<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ************ enemy 01d ***************** -->
<!-- StageE2狙いなし -->
<!-- 標準　中央のみ -->
<create l="enemy_create_01d">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01d"></objectRef>
</create>


<object l="enemy_01d">
	<a>
		<createRef l="enemy_create_00_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>
	</a>
</object>

<!-- 中央+外周１つが狙い -->
<create l="enemy_create_01d21">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01d21"></objectRef>
</create>


<object l="enemy_01d21">
	<a>

		<createRef l="enemy_create_00_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>
	</a>
</object>

<!-- 中央+外周２つが狙い -->
<create l="enemy_create_01d22">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01d22"></objectRef>
</create>


<object l="enemy_01d22">
	<a>

		<createRef l="enemy_create_00_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>
	</a>
</object>

<!-- 全ねらい+ １つが中央と同じ -->
<create l="enemy_create_01d3">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01d3"></objectRef>
</create>


<object l="enemy_01d3">
	<a>

		<createRef l="enemy_create_00_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>

	</a>
</object>

<!-- 中央のみ -->
<create l="enemy_create_01dn1">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01dn1"></objectRef>
</create>


<object l="enemy_01dn1">
	<a>
		<createRef l="enemy_create_00n_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>
	</a>
</object>

<!-- 中央狙いのみ -->
<create l="enemy_create_01dn">
	<speed>2.1</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<objectRef l="enemy_01dn"></objectRef>
</create>


<object l="enemy_01dn">
	<a>
		<createRef l="enemy_create_00b_score"><p>$_self_cx</p><p>$_self_cy</p></createRef>
		<w>3</w>
		<createRef l="enemy_create_01n"><p>$_self_cx+20</p><p>$_self_cy</p><p>90</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy+20</p><p>180</p><p>8</p></createRef>
		<createRef l="enemy_create_01n"><p>$_self_cx-20</p><p>$_self_cy</p><p>270</p><p>8</p></createRef>
		<w>8</w>
		<createRef l="enemy_create_01n"><p>$_self_cx</p><p>$_self_cy-20</p><p>0</p><p>0</p></createRef>
	</a>
</object>


<!-- ************ enemy 00 ***************** -->
<create l="enemy_create_00">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_00"><p>0</p></enemyRef>
</create>

<create l="enemy_create_00_score">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_00"><p>1</p></enemyRef>
</create>

<create l="enemy_create_00n">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_00n"><p>0</p></enemyRef>
</create>

<create l="enemy_create_00n_score">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_00n"><p>1</p></enemyRef>
</create>

<enemy l="enemy_00">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<w>6</w>
<!--		<fRef l="enemy_fire_01_2"><p>0</p><p>1.9</p></fRef> -->
		<w>9</w>
		<repeat><times>$__temp_grank-lt2</times>
			<fRef l="enemy_fire_01d0"></fRef>
		</repeat>
		<repeat><times>($__temp_grank-eq2)+($__temp_grank-eq3)</times>
			<fRef l="enemy_fire_01d1"></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_01d2"></fRef>
		</repeat>
	</a>
</enemy>

<enemy l="enemy_00n">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
	</a>
</enemy>


<!-- ************ enemy 01 ***************** -->
<create l="enemy_create_01">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_01b">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01b"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_01n">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>0</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_01_score">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01"><p>1</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_01b_score">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01b"><p>1</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_01n_score">
	<speed>0</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_01n"><p>1</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_01">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<wait>1+$2</wait>
		<changeSpeed>
			<speed type="absolute">1.25</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<w>6</w>
		<repeat><times>$__temp_grank-lt2</times>
			<fRef l="enemy_fire_01d0"></fRef>
		</repeat>
		<repeat><times>($__temp_grank-eq2)+($__temp_grank-eq3)</times>
			<fRef l="enemy_fire_01d1"></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_01d2"></fRef>
		</repeat>
		<w>94</w>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>

	</a>
</enemy>

<enemy l="enemy_01b">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<wait>1+$2</wait>
		<changeSpeed>
			<speed type="absolute">1.25</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<w>6</w>
		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_bullet_action"><p>32</p></aRef>
			<fRef l="enemy_fire_01_2"><p>0</p><p>1.8</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_01_2"><p>0</p><p>1.8</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_01_2s"><p>0</p><p>1.6</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_01_2s"><p>0</p><p>1.4</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action3"><p>32</p></aRef>
			<fRef l="enemy_fire_01_2"><p>-40</p><p>1.8</p></fRef>
			<fRef l="enemy_fire_01_2s"><p>40</p><p>1.8</p></fRef>
			<fRef l="enemy_fire_01_2s"><p>40</p><p>1.8</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_01_2s"><p>-40</p><p>1.6</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_01_2s"><p>0</p><p>1.4</p></fRef>
			<w>2</w>
			<fRef l="enemy_fire_01_2s"><p>0</p><p>1.2</p></fRef>
		</repeat>

		<w>94</w>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>
	</a>
</enemy>

<enemy l="enemy_01n">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
		<wait>1+$2</wait>
		<changeSpeed>
			<speed type="absolute">1.25</speed><term>1</term>
		</changeSpeed>
		<changeDirection>
			<direction type="relative">90</direction><term>1</term>
		</changeDirection>
		<wait>1</wait>

		<changeDirection>
			<direction type="relative">360</direction><term>100</term>
		</changeDirection>
		<w>6</w>
		<w>94</w>

		<repeat><times>-1</times>
			<changeDirection>
				<direction type="relative">360</direction><term>100</term>
			</changeDirection>
			<wait>100</wait>
		</repeat>

	</a>
</enemy>

<!-- ************ enemy 02 ***************** -->
<create label="enemy_create_02">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02_score">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02n"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_02n_score">
	<speed>3.0</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_02n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_02">
	<score>720</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_mid_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>

