<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stage6A_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stage6A_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>

	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">08_stage6AB</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*29</loop>
		</play>
	</sound>
	<actionRef label="stage6_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">3.3</global>
	<global name="small_enemy_prate2">3.6</global>
	<global name="small_enemy_prate3">0.1</global>
	<global name="small_enemy_prate4">0.9</global>
	<global name="small_enemy_prate5">1</global>
	<global name="small_enemy_prate6">2.7</global>
	<global name="middle_enemy_prate">7.1</global>
	<global name="middle_enemy_prate2">5.1</global>
	<global name="middle_enemy_prate3">2.9</global>
	<global name="middle_enemy_prate4">1.3</global>
	<global name="middle_enemy_prate5">1.4</global>
	<global name="middle_boss_prate">4</global>
	<global name="middle_boss_prate2">4.3</global>
	<global name="middle_boss_prate3">5</global>
	<global name="boss_prate">4.2</global>
	<global name="boss_prate2">4.6</global>
	<global name="boss_prate3">5.5</global>
	<global name="boss_prate4">5.8</global>
	<global name="boss_prate5">6</global>

	<!-- 道中 -->

	<actionRef label="stage6A"></actionRef>

	<skipwait>-1</skipwait>
	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- 会話シーン -->
	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- ボス体力定義 -->
	<global name="vital_1">1600</global>
	<global name="vital_2">1610</global>
	<global name="vital_3">1620</global>
	<global name="vital_4">1630</global>
	<global name="vital_5">1680</global>
	<global name="vital_6">1700</global>
	<global name="vital_7">2000</global>

	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stage6A_boss_top_action"></actionRef>
	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>


	<actionRef label="stage_end_comm_text_action"></actionRef>
	<actionRef label="stageend_6A_action"></actionRef>
	<actionRef label="stageend_action_all_6A"></actionRef>
	
</action>

<!-- ************************************************************ -->
<!-- *  stage6A道中全体action                                    * -->
<!-- *  ※hard用                                              * -->
<!-- ************************************************************ -->
<action label="stage6A">

	<wait>60</wait>

	<actionRef label="stage6A_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>35</wait>
	<actionRef label="stage6A_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>150</skipwait>
	<wait>35</wait>
	<actionRef label="stage6A_03"></actionRef>

	<skipwait>-1</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>

	<actionRef label="stage6A_middle_boss"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>-1</skipwait>
	<wait>25</wait>
	<actionRef label="stage6A_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>30</skipwait>
	<wait>25</wait>
	<actionRef label="stage6A_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>60</wait>

</action>

<!-- ************************************************************ -->
<!-- *  stage6A道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stage6A_01">

<repeat><times>5</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>300</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>300</param><param>2</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>295</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>295</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>290</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>290</param><param>1</param><param>-90</param></createRef>
	<wait>25</wait>
</repeat>

<repeat><times>5</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>100</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>100</param><param>2</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>95</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>502</param><param>95</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>90</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>90</param><param>1</param><param>-90</param></createRef>
	<wait>25</wait>
</repeat>

<repeat><times>5</times>
	<createRef label="enemy_create_00_red"><param>180</param><param>-2</param><param>1</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>320</param><param>-2</param><param>2</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>420</param><param>-2</param><param>2</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>180</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>320</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>420</param><param>-2</param><param>1</param><param>180</param></createRef>
	<wait>25</wait>
</repeat>

<wait>30</wait>
<createRef label="enemy_create_m_01"><param>410</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>60</wait>
<skipwait>60</skipwait>

<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>280</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>270</param><param>2</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>260</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>250</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>240</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>230</param><param>1</param><param>90</param></createRef>
	<wait>35</wait>
</repeat>

<createRef label="enemy_create_m_01"><param>370</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>160</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>155</param><param>2</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>150</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>145</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>140</param><param>3</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>135</param><param>1</param><param>90</param></createRef>
	<wait>35</wait>
</repeat>

