<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  アド ： 300;無表情１、 301:無表情２、302:真剣、 303:睨、 304:苦１、 305:苦２ -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="311001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫の月　 1 3日　午後 0 0 : 3 2</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>


			<global name="global_character_kaiwa">107</global>
			<setString><string>ちょうど一週間か。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>何の話？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>結奈先輩が行方不明になってから一週間だよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>あ、うん、そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>何があったのかは分からないけど、先輩ほどの人が失踪だなんて、ちょっと信じられないな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>結奈先輩は、普段も一人で調査していたの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>う、ううん。**普段は二、三人で調査に行ってたみたい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>でも、失踪したのは先輩一人だけなんでしょ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ええ。その日だけ、単独行動だったみたい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ねえ、瑞希。**……ギルドからは、どこまで聞いてるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　何を？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>何を、って結奈先輩のことだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>結奈先輩が鉱石の調査に行ってて、その日だけ単独行動だった、ってことしか聞いてないわよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>結奈先輩の過去の調査報告書とかは読まなかった？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、ああ、調査報告書ね。**そういえば、それも少しだけ読んだわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>なんで、そんな大事なこと忘れてたんだよ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>な、なによ。ちょっと忘れてただけじゃないの。**そんなに怒らなくてもいいじゃない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>さ、先に行くからね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<!-- 0:成実 1:瑞希 -->
			<rep><ts>$_twinsrate-gt50</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_twinsrate-gt50)</ts>
				<eval n="tmpflag">1</eval>
			</rep>

			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311003"></textBlock>

				<targetRevenge l="stage_comm_character_object_1"></targetRevenge>

				<global name="global_character_kaiwa">205</global>
				<setString><string>（お兄ちゃん何か勘付いちゃったかしら……）</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($tmpflag-eq1)</ts>
				<textBlock l="311004"></textBlock>

				<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

				<global name="global_character_kaiwa">107</global>
				<setString><string>（瑞希は一体何を隠してるんだ……？）</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="311030"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>


			<!-- 0:成実 1:瑞希 -->
			<rep><ts>$_twinsrate-gt50</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_twinsrate-gt50)</ts>
				<eval n="tmpflag">1</eval>
			</rep>

			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311031"></textBlock>

				<global name="global_character_kaiwa">204</global>
				<setString><string>お兄ちゃん！　待って！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<global name="global_character_kaiwa">110</global>
				<setString><string>！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>


				<global name="global_character_kaiwa">110</global>
				<setString><string>な、なんだ！？　今のは！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
				<setString><string>そこにいるのね！　ラ・フェンス！</string></setString>
				<w>5</w>
				<createRef l="talkscene_magic"><p>0</p><p>450</p></createRef>
				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash"><p>90</p><p>200</p><p>0</p><p>0</p><p>32</p><p>128</p><p>128</p></aRef>
				<w>20</w>
				<soundtrack><file type="ogg">sword</file></soundtrack>	
				<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>1-($tmpflag-eq1)</ts>
				<textBlock l="311032"></textBlock>

				<global name="global_character_kaiwa">110</global>
				<setString><string>瑞希！　止まれ！！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash2"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>


				<global name="global_character_kaiwa">204</global>
				<setString><string>な、なに！？　今の！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>そこか！　ム・エンフェリオ！</string></setString>
				<w>5</w>
				<createRef l="talkscene_magic"><p>0</p><p>190</p></createRef>
				<soundtrack><file type="ogg">flash</file></soundtrack>	
				<aRef label="flash"><p>90</p><p>200</p><p>0</p><p>0</p><p>32</p><p>128</p><p>128</p></aRef>

				<w>20</w>
				<soundtrack><file type="ogg">sword</file></soundtrack>	
				<aRef label="flash3"><p>150</p><p>220</p><p>220</p><p>220</p><p>32</p></aRef>

				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<w>3</w>
			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<targetRevenge l="talkscene_magic_object"></targetRevenge>
			<!-- ボス登場 -->
			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>

