<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>

<!-- ***** 共通後処理バッドエンドの場合のみ ***** -->
<action label="stage_comm_text_main_common_post_action_bad">
	<waitLock><num>1</num></waitLock>
	<system><command>playermovedisable</command></system>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： プレイヤー            　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>


			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_tsubasa_action_1"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_tsubasa_action_2"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">100</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_tsubasa_action_3"></aRef>
				<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- 初戻り -->
<action label="stage_comm_text_main_tsubasa_action_1">

	<textBlock l="611410"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>…… I l l - n e tに戻ってしまいましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> R e v e r s e - n e tから出ちゃったってこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>はい。本当は、向こう側にいた方がよかったんですが………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなの？大丈夫？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>大丈夫です。そのために力を温存してきましたから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>それならいいんだけど…それより、ここって………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>ここは、もうシステムコアの中です。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ここが、そうなんだ………なんかすごいところね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>

<!-- 今回が２回目 -->
<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="611411"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">100</global>
	<setString><string>また、 I l l - n e tに戻ったみたいね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>この景色は、そうですね。本当は、向こう側にいた方がよかったんですが………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>そうなの？大丈夫？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>大丈夫です。そのために力を温存してきましたから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>それならいいんだけど…それより、ここって………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>ここは、もうシステムコアの中です。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ここが、そうなんだ………なんかすごいところね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話冒頭部分 -->
<action label="stage_comm_text_main_tsubasa_action_3">

	<textBlock l="611412"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>ここって………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>ここは、もうシステムコアの中です。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ここが、そうなんだ………なんかすごいところね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話 -->
<action label="stage_comm_text_main_tsubasa_action_4">

	<textBlock l="611415"></textBlock>

	<global name="global_character_kaiwa">202</global>
	<setString><string>はい。………見たところ、完全にハングアップしているという訳ではないようですね。あの辺りは少し生きています。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>そうなの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>はい。でも、 I l l - n e t全体としては、異常な状態であることに変わりはありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>よくそんなことが分かるわね………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>ナノマシンがありますから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あんたは、本当に自分の力に誇りを持っているのね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>はい。この力は、多くの人の、そしてお姉ちゃんの研究と努力とそして犠牲の上に成り立っています。近いうちに必ず多くの人の役に立ちます。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>そう…でしょうね。でも、あたしの力は、何もかもを焼き尽くす炎の力。破壊の象徴……やっぱり、誇りには思えないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>火は、五行思想でも四大元素でも出てくる万物の源の一つと言われています。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>万物の源？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>はい。火は破壊であると同時に、新しいものを生み出す変化の象徴です。命の炎などとも呼ばれるように、人の生き死にを表すものでもあります。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>確かに、火は扱いが難しく、人間以外には制御が出来ません。いえ、人間でも扱いを間違える人がいます。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そう、ね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>でも、灯さんは、きっと、正しく使えるようになると思います。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>どうして、そう思うの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>その力の使い方を悩んでいるからです。ですから、きっと、間違った使い方はしないと思います。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>神様が、灯さんにその力を授けたのは、それを知っていたからなのでしょうね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_maiha_action_1"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_maiha_action_2"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">0</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_maiha_action_3"></aRef>
				<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- 初戻り -->
<a label="stage_comm_text_main_maiha_action_1">

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">304</global>
	<setString><string>あれ？　戻っちゃった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> I l l - n e tに戻ったの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うん。**あのままの方がよかったけど、ま、仕方がないか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>軽く言ってるけど、大丈夫なの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>大丈夫よ。そのために力を温存してるんだし。それより、下、見てみるといいわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>……なにここ？**なんかすごいところね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>これがシステムコア。なかなか見れるものじゃないから、よく見ておくといいよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 戻り２回目 -->
<a label="stage_comm_text_main_maiha_action_2">
	<textBlock l="612411"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">100</global>
	<setString><string>また、 I l l - n e tに戻ったみたいね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>あはは。灯ちゃんも慣れて来たね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>そりゃこれだけ、コロコロと変われば分かるわよ。でも、ここって………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そう。ここはもうシステムコアの中よ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>……なにここ？**なんかすごいところね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>これがシステムコア。なかなか見れるものじゃないから、よく見ておくといいよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話冒頭部分 -->
<a label="stage_comm_text_main_maiha_action_3">
	<textBlock l="612412"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>…これが、システムコア？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そう。なかなか見れるものじゃないから、よく見ておくといいよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話 -->
<a label="stage_comm_text_main_maiha_action_4">

