<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->



<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
<!--
	<system><command>playermovedisable</command></system>
-->
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>

<!-- ***** 共通後処理バッドエンドの場合のみ ***** -->
<action label="stage_comm_text_main_common_post_action_bad">
	<waitLock><num>1</num></waitLock>
	<system><command>playermovedisable</command></system>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： プレイヤー            　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_tsubasa_action_1"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_tsubasa_action_2"></aRef>
					<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">100</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_tsubasa_action_3"></aRef>
				<aRef label="stage_comm_text_main_tsubasa_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<!-- 初戻り -->
<action label="stage_comm_text_main_tsubasa_action_1">

	<textBlock l="611110"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>！！</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>… I l l - n e tに戻ってしまいましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> R e v e r s e - n e tから出たってこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>はい。でも、どこかでもう１度向こうに行かないといけません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>それよりも気になるのは……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>…さっきレミさんが言っていた「ナノマシンの結晶体」のこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 今回が２回目 -->
<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="611111"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">104</global>
	<setString><string>……だんだん、驚かなくなってる自分に驚くわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>２回も往復しましたからね。説明の手間も省けて楽です。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>今は、 I l l - n e tに戻ったってことでいいのね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>はい。でも、どこかでもう１度向こうに行かないといけません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>それよりも気になるのは……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>…さっきレミさんが言っていた「ナノマシンの結晶体」のこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話冒頭部分 -->
<action label="stage_comm_text_main_tsubasa_action_3">

	<textBlock l="611112"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>2</param></createRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>…さっきレミさんが言っていた「ナノマシンの結晶体」のこと、気になってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- 通常会話 -->
<action label="stage_comm_text_main_tsubasa_action_4">

	<textBlock l="611115"></textBlock>

	<global name="global_character_kaiwa">206</global>
	<setString><string>あ、はい。よく分かりましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>うん、まあ、なんとなく。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>レミさんが言っていた…特に精神体のことです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>精神体がどうかしたの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>精神体というのは、かなり意思が薄弱としているので「集まる」ということはありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>じゃあ、ナノマシンの結晶体に集まっていたという話は？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…もしかすると、逆なのかもしれません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>逆？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>集まっているのではなく、ナノマシンに引き寄せられているという可能性です。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>はー、なるほど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>…それと…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>その中には、もしかしたら、絆奈さんの妹さんがいるかもしれません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>え！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>絆奈さんの妹さんは、１年半前に I l l - n e tに D r i v e - I Nしたまま帰ってきていない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>でも、もしも、ナノマシンが何らかの形で関与しているのなら、まだ存在している可能性はありますし、連れ帰ることもできるかもしれません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>それ、本当！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>でも、あくまで可能性です。その、もしかすると、全然違うかもしれません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">103</global>
	<setString><string>あ、そ、そうだね。あくまで可能性だよね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>はい。正直に言えば、可能性は低いと思いますが、</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>姉妹の絆というのは、不思議な力を持っています。だから諦めないでください。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>うん。でも、希望が出来て、なんか少し元気が出てきた。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>希望……ですか。いい言葉ですね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>あはは。ちょっと恥ずかしい台詞だけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">14_talkscene_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*3</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
      <!-- 6 桁目 ： 面数                                                 -->
      <!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
      <!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
      <!-- 3 桁目 ： 任意                  　　　　                       -->
      <!-- 2 桁目 ： 任意                          　　　　               -->
      <!-- 1 桁目 ： 任意                                  　　　　       -->
			<textBlock l="0"></textBlock>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="return_num">($f21-lt$f11)+($f31-lt$f21)+($f41-lt$f31)</eval>

			<debugval><num>$return_num</num></debugval>

			<global name="global_character_kaiwa">0</global>

			<!-- 5Bから来た場合 -->
			<repeat><times>$f41-eq1</times>
				<!-- 初戻り -->
				<repeat><times>$return_num-eq0</times>
					<aRef label="stage_comm_text_main_maiha_action_1"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が２回目 -->
				<repeat><times>$return_num-eq1</times>
					<aRef label="stage_comm_text_main_maiha_action_2"></aRef>
					<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
				</repeat>

