<?xml version="1.0" encoding="shift-jis"?>

<exbulletml>

<!-- ******************************************************************************* -->
<!-- ***** STAGE A（高層ビル）背景                        ***** -->
<!-- ******************************************************************************* -->

<action label="bg_bossbegin_action">
	<changeLight type="ambient"><alpha>0</alpha><red>20</red><green>20</green><blue>30</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><tm>30</tm><x>1</x><y>0</y><z>-1</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>25</red><green>25</green><blue>35</blue>
		<worldminz>10</worldminz><worldmaxz>55</worldmaxz>
		<term>10</term>
	</changeFog>		

	<setBgColor><alpha>255</alpha><red>25</red><green>25</green><blue>35</blue></setBgColor>

</action>

<action label="bg_bossend_action">
	<changeLight type="ambient"><alpha>0</alpha><red>40</red><green>40</green><blue>60</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>250</red><green>220</green><blue>180</blue><tm>30</tm><x>1</x><y>0</y><z>-1</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>50</red><green>50</green><blue>70</blue>
		<worldminz>10</worldminz><worldmaxz>55</worldmaxz>
		<term>10</term>
	</changeFog>		
	<setBgColor><alpha>255</alpha><red>50</red><green>50</green><blue>70</blue></setBgColor>
</action>

<action l="bg_midbossend_action">
	<create>
		<cx>320</cx><cy>240</cy>
		<speed>0</speed><dir type="abs">0</dir>
		<object>
			<wait>15</wait>

			<!--
			<changeEye><worldx>0</worldx><worldy>15</worldy><worldz>-7</worldz><term>60</term></changeEye>
			<changeLookAt><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>60</term></changeLookAt>
			-->

			<changeEyeSpeed><worldx>0</worldx><worldy>-0.25</worldy><worldz>0.25</worldz><term>45</term></changeEyeSpeed>
			<changeLookAtSpeed><worldx>0</worldx><worldy>-0.25</worldy><worldz>0.25</worldz><term>45</term></changeLookAtSpeed>
			<wait>45</wait>
			<changeEyeSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>45</term></changeEyeSpeed>
			<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>45</term></changeLookAtSpeed>
			


			<changeFog>
				<alpha>0</alpha><red>50</red><green>50</green><blue>70</blue>
				<worldminz>10</worldminz><worldmaxz>45</worldmaxz>
				<term>60</term>
			</changeFog>		
			<wait>120</wait>
			<vanish></vanish>
		</object>
	</create>
</action>

<action l="bg_bossbossend_action">
	<changeLight type="ambient"><alpha>0</alpha><red>80</red><green>80</green><blue>80</blue><flag>0</flag><tm>30</tm></changeLight>
	<changeLight type="directional"><alpha>0</alpha><red>250</red><green>200</green><blue>160</blue><tm>30</tm><x>1</x><y>0</y><z>-1</z><num>0</num></changeLight>

	<changeFog>
		<alpha>0</alpha><red>70</red><green>70</green><blue>70</blue>
		<worldminz>10</worldminz><worldmaxz>45</worldmaxz>
		<term>10</term>
	</changeFog>		
	<setBgColor><alpha>255</alpha><red>70</red><green>70</green><blue>70</blue></setBgColor>
</action>

<action label="bg_stop_action">
	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>0</cx><cy>0</cy>
		<object>
			<repeat><times>5</times>
				<setMeshAccel>
					<worldvx>0</worldvx><worldvy>0</worldvy><worldvz>0.001</worldvz>
				</setMeshAccel>
				<wait>1</wait>
			</repeat>
			<vanish></vanish>
		</object>
	</create>

	<global name="bg_stop_flag">1</global>
</action>

<action label="bg_create_action">
	<global name="bg_stop_flag">0</global>
	<actionRef label="stagestart_blackbg_create_action"></actionRef>
	<system><command>effectmeshdisable</command></system>
	<system><command>fulldrawoff</command></system>

	<setLight type="ambient"><alpha>0</alpha><red>40</red><green>40</green><blue>60</blue><flag>0</flag></setLight>
	<setLight type="directional"><alpha>0</alpha><red>250</red><green>220</green><blue>180</blue><x>-1</x><y>0</y><z>-1</z><num>0</num></setLight>

