<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>


<!-- ********************************************************************* -->
<!-- *** mboss パーツ                                                  *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_mb10_child">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>4500</vital>
	<score>4200000</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_mb10_object"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_mb10_object">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<preRef label="enemy_present_01"></preRef>
	<revRef l="enemy_st4A_mb03_child_revenge"><p>5</p><p>80</p><p>32</p></revRef>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>54</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>15</w>
		
		<!-- 本体攻撃用object作成 -->
		<cRef l="mboss_10_child_object_create"><p>$1</p><p>$2</p></cRef>

		<eval name="flag">0</eval>

		<repeat><times>-1</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="mboss_10_child_object_create2"><p>$1</p><p>$2</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
		</repeat>
	</a>

</enemy>

<create label="mboss_10_child_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_10_child_object"><p>$1</p><p>$2</p></objectRef>
</create>

<object l="mboss_10_child_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_10_child_object_act00"><p>$2</p><p>0</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_10_child_object_act01"><p>$2</p><p>0</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_10_child_object_act02"><p>$2</p><p>0</p></aRef>
		</repeat>

	</a>
</object>

<a l="mboss_10_child_object_act00">

<repeat><times>-1</times>
	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<eval name="t_sp2">2.4+$__temp_grank*0.1</eval>
	<eval name="t_dir">(120+(($_player_cx+$_player_cy)%40))*$1</eval>
	<eval name="t_wait">20-(($_player_cx*13)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03ab"><p>$t_dir</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>70-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>40*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>70-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>40*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>129-$__boss_parts*20</w>
</repeat>
</a>

<a l="mboss_10_child_object_act01">

<repeat><times>-1</times>
	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<eval name="t_sp2">2.7+$__temp_grank*0.1</eval>
	<eval name="t_dir">(120+(($_player_cx+$_player_cy)%40))*$1</eval>
	<eval name="t_wait">23-(($_player_cx*13)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03ab"><p>$t_dir</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>55-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>40*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>55-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>40*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>109-$__boss_parts*20</w>
</repeat>
</a>

<a l="mboss_10_child_object_act02">

<repeat><times>-1</times>
	<eval name="t_sp">4.3+$__temp_grank*0.1</eval>
	<eval name="t_sp2">3.0+$__temp_grank*0.1</eval>
	<eval name="t_dir">(120+(($_player_cx+$_player_cy)%40))*$1</eval>
	<eval name="t_wait">26-(($_player_cx*13)%13)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03ab"><p>$t_dir</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>45-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>30*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>45-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>30*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>45-$__boss_parts*10</w>
	<aRef l="enemy_bullet_action"><p>32</p></aRef>
	<fRef l="enemy_fire_mb03s"><p>30*$1</p><p>$t_sp</p><p>$t_sp2</p><p>$t_wait</p></fRef>
	<w>54-$__boss_parts*10</w>
</repeat>
</a>


<!-- バリア破壊後 -->
<create label="mboss_10_child_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="mboss_10_child_object2"><p>$1</p><p>$2</p><p>$3</p></objectRef>
</create>

<object l="mboss_10_child_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>45+$1</w>
		<repeat><times>$_difficulty-eq0</times>
			<aRef l="mboss_10_child_object_act00"><p>$2</p><p>6</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="mboss_10_child_object_act01"><p>$2</p><p>8</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="mboss_10_child_object_act02"><p>$2</p><p>10</p></aRef>
		</repeat>
	</a>
</object>

<!-- ********************************************************************* -->
<!-- *** boss 最終パーツ                                               *** -->
<!-- ********************************************************************* -->
<create l="enemy_create_b05_child">
	<speed>$1</speed>
	<direction type="absolute">$2</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>3800-($_difficulty-gt0)*720+($_twinstype-eq2)*1550</vital>
	<score>5500000</score>
	<inv>0</inv>
	<prate>0</prate> <!-- 倒したときの ABS 上昇数-->
	<child>1</child>
	<flag>128</flag>
	<enemyRef label="enemy_b05_child"><p>$3</p></enemyRef>
</create>

<enemy l="enemy_b05_child">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<imgRef label="bell_cross_img"/>
	<rotateImg><dir>1.5</dir><tm>-1</tm></rotateImg>

	<revRef l="enemy_st4_b05_cross_revenge"><p>10</p><p>80</p><p>32</p></revRef>
	<!-- 親へのダメージ伝達 -->
	<shareVitalParent></shareVitalParent>

	<a>
		<w>55</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>14</w>
		<chD><dir type="rel">90</dir><tm>1</tm></chD>
		<w>1</w>

		<!-- 本体攻撃用object作成 -->
		<cRef l="boss_05_child_object_create"><p>$1</p></cRef>

		<eval name="flag">0</eval>
		<repeat><times>-1</times>
			<chD><dir type="rel">360</dir><tm>90</tm></chD>
			<chS><sp>4.982</sp><tm>0</tm></chS>

