<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ゲーム中のポーズアクション -->
<action label="pause_top">

	<repeat><times>$_replay_mode-eq1</times>
		<actionRef label="pause_replay_top"></actionRef>
	</repeat>
	
	<repeat><times>$_replay_mode-eq0</times>
		<actionRef label="pause_normal_top"></actionRef>
	</repeat>
		

</action>


<action label="pause_normal_top">
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause>
			<presentRef label="pause_blackwall_present"></presentRef>
		</object>
	</create>

	<actionRef label="pause_continue_str_create_action"><param>250</param><param>200</param></actionRef>
	<actionRef label="pause_gototitle_str_create_action"><param>250</param><param>240</param></actionRef>
	<actionRef label="pause_restart_str_create_action"><param>250</param><param>280</param></actionRef>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_pause_cursor_decided"></decidedRef>
			<selectedRef   label="game_pause_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>200</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_1"></unselectedRef>
			<decidedRef		label="game_pause_decided_1"></decidedRef>
			<revengeRef		label="game_pause_revenge_1"></revengeRef>
			<selectedRef	label="game_pause_selected_1"></selectedRef>
			<presentRef		label="game_pause_present_1"></presentRef>
			<actionRef		label="game_pause_action_1"></actionRef>
		</selectable>
	</create>
	
	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_pause_unselected_2"></unselectedRef>
			<decidedRef    label="game_pause_decided_2"></decidedRef>
			<revengeRef    label="game_pause_revenge_2"></revengeRef>
			<selectedRef   label="game_pause_selected_2"></selectedRef>
			<presentRef		label="game_pause_present_2"></presentRef>
			<actionRef     label="game_pause_action_2"></actionRef>
		</selectable>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>280</cy><x>0</x><y>2</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_pause_unselected_3"></unselectedRef>
			<decidedRef    label="game_pause_decided_3"></decidedRef>
			<revengeRef    label="game_pause_revenge_3"></revengeRef>
			<selectedRef   label="game_pause_selected_3"></selectedRef>
			<presentRef		label="game_pause_present_2"></presentRef>
			<actionRef     label="game_pause_action_3"></actionRef>
		</selectable>
	</create>
</action>


<action label="pause_replay_top">
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause>
			<presentRef label="pause_blackwall_present"></presentRef>
		</object>
	</create>

	<actionRef label="pause_continue_str_create_action"><param>250</param><param>220</param></actionRef>
	<actionRef label="pause_gototitle_str_create_action"><param>250</param><param>260</param></actionRef>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>220</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_pause_cursor_decided"></decidedRef>
			<selectedRef   label="game_pause_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>220</cy><x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_pause_unselected_1"></unselectedRef>
			<decidedRef		label="game_pause_decided_1"></decidedRef>
			<revengeRef		label="game_pause_revenge_1"></revengeRef>
			<selectedRef	label="game_pause_selected_1"></selectedRef>
			<presentRef		label="game_pause_present_1"></presentRef>
			<actionRef		label="game_pause_action_1"></actionRef>
		</selectable>
	</create>
	
	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>260</cy><x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_pause_unselected_2"></unselectedRef>
			<decidedRef    label="game_pause_decided_2"></decidedRef>
			<revengeRef    label="game_pause_revenge_2"></revengeRef>
			<selectedRef   label="game_pause_selected_2"></selectedRef>
			<presentRef		label="game_pause_present_2"></presentRef>
			<actionRef     label="game_pause_action_2"></actionRef>
		</selectable>
	</create>
</action>


<action label="pause_continue_str_create_action">
	<createRef label="str_create_pause_blue"><param>$1+12*0</param><param>$2</param><param>67</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*1</param><param>$2</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*2</param><param>$2</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*3</param><param>$2</param><param>67</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*4</param><param>$2</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*5</param><param>$2</param><param>76</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_blue"><param>$1+12*7</param><param>$2</param><param>80</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*8</param><param>$2</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*9</param><param>$2</param><param>85</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*10</param><param>$2</param><param>83</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*11</param><param>$2</param><param>69</param><param>37</param></createRef>
</action>

