<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="stage_start_text_action">
	<system><command>playermovedisable</command></system>
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<create>
			<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>240</cy>
			<object>
				<actionRef label="stage_start_text_object_action"></actionRef>
			</object>
		</create>
	</repeat>
</action>


<action label="stage_start_text_object_action">
	<repeat><times>$_practice_mode-eq0</times>
		<sound type="bgm" label="bgm">
			<track><file type="ogg">27_talkscene2</file></track>
			<play><flag>1</flag><loop>44100*2*2*3</loop></play>
		</sound>	
	</repeat>
</action>



<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</repeat>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
<setString><string>01/27/2100 01:28</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>160</param><param>5</param></createRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_2_create"><param>500</param><param>3</param></createRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Nobody's here, huh.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">203</global>
<setString><string>It looks like we've lost contact with the**outside in here.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>What about the people in the city?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>I'm just guessing here, but they were**probably absorbed into the city.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>Vanishing Ghost syndrome...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Yeah, probably.**Their physical data was absorbed into**Ill-net.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">108</global>
<setString><string>Ah...!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
<setString><string>Is something the matter?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">103</global>
<setString><string>No, it's nothing.**It's no big deal...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Ah, another abandoned electronic pet? I feel**bad for it, but I don't think we're going to**be able to get it back to its owner.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>Yeah, I know...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>That reminds me, you keep hoarding more and**more of them.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>Yeah, I'm up to 24.**When this job's over, you'll be giving me my**25th, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">201</global>
<setString><string>Ugh...**Yeah... well... sure.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">107</global>
<setString><string>I've got to think of a name.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>Electronic pets, huh.**That reminds me, I still feel bad about that**first one that we had.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">105</global>
<setString><string>...Yeah.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
												
			<global name="global_character_kaiwa">205</global>
<setString><string>We didn't know much about programming back**then and accidentally destroyed it when we**tried to mod it.**Its name was Yuki.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>.........</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
<setString><string>Sorry.**I didn't meant to bring it up.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
<setString><string>No, it's okay.**I feel bad for Yuki too, of course.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>But it's not like that anymore. I take good**care of all of them.**Although you're not interested in them at**all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>I guess.**Still, isn't 24 of them pushing it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
<setString><string>It's not hard at all.**They're all so unbearably cute.**I want to squeeze and hug them all forever.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Really?**Well, whatever. </string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Anyway, Shinya, now what's our plan?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Our destination is the control district of**Genesis City. It's the center of Ill-net.**There's no way it's unrelated to the**hijacking.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>That's it?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
						
			<global name="global_character_kaiwa">205</global>
<setString><string>Maybe we'll figure out something on our way**there.**Let's get moving, and be careful.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</repeat>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<repeat><times>1-($_practice_mode-eq0)</times>
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>
		<!-- ボス出現の画像のみ -->
		<actionRef label="stage4C_boss_appear"></actionRef>
		<!-- 少し待ってからじゃないと場所が正しくならない -->
		<wait>80</wait>
	</repeat>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>30</wait>
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<global name="global_character_kaiwa">0</global>
			
		<!-- 背景停止 -->
		<actionRef label="bg_stop_action"></actionRef>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>6</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>2</param></createRef>
			
			<global name="global_character_kaiwa">202</global>
<setString><string>We're not learning much from the city.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">106</global>
<setString><string>It looks like the cause is in the control**district after all.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">205</global>
<setString><string>But that's not just the center for Genesis**City, it's the center of all of Ill-net.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">207</global>
<setString><string>Although looking around here...</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Since it's protected by the best security**possible, it's hard to believe that some**outsider would be able to hijack it.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>But it looks like the security's been**completely disabled.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
<setString><string>There's usually such tight security, but**there's nothing here now but viruses and**worms.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>This reminds me of when Genesis City was**hacked into last year.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
<setString><string>You mean the twin hackers incident, right?</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
<setString><string>Back then, they only barely got into the**outermost firewall. You can hardly call that**being hacked.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
<setString><string>They say there's lot of traps still in there,**but I heard they were able to make a**camoflaged trojan.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
<setString><string>Let's deal with the worms and viruses right**in front of us before we start worrying about**exaggerated rumors.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">102</global>
<setString><string>Hm!? Someone's coming...!</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- ボス出現の画像のみ -->
			<actionRef label="stage4C_boss_appear"></actionRef>
			<wait>80</wait>

