<?xml version="1.0" encoding="shift-jis"?>
<exbulletml>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108ぼろ１、109ぼろ２  -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒１、208怒２             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- レミ　　：　400通常、401笑、402真剣、403真剣２、404疑、405ぼろ１、406ぼろ２、407ぼろ笑、408ぼろ悲  -->




<action label="stage_start_text_action">		
</action>


<action label="stage_start_text_object_action">
</action>

<!-- ************************************************************************************************ -->
<!-- ***** ステージ開始前会話シーン ***************************************************************** -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_action">


	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>

<!-- ***** 共通前処理 ***** -->
<action label="stage_comm_text_main_common_pre_action">
	<setLock><num>1</num></setLock>
</action>

<!-- ***** 共通後処理 ***** -->
<action label="stage_comm_text_main_common_post_action">
	<waitLock><num>1</num></waitLock>
</action>


<!-- ************************************************************************************************ -->
<!-- ***** ツバサ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
 			<!-- 6 桁目 ： 面数                                                 -->
			<!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
			<!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
			<!-- 3 桁目 ： 任意                  　　　　                       -->
			<!-- 2 桁目 ： 任意                          　　　　               -->
			<!-- 1 桁目 ： 任意                                  　　　　       -->

			<!-- STAGE 5B の場合分けは以下の通り -->

			<!-- Stage5B                     -->
			<!--   B31がStage4B              -->

			<!--   B31がStage4A              -->
			<!--     B21がStage3A            -->
			<!--       B11がStage2A          -->

			<!--   B31がStage4A              -->
			<!--     B21がStage3A            -->
			<!--       B11がStage2B          -->
			<!--     B21がStage3B            -->


			<!-- 2A 2B 判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>

			<!-- 3A 3B 判定 -->
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>

			<!-- 4A 4B 判定 -->
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>


			<global name="global_character_kaiwa">0</global>


			<!-- 4B から来た場合 -->
			<repeat><times>$f31-eq1</times>
				<actionRef label="stage_comm_text_main_tsubasa_action_0"/>
				<actionRef label="stage_comm_text_main_tsubasa_action_1"/>
			</repeat>

			<!-- 4A,3A,2A から来た場合 -->
			<repeat><times>$f31-eq0</times>
				<repeat><times>($f21-eq0)*($f11-eq0)</times>
					<actionRef label="stage_comm_text_main_tsubasa_action_2"/>
					<actionRef label="stage_comm_text_main_tsubasa_action_1"/>
				</repeat>
			</repeat>

			<!-- 4A,3A,2B または 4A,3B から来た場合 -->
			<repeat><times>$f31-eq0</times>
				<repeat><times>($f21-eq0)*($f11-eq1)+($f21-eq1)</times>
					<actionRef label="stage_comm_text_main_tsubasa_action_3"/>
					<actionRef label="stage_comm_text_main_tsubasa_action_1"/>
				</repeat>
			</repeat>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>




<action label="stage_comm_text_main_tsubasa_action_0">
	<textBlock l="501105"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

</action>

<action label="stage_comm_text_main_tsubasa_action_1">
	<textBlock l="501110"></textBlock>

	<global name="global_character_kaiwa">100</global>
	<setString><string>ツバサさんたちも、バニシングゴースト事件の犠牲者なんだよね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>わたしたち「も」？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>うん。私の妹さ、一年半前から寝たきりなんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>寝たきり、というのは I l l - n e tに D r i v e - I Nしたまま戻ってこないということですか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そう。**でも、私たちからすると、ただ寝ているようにしか見えないの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string> I l l - n e tに D r i v e - I Nしている間の肉体は、寝ている状態と変わりません。ただ、脳波は発生し続けますし、肉体の欲求は避けられません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>お医者さんから同じような説明を受けたわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>そうでしたか。余計な説明でしたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>そんなことないよ。**でも、絆果（ほだか）――妹の絆果の意識が戻るかどうかは今でも分からなくて、私が何も出来ないのが辛いんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>同じですね……わたしと。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>同じ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>わたしがこうやって I l l - n e tに散らばったナノマシンを回収して、原因と思われるシステムコアに行ったとしても、お姉ちゃんを助けられるという確証はありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>……そうなの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">203</global>
	<setString><string>わたし一人が頑張ったところで、無駄なこともたくさんあるでしょうし、結果が出ないこともあると思います。でも―――</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>わたしたちが双子として産まれて、ナノマシン融合体として成功し、姉が精神体だけになってもなおここにこうして生きているという奇跡に比べたら、どんな可能性も信じられます。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>…………そうね。行くしかないものね。**たとえ先が見えなくても。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>……うん。**で、この通路を進めばいいのかしら。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>はい。工事中の通路ですので、ここが一番通りやすいと思います。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>へー、なるほど、それでこの街に来たというわけね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<action label="stage_comm_text_main_tsubasa_action_2">