<action label="pause_gototitle_str_create_action">
	<createRef label="str_create_pause_blue"><param>$1+12*0</param><param>$2</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*1</param><param>$2</param><param>88</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*2</param><param>$2</param><param>73</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*3</param><param>$2</param><param>84</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_blue"><param>$1+12*5</param><param>$2</param><param>84</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*6</param><param>$2</param><param>79</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_blue"><param>$1+12*8</param><param>$2</param><param>84</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*9</param><param>$2</param><param>73</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*10</param><param>$2</param><param>84</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*11</param><param>$2</param><param>76</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*12</param><param>$2</param><param>69</param><param>37</param></createRef>
</action>

<action label="pause_restart_str_create_action">
	<createRef label="str_create_pause_blue"><param>$1+12*0</param><param>$2</param><param>82</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*1</param><param>$2</param><param>69</param><param>37</param></createRef>	
	<createRef label="str_create_pause_blue"><param>$1+12*2</param><param>$2</param><param>83</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*3</param><param>$2</param><param>84</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*4</param><param>$2</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*5</param><param>$2</param><param>82</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*6</param><param>$2</param><param>84</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_blue"><param>$1+12*8</param><param>$2</param><param>71</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*9</param><param>$2</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*10</param><param>$2</param><param>77</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$1+12*11</param><param>$2</param><param>69</param><param>37</param></createRef>
	
</action>


<!-- ********************************************************* -->
<selected label="game_pause_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<decided label="game_pause_cursor_decided">
	<vanish></vanish>
</decided>

<!-- ********************************************************* -->
<!-- ***** ゲーム継続                                    ***** -->
<unselected label="game_pause_unselected_1">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_1">
	<system><command>cancelpause</command></system>
	<vanish></vanish>
</decided>
<revenge    label="game_pause_revenge_1">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_1">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_1">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>200</width><height>20</height>
		<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** タイトルに戻る                                    ***** -->

<unselected label="game_pause_unselected_2">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_2">

	<!-- *** タイトルに戻る前にリプレイを Commit（仮) *** -->
	<system><command>commitreplayauto</command></system>
	<system><command>clearreplay</command></system>

	<system><command>clearscore</command></system>
	<system><command>clearstageflag</command></system>

	<system><command>disablepause</command></system>
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<wait>90</wait>	

	<repeat><times>$_replay_mode-eq1</times>
		<actionRef label="common_scenetrans_goto_replay_back_action"></actionRef>
	</repeat>
	
	<repeat><times>$_replay_mode-eq0</times>
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
		
		
</decided>

<revenge    label="game_pause_revenge_2">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_2">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_2">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>200</width><height>20</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** RESTART                                       ***** -->

<unselected label="game_pause_unselected_3">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>
<decided    label="game_pause_decided_3">	
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<wait>90</wait>	
	
	<system><command>disablepause</command></system>
	<system><command>clearreplay</command></system>
	<system><command>clearscore</command></system>
	<system><command>clearstageflag</command></system>
	<system><command>clearcontinue</command></system>
	<system><command>setreconfig</command></system>
	
	<repeat><times>1-($_stagenum-eq9)</times>
	<!-- プラクティスモード中の場合 -->
	<repeat><times>$_practice_mode-eq1</times>
		<actionRef label="firststage_setting_action"></actionRef>
		<actionRef label="common_scenetrans_thisstage_judge"></actionRef>
		<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
		<actionRef label="common_scenetrans_stage_action"></actionRef>		
	</repeat>

	<!-- 通常モード中の場合 -->
	<repeat><times>$_practice_mode-eq0</times>
		<actionRef label="firststage_setting_action"></actionRef>
		<sysvar name="nextstage">10</sysvar>		
		<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
		<actionRef label="common_scenetrans_stage_action"></actionRef>		
	</repeat>
	</repeat>
	<repeat><times>($_stagenum-eq9)</times>
		<actionRef label="firststage_setting_action"></actionRef>
		<sysvar name="nextstage">90</sysvar>		
		<actionRef label="common_scenetrans_stage_sync_action"></actionRef>	
		<actionRef label="common_scenetrans_stage_action"></actionRef>		
	</repeat>