	<setEye><worldx>0</worldx><worldy>2</worldy><worldz>10</worldz></setEye>
	<setLookAt><worldx>0</worldx><worldy>-20</worldy><worldz>22</worldz></setLookAt>
	<setUpVec><worldx>0</worldx><worldy>0</worldy><worldz>1</worldz></setUpVec>


	<setFog>
		<alpha>0</alpha><red>50</red><green>50</green><blue>70</blue>
		<worldminz>10</worldminz><worldmaxz>60</worldmaxz>
	</setFog>		

</action>

<action label="bg_start_action">
	<setBgColor><alpha>255</alpha><red>50</red><green>50</green><blue>70</blue></setBgColor>

	<create>
		<cx>320</cx><cy>240</cy>
		<speed>0</speed><dir type="abs">0</dir>
		<object>
			<!-- *** DXT1 サポートチェック *** -->
			<sysvar n="_arg0">2</sysvar>
			<v n="dxt1">$_isd3dsupported</v>

			<rep><ts>$dxt1</ts><aRef l="bg_action_1c"></aRef></rep>
			<rep><ts>1-$dxt1</ts><aRef l="bg_action_1"></aRef></rep>

		</object>
	</create>

	<create>
		<cx>320</cx><cy>240</cy>
		<speed>0</speed><dir type="abs">0</dir>
		<object>
			<!--
			<changeEye><worldx>0</worldx><worldy>27</worldy><worldz>-15</worldz><term>90</term></changeEye>
			<changeLookAt><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>90</term></changeLookAt>
			-->

			<setEyeSpeed><worldx>0</worldx><worldy>0.45</worldy><worldz>-0.5</worldz></setEyeSpeed>
			<setLookAtSpeed><worldx>0</worldx><worldy>0.45</worldy><worldz>-0.5</worldz></setLookAtSpeed>

			<changeEyeSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>90</term></changeEyeSpeed>
			<changeLookAtSpeed><worldx>0</worldx><worldy>0</worldy><worldz>0</worldz><term>90</term></changeLookAtSpeed>

			<wait>120</wait>
			<vanish></vanish>
		</object>
	</create>


	<targetRevenge label="stagestart_blackbg_object"></targetRevenge>

	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<img type="add">
				<file type="dds">stageAbgfilter</file>
				<left>0</left><top>0</top><right>64</right><bottom>256</bottom>
				<width>362</width><height>480</height>
				<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
			</img>
			<setDrawLevel><num>1</num></setDrawLevel>
		</object>

	</create>

</action>


<a l="bg_action_1c">
	<v n="worldx">0</v>
	<v n="worldy">-60</v>
	<v n="worldz">40</v>
	<v n="vz">-0.1</v>

	<v n="mywait">100</v>

	<v n="i">1</v>
	<repeat><ts>2</ts>
		<meshRef label="tower1c"><p>-8</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>-15</p><p>$worldy+20</p><p>$worldz-20*$i+5</p><p>$vz</p></meshRef>

		<meshRef label="tower4c"><p>-4</p><p>$worldy+20</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>0</p><p>$worldy+20</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower1c"><p>10</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle2c"><p>10</p><p>-15</p><p>$worldz-20*$i-4-12</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>16</p><p>$worldy+18</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>6</p><p>$worldy+25</p><p>$worldz-20*$i+15</p><p>$vz</p></meshRef>

		<meshRef label="island1c"><p>-8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>

		<add n="i">1</add>

		<meshRef label="tower1c"><p>-8</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>-15</p><p>$worldy+20</p><p>$worldz-20*$i+5</p><p>$vz</p></meshRef>

		<meshRef label="tower4c"><p>-4</p><p>$worldy+25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower1c"><p>10</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>0</p><p>$worldy+20</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>4</p><p>$worldy+30</p><p>$worldz-20*$i+15</p><p>$vz</p></meshRef>

		<meshRef label="aisle1c"><p>0</p><p>-5</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>18</p><p>-5</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle2c"><p>-8</p><p>-15</p><p>$worldz-20*$i-4-12</p><p>$vz</p></meshRef>

		<meshRef label="tower2c"><p>16</p><p>$worldy+16</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="island1c"><p>10</p><p>-20</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>

