<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageE1_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>

	<skipwait>-1</skipwait>

	<!-- ボス準備 -->
	<actionRef label="stage_boss_ready_action"></actionRef>

	<!-- ボス前会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- *** ボスワーニング＋名称表示 *** -->

	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>

	<!-- ボス戦開始 -->

	<actionRef label="stage_main_boss_start"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<actionRef label="stage_boss_finish_action"></actionRef>

	<!-- ショット効果音終了 -->
	<targetRevenge label="shot_break_obj"/>

	<!-- ボス終了会話シーン -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageE1_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">5.7</global>
	<global name="small_enemy_prate2">6.5</global>
	<global name="small_enemy_prate3">3.0</global>
	<global name="small_enemy_prate4">2.4</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="middle_enemy_prate">9.3</global>
	<global name="middle_enemy_prate2">8.2</global>
	<global name="middle_boss_prate">3.6+$_difficulty*0.2</global>
	<global name="middle_boss_prate2">4.2+$_difficulty*0.2</global>
	<global name="middle_boss_prate3">7.3+$_difficulty*0.3</global>
	<global name="middle_boss_prate4">5.1+$_difficulty*0.3</global>
	<global name="main_boss_prate">3.7+$_difficulty*0.2</global>
	<global name="main_boss_prate2">4.3+$_difficulty*0.3</global>
	<global name="main_boss_prate3">4.6+$_difficulty*0.3</global>
	<global name="main_boss_prate4">5.6+$_difficulty*0.4</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">13_stageE_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*9</loop></play>
	</sound>

	<actionRef label="stageE_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<w>120</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_1"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_2"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_3"></aref>
	<skipwait>60</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_4"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_5"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_6"></aref>
	<skipwait>240</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_7"></aref>
	<skipwait>120</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_7_2"></aref>
	<skipwait>120</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<aRef l="stage_e1_midboss"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_8"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>


	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_9"></aref>
	<skipwait>240</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_10"></aref>
	<skipwait>60</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_11"></aref>
	<skipwait>240</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_12"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_e1_13"></aref>
	<skipwait>40</skipwait>
	<w>45</w>
	<aref l="set_param"></aref>

	<!-- タイムチェック用 -->
	<eval name="stage_time">10500+($__grank-gt2)*240</eval>

	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<global name="temp_grank">$__grank</global>
	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<aref l="stage_e1_14"></aref>
		<skipwait>40</skipwait>
		<w>45</w>
	<aref l="set_param"></aref>
	</repeat>


	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_e1_15"></aref>
		<skipwait>100</skipwait>
		<w>45</w>
		<aref l="set_param"></aref>
	</repeat>

	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<repeat><times>$_stageplayframe-lt$stage_time</times>
		<global name="temp_grank">$__grank</global>
		<aref l="stage_e1_16"></aref>
		<skipwait>40</skipwait>
		<w>45</w>
		<aref l="set_param"></aref>
	</repeat>

</action>


<a l="stage_e1_midboss">

	<!-- *** ボスワーニング＋名称表示 *** -->
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>0</p></createRef>

	<wait>90</wait>
	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<skipwait>-1</skipwait>
	<global name="temp_grank">$__grank</global>

	<actionRef label="stage_middle_boss_action"></actionRef>
	<wait>70</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

</a>

<!-- *********道中各陣********* -->

<a l="stage_e1_1">

	<repeat><times>$__temp_grank-eq0</times>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>320</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq1</times>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>320</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>320</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq3</times>
		<cRef l="enemy_create_01d2"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>320</p><p>-8</p></cRef>
	</repeat>

	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_01d2"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>240</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>320</p><p>-8</p></cRef>
	</repeat>
	<w>40</w>
	<skipwait>60</skipwait>

</a>

<a l="stage_e1_2">
	<createRef l="enemy_create_02"><p>470</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>440</p><p>-8</p><p>1</p></createRef>
	<w>63</w>
	<createRef l="enemy_create_02_score"><p>380</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>330</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>280</p><p>-8</p><p>0</p></createRef>
	<w>63</w>
	<createRef l="enemy_create_02"><p>200</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>170</p><p>-8</p><p>1</p></createRef>
	<w>63</w>
	<skipwait>90</skipwait>

	<createRef l="enemy_create_02"><p>360</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>290</p><p>-8</p><p>0</p></createRef>
	<w>63</w>
	<createRef l="enemy_create_02"><p>450</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>190</p><p>-8</p><p>0</p></createRef>
	<w>60</w>
	<createRef l="enemy_create_02"><p>340</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>385</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>430</p><p>-8</p><p>0</p></createRef>
	<w>60</w>
	<skipwait>90</skipwait>
</a>

