<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ***** -->

<fire l="enemy_fire_01">
	<sp>4</sp>
	<dir type="abs">180+$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_01s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_1">
<!-- green16¨14 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>235</red><green>235</green><blue>235</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_02d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_02d"></bulletRef>
</fire>

<fire l="enemy_fire_02ds">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02d"></bulletRef>
</fire>

<bullet label="enemy_bullet_02d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>	
	<imgRef l="bullet_img_2d"></imgRef>

	<a>
		<eval name="trank">$__temp_grank</eval>

		<repeat><times>$trank-lt3</times>
			<aRef l="bullet_02d_act2"/>
		</repeat>
		<repeat><times>$trank-eq3</times>
			<aRef l="bullet_02d_act3"/>
		</repeat>
		<repeat><times>$trank-gt3</times>
			<aRef l="bullet_02d_act4"/>
		</repeat>
		<w>1</w>
		<vanish/>

	</a>
</bullet>

<a l="bullet_02d_act2">
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02r"><p>-12</p><p>$sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_02s"><p>6</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4+$__temp_grank</times>
		<w>2</w>
		<evaladd name="sp">-0.2</evaladd>
		<fRef l="enemy_fire_02r"><p>-12</p><p>$sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_02s"><p>6</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="bullet_02d_act3">
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02r"><p>-15</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_02s"><p>5</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4+$__temp_grank</times>
		<w>2</w>
		<evaladd name="sp">-0.2</evaladd>
		<fRef l="enemy_fire_02r"><p>-15</p><p>$sp</p></fRef>
		<repeat><times>6</times>
			<fRef l="enemy_fire_02s"><p>5</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
</a>


<a l="bullet_02d_act4">
	<eval name="sp">2.8+($__temp_grank*0.2)</eval>
	<w>1</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_02r"><p>-18</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_02s"><p>4.5</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>4+$__temp_grank</times>
		<w>2</w>
		<evaladd name="sp">-0.2</evaladd>
		<fRef l="enemy_fire_02r"><p>-18</p><p>$sp</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_02s"><p>4.5</p><p>$sp</p></fRef>
		</repeat>
	</repeat>
</a>


<fire l="enemy_fire_02r">
	<sp>4</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_02s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>60</tm>
		</chS>
	</a>
</bullet>


<img type="normal" l="bullet_img_2">
<!-- purple19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>
<img type="normal" l="bullet_img_2d">
<!-- purple19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_03">
	<sp>3.1</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_03"></bulletRef>
</fire>

<bullet label="enemy_bullet_03">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_3">
<!-- purple Χ -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_03_2">
	<sp>3.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_03_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_03_2s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_03_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	

	<imgRef l="bullet_img_3_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>0</sp><tm>20</tm>
		</chS>
		<w>60</w>
		<chS>
			<sp>$1</sp><tm>50</tm>
		</chS>
		<chD>
			<dir type="aim">0</dir><tm>1</tm>
		</chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_3_2">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ********************************************************************* -->
<fire l="enemy_fire_04ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_04s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_4"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>0</sp><tm>10</tm>
		</chS>
		<w>15</w>
		<chS>
			<sp>$1</sp><tm>30</tm>
		</chS>
		<chD><dir type="rel">$3</dir><tm>1</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_4">
<!-- orange12 -->
	<file type="dds">bullet2</file>
	<left>272+32</left><top>32</top><right>272+48</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_04_2ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_04_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_04_2s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_04_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_04_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_4_2"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>10</w>
		<chS>
			<sp>0</sp><tm>10</tm>
		</chS>
		<w>$2</w>
		<chS>
			<sp>$1</sp><tm>20</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_4_2">
<!-- sky12 -->
	<file type="dds">bullet2</file>
	<left>32+272</left><top>0</top><right>48+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>




<!-- ********************************************************************* -->

<fire l="enemy_fire_05">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_05s">
	<sp>3.4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_5"></imgRef>	
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_5">
<!-- orange32 -->
	<file type="dds">bullet3</file>
	<left>416</left><top>160</top><right>448</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>
</img>




<!-- ********************************************************************* -->
<fire l="enemy_fire_06d0">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_06d0"></bulletRef>
</fire>