<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>260</param><param>-2</param><param>1</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>280</param><param>-2</param><param>2</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>300</param><param>-2</param><param>2</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>260</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>280</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>300</param><param>-2</param><param>1</param><param>180</param></createRef>
	<wait>35</wait>
</repeat>

<wait>30</wait>
<skipwait>120</skipwait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

<createRef label="enemy_create_m_01"><param>180</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>1</wait>
<createRef label="enemy_create_m_01"><param>270</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

<wait>60</wait>
<skipwait>120</skipwait>

<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>502</param><param>300</param><param>1</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>290</param><param>2</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>280</param><param>2</param><param>-90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>270</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>260</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>250</param><param>1</param><param>-90</param></createRef>
	<wait>35</wait>
</repeat>


<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>502</param><param>190</param><param>1</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>185</param><param>2</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>180</param><param>2</param><param>-90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>175</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>170</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>165</param><param>1</param><param>-90</param></createRef>
	<wait>35</wait>
</repeat>

<createRef label="enemy_create_m_01"><param>320</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<createRef label="enemy_create_m_01"><param>180</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

<repeat><times>3</times>
	<createRef label="enemy_create_00_red"><param>370</param><param>-2</param><param>1</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>410</param><param>-2</param><param>2</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>450</param><param>-2</param><param>2</param><param>180</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>370</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>410</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>450</param><param>-2</param><param>1</param><param>180</param></createRef>
	<wait>35</wait>
</repeat>

<wait>30</wait>
<skipwait>240</skipwait>

<createRef label="enemy_create_m_01"><param>170</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>40</wait>
<createRef label="enemy_create_m_01"><param>270</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>40</wait>
<createRef label="enemy_create_m_01"><param>370</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>40</wait>
<createRef label="enemy_create_m_01"><param>470</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>40</wait>
<skipwait>360</skipwait>

<repeat><times>4</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>300</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>290</param><param>2</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>280</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>270</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>260</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>250</param><param>1</param><param>-90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>200</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>410</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>450</param><param>-2</param><param>1</param><param>180</param></createRef>
	<wait>35</wait>
</repeat>

<createRef label="enemy_create_m_02"><param>280</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

<repeat><times>9</times>
	<createRef label="enemy_create_00_red"><param>138</param><param>180</param><param>1</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>138</param><param>170</param><param>2</param><param>90</param></createRef>
	<createRef label="enemy_create_00_red"><param>138</param><param>160</param><param>2</param><param>90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>170</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>502</param><param>160</param><param>3</param><param>-90</param></createRef>
	<createRef label="enemy_create_00_red"><param>502</param><param>150</param><param>1</param><param>-90</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_00_red"><param>200</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red"><param>410</param><param>-2</param><param>3</param><param>180</param></createRef>
	<createRef label="enemy_create_00_red_score"><param>450</param><param>-2</param><param>1</param><param>180</param></createRef>
	<wait>35</wait>
</repeat>

<wait>90</wait>

<createRef label="enemy_create_m_02"><param>320</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>60</wait>
<createRef label="enemy_create_m_02_1up"><param>192</param><param>-12</param><param>0.1</param><param>-50</param></createRef>
<wait>60</wait>
<createRef label="enemy_create_m_02"><param>448</param><param>-12</param><param>0.1</param><param>-50</param></createRef>

<skipwait>420</skipwait>

</action>

<action label="stage6A_02">

	<repeat><times>4</times>
	<createRef label="enemy_create_01"><param>200</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>410</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>310</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>160</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>360</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>460</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>300</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>230</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>380</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>270</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>320</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>190</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>470</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>410</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>210</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>280</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>370</param><param>-12</param><param>1</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>440</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>330</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>260</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>420</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>330</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>450</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>400</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01"><param>290</param><param>-12</param><param>0</param></createRef>
	<wait>5</wait>
	<createRef label="enemy_create_01_score"><param>190</param><param>-12</param><param>0</param></createRef>