		<w>10</w>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		<w>15</w>
		<chS><sp>1.0</sp><tm>30</tm></chS>
		<repeat><times>(($__temp_grank-eq2)*$2)+($__temp_grank-gt2)</times>
			<aRef l="enemy_bullet_action"><p>32</p></aRef>
			<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		</repeat>
		<w>15</w>
		<repeat><times>($__temp_grank-gt3)*$2</times>
			<aRef l="enemy_bullet_action"><p>32</p></aRef>
			<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		</repeat>
		<w>90</w>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		<chS><sp>2.4</sp><tm>30</tm></chS>

	</action>

</enemy>

<!-- ************ enemy 03 ***************** -->
<create l="enemy_create_03">
	<speed>$3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>750</vital>
	<enemyRef label="enemy_03"></enemyRef>
</create>

<enemy l="enemy_03">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box2_big_green"></presentRef>
	<revengeRef label="enemy_revenge_m_02"><param>4</param><param>20</param><param>120</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>30</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<repeat><times>$__temp_grank-lt3</times>
			<aRef l="enemy_03_action0"/>
		</repeat>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_03_action1"/>
		</repeat>

		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>

	</a>
</enemy>

<a l="enemy_03_action0">
	<eval name="rp_ts">3+($__temp_grank-gt1)</eval>
	<eval name="off">1.5+($__temp_grank-gt0)+($__temp_grank-gt1)</eval>
	<w>10</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-30</p><p>1.2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>60+$off</p><p>1.2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>30+(6-$rp_ts)*3</w>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03s"><p>-2*$rp_ts</p><p>1.2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>60-$off</p><p>1.2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>30+(6-$rp_ts)*3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03s"><p>-2*$rp_ts</p><p>1.2</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>60+$off</p><p>1.2</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03s"><p>60</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>30+(6-$rp_ts)*3</w>
	</repeat>
</a>


<a l="enemy_03_action1">
	<eval name="rp_ts">5+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
	<eval name="off">4+($__temp_grank-gt3)</eval>
	<w>10</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03"><p>-30</p><p>1.2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>45+$off</p><p>1.2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>28+(7-$rp_ts)*3</w>

	<repeat><times>3</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03s"><p>-2*$rp_ts</p><p>1.2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>45-$off</p><p>1.2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>28+(7-$rp_ts)*3</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_03s"><p>-2*$rp_ts</p><p>1.2</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
	</repeat>
	<repeat><times>$rp_ts</times>
		<w>3</w>
		<fRef l="enemy_fire_03s"><p>45+$off</p><p>1.2</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_03s"><p>45</p><p>1.2</p></fRef>
		</repeat>
	</repeat>
	<w>28+(7-$rp_ts)*3</w>
	</repeat>
</a>



<create l="enemy_create_03_2">
	<speed>$3</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2000</vital>
	<flag>32</flag>
	<enemyRef label="enemy_03_2"></enemyRef>
</create>

<enemy l="enemy_03_2">
	<score>2400</score>
	<inv>20</inv>
	<prate>0.5</prate>

	<revengeRef label="enemy_revenge_m_01"><param>4</param><param>20</param><param>130</param><param>96</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>28</radius></collision>
	<imgRef l="green_magic"></imgRef>
	<setDrawLevel><num>14</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>

	<a>
		<w>25</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="rp_ts">3+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt3)</eval>
		<w>10</w>
		<w>20</w>
		<eval name="bl_off">($__temp_grank*0.4)</eval>

		<repeat><times>4</times>
		<eval name="bl_sp">1.6</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_03_2"><p>0</p><p>$bl_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03_2s"><p>60</p><p>$bl_sp</p></fRef>
		</repeat>
		<repeat><times>$rp_ts</times>
			<evaladd name="bl_sp">0.1</evaladd>
			<w>3</w>
			<fRef l="enemy_fire_03_2s"><p>60+$bl_off</p><p>$bl_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_03_2s"><p>60</p><p>$bl_sp</p></fRef>
			</repeat>
		</repeat>
		<w>25+(6-$rp_ts)*3</w>
		<eval name="bl_sp">1.6</eval>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_03_2"><p>0</p><p>$bl_sp</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_03_2s"><p>60</p><p>$bl_sp</p></fRef>
		</repeat>
		<repeat><times>$rp_ts</times>
			<evaladd name="bl_sp">0.1</evaladd>
			<w>3</w>
			<fRef l="enemy_fire_03_2s"><p>60-$bl_off</p><p>$bl_sp</p></fRef>
			<repeat><times>5</times>
				<fRef l="enemy_fire_03_2s"><p>60</p><p>$bl_sp</p></fRef>
			</repeat>
		</repeat>
		<w>25+(6-$rp_ts)*3</w>
		</repeat>

		<w>22</w>

		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>

	</a>
</enemy>

<img l="green_magic" type="normal">
	<file type="dds">magic_cs_g</file>
	<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
	<width>64</width><height>64</height>
	<alpha>225</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ************ enemy 04 ***************** -->
<create l="enemy_create_04">
	<speed>3.4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_04n">
	<speed>3.4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04n"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_04_score">
	<speed>3.4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<create l="enemy_create_04n_score">
	<speed>3.4</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_04n"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_04">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_yellow"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>14</w>
		<chS><sp>1.4</sp><tm>30</tm></chS>
		<repeat><times>$__temp_grank-lt3</times>
			<fRef l="enemy_fire_04d"><p>$2</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<fRef l="enemy_fire_04d2"><p>$2</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_04d3"><p>$2</p><p>$3</p></fRef>
		</repeat>
		<w>15</w>
		<repeat><times>$__temp_grank-lt3</times>
			<fRef l="enemy_fire_04d"><p>$2*1.5</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<fRef l="enemy_fire_04d2"><p>$2*1.5</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_04d3"><p>$2*1.5</p><p>$3</p></fRef>
		</repeat>
		<w>15</w>
		<chS><sp>2.6</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>
		<w>60</w>
		<repeat><times>$__temp_grank-lt3</times>
			<fRef l="enemy_fire_04d"><p>$2</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<fRef l="enemy_fire_04d2"><p>$2</p><p>$3</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_04d3"><p>$2</p><p>$3</p></fRef>
		</repeat>

