<?xml version="1.0" encoding="shift_jis"?>
<exbulletml>

<!-- ******************************************************************************* -->
<!-- *** 彫抏 mb02                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb02">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02"></bulletRef>
</fire>
<fire l="enemy_fire_mb02s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02"></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_mb02">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 彫抏 mb02_1                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb02_1">
	<sp>$2</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"></bulletRef>
</fire>
<fire l="enemy_fire_mb02_1s">
	<sp>$2</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb02_1"></bulletRef>
</fire>

<bullet label="enemy_bullet_mb02_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_mb02_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_mb02_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>96+8</top><right>32-8</right><bottom>128-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 戝抏mb03                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_mb03">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_mb03s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_mb03"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_mb03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_mb03"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>3</w>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_mb03">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 彫抏 b01                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b01ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b01s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b01"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b01">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b01"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>12</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b01">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 戝抏 b02                                                      *** -->
<!-- ******************************************************************************* -->

<create l="enemy_fire_b02_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+3</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b02_org"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_b02_org">

	<a>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_bullet_b02_org_act02"><p>$1</p></aRef>
		<vanish/>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_bullet_b02_org_act01"><p>$1</p></aRef>
		<vanish/>
	</repeat>
	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_bullet_b02_org_act00"><p>$1</p></aRef>
		<vanish/>
	</repeat>

	</a>

</object>

<a l="enemy_bullet_b02_org_act00">
	<eval name="t_sp">$1</eval>

	<fRef l="enemy_fire_b02r"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>5</times>
		<fRef l="enemy_fire_b02s"><p>60</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>6</times>
		<w>4</w>
		<evaladd name="t_sp">-0.3</evaladd>
		<repeat><times>6</times>
			<fRef l="enemy_fire_b02s"><p>60</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>

</a>

<a l="enemy_bullet_b02_org_act01">
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_b02r"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>7</times>
		<fRef l="enemy_fire_b02s"><p>45</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>8</times>
		<w>3</w>
		<evaladd name="t_sp">-0.3</evaladd>
		<repeat><times>8</times>
			<fRef l="enemy_fire_b02s"><p>45</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>

<a l="enemy_bullet_b02_org_act02">
	<eval name="t_sp">$1</eval>
	<fRef l="enemy_fire_b02r"><p>0</p><p>$t_sp</p></fRef>
	<repeat><times>8</times>
		<fRef l="enemy_fire_b02s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>10</times>
		<w>3</w>
		<evaladd name="t_sp">-0.25</evaladd>
		<repeat><times>9</times>
			<fRef l="enemy_fire_b02s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
</a>

<fire l="enemy_fire_b02r">
	<sp>7</sp>
	<dir type="rel">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b02s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b02"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>24</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b02">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 彫抏 b03                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03ab">
	<sp>0</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b03s">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>$2</w>
		<chS><sp>$1</sp><tm>1</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b03">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 拞抏 拞儃僗02                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b02_2ab">
	<sp>6</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_2">
	<sp>6</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p><p>$3</p></bulletRef>
</fire>
<fire l="enemy_fire_b02_2s">
	<sp>6</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_2"><p>$2</p><p>$3</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b02_2"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>4</w>

		<repeat><times>$_difficulty-eq0</times>
			<aRef l="enemy_bullet_b02_2_act00"><p>$2</p></aRef>
		</repeat>
		<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
			<aRef l="enemy_bullet_b02_2_act01"><p>$2</p></aRef>
		</repeat>
		<repeat><times>$_difficulty-eq3</times>
			<aRef l="enemy_bullet_b02_2_act02"><p>$2</p></aRef>
		</repeat>


	</a>

</bullet>


<a l="enemy_bullet_b02_2_act00">
	<w>4+(($_self_cy+$_player_cx)%5)</w>

	<eval name="t_sp">3.2+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2_1ab"><p>100</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b02_2_1s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
		<w>5</w>
		<evaladd name="t_sp">0.2</evaladd>
		<fRef l="enemy_fire_b02_2_1s"><p>-160+1*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b02_2_1s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>60</w>

