<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<action label="top">	
	<setBgColor>
		<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
	</setBgColor>

	<actionRef label="maingame_setting_action"></actionRef>
	<actionRef label="firststage_setting_action"></actionRef>
	<actionRef label="stage_setting_action"></actionRef>
	<actionRef label="stageEX_setting_action"></actionRef>

	<actionRef label="sidewall_create_action"></actionRef>
	<actionRef label="bg_create_action"></actionRef>
	<actionRef label="score_action"></actionRef>

	<!-- *** 前説 *** -->
	<actionRef label="stage_start_text_action"></actionRef>
	<actionRef label="stageEX_title_action"></actionRef>
	<actionRef label="stage_comm_text_action"></actionRef>

	<!-- 演出があるので、ここから移動可能にする -->
	<system><command>playermoveenable</command></system>
	<actionRef label="bg_start_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track>
			<file type="ogg">22_extra_loop</file>
		</track>
		<play>
			<flag>1</flag><loop>44100*2*2*5</loop>
		</play>
	</sound>
	<actionRef label="stageEX_1_bgm_title_action"></actionRef>


<!-- 雑魚敵侵食率定義 -->
	<global name="small_enemy_prate">10</global>
	<global name="small_enemy_prate2">12</global>
	<global name="small_enemy_prate3">7</global>
	<global name="small_enemy_prate4">6.9</global>
	<global name="small_enemy_prate5">6.1</global>
	<global name="small_enemy_prate6">2.4</global>
	<global name="small_enemy_prate7">3.5</global>
	<global name="small_enemy_prate8">2.4</global>
	<global name="middle_enemy_prate">12</global>
	<global name="middle_enemy_prate2">10.5</global>
	<global name="middle_enemy_prate3">9.9</global>
	<global name="middle_enemy_prate4">9.3</global>
	<global name="middle_enemy_prate5">7.9</global>
	<global name="middle_boss_prate">6.5</global>
	<global name="middle_boss_prate2">6.3</global>
	<global name="middle_boss_prate3">7.2</global>
	<global name="boss_prate">9</global>
	<global name="boss_prate2">10.1</global>
	<global name="boss_prate3">11.0</global>
	<global name="boss_prate4">16.5</global>
	<global name="boss_prate5">24.5</global>

<!-- *** テンション取得数 *** -->
	<global name="tension">0</global>

	<!-- *** sharevital試験 *** -->
<!--
	<actionRef label="stageEX_share"></actionRef>
-->
	<!-- *** 道中 *** -->
<!-- debug -->
	
	<actionRef label="stageEX"></actionRef>

	<!-- *** ボス戦 *** -->
	<skipwait>-1</skipwait>

	<!-- ボス直前演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>180-1</wait>

	<!-- ボム -->
	<create>
		<speed>0</speed><direction>0</direction><cx>320</cx><cy>240</cy><vital>0</vital>
		<bombRef label="bomb_clearbomb"></bombRef>
	</create>
	<wait>1</wait>

	<!-- *** 会話 *** -->

	<actionRef label="stage_boss_comm_text_action"></actionRef>

	<!-- ボス出現の画像のみ（仮) -->
<!--
	<actionRef label="stageEX_boss_appear"></actionRef>
	<wait>60</wait>
-->
	<skipwait>-1</skipwait>

	<actionRef label="boss_warning_action"></actionRef>
	<actionRef label="stageEX_boss_top_action"></actionRef>	

	<!-- ボス直後演出 -->
	<wait>60</wait>
	<changeTargetVolume label="bgm">
	<num>-800</num><term>180</term>
	</changeTargetVolume>
	<wait>120</wait>

	<!-- *** 会話(真最終形態前） *** -->
	<actionRef label="stage_end_comm_text_action"></actionRef>

	<!-- 真最終形態判定 -->
	<sysvar name="_arg0">71</sysvar><eval name="f71">$_gameflag</eval>			
	<sysvar name="_arg0">75</sysvar><eval name="f75">$_gameflag</eval>			

	<!-- 真最終がある場合 -->
	<repeat><times>$f71</times>

		<setEnding><num>33</num></setEnding>
		<!-- 画像呼び出し -->
		<createRef label="stageEX_boss_et_back"></createRef>
		<actionRef label="common_maya_effect3"><param>300</param></actionRef>
		<wait>120</wait>
		<soundRef label="etc_se"></soundRef>
		<repeat><times>1-$f75</times>
			<createRef label="stageEX_boss_et"></createRef>
		</repeat>
		<repeat><times>$f75</times>
			<createRef label="stageEX_boss_et2"></createRef>
		</repeat>

		<actionRef label="stageEX_boss_top_action2"></actionRef>	

		<create>
			<speed>0</speed>
			<direction type="absolute">0</direction>
			<cx>320</cx><cy>240</cy>
			<object>
				<child>1</child>
				<img type="normal">
					<file type="bmp">rectwhite</file>
					<left>0</left><top>0</top><right>8</right><bottom>8</bottom>
					<width>640</width><height>480</height>
					<alpha>30</alpha><red>200</red><green>200</green><blue>200</blue>
				</img>
				<setDrawLevel><num>30</num></setDrawLevel>
				<changeColor>
					<alpha>100</alpha><red>200</red><green>200</green><blue>200</blue><term>120</term>
				</changeColor>
				<wait>120</wait>
				<changeColor>
					<alpha>255</alpha><red>200</red><green>200</green><blue>200</blue><term>120</term>
				</changeColor>
				<wait>120</wait>
			</object>
		</create>

		<!-- ボス直後演出 -->
		<wait>60</wait>
		<changeTargetVolume label="bgm">
		<num>-5000</num><term>600</term>
		</changeTargetVolume>
		<wait>180</wait>
	
<!--		<actionRef label="stageend_action"></actionRef> -->
		<actionRef label="stageend_EX_action"></actionRef>
		<changeTargetVolume label="bgm">
		<num>-10000</num><term>60</term>
		</changeTargetVolume>
		<actionRef label="stageend_action_all_EX"></actionRef>
	</repeat>

	<!-- 真最終がない場合 -->
	<repeat><times>1-$f71</times>
		<actionRef label="stageend_EX_action"></actionRef>
		<actionRef label="stageend_action_all_EX"></actionRef>
	</repeat>	

</action>

<!-- ************************************************************ -->
<!-- *  shareVital試験                                    * -->
<!-- ************************************************************ -->
<action label="stageEX_share">

	<setSharedVitalNum>
		<num>9</num><vital>100</vital>
	</setSharedVitalNum>

	<wait>30</wait>
	<createRef label="enemy_create_share1"><param>160</param><param>100</param></createRef>
	<wait>2</wait>
	<createRef label="enemy_create_share1"><param>190</param><param>100</param></createRef>
	<createRef label="enemy_create_share1"><param>220</param><param>100</param></createRef>
	<createRef label="enemy_create_share1"><param>250</param><param>100</param></createRef>
	<wait>1</wait>
	<createRef label="enemy_create_share1"><param>280</param><param>100</param></createRef>
	<createRef label="enemy_create_share1"><param>280</param><param>160</param></createRef>
	<wait>60</wait>
	<createRef label="enemy_create_share2"><param>440</param><param>100</param></createRef>

	<wait>3600</wait>
</action>

<create label="enemy_create_share1">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<score>10</score>
	<enemyRef label="enemy_share1"></enemyRef>
</create>

<enemy label="enemy_share1">
	<shareVital><num>9</num></shareVital>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_share1"></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

</enemy>

<revenge label="enemy_revenge_share1">
	<wait>1</wait>
	<vanish/>
</revenge>


<create label="enemy_create_share2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<score>50</score>
	<enemyRef label="enemy_share2"></enemyRef>
</create>

<enemy label="enemy_share2">
	<shareVital><num>9</num></shareVital>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_share1"></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

</enemy>

<!-- ************************************************************ -->
<!-- *  stageEX道中全体action                                    * -->
<!-- ************************************************************ -->
<action label="stageEX">

	<wait>30</wait>
	<wait>60</wait>

	<actionRef label="stageEX_01"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<actionRef label="stageEX_02"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>65</skipwait>
	<wait>45</wait>

	<actionRef label="stageEX_03"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>125</skipwait>
	<wait>45</wait>

	<actionRef label="stageEX_04"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>


	<wait>25</wait>

	<actionRef label="stageEX_05"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>45</wait>

	<actionRef label="stageEX_06"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<global name="vital_temp">0</global>
	<global name="break_middle">0</global>
	<global name="self_kill">0</global>
	<global name="move_wait">0</global>


	<skipwait>550</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<actionRef label="stageEX_middle_boss"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<wait>60</wait>

	<actionRef label="stageEX_07a"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>125</skipwait>
	<wait>105</wait>
	<actionRef label="stageEX_07"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>65</skipwait>
	<wait>45</wait>

