<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- **************************************************************************************** -->
<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!--  シンディ ： 300:常、 301:真、 302:笑１、303:笑２、304:壊１、 305:壊２ -->
<!--  シンシア ： 400:常、 401:真、 402:笑１、403:笑２、404:壊１、 405:壊２ -->

<action label="stage_start_text_action">

	<!-- プラクティスモードでなくても移動不可とする -->
	<system><command>playermovedisable</command></system>		
</action>


<action label="stage_start_text_object_action">
</action>


<!-- ********************************************************************* -->
<action label="stage_comm_text_action">
	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_comm_text_main_action"></actionRef>
	</rep>
</action>


<action label="stage_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">26_talkscene4_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*6</loop></play>
	</sound>	

	<global n="global_zhizuka_name">0</global>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="531001"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_2_create"><param>170</param><param>0</param></createRef>
			<createRef label="stage_comm_character_1_create"><param>470</param><param>0</param></createRef>

			<global name="global_character_kaiwa">0</global>
			<setString><string>鉱暦 3 0 6 6年　紫月 1 3日　午後 0 3 : 3 8</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>うおっ！！　なんかいたぞ！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>あ、朝朔さん、くっつきすぎです。**もう少し離れて……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>実は、こういう暗くてジメジメした所は苦手でな。うおおっ！！　またなんかいる！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>ただのネズミですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>シズカは平気なのか。意外だな。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>まだ、ほんの入り口ですよ。**朝朔さん、本当に大丈夫ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>あ、ああ。**ところで、どこに向かってるんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>大広間です。そこにある鉱石のところに行かないと何も始まりません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>その場所は、大丈夫なんだろうな？**コウモリとかゴキブリとかの巣だったら、入る前に魔法で中を一掃させてもらうぞ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あまり派手にやらないでください。一応、建物の中ですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>努力する。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>大広間には、世界で最古の鉱石が置いてあります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>へえ、そいつはすごいな。**どんな色をしているんだい？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>それは……見た方が早いでしょう。**口では説明しにくいですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>そいつはちょっと楽し……うおっ！！**また、なんかいたぞ！！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">205</global>
			<setString><string>あの、動きにくいのであまり強く抱きつかないで下さい……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>
		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>


<!-- ********************************************************************* -->
<action label="stage_boss_comm_text_action">

	<!-- プラクティスモードの場合は会話シーン無し -->
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_boss_comm_text_main_action"></actionRef>		
	</rep>

	<!-- プラクティスの場合、ボスの出現だけここで行う -->
	<rep><ts>1-($_practice_mode-eq0)</ts>
		<system><command>playermovedisable</command></system>
		<setLock><num>1</num></setLock>
		<actionRef label="bg_stop_action"></actionRef>
		<actionRef label="stage_main_boss_action"></actionRef>
		<wait>60</wait>
		<actionRef label="bg_stop_action2"></actionRef>

<!--
		<actionRef label="stage_comm_text_select4_create_action1"></actionRef>
		<waitLock><num>1</num></waitLock>
-->

		<actionRef label="stage_comm_nontext_finish_action"/>

	</rep>
	
</action>


<action label="stage_boss_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	<wait>10</wait>

	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
	
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<textBlock l="531010"></textBlock>

			<actionRef label="bg_stop_action"></actionRef>
			<w>60</w>
			<actionRef label="bg_stop_action2"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>450</param><param>0</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>ようやくここまで戻ってきましたが……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>結界が破壊された跡があるようだが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>やはり……。わたくしがこの場を離れたのですから仕方がありません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">109</global>
			<setString><string>シズカはここにいたのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうです。そこにある鉱石のために。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ずいぶんデカい鉱石だな？　なんだこれ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"></targetRevenge>
			<targetRevenge l="stage_comm_character_object_2"></targetRevenge>

