<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  成実  ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑞希  ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  小鳥遊： 300:慌１、301:慌２、302:驚、303:呆、304:目を回す１、305:目を回す２ -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">12_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*7</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<textBlock l="210001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午前 0 9 : 1 5</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ところで、瑞希。行き先の当てはあるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>うん、一応は、ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>一応？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>射水森（いみずもり）の方かな、って思ってるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>射水森？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>射水森の奥にある『史実の遺跡』を調べたいの。**でも……、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>過去に、結奈先輩が一度調査済みの場所なのよね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="210010"></textBlock>

				<global name="global_character_kaiwa">101</global>
				<setString><string>それでも瑞希が気になるなら行こう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>ありがとう。さすがお兄ちゃんは話が早いわ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
				<setString><string>僕の意見を聞かなくても、もう決めていたんだろ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>ええ、まあ、そうだけど。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>過去に調査済み、ということはあまり期待はできないかもしれないね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>でも、調査報告には『最奥部には未到達。再調査の余地有り』って書いてあったから、全くの無駄じゃないと思うの。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>それだけじゃ何とも言えないな。**瑞希が遺跡を気にしてる本当の理由は何？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>それは…………</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
				<addString><string>乙女の秘密。</string></addString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
				<setString><string>なんだよ、それ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="210011"></textBlock>

				<global name="global_character_kaiwa">100</global>
				<setString><string>他に気になる場所はないの？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>他だと白峰（しらみね）の方とかかしらね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>結奈先輩が最後に調べていた場所とかはどうかな？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>それが、分からないの。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>先輩が最後に調べていた場所が分からない？**調査報告書や調査予定が、ギルドに提出されているはずなんじゃないの？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
				<setString><string>なぜかは分からないけど、失踪直前の調査報告と**失踪時の調査予定は提出されてないの。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>単に提出を忘れていた。**あるいは……誰にも話すことができなかった。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>……そうかもしれない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>結局、結奈先輩本人にしか分からないか。**神様なら知ってるかもしれないけど。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<rep><ts>$__global_kaiwa_answer-eq2</ts>

				<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			
				<eval name="judge">$_prate-lt400000</eval>

				<rep><ts>($f1-eq2)*$judge</ts>
					<textBlock l="210012"></textBlock>

					<global name="global_character_kaiwa">100</global>
					<setString><string>射水森と言えば、キノコの産地だね。**想像したら、またお腹がすいてきたよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
					<setString><string>お兄ちゃん、ほんとにお腹がすいてたんだ……。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>食事は魔力の源だってのに、今朝は食べられなかったんだ。朝食は大事なんだよ。**瑞希だって、もっと美容と健康に気を遣わないと。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
					<setString><string>まるで私が気を遣ってないみたいじゃないの。**私はきちんと朝食を摂ってきたわよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
					<setString><string>瑞希は、どっちかというと、まだ色気より食い気なお年頃なのかなー。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">203</global>
					<setString><string>こんなに可愛い妹なのに失礼しちゃうわ。**そんなことばっかり言ってるから、お兄ちゃんには彼女が出来ないのよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">100</global>
					<setString><string>なんで、そんな話になるんだよ？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
					<setString><string>お兄ちゃんは、自分の美容や健康よりも、女の子に気を遣ってあげないとね。気づかないうちに、せっかくのチャンスをふいにしちゃってるかもよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">107</global>
					<setString><string>うーん？　何のこと？</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</rep>

				<rep><ts>1-(($f1-eq2)*$judge)</ts>
					<textBlock l="210013"></textBlock>

					<global name="global_character_kaiwa">100</global>
					<setString><string>射水森と言えば、キノコの産地だね。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">203</global>
					<setString><string>お兄ちゃん！　真面目に聞いてる！？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
					<setString><string>うわ、ごめん。冗談だよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
					<setString><string>もうっ！　いつもこうなんだから。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
					<setString><string>でも、射水森のキノコは特別なんだ。**射水森でしか採れないキノコを食べると、背が高くなったりとか、命が増えたりするって聞いたことがあるよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
					<setString><string>背が高くならなくても、別にいいじゃないの。**それよりも、命が増えるって一体何のこと？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
					<setString><string>…………クローン、とか？</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">201</global>
					<setString><string>エレメンタルや人間のクローンなんて、鉱石魔法で実現できてないのに。キノコ食べたくらいでクローンが出来るわけないじゃない。</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">101</global>
					<setString><string>だから、探して食べたくなるんだよ。</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</rep>
			</rep>

			<textBlock l="210020"></textBlock>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ともかく、射水森へ向かうってことでいいのね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>はいはい。僕は異存ないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>

		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>

		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_main_boss_action"></actionRef>
			<actionRef label="bg_stop_action"></actionRef>
			<wait>60</wait>

