<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">26_talkscene1</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
<setString><string>01/26/2100 23:46</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>3</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>2</param></createRef>


			<sysvar name="_arg0">12</sysvar>
			<eval name="localflag1">$_gameflag</eval>			
			
			<repeat><times>$localflag1-eq0</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Say, Shinya. Even though Mia and Sherry have**the authority to force a Drive Out, they**shouldn't be able to harm people, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>The core of AHs are AHCs, and those have the**Three Laws of Robotics built into them. As**long as the AHC isn't broken or rewritten,**they can never harm a human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			<repeat><times>1-($localflag1-eq0)</times>
				<global name="global_character_kaiwa">102</global>
<setString><string>Say, Shinya. Even though Mia and Sherry have**the authority to force a Drive Out, they**shouldn't be able to harm people, right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">207</global>
<setString><string>The core of AHs are AHCs, and those have the**Three Laws of Robotics built into them. As**long as the AHC isn't damaged or rewritten,**they can never harm a human.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<global name="global_character_kaiwa">102</global>
<setString><string>Mia and Sherry were hijacked by a virus**though. Was their AHC rewritten then?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>That part of the AHC isn't publicly known. It**could've been damaged, but only someone on**the inside would know how to rewrite it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">103</global>
<setString><string>I can't think there'd be too many people**who'd do this.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>I think so too, but it's hard to guess**without knowing what they're after.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>
			
			<global name="global_character_kaiwa">108</global>
			<repeat><times>$__global_kaiwa_answer-eq0</times>
<setString><string>No way! Is it you!?</string></setString>
			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq1</times>
<setString><string>Are they in Genesis City right now?</string></setString>
			</repeat>
			<repeat><times>$__global_kaiwa_answer-eq2</times>
<setString><string>Do you think that it's somebody you know?</string></setString>
			</repeat>
			<actionRef label="text_wait_action"></actionRef>
			
			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">201</global>
<setString><string>Don't suspect your own brother...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">103</global>
<setString><string>I'm suspicious because you are my brother.**You'd be able to do it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Whether I can or can't isn't the issue here.**I'd never do that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Ahaha. I know. I was just kidding.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">207</global>
<setString><string>I don't know. The wall around Genesis City is**employing nanomachines too apparently. It's**going to be hard to get through it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">108</global>
<setString><string>Sounds really complicated.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">204</global>
<setString><string>I wish someone else could handle this instead**of me.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>That's not something the youngest ever AHC**researcher should say.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>That title should belong to you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>I can't do it. When I program, you know, I**just write what feels right. It's not like a**real job.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Writing using talent alone is an amazing**skill. Well, I'm not going to force you if**it's not what you want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>...Yeah, sorry. This got a little weird.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>Mm, yeah. Me too. Enough of that. There**aren't any cars or people on the expressway.**Want to fly?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Yep! Let's go!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>I'd rather not think that, but it's possible.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">201</global>
<setString><string>One of my classmates could've done it too.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			
				<global name="global_character_kaiwa">102</global>
<setString><string>You shouldn't suspect your friends.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>They're terrible friends.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>They're all really talented people.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>They'd be happy to hear you say that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Um, I-I didn't... m-mean...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>But they've got good heads on them. I can't**see them causing trouble like this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>Yeah...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
<!--			<actionRef label="stage_comm_text_finish_action"></actionRef> -->
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage3_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
			<repeat><times>$_prate-lt400000</times>
				<!-- *** フラグ H14 *** -->
				<setGameFlag>
					<num>14</num><flag>1</flag>
				</setGameFlag>	
			</repeat>

		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

		<!-- ボス出現の画像のみ -->
		<actionRef label="stage3_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>60</wait>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>3</param></createRef>
			
			<global name="global_character_kaiwa">303</global>
<setString><string>I'm surprised to see a human here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<sysvar name="_arg0">12</sysvar>
			<eval name="localflag1">$_gameflag</eval>			

			<sysvar name="_arg0">14</sysvar>
			<eval name="localflag2">$_gameflag</eval>			

			<repeat><times>1-($localflag1-eq1)*($localflag2-eq1)</times>
				<global name="global_character_kaiwa">302</global>
<setString><string>But no matter how I look at you, you don't**look like much.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>What!? What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Hmph. I'm the one controlling the worms**outside of Genesis City.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">302</global>
<setString><string>Do you realize just how many of my worms you**deleted on your way here?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">108</global>
<setString><string>...She has a weird firewall.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">303</global>
<setString><string>Oh? You thought you could get through my**protection?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>Ngh...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>It's useless. My firewall is specially made.**Only someone on the level of my master could**bypass it.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>You said you were controlling those worms?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>That's right. My job is to command the worms**and protect this wall.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>What!? **You're hurting humans?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>So what? **I'm just doing my job.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Impossible...! **For an AH to command viruses, that's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya, something's weird about her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Yeah. We've got no choice but to force our**way past her!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>Heh... You think you can? **Bring it on! </string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<repeat><times>($localflag1-eq1)*($localflag2-eq1)</times>
				<global name="global_character_kaiwa">303</global>
<setString><string>I see. You are indeed impressive humans.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>Hmph. I'm the one controlling the worms**outside of Genesis City. Do you realize just**how many of my worms you deleted on your way**here?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">100</global>
<setString><string>...Her firewall's amazing, but...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">306</global>
<setString><string>You!!! You're inside my protection!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>...Mm...mm...mmmmm...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>I-Impossible! You...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>...Got it!!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>Well done, Sakura!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">306</global>
<setString><string>You can't have!! That quickly!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>Just who are you people!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>Just regular teenage twins.</string></setString>
				<actionRef label="text_wait_action"></actionRef>				