	<repeat><times>9</times>
	<eval name="t_sp">2.8+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2_1ab"><p>100</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b02_2_1s"><p>40</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>3</times>
		<w>5</w>
		<evaladd name="t_sp">0.2</evaladd>
		<fRef l="enemy_fire_b02_2_1s"><p>-160+1*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b02_2_1s"><p>40</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>60</w>
	</repeat>

</a>

<a l="enemy_bullet_b02_2_act01">
	<w>4+(($_self_cy+$_player_cx)%5)</w>

		<eval name="t_sp">3.4+$__temp_grank*0.1</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b02_2_1ab"><p>112</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b02_2_1s"><p>34</p><p>$t_sp</p></fRef>
		</repeat>
		<repeat><times>4</times>
			<w>5</w>
			<evaladd name="t_sp">0.2</evaladd>
			<fRef l="enemy_fire_b02_2_1s"><p>-136+1*$1</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b02_2_1s"><p>34</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>56</w>

	<repeat><times>10</times>
		<eval name="t_sp">3.0+$__temp_grank*0.1</eval>

		<aRef l="enemy_bullet_action8"><p>64</p></aRef>
		<fRef l="enemy_fire_b02_2_1ab"><p>112</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b02_2_1s"><p>34</p><p>$t_sp</p></fRef>
		</repeat>
		<repeat><times>4</times>
			<w>5</w>
			<evaladd name="t_sp">0.2</evaladd>
			<fRef l="enemy_fire_b02_2_1s"><p>-136+1*$1</p><p>$t_sp</p></fRef>
			<repeat><times>4</times>
				<fRef l="enemy_fire_b02_2_1s"><p>34</p><p>$t_sp</p></fRef>
			</repeat>
		</repeat>
		<w>56</w>
	</repeat>

</a>

<a l="enemy_bullet_b02_2_act02">
	<w>4+(($_self_cy+$_player_cx)%5)</w>
	<repeat><times>10</times>
	<eval name="t_sp">3.7+$__temp_grank*0.1</eval>

	<aRef l="enemy_bullet_action8"><p>64</p></aRef>
	<fRef l="enemy_fire_b02_2_1ab"><p>120</p><p>$t_sp</p></fRef>
	<repeat><times>4</times>
		<fRef l="enemy_fire_b02_2_1s"><p>30</p><p>$t_sp</p></fRef>
	</repeat>
	<repeat><times>7</times>
		<w>5</w>
		<evaladd name="t_sp">0.2</evaladd>
		<fRef l="enemy_fire_b02_2_1s"><p>-120+1*$1</p><p>$t_sp</p></fRef>
		<repeat><times>4</times>
			<fRef l="enemy_fire_b02_2_1s"><p>30</p><p>$t_sp</p></fRef>
		</repeat>
	</repeat>
	<w>31</w>
	</repeat>

</a>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b02_2">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- ***彫抏 拞儃僗02_1                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b02_2_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b02_2_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b02_2_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b02_2_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b02_2_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b02_2_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>8</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b02_2_1">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


<!-- ******************************************************************************* -->
<!-- *** 戝抏 b03                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b03_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<fire l="enemy_fire_b03_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_1"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>4</sp><tm>8</tm></chS>
		<w>$2</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<w>20</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_b03_2"><p>($_player_cx%90)*$4</p><p>$3</p><p>$1</p></fRef>
		<repeat><times>$5</times>
		<w>3</w>
		<fRef l="enemy_fire_b03_2s"><p>24*$4</p><p>$3</p><p>$1</p></fRef>
		</repeat>
		<chS><sp>1</sp><tm>30</tm></chS>

	</a>

</bullet>

<fire l="enemy_fire_b03_12">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_12"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>
<fire l="enemy_fire_b03_12s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_12"><p>$2</p><p>$3</p><p>$4</p><p>$5</p><p>$6</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>4</sp><tm>8</tm></chS>
		<w>$2</w>
		<chS><sp>0</sp><tm>20</tm></chS>
		<w>20</w>
		<aRef l="enemy_bullet_action8"><p>32</p></aRef>
		<fRef l="enemy_fire_b03_2"><p>($_player_cx%90)*$4</p><p>$3</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b03_22s"><p>60</p><p>$3</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b03_22s"><p>-120</p><p>$3</p><p>$1</p></fRef>
		<repeat><times>$5</times>
		<w>3</w>
		<fRef l="enemy_fire_b03_2s"><p>24*$4</p><p>$3</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b03_22s"><p>60</p><p>$3</p><p>$1</p></fRef>
		<fRef l="enemy_fire_b03_22s"><p>-120</p><p>$3</p><p>$1</p></fRef>
		</repeat>
		<chS><sp>1</sp><tm>30</tm></chS>