				<!-- 今回が３回目以上 -->
				<repeat><times>$return_num-gt1</times>
					<global name="global_character_kaiwa">0</global>
					<setString><string>システムエラー（３回以上戻り）</string></setString>
					<w>-1</w>
				</repeat>
			</repeat>

			<!-- 5Aから来た場合 -->
			<repeat><times>$f41-eq0</times>
				<!-- ルート変化なし -->
				<aRef label="stage_comm_text_main_maiha_action_3"></aRef>
				<aRef label="stage_comm_text_main_maiha_action_4"></aRef>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- 初戻り -->
<a label="stage_comm_text_main_maiha_action_1">

	<textBlock l="612110"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>4</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">304</global>
	<setString><string>あれ？</string></setString>
	<w>30</w>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>戻っちゃった…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string> R e v e r s e - n e tから戻ったってこと？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>そうね。出来れば向こう側にいたかったけど、まあいいわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>いいの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>システムコアの中で１度は向こう側に行く必要があるけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>それより…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>？</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</a>

<!-- 戻り２回目 -->
<a label="stage_comm_text_main_maiha_action_2">
	<textBlock l="612111"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>4</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01r_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">104</global>
	<setString><string>……だんだん、驚かなくなってる自分に驚くわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>あはは。絆奈さんは意外と順応早いのね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>今は、 I l l - n e tに戻ったってことでいいのね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>そうね。システムコアの中で１度は向こう側に行く必要があるけどね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>それより…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話冒頭部分 -->
<a label="stage_comm_text_main_maiha_action_3">
	<textBlock l="612112"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>


	<global name="global_character_kaiwa">302</global>
	<setString><string>……もしかしたら……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>え？どうかしたの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>…あ、でも…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>？？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- 通常会話 -->
<a label="stage_comm_text_main_maiha_action_4">

	<textBlock l="612115"></textBlock>

	<global name="global_character_kaiwa">300</global>
	<setString><string>あの、１つの可能性として聞いてくれる？**その、あまり期待は持って欲しくないから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>珍しくはっきりしない言い方ね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>間違っているかもしれないから。**でも、絆奈さんには話しておくべきだとも思うの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>分かったわ。落ち着いて聞くわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>ナノマシンの結晶体に集まる精神体というのは、１年半前の犠牲者の精神だと思うの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>どうしてそう思うの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>このハングアップした世界では、まだ、肉体と精神の接続は切れない。**動き出したタイミングで、切れる人が出てくるかもしれないけど。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>だから、集まっているとしたら、１年半前の精神体だと思う。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>…じゃあ…</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>うん。**システムコアにいる精神体の中には、絆奈さんの妹さんもいるかもしれない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>！！</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>でも、確実じゃないわ……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>あ……そう……よね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>でも、可能性はあると思う。**だから、もし、絆奈さんが妹さんを見つけたら、手を引いてあげて。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>え？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>肉体から離れた精神を、あなたと一緒に連れ帰ってあげれば、あるいは目を覚ますかもしれない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>本当？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>ええ、だから、もし見つけて手を掴んだら『何があっても』急いで２人で D r i v e - O U Tして。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>うん。分かったわ。必ず。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</a>

<!-- ************************************************************************************************ -->

<action label="stage_mboss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_middle_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_mboss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_mboss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_mboss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611120"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あれが、結晶体…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？あれが？**思っていたより大きいのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…確かにナノマシンの結晶体ですね。**でも、おかしい。わたしたちのナノマシンのはずなのに…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>？**なんか、結晶体の光が強くなってる、ような…？</string></setString>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>！？**……こ、これ…は………っ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょっと、どうしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>これは…わたしだけを…干渉してっっ…！？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_2"/>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>

			<w>15</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ツバサさん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……う…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…あの、大丈夫？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>どうにか…でも、頭痛が……ひどくて…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>どうする？一度ここから…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>ツバサちゃん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？だ、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_3_create"><param>610</param><param>7</param></createRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>あなた、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、あの、私は…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>610</p><p>300</p></cRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>ツバサちゃんをどうしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>！！！**ちょっと待って。違う！私じゃなくて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>お、お姉ちゃん……っ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>わたしの妹に何をしたの！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_mboss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612120"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>結晶体って、あれみたいね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？あれが？**思っていたより大きいのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>確かに、ここまでわたしたちが集めたナノマシンは、数が少ないと思っていたけど…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>？**なんか、結晶体の光が強くなってる、ような…？</string></setString>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>え？**これ……は…………？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>マイハさん！？どうしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">307</global>
			<setString><string>なに……これ……？？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<w>30</w>