</decided>

<revenge    label="game_pause_revenge_3">
	<vanish></vanish>
</revenge>
<selected   label="game_pause_selected_3">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_pause_action_3">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>200</width><height>20</height>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->

<present label="pause_blackwall_present">
	<img type="normal">
		<file type="bmp">rect</file>
		<left>0</left><top>0</top><right>64</right><bottom>64</bottom>
		<width>642</width><height>482</height>
		<alpha>192</alpha><red>0</red><green>0</green><blue>0</blue>
	</img>
	<setDrawLevel><num>35</num></setDrawLevel>
</present>


<!-- ********************************************************************* -->
<!-- ***** ゲームオーバー処理                                        ***** -->
<!-- ********************************************************************* -->

<action label="gameover_top">
	<system><command>disablepause</command></system>

	<repeat><times>$_prate-eq1000000</times>
		<sound label="miss_se" type="se">
			<track><file type="ogg">miss</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
	</repeat>

	<!-- 01_createは、25フレームかかる -->
	<actionRef label="01_create"></actionRef>

	<!-- PER 20036 -->
	<wait>120</wait>

	<!-- ステージ７でのゲームオーバー処理 -->
	<!--
	<repeat><times>($_stagenum-eq7)*($_replay_mode-eq0)*($_practice_mode-eq0)</times>
		<actionRef label="gameover_stage7_action"></actionRef>
	</repeat>
	-->


	<system><command>switchpause</command></system>
	<system><command>pausesound</command></system>

		
	<repeat><times>$_replay_mode-eq1</times>
		<actionRef label="gameover_replay_top"></actionRef>
	</repeat>
	
	<repeat><times>$_replay_mode-eq0</times>
		<repeat><times>$_practice_mode-eq0</times>
			<actionRef label="gameover_normal_top"></actionRef>		
		</repeat>
		
		<repeat><times>$_practice_mode-eq1</times>
			<actionRef label="gameover_practice_top"></actionRef>		
		</repeat>
	</repeat>
	
	
</action>		


<!-- ステージ７でのゲームオーバー処理 -->
<action label="gameover_stage7_action">
	<sysvar name="nextstage">80</sysvar>

	<!-- 羽板兄妹の場合 -->
	<repeat><times>$_twinstype-eq1</times>
		<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			
		<sysvar name="_arg0">44</sysvar><eval name="f44">$_gameflag</eval>			
		<sysvar name="_arg0">45</sysvar><eval name="f45">$_gameflag</eval>			

		<!-- 6-B 経由 -->
		<repeat><times>$f49-eq1</times>
			<!-- バッドエンド（羽板共通） -->
			<setGameFlag><num>50</num><flag>6</flag></setGameFlag>
		</repeat>
		<!-- 6-C 経由 -->
		<repeat><times>$f49-eq2</times>
			<!-- バッドエンド（さくら） -->
			<repeat><times>1-($f45-eq0)</times>
				<setGameFlag><num>50</num><flag>7</flag></setGameFlag>
			</repeat>					
			<!-- バッドエンド（慎也） -->
			<repeat><times>$f45-eq0</times>
				<setGameFlag><num>50</num><flag>8</flag></setGameFlag>
			</repeat>
		</repeat>			
	</repeat>

	<!-- 西條姉妹の場合 -->
	<repeat><times>$_twinstype-eq2</times>
		<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			
		<sysvar name="_arg0">41</sysvar><eval name="f41">$_gameflag</eval>			
		<sysvar name="_arg0">38</sysvar><eval name="f38">$_gameflag</eval>			

		<!-- 6-B 経由 -->
		<repeat><times>$f49-eq1</times>
			<!-- バッドエンド（西條共通） -->
			<setGameFlag><num>50</num><flag>7</flag></setGameFlag>
		</repeat>
			