			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_3_create"><param>160</param><param>0</param></createRef>

			<global name="global_character_kaiwa">301</global>
<setString><string>My, my.**So you're the ones who have been causing**commotion all over the city.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
<setString><string>Hey, hey. That's our line.**(Hey, Sakura. Can you scan her?)</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">108</global>
<setString><string>I'm just about... done!?**You're using nanomachines!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">300</global>
<setString><string>Huh?**Breaking through my fourth firewall so**easily...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">108</global>
<setString><string>And this AHC code...**I've never seen anything like it...</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">302</global>
<setString><string>Indeed.**It seems that I'll need to eliminate you**right away.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">206</global>
<setString><string>Nk!**Just what is she!?</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">300</global>
<setString><string>In respect for your abilities, I'll tell you**a little bit. My AHC is special. It was made**by my master.</string></setString>
			<actionRef label="text_wait_action"></actionRef>
			
			<global name="global_character_kaiwa">301</global>
<setString><string>My AHC is better than any other in all of**Ill-net. It supports unparalleled emotional**levels, processing speed, and nerve density.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
<setString><string>I am ever so thankful to my master. She**adopted me when I was abandoned and gave me**such a wonderful AHC.</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<setLock><num>2</num></setLock>
			<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			<waitLock><num>2</num></waitLock>


			<repeat><times>$__global_kaiwa_answer-eq0</times>
			<repeat><times>1-($_prate-lt200000)</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>Your master made your AHC?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">300</global>
<setString><string>That's right. You seem like an AHC developer**too, but you're no match for her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Run your mouth all you want...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
<setString><string>Now then, let's bring our fun little talk to**an end. Won't you just turn and leave? I do**not think you would be able to get along with**my master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>You're right. I don't think we'd be able to**play nicely with someone who can cause chaos**like this without a second thought.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>No argument there. Before we even think about**getting along, I'll have to reeducate them on**the principles of developing AHCs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. That was not the effect I wanted.**Then I'll have to force you to leave. Please**don't hate me if you lose right away.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>I will eliminate you.**I swear it on this ring.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			<repeat><times>($_prate-lt200000)</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>You wear a ring?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">301</global>
<setString><string>Is there something wrong with that?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>AHs don't usually wear personal things like**that.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>This ring is very important to me. It's...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
<setString><string>...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">102</global>
<setString><string>Yes...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>...I've forgotten why, but it's very**important. It's like my favorite.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
<setString><string>Your 'favorite?'**Why do you feel like that...?</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Now then, let's bring our fun little talk to**an end. Won't you just turn and leave? I do**not think you would be able to get along with**my master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>You're right. I don't think we'd be able to**play nicely with someone who can cause chaos**like this without a second thought.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>No argument there. Before we even think about**getting along, I'll have to reeducate them on**the principles of developing AHCs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. That was not the effect I wanted.**Then I'll have to force you to leave.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>I will eliminate you.**I swear it on this ring.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			</repeat>
			
			<repeat><times>$__global_kaiwa_answer-eq1</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>What's so wonderful about an AHC that can**hurt people?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">302</global>
<setString><string>It is simply a different way of thinking. You**and my master have different abilities and**different beliefs. I'm not surprised that you**cannot understand her.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>Even if it were right to express negative**feelings, hurting others is a crime. It's the**same for humans and AHs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">100</global>
<setString><string>That's right.**If you don't feel anything about causing all**these problems, then your AHC isn't wonderful**at all.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">301</global>
<setString><string>All that I need right now are my eyes to**recognize you as an enemy and a will to**faithfully follow my master's orders. An AH**exists for the sake of their master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>It looks like there's something wrong with**your core thoughts. I'm going to have to**reeducate your master on the principles of**developing AHCs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. That was not the effect I wanted.**Then I'll have to force you to leave. Please**don't hate me if you lose right away.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>I will eliminate you.**I swear it on this ring.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>