			<targetRevenge l="stage_comm_character_object_3"/>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>15</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>15</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>マイハさん！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……あ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>………大丈夫？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>…ええ、なんとか……でも、頭痛が……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>…どうする？少し休んで…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>何をしているの！！！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？だ、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_middle_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_2_create"><param>635</param><param>7</param></createRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>あなた、誰！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、あの、私は…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef l="nanomachine_create_org"><p>635</p><p>200</p></cRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>お姉ちゃんに何をしたの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？**あ、こ、これは違うの！私じゃなくて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>ツバサちゃん……っ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
			<setString><string>わたしのお姉ちゃんに何をしたの！！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="nanomachine_create_org_obj"/>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>5</wait>
		<actionRef label="stage_comm_nontext_finish_action_musicon"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611130"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>280</param><param>11</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>12</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">212</global>
			<setString><string>お姉ちゃん、待って……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ツバサさんのお姉さんよね！話を聞いて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………どういうこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私は、浅葱絆奈って言うの、ええと、さっきのは、あの結晶体が………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……こ、これは…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>お姉ちゃん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……どうして……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>25</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<w>30</w>
			<global name="global_character_kaiwa">213</global>
			<w>5</w>
			<global name="global_character_kaiwa">314</global>
			<setString><string>…ぅ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょ、ちょっと！？大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">314</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ど、どうしよう……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……く………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツ、ツバサさんも…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>…………だ、大丈夫です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>それに、今ので分かりました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>一体何が？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>あの結晶体は、ナノマシンをベースにしていますが、中心に宝石があります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>あの緑の宝石は……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">210</global>
			<setString><string>アイギスさんの石…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………アイギス…さん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>はい。言うなれば護衛用のＡＨです。あの性能は脅威です……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………なんとかなるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>………そういえば、絆奈さん、お姉ちゃんが持っていたナノマシンはこれだけですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>う、うん。そう。さっき、マイハさんが落とした分。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">210</global>
			<setString><string>これでは足りないかもしれませんが………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>………！？**また、光り始めてる！！</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">212</global>
			<setString><string>くっ！**絆奈さん！結晶体を破壊します！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>う、うん！分かったわ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612130"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>280</param><param>12</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>635</param><param>12</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<w>1</w>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ツバサちゃん、待って……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>………え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あなた、マイハさんの妹さんでしょ！話を聞いて！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私は、浅葱絆奈って言うの、ええと、さっきのは、あの結晶体が………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……こ、これは…？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>ツバサちゃん！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……まさか……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<w>25</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>30</w>
			<global name="global_character_kaiwa">312</global>
			<w>5</w>
			<global name="global_character_kaiwa">214</global>
			<setString><string>…ぅ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ちょ、ちょっと！？大丈夫！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">214</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ど、どうしよう……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>そう………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>マイハさん……！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>……あの結晶体、わたしのナノマシンだけじゃないのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">311</global>
			<setString><string>ようやく分かったわ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>あれは、一体なんなの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>見える？中心にある緑の宝石…。**あれは、１年半前に、ここを守っていたＡＨの欠片。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>融合してしまっているのね……</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<actionRef l="aigis_create"/>
			<w>60</w>

			<global name="global_character_kaiwa">309</global>
			<setString><string>アイギスさんの宝石と………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………アイギス…さん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>そう。言うなれば護衛用ＡＨ。ＡＨの性能としては、上から数えた方が早いでしょうね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>………なんとかなるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……ところで、これは、ツバサちゃんが持ってたナノマシンね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>う、うん。そうだよ。さっき戦ってツバサさんが落とした分。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">309</global>
			<setString><string>これじゃ足りないかもしれないけど………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>………！？**また、光り始めてる！！</string></setString>
			<cRef label="crystal_light_white_create2"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>絆奈さん！あれを破壊するわ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>う、うん！分かったわ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>

