<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 灯　　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->

<!-- ***** スタッフロール前 ***** -->
<action label="epilogue_text_1_action_main">
	<system><command>playermovedisable</command></system>
	<setLock><num>5</num></setLock>
	
	<!-- **** エンディングフラグ ***** -->
	<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

  <!-- 灯 ツバサ -->
	<repeat><times>$f77-eq10</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_1_1"></actionRef></object>
		</create>
	</repeat>

  <!-- 灯 マイハ -->
	<repeat><times>$f77-eq11</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_2_1"></actionRef></object>
		</create>
	</repeat>

  <!-- 灯 ＢＡＤ -->
	<repeat><times>$f77-eq12</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_0_1"></actionRef></object>
		</create>
	</repeat>

	<waitLock><num>5</num></waitLock>
		
</action>


<!-- ***** スタッフロール後 ***** -->
<action label="epilogue_text_2_action_main">


<!-- **** エンディングフラグ ***** -->
<sysvar name="_arg0">77</sysvar><eval name="f77">$_gameflag</eval>			

<!-- エンディングチェック -->
<!-- 10なら11、11なら10のエンディングをチェック、12の時はBADなので常に0 -->
<eval name="f_ending">0</eval>
<repeat><times>$f77-eq10</times>
	<sysvar name="_arg0">11</sysvar><eval name="f_ending">$_ending</eval>
</repeat>
<repeat><times>$f77-eq11</times>
	<sysvar name="_arg0">10</sysvar><eval name="f_ending">$_ending</eval>
</repeat>


<!-- 両方のエンディングが開いていて、バッドエンドではないとき表示 -->
<repeat><times>$f_ending</times>

	<setLock><num>5</num></setLock>


  <!-- 灯 ツバサ -->
	<repeat><times>$f77-eq10</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_1_2"></actionRef></object>
		</create>
	</repeat>

  <!-- 灯 マイハ -->
	<repeat><times>$f77-eq11</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>300</cy>
			<object><actionRef label="epilogue_text_object_action_2_2"></actionRef></object>
		</create>
	</repeat>

	<waitLock><num>5</num></waitLock>

</repeat>

</action>




<!-- ******************************************************************************* -->
<!-- 灯　ＢＡＤ　スタッフロール前 -->
<action label="epilogue_text_object_action_0_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	


	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<!-- **エンディングはスキップしない** -->
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>耳障りな警告音と何が書いてあるか分からない赤い画面表示を無視して、眼を開けた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**体中に汗をかいていた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**部屋には、誰もいない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**時計は 1 9 : 3 0を指していた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****部屋の電気をつけて、いすに座りなおす。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**何が起きたのか、思い出そうとしたが、イマイチ覚えていない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**そういえば、さっきの I l l - n e tからの警告に、</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**「記憶に障害が出る恐れがあります」とか出ていたような………</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>あれ？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****そもそも、どうして、こんな時間なんだろう？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>** I l l - n e tに入ったのは、１４時過ぎだったはずだ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**買い物に行くだけだったから、１時間もあればよかったのに……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****……部屋には私１人しかいない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****でも、なぜだろう？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**今の今まで、確かに誰かが隣にいて、話をしていた気がする。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>********</string></setString>
			<addString><string>そう、とても、信頼できる誰かと。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****だけど、記憶の糸が続いている黒い霧の向こう側は、一向に見える気配がなかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<addString><string>****　　　　　　　　　 E n d i n g   N o . 1 2　　「忘却」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 灯　ツバサ　スタッフロール前 -->
<action label="epilogue_text_object_action_1_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>耳障りな警告音と何が書いてあるか分からない赤い画面表示を無視して、飛び上がるように起き上がった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**体中が汗をかいている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**…戻ってきた。現実に。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****最後のことはよく覚えていない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ツバサさんを中心に白い光に包まれて……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**それしか分からない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ツバサさんは、どうなったのだろう？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あたしは、もう一度 I l l - n e tに行こうとしたが、アクセス制限に阻まれて行く事は出来なかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<setString><string>****</string></setString>
			<addString><string>結局、次に I l l - n e tに入ることが出来たのは、あの事件から二週間が経ってからだった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**安全確認とかで、子供の D r i v e - I Nは制限解除が遅かったのだ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****……事件解決を手伝ったのは、私なのに………。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****そして、マイハさんのこともツバサさんのことも、あの後のことは何も分からなかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>******でも、ツバサさんと話したことは、今もちゃんと心に残っている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<cRef label="ending_pic_create_11"/>
	<w>60</w>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*16</loop></play>
	</sound>	