	<actionRef label="stageEX_08"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>-1</skipwait>
	<wait>45</wait>

	<actionRef label="stageEX_08_2"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>

	<skipwait>65</skipwait>
	<wait>45</wait>

	<actionRef label="stageEX_09"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>


	<!-- debug用 2より小さければ黒 -->
<!--	<global name="break_middle">2</global> -->
	<!-- debug用ここまで -->

	<skipwait>440</skipwait>
	<actionRef label="boss_warning_action"></actionRef>
	<wait>90</wait>
	<actionRef label="stageEX_middle_boss_second"></actionRef>
	<global name="prate_average">$__prate_average+$_prate</global>
	<global name="prate_average_num">$__prate_average_num+1</global>
	<wait>60</wait>
</action>

<!-- ************************************************************ -->
<!-- *  stageEX道中 隊列action                                   * -->
<!-- *  Createのparam cx cy                                     * -->
<!-- ************************************************************ -->

<action label="stageEX_01">

	<eval name="bul_dir">5-($_player_cx%11)</eval>
	<wait>1</wait>

	<repeat><times>5</times>
		<createRef label="enemy_create_01"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01_score"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01_score"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
	</repeat>

	<wait>60</wait>

	<createRef label="enemy_create_m_01"><param>220</param><param>-12</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01"><param>420</param><param>-12</param></createRef>
	<wait>45</wait>
	<createRef label="enemy_create_m_01"><param>260</param><param>-12</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01"><param>360</param><param>-12</param></createRef>
	<wait>45</wait>
	<createRef label="enemy_create_m_01"><param>180</param><param>-12</param></createRef>
	<wait>15</wait>
	<createRef label="enemy_create_m_01"><param>460</param><param>-12</param></createRef>
	<wait>45</wait>
	
	<skipwait>120</skipwait>
	<wait>40</wait>

	<eval name="red_x1">140-2</eval>
	<eval name="red_x2">500-2</eval>
	<eval name="red_y">270</eval>
	<wait>5</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">-26</evaladd>
		<wait>9</wait>
		<createRef label="enemy_create_99_red_score"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">-26</evaladd>
		<wait>9</wait>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red_score"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">-26</evaladd>
		<wait>9</wait>
	</repeat>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_x1">35</evaladd>
		<evaladd name="red_x2">-35</evaladd>
		<wait>9</wait>

		<wait>30</wait>

	<repeat><times>10</times>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>-2</param><param>10</param><param>180</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>-2</param><param>10</param><param>-180</param></createRef>
		<evaladd name="red_x1">35</evaladd>
		<evaladd name="red_x2">-35</evaladd>
		<wait>9</wait>
	</repeat>

	<eval name="red_x1">140-2</eval>
	<eval name="red_x2">500-2</eval>

	<wait>30</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">26</evaladd>
		<wait>9</wait>
		<createRef label="enemy_create_99_red_score"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">26</evaladd>
		<wait>9</wait>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red_score"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<evaladd name="red_y">26</evaladd>
		<wait>9</wait>
	</repeat>
		<createRef label="enemy_create_99_red"><param>$red_x1</param><param>$red_y</param><param>10</param><param>90</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_99_red"><param>$red_x2</param><param>$red_y</param><param>10</param><param>-90</param></createRef>
		<wait>9</wait>

</action>


<action label="stageEX_02">

	<createRef label="mahoujin_create_3_01"><param>198</param><param>105</param></createRef>
	<wait>15</wait>
	<createRef label="mahoujin_create_3_01"><param>416</param><param>125</param></createRef>
	<wait>360</wait>

</action>

<action label="stageEX_03">

	<createRef label="enemy_create_m_03"><param>500+12</param><param>72</param><param>-90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>140-8</param><param>101</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>140-8</param><param>131</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>500+8</param><param>121</param><param>-90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>151</param><param>-90</param></createRef>
	<wait>12</wait>

	<createRef label="enemy_create_m_03"><param>140-12</param><param>62</param><param>90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>500+8</param><param>64</param><param>-90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>164</param><param>-90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>140-8</param><param>94</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>140-8</param><param>134</param><param>90</param></createRef>
	<wait>12</wait>

	<createRef label="enemy_create_02"><param>140-8</param><param>106</param><param>90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>180</param><param>-90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02_score"><param>140-8</param><param>137</param><param>90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>500+8</param><param>70</param><param>-90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>140-8</param><param>86</param><param>90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>150</param><param>-90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02_score"><param>140-8</param><param>107</param><param>90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>500+8</param><param>110</param><param>-90</param></createRef>
	<wait>25</wait>

	<skipwait>60</skipwait>

	<createRef label="enemy_create_m_03"><param>500+12</param><param>52</param><param>-90</param></createRef>
	<wait>25</wait>
	<createRef label="enemy_create_02"><param>140-8</param><param>111</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>126</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02"><param>140-8</param><param>81</param><param>90</param></createRef>
	<wait>12</wait>
	<createRef label="enemy_create_02_score"><param>500+8</param><param>141</param><param>90</param></createRef>
	<wait>12</wait>

	<createRef label="enemy_create_m_03"><param>140-12</param><param>82</param><param>90</param></createRef>
	<wait>25</wait>
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	<createRef label="enemy_create_02"><param>140-8</param><param>146</param><param>90</param></createRef>
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	<createRef label="enemy_create_02"><param>500+8</param><param>59</param><param>-90</param></createRef>
	<wait>25</wait>


</action>

<action label="stageEX_04">

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	<skipwait>450</skipwait>

	<createRef label="enemy_create_m_05"><param>300</param><param>-16</param></createRef>

	<skipwait>600</skipwait>

</action>

<action label="stageEX_05">

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	<wait>4</wait>
	<createRef label="enemy_create_03"><param>400</param></createRef>
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<action label="stageEX_06">

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	<repeat><times>3</times>
		<createRef label="enemy_create_01"><param>500+8</param><param>200</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
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		<createRef label="enemy_create_01"><param>140-8</param><param>200</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01_score"><param>500+8</param><param>200</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
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		<createRef label="enemy_create_01"><param>140-8</param><param>200</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
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		<createRef label="enemy_create_01"><param>500+8</param><param>200</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
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		<createRef label="enemy_create_01_score"><param>140-8</param><param>200</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
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		<evaladd name="bul_dir">37</evaladd>
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	<wait>75</wait>

	<repeat><times>3</times>
		<eval name="red_x">144</eval>

		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>

		<repeat><times>3</times>
		<evaladd name="red_x">20</evaladd>
		<createRef label="enemy_create_98_red_score"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>
		<evaladd name="red_x">20</evaladd>
		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
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		<wait>3</wait>
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		<wait>15</wait>

		<eval name="red_x">496</eval>

		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
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		<repeat><times>3</times>
		<evaladd name="red_x">-20</evaladd>
		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
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		<evaladd name="red_x">-20</evaladd>
		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>
		<evaladd name="red_x">-20</evaladd>
		<createRef label="enemy_create_98_red"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>
		<evaladd name="red_x">-20</evaladd>
		<createRef label="enemy_create_98_red_score"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>
		<evaladd name="red_x">-20</evaladd>
		<createRef label="enemy_create_98_red_score"><param>$red_x</param><param>-2</param><param>180</param></createRef>
		<wait>3</wait>
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		<wait>15</wait>
	</repeat>

</action>


<action label="stageEX_07a">

	<createRef label="stageEX_07_block"></createRef>

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	<createRef label="enemy_create_06_score"><param>230-32</param><param>-8</param><param>25</param></createRef>
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	<wait>5</wait>
	<createRef label="enemy_create_06_score"><param>230-32</param><param>-8</param><param>15</param></createRef>
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	<createRef label="enemy_create_06"><param>230+32</param><param>-8</param><param>15</param></createRef>
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	<createRef label="enemy_create_06"><param>230</param><param>-8</param><param>5</param></createRef>
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	<createRef label="enemy_create_06"><param>410</param><param>-8</param><param>25</param></createRef>
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	<createRef label="enemy_create_06_score"><param>410+32</param><param>-8</param><param>5</param></createRef>


</action>
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			<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
			<width>2</width><height>2</height>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<action>
			<repeat><times>2</times>
				<repeat><times>2</times>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				</repeat>

				<wait>60</wait>

				<repeat><times>2</times>
				<createRef label="enemy_create_04_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				</repeat>

				<wait>60</wait>
			</repeat>

				<repeat><times>3</times>
				<createRef label="enemy_create_04"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04_score"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04_score"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>46</wait>
				<createRef label="enemy_create_04"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04_score"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04_score"><param>156+109</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+109+110</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>46</wait>

				</repeat>

				<createRef label="enemy_create_04"><param>156+82</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+82*2</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+82*3</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>156+82</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>156+82*2</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+82*3</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>156+82</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04"><param>156+82*2</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_04_score"><param>156+82*3</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>45+30</wait>