<bullet label="enemy_bullet_06d0">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_6d"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<eval name="sp">1.8+($__grank*0.2)</eval>
		<eval name="rp_tm">4+($__grank-gt1)*2+($__grank-gt3)*2</eval>
		<w>1</w>
		<fRef l="enemy_fire_06_2"><p>-3*$rp_tm/2</p><p>$sp</p></fRef>
		<repeat><times>$rp_tm</times>
			<fRef l="enemy_fire_06_2s"><p>3</p><p>$sp</p></fRef>
		</repeat>
		<w>1</w>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_6d">
<!-- red 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>225</green><blue>225</blue>
</img>



<fire l="enemy_fire_06d">
	<sp>0</sp>
	<dir type="aim">0</dir>
	<bulletRef l="enemy_bullet_06d"></bulletRef>
</fire>

<bullet label="enemy_bullet_06d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_6d"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<eval name="sp">3.2+($__temp_grank*0.2)</eval>
		<fRef l="enemy_fire_06"><p>0</p><p>$sp</p></fRef>
		<repeat><times>1+($__grank-gt1)+($__grank-gt3)</times>
		<w>1</w>
		<evaladd name="sp">-0.2</evaladd>
		<fRef l="enemy_fire_06s"><p>0</p><p>$sp</p></fRef>
		</repeat>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_6d">
<!-- red 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>255</red><green>225</green><blue>225</blue>
</img>



<fire l="enemy_fire_06ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_6"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6">
<!-- red 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>96</top><right>112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>


<fire l="enemy_fire_06_2ab">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_2">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_06_2s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_06_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_06_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_6_2"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_6_2">
<!-- red 19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>96</top><right>272+112</right><bottom>128</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>



<!-- ********************************************************************* -->
<!-- [U[ -->
<create label="enemy_laser_create_07">
	<speed>0</speed>
	<direction type="abs">180</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+250</cy>
	<vital>1</vital>
	<child>1</child>
	<enemyRef label="enemy_laser_07"></enemyRef>
</create>

<enemy label="enemy_laser_07">
	<inv>85</inv>
	<revengeRef label="enemy_laser_07_rev"></revengeRef>
<!--	<flag>7</flag> -->
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257</left><top>33</top><right>287</right><bottom>63</bottom>
		<width>2</width><height>500</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="sync">0</imgDirection>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>500</height><term>53</term>
		</changeImgSize>
		<wait>60</wait>
		<collision type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></collision>
		<buzz type="rect"><left>-2</left><top>-250</top><right>2</right><bottom>250</bottom></buzz>


		<repeat><times>-1</times>
			<wait>15</wait>
			<incBuzzCount></incBuzzCount>
			<repeat><times>1-(($_self_cx-lt500)*($_self_cx-gt140))</times>
			<vanish/>
			</repeat>
		</repeat>
<!--
		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
-->
	</action>	

</enemy>

<revenge label="enemy_laser_07_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>

<fire l="enemy_fire_07">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07ab">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>
<!--	<collision type="sync"><left>-2</left><top>-6</top><right>2</right><bottom>6</bottom></collision>	-->

	<imgRef l="bullet_img_7"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>20</w>
		<chS>
			<sp>0.6</sp><tm>8</tm>
		</chS>
		<w>16</w>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7">
<!-- 10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>64</top><right>32</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_07_2">
	<sp>0.3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_07_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07_2ab">
	<sp>0.3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_07_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_07_2s">
	<sp>0.3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_07_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_07_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>
<!--	<collision type="sync"><left>-2</left><top>-6</top><right>2</right><bottom>6</bottom></collision>	-->

	<imgRef l="bullet_img_7_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>60</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_7_2">
<!-- red19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>0</top><right>112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ********************************************************************* -->

<fire l="enemy_fire_08">
	<sp>3</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_08s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_08"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_8"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_8">
<!-- gray10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>320</top><right>32</right><bottom>336</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_09_1">
	<sp>2.2+($__temp_grank*0.1)</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_09_1"></bulletRef>
</fire>

<fire l="enemy_fire_09_1s">
	<sp>2.2+($__temp_grank*0.1)</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09_1"></bulletRef>
</fire>

<bullet label="enemy_bullet_09_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_9_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_9_1">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>72</top><right>72+272</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_09_2">
	<sp>3.4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_09_2s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_09_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_9_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_9_2">
<!-- red 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>104</top><right>72</right><bottom>120</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>

<fire l="enemy_fire_09_10">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_09_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_09_10s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_09_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_09_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	