			<repeat><times>$__global_kaiwa_answer-eq2</times>
				<global name="global_character_kaiwa">205</global>
<setString><string>You were remodeled right before you were**deleted?</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">300</global>
<setString><string>That's right. That much is child's play for**my master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>Unbelievable...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
<setString><string>Now then, let's bring our fun little talk to**an end. Won't you just turn and leave? I do**not think you would be able to get along with**my master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
<setString><string>You're right. I don't think we'd be able to**play nicely with someone who can cause chaos**like this without a second thought.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
<setString><string>No argument there. Before we even think about**getting along, I'll have to reeducate them on**the principles of developing AHCs.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">300</global>
<setString><string>My, my. That was not the effect I wanted.**Then I'll have to force you to leave. Please**don't hate me if you lose right away.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
<setString><string>I will eliminate you.**I swear it on this ring.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
			</repeat>
			
			
			<changeTargetVolume label="bgm">
				<num>-10000</num><term>30</term>
			</changeTargetVolume>
			<wait>30</wait>
			<targetVanish label="bgm"></targetVanish>

			<actionRef label="stage_comm_text_finish_action"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</repeat>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>

	<setLock><num>1</num></setLock>
	
	<!-- *** フラグ H27 *** -->
	<repeat><times>($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>27</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>1-($_twinsrate-gt20)*($_twinsrate-lt80)</times>
		<setGameFlag>
			<num>27</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
	
	
	<!-- *** フラグ H28 *** -->
	<repeat><times>1-($_prate-lt650000)</times>
		<setGameFlag>
			<num>28</num><flag>0</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>($_prate-lt650000)*(1-($_prate-lt400000))</times>
		<setGameFlag>
			<num>28</num><flag>1</flag>
		</setGameFlag>		
	</repeat>
	<repeat><times>($_prate-lt400000)</times>
		<setGameFlag>
			<num>28</num><flag>2</flag>
		</setGameFlag>		
	</repeat>
	
	
	
	<!-- *** フラグ H29 *** -->
	<repeat><times>$_twinsrate-lt50</times>
		<setGameFlag>
			<num>29</num><flag>0</flag>
		</setGameFlag>
	</repeat>
	<repeat><times>1-($_twinsrate-lt50)</times>
		<setGameFlag>
			<num>29</num><flag>1</flag>
		</setGameFlag>
	</repeat>
			
		

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			<!-- キャラクター作成 -->
			<createRef label="stage_comm_character_1_create"><param>440</param><param>3</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>540</param><param>3</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>160</param><param>5</param></createRef>

			<sysvar name="_arg0">29</sysvar>
			<eval name="localflag1">$_gameflag</eval>			

			<!-- 慎也 -->
			<repeat><times>$localflag1-eq0</times>
			
				<global name="global_character_kaiwa">305</global>
<setString><string>...Master... For...give me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">203</global>
<setString><string>This is starting to get rough.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
<setString><string>Are you okay, Shinya?</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">201</global>
<setString><string>You seem to still be doing fine.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>Not at all.**I'm really tired.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>Still, we can't afford to relax here. We**still don't know what her master's up to.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>...Please... wait...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">205</global>
<setString><string>What?**It's far too late for you to try and stop us**now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>Please tell me... why you... keep going...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>Huh? An AH asking a question like that...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>
				
				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">205</global>
<setString><string>To put an end to this.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Why did you ask that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>I don't know...**My AHC... simply wished... to know...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">206</global>
<setString><string>Unbelievable.**An AH trying to learn how humans feel...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">108</global>
<setString><string>Yeah.**A normal AHC can't even consider that.**It's amazing...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>But this AH turned her weapons against**humans.**That's unforgivable.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>Still, I think that all the emotions she**showed may be how AHCs are going to evolve.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
<setString><string>The way their emotions are going to evolve...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				
				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">205</global>
<setString><string>For the people who were hurt.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>Is that... so...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Why did you ask that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>I don't know...**My AHC... simply wished... to know...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">205</global>
<setString><string>Unbelievable.**An AH trying to learn how humans feel...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Yeah.**A normal AHC can't even consider that.**It's amazing...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>But this AH turned her weapons against**humans.**That's unforgivable.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>Still, I think that all the emotions she**showed may be how AHCs are going to evolve.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
<setString><string>The way their emotions are going to evolve...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
							