			<actionRef label="stage_main_boss_action"></actionRef>
			<wait>60</wait>

			<!-- ボス登場 -->
			<createRef label="stage_comm_character_3_create"><param>140</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>0</param></createRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>スペクトロライト。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>黒く輝き、その中に七色の輝きを持つ奇跡の石。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>なぜ、あなた方が、ここにいるのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>本当にその答えを聞きたいのかしら。くすくす。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>月晦　静香。**かわいそうな月晦　静馬の妹。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global n="global_zhizuka_name">1</global>

			<global name="global_character_kaiwa">202</global>
			<setString><string>静馬は！？　静馬をどうしたのですか！？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">301</global>
			<setString><string>あなたたちは一人ずつであれば、それほど怖い存在ではありません。くすくす。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そんな……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>いいですね、その絶望感。**それが、我らが糧となり、主の糧となるのです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>ふん、何をくだらないことを言ってやがる。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>雫石朝朔。**わざわざこんな場所までご苦労なことで。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>強がっていても明白。**我らの魔力に恐れをいただいているのは。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>へへっ、バレバレだな。**でも、私は絶望とやらに支配されるつもりも、お前らの餌になるつもりもないね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>何を根拠にそんな戯けたことを。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

  		<textBlock l="0"></textBlock>

			<setLock><num>2</num></setLock>

			<rep><ts>$_ring-gt5</ts>
				<actionRef label="stage_comm_text_select1_create_action1"></actionRef>
			</rep>
			<rep><ts>($_ring-gt3)*(1-($_ring-gt5))</ts>
				<actionRef label="stage_comm_text_select2_create_action1"></actionRef>
			</rep>
			<rep><ts>$_ring-lt4</ts>
				<actionRef label="stage_comm_text_select3_create_action1"></actionRef>
			</rep>
			
			<waitLock><num>2</num></waitLock>

			<rep><ts>$__global_kaiwa_answer-eq0</ts>
				<textBlock l="531020"></textBlock>

				<global name="global_character_kaiwa">106</global>
				<setString><string>詭弁は絶望を呼ばない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
				<setString><string>我らの何が詭弁だと？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>何もかもだよ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">103</global>
				<setString><string>あんたたちは、静馬という人間が死んでいるかもしれないという不安を煽っただけだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>あ……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>本当に死んでいるかもしれぬというのに。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
				<setString><string>あるいは、死よりも過酷な状況に置かれているかもしれぬ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">101</global>
				<setString><string>それも詭弁さ。そうだろ、静香。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>そうですね。**静馬のこと、この目で見るまで諦めてはいけませんよね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
				<setString><string>雫石朝朔。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
				<setString><string>不相応にも、踏み込んではならぬ領域にまで来たことを後悔するがいい。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>ふん、後悔なんかしないさ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>絶望の世界がいかなるものか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
				<setString><string>教えてさしあげよう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>
			<rep><ts>$__global_kaiwa_answer-eq1</ts>
				<textBlock l="531030"></textBlock>

				<global name="global_character_kaiwa">107</global>
				<setString><string>希望が怖いのか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>希望など怖くありません。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
				<setString><string>希望が絶望に飲まれる様ほど美しいものはない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>絶望と言うが、あんたたちの言う絶望とやらには根拠が無いな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>何を言っている。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>あんたたちは、静馬という人間の生死を口にしていない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>あ……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">301</global>
				<setString><string>雫石朝朔。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">401</global>
				<setString><string>それ以上こちらの領域に踏む込んで来るつもりなら容赦はしない。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>怖いぜ、あんたらの魔力が。**だがな、恐怖に支配されない希望もあるんだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>なるほど。なぜ、これほど早く静香が戻ってきたのか不思議だったが。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
				<setString><string>貴様の存在が、イレギュラーだったわけか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>おい、静香。もう大丈夫か？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>すみません、あんな言葉に惑わされて。**静馬のこと、この目で見るまでは、絶望したりなどしません。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
				<setString><string>それでも、絶望の刻は―――</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
				<setString><string>やってくるのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">206</global>
				<setString><string>いいえ、来ません。**わたくしが必ず止めてみせます！</string></setString>
				<actionRef label="text_wait_action"></actionRef>