			<createRef l="talkscene_magic2"><p>160</p></createRef>

			<rep><ts>$_prate-lt420000</ts>
				<eval n="tmpflag">0</eval>
			</rep>
			<rep><ts>1-($_prate-lt420000)</ts>
				<eval n="tmpflag">1</eval>
			</rep>
			
			<rep><ts>$tmpflag-eq1</ts>
				<textBlock l="311040"></textBlock>

				<global name="global_character_kaiwa">300</global>
				<setString><string>略式詠唱でこの威力。なかなかのようですわね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$tmpflag-eq0</ts>
				<textBlock l="311041"></textBlock>

				<global name="global_character_kaiwa">300</global>
				<setString><string>一応、略式詠唱くらいはできるのですね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>


			<textBlock l="311042"></textBlock>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　防御魔法陣？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>まさか……。**防御魔法を唱える暇なんてなかったはず。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>無詠唱魔法を見るのは初めてですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="talkscene_magic_object2"></targetRevenge>

			<global name="global_character_kaiwa">204</global>
			<setString><string>無詠唱魔法、だなんて……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>誰も近づけるなと命じておいたのに。**まったく、あの者たちは何をしていたのでしょう。この程度の者たちを通してしまうなんて。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>くっ！　余裕たっぷりってことか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>余裕なんかございませんわ。**獅子は兎を捕らえる時でも全力を尽くすのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>それに、貴方がたの瞳に宿る強い意志、侮れそうにありませんわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>瞳に宿る強い意志―――都羽梨　結奈のような？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>なるほど。**貴方がたは、あの女の仲間ということですか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>やっぱり、結奈先輩を知ってるのね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>……カマかけなど、戯けたことを。**でも、貴方がたがここに来た理由が、おおよそ見当付きましたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ねえ、瑞希。この人は一体誰なんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>目の前の女は、おそらく純血エレメンタルよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>純血エレメンタルだって！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そして、結奈先輩のことを知っている。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>さて、面倒なことになりましたわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>結奈先輩は、どこにいる！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>さあ？**ご自分でお探しになればよろしいのではなくて？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>じゃあ、そこを通して頂戴。私たちで探すから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>もちろん、通すことはできませんわ。**貴方がたは、炎の魔法が得意な魔法使い。**私にとっては、まさに降りかかる火の粉ですわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>火の粉を払うついでに、貴方がたの存在ごと消してご覧差し上げましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>くっ！　そうはいくか！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>真の魔法、その身に刻みなさい！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ K31 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>31</num><flag>0</flag></setGameFlag>
	</rep>

	<!-- フラグ K32 -->
	<rep><ts>$_prate-lt420000</ts>
		<setGameFlag><num>32</num><flag>2</flag></setGameFlag>
	</rep>
	<rep><ts>(1-($_prate-lt420000))</ts>
		<rep><ts>$_prate-lt460000</ts>
			<setGameFlag><num>32</num><flag>1</flag></setGameFlag>
		</rep>
		<rep><ts>1-($_prate-lt460000)</ts>
			<setGameFlag><num>32</num><flag>0</flag></setGameFlag>
		</rep>
	</rep>

	<!-- フラグ K33 -->
	<!-- 0:成実 1:瑞希 -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>33</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>33</num><flag>1</flag></setGameFlag>
	</rep>


	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>


			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			


			<rep><ts>$f33-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_1"></actionRef>
			</rep>
			<rep><ts>1-($f33-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_2"></actionRef>
			</rep>

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f31-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f32-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<rep><ts>$tmpring-gt6</ts><setGameFlag><num>34</num><flag>2</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt6))*($tmpring-gt3)</ts><setGameFlag><num>34</num><flag>1</flag></setGameFlag></rep>
			<rep><ts>(1-($tmpring-gt3))</ts><setGameFlag><num>34</num><flag>0</flag></setGameFlag></rep>