	<wait>60</wait>

	</repeat>


</action>

<action label="stage6A_03">
	<createRef label="enemy_create_m_03"><param>385</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>435</param><param>-12</param><param>0.05</param><param>-50</param></createRef>

	<skipwait>115</skipwait>
	<createRef label="enemy_create_m_03"><param>185</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>235</param><param>-12</param><param>0.05</param><param>-50</param></createRef>

	<skipwait>115</skipwait>
	<createRef label="enemy_create_m_03"><param>335</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>285</param><param>-12</param><param>0.05</param><param>-50</param></createRef>

	<skipwait>115</skipwait>
	<createRef label="enemy_create_m_03"><param>390</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>255</param><param>-12</param><param>0.05</param><param>-50</param></createRef>

	<skipwait>225</skipwait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>20</wait>
	<createRef label="enemy_create_m_03"><param>410</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<wait>20</wait>

	<eval name="create_x">160</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>30</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>150</skipwait>
	<createRef label="enemy_create_m_03"><param>300</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>350</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<skipwait>124</skipwait>
	<createRef label="enemy_create_m_03"><param>395</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>445</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<skipwait>124</skipwait>
	<createRef label="enemy_create_m_03"><param>195</param><param>-12</param><param>0.05</param><param>-50</param></createRef>
	<createRef label="enemy_create_m_03"><param>245</param><param>-12</param><param>0.05</param><param>-50</param></createRef>

</action>

<action label="stage6A_04">

	<eval name="wait_time">20</eval>
	<wait>1</wait>
	<createRef label="enemy_create_01_red"><param>138</param><param>140</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red"><param>138</param><param>130</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red_score"><param>138</param><param>120</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red"><param>138</param><param>110</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_01_red"><param>502</param><param>220</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red_score"><param>502</param><param>210</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red"><param>502</param><param>200</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
	<createRef label="enemy_create_01_red"><param>502</param><param>190</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
	<wait>15</wait>

	<repeat><times>5</times>
		<evaladd name="wait_time">-3</evaladd>
		<createRef label="enemy_create_01_red_score"><param>138</param><param>140</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>130</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>120</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>110</param><param>$wait_time</param><param>90</param><param>3</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_01_red"><param>502</param><param>220</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red_score"><param>502</param><param>210</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red"><param>502</param><param>200</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
		<createRef label="enemy_create_01_red"><param>502</param><param>190</param><param>$wait_time</param><param>-90</param><param>3</param></createRef>
		<wait>15</wait>
	</repeat>

	<skipwait>140</skipwait>

	<eval name="wait_time">20</eval>
	<wait>1</wait>
	<createRef label="enemy_create_01_red"><param>138</param><param>200</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red"><param>138</param><param>190</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red_score"><param>138</param><param>180</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red"><param>138</param><param>170</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_01_red"><param>502</param><param>130</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red_score"><param>502</param><param>120</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red"><param>502</param><param>110</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
	<createRef label="enemy_create_01_red"><param>502</param><param>100</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
	<wait>15</wait>

	<repeat><times>5</times>
		<evaladd name="wait_time">-3</evaladd>
		<createRef label="enemy_create_01_red_score"><param>138</param><param>130</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>120</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>110</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red"><param>138</param><param>100</param><param>$wait_time</param><param>90</param><param>4</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_01_red"><param>502</param><param>200</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red_score"><param>502</param><param>190</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red"><param>502</param><param>180</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
		<createRef label="enemy_create_01_red"><param>502</param><param>170</param><param>$wait_time</param><param>-90</param><param>4</param></createRef>
		<wait>15</wait>
	</repeat>