	<textBlock l="521120"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">204</global>
	<setString><string>え！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ！？　なになに！？　っていうか、なんなのこれ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">204</global>
	<setString><string> R e v e r s e - n e t？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ？　ここって R e v e r s e - n e tなの！？**ていうか、何で R e v e r s e - n e tの中なんか知ってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>わたしは、何度か来た事があります。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>そう、なんだ。**じゃあ、そんなに危険なわけじゃないのね？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>……そうでもないです。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>えええええ！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>でも、どちらから行っても目的地は一緒ですから、問題はありません。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>そうなの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string>事件を解決させるなら早い方がいいですから、急いで進みましょう。前の事件の時みたいな犠牲者は多く出したくないですから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>あ……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>どうかしましたか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>

<action label="stage_comm_text_main_tsubasa_action_3">

	<textBlock l="521130"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_2_create"><param>610</param><param>0</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ！？　また？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>ええ、また R e v e r s e - n e tに戻りましたね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>さっきから、めまぐるしいなあ。大丈夫なのかしら？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">202</global>
	<setString><string> R e v e r s e - n e tに出入りすることは問題ありません。事件を解決させるなら早い方がいいですから、急いで進みましょう。前の事件の時みたいな犠牲者は多く出したくないですから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>あ……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>どうかしましたか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->
<!-- ***** マイハ：ステージ開始前会話シーン ********************************************************* -->
<!-- ************************************************************************************************ -->
<action label="stage_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<sound type="bgm" label="bgm">
		<track><file type="ogg">05_talkscene2_loop</file></track>
		<play><flag>1</flag><loop>44100*2*2*4</loop></play>
	</sound>	

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
 			<!-- 6 桁目 ： 面数                                                 -->
			<!-- 5 桁目 ： 面フラグ (A:1, B:2)                                  -->
			<!-- 4 桁目 ： ホシミフラグ（共通:0, ツバサ:1, マイハ:2、ホシミ:3)  -->
			<!-- 3 桁目 ： 任意                  　　　　                       -->
			<!-- 2 桁目 ： 任意                          　　　　               -->
			<!-- 1 桁目 ： 任意                                  　　　　       -->

			<!-- STAGE 5B の場合分けは以下の通り -->

			<!-- Stage5B                     -->
			<!--   B31がStage4B              -->

			<!--   B31がStage4A              -->
			<!--     B21がStage3A            -->
			<!--       B11がStage2A          -->

			<!--   B31がStage4A              -->
			<!--     B21がStage3A            -->
			<!--       B11がStage2B          -->
			<!--     B21がStage3B            -->


			<!-- 2A 2B 判定 -->
			<sysvar name="_arg0">11</sysvar>
			<eval name="f11">$_gameflag</eval>

			<!-- 3A 3B 判定 -->
			<sysvar name="_arg0">21</sysvar>
			<eval name="f21">$_gameflag</eval>

			<!-- 4A 4B 判定 -->
			<sysvar name="_arg0">31</sysvar>
			<eval name="f31">$_gameflag</eval>


			<global name="global_character_kaiwa">0</global>

			<!-- 4B から来た場合 -->
			<repeat><times>$f31-eq1</times>
				<actionRef label="stage_comm_text_main_maiha_action_0"/>
				<actionRef label="stage_comm_text_main_maiha_action_1"/>
			</repeat>

			<!-- 4A,3A,2A から来た場合 -->
			<repeat><times>$f31-eq0</times>
				<repeat><times>($f21-eq0)*($f11-eq0)</times>
					<actionRef label="stage_comm_text_main_maiha_action_2"/>
					<actionRef label="stage_comm_text_main_maiha_action_1"/>
				</repeat>
			</repeat>