	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">700</global>
			<setString><string>うぅううううう</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>わ……わ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>あ、あっちいけー</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">700</global>
			<setString><string>ガウガウ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>ひゃあ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_12"/>
			<w>30</w>
			<targetRevenge l="ending_pic1"></targetRevenge>
			<w>30</w>

			<global name="global_character_kaiwa">100</global>
			<setString><string>こら、あっち行け</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">700</global>
			<setString><string>ガウガウ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<cRef label="ending_pic_create_13"/>
			<w>30</w>
			<targetRevenge l="ending_pic2"></targetRevenge>
			<w>30</w>

			<global name="global_character_kaiwa">100</global>
			<setString><string>丸焼きにしちゃうぞ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">700</global>
			<setString><string>………！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">700</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_14"/>
			<w>30</w>
			<targetRevenge l="ending_pic3"></targetRevenge>
			<w>30</w>

			<global name="global_character_kaiwa">100</global>
			<setString><string>ふう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>……手から火が……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_15"/>
			<w>30</w>
			<targetRevenge l="ending_pic4"></targetRevenge>
			<w>30</w>

			<global name="global_character_kaiwa">100</global>
			<setString><string>大丈夫？怪我してない？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>……あ、はい……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_16"/>
			<w>30</w>
			<targetRevenge l="ending_pic5"></targetRevenge>
			<w>30</w>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そ。よかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>……あ……あ………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>……あの、ありがとうございました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>え？あ、うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>……ほら、カズくんもお礼言いなさいよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>あ、あの、ありが…とう……ございました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん。ここら辺、野良犬多いから気をつけなよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">800</global>
			<setString><string>なあ、もう行こう……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">900</global>
			<setString><string>うん。それじゃ、お姉ちゃん、バイバイ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>バイバイ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_17"/>
			<w>30</w>
			<targetRevenge l="ending_pic6"></targetRevenge>
			<w>30</w>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>あの事件の後、あたしはこの炎の使い方を考えた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**そして２つの誓いをすることにした。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****１つは、炎を人に向けない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****もう１つは、炎を使うときは、自分が正しいと思ったときだけ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****今でもあたしの炎を見れば怖がる人はいる。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**でも、この２つの誓いを決めてからは、あたしの炎を見ても怖がらない人も出てきた。</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<setString><string>********</string></setString>
			<addString><string>この誓いを誰かに話したわけじゃない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ただ自分と、自分を必要とし、信頼してくれる人への誓いだ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**まだ、この炎を誇りに思うことは出来ないけど、少しずつ変えていきたい思う。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**いつか、あの人に、胸を張って言いたいから。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_18"/>
			<w>30</w>
			<targetRevenge l="ending_pic7"></targetRevenge>
			<w>30</w>

			<addString><string>****「あたしは、ずっとこの力と共に生きていく」と。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****　　　　　　　　　 E n d i n g   N o . 1 0　　「誓いの炎」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<w>60</w>
	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>

	</create>
	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 灯　マイハ　スタッフロール前 -->
<action label="epilogue_text_object_action_2_1">

	<sound type="bgm" label="bgm">
		<track><file type="ogg">27_epilogue2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*12</loop></play>
	</sound>	