			<!-- ここだけ先にテキストと立ち絵を破壊する -->
			<aRef label="stage6_text_finish_action"></aRef>
			<!-- ボスを登場させてからlockをリリース -->
			<actionRef label="stage_main_boss_action"/>
			<wait>5</wait>
			<actionRef label="stage_comm_text_finish_action_musicon"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>



<!-- ************************************************************************************************ -->

<action label="stage_boss2_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>

		<!-- プラクティスの場合は、常にラスボスフラグを立てる -->
		<global name="lastboss_judge">1</global>

		<targetRevenge label="dummy_lastboss2"></targetRevenge>	

		<w>200</w>
		<aRef label="sidewall_stage6A_create_action"/>
		<w>60</w>

		<aRef label="stage_main_boss2_action"/>
		<wait>100</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- ノーコンティニューも含めて再判定 -->
		<global name="lastboss_judge">($__select_judge-eq1)*($_continuenum-eq0)</global>

		<!-- debug -->
<!--
		<global name="lastboss_judge">1</global>
-->
		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままボスへ -->
		<repeat><times>$__lastboss_judge-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_boss2_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_boss2_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>

</action>


<action label="stage_boss2_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611140"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>6</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>消え……た？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ステルスして R e v e r s e - n e tに逃げました。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？どうするの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>今は、干渉も弱まっています。それに、 I l l - n e tと R e v e r s e - n e tの２つの世界が重畳してる。これなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>…絆奈さんは、お姉ちゃんをお願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ええ！？ちょっと！ちょっと待って！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…あまり時間はありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">106</global>
			<setString><string>一人で行くつもりなの！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私も連れて行って！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ。ここから先は、わたし一人で行きます。お姉ちゃんのこともありますし。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>帰ってこないつもりでしょ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……そんなことはありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>嘘。ツバサさんは嘘をつくのが下手だもの。**分かるよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>だめだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>また、人が仮想の世界に取り残されるのなんて見たくないの！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>……妹さんのことですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>そうよ！あの時も絆果を一人にしなければって何度も思った。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>だから、連れて行って！必ず、あなたを守ってみせるから！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>お願い…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…手を出してください。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？あ、うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
			<setString><string>…手を離さないでくださいね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>
			
			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">202</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string> M y   n a m e   i s   T s u b a s a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 h 0 i 1 a 1 M 0 " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>すごい…まるで星空に包まれているよう…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>行きます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>

			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>

			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>
				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは、 R e v e r s e - n e t？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>はい。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>いた！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>絆奈さん！ここで終わりにします！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>うん！任せて！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>

				<textBlock l="611142"></textBlock>

				<global name="global_character_kaiwa">105</global>
				<setString><string>ここは！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string> R e v e r s e - n e tです。おそらく、さっきの結晶体もこの近くにいるはずです…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>いた！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">202</global>
				<setString><string>絆奈さん！ここで終わりにします！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>うん！任せて！</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612140"></textBlock>

			<global name="global_character_kaiwa">0</global>

			<targetRevenge label="dummy_lastboss2"></targetRevenge>	
			<changeTargetVolume label="bgm"> 
				<num>-1600</num><term>360</term>	
			</changeTargetVolume>
			<w>60</w>

			<createRef label="stage_comm_character_1_create"><param>190</param><param>7</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>2</param></createRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>消え……た？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ステルスして R e v e r s e - n e tに逃げたわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？どうするの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>干渉も弱まってるし、 I l l - n e tと R e v e r s e - n e tの２つの世界が重なってる、いまなら…っ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>絆奈さん、ツバサちゃんをお願いね！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ええ！？ちょっと！ちょっと待って！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-3200</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…なに？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私も連れて行って！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>ダメ。ここから先はわたし１人で行くわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>180</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">106</global>
			<setString><string>でも！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>でも、</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>きっと、後悔するから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>私は、ここであなたを１人で行かせたらきっと後悔する。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>…絆果（ほだか）の時と同じように！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>………妹さんのこと………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
			<setString><string>絆果の意識が戻らないと知ったとき、「あの時、一人にしなければ！」って何度も思った。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>だから、連れて行って！必ず、あなたを守ってみせるから！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>……行っても後悔するかもしれないわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……一人でなんて行かせられないよ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…手、出して。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え？あ、うん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…手、離さないでね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>………！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>うん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>60</term>	
			</changeTargetVolume>
			<wait>60</wait>
			<targetVanish label="bgm"></targetVanish>

