<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ********************************************************************* -->
<!-- *** enemy 01                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_01">
	<speed>5</speed>
	<direction type="abs">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_01">
	<score>85410</score>
	<inv>12</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<chS><sp>2</sp><tm>24</tm></chS>
	<chD><dir type="rel">30-60*($_self_cx-lt400)</dir><tm>20</tm></chD>
	<w>3</w>
	<eval name="t_sp">3.7+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<eval name="t_x">4-8*($_self_cx-gt400)</eval>
	<w>3</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_01_org"><p>0</p><p>$t_sp</p><p>$2</p><p>$t_x</p></cRef>
	<w>30</w>
	<chD><dir type="aim">0</dir><tm>30</tm></chD>
	<w>30</w>
	<chS><sp>4</sp><tm>30</tm></chS>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_01_org"><p>0</p><p>$t_sp</p><p>$2</p><p>$t_x</p></cRef>
	<w>30</w>
	<repeat><times>3</times>
		<chD><dir type="aim">0</dir><tm>30</tm></chD>
		<w>30</w>
	</repeat>
	

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 02                                                      *** -->
<!-- *** 雑魚その２                                                    *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_02">
	<speed>6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>360</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<enemy l="enemy_02">
	<score>105500</score>
	<inv>12</inv>
	<prate>80000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-22</left><top>-22</top><right>22</right><bottom>22</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>2</p></preRef>
	<revRef l="enemy_revenge_11_c1"><p>7</p><p>180</p><p>64</p></revRef>

	<a>
		<w>5</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<w>15</w>

		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy02_act_00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy02_act_01"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy02_act_02"></aRef>
		</repeat>

		<chS><sp>3</sp><tm>60</tm></chS>
		
	</a>
</enemy>


<a l="enemy02_act_00">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.6+$__temp_grank*0.1</eval>

	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02"><p>-56</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>14</p><p>$t_sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_02s"><p>28</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_02s"><p>14</p><p>$t_sp</p></fRef>
	</repeat>
	<w>5</w>

	<fRef l="enemy_fire_02s"><p>-56-6</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>12</p><p>$t_sp2</p></fRef>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>

	<repeat><times>7+($__temp_grank-gt0)</times>
	<fRef l="enemy_fire_02s"><p>-12</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>12</p><p>$t_sp2</p></fRef>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>
	</repeat>
	<w>49-3*($__temp_grank-gt0)</w>

</a>

<a l="enemy02_act_01">

	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.6+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_02"><p>-60</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>12</p><p>$t_sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_02s"><p>24</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>12</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>

	<fRef l="enemy_fire_02s"><p>-60-6</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>6</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>6</p><p>$t_sp2</p></fRef>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>

	<repeat><times>8+($__temp_grank-gt0)</times>
	<fRef l="enemy_fire_02s"><p>-12</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>6</p><p>$t_sp2</p></fRef>
	<fRef l="enemy_fire_02s"><p>6</p><p>$t_sp2</p></fRef>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>
	</repeat>
	<w>46-3*($__temp_grank-gt0)</w>

</a>


<a l="enemy02_act_02">

	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.8+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_02"><p>-54</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>9</p><p>$t_sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_02s"><p>18</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>9</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>

	<fRef l="enemy_fire_02s"><p>-54-14</p><p>$t_sp2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>7</p><p>$t_sp2</p></fRef>
	</repeat>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>

	<repeat><times>13+($__temp_grank-gt0)</times>
	<fRef l="enemy_fire_02s"><p>-28</p><p>$t_sp2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>7</p><p>$t_sp2</p></fRef>
	</repeat>
	<evaladd name="t_sp2">-0.15</evaladd>
	<w>3</w>
	</repeat>

	<fRef l="enemy_fire_02"><p>-54</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>9</p><p>$t_sp</p></fRef>
	</repeat>
	<fRef l="enemy_fire_02s"><p>18</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_02s"><p>9</p><p>$t_sp</p></fRef>
	</repeat>
	<w>31-3*($__temp_grank-gt0)</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 03                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_03"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_03">
	<score>85410</score>
	<inv>11</inv>
	<prate>11000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>91</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>3</w>
	<chS><sp>2</sp><tm>8</tm></chS>
	<w>3</w>

	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy03_act_02"><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy03_act_01"><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy03_act_00"><p>$2</p><p>$3</p></aRef>
	</repeat>

	<chS><sp>3</sp><tm>30</tm></chS>

	</a>
</enemy>

<a l="enemy03_act_00">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.4+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-4.2</p><p>$t_sp2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03_3s"><p>2.8</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy03_act_01">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.7+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-5.6</p><p>$t_sp2</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03_3s"><p>2.8</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_03s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy03_act_02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_sp2">5.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-9.8</p><p>$t_sp2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03_3s"><p>2.8</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_03s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>18</p><p>$t_sp</p></fRef>
	<repeat><times>9</times>
		<fRef l="enemy_fire_03s"><p>36</p><p>$t_sp</p></fRef>
	</repeat>
</a>



<!-- ********************************************************************* -->
<!-- *** enemy 04                                                      *** -->
<!-- *** 中型機（下から上がる)                                         *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_04">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1100</vital>
	<enemyRef label="enemy_04"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_04">
	<score>482030</score>
	<inv>120</inv>
	<prate>135000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-22</left><top>-22</top><right>22</right><bottom>22</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_03_small"><p>120</p></preRef>
	<revRef l="enemy_revenge_11_c11"><p>8</p><p>180</p><p>64</p></revRef>

	<a>
		<!-- あがってくるまで120 -->
		<w>120</w>
		<!-- 弾幕開始 -->
		<w>12</w>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_04_act02"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_04_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_04_act00"><p>$1</p></aRef>
		</repeat>


		<chS><sp>3</sp><tm>60</tm></chS>
		<chD><dir type="abs">180</dir><tm>1</tm></chD>