				<repeat><times>2</times>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05l"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05l"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				</repeat>

				<wait>60</wait>

				<repeat><times>2</times>
				<createRef label="enemy_create_04_score"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05l"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l_score"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>500-16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_04"><param>320</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				<createRef label="enemy_create_05l"><param>320</param><param>-12</param><param>1</param></createRef>
				<createRef label="enemy_create_05l"><param>140+16</param><param>-12</param><param>1</param></createRef>
				<wait>11</wait>
				</repeat>

				<wait>60</wait>

		</action>
	</object>
</create>


<action label="stageEX_07">

	<repeat><times>2</times>
		<createRef label="enemy_create_07_score"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>7</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>7</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>7</wait>
		<createRef label="enemy_create_07_score"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>7</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>7</wait>
	</repeat>

	<wait>20</wait>
	<repeat><times>2</times>
		<createRef label="enemy_create_07_score"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07_score"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07_score"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07_score"><param>500+8</param><param>240</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>140-8</param><param>240</param><param>90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
	</repeat>

	<wait>20</wait>
	<repeat><times>2</times>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<wait>4</wait>
		<createRef label="enemy_create_07_score"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07_score"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
		<wait>4</wait>
		<createRef label="enemy_create_07"><param>320-150</param><param>-8</param><param>180</param><param>90</param><param>$bul_dir</param></createRef>
		<wait>1</wait>
		<createRef label="enemy_create_07"><param>320+150</param><param>-8</param><param>180</param><param>-90</param><param>$bul_dir</param></createRef>
		<wait>3</wait>
	</repeat>

</action>


<action label="stageEX_08">

	<createRef label="mahoujin_create_01"><param>320</param><param>160</param></createRef>
	<createRef label="mahoujin_create_01_back"><param>320</param><param>160</param></createRef>

	<wait>140</wait>

</action>

<action label="stageEX_08_2">

	<eval name="bul_dir">5-($_player_cx%11)</eval>
	<wait>1</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_01"><param>500+8</param><param>120</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>120</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01_score"><param>500+8</param><param>120</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>120</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01"><param>500+8</param><param>120</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01_score"><param>140-8</param><param>120</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
	</repeat>

	<wait>60</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_01"><param>500+8</param><param>170</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>170</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01_score"><param>500+8</param><param>170</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>170</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01"><param>500+8</param><param>170</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01_score"><param>140-8</param><param>170</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
	</repeat>

	<wait>60</wait>

	<repeat><times>3</times>
		<createRef label="enemy_create_01"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01_score"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
		<createRef label="enemy_create_01"><param>500+8</param><param>220</param><param>-90</param><param>0</param><param>$bul_dir</param></createRef>
		<wait>2</wait>
		<createRef label="enemy_create_01_score"><param>140-8</param><param>220</param><param>90</param><param>0</param><param>$bul_dir/2</param></createRef>
		<wait>5</wait>
		<evaladd name="bul_dir">37</evaladd>
		<wait>4</wait>
	</repeat>

	<wait>60</wait>

</action>

<action label="stageEX_09">

	<eval name="enemy_y">72</eval>
	<wait>1</wait>

	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>


	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>55</wait>


	<eval name="enemy_y">58</eval>
	<wait>1</wait>

	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>55</wait>

	<wait>120</wait>
	<skipwait>120</skipwait>
	<!-- ２回目 -->

	<eval name="enemy_x">140+18</eval>
	<eval name="enemy_x2">140+54</eval>

	<createRef label="enemy_create_09_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x2</param><param>-8</param><param>180</param><param>47</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x">72</evaladd>

	<createRef label="enemy_create_08"><param>$enemy_x2</param><param>-8</param><param>180</param><param>37</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>$enemy_x2</param><param>-8</param><param>180</param><param>27</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x2">72</evaladd>

	<createRef label="enemy_create_08_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x2</param><param>-8</param><param>180</param><param>47</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x">72</evaladd>

	<createRef label="enemy_create_08"><param>$enemy_x2</param><param>-8</param><param>180</param><param>37</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>$enemy_x2</param><param>-8</param><param>180</param><param>27</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>
	<wait>60</wait>

	<eval name="enemy_x">500-18</eval>
	<eval name="enemy_x2">500-54</eval>
	<wait>4</wait>

	<createRef label="enemy_create_09_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x2</param><param>-8</param><param>180</param><param>47</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x">-72</evaladd>

	<createRef label="enemy_create_08"><param>$enemy_x2</param><param>-8</param><param>180</param><param>37</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>$enemy_x2</param><param>-8</param><param>180</param><param>27</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x2">-72</evaladd>

	<createRef label="enemy_create_08_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x2</param><param>-8</param><param>180</param><param>47</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_x">-72</evaladd>

	<createRef label="enemy_create_08"><param>$enemy_x2</param><param>-8</param><param>180</param><param>37</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>$enemy_x2</param><param>-8</param><param>180</param><param>27</param></createRef>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>$enemy_x</param><param>-8</param><param>180</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>$enemy_x</param><param>-8</param><param>180</param><param>26</param></createRef>

	<wait>120</wait>
	<skipwait>120</skipwait>

	<!-- ３回目 -->

	<eval name="enemy_y">40</eval>
	<wait>1</wait>

	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>35</wait>

	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>20</wait>

	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>90</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>80</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>70</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>60</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>50</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>40</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>30</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>20</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>10</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>25</wait>

	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>500+8</param><param>$enemy_y</param><param>-90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>25</wait>

	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>25</wait>

	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_08"><param>140-8</param><param>$enemy_y</param><param>90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">24</evaladd>
	<wait>25</wait>

	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>96</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>86</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>76</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>66</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>56</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>46</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>36</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09_score"><param>140-8</param><param>$enemy_y</param><param>90</param><param>26</param></createRef>
	<wait>4</wait>
	<createRef label="enemy_create_09"><param>140-8</param><param>$enemy_y</param><param>90</param><param>16</param></createRef>
	<wait>4</wait>
	<evaladd name="enemy_y">36</evaladd>
	<wait>45</wait>

	<wait>120</wait>

</action>

<!-- ************************************************************ -->
<!-- *  stageEX CREATE                                           * -->
<!-- ************************************************************ -->

<create label="enemy_create_01">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_01_score">
	<speed>3.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_01_score"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_m_01">
	<speed>5</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>22</vital>
	<enemyRef label="enemy_m_01"></enemyRef>
</create>

<create label="mahoujin_create_3_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">s_mahoujin</file>
			<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
			<width>48</width><height>48</height>
			<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>
			<createRef label="enemy_create_m_02"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="enemy_create_m_02">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>72</vital>
	<enemyRef label="enemy_m_02"></enemyRef>
</create>

<create label="enemy_create_m_03">
	<speed>1.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_m_03"></enemyRef>
</create>

<create label="enemy_create_02">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_02"></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_02_score"></enemyRef>
</create>

<create label="enemy_create_m_04">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>500</vital>
	<enemyRef label="enemy_m_04"></enemyRef>
</create>

<create label="enemy_create_m_05">
	<speed>3.9</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>600</vital>
	<enemyRef label="enemy_m_05"></enemyRef>
</create>

<create label="enemy_create_03">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_03"></enemyRef>
</create>

<create label="enemy_create_03_score">
	<speed>4</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>3</vital>
	<enemyRef label="enemy_03_score"></enemyRef>
</create>

<create label="enemy_create_04">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>10</vital>
	<enemyRef label="enemy_04"></enemyRef>
</create>

<create label="enemy_create_04_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>10</vital>
	<enemyRef label="enemy_04_score"></enemyRef>
</create>

<create label="enemy_create_05">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>30</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<create label="enemy_create_05_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_05_score"></enemyRef>
</create>

<create label="enemy_create_05l">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_05l"></enemyRef>
</create>

<create label="enemy_create_05l_score">
	<speed>3</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>30</vital>
	<enemyRef label="enemy_05l_score"></enemyRef>
</create>

<create label="enemy_create_06">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_06_score">
	<speed>3.6</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_06_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_07">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_07_score">
	<speed>3.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_07_score"><param>$4</param></enemyRef>
</create>


<create label="mahoujin_create_01">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">mahoujin_128</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>128</width><height>128</height>
			<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		
		<rotateImg>
			<direction>2</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>

			<wait>120</wait>

			<createRef label="enemy_create_m_06"><param>$_self_cx</param><param>$_self_cy</param></createRef>


			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>

		</action>
	</object>
</create>

<create label="mahoujin_create_01_back">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">mahoujin_128</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>128</width><height>128</height>
			<alpha>25</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>11</num></setDrawLevel>

		<rotateImg>
			<direction>2</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>140</alpha><red>255</red><green>255</green><blue>255</blue><term>100</term>
			</changeColor>