	</a>
</enemy>

<enemy l="enemy_04n">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_yellow"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>14</w>
		<chS><sp>1.4</sp><tm>30</tm></chS>
		<w>30</w>
		<chS><sp>2.6</sp><tm>30</tm></chS>
		<chD><dir type="abs">0</dir><tm>180</tm></chD>
	</a>
</enemy>


<!-- ************ enemy 05 ***************** -->
<create l="enemy_create_05">
	<speed>3.2</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>450</vital>
	<enemyRef label="enemy_05"></enemyRef>
</create>

<enemy l="enemy_05">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_02"><param>4</param><param>20</param><param>60</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>24</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_05_action0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_05_action1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05_action2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05_action3"/>
		</repeat>
		<w>15</w>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>

	</a>
</enemy>


<create l="enemy_create_05_2">
	<speed>3.7</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1400</vital>
	<flag>32</flag>
	<enemyRef label="enemy_05_2"></enemyRef>
</create>

<enemy l="enemy_05_2">
	<score>2400</score>
	<inv>20</inv>
	<prate>0.5</prate>

	<presentRef label="enemy_present_box_big_red_alpha"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>4</param><param>20</param><param>100</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<cRef l="back_mc"></cRef>
		<w>24</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_05_action0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_05_action1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05_action2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05_action3"/>
		</repeat>
		<w>15</w>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
	</a>
</enemy>


<create l="back_mc">
	<speed>0</speed>
	<direction type="abs">0</direction>
	<cx>$_self_cx</cx><cy>$_self_cy+2</cy>
	<objectRef label="back_mc_obj"></objectRef>
</create>

<object l="back_mc_obj">
	<img type="normal">
		<file type="dds">magic_cs_g2</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>64</width><height>64</height>
		<alpha>135</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>
	<child>1</child>
	<definedAction type="synctoparentx"></definedAction>
	<definedAction type="synctoparenty"></definedAction>

	<a>
	</a>

</object>


<!-- *** bullet action **** -->
<a l="enemy_05_action0">

	<eval name="rp_tm">5-($__temp_grank-eq0)</eval>
	<eval name="wt_tm">4+($__temp_grank-eq0)</eval>
	<eval name="rad">360/($rp_tm+1)</eval>
	<w>2</w>

	<repeat><times>3</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_1ab"><p>0</p><p>0</p></fRef>
		<repeat><times>$rp_tm</times>
			<w>$wt_tm</w>
			<fRef l="enemy_fire_05_1s"><p>$rad</p><p>0</p></fRef>
		</repeat>
		<w>46</w>
	</repeat>
</a>

<a l="enemy_05_action1">

	<repeat><times>4</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_1ab"><p>0</p><p>0</p></fRef>
		<repeat><times>5</times>
		<w>4</w>
		<fRef l="enemy_fire_05_1s"><p>60</p><p>0</p></fRef>
		</repeat>
		<w>30</w>
	</repeat>

</a>

<a l="enemy_05_action2">
	<repeat><times>5</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_1ab"><p>0</p><p>0</p></fRef>
		<repeat><times>5</times>
		<w>4</w>
		<fRef l="enemy_fire_05_1s"><p>60</p><p>0</p></fRef>
		</repeat>
		<w>20</w>
	</repeat>
</a>

<a l="enemy_05_action3">
	<repeat><times>5</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_05_1ab"><p>0</p><p>0</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>0</p><p>45</p></fRef>
		<fRef l="enemy_fire_05_1s"><p>0</p><p>-45</p></fRef>
		<repeat><times>5</times>
		<w>4</w>
		<fRef l="enemy_fire_05_1s"><p>60</p><p>0</p></fRef>
		</repeat>
		<w>20</w>
	</repeat>
</a>


<!-- ************ enemy 06 ***************** -->
<create l="enemy_create_06">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_06n">
	<speed>3</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>0</p><p>$4</p><p>$5</p></enemyRef>
</create>

<create l="enemy_create_06_score">
	<speed>3.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<create l="enemy_create_06n_score">
	<speed>3.2</speed>
	<direction type="absolute">$3</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>16</vital>
	<enemyRef label="enemy_06n"><p>1</p><p>$4</p><p>$5</p></enemyRef>
</create>


<enemy l="enemy_06">
	<score>240</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>6</w>
		<chS><sp>1.0</sp><tm>15</tm></chS>
		<w>4</w>
		<aRef l="enemy_bullet_action4"><p>64</p></aRef>
		<fRef l="enemy_fire_06ab"><p>$2</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_06s"><p>0</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_06s"><p>0</p><p>1.3</p></fRef>
		<repeat><times>$__temp_grank-gt0</times>
			<fRef l="enemy_fire_06s"><p>0</p><p>1.0</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_06s"><p>0</p><p>0.7</p></fRef>
		</repeat>
		<w>2</w>
		<repeat><times>$__temp_grank-gt3</times>
			<fRef l="enemy_fire_06s"><p>40</p><p>1.5</p></fRef>
			<fRef l="enemy_fire_06s"><p>-80</p><p>1.5</p></fRef>
		</repeat>
		<repeat><times>$__temp_grank-gt4</times>
			<fRef l="enemy_fire_06s"><p>70</p><p>1.1</p></fRef>
			<fRef l="enemy_fire_06s"><p>-60</p><p>1.1</p></fRef>
		</repeat>
		<w>30</w>

		<chD><dir type="abs">$3</dir><tm>40</tm></chD>
		<chS><sp>2.4</sp><tm>45</tm></chS>
		

	</a>
</enemy>

<enemy l="enemy_06n">
	<score>240</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>