			</rep>
			<rep><ts>$__global_kaiwa_answer-eq2</ts>
				<textBlock l="531040"></textBlock>

				<global name="global_character_kaiwa">106</global>
				<setString><string>本当の絶望を知ってるからな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">400</global>
				<setString><string>……。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>絶望が糧か。希望が潰える様が面白いか？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">204</global>
				<setString><string>朝朔、さん？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">100</global>
				<setString><string>滑稽なものだよ。絶望の上を渡る希望のロープから落ちる人間の表情はな。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
				<setString><string>それが何か？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>今回は逆だよ。私があんたたちを希望のロープから落としてやろう。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">401</global>
				<setString><string>面白いことを言いますね。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">107</global>
				<setString><string>静馬とやらは死んでないんだろ？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">501</global>
				<setString><string>！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>あんたたちは、静馬という人間の生死を口にしていない。不安を煽る言い方をしただけだ。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">302</global>
				<setString><string>なるほど。なぜ、これほど早く静香が戻ってきたのか不思議だったが。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">402</global>
				<setString><string>貴様の存在が、イレギュラーだったわけか。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<setString><string>おい、静香。もう大丈夫か？</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">200</global>
				<setString><string>すみません、あんな言葉に惑わされて。**静馬のこと、この目で見るまでは、絶望したりなどしません。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">303</global>
				<setString><string>それでも、絶望の刻は―――</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">403</global>
				<setString><string>やってくるのです。</string></setString>
				<actionRef label="text_wait_action"></actionRef>

				<global name="global_character_kaiwa">106</global>
				<setString><string>いや、来させないね。**私たちは、希望のロープを渡り切ってみせる！</string></setString>
				<actionRef label="text_wait_action"></actionRef>

			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<waitLock><num>1</num></waitLock>
</action>

<action l="stage_end_comm_text_sub_action_1">
</action>

<action l="stage_end_comm_text_sub_action_2">
</action>

<action l="stage_end_comm_text_sub_action_3">
</action>



<!-- ********************************************************************* -->

<action label="stage_end_comm_text_action">
	<rep><ts>$_practice_mode-eq0</ts>
		<actionRef label="stage_end_comm_text_main_action"></actionRef>		
	</rep>
</action>


<action label="stage_end_comm_text_main_action">
	<system><command>playermovedisable</command></system>
	<setLock><num>1</num></setLock>
	
	<!-- ボス後フラグ設定 -->

	<!-- フラグ A59 -->
	<rep><ts>($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>59</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-lt80)*($_twinsrate-gt20)</ts>
		<setGameFlag><num>59</num><flag>0</flag></setGameFlag>
	</rep>


	<!-- フラグ A60 -->
	<rep><ts>$_prate-lt350000</ts>
		<setGameFlag><num>60</num><flag>1</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_prate-lt350000)</ts>
		<setGameFlag><num>60</num><flag>0</flag></setGameFlag>
	</rep>


	<!-- フラグ A61 -->
	<!-- 0:朝朔 1:シズカ -->
	<rep><ts>$_twinsrate-gt50</ts>
		<setGameFlag><num>61</num><flag>0</flag></setGameFlag>
	</rep>
	<rep><ts>1-($_twinsrate-gt50)</ts>
		<setGameFlag><num>61</num><flag>1</flag></setGameFlag>
	</rep>



	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>430</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>

			<sysvar name="_arg0">59</sysvar><eval name="f59">$_gameflag</eval>			
			<sysvar name="_arg0">60</sysvar><eval name="f60">$_gameflag</eval>			

			<eval n="ringdiff1">0</eval><eval n="ringdiff2">0</eval><eval n="ringdiff3">0</eval>
			<rep><ts>$f59-eq0</ts><evaladd n="ringdiff1">-2</evaladd></rep>
			<rep><ts>$f60-eq0</ts><evaladd n="ringdiff2">-1</evaladd></rep>
			<repeat><times>$_prate-lt$__lowpratebonus</times><evaladd n="ringdiff3">1</evaladd></repeat>
			<eval n="tmpring">$_ring+$ringdiff1+$ringdiff2+$ringdiff3</eval>