				<global name="global_character_kaiwa">304</global>
<setString><string>Nk...!**It's too dangerous to let you past here...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>Shinya! She's...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>What is it?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">108</global>
<setString><string>It's unbelievable, but she wasn't hijacked!**Her base code includes routines to command**worms and hurt humans!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>That's not possible. Are you sure about that?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Hey! Who made your AHC!?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>Hmph. Why would I tell you? That's not your**concern anymore! This is where you die!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Look out, Sakura! She's different from the**others...!</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Y-Yeah!</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
<!--
	<changeTargetVolume label="bgm">
		<num>-10000</num><term>30</term>
	</changeTargetVolume>
	<wait>30</wait>
	
	<targetVanish label="bgm"></targetVanish>
	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene1</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	
-->
	
	<!-- *** フラグ H15 *** -->
	<repeat><times>($_twinsrate-gt25)*($_twinsrate-lt75)</times>
		<setGameFlag>
			<num>15</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt25)*($_twinsrate-lt75)</times>
		<setGameFlag>
			<num>15</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
		
	<!-- *** フラグ H16 *** -->
	<repeat><times>($_prate-lt400000)</times>
		<setGameFlag>
			<num>16</num><flag>2</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_prate-lt400000)</times>
		<repeat><times>($_prate-lt650000)</times>
			<setGameFlag>
				<num>16</num><flag>1</flag>
			</setGameFlag>		
		</repeat>
		<repeat><times>1-($_prate-lt650000)</times>
			<setGameFlag>
				<num>16</num><flag>0</flag>
			</setGameFlag>		
		</repeat>	
	</repeat>
		
	<!-- *** フラグ H17 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>17</num><flag>0</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>17</num><flag>1</flag>
		</setGameFlag>
	</repeat>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>4</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>1</param></createRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Ngh... I thought... I had you...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>She's... strong...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>We finally won... How was she so strong...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Your master must be really amazing.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Spare me your pity...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
<setString><string>Let's cut the small talk. Give us the**password to enter Genesis City.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>Why should I tell you...?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>
			

			<repeat><times>$__global_kaiwa_answer-eq3</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>Then I'll take it without your permission.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Do whatever... you want...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>Got it. I'll do whatever I want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>We're still going.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>I see...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq4</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>I'd rather not resort to force. Please tell**me your ID and password.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>I want to help the people trapped inside, and**more than anything else, I don't want to see**AHCs be responsible for hurting anyone.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>It's easiest to just read my data. Do**whatever you want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
<setString><string>Got it. I'll do whatever I want.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>We're still going.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>I see...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq5</times>
				<global name="global_character_kaiwa">203</global>
<setString><string>I'm sorry. I know it's not your fault. I**don't want to fight against AHs like this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>However, I have to know the truth behind that**wall.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Apologizing to an AH like me...? Strange**man... Scan me... however you want. I do not**have the strength to resist.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">202</global>
<setString><string>Thank you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
<setString><string>I still want to go and see for myself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>You two... No, it's nothing. **Hurry and go.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq0</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>I'd rather not go this far, but I'm going to**scan you without permission, okay?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Do whatever... you want...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>...Yeah.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Someone else inside's got the password to**come back out. That's why you're out here,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Hmph...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Okay, we'll be fine. Let's go, Shinya.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">106</global>
<setString><string>I don't want to hurt you anymore.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Please tell me yourself.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>.........</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Please. I can't stand someone using AHCs like**this, no matter why.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>...I sent you the data.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
<setString><string>Yeah, thank you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Someone else inside's got the password to**come back out. That's why you're out here,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Hmph...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Okay, we'll be fine. Let's go, Shinya.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">105</global>
<setString><string>I'm sorry. I didn't mean to hurt you like**this.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">105</global>
<setString><string>But we have to know the truth. Why is someone**taking over this world and AHCs?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">105</global>
<setString><string>That's wrong and we have to stop them. I'm**sorry, but please give us your ID and**password.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Apologizing to an AH... If you had been**there, an AH like me wouldn't have been born.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">103</global>
<setString><string>What do you mean?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">305</global>
<setString><string>The truth you're looking for is beyond the**wall.**...I've sent you the password.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>All right. Thank you.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>Regardless, with this ID and password, you**can't...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">205</global>
<setString><string>It's one-way only.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Someone else inside's got the password to**come back out. That's why you're out here,**right?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">305</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>The way's open. Let's go, Shinya.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Sakura</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Shinya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Maya</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">sakura_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">sakura_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">sakura_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">sakura_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">sakura_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">sakura_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">sakura_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">sakura_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">sakura_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_10" type="normal">
	<file type="dds">sakura_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_11" type="normal">
	<file type="dds">sakura_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">shinya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">shinya_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">shinya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">shinya_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">shinya_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">shinya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">shinya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">shinya_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maya_break</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maya_niyari</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maya_sleep</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Who's the culprit?****Is it Shinya!?****Someone inside Genesis City?****Someone Shinya knows!?</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H13 *** -->
	<setGameFlag>
		<num>13</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H13 *** -->
	<setGameFlag>
		<num>13</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H13 *** -->
	<setGameFlag>
		<num>13</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<sysvar name="_arg0">1</sysvar><eval name="f1">$_gameflag</eval>			
	<sysvar name="_arg0">2</sysvar><eval name="f2">$_gameflag</eval>			
	<sysvar name="_arg0">3</sysvar><eval name="f3">$_gameflag</eval>			
	<sysvar name="_arg0">7</sysvar><eval name="f7">$_gameflag</eval>			
	<sysvar name="_arg0">9</sysvar><eval name="f9">$_gameflag</eval>			
	<sysvar name="_arg0">10</sysvar><eval name="f10">$_gameflag</eval>			
	<sysvar name="_arg0">12</sysvar><eval name="f12">$_gameflag</eval>			
	<sysvar name="_arg0">13</sysvar><eval name="f13">$_gameflag</eval>			
	<sysvar name="_arg0">15</sysvar><eval name="f15">$_gameflag</eval>			
	<sysvar name="_arg0">16</sysvar><eval name="f16">$_gameflag</eval>			
	<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>			

