<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  ミミ ： 300:常、 301:真、 302:驚、304:怒、305:目１、 306:目２（気絶）、 307:ボロ（開）、 308:ボロ（閉） -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="413001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 2 : 3 9</string></setString>
			<actionRef label="text_wait_action"></actionRef>
            
			<global name="global_character_kaiwa">206</global>
			<setString><string>ええと、太陽があっちの方向だから……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ねえ、瑞希、本当に大丈夫？　僕がやろうか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>もうっ！　気が散るから話かけないでよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">100</global>
			<setString><string>ルートファインド、苦手なら僕に任せてくれればいいのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>お兄ちゃんに任せっきりじゃ、いつまでたっても私が苦手なままじゃないの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">105</global>
			<setString><string>心がけは立派だけど、迷子になるのは嫌だなあ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">205</global>
			<setString><string>あ！　分かったわ。こっちよ、たぶん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>    
  		<actionRef label="stage_comm_text_select1_create_action1"></actionRef>    
			<waitLock><num>2</num></waitLock>

			<textBlock l="413002"></textBlock>

			<global name="global_character_kaiwa">109</global>
			<setString><string>ちょっと見せて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>な、なによ！　信用してないの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>そ、そうじゃないよ。**ただ、答え合わせは必要かなあ、って。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>うっ！　それはそうね……。仕方ないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん、じゃあ、ちょっと見てみるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>（これはひどい。全然、方向が違うじゃないか）</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>……あ、うん。大丈夫だね。じゃ、行こうか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>えっ！？　ちょっと待ってよ。**そっちは私が指した方角と違うじゃないの！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>そんなことないよ。瑞希もこっちの方角を指してたよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あ、あれ？　そうだったかしら？**ええと、太陽がこっちだから……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>それはもういいから。こっちだよ、こっち。**早く行くよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>ちょっと、置いていかないでよ！**道に迷ったらどうしてくれるのよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
      <actionRef label="stage_comm_text_setup_action"></actionRef>
		
			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

    	<!-- 0:成実 -->
    	<rep><ts>$_twinsrate-gt50</ts>
        <textBlock l="413030"></textBlock>

  			<global name="global_character_kaiwa">100</global>
  			<setString><string>瑞希、ちょっと待って。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">207</global>
  			<setString><string>どうしたの？</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
  			<setString><string>気がつかないかな？　この魔力……。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
  			<setString><string>なるほどね。さっきのアドルフィーネさんと同じくらいの魔力かしら。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>
    	</rep>
    	<!-- 1:瑞希 -->
    	<rep><ts>1-($_twinsrate-gt50)</ts>
        <textBlock l="413031"></textBlock>

  			<global name="global_character_kaiwa">206</global>
  			<setString><string>お兄ちゃん、気がついてる？</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">106</global>
  			<setString><string>うん。この魔力の強さは……さっきのアドルフィーネって人と同じくらいかな。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

  			<global name="global_character_kaiwa">206</global>
  			<setString><string>そうね。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>
    	</rep>

      <textBlock l="413032"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ということは、また、純血のエレメンタルかな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>でも、この近くに見えるのは、あの子だけみたいだけど……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="bg_stop_action"></actionRef>

			<!-- ボス登場 -->
			<global name="global_character_kaiwa">300</global>
			<setString><string>こんにちはー。思ったより早かったですね。</string></setString>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>0</param></createRef>
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>


			<global name="global_character_kaiwa">107</global>
			<setString><string>思ったより早かった、って？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>あれれ？　違ったかな？**アドルフィーネお姉ちゃんから念話で連絡受けてたんだけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そう。じゃあ、あなたも純血の……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>ああ、そこまで知ってるんですね。**そうです。わたしも純血のエレメンタルです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>冗談みたいに聞こえるけど、その魔力は本物のようだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>へー。わたしの姿に惑わされないんですねー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

      <global name="global_character_kaiwa">106</global>
			<setString><string>どちらにせよ、君を倒さないといけないことに変わりはないようだからね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>ごめーさつ、です。**わたしの名前はミミ＝オース。**この史実の遺跡の門番です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ご丁寧にどうもありがとう。**私は、霧島瑞希。</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">106</global>
			<setString><string>僕は、霧島成実。**この遺跡に用事があって来た。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>お互いにお仕事ってことですね。**では―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<global name="global_character_kaiwa">301</global>
			<setString><string>お相手しましょう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
      