	</a>
</enemy>

<a l="enemy_04_act00">

<repeat><times>5</times>
	<eval name="t_sp">4.4+$__temp_grank*0.1</eval>
	<eval name="t_wait">1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>0</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>120</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>240</p></fRef>
	<w>1</w>
	<repeat><times>6</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>120+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>120</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>240</p></fRef>
		<w>1</w>
	</repeat>
	<w>20</w>
	<repeat><times>7</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>120+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>120</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>120</p><p>$t_sp</p><p>$t_wait</p><p>240</p></fRef>
	<w>1</w>
	</repeat>
	<w>36</w>
</repeat>

</a>


<a l="enemy_04_act01">
<repeat><times>5</times>
	<eval name="t_sp">4.6+$__temp_grank*0.1</eval>
	<eval name="t_wait">1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>0</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
	<w>1</w>
	<repeat><times>8</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
		<w>1</w>
	</repeat>
	<w>18</w>
	<repeat><times>9</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
	<w>1</w>
	</repeat>
	<w>16</w>
	<eval name="t_dir">0</eval>
	<repeat><times>2</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_2s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90+$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180+$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270+$t_dir</p></fRef>
		<evaladd name="t_dir">45</evaladd>
	<w>1</w>
	</repeat>
	<w>16</w>
</repeat>

</a>

<a l="enemy_04_act02">
<repeat><times>5</times>
	<eval name="t_sp">5.0+$__temp_grank*0.1</eval>
	<eval name="t_wait">1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_04_1"><p>0</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
	<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
	<w>1</w>
	<repeat><times>11</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
		<w>1</w>
	</repeat>
	<w>15</w>
	<repeat><times>12</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_1s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>0</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180</p></fRef>
		<fRef l="enemy_fire_04_1s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270</p></fRef>
	<w>1</w>
	</repeat>
	<w>13</w>
	<eval name="t_dir">0</eval>
	<repeat><times>6</times>
		<evaladd name="t_wait">2</evaladd>
		<fRef l="enemy_fire_04_2s"><p>90+9*$1</p><p>$t_sp</p><p>$t_wait</p><p>$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>90+$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>180+$t_dir</p></fRef>
		<fRef l="enemy_fire_04_2s"><p>90</p><p>$t_sp</p><p>$t_wait</p><p>270+$t_dir</p></fRef>
		<evaladd name="t_dir">15</evaladd>
		<w>1</w>
	</repeat>
	<w>12</w>

</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 05                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05">
	<speed>2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1800</vital>
	<enemyRef label="enemy_05"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_05">
	<score>4800000</score>
	<inv>20</inv>
	<prate>260000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-36</left><top>-36</top><right>36</right><bottom>36</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-9</cy><radius>24</radius></collision>	
	<preRef label="enemy_present_14"></preRef>
	<revRef l="enemy_revenge_stage3_21"><p>13</p><p>200</p><p>64</p><p>$1</p></revRef>

	<a>
		<w>25</w>
		<chS><sp>0.3</sp><tm>150</tm></chS>
		<w>20</w>

		<eval name="t_sp">3.6+$_difficulty*0.3-($_difficulty-gt1)*0.3+$__temp_grank*0.1</eval>
		<repeat><times>4</times>
		<createRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></createRef>
		<w>10</w>
		<createRef l="enemy_fire_05_org_s"><p>120</p><p>$t_sp</p></createRef>
		<w>10</w>
		<createRef l="enemy_fire_05_org_s"><p>240</p><p>$t_sp</p></createRef>
		<w>72</w>
		<repeat><times>$_difficulty-gt0</times>
			<createRef l="enemy_fire_05_org"><p>0</p><p>$t_sp</p></createRef>
		</repeat>
		<w>82</w>
		</repeat>

		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** enemy 05_1                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05_1">
	<speed>2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1400</vital>
	<enemyRef label="enemy_05_1"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_05_1">
	<score>4000000</score>
	<inv>16</inv>
	<prate>200000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>	-->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>19</radius></collision>	
	<preRef label="enemy_present_15"></preRef>
	<revRef l="enemy_revenge_stage3_22"><p>11</p><p>200</p><p>64</p><p>$1</p></revRef>

	<a>
		<w>20</w>
		<chS><sp>0.3</sp><tm>110</tm></chS>
		<w>30</w>

		<eval name="t_sp">3.6+$_difficulty*0.3-($_difficulty-gt1)*0.3+$__temp_grank*0.1</eval>
		<repeat><times>4</times>
			<createRef l="enemy_fire_05_1_org"><p>0</p><p>$t_sp</p></createRef>
			<w>92</w>
			<eval name="t_judge">($1-eq0)*($__stage3_enemy_00-eq1)+($1-eq1)*($__stage3_enemy_10-eq1)</eval>
			<repeat><times>$t_judge</times>
				<repeat><times>$_difficulty-eq0</times>
					<aRef l="enemy_05_1_act00"></aRef>
				</repeat>
				<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
					<aRef l="enemy_05_1_act01"></aRef>
				</repeat>
				<repeat><times>$_difficulty-eq3</times>
					<aRef l="enemy_05_1_act02"></aRef>
				</repeat>
			</repeat>
			<repeat><times>1-$t_judge</times>
				<repeat><times>$_difficulty-lt3</times>
					<w>41</w>
					<eval name="t_sp">3.4+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
					<aRef l="enemy_bullet_action8"><p>64</p></aRef>
					<fRef l="enemy_fire_05_4"><p>10</p><p>$t_sp</p></fRef>
					<repeat><times>5</times>
						<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
					</repeat>
					<w>41</w>
				</repeat>
				<repeat><times>$_difficulty-eq3</times>
					<aRef l="enemy_05_1_act00"></aRef>
				</repeat>
			</repeat>
		</repeat>

		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy_05_1_act00">

	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>30</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>-22</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>62</w>

</a>

<a l="enemy_05_1_act01">

	<eval name="t_sp">3.7+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>15</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>-22</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05_4s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>11</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>51</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>-27</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_05_4s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<w>32</w>