	<textBlock l="612415"></textBlock>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あんたは、前にも来たことがあるんでしょう？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>前に来たのは、１年半前かな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>１年半前って………さっき言ってた何とか事件のことよね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>バニシングゴースト事件ね。そう。その時も、ここが事件の中心だったからね。その時は、ツバサちゃんと一緒だったけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>今回は、あたしじゃ足でまといだったんじゃないの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>そんなことないよ。ここまで来れたのは、灯ちゃんのおかげだよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>でも、あたしは、まだ、この力を他人のために使えてるって実感もないし………</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>現実世界なら、災害や事故の現場で活躍する超能力者の救助隊とかもあるし、 I l l - n e tの異常に対処する組織にも特殊能力を持った人がいるよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>……そんなのあるんだ。**そんなこと考えもしなかった。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>誰だって、自分に何が出来るかなんてすぐには分からないものだよ。気がついたことからやっていけばいいんじゃない？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>…出来るかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>うん。大丈夫。灯ちゃんなら。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>……あんたって、もしかして、本当はすごい人なんじゃない？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>あはは。すごくなんかないよ。ただの実験体の一人にすぎないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>おばさんが言ってたわ。本当に能力のある人ほど、そう見えないものだって。本当に強い人というのは、表には見えない心が強い人だって。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>その人が言っていることは本当だと思うよ。**まあ、わたしはすごい人じゃないけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あんたって、本当に、ひねくれてるわよね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>灯ちゃんほどじゃないわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- ************************************************************************************************ -->

<action label="stage_mboss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_middle_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_mboss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_mboss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_mboss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611420"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>2</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あれが、さっき言ってた結晶体！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そのようです。確かにかなり目立ちますね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あれ？誰か倒れてるみたい……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>え………？あれは…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>お姉ちゃん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ええ？あんたのお姉ちゃん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>お姉ちゃん！！どうしたの！？しっかりして！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>………ツバサちゃん…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……なんであんたのお姉ちゃんが？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>分かりません、一体何が………っ！？</string></setString>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>！？**……こ、これ…は………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと！どうしたのよ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>これは……結晶体がナノマシンに…干渉してっっ…！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>25</w>

			<!--表情だけ変更 -->
			<global name="global_character_kaiwa">312</global>
			<w>5</w>
			<targetRevenge l="stage_comm_character_object_2"/>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>