				<repeat><times>$__global_kaiwa_answer-eq2</times>
					<global name="global_character_kaiwa">205</global>
<setString><string>For humans and AHs.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>Humans and... AHs...?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">205</global>
<setString><string>I don't want anything like this to ever**happen again. For the sake of all the humans**in Ill-net, and for the AHs too.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">107</global>
<setString><string>Yeah, that's right.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>First we need to go in and take care of this**girl's master.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>


			</repeat>
			<!-- さくら -->
			<repeat><times>1-($localflag1-eq0)</times>			
				<global name="global_character_kaiwa">305</global>
<setString><string>...Master... **Forgive... me...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
<setString><string>Shinya, are you okay?**That was really dangerous.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">201</global>
<setString><string>You're still doing fine.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
<setString><string>No, I'm not.**I'm really tired.</string></setString>
				<actionRef label="text_wait_action"></actionRef>		

				<global name="global_character_kaiwa">202</global>
<setString><string>However, we can't afford to rest around here.**We still don't know anything about her**master.</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">304</global>
<setString><string>...Please... wait...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">206</global>
<setString><string>What?**It's far too late for you to try and stop us**now.</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">304</global>
<setString><string>Please tell me... why you... keep going...</string></setString>
				<actionRef label="text_wait_action"></actionRef>
				
				<global name="global_character_kaiwa">108</global>
<setString><string>Huh? An AH asking a question like that...</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setLock><num>2</num></setLock>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
				<waitLock><num>2</num></waitLock>

				<repeat><times>$__global_kaiwa_answer-eq0</times>
					<global name="global_character_kaiwa">103</global>
<setString><string>To put an end to this.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Why did you ask that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>I don't know...**My AHC... simply wished... to know...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">205</global>
<setString><string>Unbelievable.**An AH trying to learn how humans feel...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">108</global>
<setString><string>Yeah.**A normal AHC can't even consider that.**It's amazing...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>But this AH turned her weapons against**humans.**That's unforgivable.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>Still, I think that all the emotions she**showed may be how AHCs are going to evolve.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
<setString><string>The way their emotions are going to evolve...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				
				<repeat><times>$__global_kaiwa_answer-eq1</times>
					<global name="global_character_kaiwa">103</global>
<setString><string>To put an end to this.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>I... see...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Why did you ask that?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">305</global>
<setString><string>I don't know...**My AHC... simply wished... to know...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">205</global>
<setString><string>Unbelievable.**An AH trying to learn how humans feel...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">106</global>
<setString><string>Yeah.**A normal AHC can't even consider that.**It's amazing...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>But this AH turned her weapons against**humans.**That's unforgivable.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>Still, I think that all the emotions she**showed may be how AHCs are going to evolve.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">207</global>
<setString><string>The way their emotions are going to evolve...</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
							
				<repeat><times>$__global_kaiwa_answer-eq2</times>
					<global name="global_character_kaiwa">103</global>
<setString><string>For humans and AHs.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">304</global>
<setString><string>Humans and... AHs...?</string></setString>
					<actionRef label="text_wait_action"></actionRef>
					
					<global name="global_character_kaiwa">105</global>
<setString><string>Yeah. **Because of what's happening right now, a lot**of people and a lot of AHs are getting hurt.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">105</global>
<setString><string>Mia and Sherry had nothing to do with this...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">106</global>
<setString><string>That's why we keep going forward. **So that something like this will never happen**ever again.</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">305</global>
<setString><string>Oh.........</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">205</global>
<setString><string>Sakura...</string></setString>
					<actionRef label="text_wait_action"></actionRef>