			<setGameFlag><num>62</num><flag>1</flag></setGameFlag>

			<sysvar name="_arg0">61</sysvar><eval name="f61">$_gameflag</eval>			

			<rep><ts>$f61-eq0</ts>
				<actionRef l="stage_end_comm_text_sub_action_4"></actionRef>
			</rep>
			<rep><ts>1-($f61-eq0)</ts>
				<actionRef l="stage_end_comm_text_sub_action_5"></actionRef>
			</rep>

			<textBlock l="0"></textBlock>

			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>
	
	<!-- 双子切り替えを有効にする -->
	<system><command>playerswitchenable</command></system>

	<waitLock><num>1</num></waitLock>
</action>


<action l="stage_end_comm_text_sub_action_4">
			<textBlock l="531140"></textBlock>

			<global name="global_character_kaiwa">304</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>今更行ったところで、間に合わないかもしれぬというのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>既に臨界点は目前。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">103</global>
			<setString><string>あんたたちの言葉には惑わされないね。間に合うかもしれないという意味にしか聞こえないさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">305</global>
			<setString><string>その希望が潰える様を見届けて差し上げましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
			<setString><string>人の心は弱い。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>十分知ってるさ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>朝朔さん。その方たちの言うことは真実ではないにしろ、事実が含まれている可能性があります。**ですから―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_6"></actionRef>

			<textBlock l="0"></textBlock>

</action>


<action l="stage_end_comm_text_sub_action_5">
			<textBlock l="531150"></textBlock>

			<global name="global_character_kaiwa">306</global>
			<createRef label="stage_comm_character_1_create"><param>410</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>510</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>140</param><param>4</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>200</param><param>4</param></createRef>

			<global name="global_character_kaiwa">304</global>
			<setString><string>今更行ったところで、間に合わないかもしれぬというのに。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>既に臨界点は目前。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">209</global>
			<setString><string>わたくしがここを離れてから一週間以上経っていますから。十分な時間だったということでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>おい、静香。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>絶望しているわけではありません。あらゆる可能性を考えて、最悪の状況もあるということを確認しただけです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>その方たちの言うことは真実ではないにしろ、事実が含まれている可能性があります。**ですから―――</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<actionRef l="stage_end_comm_text_sub_action_6"></actionRef>

			<textBlock l="0"></textBlock>
</action>

<action l="stage_end_comm_text_sub_action_6">
			<textBlock l="531160"></textBlock>

			<global name="global_character_kaiwa">106</global>
			<setString><string>急ぐ必要がある、ってことだな。**とは言ってもどこへ行けばいいんだ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あのスペクトロライトの中です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>中？　あの鉱石の中に入れるのか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">201</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>躊躇ないな。そういうものなのか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>あの、朝朔さん……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>わたくしに……ついて来て頂けますか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">101</global>
			<setString><string>もちろん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<textBlock l="0"></textBlock>
</action>


<!-- ********************************************************************* -->

<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>320</cx><cy>352</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<imgString>
			<width>512</width><height>32</height>
		</imgString>
		<setDrawLevel><num>34</num></setDrawLevel>
		
		<setFontSize>
			<height>22</height>
		</setFontSize>
			
		<setStringWait>
			<term>0</term>
		</setStringWait>

		<actionRef label="stage_comm_text_shadow_setup_action"><p>512</p><p>32</p></actionRef>


		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>雫石　朝朔</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<rep><ts>$__global_zhizuka_name-eq0</ts>
						<setString><string>ツゴモリ　シズカ</string></setString>								
					</rep>
					<rep><ts>1-($__global_zhizuka_name-eq0)</ts>
						<setString><string>月晦　静香</string></setString>								
					</rep>
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>シンディ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>シンシア</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>シンディ＆シンシア</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>