			<!-- 4A,3A,2B または 4A,3B から来た場合 -->
			<repeat><times>$f31-eq0</times>
				<repeat><times>($f21-eq0)*($f11-eq1)+($f21-eq1)</times>
					<actionRef label="stage_comm_text_main_maiha_action_3"/>
					<actionRef label="stage_comm_text_main_maiha_action_1"/>
				</repeat>
			</repeat>


			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>


<action label="stage_comm_text_main_maiha_action_0">

	<textBlock l="502105"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>
</action>


<action label="stage_comm_text_main_maiha_action_1">

	<textBlock l="502110"></textBlock>


	<global name="global_character_kaiwa">107</global>
	<setString><string>バニシングゴースト事件ってさ、犠牲になった人がたくさんいたよね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>その通りね。亡くなった人、怪我をした人、記憶を失った人、ウィルスの後遺症に悩む人……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>……意識を失ったままの人も。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>それは、絆奈さんの知り合い、ってことかな？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">102</global>
	<setString><string>妹、なんだ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">304</global>
	<setString><string>そう……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>最初はさ、犯人がいるんだとしたら殺してやる！**って思ってた。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>うん、お姉さんだものね。**そう考えるのは当然だと思うわ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">101</global>
	<setString><string>そう言ってもらえると嬉しいな。**でも、犯人ってＡＨだったんだね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>あの事件はＡＨの暴走が原因だから、ＡＨのマスターに責任があるのは確かだけど、ＡＨもマスターもどちらも犯人だと言うのは難しいわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">106</global>
	<setString><string>そう、だね。何か違う気がする。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>わたしも後から知ったけど、そのマスター自身も事件の犠牲になったわ。だから、もうこの世にはいない。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">102</global>
	<setString><string>…………そっか。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>今回のナノマシンの暴走を止めることが出来なかったわたしも、そのマスターと同じくらいの責任はあるわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ！？　そ、そういうつもりで言ったんじゃないよ！</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>絆奈さんは優しいね。でも、いいの。事実だから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">102</global>
	<setString><string>ごめんなさい。無神経なこと言って。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>ううん、平気よ。さ、行きましょう。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">107</global>
	<setString><string>この通路を進むの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>ええ。**この通路は I l l - n e tのシステムコアに通じてるの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>システムコアなんて、勝手に入ったら怒られるよ！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">303</global>
	<setString><string>平気平気。緊急事態なんだから。**それに、どうせログだって取れない状態だよ。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>まあ、確かに事件解決が優先よね……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>



</action>

<action label="stage_comm_text_main_maiha_action_2">

	<textBlock l="522120"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">304</global>
	<setString><string>あっ！？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ！？　なになに！？　っていうか、なんなのこれ？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string> R e v e r s e - n e tに入っちゃったわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ？　ここって R e v e r s e - n e tなの！？**ていうか、何で R e v e r s e - n e tの中なんか知ってるの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>わたしは、何回か来た事あるもの。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">105</global>
	<setString><string>ええ？　平気なの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">302</global>
	<setString><string>ま、大丈夫でしょ。**どうせ、どっちから行っても目的地は一緒だもんね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>そうなんだ……。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string>あまり長い時間ハングアップさせておけないし、今は先に進むの優先ね。 D r i v e - I Nしたまま帰れなくなる人が増えちゃうから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>あ……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">306</global>
	<setString><string>どうしたの？</string></setString>
	<actionRef label="text_wait_action"></actionRef>


</action>


<action label="stage_comm_text_main_maiha_action_3">
	<textBlock l="522130"></textBlock>

	<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
	<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

	<cRef l="01red_create_org"/>
	<w>30</w>

	<global name="global_character_kaiwa">104</global>
	<setString><string>へ！？　また？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">200</global>
	<setString><string>うん、また R e v e r s e - n e tに戻っちゃったわね。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">100</global>
	<setString><string>さっきから、めまぐるしいなあ。大丈夫なのかしら？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">300</global>
	<setString><string> I l l - n e tがハングアップしている時点で大丈夫とは言いがたいけど、あまり長い時間ハングアップさせておけないし、今は先に進むの優先ね。 D r i v e - I Nしたまま帰れなくなる人が増えちゃうから。</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">104</global>
	<setString><string>あ……</string></setString>
	<actionRef label="text_wait_action"></actionRef>

	<global name="global_character_kaiwa">206</global>
	<setString><string>どうかしましたか？</string></setString>
	<actionRef label="text_wait_action"></actionRef>