	<a>
		<w>8</w>
		<chS><sp>0.4</sp><tm>15</tm></chS>
		<w>6</w>
		<w>30</w>

		<chD><dir type="abs">$3</dir><tm>40</tm></chD>
		<chS><sp>2.4</sp><tm>45</tm></chS>
	</a>
</enemy>

<!-- ************ enemy 07 ***************** -->
<create label="mahoujin_create_07">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<object>
		<img type="normal">
			<file type="dds">magic_cs_g</file>
			<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
			<width>52</width><height>52</height>
			<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
		</img>
		<setDrawLevel><num>9</num></setDrawLevel>

		<rotateImg>
			<direction>5</direction><term>-1</term>
		</rotateImg>

		<action>
			<changeColor>
				<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>120</term>
			</changeColor>
			<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
			<create>
				<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
				<object><actionRef label="smoke_back"></actionRef></object>
			</create>

			<wait>120</wait>
			<createRef label="enemy_create_07"><param>$_self_cx</param><param>$_self_cy</param></createRef>
			<wait>1</wait>
			<changeColor>
				<alpha>35</alpha><red>255</red><green>255</green><blue>255</blue><term>40</term>
			</changeColor>
			<wait>40</wait>
			<vanish/>
		</action>
	</object>
</create>


<create l="enemy_create_07">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1150</vital>
	<enemyRef label="enemy_07"><p>0</p></enemyRef>
</create>


<enemy l="enemy_07">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate</prate>
	<presentRef label="enemy_present_box2_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>5</param><param>20</param><param>120</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>16</w>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="enemy_07_act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="enemy_07_act1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_07_act2"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_07_act3"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_07_act4"/>
		</repeat>


		<chS><sp>2</sp><tm>60</tm></chS>

	</a>
</enemy>

<a l="enemy_07_act0">
	<repeat><times>5</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>4</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		<w>2</w>
		<w>2</w>
		<w>29</w>
	</repeat>
	<w>60</w>
	</repeat>
</a>

<a l="enemy_07_act1">
	<repeat><times>5</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>4</p></fRef>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>15</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07s"><p>15</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07s"><p>15</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>6</times>
			<fRef l="enemy_fire_07s"><p>15</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cy%7)</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>4</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-3</p><p>1.7</p><p>1</p></fRef>
		<w>2</w>
		<w>29</w>
	</repeat>
	<w>60</w>
	</repeat>
</a>

<a l="enemy_07_act2">
	<repeat><times>5</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>4</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_07s"><p>12</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_07s"><p>12</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_07s"><p>12</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>7</times>
			<fRef l="enemy_fire_07s"><p>12</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cy%7)</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>4</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-3</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>8</p><p>2.1</p><p>2</p></fRef>
		<fRef l="enemy_fire_07s"><p>-9</p><p>1.9</p><p>2</p></fRef>
		<w>2</w>
		<w>29</w>
	</repeat>
	<w>60</w>
	</repeat>
</a>

<a l="enemy_07_act3">
	<repeat><times>5</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>4</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_07s"><p>10</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>10</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>10</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>10</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		<w>6</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cy%7)</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>4</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-3</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>8</p><p>2.1</p><p>2</p></fRef>
		<fRef l="enemy_fire_07s"><p>-9</p><p>1.9</p><p>2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>6-($_player_cy%13)</p><p>2.1</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-8</p><p>1.9</p><p>1</p></fRef>
		<w>29</w>
	</repeat>
	<w>60</w>
	</repeat>
</a>


<a l="enemy_07_act4">
	<repeat><times>5</times>
	<repeat><times>2</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>5</p></fRef>
		<repeat><times>8</times>
			<fRef l="enemy_fire_07s"><p>8</p><p>2.0</p><p>5</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>8</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>8</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>8</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>9</times>
			<fRef l="enemy_fire_07s"><p>8</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		<w>5</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cy%7)</p><p>2.0</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>4</p><p>1.8</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-3</p><p>1.7</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>8</p><p>2.1</p><p>2</p></fRef>
		<fRef l="enemy_fire_07s"><p>-9</p><p>1.9</p><p>2</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>6-($_player_cy%13)</p><p>2.1</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>-8</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>2</p></fRef>
		<fRef l="enemy_fire_07s"><p>6</p><p>2.0</p><p>3</p></fRef>
		<fRef l="enemy_fire_07s"><p>-1</p><p>1.7</p><p>3</p></fRef>
		<w>2</w>
		<fRef l="enemy_fire_07"><p>3-($_player_cx%7)</p><p>1.9</p><p>1</p></fRef>
		<fRef l="enemy_fire_07s"><p>3</p><p>1.8</p><p>1</p></fRef>
		<repeat><times>$__temp_grank-gt4</times>
			<fRef l="enemy_fire_07s"><p>-6</p><p>2.0</p><p>1</p></fRef>
			<fRef l="enemy_fire_07s"><p>7</p><p>1.7</p><p>1</p></fRef>
			<fRef l="enemy_fire_07s"><p>-5</p><p>2.1</p><p>1</p></fRef>
		</repeat>
		<w>13</w>
		<repeat><times>$__temp_grank-gt4</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_07"><p>($_player_cx%13)-90</p><p>2.0</p><p>4</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>4</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>5</times>
			<fRef l="enemy_fire_07s"><p>18</p><p>2.0</p><p>1</p></fRef>
		</repeat>
		</repeat>
		<w>14-($__temp_grank-gt4)*3</w>
	</repeat>
	<w>60</w>
	</repeat>
</a>

<!-- ************ enemy 08 ***************** -->

<create l="enemy_create_08">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_08"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_08n">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_08n"><p>0</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_08_score">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_08"><p>1</p><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_08n_score">
	<speed>2.8</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>24</vital>
	<enemyRef label="enemy_08n"><p>1</p><p>$3</p><p>$4</p></enemyRef>
</create>