		<!-- 6-C 経由 -->
		<repeat><times>$f49-eq2</times>
			<!-- バッドエンド（悠莉） -->
			<repeat><times>$f38-eq0</times>
				<setGameFlag><num>50</num><flag>8</flag></setGameFlag>
			</repeat>
			<!-- バッドエンド（真悠） -->
			<repeat><times>$f38-eq1</times>
				<setGameFlag><num>50</num><flag>9</flag></setGameFlag>
			</repeat>		
			<!-- バッドエンド（西條共通） -->
			<repeat><times>$f38-eq1</times>
				<setGameFlag><num>50</num><flag>7</flag></setGameFlag>
			</repeat>		
		</repeat>	
	</repeat>
		
	<!-- ホシミ姉妹の場合 -->
	<repeat><times>$_twinstype-eq3</times>
		<sysvar name="_arg0">49</sysvar><eval name="f49">$_gameflag</eval>			
		<sysvar name="_arg0">37</sysvar><eval name="f37">$_gameflag</eval>			
		<sysvar name="_arg0">40</sysvar><eval name="f40">$_gameflag</eval>			
		
		<!-- バッドエンド（ホシミ共通） -->
		<setGameFlag><num>50</num><flag>6</flag></setGameFlag>
	</repeat>

	<changeAllVolume>
		<num>-10000</num><term>120</term>
	</changeAllVolume>


	<create>
		<speed>0</speed><direction type="absolute">0</direction>
		<cx>320</cx><cy>240</cy>
		<img type="add">
			<file type="bmp">rectwhite</file>
			<left>0</left><top>64</top><right>64</right><bottom>64</bottom>
			<width>642</width><height>442</height>
			<alpha>0</alpha><red>0</red><green>0</green><blue>0</blue>
		</img>	
		<setDrawLevel><num>32</num></setDrawLevel>
		<changeColor>
			<alpha>255</alpha><red>0</red><green>0</green><blue>0</blue><term>120</term>
		</changeColor>
	</create>

	<system><command>commitstagescore</command></system>
	<system><command>disablepause</command></system>
	<system><command>endreplay</command></system>
	
	<wait>120</wait>
	<actionRef label="common_scenetrans_stage_sync_action"></actionRef>
	<actionRef label="common_scenetrans_stage_action"></actionRef>
	<wait>10</wait>

</action>


<!-- 01_create_lは、通常時のミスで呼ばれる -->
<action label="01_create_l">
	<eval name="dir">(($_player_cy)%13)*3</eval>
	<eval name="dir2">(($_player_cx)%13)*5</eval>
	<createRef label="0string_l"><param>$dir</param></createRef>
	<createRef label="1string_l"><param>$dir+120</param></createRef>
	<wait>1</wait>
	<repeat><times>12</times>
		<evaladd name="dir">$dir2</evaladd>
		<createRef label="0string_l_s"><param>$dir</param></createRef>
		<createRef label="1string_l_s"><param>$dir+$dir2</param></createRef>
	<wait>2</wait>
	</repeat>
</action>


<action label="01_create">
	<eval name="dir">(($_player_cx)%13)*3</eval>
	<eval name="dir2">(($_player_cy)%13)*5</eval>
	<createRef label="0string"><param>$dir</param></createRef>
	<createRef label="1string"><param>$dir+120</param></createRef>
	<createRef label="0string"><param>$dir-240</param></createRef>
	<wait>1</wait>
	<repeat><times>12</times>
		<wait>1</wait>
		<evaladd name="dir">$dir2</evaladd>
		<createRef label="1string_s"><param>$dir</param></createRef>
		<createRef label="0string_s"><param>$dir+180</param></createRef>
		<createRef label="1string_s"><param>$dir+$dir2</param></createRef>
		<wait>1</wait>
	</repeat>
</action>