</a>


<a l="enemy_05_1_act02">

	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>-22</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>11</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>51</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>-27</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_05_4"><p>3</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>51</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
	<fRef l="enemy_fire_05_4"><p>-27</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 05_2                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05_2">
	<speed>2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>800</vital>
	<enemyRef label="enemy_05_2"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_05_2">
	<score>2800000</score>
	<inv>14</inv>
	<prate>130000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-22</left><top>-22</top><right>22</right><bottom>22</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>2</p></preRef>
	<revRef l="enemy_revenge_stage3_23"><p>9</p><p>180</p><p>64</p><p>$1</p></revRef>

	<a>
		<w>15</w>
		<chS><sp>0.3</sp><tm>70</tm></chS>
		<w>35</w>

		<eval name="t_sp">3.6+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<repeat><times>4</times>
			<createRef l="enemy_fire_05_2_org"><p>0</p><p>$t_sp</p></createRef>
			<w>92</w>
			<eval name="t_judge">($1-eq0)*($__stage3_enemy_01-eq1)+($1-eq1)*($__stage3_enemy_11-eq1)</eval>
			<repeat><times>$t_judge</times>
				<createRef l="enemy_fire_05_2_org"><p>0</p><p>$t_sp</p></createRef>
				<w>82</w>
			</repeat>
			<repeat><times>1-$t_judge</times>
				<repeat><times>$_difficulty-lt3</times>
					<w>41</w>
					<eval name="t_sp">3.4+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
					<aRef l="enemy_bullet_action8"><p>64</p></aRef>
					<fRef l="enemy_fire_05_4"><p>10</p><p>$t_sp</p></fRef>
					<repeat><times>5</times>
						<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
					</repeat>
					<w>10</w>
					<eval name="t_sp">3.4+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
					<aRef l="enemy_bullet_action8"><p>64</p></aRef>
					<fRef l="enemy_fire_05_4s"><p>34</p><p>$t_sp</p></fRef>
					<repeat><times>5</times>
						<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
					</repeat>
					<w>31</w>
				</repeat>
				<repeat><times>$_difficulty-eq3</times>
					<aRef l="enemy_05_1_act01"></aRef>
				</repeat>
			</repeat>

		</repeat>

		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 05_3                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_05_3">
	<speed>2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>400</vital>
	<enemyRef label="enemy_05_3"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_05_3">
	<score>2000000</score>
	<inv>12</inv>
	<prate>80000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-14</left><top>-14</top><right>14</right><bottom>14</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-6</cy><radius>15</radius></collision>	
	<preRef label="enemy_present_16"></preRef>
	<revRef l="enemy_revenge_11_c1"><p>6</p><p>180</p><p>32</p></revRef>

	<a>
		<w>10</w>
		<chS><sp>0.3</sp><tm>30</tm></chS>
		<w>35</w>

		<repeat><times>4</times>
			<repeat><times>$_difficulty-eq0</times>
				<aRef l="enemy_05_3_at00"/>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="enemy_05_3_at01"/>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="enemy_05_3_at02"/>
			</repeat>

			<eval name="t_judge">($1-eq0)*($__stage3_enemy_02-eq1)+($1-eq1)*($__stage3_enemy_12-eq1)</eval>
			<repeat><times>$t_judge</times>
				<repeat><times>$_difficulty-eq0</times>
					<aRef l="enemy_05_1_act00"></aRef>
				</repeat>
				<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
					<aRef l="enemy_05_1_act01"></aRef>
				</repeat>
				<repeat><times>$_difficulty-eq3</times>
					<aRef l="enemy_05_1_act02"></aRef>
				</repeat>
			</repeat>
			<repeat><times>1-$t_judge</times>
				<repeat><times>$_difficulty-lt3</times>
					<w>41</w>
					<eval name="t_sp">3.4+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
					<aRef l="enemy_bullet_action8"><p>64</p></aRef>
					<fRef l="enemy_fire_05_4"><p>10</p><p>$t_sp</p></fRef>
					<repeat><times>5</times>
						<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
					</repeat>
					<w>41</w>
				</repeat>
				<repeat><times>$_difficulty-eq3</times>
					<aRef l="enemy_05_1_act01"></aRef>
				</repeat>
			</repeat>

		</repeat>

		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy_05_3_at00">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef l="enemy_fire_05_3"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>4</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	<repeat><times>5</times>
	<w>3</w>
	<fRef l="enemy_fire_05_3s"><p>-4</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>4</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>
	<w>46</w>
	<eval name="t_judge">($1-eq0)*($__stage3_enemy_02-eq1)+($1-eq1)*($__stage3_enemy_12-eq1)</eval>
	<repeat><times>$t_judge</times>
		<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_4"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>31</w>
	</repeat>

</a>

<a l="enemy_05_3_at01">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef l="enemy_fire_05_3"><p>-2.5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	<repeat><times>7</times>
	<w>3</w>
	<fRef l="enemy_fire_05_3s"><p>-5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>
	<w>40</w>
	<eval name="t_judge">($1-eq0)*($__stage3_enemy_02-eq1)+($1-eq1)*($__stage3_enemy_12-eq1)</eval>
	<repeat><times>$t_judge</times>
		<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_4"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_05_4s"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<w>11</w>
	</repeat>
</a>

<a l="enemy_05_3_at02">
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action4"><p>64</p></aRef>
	<fRef l="enemy_fire_05_3"><p>-5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	<repeat><times>10</times>
	<w>3</w>
	<fRef l="enemy_fire_05_3s"><p>-10</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_05_3s"><p>5</p><p>$t_sp</p></fRef>
	<evaladd name="t_sp">-0.1</evaladd>
	</repeat>
	<w>31</w>
	<eval name="t_judge">($1-eq0)*($__stage3_enemy_02-eq1)+($1-eq1)*($__stage3_enemy_12-eq1)</eval>
	<repeat><times>$t_judge</times>
		<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_4"><p>30</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_05_4s"><p>-22</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>10</w>
		<fRef l="enemy_fire_05_4s"><p>40</p><p>$t_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_05_4s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
		<w>11</w>
	</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 06                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_06">
	<speed>3</speed>
	<direction type="abs">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_06">
	<score>85410</score>
	<inv>7</inv>
	<prate>13000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>87</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>4</w>
	<chS><sp>3.5</sp><tm>10</tm></chS>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_06_org"><p>0</p><p>$2</p></cRef>
	<w>22</w>
	<chD><dir type="abs">0</dir><tm>90</tm></chD>