	</a>

</bullet>


<!-- 仠19 -->
<img type="normal" l="bullet_img_b03_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- ***彫抏 拞儃僗03_2                                                      *** -->
<!-- ******************************************************************************* -->

<fire l="enemy_fire_b03_2">
	<sp>$3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$1</p><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_2s">
	<sp>$3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_2"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_2">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>4</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>12</w>
		<chD><dir type="aim">0</dir><tm>1</tm></chD>
		<w>1</w>
		<chS><sp>$2</sp><tm>20</tm></chS>
	</a>

</bullet>

<fire l="enemy_fire_b03_22">
	<sp>$3</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_22"><p>$1</p><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b03_22s">
	<sp>$3</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_22"><p>$1</p><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_22">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4</radius></collision>	

	<imgRef l="bullet_img_b03_2"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<w>4</w>
		<chS><sp>0</sp><tm>8</tm></chS>
		<w>13</w>
		<chS><sp>$2</sp><tm>20</tm></chS>
	</a>

</bullet>

<!-- 仠12 -->
<img type="normal" l="bullet_img_b03_2">
	<file type="dds">as_bullet1</file>
	<left>0+8</left><top>64+8</top><right>32-8</right><bottom>96-8</bottom>
	<width>16</width><height>16</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<!-- ******************************************************************************* -->
<!-- *** 戝抏 b03_3                                                      *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b03_3">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b03_3"><p>$2</p></bulletRef>
</fire>
<fire l="enemy_fire_b03_3s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b03_3"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b03_3">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>7</radius></collision>	

	<imgRef l="bullet_img_b03_3"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>$1</sp><tm>30</tm></chS>

	</a>

</bullet>

<!-- 仠19 -->
<img type="normal" l="bullet_img_b03_3">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>



<!-- ******************************************************************************* -->
<!-- *** 戝抏 b04_1                                                      *** -->
<!-- ******************************************************************************* -->
<create l="enemy_fire_b04_org">
	<sp>0</sp>
	<dir type="aim">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b04_org"><p>$2</p></objectRef>
</create>

<create l="enemy_fire_b04_orgs">
	<sp>0</sp>
	<dir type="seq">$1</dir>
	<cx>$_self_cx</cx><cy>$_self_cy+6</cy>
	<child>1</child>
	<objectRef l="enemy_bullet_b04_org"><p>$2</p></objectRef>
</create>

<object label="enemy_bullet_b04_org">

	<a>

	<repeat><times>$_difficulty-eq0</times>
		<aRef l="enemy_bullet_b04_org_act00"><p>$1</p></aRef>
	</repeat>
	<repeat><times>($_difficulty-eq1)+($_difficulty-eq2)</times>
		<aRef l="enemy_bullet_b04_org_act01"><p>$1</p></aRef>
	</repeat>
	<repeat><times>$_difficulty-eq3</times>
		<aRef l="enemy_bullet_b04_org_act02"><p>$1</p></aRef>
	</repeat>


	<vanish/>
	</a>

</object>

<a l="enemy_bullet_b04_org_act00">
	<eval name="t_sp">6</eval>
	<eval name="t_sp2">$1</eval>
	<w>1</w>

	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1r"><p>$t_sp</p><p>-80</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>



	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2-0.6</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2-0.6</p><p>$t_dir</p></fRef>



</a>


<a l="enemy_bullet_b04_org_act01">
	<eval name="t_sp">6.2</eval>
	<eval name="t_sp2">$1</eval>
	<w>1</w>

	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1r"><p>$t_sp</p><p>-80</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>