	<skipwait>140</skipwait>

</action>

<action label="stage6A_05">

	<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>140+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02_score"><param>208+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>208+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02"><param>160+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>160+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>160+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>256+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>256+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>256+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+55</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>140+16+88</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+55</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>208+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>500-16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02_score"><param>150+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>150+16+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>250+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>250+16+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>340+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>340+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>340+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>340+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>340+16+32*4</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_02"><param>150+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>280+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>376+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_02_score"><param>180+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>340+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>456+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_03"><param>220+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>300+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>410+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_02_score"><param>169+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>395+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>472+16</param><param>-12</param><param>1</param></createRef>
	<wait>22</wait>
	<createRef label="enemy_create_03"><param>169+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>260+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>352+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>432+16</param><param>-12</param><param>1</param></createRef>
	<wait>32</wait>
	<createRef label="enemy_create_03"><param>320-32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>320</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>320+32</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>192-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>192+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>420-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>420+16</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02_score"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_03_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>

	<createRef label="enemy_create_03_score"><param>208+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>208+16+32*1</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>208+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>208+16+32*3</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>208+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>208+16+32*5</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03_score"><param>208+16+32*6</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>


	<repeat><times>2</times>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03_score"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_03"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
	</repeat>
	<wait>65</wait>

	<repeat><times>2</times>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140-25+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*3</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*4</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140-25+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140-25+82*3</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*4</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140-25+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*3</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140-25+82*4</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_03"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
		<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02_score"><param>140+16+82*2</param><param>-12</param><param>1</param></createRef>
		<createRef label="enemy_create_02"><param>140+16+82*3</param><param>-12</param><param>1</param></createRef>
		<wait>18</wait>
	</repeat>

	<wait>130</wait>
	<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_02"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_02"><param>500-16-32*10</param><param>-12</param><param>1</param></createRef>

	<wait>65</wait>
	<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_03"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_03"><param>140+16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>140+16+32*10</param><param>-12</param><param>1</param></createRef>
	<wait>65</wait>
	<createRef label="enemy_create_03"><param>500-16</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*2</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*4</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*6</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*8</param><param>-12</param><param>1</param></createRef>
	<createRef label="enemy_create_03"><param>500-16-32*10</param><param>-12</param><param>1</param></createRef>


</action>



<action label="stage6A_common_red">

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>

	<wait>30</wait>

	<eval name="create_x">320</eval>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>30</param></createRef>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>26</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>22</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>18</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red"><param>$create_x</param><param>-8</param><param>10</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>14</param></createRef>
	<wait>3</wait>
	<evaladd name="create_x">-20</evaladd>
	<createRef label="enemy_create_99_red_score"><param>$create_x</param><param>-8</param><param>10</param></createRef>

</action>

<!-- ************************************************************ -->
<!-- *  stage6A CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_01"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>1.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_01_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>32</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>66</vital>
	<enemyRef label="enemy_03"></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>1.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>66</vital>
	<enemyRef label="enemy_03_score"></enemyRef>
</create>

<create label="enemy_create_m_01">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>52</vital>
	<enemyRef label="enemy_m_01"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_02">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>80</vital>
	<enemyRef label="enemy_m_02"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_02_1up">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>80</vital>
	<enemyRef label="enemy_m_02_1up"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_m_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>42</vital>
	<enemyRef label="enemy_m_03"><param>$3</param><param>$4</param></enemyRef>
</create>

<create label="enemy_create_00_red">
	<speed>1</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_00_red_score">
	<speed>1</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_red">
	<speed>$5</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_01_red_score">
	<speed>$5</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>


<!-- ************************************************************ -->
<!-- *  stage6A ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<wait>10</wait>
		<repeat><times>$1-eq1</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="stage6A_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.4+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.4+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.4+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.4+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.4+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.4+(($_self_cx*6)%9)/10</param></fireRef>
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>

		<wait>45</wait>

		<repeat><times>3</times>
		<repeat><times>$1-eq1</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="stage6A_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>

		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.4+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.4+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.4+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.4+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.4+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.4+(($_self_cx*6)%9)/10</param></fireRef>
		<wait>66</wait>
		</repeat>


	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<changeSpeed>
			<speed type="relative">-0.5</speed><term>30</term>
		</changeSpeed>

		<wait>10</wait>
		<repeat><times>$1-eq1</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="stage6A_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>