			<wait>120</wait>
	
			<changeImgSize>
				<width>256</width><height>256</height><term>20</term>
			</changeImgSize>
			<changeColor>
				<alpha>20</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>
			</changeColor>
			<wait>20</wait>

			<vanish/>

		</action>
	</object>
</create>

<create label="enemy_create_m_06">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>750+(($_twinstype-eq2)*750)</vital>
	<enemyRef label="enemy_m_06"></enemyRef>
</create>

<create label="enemy_create_m_06_child">
	<speed>2.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>28</vital>
	<enemyRef label="enemy_m_06_child"><param>$4</param><param>$5</param></enemyRef>
</create>

<create label="enemy_create_m_06_child2">
	<speed>2.5</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>28</vital>
	<enemyRef label="enemy_m_06_child2"><param>$4</param><param>$5</param></enemyRef>
</create>


<create label="enemy_create_08">
	<speed>3.3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_08"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_08_score">
	<speed>3.3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_08_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09">
	<speed>3.3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_09"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_09_score">
	<speed>3.3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>4</vital>
	<enemyRef label="enemy_09_score"><param>$4</param></enemyRef>
</create>

<create label="enemy_create_97_red">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_97_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_97_red_score">
	<speed>3.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_98_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_98_red">
	<speed>2.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_98_red"></enemyRef>
</create>

<create label="enemy_create_98_red_score">
	<speed>2.6</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_98_red_score"></enemyRef>
</create>

<create label="enemy_create_99_red">
	<speed>3.8</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_99_red_score">
	<speed>3.8</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_99_red_score"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_00_red">
	<speed>$5</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_00_red"><param>$3</param></enemyRef>
</create>

<create label="enemy_create_00_red_s">
	<speed>$5</speed>
	<direction type="sequence">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2</vital>
	<enemyRef label="enemy_00_red"><param>$3</param></enemyRef>
</create>

<!-- ************************************************************ -->
<!-- *  stageEX ENEMY                                            * -->
<!-- ************************************************************ -->

<enemy label="enemy_01">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<changeDirection>
			<direction type="absolute">$1</direction><term>120</term>
		</changeDirection>
		<wait>1</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>$2</param></fireRef>

		<repeat><times>11</times>
			<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			<wait>1</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_01_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<changeDirection>
			<direction type="absolute">$1</direction><term>120</term>
		</changeDirection>
		<wait>3</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_01"><param>$2</param></fireRef>

		<repeat><times>11</times>
			<fireRef label="enemy_fire_01_s"><param>30</param></fireRef>
			<wait>1</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_m_01">
	<score>1620</score>
	<inv>15</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>10</param><param>40</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<actionRef label="create_option2"><param>0</param><param>6</param></actionRef>
		<wait>20</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
		<eval name="bul_sp">1</eval>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_02"><param>-72</param><param>$bul_sp</param></fireRef>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_02_s"><param>36</param><param>$bul_sp</param></fireRef>
		</repeat>

		<repeat><times>4</times>
			<evaladd name="bul_sp">0.3</evaladd>
			<wait>3</wait>
			<fireRef label="enemy_fire_02_s"><param>-36*4</param><param>$bul_sp</param></fireRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_02_s"><param>36</param><param>$bul_sp</param></fireRef>
			</repeat>
		</repeat>
		<wait>15</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>0</param><param>4</param></fireRef>
		<repeat><times>8</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>3</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>1</param></fireRef>
		</repeat>

		<wait>15</wait>

		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>0</param><param>4</param></fireRef>
		<repeat><times>8</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>4</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>3</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>9</times>
			<fireRef label="enemy_stageEX_fire_laser_s"><param>10</param><param>1</param></fireRef>
		</repeat>

		<wait>15</wait>

		<changeSpeed>
			<speed type="absolute">4</speed><term>120</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_m_02">
	<score>1620</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>7</param><param>20</param><param>70</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>


	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>15</wait>

		<repeat><times>5</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_03"><param>0</param><param>2.0</param><param>1.6</param></fireRef>
			<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			<repeat><times>2</times>
				<fireRef label="enemy_fire_03_s"><param>12</param><param>2.0</param><param>1.6</param></fireRef>
				<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_03_s"><param>12</param><param>2.0</param><param>1.6</param></fireRef>
				<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_03_s"><param>12</param><param>2.0</param><param>1.6</param></fireRef>
				<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_03_s"><param>12</param><param>2.0</param><param>1.6</param></fireRef>
				<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_03_s"><param>12</param><param>2.0</param><param>1.6</param></fireRef>
				<createRef label="enemy_create_00_red_s"><param>$_self_cx</param><param>$_self_cy</param><param>2.0</param><param>12</param><param>1.6</param></createRef>
			</repeat>
	
			<wait>61</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1.9</speed><term>45</term>
		</changeSpeed>

	</action>

</enemy>


<enemy label="enemy_m_03">
	<score>3600</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_m_01"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>7</param><param>20</param><param>70</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>
		<actionRef label="create_option"><param>0</param><param>1</param></actionRef>
		<wait>5</wait>
		<changeSpeed>
			<speed type="absolute">0.4</speed><term>15</term>
		</changeSpeed>
		<wait>10</wait>

		<repeat><times>-1</times>
			<createRef label="stageEX_boss_laser_create_01"></createRef>
			<wait>120</wait>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_02">
	<score>1350</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01"><param>3</param><param>20</param><param>15</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<changeSpeed>
			<speed type="absolute">0.2</speed><term>25</term>
		</changeSpeed>
		<wait>5</wait>
		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>-40+($_self_cy%11)</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_04_s"><param>18</param></fireRef>
			</repeat>
			<wait>46</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_02_score">
	<score>1350</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>3</param><param>20</param><param>15</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<changeSpeed>
			<speed type="absolute">0.2</speed><term>25</term>
		</changeSpeed>
		<wait>5</wait>
		<actionRef label="enemy_bullet_action"><param>64</param></actionRef>
		<fireRef label="stageEX_fire_laser_dummy_aim"></fireRef>
		<wait>10</wait>
		<repeat><times>4</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<fireRef label="enemy_fire_04"><param>-40+(($_player_cx+$_self_cy)%11)</param></fireRef>
			<repeat><times>5</times>
				<fireRef label="enemy_fire_04_s"><param>18</param></fireRef>
			</repeat>
			<wait>36</wait>
		</repeat>
		<changeSpeed>
			<speed type="absolute">1.6</speed><term>45</term>
		</changeSpeed>


	</action>
</enemy>

<enemy label="enemy_m_04">
	<score>36000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_90"><param>64</param><param>64</param></presentRef>
	<revengeRef label="enemy_revenge_11"><param>18/2</param><param>20</param><param>360</param></revengeRef>
	<collision type="sync"><left>-30</left><top>-30</top><right>30</right><bottom>30</bottom></collision>

	<action>
		<wait>25</wait>
		<changeSpeed>
			<speed typte="absolute">0.1</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>


		<repeat><times>10</times>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>

			<fireRef label="enemy_stageEX_fire_laser_b"><param>15</param><param>8</param></fireRef>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>5</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<wait>12</wait>

			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			</repeat>
			<actionRef label="laser_b_5"><param>8</param></actionRef>
			<wait>1</wait>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<actionRef label="laser_b_5"><param>7</param></actionRef>
			<wait>1</wait>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>6</param></fireRef>
			</repeat>
			<actionRef label="laser_b_5"><param>6</param></actionRef>
			<wait>1</wait>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>5</param></fireRef>
			</repeat>
			<actionRef label="laser_b_5"><param>5</param></actionRef>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<wait>12</wait>

			<actionRef label="laser_b_3"><param>8</param></actionRef>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>7</param></actionRef>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>6</param></actionRef>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>5</param></actionRef>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>5</param></fireRef>
			</repeat>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>4</param></actionRef>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>3</param></actionRef>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>3</param></fireRef>
			</repeat>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>2</param></actionRef>
			<wait>1</wait>
			<actionRef label="laser_b_3"><param>1</param></actionRef>
			<repeat><times>2</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>1</param></fireRef>
			</repeat>
			<wait>7</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<wait>12</wait>

			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			<actionRef label="laser_b_5"><param>8</param></actionRef>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			<actionRef label="laser_b_5"><param>7</param></actionRef>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>6</param></fireRef>
			<actionRef label="laser_b_5"><param>6</param></actionRef>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>6</param></fireRef>
			<wait>1</wait>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>5</param></fireRef>
			<actionRef label="laser_b_5"><param>5</param></actionRef>
			<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>5</param></fireRef>
			<wait>10</wait>
			<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>8</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>6</times>
				<fireRef label="enemy_stageEX_fire_laser_b_s"><param>30</param><param>7</param></fireRef>
			</repeat>
			<wait>12</wait>
		</repeat>

		<changeSpeed>
			<speed typte="absolute">1.6</speed><term>35</term>
		</changeSpeed>


