -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">12_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*7</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="230001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午前 0 9 : 0 9</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>2</param></createRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>はっ……はぁっ…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これで朝朔さんを振り切れたでしょうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>おい、シズカ。**史実の遺跡に行くなら、こっちは遠回りだぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私を撒いて一人で行こうとしたんだろうけどな。**もう少し上手くやらないと無理だろう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>う……。**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<addString><string>そこまで分かっているのに、付いて来るのですね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そこまで頑なに拒否される理由が分からないな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>危険だから、というのは理由になりませんか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>危険だからこそ、手伝ってやろうと思ってるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>わたくし一人でも大丈夫ですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>私一人を撒くこともできないのに？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そ、そういうのに慣れていないだけです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>普通の生活にも慣れてないようだったが？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>それは…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>この一週間で見た限りだがシズカの生活力の無さは異常だぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="239001"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ただ、シズカの頑固さが異常なのも、この一週間でよく分かった。だから、無理を言うつもりはない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>それでは、わたくしだけで先に行っても構わないのですね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いや、史実の遺跡までは案内役として一緒に行かせてもらう。その先については、その時にまた考えるということでどうだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>…………分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<addString><string>**確かにここで言い争っても無益ですね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>じゃあ、一緒に先に進むぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>

			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<textBlock l="230020"></textBlock>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そこの二人！　こんなところで何してますかー！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　わたくしたちですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>どうやらそのようだが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<addString><string>**って、うわ！　小鳥遊（たかなし）先輩！？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>お知り合いの方だったのですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あああ！　雫石さんじゃないですか！？**何をしてるんですか！**ここは、立ち入り禁止区域ですよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>いや、ちょっとヤボ用で。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>あなたが言うヤボ用というのは、危険なことばかりという記憶しかありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>もしかして根に持ってますか？　あの事件のこと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<textBlock l="0"></textBlock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230030"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>ニシンの缶詰事件のことを。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>あ、あんなことを思い出させないでくださいー！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>ニシンの缶詰がどうかしたのですか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>世界一臭いと言われる外国産のニシンの缶詰を学校に持ってきた友達がいたんだ。私たちは昼休みにそれを開けようとしていたんだが、ちょうど近くで、小鳥遊先輩が炎の魔法の練習中でな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>はぁ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>炎の魔法の熱で缶詰が膨張して爆発したんだ。**おかげで近くにいた先輩はニシンまみれになって。それがあまりにも臭くて臭くて、大変でな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>救助隊が来るまでの間、周囲に臭いが広がるのを防ぐために、先輩は倉庫に閉じ込められたんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>臭いまま閉じ込められる身にもなって下さい！**ニシンの缶詰のせいで私が倉庫に缶詰状態ですよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>うまいこと言いますね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230031"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>さくら寮キノコ事件のことを。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>あ、あんなことを思い出させないでくださいー！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>キノコがどうかしたのですか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>寮に住んでいる友達が部屋でキノコを料理しようとしたんだ。その中に背が伸びるキノコを見つけて、食べるわけにもいかず窓の外に捨てたら、近くで先輩が能力増幅の魔法の練習中でな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>はぁ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>能力増幅の魔法がキノコにかかり、キノコ自身が巨大化したんだ。寮の周りに巨大なキノコが林立するわ、先輩はキノコの中に閉じ込められるわで、大騒ぎになったのさ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>背が伸びるキノコなんて嫌いです！**茸だけに「たけが伸びる」とかの冗談も嫌いです！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>分かりづらい上に、あまり面白くないですね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="230032"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>黒鉱石魔法捏造事件のことを。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>あ、あんなことを思い出させないでください！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>黒鉱石魔法の捏造、ですか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>黒い鉱石は誰にも扱えない、なんてことは常識だ。だが、もしかしたら使えるかもしれない、という噂が数年前に流れたことがあったんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>私たちはその噂に便乗して、学園祭でちょっとした企画を披露することにした。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>はぁ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>先輩の鉱石を加工して、先輩があたかも黒鉱石を使えるかのように仕立て上げたんだ。何ヶ月も準備をしたおかげで、完成度はかなりのものだったんだが逆にこれがアダになってな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>たまたま取材に来ていた記者がそれを鵜呑みにして大々的に記事を書いてしまった。おかげで、その後は取材が殺到したりして大変な騒ぎになったんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
				<setString><string>最後には「全部嘘でした」っていう弁明の記者会見までさせられて！　全世界に恥を晒すはめになったんですよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>それは、お気の毒なことですね……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="230040"></textBlock>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あれ？　そういえば、そちらの方は？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ああ、こいつは今回の野暮用の連れだよ。**悪いんだけど、こそっと通してくれないかな。**こいつが、どうしても外せない用事があるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>そんなことできるわけがないじゃないですか！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<addString><string>**……って、あら、あなた、もしかして？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>『長い黒髪で痩せ型、白と青の服を着て短刀を所持した若い女性……』</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、やっべー。**先輩、もしかしてシズカのこと、知ってました？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>そこのあなた！**事情聴取しますから、私と、に、にん、にんにん、ど、どうどう……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>あ、あの。**何をおっしゃってるのか、分からないのですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>たぶん、任意同行って言いたいんだろうが、それに関わってる暇は無いな。強行突破するぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>こ、こらー！　二人ともおとなしくしなさーい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A10 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A11 -->
	<rep><ts>$_prate-lt460000</ts>
		<setGameFlag><num>11</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt460000)</ts>
		<setGameFlag><num>11</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ A12 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>12</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>12</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>			
			<sysvar name="_arg0">12</sysvar><eval name="f12">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f10-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f11-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt4</ts><setGameFlag><num>13</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt4)</ts><setGameFlag><num>13</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			