					<global name="global_character_kaiwa">103</global>
<setString><string>Let's go, Shinya! **This isn't over yet.</string></setString>
					<actionRef label="text_wait_action"></actionRef>
				</repeat>
				
			</repeat>
			
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>





<!-- ********************************************************************* -->
<!-- 桜  :  100:怒、101:汗、102:疑、103:常、104:苦、105:寂、106:真、107:笑、108:驚、109:涙、110:考 -->
<!-- 慎也:  200:怒、201:汗、202:常、203:苦、204:寂、205:真、206:驚、207:考 -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<eval name="localnum">-1</eval>
		<repeat><times>-1</times>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<repeat><times>1-($localnum-eq$kaiwa_character_num)</times>
				<eval name="localnum">$kaiwa_character_num</eval>
				<repeat><times>$kaiwa_character_num-eq0</times>
<setString><string>  </string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq1</times>
<setString><string>Sakura</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq2</times>
<setString><string>Shinya</string></setString>
				</repeat>
				<repeat><times>$kaiwa_character_num-eq3</times>
<setString><string>Alto</string></setString>
				</repeat>
			</repeat>
			<wait>1</wait>
		</repeat>
	</object>
</create>


<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_1_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_1_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_1_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_1_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_1_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_1_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_1_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_1_img_8"></imgRef>
		</repeat>
		<repeat><times>$2-eq8</times>
			<imgRef label="stage_comm_character_1_img_9"></imgRef>
		</repeat>
		<repeat><times>$2-eq9</times>
			<imgRef label="stage_comm_character_1_img_10"></imgRef>
		</repeat>
		<repeat><times>$2-eq10</times>
			<imgRef label="stage_comm_character_1_img_11"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>

		<eval name="my_character1">100+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq100</times>
				<imgRef label="stage_comm_character_1_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq101</times>
				<imgRef label="stage_comm_character_1_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq102</times>
				<imgRef label="stage_comm_character_1_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq103</times>
				<imgRef label="stage_comm_character_1_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq104</times>
				<imgRef label="stage_comm_character_1_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq105</times>
				<imgRef label="stage_comm_character_1_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq106</times>
				<imgRef label="stage_comm_character_1_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq107</times>
				<imgRef label="stage_comm_character_1_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq108</times>
				<imgRef label="stage_comm_character_1_img_9"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq109</times>
				<imgRef label="stage_comm_character_1_img_10"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq110</times>
				<imgRef label="stage_comm_character_1_img_11"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>

<img label="stage_comm_character_1_img_1" type="normal">
	<file type="dds">sakura_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_2" type="normal">
	<file type="dds">sakura_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_1_img_3" type="normal">
	<file type="dds">sakura_hatena</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_4" type="normal">
	<file type="dds">sakura_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_5" type="normal">
	<file type="dds">sakura_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_6" type="normal">
	<file type="dds">sakura_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_7" type="normal">
	<file type="dds">sakura_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_8" type="normal">
	<file type="dds">sakura_smile</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_9" type="normal">
	<file type="dds">sakura_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_10" type="normal">
	<file type="dds">sakura_tear</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_1_img_11" type="normal">
	<file type="dds">sakura_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_2_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_2_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_2_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_2_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_2_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_2_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_2_img_7"></imgRef>
		</repeat>
		<repeat><times>$2-eq7</times>
			<imgRef label="stage_comm_character_2_img_8"></imgRef>
		</repeat>
		<setDrawLevel><num>31</num></setDrawLevel>
		<eval name="my_character1">200+$2</eval>

		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>

		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>

			<repeat><times>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq200</times>
				<imgRef label="stage_comm_character_2_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq201</times>
				<imgRef label="stage_comm_character_2_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq202</times>
				<imgRef label="stage_comm_character_2_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq203</times>
				<imgRef label="stage_comm_character_2_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq204</times>
				<imgRef label="stage_comm_character_2_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq205</times>
				<imgRef label="stage_comm_character_2_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq206</times>
				<imgRef label="stage_comm_character_2_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq207</times>
				<imgRef label="stage_comm_character_2_img_8"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>