	</action>
</enemy>

<action label="laser_b_5">

	<repeat><times>6</times>
		<fireRef label="enemy_stageEX_fire_laser_b_s"><param>5</param><param>$1</param></fireRef>
	</repeat>

</action>

<action label="laser_b_3">

	<repeat><times>5</times>
		<fireRef label="enemy_stageEX_fire_laser_b_s"><param>3</param><param>$1</param></fireRef>
	</repeat>

</action>


<enemy label="enemy_m_05">
	<score>39000</score>
	<inv>35</inv>
	<prate>$__middle_enemy_prate4</prate>
	<presentRef label="enemy_present_11"></presentRef>
	<revengeRef label="enemy_revenge_10"><param>8</param><param>20</param><param>450</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>29</radius></collision>

	<action>

		<wait>20</wait>

		<changeSpeed>
			<speed typte="absolute">0.1</speed><term>15</term>
		</changeSpeed>

		<wait>15</wait>

		<repeat><times>6</times>
		<createRef label="stageEX_dummy_m_05">
		<param>-120</param><param>1</param><param>255</param><param>3</param><param>5</param>
		</createRef>
		<wait>2</wait>
		<createRef label="stageEX_dummy_m_05">
		<param>120</param><param>-1</param><param>25</param><param>15</param><param>255</param>
		</createRef>
		<wait>60</wait>
		<createRef label="stageEX_dummy_m_05">
		<param>-120+$_player_cx%5</param><param>1</param><param>2</param><param>255</param><param>5</param>
		</createRef>
		<wait>2</wait>
		<createRef label="stageEX_dummy_m_05">
		<param>120+$_player_cy%5</param><param>-1</param><param>25</param><param>255</param><param>155</param>
		</createRef>
		<wait>60</wait>
		</repeat>


		<changeSpeed>
			<speed typte="absolute">1.5</speed><term>35</term>
		</changeSpeed>

	</action>
</enemy>

<create label="stageEX_dummy_m_05">
	<speed>0</speed>
	<direction type="absolute">90</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="stageEX_enemy_dummy_m_05"><param>$1</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param></enemyRef>
</create>

<enemy label="stageEX_enemy_dummy_m_05">
	<score>0</score>
	<inv>0</inv>
	<prate>0</prate>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
	<child>1</child>
	<flag>2</flag>
	<img type="normal">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<action>

		<fireRef label="enemy_fire_05"><param>$1</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<repeat><times>6</times>
		<actionRef label="enemy_bullet_action8"><param>64</param></actionRef>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_06_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_05_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_05_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		<fireRef label="enemy_fire_06_s"><param>6*$2</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.4</param></fireRef>
		<fireRef label="enemy_fire_06_s"><param>0</param><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>2.0</param></fireRef>
		<wait>5</wait>
		</repeat>
		<vanish/>
	</action>
</enemy>

<enemy label="enemy_03">
	<score>1240</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_07_ab"><param>180</param></fireRef>
		<wait>10</wait>
		<fireRef label="enemy_fire_07_ab"><param>180</param></fireRef>
		<wait>10</wait>
		<fireRef label="enemy_fire_07_ab"><param>180</param></fireRef>
		<wait>10</wait>

	</action>
</enemy>


<enemy label="enemy_03_score">
	<score>1240</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_01"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>10</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_07_ab"><param>0</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_07_s"><param>60</param></fireRef>
		</repeat>

		<wait>30</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_07_ab"><param>30</param></fireRef>
		<repeat><times>5</times>
			<fireRef label="enemy_fire_07_s"><param>60</param></fireRef>
		</repeat>



	</action>
</enemy>

<enemy label="enemy_04">
	<score>2000</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate7</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01_small"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_04_score">
	<score>2000</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate7</prate>
	<presentRef label="enemy_present_07"></presentRef>
	<revengeRef label="enemy_revenge_01_small_s"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_05">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate8</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_small"><param>3</param><param>20</param><param>50</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>

	</action>
</enemy>

<enemy label="enemy_05_score">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate8</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_small_s"><param>3</param><param>20</param><param>50</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
	</action>
</enemy>

<enemy label="enemy_05l">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate8</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_small"><param>3</param><param>20</param><param>50</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
		<wait>25</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="stageEX_fire_laser_dummy2_aim"></fireRef>
	</action>
</enemy>

<enemy label="enemy_05l_score">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate8</prate>
	<presentRef label="enemy_present_08"></presentRef>
	<revengeRef label="enemy_revenge_01_small_s"><param>3</param><param>20</param><param>50</param></revengeRef>
	<collision type="rect"><left>-15</left><top>-15</top><right>15</right><bottom>15</bottom></collision>

	<action>
		<wait>25</wait>
		<actionRef label="enemy_bullet_action"><param>32</param></actionRef>
		<fireRef label="stageEX_fire_laser_dummy2_aim"></fireRef>

	</action>
</enemy>


<enemy label="enemy_06">
	<score>1150</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>

		<wait>4</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.7</param></fireRef>

		<wait>$1-4</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>

		<wait>30</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_08"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.0</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.2</param></fireRef>
		<wait>90</wait>

		<changeSpeed>
			<speed type="absolute">2.8</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_06_score">
	<score>1150</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate3</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>15</term>
		</changeSpeed>
		<wait>15</wait>

		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_08"><param>0</param><param>1.4</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.5</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.6</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>20</param><param>1.7</param></fireRef>
		<wait>30</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_08"><param>5</param><param>1.9</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.0</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.1</param></fireRef>
		<fireRef label="enemy_fire_08_s"><param>-20</param><param>2.2</param></fireRef>
		<wait>90</wait>

		<changeSpeed>
			<speed type="absolute">2.8</speed><term>30</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_07">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>1</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_10_ss"><param>0</param></fireRef>
		</repeat>

		<wait>15</wait>
		<changeDirection>
			<direction type="absolute">$1</direction><term>120</term>
		</changeDirection>
		<wait>55</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_10_ss"><param>0</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_07_score">
	<score>800</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_99"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>35</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<action>
		<wait>10</wait>
		<wait>1</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_10_ss"><param>0</param></fireRef>
		</repeat>

		<wait>15</wait>
		<changeDirection>
			<direction type="absolute">$1</direction><term>120</term>
		</changeDirection>
		<wait>55</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_10"><param>0</param></fireRef>
		<repeat><times>6</times>
			<fireRef label="enemy_fire_10_ss"><param>0</param></fireRef>
		</repeat>

	</action>
</enemy>

<enemy label="enemy_m_06">
	<score>400000</score>
	<inv>40</inv>
	<prate>$__middle_enemy_prate5</prate>
	<presentRef label="enemy_present_91"><param>88</param><param>88</param></presentRef>
	<revengeRef label="enemy_revenge_11_ex"><param>40/2</param><param>20</param><param>1200</param></revengeRef>
	<collision type="sync"><left>-42</left><top>-42</top><right>42</right><bottom>42</bottom></collision>

	<action>


	<repeat><times>5</times>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>0</param><param>1</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>60</param><param>2</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>120</param><param>3</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>180</param><param>4</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>240</param><param>5</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child"><param>$_self_cx</param><param>$_self_cy</param><param>300</param><param>6</param><param>-1</param></createRef>

		<wait>5</wait>

		<repeat><times>2</times>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>-7+$_player_cx%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>53+$_player_cy%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>113+$_player_cx%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>173+$_player_cx%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>233+$_player_cy%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>293+$_player_cx%15</param><param>0.3</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>23+$_player_cx%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>83+$_player_cy%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>143+$_player_cx%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>203+$_player_cx%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>263+$_player_cy%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>323+$_player_cx%15</param><param>-0.3</param></createRef>
		<wait>10</wait>
		</repeat>
	</repeat>	

	<repeat><times>3</times>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>0</param><param>1</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>60</param><param>2</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>120</param><param>3</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>180</param><param>4</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>240</param><param>5</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>300</param><param>6</param><param>-1</param></createRef>

		<wait>5</wait>

		<repeat><times>2</times>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>-7+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>53+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>113+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>173+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>233+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>293+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>23+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>83+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>143+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>203+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>263+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>323+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		</repeat>

		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>0</param><param>1</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>60</param><param>2</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>120</param><param>3</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>180</param><param>4</param><param>-1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>240</param><param>5</param><param>1</param></createRef>
		<createRef label="enemy_create_m_06_child2"><param>$_self_cx</param><param>$_self_cy</param><param>300</param><param>6</param><param>-1</param></createRef>

		<wait>5</wait>

		<repeat><times>2</times>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy2"><param>-10+$_player_cx%10</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>43+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>103+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy2"><param>163+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>223+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>283+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>23+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>83+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>143+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>203+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>263+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>323+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		</repeat>