			<sound type="bgm" label="bgm">
				<track><file type="ogg">25_talkscene4_loop</file></track>
				<play><flag>1</flag><loop>44100*2*2*21</loop></play>
			</sound>

			<cRef l="nanomachine_create_org2"/>
			<cRef l="nanomachine_create_wall"/>

			<global name="global_character_kaiwa">302</global>
			<setString><string> R e l e a s e   t h e   s e a l   o f   S e c r e t - S t a r - M a c h i n e .</string></setString>
			<w>25</w>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 表情だけ変更 -->
			<global name="global_character_kaiwa">104</global>
			<w>5</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string> M y   n a m e   i s   M a i h a   H o s h i m i   , m a s t e r   o f   t h e   S t a r .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> P a s s w o r d   i s** " i m 2 i H 0 s o 8 h @ 7 s 0 A 1 b 1 u 0 S t " . . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>すごい…まるで星空に包まれているよう…</string></setString>
			<actionRef label="text_wait_action"></actionRef>


			<global name="global_character_kaiwa">302</global>
			<setString><string> O p e n   t h e   c o r e   o f   I l l - n e t .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> C o n n e c t   t o   R e v e r s e - n e t . . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> D r i v e - I N   P r o c e s s   S T A R T . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . .</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . .</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string> . . . C o m p l e t e !</string></setString>
			<w>30</w>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>行くよ！絆奈さん！</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			<w>30</w>

			<global name="global_character_kaiwa">0</global>
			<setString><string>　</string></setString>

			<aRef label="sidewall_stage6A_create_action"/>
			<w>60</w>

			<changeTargetVolume label="bgm"> 
				<num>-800</num><term>90</term>	
			</changeTargetVolume>

			<targetRevenge l="nanomachine_create_org_obj2"/>
			<targetRevenge l="nanomachine_create_wall_object"/>


			<!-- 2A 2B判定 -->
			<!-- 3A 3B判定 -->
			<!-- 4A 4B判定 -->
			<!-- 5A 5B判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>
			<sysvar name="_arg0">41</sysvar>
			<eval name="f41">$_gameflag</eval>

			<!-- BからAに戻った回数 -->
			<eval name="judge_b">$f11+$f21+$f31+$f41</eval>
			<w>1</w>


			<!-- １度でもリバースネットに行った -->
			<repeat><times>1-($judge_b-eq0)</times>

				<global name="global_character_kaiwa">104</global>
				<setString><string>ここは、 R e v e r s e - n e t？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>そう。さっきの結晶体もこの近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、いた！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>絆奈さん！！これが最後！！行くよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>うん！任せて！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>


			<!-- １度もリバースネットに行っていない -->
			<repeat><times>($judge_b-eq0)</times>
				<textBlock l="612142"></textBlock>

				<global name="global_character_kaiwa">105</global>
				<setString><string>ここは！？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string> R e v e r s e - n e tよ。さっきの結晶体も、この近くにいるはず…</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<aRef label="stage_main_boss2_action"/>
				<w>60</w>


				<global name="global_character_kaiwa">106</global>
				<setString><string>あ、いた！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>絆奈さん！！これが最後！！行くよ！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>うん！任せて！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>


</action>




<action label="stage_boss2_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611141"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>効いて……ないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ちょっと、ツバサさん！！すごい汗…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>そんな……ここまで…来て………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツ、ツバサさんっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……浅葱絆奈、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？わた………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_boss2_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612141"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>効いて……ないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ちょっと、マイハさん！！ひどい汗…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>せっかく……ここまで…来たのに………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ああ！また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……浅葱絆奈、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？わた………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>

			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- ノーコンティニューとタイムアップの判定はボスの中で -->
		<!-- debug -->
<!--
		<global name="lastboss_judge2">1</global>
-->

		<w>1</w>
		<!-- 条件分岐1 ２つの判定ＯＫならこのままエンディングへ -->
		<repeat><times>$__lastboss_judge2-eq1</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
			</rep>
		</repeat>