	<imgRef l="bullet_img_9_10"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>0</sp><tm>20</tm>
		</chS>
		<w>60</w>
		<chS>
			<sp>$1</sp><tm>50</tm>
		</chS>
		<chD>
			<dir type="aim">$2</dir><tm>1</tm>
		</chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_9_10">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->


<fire l="enemy_fire_10_1">
	<sp>2.8+($__temp_grank*0.2)</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_10_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_10_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_10_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>

	<a>
	</a>
</bullet>

<img type="normal" l="bullet_img_10_1">
<!-- ’19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>224</top><right>112</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- [U[p -->
<fire label="enemy_fire_10ld">
	<speed>1.6</speed>
	<direction type="aim">$1</direction>
	<bulletRef label="enemy_laser_10ld"></bulletRef>
</fire>

<fire label="enemy_fire_10lds">
	<speed>1.6</speed>
	<direction type="seq">$1</direction>
	<bulletRef label="enemy_laser_10ld"></bulletRef>
</fire>

<fire label="enemy_fire_10ldr">
	<speed>1.6</speed>
	<direction type="rel">$1</direction>
	<bulletRef label="enemy_laser_10ld"></bulletRef>
</fire>

<bullet label="enemy_laser_10ld">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>

	<imgRef l="bullet_img_10ld"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<action>
		<repeat><times>4</times>
			<fRef label="enemy_fire_10lr"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
		</repeat>
		<chS><sp>3.8+($__temp_grank*0.2)</sp><tm>20</tm></chS>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<repeat><times>-1</times>
			<fRef label="enemy_fire_10lr"></fRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
			<cRef label="enemy_fire_c_10lr"></cRef>
			<w>1</w>
		</repeat>
	</action>

</bullet>

<fire label="enemy_fire_10lr">
	<speed>0</speed>
	<direction type="rel">0</direction>
	<bulletRef label="enemy_laser_10l"></bulletRef>
</fire>

<bullet label="enemy_laser_10l">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>

	<imgRef l="bullet_img_10l"></imgRef>	
	<imgDirection type="sync">0</imgDirection>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>20</tm>
		</changeImgSize>
		<eval name="rad">5</eval>
		<repeat><times>4</times>
			<w>4</w>
			<add name="rad">-1</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
		</repeat>
			<w>2</w>
		<vanish/>
	</action>

</bullet>


<create label="enemy_fire_c_10lr">
	<speed>0</speed>
	<direction type="relative">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_ob_10l"></enemyRef>
</create>

<enemy label="enemy_laser_ob_10l">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5</radius></collision>
	<revengeRef label="enemy_laser_ob_10l_rev"></revengeRef>

	<imgRef l="bullet_img_10l"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<setBreakable><num>1</num></setBreakable>
	<child>1</child>

	<action>
		<w>1</w>
		<changeImgSize>
			<width>2</width><height>3</height><tm>20</tm>
		</changeImgSize>
		<eval name="rad">5</eval>
		<repeat><times>4</times>
			<w>4</w>
			<add name="rad">-1</add>
			<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>$rad</radius></collision>
		</repeat>
			<w>2</w>
		<vanish/>
	</action>
</enemy>


<img type="add" l="bullet_img_10ld">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>22</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>
<img type="add" l="bullet_img_10l">
	<file type="dds">bullet32_1</file>
	<left>0</left><top>0</top><right>32</right><bottom>32</bottom>
	<width>16</width><height>22</height>
	<alpha>230</alpha><red>173</red><green>105</green><blue>216</blue>
</img>

<revenge label="enemy_laser_ob_10l_rev">
	<vanish/>
</revenge>




<!-- ********************************************************************* -->
<fire l="enemy_fire_11">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11ab">
	<sp>4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_11"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11">
<!-- 16¨14 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>40</top><right>72</right><bottom>56</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_11_2">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11_2ab">
	<sp>4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11_2s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_11_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11_2">
<!-- 16¨14 -->
	<file type="dds">bullet2</file>
	<left>56+272</left><top>40</top><right>72+272</right><bottom>56</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->
<fire l="enemy_fire_13r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_13"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_13"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>30</w>
		<chS>
			<sp>$2</sp><tm>60</tm>
		</chS>
		<chD><dir type="rel">$1/9</dir><tm>60</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_13">
<!-- 10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>32</top><right>32</right><bottom>48</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<create label="enemy_laser_create_13">
	<speed>0</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_13"></enemyRef>
</create>

