<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy b01 ***************** -->
<create l="enemy_create_b01">
	<speed>2</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_b01"><p>$5</p><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b01">
	<score>1200</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_be_trans_1"></preRef>
	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>5</w>
		<chS><sp>0.5</sp><tm>$3</tm></chS>
		<chD><dir type="absolute">90*$2</dir><tm>55</tm></chD>
		<eval name="rp_tm">1+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
		<w>10</w>

		<eval name="sp">1.8+($__temp_grank*0.2)</eval>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fireRef l="enemy_fire_b1_01ab"><p>180</p><p>$sp</p></fireRef>
		<repeat><times>$rp_tm</times>
			<add name="sp">-0.3</add>
			<fireRef l="enemy_fire_b1_01ab"><p>180</p><p>$sp</p></fireRef>
		</repeat>
		<w>45</w>

		<chD><dir type="absolute">140*$2</dir><tm>25</tm></chD>
		<w>25</w>

		<chS><sp>4</sp><tm>90</tm></chS>
		<chD><dir type="absolute">180*$2</dir><tm>90</tm></chD>
	
		<repeat><times>5</times>
		<eval name="sp">1.8+($__temp_grank*0.2)</eval>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fireRef l="enemy_fire_b1_01ab"><p>180</p><p>$sp</p></fireRef>
		<repeat><times>$rp_tm</times>
			<add name="sp">-0.3</add>
			<fireRef l="enemy_fire_b1_01ab"><p>180</p><p>$sp</p></fireRef>
		</repeat>
		<w>40</w>
		</repeat>
		<w>5</w>

	</a>
</enemy>



<!-- ************ enemy b2 ***************** -->

<create l="enemy_create_b2_01">
	<speed>4</speed>
	<direction type="absolute">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<child>1</child>
	<enemyRef label="enemy_b2_01"><p>$2</p><p>$3</p></enemyRef>
</create>


<enemy l="enemy_b2_01">
	<score>1250</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>
	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>20</p><p>60</p><p>80</p></revRef>
	</repeat>

	<a>

		<chS><sp>1.8</sp><tm>15</tm></chS>
		<eval name="sp1">2.2+($__temp_grank*0.2)</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2+($__temp_grank)</times>
			<fRef l="enemy_fire_b_2_01ab"><p>$sp1</p><p>180</p></fRef>
			<fRef l="enemy_fire_b_2_01ab"><p>$sp1</p><p>0</p></fRef>
			<evaladd name="sp1">-0.1</evaladd>
			<w>1</w>
		</repeat>
		<w>$2</w>

		<repeat><times>-1</times>
			<eval name="sp1">2.2+($__temp_grank*0.2)</eval>
			<aRef l="enemy_bullet_action8"><p>32</p></aRef>
			<repeat><times>6+($__temp_grank*2)</times>
				<fRef l="enemy_fire_b_2_01ab"><p>$sp1</p><p>180</p></fRef>
				<fRef l="enemy_fire_b_2_01ab"><p>$sp1</p><p>0</p></fRef>
				<evaladd name="sp1">-0.1</evaladd>
				<w>1</w>
			</repeat>
			<w>34-($__temp_grank*2)+($__temp_grank-lt1)*5+($__temp_grank-lt2)*5</w>
		</repeat>

	</a>
</enemy>

</exbulletml>