	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>


			<setString><string>****</string></setString>
			<addString><string>耳障りな警告音と何が書いてあるか分からない赤い画面表示を無視して、飛び上がるように起き上がった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**体中が汗をかいている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**…戻ってきた。現実に。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****最後のことはよく覚えていない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**マイハさんを中心に白い光に包まれて……</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**それしか分からない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**マイハさんは、どうなったのだろう？</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あたしは、もう一度 I l l - n e tに行こうとしたが、アクセス制限に阻まれて行く事は出来なかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<setString><string>****</string></setString>
			<addString><string>結局、次に I l l - n e tに入ることが出来たのは、あの事件から二週間が経ってからだった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**安全確認とかで、子供の D r i v e - I Nは制限解除が遅かったのだ。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****……事件解決を手伝ったのは、私なのに………。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****そして、マイハさんのこともツバサさんのことも、あの後のことは何も分からなかった。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<setString><string>****</string></setString>
			<addString><string>******でも、マイハさんと話したことは、今もちゃんと心に残っている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<cRef label="ending_pic_create_2"/>
	<w>60</w>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_epilogue1_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*16</loop></play>
	</sound>	


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<setString><string>先生、あの、質問があるんですけど……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>あ、ああ、芳山か、どうかしたか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>超能力を持った人が集まっている救助隊ってありますよね。あれってどうしたら入ることが出来るんですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>え？芳山、興味があるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>はい。**あたし、自分の力のことを、ちゃんと考えてみたんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>それで？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>この力、他の人の役にたたないかって。そうしたら、超能力を社会に生かすための組織っていうのがあるって教えてもらったので。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>なるほど。それでか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>実は先生もよくは知らないんだ。少し特殊な組織だからな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>そうなんですか……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>でも、ちゃんと調べてあげるよ。少し時間をくれ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>は、はい！分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>でも、急にどうしたんだ？芳山のおばさんに教えてもらったのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>いえ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>……友達が、教えてくれたんです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>


	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<setString><string>****</string></setString>
			<addString><string>まだ、どうしたらいいのか、迷っている。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あの人みたいに、自分のことも世界のことも分かっているわけじゃない。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あたしには、足りないものがたくさんある。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****だから、これから探して行こうと思う。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**一つ一つ、あたしに出来ることを。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**一つ一つ、今、出来ることを。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****分からないこともたくさんあるけど…。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>****でも、きっと、あの人なら、笑ってこう言うだろう。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="ending_pic_create_21"/>
			<w>60</w>
			<targetRevenge l="ending_pic0"></targetRevenge>

			<setString><string>******************</string></setString>
			<addString><string>「大丈夫だよ。灯ちゃんなら。」</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<w>30</w>

			<addString><string>********　　　　　　　　　 E n d i n g   N o . 1 1　　「友達」</string></addString>
			<actionRef label="text_wait_action"></actionRef>


			<w>60</w>

			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action_musicoff"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 灯　ツバサ　スタッフロール後 -->
<action label="epilogue_text_object_action_1_2">


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<soundtrack><file type="ogg">bububu</file></soundtrack>
			<w>30</w>

			<global name="global_character_kaiwa">607</global>
			<setString><string>あれ？メールだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> T o :芳山　灯様**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> F r o m　ホシミ　ツバサ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">604</global>
			<setString><string>ええええ！！？ツバサさん、無事だったの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>



	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>420</param><param>0</param></createRef>

			<setString><string>****</string></setString>
			<addString><string>突然のメールでごめんなさい。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**お願いがあります。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**添付のプログラムを、しばらく預かってください。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**研究所の人には内緒にしておきたいので</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**このメールアドレスも偽装して送っています。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<addString><string>**時間がないので、こんな一方的なメールになってしまいました。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**ごめんなさい。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">604</global>
			<setString><string>え？これだけ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">605</global>
			<setString><string>もう。心配しまくったのに！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">608</global>
			<setString><string>でも……よかった……無事だったんだ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>………で、添付のプログラムって何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>これって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">606</global>
			<setString><string>……宝石のプログラム……</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>