			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<textBlock l="210030"></textBlock>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ストップストップ！**ストップ・ザ・前進ですよ、そこの人たち！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？　いったいなんだろう？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>このまま進むと、立ち入り制限区域です。**知ってましたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ええ、もちろん知っていますけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>（僕は聞かされてなかったけど。まあ、いいか）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>ええ？　分かってたのなら、戻ってくださいよお。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>これはこれは失礼しました。これ、見えますか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<addString><string>**ああ！　準純血エレメンタル認定証！？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ギルドの承認はもらってますよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>あの、その、ですねー。射水森の立ち入り制限は、ギルドとは管轄が違うんですよー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ええっ！？　そんなのは聞いたことがない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あ、あれ？**これは、言ってはいけなかったのでしょうか？**もしかして……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>その話、詳しく聞かせてもらえますか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>え？　ええと、クライアントの情報は、勝手に話してはいけませんって、言われてまして……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>まあ、それはそうだろうけどね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あああ！　失礼なことを考えてませんか？**心外です。私はこれでも優秀な自警団員なんです。この間も、無遅刻無欠席で表彰されてるんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>と、ともかく、これ以上は進んではいけませーん。どどど、どうしてもと言うなら、私の、しししし、屍を乗り越えて行きなさーい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>



			<rep><ts>$_twinsrate-gt50</ts>
				<textBlock l="210040"></textBlock>

				<!-- *** フラグ K9 *** -->
				<!-- 0:成実 1:瑞希 -->
				<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	

				<global name="global_character_kaiwa">205</global>
				<setString><string>お兄ちゃん……ここは、私ひとりでやるよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
				<setString><string>そ、そうだね。二人がかりでやるのは、ちょっと**かわいそうと言うか……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>は、早くしなさーい！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>はいはい。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- プレイヤー固定 -->
				<actionRef l="fix_player_action"><p>1</p></actionRef>

			</rep>

			<rep><ts>1-($_twinsrate-gt50)</ts>
				<textBlock l="210041"></textBlock>

				<!-- *** フラグ K9 *** -->
				<!-- 0:成実 1:瑞希 -->
				<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	

				<global name="global_character_kaiwa">105</global>
				<setString><string>瑞希。ここは、僕ひとりでいいよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
				<setString><string>え、ええ、そうね。そうしてくれると嬉しいわ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>は、早くしなさーい！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>分かったよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<!-- プレイヤー固定 -->
				<actionRef l="fix_player_action"><p>0</p></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ K10 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>10</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K11 -->
	<rep><ts>$_prate-lt460000</ts>
		<setGameFlag><num>11</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt460000)</ts>
		<setGameFlag><num>11</num><flag>0</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">9</sysvar><eval name="f9">$_gameflag</eval>			
			<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
			<sysvar name="_arg0">11</sysvar><eval name="f11">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f10-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f11-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt4</ts><setGameFlag><num>13</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt4)</ts><setGameFlag><num>13</num><flag>0</flag></setGameFlag></rep>
			<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			



			<rep><ts>1-($f13-eq0)</ts>
				<rep><ts>$f9-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
				</rep>
				<rep><ts>1-($f9-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
				</rep>
				<actionRef l="stage_end_comm_text_sub_action_A"></actionRef>
			</rep>

			<rep><ts>$f13-eq0</ts>
				<rep><ts>$f9-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_3"></actionRef>
				</rep>
				<rep><ts>1-($f9-eq0)</ts>
					<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
				</rep>
				<actionRef l="stage_end_comm_text_sub_action_B"></actionRef>
			</rep>

	
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>

			<textBlock l="210100"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>瑞希、もうちょっと手加減してあげなよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>これでもだいぶ手加減したわよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
</action>

<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>

			<textBlock l="210101"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>はうー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>お兄ちゃん、おつかれさま。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ああ、いや、そんなに疲れてないよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_A">
			<textBlock l="210110"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ともかく、さっきの話の続きをしないとね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうね。ねえ、自称・優秀な自警団員さん。**さっきの制限区域の話は本当なの？**管轄がギルドと違うって。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">305</global>
			<setString><string>はうー。**仕方がありませんが、少しだけお話します。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">305</global>
			<setString><string>射水森のへの立ち入りは最近になって制限されました。私は直接知らないのですが、なんでも『政府機関からの依頼』だって聞いています。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">107</global>
			<setString><string>政府機関？　なんだか胡散臭いなあ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">305</global>
			<setString><string>実際のところは分かりませんけど、ギルドからの依頼ならそんな言い回しをする必要はないと思いますよお。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">200</global>
			<setString><string>その政府機関っていうのが本物かはともかく、射水森の方に何かがありそうなのは確かのようね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="210111"></textBlock>
				<global name="global_character_kaiwa">100</global>
				<setString><string>危険だけど、空から射水森へ向かおうか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">206</global>
				<setString><string>そうね、そのほうが早いわ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>													
			</rep>