<a l="stage_e1_3">
<!-- Stage E1は、魔法陣なし -->
	<cRef l="enemy_create_03"><p>410</p><p>-8</p><p>3.6</p><p>180</p></cRef>
	<w>45</w>
	<cRef l="enemy_create_03"><p>240</p><p>-8</p><p>3.6</p><p>180</p></cRef>
	<w>45</w>

	<skipwait>180</skipwait>

</a>

<a l="stage_e1_4">

	<eval name="offset2">1.5+($__temp_grank*0.5)</eval>

	<repeat><times>2</times>
	<eval name="offset">0</eval>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_04"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>130</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	</repeat>

	<w>14</w>

	<repeat><times>2</times>
	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>	
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04_score"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n_score"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>94</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	</repeat>

	<w>14</w>
	<w>60</w>
</a>

<a l="stage_e1_5">

	<repeat><times>$__temp_grank-eq0</times>
		<cRef l="enemy_create_01dn"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq1</times>
		<cRef l="enemy_create_01dn"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<cRef l="enemy_create_01d"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>440</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq3</times>
		<cRef l="enemy_create_01d"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>440</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq4</times>
		<cRef l="enemy_create_01d2"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>440</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq5</times>
		<cRef l="enemy_create_01d3"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>440</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>400</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>200</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>440</p><p>-8</p></cRef>
	</repeat>
	<w>42</w>
	<skipwait>60</skipwait>
</a>

<a l="stage_e1_6">
	<cRef l="enemy_create_05"><p>270</p><p>-10</p></cRef>
	<cRef l="enemy_create_05_2"><p>370</p><p>-10</p></cRef>
	<w>110</w>
	<skipwait>160</skipwait>

	<cRef l="enemy_create_05_21"><p>260</p><p>-10</p></cRef>
	<w>24</w>
	<cRef l="enemy_create_05"><p>180</p><p>-10</p></cRef>
	<w>24</w>
	<cRef l="enemy_create_05"><p>240</p><p>-10</p></cRef>
	<w>36</w>
	<cRef l="enemy_create_05_21"><p>340</p><p>-10</p></cRef>
	<w>36</w>
	<cRef l="enemy_create_05"><p>420</p><p>-10</p></cRef>
	<w>24</w>
	<w>90</w>
</a>

<a l="stage_e1_7">

	<eval name="cx1">8</eval>
	<eval name="cy1">-8</eval>

	<!-- p1:x,p2y, dir , bul_dir , lastdir -->
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06n"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06n"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
	<cRef l="enemy_create_06n_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06n"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_06_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_06n_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06n"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06n_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
		<cRef l="enemy_create_06_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>180</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>180</p><p>-100</p></cRef>
	<w>8</w>
	<w>65</w>

	<eval name="cx1">8</eval>
	<eval name="cy1">-8</eval>

	<!-- p1:x,p2y, dir , bul_dir , lastdir -->
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06n_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06n_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06n_score"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	<w>8</w>
	<evaladd name="cx1">20</evaladd>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
		<cRef l="enemy_create_06n"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	</repeat>
	<evaladd name="cx1">20</evaladd>
	<cRef l="enemy_create_06_score"><p>320+$cx1</p><p>$cy1</p><p>170</p><p>210</p><p>100</p></cRef>
	<cRef l="enemy_create_06"><p>320-$cx1</p><p>$cy1</p><p>190</p><p>150</p><p>-100</p></cRef>
	<w>8</w>
	<w>30</w>

	<skipwait>60</skipwait>
</a>

<a l="stage_e1_7_2">

	<repeat><times>$__temp_grank-eq0</times>
		<cRef l="enemy_create_01d2"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn1"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>270</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq1</times>
		<cRef l="enemy_create_01d2"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn"><p>270</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<cRef l="enemy_create_01d2"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>270</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq3</times>
		<cRef l="enemy_create_01d2"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>270</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq4</times>
		<cRef l="enemy_create_01d2"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>270</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq5</times>
		<cRef l="enemy_create_01d3"><p>190</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>230</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>270</p><p>-8</p></cRef>
	</repeat>

	<w>35</w>

	<createRef l="enemy_create_02"><p>375</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>420</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>465</p><p>-8</p><p>0</p></createRef>
	<w>53</w>

	<repeat><times>$__temp_grank-eq0</times>
		<cRef l="enemy_create_01dn"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn1"><p>300</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq1</times>
		<cRef l="enemy_create_01d"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01dn"><p>300</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<cRef l="enemy_create_01d"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d"><p>300</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq3</times>
		<cRef l="enemy_create_01d2"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>300</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq4</times>
		<cRef l="enemy_create_01d2"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>300</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq5</times>
		<cRef l="enemy_create_01d3"><p>180</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d2"><p>240</p><p>-8</p></cRef>
		<w>42</w>
		<cRef l="enemy_create_01d3"><p>300</p><p>-8</p></cRef>

