<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>


<action label="top">

	<!-- バックグラウンド色初期化 -->	
	<setBgColor><alpha>255</alpha><red>0</red><green>0</green><blue>0</blue></setBgColor>

	<!-- ステージ初期化 -->
	<actionRef label="stage_init_action"></actionRef>

	<!-- プロローグ -->
	<actionRef label="stage_start_text_action"></actionRef>

	<!-- ステージ開始会話シーン -->
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- ステージ 表示 -->
	<actionRef label="stageH_title_action"/>

	<!-- 90%以上チェック開始 -->
	<global name="prate_check">0</global>

	<wait>30</wait>

	<!-- ＢＧＭ演奏開始＆ＢＧＭキャプション表示 -->
	<actionRef label="stage_bgm_play_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>

	<!-- 背景移動開始 -->
	<actionRef label="bg_start_action"></actionRef>


	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- 道中 -->

	<actionRef label="stage_main"></actionRef>


	<!-- ボス準備 -->
	<!-- ボス前会話シーン -->
	<!-- *** ボスワーニング＋名称表示 *** -->
	<!-- ボス戦開始 -->
	<!-- 全てなし -->

<!--
	<skipwait>-1</skipwait>
	<actionRef label="stage_boss_ready_action"></actionRef>
	<actionRef label="stage_boss_comm_text_action"></actionRef>
	<actionRef label="boss_warning_action"></actionRef>
	<createRef label="stage_boss_name"><p>1</p></createRef>
	<actionRef label="stage_main_boss_start"></actionRef>
-->

	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->
	<!-- ********************************************************************************** -->

	<!-- ボス終了演出 -->
	<!-- ショット効果音終了 -->
	<!-- ボス終了会話シーン -->
	<!-- なし -->
<!--
	<actionRef label="stage_boss_finish_action"></actionRef>

	<targetRevenge label="shot_break_obj"/>
-->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- ステージ終了 -->
	<actionRef label="stageend_action"></actionRef>

</action>


<!-- ************************************************************ -->
<!-- *  STAGE MAIN サブアクション                               * -->
<!-- ************************************************************ -->

<!-- *** ステージ初期化 *** -->
<action label="stage_init_action">
	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageH_setting_action"></actionRef>
	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>
	<actionRef label="stage_param_setting_action"></actionRef>
</action>

<!-- *** パラメータ初期化 *** -->
<action label="stage_param_setting_action">
	<global name="small_enemy_prate">4.5-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate2">5.4-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate3">4.1-($_difficulty-eq0)*0.2</global>
	<global name="small_enemy_prate4">1.7</global>
	<global name="small_enemy_prate5">0.7</global>
	<global name="dummy_enemy_prate">59-($_difficulty-eq0)*8+((1000000-$_prate)/1000000)*40</global>
</action>


<!-- *** ＢＧＭ演奏開始＆ＢＧＭキャプション表示 *** -->
<action label="stage_bgm_play_action">
	<sound type="bgm" label="bgm">
		<track><file type="ogg">22_stageH</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>

	<actionRef label="stageH_1_bgm_title_action"></actionRef>
</action>

<!-- *** ボス前演出 *** -->
<action label="stage_boss_ready_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>180-1</wait>

	<!-- ショット効果音変更 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound"/>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
</action>

<action label="stage_boss_finish_action">
	<wait>60</wait>
	<changeTargetVolume label="bgm"><num>-800</num><term>180</term></changeTargetVolume>
	<wait>120</wait>
</action>


<!-- ************************************************************ -->
<!-- *  STAGE 道中全体アクション                                * -->
<!-- ************************************************************ -->
<action label="stage_main">

	<cRef l="enemy_create_dummy"/>
	<w>90</w>
	<!-- ショット効果音初期化 -->
	<targetRevenge label="shot_break_obj"/>
	<createRef label="shot_break_sound2"/>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_1"></aref>
	<w>20</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_2"></aref>
	<w>20</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_3"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_4"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_5"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_6"></aref>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_7"></aref>
	<w>35</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_8"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_9"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<global name="temp_grank">$__grank</global>
	<aref l="stage_h_10"></aref>
	<w>25</w>
	<aref l="set_param"></aref>

	<w>180</w>
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>
	<targetRevenge label="enemy_dummy"/>