<create label="enemy_laser_create_13s">
	<speed>0</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>1</vital>
	<enemyRef label="enemy_laser_13s"></enemyRef>
</create>

<enemy label="enemy_laser_13">
	<inv>85</inv>
	<revengeRef label="enemy_laser_13_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*2</top><right>287+32</right><bottom>63+64*2</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>

		<actionRef label="enemy_laser_action"></actionRef>
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>


<enemy label="enemy_laser_13s">
	<inv>85</inv>
	<revengeRef label="enemy_laser_13_rev"></revengeRef>
	<child>1</child>
	<flag>3</flag>
	<img type="add">
		<file type="dds">bullet3</file>
		<left>257+32</left><top>33+64*2</top><right>287+32</right><bottom>63+64*2</bottom>
		<width>2</width><height>540*2</height>
		<alpha>100</alpha><red>64</red><green>250</green><blue>255</blue>
	</img>
	<setDrawLevel><num>17</num></setDrawLevel>
	<setBreakable><num>1</num></setBreakable>
	<imgDirection type="syncedge">0</imgDirection>
<!--
	<rotateImg>
		<direction>1</direction><term>-1</term>
	</rotateImg>
-->
	<action>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>
		<wait>2</wait>
		<changeColor>
			<alpha>225</alpha><red>200</red><green>250</green><blue>255</blue><term>75</term>
		</changeColor>
		<wait>1</wait>
<!--
		<actionRef label="enemy_laser_action"></actionRef>
-->
		<wait>1</wait>
		<wait>28</wait>

		<changeImgSize>
			<width>18</width><height>540*2</height><term>53</term>
		</changeImgSize>
		<wait>70</wait>
			<collision type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></collision>
			<buzz type="syncedge"><left>-3</left><top>-540</top><right>3</right><bottom>540</bottom></buzz>


		<repeat><times>15</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<changeColor>
			<alpha>34</alpha><red>200</red><green>250</green><blue>255</blue><term>55</term>
		</changeColor>

		<repeat><times>2</times>
			<wait>8</wait>
			<incBuzzCount></incBuzzCount>
		</repeat>

		<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></collision>
		<buzz type="circle"><cx>-1</cx><cy>-1</cy><radius>0</radius></buzz>

		<wait>39</wait>
		<vanish/>
	</action>	

</enemy>

<revenge label="enemy_laser_13_rev">
	<changeSpeed>
		<speed>0</speed><term>1</term>
	</changeSpeed>
	<wait>1</wait>

	<changeColor>
		<alpha>32</alpha><red>64</red><green>250</green><blue>255</blue><term>30</term>
	</changeColor>
	<w>30</w>

	<vanish></vanish>
</revenge>


<!-- ********************************************************************* -->

<fire l="enemy_fire_14">
	<sp>3.4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_14s">
	<sp>3.4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_14"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_14"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14">
<!-- purple 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>136</top><right>72</right><bottom>152</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>225</green><blue>225</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_11x">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_11x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11xab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_11x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_11xs">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_11x"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_11x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_11x"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_11x">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>72</top><right>72</right><bottom>88</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ********************************************************************* -->

<fire l="enemy_fire_12x">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_12x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12xab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_12x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_12xs">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_12x"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_12x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_12x"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="maskadd" l="bullet_img_12x">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>56+16</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>0</red><green>32</green><blue>14</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_13x">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_13x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13xab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_13x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_13xs">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_13x"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_13x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_13x"></imgRef>
	<imgDirection type="sync">0</imgDirection>
	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_13x">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>160</top><right>272+112</right><bottom>192</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_14x">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_14x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14xab">
	<sp>3</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_14x"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_14xs">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_14x"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_14x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	

	<imgRef l="bullet_img_14x"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_14x">
<!-- ’19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>224</top><right>272+112</right><bottom>256</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ********************************************************************* -->

<fire l="enemy_fire_15x">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_15x"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15xab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_15x"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_15xs">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_15x"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_15x">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_15x"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS>
			<sp>$1+($__temp_grank*0.2)</sp><tm>40</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_15x">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>32</top><right>112</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>