			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="210112"></textBlock>
				<global name="global_character_kaiwa">100</global>
				<setString><string>安全をとって、地上から射水森へ向かおう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>													

				<global name="global_character_kaiwa">206</global>
				<setString><string>時間はかかるけど、お兄ちゃんがそう言うならいいわ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>				
			</rep>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_3">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>

			<textBlock l="210200"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ううー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>意外と苦戦してたかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>ちょっと油断してただけよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
</action>

<action l="stage_end_comm_text_sub_action_4">
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>

			<textBlock l="210201"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ううー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>「僕だけで大丈夫。瑞希は僕が守ってみせる！」**なんてカッコつけた割には、苦戦してたわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ちょっと時間がかかっただけだよ！**それに、そんなセリフ言ってないよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

</action>

<action l="stage_end_comm_text_sub_action_B">

			<textBlock l="210210"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ともかく、さっきの話の続きを……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="maho_move">1</global>
			<w>10</w>
			<global name="global_character_kaiwa">204</global>
			<setString><string>あっ！！</string></setString>
<!--
			<targetRevenge l="stage_comm_character_object_3"></targetRevenge>
-->
			<actionRef label="text_wait_action"></actionRef>													

			<createRef label="stage_comm_character_4_create"><param>140</param><param>5</param></createRef>

			<global name="global_character_kaiwa">405</global>
			<setString><string>はうー、覚えてなさーい！**上の人に報告しちゃうんだからー！</string></setString>
			<actionRef label="text_wait_action"></actionRef>													
			<global name="maho_move">2</global>
<!--
			<targetRevenge l="stage_comm_character_object_4"></targetRevenge>
-->
			<global name="global_character_kaiwa">203</global>
			<setString><string>もうっ！　お兄ちゃん！**ちゃんと見張ってないとダメじゃないの！</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">105</global>
			<setString><string>瑞希だって、何もしてなかったじゃないか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<global name="global_character_kaiwa">206</global>
			<setString><string>私はいいの！　**話を聞きそびれちゃったじゃない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>													

			<setGameFlag><num>14</num><flag>0</flag></setGameFlag>

			<textBlock l="0"></textBlock>

</action>

<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>霧島　成実</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>霧島　瑞希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>小鳥遊　真帆</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>小鳥遊　真帆</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>
	<revengeRef l="stage_comm_character_3_revenge"/>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">maho_ase1</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">maho_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">maho_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">maho_disgusted</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2</file></loadSurface></rep>


		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">maho_ase1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">maho_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">maho_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">maho_disgusted</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">maho_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">maho_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			<wait>1</wait>
			<repeat><times>$__maho_move-eq1</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">-90</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<revenge l="stage_comm_character_3_revenge">
	<chS><sp type="abs">5</sp><tm>4</tm></chS>
	<chD><dir type="abs">-90</dir><tm>1</tm></chD>

	<w>120</w>
	<vanish/>
</revenge>



<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>160</cy>
	<child>1</child>
	<revengeRef l="stage_comm_character_4_revenge"/>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">maho_break1_s</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">maho_break2_s</file></loadSurface></rep>


		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">maho_break1_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">maho_break2_s</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
			<repeat><times>$__maho_move-eq2</times>
				<chS><sp type="abs">25</sp><tm>1</tm></chS>
				<chD><dir type="abs">0</dir><tm>1</tm></chD>
				<w>1</w>
				<global name="maho_move">0</global>
			</repeat>
		</rep>

	</object>

</create>

<revenge l="stage_comm_character_4_revenge">
<chS><sp type="abs">8</sp><tm>4</tm></chS>
<chD><dir type="abs">-90</dir><tm>1</tm></chD>

<w>120</w>
<vanish/>

</revenge>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>方角は射水森？****　それでも瑞希が気になるなら行こう****　他に気になる場所はないの？****　射水森と言えば、キノコの産地だね</string></setString>
		</object>
	</create>

	<!-- *** フラグ K8 *** -->
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>8</p><p>3</p><p>2</p><p>0</p></actionRef>

	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K8 *** -->
	<setGameFlag><num>8</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K8 *** -->
	<setGameFlag><num>8</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K8 *** -->
	<setGameFlag><num>8</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>射水森への経路****　危険だけど、空から射水森へ向かおう****　安全をとって、地上から射水森へ向かおう</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K14 *** -->
	<setGameFlag><num>14</num><flag>1</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K14 *** -->
	<setGameFlag><num>14</num><flag>2</flag></setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　成実一人で戦う****　瑞希一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