		<!-- 条件分岐2 判定を満たせない場合　バッドエンドへ向かう -->
		<repeat><times>1-($__lastboss_judge2-eq1)</times>
			<!-- *** ツバサとマイハで場合分け *** -->
			<rep><ts>$_weapontype-eq0</ts>
				<actionRef label="stage_end_comm_text_main_tsubasa_action2"></actionRef>
			</rep>
			<rep><ts>1-($_weapontype-eq0)</ts>
				<actionRef label="stage_end_comm_text_main_maiha_action2"></actionRef>
			</rep>
		</repeat>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611150"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>9</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>やった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">202</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>これは、ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>きゃ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<cRef label="crystal_light_white_create3"></cRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<targetRevenge l="stage_comm_character_object_2"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>55</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>5</w>			

			<global name="global_character_kaiwa">102</global>
			<setString><string>……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あ、あれ？ツバサさん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<cRef label="stage_comm_character_hodaka_create"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_sound_object"/>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ほ、絆果！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ほだ…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_hodaka_object"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>きゃ！？</string></setString>

			<aRef label="prepare_lastboss_light_action"></aRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<repeat><times>3</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>13</w>
			</repeat>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>12</term>	
			</changeTargetVolume>
			<w>12</w>

			<targetVanish label="bgm"></targetVanish>
			<targetRevenge l="stage_comm_character_object_1"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612150"></textBlock>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>9</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>やった！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="nanomachine_create_wall"/>
			<cRef l="nanomachine_create_org3"><p>610</p></cRef>
			<w>15</w>
			<cRef l="crystal_light_sound_create"/>
			<w>45</w>

			<global name="global_character_kaiwa">302</global>
			<setString><string>これは…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>ナノマシンが集まって…！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<aRef l="whietwall_create_action"/>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>9</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>きゃ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>


			<cRef label="crystal_light_white_create3"></cRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<targetRevenge l="stage_comm_character_object_3"/>
			<targetRevenge l="nanomachine_create_org_obj3"/>
			<targetRevenge l="nanomachine_create_wall_object"/>
			<w>55</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>5</w>			
			

			<global name="global_character_kaiwa">102</global>
			<setString><string>……………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ちょっと……もう、どうなって……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>あれ？マイハさん……？</string></setString>
			<actionRef label="text_wait_action"></actionRef>
		
			<cRef label="stage_comm_character_hodaka_create"/>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">104</global>
			<setString><string>……え！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_sound_object"/>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ほ、絆果！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>絆果っ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">500</global>
			<setString><string>………………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>わ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あ、そ、そうだ、手を！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>絆果！！こっち！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<cRef label="stage_comm_character_1_move_create"><param>190</param><param>6</param></cRef>
			<w>60</w>

			<global name="global_character_kaiwa">500</global>
			<setString><string>……………っ…………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>絆果！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>15</w>

			<global name="global_character_kaiwa">105</global>
			<setString><string>きゃ！？</string></setString>

			<aRef label="prepare_lastboss_light_action"></aRef>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<repeat><times>3</times>
			<cRef label="crystal_flash_white_create"></cRef>
			<w>3</w>
			<soundtrack><file type="ogg">flash</file></soundtrack>
			<w>13</w>
			</repeat>

			<soundtrack><file type="ogg">noise</file></soundtrack>	

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>12</term>	
			</changeTargetVolume>
			<w>12</w>

			<targetVanish label="bgm"></targetVanish>
			<targetRevenge l="stage_comm_character_object_1"/>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object"/>
			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>



<action label="stage_end_comm_text_main_tsubasa_action2">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="611151"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">211</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ちょっと、ツバサさん！！すごい汗…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">211</global>
			<setString><string>干渉が……つよ……すぎる………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ツ、ツバサさんっ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……このままじゃ……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">213</global>
			<setString><string>……浅葱絆奈、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？わた………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>
			<w>30</w>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>
	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>

</action>

<action label="stage_end_comm_text_main_maiha_action2">

	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>
	<system><command>playermovedisable</command></system>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<textBlock l="612151"></textBlock>