</img>


<!-- *****{XpζP************************************************************* -->
<fire l="enemy_fire_mb_01d">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_1d"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<eval name="sp">3.5+($__temp_grank*0.25)</eval>
		<eval name="off">(1.1+($__temp_grank*0.2))*$1</eval>
		<eval name="off2">12+($__temp_grank-lt4)*2+($__temp_grank-lt3)*2+($__temp_grank-lt2)*2</eval>
		<eval name="rp_tm">10+$__temp_grank-($__temp_grank-eq5)</eval>
		<w>1</w>
		<fRef l="enemy_fire_mb_01r"><p>-5*$off2</p><p>$sp</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_mb_01s"><p>$off2</p><p>$sp</p></fRef>
		</repeat>
		<repeat><times>$rp_tm</times>
		<w>2</w>
		<evaladd name="sp">-0.2-($__temp_grank*0.014)+(($__temp_grank-eq5)*0.014)</evaladd>
		<fRef l="enemy_fire_mb_01s"><p>(-10*$off2)+$off</p><p>$sp</p></fRef>
		<repeat><times>10</times>
			<fRef l="enemy_fire_mb_01s"><p>$off2</p><p>$sp</p></fRef>
		</repeat>
		</repeat>

		<w>1</w>
		<vanish/>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1d">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>0</alpha><red>205</red><green>255</green><blue>255</blue>

</img>

<fire l="enemy_fire_mb_01">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01r">
	<sp>3</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01s">
	<sp>3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_1">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>64</top><right>272+112</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>255</blue>

</img>

<fire l="enemy_fire_mb_01_2d">
	<sp>3.6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2d"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01_2d">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_mb_01_2d"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>1+$1</w>
		<chS><sp>0</sp><tm>1</tm></chS>
		<w>30+(30-($1/6))</w>
		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_bullet_mb_01_2d_act1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_mb_01_2d_act2"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_bullet_mb_01_2d_act3"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_mb_01_2d_act4"/>
		</repeat>


		<vanish/>

	</a>
</bullet>

<img type="normal" l="bullet_img_mb_01_2d">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>272+80</left><top>0</top><right>272+112</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>205</red><green>255</green><blue>255</blue>

</img>


<a l="enemy_bullet_mb_01_2d_act1">
	<eval name="sp">2.0+($__temp_grank*0.2)</eval>
	<eval name="dir1">($_player_cx+$_self_cy)%11</eval>

	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>$dir1</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>360/7</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>2</times>
	<w>3</w>
	<evaladd name="sp">-0.3</evaladd>
	<fRef l="enemy_fire_mb_01_2s"><p>360/7+17</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>360/7</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
</a>

<a l="enemy_bullet_mb_01_2d_act2">
	<eval name="sp">2.0+($__temp_grank*0.2)</eval>
	<eval name="dir1">($_player_cx+$_self_cy)%11</eval>

	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>$dir1</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>360/7</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
	<w>3</w>
	<evaladd name="sp">-0.3</evaladd>
	<fRef l="enemy_fire_mb_01_2s"><p>360/7+17</p><p>$sp</p></fRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>360/7</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
</a>


<a l="enemy_bullet_mb_01_2d_act3">
	<eval name="sp">2.0+($__temp_grank*0.2)</eval>
	<eval name="dir1">($_player_cx+$_self_cy)%11</eval>

	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>$dir1</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
	<w>3</w>
	<evaladd name="sp">-0.3</evaladd>
	<fRef l="enemy_fire_mb_01_2s"><p>45+15</p><p>$sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>45</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
</a>

<a l="enemy_bullet_mb_01_2d_act4">
	<eval name="sp">2.0+($__temp_grank*0.2)</eval>
	<eval name="dir1">($_player_cx+$_self_cy)%11</eval>

	<w>10</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>$dir1</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb_01_2s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
	<w>3</w>
	<evaladd name="sp">-0.3</evaladd>
	<fRef l="enemy_fire_mb_01_2s"><p>40+10</p><p>$sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_mb_01_2s"><p>40</p><p>$sp</p></fRef>
	</repeat>
	</repeat>
</a>


<fire l="enemy_fire_mb_01_2">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01_2r">
	<sp>0</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_01_2s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_01_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_01_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_mb_01_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_01_2">
<!-- blue32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>96</top><right>448</right><bottom>128</bottom>
	<width>24</width><height>24</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>