<!--  朝沙   ： 100:常、 101:笑、 102:苦、103:怒、104:驚、105:汗、106:真、107:疑、108:魔、109:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">asa_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">asa_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">asa_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">asa_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">asa_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">asa_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">asa_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">asa_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">asa_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">asa_think</file></loadSurface></rep>

		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">asa_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">asa_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">asa_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">asa_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">asa_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">asa_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">asa_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">asa_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">asa_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">asa_think</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!--  シズカ ： 200:常、 201:笑、 202:苦、203:怒、204:驚、205:汗、206:真、207:疑、208:魔、209:考  -->
<!-- ********************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240-16</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">shizuka_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">shizuka_laugh</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">shizuka_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">shizuka_angry</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">shizuka_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">shizuka_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">shizuka_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">shizuka_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">shizuka_up</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">shizuka_think</file></loadSurface></rep>

		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">shizuka_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">shizuka_laugh</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">shizuka_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">shizuka_angry</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">shizuka_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">shizuka_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">shizuka_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">shizuka_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq208</ts>
						<loadSurface><file type="dds">shizuka_up</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq209</ts>
						<loadSurface><file type="dds">shizuka_think</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">syndy_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">syndy_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">syndy_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">syndy_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">syndy_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">syndy_break2</file></loadSurface></rep>

		<eval name="my_character1">300+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">syndy_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">syndy_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">syndy_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">syndy_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">syndy_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">syndy_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>

<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>240</cy>
	<child>1</child>

	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>
		
		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">synsia_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">synsia_serious</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">synsia_laugh1</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">synsia_laugh2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">synsia_break1</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">synsia_break2</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>

		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>
				<eval n="g">($__global_character_kaiwa-lt500)+($__global_character_kaiwa-gt599)</eval>

				<rep><ts>1-(($f-eq0)+($g-eq0))</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)+($g-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

					<rep><ts>$__global_character_kaiwa-eq500</ts>
						<loadSurface><file type="dds">synsia_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq501</ts>
						<loadSurface><file type="dds">synsia_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq502</ts>
						<loadSurface><file type="dds">synsia_laugh1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq503</ts>
						<loadSurface><file type="dds">synsia_laugh2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq504</ts>
						<loadSurface><file type="dds">synsia_break1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq505</ts>
						<loadSurface><file type="dds">synsia_break2</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>

</create>


<!-- ********************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>3</param></actionRef>
			<setString><string>朝朔の意見****　詭弁は絶望を呼ばない****　希望が怖いのか？****　本当の絶望を知ってるからな</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_3"><p>58</p><p>0</p><p>1</p><p>2</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action1"><param>3</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************* -->

<action label="stage_comm_text_select2_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>朝朔の意見****　詭弁は絶望を呼ばない****　希望が怖いのか？</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>58</p><p>0</p><p>1</p><p>2</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>

</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<!-- ********************************************************************* -->

<action label="stage_comm_text_select3_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>1</param></actionRef>
			<setString><string>朝朔の意見****　詭弁は絶望を呼ばない</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectmark_create_action_1"><p>58</p><p>0</p><p>1</p><p>2</p></actionRef>
	<actionRef label="stage_comm_text_selectable_create_action3"><param>1</param></actionRef>

</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_3_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_3_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ A58 *** -->
	<setGameFlag><num>58</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>1</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>
<!-- ********************************************************************* -->

<action label="stage_comm_text_select4_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>320</cx><cy>160</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>ボス戦****　朝朔一人で戦う****　シズカ一人で戦う</string></setString>
		</object>
	</create>
	<actionRef label="stage_comm_text_selectable_create_action4"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_4_selectable_1_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>0</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_2_decided">
	<!-- プレイヤー固定 -->
	<actionRef l="fix_player_action"><p>1</p></actionRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_4_selectable_3_decided">
	<targetRevenge label="selectbox_object"></targetRevenge>
	<releaseLock><num>1</num></releaseLock>
	<vanish></vanish>
</decided>

</exbulletml>