			<repeat><times>15</times>
			<repeat><times>($__boss_barrier-eq1)*($flag-eq0)</times>
				<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
				<eval name="flag">1</eval>
				<cRef l="boss_05_child_object_create2"><p>$1</p></cRef>
				<cRef label="bossparts_underbar_create"/>
			</repeat>
			<w>6</w>
			</repeat>
		</repeat>

	</a>
</enemy>

<create label="boss_05_child_object_create">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_05_child_object"><p>$1</p></objectRef>
</create>

<object l="boss_05_child_object">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<imgRef label="enemy_img_b_01_debug"/>

	<a>

		<repeat><times>-1</times>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_05_child_object_act00"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_05_child_object_act01"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_05_child_object_act02"><p>$1</p></aRef>
		</repeat>

		</repeat>
	</a>
</object>

<a l="boss_05_child_object_act00">
	<w>35</w>
	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>2</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>5</p><p>$t_sp-0.1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-7</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-9</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>11</p><p>$t_sp</p></fRef>
		<w>2</w>
<!--
		<fRef l="enemy_fire_b05_1s"><p>-3</p><p>$t_sp-0.3</p></fRef>
-->
		<w>6</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.2</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.3</p></fRef>
		<w>13</w>

		</repeat>

		<w>99</w>
	</repeat>


</a>

<a l="boss_05_child_object_act01">
	<w>35</w>
	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>2</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>5</p><p>$t_sp-0.1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-7</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>9</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>11</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-3</p><p>$t_sp-0.3</p></fRef>

		<w>6</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.2</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.3</p></fRef>
		<w>13</w>

		</repeat>

		<w>81</w>
	</repeat>


</a>

<a l="boss_05_child_object_act02">
	<w>35</w>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>4</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>7</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-9</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>13</p><p>$t_sp-0.5</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-13</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-6</p><p>$t_sp-0.7</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>1</p><p>$t_sp</p></fRef>

		<w>4</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.7</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>60</p><p>$t_sp-0.4</p></fRef>
		<w>10</w>

		</repeat>

		<w>58</w>
	</repeat>


</a>


<!-- バリア破壊後 -->
<create label="boss_05_child_object_create2">
	<speed>0</speed>
	<dir>0</dir>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<child>1</child>
	<objectRef l="boss_05_child_object2"><p>$1</p></objectRef>
</create>

<object l="boss_05_child_object2">

	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<imgRef label="enemy_img_b_01_debug"/>

	<a>

		<w>45</w>
		<repeat><times>-1</times>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="boss_05_child_object_act10"><p>$1</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="boss_05_child_object_act11"><p>$1</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="boss_05_child_object_act12"><p>$1</p></aRef>
		</repeat>

		</repeat>
	</a>
</object>


<a l="boss_05_child_object_act10">
	<w>35</w>
	<eval name="t_sp">2.4+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>2</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>5</p><p>$t_sp-0.1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-7</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>3</p><p>$t_sp-0.4</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>9</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-9</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-3</p><p>$t_sp-0.3</p></fRef>

		<w>6</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.2</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.3</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>30</p><p>$t_sp</p><p>1</p></fRef>
		<w>13</w>

		</repeat>

		<w>96</w>
	</repeat>


</a>

<a l="boss_05_child_object_act11">
	<w>35</w>
	<eval name="t_sp">2.6+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>2</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>5</p><p>$t_sp-0.1</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>1</p><p>$t_sp-0.4</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-7</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>9</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-9</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-3</p><p>$t_sp-0.3</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>-1</p><p>$t_sp-0.2</p><p>1</p></fRef>

		<w>6</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.2</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.3</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>30</p><p>$t_sp</p><p>1</p></fRef>
		<w>13</w>

		</repeat>

		<w>81</w>
	</repeat>


</a>

<a l="boss_05_child_object_act12">
	<w>35</w>
	<eval name="t_sp">3.0+$__temp_grank*0.1</eval>
	<w>5+$1</w>

	<repeat><times>-1</times>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<repeat><times>2</times>
		<fRef l="enemy_fire_b05_1"><p>4</p><p>$t_sp</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>7</p><p>$t_sp-0.2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-9</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>3</p><p>$t_sp-0.4</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>13</p><p>$t_sp-0.5</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-13</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>-3</p><p>$t_sp</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>-6</p><p>$t_sp-0.7</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_b05_1s"><p>1</p><p>$t_sp</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>5</p><p>$t_sp-0.3</p><p>1</p></fRef>

		<w>4</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.3</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.7</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>30</p><p>$t_sp</p><p>1</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_b05_1s"><p>30</p><p>$t_sp-0.4</p></fRef>
		<fRef l="enemy_fire_b05_3s"><p>30</p><p>$t_sp</p><p>1</p></fRef>
		<w>10</w>

		</repeat>

		<w>58</w>
	</repeat>


</a>


</exbulletml>