</img>




<!-- *****{XpζQ************************************************************* -->

<fire l="enemy_fire_mb_02_1ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_1"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_1">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.6</radius></collision>	
	<imgRef l="bullet_img_mb_2_1"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_1">
<!-- red16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 2 -->
<fire l="enemy_fire_mb_02_2ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_2"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_2">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	
	<imgRef l="bullet_img_mb_2_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_2">
<!-- red16¨15 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>15</width><height>15</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 3 -->
<fire l="enemy_fire_mb_02_3ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_3"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_3">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	
	<imgRef l="bullet_img_mb_2_3"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_3">
<!-- red16¨14 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 4 -->
<fire l="enemy_fire_mb_02_4ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_4"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_4">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3.5</radius></collision>	
	<imgRef l="bullet_img_mb_2_4"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_4">
<!-- red16¨13 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>13</width><height>13</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 5 -->
<fire l="enemy_fire_mb_02_5ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_5"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_5">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>3</radius></collision>	
	<imgRef l="bullet_img_mb_2_5"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_5">
<!-- red12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 6 -->
<fire l="enemy_fire_mb_02_6ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_6"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_6">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	
	<imgRef l="bullet_img_mb_2_6"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_6">
<!-- red12¨11 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 7 -->
<fire l="enemy_fire_mb_02_7ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_7"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_7">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	
	<imgRef l="bullet_img_mb_2_7"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_7">
<!-- red10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- 8 -->
<fire l="enemy_fire_mb_02_8ab">
	<sp>4</sp>
	<dir type="absolute">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_mb_02_8"><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_8">
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>1.8</radius></collision>	
	<imgRef l="bullet_img_mb_2_8"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_2_8">
<!-- red10¨9 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire l="enemy_fire_mb_02_10">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_02_10s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_02_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_02_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_mb_02_10"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_02_10">
<!-- 32 -->

	<file type="dds">bullet3</file>
	<left>416</left><top>32*7</top><right>448</right><bottom>32*8</bottom>
	<width>24</width><height>24</height>
	<alpha>235</alpha><red>225</red><green>225</green><blue>255</blue>

</img>


<!-- *****{XpζR************************************************************* -->
<fire l="enemy_fire_mb_03ab">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"></bulletRef>
</fire>
<fire l="enemy_fire_mb_03s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_03"></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.2</radius></collision>	

	<imgRef l="bullet_img_mb_3"></imgRef>
	<imgDirection type="sync">180</imgDirection>

	<a>

	</a>
</bullet>


<img type="normal" l="bullet_img_mb_3">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_mb_03_2">
	<sp>$2</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_mb_03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_mb_03_2s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb_03_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	
	<imgRef l="bullet_img_mb_03_2"></imgRef>
	<rotateImg><direction>15</direction><term>-1</term></rotateImg>

	<a>
		<w>10</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>40</w>
		<chS><sp>$1</sp><tm>60</tm></chS>
		<chD><dir type="aim">$2</dir><tm>1</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_03_2">
<!-- red10 -->
	<file type="dds">bullet2</file>
	<left>16</left><top>0</top><right>32</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζS************************************************************* -->
<fire l="enemy_fire_mb_04">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_04s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_04"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_04">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_mb_04"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp type="abs">$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_mb_04">
<!-- purple Χ -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *****{XpζT************************************************************* -->
<fire l="enemy_fire_mb_05">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_mb_05s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_mb_05"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb_05">

	<collision type="sync"><left>-1</left><top>-4</top><right>1</right><bottom>4</bottom></collision>	

	<imgRef l="bullet_img_mb_05"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp type="abs">$1</sp><tm>8</tm></chS>
	</a>
</bullet>



<img type="normal" l="bullet_img_mb_05">
<!-- purple Χ -->
	<file type="dds">bullet3</file>
	<left>392</left><top>240</top><right>408</right><bottom>256</bottom>
	<width>16</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *****{XpζP************************************************************* -->
<fire l="enemy_fire_b_01">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01ab">
	<sp>4</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_01s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_01"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_01">
<!-- sky19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>0</top><right>384</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_01_2">
	<sp>3.2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_1_02"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_01_2s">
	<sp>3.2</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_1_02"><p>$2</p><p>$3</p></bulletRef>
</fire>