<img label="stage_comm_character_2_img_1" type="normal">
	<file type="dds">shinya_angry</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_2" type="normal">
	<file type="dds">shinya_ase</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<img label="stage_comm_character_2_img_3" type="normal">
	<file type="dds">shinya_normal</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_4" type="normal">
	<file type="dds">shinya_pain</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_5" type="normal">
	<file type="dds">shinya_sad</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_6" type="normal">
	<file type="dds">shinya_serious</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_7" type="normal">
	<file type="dds">shinya_surprise</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>
<img label="stage_comm_character_2_img_8" type="normal">
	<file type="dds">shinya_thinking</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>1</flag>
</img>

<!-- ********************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>280</cy>
	<child>1</child>
	<object>
		<setDrawLevel><num>31</num></setDrawLevel>

		<repeat><times>$2-eq0</times>
			<imgRef label="stage_comm_character_3_img_1"></imgRef>
		</repeat>
		<repeat><times>$2-eq1</times>
			<imgRef label="stage_comm_character_3_img_2"></imgRef>
		</repeat>
		<repeat><times>$2-eq2</times>
			<imgRef label="stage_comm_character_3_img_3"></imgRef>
		</repeat>
		<repeat><times>$2-eq3</times>
			<imgRef label="stage_comm_character_3_img_4"></imgRef>
		</repeat>
		<repeat><times>$2-eq4</times>
			<imgRef label="stage_comm_character_3_img_5"></imgRef>
		</repeat>
		<repeat><times>$2-eq5</times>
			<imgRef label="stage_comm_character_3_img_6"></imgRef>
		</repeat>
		<repeat><times>$2-eq6</times>
			<imgRef label="stage_comm_character_3_img_7"></imgRef>
		</repeat>

		<eval name="my_character1">300+$2</eval>
		<repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		</repeat>

		<repeat><times>-1</times>
		   <repeat><times>1-($my_character1-eq$__global_character_kaiwa)</times>
			<repeat><times>1-($__global_character_kaiwa-gt299)*($__global_character_kaiwa-lt400)</times>
				<changeColor>
					<alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term>
				</changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
				<wait>4</wait>
			</repeat>
			
			<repeat><times>$__global_character_kaiwa-eq300</times>
				<imgRef label="stage_comm_character_3_img_1"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq301</times>
				<imgRef label="stage_comm_character_3_img_2"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq302</times>
				<imgRef label="stage_comm_character_3_img_3"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq303</times>
				<imgRef label="stage_comm_character_3_img_4"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq304</times>
				<imgRef label="stage_comm_character_3_img_5"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq305</times>
				<imgRef label="stage_comm_character_3_img_6"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
			<repeat><times>$__global_character_kaiwa-eq306</times>
				<imgRef label="stage_comm_character_3_img_7"></imgRef>
				<setDrawLevel><num>31</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</repeat>
		   </repeat>
		<wait>1</wait>
		</repeat>
	</object>
</create>
<img label="stage_comm_character_3_img_1" type="normal">
	<file type="dds">maid_hyoujou1c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_2" type="normal">
	<file type="dds">maid_hyoujou2c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_3" type="normal">
	<file type="dds">maid_hyoujou3c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_4" type="normal">
	<file type="dds">maid_hyoujou4c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_5" type="normal">
	<file type="dds">maid_hyoujou5c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_6" type="normal">
	<file type="dds">maid_hyoujou6c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>
<img label="stage_comm_character_3_img_7" type="normal">
	<file type="dds">maid_hyoujou7c</file>
	<left>0</left><top>0</top><right>512</right><bottom>512</bottom>
	<width>400</width><height>400</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
	<flag>3</flag>
</img>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<repeat><times>1-($_prate-lt200000)</times>
				<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Question to Alto...****Your master made your AHC?****What's so great about a dangerous AHC?****You were remade just before deletion?</string></setString>
			</repeat>
			<repeat><times>($_prate-lt200000)</times>
				<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Question to Alto...****You wear a ring?****What's so great about a dangerous AHC?****You were remade just before deletion?</string></setString>
			</repeat>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H21 *** -->
	<setGameFlag>
		<num>21</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_2_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H21 *** -->
	<setGameFlag>
		<num>21</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_1_selectable_3_decided">
	<!-- *** 回答をグローバル変数に保存 *** -->
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H21 *** -->
	<setGameFlag>
		<num>21</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<sysvar name="_arg0">21</sysvar><eval name="f21">$_gameflag</eval>			
	<sysvar name="_arg0">27</sysvar><eval name="f27">$_gameflag</eval>			
	<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>			