	</repeat>
	<w>40</w>
	<skipwait>120</skipwait>

	<createRef l="enemy_create_02_score"><p>360</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>425</p><p>-8</p><p>1</p></createRef>
	<w>13</w>
	<createRef l="enemy_create_02"><p>470</p><p>-8</p><p>0</p></createRef>
	<w>63</w>
	<skipwait>120</skipwait>

</a>

<a l="stage_e1_8">
	<eval name="offset">0</eval>
	<eval name="offset2">1.5+($__temp_grank*0.5)</eval>
	<evaladd name="offset">$offset2</evaladd>
	<!-- 1回目 -->
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>14</w>

	<!-- 2回目 -->

	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>	
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>14</w>

	<!-- 3回目 -->

	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>14</w>

	<!-- 4回目 -->

	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>508</p><p>146</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>14</w>

	<!-- 5回目 -->
	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>105</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>14</w>

	<!-- 6回目 -->
	<eval name="offset">0</eval>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>6</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04_score"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n_score"><p>508</p><p>96</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>30</w>
</a>


<a l="stage_e1_9">

	<cRef label="mahoujin_create_07"><p>320</p><p>140</p></cRef>
	<w>90</w>
	<skipwait>100</skipwait>
	<createRef l="enemy_create_02"><p>445</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>345</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>245</p><p>-8</p><p>0</p></createRef>
	<w>50</w>
	<createRef l="enemy_create_02"><p>375</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>275</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>175</p><p>-8</p><p>0</p></createRef>
	<w>50</w>
	<skipwait>120</skipwait>

</a>

<a l="stage_e1_10">

	<!-- x,y,待ち時間,弾幕ランダム用 -->
<!--
	<createRef l="enemy_create_08"><p>164</p><p>-8</p><p>15</p><p>3</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08_score"><p>329</p><p>-8</p><p>15</p><p>8</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08"><p>440</p><p>-8</p><p>15</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n"><p>440</p><p>-8</p><p>15</p><p>15</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>268</p><p>-8</p><p>15</p><p>7</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>268</p><p>-8</p><p>15</p><p>7</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_08"><p>389</p><p>-8</p><p>15</p><p>9</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n"><p>389</p><p>-8</p><p>15</p><p>9</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08_score"><p>203</p><p>-8</p><p>15</p><p>11</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08"><p>472</p><p>-8</p><p>15</p><p>6</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08"><p>301</p><p>-8</p><p>15</p><p>14</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08"><p>176</p><p>-8</p><p>15</p><p>13</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_08_score"><p>405</p><p>-8</p><p>15</p><p>2</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n_score"><p>405</p><p>-8</p><p>15</p><p>2</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08"><p>455</p><p>-8</p><p>15</p><p>8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n"><p>455</p><p>-8</p><p>15</p><p>8</p></createRef>
	</repeat>
	<w>30</w>
	<skipwait>45</skipwait>
-->
	<createRef l="enemy_create_08"><p>184</p><p>-8</p><p>15</p><p>3</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08_score"><p>319</p><p>-8</p><p>15</p><p>8</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08"><p>415</p><p>-8</p><p>15</p><p>2</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n"><p>415</p><p>-8</p><p>15</p><p>2</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08"><p>450</p><p>-8</p><p>15</p><p>15</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_08"><p>389</p><p>-8</p><p>15</p><p>9</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n"><p>389</p><p>-8</p><p>15</p><p>9</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08_score"><p>235</p><p>-8</p><p>15</p><p>8</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_08"><p>193</p><p>-8</p><p>15</p><p>11</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>193</p><p>-8</p><p>15</p><p>11</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08"><p>278</p><p>-8</p><p>15</p><p>7</p></createRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_08"><p>341</p><p>-8</p><p>15</p><p>14</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n"><p>341</p><p>-8</p><p>15</p><p>14</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08_score"><p>472</p><p>-8</p><p>15</p><p>6</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n_score"><p>472</p><p>-8</p><p>15</p><p>6</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08"><p>166</p><p>-8</p><p>15</p><p>13</p></createRef>
	<w>30</w>
	<skipwait>45</skipwait>
	<createRef l="enemy_create_08"><p>324</p><p>-8</p><p>15</p><p>3</p></createRef>
	<w>8</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08"><p>455</p><p>-8</p><p>15</p><p>8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n"><p>455</p><p>-8</p><p>15</p><p>8</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08_score"><p>240</p><p>-8</p><p>15</p><p>15</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n_score"><p>240</p><p>-8</p><p>15</p><p>15</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08"><p>368</p><p>-8</p><p>15</p><p>7</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_08n"><p>368</p><p>-8</p><p>15</p><p>7</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08"><p>289</p><p>-8</p><p>15</p><p>9</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08"><p>203</p><p>-8</p><p>15</p><p>11</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08_score"><p>452</p><p>-8</p><p>15</p><p>6</p></createRef>
	<w>8</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08"><p>291</p><p>-8</p><p>15</p><p>14</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_08n"><p>291</p><p>-8</p><p>15</p><p>14</p></createRef>
	</repeat>
	<w>8</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08_score"><p>169</p><p>-8</p><p>15</p><p>13</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_08n_score"><p>169</p><p>-8</p><p>15</p><p>13</p></createRef>
	</repeat>
	<w>8</w>
	<createRef l="enemy_create_08"><p>369</p><p>-8</p><p>15</p><p>8</p></createRef>
	<w>8</w>
	<createRef l="enemy_create_08"><p>405</p><p>-8</p><p>15</p><p>2</p></createRef>
	<w>45</w>
	<skipwait>45</skipwait>