<!-- ******************************************************************************* -->
<!-- 灯　マイハ　スタッフロール後 -->
<action label="epilogue_text_object_action_2_2">

	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<soundtrack><file type="ogg">bububu</file></soundtrack>
			<w>30</w>

			<global name="global_character_kaiwa">607</global>
			<setString><string>あれ？メールだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> T o :芳山　灯様**</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string> F r o m　ホシミ　マイハ</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">604</global>
			<setString><string>ええええ！！？マイハさん、無事だったの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>



	<!-- 全画面テキスト -->
	<setLock><num>1</num></setLock>
	<create>
		<cx>400</cx><cy>300</cy><speed>0</speed><dir>0</dir>
		<object>
			<actionRef label="fullsize_text_setup_epilogue_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_3_create"><param>420</param><param>0</param></createRef>

			<setString><string>****</string></setString>
			<addString><string>あんまり時間がないから、手短に書くね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**お願いがあってメールしました。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**添付のプログラムを、しばらく預かってください。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**落ち着いたら取りに行きます。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**わたしが持っていると研究所の人にバレそうなので。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<addString><string>**よろしくね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**あ、このメールアドレス、偽装してあるから返信しないでね。</string></addString>
			<actionRef label="text_wait_action"></actionRef>

			<addString><string>**またこっちから連絡します。</string></addString>
			<actionRef label="text_wait_action"></actionRef>
	
			<textBlock l="0"></textBlock>

			<actionRef label="fullsize_text_finish_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>


	<!-- 会話 -->
	<setLock><num>1</num></setLock>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>530</cy>
		<object>

			<actionRef label="stage_comm_text_setup_epilogue_1_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_6_create"><param>370</param><param>7</param></createRef>

			<textBlock l="0"></textBlock>

			<global name="global_character_kaiwa">607</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">605</global>
			<setString><string>なによ！これ、相変わらずマイペースなんだから！どれだけ心配したと思ってんの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">608</global>
			<setString><string>でも……よかった……無事だったんだ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>………で、添付のプログラムって何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">607</global>
			<setString><string>これって…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">606</global>
			<setString><string>……宝石のプログラム……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_epilogue_1_action"></actionRef>
		</object>
	</create>

	<waitLock><num>1</num></waitLock>
	<w>60</w>

	<textBlock l="0"></textBlock>

	<!-- 最後に必ずロックを外す -->
	<releaseLock><num>5</num></releaseLock>
</action>



<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>芳山　灯</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>先生</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq6</ts>
					<setString><string>芳山　灯</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq7</ts>
					<setString><string>野良犬</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq8</ts>
					<setString><string>男の子</string></setString>								
				</rep>

				<rep><ts>$kaiwa_character_num-eq9</ts>
					<setString><string>女の子</string></setString>								
				</rep>

			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 灯　　：　100通常、101苦２、102苦、103怒、104驚、105怒ギャグ、106真剣、107疑  -->
<!-- 灯炎　　：100   、 101    、102  、113怒、114驚、115        、116真剣、117疑  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">04_akari_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">04_akari_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">04_akari_07_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">04_akari_08_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">04_akari_17_angry</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">04_akari_18_serious</file></loadSurface></rep>
		<rep><ts>$2-eq17</ts><loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>($__global_character_kaiwa-eq100)</ts>
						<loadSurface><file type="dds">04_akari_01_normal</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq101)</ts>
						<loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq102)</ts>
						<loadSurface><file type="dds">04_akari_03_pain</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq103)</ts>
						<loadSurface><file type="dds">04_akari_07_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq104)</ts>
						<loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq105)</ts>
						<loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq106)</ts>
						<loadSurface><file type="dds">04_akari_08_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq107)</ts>
						<loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface>
					</rep>