	</repeat>	


	<repeat><times>3</times>

		<wait>5</wait>

		<repeat><times>2</times>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>-7+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>53+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>113+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>173+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>233+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>293+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>23+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>83+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>143+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>203+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>263+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>323+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		</repeat>

		<wait>5</wait>

		<repeat><times>2</times>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy2"><param>-10+$_player_cx%10</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>43+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>103+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy2"><param>163+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>223+$_player_cy%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy2"><param>283+$_player_cx%15</param><param>0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>23+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>83+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>143+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<soundRef label="enemy_laser_se"></soundRef>
		<createRef label="stageEX_laser_m06_dummy"><param>203+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>263+$_player_cy%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		<createRef label="stageEX_laser_m06_dummy"><param>323+$_player_cx%15</param><param>-0.5</param></createRef>
		<wait>10</wait>
		</repeat>

	</repeat>	

	<changeDirection>
		<direction type="absolute">180</direction>
	</changeDirection>
	<changeSpeed>
		<speed type="absolute">3.4</speed><term>30</term>
	</changeSpeed>


	</action>
</enemy>


<enemy label="enemy_m_06_child">
	<score>2000</score>
	<inv>40</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_91_child"></presentRef>
	<revengeRef label="enemy_revenge_m_05_child"><param>3</param><param>20</param><param>60</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>
	<child>1</child>
	<action>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>
		<changeSpeed>
			<speed type="absolute">4</speed><term>1</term>
		</changeSpeed>

		<eval name="offset">$1</eval>
		<eval name="bul_dir">90</eval>

			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<wait>$offset</wait>

			<repeat><times>3</times>
				<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
				<repeat><times>6</times>
					<fireRef label="enemy_fire_11"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>3</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>2</wait>
				</repeat>
			</repeat>
	
			<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_11"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>3</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>2</wait>
			</repeat>
			<fireRef label="enemy_fire_11"><param>$bul_dir</param><param>$2</param></fireRef>
			<wait>10-$offset</wait>
			<eval name="offset">($offset+7)%9</eval>
			<evaladd name="bul_dir">-1</evaladd>

			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<wait>$offset</wait>

			<repeat><times>2</times>
				<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
				<repeat><times>6</times>
					<fireRef label="enemy_fire_11"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>3</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>2</wait>
				</repeat>
			</repeat>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>15</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_m_06_child2">
	<score>2000</score>
	<inv>40</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_91_child"></presentRef>
	<revengeRef label="enemy_revenge_m_05_child"><param>3</param><param>20</param><param>60</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>15</radius></collision>
	<child>1</child>
	<action>
		<wait>30</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>
		<changeSpeed>
			<speed type="absolute">4</speed><term>1</term>
		</changeSpeed>

		<eval name="offset">$1</eval>
		<eval name="bul_dir">90</eval>

			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<wait>$offset</wait>

			<repeat><times>3</times>
				<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
				<repeat><times>10</times>
					<fireRef label="enemy_fire_12"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>2</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>1</wait>
				</repeat>
			</repeat>
	
			<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
			<repeat><times>7</times>
				<fireRef label="enemy_fire_12"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>1</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>2</wait>
			</repeat>
			<fireRef label="enemy_fire_12"><param>$bul_dir</param><param>$2</param></fireRef>
			<wait>9-$offset</wait>
			<eval name="offset">($offset+7)%9</eval>
			<evaladd name="bul_dir">-1</evaladd>

			<changeDirection>
				<direction type="relative">360</direction><term>120</term>
			</changeDirection>
			<wait>$offset</wait>

			<repeat><times>2</times>
				<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
				<repeat><times>10</times>
					<fireRef label="enemy_fire_12"><param>$bul_dir</param><param>$2</param></fireRef>
					<wait>2</wait>
					<evaladd name="bul_dir">-1</evaladd>
					<wait>1</wait>
				</repeat>
			</repeat>

		<changeSpeed>
			<speed type="absolute">2.4</speed><term>15</term>
		</changeSpeed>

	</action>

</enemy>

<enemy label="enemy_08">
	<score>1350</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>$1/2</wait>

		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser2"></fireRef>

		<wait>$1/2</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>4</times>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_stageEX_fire_laser2"></fireRef>
			<wait>10</wait>
		</repeat>
		</repeat>
		<wait>97-$1</wait>

		<changeSpeed>
			<speed type="absolute">3</speed><term>30</term>
		</changeSpeed>
		
	</action>

</enemy>

<enemy label="enemy_08_score">
	<score>1350</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_90"><param>24</param><param>24</param></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>15</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>$1/2</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<wait>$1/2</wait>

		<repeat><times>4</times>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<repeat><times>3</times>
			<fireRef label="enemy_stageEX_fire_laser2"></fireRef>
			<wait>10</wait>
		</repeat>
		</repeat>
		<wait>97-$1</wait>

		<changeSpeed>
			<speed type="absolute">3</speed><term>30</term>
		</changeSpeed>
		
	</action>

</enemy>

<enemy label="enemy_09">
	<score>1450</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>

		<wait>$1/2</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_13"><param>($_self_cx+$_self_cy)%17+$1</param><param>2</param></fireRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_13_s"><param>45</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_13_s"><param>45</param><param>1</param></fireRef>
		</repeat>
		<wait>$1/2-1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
			<fireRef label="enemy_fire_13"><param>($_self_cx+$_self_cy)%17+$1</param><param>2</param></fireRef>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_13_s"><param>45</param><param>2</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_13_s"><param>45</param><param>1</param></fireRef>
			</repeat>
			<wait>39</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">3</speed><term>30</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_09_score">
	<score>1450</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate</prate>
	<presentRef label="enemy_present_05"></presentRef>
	<revengeRef label="enemy_revenge_01_s"><param>2</param><param>20</param><param>20</param></revengeRef>
	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>

	<action>
		<wait>$1/2</wait>
		<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
		<fireRef label="enemy_fire_13"><param>($_self_cx+$_self_cy)%17</param><param>2</param></fireRef>
		<repeat><times>3</times>
			<fireRef label="enemy_fire_13_s"><param>45</param><param>2</param></fireRef>
		</repeat>
		<wait>1</wait>
		<repeat><times>4</times>
			<fireRef label="enemy_fire_13_s"><param>45</param><param>1</param></fireRef>
		</repeat>
		<wait>$1/2-1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>

		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action4"><param>32</param></actionRef>
			<fireRef label="enemy_fire_13"><param>($_self_cx+$_self_cy)%17+$1</param><param>2</param></fireRef>
			<repeat><times>3</times>
				<fireRef label="enemy_fire_13_s"><param>45</param><param>2</param></fireRef>
			</repeat>
			<wait>1</wait>
			<repeat><times>4</times>
				<fireRef label="enemy_fire_13_s"><param>45</param><param>1</param></fireRef>
			</repeat>
			<wait>39</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">3</speed><term>30</term>
		</changeSpeed>
	</action>
</enemy>

<enemy label="enemy_97_red">
	<score>780</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>4</wait>
		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_09"><param>-40+(($_player_cx+$_self_cx)%17)</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_09_s"><param>32</param><param>1.7</param></fireRef>
		<fireRef label="enemy_fire_09_s"><param>32</param><param>1.7</param></fireRef>

		<wait>$1-4</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_09"><param>-88</param><param>1.7</param></fireRef>
		<repeat><times>5</times>
			<wait>5</wait>
			<fireRef label="enemy_fire_09_s"><param>36</param><param>1.7</param></fireRef>
		</repeat>
		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
			<repeat><times>5</times>
				<wait>5</wait>
				<fireRef label="enemy_fire_09_s"><param>36</param><param>1.7</param></fireRef>
			</repeat>
		</repeat>

		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">3.2</speed><term>10</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_97_red_score">
	<score>780</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>10</term>
		</changeSpeed>
		<wait>10</wait>

		<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
		<fireRef label="enemy_fire_09"><param>90</param><param>1.7</param></fireRef>
		<repeat><times>5</times>
			<wait>5</wait>
			<fireRef label="enemy_fire_09_s"><param>-36</param><param>1.7</param></fireRef>
		</repeat>
		<repeat><times>3</times>
			<actionRef label="enemy_bullet_action8"><param>32</param></actionRef>
			<repeat><times>5</times>
				<wait>5</wait>
				<fireRef label="enemy_fire_09_s"><param>-36</param><param>1.7</param></fireRef>
			</repeat>
		</repeat>

		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">3.2</speed><term>10</term>
		</changeSpeed>

	</action>
</enemy>

<enemy label="enemy_98_red">
	<score>720</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<wait>41</wait>

		<repeat><times>3</times>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<wait>41</wait>
		</repeat>
	</action>
</enemy>

<enemy label="enemy_98_red_score">
	<score>720</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<wait>41</wait>

		<repeat><times>3</times>
		<wait>9</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>30</param></fireRef>
		<wait>41</wait>
		</repeat>
	</action>
</enemy>