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 07                                                      *** -->
<!-- *** 高速中型                                                      *** -->
<!-- ********************************************************************* -->

<create l="enemy_create_07">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>200</vital>
	<enemyRef label="enemy_07"></enemyRef>
</create>

<enemy l="enemy_07">
	<score>105500</score>
	<inv>8</inv>
	<prate>80000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-22</left><top>-22</top><right>22</right><bottom>22</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_23"><p>0</p></preRef>
	<revRef l="enemy_revenge_11_c1"><p>7</p><p>180</p><p>64</p></revRef>

	<a>
		<chS><sp>5.4</sp><tm>60</tm></chS>
		<w>5</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_07_act00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_07_act01"></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_07_act02"></aRef>
		</repeat>

	</a>
</enemy>

<a l="enemy_07_act00">

	<eval name="t_sp">2.5+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_self_cx+$_player_cx+$_player_cy)%90</eval>
	<w>1</w>
	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_07ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_07s"><p>120</p><p>$t_sp</p></fRef>
	<w>3</w>
	<fRef l="enemy_fire_07s"><p>120</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_dir">29</evaladd>
	</repeat>
	</repeat>

</a>

<a l="enemy_07_act01">

	<eval name="t_sp">2.7+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_self_cx+$_player_cx+$_player_cy)%90</eval>
	<w>1</w>
	<fRef l="enemy_fire_07_1"><p>0</p><p>4.2</p></fRef>
	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>3</times>
	<fRef l="enemy_fire_07ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_07s"><p>90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_07s"><p>90</p><p>$t_sp</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_07s"><p>90</p><p>$t_sp</p></fRef>
	<w>3</w>
	<evaladd name="t_dir">27</evaladd>
	</repeat>
	</repeat>

</a>

<a l="enemy_07_act02">

	<eval name="t_sp">3.1+$__temp_grank*0.1</eval>
	<eval name="t_dir">($_self_cx+$_player_cx+$_player_cy)%90</eval>
	<w>1</w>
	<fRef l="enemy_fire_07_1"><p>0</p><p>4.6</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>-2</p><p>4.6</p></fRef>
	<fRef l="enemy_fire_07_1s"><p>4</p><p>4.6</p></fRef>
	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<repeat><times>5</times>
	<fRef l="enemy_fire_07ab"><p>$t_dir</p><p>$t_sp</p></fRef>
	<w>2</w>
	<fRef l="enemy_fire_07s"><p>72</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>72</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>72</p><p>$t_sp</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_07s"><p>72</p><p>$t_sp</p></fRef>
	<w>1</w>
	<evaladd name="t_dir">29</evaladd>
	</repeat>
	</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 08_1                                                    *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_08_1">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08_1"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_08_1">
	<score>85410</score>
	<inv>12</inv>
	<prate>8000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1</sp><tm>8</tm></chS>
		<w>6</w>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy08_1_act02"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy08_1_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy08_1_act00"/>
		</repeat>
		<w>90</w>

		<chS><sp>4</sp><tm>8</tm></chS>



	</a>
</enemy>

<a l="enemy08_1_act00">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_08s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<a l="enemy08_1_act01">
	<eval name="t_sp">4.0+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_08s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<a l="enemy08_1_act02">
	<eval name="t_sp">4.2+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<evaladd name="t_sp">-0.25</evaladd>
		<fRef l="enemy_fire_08s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>

</a>

<!-- ********************************************************************* -->
<!-- *** enemy 08_2                                                    *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_08_2">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_08_2"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_08_2">
	<score>85410</score>
	<inv>12</inv>
	<prate>8000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>92</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
		<chS><sp>1</sp><tm>8</tm></chS>
		<w>6</w>

		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy08_2_act02"><p>$2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy08_2_act01"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy08_2_act00"><p>$2</p></aRef>
		</repeat>
		<w>88</w>

		<chS><sp>4</sp><tm>8</tm></chS>



	</a>
</enemy>

<a l="enemy08_2_act00">
	<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_08s"><p>22*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>

</a>
<a l="enemy08_2_act01">
	<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08"><p>-9*$1</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_08s"><p>16*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>2</w>

</a>

<a l="enemy08_2_act02">
	<eval name="t_sp">4.1+$__temp_grank*0.1</eval>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<w>1</w>
	<fRef l="enemy_fire_08"><p>-6*$1</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_08s"><p>9*$1</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_08"><p>-12*$1</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_08s"><p>16*$1</p><p>$t_sp</p></fRef>
	</repeat>

	<w>1</w>

</a>

<!-- ********************************************************************* -->
<!-- *** magic 09                                                      *** -->
<!-- *** 大型機出現用　魔法陣                                          *** -->
<!-- ********************************************************************* -->
<create l="magic_create_09">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef label="magic_09"></objectRef>
</create>

<object l="magic_09">

	<revRef l="enemy_revenge_stage3_magic"></revRef>
	<imgRef l="enemy_img_b_01_magic_blue2"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<imgRef l="enemy_img_b_01_magic_blue"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<rotateImg><dir>3</dir><tm>-1</tm></rotateImg>

	<a>
		<changeColor>
			<alpha>96</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<changeColor>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
		</changeColor>
		<cRef l="object_create_09_m1"><p>($_self_cx-gt400)*150</p></cRef>

		<w>120</w>
		<changeColor>
			<alpha>40</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
		</changeColor>
		<changeColor>
			<alpha>90</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
		</changeColor>