</a>


<a l="stage_e1_11">

	<cRef l="enemy_create_05_2"><p>320</p><p>-10</p></cRef>
	<w>15</w>
	<cRef l="enemy_create_05"><p>220</p><p>-10</p></cRef>
	<w>15</w>
	<cRef l="enemy_create_05"><p>420</p><p>-10</p></cRef>
	<w>100</w>
	<skipwait>180</skipwait>
</a>

<a l="stage_e1_12">
	<repeat><times>$__temp_grank-eq0</times>
		<cRef l="enemy_create_01d"><p>340</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn"><p>450</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>370</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq1</times>
		<cRef l="enemy_create_01d"><p>340</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>450</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01dn1"><p>370</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq2</times>
		<cRef l="enemy_create_01d"><p>340</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>450</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d"><p>370</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>$__temp_grank-eq3</times>
		<cRef l="enemy_create_01d2"><p>340</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>450</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d2"><p>370</p><p>-8</p></cRef>
	</repeat>

	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_01d3"><p>340</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>450</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>400</p><p>-8</p></cRef>
		<w>40</w>
		<cRef l="enemy_create_01d3"><p>370</p><p>-8</p></cRef>
	</repeat>
	<w>40</w>

</a>

<a l="stage_e1_13">

	<createRef l="enemy_create_08"><p>156</p><p>-8</p><p>15</p><p>3</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>180</p><p>-8</p><p>15</p><p>13</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>204</p><p>-8</p><p>15</p><p>17</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>228</p><p>-8</p><p>15</p><p>15</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>252</p><p>-8</p><p>15</p><p>21</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>276</p><p>-8</p><p>15</p><p>9</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_08"><p>300</p><p>-8</p><p>15</p><p>11</p></createRef>
	<w>40</w>
	<skipwait>45</skipwait>
</a>

<a l="stage_e1_14">

	<cRef l="enemy_create_03"><p>320</p><p>-8</p><p>4.0</p><p>180</p></cRef>

	<w>50</w>

	<createRef l="enemy_create_02"><p>200</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>240</p><p>-8</p><p>1</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>280</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>320</p><p>-8</p><p>1</p></createRef>
	<w>35</w>

	<createRef l="enemy_create_02"><p>380</p><p>-8</p><p>0</p></createRef>
	<w>33</w>
	<createRef l="enemy_create_02"><p>410</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>440</p><p>-8</p><p>1</p></createRef>
	<w>53</w>
	<skipwait>90</skipwait>
<!--
	<createRef l="enemy_create_02"><p>350</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>320</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02_score"><p>290</p><p>-8</p><p>1</p></createRef>
	<w>33</w>
	<createRef l="enemy_create_02"><p>170</p><p>-8</p><p>0</p></createRef>
	<w>3</w>
	<createRef l="enemy_create_02"><p>470</p><p>-8</p><p>1</p></createRef>
	<w>63</w>
	<skipwait>90</skipwait>
-->
</a>

<a l="stage_e1_15">

	<eval name="offset">0</eval>
	<eval name="offset2">1.5+($__temp_grank*0.5)</eval>
	<evaladd name="offset">$offset2</evaladd>
	<!-- 両側から、多め -->
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04_score"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04_score"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	<w>3</w>
	<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n_score"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_04n"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<evaladd name="offset">$offset2</evaladd>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n"><p>132</p><p>150</p><p>90</p><p>120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04_score"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_04n_score"><p>508</p><p>126</p><p>-90</p><p>-120</p><p>$offset</p></cRef>
	</repeat>
	<w>3</w>

</a>

<a l="stage_e1_16">
	<createRef l="enemy_create_09"><p>320</p><p>-8</p></createRef>
	<wait>120</wait>
</a>

</exbulletml>