<enemy label="enemy_99_red">
	<score>720</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>41</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_99_red_score">
	<score>720</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_99_red"></presentRef>
	<revengeRef label="enemy_revenge_99_s"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<wait>$1</wait>
		<changeSpeed>
			<speed type="absolute">0.7</speed><term>20</term>
		</changeSpeed>
		<wait>1</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>9</wait>

		<repeat><times>3</times>
		<wait>41</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>9</wait>
		</repeat>

		<changeSpeed>
			<speed type="absolute">1</speed><term>20</term>
		</changeSpeed>


	</action>

</enemy>

<enemy label="enemy_00_red">
	<score>240</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate6</prate>
	<presentRef label="enemy_present_99_white"></presentRef>
	<revengeRef label="enemy_revenge_99"><param>1</param><param>20</param><param>15</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>

	<action>
		
		<changeSpeed>
			<speed type="absolute">$1</speed><term>50</term>
		</changeSpeed>
		<wait>10</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>10</wait>

		<repeat><times>2</times>
		<wait>61</wait>
		<actionRef label="enemy_bullet_action3"><param>32</param></actionRef>
		<fireRef label="enemy_stageEX_fire_laser"><param>-60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<fireRef label="enemy_stageEX_fire_laser_s"><param>60</param></fireRef>
		<wait>9</wait>
		</repeat>

	</action>

</enemy>


<!-- ************************************************************ -->
<!-- *  stageEX ENEMY LASER                                     * -->
<!-- ************************************************************ -->

<fire label="enemy_stageEX_fire_laser">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stageEX_fire_laser_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_stageEX_fire_laser_bullet">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>$1</wait>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.8</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<fire label="enemy_stageEX_fire_laser_b">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stageEX_fire_laser_b_s">
	<speed>0</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_stageEX_fire_laser_b_r">
	<speed>0</speed>
	<direction type="relative">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet_b"><param>$2</param></bulletRef>
</fire>

<bullet label="enemy_stageEX_fire_laser_bullet_b">
	<collision type="sync"><left>-2</left><top>-7</top><right>2</right><bottom>7</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xb</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>240</red><green>240</green><blue>255</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>$1</wait>
		<changeImgSize>
			<width>7</width><height>17</height><term>3</term>
		</changeImgSize>
		<wait>1</wait>
		<changeSpeed>
			<speed>2.4</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>


<fire label="enemy_stageEX_fire_laser2">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="enemy_stageEX_fire_laser_bullet2"></bulletRef>
</fire>

<bullet label="enemy_stageEX_fire_laser_bullet2">
	<collision type="sync"><left>-2</left><top>-5</top><right>2</right><bottom>5</bottom></collision>
	
	<img type="add">
		<file type="dds">laser32xr</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>4</height>
		<alpha>255</alpha><red>255</red><green>240</green><blue>240</blue>
	</img>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<wait>1</wait>
		<changeImgSize>
			<width>7</width><height>13</height><term>3</term>
		</changeImgSize>
		<wait>2</wait>
		<changeSpeed>
			<speed>2.8</speed><term>1</term>
		</changeSpeed>
	</action>
</bullet>

<!-- ************************************************************ -->
<!-- *  stageEX ENEMY FIRE                                       * -->
<!-- ************************************************************ -->

<fire label="enemy_fire_01">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_01_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_01"></bulletRef>
</fire>

<fire label="enemy_fire_02">
	<speed>$2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_02_s">
	<speed>$2</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_02"></bulletRef>
</fire>

<fire label="enemy_fire_03">
	<speed>$3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_ab">
	<speed>$3</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_03_s">
	<speed>$3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_03"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_04">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_04_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_04"></bulletRef>
</fire>

<fire label="enemy_fire_05">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>$6</param></bulletRef>
</fire>

<fire label="enemy_fire_05_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_05"><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>$6</param></bulletRef>
</fire>

<fire label="enemy_fire_06">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>$6</param></bulletRef>
</fire>

<fire label="enemy_fire_06_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_06"><param>$2</param><param>$3</param><param>$4</param><param>$5</param><param>$6</param></bulletRef>
</fire>

<fire label="enemy_fire_07">
	<speed>2.4</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_07"></bulletRef>
</fire>

<fire label="enemy_fire_07_ab">
	<speed>2.4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_07"></bulletRef>
</fire>

<fire label="enemy_fire_07_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_07"></bulletRef>
</fire>

<fire label="enemy_fire_08">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_08_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_08"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09">
	<speed>3</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_09_s">
	<speed>3</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_09"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_10">
	<speed>3.2</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_10_ss">
	<speed type="sequence">-0.15</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_10"></bulletRef>
</fire>

<fire label="enemy_fire_11">
	<speed>3.2</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_11"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_12">
	<speed>3.2</speed>
	<direction type="relative">$1</direction>
	<bulletRef label="enemy_bullet_12"><param>$2</param></bulletRef>
</fire>

<fire label="enemy_fire_13">
	<speed>2.4</speed>
	<direction type="absolute">$1</direction>
	<bulletRef label="enemy_bullet_13"></bulletRef>
</fire>

<fire label="enemy_fire_13_s">
	<speed>2.4</speed>
	<direction type="sequence">$1</direction>
	<bulletRef label="enemy_bullet_13"></bulletRef>
</fire>

<!-- ************************************************************ -->
<!-- *  stageEX Enemy BULLET                                     * -->
<!-- ************************************************************ -->

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>255</red><green>15</green><blue>10</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">2</speed><term>20</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>10</width><height>10</height>
		<alpha>255</alpha><red>5</red><green>5</green><blue>255</blue>
	</img>

	<action>
	</action>
</bullet>

<bullet label="enemy_bullet_03">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>11</radius></collision>

	<img type="add">
		<file type="dds">bullet</file>
		<left>3*32</left><top>0</top><right>4*32</right><bottom>32</bottom>
		<width>24</width><height>24</height>
		<alpha>234</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">45</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>50</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>25</red><green>255</green><blue>25</blue>
	</img>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">1.2+($_self_cx%5)/10</speed><term>8</term>
		</changeSpeed>
	</action>
</bullet>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>$2</red><green>$3</green><blue>$4</blue>
	</img>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">$5</speed><term>8</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">25*$1</direction><term>10</term>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>12</width><height>12</height>
		<alpha>255</alpha><red>$2</red><green>$3</green><blue>$4</blue>
	</img>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">$5</speed><term>8</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">25*$1</direction><term>10</term>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_07">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>8</radius></collision>

	<img type="normal">
		<file type="dds">bullet</file>
		<left>6*32</left><top>0</top><right>7*32</right><bottom>32</bottom>
		<width>18</width><height>18</height>
		<alpha>238</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">45</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">2.8</speed><term>50</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_08">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>

	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>200</alpha><red>2</red><green>155</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>10</term>
		</changeSpeed>
	</action>

</bullet>

<bullet label="enemy_bullet_09">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>6</radius></collision>

	<img type="add">
		<file type="dds">bullet</file>
		<left>7*32</left><top>0</top><right>8*32</right><bottom>32</bottom>
		<width>14</width><height>14</height>
		<alpha>245</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<imgDirection type="sync">45</imgDirection>
	<action>
		<changeSpeed>
			<speed type="absolute">$1</speed><term>50</term>
		</changeSpeed>
	</action>

</bullet>


<bullet label="enemy_bullet_10">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>

	<img type="maskadd">
		<file type="dds">dia32</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>16</width><height>16</height>
		<alpha>200</alpha><red>255</red><green>1</green><blue>125</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
</bullet>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>12</red><green>100+100*$1</green><blue>255</blue>
	</img>
	<setDrawLevel><num>19</num></setDrawLevel>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">2</speed><term>8</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">60*$1</direction><term>120</term>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>255</red><green>100+100*$1</green><blue>2</blue>
	</img>
	<setDrawLevel><num>19</num></setDrawLevel>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">2.2</speed><term>8</term>
		</changeSpeed>

		<changeDirection>
			<direction type="relative">60*$1</direction><term>120</term>
		</changeDirection>

	</action>
</bullet>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>8</width><height>8</height>
		<alpha>255</alpha><red>1</red><green>1</green><blue>255</blue>
	</img>

	<action>
		<changeSpeed>
			<speed type="absolute">1.8</speed><term>8</term>
		</changeSpeed>
	</action>

</bullet>


<!-- ************************************************************ -->
<!-- *  stageEX Enemy LASER                                     * -->
<!-- ************************************************************ -->

<create label="stageEX_boss_laser_create_01">
	<speed>0</speed>
	<direction type="absolute">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+240</cy>
	<vital>1</vital>
	<enemyRef label="stageEX_boss_laser_create_01"></enemyRef>
</create>