	<eval name="select1_enable">(($f21-eq0)+($f28-lt2))-gt0</eval>
	<eval name="select2_enable">($f21-eq1)*($f28-gt0)</eval>
	<eval name="select3_enable">($f21-eq1)*($f28-eq2)*($f27-eq1)</eval>



	<repeat><times>$select1_enable</times>
		<repeat><times>$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Why you keep going...****To bring an end to this incident.****For the people who have been hurt.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.****For the people who have been hurt.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>					
			</repeat>
		</repeat>
		<repeat><times>1-$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>					
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>					
			</repeat>
		</repeat>
	</repeat>
	<repeat><times>1-$select1_enable</times>
		<repeat><times>$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****For the people who have been hurt.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****For the people who have been hurt.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>		
			</repeat>
		</repeat>
		<repeat><times>1-$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>0</param></actionRef>
<setString><string>Illegal Flag...****  CANNOT EXECUTE</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>0</param></actionRef>		
			</repeat>
		</repeat>
	</repeat>
	

</action>


<action label="stage_comm_text_select3_create_action1">
	<sysvar name="_arg0">21</sysvar><eval name="f21">$_gameflag</eval>			
	<sysvar name="_arg0">27</sysvar><eval name="f27">$_gameflag</eval>			
	<sysvar name="_arg0">28</sysvar><eval name="f28">$_gameflag</eval>			

	<eval name="select1_enable">1</eval>
	<eval name="select2_enable">($f28-gt0)</eval>
	<eval name="select3_enable">($f21-eq1)*($f28-eq2)*($f27-eq1)</eval>



	<repeat><times>$select1_enable</times>
		<repeat><times>$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.****For the people who have been hurt.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>7</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.****For the people who have been hurt.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>3</param></actionRef>					
			</repeat>
		</repeat>
		<repeat><times>1-$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>5</param></actionRef>					
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****To bring an end to this incident.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>1</param></actionRef>					
			</repeat>
		</repeat>
	</repeat>
	<repeat><times>1-$select1_enable</times>
		<repeat><times>$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
<setString><string>Why do you keep going...****For the people who have been hurt.****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>6</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****For the people who have been hurt.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>2</param></actionRef>		
			</repeat>
		</repeat>
		<repeat><times>1-$select2_enable</times>
			<repeat><times>$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
<setString><string>Why do you keep going...****For humans and AHs.</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>4</param></actionRef>		
			</repeat>
			<repeat><times>1-$select3_enable</times>
				<create>
					<speed>0</speed><direction type="absolute">0</direction><cx>320</cx><cy>160</cy>
					<object label="selectbox_object">
						<actionRef label="stage_comm_text_select1_setup_action"><param>0</param></actionRef>
<setString><string>ILLEGAL FLAG……****  CANNOT EXECUTE</string></setString>
					</object>
				</create>
				<actionRef label="stage_comm_text_selectable_create_action2_2"><param>0</param></actionRef>		
			</repeat>
		</repeat>
	</repeat>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<setGameFlag>
		<num>30</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<setGameFlag>
		<num>30</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<setGameFlag>
		<num>30</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<setGameFlag>
		<num>30</num><flag>0</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<setGameFlag>
		<num>30</num><flag>1</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<decided    label="stage_comm_select_3_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<setGameFlag>
		<num>30</num><flag>2</flag>
	</setGameFlag>	

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