</action>


<!-- ************************************************************************************************ -->

<action label="stage_boss_comm_text_action">

	<rep><ts>1-($_practice_mode-eq0)</ts>
		<actionRef label="stage_main_boss_action"/>
		<wait>65</wait>
		<actionRef label="stage_comm_nontext_finish_action"/>
	</rep>

	<rep><ts>$_practice_mode-eq0</ts>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_boss_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_boss_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>

</action>


<action label="stage_boss_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<!-- 5A, 5B 共通 -->
			<textBlock l="501140"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>610</param><param>2</param></createRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>そろそろシステムコアの入り口です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>やっぱり、結構深いのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>っ！？　誰か来ます！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>へ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_2"/>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>650</param><param>0</param></createRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>どなたですか？　ここは、立ち入り禁止ですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>わっ！　ミアちゃんに似てる！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">404</global>
			<setString><string>ミア＝オースは、私の姉に当たります。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>！？　あなた、ナノマシンの補助を受けていないのにどうして動けるんですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>私は、そのように作られているからです。**まだテスト段階ですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>そのように？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>！！**そのプログラムの量とプロテクトの強さ……。**完全自律思想ですね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>完全自律思想って何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string> I l l - n e tに緊急事態が発生した場合でも、 I l l - n e tからの補助が無い状態で分離独立して動けるように設計されたプログラムのことです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>つまり、 I l l - n e tがこういう風にハングアップしててもお仕事が出来るってことか。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>その通りです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>な、なんとかならないかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>異常事態だからこそ、通してくれないでしょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>お帰りいただくのが一番かと。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>そうはいきません。引き返せない理由があります。だから、新しいオースシステム、試させてもらいます。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え！？　ちょっと！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>絆奈さん、行きますよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
			<setString><string>分かりました！　最新性能をお見せしましょう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<action label="stage_boss_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<!-- 5A, 5B 共通 -->
			<textBlock l="502140"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>190</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>610</param><param>0</param></createRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>おかしいな……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>何が？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>このハングアップした世界で動けるのは、ナノマシンの影響を受けた人だけ。わたしには、その全員が把握出来るはずなんだけど……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>把握できない人がいる、ってこと？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<targetRevenge l="stage_comm_character_object_1"/>
			<targetRevenge l="stage_comm_character_object_3"/>

			<actionRef label="stage_main_boss_action"/>
			<wait>60</wait>

			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_create"><param>650</param><param>0</param></createRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>どなたですか？　ここは、立ち入り禁止ですよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>ああ、この子ね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string>何ですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>あなた、どうしてハングアップした世界でナノマシンの補助無しに動けるのかな？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>私は、そのように作られているからです。**まだテスト段階ですが。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>そのように？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>なるほどね。 I l l - n e tの緊急時用の完全自律ＡＨってあなたのことだったのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>完全自律ＡＨって何？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">401</global>
			<setString><string> I l l - n e tに緊急事態が発生した場合でも、 I l l - n e tからの補助が無い状態で分離独立して動けるＡＨ。**つまり今の私のことです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>でも、本稼動って訳じゃないようね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">402</global>
			<setString><string>本稼動ではありませんが、出番が早まっただけです。オースの名はまだ正式に受けてはいませんが、ここから先には認められた者以外を通すことは出来ません。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">105</global>
			<setString><string>お願いだから通して！　って訳にはいかないのね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">400</global>
			<setString><string>試作版とは言え、ほぼ完成しています。**オースシステムの機能はオールグリーンです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>じゃ、その最終テスト、わたしたちがしてあげるわ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">104</global>
			<setString><string>え！？　ちょっと！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>絆奈さん、行くわよ！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">403</global>
			<setString><string>分かりました！　最新性能をお見せしましょう！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_comm_text_finish_action_playerlimit"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>

</action>

<!-- ************************************************************************************************ -->

<action label="stage_end_comm_text_action">
	<rep><ts>1-($_practice_mode-eq0)</ts>
	<w>120</w>
	</rep>
	<rep><ts>$_practice_mode-eq0</ts>

		<!-- rate判定 -->
		<aRef l="rate_judge_action"/>

		<!-- *** ツバサとマイハで場合分け *** -->
		<rep><ts>$_weapontype-eq0</ts>
			<actionRef label="stage_end_comm_text_main_tsubasa_action"></actionRef>
		</rep>
		<rep><ts>1-($_weapontype-eq0)</ts>
			<actionRef label="stage_end_comm_text_main_maiha_action"></actionRef>
		</rep>