	<repeat><times>2</times>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2-0.4</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2-0.4</p><p>$t_dir</p></fRef>
	</repeat>


</a>


<a l="enemy_bullet_b04_org_act02">
	<eval name="t_sp">6.4</eval>
	<eval name="t_sp2">$1</eval>
	<w>1</w>

	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1r"><p>$t_sp</p><p>-80</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>


	<repeat><times>2</times>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">0</eval>
	<fRef l="enemy_fire_b04_1s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>

	<w>3</w>
	<evaladd name="t_sp">-0.2</evaladd>
	<eval name="t_dir">-60</eval>
	<fRef l="enemy_fire_b04_12s"><p>$t_sp</p><p>0</p><p>$t_sp2</p><p>$t_dir</p></fRef>
	</repeat>


</a>


<fire l="enemy_fire_b04_1r">
	<sp>$1</sp>
	<dir type="rel">$2</dir>
	<bulletRef l="enemy_bullet_b04_1"><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b04_1s">
	<sp>$1</sp>
	<dir type="seq">$2</dir>
	<bulletRef l="enemy_bullet_b04_1"><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b04_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b04_1"></imgRef>
	<setDrawLevel><num>19</num></setDrawLevel>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>0</sp><tm>60</tm></chS>
		<w>60</w>
		<chD><dir type="rel">$2</dir><tm>1</tm></chD>
		<w>1</w>
		<chS><sp>$1</sp><tm>90</tm></chS>
	</a>

</bullet>



<!-- 仠19*0.81 -->
<img type="normal" l="bullet_img_b04_1">
	<file type="dds">as_bullet1</file>
	<left>32*1</left><top>32*2</top><right>32*2</right><bottom>32*3</bottom>
	<width>26</width><height>26</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>

<fire l="enemy_fire_b04_12r">
	<sp>$1</sp>
	<dir type="rel">$2</dir>
	<bulletRef l="enemy_bullet_b04_12"><p>$3</p><p>$4</p></bulletRef>
</fire>
<fire l="enemy_fire_b04_12s">
	<sp>$1</sp>
	<dir type="seq">$2</dir>
	<bulletRef l="enemy_bullet_b04_12"><p>$3</p><p>$4</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b04_12">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>5.5</radius></collision>	

	<imgRef l="bullet_img_b04_1"></imgRef>
	<rotateImg><dir>15</dir><tm>-1</tm></rotateImg>

	<a>
		<chS><sp>0</sp><tm>60</tm></chS>
		<w>60</w>
		<chD><dir type="rel">$2</dir><tm>1</tm></chD>
		<w>1</w>
		<chS><sp>$1</sp><tm>90</tm></chS>
	</a>

</bullet>

<!-- ******************************************************************************* -->
<!-- *** 儃僗丂僟僀儎抏01                                                        *** -->
<!-- ******************************************************************************* -->
<fire l="enemy_fire_b05_1ab">
	<sp>7</sp>
	<dir type="abs">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b05_1">
	<sp>7</sp>
	<dir type="aim">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>

<fire l="enemy_fire_b05_1s">
	<sp>7</sp>
	<dir type="seq">$1</dir>
	<bulletRef l="enemy_bullet_b05_1"><p>$2</p></bulletRef>
</fire>

<bullet label="enemy_bullet_b05_1">

	<collision type="circle"><cx>-1</cx><cy>-1</cy><radius>4.5</radius></collision>	

	<imgRef l="bullet_img_b05_1"></imgRef>
	<imgDirection type="sync">0</imgDirection>

	<a>
		<w>13</w>
		<chS><sp>$1</sp><tm>15</tm></chS>
		<w>30</w>
		<chS><sp type="rel">-0.2</sp><tm>180</tm></chS>
	</a>

</bullet>

<!-- 仧32 -->
<img type="normal" l="bullet_img_b05_1">
	<file type="dds">as_bullet1</file>
	<left>32*5</left><top>32*2</top><right>32*6</right><bottom>32*3</bottom>
	<width>32</width><height>32</height>
	<alpha>255</alpha><red>255</red><green>255</green><blue>255</blue>
</img>


</exbulletml>