<create label="0string">
	<direction type="absolute">$1</direction>
	<speed type="absolute">3</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string0">
			<file type="dds">01</file>
			<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>50</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="1string">
	<direction type="absolute">$1</direction>
	<speed type="absolute">3</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string1">
			<file type="dds">01</file>
			<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>50</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="0string_s">
	<direction type="sequence">$1</direction>
	<speed type="absolute">3</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string0">
			<file type="dds">01</file>
			<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>50</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="1string_s">
	<direction type="sequence">$1</direction>
	<speed type="absolute">2</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string1">
			<file type="dds">01</file>
			<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>50</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="0string_l">
	<direction type="absolute">$1</direction>
	<speed type="absolute">2</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string0">
			<file type="dds">01</file>
			<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>30</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="1string_l">
	<direction type="absolute">$1</direction>
	<speed type="absolute">2</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string1">
			<file type="dds">01</file>
			<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>30</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="0string_l_s">
	<direction type="sequence">$1</direction>
	<speed type="absolute">2</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string0">
			<file type="dds">01</file>
			<left>0</left><top>0</top><right>16</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>30</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>

<create label="1string_l_s">
	<direction type="sequence">$1</direction>
	<speed type="absolute">3</speed>
	<cx>$_player_cx</cx><cy>$_player_cy</cy>
	<object>
		<img label="string1">
			<file type="dds">01</file>
			<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
			<width>16</width><height>16</height>
			<alpha>200</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>12</num></setDrawLevel>
		<wait>1</wait>
		<action>
			<changeSpeed>
				<speed type="absolute">0.2</speed><term>30</term>
			</changeSpeed>
			<changeColor>
				<alpha>60</alpha><red>255</red><green>255</green><blue>255</blue><term>20</term>						
			</changeColor>
			<wait>20</wait>
			<vanish/>
		</action>
	</object>
</create>





<action label="gameover_replay_top">
	<system><command>endreplay</command></system>
	<system><command>clearreplay</command></system>
	<actionRef label="gameover_blackwall_create_action"></actionRef>	
	<wait>90</wait>

	<actionRef label="common_scenetrans_goto_replay_back_action"></actionRef>
</action>

<action label="gameover_normal_top">
	<actionRef label="gameover_blackwall_create_action"></actionRef>
	<actionRef label="gameover_normal_string_create_action"></actionRef>
	<wait>30</wait>
	<system><command>commitstagescore</command></system>
	<actionRef label="gameover_normal_selectable_create_action"></actionRef>
</action>

<action label="gameover_practice_top">
	<actionRef label="gameover_blackwall_create_action"></actionRef>
	<actionRef label="gameover_practice_string_create_action"></actionRef>
	<wait>30</wait>
	<actionRef label="gameover_practice_selectable_create_action"></actionRef>	
</action>


<action label="gameover_blackwall_create_action">
	<create>
		<direction type="absolute">0</direction><speed type="absolute">0</speed>
		<cx>320</cx><cy>240</cy>
		<object>
			<pause>1</pause>
			<presentRef label="pause_blackwall_present"></presentRef>
		</object>
	</create>
</action>


<action label="gameover_practice_string_create_action">
	<actionRef label="gameover_normal_string_create_action"></actionRef>
</action>

<action label="gameover_normal_string_create_action">


	<eval name="xbase">320-12*4</eval>
	<eval name="ybase">160</eval>
	
	<!-- CONTINUE -->
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>67</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>79</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*2</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*3</param><param>$ybase</param><param>84</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*4</param><param>$ybase</param><param>73</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*5</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*6</param><param>$ybase</param><param>85</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*7</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*8</param><param>$ybase</param><param>63</param><param>37</param></createRef>

	<eval name="xbase">320-12</eval>
	<eval name="ybase">220</eval>

	<!-- YES -->
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*2</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	
	<eval name="xbase">320-12</eval>
	<eval name="ybase">260</eval>

	<!-- NO -->
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>79</param><param>37</param></createRef>
</action>

<action label="gameover_practice_selectable_create_action">
	<actionRef label="gameover_normal_selectable_create_action"></actionRef>
</action>