			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>240</term>	
			</changeTargetVolume>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_pain_create"><param>610</param><param>11</param></createRef>
			<cRef label="whietwall_create_change_a"><p>29</p><p>130</p><p>42</p></cRef>
			<cRef label="whietwall_create_change_a"><p>32</p><p>60</p><p>22</p></cRef>
			<cRef l="crystal_light_sound_create"/>
			<w>1</w>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……はぁ……はぁ……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>ちょっと、マイハさん！！ひどい汗…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>こんなにも干渉が強いなんて……遅かったのね…</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<cRef label="crystal_light_white_create"/>
			<cRef label="crystal_light_white_create_wave"><p>1</p></cRef>
			<cRef label="crystal_light_white_create_wave"><p>-1</p></cRef>
			<w>15</w>
			<w>45</w>

			<global name="global_character_kaiwa">106</global>
			<setString><string>！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">310</global>
			<setString><string>……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>ああ！また！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……いけない……っ！！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">312</global>
			<setString><string>……浅葱絆奈、 D r i v e - O U T   P r o c e s s   S T A R T！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>え！？わた………</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="crystal_light_white_object"/>
			<targetRevenge l="crystal_light_white_object_wave"/>
			<soundtrack><file type="ogg">noise</file></soundtrack>	
			<changeTargetVolume label="bgm"> 
				<num>-10000</num><term>30</term>	
			</changeTargetVolume>

			<w>30</w>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<targetRevenge l="whietwall_object_change_a"/>
			<targetRevenge l="crystal_light_sound_object"/>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stageend_all_blackbg_create_action_stage6"/>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action_bad"></actionRef>


</action>


<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>浅葱　絆奈</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>アルファ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>？？？</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface> -->

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface> -->

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- ツバサ　：　             -->
<!-- 　　　　　　209通常（顔色悪）、210通常2（顔色悪）、211苦（顔色悪）、212真剣（顔色悪）、213気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2_pain">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">06_tubasa_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq210</ts>
						<loadSurface><file type="dds">06_tubasa_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq211</ts>
						<loadSurface><file type="dds">06_tubasa_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq212</ts>
						<loadSurface><file type="dds">06_tubasa_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq213</ts>
						<loadSurface><file type="dds">06_tubasa_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq214</ts>
						<loadSurface><file type="dds">06_tubasa_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq215</ts>
						<loadSurface><file type="dds">06_tubasa_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq216</ts>
						<loadSurface><file type="dds">06_tubasa_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- マイハ　：　             -->
<!-- 　　　　　　309通常（顔色悪）、310通常2（顔色悪）、311苦（顔色悪）、312真剣（顔色悪）、313気絶（顔色悪）   -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_pain_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface></rep>
		<rep><ts>$2-eq10</ts><loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface></rep>
		<rep><ts>$2-eq11</ts><loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface></rep>
		<rep><ts>$2-eq12</ts><loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface></rep>
		<rep><ts>$2-eq13</ts><loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface></rep>
		<rep><ts>$2-eq14</ts><loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface></rep>
		<rep><ts>$2-eq15</ts><loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface></rep>
		<rep><ts>$2-eq16</ts><loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq309</ts>
						<loadSurface><file type="dds">05_maiha_11_another_n1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq310</ts>
						<loadSurface><file type="dds">05_maiha_12_another_n2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq311</ts>
						<loadSurface><file type="dds">05_maiha_09_another1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq312</ts>
						<loadSurface><file type="dds">05_maiha_10_another_s</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq313</ts>
						<loadSurface><file type="dds">05_maiha_13_down1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq314</ts>
						<loadSurface><file type="dds">05_maiha_14_down2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq315</ts>
						<loadSurface><file type="dds">05_maiha_15_down3</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq316</ts>
						<loadSurface><file type="dds">05_maiha_16_down4</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- アルファ：　400通常、401笑、402疑、403笑いながら怒、404ぼろぼろ１                             -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">alpha_normal</file></loadSurface></rep>
		
		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq409</ts>
						<loadSurface><file type="dds">alhpa_normal</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H9 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>9</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>1</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>2</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>3</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>0</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　２−Ａ****　２−Ｂ</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H10 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>10</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H9 *** -->
	<setGameFlag><num>9</num><flag>0</flag></setGameFlag>	
	<!-- *** フラグ H10 *** -->
	<setGameFlag><num>10</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage6_hanna_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