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ K53 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>53</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>53</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K54 -->
	<rep><ts>$_prate-lt380000</ts>
		<setGameFlag><num>54</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt380000)</ts>
		<setGameFlag><num>54</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K55 -->
	<!-- 0:成実 1:瑞希 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>55</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>55</num><flag>1</flag></setGameFlag>
	</rep>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">55</sysvar><eval name="f55">$_gameflag</eval>			

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>145</param><param>5</param></createRef>

  		<textBlock l="413100"></textBlock>

			<global name="global_character_kaiwa">305</global>
			<setString><string>うー。強いですー。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f55-eq0</ts>
     		<textBlock l="413101"></textBlock>

	  		<global name="global_character_kaiwa">202</global>
  			<setString><string>危ないところだったわね。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">102</global>
  			<setString><string>これが、本物の純血のエレメンタルの力なのか…。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">305</global>
  			<setString><string>あうー。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
  			<setString><string>そういえば、純血のエレメンタルには何人か会ったことがあるけど、純血の人間には会ったことがないね。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

      </rep>
			<rep><ts>1-($f55-eq0)</ts>
     		<textBlock l="413102"></textBlock>

	  		<global name="global_character_kaiwa">102</global>
  			<setString><string>ふー。よく勝てたなあ。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">202</global>
  			<setString><string>……純血のエレメンタル、か。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">305</global>
  			<setString><string>あうー。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">207</global>
  			<setString><string>今まであまり気にしていなかったけど、私たち、純血のエレメンタルには、何人か会ってるのよね。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
  			<setString><string>それがどうかしたの？</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
  			<setString><string>でも、純血の人間には会ったことがないわ。</string></setString>
  			<actionRef label="text_wait_action"></actionRef>

      </rep>
      
   		<textBlock l="413103"></textBlock>

  		<global name="global_character_kaiwa">307</global>
 			<setString><string>純血の人間は、この世界には、もうほとんどいません。</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">207</global>
 			<setString><string>それは、おかしくないかしら？</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">107</global>
 			<setString><string>どうして？</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">209</global>
 			<setString><string>歴史では、純血のエレメンタルは、人間よりも数が少なかったとされているわ。</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">100</global>
 			<setString><string>うん、そうだね。</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<global name="global_character_kaiwa">206</global>
 			<setString><string>なら、先に純血が絶えるのは、エレメンタルのはずよ。</string></setString>
  		<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>


			<setLock><num>2</num></setLock>
      <!-- 侵食率判定 -->
      <rep><ts>$_prate-lt380000</ts>
  			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>    
      </rep>
      <rep><ts>(1-($_prate-lt380000))*($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select3_create_action1"></actionRef>    
      </rep>
      <rep><ts>1-($_prate-lt420000)</ts>
  			<actionRef label="stage_comm_text_select4_create_action1"></actionRef>    
      </rep>
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
  			<textBlock l="413110"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
				<setString><string>机上の計算通りにはならないんだよ。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
				<setString><string>うーん、そうかしら。**ねえ、あなたは、いつ頃生まれたの？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
				<setString><string>わたしですか？**見ての通り、そんなに長くは生きてません。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">200</global>
				<setString><string>あなたが純血のエレメンタルということは、両親も純血ということよね？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>…………なるほど。**あなたたちの理屈では、そうなるのですね。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">107</global>
				<setString><string>言ってる意味がよく分からないな。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
				<setString><string>分からないほうが幸せなこともあります。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
				<setString><string>そう、かもしれないわね……。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

      </rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
  			<textBlock l="413112"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
				<setString><string>エレメンタルは長生きらしいけど。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
				<setString><string>ああ、そういえばそうね。実際どうなの？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>わたしたちエレメンタルの寿命は 2 0 0年くらいあります。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">200</global>
				<setString><string>そういうことね。**だから、純血の人間の方が先に―――</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

      </rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
  			<textBlock l="413111"></textBlock>

	  		<global name="global_character_kaiwa">100</global>
				<setString><string>エレメンタルは増えてるのかも。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
				<setString><string>増えてる、なんて、クローンでもなきゃ無理じゃないの。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
				<setString><string>鉱石魔法でクローンは実現されていないけど、それは僕たちの魔法の話だよ。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>…………。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">204</global>
				<setString><string>まさか。**純血のエレメンタルならできるってこと！？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
				<setString><string>そんな技術はありません。それにそんな必要もありません。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">100</global>
				<setString><string>それは、どういう意味？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
				<setString><string>わたしたちの寿命は、 2 0 0年くらいありますから。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
				<setString><string>それなら、人間よりも増えやすいじゃない。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>