		<wait>5</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.4+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.4+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.4+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.4+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.4+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.4+(($_self_cx*6)%9)/10</param></fireRef>
		<wait>12</wait>

		<changeSpeed>
			<speed type="relative">0.5</speed><term>30</term>
		</changeSpeed>

		<wait>35</wait>

		<repeat><times>3</times>
		<repeat><times>$1-eq1</times>
			<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
			<fireRef label="stage6A_fire_laser_dummy_aim"><param>180</param><param>24</param></fireRef>
		</repeat>

		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>64</param></actionRef>
		<fireRef label="enemy_fire_04"><param>20-(($_self_cx*9)%41)</param><param>($_self_cx+$_player_cx)%8</param><param>1.4+($_self_cx%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx+$_player_cy)%8</param><param>1.4+(($_self_cx*7)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*3+$_player_cx)%8</param><param>1.4+(($_self_cy*13)%9)/10</param></fireRef>
		<wait>3</wait>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*2+$_player_cx)%8</param><param>1.4+(($_player_cx*5)%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*9+$_player_cy)%8</param><param>1.4+($_player_cy%9)/10</param></fireRef>
		<fireRef label="enemy_fire_04_s"><param>60</param><param>($_self_cx*7+$_player_cx*2)%8</param><param>1.4+(($_self_cx*6)%9)/10</param></fireRef>
		<wait>47</wait>
		</repeat>


	</action>
</enemy>

<enemy label="enemy_02">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>2</param><param>20</param><param>70</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_02_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>2</param><param>20</param><param>70</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_03">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_hard"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90</param><param>2.0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_06_s"><param>30</param><param>2.0</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_06_s"><param>30</param><param>2.0</param></fireRef>
		</repeat>

		<repeat><times>2</times>
		<wait>30</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_06"><param>90</param><param>2.0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_06_s"><param>30</param><param>2.0</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_06_s"><param>30</param><param>2.0</param></fireRef>
		</repeat>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_03_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_hard_s"><param>3</param><param>20</param><param>120</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>


<enemy label="enemy_m_01">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>60</param></revengeRef>
<!--	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision> -->
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
<!--
		<changeDirection>
			<direction type="relative">$2</direction><term>1</term>
		</changeDirection>
-->
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>

	<repeat><times>20</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>-6</param><param>1.9</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
		</repeat>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>108</param><param>1.9</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
		</repeat>
		<wait>1</wait>
		<fireRef label="enemy_fire_01_s"><param>108</param><param>1.9</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
		</repeat>

		<repeat><times>5</times>
			<wait>15</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_01_s"><param>180</param><param>1.9</param></fireRef>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
			</repeat>
			<wait>1</wait>
			<fireRef label="enemy_fire_01_s"><param>108</param><param>1.9</param></fireRef>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
			</repeat>
			<wait>1</wait>
			<fireRef label="enemy_fire_01_s"><param>108</param><param>1.9</param></fireRef>
			<repeat><times>6</times>
				<fireRef label="enemy_fire_01_s"><param>2</param><param>1.9</param></fireRef>
			</repeat>
		</repeat>
		<wait>15</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>180</param><param>2</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_fire_02_s"><param>15</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_02_s"><param>15</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_02_s"><param>15</param><param>2</param></fireRef>
		</repeat>

		<wait>45</wait>
	</repeat>


		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_m_02">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>20</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>
		<repeat><times>10</times>
		<eval name="bul_sp">1.5</eval>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-60</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<repeat><times>7</times>
			<wait>1</wait>
			<evaladd name="bul_sp">0.1</evaladd>
			<fireRef label="enemy_fire_03_s"><param>-120+2</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		</repeat>