			<w>10</w>
			<w>5</w>

			<global name="global_character_kaiwa">103</global>
			<setString><string>なによ！？今の！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…え、あ、だ、大丈夫？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>どうにか…でも……お姉ちゃんが……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>610</p><p>300</p></cRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>はぁ…はぁ……ナノマシンが………っ！？</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ちょっと、これってまさか……暴走ってやつじゃ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>…っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、あんたしっかりしなさいよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>…ダメ！！わたしから離れてっっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_mboss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612420"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あれが、さっき言ってた結晶体！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>そうみたいね。思ったより目立つわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あれ？誰かいるよ………？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>え………？あれは…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ツ、ツバサちゃん！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？ツバサってあんたの妹？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>11</param></createRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ツバサちゃん！！どうしたの！しっかりして！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>………お姉ちゃん…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……何かあったのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>分からないわ………何が………？</string></setString>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>え？**これ……は…………？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと！どうしたのよ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>結晶体からの干渉……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>………大丈夫？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>…うん、なんとか……でも、ツバサちゃんが……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>635</p><p>200</p></cRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>はぁ……はぁ……体が……ナノマシンが………</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>ちょっと、これってまさか……暴走ってやつじゃ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>っ……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、あんたしっかりしなさいよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>ダメ……お姉ちゃん……わたしから……離れて……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>5</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611430"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>16</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">316</global>
			<setString><string>うぅ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>ハァ………ハァ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>はぁはぁ………ど、どうなったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>わたしは、大丈夫…です…。お姉ちゃんもどうにか大丈夫みたいです……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ねえ。あの結晶体って、元はあんたのナノマシンなんじゃないの？どうにかならないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>正確には………わたしのお姉ちゃんの、です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも、改良してあんたの体にも入れてるんでしょ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>よく…覚えていましたね……**でも、今は、向こうの方が力が強いです……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>じゃあ、あいつを弱らせればどうにかなるの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>え、あ、そうですけど………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>分かったわ。なんとかやってみる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>あんたは、ここでじっとしてなさい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>…そうは、いきません……灯さんだけに負担をかけるなんて……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>で、でも………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>結晶の中に、緑色の宝石が見えますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え、あ、うん………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あの緑の宝石は……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">210</global>
			<setString><string>アイギスさんの石…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………アイギスさん？………誰よそれ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>過去にここを守って壊れてしまったＡＨの欠片です。それと融合して変質し始めたのでしょう…。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>それが、何なのよ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>そのＡＨを破壊したのもわたしたちです。だから、やっぱり、わたしたちの責任です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>で、でもあんた顔色最悪じゃない！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>いえ、大丈夫です。**ですから、一緒に戦ってください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>はぁ……あんた……意外と頑固よね。分かったわ。じゃあ、一緒に行きましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>はい、お願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>………！？**また結晶体が光り始めた！？</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>くっ！**灯さん！！急ぎましょう！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>うん！行こう！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612430"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>16</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">216</global>
			<setString><string>うぅ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ハァ……ハァ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>はぁはぁ………ど、どうなったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……さっきより落ち着いた…わ……**ツバサちゃんも……大丈夫そうね………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ねえ。あの結晶体って、元はあんたのナノマシンなんじゃないの？どうにかならないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>あはは……そうなんだけどね。今はわたしが干渉されてるくらいだから、今のままじゃ無理かな。少しでもナノマシンを取り戻さないと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あいつからナノマシンを取り返せばいいのね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>え、まあ、そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>分かったわ。なんとかやってみる。あんたは、ここでおとなしくしてなさい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>…ううん……サポートするわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ダメよ！あんた顔色最悪じゃない！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>わたしのことで、灯ちゃんだけに任せる訳にはいかないわ。それに、もう１人助けないといけない「人」がいるみたいだし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>見える？結晶の奥に緑色の宝石があるのが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>う、うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">309</global>
			<setString><string>あれは、１年半前に、ここを守っていたＡＨの欠片。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">309</global>
			<setString><string>アイギスさんの宝石………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>………アイギスさん……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>言うなれば護衛用ＡＨ。ＡＨの性能としては、上から数えた方が早いでしょうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>そうなの……。でも、本当にあんた、大丈夫なんでしょうね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>言ったでしょ。だいぶ落ち着いたから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>はぁ……あんたどうせ言っても聞かないわね。分かったわ。じゃあ、一緒に…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>………！？**また結晶体が光り始めた！？</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>灯ちゃん、行くよ！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>うん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>



<!-- ************************************************************************************************ -->

<action label="stage_boss2_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>

		<!-- プラクティスの場合は、常にラスボスフラグを立てる -->
		<global name="lastboss_judge">1</global>

		<targetRevenge label="dummy_lastboss2"></targetRevenge>	

		<w>200</w>
		<aRef label="sidewall_stage6A_create_action"/>
		<w>60</w>

		<aRef label="stage_main_boss2_action"/>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- ノーコンティニューも含めて再判定 -->
		<global name="lastboss_judge">($__select_judge-eq1)*($_continuenum-eq0)</global>