      </rep>

  		<textBlock l="0"></textBlock>


			<sysvar name="_arg0">53</sysvar><eval name="f53">$_gameflag</eval>			
			<sysvar name="_arg0">54</sysvar><eval name="f54">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f53-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f54-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt9</ts><setGameFlag><num>56</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt9))*($tmpring-gt5)</ts><setGameFlag><num>56</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>1-($tmpring-gt5)</ts><setGameFlag><num>56</num><flag>0</flag></setGameFlag></rep>


			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_1">
  			<textBlock l="413120"></textBlock>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>でも、純血の人間もそのくらいの寿命です。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">104</global>
				<setString><string>えっ！？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">204</global>
				<setString><string>そ、そうなの？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">307</global>
				<setString><string>はい。嘘ではありません。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
				<setString><string>ということは、混血である僕たちが一番寿命が短いのか。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">209</global>
				<setString><string>やっぱりおかしいわよ。**どうして純血の人間だけが先に絶えたのかしら。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>まだ絶えてはいません。**でも、その理由は知らないほうが幸せでしょう。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">206</global>
				<setString><string>あなたは、その理由を知っているのね？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>はい。でも、答えることはできません。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">106</global>
				<setString><string>アドルフィーネさんも同じようなことを言ってた。『答えることが出来ないようになっている』って。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>そうです。この遺跡とおんなじです。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">207</global>
				<setString><string>遺跡と同じ？</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>

	  		<global name="global_character_kaiwa">308</global>
				<setString><string>『史実の遺跡』は、全ての歴史を見てきました。**でも、語ることはありません。そういうことです。</string></setString>
	 			<actionRef label="text_wait_action"></actionRef>
</action>

<action l="stage_end_comm_text_sub_action_2">
</action>

<action l="stage_end_comm_text_sub_action_3">
</action>

<action l="stage_end_comm_text_sub_action_4">
</action>

  
<action l="stage_end_comm_text_sub_action_5">
</action>
  
<action l="stage_end_comm_text_sub_action_6">
</action>

 <action l="stage_end_comm_text_sub_action_7">
</action>

 <action l="stage_end_comm_text_sub_action_8">
</action>
 
  
<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>霧島　成実</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>霧島　瑞希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ミミ＝オース</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">narumi_surprise2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq110</ts>
						<loadSurface><file type="dds">narumi_surprise2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<presentRef l="stage_comm_character_3_present"></presentRef>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mimi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mimi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mimi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mimi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mimi_break1</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mimi_break2</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mimi_break3</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mimi_break4</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">mimi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">mimi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">mimi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">mimi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">mimi_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">mimi_break2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">mimi_break3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq308</ts>
						<loadSurface><file type="dds">mimi_break4</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<present l="stage_comm_character_3_present">
	<rep><ts>-1</ts>
		<changeDirection><dir type="abs">180</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>

		<changeDirection><dir type="abs">0</dir><term>0</term></changeDirection>
		<changeSpeed><speed>0.5</speed><term>45</term></changeSpeed><wait>45</wait>
		<changeSpeed><speed>0</speed><term>45</term></changeSpeed><wait>45</wait>
	</rep>

</present>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>成実の不安****　不安なので確認する****　不安なので確認する****　不安なので確認する</string></setString>
		</object>
	</create>
<!--
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>46</p><p>0</p><p>2</p><p>3</p></actionRef>
-->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K *** -->
<!--
	<setGameFlag><num>46</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K *** -->
<!--
	<setGameFlag><num>46</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K *** -->
<!--
	<setGameFlag><num>46</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>
-->

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>成実の答え****　机上の計算通りにはならないんだよ****　エレメンタルは長生きらしいけど****　エレメンタルは増えてるのかも</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>3</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>成実の答え****　机上の計算通りにはならないんだよ****　エレメンタルは長生きらしいけど</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>2</param></actionRef>

</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select4_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
			<setString><string>成実の答え****　机上の計算通りにはならないんだよ</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>52</p><p>0</p><p>2</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>1</param></actionRef>

</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_4_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K52 *** -->
	<setGameFlag><num>52</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>





</exbulletml>