<enemy l="enemy_08">
	<score>720</score>
	<inv>17</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_green"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>17</p><p>20</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>17</p><p>20</p><p>80</p></revRef>
	</repeat>
	<a>
		<wait>$2</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>
		<eval name="rad">2+($__temp_grank*0.6)</eval>
		<eval name="rand_dir">6-(($_player_cx+$3)%13)</eval>
		<w>1</w>
		<cRef l="enemy_fire_08d"><p>$rand_dir</p><p>2.4</p><p>$rad</p></cRef>
		<w>5</w>
		<eval name="rand_dir">30+($_player_cx%13)+($_player_cy%17)</eval>
		<cRef l="enemy_fire_08ds"><p>$rand_dir</p><p>1.7</p><p>$rad</p></cRef>
		<w>4</w>
		<repeat><times>$__temp_grank-gt2</times>
			<cRef l="enemy_fire_08ds"><p>-2*$rand_dir</p><p>2.0</p><p>$rad</p></cRef>
		</repeat>
		<w>4</w>
		<repeat><times>$__temp_grank-gt3</times>
			<cRef l="enemy_fire_08d"><p>$rand_dir</p><p>2.0</p><p>$rad</p></cRef>
		</repeat>
	</a>
</enemy>

<enemy l="enemy_08n">
	<score>720</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate</prate>

	<collision type="sync"><left>-11</left><top>-11</top><right>11</right><bottom>11</bottom></collision>	
	<preRef label="enemy_present_box_green"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>1</p><p>20</p><p>15</p><p>80</p></revRef>
	</repeat>
	<a>
		<wait>1+$2</wait>
		<changeSpeed>
			<speed type="absolute">1.3</speed><term>30</term>
		</changeSpeed>
	</a>
</enemy>

<!-- ************ enemy 09 ***************** -->
<create l="enemy_create_09">
	<speed>4.2</speed>
	<direction type="absolute">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>2750</vital>
	<enemyRef label="enemy_09"><p>0</p></enemyRef>
</create>


<enemy l="enemy_09">
	<score>9300</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>
	<presentRef label="enemy_present_ball_big_yellow"></presentRef>
	<revengeRef label="enemy_revenge_stagelast"><param>7</param><param>20</param><param>255</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<wait>20</wait>
		<chS><sp>0</sp><tm>10</tm></chS>
		<eval name="w_time">3-($__temp_grank-gt3)-($__temp_grank-gt4)+($__temp_grank-lt2)</eval>
		<wait>10</wait>

	<repeat><times>10</times>
		<repeat><times>1+($__temp_grank-gt4)</times>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_11"><p>0</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>80</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_13s"><p>95</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_14s"><p>95</p><p>1.1</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>90+45</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_12s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+27</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14ab"><p>45</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>180+33</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_12"><p>0</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>100</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+33</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_12s"><p>70</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_13s"><p>105</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_14s"><p>95+37</p><p>1.4</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>27</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_13s"><p>120+37</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_14s"><p>90</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>120+62</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_12s"><p>102</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_13s"><p>72</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_14s"><p>96+37</p><p>1.7</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>140</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_12s"><p>121</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_13s"><p>70+37</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_14s"><p>89</p><p>1.3</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11"><p>-26</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_12s"><p>130</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_13s"><p>90</p><p>1.2</p></fRef>
		<fRef l="enemy_fire_14s"><p>140+37</p><p>1.6</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>40</p><p>1.4</p></fRef>
		<fRef l="enemy_fire_12s"><p>160</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13s"><p>80</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_14s"><p>80+37</p><p>1.5</p></fRef>
		<w>$w_time</w>
		<fRef l="enemy_fire_11s"><p>70+43</p><p>1.3</p></fRef>
		<fRef l="enemy_fire_12s"><p>60</p><p>1.7</p></fRef>
		<fRef l="enemy_fire_13s"><p>130</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_14s"><p>120+37</p><p>1.1</p></fRef>
		<w>$w_time</w>
		</repeat>
		<eval name="rad">15</eval>
		<w>$w_time</w>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_15"><p>90</p><p>1.8</p><p>3</p></fRef>
		<repeat><times>7</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>3</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>2</p></fRef>
		</repeat>
		<w>1</w>
		<repeat><times>8</times>
			<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>1</p></fRef>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt2</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+15</p><p>1.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90+23</p><p>1.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>
		<repeat><times>$__temp_grank-gt4</times>
			<aRef l="enemy_bullet_action8"><p>64</p></aRef>
			<fRef l="enemy_fire_15"><p>90-24</p><p>1.8</p><p>3</p></fRef>
			<repeat><times>7</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>3</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>2</p></fRef>
			</repeat>
			<w>1</w>
			<repeat><times>8</times>
				<fRef l="enemy_fire_15s"><p>$rad</p><p>1.8</p><p>1</p></fRef>
			</repeat>
		</repeat>
		<w>12+$w_time</w>

	</repeat>
	<w>120</w>

	<chS><sp>2</sp><tm>30</tm></chS>


	</a>

</enemy>

<!-- ************ enemy 11 ***************** -->
<create l="enemy_create_11">
	<speed>2.6</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>450</vital>
	<enemyRef label="enemy_11"></enemyRef>
</create>

<enemy l="enemy_11">
	<score>2400</score>
	<inv>20</inv>
	<prate>$__middle_enemy_prate2</prate>

	<presentRef label="enemy_present_box_big_red"></presentRef>
	<revengeRef label="enemy_revenge_m_02"><param>4</param><param>20</param><param>60</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<w>24</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_05_action0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_05_action1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05_action2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05_action3"/>
		</repeat>
		<w>15</w>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>

	</a>
</enemy>


<create l="enemy_create_11_2">
	<speed>3.7</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>1400</vital>
	<flag>32</flag>
	<enemyRef label="enemy_11_2"></enemyRef>
</create>