<enemy label="stageEX_boss_laser_create_01">
	<inv>85</inv>
	<revengeRef label="stageEX_boss_laser_revenge_01"></revengeRef>
	<collision type="sync"><left>-6</left><top>-240</top><right>6</right><bottom>240</bottom></collision>	
	<buzz type="sync"><left>-6</left><top>-240</top><right>6</right><bottom>240</bottom></buzz>	
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">shot_la</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>480</height>
		<alpha>0</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<definedAction type="synctoparentx"></definedAction>
	<setBreakable><num>1</num></setBreakable>
	<action>
		<wait>1</wait>
		<changeSpeed>
			<speed type="absolute">0</speed><term>1</term>
		</changeSpeed>
		<wait>1</wait>
		<changeColor>
			<alpha>225</alpha><red>64</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>14</width><height>480</height><term>54</term>
		</changeImgSize>
		<wait>53</wait>

		<repeat><times>12</times>
			<wait>10</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>
		<wait>10</wait>
		<vanish/>

	</action>	
</enemy>



<revenge label="stageEX_boss_laser_revenge_01">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>

	<vanish></vanish>
</revenge>



<!-- 道中laser 用 -->
<fire label="stageEX_fire_laser_dummy_aim">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_dummy_aim"></bulletRef>
</fire>

<bullet label="stageEX_laser_dummy_aim">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">12</eval>
		<fireRef label="stageEX_laser_01_aim"><param>$laser_width</param></fireRef>
		<wait>1</wait>
		<repeat><times>8</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stageEX_laser_01_s"><param>$laser_width</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stageEX_laser_01_aim">
	<speed>0.4</speed>
	<direction type="aim">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_01"><param>$1</param></bulletRef>
</fire>

<fire label="stageEX_laser_01_s">
	<speed>0.4</speed>
	<direction type="sequence">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_01"><param>$1</param></bulletRef>
</fire>


<bullet label="stageEX_laser_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+6</height>
		<alpha>230</alpha><red>255</red><green>130</green><blue>125</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
 	<child>1</child>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">3.8</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>

<!-- 道中laser 用2 -->

<fire label="stageEX_fire_laser_dummy2_aim">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_dummy2_aim"></bulletRef>
</fire>

<bullet label="stageEX_laser_dummy2_aim">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>

	<img type="maskadd">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>2</red><green>255</green><blue>255</blue>
	</img>

	<action>
		<wait>1</wait>
		<eval name="laser_width">12</eval>
		<fireRef label="stageEX_laser_02_aim"><param>$laser_width</param></fireRef>
		<wait>1</wait>
		<repeat><times>8</times>
			<evaladd name="laser_width">-1</evaladd>
			<fireRef label="stageEX_laser_02_s"><param>$laser_width</param></fireRef>
			<wait>1</wait>
		</repeat>

		<wait>400</wait>
		<vanish/>

	</action>

</bullet>

<fire label="stageEX_laser_02_aim">
	<speed>0.4</speed>
	<direction type="aim">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_02"><param>$1</param></bulletRef>
</fire>

<fire label="stageEX_laser_02_s">
	<speed>0.4</speed>
	<direction type="sequence">0</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_02"><param>$1</param></bulletRef>
</fire>


<bullet label="stageEX_laser_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$1/2-1</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>$1</width><height>$1+6</height>
		<alpha>230</alpha><red>125</red><green>130</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
 	<child>1</child>

	<action>
		<wait>2</wait>
		<changeSpeed>
			<speed type="absolute">3.8</speed><term>40</term>
		</changeSpeed>
	</action>

</bullet>


<!-- 大型機用レーザー -->

<create label="stageEX_laser_m06_dummy">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="stageEX_laser_enemy_m06_dummy"><param>$1</param><param>$2</param></enemyRef>
</create>

<create label="stageEX_laser_m06_dummy2">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="stageEX_laser_enemy_m06_dummy2"><param>$1</param><param>$2</param></enemyRef>
</create>

<enemy label="stageEX_laser_enemy_m06_dummy">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>240</red><green>255</green><blue>106</blue>
	</img>

	<flag>6</flag>
	<action>
		<fireRef label="stageEX_laser_m06"><param>$1</param></fireRef>
		<repeat><times>16</times>
			<wait>1</wait>
			<fireRef label="stageEX_laser_m06_s"><param>$2</param></fireRef>
			<wait>1</wait>
			<createRef label="stageEX_laser_create_m06_s"><param>$2</param></createRef>
		</repeat>
			<wait>1</wait>
			<fireRef label="stageEX_laser_m06_s"><param>$2</param></fireRef>
			<wait>240</wait>
		<vanish/>
	</action>
</enemy>

<enemy label="stageEX_laser_enemy_m06_dummy2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>2</right><bottom>2</bottom>
		<width>2</width><height>2</height>
		<alpha>0</alpha><red>240</red><green>255</green><blue>106</blue>
	</img>

	<flag>2</flag>
	<action>
		<fireRef label="stageEX_laser_m06_aim"><param>$1</param></fireRef>
		<repeat><times>16</times>
			<wait>1</wait>
			<fireRef label="stageEX_laser_m06_s"><param>$2</param></fireRef>
			<wait>1</wait>
			<createRef label="stageEX_laser_create_m06_s"><param>$2</param></createRef>
		</repeat>
			<wait>1</wait>
			<fireRef label="stageEX_laser_m06_s"><param>$2</param></fireRef>
			<wait>240</wait>
		<vanish/>
	</action>
</enemy>

<fire label="stageEX_laser_m06">
	<speed>4</speed>
	<direction type="absolute">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_bullet_m06"></bulletRef>
</fire>

<fire label="stageEX_laser_m06_aim">
	<speed>4</speed>
	<direction type="aim">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_bullet_m06"></bulletRef>
</fire>

<fire label="stageEX_laser_m06_s">
	<speed>4</speed>
	<direction type="sequence">$1</direction>
	<cx>0</cx><cy>1</cy>
	<bulletRef label="stageEX_laser_bullet_m06"></bulletRef>
</fire>


<bullet label="stageEX_laser_bullet_m06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>

	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>6</height>
		<alpha>150</alpha><red>140</red><green>102</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<changeImgSize>
			<width>32</width><height>42</height><term>20</term>
		</changeImgSize>

		<eval name="col">2</eval>
		<repeat><times>13</times>
			<wait>2</wait>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$col</radius></collision>
			<evaladd name="col">1</evaladd>
		</repeat>
		<wait>34</wait>
		<changeSpeed>
			<speed type="absolute">5.5</speed><term>60</term>
		</changeSpeed>
	</action>

</bullet>


<create label="stageEX_laser_create_m06_s">
	<speed>4</speed>
	<direction type="sequence">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+1</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="stageEX_laser_enemy_m06"></enemyRef>
</create>


<enemy label="stageEX_laser_enemy_m06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1</radius></collision>
	<revengeRef label="stageEX_laser_revenge_02"></revengeRef>
	<flag>6</flag>
	<img type="add">
		<file type="dds">bullet32_1</file>
		<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
		<width>2</width><height>6</height>
		<alpha>150</alpha><red>140</red><green>102</green><blue>255</blue>
	</img>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>

	<action>
		<changeImgSize>
			<width>32</width><height>42</height><term>15</term>
		</changeImgSize>
		<wait>60</wait>

		<changeSpeed>
			<speed type="absolute">5.5</speed><term>60</term>
		</changeSpeed>

	</action>
</enemy>

<revenge label="stageEX_laser_revenge_02">
	<vanish/>
</revenge>



<!-- ************************************************************ -->
<!-- *  stageEX Enemy Option                                     * -->
<!-- ************************************************************ -->

<action label="create_option2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>$_self_cx+$1</cx><cy>$_self_cy+$2</cy>
		<child>1</child>
		<object label="cr_option">
			<img type="add">
				<file type="dds">option</file>
				<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
				<width>50</width><height>50</height>
				<alpha>250</alpha><red>255</red><green>2</green><blue>1</blue>
			</img>
			<setDrawLevel><num>22</num></setDrawLevel>
			<wait>1</wait>
			
			<action>
				<definedAction type="synctoparentx"></definedAction>
				<definedAction type="synctoparenty"></definedAction>
			
				<repeat><times>-1</times>
					<changeColor>
						<alpha>220</alpha><red>255</red><green>100</green><blue>1</blue><term>30</term>						
					</changeColor>
					<changeImgSize>
						<width>64</width><height>64</height><term>30</term>
					</changeImgSize>
					<wait>30</wait>
						
					<changeColor>
						<alpha>250</alpha><red>255</red><green>2</green><blue>1</blue><term>30</term>						
					</changeColor>
					<changeImgSize>
						<width>50</width><height>50</height><term>30</term>
					</changeImgSize>
					<wait>30</wait>
				</repeat>
			</action>
		</object>
	</create>


</action>


</exbulletml>