		<!-- debug -->
<!--
		<global name="lastboss_judge">1</global>
-->
		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままボスへ -->
		<repeat><times>$__lastboss_judge-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>

</action>


<action label="stage_boss2_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611440"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>6</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あれ……やっつけた……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ、ステルスして R e v e r s e - n e tに逃げました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そうなの！？どうするの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>今は、干渉も弱まっています。それに、 I l l - n e tと R e v e r s e - n e tの２つの世界が重畳してる。これなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>…灯さん、お姉ちゃんをお願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そ、それはいいけど、あんたはどうするの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tに行って、生きているナノマシンを全てこちら側に転送します。そして R e v e r s e - n e tを I l l - n e tから引き剥がします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……大丈夫なの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>…はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……あんた、嘘下手ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>すみません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>謝るところじゃないでしょ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あたしも行くわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>いえ。灯さんはお姉ちゃんを連れてここから離れてください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これ以上は、危険すぎます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まだ、終わってないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……それは………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あたしの助け、必要だって言ってくれたよね。こんな中途半端なところで終われないよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>まだあたしは、あたしの力を誇りになんか思えない。でも、あたしの力を、あなたのために使わせて欲しいの！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………あたしの力、必要ない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………助けてくれるんですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>当たり前でしょ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…手を出してください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>…手を離さないでくださいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……あ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
			<setString><string>……うん！あんたこそ、手、離さないでよね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>
			
			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">202</global>
			<setString><string> M y   n a m e   i s   T s u b a s a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 h 0 i 1 a 1 M 0 " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>きれい……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>行きます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">107</global>
				<setString><string>ここは、 R e v e r s e - n e t？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>はい。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、あれ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>灯さん、ここで終わりにします！**力を貸してください！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">113</global>
				<setString><string>うん！！あたしの本気の炎！！！見せてあげるわ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="611442"></textBlock>

				<global name="global_character_kaiwa">107</global>
				<setString><string>なに、ここ！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string> R e v e r s e - n e tです。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、あれ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>灯さん、ここで終わりにします！**力を貸してください！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">113</global>
				<setString><string>うん！！あたしの本気の炎！！！見せてあげるわ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612440"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あれ……やっつけた……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ううん……ステルスして R e v e r s e - n e tに逃げたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そうなの！？どうするの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>干渉も弱まってるし、 I l l - n e tと R e v e r s e - n e tの２つの世界が重なってる、いまなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>灯ちゃん、ツバサちゃんをお願いしてもいい！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そ、それはいいけど、あんたはどうするの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">300</global>
			<setString><string> R e v e r s e - n e tを止めるわ。集めたナノマシンを使って。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……戻ってくるんでしょうね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>…………もちろんだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>うそだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>………そう見える？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>分からないけど、そう思ったの。あんた、いつも他人のことばかりで、自分のこと何にも気にしないじゃない。きっと、今回もそうなんじゃないかって思う！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>………そう………かもしれないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">107</global>
			<setString><string>あ、あたしも行くわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ダメよ。ツバサちゃんを連れてここから離れて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………でも、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あんたが言ったんじゃない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あたしの価値は、あたしの力で何をするかだって！今あんたを助けないで、あたしは、あたしの力で何をすればいいの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>一緒に連れて行って！あたしの力、マイハさんのために役に立てたいの！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>……名前、初めて呼んでくれたね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>………わ、悪い！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<w>30</w>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…手、出して。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…手、離さないでね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>……あ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
			<setString><string>……うん！あんたこそ、手、離さないでよね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>

			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> M y   n a m e   i s   M a i h a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 s 0 A 1 b 1 u 0 S t " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>きれい……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>行くよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- Bに行った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>