<enemy l="enemy_11_2">
	<score>2400</score>
	<inv>20</inv>
	<prate>0.5</prate>

	<presentRef label="enemy_present_box_big_red_alpha"></presentRef>
	<revengeRef label="enemy_revenge_m_01"><param>4</param><param>20</param><param>100</param><param>80</param></revengeRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<a>
		<cRef l="back_mc"></cRef>
		<w>24</w>
		<chS><sp>0</sp><tm>10</tm></chS>
		<w>10</w>

		<repeat><times>$__temp_grank-lt2</times>
			<aRef l="enemy_05_action0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="enemy_05_action1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="enemy_05_action2"/>
		</repeat>
		<repeat><times>$__temp_grank-gt3</times>
			<aRef l="enemy_05_action3"/>
		</repeat>
		<w>15</w>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<chD><dir type="rel">180</dir><tm>1</tm></chD>
	</a>
</enemy>

<!-- ************ enemy 02 ***************** -->
<create label="enemy_create_14">
	<speed>2.0</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_14"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_14_score">
	<speed>2.0</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_14"><p>1</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_14n">
	<speed>2.0</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_14n"><p>0</p><p>$3</p></enemyRef>
</create>

<create label="enemy_create_14n_score">
	<speed>2.0</speed>
	<direction type="absolute">$4</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>64</vital>
	<enemyRef label="enemy_14n"><p>1</p><p>$3</p></enemyRef>
</create>

<enemy label="enemy_14">
	<score>720</score>
	<inv>12</inv>
	<prate>$__small_enemy_prate2</prate>
	<presentRef label="enemy_present_box2_mid_red"></presentRef>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_1"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_1_score"><p>2</p><p>20</p><p>30</p><p>80</p></revRef>
	</repeat>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>18</radius></collision>

	<action>

		<w>5</w>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		<w>15</w>
		<chS><sp>1.0</sp><tm>30</tm></chS>
		<repeat><times>(($__temp_grank-gt1)*$2)+($__temp_grank-gt2)</times>
			<aRef l="enemy_bullet_action"><p>32</p></aRef>
			<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		</repeat>
		<w>15</w>
		<repeat><times>($__temp_grank-gt3)*$2</times>
			<aRef l="enemy_bullet_action"><p>32</p></aRef>
			<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		</repeat>
		<w>90</w>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>
		<chS><sp>2.4</sp><tm>30</tm></chS>
		<w>60</w>
		<aRef l="enemy_bullet_action"><p>32</p></aRef>
		<fRef l="enemy_fire_02"><p>($_self_cx+$_player_cx)%17</p></fRef>

	</action>

</enemy>


<!-- ************ enemy mb01 ***************** -->
<create l="enemy_create_mb01">
	<speed>4.3</speed>
	<direction type="aim">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$2</vital>
	<enemyRef label="enemy_mb01"><p>$3</p><p>$4</p></enemyRef>
</create>

<create l="enemy_create_mb01s">
	<speed>4.3</speed>
	<direction type="sequence">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$2</vital>
	<enemyRef label="enemy_mb01"><p>$3</p><p>$4</p></enemyRef>
</create>

<enemy l="enemy_mb01">
	<score>750</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_blue"></preRef>

	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<chS><sp>0.3</sp><tm>45</tm></chS>
		<chD><dir type="rel">90*$2</dir><tm>45</tm></chD>
		<w>5</w>
		<repeat><times>$__temp_grank-eq0</times>
			<aRef l="mb01e_act0"/>
		</repeat>
		<repeat><times>$__temp_grank-eq1</times>
			<aRef l="mb01e_act1"/>
		</repeat>
		<repeat><times>$__temp_grank-eq2</times>
			<aRef l="mb01e_act2"/>
		</repeat>
		<repeat><times>$__temp_grank-eq3</times>
			<aRef l="mb01e_act3"/>
		</repeat>
		<repeat><times>$__temp_grank-eq4</times>
			<aRef l="mb01e_act4"/>
		</repeat>
		<repeat><times>$__temp_grank-eq5</times>
			<aRef l="mb01e_act5"/>
		</repeat>

	</a>
</enemy>

<a l="mb01e_act0">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
	<w>5</w>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>121</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>5</w>
	</repeat>
	<w>4</w>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">16</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>3</times>
		<fRef l="enemy_fire_mb_01_2s"><p>120+$off</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>5</w>
	</repeat>
	</repeat>
</a>

<a l="mb01e_act1">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>121</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">16</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_2s"><p>120+$off</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>
	</repeat>
</a>

<a l="mb01e_act2">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>121</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">10</eval>

	<repeat><times>2</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>120+$off</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>120</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>
	</repeat>
</a>

<a l="mb01e_act3">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>181</p><p>1.5</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>180</p><p>1.5</p></fRef>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>91</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>181</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>180</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">8</eval>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_mb_01_2s"><p>90+$off</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>90</p><p>1.8</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>180+$off</p><p>1.5</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>180</p><p>1.5</p></fRef>
		<w>4</w>
	</repeat>
	</repeat>
</a>

<a l="mb01e_act4">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>73</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>4</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">8</eval>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>4</w>
	</repeat>
	</repeat>
</a>

<a l="mb01e_act5">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<w>4</w>
	<repeat><times>7</times>
		<fRef l="enemy_fire_mb_01_2s"><p>73</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>4</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">10</eval>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>4</w>
	</repeat>
	</repeat>
</a>

<!--
<a l="mb01e_act5">
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_01_2"><p>0</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
	<w>1</w>
	<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
	<w>3</w>
	<repeat><times>9</times>
		<fRef l="enemy_fire_mb_01_2s"><p>73</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>3</w>
	</repeat>

	<chS><sp>2.6</sp><tm>60</tm></chS>
	<chD><dir type="rel">120*$2</dir><tm>120</tm></chD>
	<eval name="off">12</eval>