		<wait>52</wait>

		<eval name="bul_sp">1.5</eval>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-60</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<repeat><times>7</times>
			<wait>1</wait>
			<evaladd name="bul_sp">0.1</evaladd>
			<fireRef label="enemy_fire_03_s"><param>-120-2</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		</repeat>
		<wait>52</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_02_1up">
	<score>1000</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_1up_hard"><param>6</param><param>20</param><param>110</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>20</wait>
		<repeat><times>10</times>
		<eval name="bul_sp">1.5</eval>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-60</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<repeat><times>7</times>
			<wait>1</wait>
			<evaladd name="bul_sp">0.1</evaladd>
			<fireRef label="enemy_fire_03_s"><param>-120+2</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		</repeat>

		<wait>52</wait>

		<eval name="bul_sp">1.5</eval>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_03"><param>-60</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		<repeat><times>7</times>
			<wait>1</wait>
			<evaladd name="bul_sp">0.1</evaladd>
			<fireRef label="enemy_fire_03_s"><param>-120-2</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
			<fireRef label="enemy_fire_03_s"><param>30</param><param>$bul_sp</param></fireRef>
		</repeat>
		<wait>52</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_m_03">
	<score>1000</score>
	<inv>30</inv>
	<prate>$__middle_enemy_prate3</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01_hard"><param>6</param><param>30</param><param>50</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>3</param></actionRef>
		<wait>18</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
		<wait>19</wait>

		<repeat><times>5</times>
		<eval name="wait_time">3</eval>
		<wait>1</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05"><param>-60</param><param>2.5</param><param>$wait_time</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>24</wait>
		<eval name="wait_time">3</eval>
		<fireRef label="enemy_fire_05_s"><param>23</param><param>2.5</param><param>$wait_time</param></fireRef>
		<repeat><times>7</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>1</wait>
		<evaladd name="wait_time">-1</evaladd>
		<repeat><times>8</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
		</repeat>
		<wait>24</wait>

		<repeat><times>6</times>
			<eval name="wait_time">3</eval>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_05_s"><param>26</param><param>2.5</param><param>$wait_time</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>8</times>
				<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>	
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>8</times>
			<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>24</wait>
			<eval name="wait_time">3</eval>
			<fireRef label="enemy_fire_05_s"><param>23</param><param>2.5</param><param>$wait_time</param></fireRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>8</times>
				<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>1</wait>
			<evaladd name="wait_time">-1</evaladd>
			<repeat><times>8</times>
				<fireRef label="enemy_fire_05_s"><param>15</param><param>2.5</param><param>$wait_time</param></fireRef>
			</repeat>
			<wait>24</wait>
		</repeat>

		<wait>70</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.2</speed><term>20</term>
		</changeSpeed>

	</action>
</enemy>


<enemy label="enemy_99_red">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6A_fire_laser"><param>0</param></fireRef>
		<wait>9</wait>

		<repeat><times>6</times>
		<wait>55</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6A_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>120</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_hard_s"><param>1</param><param>20</param><param>20</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1+($_self_cx+$_player_cx)%5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6A_fire_laser"><param>0</param></fireRef>
		<wait>24</wait>

		<repeat><times>6</times>
		<wait>45</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="enemy_stage6A_fire_laser"><param>10-($_player_cx+$_self_cx+$1*9)%21</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>45</term>
		</changeSpeed>


	</action>

</enemy>



<!-- ************************************************************ -->
<!-- *  stage6A Laser                                           * -->
<!-- ************************************************************ -->

<fire label="enemy_stage6A_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6A_fire_laser_bullet"></bulletRef>
</fire>

<fire label="enemy_stage6A_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6A_fire_laser_bullet"></bulletRef>
</fire>

<bullet label="enemy_stage6A_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.4</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<create label="enemy_stage6A_fire_laser_back">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>13</height><term>3</term>
			</changeImgSize>
			<wait>$8</wait>
			<changeSpeed>
				<speed>2.4</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>