		<eval name="flag">1</eval>
		<repeat><times>-1</times>
		<repeat><times>$flag*($__stage3_main_12-eq1)*($__stage3_enemy_m1-eq2)</times>
<!--
			<cRef l="enemy_create_12"><p>$_self_cx</p><p>$_self_cy</p><p>210</p></cRef>
			<w>60</w>
			<cRef l="enemy_create_12"><p>$_self_cx</p><p>$_self_cy</p><p>150</p></cRef>
			<w>60</w>
			<cRef l="enemy_create_12"><p>$_self_cx</p><p>$_self_cy</p><p>240</p></cRef>
			<w>60</w>
			<cRef l="enemy_create_12"><p>$_self_cx</p><p>$_self_cy</p><p>120</p></cRef>
-->
			<cRef l="enemy_create_12"><p>$_self_cx</p><p>$_self_cy</p><p>180</p></cRef>
			<w>120</w>
			<eval name="flag">0</eval>
		</repeat>
		<w>10</w>
		</repeat>

	</a>

</object>

<rev l="enemy_revenge_stage3_magic">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term>
	</changeColor>
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>30</term><flag>16</flag>
	</changeColor>
	<w>30</w>
	<vanish/>
</rev>


<!-- ********************************************************************* -->
<!-- *** enemy 09                                                      *** -->
<!-- *** 大型機                                                        *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>20000</vital>
	<enemyRef label="enemy_09"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_09">
	<score>6500000</score>
	<inv>90</inv>
	<prate>360000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="rect"><left>-36</left><top>-36</top><right>36</right><bottom>36</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-11</cy><radius>30</radius></collision>	

	<preRef label="enemy_present_04_1"></preRef>
	<revRef l="enemy_revenge_stage3_m1"><p>16</p><p>200</p><p>64</p><p>$1</p></revRef>

	<a>
		<aRef label="enemy_laser_action"/>
		<w>5</w>
		<cRef l="object_create_09_m3"/>
		<w>95+$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_09_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_09_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_09_act02"/>
		</repeat>


	</a>
</enemy>

<a l="enemy_09_act00">

	<eval name="t_off">0.5-1.0*($_self_cx-lt400)</eval>
	<repeat><times>-1</times>
	<repeat><times>$_self_cy-gt5</times>
		<eval name="t_sp">3.3+$__temp_grank*0.1</eval>
		<w>25</w>

		<eval name="t_dir">$_aimdirection</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_09s"><p>-38</p><p>$t_sp</p><p>24</p></fRef>
		<fRef l="enemy_fire_09s"><p>76</p><p>$t_sp</p><p>-24</p></fRef>
		<w>3</w>
		<repeat><times>5</times>
			<evaladd name="t_sp">0.2</evaladd>
			<evaladd name="t_dir">$t_off</evaladd>
			<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_09s"><p>-38</p><p>$t_sp</p><p>24</p></fRef>
			<fRef l="enemy_fire_09s"><p>76</p><p>$t_sp</p><p>-24</p></fRef>
			<w>3</w>
		</repeat>
		<w>63</w>
		<repeat><times>$__stage3_main_12end-eq1</times>
			<chS><sp>2</sp><tm>120</tm></chS>
		</repeat>
	</repeat>
	<w>7</w>
	<eval name="t_off">-1*$t_off</eval>
	</repeat>

</a>

<a l="enemy_09_act01">

	<eval name="t_off">0.7-1.4*($_self_cx-lt400)</eval>
	<repeat><times>-1</times>
	<repeat><times>$_self_cy-gt5</times>
		<eval name="t_sp">3.4+$__temp_grank*0.1</eval>
		<w>25</w>

		<eval name="t_dir">$_aimdirection</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_09s"><p>-30</p><p>$t_sp</p><p>24</p></fRef>
		<fRef l="enemy_fire_09s"><p>60</p><p>$t_sp</p><p>-24</p></fRef>
		<w>3</w>
		<repeat><times>6</times>
			<evaladd name="t_sp">0.2</evaladd>
			<evaladd name="t_dir">$t_off</evaladd>
			<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_09s"><p>-30</p><p>$t_sp</p><p>24</p></fRef>
			<fRef l="enemy_fire_09s"><p>60</p><p>$t_sp</p><p>-24</p></fRef>
			<w>3</w>
		</repeat>
		<w>58</w>
		<repeat><times>$__stage3_main_12end-eq1</times>
			<chS><sp>2</sp><tm>120</tm></chS>
		</repeat>
	</repeat>
	<w>7</w>
	<eval name="t_off">-1*$t_off</eval>
	</repeat>

</a>

<a l="enemy_09_act02">

	<eval name="t_off">1.2-2.4*($_self_cx-lt400)</eval>
	<repeat><times>-1</times>
	<repeat><times>$_self_cy-gt5</times>
		<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
		<w>25</w>

		<eval name="t_dir">$_aimdirection</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
		<fRef l="enemy_fire_09s"><p>-24</p><p>$t_sp</p><p>24</p></fRef>
		<fRef l="enemy_fire_09s"><p>48</p><p>$t_sp</p><p>-24</p></fRef>
		<w>3</w>
		<repeat><times>11</times>
			<evaladd name="t_sp">0.2</evaladd>
			<evaladd name="t_dir">$t_off</evaladd>
			<fRef l="enemy_fire_09ab"><p>$t_dir</p><p>$t_sp</p><p>0</p></fRef>
			<fRef l="enemy_fire_09s"><p>-24</p><p>$t_sp</p><p>24</p></fRef>
			<fRef l="enemy_fire_09s"><p>48</p><p>$t_sp</p><p>-24</p></fRef>
			<w>3</w>
		</repeat>
		<w>37</w>
		<repeat><times>$__stage3_main_12end-eq1</times>
			<chS><sp>2</sp><tm>120</tm></chS>
		</repeat>
	</repeat>
	<w>7</w>
	<eval name="t_off">-1*$t_off</eval>
	</repeat>

</a>


<!-- ********************************************************************* -->
<!-- *** magic 09                                                      *** -->
<!-- *** 中型機出現用                                                  *** -->
<!-- ********************************************************************* -->
<create l="object_create_09_m1">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="object_09_m1"><p>$1</p></objectRef>
</create>