			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">107</global>
				<setString><string>ここは、 R e v e r s e - n e t？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>そう。さっきの結晶体もこの近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、あれ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>灯ちゃん！！準備はいい！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">113</global>
				<setString><string>うん！！あたしの本気の炎！！！見せてあげるわ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="612442"></textBlock>

				<global name="global_character_kaiwa">107</global>
				<setString><string>なに、ここ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string> R e v e r s e - n e tよ。さっきの結晶体も、この近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、あれ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>灯ちゃん！！準備はいい！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">113</global>
				<setString><string>うん！！あたしの本気の炎！！！見せてあげるわ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>




<action label="stage_boss2_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611441"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……どうなってるの！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>そんな……ここまで…来て………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">107</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……芳山灯、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？何で……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612441"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……どうなってるの！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>せっかく……ここまで…来たのに………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">107</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……芳山灯、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？何で……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- ノーコンティニューとタイムアップの判定はボスの中で -->
		<!-- debug -->
<!--
		<global name="lastboss_judge2">1</global>
-->
		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままエンディングへ -->
		<repeat><times>$__lastboss_judge2-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge2-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611450"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>やった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なに、これ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>これは、ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>わわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これなら！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e v e r s e - n e tを I l l - n e tから、引き剥がせるかもしれない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">101</global>
			<setString><string>わわわわわ、なにこれ！？大丈夫なんでしょうね！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ホシミ姉妹がReverse-netを無効化するため、大量の処理をしているイメージでプログラムを -->
			<global name="global_character_kaiwa">207</global>
			<setString><string> #   k i c k   n e w   c o d e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> m a i n   =   d o   n a m e  ←   g e t C o n t e n t s</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     r e m o v e W o r l d   $   f i n d W o r l d   n a m e**    …………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> r e m o v e W o r l d   : :   W o r l d  →   N e t w o r k** r e m o v e W o r l d   =   c o n n e c t T o N e t w o r k   f   [ ]</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     w h e r e**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">207</global>
			<setString><string> n e w w o r l d   =   d o   n o p  ←   n o p ( c u r r e n t )</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**     r e t u r n   c u r r e n t</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**    ＜｜＞   d o   c o n n e c t  ← w a k e ( n e t w o r k )**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> #   r e m o v e   R e v e r s e - n e t   i m m e d i a t e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">207</global>
			<setString><string> [ [ 0 1 0 0 1 1 0 ] [ 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 1 ]</string></setString>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<aRef label="ending_lastboss_light_action"></aRef>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<addString><string> [ 1 1 0 1 0 1 0 1 0 1 0 1 0 0 ] [ 1 0 1 0 1 0 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<addString><string> [ 1 0 1 0 1 0 0 1 0 0 1 0 1 0 1 0 1 0 0 1</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<addString><string> 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 1 0 1 1 ]</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>


			<addString><string> [ 1 0 0 1 0 1 1 1 0 1 0 1 0 0 ] [ 1 1 1 0 1 1 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> [ 1 0 1 1 1 0 0 0 1 0 1 0 1 0 1 0 1 0 1 1</string></addString>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> 0 1 0 1 1 0 1 ]………………</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<soundtrack><file type="ogg">noise</file></soundtrack>	


			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>1</w>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>