<action label="gameover_normal_selectable_create_action">
	<!-- カーソル -->
	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_gameover_cursor_decided"></decidedRef>
			<selectedRef   label="game_gameover_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<!-- 選択肢 -->
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>220</cy>
		<x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_gameover_unselected_1"></unselectedRef>
			<decidedRef		label="game_gameover_decided_1"></decidedRef>
			<revengeRef		label="game_gameover_revenge_1"></revengeRef>
			<selectedRef	label="game_gameover_selected_1"></selectedRef>
			<actionRef		label="game_gameover_action_1"></actionRef>
		</selectable>
	</create>
	
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>260</cy>
		<x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_gameover_unselected_2"></unselectedRef>
			<decidedRef    label="game_gameover_decided_2"></decidedRef>
			<revengeRef    label="game_gameover_revenge_2"></revengeRef>
			<selectedRef   label="game_gameover_selected_2"></selectedRef>
			<actionRef     label="game_gameover_action_2"></actionRef>
		</selectable>
	</create>
</action>

<!-- ********************************************************* -->
<selected label="game_gameover_cursor_selected">
	<sound type="se">
		<track><file type="ogg">cursor_mv</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
</selected>

<decided label="game_gameover_cursor_decided">
	<vanish></vanish>
</decided>


<!-- ********************************************************* -->
<!-- ***** コンティニュー                                ***** -->
<unselected label="game_gameover_unselected_1">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_1">
	<!-- パラメータ初期化 -->
	<actionRef label="continuegame_setting_action"></actionRef>

	<system><command>clearkeystate</command></system>
	<system><command>resetgameover</command></system>
	<system><command>enablepause</command></system>
	<system><command>cancelpause</command></system>
	<vanish></vanish>
</decided>
<revenge    label="game_gameover_revenge_1">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_1">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_1">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>100</width><height>20</height>
		<alpha>0</alpha><red>160</red><green>220</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** コンティニューしない                          ***** -->
<unselected label="game_gameover_unselected_2">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_2">
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	
	
	<!-- コンティニュー回数ゼロならリプレイ保存可能 -->
	<repeat><times>$_continuenum-eq0</times>
		<targetRevenge label="str_object"></targetRevenge>
		<actionRef label="gameover_practice_savereplay_string_create_action"></actionRef>
		<actionRef label="gameover_practice_savereplay_selectable_create_action"></actionRef>
		<vanish></vanish>
	</repeat>
	
	<repeat><times>1-($_continuenum-eq0)</times>
		<system><command>endreplay</command></system>
		<system><command>clearreplay</command></system>
		<sound type="se">
			<track><file type="ogg">cursor_sel</file></track>
			<play><flag>0</flag><loop>0</loop></play>
		</sound>
		<wait>90</wait>	
		<actionRef label="common_scenetrans_goto_title_action"></actionRef>
	</repeat>
	
</decided>
<revenge    label="game_gameover_revenge_2">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_2">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_2">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>100</width><height>20</height>
		<alpha>0</alpha><red>160</red><green>220</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>



<!-- ********************************************************************* -->
<action label="gameover_practice_savereplay_string_create_action">


	<eval name="xbase">320-12*6</eval>
	<eval name="ybase">160</eval>
	
	<!-- SAVE REPLAY -->
<!--
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*2</param><param>$ybase</param><param>86</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*3</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_blue"><param>$xbase+12*5</param><param>$ybase</param><param>82</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*6</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*7</param><param>$ybase</param><param>80</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*8</param><param>$ybase</param><param>76</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*9</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*10</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*11</param><param>$ybase</param><param>63</param><param>37</param></createRef>
-->
	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*2</param><param>$ybase</param><param>86</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*3</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	
	<createRef label="str_create_pause_green"><param>$xbase+12*5</param><param>$ybase</param><param>82</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*6</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*7</param><param>$ybase</param><param>80</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*8</param><param>$ybase</param><param>76</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*9</param><param>$ybase</param><param>65</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*10</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*11</param><param>$ybase</param><param>63</param><param>37</param></createRef>

	<eval name="xbase">320-12</eval>
	<eval name="ybase">220</eval>

	<!-- YES -->
<!--
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*2</param><param>$ybase</param><param>83</param><param>37</param></createRef>
-->
	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>89</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>69</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*2</param><param>$ybase</param><param>83</param><param>37</param></createRef>
	