<object l="object_09_m1">

	<a>
		<repeat><times>-1</times>
			<repeat><times>$__stage3_main_10-eq1</times>
				<w>$1</w>
				<cRef l="object_create_09_m2"></cRef>
				<cRef l="enemy_create_10_parent"><p>$_self_cx</p><p>$_self_cy</p></cRef>
				<vanish/>
			</repeat>
			<w>10</w>
		</repeat>

	</a>

</object>


<!-- ********************************************************************* -->
<!-- *** magic 09                                                      *** -->
<!-- *** 小型機出現用                                                  *** -->
<!-- ********************************************************************* -->
<create l="object_create_09_m2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="object_09_m2"></objectRef>
</create>

<object l="object_09_m2">

	<a>
		<repeat><times>-1</times>
			<repeat><times>$__stage3_main_11-eq1</times>

				<eval name="t_dir">170+($_self_cx-gt400)*20</eval>
				<eval name="t_dir2">-12+($_self_cx-gt400)*30</eval>
				<w>1+($_self_cx-lt400)*7</w>

				<repeat><times>$__stage3_enemy_m1-lt2</times>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>48</w>

					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>($__temp_grank-gt0)*2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>48</w>

					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>1</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>48</w>

					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_11"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
				</repeat>

				<repeat><times>$__stage3_enemy_m1-eq2</times>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>

					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>

					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>

					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>0</p><p>$t_dir</p><p>$t_dir2</p></cRef>
					<w>16</w>
					<cRef l="enemy_create_03"><p>$_self_cx</p><p>$_self_cy</p><p>2</p><p>$t_dir</p><p>$t_dir2</p></cRef>
				</repeat>

				<vanish/>
			</repeat>
			<w>10</w>
		</repeat>

	</a>

</object>

<!-- ********************************************************************* -->
<!-- *** magic 09                                                      *** -->
<!-- *** 弾幕解除用                                                  *** -->
<!-- ********************************************************************* -->
<create l="object_create_09_m3">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef label="object_09_m3"></objectRef>
</create>

<object l="object_09_m3">
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<repeat><times>-1</times>
			<repeat><times>$__stage3_main_12-eq1</times>

			<repeat><times>$_difficulty-eq0</times>
				<aRef l="object_09_m3_act00"></aRef>
			</repeat>
			<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
				<aRef l="object_09_m3_act01"></aRef>
			</repeat>
			<repeat><times>$_difficulty-eq3</times>
				<aRef l="object_09_m3_act02"></aRef>
			</repeat>

			</repeat>
			<w>10</w>
		</repeat>

	</a>
</object>

<a l="object_09_m3_act00">

<eval name="t_sp">3.6+$__temp_grank*0.1</eval>
<repeat><times>-1</times>
	<eval name="t_dir">($_player_cx+$_player_cy)%11</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_09_4"><p>95-$t_dir</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<w>1</w>
		<fRef l="enemy_fire_09_4s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>39</w>
</repeat>

</a>

<a l="object_09_m3_act01">
<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
<repeat><times>-1</times>
	<eval name="t_dir">($_player_cx+$_player_cy)%11</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_09_4"><p>95-$t_dir</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<w>1</w>
		<fRef l="enemy_fire_09_4s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>28</w>
</repeat>
</a>

<a l="object_09_m3_act02">
<eval name="t_sp">4.1+$__temp_grank*0.1</eval>
<repeat><times>-1</times>
	<eval name="t_dir">($_player_cx+$_player_cy)%11</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_09_4"><p>95-$t_dir</p><p>$t_sp</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>12</times>
		<w>1</w>
		<fRef l="enemy_fire_09_4s"><p>-12</p><p>$t_sp</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_09_4s"><p>-2</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>15</w>
</repeat>
</a>


<!-- ********************************************************************* -->
<!-- *** enemy 09_2                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09_2">
	<speed>4</speed>
	<direction type="abs">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09_2"><p>$3</p><p>$5</p><p>$6</p></enemyRef>
</create>

<enemy l="enemy_09_2">
	<score>85410</score>
	<inv>8</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>88</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<chS><sp>2</sp><tm>24</tm></chS>
	<chD><dir type="rel">30-60*($_self_cx-lt400)</dir><tm>20</tm></chD>
	<w>3</w>
	<eval name="t_sp">3.7+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<eval name="t_x">4-8*($_self_cx-gt400)</eval>
	<w>3</w>

	<repeat><times>$3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_09_2_org"><p>0</p><p>$t_sp</p><p>$2</p><p>$t_x</p></cRef>
	</repeat>
	<w>30</w>
	<chD><dir type="aim">0</dir><tm>30</tm></chD>
	<w>30</w>
	<chS><sp>3</sp><tm>30</tm></chS>
	<w>30</w>
	<repeat><times>3</times>
		<chD><dir type="aim">0</dir><tm>30</tm></chD>
		<w>30</w>
	</repeat>
	

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 09_3                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_09_3">
	<speed>4</speed>
	<direction type="abs">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_09_3"><p>$3</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_09_3">
	<score>85410</score>
	<inv>8</inv>
	<prate>14000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_01"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>32</p></revRef>
		<cRef label="enemy_item_ring_create"><p>88</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>32</p></revRef>
	</repeat>

	<a>
	<chS><sp>2</sp><tm>24</tm></chS>
	<chD><dir type="rel">30-60*($_self_cx-lt400)</dir><tm>20</tm></chD>
	<w>3</w>
	<eval name="t_sp">3.7+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
	<eval name="t_x">4-8*($_self_cx-gt400)</eval>
	<w>3</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<cRef l="enemy_fire_09_3_org"><p>0</p><p>$t_sp</p><p>$2</p><p>$t_x</p></cRef>
	<w>30</w>
	<chD><dir type="aim">0</dir><tm>30</tm></chD>
	<w>30</w>
	<chS><sp>3</sp><tm>30</tm></chS>
	<w>30</w>
	<repeat><times>3</times>
		<chD><dir type="aim">0</dir><tm>30</tm></chD>
		<w>30</w>
	</repeat>
	