	<!-- 中ボス -->
<!--なし
	<aRef l="stage_h_midboss"></aRef>
-->


</action>


<!-- *********道中各陣********* -->
<a l="stage_h_1">

	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_01_score"><p>320</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01_score"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n_score"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<repeat><times>$__temp_grank-gt0</times>
		<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>320</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_01_score"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n_score"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>7</w>
	<repeat><times>$__temp_grank-gt3</times>
		<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01n"><p>440</p><p>-8</p></createRef>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>37</w>


</a>

<a l="stage_h_2">

	<cRef label="enemy_create_02"><p>300</p><p>-8</p><p>1</p></cRef>
	<w>15</w>
	<cRef label="enemy_create_02"><p>330</p><p>-8</p><p>-1</p></cRef>
	<w>20</w>
	<cRef label="enemy_create_02_score"><p>400</p><p>-8</p><p>1</p></cRef>
	<w>13</w>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef label="enemy_create_02"><p>360</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef label="enemy_create_02n"><p>360</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>13</w>
	<cRef label="enemy_create_02"><p>440</p><p>-8</p><p>1</p></cRef>
	<w>20</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef label="enemy_create_02"><p>180</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef label="enemy_create_02n"><p>180</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>13</w>
	<cRef label="enemy_create_02"><p>200</p><p>-8</p><p>1</p></cRef>
	<w>13</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef label="enemy_create_02"><p>280</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef label="enemy_create_02n"><p>280</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>20</w>
	<cRef label="enemy_create_02"><p>320</p><p>-8</p><p>1</p></cRef>
	<w>30</w>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef label="enemy_create_02"><p>280</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef label="enemy_create_02n"><p>280</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>30</w>

</a>

<a l="stage_h_3">

	<createRef l="enemy_create_03"><p>280</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_03"><p>200</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_03n"><p>200</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03"><p>270</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03"><p>190</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>190</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03"><p>260</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_03"><p>180</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03"><p>250</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>250</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03_score"><p>170</p><p>-8</p><p>1</p></createRef>

	<w>30</w>


	<createRef l="enemy_create_03"><p>360</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt2</times>
		<createRef l="enemy_create_03"><p>440</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_03n"><p>440</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03"><p>370</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03"><p>450</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n"><p>450</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03"><p>380</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<createRef l="enemy_create_03"><p>360</p><p>-8</p><p>1</p></createRef>
	<w>7</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_03_score"><p>390</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_03n_score"><p>390</p><p>-8</p><p>1</p></createRef>
	</repeat>
	<w>7</w>
	<createRef l="enemy_create_03"><p>470</p><p>-8</p><p>1</p></createRef>

	<createRef label="mahoujin_create_04"><p>320</p><p>140</p><p>0</p></createRef>
	<w>130</w>
	<skipwait>285</skipwait>
	<!-- 最低値974-285 -->
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<eval name="tmp_time">974-$_stageplayframe</eval>
	<repeat><times>(1-($tmp_time-lt41))</times>
		<eval name="rp_tm">($tmp_time/30)%10</eval>
		<repeat><times>$rp_tm-1</times>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<w>15</w>
			<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
			<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			<w>15</w>
		</repeat>
		<w>$tmp_time-30*($rp_tm-1)</w>
	</repeat>
	<repeat><times>$tmp_time-lt41</times>
		<w>$tmp_time</w>
	</repeat>

	<!-- 最低値974 -->
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

</a>

<a l="stage_h_4">


	<cRef l="enemy_create_05"><p>260</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>284</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>308</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05_score"><p>328</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>70</w>

	<cRef l="enemy_create_05"><p>400</p><p>-8</p><p>180</p><p>9</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>424</p><p>-8</p><p>180</p><p>9</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>448</p><p>-8</p><p>180</p><p>9</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>472</p><p>-8</p><p>180</p><p>9</p></cRef>
	<w>70</w>

	<cRef l="enemy_create_05"><p>160</p><p>-8</p><p>180</p><p>13</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05_score"><p>184</p><p>-8</p><p>180</p><p>13</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>208</p><p>-8</p><p>180</p><p>13</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>228</p><p>-8</p><p>180</p><p>13</p></cRef>
	<w>70</w>