			<rep><ts>($f10-eq1)*($f11-eq1)*($f13-eq1)</ts>
				<rep><ts>$f12-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
				</rep>
				<rep><ts>1-($f12-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
				</rep>
			</rep>

			<rep><ts>1-($f10-eq1)*($f11-eq1)*($f13-eq1)</ts>
					<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
			</rep>

	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="230100"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>先輩にはいつも迷惑かけてばっかりだけど、今回はいつもの悪戯とは違うんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>強引ですみません。でも、どうしても史実の遺跡へ行かないといけないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>立場上「分かりました」とは言えません。**でも、雫石さんが本気だったから仕方ないですね。私が回復しないうちにさっさと行ってください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ありがとうございます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>先輩、ごめんな。**そのうち、缶詰でも持って遊びに行くよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>強くなりましたね。**でも怪しい缶詰はいりませんよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>さて、遺跡がある射水森へ向かうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230101"></textBlock>
				<global name="global_character_kaiwa">206</global>
				<setString><string>危険ですが、空から向かいましょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>	

				<global name="global_character_kaiwa">106</global>
				<setString><string>ああ、その方が最短距離を行けるな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>													
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230102"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>迷わないように、地上から向かいましょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>分かった。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<textBlock l="230110"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>強引ですみません。でも、どうしても史実の遺跡へ行かないといけないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>やっぱり目的地は、遺跡ですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>先輩、何か知っているのか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>残念ながら、私は詳しくは知りませんよー。**ただ、史実の遺跡で何か起きているらしくて、この辺りに立ち入り制限がかけられているのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>あと、シズカさん、と言ったかしら。**あなたを見つけたら捕まえろって言われてます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そうですか。**いえ、当然でしょうね……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>私が回復しないうちに行きなさい。**雫石さん、彼女をしっかり守ってあげてね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>ありがとう、先輩。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>シズカ、遺跡がある射水森へ向かうぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="230111"></textBlock>
				<global name="global_character_kaiwa">206</global>
				<setString><string>危険ですが、空から向かいましょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>	

				<global name="global_character_kaiwa">106</global>
				<setString><string>ああ、その方が最短距離を行けるな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>													
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="230112"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>迷わないように、地上から向かいましょう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>分かった。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_3">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>6</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>2</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>先輩は、普段はぽよぽよしてるのにのに、ここ一番となると強いんだよな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>朝朔さん、お体は大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>それはこっちの台詞だ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="maho_move">1</global>
			<w>10</w>

			<createRef label="stage_comm_character_4_create"><param>140</param><param>5</param></createRef>

			<global name="global_character_kaiwa">405</global>
			<setString><string>ううー。戦略的撤退ですー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="maho_move">2</global>

			<global name="global_character_kaiwa">204</global>
			<setString><string>ああっ！　逃げられてしまいました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>先輩……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>あの方、わたくしのことを何か知っていらっしゃるようでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なんだか嫌な予感がするな。先を急ごう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>




<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ツゴモリ　シズカ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>小鳥遊　真帆</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>小鳥遊　真帆</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">maho_ase1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">maho_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">maho_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">maho_disgusted</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2</file></loadSurface></rep>


		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">maho_ase1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">maho_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">maho_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">maho_disgusted</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">maho_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">maho_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
			<repeat><times>$__maho_move-eq1</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">-90</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>160</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1_s</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2_s</file></loadSurface></rep>


		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">maho_break1_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">maho_break2_s</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
			<repeat><times>$__maho_move-eq2</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">0</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>朝朔の思い出****　ニシンの缶詰事件のこと****　さくら寮キノコ事件のこと****　黒鉱石魔法捏造事件のこと</string></setString>
		</object>
	</create>

	<!-- *** フラグ A8 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>8</p><p>1</p><p>1</p><p>3</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A8 *** -->
	<setGameFlag><num>8</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A8 *** -->
	<setGameFlag><num>8</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A8 *** -->
	<setGameFlag><num>8</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>射水森への経路****　危険ですが、空から向かいましょう****　迷わないように、地上から向かいましょう</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A14 *** -->
	<setGameFlag><num>14</num><flag>1</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A14 *** -->
	<setGameFlag><num>14</num><flag>2</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>射水森への経路****　危険ですが、空から向かいましょう****　迷わないように、地上から向かいましょう</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A14 *** -->
	<setGameFlag><num>14</num><flag>1</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A14 *** -->
	<setGameFlag><num>14</num><flag>2</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


</exbulletml>