	<eval name="select1_enable">1-($f15-eq1)*($f16-eq2)</eval>
	<eval name="select2_enable">($f15-eq1)*($f16-gt0)</eval>
			
	<eval name="select3_1_enable">($f1-eq1)*($f2-eq1)*($f3-eq1)*($f7-eq1)*($f9-eq1)</eval>
	<eval name="select3_2_enable">($f10-eq1)*(1-($f13-eq0))*($f15-eq1)*($f16-eq2)*($f12-eq1)</eval>
	<eval name="select3_enable">$select3_1_enable*$select3_2_enable</eval>
	
	<repeat><times>1-$f17</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Shinya's decision...****Take it.****Persuade her..****Apologize..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Shinya's decision...****Take it.****Persuade her..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Shinya's decision...****Take it.****Apologize..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Shinya's decision...****Take it.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Shinya's decision...****Persuade her..****Apologize..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>				
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Shinya's decision...****Persuade her..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>								
				</repeat>
				
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Shinya's decision...****Apologize..</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>				
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>ILLEGAL FLAG****SHOULD NOT OCCUR</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>0</param></actionRef>								
				</repeat>
			</repeat>		
		</repeat>
	</repeat>
	
	<repeat><times>$f17</times>
		<repeat><times>$select1_enable</times>
			<repeat><times>$select2_enable</times>
			
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Sakura's decision...****Scan her.****Persuade her.****Apologize.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Sakura's decision...****Scan her.****Persuade her.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>				
				</repeat>
			</repeat>
			
			<repeat><times>1-$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Sakura's decision...****Scan her.****Apologize.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>				
				</repeat>

				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Sakura's decision...****Scan her.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
				
			</repeat>	
		</repeat>
		<repeat><times>1-$select1_enable</times>
			<repeat><times>$select2_enable</times>
				
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Sakura's decision...****Persuade her.****Apologize.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>				
				</repeat>
				
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Sakura's decision...****Persuade her.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>								
				</repeat>
				
			</repeat>
			<repeat><times>1-$select2_enable</times>
				<repeat><times>$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Sakura's decision...****Apologize.</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>				
				</repeat>
				<repeat><times>1-$select3_enable</times>
					<create>
						<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
						<object label="selectbox_object">
							<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>ILLEGAL FLAG****SHOULD NEVER OCCUR</string></setString>
						</object>
					</create>
					<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>								
				</repeat>
			</repeat>		
		</repeat>
	</repeat>
		
	
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0+(1-$f17)*3</global>

	<!-- *** フラグ H18 *** -->
	<setGameFlag>
		<num>18</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1+(1-$f17)*3</global>

	<!-- *** フラグ H18 *** -->
	<setGameFlag>
		<num>18</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<sysvar name="_arg0">17</sysvar><eval name="f17">$_gameflag</eval>			

	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2+(1-$f17)*3</global>

	<!-- *** フラグ H18 *** -->
	<setGameFlag>
		<num>18</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



</exbulletml>