	<cRef l="enemy_create_05"><p>310</p><p>-8</p><p>180</p><p>8</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>334</p><p>-8</p><p>180</p><p>8</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>358</p><p>-8</p><p>180</p><p>8</p></cRef>
	<w>1</w>
	<cRef l="enemy_create_05"><p>372</p><p>-8</p><p>180</p><p>8</p></cRef>
	<w>50</w>
</a>

<a l="stage_h_5">

	<cRef l="enemy_create_06"><p>372</p><p>-8</p></cRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_06"><p>422</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_06n"><p>422</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_06"><p>312</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_06n"><p>312</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>172</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>172</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_06_score"><p>230</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_06n_score"><p>230</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<cRef l="enemy_create_06"><p>326</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>202</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>390</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>292</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>372</p><p>-8</p></cRef>
	<w>34</w>

	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_06"><p>172</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_06n"><p>172</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_06"><p>222</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_06n"><p>222</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef l="enemy_create_06"><p>412</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_06n"><p>412</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<repeat><times>$__temp_grank-gt3</times>
		<cRef l="enemy_create_06"><p>472</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<cRef l="enemy_create_06n"><p>472</p><p>-8</p></cRef>
	</repeat>
	<w>8</w>
	<cRef l="enemy_create_06_score"><p>320</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>286</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>452</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>370</p><p>-8</p></cRef>
	<w>8</w>
	<cRef l="enemy_create_06"><p>292</p><p>-8</p></cRef>
	<w>8</w>
	<repeat><times>$__temp_grank-gt4</times>
		<cRef l="enemy_create_06"><p>182</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt4)</times>
		<cRef l="enemy_create_06n"><p>182</p><p>-8</p></cRef>
	</repeat>
	<w>34</w>
	
</a>

<a l="stage_h_6">

	<cRef l="enemy_create_07"><p>321</p><p>-8</p></cRef>
	<w>80</w>
	<cRef l="enemy_create_07"><p>251</p><p>-8</p></cRef>
	<w>80</w>
	<cRef l="enemy_create_07"><p>391</p><p>-8</p></cRef>
	<w>120</w>
	<repeat><times>2</times>
	<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	<w>20</w>
	<repeat><times>$__temp_grank-gt1</times>
		<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>200</p><p>-8</p></createRef>
	</repeat>
	<w>20</w>
	<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
	<w>20</w>
	</repeat>
</a>


<a l="stage_h_7">

	<cRef l="enemy_create_08n"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n_score"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n_score"><p>255</p><p>-8</p><p>1</p></cRef>
	<w>64</w>

	<cRef l="enemy_create_08"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08_score"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08n"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>6</w>
	<cRef l="enemy_create_08_score"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>60</w>
</a>


<a l="stage_h_8">

	<cRef l="enemy_create_09"><p>486</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>454</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_09"><p>422</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_09n"><p>422</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09_score"><p>390</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>358</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_09"><p>326</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_09n"><p>326</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09"><p>294</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_09"><p>262</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_09n"><p>262</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09"><p>230</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>198</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09_score"><p>166</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>64</w>


	<cRef l="enemy_create_09"><p>150</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>182</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_09"><p>214</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_09n"><p>214</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09"><p>246</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>278</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_09"><p>310</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_09n"><p>310</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09"><p>342</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<repeat><times>$__temp_grank-gt1</times>
		<cRef l="enemy_create_09_score"><p>374</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef l="enemy_create_09n_score"><p>374</p><p>-8</p><p>180</p><p>10</p></cRef>
	</repeat>
	<w>4</w>
	<cRef l="enemy_create_09"><p>406</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>438</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>4</w>
	<cRef l="enemy_create_09"><p>470</p><p>-8</p><p>180</p><p>10</p></cRef>
	

	<cRef label="mahoujin_create_10"><p>320</p><p>130</p><p>0</p></cRef>
	<w>124</w>
	<skipwait>320</skipwait>

	<!-- 最低値2835-320 -->
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

	<eval name="tmp_time">2835-$_stageplayframe</eval>
	<repeat><times>(1-($tmp_time-lt201))</times>