	<repeat><times>4</times>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<repeat><times>6</times>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.9</p></fRef>
		<w>1</w>
		<fRef l="enemy_fire_mb_01_2s"><p>72+$off</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<fRef l="enemy_fire_mb_01_2s"><p>72</p><p>1.6</p></fRef>
		<w>3</w>
	</repeat>
	</repeat>
</a>
-->

<!-- ************ enemy mb02 ***************** -->
<create label="mahoujin_create_mb02">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>

	<objectRef l="mahoujin_obj_mb02"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></objectRef>

</create>

<object l="mahoujin_obj_mb02">
	<img type="normal">
		<file type="dds">magic_cs_g</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>
	<child>1</child>

	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
		</changeColor>
		<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
		<create>
			<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
			<object><actionRef label="smoke_back"></actionRef></object>
		</create>

		<wait>90</wait>
		<createRef label="enemy_create_mb02"><param>$_self_cx</param><param>$_self_cy</param><p>$1</p><p>$2</p><p>$3</p><p>$4</p></createRef>
		<wait>1</wait>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<wait>60</wait>
		<wait>500</wait>

		<vanish/>
	</action>
</object>


<create l="enemy_create_mb02">
	<speed>0</speed>
	<direction type="absolute">$5</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>120</vital>
	<enemyRef label="enemy_mb02"><p>$3</p><p>$4</p><p>$6</p></enemyRef>
</create>


<enemy l="enemy_mb02">
	<score>750</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_ball_green"></presentRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>20</p><p>80</p><p>60</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>20</p><p>80</p><p>60</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<w>16</w>
		<chS><sp>0.6</sp><tm>180</tm></chS>
		<chD><dir type="rel">120</dir><tm>120</tm></chD>
		<w>$2</w>
		<repeat><times>$3-eq1</times>
			<aRef l="enemy_mb02_act2"/>
		</repeat>
	</a>
</enemy>


<create label="mahoujin_create_mb02h">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>$1</cx><cy>$2</cy>

	<objectRef l="mahoujin_obj_mb02h"><p>$3</p><p>$4</p><p>$5</p><p>$6</p></objectRef>

</create>

<object l="mahoujin_obj_mb02h">
	<img type="normal">
		<file type="dds">magic_cs_r</file>
		<left>0</left><top>0</top><right>128</right><bottom>128</bottom>
		<width>52</width><height>52</height>
		<alpha>195</alpha><red>255</red><green>255</green><blue>255</blue>
	</img>
	<setDrawLevel><num>9</num></setDrawLevel>
	<rotateImg>
		<direction>5</direction><term>-1</term>
	</rotateImg>
	<child>1</child>

	<action>
		<changeColor>
			<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>90</term>
		</changeColor>
		<createRef label="mahoujin_create_back"><cx>$_self_cx</cx><cy>$_self_cy</cy></createRef>
		<create>
			<cx>$_self_cx</cx><cy>$_self_cy</cy><speed>0</speed><direction type="absolute">0</direction>
			<object><actionRef label="smoke_back"></actionRef></object>
		</create>

		<wait>90</wait>
		<createRef label="enemy_create_mb02h"><param>$_self_cx</param><param>$_self_cy</param><p>$1</p><p>$2</p><p>$3</p><p>$4</p></createRef>
		<wait>1</wait>
		<changeColor>
			<alpha>0</alpha><red>255</red><green>255</green><blue>255</blue><term>60</term>
		</changeColor>
		<wait>60</wait>
		<wait>500</wait>

		<vanish/>
	</action>
</object>


<create l="enemy_create_mb02h">
	<speed>0</speed>
	<direction type="absolute">$5</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>120</vital>
	<enemyRef label="enemy_mb02h"><p>$3</p><p>$4</p><p>$6</p></enemyRef>
</create>


<enemy l="enemy_mb02h">
	<score>750</score>
	<inv>20</inv>
	<prate>$__small_enemy_prate5</prate>
	<presentRef label="enemy_present_ball_red"></presentRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<repeat><times>$1-eq0</times>
		<revRef label="enemy_revenge_mb1_h"><p>1</p><p>20</p><p>80</p><p>60</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_h_score"><p>1</p><p>20</p><p>80</p><p>60</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<w>16</w>
		<chS><sp>0.6</sp><tm>180</tm></chS>
		<chD><dir type="rel">120</dir><tm>120</tm></chD>
		<w>$2</w>
		<repeat><times>$3-eq1</times>
			<aRef l="enemy_mb02_act2"/>
		</repeat>
	</a>
</enemy>



<a l="enemy_mb02_act2">
	<eval name="wt_tm">2</eval>
	<eval name="bulnum">3-($__temp_grank-lt2)</eval>
	<eval name="bulrad">15+($__temp_grank-lt2)*2-($__temp_grank-gt3)*1.5-($__temp_grank-gt4)*1.5</eval>
	<eval name="bulrad2">2+($__temp_grank-gt3)*0.5+($__temp_grank-gt4)*0.5</eval>
	<w>2</w>

	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_03r"><p>-4</p><p>1.4</p><p>$wt_tm</p></fRef>
	<repeat><times>$bulnum</times>
		<fRef l="enemy_fire_mb_03s"><p>$bulrad2</p><p>1.4</p><p>$wt_tm</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>1</w>
	<fRef l="enemy_fire_mb_03s"><p>$bulrad</p><p>1.4</p><p>$wt_tm</p></fRef>
	<repeat><times>$bulnum</times>
		<fRef l="enemy_fire_mb_03s"><p>$bulrad2</p><p>1.4</p><p>$wt_tm</p></fRef>
	</repeat>
	</repeat>
	<repeat><times>2</times>
	<w>85</w>
	<aRef l="enemy_bullet_action8"><p>32</p></aRef>
	<fRef l="enemy_fire_mb_03s"><p>$bulrad</p><p>1.4</p><p>$wt_tm</p></fRef>
	<repeat><times>$bulnum</times>
		<fRef l="enemy_fire_mb_03s"><p>$bulrad2</p><p>1.4</p><p>$wt_tm</p></fRef>
	</repeat>
	<repeat><times>5</times>
	<w>1</w>
	<fRef l="enemy_fire_mb_03s"><p>$bulrad</p><p>1.4</p><p>$wt_tm</p></fRef>
	<repeat><times>$bulnum</times>
		<fRef l="enemy_fire_mb_03s"><p>$bulrad2</p><p>1.4</p><p>$wt_tm</p></fRef>
	</repeat>
	</repeat>
	</repeat>