	</rep>
</action>


<action label="stage_end_comm_text_main_tsubasa_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<!-- 5A, 5B 共通 -->
			<textBlock l="501150"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_2_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_2_create"><param>680</param><param>8</param></createRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>まさか、最新のオースシステムが破られるなんて…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">206</global>
			<setString><string>いえ、素晴らしい性能です。**以前とは比較にならないくらい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん、すっごく手ごわかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>お二人は、システムコアに行くんですね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。 R e v e r s e - n e tを I l l - n e tから引き剥がします。**そのためには、システムコアに行くのが一番いいですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
			<setString><string>引き剥がす？**確かに、ナノマシン融合体のあなたなら可能でしょうけど……</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>けど？　何かあるの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>いえ。絆奈さんは気にしなくて大丈夫です。**わたしの問題ですから。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
			<setString><string>引き剥がす際に、ナノマシンの結晶体はどうなるのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ナノマシンの結晶体？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
			<setString><string>私は直接は見ていませんが、以前からシステムコアにナノマシンが集まっていて、管理局はそれに手を焼いていたようです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>精神体も集まっているようでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>……………………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>ツバサさん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">204</global>
			<setString><string>！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>あ、えと、すいません、わたしには分かりません。**お姉ちゃんなら何か知っているかもしれませんが…。とにかくシステムコアへ急ぎましょう。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも、レミさんは、このままでいいの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">409</global>
			<setString><string>問題ありません。手加減、してくれたんですよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>いいえ、全力でした。**ですよね、絆奈さん？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">106</global>
			<setString><string>うん。もちろんだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">202</global>
			<setString><string>ですから、わたしたちがあなたを停止できなかったと言うことはオースシステムの進歩の証です。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>……そうですか、分かりました。** I l l - n e tを、お願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">200</global>
			<setString><string>はい。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>

<action label="stage_end_comm_text_main_maiha_action">
	<!--  共通前処理 -->
	<actionRef label="stage_comm_text_main_common_pre_action"></actionRef>

	<create>
		<speed>0</speed><direction type="absolute">0</direction><cx>400</cx><cy>530</cy>
		<object>
			<actionRef label="stage_comm_text_setup_action"></actionRef>
			
			<!-- テキストブロックの定義 -->
			<!-- 5A, 5B 共通 -->
			<textBlock l="502150"></textBlock>

			<global name="global_character_kaiwa">0</global>
			<createRef label="stage_comm_character_1_create"><param>110</param><param>0</param></createRef>
			<createRef label="stage_comm_character_3_create"><param>280</param><param>0</param></createRef>
			<createRef label="stage_comm_character_4_2_create"><param>680</param><param>8</param></createRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>まさか、最新のオースシステムが破られるなんて…！</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ま、あまり気にしないで。**まだ１００％の状態じゃないんでしょ？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>うん、すっごく手ごわかった。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">409</global>
			<setString><string>……未だ改良の余地があると判明したのは収穫だったと思います。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そうそう。前向きにね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>……システムコアに行くのは、 R e v e r s e - n e tを止めるためですね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>そうよ。 R e v e r s e - n e tを止めるためには、 R e v e r s e - n e t側のシステムコアでナノマシンを停止させるのが一番だからね。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">405</global>
			<setString><string>ナノマシンを停止させるのですか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>うん、そのつもり。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">406</global>
			<setString><string>そう、ですか……。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">107</global>
			<setString><string>え？　なに？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>ううん。絆奈さんは気にしなくていいの。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>ナノマシンを停止するということは、ナノマシンの結晶体もなくなるのでしょうか？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">306</global>
			<setString><string>結晶体？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">407</global>
			<setString><string>私は直接は見ていませんが、以前からシステムコアにナノマシンが集まっていて、管理局はそれに手を焼いていたようです。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>マイハさん、知らないの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>…………。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>精神体も集まっているようでした。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">302</global>
			<setString><string>わたしが分からないということは、ナノマシンが変質をしてるのかもしれないわね。**システムコアに何か起きてるはず。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>でも、レミさんは、このままでいいの？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">409</global>
			<setString><string>問題ありません。手加減、してくれましたよね？</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">300</global>
			<setString><string>そんなことないよ。完全に停止させられなかったのはオースシステムが進化してるからだよ。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">408</global>
			<setString><string>……ありがとうございます。そして I l l - n e tを、お願いします。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">303</global>
			<setString><string>うん、任せて。ね、絆奈さん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<global name="global_character_kaiwa">100</global>
			<setString><string>安心して待っててね、レミさん。</string></setString>
			<actionRef label="text_wait_action"></actionRef>