		<add n="i">1</add>

	</repeat>


	<repeat><ts>-1</ts>
		<meshRef label="tower1c"><p>-8</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>-15</p><p>$worldy+20</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<meshRef label="tower1c"><p>10</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>0</p><p>$worldy+16</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>8</p><p>-5</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>-10</p><p>-10</p><p>$worldz</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4c"><p>-4</p><p>$worldy+20</p><p>$worldz</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>


		<meshRef label="aisle2c"><p>10</p><p>-15</p><p>$worldz-1</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<meshRef label="island1c"><p>5</p><p>-20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>16</p><p>$worldy+20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower3c"><p>-9</p><p>$worldy+16</p><p>$worldz</p><p>$vz</p></meshRef>

		<meshRef label="tower4c"><p>6</p><p>$worldy+25</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<actionRef l="bg_stop_wait_check_action"><p>50</p></actionRef>

		<meshRef label="tower1c"><p>-8</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower1c"><p>10</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>0</p><p>$worldy+20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1c"><p>8</p><p>-25</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4c"><p>-4</p><p>$worldy+25</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<meshRef label="tower4c"><p>-15</p><p>$worldy+20</p><p>$worldz</p><p>$vz</p></meshRef>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<meshRef label="aisle2c"><p>-8</p><p>-15</p><p>$worldz-1</p><p>$vz</p></meshRef>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
		<actionRef l="bg_stop_wait_check_action"><p>50</p></actionRef>

		<meshRef label="island1c"><p>-8</p><p>-25</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2c"><p>-16</p><p>$worldy+18</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower3c"><p>12</p><p>$worldy+16</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4c"><p>6</p><p>$worldy+20</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>95</p></actionRef>

	</repeat>
</a>


<a l="bg_action_1">
	<v n="worldx">0</v>
	<v n="worldy">-60</v>
	<v n="worldz">40</v>
	<v n="vz">-0.1</v>

	<v n="mywait">100</v>

	<v n="i">1</v>
	<repeat><ts>2</ts>
		<meshRef label="tower1"><p>-8</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>-15</p><p>$worldy+20</p><p>$worldz-20*$i+5</p><p>$vz</p></meshRef>

		<meshRef label="tower4"><p>-4</p><p>$worldy+20</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>0</p><p>$worldy+20</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower1"><p>10</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle2"><p>10</p><p>-15</p><p>$worldz-20*$i-4-12</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>16</p><p>$worldy+18</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>6</p><p>$worldy+25</p><p>$worldz-20*$i+15</p><p>$vz</p></meshRef>

		<meshRef label="island1"><p>-8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>

		<add n="i">1</add>

		<meshRef label="tower1"><p>-8</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>-15</p><p>$worldy+20</p><p>$worldz-20*$i+5</p><p>$vz</p></meshRef>

		<meshRef label="tower4"><p>-4</p><p>$worldy+25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower1"><p>10</p><p>$worldy</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>0</p><p>$worldy+20</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>4</p><p>$worldy+30</p><p>$worldz-20*$i+15</p><p>$vz</p></meshRef>

		<meshRef label="aisle1"><p>0</p><p>-5</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>18</p><p>-5</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>8</p><p>-25</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>
		<meshRef label="aisle2"><p>-8</p><p>-15</p><p>$worldz-20*$i-4-12</p><p>$vz</p></meshRef>

		<meshRef label="tower2"><p>16</p><p>$worldy+16</p><p>$worldz-20*$i+10</p><p>$vz</p></meshRef>
		<meshRef label="island1"><p>10</p><p>-20</p><p>$worldz-20*$i</p><p>$vz</p></meshRef>

		<add n="i">1</add>

	</repeat>


	<repeat><ts>-1</ts>
		<meshRef label="tower1"><p>-8</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>-15</p><p>$worldy+20</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<meshRef label="tower1"><p>10</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>0</p><p>$worldy+16</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>8</p><p>-5</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>-10</p><p>-10</p><p>$worldz</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4"><p>-4</p><p>$worldy+20</p><p>$worldz</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>


		<meshRef label="aisle2"><p>10</p><p>-15</p><p>$worldz-1</p><p>$vz</p></meshRef>

		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<meshRef label="island1"><p>5</p><p>-20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>16</p><p>$worldy+20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower3"><p>-9</p><p>$worldy+16</p><p>$worldz</p><p>$vz</p></meshRef>