<bullet label="enemy_bullet_b_1_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_b_1_2"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>20</w>
		<chS><sp type="abs">0.2</sp><tm>30</tm></chS>
		<w>30</w>
		<chS><sp type="abs">$1</sp><tm>60</tm></chS>
		<chD><dir type="rel">$2</dir><tm>60</tm></chD>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_1_2">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80</left><top>128</top><right>112</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<fire l="enemy_fire_b1_03">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b1_03ab">
	<sp>0</sp>
	<dir type="absolute">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b1_03s">
	<sp>0</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b1_03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b1_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.6</radius></collision>	

	<imgRef l="bullet_img_b1_03"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS>
			<sp>3</sp><tm>1</tm>
		</chS>
		<w>30</w>
		<chS>
			<sp>0</sp><tm>12</tm>
		</chS>
		<w>40</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b1_03">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>80+272</left><top>128</top><right>112+272</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****{XpζQ************************************************************* -->

<fire l="enemy_fire_b_02r">
	<sp>0</sp>
	<dir type="relative">$1</dir>
	<bulletRef l="enemy_bullet_b_02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_02"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>30</w>
		<chS>
			<sp>$1</sp><tm>60</tm>
		</chS>
				

	</a>
</bullet>

<!-- 12 -->
<img type="normal" l="bullet_img_b_02">
	<file type="dds">bullet2</file>
	<left>272+32</left><top>64</top><right>272+48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- *****{XpζR************************************************************* -->

<fire l="enemy_fire_b_03">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_03ab">
	<sp>5</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_03s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>	

	<imgRef l="bullet_img_b_03"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>6</tm>
		</chS>

	</a>
</bullet>

<!-- 32 -->
<img type="normal" l="bullet_img_b_03">
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζS************************************************************* -->
<fire l="enemy_fire_b_04">
	<sp>3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_04"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b_04s">
	<sp>3</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_04"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.4</radius></collision>	

	<imgRef l="bullet_img_b_04"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<imgDirection type="sync">0</imgDirection>
<!--
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
-->
	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_04">
<!-- 19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>128</top><right>384</right><bottom>160</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>


<!-- brown12 -->
<!--	<file type="dds">bullet4</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
-->
</img>


<!-- *****{XpζT************************************************************* -->
<fire l="enemy_fire_b_05">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_05"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_05"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>60</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<chS>
			<sp>$1</sp><tm>60</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_05">
<!-- 12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>64</top><right>48</right><bottom>80</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_05_2">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_05_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_2ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_05_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_05_2s">
	<sp>4</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_05_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_05_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b_05_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	<setDrawLevel><num>17</num></setDrawLevel>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_05_2">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>8</top><right>72</right><bottom>24</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζU************************************************************* -->
<fire l="enemy_fire_b_06ab">
	<sp>0</sp>
	<dir type="abs">$3</dir>
	<cx>$1</cx><cy>$2</cy>
	<bulletRef l="enemy_bullet_b_06"><p>$4</p><p>$5</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.0</radius></collision>	

	<imgRef l="bullet_img_b_06"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$1</w>
		<chS><sp>$2</sp><tm>1</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_06">
<!-- sky10 -->
	<file type="dds">bullet2</file>
	<left>16+272</left><top>0</top><right>32+272</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζV************************************************************* -->

<fire l="enemy_fire_b_07ab">
	<sp>3.6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_07"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_07s">
	<sp>3.6</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_07"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.3</radius></collision>	

	<imgRef l="bullet_img_b_7"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_7">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****{XpζW************************************************************* -->

<fire l="enemy_fire_b_x_01">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_01s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_01"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10.5</radius></collision>	

	<imgRef l="bullet_img_b_x_1"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_1">
<!-- black32 -->
	<file type="dds">bullet2</file>
	<left>208</left><top>320</top><right>240</right><bottom>352</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_02">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_02s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_02"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>9</radius></collision>	

	<imgRef l="bullet_img_b_x_2"></imgRef>
	<setDrawLevel><num>15</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_2">
<!-- black28 -->
	<file type="dds">bullet2</file>
	<left>176</left><top>0</top><right>208</right><bottom>32</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_03">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_03s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_03"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7.6</radius></collision>	