			<!-- 会話シーン終了 -->
			<textBlock l="0"></textBlock>
			<actionRef label="stage_stageend_comm_text_finish_action"></actionRef>

		</object>
	</create>

	<!--  共通後処理 -->
	<actionRef label="stage_comm_text_main_common_post_action"></actionRef>
</action>



<!-- ********************************************************************************************* -->
<!-- ***** 名前ボックス作成 ********************************************************************** -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_text_textbox_text_create">
	<speed>0</speed>
	<direction type="absolute">0</direction>
	<cx>400</cx><cy>450-22</cy>
	<child>1</child>
	<object>
		<revengeRef label="stage_comm_text_finish_revenge"></revengeRef>

		<aRef l="text_namebox_setup_action"></aRef>
		<actionRef label="stage_comm_text_shadow_setup_action"><p>650</p><p>32</p></actionRef>

		<eval name="localnum">-1</eval>
		<rep><ts>-1</ts>
			<eval name="kaiwa_character_num">($__global_character_kaiwa/100)%10</eval>
			
			<rep><ts>1-($localnum-eq$kaiwa_character_num)</ts>
				<eval name="localnum">$kaiwa_character_num</eval>
				<rep><ts>$kaiwa_character_num-eq0</ts>
					<setString><string>　　　　</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq1</ts>
					<setString><string>浅葱　絆奈</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq2</ts>
					<setString><string>ホシミ　ツバサ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq3</ts>
					<setString><string>ホシミ　マイハ</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq4</ts>
					<setString><string>レミ＝オース</string></setString>								
				</rep>
				<rep><ts>$kaiwa_character_num-eq5</ts>
					<setString><string>　　　</string></setString>								
				</rep>
			</rep>
			<wait>1</wait>
		</rep>
	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- 絆奈　　：　100通常、101笑、102苦、103怒、104驚、105汗、106真剣、107疑、108汗２、109笑２  -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_1_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-308</cy><child>1</child>
	<object l="stage_comm_character_object_1">
		<createSurface>
			<width>512</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

<!--		<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface> -->

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface></rep>
		
		<eval name="my_character1">100+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt100)+($__global_character_kaiwa-gt199)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq100</ts>
						<loadSurface><file type="dds">01_hannna_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq101</ts>
						<loadSurface><file type="dds">01_hannna_09_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq102</ts>
						<loadSurface><file type="dds">01_hannna_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq103</ts>
						<loadSurface><file type="dds">01_hannna_03_doubt2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq104</ts>
						<loadSurface><file type="dds">01_hannna_06_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq105</ts>
						<loadSurface><file type="dds">01_hannna_05_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq106</ts>
						<loadSurface><file type="dds">01_hannna_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq107</ts>
						<loadSurface><file type="dds">01_hannna_02_doubt1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq108</ts>
						<loadSurface><file type="dds">01_hannna_07_ase2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq109</ts>
						<loadSurface><file type="dds">01_hannna_10_smile2</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>
<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- ツバサ　：　200通常、201苦、202真剣、203笑、204驚、205汗、206疑、207怒             -->
<!-- 　　　　　　209通常（顔色悪）、210苦（顔色悪）、211真剣（顔色悪）、212気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_2_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-256</cy>
	<child>1</child>

	<object l="stage_comm_character_object_2">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface></rep>
		
		<eval name="my_character1">200+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>
		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt200)+($__global_character_kaiwa-gt299)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq200</ts>
						<loadSurface><file type="dds">06_tubasa_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq201</ts>
						<loadSurface><file type="dds">06_tubasa_08_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq202</ts>
						<loadSurface><file type="dds">06_tubasa_04_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq203</ts>
						<loadSurface><file type="dds">06_tubasa_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq204</ts>
						<loadSurface><file type="dds">06_tubasa_07_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq205</ts>
						<loadSurface><file type="dds">06_tubasa_06_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq206</ts>
						<loadSurface><file type="dds">06_tubasa_03_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq207</ts>
						<loadSurface><file type="dds">06_tubasa_05_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>