		<meshRef label="tower4"><p>6</p><p>$worldy+25</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<actionRef l="bg_stop_wait_check_action"><p>50</p></actionRef>

		<meshRef label="tower1"><p>-8</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower1"><p>10</p><p>$worldy</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>0</p><p>$worldy+20</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="aisle1"><p>8</p><p>-25</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4"><p>-4</p><p>$worldy+25</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<meshRef label="tower4"><p>-15</p><p>$worldy+20</p><p>$worldz</p><p>$vz</p></meshRef>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
		<actionRef l="bg_stop_wait_check_action"><p>45</p></actionRef>

		<meshRef label="aisle2"><p>-8</p><p>-15</p><p>$worldz-1</p><p>$vz</p></meshRef>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
		<actionRef l="bg_stop_wait_check_action"><p>50</p></actionRef>

		<meshRef label="island1"><p>-8</p><p>-25</p><p>$worldz</p><p>$vz</p></meshRef>
		<meshRef label="tower2"><p>-16</p><p>$worldy+18</p><p>$worldz+10</p><p>$vz</p></meshRef>
		<meshRef label="tower3"><p>12</p><p>$worldy+16</p><p>$worldz</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>5</p></actionRef>

		<meshRef label="tower4"><p>6</p><p>$worldy+20</p><p>$worldz+5</p><p>$vz</p></meshRef>
		<actionRef l="bg_stop_wait_check_action"><p>95</p></actionRef>

	</repeat>
</a>


<action l="bg_stop_wait_check_action">
	<rep><ts>$1/5</ts>
		<wait>5</wait>
		<rep><ts>$__bg_stop_flag-eq1</ts><exit></exit></rep>
	</rep>
</action>


<action label="stagestart_blackbg_create_action">
	<create>
		<direction type="absolute">0</direction>
		<speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object label="stagestart_blackbg_object">
			<revengeRef label="stagestart_blackbg_revenge"></revengeRef>
			<img type="normal">
				<file type="dds">rectwhite</file>
				<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
				<width>360</width><height>482</height>
				<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue>
			</img>
			<setDrawLevel><num>24</num></setDrawLevel>
		</object>
	</create>
</action>

<revenge label="stagestart_blackbg_revenge">
	<wait>2</wait>
	<changeColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>			
	</changeColor>
	<wait>120</wait>
	<vanish></vanish>
</revenge>


<!-- *********************************************************************** -->
<!-- ***** DXT1 フォーマット                                           ***** -->
<!-- *********************************************************************** -->

<mesh label="mesh1c">
	<file>hibuild1c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-15.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>100.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="plain1c">
	<file>plainc</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-15.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="tower1c">
	<file>tower1c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="tower2c">
	<file>tower2c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="tower3c">
	<file>tower3c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="tower4c">
	<file>tower4c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>


<mesh label="aisle1c">
	<file>aisle1c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-13.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="aisle2c">
	<file>aisle2c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-25.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="island1c">
	<file>island1c</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-13.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<!-- *********************************************************************** -->
<!-- ***** A4R4G4B4 フォーマット                                       ***** -->
<!-- *********************************************************************** -->

<mesh label="mesh1">
	<file>hibuild1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-15.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>100.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="plain1">
	<file>plain</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-15.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="tower1">
	<file>tower1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="tower2">
	<file>tower2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="tower3">
	<file>tower3</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="tower4">
	<file>tower4</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-14.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>

<mesh label="aisle1">
	<file>aisle1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-13.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="aisle2">
	<file>aisle2</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-25.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
<mesh label="island1">
	<file>island1</file>
	<worldx>$1</worldx><worldy>$2</worldy><worldz>$3</worldz>
	<worldvx>0.0</worldvx><worldvy>0.0</worldvy><worldvz>$4</worldvz>
	<worldminx>-200.0</worldminx><worldminy>-200.0</worldminy><worldminz>-13.0</worldminz>
	<worldmaxx>200.0</worldmaxx><worldmaxy>200.0</worldmaxy><worldmaxz>1000.0</worldmaxz>
	<flag>0</flag>
</mesh>
</exbulletml>