			<sysvar name="_arg0">34</sysvar><eval name="f34">$_gameflag</eval>			
			<setGameFlag><num>29</num><flag>$f34</flag></setGameFlag>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_0">
			<textBlock l="0"></textBlock>
</action>


<action l="stage_end_comm_text_sub_action_1">
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="311100"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>っ……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<textBlock l="311110"></textBlock>

				<global name="global_character_kaiwa">106</global>
				<setString><string>案外なんとかなるもんだね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
				<setString><string>まさか、これほどの魔力があったとは……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311111"></textBlock>

				<global name="global_character_kaiwa">106</global>
				<setString><string>さすがに、強い。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
				<setString><string>いつもなら、遅れをとることなど……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="311120"></textBlock>

			<global name="global_character_kaiwa">206</global>
			<setString><string>胸に魔法の傷が見えるわ。まだ新しいようね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>手負いだったわけだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<rep><ts>$f32-eq2</ts>
				<textBlock l="311130"></textBlock>

				<global name="global_character_kaiwa">304</global>
				<setString><string>負けは負けに変わりはありませんわ。**さあ、通りなさい。**真実にたどり着くことは出来ないでしょうけど。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311131"></textBlock>

				<global name="global_character_kaiwa">304</global>
				<setString><string>負けは負けに変わりはありませんわ。**さあ、通りなさい。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>
			
			<rep><ts>$f32-eq2</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_1"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_2"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq2</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_3"></actionRef>
				</rep>

			</rep>
			<rep><ts>$f32-eq1</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_2"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_2"></actionRef>
				</rep>

			</rep>

			<rep><ts>$f32-eq0</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select1_create_action1_3"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_1_1"></actionRef>
				</rep>
			</rep>

			<textBlock l="0"></textBlock>

</action>



<action l="stage_end_comm_text_sub_action_1_1">
			<textBlock l="311142"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>お前たちの目的は何だ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>………………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>私たちは、その問いには答えられませんわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>やっぱり、何か企んでいるのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>いいえ。**答えられないように封じられている、と言ったほうが正確ですわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どういう意味だ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>それも、答えられませんわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……なるほど、分かったよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>え？　何か分かったの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ううん。彼女からは何の情報も得られないということが分かっただけだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>もう、紛らわしいんだから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>先に進もう。僕らの眼で直接確かめるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1_2">
			<textBlock l="311141"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>その胸の傷は結奈先輩に？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>あの女は準純血エレメンタルでありながら、魔法の力は純血エレメンタル並みでしたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>やっぱり、結奈先輩と会ったんだな。**先輩はどこにいる！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>今、あの女がどうしているのかは知りません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この期に及んで、とぼけるつもり？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>一週間前に私を振り切ったのが、最後に見た姿。**それ以後、見つかっていないのでしたら、無事に**生きているとは考えにくいですわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そ、そんなの分からないわ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>中途半端な希望は完全なる絶望よりも性質が悪い。そうは思いませんか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>お兄ちゃん、行くわよ。**絶望するのは、私たちの眼で確かめてからでも遅くないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>好きになさい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">305</global>
			<setString><string>貴方がたの行く手に、絶望の炎を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>

<action l="stage_end_comm_text_sub_action_1_3">
			<textBlock l="311140"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>真実って？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>人間が魔法を使えるようになった理由。黒い鉱石を貴方がたが使えないの理由。黒い鉱石が産出される理由。そして―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>この世界で魔法世界が発展している理由。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>どういう意味か分からないな。**エレメンタルと人間が混血したおかげで魔法が使えるようになり、文明が発達しただけじゃないのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>分からないのでしたら、言い換えましょうか？**何故―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>エレメンタルと人間が交わったのか。**ということね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>……ええ、その通りです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>一体、どうしてなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>私たちは、その答えを「理解」していますけど、**「説明」はできないように封じられているのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>「私たち」って言ったわね。**つまり説明できないのは、あなただけでなく……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>純血エレメンタルは、その問いに答えることができない、ということか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>じゃあ、それを答えられるのは誰なんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>この世界の真実を語れるのは神だけですわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>悪魔かもしれないわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>そうですね。**真実が貴方がたの味方をするとは限りませんから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>とりあえず、その神だか悪魔だかに会いに行けばいいみたいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>また、そんな無茶なことを言う。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