		<cRef l="enemy_create_07"><p>251</p><p>-8</p></cRef>
		<w>120</w>
		<eval name="rp_tm">(($tmp_time-120)/20)%10</eval>
		<repeat><times>$rp_tm-1</times>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<w>10</w>
			<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
			<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			<w>10</w>
		</repeat>
		<w>$tmp_time-20*($rp_tm-1)</w>
	</repeat>
	<repeat><times>(1-($tmp_time-lt41))*($tmp_time-lt201)</times>
		<eval name="rp_tm">($tmp_time/20)%10</eval>
		<repeat><times>$rp_tm-1</times>
			<repeat><times>$__temp_grank-gt1</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<repeat><times>1-($__temp_grank-gt1)</times>
				<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
				<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			</repeat>
			<w>10</w>
			<createRef l="enemy_create_01"><p>440</p><p>-8</p></createRef>
			<createRef l="enemy_create_01"><p>200</p><p>-8</p></createRef>
			<w>10</w>
		</repeat>
		<w>$tmp_time-20*($rp_tm-1)</w>
	</repeat>
	<repeat><times>$tmp_time-lt41</times>
		<w>$tmp_time</w>
	</repeat>
	<!-- 2835 -->
	<debugstr><string>stage_time</string></debugstr>
	<debugval><num>$_stageplayframe</num></debugval>

</a>

<a l="stage_h_9">
	<!-- 中型機 -->
	<cRef l="enemy_create_07"><p>470</p><p>-8</p></cRef>
	<w>100</w>

<!-- ごちゃまぜ -->
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<w>6</w>
	<repeat><times>$__temp_grank-gt2</times>
		<cRef label="enemy_create_02"><p>200</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef label="enemy_create_02n"><p>200</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<w>11</w>
	<cRef l="enemy_create_08_score"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>16</w>
	<createRef l="enemy_create_03"><p>180</p><p>-8</p><p>1</p></createRef>
	<w>17</w>
	<cRef l="enemy_create_05"><p>420</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>7</w>
	<cRef l="enemy_create_09"><p>230</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09"><p>256</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09"><p>282</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>17</w>
	<cRef l="enemy_create_06_score"><p>372</p><p>-8</p></cRef>
	<w>12</w>
	<cRef label="enemy_create_02"><p>195</p><p>-8</p><p>1</p></cRef>
	<w>17</w>
	<createRef l="enemy_create_03"><p>450</p><p>-8</p><p>1</p></createRef>
	<w>17</w>
	<repeat><times>$__temp_grank-gt0</times>
		<cRef l="enemy_create_06"><p>192</p><p>-8</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_06n"><p>192</p><p>-8</p></cRef>
	</repeat>
	<w>12</w>
	<createRef l="enemy_create_01"><p>370</p><p>-8</p></createRef>
	<w>6</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01"><p>390</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>390</p><p>-8</p></createRef>
	</repeat>
	<w>6</w>
	<repeat><times>($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01"><p>410</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01n"><p>410</p><p>-8</p></createRef>
	</repeat>
	<w>64</w>

	<global name="temp_grank">$__grank</global>

	<!-- 中型機 -->
	<cRef l="enemy_create_07"><p>221</p><p>-8</p></cRef>

	<w>70</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<cRef label="enemy_create_02"><p>430</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<cRef label="enemy_create_02n"><p>430</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>11</w>
	<cRef l="enemy_create_09"><p>300</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09"><p>316</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09_score"><p>332</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>7</w>
	<cRef l="enemy_create_05"><p>460</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>7</w>
	<cRef l="enemy_create_06"><p>362</p><p>-8</p></cRef>
	<w>12</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<cRef l="enemy_create_08"><p>185</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<cRef l="enemy_create_08n"><p>185</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<w>16</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef l="enemy_create_08"><p>201</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef l="enemy_create_08n"><p>201</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>16</w>
	<createRef l="enemy_create_03"><p>180</p><p>-8</p><p>1</p></createRef>
	<w>67</w>

	<!-- 中型機 -->
	<cRef l="enemy_create_07"><p>411</p><p>-8</p></cRef>
	<w>60</w>
	<createRef l="enemy_create_01"><p>270</p><p>-8</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_01"><p>270</p><p>-8</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_01"><p>270</p><p>-8</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_01_score"><p>270</p><p>-8</p></createRef>
	<w>6</w>
	<createRef l="enemy_create_01"><p>230</p><p>-8</p></createRef>
	<w>6</w>
	<repeat><times>($__temp_grank-gt0)</times>
		<createRef l="enemy_create_01"><p>230</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt0)</times>
		<createRef l="enemy_create_01n"><p>230</p><p>-8</p></createRef>
	</repeat>
	<w>6</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01"><p>230</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>230</p><p>-8</p></createRef>
	</repeat>
	<w>6</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01"><p>230</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n"><p>230</p><p>-8</p></createRef>
	</repeat>
	<w>6</w>
	<repeat><times>($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01"><p>230</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01n"><p>230</p><p>-8</p></createRef>
	</repeat>
	<w>66</w>