	</a>
</enemy>


<!-- ********************************************************************* -->
<!-- *** enemy 10                                                      *** -->
<!-- *** 中型機＋パーツ                                                *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_10_parent">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1200</vital>
	<enemyRef label="enemy_10_parent"></enemyRef>
</create>

<enemy l="enemy_10_parent">
	<score>482030</score>
	<inv>10</inv>
	<prate>150000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>1</p></preRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<revRef l="enemy_revenge_11_c11"><p>7</p><p>180</p><p>64</p></revRef>

	<createRef l="enemy_create_10_child"><p>$_self_cx+28</p><p>$_self_cy+12</p><p>1</p></createRef>
	<createRef l="enemy_create_10_child"><p>$_self_cx-28</p><p>$_self_cy+12</p><p>2</p></createRef>

	<a>
		<chS><sp>0.5</sp><tm>30</tm></chS>
		<w>10</w>
		<eval name="t_bul">3+$_difficulty-($_difficulty-eq2)+($__temp_grank-gt0)</eval>
		<eval name="t_sp1">3.6+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<eval name="t_sp2">3.3+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>

		<w>8</w>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy10_parent_act_02"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy10_parent_act_01"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy10_parent_act_00"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p></aRef>
		</repeat>


	</a>
</enemy>

<a l="enemy10_parent_act_02">

	<repeat><times>5</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>24</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>16</w>
	</repeat>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>24</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>25</w>
	</repeat>
	<chS><sp>2</sp><tm>30</tm></chS>

</a>

<a l="enemy10_parent_act_01">

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<w>10</w>
		<w>40</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40</w>

	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>10</w>
		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40</w>
	</repeat>
	<chS><sp>2</sp><tm>30</tm></chS>

</a>


<a l="enemy10_parent_act_00">

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_10_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>60</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>

		<w>10</w>
		<w>60</w>

	<w>20</w>
	<chS><sp>1</sp><tm>60</tm></chS>
	<w>60</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>
		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_10_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40</w>
	<chS><sp>2</sp><tm>30</tm></chS>

</a>


<create l="enemy_create_10_child">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>200</vital>
	<child>1</child>
	<enemyRef label="enemy_10_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_10_child">
	<score>85410</score>
	<inv>10</inv>
	<prate>15000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_11"></preRef>
	<revRef l="enemy_revenge_02_child"><p>1</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>

		<chS><sp>0.5</sp><tm>30</tm></chS>
		<w>10</w>
		<eval name="t_bul">3+$_difficulty-($_difficulty-eq2)+($__temp_grank-gt0)</eval>
		<eval name="t_sp1">3.6+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<eval name="t_sp2">3.3+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>

		<w>8</w>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy10_child_act_02"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy10_child_act_01"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy10_child_act_00"><p>$t_bul</p><p>$t_sp1</p><p>$t_sp2</p><p>$1</p></aRef>
		</repeat>


	</a>

</enemy>

<a l="enemy10_child_act_02">

	<w>18-6*$4</w>
	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>24</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>16</w>
	</repeat>
	<w>18+6*$4</w>

	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>3</times>
		<w>$4*6</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>32</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>64</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_10_1s"><p>24</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>25-$4*6</w>
	</repeat>
	<chS><sp>2</sp><tm>30</tm></chS>

</a>

<a l="enemy10_child_act_01">

	<w>3+15*$4</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>25</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<w>10</w>
		<w>25</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>-90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>45</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>90</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>25</w>

	<w>42-15*$4</w>

	<chS><sp>1</sp><tm>60</tm></chS>
		<w>15*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>10</w>
		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>3</times>
			<fRef l="enemy_fire_10_1s"><p>40</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40-15*$4</w>

		<w>15*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>10</w>
		<w>10</w>
		<w>40-15*$4</w>

	<chS><sp>2</sp><tm>30</tm></chS>

</a>


<a l="enemy10_child_act_00">

	<w>5+20*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>

		<w>10</w>
		<w>40</w>

		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>

		<fRef l="enemy_fire_10_1ab"><p>120+(($_player_cy+$_self_cx)%13)</p><p>$2</p></fRef>
		<repeat><times>2</times>
			<fRef l="enemy_fire_10_1s"><p>60</p><p>$2</p></fRef>
		</repeat>
		<w>10</w>
		<w>40</w>


	<w>55-20*$4</w>
	<chS><sp>1</sp><tm>60</tm></chS>
	<repeat><times>2</times>
		<w>19*$4</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>-60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>0</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<cRef l="enemy_fire_10_org"><p>60</p><p>$3</p><p>$1</p></cRef>
		<w>2</w>
		<w>2</w>
		<w>10</w>
		<w>40-19*$4</w>
	</repeat>
	<chS><sp>2</sp><tm>30</tm></chS>

</a>


<!-- ********************************************************************* -->
<!-- *** enemy 11                                                      *** -->
<!-- *** 雑魚                                                          *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_11">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_11"><p>$3</p><p>$4</p><p>$5</p></enemyRef>
</create>

<enemy l="enemy_11">
	<score>85410</score>
	<inv>8</inv>
	<prate>11000</prate> <!-- 倒したときの ABS 上昇数-->

	<collision type="circle"><cx>-1</cx><cy>-5</cy><radius>12</radius></collision>	
	<preRef label="enemy_present_02"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_01"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_01_c1"><p>1</p><p>80</p><p>24</p></revRef>
		<cRef label="enemy_item_ring_create"><p>88</p></cRef>
	</repeat>
	<repeat><times>$1-eq2</times>
		<revRef label="enemy_revenge_01_c11"><p>1</p><p>80</p><p>24</p></revRef>
	</repeat>

	<a>
	<w>1</w>
	<chS><sp>2</sp><tm>8</tm></chS>
	<w>3</w>

	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy11_act_00"><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy11_act_01"><p>$2</p><p>$3</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy11_act_02"><p>$2</p><p>$3</p></aRef>
	</repeat>