	<eval name="xbase">320-12</eval>
	<eval name="ybase">260</eval>

	<!-- NO -->
<!--
	<createRef label="str_create_pause_blue"><param>$xbase+12*0</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_blue"><param>$xbase+12*1</param><param>$ybase</param><param>79</param><param>37</param></createRef>
-->
	<createRef label="str_create_pause_green"><param>$xbase+12*0</param><param>$ybase</param><param>78</param><param>37</param></createRef>
	<createRef label="str_create_pause_green"><param>$xbase+12*1</param><param>$ybase</param><param>79</param><param>37</param></createRef>
</action>


<action label="gameover_practice_savereplay_selectable_create_action">
	<!-- カーソル -->
	<create>
		<direction>0</direction><speed>0</speed>
		<cx>320</cx><cy>240</cy><x>0</x><y>0</y>
		<cursor>
			<pause>1</pause>
			<decidedRef    label="game_gameover_cursor_decided"></decidedRef>
			<selectedRef   label="game_gameover_cursor_selected"></selectedRef>
		</cursor>
	</create>

	<!-- 選択肢 -->
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>220</cy>
		<x>0</x><y>0</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef	label="game_gameover_unselected_3"></unselectedRef>
			<decidedRef		label="game_gameover_decided_3"></decidedRef>
			<revengeRef		label="game_gameover_revenge_3"></revengeRef>
			<selectedRef	label="game_gameover_selected_3"></selectedRef>
			<actionRef		label="game_gameover_action_3"></actionRef>
		</selectable>
	</create>
	
	<create>
		<direction>0</direction><speed>0</speed><cx>320</cx><cy>260</cy>
		<x>0</x><y>1</y>
		<selectable>
			<pause>1</pause>
			<unselectedRef label="game_gameover_unselected_4"></unselectedRef>
			<decidedRef    label="game_gameover_decided_4"></decidedRef>
			<revengeRef    label="game_gameover_revenge_4"></revengeRef>
			<selectedRef   label="game_gameover_selected_4"></selectedRef>
			<actionRef     label="game_gameover_action_4"></actionRef>
		</selectable>
	</create>
</action>

<!-- ********************************************************* -->
<!-- ***** リプレイを保存する                            ***** -->
<unselected label="game_gameover_unselected_3">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_3">
	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<actionRef label="replay_save_top"></actionRef>
	<vanish></vanish>
</decided>

<revenge    label="game_gameover_revenge_3">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_3">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_3">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>100</width><height>20</height>
		<alpha>0</alpha><red>160</red><green>220</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>

<!-- ********************************************************* -->
<!-- ***** リプレイを保存しない                          ***** -->
<unselected label="game_gameover_unselected_4">
	<changeColor>
		<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>1</term>
	</changeColor>
</unselected>

<decided    label="game_gameover_decided_4">
	<system><command>endreplay</command></system>
	<system><command>clearreplay</command></system>

	<sound type="se">
		<track><file type="ogg">cursor_sel</file></track>
		<play><flag>0</flag><loop>0</loop></play>
	</sound>
	<wait>90</wait>	

	<actionRef label="common_scenetrans_goto_title_action"></actionRef>
</decided>

<revenge    label="game_gameover_revenge_4">
	<vanish></vanish>
</revenge>
<selected   label="game_gameover_selected_4">
	<repeat><times>-1</times>
		<changeColor>
			<alpha>160</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
		<changeColor>
			<alpha>120</alpha><red>160</red><green>220</green><blue>255</blue><term>1</term>
		</changeColor>
		<wait>1</wait>
	</repeat>
</selected>
<action     label="game_gameover_action_4">
	<img type="normal">
		<file type="bmp">rectwhite</file>
		<left>0</left><top>0</top><right>64</right><bottom>20</bottom>
		<width>100</width><height>20</height>
		<alpha>0</alpha><red>160</red><green>220</green><blue>255</blue>
	</img>
	<setDrawLevel><num>36</num></setDrawLevel>
</action>


</exbulletml>