<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- マイハ　：　300通常、301苦、302真剣、303笑、304驚、305汗、306疑、307怒１、308怒２             -->
<!-- 　　　　　　309通常（顔色悪）、310苦（顔色悪）、311真剣（顔色悪）、312気絶（顔色悪）          -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_3_move_create">
	<speed>6.5</speed><direction type="absolute">90</direction>
	<cx>$1</cx><cy>600-251</cy>
	<child>1</child>

	<object l="stage_comm_character_object_3">
		<createSurface>
			<width>512</width><height>512</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface></rep>
		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface></rep>
		
		<eval name="my_character1">300+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>

		<w>20</w>
		<chS><sp>0</sp><tm>40</tm></chS>
		<w>40</w>

		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt300)+($__global_character_kaiwa-gt399)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>

					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>

					<rep><ts>$__global_character_kaiwa-eq300</ts>
						<loadSurface><file type="dds">05_maiha_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq301</ts>
						<loadSurface><file type="dds">05_maiha_03_pain</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq302</ts>
						<loadSurface><file type="dds">05_maiha_06_serious</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq303</ts>
						<loadSurface><file type="dds">05_maiha_02_smile</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq304</ts>
						<loadSurface><file type="dds">05_maiha_04_surprise</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq305</ts>
						<loadSurface><file type="dds">05_maiha_08_ase</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq306</ts>
						<loadSurface><file type="dds">05_maiha_05_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq307</ts>
						<loadSurface><file type="dds">05_maiha_07_angry</file></loadSurface>
					</rep>

				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- レミ前　　　：　400通常、401真剣、402真剣２、403疑、404笑        -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-426</cy><child>1</child>
	<object l="stage_comm_character_object_4">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq0</ts><loadSurface><file type="dds">10_remi_01_normal</file></loadSurface></rep>
		<rep><ts>$2-eq1</ts><loadSurface><file type="dds">10_remi_02_serious1</file></loadSurface></rep>
		<rep><ts>$2-eq2</ts><loadSurface><file type="dds">10_remi_03_serious2</file></loadSurface></rep>
		<rep><ts>$2-eq3</ts><loadSurface><file type="dds">10_remi_04_doubt</file></loadSurface></rep>
		<rep><ts>$2-eq4</ts><loadSurface><file type="dds">10_remi_05_smile</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq400</ts>
						<loadSurface><file type="dds">10_remi_01_normal</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq401</ts>
						<loadSurface><file type="dds">10_remi_02_serious1</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq402</ts>
						<loadSurface><file type="dds">10_remi_03_serious2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq403</ts>
						<loadSurface><file type="dds">10_remi_04_doubt</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq404</ts>
						<loadSurface><file type="dds">10_remi_05_smile</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>

<!-- ********************************************************************************************* -->
<!-- レミ後　　　：　405真剣 A、406疑 B、407困、408疑 C、409笑 D        -->
<!-- ********************************************************************************************* -->
<create label="stage_comm_character_4_2_create">
	<speed>0</speed><direction type="absolute">0</direction>
	<cx>$1</cx><cy>600-426</cy><child>1</child>
	<object l="stage_comm_character_object_4_2">
		<createSurface>
			<width>1024</width><height>1024</height>
		</createSurface>
		<clearSurface></clearSurface>
		<setDrawLevel><num>31</num></setDrawLevel>

		<rep><ts>$2-eq5</ts><loadSurface><file type="dds">10_remi_07_after1A</file></loadSurface></rep>
		<rep><ts>$2-eq6</ts><loadSurface><file type="dds">10_remi_08_after1B</file></loadSurface></rep>
		<rep><ts>$2-eq7</ts><loadSurface><file type="dds">10_remi_06_after2</file></loadSurface></rep>
		<rep><ts>$2-eq8</ts><loadSurface><file type="dds">10_remi_09_after1C</file></loadSurface></rep>
		<rep><ts>$2-eq9</ts><loadSurface><file type="dds">10_remi_10_after1D</file></loadSurface></rep>

		<eval name="my_character1">400+$2</eval>
		<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>
			<rep><ts>($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</ts>
				<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>1</term></changeColor>
				<setDrawLevel><num>30</num></setDrawLevel>
				<eval name="my_character1">$__global_character_kaiwa</eval>
			</rep>
		</rep>