	<imgRef l="bullet_img_b_x_3"></imgRef>
	<setDrawLevel><num>16</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_3">
<!-- black25 -->
	<file type="dds">bullet2</file>
	<left>144</left><top>32</top><right>176</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_04">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_04s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_04"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_04">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b_x_4"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_4">
<!-- black22 -->
	<file type="dds">bullet2</file>
	<left>112</left><top>64</top><right>144</right><bottom>96</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_05">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_05s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_05"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_05">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b_x_5"></imgRef>
	<setDrawLevel><num>18</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_5">
<!-- black19 -->
	<file type="dds">bullet2</file>
	<left>352</left><top>32</top><right>384</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_06">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_06s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_06"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_06">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.2</radius></collision>	

	<imgRef l="bullet_img_b_x_6"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_6">
<!-- black16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>328</top><right>72</right><bottom>344</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_07">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_07s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_07"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_07">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.5</radius></collision>	

	<imgRef l="bullet_img_b_x_7"></imgRef>
	<setDrawLevel><num>20</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_7">
<!-- black12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_x_08">
	<sp>5</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_x_08s">
	<sp>5</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_x_08"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_x_08">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2</radius></collision>	

	<imgRef l="bullet_img_b_x_8"></imgRef>
	<setDrawLevel><num>21</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	

	<a>
		<!-- <chD><dir type="rel">$2</dir><tm>$3</tm></chD> -->
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_x_8">
<!-- sky10 -->
	<file type="dds">bullet2</file>
	<left>304</left><top>0</top><right>320</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- *****{XpζX************************************************************* -->
<fire l="enemy_fire_b_09ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_09"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b_09s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_09"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_09">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.2</radius></collision>	

	<imgRef l="bullet_img_b_9"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>4</sp><tm>1</tm></chS>
		<w>3</w>
		<chS><sp>$1</sp><tm>8</tm></chS>

		<eval name="wt_tm">15</eval>
		<eval name="wt_tm_off">20</eval>

		<repeat><times>20</times>
		<chD><dir type="rel">$3</dir><tm>$wt_tm</tm></chD>
		<w>$wt_tm</w>
		<evaladd name="wt_tm">$wt_tm_off</evaladd>
		<evaladd name="wt_tm_off">15</evaladd>
		</repeat>

	</a>
</bullet>


<img type="normal" l="bullet_img_b_9">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>56</left><top>168</top><right>72</right><bottom>184</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_09_2ab">
	<sp>4</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_09_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_09_2">
	<sp>4</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_09_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<fire l="enemy_fire_b_09_2s">
	<sp>4</sp>
	<dir type="sequence">$1</dir>
	<bulletRef l="enemy_bullet_b_09_2"><p>$2</p><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_09_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b_9_2"><p>$2</p><p>$3</p></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS>
			<sp>$1</sp><tm>8</tm>
		</chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_9_2">
<!-- 16¨14 -->
	<file type="dds">bullet2</file>
	<left>56+272*$1</left><top>8+$2*32</top><right>72+272*$1</right><bottom>24+$2*32</bottom>
	<width>14</width><height>14</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- *****{XpζPO************************************************************* -->
<fire l="enemy_fire_b_10">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_10ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b_10s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_10"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_10">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.3</radius></collision>	

	<imgRef l="bullet_img_b_10"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	
	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_10">
<!-- red12 -->
	<file type="dds">bullet2</file>
	<left>32</left><top>0</top><right>48</right><bottom>16</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b_10_2">
	<sp>3.6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b_10_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_10_2ab">
	<sp>3.6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_10_2"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b_10_2s">
	<sp>3.6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_10_2"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_10_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>10</radius></collision>	

	<imgRef l="bullet_img_b_10_2"></imgRef>
	<setDrawLevel><num>17</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>
	
	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
	</a>
</bullet>

<img type="normal" l="bullet_img_b_10_2">
<!-- orange32 -->
	<file type="dds">bullet2</file>
	<left>480</left><top>32</top><right>512</right><bottom>64</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<fire l="enemy_fire_b_10_3ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b_10_3"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b_10_3s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b_10_3"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b_10_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>2.2</radius></collision>	

	<imgRef l="bullet_img_b_10_3"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>$2</w>
		<chS><sp>4</sp><tm>1</tm></chS>
		<w>3</w>
		<chS><sp>$1</sp><tm>8</tm></chS>

	</a>
</bullet>


<img type="normal" l="bullet_img_b_10_3">
<!-- 16 -->
	<file type="dds">bullet2</file>
	<left>328</left><top>104</top><right>344</right><bottom>120</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>