</a>

<!-- ************ enemy mb04 ***************** -->

<create l="enemy_create_mb04ab">
	<speed>5</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_mb04"><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_mb04s">
	<speed>5</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_mb04"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_mb04">
	<score>750</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_ball_red"></presentRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<repeat><times>1-($2-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<eval name="wt_tm">120</eval>
		<eval name="wt_tm2">6-($__temp_grank-gt2)-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<eval name="rp_tm">($__temp_grank-gt0)+($__temp_grank-gt1)*2+($__temp_grank-gt2)*2+($__temp_grank-gt3)+($__temp_grank-gt4)*2</eval>
		<w>7</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>3</times>
		<fRef l="enemy_fire_mb_04_2r"><p>90</p><p>2.4</p><p>$wt_tm</p></fRef>
		<evaladd name="wt_tm">$wt_tm2</evaladd>
		<w>$wt_tm2</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>1+$rp_tm</times>
		<fRef l="enemy_fire_mb_04_2r"><p>90</p><p>2.4</p><p>$wt_tm</p></fRef>
		<evaladd name="wt_tm">$wt_tm2</evaladd>
		<w>$wt_tm2</w>
		</repeat>
	</a>
</enemy>


<!-- ************ enemy mb05 ***************** -->

<create l="enemy_create_mb05ab">
	<speed>5</speed>
	<direction type="abs">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_mb05"><p>$2</p><p>$3</p></enemyRef>
</create>

<create l="enemy_create_mb05s">
	<speed>5</speed>
	<direction type="seq">$1</direction>
	<cx>$_self_cx</cx><cy>$_self_cy</cy>
	<vital>$4</vital>
	<enemyRef label="enemy_mb05"><p>$2</p><p>$3</p></enemyRef>
</create>

<enemy l="enemy_mb05">
	<score>750</score>
	<inv>8</inv>
	<prate>$__small_enemy_prate4</prate>
	<presentRef label="enemy_present_ball_red"></presentRef>
	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<repeat><times>1-($2-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<repeat><times>$2-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>8</p><p>40</p><p>60</p></revRef>
	</repeat>
	<child>1</child>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<eval name="wt_tm">120</eval>
		<eval name="wt_tm2">6-($__temp_grank-gt2)-($__temp_grank-gt3)-($__temp_grank-gt4)</eval>
		<eval name="rp_tm">($__temp_grank-gt0)+($__temp_grank-gt1)*2+($__temp_grank-gt2)*2+($__temp_grank-gt3)+($__temp_grank-gt4)*2</eval>
		<w>7</w>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>4</times>
		<fRef l="enemy_fire_mb_05_2r"><p>90</p><p>2.4</p><p>$wt_tm</p></fRef>
		<evaladd name="wt_tm">$wt_tm2</evaladd>
		<w>$wt_tm2</w>
		</repeat>
		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<repeat><times>1+$rp_tm</times>
		<fRef l="enemy_fire_mb_05_2r"><p>90</p><p>2.4</p><p>$wt_tm</p></fRef>
		<evaladd name="wt_tm">$wt_tm2</evaladd>
		<w>$wt_tm2</w>
		</repeat>
	</a>
</enemy>

<!-- ************ enemy b03 ***************** -->
<create l="enemy_create_b03ab">
	<speed>2</speed>
	<direction type="abs">180</direction>
	<cx>$1</cx><cy>$2</cy>
	<vital>$3</vital>
	<enemyRef label="enemy_b03"><p>$4</p></enemyRef>
</create>

<enemy l="enemy_b03">
	<score>750</score>
	<inv>16</inv>
	<prate>$__small_enemy_prate4</prate>

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>12</radius></collision>
	<preRef label="enemy_present_ball_red"></preRef>

	<repeat><times>1-($1-eq1)</times>
		<revRef label="enemy_revenge_mb1"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>
	<repeat><times>$1-eq1</times>
		<revRef label="enemy_revenge_mb1_score"><p>1</p><p>16</p><p>45</p><p>80</p></revRef>
	</repeat>
	<child>1</child>

	<a>
<!--
		<repeat><times>3</times>
		<cRef l="enemy_fire_b_03_1d"><p>0</p><p>1.8</p><p>3</p></cRef>
		<w>40</w>
		</repeat>
-->
		<w>3</w>
<!--		<eval name="bul_dir">1-2*($_self_cx-gt320)</eval>	-->
		<eval name="bul_dir">0</eval>
		<eval name="rp_tm">1+($__temp_grank-gt1)+($__temp_grank-gt2)+($__temp_grank-gt4)</eval>
		<eval name="wt_tm">90/$rp_tm</eval>
		<w>3</w>
		<fRef l="enemy_fire_b_03d"><p>$bul_dir</p></fRef>
		<repeat><times>$rp_tm</times>
			<w>$wt_tm-3</w>
			<fRef l="enemy_fire_b_03d"><p>$bul_dir</p></fRef>
			<w>3</w>
			<repeat><times>$__temp_grank-gt2</times>
				<fRef l="enemy_fire_b_03d2"><p>$bul_dir</p></fRef>
			</repeat>
		</repeat>
		<chS><sp>1.4</sp><tm>30</tm></chS>

	</a>
</enemy>


</exbulletml>