			<w>60</w>

			<targetVanish label="bgm"></targetVanish>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612450"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>9</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>やった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>なに、これ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<global name="global_character_kaiwa">104</global>
			<setString><string>わ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<global name="global_character_kaiwa">302</global>
			<setString><string>このナノマシンは！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これなら、 R e v e r s e - n e tを無力化できるかもしれない！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">101</global>
			<setString><string>わわわわわ、なにこれ！？大丈夫なんでしょうね！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ホシミ姉妹がReverse-netを無効化するため、大量の処理をしているイメージでプログラムを -->
			<global name="global_character_kaiwa">307</global>
			<setString><string> #   k i c k   n e w   c o d e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> m a i n   =   d o   n a m e  ←   g e t C o n t e n t s</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     r e m o v e W o r l d   $   f i n d W o r l d   n a m e**    …………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> r e m o v e W o r l d   : :   W o r l d  →   N e t w o r k** r e m o v e W o r l d   =   c o n n e c t T o N e t w o r k   f   [ ]</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string>**     w h e r e**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">307</global>
			<setString><string> n e w w o r l d   =   d o   n o p  ←   n o p ( c u r r e n t )</string></setString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**     r e t u r n   c u r r e n t</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<addString><string>**    ＜｜＞   d o   c o n n e c t  ← w a k e ( n e t w o r k )**    ……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> #   r e m o v e   R e v e r s e - n e t   i m m e d i a t e .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">307</global>
			<setString><string> [ [ 0 1 0 0 1 1 0 ] [ 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 1 ]</string></setString>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<aRef label="ending_lastboss_light_action"></aRef>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<addString><string> [ 1 1 0 1 0 1 0 1 0 1 0 1 0 0 ] [ 1 0 1 0 1 0 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<addString><string> [ 1 0 1 0 1 0 0 1 0 0 1 0 1 0 1 0 1 0 0 1</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<addString><string> 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 1 0 1 1 ]</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>


			<addString><string> [ 1 0 0 1 0 1 1 1 0 1 0 1 0 0 ] [ 1 1 1 0 1 1 1 0 1 0 1 0 1 ]</string></addString>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> [ 1 0 1 1 1 0 0 0 1 0 1 0 1 0 1 0 1 0 1 1</string></addString>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<addString><string> 0 1 0 1 1 0 1 ]………………</string></addString>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>3</w>


			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>1</w>


			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>

			<w>60</w>

			<targetVanish label="bgm"></targetVanish>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>



<action label="stage_end_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611451"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>干渉が……つよ……すぎる………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">107</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……芳山灯、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？何で……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_end_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612451"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと、大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>こんなにも干渉が強いなんて……遅かったのね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">107</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……芳山灯、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？何で……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>


<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>芳山　灯</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>アルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>？？？</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 灯　　：　100通常、101苦２、102苦、103怒、104驚、105怒ギャグ、106真剣、107疑、108笑  -->
<!-- 灯炎　　：100   、 101    、102  、113怒、114驚、115        、116真剣、117疑  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">04_akari_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">04_akari_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">04_akari_07_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">04_akari_08_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">04_akari_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">04_akari_17_angry</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">04_akari_18_serious</file></loadSurface></rep>
		<rep><ts>$2-eq17</ts><loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>($__global_character_kaiwa-eq100)</ts>
						<loadSurface><file type="dds">04_akari_01_normal</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq101)</ts>
						<loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq102)</ts>
						<loadSurface><file type="dds">04_akari_03_pain</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq103)</ts>
						<loadSurface><file type="dds">04_akari_07_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq104)</ts>
						<loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq105)</ts>
						<loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq106)</ts>
						<loadSurface><file type="dds">04_akari_08_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq107)</ts>
						<loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq108)</ts>
						<loadSurface><file type="dds">04_akari_09_smile</file></loadSurface>
					</rep>

					<rep><ts>($__global_character_kaiwa-eq113)</ts>
						<loadSurface><file type="dds">04_akari_17_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq114)</ts>
						<loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq116)</ts>
						<loadSurface><file type="dds">04_akari_18_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq117)</ts>
						<loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　             -->
<!-- 　　　　　　209通常（顔色悪）、210通常2（顔色悪）、211苦（顔色悪）、212真剣（顔色悪）、213気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2_pain">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq210</ts>
						<loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq211</ts>
						<loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq212</ts>
						<loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq213</ts>
						<loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq214</ts>
						<loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq215</ts>
						<loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq216</ts>
						<loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq409</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H9 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>9</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>2</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>3</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H10 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>10</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage6_akari_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