	<createRef l="enemy_create_03"><p>200</p><p>-8</p><p>1</p></createRef>
	<w>11</w>
	<createRef l="enemy_create_03"><p>184</p><p>-8</p><p>1</p></createRef>
	<w>11</w>
	<createRef l="enemy_create_03_score"><p>166</p><p>-8</p><p>1</p></createRef>
	<w>11</w>
	<cRef l="enemy_create_09"><p>300</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>17</w>
	<cRef l="enemy_create_06"><p>362</p><p>-8</p></cRef>
	<w>12</w>
	<cRef l="enemy_create_05"><p>460</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>7</w>
	<cRef l="enemy_create_08"><p>235</p><p>-8</p><p>1</p></cRef>
	<w>16</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef label="enemy_create_06"><p>260</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef label="enemy_create_06n"><p>260</p><p>-8</p><p>-1</p></cRef>
	</repeat>
	<w>11</w>
	<cRef label="enemy_create_06"><p>284</p><p>-8</p><p>-1</p></cRef>
	<w>9</w>
	<cRef label="enemy_create_02_score"><p>308</p><p>-8</p><p>-1</p></cRef>
	<w>63</w>

	<global name="temp_grank">$__grank</global>

	<!-- 中型機 -->
	<cRef l="enemy_create_07"><p>411</p><p>-8</p></cRef>
	<w>60</w>

	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<w>6</w>
	<cRef label="enemy_create_02"><p>200</p><p>-8</p><p>1</p></cRef>
	<w>11</w>
	<cRef l="enemy_create_08_score"><p>355</p><p>-8</p><p>-1</p></cRef>
	<w>16</w>
	<createRef l="enemy_create_03"><p>180</p><p>-8</p><p>1</p></createRef>
	<w>17</w>
	<cRef l="enemy_create_05"><p>420</p><p>-8</p><p>180</p><p>12</p></cRef>
	<w>7</w>
	<cRef l="enemy_create_09"><p>230</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09"><p>256</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>2</w>
	<cRef l="enemy_create_09"><p>282</p><p>-8</p><p>180</p><p>10</p></cRef>
	<w>17</w>
	<cRef l="enemy_create_06_score"><p>372</p><p>-8</p></cRef>
	<w>12</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<cRef label="enemy_create_02"><p>195</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<cRef label="enemy_create_02n"><p>195</p><p>-8</p><p>1</p></cRef>
	</repeat>
	<w>17</w>
	<createRef l="enemy_create_03"><p>450</p><p>-8</p><p>1</p></createRef>
	<w>17</w>
	<cRef l="enemy_create_06"><p>192</p><p>-8</p></cRef>
	<w>12</w>
	<createRef l="enemy_create_01"><p>320</p><p>-8</p></createRef>
	<w>11</w>
	<createRef l="enemy_create_01"><p>350</p><p>-8</p></createRef>
	<w>11</w>
	<createRef l="enemy_create_01"><p>380</p><p>-8</p></createRef>
	<w>11</w>
	<repeat><times>($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01"><p>410</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt1)</times>
		<createRef l="enemy_create_01n"><p>410</p><p>-8</p></createRef>
	</repeat>
	<w>11</w>
	<repeat><times>($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01_score"><p>440</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt2)</times>
		<createRef l="enemy_create_01n_score"><p>440</p><p>-8</p></createRef>
	</repeat>
	<w>11</w>
	<repeat><times>($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01"><p>470</p><p>-8</p></createRef>
	</repeat>
	<repeat><times>1-($__temp_grank-gt3)</times>
		<createRef l="enemy_create_01n"><p>470</p><p>-8</p></createRef>
	</repeat>
	<w>74</w>

</a>



<a l="stage_h_10">

	<createRef l="enemy_create_11"><p>320</p><p>-8</p></createRef>
	<wait>620</wait>
	<targetRevenge label="enemy_11"/>
</a>

</exbulletml>