</action>



<action l="stage_end_comm_text_sub_action_2">
			<createRef label="stage_comm_character_1_create"><param>430</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>520</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="ador_kizu"><p>120</p><p>240</p></createRef>

			<sysvar name="_arg0">31</sysvar><eval name="f31">$_gameflag</eval>			
			<sysvar name="_arg0">32</sysvar><eval name="f32">$_gameflag</eval>			
			<sysvar name="_arg0">33</sysvar><eval name="f33">$_gameflag</eval>			

			<textBlock l="311200"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<setString><string>っ……！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<rep><ts>$f32-eq2</ts>
				<textBlock l="311210"></textBlock>

				<global name="global_character_kaiwa">207</global>
				<setString><string>勝てたみたいね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
				<setString><string>まさか、これほどの魔力があったとは……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>
			<rep><ts>1-($f32-eq2)</ts>
				<textBlock l="311211"></textBlock>

				<global name="global_character_kaiwa">206</global>
				<setString><string>さすがに強かったわね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
				<setString><string>いつもなら、遅れをとることなど……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</rep>

			<textBlock l="311220"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>胸に魔法の傷痕が。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>そういうことか。**あれがあなたの全力じゃないのね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>今出せる全ての力が全力ですわ。**いずれにせよ、貴方がたの勝ちです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>なら、通らせてもらうよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>遺跡は、貴方がたの想像を超えた存在。**この先の戦いはさらに厳しいものとなるでしょう。その理由を私が話すことはできませんけど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
			
			<rep><ts>$f32-eq2</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_1"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_2"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq2</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_3"></actionRef>
				</rep>

			</rep>
			<rep><ts>$f32-eq1</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_2"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
				<rep><ts>$__global_kaiwa_answer-eq1</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_2"></actionRef>
				</rep>

			</rep>

			<rep><ts>$f32-eq0</ts>
				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action2_3"></actionRef>
				<waitLock><num>2</num></waitLock>

				<rep><ts>$__global_kaiwa_answer-eq0</ts>
					<actionRef l="stage_end_comm_text_sub_action_2_1"></actionRef>
				</rep>
			</rep>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_2_1">
			<textBlock l="311241"></textBlock>

			<global name="global_character_kaiwa">207</global>
			<setString><string>遺跡はそんなに重要な場所なの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>貴方がたは覚えていないのでしょうけれど。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>僕たちは知っているはずだってことか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>正確には「貴方がたのように人間の血を引いている者たちなら知っていたはず」ということですわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>結奈先輩は、それを知ったのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>おそらくは、そうでしょう。**しかし、あの女の後を追うだけでは、真実にはたどり着けませんわよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>でも、今の私たちが持っている手がかりは、先輩だけだから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>行こう、瑞希。目的地は遺跡で間違いない。**この眼で確かめるんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>……貴方がたの行く手に、絶望の炎を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2_2">
			<textBlock l="311242"></textBlock>

			<global name="global_character_kaiwa">207</global>
			<setString><string>純血エレメンタルが他にもいるのね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>当然ながら、純血エレメンタルは私一人ではありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>そうでしょうね。でも、数は多くないはずよ。**その少数派の純血エレメンタルが、わざわざここを守っていることに特別な意味があるんじゃないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>どうしたんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>……私たちは、その問いには答えられません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>答えられない理由があるってこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>答えられないように封じられている。いえ、むしろ答えられないように「作られて」いるのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>まるで、製造されたみたいに言うわね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>貴方がたも含め、私たちは所詮、神に作られた存在でしょう？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>それは詭弁だよ。**僕たちには両親がいて、二人から生を受けたんだ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>遺跡にたどり着けるだけの力が貴方がたにあるのであれば、そこで理解することになるでしょう。**―――世界の真実を。</string></setString>
			<actionRef label="text_wait_action"></actionRef>