<fire label="enemy_stage6A_fire_laser_b">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6A_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage6A_fire_laser_b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6A_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stage6A_fire_laser_b_r">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stage6A_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_stage6A_fire_laser_bullet_b">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xb</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>240</red><green>240</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>7</width><height>17</height><term>3</term>
		</changeImgSize>
		<createRef label="enemy_stage6A_fire_laser_back_b"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>2</param><param>$1</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_stage6A_fire_laser_back_b"><param>$_self_cx</param><param>$_self_cy</param><param>7</param><param>220</param><param>100</param><param>100</param><param>255</param><param>1</param><param>$1</param></createRef>
		<wait>1</wait>
		<wait>$1</wait>
		<changeSpeed>
			<speed>1.7</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<create label="enemy_stage6A_fire_laser_back_b">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<enemy>
		<score>0</score>
		<inv>0</inv>
		<prate>0</prate>
		<collision type="circle"><cx>0</cx><cy>0</cy><radius>0</radius></collision>
		<child>1</child>
		<img type="add">
			<file type="dds">laser32</file>
			<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
			<width>$3</width><height>4</height>
			<alpha>$4</alpha><red>$5</red><green>$6</green><blue>$7</blue>
		</img>	
		<imgDirection type="sync">0</imgDirection>
		<action>
			<changeImgSize>
				<width>$3</width><height>17</height><term>3</term>
			</changeImgSize>
			<wait>$8+$9</wait>
			<changeSpeed>
				<speed>1.7</speed><term>1</term>
			</changeSpeed>
		</action>
	</enemy>

</create>


<!-- laser用create -->
<create label="mahoujin_create_01_1">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef label="mahoujin_enemy_01_1"></objectRef>
</create>

<object label="mahoujin_enemy_01_1">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="normal">
		<file type="dds">s_mahoujin5</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>4</width><height>4</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<definedAction type="synctoplayerx"></definedAction>

	<action>
		<wait>1</wait>
		<sound label="laser_se" type="se">
			<track><file type="ogg">bullet2</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
		<fireRef label="stage6A_fire_laser_dummy_aim"><param>180</param><param>8</param></fireRef>
		<wait>400</wait>
		<vanish/>
	</action>
</object>

<fire label="stage6A_fire_laser_dummy_aim">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6A_laser_dummy_aim"><param>$1</param><param>$2</param></bulletRef>
</fire>

<bullet label="stage6A_laser_dummy_aim">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<eval name="laser_width">12</eval>
		<fireRef label="stage6A_laser_01_aim"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
		<wait>1</wait>
		<repeat><times>8</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stage6A_laser_01_s"><param>$laser_width</param><param>0</param><param>$2</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stage6A_laser_01_aim">
	<speed>0.4</speed>
	<direction type="aim">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6A_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>

<fire label="stage6A_laser_01_s">
	<speed>0.4</speed>
	<direction type="sequence">$2</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stage6A_laser_01"><param>$1</param><param>$3</param></bulletRef>
</fire>


<bullet label="stage6A_laser_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+6</height>
		<alpha>230</alpha><red>135</red><green>130</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<child>1</child>

	<action>
		<wait>$2</wait>

		<changeSpeed>
			<speed type="absolute">3.8</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>


<!-- ************************************************************ -->
<!-- *  stage6A ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_ab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02_ab">
	<speed>3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>0.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>0.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>3.2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_04"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_04_r">
	<speed>3.2</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_04"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param><param>$3</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param></bulletRef>
</fire>


<!-- ************************************************************ -->
<!-- *  stage6A Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>2</red><green>255</green><blue>55</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>255</red><green>2</green><blue>55</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*5</left><top>0</top><right>32*6</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>90</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*$1</left><top>0</top><right>32*$1+32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>10</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>20</term>
		</changeSpeed>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">$2</speed><term>8</term>
		</changeSpeed>

	</action>

</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>156</green><blue>5</blue>
	</img>


	<action>
		<wait>$2</wait>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>1</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="normal">
		<file type="dds">bullet</file>
		<left>32*4</left><top>0</top><right>32*5</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>


	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>1</term>
		</changeSpeed>
	</action>

</bullet>


</exbulletml>