	<chS><sp>3</sp><tm>30</tm></chS>

	</a>
</enemy>

<a l="enemy11_act_00">
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.0+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-2</p><p>$t_sp2</p></fRef>
	<repeat><times>2</times>
		<fRef l="enemy_fire_03_3s"><p>2</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03s"><p>90</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy11_act_01">
	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.2+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-3</p><p>$t_sp2</p></fRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_03_3s"><p>2</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>

</a>

<a l="enemy11_act_02">
	<eval name="t_sp">3.8+$__temp_grank*0.1</eval>
	<eval name="t_sp2">4.8+$__temp_grank*0.1</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03_3"><p>-7</p><p>$t_sp2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03_3s"><p>2.8</p><p>$t_sp2</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>72</p><p>$t_sp</p></fRef>
	</repeat>
	<w>1</w>
	<fRef l="enemy_fire_03s"><p>36</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_03s"><p>72</p><p>$t_sp</p></fRef>
	</repeat>
</a>

<!-- ********************************************************************* -->
<!-- *** enemy 12                                                      *** -->
<!-- *** 雑魚その２と同じ                                              *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_12">
	<speed>6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>360</vital>
	<enemyRef label="enemy_12"></enemyRef>
</create>

<enemy l="enemy_12">
	<score>105500</score>
	<inv>8</inv>
	<prate>80000</prate> <!-- 倒したときの ABS 上昇数-->

<!--	<collision type="sync"><left>-22</left><top>-22</top><right>22</right><bottom>22</bottom></collision>	 -->
	<collision type="circle"><cx>-1</cx><cy>-8</cy><radius>18</radius></collision>	
	<preRef label="enemy_present_13"><p>0</p></preRef>
	<revRef l="enemy_revenge_11_c11"><p>7</p><p>180</p><p>64</p></revRef>

	<a>
		<w>5</w>
		<chS><sp>0</sp><tm>15</tm></chS>
		<w>15</w>

		<repeat><times>($_difficulty-eq0)</times>
			<aRef l="enemy02_act_00"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy02_act_01"></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq3)</times>
			<aRef l="enemy02_act_02"></aRef>
		</repeat>

		<chS><sp>3</sp><tm>60</tm></chS>
		
	</a>
</enemy>

<!-- ********************************************************************* -->
<!-- *** mboss 魔法陣 mb01                                             *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb01_obj">
	<speed>6</speed>
	<dir type="abs">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_01_object"><p>$2</p></objectRef>
</create>

<object l="mboss_01_object">

	<imgRef label="enemy_img_mb_01_magic_blue"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>15</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="t_sp">4.8+$_difficulty*0.2-($_difficulty-gt1)*0.2+$__temp_grank*0.1</eval>
		<w>15+$1</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="middle_boss_01_3_act00"><p>$t_sp</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="middle_boss_01_3_act01"><p>$t_sp</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="middle_boss_01_3_act02"><p>$t_sp</p></aRef>
		</repeat>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
		</changeColor>
		<w>60</w>

		<vanish/>

	</a>
</object>


<!-- ********************************************************************* -->
<!-- *** mboss 魔法陣 mb02                                             *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb02_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="mboss_02_object"></objectRef>
</create>

<object l="mboss_02_object">

	<imgRef label="enemy_img_mb_02_magic_red"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>10</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_02_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_02_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_02_object_act02"/>
		</repeat>

		<vanish/>

	</a>
</object>

<a l="mboss_02_object_act00">
	<eval name="t_sp">4.7+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02"><p>2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>-2</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>15</times>
		<w>1</w>
		<evaladd name="t_sp">-0.15</evaladd>
		<fRef l="enemy_fire_m02s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>15</w>
</a>

<a l="mboss_02_object_act01">
	<eval name="t_sp">5.1+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02"><p>3</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>-3</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>18</times>
		<w>1</w>
		<evaladd name="t_sp">-0.15</evaladd>
		<fRef l="enemy_fire_m02s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>12</w>
</a>

<a l="mboss_02_object_act02">
	<eval name="t_sp">5.3+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02"><p>4</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>-4</p><p>$t_sp</p></fRef>
	<fRef l="enemy_fire_m02"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>20</times>
		<w>1</w>
		<evaladd name="t_sp">-0.15</evaladd>
		<fRef l="enemy_fire_m02s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>10</w>
</a>


<!-- ********************************************************************* -->
<!-- *** mboss 魔法陣 mb02_1                                             *** -->
<!-- ********************************************************************* -->

<create label="enemy_create_mb02_1_obj">
	<speed>0</speed>
	<dir type="abs">0</dir>
	<cx>$1</cx><cy>$2</cy>
	<child>1</child>
	<objectRef l="mboss_02_1_object"></objectRef>
</create>

<object l="mboss_02_1_object">

	<imgRef label="enemy_img_mb_01_magic_blue"/>
	<rotateImg><dir>7</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>10</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_02_1_object_act00"/>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_02_1_object_act01"/>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_02_1_object_act02"/>
		</repeat>


		<vanish/>

	</a>
</object>

<a l="mboss_02_1_object_act00">
	<eval name="t_sp">5.4+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02_1ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>15</times>
		<w>1</w>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_m02_1s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>15</w>
</a>

<a l="mboss_02_1_object_act01">
	<eval name="t_sp">5.8+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02_1ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>18</times>
		<w>1</w>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_m02_1s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>12</w>
</a>

<a l="mboss_02_1_object_act02">
	<eval name="t_sp">6.0+$__temp_grank*0.1</eval>
	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_m02_1ab"><p>180</p><p>$t_sp</p></fRef>
	<repeat><times>22</times>
		<w>1</w>
		<evaladd name="t_sp">-0.2</evaladd>
		<fRef l="enemy_fire_m02_1s"><p>0</p><p>$t_sp</p></fRef>
	</repeat>
	<w>8</w>
</a>



</exbulletml>