		<rep><ts>-1</ts>

			<rep><ts>1-($my_character1-eq$__global_character_kaiwa)</ts>

				<eval n="f">($__global_character_kaiwa-lt400)+($__global_character_kaiwa-gt499)</eval>

				<rep><ts>1-($f-eq0)</ts>
					<changeColor><alpha>255</alpha><red>128</red><green>128</green><blue>128</blue><term>5</term></changeColor>
					<setDrawLevel><num>30</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>
					<wait>4</wait>
				</rep>

				<rep><ts>($f-eq0)</ts>
					<setDrawLevel><num>31</num></setDrawLevel>
					<eval name="my_character1">$__global_character_kaiwa</eval>


					<changeColor><alpha>255</alpha><red>255</red><green>255</green><blue>255</blue><term>0</term></changeColor>
					<rep><ts>$__global_character_kaiwa-eq405</ts>
						<loadSurface><file type="dds">10_remi_07_after1A</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq406</ts>
						<loadSurface><file type="dds">10_remi_08_after1B</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq407</ts>
						<loadSurface><file type="dds">10_remi_06_after2</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq408</ts>
						<loadSurface><file type="dds">10_remi_09_after1C</file></loadSurface>
					</rep>
					<rep><ts>$__global_character_kaiwa-eq409</ts>
						<loadSurface><file type="dds">10_remi_10_after1D</file></loadSurface>
					</rep>
				</rep>
			</rep>
			
			<wait>1</wait>
		</rep>

	</object>
</create>


<!-- ********************************************************************************************* -->
<!-- 選択肢１（ツバサ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action1">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　このまま I l l - n e tの中を進む****　 R e v e r s e - n e tへ D r i v e - I N</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H37 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>37</p></actionRef>

	<!-- ２択選択肢表示（その１） -->
	<actionRef label="stage_comm_text_selectable_create_action1"><param>2</param></actionRef>
</action>

<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_1_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>1</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>2</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_1_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H37 *** -->
	<setGameFlag><num>37</num><flag>3</flag></setGameFlag>	

	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>



<!-- ********************************************************************************************* -->
<!-- 選択肢２（マイハ：面分岐）                                                                    -->
<!-- ********************************************************************************************* -->

<action label="stage_comm_text_select1_create_action2">
	<create>
		<speed>0</speed>
		<direction type="absolute">0</direction>
		<cx>400</cx><cy>200</cy>
		<object label="selectbox_object">
			<actionRef label="stage_comm_text_select1_setup_action"><param>2</param></actionRef>
			<setString><string>行き先選択****　このまま I l l - n e tの中を進む****　 R e v e r s e - n e tへ D r i v e - I N</string></setString>
		</object>
	</create>

	<!-- ２択、フラグ H38 選択済み表示 -->
	<actionRef label="stage_comm_text_selectmark_create_action_2"><p>38</p></actionRef>

	<!-- ２択選択肢表示（その２） -->
	<actionRef label="stage_comm_text_selectable_create_action2"><param>2</param></actionRef>
</action>


<!-- ***** 各選択肢ごとのアクション ******************************************** -->

<decided    label="stage_comm_select_2_selectable_1_decided">
	<global name="global_kaiwa_answer">0</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>1</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>3</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>	
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_2_decided">
	<global name="global_kaiwa_answer">1</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>2</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>0</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>

<decided    label="stage_comm_select_2_selectable_3_decided">
	<global name="global_kaiwa_answer">2</global>

	<!-- *** フラグ H38 *** -->
	<setGameFlag><num>38</num><flag>3</flag></setGameFlag>	
	<createRef label="ring_img_create"><p>2</p><p>$_self_cx-20</p><p>$_self_cy-10</p></createRef>

	<targetRevenge label="selectbox_object"></targetRevenge>
	<targetRevenge label="selectmark_object"></targetRevenge>

	<releaseLock><num>2</num></releaseLock>
	<vanish></vanish>
</decided>


<!-- ***** ステージキャプション ***** -->
<img type="normal" l="stage_caption_img">
	<file type="dds">stage5_hanna_caption</file>
	<left>$1*32</left><top>$2*32</top><right>($1+$3)*32</right><bottom>($2+$4)*32</bottom>
	<width>$3*32</width><height>$4*32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

</exbulletml>