			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_2_3">
			<textBlock l="311240"></textBlock>

			<global name="global_character_kaiwa">207</global>
			<setString><string>理由を話せない？　どうして？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>それは……。**私たちが、そのように封じられているからです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>その言い方だと、知らないというわけではなさそうだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>私たちはこの世界の真実を正確に把握しています。ですが、語ることはできないのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>この世界の真実、ねえ。**遺跡に「ある」のは一体何かしら。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あるいは、遺跡に「いる」のは誰なのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>真実は、あなた方の敵かもしれません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうね。世界が私たちの味方とは限らないものね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも、世界の全てが僕たちの敵とも限らない。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>もちろん、貴方がたが真実にたどり着くのも不可能というわけではありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>あら、励ましてくれるなんて。**ありがとう、でいいのかしら？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>話が大きくなってきたけど、結局のところ、僕らは行くしかないみたいだね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>霧島　成実</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>霧島　瑞希</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>アドルフィーネ</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  成実 ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>480-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">narumi_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">narumi_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">narumi_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">narumi_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">narumi_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">narumi_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">narumi_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">narumi_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">narumi_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">narumi_think</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">narumi_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">narumi_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">narumi_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">narumi_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">narumi_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">narumi_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">narumi_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">narumi_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">narumi_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">narumi_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  瑞希 ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>


		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">mizuki_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">mizuki_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">mizuki_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">mizuki_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">mizuki_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">mizuki_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">mizuki_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">mizuki_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">mizuki_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">mizuki_think</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">mizuki_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">mizuki_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">mizuki_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">mizuki_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">mizuki_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">mizuki_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">mizuki_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">mizuki_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">mizuki_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">mizuki_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-256</cy>
	<child>1</child>

	<!-- アドルフィーネだけ縦長 -->
	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">ador_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">ador_normal2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">ador_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">ador_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break1</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">ador_break2</file></loadSurface></rep>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">ador_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">ador_normal2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">ador_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">ador_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">ador_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">ador_break2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1_1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>成実の質問****　お前たちの目的は何だ？****　その胸の傷は結奈先輩に？****　真実って？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>


<action label="stage_comm_text_select1_create_action1_2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>成実の質問****　お前たちの目的は何だ？****　その胸の傷は結奈先輩に？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<action label="stage_comm_text_select1_create_action1_3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
			<setString><string>成実の質問****　お前たちの目的は何だ？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>35</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>1</param></actionRef>
</action>



<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K35 *** -->
	<setGameFlag><num>35</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K35 *** -->
	<setGameFlag><num>35</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K35 *** -->
	<setGameFlag><num>35</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action2_1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>瑞希の質問****　遺跡はそんなに重要な場所なの？****　純血エレメンタルが他にもいるのね？****　理由を話せない？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>3</param></actionRef>

</action>

<action label="stage_comm_text_select2_create_action2_2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>瑞希の質問****　遺跡はそんなに重要な場所なの？****　純血エレメンタルが他にもいるのね？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<action label="stage_comm_text_select2_create_action2_3">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
			<setString><string>瑞希の質問****　遺跡はそんなに重要な場所なの？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>36</p><p>2</p><p>0</p><p>3</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>1</param></actionRef>

</action>



<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ K36 *** -->
	<!-- *** K35-4,5,6 は K36-1,2,3 として実装されている *** -->
	<setGameFlag><num>36</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ K36 *** -->
	<!-- *** K35-4,5,6 は K36-1,2,3 として実装されている *** -->
	<setGameFlag><num>36</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ K36 *** -->
	<!-- *** K35-4,5,6 は K36-1,2,3 として実装されている *** -->
	<setGameFlag><num>36</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>




</exbulletml>