					<rep><ts>($__global_character_kaiwa-eq113)</ts>
						<loadSurface><file type="dds">04_akari_17_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq114)</ts>
						<loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq116)</ts>
						<loadSurface><file type="dds">04_akari_18_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq117)</ts>
						<loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 灯　　：　100通常、101苦２、102苦、103怒、104驚、105怒ギャグ、106真剣、107疑  -->
<!-- 灯炎　　：100   、 101    、102  、113怒、114驚、115        、116真剣、117疑  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_6_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_6">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">04_akari_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">04_akari_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">04_akari_07_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">04_akari_08_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">04_akari_17_angry</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">04_akari_18_serious</file></loadSurface></rep>
		<rep><ts>$2-eq17</ts><loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface></rep>

		<eval name="my_character1">600+$2</eval>
		<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
		<setDrawLevel><num>30</num></setDrawLevel>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt600)+($__global_character_kaiwa-gt699)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<rep><ts>($__global_character_kaiwa-eq600)</ts>
						<loadSurface><file type="dds">04_akari_01_normal</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq601)</ts>
						<loadSurface><file type="dds">04_akari_04_pain2</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq602)</ts>
						<loadSurface><file type="dds">04_akari_03_pain</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq603)</ts>
						<loadSurface><file type="dds">04_akari_07_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq604)</ts>
						<loadSurface><file type="dds">04_akari_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq605)</ts>
						<loadSurface><file type="dds">04_akari_02_angryx</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq606)</ts>
						<loadSurface><file type="dds">04_akari_08_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq607)</ts>
						<loadSurface><file type="dds">04_akari_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq608)</ts>
						<loadSurface><file type="dds">04_akari_09_smile</file></loadSurface>
					</rep>

					<rep><ts>($__global_character_kaiwa-eq613)</ts>
						<loadSurface><file type="dds">04_akari_17_angry</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq614)</ts>
						<loadSurface><file type="dds">04_akari_16_surprise</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq616)</ts>
						<loadSurface><file type="dds">04_akari_18_serious</file></loadSurface>
					</rep>
					<rep><ts>($__global_character_kaiwa-eq617)</ts>
						<loadSurface><file type="dds">04_akari_15_doubt</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>





<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 顕　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">02_akira_01_normal</file></loadSurface>-->
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">02_akira_01_normal_r</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">02_akira_07_smile_r</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">02_akira_05_surprise_r</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">02_akira_04_ase_r</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">02_akira_03_serious_r</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">02_akira_02_doubt_r</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">02_akira_01_normal_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">02_akira_07_smile_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">02_akira_06_pain_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">02_akira_05_surprise_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">02_akira_04_ase_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">02_akira_03_serious_r</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">02_akira_02_doubt_r</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
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	<object label="ending_pic1">
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		<img type="normal">
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	<object label="ending_pic2">
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		<img type="normal">
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			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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		<img type="normal">
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			<width>800</width><height>600</height>
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			<changeColor>
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			<changeColor>
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			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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		<setDrawLevel><num>31</num></setDrawLevel>
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			<changeColor>
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<create label="ending_pic_create_16">
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		<img type="normal">
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			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
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<create label="ending_pic_create_17">
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		<img type="normal">
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			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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		<setDrawLevel><num>31</num></setDrawLevel>
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			<changeColor>
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			<setDrawLevel><num>30</num></setDrawLevel>

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</create>

<create label="ending_pic_create_18">
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	<object label="ending_pic">
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		<img type="normal">
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			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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		<setDrawLevel><num>31</num></setDrawLevel>
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			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
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<create label="ending_pic_create_2">
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	<direction type="absolute">0</direction>
	<cx>400</cx><cy>300</cy>
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		<img type="normal">
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			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
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		<setDrawLevel><num>30</num></setDrawLevel>
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			<changeColor>
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<create label="ending_pic_create_21">
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		<img type="normal">
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			<width>800</width><height>600</height>
			<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>31</num></setDrawLevel>
		<a>

			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><tm>60</tm>
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<revenge label="ending_pic_revenge">
	<changeColor>
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	<w>120</w>
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</revenge>

<revenge label="ending_pic_revenge2">
	<changeColor>
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	<w>30</w>
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